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| 336767c19e | 
							
								
								
									
										74
									
								
								.gitea/workflows/release.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,74 @@ | |||||||
|  | name: Release Creation | ||||||
|  |  | ||||||
|  | on:  | ||||||
|  |   release: | ||||||
|  |     types: [published] | ||||||
|  |  | ||||||
|  | jobs: | ||||||
|  |   build: | ||||||
|  |     runs-on: ubuntu-latest | ||||||
|  |     steps: | ||||||
|  |     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||||
|  |      | ||||||
|  |     #- uses: actions/checkout@v3 | ||||||
|  |     - uses: RouxAntoine/checkout@v3.5.4 | ||||||
|  |  | ||||||
|  |     # get part of the tag after the `v` | ||||||
|  |     - name: Extract tag version number | ||||||
|  |       id: get_version | ||||||
|  |       uses: battila7/get-version-action@v2 | ||||||
|  |  | ||||||
|  |     # Substitute the Manifest and Download URLs in the module.json | ||||||
|  |     - name: Substitute Manifest and Download Links For Versioned Ones | ||||||
|  |       id: sub_manifest_link_version | ||||||
|  |       uses: microsoft/variable-substitution@v1 | ||||||
|  |       with: | ||||||
|  |         files: 'system.json' | ||||||
|  |       env: | ||||||
|  |         version: ${{steps.get_version.outputs.version-without-v}} | ||||||
|  |         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||||
|  |         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json | ||||||
|  |         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||||
|  |      | ||||||
|  |     - name: Set up Node.js | ||||||
|  |       uses: actions/setup-node@v2 | ||||||
|  |       with: | ||||||
|  |         node-version: '18'  # Use the node version your project requires | ||||||
|  |  | ||||||
|  |     - name: Install dependencies | ||||||
|  |       run: npm install | ||||||
|  |        | ||||||
|  |     - name: Build the compendiums | ||||||
|  |       run: node ./tools/packCompendiumsToDist.mjs | ||||||
|  |  | ||||||
|  |     # Create a zip file with all files required by the module to add to the release | ||||||
|  |     - run: | | ||||||
|  |          apt update -y | ||||||
|  |          apt install -y zip | ||||||
|  |  | ||||||
|  |     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||||
|  |      | ||||||
|  |     - name: setup go | ||||||
|  |       uses: actions/setup-go@v3 | ||||||
|  |       with: | ||||||
|  |         go-version: '>=1.20.1' | ||||||
|  |      | ||||||
|  |     - name: Use Go Action   | ||||||
|  |       id: use-go-action | ||||||
|  |       uses: https://gitea.com/actions/release-action@main | ||||||
|  |       with: | ||||||
|  |         files: |- | ||||||
|  |           ./rddsystem.zip   | ||||||
|  |           system.json | ||||||
|  |         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||||
|  |  | ||||||
|  |     - name: Publish to Foundry server   | ||||||
|  |       uses: djlechuck/foundryvtt-publish-package-action@v1 | ||||||
|  |       with: | ||||||
|  |         token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }} | ||||||
|  |         id: 'foundryvtt-reve-de-dragon' | ||||||
|  |         version: ${{github.event.release.tag_name}} | ||||||
|  |         manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json' | ||||||
|  |         notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md' | ||||||
|  |         compatibility-minimum: '12' | ||||||
|  |         compatibility-verified: '12' | ||||||
							
								
								
									
										11
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -1,5 +1,14 @@ | |||||||
| .vscode/settings.json | .vscode/settings.json | ||||||
| .idea | .idea | ||||||
| todo.txt | .history | ||||||
| todo.md | todo.md | ||||||
| /.vscode | /.vscode | ||||||
|  | /ignored/ | ||||||
|  | /node_modules/ | ||||||
|  | /jsconfig.json | ||||||
|  | /package.json | ||||||
|  | /package-lock.json | ||||||
|  | /packs/*/ | ||||||
|  | /packs/*/CURRENT | ||||||
|  | /packs/*/LOG | ||||||
|  | /packs/*/LOCK | ||||||
|   | |||||||
							
								
								
									
										
											BIN
										
									
								
								assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
									
									
									
									
									
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						| After Width: | Height: | Size: 58 KiB | 
							
								
								
									
										
											BIN
										
									
								
								assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
									
									
									
									
									
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						| After Width: | Height: | Size: 7.3 KiB | 
							
								
								
									
										553
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						| @@ -1,10 +1,549 @@ | |||||||
| ================================================================== | # 12.0 | ||||||
| v0.9.2 - 05/09/2020 | ## 12.0.39 - Les mains d'Astrobazzarh | ||||||
|  | - les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés | ||||||
|  | - commande `/jet` pour poster une demande de jet de dés | ||||||
|  |  | ||||||
| Erreur de calcul sur points de vie | ## 12.0.38 - Les prévisions d'Astrobazzarh | ||||||
| Gestion différente des compétences "troncs" | - Correction de modifications de personnages qui ne s'affichaient pas: | ||||||
|  |   - changements d'endurance/vie/fatigue, transformé, ... | ||||||
|  | - Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations | ||||||
|  | - Correction des jets de compétences de créatures | ||||||
|  | - Premières préparations techniques pour le passage à Founry v13 | ||||||
|  |   - liste des impacts d'un jet de dés (expérience, points de tâche, ...) | ||||||
|  |   - utilisation de l'extension hbs pour tous les fichiers handlebars | ||||||
|  |  | ||||||
| ================================================================== | ## 12.0.37 - Les enchantements d'Astrobazzarh | ||||||
| v0.9.1 - 03/09/2020 | - les potions ont un état, seules les potions liquides sont enchantables | ||||||
|  | - les lancements de sorts du jour sont conservés jusqu'à chateau dormant | ||||||
|  | - lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant | ||||||
|  | - on peut enchanter des gemmes exactement comme des potions | ||||||
|  |  | ||||||
|  | ## 12.0.36 - L'alchimie d'Astrobazzarh | ||||||
|  | - Nouveautés | ||||||
|  |   - ajout d'un bouton pour enchanter les potions | ||||||
|  |   - standardisation des boutons d'actions sur les items | ||||||
|  |   - utilisations d'icones pour les actions de l'inventaire | ||||||
|  | - Corrections: | ||||||
|  |   - la commande /tmra sans paramètres fonctionne | ||||||
|  |   - les jets d'encaissement depuis le tchat fonctionnent | ||||||
|  |   - affichage de la vie/endurance en cas de blessures et remise à neuf | ||||||
|  |   - les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures | ||||||
|  | - Compendiums | ||||||
|  |   - Corrections des remedes enchantables | ||||||
|  |   - Corrections de descriptions pour proposer les jet de dés | ||||||
|  |  | ||||||
|  | ## 12.0.35 - La Solution d'Astrobazzarh | ||||||
|  | - Fix problème d'initialisation des feuilles d'items | ||||||
|  |  | ||||||
|  | ## 12.0.34 - la tête d'Astrobazzarh | ||||||
|  | - support de liens "jets de dés" | ||||||
|  |   - on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ... | ||||||
|  |   - avec la syntaxe `@roll[...]` on peut ajouter le lien vers: | ||||||
|  |     - un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`  | ||||||
|  |     - une formule foundry `@roll[2d6]` pour lancer 2d6  | ||||||
|  |     - une manipulation alchimique `@roll[couleur vert-bleu]` | ||||||
|  |   - les liens "jet avec caractéristiques" s'appliquent: | ||||||
|  |     - à tous les tokens sélectionnés | ||||||
|  |     - sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant | ||||||
|  |     - sinon, au personnage du joueur | ||||||
|  |   - on peut poster les liens dans le tchat pour proposer un jet aux joueurs | ||||||
|  | - gestion des blocs secrets dans les descriptions | ||||||
|  |  | ||||||
|  | ## 12.0.33 - la vieillesse d'Astrobazzarh | ||||||
|  | - retour de l'expérience pour les joueurs | ||||||
|  | - suppression du message "Pas de caractéristique" sur les jets d'odorat-goût | ||||||
|  |  | ||||||
|  | ## 12.0.32 - les rêveries d'Astrobazzarh | ||||||
|  | - Ajout des Items Race pour gérer les ajustements liés aux races | ||||||
|  |  | ||||||
|  | ## 12.0.31 - le mausolée d'Astrobazzarh | ||||||
|  | - Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau | ||||||
|  |  | ||||||
|  | ## 12.0.30 - le cauchemar d'Astrobazzarh | ||||||
|  | - calcul automatique du niveau des entités selon leur rêve | ||||||
|  | - la description des créatures venimeuses contient un lien vers leur venin | ||||||
|  | - Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon) | ||||||
|  |  | ||||||
|  | ## 12.0.29 - L'indexation d'Astrobazzarh | ||||||
|  | - les liens dans la descriptions des sorts pointent vers les sorts du compendium | ||||||
|  | - la description du chrasme contient le lien vers son venin plutôt qu'un tableau | ||||||
|  |  | ||||||
|  | ## 12.0.28 - Les réserves d'Astrobazzarh | ||||||
|  | - possibilité de mettre en réserve depuis un sort connu | ||||||
|  |  | ||||||
|  | ## 12.0.27 - Les vêtements d'Astrobazzarh | ||||||
|  | - Ajout de la liste des armures dans l'onglet caractéristiques | ||||||
|  | - Ajout d'une option pour choisir une carte des TMR alternatives | ||||||
|  | - Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage | ||||||
|  | - Bouton pour ajouter des compétences aux créatures/entités | ||||||
|  | - Bouton pour ajouter un personnage accordé aux entités de cauchemar | ||||||
|  | - Correction du choix d'une cible parmi toutes les cibles pour les combats | ||||||
|  | - Correction des ajouts de blessures (prise en compte de l'endurance et des contusions) | ||||||
|  | - Correction des rituels de Détection et Lecture d'Aura des personnages prétirés | ||||||
|  | - Correction des invocations | ||||||
|  |   - support de "personnages" n'ayant pas toutes les compétences | ||||||
|  |   - ajout de lien entre le sort et la créature | ||||||
|  |   - correction des liens vers les journaux | ||||||
|  |   - limitation aux compétences listées | ||||||
|  |   - acteur non lié par défaut | ||||||
|  | - Correction des compendiums | ||||||
|  |   - l'import de personnages depuis un compendium respecte les acteurs liés/non-liés | ||||||
|  |   - les modèles de voyageurs sont liés par défaut | ||||||
|  |   - les modèles de personnages non joueurs sont non-liés par défaut | ||||||
|  |  | ||||||
|  | ## 12.0.26 - Astrobazzarh le Haut-rêvant | ||||||
|  | - bouton pour le don de haut-rêve en un clic | ||||||
|  | - les compétences de draconic ne sont plus précédées de "Voie de" | ||||||
|  |   - migration des compétences & compendiums | ||||||
|  | - Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable | ||||||
|  |  | ||||||
|  | ## 12.0.24 - Les ajustements d'Astrobazzarh | ||||||
|  | - amélioration | ||||||
|  |   - meilleure gestion des noms des voies de draconic | ||||||
|  |   - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût | ||||||
|  | - corrections | ||||||
|  |   - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable | ||||||
|  |   - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare) | ||||||
|  |   - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive | ||||||
|  |    | ||||||
|  | ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||||
|  | - corrections mineures | ||||||
|  |   - meilleure gestion de la parade des armes naturelles | ||||||
|  |   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||||
|  |   - risque de message d'encaissement non affiché | ||||||
|  |   - support de sorts à voies multiples | ||||||
|  | - correction de compendiums | ||||||
|  |   - résistance des armes mise à jour | ||||||
|  |   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||||
|  | - améliorations "Scriptarium" | ||||||
|  |   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||||
|  |   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||||
|  |   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||||
|  |   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||||
|  |  | ||||||
|  | ## 12.0.21 - La nomination d'Astrobazzarh | ||||||
|  | - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Fix: le choix des effets dans les options s'affiche correctement | ||||||
|  |  | ||||||
|  | ## 12.0.20 - Le tableau d'Astrobazzarh | ||||||
|  | - Ecran d'accueil officiel Scriptarium | ||||||
|  |  | ||||||
|  | ## 12.0.19 - La témérité d'Astrobazzarh | ||||||
|  | - Fix | ||||||
|  |   - les défenses des créatures sont correctement filtrées | ||||||
|  |   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||||
|  |   - les lieux et commerces n'ont pas d'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.18 - A la barbe d'Astrobazzarh | ||||||
|  | - Améliorations sur la feuille de PNJ simplifiée | ||||||
|  |   - Ajout du portrait | ||||||
|  |   - Ajout du corps à corps | ||||||
|  |   - Affichage du niveau d'esquive | ||||||
|  |   - Un clic sur l'initiative permet de lancer l'initiative | ||||||
|  |   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||||
|  |   - un clic sur l'endurance effectue un jet d'endurance | ||||||
|  | - Fix | ||||||
|  |   - les achats des commerces sont de nouveau possibles | ||||||
|  |   - la commande /astro fonctionne de nouveau | ||||||
|  |   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||||
|  |   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||||
|  |   - les propositions d'armes de parade sont corrigées | ||||||
|  | - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||||
|  |  | ||||||
|  | ## 12.0.16 - Le secret d'Astrobazzarh | ||||||
|  | - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||||
|  | - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Ajout d'une option pour la localisation des blessures | ||||||
|  |  | ||||||
|  | ## 12.0.15 - Le messager d'Astrobazzarh | ||||||
|  | - Correction des faces de dés personalisés dice-so-nice | ||||||
|  | - Les messages de maladies ne sont plus publics | ||||||
|  | - Les messages privés dans les TMR sont aussi envoyés au GM | ||||||
|  | - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||||
|  | - Amélioration du rendu des tables de compendiums (commande /table) | ||||||
|  |  | ||||||
|  | ## 12.0.14 - Les légions d'Astrobazzarh | ||||||
|  | - Feuille de PNJ: | ||||||
|  |   - boutons standard (encaissement, ...) | ||||||
|  |   - boutons pour ajuster les compteurs | ||||||
|  |   - visualisation des blessures | ||||||
|  |   - click sur blessure pour ajouter/enlever | ||||||
|  |   - gestion des armes | ||||||
|  |  | ||||||
|  | ## 12.0.13 - La Chance d'Astrobazzarh | ||||||
|  | - Fix: jets de caractéristiques | ||||||
|  |  | ||||||
|  | ## 12.0.12 - L'étalage d'Astrobazzarh | ||||||
|  | - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||||
|  | - Début de Feuille PNJ au format des encarts Scriptarium | ||||||
|  |   - support des jets de caractéristiques | ||||||
|  |   - support des jets de compétences | ||||||
|  |  | ||||||
|  | ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||||
|  | - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||||
|  | - ajout du logo en background dans la liste des systèmes Foundry | ||||||
|  | - ajout d'un champ pour le métier | ||||||
|  | - export scriptarium | ||||||
|  |   - encodage de l'export en windows-1252 | ||||||
|  |   - export de l'esquive avec armure et sans armure | ||||||
|  |  | ||||||
|  | ## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh | ||||||
|  | - corrections de l'export scriptarium | ||||||
|  | - ajout d'une fonction avancée pour un exporter "scriptarium" des personnages | ||||||
|  |  | ||||||
|  | ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||||
|  | - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||||
|  | - Ecaille d'efficacité | ||||||
|  |   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||||
|  |   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||||
|  | - Corrections | ||||||
|  |   - l'état général est pris en compte pour les initiatives | ||||||
|  |   - le tooltip de l'initiative affiche correctement l'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.7 - La propriété d'Astrobazzarh | ||||||
|  | - correction des opérations faites à la création d'un Item: | ||||||
|  |   - la durée des queues/rencontres/souffles | ||||||
|  |   - les effets draconiques d'un souffle/queue | ||||||
|  |   - mise à jour des points de tâche des blessures lors des soins | ||||||
|  | - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||||
|  | - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||||
|  |   d'une entité incarnée permet d'accorder le personnage | ||||||
|  | - Les messages pour résister aux possessions/conjuration sont envoyées | ||||||
|  |   au défenseur | ||||||
|  | - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||||
|  | - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||||
|  | - la commande /voyage affiche maintenant les compétences liées au terrain | ||||||
|  |  | ||||||
|  | ## 12.0.6 - Le bazar d'Astrobazzarh | ||||||
|  | - Corrections de l'inventaire en bazar: | ||||||
|  |   - un problème pouvait survenir en déplaçant les objets  | ||||||
|  |     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||||
|  |     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||||
|  |   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||||
|  |   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||||
|  |     conteneur (et donc non affiché) | ||||||
|  |   - vider les conteneurs supprime correctement toutes les informations liées | ||||||
|  |     aux conteneurs/contenus | ||||||
|  | - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||||
|  |   courant pour leur visibilité | ||||||
|  | - Fix: restaurer la compatibilité Foundry 11 | ||||||
|  |  | ||||||
|  | ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||||
|  | - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||||
|  | - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||||
|  | - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||||
|  |  | ||||||
|  | ## 12.0.4 - La plaie d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||||
|  |   - Fix warnings sur "Die" et AudioHelper | ||||||
|  |  | ||||||
|  | ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||||
|  |   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||||
|  |   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||||
|  |  | ||||||
|  | ## 12.0.2 - Les pluies d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||||
|  |   - la fenêtre de calendrier s'ouvre correctement | ||||||
|  |   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||||
|  |   - adaptation de la fenêtre de recherche | ||||||
|  |   - correction des comparaisons de version pour les migrations automatiques | ||||||
|  |   - correction des roll.eveluate: l'option async est maintenant standard | ||||||
|  |   - correction des templates liés aux selections | ||||||
|  |   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||||
|  |   - correction des images d'effets sur les tokens | ||||||
|  |   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||||
|  |   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||||
|  |  | ||||||
|  | # 11.2 | ||||||
|  | ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||||
|  | - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||||
|  | - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||||
|  | - Les effets s'appliquent correctement sur les créatures | ||||||
|  | - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||||
|  |  | ||||||
|  | ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||||
|  | - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||||
|  | - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||||
|  | - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||||
|  | - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||||
|  | - Les tooltips de Foundry sont lisibles | ||||||
|  | - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||||
|  | - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||||
|  |  | ||||||
|  | ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||||
|  | - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||||
|  |  | ||||||
|  | ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||||
|  | - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||||
|  |  | ||||||
|  | ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||||
|  | - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||||
|  | - Les tooltips des boutons edit/delete sont maintenant en Français | ||||||
|  | - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||||
|  | - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||||
|  | - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||||
|  | - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||||
|  |  | ||||||
|  | ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||||
|  | - Tri alphabétique des items dans la fenêtre de création | ||||||
|  | - Mise à jour comptage de monde | ||||||
|  |  | ||||||
|  | ## 11.2.15 - La Table d'Akarlikarlikar | ||||||
|  | - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||||
|  | - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||||
|  |  | ||||||
|  | ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||||
|  | - Correction sur la gestion de la surprise | ||||||
|  | - Ordre des messages sur les cases humides | ||||||
|  |  | ||||||
|  | ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||||
|  | - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||||
|  |  | ||||||
|  | ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||||
|  | - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||||
|  |  | ||||||
|  | ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||||
|  | - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||||
|  | - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||||
|  | - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||||
|  |  | ||||||
|  | ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||||
|  | - En cas d'expérience des caractéristiques dérivées, | ||||||
|  |   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||||
|  |   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||||
|  | - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||||
|  |  | ||||||
|  | ## 11.2.9 - La barbe d'Akarlikarlikar | ||||||
|  | - Amélioration des textes de tooltips | ||||||
|  | - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||||
|  | - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||||
|  | - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||||
|  | - Suppression de message de log inutile sur chaque point de coeur | ||||||
|  | - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||||
|  | - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||||
|  | - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||||
|  | - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||||
|  |  | ||||||
|  | ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||||
|  | - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||||
|  | - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||||
|  | - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||||
|  |  | ||||||
|  | ## 11.2.7 - Les explications d'Akarlikarlikar | ||||||
|  | - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||||
|  | - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||||
|  |  | ||||||
|  | ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||||
|  | - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||||
|  | - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||||
|  |  | ||||||
|  | ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||||
|  | - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||||
|  |   - diminuer les points de coeurs fait perdre du moral | ||||||
|  |   - on peut proposer un tendre moment | ||||||
|  |   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||||
|  | - Fixes | ||||||
|  |   - La résistance est de 1 par défaut pour les équipements | ||||||
|  |   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||||
|  |   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||||
|  |   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||||
|  |   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||||
|  |   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||||
|  |   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||||
|  |   - On peut ajouter des blessures manuellement aux animaux | ||||||
|  |   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||||
|  |   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||||
|  |     ne bloquent plus les jets de dés | ||||||
|  |  | ||||||
|  | ## v11.2.1 - La technique d'Akarlikarlikar | ||||||
|  | - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||||
|  | - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||||
|  |  | ||||||
|  | Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||||
|  | ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||||
|  | - Les TMRs sont redimensionables | ||||||
|  | - Nouveaux graphismes plus lisibles dans les TMRs | ||||||
|  | - Nouveau code couleur des icônes dans les TMR: | ||||||
|  |   - noir: case innaccessible | ||||||
|  |   - rouge: empêche l'usage du haut-rêve | ||||||
|  |   - vert: bonus de tête de dragon permanent | ||||||
|  |   - bleu: la case doit être vaincue | ||||||
|  |   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||||
|  | - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||||
|  | - Fix: Le Tricollet prend deux "L" | ||||||
|  | - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||||
|  |  | ||||||
|  | # v11.1 | ||||||
|  | ## v11.1.6 - Les dissections de Werther de Zloth | ||||||
|  | - Fix: on peut de nouveau donner des compétences aux créatures | ||||||
|  | - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||||
|  | - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||||
|  |  | ||||||
|  | ## v11.1.5 - Werther de Zloth l'Onirique | ||||||
|  | - Fixes: | ||||||
|  |   - la demande de défense ne marchait plus | ||||||
|  |   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||||
|  |   - le souffle trou noir ajoute bien une case de trou noir | ||||||
|  |   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||||
|  |   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||||
|  | - Amélioration des jets de vie | ||||||
|  |   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||||
|  |   - le temps avant le prochain jet est calculé et affiché | ||||||
|  |   - un 20 sur le jet de vie signifie la mort immédiate | ||||||
|  |   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||||
|  |   - pas de jets de vie pour les morts | ||||||
|  |  | ||||||
|  | ## v11.1.4 - Werther de Zloth l'Onirique | ||||||
|  | - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||||
|  | - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||||
|  | - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||||
|  | - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||||
|  | - Fix: le jet d'appréciation n'utilise pas la compétence | ||||||
|  | - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||||
|  | - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||||
|  |  | ||||||
|  | ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||||
|  | - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||||
|  | - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||||
|  |  | ||||||
|  | ## v11.1.1 - Les fumebols de Werther de Zloth | ||||||
|  | - Fix: on peut de nouveau afficher les vues détaillées | ||||||
|  | - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||||
|  | - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||||
|  |  | ||||||
|  | ## v11.1.0 - Les choix de Werther de Zloth | ||||||
|  | - Les options suivantes peuvent être désactivées: | ||||||
|  |   - La transformation de stress à Château Dormant | ||||||
|  |   - La récuperation de chance à Château Dormant | ||||||
|  |   - La récupération d'éthylisme | ||||||
|  |   - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve) | ||||||
|  |   - Le jet de moral de Château Dormant | ||||||
|  | - Séparation des véhicules dans leur propre acteur | ||||||
|  | - Séparation des entités dans leur propre acteur | ||||||
|  | - Séparation des créatures dans leur propre acteur | ||||||
|  | - La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut | ||||||
|  | - Un nouveau personnage a automatiquement son token relié | ||||||
|  | - corrections de bugs | ||||||
|  |   - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours | ||||||
|  |   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||||
|  |   - en cas de charge, les particulières sont toujours en force (p125) | ||||||
|  |  | ||||||
|  | # v11.0 | ||||||
|  | ## v11.0.28 - les fractures de Khrachtchoum | ||||||
|  | - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||||
|  | - Lors du changement d'acteur pendant le round | ||||||
|  |   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||||
|  |   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||||
|  |   - le jet de vie est bien fait par le token si besoin | ||||||
|  |   - seul les propriétaires peuvent faire les jets de vie  | ||||||
|  | - Amélioration de la fenêtre de jets | ||||||
|  |   - le type de dégâts pour les attaques est toujours affiché | ||||||
|  |   - le moral est indiqué avant l'icone d'appel au moral | ||||||
|  |  | ||||||
|  | ## v11.0.27 - Khrachtchoum le méticuleux | ||||||
|  | - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||||
|  | - le surencombrement n'affecte QUE les actions physiques | ||||||
|  | - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||||
|  | - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||||
|  |  | ||||||
|  | ## v11.0.26 - le crépuscule de Khrachtchoum | ||||||
|  | - gestion correcte des TMRs | ||||||
|  |   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||||
|  |   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||||
|  |   - les lancers de sorts et lectures de signes sont affichées en premier plan | ||||||
|  |   - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan | ||||||
|  |   - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent | ||||||
|  | - Le drag&drop vers la barre de macro est corrigé | ||||||
|  |   - pour les créatures, possibilités d'avoir les attaques ou autres compétences | ||||||
|  |   - pour les personnages, les macros sont créées: | ||||||
|  |     - pour les compétences | ||||||
|  |     - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade | ||||||
|  |     - pour les armes | ||||||
|  |       - deux macros sont créées pour les armes à 1/2 mains | ||||||
|  |       - deux macros sont créées pour les armes de mélée et lancer | ||||||
|  |       - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains... | ||||||
|  | - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||||
|  |  | ||||||
|  | ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||||
|  | - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||||
|  |  | ||||||
|  | ## v11.0.24 - les couleurs de Khrachtchoum | ||||||
|  | - nouvelle carte des TMRs | ||||||
|  |  | ||||||
|  | ## v11.0.23 - la lumière de Khrachtchoum | ||||||
|  | - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||||
|  |    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||||
|  |    - avec illumination globale (correspondant à une illumination extérieure) | ||||||
|  |    - quand lampe "allumée" dans la fenêtre du calendrier | ||||||
|  |  | ||||||
|  | ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||||
|  | - Macro pour attaquer avec les compétences de créatures | ||||||
|  |  | ||||||
|  | ## v11.0.20 | ||||||
|  | - Macro pour attaquer avec les armes des personnages | ||||||
|  |  | ||||||
|  | ## v11.0.17 | ||||||
|  | - Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés | ||||||
|  |  | ||||||
|  | ## v11.0.15 - L'apprentissage de Khrachtchoum | ||||||
|  | - Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7) | ||||||
|  |  | ||||||
|  | ## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux | ||||||
|  | - Correction du calcul de la place restante lors de l'ajout dans un conteneur | ||||||
|  |  | ||||||
|  | ## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux | ||||||
|  | - Correction de la vente depuis un commerce ayant des quantités illimitées | ||||||
|  |  | ||||||
|  | ## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux | ||||||
|  | - Correction des malus de surencombrement | ||||||
|  | - Le malus armure est correctement affiché dans l'onglet des caractéristiques | ||||||
|  | - Correction d'orthographe et amélioration des messages des oeuvres d'art | ||||||
|  |  | ||||||
|  | ## v11.0.11 - Les bleus de Khrachtchoum le Problémeux | ||||||
|  | - si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer | ||||||
|  | - possibilité de créer des armes et des compétences de créatures non-mortelles. | ||||||
|  |  | ||||||
|  | ## v11.0.10 - Les Songes de Khrachtchoum le Problémeux | ||||||
|  | - on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre | ||||||
|  | - Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche | ||||||
|  |   créée au lieu de créer toujours une nouvelle tâche | ||||||
|  | - La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs | ||||||
|  | - la récupération d'endurance en cas d'insomnie est limitée à la moitié | ||||||
|  | - le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement | ||||||
|  | - lorsque le gardien gère la durée des nuits, en cas de rêve de dragon, | ||||||
|  |   les heures dormies sont déduites des heures restant à dormir | ||||||
|  |  | ||||||
|  | ## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux | ||||||
|  | - mode de saisie de l'archétype en vue détaillée | ||||||
|  | - création  une nouvelle incarnation depuis l'archétype | ||||||
|  | - réorganisation de la fenêtre de sélection des règles optionnelles | ||||||
|  | - correction de l'affichage du type dans les fenêtres d'objets | ||||||
|  |  | ||||||
|  | ## v11.0.8 - la poigne de Sémolosse | ||||||
|  | - lien vers le changelog | ||||||
|  | - organisation des compendiums du système | ||||||
|  | - correction de l'empoignade | ||||||
|  |   - les items d'empoignade sont ajoutés par le MJ quand nécessaire | ||||||
|  |   - seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade | ||||||
|  |   - les caractéristiques du défenseur sont utilisées pour la défense | ||||||
|  |   - la difficulté d'attaque est imposée au défenseur | ||||||
|  |   - les attaques particulières sont en finesse (p133) | ||||||
|  |   - on peut entraîner au sol dès 2 points d'empoignade | ||||||
|  |   - les actions liée à l'immobilisation sont proposées en fin de round | ||||||
|  |  | ||||||
|  | # v11.0.7 | ||||||
|  |  | ||||||
|  | - les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade. | ||||||
|  | - les créatures armées utilisent la bonne phase d'initiative | ||||||
|  | - correction des possessions | ||||||
|  |   - la difficulté de la défense est imposée par l'attaque | ||||||
|  |   - une attaque particulière de possession est en finesse | ||||||
|  |   - le rêve actuel des personnages est bien utilisé | ||||||
|  | - correction des achats par le MJ sans acteur sélectionné | ||||||
|  |  | ||||||
|  | Cf branche v10 pour l'historique des versions 10 | ||||||
|  |  | ||||||
| Initial official release |  | ||||||
|   | |||||||
							
								
								
									
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								dev-notes.md
									
									
									
									
									
								
							
							
						
						| @@ -1,61 +0,0 @@ | |||||||
| # Actor notes |  | ||||||
|  |  | ||||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: |  | ||||||
|  |  | ||||||
| ``` |  | ||||||
|   actor -> the Actor instance |  | ||||||
|   data -> a cloned copy of Actor#data |  | ||||||
|   items -> a cloned copy of Actor#data#items |  | ||||||
|   effects -> a cloned copy of Actor#data#effects |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet |  | ||||||
| ```js |  | ||||||
| getData(options) { |  | ||||||
|   return { |  | ||||||
|     data: foundry.utils.deepClone(this.object.data) |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: |  | ||||||
| ```js |  | ||||||
| getData(options) { |  | ||||||
|   return { |  | ||||||
|     data: this.object.data |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Atropos19/02/2021 |  | ||||||
| There are two recommended ways to create owned items in 0.8.0: |  | ||||||
| ```js |  | ||||||
| await Item.create(itemData, {parent: actor}); |  | ||||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| You can update an embedded item in one of two ways: |  | ||||||
| ```js |  | ||||||
| //Method 1: |  | ||||||
|  |  | ||||||
| const item = actor.items.get(itemId); |  | ||||||
| item.update(data); |  | ||||||
|  |  | ||||||
| //Method 2: |  | ||||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| I noticed adding an ActiveEffect to an actor in code using |  | ||||||
|  |  | ||||||
| ```js |  | ||||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); |  | ||||||
| this.applyActiveEffects(); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| Atropos — Aujourd’hui à 14:42 |  | ||||||
| Two notes on this: |  | ||||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted |  | ||||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object |  | ||||||
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|  |          in="flood" | ||||||
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|  |          in="composite" | ||||||
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|  |          in="SourceGraphic" | ||||||
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						| @@ -1,47 +1,58 @@ | |||||||
| { | { | ||||||
|   "ACTOR": { |   "TYPES": { | ||||||
|     "TypePersonnage": "Personnage", |     "Actor": {  | ||||||
|     "TypeCreature": "Créature", |       "personnage": "Personnage", | ||||||
|     "TypeEntite": "Entité de cauchemar", |       "creature": "Créature", | ||||||
|     "TypeVehicule": "Véhicule" |       "entite": "Entité de cauchemar", | ||||||
|   }, |       "commerce": "Commerce", | ||||||
|   "ITEM": { |       "vehicule": "Véhicule" | ||||||
|     "TypeObjet": "Objet", |     }, | ||||||
|     "TypeGemme": "Gemme", |     "Item": { | ||||||
|     "TypeCompetence": "Compétence", |       "arme": "Arme", | ||||||
|     "TypeCompetencecreature": "Compétence de créature", |       "armure": "Armure", | ||||||
|     "TypeMaladie": "Maladie", |       "blessure": "Blessure", | ||||||
|     "TypePoison": "Poison", |       "casetmr": "Case TMR spéciale", | ||||||
|     "TypeNombreastral": "Nombre astral", |       "chant": "Chant", | ||||||
|     "TypeTarot": "Carte de tarot", |       "competence": "Compétence", | ||||||
|     "TypeCasetmr": "TMR spéciale", |       "competencecreature": "Compétence de créature", | ||||||
|     "TypeRencontrestmr": "Rencontre TMR", |       "conteneur": "Conteneur", | ||||||
|     "TypeMunition": "Munition", |       "danse": "Danse", | ||||||
|     "TypeMonnaie": "Monnaie", |       "empoignade": "Empoignade", | ||||||
|     "TypeHerbe": "Herbe ou plante", |       "extraitpoetique": "Extrait poetique", | ||||||
|     "TypeIngredient": "Ingrédient", |       "faune": "Faune", | ||||||
|     "TypeLivre": "Livre", |       "gemme": "Gemme", | ||||||
|     "TypePotion": "Potion", |       "herbe": "Herbe", | ||||||
|     "TypeArme": "Arme", |       "ingredient": "Ingrédient", | ||||||
|     "TypeArmure": "Armure", |       "jeu": "Jeu", | ||||||
|     "TypeConteneur": "Conteneur", |       "livre": "Livre", | ||||||
|     "TypeNourritureboisson": "Nourriture & boisson", |       "maladie": "Maladie", | ||||||
|     "TypeChant": "Chant", |       "meditation": "Méditation", | ||||||
|     "TypeDanse": "Danse", |       "monnaie": "Monnaie", | ||||||
|     "TypeMusique": "Musique", |       "munition": "Munition", | ||||||
|     "TypeOeuvre": "Oeuvre", |       "musique": "Musique", | ||||||
|     "TypeTache": "Tâche", |       "nombreastral": "Nombre astral", | ||||||
|     "TypeJeu": "Jeu", |       "nourritureboisson": "Nourriture & boisson", | ||||||
|     "TypeRecettealchimique": "Recette alchimique", |       "objet": "Objet", | ||||||
|     "TypeRecettecuisine": "Recette de cuisine", |       "oeuvre": "Oeuvre", | ||||||
|     "TypeSort": "Sort", |       "ombre": "Ombre de Thanatos", | ||||||
|     "TypeMeditation": "Méditation", |       "plante": "Plante", | ||||||
|     "TypeSignedraconique": "Signe draconique", |       "poison": "Poison", | ||||||
|     "TypeQueue": "Queue de Dragon", |       "possession": "Possession", | ||||||
|     "TypeOmbre": "Ombre de Thanatos", |       "potion": "Potion", | ||||||
|     "TypeSouffle": "Souffle de Dragon", |       "queue": "Queue de Dragon", | ||||||
|     "TypeTete": "Tête de Dragon", |       "race": "Race", | ||||||
|     "TypePossession": "Possession" |       "recettealchimique": "Recette alchimique", | ||||||
|  |       "recettecuisine": "Recette de cuisine", | ||||||
|  |       "rencontre": "Rencontre TMR", | ||||||
|  |       "service": "Service", | ||||||
|  |       "signedraconique": "Signe draconique", | ||||||
|  |       "sort": "Sort", | ||||||
|  |       "sortreserve": "Sort en réserve", | ||||||
|  |       "souffle": "Souffle de Dragon", | ||||||
|  |       "tache": "Tâche", | ||||||
|  |       "tarot": "Carte de tarot", | ||||||
|  |       "tete": "Tête de Dragon" | ||||||
|  |     } | ||||||
|   }, |   }, | ||||||
|   "EFFECT": { |   "EFFECT": { | ||||||
|     "StatusStunned": "Sonné", |     "StatusStunned": "Sonné", | ||||||
|   | |||||||
							
								
								
									
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						| @@ -0,0 +1,65 @@ | |||||||
|  | import { SYSTEM_RDD } from "../constants.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  |  | ||||||
|  | const DETAIL_VENTE = 'detailVente'; | ||||||
|  | const NB_LOTS = 'nbLotss'; | ||||||
|  |  | ||||||
|  | export class ChatVente { | ||||||
|  |  | ||||||
|  |   static getDetailVente(chatMessageId) { | ||||||
|  |     const chatMessage = game.messages.get(chatMessageId) | ||||||
|  |     if (!chatMessage) { | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||||
|  |     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||||
|  |     if (!detail.item) { | ||||||
|  |       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||||
|  |     return foundry.utils.mergeObject(detail, | ||||||
|  |       { | ||||||
|  |         alias: vendeur?.name ?? game.user.name, | ||||||
|  |         vendeur, | ||||||
|  |         nbLots: nbLots, | ||||||
|  |         chatMessageIdVente: chatMessageId | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDetailAchatVente(chatMessageId) { | ||||||
|  |     const acheteur = RdDUtility.getSelectedActor() | ||||||
|  |     const detail = ChatVente.getDetailVente(chatMessageId) | ||||||
|  |     if (!acheteur && !detail.vendeur) { | ||||||
|  |       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     return foundry.utils.mergeObject(detail, { acheteur }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||||
|  |     const chatMessage = game.messages.get(chatMessageId) | ||||||
|  |     const vente = ChatVente.getDetailVente(chatMessageId) | ||||||
|  |     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||||
|  |  | ||||||
|  |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); | ||||||
|  |     chatMessage.update({ content: html }); | ||||||
|  |     chatMessage.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async displayAchatVente(vente) { | ||||||
|  |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); | ||||||
|  |     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||||
|  |       item: vente.item, | ||||||
|  |       properties: vente.item.getProprietes(), | ||||||
|  |       vendeurId: vente.vendeurId, | ||||||
|  |       tailleLot: vente.tailleLot, | ||||||
|  |       quantiteIllimite: vente.quantiteIllimite, | ||||||
|  |       prixLot: vente.prixLot | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										119
									
								
								module/achat-vente/dialog-item-achat.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,119 @@ | |||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ChatVente } from "./chat-vente.js"; | ||||||
|  |  | ||||||
|  | export class DialogItemAchat extends Dialog { | ||||||
|  |  | ||||||
|  |   static preparerAchat(chatButton) { | ||||||
|  |     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||||
|  |     const venteData = { | ||||||
|  |       item, | ||||||
|  |       actingUserId: game.user.id, | ||||||
|  |       vendeur, | ||||||
|  |       acheteur, | ||||||
|  |       tailleLot, | ||||||
|  |       quantiteIllimite, | ||||||
|  |       nbLots, | ||||||
|  |       choix: { seForcer: false, supprimerSiZero: true }, | ||||||
|  |       prixLot, | ||||||
|  |       isVente: prixLot > 0, | ||||||
|  |       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||||
|  |       chatMessageIdVente | ||||||
|  |     } | ||||||
|  |     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||||
|  |       ui.notifications.info("Inutile de se vendre à soi-même") | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     DialogItemAchat.changeNombreLots(venteData, 1) | ||||||
|  |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData) | ||||||
|  |     new DialogItemAchat(html, venteData).render(true) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static changeNombreLots(venteData, nombreLots) { | ||||||
|  |     venteData.choix.nombreLots = nombreLots; | ||||||
|  |     venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2); | ||||||
|  |     if (venteData.isConsommable) { | ||||||
|  |       const doses = nombreLots * venteData.tailleLot; | ||||||
|  |       venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2); | ||||||
|  |       venteData.totalDesaltere = venteData.item.system.boisson | ||||||
|  |         ? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2) | ||||||
|  |         : 0; | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(html, venteData) { | ||||||
|  |     let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||||
|  |  | ||||||
|  |     const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre"; | ||||||
|  |     const buttons = {}; | ||||||
|  |     if (venteData.isConsommable) { | ||||||
|  |       buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() } | ||||||
|  |     } | ||||||
|  |     buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } }; | ||||||
|  |     buttons["decliner"] = { label: "Décliner", callback: it => { } }; | ||||||
|  |     const acheteur = venteData.acheteur?.name ?? 'Un acheteur'; | ||||||
|  |     const vendeur = venteData.vendeur?.name ?? 'Un vendeur'; | ||||||
|  |     let conf = { | ||||||
|  |       title: `${acheteur} - ${actionAchat} à ${vendeur}`, | ||||||
|  |       content: html, | ||||||
|  |       default: actionAchat, | ||||||
|  |       buttons: buttons | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |     super(conf, options); | ||||||
|  |     this.venteData = venteData; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAchat() { | ||||||
|  |     await this.html.find(".nombreLots").change(); | ||||||
|  |     (this.venteData.vendeur ?? this.venteData.acheteur).achatVente({ | ||||||
|  |       userId: game.user.id, | ||||||
|  |       vendeurId: this.venteData.vendeur?.id, | ||||||
|  |       acheteurId: this.venteData.acheteur?.id, | ||||||
|  |       prixTotal: this.venteData.prixTotal, | ||||||
|  |       chatMessageIdVente: this.venteData.chatMessageIdVente, | ||||||
|  |       choix: this.venteData.choix, | ||||||
|  |       vente: this.venteData | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAchatConsommer() { | ||||||
|  |     this.venteData.choix.consommer = true; | ||||||
|  |     await this.onAchat(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |     this.html = html; | ||||||
|  |     this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value))); | ||||||
|  |     this.html.find(".se-forcer").change(event => this.setSeForcer(event)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   setSeForcer(event) { | ||||||
|  |     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   setNombreLots(nbLots) { | ||||||
|  |  | ||||||
|  |     if (!this.venteData.quantiteIllimite) { | ||||||
|  |       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||||
|  |         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||||
|  |       } | ||||||
|  |       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||||
|  |  | ||||||
|  |     this.html.find(".nombreLots").val(nbLots); | ||||||
|  |     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||||
|  |     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||||
|  |     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										110
									
								
								module/achat-vente/dialog-item-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,110 @@ | |||||||
|  | import { HtmlUtility } from "../html-utility.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ChatVente } from "./chat-vente.js"; | ||||||
|  |  | ||||||
|  | export class DialogItemVente extends Dialog { | ||||||
|  |  | ||||||
|  |   static async display({ item, quantiteMax = undefined }) { | ||||||
|  |     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||||
|  |     const venteData = { | ||||||
|  |       item: item, | ||||||
|  |       alias: item.actor?.name ?? game.user.name, | ||||||
|  |       vendeurId: item.actor?.id, | ||||||
|  |       prixOrigine: item.calculerPrixCommercant(), | ||||||
|  |       prixUnitaire: item.calculerPrixCommercant(), | ||||||
|  |       prixLot: item.calculerPrixCommercant(), | ||||||
|  |       tailleLot: 1, | ||||||
|  |       nbLots: quantite, | ||||||
|  |       maxLots: quantite, | ||||||
|  |       quantiteMax: quantite, | ||||||
|  |       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||||
|  |       isOwned:  item.parent, | ||||||
|  |     } | ||||||
|  |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData); | ||||||
|  |     return new DialogItemVente(venteData, html).render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(venteData, html) { | ||||||
|  |     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||||
|  |  | ||||||
|  |     let conf = { | ||||||
|  |       title: "Proposer", | ||||||
|  |       content: html, | ||||||
|  |       default: "proposer", | ||||||
|  |       buttons: { "proposer": { label: "Proposer", callback: it => { this.onProposer(it); } } } | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |     super(conf, options); | ||||||
|  |     this.venteData = venteData; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     this.html = html; | ||||||
|  |     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||||
|  |     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||||
|  |     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||||
|  |     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||||
|  |  | ||||||
|  |     this.setQuantiteIllimite(this.venteData.quantiteIllimite); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onProposer(it) { | ||||||
|  |     this.updateVente(this.getChoixVente()); | ||||||
|  |  | ||||||
|  |     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||||
|  |     if (this.venteData.isOwned) { | ||||||
|  |       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||||
|  |         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||||
|  |         return; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     await ChatVente.displayAchatVente(this.venteData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   updateVente(update) { | ||||||
|  |     foundry.utils.mergeObject(this.venteData, update); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getChoixVente() { | ||||||
|  |     return { | ||||||
|  |       nbLots: Number(this.html.find(".nbLots").val()), | ||||||
|  |       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||||
|  |       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||||
|  |       prixLot: Number(this.html.find(".prixLot").val()) | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   setPrixLot(prixLot) { | ||||||
|  |     this.venteData.prixLot = prixLot; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   setTailleLot(tailleLot) { | ||||||
|  |     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||||
|  |     this.updateVente({ | ||||||
|  |       tailleLot, | ||||||
|  |       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||||
|  |       maxLots: maxLots, | ||||||
|  |       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||||
|  |     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||||
|  |     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   setNbLots(nbLots) { | ||||||
|  |     this.updateVente({ | ||||||
|  |       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||||
|  |     }) | ||||||
|  |     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   setQuantiteIllimite(checked) { | ||||||
|  |     this.updateVente({ quantiteIllimite: checked }) | ||||||
|  |     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||||
|  |     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -1,79 +0,0 @@ | |||||||
|  |  | ||||||
| /** |  | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  | ||||||
|  * @extends {ActorSheet} |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
| import { HtmlUtility } from "./html-utility.js"; |  | ||||||
| import { RdDUtility } from "./rdd-utility.js"; |  | ||||||
| import { RdDActorSheet } from "./actor-sheet.js"; |  | ||||||
| import { RdDCarac } from "./rdd-carac.js"; |  | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ |  | ||||||
| export class RdDActorCreatureSheet extends RdDActorSheet { |  | ||||||
|  |  | ||||||
|   /** @override */ |  | ||||||
|   static get defaultOptions() { |  | ||||||
|     return mergeObject(super.defaultOptions, { |  | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", |  | ||||||
|       width: 640, |  | ||||||
|       height: 720, |  | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |  | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async getData() { |  | ||||||
|     let formData = await super.getData() |  | ||||||
|     //console.log("Creature : ", formData, formData.system) |  | ||||||
|     formData.calc = { |  | ||||||
|       caracTotal: RdDCarac.computeTotal(formData.data.carac), |  | ||||||
|       resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), |  | ||||||
|       encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), |  | ||||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement() |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); |  | ||||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); |  | ||||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); |  | ||||||
|  |  | ||||||
|     console.log("Creature : ", this.objetVersConteneur, formData); |  | ||||||
|  |  | ||||||
|     return formData; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** @override */ |  | ||||||
|   activateListeners(html) { |  | ||||||
|     super.activateListeners(html); |  | ||||||
|  |  | ||||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); |  | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |  | ||||||
|     if (!this.options.editable) return; |  | ||||||
|  |  | ||||||
|     // On competence change |  | ||||||
|     html.find('.creature-carac').change(async event => { |  | ||||||
|       let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); |  | ||||||
|     }); |  | ||||||
|     html.find('.creature-niveau').change(async event => { |  | ||||||
|       let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); |  | ||||||
|     }); |  | ||||||
|     html.find('.creature-dommages').change(async event => { |  | ||||||
|       let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** @override */ |  | ||||||
|   _updateObject(event, formData) { |  | ||||||
|     // Update the Actor |  | ||||||
|     return this.object.update(formData); |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| @@ -1,146 +0,0 @@ | |||||||
| /** |  | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  | ||||||
|  * @extends {ActorSheet} |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
| import { HtmlUtility } from "./html-utility.js"; |  | ||||||
| import { Misc } from "./misc.js"; |  | ||||||
| import { RdDUtility } from "./rdd-utility.js"; |  | ||||||
|  |  | ||||||
| /* -------------------------------------------- */   |  | ||||||
| export class RdDActorEntiteSheet extends ActorSheet { |  | ||||||
|  |  | ||||||
|   /** @override */ |  | ||||||
| 	static get defaultOptions() { |  | ||||||
| 	  return mergeObject(super.defaultOptions, { |  | ||||||
|   	  classes: ["rdd", "sheet", "actor"], |  | ||||||
|   	  template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", |  | ||||||
|       width: 640, |  | ||||||
|       height: 720, |  | ||||||
|       tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], |  | ||||||
|       dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async getData() { |  | ||||||
|     const objectData = this.object; |  | ||||||
|     let formData = { |  | ||||||
|       title: this.title, |  | ||||||
|       id: objectData.id, |  | ||||||
|       type: objectData.type, |  | ||||||
|       img: objectData.img, |  | ||||||
|       name: objectData.name, |  | ||||||
|       //   actor: this.object, |  | ||||||
|       editable: this.isEditable, |  | ||||||
|       cssClass: this.isEditable ? "editable" : "locked", |  | ||||||
|       data: foundry.utils.deepClone(this.actor.system), |  | ||||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e)), |  | ||||||
|       //   items: items, |  | ||||||
|       limited: this.object.limited, |  | ||||||
|       options: this.options, |  | ||||||
|       owner: this.document.isOwner, |  | ||||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), |  | ||||||
|     }; |  | ||||||
|      |  | ||||||
|     formData.options.isGM = game.user.isGM; |  | ||||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     return formData; |  | ||||||
|   } |  | ||||||
|    |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** @override */ |  | ||||||
| 	activateListeners(html) { |  | ||||||
|     super.activateListeners(html); |  | ||||||
|  |  | ||||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); |  | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |  | ||||||
|     if (!this.options.editable) return; |  | ||||||
|  |  | ||||||
|     // Update Inventory Item |  | ||||||
|     html.find('.item-edit').click(event => { |  | ||||||
|       const li = $(event.currentTarget).parents(".item"); |  | ||||||
|       const item = this.actor.getEmbeddedDocument('Item', li.data("itemId")); |  | ||||||
|       item.sheet.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Delete Inventory Item |  | ||||||
|     html.find('.item-delete').click(event => { |  | ||||||
|       const li = $(event.currentTarget).parents(".item"); |  | ||||||
|       this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]); |  | ||||||
|       li.slideUp(200, () => this.render(false)); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Roll Carac |  | ||||||
|     html.find('.carac-label a').click(async event => { |  | ||||||
|       let caracName = event.currentTarget.attributes.name.value; |  | ||||||
|       this.actor.rollCarac( caracName.toLowerCase() ); |  | ||||||
|     }); |  | ||||||
|      |  | ||||||
|     // On competence change |  | ||||||
|     html.find('.creature-carac').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); |  | ||||||
|       } );     |  | ||||||
|     html.find('.creature-niveau').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); |  | ||||||
|       } );     |  | ||||||
|       html.find('.creature-dommages').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); |  | ||||||
|       } );     |  | ||||||
|    |  | ||||||
|     // Roll Skill |  | ||||||
|     html.find('.competence-label a').click(async event => { |  | ||||||
|       let compName = event.currentTarget.text; |  | ||||||
|       this.actor.rollCompetence( compName ); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.endurance-plus').click(event => { |  | ||||||
|       this.actor.santeIncDec("endurance", 1); |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|     html.find('.endurance-moins').click(event => { |  | ||||||
|       this.actor.santeIncDec("endurance", -1); |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.encaisser-direct').click(event => { |  | ||||||
|       this.actor.encaisser(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.remise-a-neuf').click(event => { |  | ||||||
|       if (game.user.isGM) { |  | ||||||
|         this.actor.remiseANeuf(); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|    |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|  |  | ||||||
|   /** @override */ |  | ||||||
|   setPosition(options = {}) { |  | ||||||
|     const position = super.setPosition(options); |  | ||||||
|     const sheetHeader = this.element.find(".sheet-header"); |  | ||||||
|     const sheetTabs = this.element.find(".sheet-tabs"); |  | ||||||
|     const sheetBody = this.element.find(".sheet-body"); |  | ||||||
|     const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; |  | ||||||
|     sheetBody.css("height", bodyHeight); |  | ||||||
|     return position; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|  |  | ||||||
|   /** @override */ |  | ||||||
|   _updateObject(event, formData) { |  | ||||||
|     // Update the Actor |  | ||||||
|     return this.object.update(formData); |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| @@ -1,8 +1,3 @@ | |||||||
| /** |  | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  | ||||||
|  * @extends {ActorSheet} |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "./html-utility.js"; | ||||||
| import { RdDItemArme } from "./item-arme.js"; | import { RdDItemArme } from "./item-arme.js"; | ||||||
| @@ -12,116 +7,289 @@ import { Misc } from "./misc.js"; | |||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
| import { RdDCarac } from "./rdd-carac.js"; | import { RdDCarac } from "./rdd-carac.js"; | ||||||
| import { DialogSplitItem } from "./dialog-split-item.js"; | import { DialogSplitItem } from "./dialog-split-item.js"; | ||||||
| import { ReglesOptionelles } from "./regles-optionelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| import { DialogRepos } from "./dialog-repos.js"; |  | ||||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||||
|  | import { STATUSES } from "./settings/status-effects.js"; | ||||||
|  | import { MAINS_DIRECTRICES } from "./actor.js"; | ||||||
|  | import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||||
|  | import { ITEM_TYPES } from "./constants.js"; | ||||||
|  | import { RdDItem } from "./item.js"; | ||||||
|  | import { RdDItemBlessure } from "./item/blessure.js"; | ||||||
|  | import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||||
|  | import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||||
|  | import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||||
|  | import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDActorSheet extends ActorSheet { | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  */ | ||||||
|  | export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     RdDUtility.initAfficheContenu(); |     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||||
|     return mergeObject(super.defaultOptions, { |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs", | ||||||
|       classes: ["rdd", "sheet", "actor"], |       width: 550, | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", |  | ||||||
|       width: 640, |  | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |  | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], |  | ||||||
|       editCaracComp: false, |  | ||||||
|       showCompNiveauBase: false, |       showCompNiveauBase: false, | ||||||
|       vueDetaillee: false |       vueArchetype: false, | ||||||
|     }); |     }, { inplace: false }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     const objectData = this.object.system |     let formData = await super.getData(); | ||||||
|     this.timerRecherche = undefined; |     foundry.utils.mergeObject(formData, { | ||||||
|      |  | ||||||
|     let formData = { |  | ||||||
|       title: this.title, |  | ||||||
|       id: this.object.id, |  | ||||||
|       type: this.object.type, |  | ||||||
|       img: this.object.img, |  | ||||||
|       name: this.object.name, |  | ||||||
|       editable: this.isEditable, |       editable: this.isEditable, | ||||||
|       cssClass: this.isEditable ? "editable" : "locked", |       cssClass: this.isEditable ? "editable" : "locked", | ||||||
|       data: foundry.utils.deepClone(this.actor.system), |       limited: this.actor.limited, | ||||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e)), |       owner: this.actor.isOwner, | ||||||
|       limited: this.object.limited, |       biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor), | ||||||
|       options: this.options, |       notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor), | ||||||
|       owner: this.document.isOwner, |     }); | ||||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), |     foundry.utils.mergeObject(formData.calc, { | ||||||
|     } |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|     RdDUtility.filterItemsPerTypeForSheet(formData) |  | ||||||
|    |  | ||||||
|     formData.options.isGM = game.user.isGM; |  | ||||||
|  |  | ||||||
|     if (formData.type == 'creature') return formData; // Shortcut |  | ||||||
|  |  | ||||||
|     formData.competenceByCategory = Misc.classify(formData.competences, it => it.system.categorie) |  | ||||||
|  |  | ||||||
|     formData.calc = { |  | ||||||
|       comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences), |  | ||||||
|       competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences), |  | ||||||
|       caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute), |  | ||||||
|       // Mise à jour de l'encombrement total et du prix de l'équipement |  | ||||||
|       encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), |  | ||||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), |  | ||||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, |       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||||
|       fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max), |       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||||
|       resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), |       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement() |       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||||
|     }; |       malusArmure: this.actor.getMalusArmure() | ||||||
|  |     }) | ||||||
|  |  | ||||||
|     formData.competences.forEach(item => { |     this.timerRecherche = undefined; | ||||||
|       item.system.isVisible = this.options.recherche |  | ||||||
|         ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text) |  | ||||||
|         : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item)); |  | ||||||
|       RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value); |  | ||||||
|     }); |  | ||||||
|     Object.values(formData.data.carac).forEach(c => { |  | ||||||
|       RdDCarac.levelUp(c); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|  |     if (formData.type == 'personnage') { | ||||||
|  |       formData.options.mainsDirectrices = MAINS_DIRECTRICES; | ||||||
|  |       formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie) | ||||||
|  |       formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences); | ||||||
|  |       formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences); | ||||||
|  |       formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max); | ||||||
|  |  | ||||||
|     // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) |       formData.competences.forEach(item => { | ||||||
|     formData.combat = duplicate(formData.armes ?? []); |         item.system.isHidden = this.options.recherche | ||||||
|     RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); |           ? !item.isNomLike(this.options.recherche.text) | ||||||
|     RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac); |           : (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item)); | ||||||
|     formData.esquives = this.actor.getCompetences("Esquive"); |         RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value); | ||||||
|     formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac); |       }); | ||||||
|  |  | ||||||
|     this.armesList = formData.combat; |       Object.values(formData.system.carac).forEach(c => { | ||||||
|  |         RdDCarac.levelUp(c); | ||||||
|  |       }); | ||||||
|  |  | ||||||
|     // Common data |       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||||
|     formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; |       const actor = this.actor; | ||||||
|     formData.difficultesLibres = CONFIG.RDD.difficultesLibres; |       formData.combat = foundry.utils.duplicate(formData.armes); | ||||||
|  |       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||||
|  |       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||||
|  |       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||||
|  |  | ||||||
|     formData.hautreve = { |       formData.esquives = this.actor.getCompetencesEsquive() | ||||||
|       isDemiReve: this.actor.getEffectByLabel("Demi-rêve"), |       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||||
|       sortsReserve: formData.data.reve.reserve.list, |       formData.empoignades = this.actor.getEmpoignades(); | ||||||
|       rencontres: duplicate(formData.data.reve.rencontre.list), |  | ||||||
|       casesTmr: formData.itemsByType.casetmr, |  | ||||||
|       cacheTMR: this.actor.isTMRCache() |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); |       this.armesList = formData.combat; | ||||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); |  | ||||||
|  |  | ||||||
|     formData.subacteurs = { |       // Common data | ||||||
|       vehicules: this.actor.listeVehicules(), |       formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; | ||||||
|       montures: this.actor.listeMontures(), |       formData.difficultesLibres = CONFIG.RDD.difficultesLibres; | ||||||
|       suivants: this.actor.listeSuivants() |  | ||||||
|     } |       formData.hautreve = { | ||||||
|     if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) { |         isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve), | ||||||
|       ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve! |         cacheTMR: this.actor.isTMRCache() | ||||||
|         <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); |       } | ||||||
|  |  | ||||||
|  |       formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true) | ||||||
|  |       formData.subacteurs = { | ||||||
|  |         vehicules: this.actor.listeVehicules(), | ||||||
|  |         montures: this.actor.listeMontures(), | ||||||
|  |         suivants: this.actor.listeSuivants() | ||||||
|  |       } | ||||||
|  |       if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) { | ||||||
|  |         ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve! | ||||||
|  |           <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||||
|  |  | ||||||
|  |     this.html.find('.subacteur-open').click(async event => { | ||||||
|  |       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||||
|  |       this.openSubActeur(subActorId); | ||||||
|  |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.show-hide-competences').click(async event => { | ||||||
|  |       this.options.showCompNiveauBase = !this.options.showCompNiveauBase | ||||||
|  |       this.render(true) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu")) | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.sheet-possession-attack').click(async event => { | ||||||
|  |       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||||
|  |       await this.actor.conjurerPossession(poss) | ||||||
|  |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||||
|  |       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||||
|  |       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||||
|  |       await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||||
|  |     }) | ||||||
|  |     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||||
|  |       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||||
|  |       await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||||
|  |     }) | ||||||
|  |     this.html.find('.subacteur-delete').click(async event => { | ||||||
|  |       const li = RdDSheetUtility.getEventElement(event); | ||||||
|  |       const subActorId = li.data("subactor-id"); | ||||||
|  |       this.deleteSubActeur(subActorId, li); | ||||||
|  |     }) | ||||||
|  |     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => | ||||||
|  |       await this.actor.updateCompteurValue("stress", parseInt(event.target.value)) | ||||||
|  |     ); | ||||||
|  |     this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => | ||||||
|  |       await this.actor.updateCompteurValue("experience", parseInt(event.target.value)) | ||||||
|  |     ); | ||||||
|  |  | ||||||
|  |     this.html.find('.creer-tache').click(async event => await this.createEmptyTache()); | ||||||
|  |     this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate()); | ||||||
|  |     this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||||
|  |     this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|  |     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||||
|  |       await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||||
|  |     }); | ||||||
|  |     this.html.find('.blessure-soinscomplets-done').change(async event => { | ||||||
|  |       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||||
|  |     }); | ||||||
|  |     this.html.find('.blessure-premierssoins-bonus').change(async event => { | ||||||
|  |       await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||||
|  |     }); | ||||||
|  |     this.html.find('.blessure-soinscomplets-bonus').change(async event => { | ||||||
|  |       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) | ||||||
|  |     this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) | ||||||
|  |  | ||||||
|  |     this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) | ||||||
|  |     this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|  |     this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|  |     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||||
|  |     if (game.user.isGM) { | ||||||
|  |       // experience log | ||||||
|  |       this.html.find('.experiencelog-delete').click(async event => { | ||||||
|  |         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||||
|  |         const key = Number(li.data("key") ?? -1); | ||||||
|  |         await this.actor.deleteExperienceLog(key, 1); | ||||||
|  |       }); | ||||||
|  |       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||||
|  |         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||||
|  |         const key = Number(li.data("key") ?? -1); | ||||||
|  |         await this.actor.deleteExperienceLog(0, key + 1); | ||||||
|  |       }); | ||||||
|  |       // Boutons spéciaux MJs | ||||||
|  |       this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ")) | ||||||
|  |       this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve()) | ||||||
|  |       this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible()) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Points de reve actuel | ||||||
|  |     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) | ||||||
|  |     this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||||
|  |  | ||||||
|  |     this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||||
|  |  | ||||||
|  |     // Initiative pour l'arme | ||||||
|  |     this.html.find('.roll-init-arme').click(async event => { | ||||||
|  |       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||||
|  |       if (combatant) { | ||||||
|  |         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||||
|  |       } else { | ||||||
|  |         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |     // Display TMR | ||||||
|  |  | ||||||
|  |     this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal")) | ||||||
|  |     this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide")) | ||||||
|  |  | ||||||
|  |     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||||
|  |  | ||||||
|  |     this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||||
|  |     this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.competence-stress-augmenter').click(async event => await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|  |     if (this.options.vueDetaillee) { | ||||||
|  |       // On carac change | ||||||
|  |       this.html.find('input.carac-xp').change(async event => { | ||||||
|  |         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "") | ||||||
|  |         await this.actor.updateCaracXP(caracName, parseInt(event.target.value)) | ||||||
|  |       }) | ||||||
|  |       // On competence xp change | ||||||
|  |       this.html.find('input.competence-xp').change(async event => { | ||||||
|  |         let compName = event.currentTarget.attributes.compname.value | ||||||
|  |         await this.actor.updateCompetenceXP(compName, parseInt(event.target.value)) | ||||||
|  |       }) | ||||||
|  |       this.html.find('input.competence-xp-sort').change(async event => { | ||||||
|  |         let compName = event.currentTarget.attributes.compname.value | ||||||
|  |         await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)) | ||||||
|  |       }) | ||||||
|  |  | ||||||
|  |       this.html.find('.toggle-archetype').click(async event => { | ||||||
|  |         this.options.vueArchetype = !this.options.vueArchetype; | ||||||
|  |         this.render(true); | ||||||
|  |       }); | ||||||
|  |       // On competence archetype change | ||||||
|  |       this.html.find('.competence-archetype').change(async event => { | ||||||
|  |         let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |         await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||||
|  |       }); | ||||||
|  |       this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation()) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // On pts de reve change | ||||||
|  |     this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||||
|  |     this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||||
|  |  | ||||||
|  |     this.html.find('.stress-test').click(async event => await this.actor.transformerStress()) | ||||||
|  |     this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse')) | ||||||
|  |     this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre')) | ||||||
|  |     this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse')) | ||||||
|  |     this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme()) | ||||||
|  |  | ||||||
|  |     this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1)) | ||||||
|  |     this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1)) | ||||||
|  |     this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1)) | ||||||
|  |     this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1)) | ||||||
|  |     this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1)) | ||||||
|  |     this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getBlessure(event) { | ||||||
|  |     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||||
|  |     return this.actor.getItem(blessureId, 'blessure'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   isCompetenceAffichable(competence) { |   isCompetenceAffichable(competence) { | ||||||
|     return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence); |     return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence); | ||||||
|   } |   } | ||||||
| @@ -133,415 +301,50 @@ export class RdDActorSheet extends ActorSheet { | |||||||
|     super._onDropActor(event, dragData); |     super._onDropActor(event, dragData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   openSubActeur(actorId) { | ||||||
|   async _onDropItem(event, dragData) { |     game.actors.get(actorId)?.sheet.render(true) | ||||||
|     const destItemId = $(event.target)?.closest('.item').attr('data-item-id') |   } | ||||||
|     const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur) |  | ||||||
|     const callSuper = await this.actor.processDropItem(dropParams) |   deleteSubActeur(actorId, li) { | ||||||
|     if (callSuper) { |     if (actorId) { | ||||||
|       await super._onDropItem(event, dragData) |       const subActor = game.actors.get(actorId); | ||||||
|  |       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||||
|  |         console.log('Delete : ', subActor.id); | ||||||
|  |         this.actor.deleteSubActeur(subActor.id); | ||||||
|  |         RdDUtility.slideOnDelete(this, li); | ||||||
|  |       }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async createItem(name, type) { |   async selectTypeOeuvreToCreate() { | ||||||
|     await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); |     let types = RdDItem.getTypesOeuvres(); | ||||||
|  |     let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||||
|  |     for (let typeName of types) { | ||||||
|  |       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||||
|  |     } | ||||||
|  |     content += '</select>'; | ||||||
|  |     let dialog = new Dialog({ | ||||||
|  |       title: "Créer une oeuvre", | ||||||
|  |       content: content, | ||||||
|  |       buttons: { | ||||||
|  |         create: { | ||||||
|  |           icon: '<i class="fas fa-check"></i>', | ||||||
|  |           label: "Créer l'oeuvre", | ||||||
|  |           callback: () => this.actor.createItem($(".item-type").val()) | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }); | ||||||
|  |     dialog.render(true); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async createEmptyTache() { |   async createEmptyTache() { | ||||||
|     await this.createItem('Nouvelle tache', 'tache'); |     await this.actor.createItem('tache', 'Nouvelle tache'); | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */  /** @override */ |  | ||||||
|   activateListeners(html) { |  | ||||||
|     super.activateListeners(html); |  | ||||||
|  |  | ||||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); |  | ||||||
|     HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue")); |  | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |  | ||||||
|     if (!this.options.editable) return; |  | ||||||
|  |  | ||||||
|     html.find('.item-split').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       RdDSheetUtility.splitItem(item, this.actor); |  | ||||||
|     }); |  | ||||||
|     html.find('.item-edit').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor) |  | ||||||
|       console.log("ITEM :", item) |  | ||||||
|       item.sheet.render(true) |  | ||||||
|     }) |  | ||||||
|     html.find('.display-label a').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item.sheet.render(true); |  | ||||||
|     }); |  | ||||||
|     html.find('.rencontre-delete').click(async event => { |  | ||||||
|       this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.item-delete').click(async event => { |  | ||||||
|       const li = RdDSheetUtility.getEventElement(event); |  | ||||||
|       RdDUtility.confirmerSuppression(this, li); |  | ||||||
|     }); |  | ||||||
|     html.find('.item-vendre').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item?.proposerVente(); |  | ||||||
|     }); |  | ||||||
|     html.find('.item-montrer').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item?.postItem(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.item-action').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor) |  | ||||||
|       this.actor.actionItem(item); |  | ||||||
|     }); |  | ||||||
|     html.find('.subacteur-delete').click(async event => { |  | ||||||
|       const li = RdDSheetUtility.getEventElement(event); |  | ||||||
|       RdDUtility.confirmerSuppressionSubacteur(this, li); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.encaisser-direct').click(async event => { |  | ||||||
|       this.actor.encaisser(); |  | ||||||
|     }) |  | ||||||
|     html.find('.sheet-possession-attack').click(async event => { |  | ||||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) |  | ||||||
|       this.actor.conjurerPossession(poss) |  | ||||||
|     }) |  | ||||||
|     html.find('.remise-a-neuf').click(async event => { |  | ||||||
|       if (game.user.isGM) { |  | ||||||
|         this.actor.remiseANeuf(); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|     html.find('.creer-tache').click(async event => { |  | ||||||
|       this.createEmptyTache(); |  | ||||||
|     }); |  | ||||||
|     html.find('.creer-un-objet').click(async event => { |  | ||||||
|       RdDUtility.selectObjetType(this); |  | ||||||
|     }); |  | ||||||
|     html.find('.creer-une-oeuvre').click(async event => { |  | ||||||
|       RdDUtility.selectTypeOeuvre(this); |  | ||||||
|     }); |  | ||||||
|     html.find('#nettoyer-conteneurs').click(async event => { |  | ||||||
|       this.actor.nettoyerConteneurs(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Blessure control |  | ||||||
|     html.find('.blessure-control').click(async event => { |  | ||||||
|       const tr = $(event.currentTarget).parents(".item"); |  | ||||||
|       let btype = tr.data("blessure-type"); |  | ||||||
|       let index = tr.data('blessure-index'); |  | ||||||
|       let active = $(event.currentTarget).data('blessure-active'); |  | ||||||
|       //console.log(btype, index, active); |  | ||||||
|       await this.actor.manageBlessureFromSheet(btype, index, active); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Blessure data |  | ||||||
|     html.find('.blessures-soins').change(async event => { |  | ||||||
|       const tr = $(event.currentTarget).parents(".item"); |  | ||||||
|       let btype = tr.data('blessure-type'); |  | ||||||
|       let index = tr.data('blessure-index'); |  | ||||||
|       let psoins = tr.find('.blessure-premiers_soins').val(); |  | ||||||
|       let pcomplets = tr.find('.blessure-soins_complets').val(); |  | ||||||
|       let jours = tr.find('.blessure-jours').val(); |  | ||||||
|       let loc = tr.find('.blessure-localisation').val(); |  | ||||||
|       let psdone = tr.find('.blessure-psdone:checked').val(); |  | ||||||
|       let scdone = tr.find('.blessure-scdone:checked').val(); |  | ||||||
|       console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone); |  | ||||||
|       await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Equip Inventory Item |  | ||||||
|     html.find('.item-equip').click(async event => { |  | ||||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Roll Carac |  | ||||||
|     html.find('.carac-label a').click(async event => { |  | ||||||
|       let caracName = event.currentTarget.attributes.name.value; |  | ||||||
|       this.actor.rollCarac(caracName.toLowerCase()); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.chance-actuelle').click(async event => { |  | ||||||
|       this.actor.rollCarac('chance-actuelle'); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.chance-appel').click(async event => { |  | ||||||
|       this.actor.rollAppelChance(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('#jet-astrologie').click(async event => { |  | ||||||
|       this.actor.astrologieNombresAstraux(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Roll Skill |  | ||||||
|     html.find('a.competence-label').click(async event => { |  | ||||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.tache-label a').click(async event => { |  | ||||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.meditation-label a').click(async event => { |  | ||||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.chant-label a').click(async event => { |  | ||||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.danse-label a').click(async event => { |  | ||||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.musique-label a').click(async event => { |  | ||||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.oeuvre-label a').click(async event => { |  | ||||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.jeu-label a').click(async event => { |  | ||||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.recettecuisine-label a').click(async event => { |  | ||||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.subacteur-label a').click(async event => { |  | ||||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); |  | ||||||
|       let actor = game.actors.get(actorId); |  | ||||||
|       if (actor) { |  | ||||||
|         actor.sheet.render(true); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Boutons spéciaux MJs |  | ||||||
|     html.find('.forcer-tmr-aleatoire').click(async event => { |  | ||||||
|       this.actor.reinsertionAleatoire("Action MJ"); |  | ||||||
|     }); |  | ||||||
|     html.find('.afficher-tmr').click(async event => { |  | ||||||
|       this.actor.afficheTMRetMessage(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Points de reve actuel |  | ||||||
|     html.find('.ptreve-actuel a').click(async event => { |  | ||||||
|       this.actor.rollCarac('reve-actuel'); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Roll Weapon1 |  | ||||||
|     html.find('.arme-label a').click(async event => { |  | ||||||
|       let arme = this._getEventArmeCombat(event); |  | ||||||
|       this.actor.rollArme(duplicate(arme)); |  | ||||||
|     }); |  | ||||||
|     // Initiative pour l'arme |  | ||||||
|     html.find('.arme-initiative a').click(async event => { |  | ||||||
|       let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); |  | ||||||
|       if (combatant) { |  | ||||||
|         let action = this._getEventArmeCombat(event); |  | ||||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); |  | ||||||
|       } else { |  | ||||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|     // Display TMR, visualisation |  | ||||||
|     html.find('.visu-tmr').click(async event => { |  | ||||||
|       this.actor.displayTMR("visu"); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Display TMR, normal |  | ||||||
|     html.find('.monte-tmr').click(async event => { |  | ||||||
|       this.actor.displayTMR("normal"); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Display TMR, fast  |  | ||||||
|     html.find('.monte-tmr-rapide').click(async event => { |  | ||||||
|       this.actor.displayTMR("rapide"); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.repos').click(async event => { |  | ||||||
|       await DialogRepos.create(this.actor); |  | ||||||
|     }); |  | ||||||
|     html.find('.delete-active-effect').click(async event => { |  | ||||||
|       let id = $(event.currentTarget).parents(".active-effect").data('id'); |  | ||||||
|       this.actor.enleverActiveEffectById(id); |  | ||||||
|     }); |  | ||||||
|     html.find('.enlever-tous-effets').click(async event => { |  | ||||||
|       this.actor.enleverTousLesEffets(); |  | ||||||
|     }); |  | ||||||
|     html.find('.conteneur-name a').click(async event => { |  | ||||||
|       RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|     html.find('.carac-xp-augmenter').click(async event => { |  | ||||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); |  | ||||||
|       this.actor.updateCaracXPAuto(caracName); |  | ||||||
|     }); |  | ||||||
|     html.find('.competence-xp-augmenter').click(async event => { |  | ||||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     html.find('.competence-stress-augmenter').click(async event => { |  | ||||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     if (this.options.editCaracComp) { |  | ||||||
|       // On carac change |  | ||||||
|       html.find('.carac-value').change(async event => { |  | ||||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); |  | ||||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       html.find('input.carac-xp').change(async event => { |  | ||||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", ""); |  | ||||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       // On competence change |  | ||||||
|       html.find('.competence-value').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         //console.log("Competence changed :", compName); |  | ||||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       // On competence xp change |  | ||||||
|       html.find('input.competence-xp').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       // On competence xp change |  | ||||||
|       html.find('input.competence-xp-sort').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       // On competence archetype change |  | ||||||
|       html.find('.competence-archetype').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     html.find('.show-hide-competences').click(async event => { |  | ||||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|     html.find('.lock-unlock-sheet').click(async event => { |  | ||||||
|       this.options.editCaracComp = !this.options.editCaracComp; |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.recherche') |  | ||||||
|       .each((index, field) => { |  | ||||||
|         if (this.options.recherche) { |  | ||||||
|           field.focus(); |  | ||||||
|           field.setSelectionRange(this.options.recherche.start, this.options.recherche.end); |  | ||||||
|         } |  | ||||||
|       }) |  | ||||||
|       .keyup(async event => { |  | ||||||
|         const nouvelleRecherche = this._optionRecherche(event.currentTarget); |  | ||||||
|         if (this.options.recherche?.text != nouvelleRecherche?.text){ |  | ||||||
|           this.options.recherche = nouvelleRecherche; |  | ||||||
|           if (this.timerRecherche) { |  | ||||||
|             clearTimeout(this.timerRecherche); |  | ||||||
|           } |  | ||||||
|           this.timerRecherche = setTimeout(() => { |  | ||||||
|             this.timerRecherche = undefined; |  | ||||||
|             this.render(true); |  | ||||||
|           }, 500); |  | ||||||
|         } |  | ||||||
|       }) |  | ||||||
|       .change(async event => |  | ||||||
|         this.options.recherche = this._optionRecherche(event.currentTarget) |  | ||||||
|       ); |  | ||||||
|     html.find('.vue-detaillee').click(async event => { |  | ||||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // On pts de reve change |  | ||||||
|     html.find('.pointsreve-value').change(async event => { |  | ||||||
|       let reveValue = event.currentTarget.value; |  | ||||||
|       this.actor.update({ "data.reve.reve.value": reveValue }); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // On seuil de reve change |  | ||||||
|     html.find('.seuil-reve-value').change(async event => { |  | ||||||
|       console.log("seuil-reve-value", event.currentTarget) |  | ||||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('#attribut-protection-edit').change(async event => { |  | ||||||
|       this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value)); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // On stress change |  | ||||||
|     html.find('.compteur-edit').change(async event => { |  | ||||||
|       let fieldName = event.currentTarget.attributes.name.value; |  | ||||||
|       this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('#ethylisme').change(async event => { |  | ||||||
|       this.actor.setEthylisme(parseInt(event.target.value)); |  | ||||||
|     }); |  | ||||||
|     html.find('.stress-test').click(async event => { |  | ||||||
|       this.actor.transformerStress(); |  | ||||||
|     }); |  | ||||||
|     html.find('.moral-malheureux').click(async event => { |  | ||||||
|       this.actor.jetDeMoral('malheureuse'); |  | ||||||
|     }); |  | ||||||
|     html.find('.moral-neutre').click(async event => { |  | ||||||
|       this.actor.jetDeMoral('neutre'); |  | ||||||
|     }); |  | ||||||
|     html.find('.moral-heureux').click(async event => { |  | ||||||
|       this.actor.jetDeMoral('heureuse'); |  | ||||||
|     }); |  | ||||||
|     html.find('#ethylisme-test').click(async event => { |  | ||||||
|       this.actor.jetEthylisme(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.jet-vie').click(async event => { |  | ||||||
|       this.actor.jetVie(); |  | ||||||
|     }); |  | ||||||
|     html.find('.jet-endurance').click(async event => { |  | ||||||
|       this.actor.jetEndurance(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.monnaie-plus').click(async event => { |  | ||||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1); |  | ||||||
|     }); |  | ||||||
|     html.find('.monnaie-moins').click(async event => { |  | ||||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.vie-plus').click(async event => { |  | ||||||
|       this.actor.santeIncDec("vie", 1); |  | ||||||
|     }); |  | ||||||
|     html.find('.vie-moins').click(async event => { |  | ||||||
|       this.actor.santeIncDec("vie", -1); |  | ||||||
|     }); |  | ||||||
|     html.find('.endurance-plus').click(async event => { |  | ||||||
|       this.actor.santeIncDec("endurance", 1); |  | ||||||
|     }); |  | ||||||
|     html.find('.endurance-moins').click(async event => { |  | ||||||
|       this.actor.santeIncDec("endurance", -1); |  | ||||||
|     }); |  | ||||||
|     html.find('.ptreve-actuel-plus').click(async event => { |  | ||||||
|       this.actor.reveActuelIncDec(1); |  | ||||||
|     }); |  | ||||||
|     html.find('.ptreve-actuel-moins').click(async event => { |  | ||||||
|       this.actor.reveActuelIncDec(-1); |  | ||||||
|     }); |  | ||||||
|     html.find('.fatigue-plus').click(async event => { |  | ||||||
|       this.actor.santeIncDec("fatigue", 1); |  | ||||||
|     }); |  | ||||||
|     html.find('.fatigue-moins').click(async event => { |  | ||||||
|       this.actor.santeIncDec("fatigue", -1); |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   _optionRecherche(target) { |  | ||||||
|     if (!target.value?.length){ |  | ||||||
|       return undefined; |  | ||||||
|     } |  | ||||||
|     return { |  | ||||||
|       text: target.value, |  | ||||||
|       start: target.selectionStart, |  | ||||||
|       end: target.selectionEnd, |  | ||||||
|     }; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _getEventArmeCombat(event) { |   _getEventArmeCombat(event) { | ||||||
|     const li = $(event.currentTarget)?.parents(".item"); |     const li = this.html.find(event.currentTarget)?.parents(".item"); | ||||||
|     let armeName = li.data("arme-name"); |     let armeName = li.data("arme-name"); | ||||||
|     let compName = li.data('competence-name'); |     let compName = li.data('competence-name'); | ||||||
|     const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName); |     const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName); | ||||||
| @@ -558,7 +361,10 @@ export class RdDActorSheet extends ActorSheet { | |||||||
|     const sheetHeader = this.element.find(".sheet-header"); |     const sheetHeader = this.element.find(".sheet-header"); | ||||||
|     const sheetTabs = this.element.find(".sheet-tabs"); |     const sheetTabs = this.element.find(".sheet-tabs"); | ||||||
|     const sheetBody = this.element.find(".sheet-body"); |     const sheetBody = this.element.find(".sheet-body"); | ||||||
|     const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; |     let bodyHeight = position.height - sheetHeader[0].clientHeight; | ||||||
|  |     if (sheetTabs.length > 0) { | ||||||
|  |       bodyHeight -= sheetTabs[0].clientHeight; | ||||||
|  |     } | ||||||
|     sheetBody.css("height", bodyHeight); |     sheetBody.css("height", bodyHeight); | ||||||
|     return position; |     return position; | ||||||
|   } |   } | ||||||
| @@ -568,7 +374,7 @@ export class RdDActorSheet extends ActorSheet { | |||||||
|   /** @override */ |   /** @override */ | ||||||
|   _updateObject(event, formData) { |   _updateObject(event, formData) { | ||||||
|     // Update the Actor |     // Update the Actor | ||||||
|     return this.object.update(formData); |     return this.actor.update(formData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async splitItem(item) { |   async splitItem(item) { | ||||||
| @@ -579,9 +385,9 @@ export class RdDActorSheet extends ActorSheet { | |||||||
|   async _onSplitItem(item, split) { |   async _onSplitItem(item, split) { | ||||||
|     if (split >= 1 && split < item.system.quantite) { |     if (split >= 1 && split < item.system.quantite) { | ||||||
|       await item.diminuerQuantite(split); |       await item.diminuerQuantite(split); | ||||||
|       const itemData = duplicate(item.system); |       const splitItem = foundry.utils.duplicate(item); | ||||||
|       itemData.data.quantite = split; |       splitItem.system.quantite = split; | ||||||
|       await this.actor.createEmbeddedDocuments('Item', [itemData]) |       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,165 +0,0 @@ | |||||||
| /** |  | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  | ||||||
|  * @extends {ActorSheet} |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
| import { RdDUtility } from "./rdd-utility.js"; |  | ||||||
| import { HtmlUtility } from "./html-utility.js"; |  | ||||||
| import { Misc } from "./misc.js"; |  | ||||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; |  | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ |  | ||||||
| export class RdDActorVehiculeSheet extends ActorSheet { |  | ||||||
|  |  | ||||||
|   /** @override */ |  | ||||||
|   static get defaultOptions() { |  | ||||||
|     RdDUtility.initAfficheContenu(); |  | ||||||
|  |  | ||||||
|     return mergeObject(super.defaultOptions, { |  | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", |  | ||||||
|       width: 640, |  | ||||||
|       height: 720, |  | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |  | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async getData() { |  | ||||||
|     const objectData = this.object |  | ||||||
|     let formData = { |  | ||||||
|       title: this.title, |  | ||||||
|       id: objectData.id, |  | ||||||
|       type: objectData.type, |  | ||||||
|       img: objectData.img, |  | ||||||
|       name: objectData.name, |  | ||||||
|       editable: this.isEditable, |  | ||||||
|       cssClass: this.isEditable ? "editable" : "locked", |  | ||||||
|       data: foundry.utils.deepClone(this.object.system), |  | ||||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e)), |  | ||||||
|       limited: this.object.limited, |  | ||||||
|       options: this.options, |  | ||||||
|       owner: this.document.isOwner, |  | ||||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); |  | ||||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); |  | ||||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); |  | ||||||
|  |  | ||||||
|     formData.options.isGM = game.user.isGM; |  | ||||||
|  |  | ||||||
|     formData.calc = { |  | ||||||
|       encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), |  | ||||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement() |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     console.log("DATA", formData); |  | ||||||
|  |  | ||||||
|     return formData; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   async computeMalusArmure() { |  | ||||||
|     // pas de malus armure |  | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async _onDropItem(event, dragData) { |  | ||||||
|     const destItemId = $(event.target)?.closest('.item').attr('data-item-id'); |  | ||||||
|     const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur); |  | ||||||
|     const callSuper = await this.actor.processDropItem(dropParams); |  | ||||||
|     if (callSuper) { |  | ||||||
|       await super._onDropItem(event, dragData) |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async createItem(name, type) { |  | ||||||
|     await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async monnaieIncDec(id, value) { |  | ||||||
|     let monnaie = this.getMonnaie(id); |  | ||||||
|     if (monnaie) { |  | ||||||
|       const quantite = Math.max(0, monnaie.system.quantite + value); |  | ||||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** @override */ |  | ||||||
|   activateListeners(html) { |  | ||||||
|     super.activateListeners(html); |  | ||||||
|  |  | ||||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); |  | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |  | ||||||
|     if (!this.options.editable) return; |  | ||||||
|  |  | ||||||
|     // Update Inventory Item |  | ||||||
|     html.find('.item-edit').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item.sheet.render(true); |  | ||||||
|     }); |  | ||||||
|     // Delete Inventory Item |  | ||||||
|     html.find('.item-delete').click(async event => { |  | ||||||
|       const li = RdDSheetUtility.getEventElement(event); |  | ||||||
|       RdDUtility.confirmerSuppression(this, li); |  | ||||||
|     }); |  | ||||||
|     html.find('.item-vendre').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item?.proposerVente(); |  | ||||||
|     }); |  | ||||||
|     html.find('.item-montrer').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item?.postItem(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.item-action').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       this.actor.actionItem(item); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.creer-un-objet').click(async event => { |  | ||||||
|       RdDUtility.selectObjetType(this); |  | ||||||
|     }); |  | ||||||
|     html.find('#nettoyer-conteneurs').click(async event => { |  | ||||||
|       this.actor.nettoyerConteneurs(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     html.find('.monnaie-plus').click(async event => { |  | ||||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1); |  | ||||||
|     }); |  | ||||||
|     html.find('.monnaie-moins').click(async event => { |  | ||||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Display info about queue |  | ||||||
|     html.find('.conteneur-name a').click((event) => { |  | ||||||
|       RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** @override */ |  | ||||||
|   setPosition(options = {}) { |  | ||||||
|     const position = super.setPosition(options); |  | ||||||
|     const sheetHeader = this.element.find(".sheet-header"); |  | ||||||
|     const sheetTabs = this.element.find(".sheet-tabs"); |  | ||||||
|     const sheetBody = this.element.find(".sheet-body"); |  | ||||||
|     const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; |  | ||||||
|     sheetBody.css("height", bodyHeight); |  | ||||||
|     return position; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** @override */ |  | ||||||
|   _updateObject(event, formData) { |  | ||||||
|     // Update the Actor |  | ||||||
|     return this.object.update(formData); |  | ||||||
|   } |  | ||||||
| } |  | ||||||
							
								
								
									
										4221
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										70
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,70 @@ | |||||||
|  | import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
|  | import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||||
|  |  | ||||||
|  | /* -------------------------------------------- */ | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||||
|  |       width: 550 | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.button-encaissement').click(async event => await this.actor.encaisser()) | ||||||
|  |     this.html.find('.roll-carac').click(async event => { | ||||||
|  |       await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value)) | ||||||
|  |     }) | ||||||
|  |     this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||||
|  |     this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1)); | ||||||
|  |     this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1)); | ||||||
|  |  | ||||||
|  |     if (game.user.isGM) { | ||||||
|  |       this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf()) | ||||||
|  |       this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||||
|  |       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||||
|  |     } | ||||||
|  |     this.html.find('.competence-add').click(async event => | ||||||
|  |       await this.actor.createEmbeddedDocuments("Item", [{ | ||||||
|  |         type: ITEM_TYPES.competencecreature, | ||||||
|  |         name: 'Nouvelle competence', | ||||||
|  |         img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp', | ||||||
|  |         system: { | ||||||
|  |           carac_value: this.actor.getForce(), | ||||||
|  |         } | ||||||
|  |       }], { renderSheet: true }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||||
|  |     this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     if (this.options.vueDetaillee) { | ||||||
|  |       // On carac change | ||||||
|  |       this.html.find('.carac-value').change(async event => { | ||||||
|  |         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "") | ||||||
|  |         await this.actor.updateCarac(caracName, parseInt(event.target.value)) | ||||||
|  |       }); | ||||||
|  |       // On competence change | ||||||
|  |       this.html.find('.competence-value').change(async event => { | ||||||
|  |         let compName = event.currentTarget.attributes.compname.value | ||||||
|  |         await this.actor.updateCompetence(compName, parseInt(event.target.value)) | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										573
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,573 @@ | |||||||
|  | import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||||
|  | import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||||
|  | import { RdDRoll } from "../rdd-roll.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
|  | import { RdDBaseActor } from "./base-actor.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { RdDItemCompetence } from "../item-competence.js"; | ||||||
|  | import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||||
|  | import { RdDItemArme } from "../item-arme.js"; | ||||||
|  | import { StatusEffects } from "../settings/status-effects.js"; | ||||||
|  | import { Targets } from "../targets.js"; | ||||||
|  | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
|  | import { RdDCarac } from "../rdd-carac.js"; | ||||||
|  | import { RdDRollResult } from "../rdd-roll-result.js"; | ||||||
|  |  | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||||
|  | import { RdDCombat } from "../rdd-combat.js"; | ||||||
|  | import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||||
|  | import { RdDPossession } from "../rdd-possession.js"; | ||||||
|  | import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | ||||||
|  | import { RollDataAjustements } from "../rolldata-ajustements.js"; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||||
|  |  * - Entités de rêve | ||||||
|  |  * - Créatures de "sang": créatures et humanoides | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorReve extends RdDBaseActor { | ||||||
|  |  | ||||||
|  |   prepareActorData() { | ||||||
|  |     super.prepareActorData() | ||||||
|  |     this.system.attributs.plusdom.value = this.getBonusDegat() | ||||||
|  |     this.system.sante.endurance.max = this.getEnduranceMax() | ||||||
|  |     this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCarac() { | ||||||
|  |     return foundry.utils.mergeObject(this.system.carac, | ||||||
|  |       { | ||||||
|  |         'reve-actuel': this.getCaracReveActuel(), | ||||||
|  |         'chance-actuelle': this.getCaracChanceActuelle() | ||||||
|  |       }, | ||||||
|  |       { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCaracChanceActuelle() { | ||||||
|  |     return { | ||||||
|  |       label: 'Chance actuelle', | ||||||
|  |       value: this.getChanceActuel(), | ||||||
|  |       type: "number" | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCaracReveActuel() { | ||||||
|  |     return { | ||||||
|  |       label: 'Rêve actuel', | ||||||
|  |       value: this.getReveActuel(), | ||||||
|  |       type: "number" | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getTaille() { return Misc.toInt(this.system.carac.taille?.value) } | ||||||
|  |   getConstitution() { return this.getReve() } | ||||||
|  |   getForce() { return this.getReve() } | ||||||
|  |   getAgilite() { return this.getForce() } | ||||||
|  |   getReve() { return Misc.toInt(this.system.carac.reve?.value) } | ||||||
|  |   getChance() { return this.getReve() } | ||||||
|  |  | ||||||
|  |   getReveActuel() { return this.getReve() } | ||||||
|  |   getChanceActuel() { return this.getChance() } | ||||||
|  |  | ||||||
|  |   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||||
|  |   getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 } | ||||||
|  |   getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom } | ||||||
|  |  | ||||||
|  |   getMoralTotal() { return 0 } | ||||||
|  |   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||||
|  |   getSConst() { return 0 } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   isSurenc() { return false } | ||||||
|  |   computeMalusSurEncombrement() { return 0 } | ||||||
|  |  | ||||||
|  |   ajustementAstrologique() { return 0 } | ||||||
|  |   getMalusArmure() { return 0 } | ||||||
|  |  | ||||||
|  |   getEnduranceActuelle() { | ||||||
|  |     return Number(this.system.sante?.endurance?.value ?? 0); | ||||||
|  |   } | ||||||
|  |   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||||
|  |   isDead() { return false } | ||||||
|  |   isSonne() { return false } | ||||||
|  |   blessuresASoigner() { return [] } | ||||||
|  |   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||||
|  |   isActorCombat() { return true } | ||||||
|  |  | ||||||
|  |   getCaracInit(competence) { | ||||||
|  |     if (!competence) { | ||||||
|  |       return 0 | ||||||
|  |     } | ||||||
|  |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       return competence.system.carac_value | ||||||
|  |     } | ||||||
|  |     return this.system.carac[competence.system.defaut_carac].value; | ||||||
|  |   } | ||||||
|  |   listActionsCombat() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|  |       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||||
|  |       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||||
|  |       .filter(it => it != undefined); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||||
|  |   async remiseANeuf() { } | ||||||
|  |   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||||
|  |  | ||||||
|  |   async santeIncDec(name, inc, isCritique = false) { } | ||||||
|  |  | ||||||
|  |   async finDeRound(options = { terminer: false }) { | ||||||
|  |     await this.$finDeRoundSuppressionEffetsTermines(options); | ||||||
|  |     await this.finDeRoundBlessures(); | ||||||
|  |     await this.$finDeRoundSupprimerObsoletes(); | ||||||
|  |     await this.$finDeRoundEmpoignade(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $finDeRoundSuppressionEffetsTermines(options) { | ||||||
|  |     for (let effect of this.getEffects()) { | ||||||
|  |       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||||
|  |         await effect.delete(); | ||||||
|  |         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async finDeRoundBlessures() { | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $finDeRoundSupprimerObsoletes() { | ||||||
|  |     const obsoletes = [] | ||||||
|  |       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||||
|  |       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||||
|  |       .map(it => it.id); | ||||||
|  |     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $finDeRoundEmpoignade() { | ||||||
|  |     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||||
|  |     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||||
|  |       game.actors.get(emp.system.empoigneid), | ||||||
|  |       emp | ||||||
|  |     )) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setSonne(sonne = true) { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getCompetence(idOrName, options = {}) { | ||||||
|  |     if (idOrName instanceof Item) { | ||||||
|  |       return idOrName.isCompetence() ? idOrName : undefined | ||||||
|  |     } | ||||||
|  |     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetences(name, options = { onMessage: message => { } }) { | ||||||
|  |     return RdDItemCompetence.findCompetences(this.items, name, options) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetenceCorpsACorps(options = { onMessage: message => { } }) { | ||||||
|  |     return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetencesEsquive(options = { onMessage: message => { } }) { | ||||||
|  |     return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE] | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getArmeParade(armeParadeId) { | ||||||
|  |     return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC } | ||||||
|  |  | ||||||
|  |   getPossession(possessionId) { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||||
|  |   } | ||||||
|  |   getEmpoignades() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async updateCreatureCompetence(idOrName, fieldName, value) { | ||||||
|  |     let competence = this.getCompetence(idOrName); | ||||||
|  |     if (competence) { | ||||||
|  |       function getFieldPath(fieldName) { | ||||||
|  |         switch (fieldName) { | ||||||
|  |           case "niveau": return 'system.niveau'; | ||||||
|  |           case "dommages": return 'system.dommages'; | ||||||
|  |           case "carac_value": return 'system.carac_value'; | ||||||
|  |         } | ||||||
|  |         return undefined | ||||||
|  |       } | ||||||
|  |       const path = getFieldPath(fieldName); | ||||||
|  |       if (path) { | ||||||
|  |         await competence.update({ [path]: value }); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   isEffectAllowed(effectId) { return false } | ||||||
|  |  | ||||||
|  |   getEffects(filter = e => true) { | ||||||
|  |     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getEffect(effectId) { | ||||||
|  |     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setEffect(effectId, status) { | ||||||
|  |     if (this.isEffectAllowed(effectId)) { | ||||||
|  |       const effect = this.getEffect(effectId); | ||||||
|  |       if (!status && effect) { | ||||||
|  |         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||||
|  |       } | ||||||
|  |       if (status && !effect) { | ||||||
|  |         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async removeEffect(id) { | ||||||
|  |     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||||
|  |     if (effect) { | ||||||
|  |       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async removeEffects(filter = e => true) { | ||||||
|  |     if (game.user.isGM) { | ||||||
|  |       const ids = this.getEffects(filter).map(it => it.id); | ||||||
|  |       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getSurprise(isCombat = undefined) { | ||||||
|  |     let niveauSurprise = this.getEffects() | ||||||
|  |       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||||
|  |       .reduce(Misc.sum(), 0); | ||||||
|  |     if (niveauSurprise > 1) { | ||||||
|  |       return 'totale'; | ||||||
|  |     } | ||||||
|  |     if (niveauSurprise == 1) { | ||||||
|  |       return 'demi'; | ||||||
|  |     } | ||||||
|  |     return ''; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async computeEtatGeneral() { | ||||||
|  |     // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés | ||||||
|  |     this.system.compteurs.etat.value = 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async openRollDialog({ name, label, template, rollData, callbacks }) { | ||||||
|  |     const dialog = await RdDRoll.create(this, rollData, | ||||||
|  |       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||||
|  |       { name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) }) | ||||||
|  |     dialog.render(true) | ||||||
|  |     return dialog | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   createEmptyCallback() { | ||||||
|  |     return { | ||||||
|  |       condition: r => false, | ||||||
|  |       action: r => { } | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |   createCallbackExperience() { return this.createEmptyCallback(); } | ||||||
|  |   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||||
|  |   async _onCloseRollDialog(html) { } | ||||||
|  |  | ||||||
|  |   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |     const competence = this.getCompetence(compName); | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       name: 'jet-competence', | ||||||
|  |       label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`, | ||||||
|  |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||||
|  |       rollData: { | ||||||
|  |         alias: this.getAlias(), | ||||||
|  |         carac: this.system.carac, | ||||||
|  |         selectedCarac: this.getCaracByName(caracName), | ||||||
|  |         selectedCaracName: caracName, | ||||||
|  |         diffLibre: diff, | ||||||
|  |         competence: competence, | ||||||
|  |         show: { title: options?.title ?? '' } | ||||||
|  |       }, | ||||||
|  |       callbacks: [async r => this.$onRollCompetence(r, options)] | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |   /** | ||||||
|  |    * Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue | ||||||
|  |    * @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect. | ||||||
|  |    * @param {*} compName nom de compétence ou nom abrégé. | ||||||
|  |    * @param {*} diff difficulté (0 si undefined) | ||||||
|  |    * @param {*} options | ||||||
|  |    * @returns le jet effectué | ||||||
|  |    */ | ||||||
|  |   async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||||
|  |     const carac = this.getCaracByName(caracName); | ||||||
|  |     if (!carac) { | ||||||
|  |       ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const competence = this.getCompetence(compName); | ||||||
|  |     let rollData = { | ||||||
|  |       alias: this.getAlias(), | ||||||
|  |       caracValue: Number(carac.value), | ||||||
|  |       selectedCarac: carac, | ||||||
|  |       competence: competence, | ||||||
|  |       diffLibre: diff ?? 0, | ||||||
|  |       show: { title: options?.title ?? '' } | ||||||
|  |     } | ||||||
|  |     RollDataAjustements.calcul(rollData, this); | ||||||
|  |     await RdDResolutionTable.rollData(rollData); | ||||||
|  |     this.gererExperience(rollData); | ||||||
|  |     await RdDResolutionTable.displayRollData(rollData, this) | ||||||
|  |     return rollData.rolled; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   gererExperience(rollData) { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async roll() { | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |  | ||||||
|  |     const carac = this.getCarac() | ||||||
|  |     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||||
|  |  | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       rollData: { | ||||||
|  |         alias: this.getAlias(), | ||||||
|  |         carac: carac, | ||||||
|  |         selectedCarac: carac[selectedCaracName], | ||||||
|  |         selectedCaracName: selectedCaracName, | ||||||
|  |         competences: this.itemTypes['competence'] | ||||||
|  |       }, | ||||||
|  |       callbacks: [{ action: r => this.$onRollCaracResult(r) }] | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async rollCarac(caracName, options = {}) { | ||||||
|  |     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |     let selectedCarac = this.getCaracByName(caracName) | ||||||
|  |     const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label); | ||||||
|  |     const jetResistance = options.resistance ? caracName : undefined; | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       name: 'jet-' + caracName, | ||||||
|  |       label: title, | ||||||
|  |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs', | ||||||
|  |       rollData: { | ||||||
|  |         alias: this.getAlias(), | ||||||
|  |         selectedCarac: selectedCarac, | ||||||
|  |         competences: this.itemTypes['competence'], | ||||||
|  |         diffLibre: options.diff ?? 0, | ||||||
|  |         jetResistance: jetResistance | ||||||
|  |       }, | ||||||
|  |       callbacks: [{ action: r => this.$onRollCaracResult(r) }] | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async $onRollCaracResult(rollData) { | ||||||
|  |     // Final chat message | ||||||
|  |     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |     const competence = this.getCompetence(idOrName); | ||||||
|  |     let rollData = { | ||||||
|  |       carac: this.system.carac, | ||||||
|  |       competence: competence, | ||||||
|  |       arme: options.arme | ||||||
|  |     } | ||||||
|  |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       const token = RdDUtility.getSelectedToken(this) | ||||||
|  |       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||||
|  |       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||||
|  |         Targets.selectOneTargetToken(target => { | ||||||
|  |           if (arme.action == "possession") { | ||||||
|  |             RdDPossession.onAttaquePossession(target, this, competence) | ||||||
|  |           } | ||||||
|  |           else { | ||||||
|  |             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||||
|  |           } | ||||||
|  |         }); | ||||||
|  |         return; | ||||||
|  |       } | ||||||
|  |       // Transformer la competence de créature | ||||||
|  |       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||||
|  |     } | ||||||
|  |     const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name); | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       name: 'jet-competence', | ||||||
|  |       label: dialogLabel, | ||||||
|  |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||||
|  |       rollData: rollData, | ||||||
|  |       callbacks: [{ action: r => this.$onRollCompetence(r, options) }] | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $onRollCompetence(rollData, options) { | ||||||
|  |     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs') | ||||||
|  |     if (options?.onRollAutomate) { | ||||||
|  |       options.onRollAutomate(rollData); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /** -------------------------------------------- | ||||||
|  |    * @param {*} arme item d'arme/compétence de créature | ||||||
|  |    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||||
|  |    * @returns  | ||||||
|  |    */ | ||||||
|  |   rollArme(arme, categorieArme, token) { | ||||||
|  |     token = token ?? RdDUtility.getSelectedToken(this) | ||||||
|  |     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||||
|  |     if (!RdDItemArme.isUtilisable(arme)) { | ||||||
|  |       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (!Targets.hasTargets()) { | ||||||
|  |       RdDConfirm.confirmer({ | ||||||
|  |         settingConfirmer: "confirmer-combat-sans-cible", | ||||||
|  |         content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide? | ||||||
|  |                   <br>Tous les jets de combats devront être gérés à la main | ||||||
|  |                   </p>`, | ||||||
|  |         title: 'Ne pas utiliser les automatisation de combat', | ||||||
|  |         buttonLabel: "Pas d'automatisation", | ||||||
|  |         onAction: async () => { | ||||||
|  |           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||||
|  |         } | ||||||
|  |       }); | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     Targets.selectOneTargetToken(target => { | ||||||
|  |       if (Targets.isTargetEntite(target)) { | ||||||
|  |         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||||
|  |         return | ||||||
|  |       } | ||||||
|  |  | ||||||
|  |       const competence = this.getCompetence(compToUse) | ||||||
|  |       if (competence.isCompetencePossession()) { | ||||||
|  |         return RdDPossession.onAttaquePossession(target, this, competence); | ||||||
|  |       } | ||||||
|  |       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getCompetenceArme(arme, competenceName) { | ||||||
|  |     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   verifierForceMin(item) { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||||
|  |  | ||||||
|  |   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||||
|  |     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     const armure = await this.computeArmure(rollData); | ||||||
|  |     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||||
|  |       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||||
|  |       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||||
|  |     if (!game.user.isGM) { | ||||||
|  |       RdDBaseActor.remoteActorCall({ | ||||||
|  |         tokenId: this.token?.id, | ||||||
|  |         actorId: this.id, | ||||||
|  |         method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken] | ||||||
|  |       }) | ||||||
|  |     } else { | ||||||
|  |       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||||
|  |         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||||
|  |     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||||
|  |     await this.$afficherEncaissement(jet, show, defenderToken); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||||
|  |  | ||||||
|  |   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||||
|  |     foundry.utils.mergeObject(encaissement, { | ||||||
|  |       alias: defenderToken?.name ?? this.getAlias(), | ||||||
|  |       hasPlayerOwner: this.hasPlayerOwner, | ||||||
|  |       show: show ?? {} | ||||||
|  |     }, { overwrite: false }); | ||||||
|  |  | ||||||
|  |     await ChatUtility.createChatWithRollMode( | ||||||
|  |       { | ||||||
|  |         roll: encaissement.roll, | ||||||
|  |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) | ||||||
|  |       }, | ||||||
|  |       this | ||||||
|  |     ) | ||||||
|  |  | ||||||
|  |     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||||
|  |       encaissement = foundry.utils.duplicate(encaissement) | ||||||
|  |       encaissement.isGM = true | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         whisper: ChatUtility.getGMs(), | ||||||
|  |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async accorder(entite, when = 'avant-encaissement') { | ||||||
|  |     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||||
|  |       || entite == undefined | ||||||
|  |       || !entite.isEntite([ENTITE_INCARNE]) | ||||||
|  |       || entite.isEntiteAccordee(this)) { | ||||||
|  |       return true; | ||||||
|  |     } | ||||||
|  |     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau())); | ||||||
|  |     const rollData = { | ||||||
|  |       alias: this.getAlias(), | ||||||
|  |       rolled: rolled, | ||||||
|  |       entite: entite.name, | ||||||
|  |       selectedCarac: this.system.carac.reve | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |     if (rolled.isSuccess) { | ||||||
|  |       await entite.setEntiteReveAccordee(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs'); | ||||||
|  |     await this.appliquerAjoutExperience(rollData, true); | ||||||
|  |     return rolled.isSuccess; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEntiteAccordee(attacker) { return true } | ||||||
|  |  | ||||||
|  |   async setEntiteReveAccordee(actor) { | ||||||
|  |     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { RdDItemBlessure } from "../item/blessure.js"; | ||||||
|  | import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||||
|  |  | ||||||
|  | /* -------------------------------------------- */ | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4)); | ||||||
|  |     this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|  |     this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0)); | ||||||
|  |     this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||||
|  |     this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|  |     this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie()) | ||||||
|  |     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||||
|  |  | ||||||
|  |     this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1)) | ||||||
|  |     this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async jetEndurance() { | ||||||
|  |     const endurance = this.actor.getEnduranceActuelle() | ||||||
|  |     const result = await this.actor.jetEndurance(endurance); | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||||
|  |         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||||
|  |       whisper: ChatUtility.getOwners(this.actor) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										303
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,303 @@ | |||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
|  | import { STATUSES } from "../settings/status-effects.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||||
|  | import { RdDDice } from "../rdd-dice.js"; | ||||||
|  | import { RdDItemBlessure } from "../item/blessure.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||||
|  |  * - créatures | ||||||
|  |  * - humanoides | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorSang extends RdDBaseActorReve { | ||||||
|  |  | ||||||
|  |   prepareActorData() { | ||||||
|  |     this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2) | ||||||
|  |     this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) | ||||||
|  |     super.prepareActorData() | ||||||
|  |     this.system.attributs.encombrement.value = this.getEncombrementMax() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getForce() { return Misc.toInt(this.system.carac.force?.value) } | ||||||
|  |   getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) } | ||||||
|  |   getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) } | ||||||
|  |  | ||||||
|  |   getVieMax() { return Misc.toInt(this.system.sante.vie?.max) } | ||||||
|  |   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||||
|  |   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||||
|  |  | ||||||
|  |   getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) } | ||||||
|  |  | ||||||
|  |   getFatigueActuelle() { | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value))) | ||||||
|  |     } | ||||||
|  |     return 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||||
|  |   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||||
|  |  | ||||||
|  |   malusFatigue() { | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax()) | ||||||
|  |     } | ||||||
|  |     return 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||||
|  |  | ||||||
|  |   computeMalusSurEncombrement() { | ||||||
|  |     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||||
|  |  | ||||||
|  |   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||||
|  |   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||||
|  |   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   computeResumeBlessure() { | ||||||
|  |     const nbLegeres = this.nbBlessuresLegeres() | ||||||
|  |     const nbGraves = this.nbBlessuresGraves() | ||||||
|  |     const nbCritiques = this.nbBlessuresCritiques() | ||||||
|  |  | ||||||
|  |     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||||
|  |       return "Aucune blessure"; | ||||||
|  |     } | ||||||
|  |     let resume = "Blessures:"; | ||||||
|  |     if (nbLegeres > 0) { | ||||||
|  |       resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); | ||||||
|  |     } | ||||||
|  |     if (nbGraves > 0) { | ||||||
|  |       if (nbLegeres > 0) | ||||||
|  |         resume += ","; | ||||||
|  |       resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : ""); | ||||||
|  |     } | ||||||
|  |     if (nbCritiques > 0) { | ||||||
|  |       if (nbGraves > 0 || nbLegeres > 0) | ||||||
|  |         resume += ","; | ||||||
|  |       resume += " une CRITIQUE !"; | ||||||
|  |     } | ||||||
|  |     return resume; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   blessuresASoigner() { return [] } | ||||||
|  |  | ||||||
|  |   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||||
|  |   async remiseANeuf() { } | ||||||
|  |   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|  |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|  |     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||||
|  |     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||||
|  |     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||||
|  |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||||
|  |  | ||||||
|  |     foundry.utils.mergeObject(encaissement, { | ||||||
|  |       resteEndurance: perteEndurance.newValue, | ||||||
|  |       sonne: perteEndurance.sonne, | ||||||
|  |       jetEndurance: perteEndurance.jetEndurance, | ||||||
|  |       endurance: perteEndurance.perte, | ||||||
|  |       vie: santeOrig.vie.value - perteVie.newValue, | ||||||
|  |       blessure: blessure | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async santeIncDec(name, inc, isCritique = false) { | ||||||
|  |     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     const sante = foundry.utils.duplicate(this.system.sante) | ||||||
|  |     let compteur = sante[name]; | ||||||
|  |     if (!compteur) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     let result = { | ||||||
|  |       sonne: false, | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |     let minValue = name == "vie" ? -this.getSConst() - 1 : 0; | ||||||
|  |  | ||||||
|  |     result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); | ||||||
|  |     //console.log("New value ", inc, minValue, result.newValue); | ||||||
|  |     let fatigue = 0; | ||||||
|  |     if (name == "endurance") { | ||||||
|  |       if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie | ||||||
|  |         sante.vie.value--; | ||||||
|  |         result.perteVie = true; | ||||||
|  |       } | ||||||
|  |       result.newValue = Math.max(0, result.newValue); | ||||||
|  |       if (inc > 0) { // le max d'endurance s'applique seulement à la récupération | ||||||
|  |         result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) | ||||||
|  |       } | ||||||
|  |       const perte = compteur.value - result.newValue; | ||||||
|  |       result.perte = perte; | ||||||
|  |       if (perte > 1) { | ||||||
|  |         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||||
|  |         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||||
|  |       } else if (inc > 0) { | ||||||
|  |         await this.setSonne(false); | ||||||
|  |       } | ||||||
|  |       if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost | ||||||
|  |         fatigue = perte; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     compteur.value = result.newValue; | ||||||
|  |     // If endurance lost, then the same amount of fatigue cannot be recovered | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||||
|  |       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||||
|  |     } | ||||||
|  |     await this.update({ "system.sante": sante }) | ||||||
|  |     if (this.isDead()) { | ||||||
|  |       await this.setEffect(STATUSES.StatusComma, true); | ||||||
|  |     } | ||||||
|  |     return result | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   _computeEnduranceMax() { | ||||||
|  |     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||||
|  |     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||||
|  |     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||||
|  |     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||||
|  |     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||||
|  |     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||||
|  |     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||||
|  |     if (encaissement.gravite < 0) return; | ||||||
|  |     if (encaissement.gravite > 0) { | ||||||
|  |       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||||
|  |         // Aggravation | ||||||
|  |         encaissement.gravite += 2 | ||||||
|  |         if (encaissement.gravite > 2) { | ||||||
|  |           encaissement.vie += 2; | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     const endActuelle = this.getEnduranceActuelle(); | ||||||
|  |     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||||
|  |     if (blessure.isCritique()) { | ||||||
|  |       encaissement.endurance = endActuelle; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     if (blessure.isMort()) { | ||||||
|  |       this.setEffect(STATUSES.StatusComma, true); | ||||||
|  |       encaissement.mort = true; | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||||
|  |         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |     return blessure; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async supprimerBlessure({ gravite }) { | ||||||
|  |     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||||
|  |     if (toDelete) { | ||||||
|  |       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async supprimerBlessures(filterToDelete) { | ||||||
|  |     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||||
|  |       .map(it => it.id); | ||||||
|  |     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   countBlessures(filter = it => !it.isContusion()) { | ||||||
|  |     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async jetDeVie() { | ||||||
|  |     if (this.isDead()) { | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||||
|  |         whisper: ChatUtility.getOwners(this) | ||||||
|  |       }) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const jetDeVie = await RdDDice.roll("1d20"); | ||||||
|  |  | ||||||
|  |     const sConst = this.getSConst(); | ||||||
|  |     const vie = this.system.sante.vie.value; | ||||||
|  |     const isCritique = this.nbBlessuresCritiques() > 0; | ||||||
|  |     const isGrave = this.nbBlessuresGraves(); | ||||||
|  |     const isEchecTotal = jetDeVie.total == 20; | ||||||
|  |     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||||
|  |     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||||
|  |     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||||
|  |  | ||||||
|  |     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||||
|  |     if (isSuccess) { | ||||||
|  |       msgText += "<br>Réussi, pas de perte de point de vie." | ||||||
|  |     } else { | ||||||
|  |       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||||
|  |       await this.santeIncDec("vie", -perte); | ||||||
|  |     } | ||||||
|  |     if (this.isDead()) { | ||||||
|  |       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||||
|  |     } | ||||||
|  |     else if (prochainJet > 0) { | ||||||
|  |       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||||
|  |     } | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       content: msgText, | ||||||
|  |       whisper: ChatUtility.getOwners(this) | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async jetEndurance(resteEndurance = undefined) { | ||||||
|  |     const jetEndurance = (await RdDDice.roll("1d20")).total; | ||||||
|  |     const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) | ||||||
|  |     if (sonne) { | ||||||
|  |       await this.setSonne(); | ||||||
|  |     } | ||||||
|  |     return { jetEndurance, sonne } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async finDeRoundBlessures() { | ||||||
|  |     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||||
|  |     if (nbGraves > 0) { | ||||||
|  |       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||||
|  |       await this.santeIncDec("endurance", -nbGraves); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setSonne(sonne = true) { | ||||||
|  |     if (!game.combat && sonne) { | ||||||
|  |       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isSonne() { | ||||||
|  |     return this.getEffect(STATUSES.StatusStunned) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEffectAllowed(effectId) { return true } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||||
|  |   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||||
|  |  | ||||||
|  |   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||||
|  |   malusEthylisme() { return 0 } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										257
									
								
								module/actor/base-actor-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,257 @@ | |||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { DialogSplitItem } from "../dialog-split-item.js"; | ||||||
|  | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
|  | import { Monnaie } from "../item-monnaie.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { RdDItem } from "../item.js"; | ||||||
|  | import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||||
|  | import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||||
|  | import { ItemAction } from "../item/item-actions.js"; | ||||||
|  |  | ||||||
|  | /* -------------------------------------------- */ | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorSheet extends ActorSheet { | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||||
|  |       classes: ["rdd", "sheet", "actor"], | ||||||
|  |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||||
|  |       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||||
|  |       vueDetaillee: false | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async getData() { | ||||||
|  |     Monnaie.validerMonnaies(this.actor) | ||||||
|  |  | ||||||
|  |     this.actor.computeEtatGeneral(); | ||||||
|  |     let formData = { | ||||||
|  |       title: this.title, | ||||||
|  |       id: this.actor.id, | ||||||
|  |       type: this.actor.type, | ||||||
|  |       img: this.actor.img, | ||||||
|  |       name: this.actor.name, | ||||||
|  |       system: this.actor.system, | ||||||
|  |       description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor), | ||||||
|  |       notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor), | ||||||
|  |       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||||
|  |       effects: this.actor.effects | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||||
|  |     formData.calc = { | ||||||
|  |       fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), | ||||||
|  |       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||||
|  |       encTotal: await this.actor.computeEncTotal(), | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||||
|  |     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||||
|  |     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||||
|  |     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||||
|  |       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||||
|  |  | ||||||
|  |     return formData; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _appliquerRechercheObjets(conteneurs, inventaires) { | ||||||
|  |     if (this.options.recherche?.text) { | ||||||
|  |       const recherche = this.options.recherche; | ||||||
|  |       const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id); | ||||||
|  |       let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id) | ||||||
|  |       do { | ||||||
|  |         allVisible.push(...addVisible) | ||||||
|  |         const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id) | ||||||
|  |         addVisible = parentsIds.filter(id => !allVisible.includes(id)) | ||||||
|  |       } | ||||||
|  |       while (addVisible.length > 0) | ||||||
|  |       inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||||
|  |       conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       inventaires.forEach(it => it.system.isHidden = false) | ||||||
|  |       conteneurs.forEach(it => it.system.isHidden = false) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */  /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |     this.html = html; | ||||||
|  |  | ||||||
|  |     this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options)) | ||||||
|  |     this.html.find('.item-edit').click(async event => await this.itemActionEdit(event)) | ||||||
|  |     this.html.find('.conteneur-name a').click(async event => { | ||||||
|  |       RdDUtility.toggleAfficheContenu(this.getItemId(event)) | ||||||
|  |       this.render(true) | ||||||
|  |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat()); | ||||||
|  |  | ||||||
|  |     this.html.find('.recherche') | ||||||
|  |       .each((index, field) => { | ||||||
|  |         this._rechercheSelectArea(field); | ||||||
|  |       }) | ||||||
|  |       .keyup(async event => this._rechercherKeyup(event)) | ||||||
|  |       .change(async event => this._rechercherKeyup(event)) | ||||||
|  |  | ||||||
|  |     this.html.find('.recherche').prop("disabled", false) | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event))) | ||||||
|  |     this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor)); | ||||||
|  |     this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||||
|  |     this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||||
|  |  | ||||||
|  |     this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate()) | ||||||
|  |     this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs()) | ||||||
|  |  | ||||||
|  |     this.html.find('.vue-detaillee').click(async event => { | ||||||
|  |       this.options.vueDetaillee = !this.options.vueDetaillee | ||||||
|  |       this.render(true) | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   itemActionEdit(event) { | ||||||
|  |     const item = this.getItem(event); | ||||||
|  |     return item?.sheet.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _rechercherKeyup(event) { | ||||||
|  |     const currentTarget = event.currentTarget; | ||||||
|  |     const nouvelleRecherche = this._optionRecherche(currentTarget); | ||||||
|  |     if (this.options.recherche?.text != nouvelleRecherche?.text) { | ||||||
|  |       this.options.recherche = nouvelleRecherche; | ||||||
|  |       if (this.timerRecherche) { | ||||||
|  |         clearTimeout(this.timerRecherche); | ||||||
|  |       } | ||||||
|  |       this.timerRecherche = setTimeout(() => { | ||||||
|  |         this.timerRecherche = undefined; | ||||||
|  |         this.render(true); | ||||||
|  |       }, 500); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _rechercheSelectArea(field) { | ||||||
|  |     if (this.options.recherche) { | ||||||
|  |       field.focus(); | ||||||
|  |       field.setSelectionRange(this.options.recherche.start, this.options.recherche.end); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getItemId(event) { | ||||||
|  |     return RdDSheetUtility.getItemId(event); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getItem(event) { | ||||||
|  |     return RdDSheetUtility.getItem(event, this.actor); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _optionRecherche(target) { | ||||||
|  |     if (!target.value?.length) { | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     return { | ||||||
|  |       text: target.value, | ||||||
|  |       start: target.selectionStart, | ||||||
|  |       end: target.selectionEnd, | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   _getHeaderButtons() { | ||||||
|  |     let buttons = super._getHeaderButtons(); | ||||||
|  |     buttons.unshift({ | ||||||
|  |       class: "montrer", | ||||||
|  |       icon: "fas fa-comment", | ||||||
|  |       onclick: ev => this.actor.postActorToChat() | ||||||
|  |     }); | ||||||
|  |     return buttons | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async _onDropItem(event, dragData) { | ||||||
|  |     const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id') | ||||||
|  |     const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur) | ||||||
|  |     if (dropParams) { | ||||||
|  |       const callSuper = await this.actor.processDropItem(dropParams) | ||||||
|  |       if (callSuper) { | ||||||
|  |         await super._onDropItem(event, dragData) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async selectObjetTypeToCreate() { | ||||||
|  |     let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||||
|  |     let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||||
|  |     for (let typeName of types) { | ||||||
|  |       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||||
|  |     } | ||||||
|  |     content += '</select>'; | ||||||
|  |     let d = new Dialog({ | ||||||
|  |       title: "Créer un équipement", | ||||||
|  |       content: content, | ||||||
|  |       buttons: { | ||||||
|  |         create: { | ||||||
|  |           icon: '<i class="fas fa-check"></i>', | ||||||
|  |           label: "Créer l'objet", | ||||||
|  |           callback: () => this.actor.createItem($(".item-type").val()) | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }); | ||||||
|  |     d.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getTypesInventaire() { | ||||||
|  |     return RdDItem.getItemTypesInventaire(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   setPosition(options = {}) { | ||||||
|  |     const position = super.setPosition(options); | ||||||
|  |     const sheetHeader = this.element.find(".sheet-header"); | ||||||
|  |     const sheetTabs = this.element.find(".sheet-tabs"); | ||||||
|  |     const sheetBody = this.element.find(".sheet-body"); | ||||||
|  |     let bodyHeight = position.height - sheetHeader[0].clientHeight; | ||||||
|  |     if (sheetTabs.length > 0) { | ||||||
|  |       bodyHeight -= sheetTabs[0].clientHeight; | ||||||
|  |     } | ||||||
|  |     sheetBody.css("height", bodyHeight); | ||||||
|  |     return position; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   _updateObject(event, formData) { | ||||||
|  |     // Update the Actor | ||||||
|  |     return this.actor.update(formData); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async splitItem(item) { | ||||||
|  |     const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); | ||||||
|  |     dialog.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async _onSplitItem(item, split) { | ||||||
|  |     if (split >= 1 && split < item.system.quantite) { | ||||||
|  |       await item.diminuerQuantite(split); | ||||||
|  |       const splitItem = foundry.utils.duplicate(item); | ||||||
|  |       splitItem.system.quantite = split; | ||||||
|  |       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   vendre(item) { | ||||||
|  |     item?.proposerVente(this.actor.getQuantiteDisponible(item)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										768
									
								
								module/actor/base-actor.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,768 @@ | |||||||
|  | import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { Monnaie } from "../item-monnaie.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDAudio } from "../rdd-audio.js"; | ||||||
|  | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
|  |  | ||||||
|  | export class RdDBaseActor extends Actor { | ||||||
|  |  | ||||||
|  |   static _findCaracNode(carac, name) { | ||||||
|  |     return Object.entries(carac) | ||||||
|  |       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||||
|  |       .map(it => it[0]) | ||||||
|  |       .find(it => it) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $findCaracByName(carac, name) { | ||||||
|  |     const caracList = Object.entries(carac); | ||||||
|  |     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } }); | ||||||
|  |     if (!entry || entry.length == 0) { | ||||||
|  |       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||||
|  |     } | ||||||
|  |     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||||
|  |   } | ||||||
|  |   static getDefaultValue(actorType, path) { | ||||||
|  |     if (path.includes('.')) { | ||||||
|  |       path = path.split('.') | ||||||
|  |     } | ||||||
|  |     let obj = game.model.Actor[actorType] | ||||||
|  |     for (let p of path) { | ||||||
|  |       obj = obj ? obj[p] : undefined | ||||||
|  |     } | ||||||
|  |     return obj | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDefaultImg(itemType) { | ||||||
|  |     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static init() { | ||||||
|  |     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||||
|  |     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||||
|  |     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||||
|  |     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static onSocketMessage(sockmsg) { | ||||||
|  |     switch (sockmsg.msg) { | ||||||
|  |       case "msg_remote_actor_call": | ||||||
|  |         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static remoteActorCall(callData) { | ||||||
|  |     if (game.user.isGM) { | ||||||
|  |       RdDBaseActor.onRemoteActorCall(callData, game.user.id) | ||||||
|  |       return false | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|  |         msg: "msg_remote_actor_call", | ||||||
|  |         data: callData, | ||||||
|  |         userId: Misc.firstConnectedGMId() | ||||||
|  |       }) | ||||||
|  |       return true | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static onRemoteActorCall(callData, userId) { | ||||||
|  |     const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||||
|  |     if (userId == game.user.id) { | ||||||
|  |       // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||||
|  |       const args = callData.args; | ||||||
|  |       console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||||
|  |       actor[callData.method](...args); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getRealActor(actorId, tokenId) { | ||||||
|  |     if (tokenId) { | ||||||
|  |       let token = canvas.tokens.get(tokenId) | ||||||
|  |       if (token) { | ||||||
|  |         return token.actor | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return game.actors.get(actorId) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getAlias() { | ||||||
|  |     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||||
|  |       return this.token.name | ||||||
|  |     } | ||||||
|  |     return this.name | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isPersonnageJoueur() { return false } | ||||||
|  |  | ||||||
|  |   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||||
|  |  | ||||||
|  |   /** | ||||||
|  |    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||||
|  |    * compétences et monnaies. | ||||||
|  |    * | ||||||
|  |    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||||
|  |    * @param {Object} options   optionspour customiser la création | ||||||
|  |    */ | ||||||
|  |   static async create(actorData, options) { | ||||||
|  |     // import depuis un compendium | ||||||
|  |     if (actorData instanceof Array) { | ||||||
|  |       return super.create(actorData, options); | ||||||
|  |     } | ||||||
|  |     // Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items | ||||||
|  |     if (actorData.items) { | ||||||
|  |       return await super.create(actorData, options); | ||||||
|  |     } | ||||||
|  |     actorData.items = []; | ||||||
|  |     if (actorData.type == "personnage") { | ||||||
|  |       const competences = await SystemCompendiums.getCompetences(actorData.type); | ||||||
|  |       actorData.items = actorData.items.concat(competences.map(i => i.toObject())) | ||||||
|  |         .concat(Monnaie.monnaiesStandard()); | ||||||
|  |     } | ||||||
|  |     else if (actorData.type == "commerce") { | ||||||
|  |       actorData.items = actorData.items.concat(Monnaie.monnaiesStandard()); | ||||||
|  |     } | ||||||
|  |     return super.create(actorData, options); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(docData, context = {}) { | ||||||
|  |     if (!context.rdd?.ready) { | ||||||
|  |       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||||
|  |       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||||
|  |       if (ActorConstructor) { | ||||||
|  |         if (!docData.img) { | ||||||
|  |           docData.img = ActorConstructor.defaultIcon; | ||||||
|  |         } | ||||||
|  |         return new ActorConstructor(docData, context); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     context.rdd = undefined | ||||||
|  |     super(docData, context); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   findCaracByName(name) { | ||||||
|  |     name = Grammar.toLowerCaseNoAccent(name) | ||||||
|  |     switch (name) { | ||||||
|  |       case 'reve-actuel': case 'reve actuel': | ||||||
|  |         return this.system.carac.reve | ||||||
|  |       case 'chance-actuelle': case 'chance actuelle': | ||||||
|  |         return this.system.carac.chance | ||||||
|  |       case 'vie': | ||||||
|  |         return this.system.sante.vie | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const carac = this.system.carac; | ||||||
|  |     return RdDBaseActor.$findCaracByName(carac, name); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   mapCarac(caracCode) { return caracCode } | ||||||
|  |  | ||||||
|  |   getCaracByName(name) { | ||||||
|  |     name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) | ||||||
|  |     switch (name) { | ||||||
|  |       case 'reve-actuel': case 'reve actuel': | ||||||
|  |         return this.getCaracReveActuel(); | ||||||
|  |       case 'chance-actuelle': case 'chance-actuelle': | ||||||
|  |         return this.getCaracChanceActuelle(); | ||||||
|  |     } | ||||||
|  |     return this.findCaracByName(name); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async _preCreate(data, options, user) { | ||||||
|  |     await super._preCreate(data, options, user); | ||||||
|  |  | ||||||
|  |     // Configure prototype token settings | ||||||
|  |     if (this.type === "personnage") { | ||||||
|  |       this.updateSource({ | ||||||
|  |         sight: { enabled: true }, | ||||||
|  |         actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true, | ||||||
|  |         disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||||
|  |       }) | ||||||
|  |     } else { | ||||||
|  |       const prototypeToken = { | ||||||
|  |         sight: { enabled: true }, | ||||||
|  |         disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL | ||||||
|  |       } | ||||||
|  |       this.updateSource({ prototypeToken }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   prepareData() { | ||||||
|  |     super.prepareData() | ||||||
|  |     this.prepareActorData() | ||||||
|  |     this.cleanupConteneurs() | ||||||
|  |     this.computeEtatGeneral() | ||||||
|  |     this.computeEncTotal() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   prepareActorData() { } | ||||||
|  |  | ||||||
|  |   async computeEtatGeneral() { } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   findPlayer() { | ||||||
|  |     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||||
|  |   isCreature() { return false } | ||||||
|  |   isEntite(typeentite = []) { return false } | ||||||
|  |   isVehicule() { return false } | ||||||
|  |   isPersonnage() { return false } | ||||||
|  |   getItem(id, type = undefined) { | ||||||
|  |     const item = this.items.get(id); | ||||||
|  |     if (type == undefined || (item?.type == type)) { | ||||||
|  |       return item; | ||||||
|  |     } | ||||||
|  |     return undefined; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   listeSuivants(filter = suivant => true) { return [] } | ||||||
|  |   listeSuivants(filter = suivant => true) { return [] } | ||||||
|  |   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||||
|  |   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||||
|  |   findItemLike(idOrName, type) { | ||||||
|  |     return this.getItem(idOrName, type) | ||||||
|  |       ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||||
|  |   getEncombrementMax() { return 0 } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async updateCarac(caracName, to) { | ||||||
|  |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async onPreUpdateItem(item, change, options, id) { } | ||||||
|  |   async onCreateItem(item, options, id) { } | ||||||
|  |   async onUpdateActor(update, options, actorId) { } | ||||||
|  |   async onDeleteItem(item, options, id) { | ||||||
|  |     if (item.isInventaire()) { | ||||||
|  |       this._removeItemFromConteneur(item) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _removeItemFromConteneur(item) { | ||||||
|  |     this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) | ||||||
|  |       .forEach(conteneur => { | ||||||
|  |         const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id); | ||||||
|  |         conteneur.update({ 'system.contenu': nouveauContenu }); | ||||||
|  |       }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||||
|  |     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) | ||||||
|  |       .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async creerObjetParMJ(object) { | ||||||
|  |     if (this.isOwner) { | ||||||
|  |       await this.createEmbeddedDocuments('Item', [object]) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     RdDBaseActor.remoteActorCall({ | ||||||
|  |       tokenId: this.token?.id, | ||||||
|  |       actorId: this.id, | ||||||
|  |       method: 'creerObjetParMJ', args: [object] | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async cleanupConteneurs() { | ||||||
|  |     if (Misc.isOwnerPlayer(this)) { | ||||||
|  |       let updates = this.itemTypes['conteneur'] | ||||||
|  |         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||||
|  |         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||||
|  |       if (updates.length > 0) { | ||||||
|  |         await this.updateEmbeddedDocuments("Item", updates) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getFortune() { | ||||||
|  |     return Monnaie.getFortune(this.itemTypes['monnaie']); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async itemQuantiteIncDec(id, value) { | ||||||
|  |     let item = this.getItem(id); | ||||||
|  |     if (item && item.isInventaire()) { | ||||||
|  |       const quantite = Math.max(0, item.system.quantite + value); | ||||||
|  |       await item.update({ 'system.quantite': quantite }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   computePrixTotalEquipement() { | ||||||
|  |     return this.items.filter(it => it.isInventaire()) | ||||||
|  |       .filter(it => !it.isMonnaie()) | ||||||
|  |       .map(it => it.valeurTotale()) | ||||||
|  |       .reduce(Misc.sum(), 0); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async payerSols(depense) { | ||||||
|  |     depense = Number(depense); | ||||||
|  |     if (depense == 0) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     let fortune = this.getFortune(); | ||||||
|  |     console.log("payer", game.user.character, depense, fortune); | ||||||
|  |     // TODO: passer en handlebars | ||||||
|  |     let msg = ""; | ||||||
|  |     if (fortune >= depense) { | ||||||
|  |       await Monnaie.optimiserFortune(this, fortune - depense); | ||||||
|  |       msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`; | ||||||
|  |       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||||
|  |     } else { | ||||||
|  |       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       whisper: ChatUtility.getOwners(this), | ||||||
|  |       content: msg | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async depenserSols(sols) { | ||||||
|  |     let reste = this.getFortune() - Number(sols); | ||||||
|  |     if (reste >= 0) { | ||||||
|  |       await Monnaie.optimiserFortune(this, reste); | ||||||
|  |     } | ||||||
|  |     return reste; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async ajouterSols(sols, fromActorId = undefined) { | ||||||
|  |     sols = Number(sols); | ||||||
|  |     if (sols == 0) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     if (sols < 0) { | ||||||
|  |       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     if (fromActorId && !this.isOwner) { | ||||||
|  |       RdDBaseActor.remoteActorCall({ | ||||||
|  |         userId: Misc.connectedGMOrUser(), | ||||||
|  |         tokenId: this.token?.id, | ||||||
|  |         actorId: this.id, | ||||||
|  |         method: 'ajouterSols', args: [sols, fromActorId] | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       const fromActor = game.actors.get(fromActorId) | ||||||
|  |       await Monnaie.optimiserFortune(this, sols + this.getFortune()); | ||||||
|  |  | ||||||
|  |       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         whisper: ChatUtility.getOwners(this), | ||||||
|  |         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|  |   getQuantiteDisponible(item) { | ||||||
|  |     return item?.isService() ? undefined : item?.getQuantite(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async achatVente(achat) { | ||||||
|  |     if (achat.vendeurId == achat.acheteurId) { | ||||||
|  |       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     if (!Misc.isFirstConnectedGM()) { | ||||||
|  |       RdDBaseActor.remoteActorCall({ | ||||||
|  |         actorId: achat.vendeurId ?? achat.acheteurId, | ||||||
|  |         method: 'achatVente', args: [achat] | ||||||
|  |       }); | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const cout = Number(achat.prixTotal ?? 0); | ||||||
|  |     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||||
|  |     const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined; | ||||||
|  |     const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot); | ||||||
|  |     const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id); | ||||||
|  |     if (!itemVendu) { | ||||||
|  |       ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) { | ||||||
|  |       ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`); | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (acheteur && !acheteur.verifierFortune(cout)) { | ||||||
|  |       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     await vendeur?.vendre(itemVendu, quantite, cout); | ||||||
|  |     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||||
|  |  | ||||||
|  |     if (cout > 0) { | ||||||
|  |       RdDAudio.PlayContextAudio("argent"); | ||||||
|  |     } | ||||||
|  |     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||||
|  |     chatAchatItem.quantiteTotal = quantite; | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       user: achat.userId, | ||||||
|  |       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||||
|  |       whisper: ChatUtility.getOwners(this), | ||||||
|  |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     if (!achat.vente.quantiteIllimite) { | ||||||
|  |       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||||
|  |         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||||
|  |       } | ||||||
|  |       else if (achat.chatMessageIdVente) { | ||||||
|  |         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async vendre(item, quantite, cout) { | ||||||
|  |     await this.ajouterSols(cout); | ||||||
|  |     await this.decrementerQuantiteItem(item, quantite); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async acheter(item, quantite, cout, achat) { | ||||||
|  |     await this.depenserSols(cout) | ||||||
|  |     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||||
|  |     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||||
|  |       achat.choix.doses = achat.choix.nombreLots; | ||||||
|  |       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   verifierFortune(cout) { | ||||||
|  |     return this.getFortune() >= cout; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   verifierQuantite(item, quantiteDemande) { | ||||||
|  |     const disponible = this.getQuantiteDisponible(item); | ||||||
|  |     return disponible == undefined || disponible >= quantiteDemande; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async consommerNourritureboisson(itemId, choix, userId) { } | ||||||
|  |  | ||||||
|  |   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||||
|  |     if (item.isService()) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     const itemId = item.id; | ||||||
|  |     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||||
|  |     if (resteQuantite <= 0) { | ||||||
|  |       if (options.supprimerSiZero) { | ||||||
|  |         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||||
|  |       } | ||||||
|  |       else { | ||||||
|  |         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||||
|  |       } | ||||||
|  |       if (resteQuantite < 0) { | ||||||
|  |         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     else if (resteQuantite > 0) { | ||||||
|  |       const realItem = this.getItem(item.id) | ||||||
|  |       realItem.update({ 'system.quantite': resteQuantite }); | ||||||
|  |       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async creerQuantiteItem(item, quantite) { | ||||||
|  |     if (this.canReceive(item)) { | ||||||
|  |       const isItemEmpilable = "quantite" in item.system; | ||||||
|  |       const baseItem = { | ||||||
|  |         type: item.type, | ||||||
|  |         img: item.img, | ||||||
|  |         name: item.name, | ||||||
|  |         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||||
|  |       }; | ||||||
|  |       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||||
|  |       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||||
|  |       return items.length > 0 ? items[0].id : undefined; | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async computeEncTotal() { | ||||||
|  |     if (!this.pack) { | ||||||
|  |       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||||
|  |       return this.encTotal; | ||||||
|  |     } | ||||||
|  |     return 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getEncTotal() { | ||||||
|  |     return Math.floor(this.encTotal ?? 0); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async createItem(type, name = undefined) { | ||||||
|  |     if (!name) { | ||||||
|  |       name = 'Nouveau ' + Misc.typeName('Item', type); | ||||||
|  |     } | ||||||
|  |     await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return false; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async processDropItem(params) { | ||||||
|  |     const targetActorId = this.id | ||||||
|  |     const sourceActorId = params.sourceActorId | ||||||
|  |     const sourceTokenId = params.sourceTokenId | ||||||
|  |     const itemId = params.itemId | ||||||
|  |     const destId = params.destId | ||||||
|  |     const srcId = params.srcId | ||||||
|  |     if (sourceActorId && sourceActorId != targetActorId) { | ||||||
|  |       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||||
|  |       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||||
|  |       return false; | ||||||
|  |     } | ||||||
|  |     let result = true; | ||||||
|  |     const item = this.getItem(itemId); | ||||||
|  |     if (item?.isInventaire('all') && sourceActorId == targetActorId) { | ||||||
|  |       // rangement | ||||||
|  |       if (srcId != destId && itemId != destId) { // déplacement de l'objet | ||||||
|  |         const src = this.getItem(srcId); | ||||||
|  |         const dest = this.getItem(destId); | ||||||
|  |         const cible = this.getContenantOrParent(dest); | ||||||
|  |         const [empilable, message] = item.isInventaireEmpilable(dest); | ||||||
|  |         if (empilable) { | ||||||
|  |           await dest.empiler(item) | ||||||
|  |           result = false; | ||||||
|  |         } | ||||||
|  |         // changer de conteneur | ||||||
|  |         else if (!cible || this.conteneurPeutContenir(cible, item)) { | ||||||
|  |           await this.enleverDeConteneur(item, src, params.onEnleverConteneur); | ||||||
|  |           await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur); | ||||||
|  |           if (message && !dest.isConteneur()) { | ||||||
|  |             ui.notifications.info(cible | ||||||
|  |               ? `${message}<br>${item.name} a été déplacé dans: ${cible.name}` | ||||||
|  |               : `${message}<br>${item.name} a été sorti du conteneur`); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     await this.computeEncTotal(); | ||||||
|  |     return result; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getContenantOrParent(dest) { | ||||||
|  |     if (!dest || dest.isConteneur()) { | ||||||
|  |       return dest; | ||||||
|  |     } | ||||||
|  |     return this.getContenant(dest); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getContenant(item) { | ||||||
|  |     return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   conteneurPeutContenir(dest, moved) { | ||||||
|  |     if (!dest) { | ||||||
|  |       return true; | ||||||
|  |     } | ||||||
|  |     if (!dest.isConteneur()) { | ||||||
|  |       return false; | ||||||
|  |     } | ||||||
|  |     if (moved.isConteneurContenu(dest)) { | ||||||
|  |       ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`); | ||||||
|  |       return false; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Calculer le total actuel des contenus | ||||||
|  |     const encContenu = dest.getEncContenu(); | ||||||
|  |     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||||
|  |     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||||
|  |  | ||||||
|  |     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||||
|  |     if (placeDisponible < 0) { | ||||||
|  |       ui.notifications.warn( | ||||||
|  |         `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}. | ||||||
|  |         Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`); | ||||||
|  |       return false; | ||||||
|  |     } | ||||||
|  |     return true; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||||
|  |   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||||
|  |     if (conteneur?.isConteneur()) { | ||||||
|  |       item.estContenu = true; | ||||||
|  |       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||||
|  |       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||||
|  |       onAjouterDansConteneur(item.id, conteneur.id) | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       item.estContenu = false; | ||||||
|  |       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */ | ||||||
|  |   async nettoyerConteneurs() { | ||||||
|  |     RdDConfirm.confirmer({ | ||||||
|  |       settingConfirmer: "confirmation-vider", | ||||||
|  |       content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`, | ||||||
|  |       title: 'Vider les conteneurs', | ||||||
|  |       buttonLabel: 'Vider', | ||||||
|  |       onAction: async () => { | ||||||
|  |         const corrections = []; | ||||||
|  |         for (let item of this.items) { | ||||||
|  |           if (item.estContenu) { | ||||||
|  |             item.estContenu = undefined; | ||||||
|  |           } | ||||||
|  |           if (item.system.contenu != undefined) { | ||||||
|  |             if (item.type == 'conteneur') { | ||||||
|  |               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||||
|  |             } | ||||||
|  |             else { | ||||||
|  |               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||||
|  |             } | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if (corrections.length > 0) { | ||||||
|  |           await this.updateEmbeddedDocuments('Item', corrections); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   buildSubConteneurObjetList(conteneurId, deleteList) { | ||||||
|  |     let conteneur = this.getItem(conteneurId); | ||||||
|  |     if (conteneur?.type == 'conteneur') { // Si c'est un conteneur | ||||||
|  |       for (let subId of conteneur.system.contenu) { | ||||||
|  |         let subObj = this.getItem(subId); | ||||||
|  |         if (subObj) { | ||||||
|  |           if (subObj.type == 'conteneur') { | ||||||
|  |             this.buildSubConteneurObjetList(subId, deleteList); | ||||||
|  |           } | ||||||
|  |           deleteList.push({ id: subId, conteneurId: conteneurId }); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async deleteAllConteneur(itemId, options) { | ||||||
|  |     let list = []; | ||||||
|  |     list.push({ id: itemId, conteneurId: undefined }); // Init list | ||||||
|  |     this.buildSubConteneurObjetList(itemId, list); | ||||||
|  |     await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** | ||||||
|  |    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||||
|  |    */ | ||||||
|  |   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||||
|  |     if (conteneur) { | ||||||
|  |       if (conteneur.isConteneur()) { | ||||||
|  |         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||||
|  |         await conteneur.update({ 'system.contenu': contenu }); | ||||||
|  |         onEnleverDeConteneur(); | ||||||
|  |       } | ||||||
|  |       else { | ||||||
|  |         await conteneur.update({ 'system.-=contenu': undefined }) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     item.estContenu = false; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||||
|  |     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||||
|  |     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||||
|  |     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||||
|  |  | ||||||
|  |     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||||
|  |       .map(it => foundry.utils.duplicate(it)) | ||||||
|  |       .map(it => { it.system.contenu = []; return it; }); | ||||||
|  |     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||||
|  |  | ||||||
|  |     let itemMap = this._buildMapOldNewId(itemsList, newItems); | ||||||
|  |  | ||||||
|  |     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||||
|  |       // gestion conteneur/contenu | ||||||
|  |       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||||
|  |         const newConteneurId = itemMap[item.conteneurId]; | ||||||
|  |         const newConteneur = this.getItem(newConteneurId); | ||||||
|  |         const newItemId = itemMap[item.id]; // Get newItem | ||||||
|  |  | ||||||
|  |         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||||
|  |         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||||
|  |         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     const deletedItemIds = itemsList.map(it => it.id) | ||||||
|  |     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _buildMapOldNewId(itemsList, newItems) { | ||||||
|  |     let itemMap = {}; | ||||||
|  |     for (let i = 0; i < itemsList.length; i++) { | ||||||
|  |       itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau | ||||||
|  |     } | ||||||
|  |     return itemMap; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async postActorToChat(modeOverride) { | ||||||
|  |     let chatData = { | ||||||
|  |       doctype: 'Actor', | ||||||
|  |       id: this.id, | ||||||
|  |       type: this.type, | ||||||
|  |       img: this.img, | ||||||
|  |       pack: this.pack, | ||||||
|  |       name: this.getAlias(), | ||||||
|  |       system: { description: this.system.description } | ||||||
|  |     } | ||||||
|  |     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) | ||||||
|  |       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   actionImpossible(action) { | ||||||
|  |     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||||
|  |   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||||
|  |   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||||
|  |  | ||||||
|  |   async resetItemUse() { } | ||||||
|  |   async incDecItemUse(itemId, inc = 1) { } | ||||||
|  |   getItemUse(itemId) { return 0; } | ||||||
|  |  | ||||||
|  |   async finDeRound(options = { terminer: false }) { } | ||||||
|  |   isActorCombat() { return false } | ||||||
|  |   getCaracInit(competence) { return 0 } | ||||||
|  |  | ||||||
|  |   listActionsCombat() { return [] } | ||||||
|  |   listActionsPossessions() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.possession] | ||||||
|  |       .map(p => { | ||||||
|  |         return { | ||||||
|  |           name: p.name, | ||||||
|  |           action: 'possession', | ||||||
|  |           system: { | ||||||
|  |             competence: p.name, | ||||||
|  |             possessionid: p.system.possessionid, | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										91
									
								
								module/actor/commerce-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,91 @@ | |||||||
|  | import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||||
|  | import { RdDItem } from "../item.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs", | ||||||
|  |       width: 600, height: 720, | ||||||
|  |       tabs: [] | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |   get title() { | ||||||
|  |     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||||
|  |       return this.actor.token.name; | ||||||
|  |     } | ||||||
|  |     return super.title | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData() { | ||||||
|  |     const formData = await super.getData(); | ||||||
|  |     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||||
|  |       foundry.utils.mergeObject(formData, | ||||||
|  |         { | ||||||
|  |           title: this.actor.token.name, | ||||||
|  |           token: { | ||||||
|  |             img: this.actor.token.texture.src | ||||||
|  |           } | ||||||
|  |         }, | ||||||
|  |         { overwrite: true }); | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |     return formData; | ||||||
|  |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event))); | ||||||
|  |     this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event))); | ||||||
|  |  | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false })); | ||||||
|  |     this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1)); | ||||||
|  |     this.html.find('input.item-quantite').change(async event => { | ||||||
|  |       const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val())); | ||||||
|  |       await this.getItem(event)?.update({ "system.quantite": newQuantite }); | ||||||
|  |     }) | ||||||
|  |     this.html.find('input.item-cout').change(async event => { | ||||||
|  |       const newCout = Math.max(0, Number(this.html.find(event.currentTarget).val())); | ||||||
|  |       await this.getItem(event)?.update({ "system.cout": newCout }); | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getTypesInventaire() { | ||||||
|  |     return RdDItem.getItemTypesInventaire('all'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   async vente(item) { | ||||||
|  |     const acheteur = RdDUtility.getSelectedActor(); | ||||||
|  |     if (!acheteur) { | ||||||
|  |       ui.notifications.warn(`Pas d'acheteur sélectionné`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     const disponible = this.actor.getQuantiteDisponible(item) | ||||||
|  |     if (disponible == 0) { | ||||||
|  |       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     await DialogItemAchat.onAcheter({ | ||||||
|  |       item, | ||||||
|  |       vendeur: this.actor, | ||||||
|  |       acheteur, | ||||||
|  |       quantiteIllimite: disponible == undefined, | ||||||
|  |       nbLots: disponible ?? 1, | ||||||
|  |       tailleLot: 1, | ||||||
|  |       prixLot: item.calculerPrixCommercant() | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										40
									
								
								module/actor/commerce.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,40 @@ | |||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDBaseActor } from "./base-actor.js"; | ||||||
|  |  | ||||||
|  | export class RdDCommerce extends RdDBaseActor { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return item.isInventaire('all'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getQuantiteDisponible(item) { | ||||||
|  |     return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   verifierFortune(cout) { | ||||||
|  |     return this.system.illimite || super.verifierFortune(cout); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async depenserSols(cout) { | ||||||
|  |     if (this.system.illimite) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     await super.depenserSols(cout) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async decrementerQuantiteItem(item, quantite) { | ||||||
|  |     if (this.system.illimite) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   calculerPrix(item) { | ||||||
|  |     const pourcentage = this.system.pourcentage ?? 100; | ||||||
|  |     return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2); | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										40
									
								
								module/actor/creature-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,40 @@ | |||||||
|  | import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||||
|  | import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs", | ||||||
|  |       width: 640, height: 720 | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     // On competence change | ||||||
|  |     this.html.find('.creature-carac').change(async event => { | ||||||
|  |       let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |       await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||||
|  |     }); | ||||||
|  |     this.html.find('.creature-niveau').change(async event => { | ||||||
|  |       let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |       await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||||
|  |     }); | ||||||
|  |     this.html.find('.creature-dommages').change(async event => { | ||||||
|  |       let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |       await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										49
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,49 @@ | |||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { LIST_CARAC_AUTRES } from "../rdd-carac.js"; | ||||||
|  | import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||||
|  |  | ||||||
|  | export class RdDCreature extends RdDBaseActorSang { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) } | ||||||
|  |   isCreature() { return true } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async remiseANeuf() { | ||||||
|  |     await this.removeEffects(e => true); | ||||||
|  |     await this.supprimerBlessures(it => true); | ||||||
|  |     await this.update({ | ||||||
|  |       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||||
|  |       'system.sante.vie.value': this.system.sante.vie.max, | ||||||
|  |       'system.sante.fatigue.value': 0 | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async finDeRoundBlessures() { | ||||||
|  |     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||||
|  |     if (nbGraves > 0) { | ||||||
|  |       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||||
|  |       await this.santeIncDec("endurance", -nbGraves); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   mapCarac(caracCode) { | ||||||
|  |     switch (caracCode) { | ||||||
|  |       case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception': | ||||||
|  |         return 'perception' | ||||||
|  |       case 'agilite': | ||||||
|  |         return 'force' | ||||||
|  |       case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte': | ||||||
|  |         return caracCode | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										80
									
								
								module/actor/entite-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,80 @@ | |||||||
|  | import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||||
|  | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { DialogSelect } from "../dialog-select.js"; | ||||||
|  |  | ||||||
|  | export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs", | ||||||
|  |       width: 640, height: 720, | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData() { | ||||||
|  |     let formData = await super.getData(); | ||||||
|  |     formData.niveau = this.actor.getNiveau() | ||||||
|  |     delete formData.system.carac.niveau | ||||||
|  |     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||||
|  |       .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) | ||||||
|  |     return formData | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     // On competence change | ||||||
|  |     this.html.find('.creature-carac').change(async event => { | ||||||
|  |       let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |       await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||||
|  |     }); | ||||||
|  |     this.html.find('.creature-dommages').change(async event => { | ||||||
|  |       let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |       await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||||
|  |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.resonance-add').click(async event => | ||||||
|  |       await DialogSelect.select({ | ||||||
|  |         label: "Choisir un acteur à accorder", | ||||||
|  |         list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink) | ||||||
|  |       }, | ||||||
|  |         it => this.resonanceAdd(it.id)) | ||||||
|  |     ) | ||||||
|  |  | ||||||
|  |     this.html.find('.resonance-delete').click(async event => { | ||||||
|  |       const li = RdDSheetUtility.getEventElement(event); | ||||||
|  |       const actorId = li.data("actor-id"); | ||||||
|  |       if (actorId) { | ||||||
|  |         const actorResonance = game.actors.get(actorId); | ||||||
|  |         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||||
|  |           this.resonanceDelete(actorId); | ||||||
|  |           RdDUtility.slideOnDelete(this, li); | ||||||
|  |         }) | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async _onDropActor(event, dragData) { | ||||||
|  |     const dropActor = fromUuidSync(dragData.uuid) | ||||||
|  |     await this.actor.setEntiteReveAccordee(dropActor) | ||||||
|  |     super._onDropActor(event, dragData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async resonanceAdd(actorId) { | ||||||
|  |     let newResonances = [...this.actor.system.sante.resonnance.actors, actorId] | ||||||
|  |     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async resonanceDelete(actorId) { | ||||||
|  |     console.log('Delete : ', actorId); | ||||||
|  |     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||||
|  |     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										130
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,130 @@ | |||||||
|  | import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||||
|  | import { ITEM_TYPES } from "../constants.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDCarac } from "../rdd-carac.js"; | ||||||
|  | import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||||
|  | import { STATUSES } from "../settings/status-effects.js"; | ||||||
|  | import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||||
|  |  | ||||||
|  | export class RdDEntite extends RdDBaseActorReve { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp"; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return item.type == ITEM_TYPES.competencecreature | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEntite(typeentite = []) { | ||||||
|  |     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||||
|  |  | ||||||
|  |   getReveActuel() { | ||||||
|  |     return Misc.toInt(this.system.carac.reve?.value) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCarac() { | ||||||
|  |     const carac = super.getCarac() | ||||||
|  |     delete carac.niveau | ||||||
|  |     return carac | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getNiveau() { | ||||||
|  |     const reve = this.getReve() | ||||||
|  |     return RdDCarac.getCaracDerivee(reve).niveau | ||||||
|  |   } | ||||||
|  |   getForce() { return this.getReve() } | ||||||
|  |   getAgilite() { return this.getReve() } | ||||||
|  |   getChance() { return this.getReve() } | ||||||
|  |   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) } | ||||||
|  |  | ||||||
|  |   getDraconicOuPossession() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|  |       .filter(it => it.system.categorie == 'possession') | ||||||
|  |       .sort(Misc.descending(it => it.system.niveau)) | ||||||
|  |       .find(it => true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async remiseANeuf() { | ||||||
|  |     await this.removeEffects(e => true); | ||||||
|  |     if (!this.isNonIncarnee()) { | ||||||
|  |       await this.update({ | ||||||
|  |         'system.sante.endurance.value': this.system.sante.endurance.max | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isDead() { | ||||||
|  |     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async santeIncDec(name, inc, isCritique = false) { | ||||||
|  |     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||||
|  |       const oldValue = this.system.sante.endurance.value; | ||||||
|  |       const endurance = Math.max(0, | ||||||
|  |         Math.min(oldValue + inc, | ||||||
|  |           this.system.sante.endurance.max)); | ||||||
|  |       await this.update({ "system.sante.endurance.value": endurance }) | ||||||
|  |       await this.setEffect(STATUSES.StatusComma, endurance <= 0); | ||||||
|  |       return { | ||||||
|  |         perte: oldValue - endurance, | ||||||
|  |         newValue: endurance | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return {} | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async encaisser() { | ||||||
|  |     if (this.isNonIncarnee()) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     await RdDEncaisser.encaisser(this) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEffectAllowed(effectId) { | ||||||
|  |     return [STATUSES.StatusComma].includes(effectId); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|  |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||||
|  |     foundry.utils.mergeObject(encaissement, { | ||||||
|  |       resteEndurance: perteEndurance.newValue, | ||||||
|  |       endurance: perteEndurance.perte | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEntiteAccordee(attacker) { | ||||||
|  |     if (this.isEntite([ENTITE_INCARNE])) { | ||||||
|  |       let resonnance = this.system.sante.resonnance | ||||||
|  |       return (resonnance.actors.find(it => it == attacker.id)) | ||||||
|  |     } | ||||||
|  |     return true | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async setEntiteReveAccordee(actor) { | ||||||
|  |     if (this.isEntite([ENTITE_INCARNE])) { | ||||||
|  |       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||||
|  |         // déjà accordé | ||||||
|  |         return | ||||||
|  |       } | ||||||
|  |       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       super.setEntiteReveAccordee(actor) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   mapCarac(caracCode) { | ||||||
|  |     switch (caracCode) { | ||||||
|  |       case 'taille': | ||||||
|  |       case 'reve': | ||||||
|  |         return caracCode | ||||||
|  |     } | ||||||
|  |     return 'reve' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										39
									
								
								module/actor/experience-log.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | |||||||
|  |  | ||||||
|  | export const XP_TOPIC = { | ||||||
|  |   XP: { code: 'xp', label: 'xp' }, | ||||||
|  |   XPSORT: { code: 'xpsort', label: 'xp sort' }, | ||||||
|  |   NIVEAU: { code: 'niveau', label: 'Niveau' }, | ||||||
|  |   XPCARAC: { code: 'xpcarac', label: 'xp carac' }, | ||||||
|  |   CARAC: { code: 'carac', label: 'Carac' }, | ||||||
|  |   STRESS: { code: 'stress', label: 'Stress' }, | ||||||
|  |   TRANSFORM: { code: 'xps', label: 'Transformé' }, | ||||||
|  | } | ||||||
|  |  | ||||||
|  | export class ExperienceLog { | ||||||
|  |  | ||||||
|  |   static async add(actor, topic, from, to, raison, manuel = false) { | ||||||
|  |     if (!actor.isPersonnageJoueur()) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (from == to) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const newXpLog = { | ||||||
|  |       mode: topic?.code ?? topic, | ||||||
|  |       raison: (manuel ? '(manuel) ' : '') + raison, | ||||||
|  |       from: from, | ||||||
|  |       to: to, | ||||||
|  |       valeur: to - from, | ||||||
|  |       daterdd: game.system.rdd.calendrier.dateCourante(), | ||||||
|  |       datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ') | ||||||
|  |     }; | ||||||
|  |     console.log('ExperienceLog.add', newXpLog) | ||||||
|  |     const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); | ||||||
|  |     await actor.update({ [`system.experiencelog`]: newExperienceLog }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static labelTopic(topic) { | ||||||
|  |     const xpt = Object.values(XP_TOPIC).find(it => it.code == topic); | ||||||
|  |     return xpt?.label ?? xpt?.code ?? topic; | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,115 @@ | |||||||
|  | import { RdDActorSheet } from "../../actor-sheet.js" | ||||||
|  | import { SYSTEM_RDD } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||||
|  | import { ExportScriptarium } from "./export-scriptarium.js"; | ||||||
|  | import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||||
|  |  | ||||||
|  | export class RdDActorExportSheet extends RdDActorSheet { | ||||||
|  |   static init() { | ||||||
|  |     loadTemplates([ | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||||
|  |     ]) | ||||||
|  |     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||||
|  |       width: 550, | ||||||
|  |       showCompNiveauBase: false, | ||||||
|  |       vueArchetype: false, | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor, options) { | ||||||
|  |     super(actor, options) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData() { | ||||||
|  |     const formData = await super.getData() | ||||||
|  |     // Add any structured, precomputed list of data | ||||||
|  |     formData.context = Mapping.prepareContext(this.actor) | ||||||
|  |     formData.export = this.getMappingValues(formData.context, this.actor) | ||||||
|  |     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||||
|  |     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||||
|  |     const legeres = this.actor.nbBlessuresLegeres() | ||||||
|  |     const graves = this.actor.nbBlessuresGraves() | ||||||
|  |     const critiques = this.actor.nbBlessuresCritiques() | ||||||
|  |     formData.etat = { | ||||||
|  |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|  |       fatigue: { | ||||||
|  |         value: this.actor.getFatigueActuelle(), | ||||||
|  |         max: this.actor.getFatigueMax(), | ||||||
|  |         malus: this.actor.malusFatigue() | ||||||
|  |       }, | ||||||
|  |       blessures: legeres + graves + critiques, | ||||||
|  |       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||||
|  |     } | ||||||
|  |     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||||
|  |     return formData | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getMappingValues(context, actor) { | ||||||
|  |     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       column: it.column, | ||||||
|  |       rollClass: it.rollClass, | ||||||
|  |       value: String(it.getter(actor, context)) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetences(categories) { | ||||||
|  |     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||||
|  |     if (competences.length == 0) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|  |     const listByCategories = Object.values(byCategories) | ||||||
|  |       .map(it => it.competencesParNiveau) | ||||||
|  |       .map(byNiveau => { | ||||||
|  |         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||||
|  |         if (niveaux.length == 0) { | ||||||
|  |           return undefined | ||||||
|  |         } | ||||||
|  |         const listCategorieByNiveau = niveaux.map(niveau => { | ||||||
|  |           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||||
|  |           return { niveau, list } | ||||||
|  |         }) | ||||||
|  |         return Misc.concat(listCategorieByNiveau) | ||||||
|  |       }).filter(it => it != undefined) | ||||||
|  |  | ||||||
|  |     return Misc.concat(listByCategories) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     this.html.find('.click-blessure-remove').click(async event => | ||||||
|  |       await this.actor.supprimerBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.click-blessure-add').click(async event => | ||||||
|  |       await this.actor.ajouterBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.button-export').click(async event => await | ||||||
|  |       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||||
|  |         `${this.actor.uuid}-${this.actor.name}` | ||||||
|  |       ) | ||||||
|  |     ) | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | |||||||
|  | import { ACTOR_TYPES } from "../../constants.js" | ||||||
|  | import { Misc } from "../../misc.js" | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||||
|  | import { Mapping } from "./mapping.js" | ||||||
|  |  | ||||||
|  | const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||||
|  |  | ||||||
|  | export class ExportScriptarium { | ||||||
|  |  | ||||||
|  |   static init() { | ||||||
|  |     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor() { | ||||||
|  |     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|  |     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   onActorDirectoryMenu(actorDirectory, menus) { | ||||||
|  |     menus.push({ | ||||||
|  |       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||||
|  |       icon: IMG_SCRIPTARIUM, | ||||||
|  |       condition: (target) => game.user.isGM && | ||||||
|  |         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||||
|  |         this.$getActors(actorDirectory, target).length > 0, | ||||||
|  |       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getTargetName(actorDirectory, target) { | ||||||
|  |     const li = target.closest(".directory-item") | ||||||
|  |     const folderId = li.data("folderId") | ||||||
|  |     const actorId = li.data("documentId") | ||||||
|  |     return actorId | ||||||
|  |       ? game.actors.get(actorId).name | ||||||
|  |       : actorDirectory.folders.find(it => it.id == folderId).name | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getActors(actorDirectory, target) { | ||||||
|  |     const li = target.closest(".directory-item") | ||||||
|  |     const folderId = li.data("folderId") | ||||||
|  |     const actorId = li.data("documentId") | ||||||
|  |     const actors = actorId | ||||||
|  |       ? [game.actors.get(actorId)] | ||||||
|  |       : folderId | ||||||
|  |         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||||
|  |         : [] | ||||||
|  |     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   exportActors(actors, targetName) { | ||||||
|  |     const eol = '\n\r' | ||||||
|  |     const header = Misc.join(this.getHeaderLine(), ';') | ||||||
|  |     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||||
|  |     const data = Misc.join([header, ...actorLines], eol) | ||||||
|  |     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||||
|  |     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getHeaderLine() { | ||||||
|  |     return Mapping.getColumns() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getActorLine(actor) { | ||||||
|  |     const values = Mapping.getValues(actor) | ||||||
|  |     return values | ||||||
|  |       .map(it => this.$escapeQuotes(it)) | ||||||
|  |       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $escapeQuotes(it) { | ||||||
|  |     it = '' + it | ||||||
|  |     if (it.includes('"') || it.includes(';')) { | ||||||
|  |       return `"${it.replaceAll('"', '\\"')}"` | ||||||
|  |     } | ||||||
|  |     return it | ||||||
|  |   } | ||||||
|  | } | ||||||