Fix: armes des créatures utilisables

This commit is contained in:
Vincent Vandemeulebrouck 2023-11-22 22:16:48 +01:00
parent f50e9cd305
commit ed7471875f
1 changed files with 5 additions and 1 deletions

View File

@ -166,7 +166,11 @@ export class RdDItemArme extends Item {
}
static isArmeUtilisable(arme) {
return arme.type == TYPES.arme && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
switch (arme.type) {
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case TYPES.competencecreature: return true
}
return false
}
static ajoutCorpsACorps(armes, actor) {