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140 Commits

Author SHA1 Message Date
0c215e7a9c Fix stun hindrances 2024-04-11 16:37:42 +02:00
1b655a9c0e MDL/ADRL fixes + MR fixes 2023-09-19 15:46:02 +02:00
bbf0f31d4c MDL/ADRL fixes + MR fixes 2023-09-19 13:52:09 +02:00
552ff9564a MDL/ADRL fixes + MR fixes 2023-09-19 12:47:55 +02:00
26f2fba457 MDL/ADRL fixes + MR fixes 2023-09-19 11:41:58 +02:00
7d6408f6b7 MDL/ADRL fixes + MR fixes 2023-09-18 18:03:00 +02:00
72ff709682 Fix TIC display for NPC owned by players 2023-09-17 22:18:38 +02:00
588c6655b3 Fix TIC display for NPC owned by players 2023-09-17 20:53:13 +02:00
9de2bc48b8 Fix TIC display for NPC owned by players 2023-09-17 20:27:16 +02:00
460fd1f0d6 Fix TIC display for NPC owned by players 2023-09-17 18:55:45 +02:00
2647983e8d Varioux fixes 2023-09-16 22:40:25 +02:00
d1fdc5a97f Varioux fixes 2023-09-16 20:31:34 +02:00
9e92b904fb Combat tracker enhancements 2023-09-16 10:19:55 +02:00
c4160b2fd5 Combat tracker enhancements 2023-09-16 10:16:59 +02:00
ff57953e75 Manage status 2023-09-15 07:33:44 +02:00
dc07b27801 Minor changes 2023-09-14 23:23:16 +02:00
2394026d0c Minor changes 2023-09-14 21:03:08 +02:00
47db569efd Add hindrance dice 2023-09-13 21:26:47 +02:00
ba98d9c264 Add hindrance dice 2023-09-13 21:25:44 +02:00
c1eb33bc21 Add new init system 2023-09-13 17:37:30 +02:00
d5f27ae9ea Manage hindrance dices 2023-09-13 08:06:08 +02:00
b81e5ec17e Switch to v11 2023-09-11 20:35:03 +02:00
6a3cb66391 Switch to v11 2023-09-11 20:34:33 +02:00
ba50c86800 Addd gitignore 2023-09-11 20:34:15 +02:00
8cc2380f0a Sync compendiums 2022-11-30 12:00:09 +01:00
efb55ff829 Sync compendiums 2022-11-30 10:06:26 +01:00
502887a820 Fix #169 Add new ability stuff 2022-11-29 21:38:43 +01:00
b5755db5ca Fix #169 Add new ability stuff 2022-11-29 21:21:03 +01:00
8b0685e35d Minor various fixes 2022-11-28 13:58:20 +01:00
9e70a12b98 Minor various fixes 2022-11-28 13:58:04 +01:00
7755d87e48 Fix #160 - Add new values... 2022-11-27 20:39:45 +01:00
fcde81b0a4 Fix #160 - Add new values... 2022-11-27 19:07:54 +01:00
f61e5b4b41 Fix #160 - Add new values... 2022-11-27 19:07:34 +01:00
cb896c9813 Fix #160 - Add new values... 2022-11-27 18:54:52 +01:00
7d46699c62 Fix #150 - Message 2022-11-27 16:17:51 +01:00
b5f196f942 #Fix 150 - Message 2022-11-27 16:14:29 +01:00
11270eb450 #Fix 149 2022-11-27 16:12:44 +01:00
60856df818 Char creation process finalized 2022-11-26 21:01:48 +01:00
45e856a30b Char creation process finalized 2022-11-26 21:00:40 +01:00
dad117fc17 Fix #31 - Global perl select 2022-11-26 16:03:11 +01:00
cc0dc9e43c Fix #30 - Global perl select 2022-11-26 12:44:22 +01:00
d484064fdd Fix #144 - New specs 2022-11-26 12:04:23 +01:00
43d4acaea4 Fix #142 - Perks alpha sorted 2022-11-26 12:03:21 +01:00
50f4339454 Fix #29 - Stat selection 2022-11-26 11:20:47 +01:00
109ce4f192 Fix #28 - Spec selection 2022-11-26 11:05:41 +01:00
9f8d9f56bd Updte new compendiums 2022-11-26 09:49:59 +01:00
69ea696d3a Updte new compendiums 2022-11-26 09:22:58 +01:00
dc2537f2e0 Updte new compendiums 2022-11-26 09:21:22 +01:00
1bf786559b Fix #126 - Fix #125 weapons and stats 2022-11-11 09:27:52 +01:00
925a91b1ad Fix #126 - Fix #125 weapons and stats 2022-11-11 08:58:00 +01:00
e9ac959a81 Fix #124 containers 2022-11-11 08:47:48 +01:00
3c893e9be5 Fix #116 2022-11-01 15:12:18 +01:00
e288344bf5 Fix #115 fix negative effect 2022-10-07 17:50:42 +02:00
aa5b13ae07 Fix #115 fix negative effect 2022-10-07 17:50:28 +02:00
b2dd8edab2 Fix #115 fix negative effect 2022-10-07 17:45:53 +02:00
8fac4dcb36 Managev9/v10 + search button 2022-10-07 16:51:44 +02:00
2c015d8f8f Managev9/v10 + search button 2022-10-07 16:51:03 +02:00
fdbfbf0350 Fix #113 weapon modules 2022-10-07 11:25:43 +02:00
37d27104fc Fix #113 weapon modules 2022-10-07 10:48:44 +02:00
0d70783e9b Fix #105 review target 2022-10-06 20:35:23 +02:00
83801b294b Fix #108 NRG value 2022-10-06 20:18:51 +02:00
7d05ef495b Fix #112 shield/armors for arc 2022-10-06 19:04:53 +02:00
329b7839da Fix #112 shield/armors for arc 2022-10-06 18:48:45 +02:00
571d015c28 Fix #109 IDR dice 2022-10-06 17:49:33 +02:00
5e3e50535c Fix #109 IDR dice 2022-10-06 17:47:56 +02:00
eb951f188f Fix #106 turret 2022-10-06 17:30:53 +02:00
de3e16a3f0 Fix #103 size warning 2022-10-06 13:17:42 +02:00
7fcb5c36b6 Fix #103 size warning 2022-10-06 12:48:58 +02:00
be83dbd055 Fix #103 size warning 2022-10-06 12:47:17 +02:00
662804c658 Fix #103 size warning 2022-10-06 12:42:10 +02:00
4311a4762d Fix #100 effect message 2022-10-06 12:38:31 +02:00
8ddc3ad776 Fix #102 agitator neutral 2022-10-06 12:25:15 +02:00
f4a8aa7927 Fix #101 current level for rolls 2022-10-06 12:22:29 +02:00
45332702dc Fix #99 effect stat for vehicle 2022-10-05 21:14:46 +02:00
d8215301b4 Fix #99 effect stat for vehicle 2022-10-05 21:14:15 +02:00
932573c9ae Fix #98 hindrance stuff 2022-10-05 14:44:35 +02:00
d6a57de134 Fix #98 hindrance stuff 2022-10-05 14:44:12 +02:00
e2d5a0ec74 Fix #96 hindrance stuff 2022-10-05 14:38:31 +02:00
a68db10676 Fix #95 message for GM 2022-10-05 10:24:42 +02:00
6e69e151c5 Fix #95 message for GM 2022-10-05 10:00:30 +02:00
c2831e4ccd Fix #90 MR management with vehicles 2022-10-05 09:58:07 +02:00
5a062cc94e Fix #89 agitators hindrance 2022-10-05 09:40:34 +02:00
ef740f4c0d Fix #94 agitators hindrance 2022-10-05 09:19:59 +02:00
076945c76f Fix #92 armors 2022-10-05 09:16:22 +02:00
a763efe873 Fix #62 armors 2022-10-05 09:13:17 +02:00
c49289b88f Better management of roles effects 2022-10-04 08:15:54 +02:00
8a8bd489f3 Fix #77 2022-10-03 17:18:10 +02:00
43724596fb Fix #77 2022-10-03 17:17:28 +02:00
e06572c221 Fix #77 2022-10-03 15:32:22 +02:00
7bcd4d9c06 Implements #77 2022-10-03 10:01:41 +02:00
aa1d5e8ecb Fix #80 2022-09-30 15:35:04 +02:00
536b42dbe0 Fix #84 2022-09-30 14:00:29 +02:00
00761d57d3 Fix #81 2022-09-30 13:44:59 +02:00
5fb0221007 Fix #83 2022-09-30 12:02:04 +02:00
19f7ebca92 Fix #82 2022-09-30 11:55:45 +02:00
afe4fc2a1b Fix #80 2022-09-30 11:54:48 +02:00
27029abc88 #Fix 78 : add role level 2022-09-29 20:04:55 +02:00
d8f8b7198c #Fix 78 : add role level 2022-09-29 20:04:27 +02:00
908cf4206a #Fix 78 : add role level 2022-09-29 14:14:48 +02:00
e531b636bc #Fix 78 : add role level 2022-09-29 14:12:16 +02:00
4065d46ffd #Fix 78 : add role level 2022-09-29 13:14:34 +02:00
1bb869e715 Release 10.0.23 2022-09-29 13:11:07 +02:00
c8cc9d6c82 Fix #75 Token drag&drop 2022-09-29 13:10:41 +02:00
cfcc9ca557 Fix #75 Token drag&drop 2022-09-29 13:07:57 +02:00
a5e17b8276 Fix #71 : Display perk text 2022-09-29 10:59:47 +02:00
428db5e441 Fix #74 : Power damage type 2022-09-28 20:23:21 +02:00
9394e0e851 Fix #73 : Power damage type 2022-09-28 20:21:04 +02:00
18a69ba993 Fix #70 : effect OK for dmr roll 2022-09-28 20:14:24 +02:00
fb69f24fce Fix #72 : effect OK for dmr roll 2022-09-28 20:04:04 +02:00
e1d6b1aaff Fix #69 : Size management 2022-09-28 16:43:28 +02:00
7977233d93 #68 : Process stat effects automatically 2022-09-28 16:27:16 +02:00
e3674f076c Fix #67 2022-09-28 14:02:05 +02:00
1e020d469f Fix #66 2022-09-28 14:01:34 +02:00
7d040af19a Prepare for release 2022-09-28 13:54:57 +02:00
0c6faeb9ca Fix #65 2022-09-28 13:54:06 +02:00
65d0b18191 Fix #53 2022-09-28 13:48:50 +02:00
01a2fd9ff8 Fix #52 2022-09-28 13:43:36 +02:00
ffaa9e4c19 Fix #61 2022-09-27 20:31:01 +02:00
85585325e3 Fix #57 2022-09-27 17:36:09 +02:00
a49de15a11 Fix #56 2022-09-27 17:18:41 +02:00
a43da3198b Fix #54 2022-09-27 17:01:05 +02:00
48f32ff5d9 Fix #53 2022-09-27 16:56:59 +02:00
919420eac4 Fix #52 2022-09-27 16:49:51 +02:00
c0c6231b4c Fix #51 2022-09-27 16:45:07 +02:00
9fac687030 Fix #49 2022-09-27 14:19:53 +02:00
0386f5e272 Fix #49 2022-09-27 14:16:11 +02:00
5346debdbb Fix #43 2022-09-27 13:40:57 +02:00
f4fc6279b0 Fix #44 2022-09-27 13:38:29 +02:00
6554b1892e Fix #45 2022-09-27 13:36:23 +02:00
303d4d863b Fix #55 2022-09-27 13:33:34 +02:00
2b0320be5f Fix #50 2022-09-27 13:29:11 +02:00
7d2cd5df62 Fix #48 2022-09-27 13:26:56 +02:00
50a62956df Fix #47 2022-09-27 13:26:16 +02:00
44af2a1642 Fix #46 2022-09-27 13:25:36 +02:00
cd771c29d1 Fix #7 #26 2022-09-26 20:58:00 +02:00
0800a98606 Fix #7 #26 2022-09-26 20:57:55 +02:00
c194afe048 Fix #38 2022-09-26 18:51:55 +02:00
1a5ff925b7 Fix #38 2022-09-26 18:42:13 +02:00
1e37ae3eb1 Fix #42 2022-09-26 17:35:44 +02:00
423948626a Fix #21 2022-09-26 17:26:14 +02:00
71 changed files with 3768 additions and 1519 deletions

14
.gitignore vendored Normal file
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@ -0,0 +1,14 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json
/packs/*/
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK

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@ -1,25 +1,33 @@
{
"ITEM": {
"TypeRace": "Race",
"TypeRole": "Role",
"TypeAbility": "Ability",
"TypeSpecialisation": "Specialisation",
"TypePerk": "Perk",
"TypePower": "Power",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeEquipment": "Equipment",
"TypeWeapon": "Weapon",
"TypeEffect": "Effect",
"TypeMoney": "Money",
"TypeVirtue": "Virtue",
"TypeVice": "Vice",
"TypeVehiclehull": "Vehicule Hull",
"TypePowercoremodule": "Power Core Module",
"TypeMobilitymodule": "Mobility Module",
"TypeCombatmodule": "Combat Module",
"TypeVehiclemodule": "Vehicle Module",
"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
"TypePropulsionmodule": "Propulsion module"
}
"TYPES": {
"Actor": {
"character": "Character",
"npc": "NPC",
"vehicle": "Vehicle"
},
"Item": {
"race": "Race",
"role": "Role",
"ability": "Ability",
"specialisation": "Specialisation",
"perk": "Perk",
"power": "Power",
"armor": "Armor",
"shield": "Shield",
"equipment": "Equipment",
"weapon": "Weapon",
"effect": "Effect",
"money": "Money",
"virtue": "Virtue",
"vice": "Vice",
"vehiclehull": "Vehicule Hull",
"powercoremodule": "Power Core Module",
"mobilitymodule": "Mobility Module",
"combatmodule": "Combat Module",
"vehiclemodule": "Vehicle Module",
"vehicleweaponmodule" : "Vehicle Weapon Module",
"propulsionmodule": "Propulsion module"
}
}
}

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@ -38,22 +38,22 @@ export class PegasusActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
specs: this.actor.getSpecs( ),
config: game.system.pegasus.config,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsLevel: PegasusUtility.getOptionsLevel(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
perks: duplicate(this.actor.getPerks()),
perks: this.actor.getPerks(),
abilities: duplicate(this.actor.getAbilities()),
activePerks: duplicate(this.actor.getActivePerks()),
powers: duplicate(this.actor.getPowers()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
role: duplicate(this.actor.getRole()),
role: this.actor.getRole(),
effects: duplicate(this.actor.getEffects()),
moneys: duplicate(this.actor.getMoneys()),
virtues: duplicate(this.actor.getVirtues()),
@ -61,6 +61,9 @@ export class PegasusActorSheet extends ActorSheet {
encCapacity: this.actor.getEncumbranceCapacity(),
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
mt: this.actor.getMT(),
kbv: this.actor.getKBV(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,
@ -249,13 +252,13 @@ export class PegasusActorSheet extends ActorSheet {
this.actor.rollPool( 'def', true, "defence");
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
this.actor.rollPool( 'str', false, "melee-dmg")
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
this.actor.rollPool( 'phy', false, "dmg-res")
});
html.find('.roll-stat').click((event) => {
@ -351,23 +354,28 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
/*setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
}*/
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const item = fromUuidSync(dragData.uuid)
let itemFull
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
itemFull = this.actor.items.get( dragData.uuid )
} else {
if (item && item.system) {
itemFull = item
} else {
itemFull = await PegasusUtility.searchItem( item )
}
}
console.log("Dropped", item)
let itemFull = await PegasusUtility.searchItem( item )
console.log("Dropped", item, itemFull)
let ret = await this.actor.preprocessItem( event, itemFull, true )
if ( ret ) {
super._onDropItem(event, dragData)

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@ -1,21 +1,200 @@
import { PegasusUtility } from "./pegasus-utility.js";
/* -------------------------------------------- */
export class PegasusCombat extends Combat {
export class PegasusCombatTracker extends CombatTracker {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
static get defaultOptions() {
let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
return foundry.utils.mergeObject(super.defaultOptions, {
template: path,
});
}
/* -------------------------------------------- */
async getData() {
let combatData = await super.getData()
for (let t of combatData.turns) {
let c = game.combat.combatants.get(t.id)
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner && !game.user.isGM) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
let TICs = c.getFlag("world", "TICs")
if (TICs) {
t.TICs = TICs
} else {
t.TICs = []
}
}
//console.log("CBT", combatData)
return combatData
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html)
html.find('.combat-tracker-tic').click(ev => {
let ticNum = $(ev.currentTarget).data("tic-num")
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.revealTIC(ticNum, combatantId)
})
html.find('.reset-npc-initiative').click(ev => {
game.combat.resetNPCInitiative()
})
html.find('.select-combat-actor').click(ev => {
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.selectActor(combatantId)
})
}
}
/* -------------------------------------------- */
export class PegasusCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
}
return this;
}
/* -------------------------------------------- */
async resetNPCInitiative() {
for (let c of this.combatants) {
if (c.actor && c.actor.type == "npc") {
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
}
}
}
/* -------------------------------------------- */
isCharacter(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
return combatant.actor.type == "character"
}
return false
}
/* -------------------------------------------- */
selectActor(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let TICs = combatant.getFlag("world", "TICs") || []
let allRevealed = true
for(let tic of TICs) {
if (!tic.revealed ) {
allRevealed = false
}
}
let msg = `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
if ( allRevealed) {
msg = `<div>${combatant.actor.name} has used all its TIC's please choose a different character.</div`
}
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: msg
}
ChatMessage.create(chatData);
}
}
/* -------------------------------------------- */
async setTic(combatantId, rollData) {
if (!combatantId) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
await combatant.setFlag("world", "TICs", rollData.TICs)
}
}
/* -------------------------------------------- */
async revealTIC(num, combatantId) {
console.log('revealTIC', num, combatantId)
if (num == undefined || combatantId == undefined) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log('revealTIC', num, combatantId, combatant)
let ticData = combatant.getFlag("world", "TICs")
if (ticData) {
console.log('revealTIC', num, combatantId, ticData)
num = Number(num)
if ( ticData[num].revealed && ticData[num].displayed ) {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} : This Action has already been performed please choose a different TIC</div`
};
ChatMessage.create(chatData);
return
}
ticData[num].revealed = true
ticData[num].displayed = true
combatant.setFlag("world", "TICs", ticData).then(() => {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
};
ChatMessage.create(chatData);
// Manage if all TIC has been ACTED
let allRevealed = true
for (let c of this.combatants) {
let TICs = c.getFlag("world", "TICs")
if (TICs) {
for (let t of TICs) {
if (!t.revealed) {
allRevealed = false
}
}
}
}
// If all TIC has been ACTED, display a message
if (allRevealed) {
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
}
ChatMessage.create(chatData);
}
})
}
}
}
/* -------------------------------------------- */
nextRound() {
for (let c of this.combatants) {
let TICs = duplicate(c.getFlag("world", "TICs"))
for (let t of TICs) {
t.displayed = false
t.revealed = false
t.text = ""
}
c.setFlag("world", "TICs", TICs)
}
super.nextRound()
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}
@ -28,11 +207,11 @@ export class PegasusCombat extends Combat {
}
/* -------------------------------------------- */
static async decInitBy10( combatantId, value) {
static async decInitBy10(combatantId, value) {
const combatant = game.combat.combatants.get(combatantId)
let initValue = combatant.initiative + value
await game.combat.setInitiative(combatantId, initValue)
setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
}
}

37
modules/pegasus-config.js Normal file
View File

@ -0,0 +1,37 @@
export const PEGASUS_CONFIG = {
healthStatus: {
healthy: { key: "healthy", name: 'Healthy', hindrance: 0 },
injured: { key: "injured",name: 'Injured',hindrance: 0 },
wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' },
severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' },
defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true}
},
deliriumStatus: {
stable: { key:'stable', name: 'Stable', hindrance: 0 },
unstable: { key:'unstable',name: 'Unstable', hindrance: 0 },
trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true },
severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true },
defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true}
},
concealmentStatus: {
hidden: { key:'hidden',name: 'Hidden', hindrance: 0 },
covered: { key:'covered',name: 'Covered', hindrance: 0 },
exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' },
detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'},
located: { key:'located',name: 'Located', hindrance: 0 }
},
confidenceStatus: {
confident: { key:'confident',name: 'Confident', hindrance: 0 },
uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 },
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
},
extraTIC: {
"0": {key: "0", name: "None", value: 0},
"1": {key: "1", name: "+1 TIC", value: 1},
"2": {key: "2", name: "+2 TIC", value: 2},
"3": {key: "3", name: "+3 TIC", value: 3},
"4": {key: "4", name: "+4 TIC", value: 4},
}
}

View File

@ -12,15 +12,21 @@ export class PegasusActorCreate {
type: "character"
});
this.actor.sheet.render(true)
this.actor.computeValue = true // To force value computation
const racesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.race")
this.races = racesPack.map(i => i.toObject())
const rolesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.role")
this.roles = rolesPack.map(i => i.toObject())
const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk")
const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perks")
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
this.virtues = virtuePack.map(i => i.toObject())
const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
this.vices = vicePack.map(i => i.toObject())
this.showRaces()
}
@ -33,10 +39,10 @@ export class PegasusActorCreate {
step: step,
races: this.races,
roles: this.roles,
nboptionnal: this.raceOptionnalAbilities?.nboptionnal?? 0,
optionnalabilities: this.raceOptionnalAbilities?.optionnalabilities?? [],
nboptionnal: this.raceOptionnalAbilities?.nboptionnal ?? 0,
optionnalabilities: this.raceOptionnalAbilities?.optionnalabilities ?? [],
}
if ( this.raceSelectableStats ) {
if (this.raceSelectableStats) {
formData.numberstats = this.raceSelectableStats.numberstats;
formData.statsonlyonce = this.raceSelectableStats.statsonlyonce;
formData.stats = this.raceSelectableStats.stats;
@ -45,21 +51,38 @@ export class PegasusActorCreate {
}
/* -------------------------------------------- */
processChatEvent( event ) {
getSpecFromRoleStat(role) {
let specList = []
for (let stat of role.system.statincreasechoice) {
if (stat.flag) {
specList = specList.concat(this.specs.filter(spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase()))
}
}
return specList
}
/* -------------------------------------------- */
getPerksFromRole(role) {
let perks = this.perks.filter(perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
return perks
}
/* -------------------------------------------- */
async processChatEvent(event) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
if ( step == "select-race") {
let race = this.races.find( item => item._id == itemId);
if (step == "select-race") {
let race = this.races.find(item => item._id == itemId);
this.currentRace = race;
this.actor.applyRace( race);
await this.actor.applyRace(race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if ( race.data.nboptionnal > 0 && race.data.optionnalabilities.length > 0) {
if (race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
} else {
if ( race.data.selectablestats ) {
if (race.system.selectablestats) {
this.manageSelectableStats(race);
} else if ( race.data.perksgained) {
} else if (race.system.perksgained) {
this.manageRacePerks(race);
} else {
this.showRoles()
@ -67,97 +90,99 @@ export class PegasusActorCreate {
}
}
if ( step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId);
let update = []
this.actor.applyAbility( ability, update );
this.actor.update( update )
this.actor.createEmbeddedDocuments( 'Item', [ability]);
if (step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
let update = {}
await this.actor.applyAbility(ability, update);
if (!jQuery.isEmptyObject(update)) {
this.actor.update(update)
}
this.actor.createEmbeddedDocuments('Item', [ability]);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter( item => item._id != itemId);
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
this.raceOptionnalAbilities.nboptionnal -= 1;
this.processOptionnalAbilitiesStep();
}
if (step == 'select-race-stats') {
let statKey = $(event.currentTarget).data("stat-key");
this.actor.modStat( statKey, 1);
await this.actor.modStat(statKey, 1);
this.raceSelectableStats.stats[statKey].used = true;
this.raceSelectableStats.numberstats -=1;
this.raceSelectableStats.numberstats -= 1;
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.processSelectableStats();
}
if (step == 'select-race-perks') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.racePerks.find( item => item._id == itemId);
this.actor.createEmbeddedDocuments( 'Item', [perk]);
this.racePerks = this.racePerks.filter( item => item._id != itemId);
let perk = this.racePerks.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [perk]);
this.racePerks = this.racePerks.filter(item => item._id != itemId);
this.nbRacePerks -= 1;
if ( this.nbRacePerks == 0 || this.racePerks.length == 0) {
if (this.nbRacePerks == 0 || this.racePerks.length == 0) {
this.showRoles()
} else {
this.manageRacePerks()
}
}
if ( step == 'select-role') {
let role = this.roles.find( item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.actor.applyRole( role );
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.data.statincreasechoice)
this.showRoleStartSpec( );
}
if ( step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find( item => item._id == itemId);
this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter( item => item._id != itemId);//Remove selected spec
if( this.nbRoleSpecStart == 0) {
this.showRoleStat( );
} else {
this.showRoleStartSpec( );
this.manageRacePerks()
}
}
if ( step == 'select-role-stat') {
if (step == 'select-role') {
let role = this.roles.find(item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
await this.actor.applyRole(role);
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec();
}
if (step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter(item => item._id != itemId);//Remove selected spec
if (this.nbRoleSpecStart == 0) {
this.showRoleStat();
} else {
this.showRoleStartSpec();
}
}
if (step == 'select-role-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let statKey = $(event.currentTarget).data("stat-key");
this.actor.valueStat( statKey, 1);
await this.actor.valueStat(statKey, 1);
for (let stat of this.roleStats ) {
if ( stat.name.toLowerCase() == statKey.toLowerCase()) {
for (let stat of this.roleStats) {
if (stat.name.toLowerCase() == statKey.toLowerCase()) {
stat.flag = false
}
}
this.nbRoleStat--;
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = duplicate(this.currentRole.data.specincrease)
if (this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = this.getSpecFromRoleStat(this.currentRole)
this.nbDT2 = 1;
this.nbDT1 = 2;
this.showRoleSpecialisations()
} else{
this.showRoleStat( );
} else {
this.showRoleStat();
}
}
if (step == 'select-role-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpec.find( item => item._id == itemId);
let spec = this.roleSpec.find(item => item._id == itemId);
if (this.nbDT2 > 0) {
this.actor.addIncSpec(spec, 2)
await this.actor.addIncSpec(spec, 2)
this.nbDT2--;
} else {
this.actor.addIncSpec(spec, 1)
await this.actor.addIncSpec(spec, 1)
this.nbDT1--;
}
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = duplicate(this.currentRole.data.perks)
this.roleSpec = this.roleSpec.filter(item => item._id != itemId);//Remove selected spec
if (this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole(this.currentRole)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -167,122 +192,309 @@ export class PegasusActorCreate {
if (step == 'select-role-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.rolePerks.find( item => item._id == itemId);
this.actor.addItemWithoutDuplicate(perk)
let perk = this.rolePerks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
this.rolePerks = []
for (let perk of this.rolePerks) {
if (!excludedPerks.find(it => it.name == perk.name)) {
this.rolePerks.push(perk)
}
}
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.nbPerks--;
this.rolePerks = this.rolePerks.filter( item => item._id != itemId);//Remove selected perk
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.showCharacterEnd()
this.nbGlobalSpec = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalSpec()
}
} else {
this.showRolePerks()
}
}
if (step == 'select-global-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.specs.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1)
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalStat()
}
} else {
this.showGlobalSpec()
}
}
if (step == 'select-global-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statKey = $(event.currentTarget).data("stat-key")
await this.actor.valueStat(statKey, 1)
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalPerk()
}
} else {
this.showGlobalStat()
}
}
if (step == 'select-global-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let perk = this.perks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.statusCount = {}
this.showGlobalStatus()
}
} else {
this.showGlobalPerk()
}
}
if (step == 'select-global-status') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statusKey = $(event.currentTarget).data("status-key")
await this.actor.addStatusBonus(statusKey, 1)
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
this.nbBonusSelection = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showBonusSelection()
}
} else {
this.showGlobalStatus()
}
}
if (step == 'select-bonus-selection') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("bonus-key")
this.forceVirtue = true
if (nextStep == "bonus-statistic") {
this.actor.setBonusInformation("Stats Increased")
this.nbGlobalStat = 2
this.showGlobalStat()
}
if (nextStep == "bonus-specialisation") {
this.actor.setBonusInformation("Specialisations Increased")
this.nbGlobalSpec = 4
this.showGlobalSpec()
}
if (nextStep == "bonus-perk") {
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
this.nbGlobalPerk = 2
this.showGlobalPerk()
}
if (nextStep == "bonus-status") {
this.actor.setBonusInformation("Status Modifiers")
this.nbGlobalStatus = 5
this.statusCount = {}
this.showGlobalStatus()
}
if (nextStep == "bonus-roleability") {
this.actor.setBonusInformation("Role Ability Level Increased")
this.actor.increaseRoleAbility()
this.showVirtue()
}
if (nextStep == "bonus-ppp5") {
this.actor.setBonusInformation("Power Purchase Points")
this.actor.addPPP(5)
this.showVirtue()
}
if (nextStep == "bonus-wealthy") {
this.actor.setBonusInformation("x2 Starting Funds")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
this.showVirtue()
}
if (nextStep == "bonus-heirloom") {
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
this.showVirtue()
}
if (nextStep == "bonus-vehicle") {
this.actor.setBonusInformation("Vehicle")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-mount") {
this.actor.setBonusInformation("Mount")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-sidekick") {
this.actor.setBonusInformation("Sidekick")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-ambidextrious") {
this.actor.setBonusInformation("Ambidextrious")
this.actor.setHandInformation("Ambidextrious")
this.showVirtue()
}
}
if (step == 'select-global-virtue') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let virtue = this.virtues.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [virtue])
this.showVice()
}
if (step == 'select-global-vice') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let vice = this.vices.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [vice]);
if(this.forceEnd) {
this.showCharacterEnd()
} else {
this.showViceQuestion()
}
}
if (step == "select-vice-question") {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("question-key")
this.forceEnd = true
if (nextStep == "vice-next-step") {
this.showCharacterEnd()
}
if (nextStep == "vice-5-cdp") {
this.actor.addCDP(5)
this.showVice()
}
if (nextStep == "vice-vertue") {
this.showVirtue()
}
}
}
/* -------------------------------------------- */
async openItemView( event) {
/* -------------------------------------------- */
async openItemView(event) {
let step = $(event.currentTarget).data("step");
let itemId = $(event.currentTarget).data("item-id");
let itemData
if ( step == 'select-race') {
itemData = this.races.find( item => item._id == itemId );
if (step == 'select-race') {
itemData = this.races.find(item => item._id == itemId);
}
if ( step == 'select-race-optionnal') {
itemData = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId );
if (step == 'select-race-optionnal') {
itemData = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
}
if ( step == 'select-race-perks') {
itemData = this.perks.find( item => item._id == itemId );
if (step == 'select-race-perks') {
itemData = this.perks.find(item => item._id == itemId);
}
if ( step == 'select-race-perks'){
itemData = this.racePerks.find( item => item._id == itemId );
if (step == 'select-race-perks') {
itemData = this.racePerks.find(item => item._id == itemId);
}
if ( step == 'select-role') {
itemData = this.roles.find( item => item._id == itemId );
if (step == 'select-role') {
itemData = this.roles.find(item => item._id == itemId);
}
if ( step == 'select-role-start-spec') {
itemData = this.roleSpecStart.find( item => item._id == itemId );
if (step == 'select-role-start-spec') {
itemData = this.roleSpecStart.find(item => item._id == itemId);
}
if (step == 'select-role-spec') {
itemData = this.roleSpec.find( item => item._id == itemId );
itemData = this.roleSpec.find(item => item._id == itemId);
}
if (step == 'select-role-perk') {
itemData = this.rolePerks.find( item => item._id == itemId );
itemData = this.rolePerks.find(item => item._id == itemId);
}
if (step == 'select-global-spec') {
itemData = this.specs.find(item => item._id == itemId);
}
if (itemData) {
let item = await Item.create(itemData, {temporary: true});
let item = await Item.create(itemData, { temporary: true });
new PegasusItemSheet(item).render(true);
}
}
/* -------------------------------------------- */
manageSelectableStats( race ) {
this.raceSelectableStats = {
manageSelectableStats(race) {
this.raceSelectableStats = {
"race": race,
"statsonlyonce": race.data.statsonlyonce,
"numberstats": race.data.numberstats,
"stats": duplicate(this.actor.data.data.statistics)
"statsonlyonce": race.system.statsonlyonce,
"numberstats": race.system.numberstats,
"stats": duplicate(this.actor.system.statistics)
}
this.processSelectableStats()
}
/* -------------------------------------------- */
async renderChatMessage( formData) {
async renderChatMessage(formData) {
let chatData = {
user: game.user.id,
alias : this.actor.name,
alias: this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* --------------- -------------------- --------- */
manageRacePerks(race) {
if ( !this.currentRace.data.perksgained ) {
if (!this.currentRace.system.perksgained) {
this.showRoles()
return;
}
if ( !this.racePerks) { // First init
if ( this.currentRace.data.perksall) {
if (!this.racePerks) { // First init
if (this.currentRace.system.perksall) {
this.racePerks = duplicate(this.perks)
} else {
this.racePerks = duplicate(this.currentRace.data.perks)
}
this.nbRacePerks = this.currentRace.data.perksnumber;
this.racePerks = duplicate(this.currentRace.system.perks)
}
this.nbRacePerks = this.currentRace.system.perksnumber;
}
let formData = this.createFormData("select-race-perks")
formData.raceperks = this.racePerks;
formData.nbraceperks = this.nbRacePerks;
formData.raceperks = this.racePerks;
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
formData.nbraceperks = this.nbRacePerks;
this.renderChatMessage(formData)
}
/* --------------- -------------------- --------- */
async processSelectableStats() {
// End of race options choice
if ( this.raceSelectableStats.numberstats == 0) {
if (this.raceSelectableStats.numberstats == 0) {
this.manageRacePerks();
return;
}
let formData = this.createFormData("select-race-stats")
let chatData = {
user: game.user.id,
alias : this.actor.name,
alias: this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* --------------- ----------------------------- */
manageOptionnalAbilities( race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.data.nboptionnal,
"optionnalabilities": duplicate(race.data.optionnalabilities),
manageOptionnalAbilities(race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.system.nboptionnal,
"optionnalabilities": duplicate(race.system.optionnalabilities),
}
this.processOptionnalAbilitiesStep()
}
@ -290,74 +502,234 @@ export class PegasusActorCreate {
/* -------------------------------------------- */
async processOptionnalAbilitiesStep() {
// End of race options choice
if ( this.raceOptionnalAbilities.nboptionnal == 0) {
if ( this.raceSelectableStats ) {
if (this.raceOptionnalAbilities.nboptionnal == 0) {
if (this.raceSelectableStats) {
this.manageSelectableStats(this.currentrace);
} else if ( this.currentRace.data.perksgained) {
} else if (this.currentRace.system.perksgained) {
this.manageRacePerks(this.currentRace);
} else {
this.showRoles()
}
} else {
let formData = this.createFormData("select-race-optionnal")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
}
/* -------------------------------------------- */
async showRaces() {
let formData = this.createFormData("select-race")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRoles() {
let formData = this.createFormData("select-role")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* ------------------------------- ------------- */
async showRoleStartSpec() {
if ( !this.roleSpecStart) {
this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
if (!this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase())
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
formData.rolestartspec = this.roleSpecStart
formData.rolestartspec = this.roleSpecStart
formData.rolestartspec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbrolespecstart = this.nbRoleSpecStart;
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* ------------------------------- ------------- */
async showRoleStat( ) {
async showRoleStat() {
let formData = this.createFormData("select-role-stat")
formData.rolestats = []
for(let stat of this.roleStats) {
for (let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.data.data.statistics[stat.name.toLowerCase()]) )
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
if ( actorStat.value < 5) { // Only below D12
formData.rolestats.push(duplicate(actorStat))
}
}
}
}
//console.log("STAT", this.roleStats, formData)
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRoleSpecialisations() {
let formData = this.createFormData("select-role-spec")
formData.rolespec = duplicate(this.roleSpec)
formData.rolespec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.dt = 1
if (this.nbDT2 > 0 ) {
if (this.nbDT2 > 0) {
formData.dt = 2
}
this.renderChatMessage( formData)
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRolePerks() {
let formData = this.createFormData("select-role-perk")
formData.roleperks = duplicate(this.rolePerks)
formData.roleperks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbperks = this.nbPerks
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalSpec() {
let formData = this.createFormData("select-global-spec")
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 5)
formData.specs = []
for (let spec of this.specs) {
let isOK = true
for (let excluded of excludedSpecs) {
if (excluded.name == spec.name) {
isOK = false
break
}
}
if (isOK) {
formData.specs.push(spec)
}
}
formData.specs.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStat() {
let formData = this.createFormData("select-global-stat")
formData.stats = {}
for (let key in this.actor.system.statistics) {
let stat = this.actor.system.statistics[key]
if (stat.value < 5) {
formData.stats[key] = duplicate(stat)
}
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalPerk() {
let formData = this.createFormData("select-global-perk")
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
formData.perks = []
for (let perk of this.perks) {
let isOK = true
for (let excluded of excludedPerks) {
if (excluded.name == perk.name) {
isOK = false
break
}
}
if (isOK) {
formData.perks.push(perk)
}
}
formData.perks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStatus() {
let formData = this.createFormData("select-global-status")
formData.status = {}
for(let statusKey in this.actor.system.secondary) {
if ( this.statusCount[statusKey] == undefined) {
this.statusCount[statusKey] = 0
}
if ( this.statusCount[statusKey] < 3) {
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
}
}
if ( this.statusCount["nrg"] < 3) {
formData.status["nrg"] = duplicate(this.actor.system.nrg)
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showBonusSelection() {
let formData = this.createFormData("select-bonus-selection")
formData.bonuses = {
"bonus-statistic": { name: "Increase 2 Stats" },
"bonus-specialisation": { name: "Increase 4 Specialisations" },
"bonus-perk": { name: "Choose/Upgrade 2 Perks" },
"bonus-status": { name: "Upgrade 5 status" },
"bonus-roleability": { name: "Role Ability +1" },
"bonus-ppp5": { name: "Gain +5 PPP" },
"bonus-wealthy": { name: "Wealthy (money x 2)" },
"bonus-heirloom": { name: "Family Heirloom (Special Item)" },
"bonus-vehicle": { name: "Starting Vehicle" },
"bonus-sidekick": { name: "Starting Sidekick" },
"bonus-ambidextrious": { name: "Ambidextrious" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVirtue() {
let formData = this.createFormData("select-global-virtue")
let virtues = this.actor.items.filter(it => it.type == "virtue")
formData.virtues = []
for ( let virtue1 of this.virtues) { // Filter existing virtues
let isOK = true
for(let virtue2 of virtues) {
if (virtue1.name == virtue2.name) {
isOK = false
break
}
}
if (isOK) {
formData.virtues.push(virtue1)
}
}
formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVice() {
let formData = this.createFormData("select-global-vice")
let virtues = this.actor.items.filter(it => it.type == "virtue")
let vices = this.actor.items.filter(it => it.type == "vice")
formData.vices = []
for (let vice of this.vices) {
let isOK = true
for ( let virtue of virtues) {
for (let nonVice of virtue.system.unavailablevice) {
if(nonVice.name == vice.name) {
isOK = false
break
}
}
}
for ( let vice2 of vices) {
if(vice2.name == vice.name) {
isOK = false
break
}
}
if (isOK) {
formData.vices.push( vice)
}
}
formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
showViceQuestion() {
let formData = this.createFormData("select-vice-question")
formData.questions = {
"vice-next-step": { name: "Go to next step" },
"vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
"vice-vertue": { name: "Choose a Virtue and a Vice" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
@ -365,7 +737,7 @@ export class PegasusActorCreate {
await this.actor.computeNRGHealth()
this.actor.computeValue = false // To force value computation
let formData = this.createFormData("character-end")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
}

View File

@ -0,0 +1,25 @@
export class PegasusHindranceDie extends Die {
constructor(termData ) {
termData.faces=6;
super(termData);
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "h";
/* -------------------------------------------- */
/** @override */
getResultLabel(result) {
return {
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
}[result.result];
}
}

View File

@ -57,19 +57,24 @@ export class PegasusItemSheet extends ItemSheet {
type: objectData.type,
img: objectData.img,
name: objectData.name,
config: game.system.pegasus.config,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsStatusList: PegasusUtility.getOptionsStatusList(),
data: itemData.system,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
}
if (this.object.type == "power") {
formData.effects = await TextEditor.enrichHTML(this.object.system.effects, {async: true})
formData.purchasedeffects = await TextEditor.enrichHTML(this.object.system.purchasedeffects, {async: true})
}
this.options.editable = true //!(this.object.isEmbedded)
this.options.editable = true
console.log("ITEM DATA", formData, this);
return formData;
}
@ -419,13 +424,11 @@ export class PegasusItemSheet extends ItemSheet {
}
}
/* -------------------------------------------- */
async _onDrop(event) {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem )
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
@ -434,7 +437,6 @@ export class PegasusItemSheet extends ItemSheet {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return
}
console.log("DROP REULT", this.object.type, item.type)
if (this.object.type == 'virtue' ) {
if (item.type == 'effect') {

View File

@ -23,7 +23,8 @@ export const defaultItemImg = {
combatmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_combatmodule.webp",
propulsionmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_propulsionmodule.webp",
vehiclemodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_module.webp",
vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp"
vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp",
cargo: "systems/fvtt-pegasus-rpg/images/icons/icon_cargo.webp"
}
/**

View File

@ -12,11 +12,11 @@ import { PegasusActor } from "./pegasus-actor.js";
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombat } from "./pegasus-combat.js";
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
import { PegasusItem } from "./pegasus-item.js";
import { PegasusToken } from "./pegasus-token.js";
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
import { PEGASUS_CONFIG } from "./pegasus-config.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -57,20 +57,25 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = PegasusCombat
CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem
//CONFIG.Token.objectClass = PegasusToken
game.system.pegasus = { };
CONFIG.ui.combat = PegasusCombatTracker
CONFIG.Dice.terms["h"] = PegasusHindranceDie
game.system.pegasus = {
utility: PegasusUtility,
config: PEGASUS_CONFIG
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true });
PegasusUtility.init();
PegasusUtility.init()
});
/* -------------------------------------------- */

View File

@ -5,7 +5,7 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["PegasusDialog"], width: 620, height: 480, 'z-index': 99999 };
let options = { classes: ["PegasusDialog"], width: 620, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
return new PegasusRollDialog(actor, rollData, html, options);
@ -39,6 +39,9 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
roll() {
for(let i=0; i<this.rollData.nbTIC; i++) {
this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
}
PegasusUtility.rollPegasus(this.rollData)
}
@ -49,7 +52,7 @@ export class PegasusRollDialog extends Dialog {
effect.applied = toggled
let level, genre, idVal, key
if (effect.type == 'effect') {
if (effect.type == 'effect' && effect.effect) {
let effectData = effect.effect
level = effectData.system.effectlevel
genre = effectData.system.genre
@ -90,6 +93,9 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.updateDamageDicePool(this.rollData)
PegasusUtility.updateEffectsBonusDice(this.rollData)
PegasusUtility.updateHindranceBonusDice(this.rollData)
if ( effect.specList) {
this.rollData.specList = duplicate(effect.specList)
}
}
/* -------------------------------------------- */
@ -98,6 +104,12 @@ export class PegasusRollDialog extends Dialog {
if (armor) {
armor.applied = toggled
}
this.rollData.armorUsed = false
for(let a of this.rollData.armorsList) {
if (a.applied) {
this.rollData.armorUsed = true
}
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
@ -114,6 +126,12 @@ export class PegasusRollDialog extends Dialog {
}
weapon.applied = toggled
}
this.rollData.weaponUsed = false
for(let a of this.rollData.weaponsList) {
if (a.applied) {
this.rollData.weaponUsed = true
}
}
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}
@ -259,7 +277,14 @@ export class PegasusRollDialog extends Dialog {
this.refreshDialog()
})
html.find('#modifiers').change(async (event) => {
let diceKey = event.currentTarget.value
if ( !diceKey.includes("none")) {
let diceLevel = PegasusUtility.getLevelFromDice(diceKey)
PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
}
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")
let diceLevel = $(event.currentTarget).data("dice-level")
@ -271,6 +296,13 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
html.find('.pool-remove-hindrance-dice').click(async (event) => {
if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
this.rollData.hindranceDices--;
}
this.refreshDialog()
})
}

View File

@ -8,6 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
const __rangeKeyToText = {
notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
long_extreme: "Long/Extreme"
}
/* -------------------------------------------- */
export class PegasusUtility {
@ -18,10 +23,32 @@ export class PegasusUtility {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options);
});
});*/
Hooks.once('diceSoNiceReady', (dice3d) => {
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
dice3d.addDicePreset({
type: "dh",
labels: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
bumpMaps: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
system: "pegasus-hindrance"
}, "d6")
})
Hooks.on("dropCanvasData", (canvas, data) => {
PegasusUtility.dropItemOnToken(canvas, data)
});
@ -30,9 +57,10 @@ export class PegasusUtility {
this.defenderStore = {}
this.diceList = [];
this.diceFoundryList = [];
this.optionsDiceList = "";
this.buildDiceLists();
PegasusCommands.init();
this.optionsDiceList = ""
this.lastRoleEffectProcess = Date.now()
this.buildDiceLists()
PegasusCommands.init()
Handlebars.registerHelper('count', function (list) {
return (list) ? list.length : 0;
@ -56,6 +84,36 @@ export class PegasusUtility {
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
});
Handlebars.registerHelper('sub', function (a, b) {
return parseInt(a) - parseInt(b);
})
Handlebars.registerHelper('getDice', function (a) {
return PegasusUtility.getDiceFromLevel(a)
})
Handlebars.registerHelper('getStatusConfig', function (a) {
let key = a + "Status"
//console.log("TABE", key, game.system.pegasus.config[key] )
return game.system.pegasus.config[key]
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
let accum = '';
for (let i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('isCharacter', function (id) {
return game.combat.isCharacter(id)
})
}
/* -------------------------------------------- */
@ -98,11 +156,17 @@ export class PegasusUtility {
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
}
/* -------------------------------------------- */
static getRangeText(rangeKey) {
return __rangeKeyToText[rangeKey] || "N/A"
}
/* -------------------------------------------- */
static getDiceList() {
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
}
/* -------------------------------------------- */
@ -111,10 +175,10 @@ export class PegasusUtility {
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let myDiceTrim = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
name: name, key: myDiceTrim, level: PegasusUtility.getLevelFromDice(myDiceTrim), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDiceTrim}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
@ -126,8 +190,11 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
if (effect?.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect?.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
rollData.dicePool = newDicePool
@ -137,8 +204,10 @@ export class PegasusUtility {
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
if (hindrance?.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
console.log("Adding Hindrance 1", hindrance, newDicePool)
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
console.log("Adding Hindrance 2", newDicePool)
}
}
rollData.dicePool = newDicePool
@ -149,15 +218,16 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) {
if (armor.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
}
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
console.log(">>>>Dicepoool", newDicePool)
rollData.dicePool = newDicePool
}
@ -168,17 +238,22 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") {
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
}
}
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
if (weapon.weapon.system.extradamage) {
for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
}
}
}
}
rollData.dicePool = newDicePool
}
}
}
/* -------------------------------------------- */
@ -186,13 +261,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) {
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
}
if (rollData.vehicleStat) {
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
if (rollData.vehicleStat.currentlevel > 0 ) {
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
if (rollData.vehicleStat.currentlevel > 0) {
newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
}
rollData.dicePool = newDicePool
}
@ -202,18 +277,22 @@ export class PegasusUtility {
static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) {
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
}
rollData.dicePool = newDicePool
}
/* -------------------------------------------- */
static addDicePool(rollData, diceKey, level) {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
if (diceKey == "hindrance") {
rollData.hindranceDices +=1
} else {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
rollData.dicePool.push(newDice)
}
rollData.dicePool.push(newDice)
}
/*-------------------------------------------- */
@ -246,10 +325,15 @@ export class PegasusUtility {
static async ready() {
const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
this.specs = specs.map(i => i.toObject());
if (game.user.isGM) {
Hooks.on('sightRefresh', (app, html, data) => PegasusUtility.refreshSightForEffect(app, html, data))
}
}
/* -------------------------------------------- */
static async addItemDropToActor(actor, item) {
console.log("ITEM DROPPED", actor, item)
actor.preprocessItem("none", item, false)
let chatData = {
user: game.user.id,
@ -273,11 +357,16 @@ export class PegasusUtility {
for (let token of tokensList) {
if (x >= token.x && x <= (token.x + token.width)
&& y >= token.y && y <= (token.y + token.height)) {
let item = await this.searchItem(data)
const item = fromUuidSync(data.uuid)
if (item == undefined) {
item = this.actor.items.get(data.uuid)
}
let itemFull = await PegasusUtility.searchItem(item)
//console.log("DROPPED DATA", data.uuid)
if (game.user.isGM || token.actor.isOwner) {
this.addItemDropToActor(token.actor, item)
this.addItemDropToActor(token.actor, itemFull)
} else {
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
}
return
}
@ -328,14 +417,9 @@ export class PegasusUtility {
this.optionsDiceList = optionsDiceList;
this.optionsLevel = optionsLevel;
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
}
/* -------------------------------------------- */
static getOptionsStatusList() {
return this.optionsStatusList;
}
/* -------------------------------------------- */
static getOptionsDiceList() {
return this.optionsDiceList;
@ -508,7 +592,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static getDiceFromLevel(level = 0) {
level = Number(level)
level = Math.max(Number(level), 0)
return this.diceList[level];
}
/* -------------------------------------------- */
@ -546,6 +630,21 @@ export class PegasusUtility {
return undefined;
}
/* -------------------------------------------- */
static computeDistance() {
let mytarget = game.user.targets.first()
console.log("target", mytarget, mytarget)
let mytoken = _token
if (mytarget) {
let dist = canvas.grid.measureDistances(
[{ ray: new Ray(mytoken.center, mytarget.center) }],
{ gridSpaces: true });
console.log("DIST", dist)
} else {
console.log("NO TARGET")
}
}
/* -------------------------------------------- */
static getDefenseState(actorId) {
return this.defenderStore[actorId];
@ -693,7 +792,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
effect.defenderTokenId = rollData.defenderTokenId
if (effect.foreign) {
if (game.user.isGM) {
@ -707,11 +806,11 @@ export class PegasusUtility {
}
}
}
let actor = game.actors.get(rollData.actorId)
if (toRem.length > 0) {
//console.log("Going to remove one use effects", toRem)
let actor = game.actors.get(rollData.actorId)
actor.deleteEmbeddedDocuments('Item', toRem)
}
actor.checkEFfectsHindranceDeletion(rollData.statKey)
}
/* -------------------------------------------- */
@ -752,6 +851,12 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async rollPegasus(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
let diceFormulaTab = []
for (let dice of rollData.dicePool) {
@ -764,11 +869,22 @@ export class PegasusUtility {
let myRoll = rollData.roll
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
}
if (rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
for (let res of rollData.hindranceRoll.terms[0].results) {
if (res.result == 6) {
rollData.hindranceFailure = true
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
}
}
}
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Final score and keep data
rollData.finalScore = myRoll.total
rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
if (rollData.damages) {
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
@ -784,13 +900,17 @@ export class PegasusUtility {
// Init stuf
if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId)
await combat.setTic(rollData.combatantId, rollData)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
}
// Stun specific -> Suffere a stun level when dmg-res
// Stun specific -> Suffer a stun level when dmg-res for character
if (rollData.subKey && rollData.subKey == "dmg-res") {
actor.modifyStun(+1)
}
if (rollData.isVehicleStun) {
actor.modifyVehicleStun(1)
}
//this.removeUsedPerkEffects( rollData) // Unused for now
this.removeOneUseEffects(rollData) // Unused for now
@ -891,7 +1011,7 @@ export class PegasusUtility {
let item
if (dataItem.pack) {
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
@ -951,6 +1071,7 @@ export class PegasusUtility {
specLevelBonus: 0,
hindranceLevelBonus: 0,
hindranceDicesLevel: 0,
modifiers: "none",
otherDicesLevel: 0,
statDicesLevel: 0,
specDicesLevel: 0,
@ -972,12 +1093,17 @@ export class PegasusUtility {
static updateWithTarget(rollData) {
let target = PegasusUtility.getTarget()
if (target) {
console.log("TARGET ", target)
let defenderActor = target.actor
rollData.defenderTokenId = target.id
rollData.defenderSize = 0
if (defenderActor.type == "character") {
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
} else if (defenderActor.type == "vehicle") {
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
}
//rollData.attackerId = this.id
console.log("DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
console.log("Target/DEFENDER", defenderActor)
//defenderActor.addHindrancesList(rollData.effectsList) /* No more used */
}
}
@ -995,7 +1121,7 @@ export class PegasusUtility {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId])
li.slideUp(200, () => actorSheet.render(false));
}
},
@ -1014,4 +1140,217 @@ export class PegasusUtility {
d.render(true);
}
/* -------------------------------------------- */
static checkIsVehicleCrew(actorId) {
let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
for (let vehicle of vehicles) {
console.log("Checking", vehicle.name)
if (vehicle.inCrew(actorId)) {
return vehicle
}
}
return false
}
/* -------------------------------------------- */
static async getRelevantTokens() {
if (!_token) { return }
let tokens = canvas.tokens.placeables.filter(token => token.document.disposition == 1)
for (let token of tokens) {
console.log("Parsing tokens", token.name)
let dist = canvas.grid.measureDistances(
[{ ray: new Ray(_token.center, token.center) }], { gridSpaces: false })
if (dist && dist[0] && dist[0] > 0) {
console.log(" Friendly Tokens at : ", token.name, dist / canvas.grid.grid.options.dimensions.distance)
}
let visible = canvas.effects.visibility.testVisibility(token.center, { object: _token })
if (visible && dist[0] > 0) {
this.glowToken(token)
}
console.log(" Visible!", visible)
}
}
/* -------------------------------------------- */
static async processTactician() {
// Tactician management
let toApply = {}
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
for (let token of tacticianTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
if (visible) {
existing.add = true
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.token.actor.hasTacticianBonus()
if (applyDef.add) {
if (!hasBonus) {
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.token.actor.removeTacticianEffect()
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
await applyDef.token.actor.removeTacticianEffect()
}
}
//Delete all effects if no more tacticians (ie deleted case)
if (tacticianTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasTacticianBonus()) {
await token.actor.removeTacticianEffect()
}
}
}
}
/* -------------------------------------------- */
static async processEnhancer() {
// Enhancer management
let toApply = {}
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
for (let token of enhancerTokens) {
token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, friend.center) }], { gridSpaces: false })
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
existing.add = true
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
}
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
if (applyDef.add) {
if (!hasBonus) {
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.token.actor.removeEnhancerEffect()
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
await applyDef.token.actor.removeEnhancerEffect()
}
}
// Delete all effects if no more tacticians (ie deleted case)
if (enhancerTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasEnhancerBonus()) {
await token.actor.removeEnhancerEffect()
}
}
}
}
/* -------------------------------------------- */
static async processAgitator() {
// Agitator management
let toApply = {}
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
for (let token of agitatorTokens) {
token.refresh()
let ennemies = []
if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
}
if (token.document.disposition == 1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
}
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
}
console.log("Ennemies for token", token.actor.name, ennemies)
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
//console.log("Adding ennemy", ennemy.id)
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
existing.add = true
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
}
toApply[ennemy.id] = existing
}
}
}
//console.log("To apply stuff : ", toApply)
for (let id in toApply) {
let applyDef = toApply[id]
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
if (applyDef.add) {
if (!hasHindrance) {
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasHindrance.system.effectlevel) {
await applyDef.token.actor.removeAgitatorHindrance()
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
}
} else if (hasHindrance) {
await applyDef.token.actor.removeAgitatorHindrance()
}
}
// Delete all effects if no more agitators (ie deleted case)
if (agitatorTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasAgitatorHindrance()) {
await token.actor.removeAgitatorHindrance()
}
}
}
}
/* -------------------------------------------- */
static async processRoleEffects() {
// Small optimization
let now = Date.now()
if (now - this.lastRoleEffectProcess < 300) {
return // Save some processing
}
this.lastRoleEffectProcess = now
console.log("=========================+> Searching/Processing roles effects")
/*NO MORE USED : await this.processTactician()*/
await this.processEnhancer()
/*NO MORE USED : await this.processAgitator()*/
}
/* -------------------------------------------- */
static async refreshSightForEffect() {
setTimeout(500, this.processRoleEffects())
}
}

View File

@ -41,7 +41,6 @@ export class PegasusVehicleSheet extends ActorSheet {
limited: this.object.limited,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused,
avgNRG: objectData.system.statistics.pc.maxnrg - objectData.system.statistics.pc.curnrg,
crewList: this.actor.getCrewList(),
totalCost: this.actor.getTotalCost(),
optionsLevel: PegasusUtility.getOptionsLevel(),
@ -52,12 +51,9 @@ export class PegasusVehicleSheet extends ActorSheet {
vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
options: this.options,
@ -123,7 +119,7 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.current-speed-change').click(ev => {
html.find('.current-speed-change').change(ev => {
let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed)
})
@ -138,19 +134,7 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)
@ -226,6 +210,15 @@ export class PegasusVehicleSheet extends ActorSheet {
html.find('.damage-resistance').click((event) => {
this.actor.rollVehicleDamageResistance( );
});
html.find('.currentlevel-change').change((event) => {
const statKey = $(event.currentTarget).data("stat-key");
if ( statKey == "man") {
this.actor.setTurningArc(event.currentTarget.value)
}
if ( statKey == "pc") {
this.actor.updateMaxNrg(event.currentTarget.value)
}
})
html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
@ -308,7 +301,8 @@ export class PegasusVehicleSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItemVehicle( event, item, true )
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
if ( ret ) {
super._onDropItem(event, dragData)
}

View File

@ -1,4 +1,4 @@
{"_id":"CbsU3DYrXKFij6vb","name":"Powered Armour","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":10,"weight":50,"cost":50000,"idr":"5","equipped":false,"locationprotected":"","effects":[],"activated":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"CbsU3DYrXKFij6vb","name":"Powered Armour","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"statistic":"phy","resistance":10,"weight":50,"cost":50000,"idr":"5","equipped":false,"locationprotected":"","effects":[{"_id":"R8p60FORWoB9vZG2","name":"Power Armour STR BD","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.R8p60FORWoB9vZG2"}},"system":{"type":"physical","genre":"positive","effectlevel":5,"reducedicevalue":false,"stataffected":"str","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<p>See Pegasus Engine Gear Guide</p>","otherdice":false},"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"activated":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":null,"modifiedTime":1668011377963,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"ESiyyuDUvnoLgOhB","name":"Leather","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":2,"weight":10,"cost":100,"idr":"2","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HAkkAcPnuunvrQZw","name":"Scale Armour","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":3,"weight":15,"cost":150,"idr":"3","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"MalL3OG6KXAMI4MI","name":"Plate Mail","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":4,"weight":30,"cost":1000,"idr":"4","equipped":false,"locationprotected":"","effects":[],"activated":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

View File

@ -1,75 +0,0 @@
{"_id":"1ncwbVD5I5KqsVNE","name":"Confusion","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":0,"reducedicevalue":false,"stataffected":"special","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":true,"recoveryrollstat":"foc","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"25nV47vTuv89WFaG","name":"Acid","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"special","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"2NLtpctx4ZVYTuqy","name":"Distraction","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"3Xxb1jrd8C9bRH0P","name":"Exhaustion","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"special","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"42jaDISJtNW7Neb0","name":"Disease STR","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"str","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"4p2gvEUvyvfM5vDC","name":"Other Dice MR","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mr","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":true,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.V8rLXdttufhDSphq"}}}
{"_id":"5ZQr1t6ilt4LIOYS","name":"Disease ALL","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"6FtiSK0eXsyqSJsO","name":"Hindrance Dice MND","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"mnd","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"7Qdb9RrtP3NaAIIu","name":"Other Dice PHY","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"phy","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":true,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.V8rLXdttufhDSphq"}}}
{"_id":"7qoDNK0oEeAR2EKh","name":"Bonus Dice MND","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mnd","specaffected":[],"statdice":false,"bonusdice":true,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"8Wk7tLk1HbGcKHng","name":"Bonus Dice FOC","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"foc","specaffected":[],"statdice":false,"bonusdice":true,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"8dGYMGVY7elF2Vmo","name":"Bonus Dice PER","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"per","specaffected":[],"statdice":false,"bonusdice":true,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"9R1LnO0BBmI39IM0","name":"Other Dice SOC","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"soc","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":true,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.V8rLXdttufhDSphq"}}}
{"_id":"ACgqb3T5NOrNIHGK","name":"Blindness","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":5,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"DuuFSrwBaJ5dIQhZ","name":"Hindrance Dice PER","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"per","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"EVOlHfNom2oXiMVk","name":"Bonus Dice MR","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mr","specaffected":[],"statdice":false,"bonusdice":true,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"EnHmhs0CKMNCN2QK","name":"Fear","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"mnd","recoveryroll":true,"recoveryrollstat":"mnd","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"EosbwC0P1qJQhtGX","name":"Disease PHY","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"phy","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"EqPbQaMw1LoFL9nr","name":"Stat Dice MND","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mnd","specaffected":[],"statdice":true,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.V8rLXdttufhDSphq"}}}
{"_id":"F5zA3QmaMjdogM2g","name":"Deafened","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":5,"reducedicevalue":false,"stataffected":"special","specaffected":[{"_id":"giyLDiUIuVmtegy3","name":"Listen [PER]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"per","level":1,"ispowergroup":false,"powersource":"","powers":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.bRcGg9LOg5RyRuf0"}}}],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"FC6Akm1UnnekfQdi","name":"Hindrance Dice FOC","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"foc","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GXWaj3FI3gKWmQYp","name":"Stat Dice FOC","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"foc","specaffected":[],"statdice":true,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.V8rLXdttufhDSphq"}}}
{"_id":"H8A4cVuxURJFHevQ","name":"Prone","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":0,"reducedicevalue":false,"stataffected":"special","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HAse0ZvMjzBBbJfK","name":"Hindrance Dice DEF","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"def","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Hmf3hRqgBk8ggRri","name":"Disease PER","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"per","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ICQMiXnMpwcfTznZ","name":"Inspired","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":true,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"IrpZcvrUIMxGMw8y","name":"Bonus Dice ALL","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":true,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Iyd4eOFLMSwolBW6","name":"Disease FOC","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"foc","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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View File

@ -1,77 +1,68 @@
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View File

@ -31,7 +31,7 @@
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@ -50,17 +50,17 @@
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View File

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{"_id":"8N2YVYyJBzlRScTY","name":"DOMINATE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":8,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ANI4iKfVlSygUAtl","name":"TRANSMUTATION [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":8,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Bj6KCKmMYrsmLZbf","name":"FEAR [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":2,"costtype":null,"range":"close","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"CyW72FGkdFb1JeUI","name":"COPY POWER","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"D5NPvgyIDlyZ8WKV","name":"INVISIBILITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"DUVJmchY2LbjF4Mo","name":"X-RAY SIGHT","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Ex2fItQ3Viop4JYP","name":"EXTRA MOVEMENT RATING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"F2tcpMLLPwQvzC87","name":"SLOW [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":2,"costtype":null,"range":"close","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"F5CI68yLpbD3gB6G","name":"DARK VISION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"FYmTv4kEtBEosseV","name":"EXPLODE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GAP0WsZvKHQXL9Ug","name":"ILLUSION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GedLJTPU1qPLVrko","name":"ENERGY/MATTER CREATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GkemxY4IJBF9W56l","name":"PHASING [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":8,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GxysHtM53aGRDYEp","name":"WHIRLWIND [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":5,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HVE3voGttePgPBac","name":"ABSORPTION [DMG RES]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"phy","cost":1,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HYOhLQJHFoNIkwoE","name":"AIR POCKET","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Hi7j6RZG5IWeobEH","name":"TELEPATHY [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"sight","action":"full","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HnHp8e8lfn7LQ3dF","name":"WALL CRAWLING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ILHnkGdg3CZ06UKd","name":"BODY OF 2-DIMENSIONAL FORM","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":7,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"JJWfqLG3uZI9D0Nn","name":"DECAY [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":6,"costtype":null,"range":"touch","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Jl6E6YDC0MjwuOZk","name":"ELASTICITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"KBijlPmED3iyxbEb","name":"REPLICATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"KWcR3epwJCuGm1u6","name":"ANIMAL CONTROL [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"L6KWL36N52H5lTcc","name":"FLIGHT","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"LcEAMlJAVzhPJ4Sm","name":"TECHNOLOGY MANIPULATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"LiCUbyB02Y6CqdB3","name":"SWING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Mv41xa8ZI7Gkcda2","name":"SPECIALISED","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NXW6wB5jRzfZ6OEJ","name":"SHRINKING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Nkcm72dabOBN3ESh","name":"ESP [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":6,"costtype":null,"range":"touchself","action":"full","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"O9O6sNwpPBzJqyIs","name":"PRECOGNITION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":12,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"OLMRw95NUWBERVC9","name":"ARMOUR","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"R5ADKF8DQZPPiH2U","name":"IMMUNITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":8,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Sd0sh4kiPTvxeR5m","name":"SPEED","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Thblnrdb2pjodSqL","name":"FEAR IMMUNITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"VcCU9FmI3lP0JCWt","name":"TRANSLATE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"W5xdgKevWOtDT64J","name":"EXTRA LIMBS","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"WtRF8cIptXTIFFky","name":"BOOST STAT","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XFsGYr6lJ88nY0t1","name":"BODY OF ENERGY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZLVIUrIKdCvFQTfp","name":"DENSITY DECREASE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"a8RDNlRatKA2gasn","name":"BODYGUARD [DEF]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"def","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aDKrGxmFCZiZgLyj","name":"FORCEFIELD","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aJVX25ydP7MfuqtD","name":"INFECTION [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":10,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aiCPVLQs0709OQXo","name":"ASTRAL PROJECTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bdmVN9csVt8cdQ7s","name":"ENHANCE STATISTIC","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cO2zvvICqRw6ALbl","name":"INFRAVISION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cn3oiZdlP0bnS7O1","name":"SUMMON","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dKIHmTnit6C4eDZZ","name":"TELEKINESIS [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dRwI5PpVzRxZbZ8x","name":"BURROW","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eVii99x6egRnbTGP","name":"ENTANGLE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eZ2owOnHPRw2xYXx","name":"STUN [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":1,"costtype":null,"range":"close","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eo5bqihXiADpjOQM","name":"CONFUSE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fw06zRGQV9quyPiN","name":"DENSITY INCREASE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":6,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"g2r1EMoax2ldxXxd","name":"COMBAT SENSE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"giWXO4qxOgeTZ03j","name":"GROWTH","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gyZ1JImX3OO5V9Re","name":"POISON [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"touch","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"iCZG7elJEqmcoiqp","name":"TOUGH SKIN","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kO5TcHeMfFMEZqoL","name":"SHAPE CHANGE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kOIxkbQIrB5JyjUr","name":"ENVIRONMENT PROTECTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kZIRVLVbzZbymou9","name":"MALFUNCTION [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":2,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"lavQUhcyYnbsOGfb","name":"TELEMPATHY [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":4,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"lfYSexoJ7QDzgBjW","name":"DANGER SENSE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"oK8LsMGNy0RybFP2","name":"TECHNOLOGY CONTROL","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ozoOot6TZO6gVbyy","name":"ANIMAL COMMUNICATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costtype":null,"range":"medium","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"p9mAEq8CZvuOsR9L","name":"RICOCHET ATTACK","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"qwWRvjDrWmfz4NXI","name":"REFLECTION [DEF] (Reactive)","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"def","cost":4,"costtype":null,"range":"touchself","action":"reactive","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"sSuRqOdeDj7WFOf5","name":"BONUS ACTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"slWxsyR7lutYBcbN","name":"DRAIN STATISTIC [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"tIZ5cztvMDmoNyzH","name":"PARALYSE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":5,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"wL41syLzK0lIPB2v","name":"TELEPORT [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":5,"costtype":null,"range":"sight","action":"soft","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"wMEnYM0GJIJPK7Lj","name":"DARKNESS","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"x3DmHM4OAVsIuI7c","name":"ANIMATE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xRHaheOCAuqpxwCO","name":"ENERGY/MATTER MANIPULATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"sight","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ygEJmHQilTDGqrcH","name":"DAMAGING AURA","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"z2Iy4XIJ91962c2N","name":"CHAMELEON","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"zBLc5fEI6FDDYb4W","name":"LEAPING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"zZ9BBjXBEnaXHBzb","name":"WEATHER CONTROL","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"sight","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"kZIRVLVbzZbymou9","name":"MALFUNCTION [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":1,"costspent":0,"range":"touchself","action":"hard","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":2,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"lavQUhcyYnbsOGfb","name":"TELEMPATHY [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"rollneeded":true,"statistic":"mnd","cost":1,"costspent":0,"range":"touchself","action":"hard","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Drag onto Target:&nbsp;</span></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">@UUID[Compendium.world.effects.ZEyan7n07ewf42i9]{Hindrance Dice ALL}</span></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">@UUID[Compendium.world.effects.ICQMiXnMpwcfTznZ]{Inspired}</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":2,"powerdamagetype":"","powerdamagetypelevel":0,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":null,"modifiedTime":1669385642661,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"m4P4AHC1LXfZktHT","name":"CREATE WATER","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.world.powers.GedLJTPU1qPLVrko"}},"system":{"rollneeded":false,"statistic":"","cost":1,"costspent":0,"range":"close","action":"hard","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":3,"powerdamagetype":"","powerdamagetypelevel":0,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667991374292,"modifiedTime":1667991374292,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
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{"_id":"ozoOot6TZO6gVbyy","name":"ANIMAL COMMUNICATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costspent":0,"range":"medium","action":"soft","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":1,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"p9mAEq8CZvuOsR9L","name":"RICOCHET ATTACK","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costspent":0,"range":"touch","action":"soft","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":2,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"qwWRvjDrWmfz4NXI","name":"REFLECTION [DEF]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"def","cost":1,"costspent":0,"range":"touch","action":"soft","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":5,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"r7iA7PJFVpOJzubQ","name":"ATTACK RANGED - METAL BLAST","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.world.powers.4vVqj25BjWZiLXw4"}},"system":{"rollneeded":true,"statistic":"agi","cost":1,"costspent":0,"range":"medium","action":"hard","type":"instant","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":2,"powerdamagetype":"","powerdamagetypelevel":0,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667991374288,"modifiedTime":1667991374288,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"sSuRqOdeDj7WFOf5","name":"BONUS ACTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costspent":0,"range":"touch","action":"soft","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":2,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"tIZ5cztvMDmoNyzH","name":"PARALYSE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":1,"costspent":0,"range":"touchself","action":"hard","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":7,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"uX5xY8nlL9lvbNsi","name":"CREATE ICE/COLD","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.world.powers.GedLJTPU1qPLVrko"}},"system":{"rollneeded":false,"statistic":"","cost":1,"costspent":0,"range":"close","action":"hard","type":"active","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":3,"powerdamagetype":"","powerdamagetypelevel":0,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667991374292,"modifiedTime":1667991374292,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"w0TCOzRyCCK7I5DS","name":"ATTACK MELEE - FIRE WEAPON [COM]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.world.powers.4vVqj25BjWZiLXw4"}},"system":{"rollneeded":true,"statistic":"com","cost":1,"costspent":0,"range":"medium","action":"hard","type":"instant","powersource":"","powerlevel":1,"effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","activated":false,"purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","effectsgained":[],"purchasedtext":"","activatedtext":"","deactivatedtext":"","powerlevelcost":3,"powerdamagetype":"","powerdamagetypelevel":0,"dmgroll":false,"dmgstatistic":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","costtype":null},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667991374287,"modifiedTime":1667991374287,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
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{"_id":"TYhCzvymJ3W1B0FC","name":"Wings","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"TYkM7q3FtJbDRvlg","name":"Combat [COM] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Small","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.yahCc1WvFBPZ30QL"}},"_id":"UzUDFwHehTGAMws5"}
{"_id":"V9VZTm0jztOQxZS1","name":"Social [SOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"X66FYt2SVavGHcUP","name":"Dexterity Gyro","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"X85EYqbOGOyOyk4a","name":"Perception [PER] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XMXv4DoIJ4EeUEQJ","name":"Stealth [STL] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aTXjv00HKrZ0kOz9","name":"Extra Arms","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Concealment","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.k07z4J0VzWJVyW5E"}},"_id":"aUbYKh7giBxXOWrZ"}
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{"_id":"auvwjtiN9r9jlS43","name":"Defence [DEF] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bwHIv94lHISxxU5B","name":"Social [SOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cp6l865666pWJZ1Q","name":"Perception [PER] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dMtozTo29eCZSLvN","name":"Physique [PHY] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[{"name":"Radioactive Spit","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","system":{"statistic":"agi","damagestatistic":"special","damage":"0","canbethrown":false,"cost":0,"weight":0,"idr":"0","range":"close","maxrange":"","ao":"","enhanced":false,"enhancedstat":"agi","enhancedlevel":0,"damagetype":"none","itemsize":"0","damagetypelevel":0,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":true,"effects":[],"activated":false,"description":"<p>NRG Cost: 3</p>\n<p>Drag onto Target:</p>\n<p>@UUID[Compendium.fvtt-pegasus-rpg.effects.RzH5QvSanCmD8zT8]{Burning}</p>\n<p>@UUID[Compendium.fvtt-pegasus-rpg.effects.yrJYjyHColPtif8t]{Poisoned}</p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634991241,"modifiedTime":1669635757772,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"m08tBEJTsDeqO3qm"}],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669635771237,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"e4U1spBkNg6bHxMy","name":"Master","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eMsrvbhEqLyWo4l5","name":"Focus [FOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"f90XWV1Jt1Kx0ELd","name":"Reduced Move","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fDuToFiiLNr5CLMf","name":"Mind [MND] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fffy2tzOU9B0eB56","name":"Strength [STR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[{"name":"Bite","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","system":{"statistic":"com","damagestatistic":"str","damage":"1","canbethrown":false,"cost":0,"weight":0,"idr":"0","range":"notapplicable","maxrange":"","ao":"","enhanced":false,"enhancedstat":"","enhancedlevel":0,"damagetype":"piercing","itemsize":"0","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":true,"effects":[],"activated":false,"description":"","aoe":"none"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634991241,"modifiedTime":1669636656758,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"T858DYefLozowtVL"}],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669636684795,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"h5zbFgislyu171s4","name":"Focus [FOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"hprgdfSobvzQhWp9","name":"Cybernetic Arm","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":2,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"rQsToDamxy670mmN","name":"Thermal Ocular Enhancer","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669633847812,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
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{"_id":"t80esMj8pfXDPZAt","name":"Claws","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"wEBaInNs74V7nab7","name":"Mind [MND] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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@ -29,7 +29,7 @@
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{"_id":"zu9WvX7INXBNndcA","name":"Missile Launcher, Light","type":"vehicleweaponmodule","img":"systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp","data":{"location":"front","weaponsize":0,"space":1,"activated":false,"nrg":1,"effects":[],"damagedicevalue":"10","damagetype":"none","aoe":"none","range":"medium","turret":null,"linkedweapon":false,"idr":"6","cost":8000,"size":1,"description":"<p>See Vehicle &amp; Mounts Guide</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}

View File

@ -1,31 +1,110 @@
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{"_id":"3fAS6XB7WMVkGjS2","name":"Enhancer Ability","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/enhancer.webp","effects":[],"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":4,"description":"<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Rules</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Set-Up Requirement</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">The Enhancer Bonus is automated and will automatically apply to tokens within range</span></p>"},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596733,"modifiedTime":1667906596733,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"3kVI1TZlZE5evGZv","name":"Drain Stat","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":false,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596733,"modifiedTime":1667906596733,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"5ji1bmvF8ZkWEX6z","name":"Tactician Ability","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/tactician.webp","effects":[],"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":4,"description":"<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Rules</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Set-Up Requirement</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Tactician Bonus is automated and will automatically apply to tokens within range</span></p>"},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596738,"modifiedTime":1667906596738,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"5vn0IIAVOdVxXoU5","name":"General Sensor Suite LVL 1","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mnd","specaffected":[{"_id":"m3ilP0SV85pXdjih","name":"Computer Operation [MND]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"mnd","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.H2yE5B2dUcEsD19m"}}}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}
{"name":"Extra Limb: Legs - BD to MR","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mr","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<p>Update Level in accordance to the rules in the Pegasus Engine CORE RPG</p>","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1669383194269,"modifiedTime":1669383255814,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"62rWaf1qn751iKLh","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"680CXJALIXPNbxFN","name":"Acrobatic Attack FX Upgrade COM with AGI","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"com","specaffected":[],"statdice":true,"bonusdice":false,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"agi","affectsize":false,"oneuse":true,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817022,"modifiedTime":1668009578485,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"6FKHAVHk6a4PH6pg","name":"Agitator Ability","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/agitator.webp","effects":[],"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":4,"description":"<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Rules</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Set-Up Requirement</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">The Agitator Hindrance is automated and will automatically apply to tokens within range</span></p>"},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596731,"modifiedTime":1667906596731,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"name":"TOUGH SKIN DMG RES BD","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1662378200018,"modifiedTime":1667906596738,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"7bvPvOVdKuvMdZBF","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"8KjZDnkniAh9HDkQ","name":"Wild Attack Attack Only","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"def","specaffected":[],"statdice":false,"bonusdice":false,"weapondamage":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817027,"modifiedTime":1667916817027,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"9nsYh8sd9vFC08Gl","name":"Temperate BD","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":true,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{"core":{"sourceId":"Item.9nsYh8sd9vFC08Gl"}}}
{"_id":"Ab5j1yyiCaG8EH8L","name":"Defender Ability","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/defender.webp","effects":[],"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[{"_id":"WYZpACECFYcEpZMI","name":"Defender FX - BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/defender.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Rules</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Set-Up Requirement</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">None - fully automated</span></p>","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596733,"modifiedTime":1667906596733,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":4,"description":"<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Rules</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Set-Up Requirement</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Fully Automated</span></p>"},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596732,"modifiedTime":1667906698080,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"BXlPA7vzx1kZxzob","name":"Ice Form DMG RES BD","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":3,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596734,"modifiedTime":1667906596734,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"C7YpQGlzCU2F0oTV","name":"Level 1 MAN Reduction","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":true,"stataffected":"man","specaffected":[],"statdice":false,"bonusdice":false,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}
{"_id":"CewkizYfd6zQwE8S","name":"Interstellar Sensor Suite LVL 1","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"mnd","specaffected":[{"_id":"iBdtbvylkhVl0eU0","name":"Astrogation [MND]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"mnd","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.u87qu06ijxKcku7W"}}}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"<p>See Vehicles &amp; Mounts Guide</p>","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}
{"_id":"DTbh2WOMBzlo1QTA","name":"Enhanced BD to Power Attacks","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"mental","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"powerroll","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817024,"modifiedTime":1667916817024,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"DkAMUsOPgAVS4Jcs","name":"Level 2 MAN Reduction","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":2,"reducedicevalue":true,"stataffected":"man","specaffected":[],"statdice":false,"bonusdice":false,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}
{"_id":"EHr6R1RlWHVxufJA","name":"Power Insight - BD v Powers Only","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"mental","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"mnd","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817025,"modifiedTime":1667916817025,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"FIBcPGaW3xkTQgH2","name":"Addictive ALL","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{"core":{"sourceId":"Item.FIBcPGaW3xkTQgH2"}}}
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{"_id":"abbpsLzpWhtKUZz0","name":"Defender FX - BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/defender.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Rules</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>\n<h1 style=\"border-bottom: 2px solid var(--color-underline-header);\"><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">Set-Up Requirement</span></h1>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">None - fully automated</span></p>","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596733,"modifiedTime":1667906596733,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
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{"name":"Speed BD to DEF","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"mr","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<p>Increase Level according to Speed Bonus dependant on Power Level.&nbsp;</p>\n<p>See Pegasus Engine CORE RPG</p>","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1669389785320,"modifiedTime":1669389890530,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"h63QwVsBrrrtjsRx","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
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{"_id":"vqIdJwOh50nQ76Ek","name":"Chameleon BD RNG ATK in Blind Spot Only","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":3,"reducedicevalue":false,"stataffected":"melee-atk","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667906596732,"modifiedTime":1667906596732,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
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box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
@ -1343,6 +1351,26 @@ Focus FOC: #ff0084
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border-radius: 3px;
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flex-grow: 1;
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@ -1508,4 +1536,13 @@ Focus FOC: #ff0084
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max-height: 48px;
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max-width: 32px;
max-height: 32px;
flex-grow: 0;
}

View File

@ -23,8 +23,7 @@
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@ -49,8 +48,8 @@
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@ -245,15 +244,15 @@
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View File

@ -2,6 +2,7 @@
"Actor": {
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"npc",
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@ -36,6 +38,7 @@
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@ -49,6 +52,7 @@
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@ -57,6 +61,7 @@
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@ -65,6 +70,7 @@
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@ -73,6 +79,7 @@
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@ -81,6 +88,7 @@
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@ -89,6 +97,7 @@
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"mod": 0
},
@ -97,6 +106,7 @@
"abbrev": "DEF",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -105,6 +115,7 @@
"abbrev": "STL",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -113,6 +124,7 @@
"abbrev": "PER",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -121,6 +133,7 @@
"abbrev": "FOC",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
}
@ -143,6 +156,7 @@
"label": "MR (Initiative)",
"type": "dice",
"value": 0,
"bonuseffect": 0,
"mod": 0
},
"momentum": {
@ -158,6 +172,7 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "healthy",
"bonus": 0,
"max": 0
},
@ -167,22 +182,25 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "stable",
"bonus": 0,
"max": 0
},
"stealthhealth": {
"label": "STL Health",
"concealment": {
"label": "Concealment",
"type": "value",
"value": 0,
"ismax": true,
"status": "hidden",
"bonus": 0,
"max": 0
},
"socialhealth": {
"label": "SOC Health",
"confidence": {
"label": "Confidence",
"type": "value",
"value": 0,
"ismax": true,
"status": "confident",
"bonus": 0,
"max": 0
}
@ -208,6 +226,7 @@
"label": "FC",
"abbrev": "fc",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"col": 1
},
@ -216,6 +235,7 @@
"abbrev": "man",
"dicevalue": "",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"turningarc45": 0,
"col": 1
@ -224,6 +244,7 @@
"label": "HR",
"abbrev": "hr",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"size": 0,
"col": 2
@ -232,8 +253,9 @@
"label": "PC",
"abbrev": "pc",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"avgnrg": 0,
"actnrg": 0,
"curnrg": 0,
"maxnrg": 0,
"col": 2
@ -242,6 +264,7 @@
"label": "MR",
"abbrev": "mr",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"col": 3
},
@ -249,6 +272,7 @@
"label": "A/D",
"abbrev": "ad",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"accmode": "",
"currentspeed": "",
@ -291,42 +315,54 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"reararc": {
"label": "Rear Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"rightarc": {
"label": "Right Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"leftarc": {
"label": "Left Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"toparc": {
"label": "Top Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": true
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
},
"bottomarc": {
"label": "Bottom Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": true
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
}
}
}
@ -337,6 +373,12 @@
"core"
]
},
"npc": {
"templates": [
"biodata",
"core"
]
},
"vehicle": {
"templates": [
"vehicle"
@ -365,7 +407,8 @@
"combatmodule",
"propulsionmodule",
"vehiclemodule",
"vehicleweaponmodule"
"vehicleweaponmodule",
"cargo"
],
"effect": {
"type": "",
@ -384,6 +427,7 @@
"recoveryrollspec": [],
"effectstatlevel": false,
"effectstat": "",
"affectsize": false,
"oneuse": false,
"ignorehealthpenalty": false,
"isthispossible": "",
@ -393,6 +437,11 @@
"physicalimmunity": false,
"nobonusdice": false,
"noperksallowed": false,
"affectstatus": false,
"affectedstatus": "",
"extratics": "none",
"locked": false,
"droptext": "",
"description": ""
},
"race": {
@ -409,7 +458,9 @@
"perksgained": false,
"perksall": false,
"perksnumber": 0,
"size": 0,
"perks": [],
"perksrole": "",
"statistics": ""
},
"role": {
@ -422,7 +473,9 @@
"specialability": [],
"specincrease": [],
"perks": [],
"description": ""
"perksrole": "",
"description": "",
"rolelevel": 1
},
"ability": {
"affectedstat": "str",
@ -545,6 +598,8 @@
"activatedtext": "",
"deactivatedtext": "",
"powerlevelcost": "",
"powerdamagetype": "",
"powerdamagetypelevel": 0,
"dmgroll": false,
"dmgstatistic": "",
"description": ""
@ -552,6 +607,7 @@
"armor": {
"statistic": "",
"resistance": "",
"adrl": 0,
"weight": 0,
"cost": 0,
"idr": "",
@ -602,6 +658,8 @@
"weapon": {
"statistic": "",
"damagestatistic": "",
"mdl": 0,
"rdl": 0,
"damage": "",
"canbethrown": false,
"cost": 0,
@ -680,7 +738,8 @@
"idr": "",
"cost": 0,
"size": 0,
"space": 0
"space": 0,
"description": ""
},
"vehicleweaponmodule": {
"location": "",
@ -699,7 +758,14 @@
"idr": "",
"cost": 0,
"extradamage": false,
"extradamagevalue": 0
"extradamagevalue": 0,
"description": ""
},
"cargo": {
"capacity": 0,
"idr": "",
"value": 0,
"description": ""
}
}
}

View File

@ -59,12 +59,6 @@
<div class="stat-item status-block">
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
</div>
<!--
<label class="status-small-label">Active NRG</label>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
-->
</div>
</div>
</div>
@ -168,6 +162,22 @@
</div>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Status Thresholds</label></h3>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
</span>
</li>
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -208,7 +218,7 @@
<span class="item-field-label-short">{{perk.system.level}}</span>
{{#if perk.system.features.range.flag}}
<span class="item-field-label-medium">{{perk.system.features.range.value}}</span>
<span class="item-field-label-medium">{{perk.rangeText}}</span>
{{else}}
<span class="item-field-label-medium">&nbsp;-&nbsp;</span>
@ -302,18 +312,30 @@
</li>
{{#each effects as |effect key|}}
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
data-item-id="{{effect._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{effect.img}}" /></a>
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}" data-item-id="{{effect._id}}">
{{#if effect.system.locked}}
{{#if @root.isGM}}
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
{{else}}
<img class="sheet-competence-img" src="{{effect.img}}" />
{{/if}}
{{else}}
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
{{/if}}
<span class="item-name-label-long2">{{effect.name}}</span>
<span class="item-field-label-short">{{effect.system.effectlevel}}</span>
<span class="item-field-label-short">{{upperFirst effect.system.type}}</span>
<span class="item-field-label-short">{{upperFirst effect.datsystema.genre}}</span>
<span class="item-field-label-short">{{upperFirst effect.system.genre}}</span>
<span class="item-field-label-short">{{upper effect.system.stataffected}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{#if effect.system.locked}}
{{#if @root.isGM}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{/if}}
{{else}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
@ -398,12 +420,11 @@
<h4>Power Purchase Points (PPP)</h4>
</span>
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
data-dtype="Number" />
&nbsp;&nbsp;
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.spent" value="{{data.ppp.spent}}"
data-dtype="Number" />
class="padd-right input-numeric-short" name="system.ppp.spentPPP" value="{{data.ppp.spentPPP}}" disabled data-dtype="Number" />
</li>
</ul>
@ -858,6 +879,12 @@
<label class="generic-label">Hair</label>
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li>
{{#if isGM}}
<li class="item flexrow">
<label class="generic-label">Manual bonuses only ?</label>
<input type="checkbox" class="change-worstfear" name="system.biodata.noautobonus" {{checked data.biodata.noautobonus}} />
</li>
{{/if}}
</ul>
</div>
<div>
@ -866,6 +893,8 @@
<label class="generic-label">Size</label>
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
data-dtype="Number" />
<input type="text" class="" value="{{add data.biodata.sizenum data.biodata.sizebonus}}"
data-dtype="Number" disabled />
</li>
<li class="flexrow item">
<label class="generic-label">Origin</label>

View File

@ -134,9 +134,115 @@
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
{{#if (eq step "select-global-spec")}}
<div>Now select a Specialisation at +1DT.
</div>
<table class="table-create-actor">
{{#each specs as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-stat")}}
<div>Now select a Statistic at +1DT.
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-perk")}}
<div>Choose a new perk or add +1DT for en existing one.
</div>
<table class="table-create-actor">
{{#each perks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-status")}}
<div>Now add a +1 bonus to a status
</div>
<table class="table-create-actor">
{{#each status as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-bonus-selection")}}
<div>Select a bonus
</div>
<table class="table-create-actor">
{{#each bonuses as |bonus key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-virtue")}}
<div>Choose a Virtue.
</div>
<table class="table-create-actor">
{{#each virtues as |virtue index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-vice")}}
<div>Choose an available Vice.
</div>
<table class="table-create-actor">
{{#each vices as |vice index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-vice-question")}}
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
</div>
<table class="table-create-actor">
{{#each questions as |question key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
</div>
{{/if}}

View File

@ -24,8 +24,14 @@
{{#if isDamage}}
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if (eq subKey "dmg-res")}}
<li>Damage Resistance</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
<li>ADRL : {{armor.system.adrl}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
@ -38,20 +44,47 @@
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if weapon}}
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
<li>MDL : {{weapon.weapon.system.mdl}}</li>
{{/if}}
{{#if (eq weapon.weapon.system.statistic "agi")}}
<li>RDL : {{weapon.weapon.system.rdl}}</li>
{{/if}}
{{#if vehicle}}
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
{{else}}
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
{{/if}}
{{/if}}
{{#if (eq subKey "melee-dmg")}}
{{#if (not weaponUsed)}}
<li>MDL : {{MDL}}</li>
{{/if}}
{{/if}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{#if (eq subKey "dmg-res")}}
{{#if (not armorUsed)}}
<li>ADRL : {{ADRL}}</li>
{{/if}}
{{#each armorsList as |armor idx|}}
{{#if armor.applied}}
<li>ADRL: {{armor.adrl}}</li>
{{/if}}
{{/each}}
{{/if}}
{{#if power}}
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
{{/if}}
{{#if hindranceFailure}}
<li><strong>Failed due to Hindrance Dice !!</strong>
{{else}}
{{#if isDamage}}
<li><strong>Damages : {{finalScore}}</strong>
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}
<li><strong>Final Result : {{finalScore}}</strong>
<li><strong>Final Result : {{finalScore}}</strong>
{{/if}}
{{/if}}

View File

@ -5,8 +5,8 @@
{{/if}}
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
{{#if (count perk.data.activatedtext)}}
<div>{{perk.data.activatedtext}}</div>
{{#if (count perk.system.activatedtext)}}
<div>{{perk.system.activatedtext}}</div>
{{/if}}
</div>

View File

@ -5,8 +5,8 @@
{{/if}}
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
{{#if (count perk.data.deactivatedtext)}}
<div>{{perk.data.deactivatedtext}}</div>
{{#if (count perk.system.deactivatedtext)}}
<div>{{perk.system.deactivatedtext}}</div>
{{/if}}
</div>

View File

@ -1,24 +0,0 @@
{{#if (eq traumaState "none")}}
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}

View File

@ -16,25 +16,32 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Affected stat</label>
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
{{#select data.affectedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat modifier</label>
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affected status</label>
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
{{#select data.statusaffected}}
{{{optionsStatusList}}}
<option value="notapplicable">Not Applicable</option>
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Status modifier</label>
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
@ -45,7 +52,7 @@
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<label name="system.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
@ -62,7 +69,7 @@
</li>
{{#each data.powersgained as |power idx|}}
<li class="flexrow">
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<label name="system.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
</div>
@ -78,7 +85,7 @@
</li>
{{#each data.specialisations as |spec idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
</div>
@ -89,7 +96,7 @@
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
<input type="text" class="input-numeric-short padd-right" name="system.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
@ -99,7 +106,7 @@
</li>
{{#each data.attackgained as |weapon idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
</div>
@ -116,7 +123,7 @@
</li>
{{#each data.armorgained as |armor idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<label name="dasystema.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
</div>

View File

@ -26,13 +26,21 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
<li class="flexrow"><label class="generic-label">Damage Resistance</label>
<select class="competence-base flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number">
{{#select data.resistance}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
{{#if owner}}
<li class="flexrow">
<label class="generic-label">ADRL</label>
<label class="generic-label">{{data.adrl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Location Protected</label>
<input type="text" class="" name="system.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
</li>

View File

@ -0,0 +1,36 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="system.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Capacity</label>
<input type="text" class="" name="system.capacity" value="{{data.capacity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Value</label>
<input type="text" class="" name="system.value" value="{{data.value}}" data-dtype="Number"/>
</li>
</ul>
</div>
</section>
</form>

View File

@ -34,6 +34,27 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affect size ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">One use?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
</li>
@ -61,25 +82,37 @@
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
</select>
</li>
<li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>
{{#if data.affectstatus}}
<li class="flexrow"><label class="generic-label">Affected status/Auto damage</label>
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
{{#select data.affectedstatus}}
<option value="mdl">MDL</option>
<option value="rdl">RDL</option>
<option value="adrl">ADRL</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>
<li class="flexrow">
<ul class="ul-level1">

View File

@ -9,6 +9,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
@ -21,12 +22,12 @@
<select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="general">General</option>
<option value="agitator">Agitator</option>,
<option value="defender">Defender</option>,
<option value="enhancer">Enhancer</option>,
<option value="scrapper">Scrapper</option>,
<option value="ranged">Ranged</option>,
<option value="tactician">Tactician</option>,
<option value="agitator">Agitator</option>
<option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>
{{/select}}
</select>
</li>

View File

@ -13,25 +13,29 @@
<div class="tab description" data-group="primary" data-tab="description">
<div class="medium-editor item-text-long-line">
<label class="generic-label">Description</label>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<label class="generic-label">Available Effects</label>
{{editor content=data.effects target="data.effects" button=true owner=owner editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<label class="generic-label">Purchased Effects</label>
{{editor content=data.purchasedeffects target="data.purchasedeffects" button=true owner=owner
<label class="generic-label"><strong>Power Ups</strong></label>
{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
editable=editable}}
</div>
<span><label>&nbsp;</label></span>
<hr>
<div class="long-editor item-text-long-line">
<label class="generic-label"><strong>Description</strong></label>
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
<span><label>&nbsp;</label></span>
<hr>
<div class="medium-editor item-text-long-line">
<label class="generic-label"><strong>Available Upgrades</strong></label>
{{editor effects target="system.effects" button=true owner=owner editable=editable}}
</div>
</div>
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Roll Needed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.rollneeded" {{checked
data.rollneeded}} /></label>
<label class="attribute-value checkbox">
<input type="checkbox" name="system.rollneeded" {{checked data.rollneeded}} /></label>
</li>
{{#if data.rollneeded}}
<li class="flexrow"><label class="generic-label">Related Statistic (only if roll is needed)</label>
@ -104,14 +108,22 @@
data.dmgroll}} /></label>
</li>
{{#if data.dmgroll}}
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
data-dtype="String">
{{#select data.dmgstatistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
data-dtype="String">
{{#select data.dmgstatistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Damage Type</label>
<input type="text" class="padd-right" name="system.powerdamagetype" value="{{data.powerdamagetype}}"
data-dtype="String" />
</li>
<li class="flexrow"><label class="generic-label">Damage Type Level</label>
<input type="text" class="padd-right" name="system.powerdamagetypelevel" value="{{data.powerdamagetypelevel}}"
data-dtype="Number" />
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">When purchased display text</label>

View File

@ -14,19 +14,19 @@
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Environment</label>
<div class="medium-editor item-text-long-line">
{{editor data.environment target="data.environment" button=true owner=owner editable=editable}}
{{editor data.environment target="system.environment" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Society/Culture</label>
<div class="medium-editor item-text-long-line">
{{editor data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
{{editor data.society_culture target="system.society_culture" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Outlook</label>
<div class="medium-editor item-text-long-line">
{{editor data.outlook target="data.outlook" button=true owner=owner editable=editable}}
{{editor data.outlook target="system.outlook" button=true owner=owner editable=editable}}
</div>
</div>
@ -52,6 +52,10 @@
</ul>
<ul>
<li class="flexrow">
<label class="generic-label">Size</label>
<input type="text" class="input-numeric-short padd-right" name="system.size" value="{{data.size}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
system.selectablestats}} /></label>

View File

@ -1,114 +1,92 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
</h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{name}}" placeholder="Name" />
</h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
{{#select data.statincrease1}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
{{#select data.statincrease2}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<label class="generic-label">Starting Specialisations : </label>
</li>
<li class="flexrow">
<input type="text" class="padd-right" name="system.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
</li>
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specialisationsplus1 as |spec idx|}}
<li class="flexrow">
<label name="system.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="flexrow">
<label class="generic-label">Role Ability</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
</li>
{{#each data.specialability as |ability idx|}}
<li class="flexrow">
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Role Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.rolelevel" value="{{data.rolelevel}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}"
data-dtype="String">
{{#select data.statincrease1}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}"
data-dtype="String">
{{#select data.statincrease2}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="generic-label">Role Ability</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<div class="drop-specialability"><label>Drop Abilities here !</label></div>
</li>
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
{{#each data.statincreasechoice as |stat idx|}}
<label name="statchoice{{idx}}">{{stat.name}}</label>
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
{{/each}}
</li>
</ul>
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specincrease as |spec idx|}}
<li class="flexrow">
<label name="system.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#each data.specialability as |ability idx|}}
<li class="flexrow">
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability"
data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}"
title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
{{#each data.statincreasechoice as |stat idx|}}
<label name="statchoice{{idx}}">{{stat.name}}</label>
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag"
data-stat-idx="{{idx}}" {{checked stat.flag}} /></label>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
</li>
{{#each data.perks as |perk idx|}}
<li class="flexrow">
<label name="system.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</ul>
</div>
</li>
</ul>
</li>
</section>
</form>
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}"
data-dtype="String">
{{#select data.perksrole}}
<option value="agitator">Agitator</option>
<option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

View File

@ -5,6 +5,7 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}

View File

@ -105,8 +105,8 @@
<li class="flexrow"><label class="generic-label">Turret</label>
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="Number">
{{#select data.turret}} F Front, F Left, F Right, F Rear, F Up, F Down, T 180 Front, T 180 Left, T 180 Rear, T 180 Right, T 360
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="String">
{{#select data.turret}}
<option value="ffront">F Front</option>
<option value="fleft">F Left</option>
<option value="fright">F Right</option>

View File

@ -38,6 +38,19 @@
</select>
</li>
{{#if (and owner (eq data.damagestatistic "str"))}}
<li class="flexrow">
<label class="generic-label">MDL</label>
<label class="competence-base">{{data.mdl}}</label>
</li>
{{/if}}
{{#if (and owner (eq data.damagestatistic "pre"))}}
<li class="flexrow">
<label class="generic-label">RDL</label>
<label class="competence-base">{{data.rdl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Item size</label>
<input type="text" class="" name="system.itemsize" value="{{data.itemsize}}" data-dtype="String"/>
</li>

View File

@ -47,7 +47,7 @@
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
<img class="sheet-competence-img" src="{{trait.img}}"/>
<span class="competence-label">{{trait.name}}</span>
<span class="competence-label">{{trait.data.data.type}}</span>
<span class="competence-label">{{trait.system.type}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -103,17 +103,17 @@
<img class="sheet-competence-img" src="{{weapon.img}}"/>
<span class="stat-label">{{weapon.name}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
{{#each weapon.system.weaponstats as |weaponstat statkey|}}
<ul>
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
</li>
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
</li>
</ul>
{{/each}}
@ -151,7 +151,7 @@
<span class="equipement-label">{{equip.name}}</span>
<span class="equipement-label">{{equip.type}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>

View File

@ -24,7 +24,7 @@
{{/if}}
</span>
<span class="item-field-label-short">
{{#if equip.data.iscontainer}}
{{#if equip.system.iscontainer}}
{{equip.system.contentsEnc}}
{{else}}
{{mul equip.system.weight equip.system.quantity}}
@ -32,7 +32,7 @@
</span>
<span class="item-field-label-medium">
{{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}

View File

@ -5,12 +5,15 @@
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
<select class="status-small-label color-class-common select-stat" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.value}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin">{{getDice (add stat.value stat.bonuseffect)}}</h4>
</span>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="system.statistics.{{key}}.mod" value="{{stat.mod}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
</li>

View File

@ -1,25 +1,17 @@
<ul class="status-block">
<li class="item flexrow">
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-medium-label">State</label></span>
</li>
{{#each data.secondary as |stat2 key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<span class="stat-label flexrow status-col-name" name="{{key}}">
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
{{#if (eq key "health")}}
(KOV -{{stat2.max}})
{{/if}}
{{#if (eq key "delirium")}}
(MV -{{stat2.max}})
{{/if}}
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
<select class="padd-right status-small-label" type="text" name="system.secondary.{{key}}.status" value="{{stat2.status}}" data-dtype="String">
{{selectOptions (getStatusConfig key) selected=stat2.status nameAttr="key" labelAttr="name" }}
</select>
</li>
{{/each}}
<li class="item flexrow " data-key="nrg">
@ -27,7 +19,7 @@
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
<span class="small-label status-small-label">&nbsp;/ {{data.nrg.absolutemax}}</span>
</li>

View File

@ -2,7 +2,7 @@
<div>
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -17,13 +17,13 @@
</li>
{{else}}
{{#if (eq effect.effect.data.stataffected "powerroll")}}
{{#if (eq effect.effect.system.stataffected "powerroll")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
</li>
{{/if}}
{{#if (eq effect.effect.data.stataffected "powerdmgroll")}}
{{#if (eq effect.effect.system.stataffected "powerdmgroll")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
@ -154,7 +154,7 @@
{{/if}}
{{#if (notEmpty vehicleShieldList)}}
<label>Vehicle Shields</label>
<label>Vehicle Armors&Shields</label>
<ul>
{{#each vehicleShieldList as |shield idx|}}

View File

@ -9,9 +9,15 @@
<span class="item-field-label-long">
<label class="short-label">Shield</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Armour</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
</li>
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
@ -31,16 +37,18 @@
{{#select arc.shieldlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxshieldlevel}}</label></span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
{{#select arc.armourlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxarmourlevel}}</label></span>
</li>
</ul>

View File

@ -5,12 +5,16 @@
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
{{#if (eq key "ad")}}
<h4 class="stat-text-white stat-margin">{{upper stat.abbrev}}</h4>
{{else}}
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
{{/if}}
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{#select (add stat.level stat.bonuseffect)}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
@ -21,8 +25,8 @@
</div>
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
<select class="status-small-label color-class-common currentlevel-change" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-stat-key="{{key}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
@ -36,7 +40,7 @@
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} disabled>
{{#select stat.turningarc45}}
{{{@root.optionsLevel}}}
{{/select}}
@ -59,10 +63,10 @@
<a class="vehicle-current-nrg-plus plus-minus-button">+</a>
<a class="vehicle-current-nrg-minus plus-minus-button">&nbsp;-</a>
</span>
<span class="stat-label stat-margin" name="{{key}}">Av NRG</span>
<input type="text" class="input-numeric-short" value="{{@root.avgNRG}}" data-dtype="Number" disabled/>
<span class="stat-label stat-margin" name="{{key}}">Act NRG</span>
<input type="text" class="input-numeric-short" value="{{stat.actnrg}}" data-dtype="Number" disabled/>
<span class="stat-label stat-margin" name="{{key}}">Max NRG</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.maxnrg" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
<input type="text" class="input-numeric-short" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
</div>
{{/if}}

View File

@ -0,0 +1,144 @@
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
<header class="combat-tracker-header">
{{#if user.isGM}}
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
<i class="fas fa-plus"></i>
</a>
{{#if combatCount}}
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-left"></i>
</a>
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-right"></i>
</a>
{{/if}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
<i class="fas fa-trash"></i>
</a>
</nav>
{{/if}}
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-pickaxe"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.round}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
{{else}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
{{/if}}
{{else}}
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
{{/if}}
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
{{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-undo"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
</a>
{{/if}}
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
<i class="fas fa-cog"></i>
</a>
</div>
</header>
<ol id="combat-tracker" class="directory-list">
{{#each turns}}
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
<div class="token-name flexcol">
<h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
<div class="combatant-controls flexrow">
{{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
<i class="fas fa-eye-slash"></i>
</a>
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
<i class="fas fa-skull"></i>
</a>
{{/if}}
{{#if this.canPing}}
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
<i class="fa-solid fa-bullseye-arrow"></i>
</a>
{{/if}}
<div class="token-effects">
{{#each this.effects}}
<img class="token-effect" src="{{this}}"/>
{{/each}}
</div>
</div>
</div>
{{#if this.hasResource}}
<div class="token-resource">
<span class="resource">{{this.resource}}</span>
</div>
{{/if}}
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
{{#each this.TICs as | tic index|}}
<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
{{#if tic.revealed}}
ACTED
{{else}}
{{#if ../displayTIC}}
{{tic.text}}
{{else}}
TIC: {{add index 1}}
{{/if}}
{{/if}}
</a></button>
{{/each}}
</div>
<div class="token-initiative">
{{#if this.hasRolled}}
<span class="initiative">{{this.initiative}}</span>
{{else if this.owner}}
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
{{#if hasCombat}}
{{#if user.isGM}}
{{#if round}}
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
{{else}}
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
{{/if}}
{{else if control}}
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{/if}}
{{/if}}
</nav>
</section>

View File

@ -26,7 +26,7 @@
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
@ -37,74 +37,123 @@
</div>
{{/if}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{/if}}
<!--
{{#if isDamage}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Weapon Damage :</span>
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
value="{{damageDiceLevel}}" data-dtype="Number">
{{#select damageDiceLevel}}
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
-->
{{/if}}
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Current pool</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
</div>
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dice</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{#if noBonusDice}}
<div class="flexrow">
No bonus dice due to effect !
</div>
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
{{/each}}
</div>
<div class="flexrow">
No bonus dice due to effect !
</div>
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Modifiers : </span>
<select class="roll-dialog-label" id="modifiers" type="text" name="modifiers" value="{{modifiers}}"
data-dtype="String">
{{#select modifiers}}
<option value="none">None</option>
<option value="none0">==== Combat Arcs</option>
<option value="d4">Combat Arc Flank (Grey) d4</option>
<option value="d6">Combat Arc Blind Spot (Red) d6</option>
<option value="none1">===== Cover defence</option>
<option value="d4">Slight cover d4</option>
<option value="d8">Half cover d8</option>
<option value="d12">Full cover d12</option>
<option value="none2">===== Cover Damage Resistance</option>
<option value="d4">Soft cover d4</option>
<option value="d6">Dense cover d6</option>
<option value="d8">Light cover d8</option>
<option value="d10">Thick cover d10</option>
<option value="d12">Solid cover d12</option>
<option value="none3">===== Outnumbered</option>
<option value="d4">Outnumbered 1 Extra Ally d4</option>
<option value="d6">Outnumbered 2 Extra Allies d6</option>
<option value="d8">Outnumbered 3 Extra Allies d8</option>
<option value="d10">Outnumbered 4 Extra Allies d10</option>
<option value="d12">Outnumbered 5 Extra Allies d12
<option>
<option value="none4">===== Called DMG Shot Bonus</option>
<option value="d12">Eyes/head d12
<option>
<option value="none4">===== Impact DMG Bonus</option>
<option value="d4">Soft d4
<option>
<option value="d6">Thin/Flimsy d6
<option>
<option value="d8">Solid Furniture d8
<option>
<option value="d10">Thin Metal/Thick Wood d10
<option>
<option value="d12">Solid Object/Concrete d12
<option>
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated
<option>
<option value="d4">Off Hand d4
<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>
</div>
</div>
<div>
@ -113,7 +162,16 @@
{{else}}
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
{{/if}}
{{#if isInit}}
{{#each TICs as |tic index|}}
<div class="flexrow">
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
</div>
{{/each}}
{{/if}}
</div>
</div>

View File

@ -132,10 +132,7 @@
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label">Current</span>
<input type="text" class="" name="system.combat.stunlevel" value="{{data.combat.stunlevel}}"
data-dtype="Number" />
<span class="generic-label small-label">Threshold</span>
<input type="text" class="" name="system.combat.stunthreshold" value="{{data.combat.stunthreshold}}"
<input type="text" class="" name="system.stun.value" value="{{data.stun.value}}"
data-dtype="Number" />
</li>
</ul>
@ -459,10 +456,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles modules</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Category</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-long">
@ -483,12 +480,20 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vehiclemod.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.category}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.location}}</span>
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<span class="item-field-label-short">
{{#if vehiclemod.system.idrDice}}
<a class="roll-idr" data-dice-value="{{vehiclemod.system.idrDice}}">{{vehiclemod.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
@ -504,10 +509,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles weapons</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Site</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-short">
@ -531,13 +536,21 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
<span class="item-field-label-long">{{weapon.system.site}}</span>
<span class="item-field-label-long">{{weapon.system.location}}</span>
<span class="item-field-label-medium">{{weapon.system.site}}</span>
<span class="item-field-label-medium">{{weapon.system.location}}</span>
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
<span class="item-field-label-medium">{{weapon.system.turret}}</span>
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<span class="item-field-label-short">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
@ -563,6 +576,13 @@
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
{{#if isGM}}
<li class="item stat flexrow list-item">
<span class="generic-label">
Note: GM's must create a single NPC to act as all the NPC Crew, PCs can only have 1 character per player in the crew tab. If more are required, add the dice to the players Charcater Dice Pool Manually instead
</span>
</li>
{{/if}}
</li>
</ul>
</div>
@ -595,8 +615,8 @@
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.cargocapacity" value="{{data.cargocapacity}}"
<span class="generic-label small-label "><strong>Maximum Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.cargo.cargocapacity" value="{{data.cargo.cargocapacity}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
@ -608,39 +628,38 @@
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Money</label></h3>
<h3><label class="items-title-text">Cargo</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Qty</label>
<label class="short-label">Capacity</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Weight</label>
<label class="short-label">Value</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="cargo" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each moneys as |money key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
{{#each cargos as |cargo key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{cargo._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{money.img}}" /></a>
<span class="item-name-label">{{money.name}}</span>
src="{{cargo.img}}" /></a>
<span class="item-name-label">{{cargo.name}}</span>
<span class="item-field-label-long"><label>
{{money.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
{{cargo.system.capacity}}
</label>
</span>
<span class="item-field-label-medium">
<label>{{money.system.weight}}</label>
<label>{{cargo.system.value}}</label>
</span>
<span class="item-field-label-medium">
{{#if money.system.idrDice}}
<a class="roll-idr" data-dice-value="{{money.system.idrDice}}">{{money.system.idrDice}}</a>
{{#if cargo.system.idrDice}}
<a class="roll-idr" data-dice-value="{{cargo.system.idrDice}}">{{cargo.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
@ -654,240 +673,6 @@
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Weapons</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Attack</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Damage</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMG</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">DMGT</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Ammo</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each weapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label">{{weapon.name}}</span>
<span class="item-field-label-short"><label>{{upper weapon.system.statistic}}</label></span>
<span class="item-field-label-short"><label>{{upper weapon.system.damagestatistic}}</label></span>
<span class="item-field-label-short"><label>{{weapon.system.damageDice}}</label></span>
<span class="item-field-label-medium"><label>{{weapon.system.damagetype}} ({{weapon.system.damagetypelevel}})</label></span>
{{#if (gt weapon.system.ammomax 0)}}
<span class="item-field-label-long"><label>{{weapon.system.ammocurrent}}/{{weapon.system.ammomax}}
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
</label></span>
{{else}}
<span class="item-field-label-long"><label>-</label>
</span>
{{/if}}
<span class="item-field-label-medium">
{{#if (count weapon.system.effects)}}
{{#if weapon.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short"><label>{{weapon.system.weight}}</label></span>
<span class="item-field-label-medium">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armors</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Stat</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMG RES</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Loc</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each armors as |armor key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{armor.img}}" /></a>
<span class="item-name-label">{{armor.name}}</span>
<span class="item-field-label-short">{{upper armor.system.statistic}}</span>
<span class="item-field-label-short">{{armor.system.resistanceDice}}</span>
<span class="item-field-label-medium">{{armor.system.locationprotected}}</span>
<span class="item-field-label-medium">
{{#if (count armor.system.effects)}}
{{#if armor.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short">{{armor.system.weight}}</span>
<span class="item-field-label-medium">
{{#if armor.system.idrDice}}
<a class="roll-idr" data-dice-value="{{armor.system.idrDice}}">{{armor.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Shields</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Dice</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each shields as |shield key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{shield.img}}" /></a>
<span class="item-name-label">{{shield.name}}</span>
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
<span class="item-field-label-medium">
{{#if (count shield.system.effects)}}
{{#if shield.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short">{{shield.system.weight}}</span>
<span class="item-field-label-medium">
{{#if shield.system.idrDice}}
<a class="roll-idr" data-dice-value="{{shield.system.idrDice}}">{{shield.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipment</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Quantity</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipments as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
{{/each}}
</ul>
<hr>
<h3>Cargo information : </h3>
<div class="form-group editor">