Compare the Targets Size to the attackers size and automatically add dice to teh dice pool (Or a Tick box to tick, what ever is easiest)
Using the Dice Level chart on page 11
Melee Attack, Power Attack & Ranged Attack Dice Pools
Making an attack against a larger target
If the target size is more than the targetters Size the targetter gains the difference as a Bonus Dice to melee attack dice pool. Eg Target is size 2 and the actor targetting is size 0 then the actor gains a D6 (2 Levels)
Damage Resistance Dice Pool
Making a DMG RES check against a smaller target
If the target size is less than the targetters Size the targetter gains the difference as a Bonus Dice to damage resistance dice pool. Eg Target is size 1 and the actor targetting is size 3 then the actor gains a D8 (3 Levels)
Defence Dice Pool
Making a Defence check against a larger target
If the target size is more than the targetters Size the targetter gains the difference as a Bonus Dice to defence dice pool. Eg Target is size 5 and the actor targetting is size 0 then the actor gains a D12 (5 Levels)
Melee/Thrown Damage, Power Damage & Ranged Attack Dice Pool
Making a Damage check against a smaller target
If the target size is less than the targetters Size the targetter gains the difference as a Bonus Dice to defence dice pool. Eg Target is size 0 and the actor targetting is size 4 then the actor gains a D10 (4 Levels)
See CORE Page 37
Compare the Targets Size to the attackers size and automatically add dice to teh dice pool (Or a Tick box to tick, what ever is easiest)
Using the Dice Level chart on page 11
**Melee Attack, Power Attack & Ranged Attack Dice Pools**
Making an attack against a larger target
* If the target size is more than the targetters Size the targetter gains the difference as a Bonus Dice to melee attack dice pool.
*Eg Target is size 2 and the actor targetting is size 0 then the actor gains a D6 (2 Levels)*
**Damage Resistance Dice Pool**
Making a DMG RES check against a smaller target
* If the target size is less than the targetters Size the targetter gains the difference as a Bonus Dice to damage resistance dice pool.
*Eg Target is size 1 and the actor targetting is size 3 then the actor gains a D8 (3 Levels)*
**Defence Dice Pool**
Making a Defence check against a larger target
* If the target size is more than the targetters Size the targetter gains the difference as a Bonus Dice to defence dice pool.
*Eg Target is size 5 and the actor targetting is size 0 then the actor gains a D12 (5 Levels)*
**Melee/Thrown Damage, Power Damage & Ranged Attack Dice Pool**
Making a Damage check against a smaller target
* If the target size is less than the targetters Size the targetter gains the difference as a Bonus Dice to defence dice pool.
*Eg Target is size 0 and the actor targetting is size 4 then the actor gains a D10 (4 Levels)*
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
See CORE Page 37
Compare the Targets Size to the attackers size and automatically add dice to teh dice pool (Or a Tick box to tick, what ever is easiest)
Using the Dice Level chart on page 11
Melee Attack, Power Attack & Ranged Attack Dice Pools
Making an attack against a larger target
Eg Target is size 2 and the actor targetting is size 0 then the actor gains a D6 (2 Levels)
Damage Resistance Dice Pool
Making a DMG RES check against a smaller target
Eg Target is size 1 and the actor targetting is size 3 then the actor gains a D8 (3 Levels)
Defence Dice Pool
Making a Defence check against a larger target
Eg Target is size 5 and the actor targetting is size 0 then the actor gains a D12 (5 Levels)
Melee/Thrown Damage, Power Damage & Ranged Attack Dice Pool
Making a Damage check against a smaller target
Eg Target is size 0 and the actor targetting is size 4 then the actor gains a D10 (4 Levels)