Fix #160 - Add new values...

This commit is contained in:
sladecraven 2022-11-27 19:07:34 +01:00
parent cb896c9813
commit f61e5b4b41
1 changed files with 9 additions and 6 deletions

View File

@ -253,7 +253,7 @@ export class PegasusActor extends Actor {
getRoleLevel() {
let role = this.items.find(item => item.type == 'role')
if (role) {
console.log("Role", role)
//console.log("Role", role)
return role.system.rolelevel
}
return 0
@ -452,7 +452,7 @@ export class PegasusActor extends Actor {
async activatePerk(perkId) {
let item = this.items.find(item => item.id == perkId);
if (item && item.system) {
let update = { _id: item.id, "data.active": !item.system.active };
let update = { _id: item.id, "system.active": !item.system.active };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -483,7 +483,7 @@ export class PegasusActor extends Actor {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
let update = { _id: item.id, "data.activated": !item.system.activated }
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
@ -494,8 +494,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
increaseRoleAbility() {
let role = this.getRole()
let level = role.system.rolelevel + 1
this.updateEmbeddedDocuments('Item', [ {_id: role.id, 'system.rolelevel': level} ])
}
/* -------------------------------------------- */
setBonusInformation( info) {
this.update( {'system.biodata.bonusselection': info})
@ -586,7 +589,7 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
}
}
let update = { _id: item.id, "data.activated": !item.system.activated }
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
@ -595,7 +598,7 @@ export class PegasusActor extends Actor {
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}