Under the Dice Pools add a black Title Bar called 'Status Thresholds'
It this area can we have t he following displayer (All values ARE NOT manually updated by players they are all ONLY automated)
Madness Value (MV): Display the MV value here (see actor sheet top area, Delirium) NEW Madness Threshold (MT): This is automated and is equal to MND Dice Value plus any MND Modifiers.
Knock-Out Value (KOV): Display the KOV value here (see actor sheet top area, Delirium) NEW Knock Back Value (KBV): This is automated and is equal to PHY Level (Not Dice Value) plus any Phy Modifiers.
Under the Dice Pools add a black Title Bar called 'Status Thresholds'
It this area can we have t he following displayer (All values **ARE NOT** manually updated by players they are all **ONLY** automated)
Madness Value (MV): Display the MV value here (see actor sheet top area, Delirium)
***NEW*** Madness Threshold (MT): This is automated and is equal to MND Dice Value plus any MND Modifiers.
Knock-Out Value (KOV): Display the KOV value here (see actor sheet top area, Delirium)
***NEW*** Knock Back Value (KBV): This is automated and is equal to PHY Level (Not Dice Value) plus any Phy Modifiers.
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Under the Dice Pools add a black Title Bar called 'Status Thresholds'
It this area can we have t he following displayer (All values ARE NOT manually updated by players they are all ONLY automated)
Madness Value (MV): Display the MV value here (see actor sheet top area, Delirium)
NEW Madness Threshold (MT): This is automated and is equal to MND Dice Value plus any MND Modifiers.
Knock-Out Value (KOV): Display the KOV value here (see actor sheet top area, Delirium)
NEW Knock Back Value (KBV): This is automated and is equal to PHY Level (Not Dice Value) plus any Phy Modifiers.