Add Selection Drop Down Menu Field called: 'Combat Arc Targetted:'
Selection is: 'Fore Arc, Rear Arc, Right Arc, Left Arc, Top Arc, Bottom Arc'
If Fore Arc selected add Fore Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Rear Arc selected add Rear Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Right Arc selected add Right Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Left Arc selected add Left Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Top Arc selected add Top Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Bottom Arc selected add Bottom Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
Of how ever you want to manage this that is easy for you!
Add Selection Drop Down Menu Field called: 'Combat Arc Targetted:'
Selection is: 'Fore Arc, Rear Arc, Right Arc, Left Arc, Top Arc, Bottom Arc'
- If Fore Arc selected add Fore Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
- If Rear Arc selected add Rear Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
- If Right Arc selected add Right Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
- If Left Arc selected add Left Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
- If Top Arc selected add Top Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
- If Bottom Arc selected add Bottom Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
Of how ever you want to manage this that is easy for you!
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Add Selection Drop Down Menu Field called: 'Combat Arc Targetted:'
Selection is: 'Fore Arc, Rear Arc, Right Arc, Left Arc, Top Arc, Bottom Arc'
If Fore Arc selected add Fore Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Rear Arc selected add Rear Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Right Arc selected add Right Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Left Arc selected add Left Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Top Arc selected add Top Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
If Bottom Arc selected add Bottom Arc Armour Value (From Combat Tab) to Dice Pool if the value is more than 0
Of how ever you want to manage this that is easy for you!
Implemented as effect to tick/untick, like shields
When I add Level 1 Armour D4 into the Vehicle Modules this works great ... However can this also be when activated