Char creation process finalized

This commit is contained in:
sladecraven 2022-11-26 21:00:40 +01:00
parent dad117fc17
commit 45e856a30b
3 changed files with 277 additions and 15 deletions

View File

@ -282,9 +282,9 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getStatus(statusKey) {
if ( statusKey == "nrg") {
if (statusKey == "nrg") {
return duplicate(this.system.nrg)
}
}
return duplicate(this.system.secondary[statusKey])
}
@ -479,6 +479,29 @@ export class PegasusActor extends Actor {
let update = { _id: item.id, "data.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
setHandInformation( info) {
this.update( {'system.biodata.preferredhand': info} )
}
/* -------------------------------------------- */
increaseRoleAbility() {
}
/* -------------------------------------------- */
addCDP( value) {
let cdp = this.system.biodata.cdp
cdp += value
this.update( {'system.biodata.cdp': cdp})
}
/* -------------------------------------------- */
addPPP(value) {
let ppp = duplicate(this.system.ppp)
ppp.availablePPP += value
this.update({ 'system.ppp': ppp })
}
/* -------------------------------------------- */
@ -1558,14 +1581,14 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async modStatus(key, inc = 1) {
if ( key == "nrg") {
if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
await this.update({ [`data.nrg`]: nrg })
await this.update({ [`data.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
await this.update({ [`data.secondary.${key}`]: status })
await this.update({ [`data.secondary.${key}`]: status })
}
}

View File

@ -23,6 +23,10 @@ export class PegasusActorCreate {
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
this.virtues = virtuePack.map(i => i.toObject())
const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
this.vices = vicePack.map(i => i.toObject())
this.showRaces()
}
@ -64,7 +68,7 @@ export class PegasusActorCreate {
}
/* -------------------------------------------- */
processChatEvent(event) {
async processChatEvent(event) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
@ -199,7 +203,11 @@ export class PegasusActorCreate {
this.nbPerks--;
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.nbGlobalSpec = 5
this.showGlobalSpec()
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalSpec()
}
} else {
this.showRolePerks()
}
@ -212,8 +220,11 @@ export class PegasusActorCreate {
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
this.showGlobalStat()
//this.showCharacterEnd()
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalStat()
}
} else {
this.showGlobalSpec()
}
@ -226,8 +237,11 @@ export class PegasusActorCreate {
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
this.showGlobalPerk()
//this.showCharacterEnd()
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalPerk()
}
} else {
this.showGlobalStat()
}
@ -240,8 +254,11 @@ export class PegasusActorCreate {
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
this.showGlobalStatus()
//this.showCharacterEnd()
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalStatus()
}
} else {
this.showGlobalPerk()
}
@ -253,13 +270,102 @@ export class PegasusActorCreate {
this.actor.addStatusBonus(statusKey, 1)
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
this.showCharacterEnd()
this.nbBonusSelection = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showBonusSelection()
}
} else {
this.showGlobalStatus()
}
}
if (step == 'select-bonus-selection') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("bonus-key")
this.forceVirtue = true
if (nextStep == "bonus-statistic") {
this.nbGlobalStat = 2
this.showGlobalStat()
}
if (nextStep == "bonus-specialisation") {
this.nbGlobalSpec = 4
this.showGlobalSpec()
}
if (nextStep == "bonus-perk") {
this.nbGlobalPerk = 2
this.showGlobalPerk()
}
if (nextStep == "bonus-status") {
this.nbGlobalStatus = 5
this.showGlobalStatus()
}
if (nextStep == "bonus-roleability") {
this.actor.increaseRoleAbility()
}
if (nextStep == "bonus-ppp5") {
this.actor.addPPP(5)
}
if (nextStep == "bonus-wealthy") {
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
this.showVirtue()
}
if (nextStep == "bonus-heirloom") {
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
this.showVirtue()
}
if (nextStep == "bonus-vehicle") {
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-mount") {
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-sidekick") {
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-ambidextrious") {
this.actor.setHandInformation("Ambidextrious")
this.showVirtue()
}
}
if (step == 'select-global-virtue') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let virtue = this.virtues.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [virtue])
this.showVice()
}
if (step == 'select-global-vice') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let vice = this.vices.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [vice]);
if(this.forceEnd) {
this.showCharacterEnd()
} else {
this.showViceQuestion()
}
}
if (step == "select-vice-question") {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("question-key")
this.forceEnd = true
if (nextStep == "vice-next-step") {
this.showCharacterEnd()
}
if (nextStep == "vice-5-cdp") {
this.actor.addCDP(5)
this.showVice()
}
if (nextStep == "vice-vertue") {
this.showVirtue()
}
}
}
/* -------------------------------------------- */
@ -515,6 +621,85 @@ export class PegasusActorCreate {
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showBonusSelection() {
let formData = this.createFormData("select-bonus-selection")
formData.bonuses = {
"bonus-statistic": { name: "Increase 2 Stats" },
"bonus-specialisation": { name: "Increase 4 Specialisations" },
"bonus-perk": { name: "Choose/Upgrade 2 Perks" },
"bonus-status": { name: "Upgrade 5 status" },
"bonus-roleability": { name: "Role Ability +1" },
"bonus-ppp5": { name: "Gain +5 PPP" },
"bonus-wealthy": { name: "Wealthy (money x 2)" },
"bonus-heirloom": { name: "Family Heirloom (Special Item)" },
"bonus-vehicle": { name: "Starting Vehicle" },
"bonus-sidekick": { name: "Starting Sidekick" },
"bonus-ambidextrious": { name: "Ambidextrious" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVirtue() {
let formData = this.createFormData("select-global-virtue")
let virtues = this.actor.items.filter(it => it.type == "virtue")
formData.virtues = []
for ( let virtue1 of this.virtues) { // Filter existing virtues
let isOK = true
for(let virtue2 of virtues) {
if (virtue1.name == virtue2.name) {
isOK = false
break
}
}
if (isOK) {
formData.virtues.push(virtue1)
}
}
formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVice() {
let formData = this.createFormData("select-global-vice")
let virtues = this.actor.items.filter(it => it.type == "virtue")
let vices = this.actor.items.filter(it => it.type == "vice")
formData.vices = []
for (let vice of this.vices) {
let isOK = true
for ( let virtue of virtues) {
for (let nonVice of virtue.system.unavailablevice) {
if(nonVice.name == vice.name) {
isOK = false
break
}
}
}
for ( let vice2 of vices) {
if(vice2.name == vice.name) {
isOK = false
break
}
}
if (isOK) {
formData.vices.push( vice)
}
}
formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
showViceQuestion() {
let formData = this.createFormData("select-vice-question")
formData.questions = {
"vice-next-step": { name: "Go to next step" },
"vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
"vice-vertue": { name: "Choose a Virtue and a Vice" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showCharacterEnd() {

View File

@ -186,8 +186,62 @@
</table>
{{/if}}
{{#if (eq step "select-bonus-selection")}}
<div>Select a bonus
</div>
<table class="table-create-actor">
{{#each bonuses as |bonus key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-virtue")}}
<div>Choose a Virtue.
</div>
<table class="table-create-actor">
{{#each virtues as |virtue index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-vice")}}
<div>Choose an available Vice.
</div>
<table class="table-create-actor">
{{#each vices as |vice index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-vice-question")}}
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
</div>
<table class="table-create-actor">
{{#each questions as |question key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
<div>Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger
and fill in the empty fields in the Bio Tab.<br>
Automated character creation is over.
</div>
{{/if}}