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Author SHA1 Message Date
uberwald 80719d8c15 Merge pull request '## 11.2.20 - Le soulagement d'Akarlikarlikar' (#698) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #698
2024-05-13 17:24:51 +02:00
Vincent Vandemeulebrouck 5c59f76c17 Version 11.2.20 2024-05-13 01:58:06 +02:00
Vincent Vandemeulebrouck 65525cfd79 Correction récupération seuil
La récupération de seuil sur Rêve de Dragon était empéchée
par la gestion d'expérience quand aucune expérience n'était
gagnée.

Le même problème pouvait arriver pour d'autres raisons.
2024-05-13 01:58:06 +02:00
Vincent Vandemeulebrouck 042f5d0f69 Cleanup Promise.all pour multi async 2024-05-13 01:50:22 +02:00
Vincent Vandemeulebrouck 19dd3b540c Astrologie: garder toutes les lectures d'un acteur 2024-05-13 01:50:21 +02:00
Vincent Vandemeulebrouck 611b57c149 Adaptation des encaissement alternatifs
Les encaissement alternatifs fonctionnent avec la validation
d'encaissement par le MJ.

- l'ajout de la difficulté d'attaque au dégâts est indiqué dans
les bonus de dégâts
- pour les minimums sur les dés d'encaissement, si le MJ remplace
le jet, les minimums sont alors ignorés.
2024-05-13 01:50:21 +02:00
Vincent Vandemeulebrouck fedf8f3b29 Fix: accorder entités x2 si validation GR
Les entités pouvaient être accordées 2 fois en cas de validation
par le GR
2024-05-13 01:50:12 +02:00
Vincent Vandemeulebrouck d1ec67e485 Correction Tooltips foundry
Suite à changement des Tooltips RdD, adaptation des tooltips
standard foundry
2024-05-12 19:37:58 +02:00
LeRatierBretonnien 7f7148e658 Preparation du passage en v12 2024-05-02 14:08:02 +02:00
LeRatierBretonnien bc35c8d80e Preparation du passage en v12 2024-05-01 09:13:21 +02:00
uberwald ad9e75c66d Merge pull request '11.2.19 - Les hémorroïdes d'Akarlikarlikar' (#697) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #697
2024-05-01 08:59:34 +02:00
Vincent Vandemeulebrouck e946299810 Version 11.2.19 2024-05-01 01:12:28 +02:00
Vincent Vandemeulebrouck fad894704d Fix: encaisser dommages par MJ
Lorsque l'option d'encaisser les dommages était contrôlée
par le MJ, les données envoyées par les joueurs ne correspondaient
pas aux paramètres de la méthode à exécuter par le MJ.

De plus, l'envoi de l'attacker (Actor) était reçu comme un Object,
donc inutilisable en tant qu'Actor.
2024-05-01 01:08:50 +02:00
uberwald 3365852210 Merge pull request '11.2.18' (#696) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #696
2024-03-21 15:51:07 +01:00
Vincent Vandemeulebrouck d71bf27311 Version 11.2.18 - Le bourrichon d'Akarlikarlikar 2024-03-20 21:57:02 +01:00
Vincent Vandemeulebrouck e6da18bebd Ajout du bouton Montrer
Ajout du bouton Montrer dans les différentes listes
2024-03-20 21:55:18 +01:00
uberwald 972ae74e2c Merge pull request '11.2.17 - Le cache-oeil d'Akarlikarlikar' (#695) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #695
2024-03-10 08:57:28 +01:00
Vincent Vandemeulebrouck 7969e74c8d Version 11.2.17 2024-03-10 00:53:45 +01:00
Vincent Vandemeulebrouck 84ea3a6ea9 Fix: TMR qui ne s'affichent pas
Après un certain temps (changements de scènes?), les TMR ne
s'affichaient plus correctement.

Tentative de forcer le chargement des textures manquantes lors
de l'ouverture de la fenêtre de TMR.
2024-03-10 00:47:50 +01:00
Vincent Vandemeulebrouck 7ada5577aa Ajout de l'information Ombre de Thanatos
Si Thanatos a été utilisé, la prochaine queue est une ombre
Un indicateur apparait dans l'onglet Haut-Rêve.
2024-03-10 00:24:02 +01:00
Vincent Vandemeulebrouck b0e28ef937 Fix: labels for / id
- Ajout de "for" sur labels
- suppression d'id inutiles
- corrections de for="xp" incorrects
- simplification css alchimie-title/blessure-title
2024-03-10 00:13:36 +01:00
Vincent Vandemeulebrouck 6414f76d67 Fix: ignorer personnages joueurs non liés
Pour les fenêtres de stress/repos/voyage/astrologie, ignorer
les personnages non liés (par exemple, un guerrier sorde)
2024-03-09 23:12:13 +01:00
Vincent Vandemeulebrouck dde3011f1d Fix: Checkbox cacher les points de tâche 2024-03-09 19:50:00 +01:00
Vincent Vandemeulebrouck 6dbf322efe Fix: traduction tooltip Ediot/Delete 2024-03-09 19:49:31 +01:00
Vincent Vandemeulebrouck d34fde2ba4 Fix: titre des feuilles d'objets
Suite à la correction de l'ordre et du nom dans la fenêtre de création,
les titres étaient incorrects (TYPES.Item.Tache par exemple)
2024-03-09 19:48:53 +01:00
Vincent Vandemeulebrouck bc169d931b Fix: log erreur TMR en mode visu
En mode visualisation, les informations du personnage ne sont
pas affichées
2024-03-09 19:38:53 +01:00
Vincent Vandemeulebrouck 3b269b2baa Simplifications 2024-03-09 19:13:13 +01:00
LeRatierBretonnien dffaa29fd1 Fix termes dans les fenetres de creation 2024-02-29 21:22:42 +01:00
LeRatierBretonnien c49e2a850b Fix termes dans les fenetres de creation 2024-02-29 20:59:06 +01:00
LeRatierBretonnien a5a9cc334e Fix termes dans les fenetres de creation 2024-02-29 20:45:25 +01:00
LeRatierBretonnien 43e49a0eb8 New common CounterClass 2024-02-08 12:46:49 +01:00
LeRatierBretonnien 5ab551da9e Rework usage log 2024-02-05 18:08:35 +01:00
LeRatierBretonnien 2a9e98f8c7 Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-30 23:18:21 +01:00
LeRatierBretonnien 669982ec4a Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-28 20:43:23 +01:00
LeRatierBretonnien 34183cd1a7 Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-28 20:41:00 +01:00
LeRatierBretonnien f7eae3ac1e Fix version+changelog 2024-01-02 18:51:22 +01:00
LeRatierBretonnien 623044c936 Sync fiche 2024-01-02 18:43:42 +01:00
LeRatierBretonnien 94caf4040b Affichage souffle 2023-12-30 14:20:05 +01:00
uberwald d577e2d2ec Merge pull request '11.2.13 - Les cent pas d'Akarlikarlikar' (#694) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #694
2023-12-26 23:44:30 +01:00
Vincent Vandemeulebrouck 050cd80dae Version 11.2.13 2023-12-26 19:07:36 +01:00
Vincent Vandemeulebrouck 3f098cab31 Commande /voyage
Ajout de la commande /voyage pour gérer la fatigue en voyage
2023-12-26 19:06:13 +01:00
Vincent Vandemeulebrouck 4274bce7d5 minor cleanup 2023-12-26 19:06:13 +01:00
Vincent Vandemeulebrouck 25d68d265e Image acteur dans les message de tours 2023-12-26 19:06:13 +01:00
uberwald c1c192f710 Merge pull request '11.2.12 - Le somnifère d'Akarlikarlikar' (#693) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #693
2023-12-24 12:42:15 +01:00
Vincent Vandemeulebrouck 7f64cd03f9 Version 11.2.12 2023-12-22 23:55:21 +01:00
Vincent Vandemeulebrouck 3ac9f487d0 Fix: perte de rêve potions enchantées
La perte de rêve des potions enchantées bloquait le processus de
récupération de château dormant
2023-12-22 20:12:58 +01:00
uberwald fa67c3d9c1 Merge pull request 'Version 11.2.11' (#692) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #692
2023-12-22 09:30:48 +01:00
Vincent Vandemeulebrouck 5b443f9ac0 Version 11.2.11 2023-12-22 02:25:30 +01:00
Vincent Vandemeulebrouck b0098574a0 Fix: refoulement
Le refoulement ne fonctionnait plus. Merci à javascript+VSCode
pour l'incapacité de fournir de l'analyse de code statique...
2023-12-22 02:21:22 +01:00
Vincent Vandemeulebrouck 5729f7e926 Bordure des images de profils
Remplacement de la bordure noire inesthétique avec des images de
profil sous forme de badge ronds, en utilisant juste une variation
de couleur de fond.
2023-12-22 02:21:22 +01:00
Vincent Vandemeulebrouck 0b66c945b8 Mise à jour couleur images compcreature
Passage du blanc à la couleur habituelle
2023-12-22 02:21:22 +01:00
uberwald f0fc44e00f Merge pull request '11.2.10 - Les expériences d'Akarlikarlikar' (#691) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #691
2023-12-11 09:34:21 +01:00
Vincent Vandemeulebrouck 6b7c2ad2f9 Version 11.2.10 2023-12-10 22:26:52 +01:00
Vincent Vandemeulebrouck 0ac5d317ce Icônes des boutons cuisiner/manger 2023-12-10 22:19:51 +01:00
Vincent Vandemeulebrouck f8a90fc3c3 Fontawsome solid
traduction de fas => fa-solid
2023-12-10 22:19:51 +01:00
Vincent Vandemeulebrouck 6dd647b787 Expérience des caractéristiques dérivées
Une fenêtre de répartition est ouverte quand plusieurs
caractéristiques peuvent recevoir l'expérience. Sinon,
l'expérience est attribuée automatiquement.

L'expérience n'est plus ajoutée en Force si supérieure à Taille+4
2023-12-10 22:19:51 +01:00
Vincent Vandemeulebrouck 1c55491ac7 Ajustements des tooltips TMR 2023-12-10 22:19:50 +01:00
uberwald 2b08678518 Merge pull request 'Version 11.2.9 - La barbe d'Akarlikarlikar' (#690) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #690
2023-12-09 16:23:41 +01:00
Vincent Vandemeulebrouck 355f2e4088 Version 11.2.9 2023-12-09 15:33:33 +01:00
Vincent Vandemeulebrouck e0862105f9 Icône d'état empoignade 2023-12-09 15:33:33 +01:00
Vincent Vandemeulebrouck 3ab48511a0 Sort en réserve en fleuve
Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve
2023-12-09 15:33:33 +01:00
Vincent Vandemeulebrouck 05cd02b694 Fix: deprecation effects flags.core.statusId
Remplacement de la logique basée sur les flags par le set de "statuses"
2023-12-09 15:33:33 +01:00
Vincent Vandemeulebrouck 56a5d06f16 Fix erreur console ouverture TMR
quand TMR pas affichées, bringToTop ne marche pas
2023-12-09 15:33:32 +01:00
Vincent Vandemeulebrouck f34db764cb Permettre les jets de chance sans astrologie
Quand on fait un jet de chance pour la journée, permettre de
ne pas utiliser l'ajustement astrologique
2023-12-09 15:33:32 +01:00
Vincent Vandemeulebrouck 7267cd4096 Amélioration de tooltips
- style en phase avec le système
- icones attaque/d6/soins pour le HUD
- tooltip plus détaillé pour le HUD
- icône et bouton pour déterminer les chiffres astraux (astrologie)
- tooltips pour les boutons archétype
- suppression de log sur chaque point de coeur
2023-12-09 15:33:32 +01:00
uberwald e4bd2d2f27 Merge pull request 'v11' (#689) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #689
2023-12-08 13:24:05 +01:00
Vincent Vandemeulebrouck eb09714579 Version 11.2.8 2023-12-08 04:03:53 +01:00
Vincent Vandemeulebrouck 62cc3fc96b Correction de l'ajustement de luminosité
On passe de la nuit début vaisseau au jour fin vaisseau
2023-12-08 04:00:17 +01:00
Vincent Vandemeulebrouck 5e140546ea Les tooltips de compétences et l'expérience
Limitation du tooltip sur les compétences qui masquait les
informations d'expérience
2023-12-08 03:07:27 +01:00
Vincent Vandemeulebrouck ab9a21f402 Utilisation de get plutôt que find par id 2023-12-08 02:38:57 +01:00
Vincent Vandemeulebrouck 8e41250f64 Affichage de cœur dans les ajustements 2023-12-08 02:38:23 +01:00
Vincent Vandemeulebrouck 095eed9da3 Fix: éliminer le risque de jets qui plante
Bloquait les rencontres en TMR.

Quand un rollData ne contient pas les sous-noeuds pouvant être
utilisés par les ajustements possibles, le jet de dés était perdu.

Le calcul d'ajustements ajoute maintenant les noeuds use/ajustements
s'ils ne sont pas fournis, pour éviter le risque.
2023-12-08 02:37:47 +01:00
uberwald 55c98d1dce Merge pull request '11.2.7' (#688) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #688
2023-12-04 09:29:35 +01:00
Vincent Vandemeulebrouck b5dc14687e Version 11.2.7 2023-12-04 02:35:47 +01:00
Vincent Vandemeulebrouck 1208eb8ae1 Amélioration des tooltips
- title/alt remplacés par des data-tooltip
- description de ce que font les boutons
- description des items survolés
2023-12-04 02:32:26 +01:00
uberwald a46acb7952 Merge pull request 'Action de visualisation avec droits limités' (#687) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #687
2023-12-03 20:05:31 +01:00
Vincent Vandemeulebrouck a68057900d Action de visualisation avec droits limités 2023-12-02 14:40:39 +01:00
uberwald 57bc1b6c1f Merge pull request '11.2.6 - Les réveils difficiles d'Akarlikarlikar' (#686) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #686
2023-11-28 00:17:04 +01:00
Vincent Vandemeulebrouck 6101bc91a6 Version 11.2.6 2023-11-27 23:49:43 +01:00
Vincent Vandemeulebrouck 33ced5715d Le coeur s'applique à ChâteauDormant 2023-11-27 23:45:33 +01:00
Vincent Vandemeulebrouck 50db9ba709 Fix Chateau Dormant pour les potions 2023-11-27 23:43:45 +01:00
LeRatierBretonnien 957e31b188 Fix subacteurs 2023-11-27 14:32:39 +01:00
LeRatierBretonnien 74571c9966 Correction sur Items 2023-11-26 22:51:33 +01:00
LeRatierBretonnien 5155fb4669 Correction sur Class 2023-11-26 19:58:32 +01:00
LeRatierBretonnien 698ed75d46 Fix version 2023-11-24 08:52:42 +01:00
uberwald 37ba7166bf Merge pull request 'v11.2.2 - Les tendres moments d'Akarlikarlikar' (#685) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #685
2023-11-24 08:51:05 +01:00
Vincent Vandemeulebrouck 28af8c3c58 v11.2.2 - Les tendres moments d'Akarlikarlikar
- On peut maintenant avoir des points de cœur pour des suivants/
   compagnons
  - diminuer les points de coeurs fait perdre du moral
  - on peut proposer un tendre moment
  - les jets de volonté peuvent être ajustés selon les points de cœur
- Fixes
  - La résistance est de 1 par défaut pour les équipements
  - Les armes de créatures sont de nouveau utilisables depuis les tokens
  - Pas de notifications de signe draconique quand on regarde les TMR
   sans monter
  - Correction d'un problème de contextes WebGL causé par des
   ouvertures/fermetures de TMRs
  - On peut maintenant prendre un objet d'un acteur-token pour
    l'ajouter à un autre acteur
  - On ne peut plus donner d'objets d'un acteur à un acteur-token
2023-11-24 03:02:18 +01:00
Vincent Vandemeulebrouck 4a03c222d5 Gestion des points de coeur
- Les suivants/compagnons/amoureux sont dans l'onglet description
- si acteurs "liés", ils peuvent avoir des points de coeur
- les jets de volonté peuvent être ajustés s'ils concernent un
  compagnon pour lequel on a du coeur
- on peut ajouter des points de coeur (entre la gestion de Chateau
  dormant par le gardien et le jet de repos si ce mode est utilisé)
- on peut retirer des points de coeur en perdant du moral (mêmes
  conditions)
- on peut passer de tendres moments si les deux acteurs acceptent
- les tendre moments font jouer un jet de moral adapté
- on peut perdre un point de coeur suite à un tendre moment qui ne fait
  pas gagner de moral
2023-11-24 02:57:43 +01:00
Vincent Vandemeulebrouck 135546467d Envoi de message à plusieurs acteurs 2023-11-24 02:51:59 +01:00
Vincent Vandemeulebrouck b5db2a9ef3 Cleanup - preparation Coeur
Simplification de code:
- des Méthodes simples sur une ligne
- utilisation de item.update au lieu de updateEmbeddedDocuments
  quand possibe
- renommage des templates SubActeur
- déplacement de logs quand compétence non trouvée
2023-11-24 02:51:59 +01:00
Vincent Vandemeulebrouck bfb7b9b6bf taille des options 2023-11-24 02:51:59 +01:00
Vincent Vandemeulebrouck f0b7306885 Fix: animaux
- état général corrigé
- ajout de blessure, mise à jour endurance, ...
- calcul du malus d'état général
- ajustement des jets selon points de vie perdus
2023-11-24 02:51:52 +01:00
Vincent Vandemeulebrouck af410c1823 Typo: Tarot, Le Gibet 'Chute' 2023-11-24 02:49:49 +01:00
Vincent Vandemeulebrouck bf2b387fc4 Fix: Hooks.once('ready') not called
Sur Firefor, le onReady n'est jamais appelé, le système n'est alors
pas totalement initialisé, toute la partie calendrier n'est pas prête,
et donc les ajustement d'astrologie.
2023-11-24 02:49:49 +01:00
Vincent Vandemeulebrouck dfd915f8d1 Fix: prendre un objet d'un token
On peut maintenant prendre un objet à l'acteur d'un token non lié.

Avertissement quand on donne un objet à un token
2023-11-23 17:08:37 +01:00
Vincent Vandemeulebrouck 4fe487a0ec Fix: problème de contexte WebGL
WARNING: Too many active WebGL contexts. Oldest context will be lost.

Semble lié à la destruction incorrecte de l'Application PIXI des TMR,
en cas de nombreuses ouvertures/fermetures
2023-11-23 17:08:37 +01:00
Vincent Vandemeulebrouck 0ec31d8ddc Fix: double class 2023-11-23 00:33:19 +01:00
Vincent Vandemeulebrouck 1bee911c35 Fix: pas de notification de signe si viewonly 2023-11-23 00:33:19 +01:00
Vincent Vandemeulebrouck ed7471875f Fix: armes des créatures utilisables 2023-11-23 00:33:18 +01:00
Vincent Vandemeulebrouck f50e9cd305 Déplacement terre d'attache 2023-11-21 21:08:46 +01:00
Vincent Vandemeulebrouck a2fcb9a453 Résistance 1 par défaut 2023-11-21 21:08:46 +01:00
uberwald 3018e3522c Merge pull request 'v11.2.1 - La technique d'Akarlikarlikar' (#684) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #684
2023-11-20 23:32:34 +01:00
Vincent Vandemeulebrouck d16dec3278 Résistance par défaut de 1
Pour que les armes ne soient pas cassées par défaut
2023-11-20 18:55:01 +01:00
Vincent Vandemeulebrouck 339e128b98 Version 11.2.1 - La technique d'Akarlikarlikar
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de
chaise, armes improvisées, techniques d'art martiaux, pas de côté pour
faire trébucher l'adversaire... A vous de voir comment imaginer de
nouvelles "armes".
- Les armes avec une résistance de 0 ne peuvent pas être utilisées,
une image et un rappel indiquent qu'elles sont cassées
2023-11-20 18:42:29 +01:00
Vincent Vandemeulebrouck b1b56c13bf Montrer les armes cassées
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
2023-11-20 17:24:50 +01:00
Vincent Vandemeulebrouck b07a3e18df Autoriser les armes de corps-à-corps
Barreaux de chaise, armes improvisées, techniques d'art martiaux, ...
peuvent être gérés comme des armes.
2023-11-20 17:24:50 +01:00
uberwald f446d897a7 Merge pull request 'v11.2.0 - Les Terres médianes d'Akarlikarlikar' (#683) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #683
2023-11-20 07:04:11 +01:00
Vincent Vandemeulebrouck 4e89720341 Version 11.2.0 2023-11-20 00:44:27 +01:00
Vincent Vandemeulebrouck c1a5bd6eb3 Fix: jets d'encaissement forcés par le Gardien
Les jets d'encaissement forcés par le gardien ne peuvent plus donner
le deuxième d10 négatif si le MJ force un résultat inférieur à 11
2023-11-20 00:44:26 +01:00
Vincent Vandemeulebrouck bfd3b0d74a Réduction de l'espace des TMR 2023-11-20 00:44:26 +01:00
Vincent Vandemeulebrouck da3091dc4b Fix: urgence draconique, complément 2023-11-20 00:44:26 +01:00
Vincent Vandemeulebrouck c7e00749c9 Fix: deplacement aleatoire
Le déplacement aléatoire ne prenait pas compte de la différence
entre colonnes paires/impaires
2023-11-15 22:11:44 +01:00
Vincent Vandemeulebrouck 30d41861fa Support hot reload for templates and css 2023-11-15 22:03:57 +01:00
LeRatierBretonnien 60cebe60eb Fix #99 2023-11-15 16:34:59 +01:00
Vincent Vandemeulebrouck ac09e1854b Typo: Tricollet 2023-11-14 01:51:32 +01:00
uberwald 9ff68884ce Merge pull request 'v11.1.6 - Les dissections de Werther de Zloth' (#682) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #682
2023-11-12 22:15:26 +01:00
Vincent Vandemeulebrouck 09986115b8 Version 11.1.6 2023-11-12 21:18:52 +01:00
Vincent Vandemeulebrouck 511ee5f241 Fix: encaissement joueur à valider par MJ 2023-11-12 21:18:07 +01:00
Vincent Vandemeulebrouck 306d7c2150 Fix: délai de guérison après rétrogradation
Lorsqu'une blessure critique/grave rétrograde naturellement, le délai
avant le jet de récupération suivant est correctement augmenté.
2023-11-12 21:17:38 +01:00
uberwald 5624bb1bf3 Merge pull request 'Fix: ajout de compétences aux créatures' (#681) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #681
2023-11-12 16:35:40 +01:00
Vincent Vandemeulebrouck b588c5f7f8 Fix: ajout de compétences aux créatures 2023-11-12 15:06:58 +01:00
LeRatierBretonnien 6de34178b3 Sync version 2023-11-12 00:35:51 +01:00
uberwald 0c90fba346 Merge pull request 'Préparation 11.1.5' (#680) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #680
2023-11-12 00:35:06 +01:00
Vincent Vandemeulebrouck f43b7ac651 Préparation Changelog 11.1.5 2023-11-12 00:33:25 +01:00
Vincent Vandemeulebrouck ac436bbb25 Fix: Recevoir une queue annulait l'insomnie 2023-11-12 00:24:42 +01:00
Vincent Vandemeulebrouck 9093eadb23 Fix: urgence draconique 2023-11-12 00:22:29 +01:00
Vincent Vandemeulebrouck 5821fc611f Fix: case pour trou noir 2023-11-11 22:33:51 +01:00
Vincent Vandemeulebrouck 381242c8d0 Fix: le jet de vie indique la mort
Jusque là, le 20 indiquait la mort, mais ne diminuait pas la vie
en dessous de - SConst

Désormais:
- la vie passe à -SConst - 1 sur 20 au jet de vie
- Le message indique que le personnage est mort si sa vie est
  inférieure à -SConst
- le jet de vie n'est pas fait si le personnage est déjà mort
2023-11-11 21:30:25 +01:00
Vincent Vandemeulebrouck 3ca33e85b7 Fix case pour réserve extensible 2023-11-11 21:30:02 +01:00
LeRatierBretonnien 01399e922a Suppression de certains warnings 2023-11-11 20:38:16 +01:00
LeRatierBretonnien c6afb8d445 Fix demande defense 2023-11-11 20:23:07 +01:00
LeRatierBretonnien 4d68318d85 Fix release 2023-11-11 09:07:28 +01:00
uberwald 7811eae728 Merge pull request 'v11.1.3 - Werther de Zloth l'Onirique' (#679) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #679
2023-11-11 09:06:00 +01:00
Vincent Vandemeulebrouck 2e74ccd1fe Fix: tooltip TMR par dessus les autres sprites 2023-11-11 00:52:57 +01:00
Vincent Vandemeulebrouck f98ece4ffd Version 11.1.3 2023-11-11 00:44:45 +01:00
Vincent Vandemeulebrouck ed068a8ddd Affichage du facteur significative 2023-11-11 00:44:11 +01:00
Vincent Vandemeulebrouck c938778267 Fix: afficher "0" au lieu de "+0" 2023-11-11 00:44:08 +01:00
Vincent Vandemeulebrouck 9056514951 Fix: un plat raté est mauvais, pas exotique 2023-11-11 00:33:20 +01:00
Vincent Vandemeulebrouck 1047720c24 Fix: jet d'appréciation sans compétence 2023-11-10 23:23:28 +01:00
Vincent Vandemeulebrouck 43bcf1c336 Fix: afficher/masquer points de tâche 2023-11-10 23:22:45 +01:00
Vincent Vandemeulebrouck 14d4638e56 Fix: error dans les logs si aucune scène active 2023-11-10 19:56:25 +01:00
Vincent Vandemeulebrouck c761aeceb3 Fix: calcul de l'état général 2023-11-10 19:54:32 +01:00
Vincent Vandemeulebrouck 1759e6d1c3 Fix: tooltips sorts TMRs 2023-11-10 03:39:35 +01:00
Vincent Vandemeulebrouck ecb47addba Fix changelog 2023-11-10 01:27:52 +01:00
uberwald b18f93fbfb Merge pull request 'v11.1.2' (#678) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #678
2023-11-09 17:02:31 +01:00
LeRatierBretonnien 19bfee7ea5 Release fix 2023-11-09 08:51:39 +01:00
Vincent Vandemeulebrouck 93e44bb982 Version 11.1.2 2023-11-09 00:53:03 +01:00
Vincent Vandemeulebrouck 12df910b3a Macro "Mon Personnage" pour les joueurs 2023-11-09 00:53:03 +01:00
Vincent Vandemeulebrouck 2a3989ac2e Fix: les jets d'encaissement 2023-11-09 00:53:03 +01:00
uberwald ab884713f6 Merge pull request 'v11' (#677) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #677
2023-11-06 23:22:18 +01:00
Vincent Vandemeulebrouck 940237852b Version 11.1.1 2023-11-06 23:06:02 +01:00
Vincent Vandemeulebrouck 78ee23da96 Fix: proportions du gibier cuisiné 2023-11-06 23:06:02 +01:00
Vincent Vandemeulebrouck 862a267683 Fix: ouvrir contenants des véhicules/créatures 2023-11-06 23:06:02 +01:00
Vincent Vandemeulebrouck 2373acc295 Fix: afficher les vues détaillées 2023-11-06 23:06:02 +01:00
uberwald 249d171511 Merge pull request 'v11.1.0 - Les choix de Werther de Zloth' (#676) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #676
2023-11-04 23:57:27 +01:00
Vincent Vandemeulebrouck 018b6a32dd Nouveau personnage avec token lié par défaut 2023-11-04 18:50:07 +01:00
Vincent Vandemeulebrouck 44ec511aa6 Version 11.1.0 2023-11-04 18:46:36 +01:00
Vincent Vandemeulebrouck ff44de3b3c Fix: charge en force 2023-11-04 18:46:36 +01:00
Vincent Vandemeulebrouck 8101b905d8 Fix: choisir les haut rêvant pour signes
La fenêtre de signes draconiques ne sélectionne plus tout les
haut-rêvants par défaut
2023-11-04 18:34:30 +01:00
Vincent Vandemeulebrouck 27dd89024e Cleanup 2023-11-04 18:34:30 +01:00
Vincent Vandemeulebrouck 69a653d1e5 Jet de moral de château dormant optionnel 2023-11-04 18:31:54 +01:00
Vincent Vandemeulebrouck bea4124388 Séparation de l'Actor Créature 2023-11-04 18:31:53 +01:00
Vincent Vandemeulebrouck e5bb2e9afc Fix bug TMR sans fatigue 2023-11-04 18:31:53 +01:00
Vincent Vandemeulebrouck 1d3ae9bb1a Séparation de l'Actor Entités 2023-11-04 18:17:40 +01:00
Vincent Vandemeulebrouck d4be2957a3 cleanup commerce 2023-11-04 18:16:20 +01:00
Vincent Vandemeulebrouck 6c9d03be92 Récupération de rêve optionnelle 2023-11-04 18:16:20 +01:00
Vincent Vandemeulebrouck 5a50917730 Récupération d'éthylisme optionnelle 2023-11-04 18:16:20 +01:00
Vincent Vandemeulebrouck d285e866be Récupération de chance optionnelle 2023-11-04 18:16:19 +01:00
Vincent Vandemeulebrouck ece9ab6f64 Séparation de l'Actor Vehicule 2023-11-04 18:16:19 +01:00
Vincent Vandemeulebrouck 038e922f0f Option transformation de stress 2023-11-04 18:16:19 +01:00
LeRatierBretonnien 728c5f2f8e Sur creation de personnage, force le lien du token 2023-11-04 17:48:59 +01:00
uberwald e6592f8333 Merge pull request 'v11.0.28 - les fractures de Khrachtchoum' (#675) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #675
2023-10-30 22:34:39 +01:00
Vincent Vandemeulebrouck 42567e7ca0 Amélioration de fenêtre de jets
- indication du type de dégâts
- affichage du moral avant l'icone d'appel au moral
- meilleur alignement des différentes options
2023-10-30 21:33:38 +01:00
Vincent Vandemeulebrouck 9d1fe6d8fd Version 11.0.28 2023-10-30 19:47:08 +01:00
Vincent Vandemeulebrouck f5bd0f32f4 Fix: affichage de la gravité des blessures
Le type de blessure est indiqué dans le résumé d'encaissement
2023-10-30 19:42:56 +01:00
Vincent Vandemeulebrouck fad29f9652 Jet de vie par les propriétaires
Les messages de tour sont séparés en deux:
- un message pour tout le monde disant de qui c'est le tour
- un message pour les propriétaires du token pour les informations
  de santé (jets de vie à faire, ...)

Seul les propriétaires peuvent déclencher les jets de vie
2023-10-30 19:40:21 +01:00
uberwald 9d51631d5c Merge pull request 'v11.0.27' (#674) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #674
2023-10-25 00:02:40 +02:00
Vincent Vandemeulebrouck d1b73e7658 Version 11.0.27 2023-10-24 22:51:45 +02:00
Vincent Vandemeulebrouck 54158ee10d Fix disparition du tooltip dans les TMR
Passage den eventMode static permet de ne pas faire disparaître le
tooltip.
2023-10-24 22:44:51 +02:00
Vincent Vandemeulebrouck e089bdf9c8 Surencombrement seulement sur actions physiques
CF p70
2023-10-24 22:32:49 +02:00
Vincent Vandemeulebrouck 41ab593059 Fix: fabrication de potion depuis l'herbe
La fabrication ne marchait plus
2023-10-24 22:24:54 +02:00
Vincent Vandemeulebrouck 42ad4c5b26 Fix Restauration TMR si minimisée
Lors d'une action dans les TMRs, si la fenêtre est minimisée,
on la réaffiche
2023-10-24 22:16:49 +02:00
uberwald 85f8a716d4 Merge pull request '## v11.0.26 - le crépuscule de Khrachtchoum' (#673) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #673
2023-10-24 07:07:01 +02:00
Vincent Vandemeulebrouck 47f305d865 Les attaques de créatures fonctionnent de nouveau 2023-10-24 00:50:16 +02:00
Vincent Vandemeulebrouck 407b4f82d9 Version 11.0.26 2023-10-24 00:43:16 +02:00
Vincent Vandemeulebrouck c950f568fd Fix: les TMRs sont en arrière plan 2023-10-24 00:30:00 +02:00
Vincent Vandemeulebrouck 0ed90f6177 Macros pour le corps à corps
Cas particulier car 3 utilisations possibles, et pas d'armes
2023-10-23 23:48:07 +02:00
Vincent Vandemeulebrouck b74fc27079 Minor cleanup 2023-10-23 23:38:34 +02:00
Vincent Vandemeulebrouck a65d4511c5 Fix Macros de combat et corps à corps
- gestion des armes à 1/2 mains depuis les armes / le combat
- gestion correcte des compétences d'attaques de créatures
- message pour les macros de compétence d'arme
2023-10-23 23:29:02 +02:00
uberwald e61417c44e Merge pull request '## v11.0.25 - la vision du rêve de Khrachtchoum' (#672) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #672
2023-10-22 21:40:42 +02:00
Vincent Vandemeulebrouck 8ca725bd38 Version 11.0.25 2023-10-22 16:17:53 +02:00
Vincent Vandemeulebrouck 441a5965c7 Fix TMR minimize/maximize
Au lieu de minimiser les TMRs, les actions dans les TMRs sont bloquées
tant qu'une action liée au TMRs est en cours.
2023-10-22 16:17:37 +02:00
uberwald f08c8f93da Merge pull request '## v11.0.24 - les couleurs de Khrachtchoum' (#671) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #671
2023-10-22 09:40:26 +02:00
Vincent Vandemeulebrouck d28362bf14 Version 11.0.24 2023-10-22 00:36:14 +02:00
Vincent Vandemeulebrouck e506382d18 typo: Nécropole de Throat 2023-10-22 00:36:10 +02:00
Vincent Vandemeulebrouck c1cecc76b3 Nouvelles TMRs 2023-10-22 00:19:45 +02:00
uberwald f2a3e1db45 Merge pull request 'v11.0.23 - la lumière de Khrachtchoum' (#669) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #669
2023-10-20 07:12:09 +02:00
Vincent Vandemeulebrouck b69359a47d Version 11.0.23 2023-10-20 02:36:49 +02:00
Vincent Vandemeulebrouck fe6c2e2ff2 Ajustement de luminosité automatique
Activable par le MJ avec le bouton lumière du calendrier
2023-10-20 02:36:00 +02:00
LeRatierBretonnien 9bd13a6021 Comptence de creatures 2023-10-18 21:18:29 +02:00
uberwald a29630f9a2 Merge pull request 'v11.0.21 - les automatismes de Khrachtchoum le Problémeux' (#668) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #668
2023-10-18 21:17:03 +02:00
Vincent Vandemeulebrouck c7fd9f7596 Version 11.0.22
les automatismes de Khrachtchoum le Problémeux
2023-10-18 21:13:50 +02:00
Vincent Vandemeulebrouck 7b18fd25c3 Macro pour compétences de créature 2023-10-18 21:08:01 +02:00
LeRatierBretonnien 5c256e2c49 F>ix version 2023-10-04 21:44:41 +02:00
LeRatierBretonnien 1c475348d5 Gestion des armes dans hotbar 2023-10-04 21:24:51 +02:00
LeRatierBretonnien de5d32f88f Gestion des armes dans hotbar 2023-10-04 09:33:24 +02:00
LeRatierBretonnien 76a02d60ca Gestion des armes dans hotbar 2023-10-04 09:07:49 +02:00
uberwald 724c556b9e Merge pull request 'v11' (#667) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #667
2023-10-04 09:07:10 +02:00
Vincent Vandemeulebrouck 7dfba94a11 Nettoyage de date
Pas de "T" entre date et heure
2023-10-03 21:03:19 +02:00
Vincent Vandemeulebrouck 928c7bbcfe Désespoir 2023-08-28 01:46:43 +02:00
LeRatierBretonnien 222a06a978 Fix remoteCall 2023-08-15 17:24:01 +02:00
LeRatierBretonnien b4edaf8584 Fix remoteActorCall 2023-08-13 20:43:32 +02:00
LeRatierBretonnien 3c062afd56 Fix remoteActorCall 2023-08-13 20:42:54 +02:00
uberwald 6de4fff403 Merge pull request 'v11.0.15 - L'apprentissage de Khrachtchoum' (#666) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #666
2023-08-03 09:10:32 +02:00
Vincent Vandemeulebrouck 3543f081b2 Version 11.0.15 2023-08-03 00:41:16 +02:00
Vincent Vandemeulebrouck 56f14e12a2 Fix: regression sur les particulières
L'utilisation de la méthode clone() pôur cloner la compétence
supprime l'id de la compétence, du coup l'update pour y
ajouter de l'expérience ne marchait plus et bloquait la suite de la
résolution (pas de messages dans le tchat, ...)
2023-08-03 00:41:16 +02:00
uberwald e226af5ac5 Merge pull request 'v11.0.14' (#665) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #665
2023-07-30 09:25:10 +02:00
Vincent Vandemeulebrouck d8be37a2ec v11.0.14 2023-07-29 23:47:08 +02:00
Vincent Vandemeulebrouck ba2d9de7b6 Version 11.0.13
Les pincettes de Khrachtchoum le Problémeux
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
2023-07-29 23:44:56 +02:00
Vincent Vandemeulebrouck 6b8fb3267a Fix: calcul de la place dans un conteneur
Correction de l'ajout dans un conteneur, en faisant un calcul arrondi
pour éviter les problèmes de virgule flotante
2023-07-29 23:42:22 +02:00
uberwald 05d6f64a31 Merge pull request 'v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux' (#664) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #664
2023-07-28 10:11:26 +02:00
Vincent Vandemeulebrouck c0570e58b4 Version 11.0.13 2023-07-27 19:21:48 +02:00
Vincent Vandemeulebrouck 8389d578bc Fix: achat d'objet illimités
Lors de l'achat à un commerce avec une quantité illimité, on était
tout de même limité à la quantité de l'objet, même si elle n'était
pas diminuée
2023-07-27 19:17:57 +02:00
uberwald f05ef79b97 Merge pull request 'v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux' (#663) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #663
2023-07-14 00:36:37 +02:00
Vincent Vandemeulebrouck d2a8bfae4f v11.0.12 - Les poids de la mesure
- Correction des malus de surencombrement
- Le malus armure est correctement affiché dans l'onglet des
  caractéristiques
2023-07-13 01:02:03 +02:00
Vincent Vandemeulebrouck d54834fa71 Amélioration des messages d'art 2023-07-13 01:02:03 +02:00
uberwald c898bf5212 Merge pull request 'Encombrement et malus armure' (#661) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #661
2023-07-11 14:46:14 +02:00
Vincent Vandemeulebrouck a118dc7334 Correction sur-Encombrement v2
Le malus appliqué est maintenant correct.

Avant, le malus pouvait avoir une virgule, et donc être arrondi
dans le malus vraiment appliqué même si affiché correctement.
2023-07-11 02:53:34 +02:00
Vincent Vandemeulebrouck 46401e5d63 Cleanup: simplification _computeFinalLevel
méthode supprimée dasn RdDRoll (car basée sur les ajustements),
pas utile ici non plus.
2023-07-11 02:36:39 +02:00
Vincent Vandemeulebrouck 7eb1d9f838 Fix affichage Malus Armure
Le malus armure est correctement affiché dans l'onglet caractéristiques.

Il n'est plus stocké dans l'acteur mais calculé.
2023-07-11 02:36:39 +02:00
uberwald 1d8f4ebb88 Merge pull request 'Fix: sélection de compendiums que pour le MJ' (#660) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #660
2023-07-09 11:09:28 +02:00
Vincent Vandemeulebrouck 145a92f462 Fix: sélection de compendiums que pour le MJ 2023-07-07 00:47:05 +02:00
LeRatierBretonnien 5148d02314 Correction sur arrondi sur-encombrement 2023-07-01 21:28:18 +02:00
331 changed files with 6575 additions and 4048 deletions

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# 11.2
## 11.2.20 - Le soulagement d'Akarlikarlikar
- L'option 'ajout de la difficulté d'attaque à l'encaissement est affichée comme un modificateur d'encaissement
- Les options d'encaissement alternative fonctionnent avec la validation du gardien
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
- Les tooltips de Foundry sont maintenant lisibles
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
## 11.2.18 - Le bourrichon d'Akarlikarlikar
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
- Les tooltips des boutons edit/delete sont maintenant en Français
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
## 11.2.16 - Le Tri d'Akarlikarlikar
- Tri alphabétique des items dans la fenêtre de création
- Mise à jour comptage de monde
## 11.2.15 - La Table d'Akarlikarlikar
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
## 11.2.14 - Les petits pas d'Akarlikarlikar
- Correction sur la gestion de la surprise
- Ordre des messages sur les cases humides
## 11.2.13 - Les cent pas d'Akarlikarlikar
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
## 11.2.12 - Le somnifère d'Akarlikarlikar
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
## 11.2.11 - Le miroir d'Akarlikarlikar
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
## 11.2.10 - Les expériences d'Akarlikarlikar
- En cas d'expérience des caractéristiques dérivées,
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
## 11.2.9 - La barbe d'Akarlikarlikar
- Amélioration des textes de tooltips
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
- Suppression de message de log inutile sur chaque point de coeur
- On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR
- Fix: suppression du warning de depréciation effects flags.core.statusId
- Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
## 11.2.8 - L'éclairage d'Akarlikarlikar
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
- les nouveaux tooltips ne masquent plus l'information d'expérience
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
## 11.2.7 - Les explications d'Akarlikarlikar
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
## 11.2.2 - Les tendres moments d'Akarlikarlikar
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
- diminuer les points de coeurs fait perdre du moral
- on peut proposer un tendre moment
- les jets de volonté peuvent être ajustés selon les points de Cœur
- Fixes
- La résistance est de 1 par défaut pour les équipements
- Les armes de créatures sont de nouveau utilisables depuis les tokens
- Pas de notifications de signe draconique quand on regarde les TMR sans monter
- Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
- On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
- On ne peut plus donner d'objets d'un acteur à un acteur-token
- L'état général est correctement calculé, affiché, et utilisé pour les animaux
- On peut ajouter des blessures manuellement aux animaux
- Le texte de la carte de Tarot "Le Gibet" est corrigé
- Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
ne bloquent plus les jets de dés
## v11.2.1 - La technique d'Akarlikarlikar
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
- Les TMRs sont redimensionables
- Nouveaux graphismes plus lisibles dans les TMRs
- Nouveau code couleur des icônes dans les TMR:
- noir: case innaccessible
- rouge: empêche l'usage du haut-rêve
- vert: bonus de tête de dragon permanent
- bleu: la case doit être vaincue
- blanc: effet temporaire (sort en réserve, présent des cités)
- Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires
- Fix: Le Tricollet prend deux "L"
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
# v11.1
## v11.1.6 - Les dissections de Werther de Zloth
- Fix: on peut de nouveau donner des compétences aux créatures
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
## v11.1.5 - Werther de Zloth l'Onirique
- Fixes:
- la demande de défense ne marchait plus
- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
- le souffle trou noir ajoute bien une case de trou noir
- la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve
- l'ajout d'une nouvelle queue ne supprime plus l'insomnie
- Amélioration des jets de vie
- un 1 sur le jet de vie est une réussite même si le personnage est dans le coma
- le temps avant le prochain jet est calculé et affiché
- un 20 sur le jet de vie signifie la mort immédiate
- si on dépasse le S.Const, le personnage est bien indiqué comme mort
- pas de jets de vie pour les morts
## v11.1.4 - Werther de Zloth l'Onirique
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
- Fix: Le MJ peut correctement masquer les points de tâche requis
- Fix: le jet d'appréciation n'utilise pas la compétence
- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
## v11.1.2 - Les vertèbres de Werther de Zloth
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
## v11.1.1 - Les fumebols de Werther de Zloth
- Fix: on peut de nouveau afficher les vues détaillées
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
## v11.1.0 - Les choix de Werther de Zloth
- Les options suivantes peuvent être désactivées:
- La transformation de stress à Château Dormant
- La récuperation de chance à Château Dormant
- La récupération d'éthylisme
- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
- Le jet de moral de Château Dormant
- Séparation des véhicules dans leur propre acteur
- Séparation des entités dans leur propre acteur
- Séparation des créatures dans leur propre acteur
- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
- Un nouveau personnage a automatiquement son token relié
- corrections de bugs
- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
- en cas de charge, les particulières sont toujours en force (p125)
# v11.0
## v11.0.28 - les fractures de Khrachtchoum
- La gravité de la blessure est affichée dans le résumé de l'encaissement
- Lors du changement d'acteur pendant le round
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
- le jet de vie est bien fait par le token si besoin
- seul les propriétaires peuvent faire les jets de vie
- Amélioration de la fenêtre de jets
- le type de dégâts pour les attaques est toujours affiché
- le moral est indiqué avant l'icone d'appel au moral
## v11.0.27 - Khrachtchoum le méticuleux
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
- le surencombrement n'affecte QUE les actions physiques
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
## v11.0.26 - le crépuscule de Khrachtchoum
- gestion correcte des TMRs
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
- les lancers de sorts et lectures de signes sont affichées en premier plan
- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
- Le drag&drop vers la barre de macro est corrigé
- pour les créatures, possibilités d'avoir les attaques ou autres compétences
- pour les personnages, les macros sont créées:
- pour les compétences
- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
- pour les armes
- deux macros sont créées pour les armes à 1/2 mains
- deux macros sont créées pour les armes de mélée et lancer
- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
## v11.0.25 - la vision du rêve de Khrachtchoum
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
## v11.0.24 - les couleurs de Khrachtchoum
- nouvelle carte des TMRs
## v11.0.23 - la lumière de Khrachtchoum
- ajustement automatique de la luminosité selon l'heure pour les scènes:
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
- avec illumination globale (correspondant à une illumination extérieure)
- quand lampe "allumée" dans la fenêtre du calendrier
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
- Macro pour attaquer avec les compétences de créatures
## v11.0.20
- Macro pour attaquer avec les armes des personnages
## v11.0.17
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
## v11.0.15 - L'apprentissage de Khrachtchoum
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
- Correction de la vente depuis un commerce ayant des quantités illimitées
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
- Correction des malus de surencombrement
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
- Correction d'orthographe et amélioration des messages des oeuvres d'art
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer

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"Ingredient": "Ingrédient",
"Jeu": "Jeu",
"Livre": "Livre",
"Maladie": "Maladie",
"Meditation": "Méditation",
"Monnaie": "Monnaie",
"Munition": "Munition",
"Musique": "Musique",
"Nombreastral": "Nombre astral",
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"Ombre": "Ombre de Thanatos",
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"queue": "Queue de Dragon",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",
"service": "Service",
"signedraconique": "Signe draconique",
"sort": "Sort",
"sortreserve": "Sort en réserve",
"souffle": "Souffle de Dragon",
"tache": "Tâche",
"tarot": "Carte de tarot",
"tete": "Tête de Dragon"
}
},
"EFFECT": {

View File

@ -11,29 +11,27 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends RdDBaseActorSheet {
export class RdDActorSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false,
vueArchetype: false,
});
}
@ -41,7 +39,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
mergeObject(formData,
foundry.utils.mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
@ -51,12 +49,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
mergeObject(formData.calc, {
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
malusArmure: this.actor.getMalusArmure()
})
this.timerRecherche = undefined;
@ -80,9 +79,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
@ -111,42 +113,47 @@ export class RdDActorSheet extends RdDBaseActorSheet {
return formData;
}
/* -------------------------------------------- */ /** @override */
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
this.html.find('.subacteur-open').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
this.openSubActeur(subActorId);
})
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
this.actor.conjurerPossession(poss)
})
this.html.find('.subacteur-coeur-toggle a').click(async event => {
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
const coeurNombre = $(event.currentTarget).data('numero-coeur')
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
})
this.html.find('.subacteur-tendre-moment').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
})
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
}
});
this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
this.html.find('.experiencelog-delete-previous').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
const subActorId = li.data("subactor-id");
this.deleteSubActeur(subActorId, li);
})
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
});
@ -154,30 +161,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
});
this.html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
this.actor.conjurerPossession(poss)
})
this.html.find('.remise-a-neuf').click(async event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
});
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
@ -197,87 +185,44 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
// Equip Inventory Item
this.html.find('.item-equip').click(async event => {
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
});
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
// Roll Carac
this.html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
});
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
this.html.find('.chance-actuelle').click(async event => {
this.actor.rollCarac('chance-actuelle');
});
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-appel').click(async event => {
this.actor.rollAppelChance();
});
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('[name="jet-astrologie"]').click(async event => {
this.actor.astrologieNombresAstraux();
});
// Roll Skill
this.html.find('a.competence-label').click(async event => {
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
});
this.html.find('.tache-label a').click(async event => {
this.actor.rollTache(RdDSheetUtility.getItemId(event));
});
this.html.find('.meditation-label a').click(async event => {
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
});
this.html.find('.chant-label a').click(async event => {
this.actor.rollChant(RdDSheetUtility.getItemId(event));
});
this.html.find('.danse-label a').click(async event => {
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
});
this.html.find('.musique-label a').click(async event => {
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
});
this.html.find('.oeuvre-label a').click(async event => {
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
});
this.html.find('.jeu-label a').click(async event => {
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
});
this.html.find('.recettecuisine-label a').click(async event => {
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
});
this.html.find('.subacteur-label a').click(async event => {
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
let actor = game.actors.get(actorId);
if (actor) {
actor.sheet.render(true);
}
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => {
this.actor.reinsertionAleatoire("Action MJ");
});
this.html.find('.afficher-tmr').click(async event => {
this.actor.changeTMRVisible();
});
if (game.user.isGM) {
// experience log
this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
this.html.find('.experiencelog-delete-previous').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
}
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => {
this.actor.rollCarac('reve-actuel', true);
});
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
// Suite empoignade
this.html.find('.empoignade-label a').click(async event => {
let emp = RdDSheetUtility.getItem(event, this.actor)
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
let arme = this._getEventArmeCombat(event);
this.actor.rollArme(duplicate(arme));
});
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
@ -288,72 +233,33 @@ export class RdDActorSheet extends RdDBaseActorSheet {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, visualisation
this.html.find('.visu-tmr').click(async event => {
this.actor.displayTMR("visu");
});
// Display TMR
// Display TMR, normal
this.html.find('.monte-tmr').click(async event => {
this.actor.displayTMR("normal");
});
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
// Display TMR, fast
this.html.find('.monte-tmr-rapide').click(async event => {
this.actor.displayTMR("rapide");
});
this.html.find('.repos').click(async event => await this.actor.repos())
this.html.find('.repos').click(async event => {
await this.actor.repos();
});
this.html.find('.delete-active-effect').click(async event => {
if (game.user.isGM) {
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
});
this.html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
this.html.find('.carac-xp-augmenter').click(async event => {
let caracName = event.currentTarget.name.replace("augmenter.", "");
this.actor.updateCaracXPAuto(caracName);
});
this.html.find('.competence-xp-augmenter').click(async event => {
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
});
this.html.find('.competence-stress-augmenter').click(async event => {
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
});
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
this.html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
this.html.find('.toggle-archetype').click(async event => {
this.options.vueArchetype = !this.options.vueArchetype;
this.render(true);
@ -363,92 +269,28 @@ export class RdDActorSheet extends RdDBaseActorSheet {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
}
this.html.find('.nouvelle-incarnation').click(async event => {
this.actor.nouvelleIncarnation();
});
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value;
this.actor.update({ "system.reve.reve.value": reveValue });
});
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
// On seuil de reve change
this.html.find('.seuil-reve-value').change(async event => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
// On stress change
this.html.find('.compteur-edit').change(async event => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
this.html.find('.stress-test').click(async event => {
this.actor.transformerStress();
});
this.html.find('.moral-malheureux').click(async event => {
this.actor.jetDeMoral('malheureuse');
});
this.html.find('.moral-neutre').click(async event => {
this.actor.jetDeMoral('neutre');
});
this.html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
this.html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
this.html.find('.jet-vie').click(async event => {
this.actor.jetVie();
});
this.html.find('.jet-endurance').click(async event => {
this.actor.jetEndurance();
});
this.html.find('.vie-plus').click(async event => {
this.actor.santeIncDec("vie", 1);
});
this.html.find('.vie-moins').click(async event => {
this.actor.santeIncDec("vie", -1);
});
this.html.find('.endurance-plus').click(async event => {
this.actor.santeIncDec("endurance", 1);
});
this.html.find('.endurance-moins').click(async event => {
this.actor.santeIncDec("endurance", -1);
});
this.html.find('.ptreve-actuel-plus').click(async event => {
this.actor.reveActuelIncDec(1);
});
this.html.find('.ptreve-actuel-moins').click(async event => {
this.actor.reveActuelIncDec(-1);
});
this.html.find('.fatigue-plus').click(async event => {
this.actor.santeIncDec("fatigue", 1);
});
this.html.find('.fatigue-moins').click(async event => {
this.actor.santeIncDec("fatigue", -1);
});
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
}
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
return this.actor.getItem(blessureId, 'blessure');
}
isCompetenceAffichable(competence) {
@ -462,6 +304,21 @@ export class RdDActorSheet extends RdDBaseActorSheet {
super._onDropActor(event, dragData);
}
openSubActeur(actorId) {
game.actors.get(actorId)?.sheet.render(true)
}
deleteSubActeur(actorId, li) {
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.deleteSubActeur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
}
}
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
@ -531,7 +388,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const splitItem = foundry.utils.duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

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@ -0,0 +1,41 @@
import { Grammar } from "../grammar.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
width: 550
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) {
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}
}
}

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import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { Grammar } from "../grammar.js";
import { RdDItemCompetence } from "../item-competence.js";
import { Misc } from "../misc.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { StatusEffects } from "../settings/status-effects.js";
import { TYPES } from "../item.js";
import { Targets } from "../targets.js";
import { RdDPossession } from "../rdd-possession.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
system: {
niveau: 0,
defaut_carac: "reve-actuel",
}
};
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
* - Entités de rêve
* - Créatures de "sang": créatures et humanoides
*/
export class RdDBaseActorReve extends RdDBaseActor {
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
value: this.getChanceActuel(),
type: "number"
};
}
getCaracReveActuel() {
return {
label: 'Rêve actuel',
value: this.getReveActuel(),
type: "number"
};
}
getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
getForce() { return this.getReve() }
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
getAgilite() { return this.getForce() }
getChance() { return this.getReve() }
getMoralTotal() { return 0 }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
/* -------------------------------------------- */
getEncombrementMax() { return 0 }
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 }
getMalusArmure() { return 0 }
getEnduranceActuelle() {
return Number(this.system.sante?.endurance?.value ?? 0);
}
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false }
blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) {
await this.$finDeRoundSuppressionEffetsTermines(options);
await this.finDeRoundBlessures();
await this.$finDeRoundSupprimerObsoletes();
await this.$finDeRoundEmpoignade();
}
async $finDeRoundSuppressionEffetsTermines(options) {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
}
}
}
async finDeRoundBlessures() {
}
async $finDeRoundSupprimerObsoletes() {
const obsoletes = []
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
.map(it => it.id);
await this.deleteEmbeddedDocuments('Item', obsoletes);
}
async $finDeRoundEmpoignade() {
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
game.actors.get(emp.system.empoigneid),
emp
))
}
async setSonne(sonne = true) { }
/* -------------------------------------------- */
getCompetence(idOrName, options = {}) {
if (idOrName instanceof Item) {
return idOrName.isCompetence() ? idOrName : undefined
}
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
}
getCompetences(name) {
return RdDItemCompetence.findCompetences(this.items, name)
}
getCompetenceCorpsACorps(options = {}) {
return this.getCompetence("Corps à corps", options)
}
getCompetencesEsquive() {
return this.getCompetences("esquive")
}
getArmeParade(armeParadeId) {
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
return RdDItemArme.getArme(item);
}
getDraconicOuPossession() {
return POSSESSION_SANS_DRACONIC
}
getPossession(possessionId) {
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
}
getPossessions() {
return this.itemTypes[TYPES.possession];
}
getEmpoignades() {
return this.itemTypes[TYPES.empoignade];
}
/* -------------------------------------------- */
async updateCreatureCompetence(idOrName, fieldName, value) {
let competence = this.getCompetence(idOrName);
if (competence) {
function getFieldPath(fieldName) {
switch (fieldName) {
case "niveau": return 'system.niveau';
case "dommages": return 'system.dommages';
case "carac_value": return 'system.carac_value';
}
return undefined
}
const path = getFieldPath(fieldName);
if (path) {
await competence.update({ [path]: value });
}
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return true }
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
}
getEffect(effectId) {
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effect = this.getEffect(effectId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
}
}
}
async removeEffect(id) {
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
if (effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
}
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
getSurprise(isCombat = undefined) {
let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
return 'totale';
}
if (niveauSurprise == 1) {
return 'demi';
}
return '';
}
/* -------------------------------------------- */
async computeEtatGeneral() {
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
this.system.compteurs.etat.value = 0;
}
/* -------------------------------------------- */
async openRollDialog({ name, label, template, rollData, callbackAction }) {
const dialog = await RdDRoll.create(this, rollData,
{ html: template, close: async html => await this._onCloseRollDialog(html) },
{
name: name,
label: label,
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: callbackAction }
]
});
dialog.render(true);
return dialog
}
createEmptyCallback() {
return {
condition: r => false,
action: r => { }
};
}
createCallbackExperience() { return this.createEmptyCallback(); }
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
async _onCloseRollDialog(html) { }
/* -------------------------------------------- */
async roll() {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const carac = this.getCarac()
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
await this.openRollDialog({
name: `jet-${this.id}`,
label: `Jet de ${this.name}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
carac: carac,
selectedCarac: carac[selectedCaracName],
selectedCaracName: selectedCaracName,
competences: this.itemTypes['competence']
},
callbackAction: r => this.$onRollCaracResult(r)
});
}
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac),
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
});
return carac;
}
/* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
await this.openRollDialog({
name: 'jet-' + caracName,
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
rollData: {
selectedCarac: selectedCarac,
competences: this.itemTypes['competence'],
jetResistance: jetResistance ? caracName : undefined
},
callbackAction: r => this.$onRollCaracResult(r)
});
}
/* -------------------------------------------- */
async $onRollCaracResult(rollData) {
// Final chat message
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
}
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
let rollData = { carac: this.system.carac, competence: competence }
if (competence.type == TYPES.competencecreature) {
const arme = RdDItemCompetenceCreature.armeCreature(competence)
if (arme && options.tryTarget && Targets.hasTargets()) {
Targets.selectOneToken(target => {
if (arme.action == "possession") {
RdDPossession.onAttaquePossession(target, this, competence)
}
else {
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
}
});
return;
}
// Transformer la competence de créature
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
await this.openRollDialog({
name: 'jet-competence',
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: rollData,
callbackAction: r => this.$onRollCompetence(r, options)
});
}
async $onRollCompetence(rollData, options) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
}
/** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns
*/
rollArme(arme, categorieArme = "competence") {
let compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isArmeUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return
}
if (!Targets.hasTargets()) {
RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
<br>Tous les jets de combats devront être gérés à la main
</p>`,
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
this.rollCompetence(compToUse, { tryTarget: false })
}
});
return
}
Targets.selectOneToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
return
}
const competence = this.getCompetence(compToUse)
if (competence.isCompetencePossession()) {
return RdDPossession.onAttaquePossession(target, this, competence);
}
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
})
}
$getCompetenceArme(arme, competenceName) {
switch (arme.type) {
case TYPES.competencecreature:
return arme.name
case TYPES.arme:
switch (competenceName) {
case 'competence': return arme.system.competence;
case 'unemain': return RdDItemArme.competence1Mains(arme);
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
case 'tir': return arme.system.tir;
case 'lancer': return arme.system.lancer;
}
}
return undefined
}
verifierForceMin(item) {
}
/* -------------------------------------------- */
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
}
else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
}
}
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, attackerId, show]
});
} else {
const attacker = game.actors.get(attackerId);
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attacker));
}
}
async $onEncaissement(jet, show, attacker) {
await this.onAppliquerJetEncaissement(jet, attacker);
await this.$afficherEncaissement(jet, show);
}
async onAppliquerJetEncaissement(encaissement, attacker) { }
async $afficherEncaissement(encaissement, show) {
foundry.utils.mergeObject(encaissement, {
alias: this.name,
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
});
await ChatUtility.createChatWithRollMode(this.name, {
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement);
encaissement.isGM = true;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
}
}
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| entite == undefined
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = {
alias: this.name,
rolled: rolled,
entite: entite.name,
selectedCarac: this.system.carac.reve
};
if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this);
}
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
if (rolled.isPart) {
await this.appliquerAjoutExperience(rollData, true);
}
return rolled.isSuccess;
}
isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(attacker) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
}
}

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import { ChatUtility } from "../chat-utility.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
}
async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
});
}
}

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import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js";
import { TYPES } from "../item.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js";
/**
* Classe de base pour les acteurs qui peuvent subir des blessures
* - créatures
* - humanoides
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
getForce() { return Number(this.system.carac.force?.value ?? 0) }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
}
return 0;
}
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
getFatigueMax() { return this.getEnduranceMax() * 2 }
malusFatigue() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
}
return 0;
}
/* -------------------------------------------- */
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
computeMalusSurEncombrement() {
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
}
isDead() { return this.system.sante.vie.value < -this.getSConst() }
nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
/* -------------------------------------------- */
computeResumeBlessure() {
const nbLegeres = this.nbBlessuresLegeres()
const nbGraves = this.nbBlessuresGraves()
const nbCritiques = this.nbBlessuresCritiques()
if (nbLegeres + nbGraves + nbCritiques == 0) {
return "Aucune blessure";
}
let resume = "Blessures:";
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
return resume;
}
blessuresASoigner() { return [] }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attacker) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
endurance: perteEndurance.perte,
vie: santeOrig.vie.value - perteVie.newValue,
blessure: blessure
});
}
/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return;
}
const sante = foundry.utils.duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
}
let result = {
sonne: false,
};
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance") {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
}
result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
}
const perte = compteur.value - result.newValue;
result.perte = perte;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (inc > 0) {
await this.setSonne(false);
}
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte;
}
}
compteur.value = result.newValue;
// If endurance lost, then the same amount of fatigue cannot be recovered
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante })
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
}
return result
}
/* -------------------------------------------- */
_computeEnduranceMax() {
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attacker = undefined) {
if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
// Aggravation
encaissement.gravite += 2
if (encaissement.gravite > 2) {
encaissement.vie += 2;
}
}
}
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle;
}
if (blessure.isMort()) {
this.setEffect(STATUSES.StatusComma, true);
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
}
async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
.map(it => it.id);
await this.deleteEmbeddedDocuments('Item', toDelete);
}
countBlessures(filter = it => !it.isContusion()) {
return this.filterItems(filter, 'blessure').length
}
/* -------------------------------------------- */
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
return
}
const jetDeVie = await RdDDice.roll("1d20");
const sConst = this.getSConst();
const vie = this.system.sante.vie.value;
const isCritique = this.nbBlessuresCritiques() > 0;
const isGrave = this.nbBlessuresGraves();
const isEchecTotal = jetDeVie.total == 20;
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
if (isSuccess) {
msgText += "<br>Réussi, pas de perte de point de vie."
} else {
msgText += `<br>Echoué, perte ${perte} point de vie`;
await this.santeIncDec("vie", -perte);
}
if (this.isDead()) {
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
}
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
}
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
}
/* -------------------------------------------- */
async jetEndurance(resteEndurance = undefined) {
const jetEndurance = (await RdDDice.roll("1d20")).total;
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
if (sonne) {
await this.setSonne();
}
return { jetEndurance, sonne }
}
async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves);
}
}
async setSonne(sonne = true) {
if (!game.combat && sonne) {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne);
}
getSonne() {
return this.getEffect(STATUSES.StatusStunned);
}
/* -------------------------------------------- */
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
malusEthylisme() { return 0 }
}

View File

@ -15,14 +15,10 @@ export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false
});
}
@ -31,7 +27,7 @@ export class RdDBaseActorSheet extends ActorSheet {
async getData() {
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.recompute();
this.actor.computeEtatGeneral();
let formData = {
title: this.title,
id: this.actor.id,
@ -139,9 +135,10 @@ export class RdDBaseActorSheet extends ActorSheet {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
@ -149,9 +146,16 @@ export class RdDBaseActorSheet extends ActorSheet {
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop("disabled", false);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
@ -167,6 +171,26 @@ export class RdDBaseActorSheet extends ActorSheet {
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
}
}
_rechercherKeyup(event) {
@ -288,7 +312,7 @@ export class RdDBaseActorSheet extends ActorSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const splitItem = foundry.utils.duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

View File

@ -1,6 +1,8 @@
import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js";
import { TYPES } from "../item.js";
import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
@ -10,11 +12,25 @@ import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
static _findCaracNode(carac, name) {
return Object.entries(carac)
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
.map(it => it[0])
.find(it => it);
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
}
/* -------------------------------------------- */
static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
@ -26,13 +42,6 @@ export class RdDBaseActor extends Actor {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
@ -50,7 +59,7 @@ export class RdDBaseActor extends Actor {
static onRemoteActorCall(callData, userId) {
if (userId == game.user.id) {
const actor = game.actors.get(callData?.actorId);
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
@ -59,17 +68,31 @@ export class RdDBaseActor extends Actor {
}
}
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
if (token) {
return token.actor
}
}
return game.actors.get(actorId)
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined
}
/**
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* compétences et monnaies.
*
* @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création
*/
*
* @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création
*/
static async create(actorData, options) {
// import depuis un compendium
if (actorData instanceof Array) {
@ -93,7 +116,7 @@ export class RdDBaseActor extends Actor {
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
mergeObject(context, { rdd: { ready: true } });
foundry.utils.mergeObject(context, { rdd: { ready: true } });
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
if (ActorConstructor) {
if (!docData.img) {
@ -105,11 +128,64 @@ export class RdDBaseActor extends Actor {
super(docData, context);
}
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
isCreature() { return this.type == 'creature'; }
isEntite() { return this.type == 'entite'; }
isPersonnage() { return this.type == 'personnage'; }
isVehicule() { return this.type == 'vehicule'; }
findCaracByName(name) {
name = Grammar.toLowerCaseNoAccent(name)
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.system.carac.reve
case 'chance-actuelle': case 'chance actuelle':
return this.system.carac.chance
case 'vie':
return this.system.sante.vie
}
const carac = this.system.carac;
return RdDBaseActor.$findCaracByName(carac, name);
}
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
}
return this.findCaracByName(name);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "personnage") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */
prepareData() {
super.prepareData()
this.prepareActorData()
this.cleanupConteneurs()
this.computeEtatGeneral()
this.computeEncTotal()
}
async prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
isCreatureEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
isEntite(typeentite = []) { return false }
isVehicule() { return false }
isPersonnage() { return false }
getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
@ -118,6 +194,8 @@ export class RdDBaseActor extends Actor {
return undefined;
}
listeSuivants(filter = suivant => true) { return [] }
listeSuivants(filter = suivant => true) { return [] }
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
findItemLike(idOrName, type) {
@ -126,9 +204,7 @@ export class RdDBaseActor extends Actor {
}
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
recompute() { }
getEncombrementMax() { return 0 }
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
@ -144,9 +220,10 @@ export class RdDBaseActor extends Actor {
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
}
async creerObjetParMJ(object){
async creerObjetParMJ(object) {
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
@ -156,6 +233,16 @@ export class RdDBaseActor extends Actor {
await this.createEmbeddedDocuments('Item', [object])
}
/* -------------------------------------------- */
async cleanupConteneurs() {
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates)
}
}
/* -------------------------------------------- */
getFortune() {
return Monnaie.getFortune(this.itemTypes['monnaie']);
@ -166,7 +253,7 @@ export class RdDBaseActor extends Actor {
let item = this.getItem(id);
if (item && item.isInventaire()) {
const quantite = Math.max(0, item.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
await item.update({ 'system.quantite': quantite });
}
}
@ -220,6 +307,7 @@ export class RdDBaseActor extends Actor {
if (fromActorId && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId]
});
@ -262,10 +350,10 @@ export class RdDBaseActor extends Actor {
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
if (!itemVendu) {
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
return;
}
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
return
}
@ -282,7 +370,7 @@ export class RdDBaseActor extends Actor {
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = duplicate(achat.vente);
const chatAchatItem = foundry.utils.duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
@ -318,7 +406,7 @@ export class RdDBaseActor extends Actor {
}
verifierQuantite(item, quantiteDemande) {
const disponible = item?.getQuantite();
const disponible = this.getQuantiteDisponible(item);
return disponible == undefined || disponible >= quantiteDemande;
}
@ -358,7 +446,7 @@ export class RdDBaseActor extends Actor {
type: item.type,
img: item.img,
name: item.name,
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
@ -367,14 +455,6 @@ export class RdDBaseActor extends Actor {
}
/* -------------------------------------------- */
computeMalusSurEncombrement() {
return 0;
}
getEncombrementMax() {
return 0;
}
async computeEncTotal() {
if (!this.pack) {
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
@ -383,6 +463,10 @@ export class RdDBaseActor extends Actor {
return 0;
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0);
}
async createItem(type, name = undefined) {
if (!name) {
name = 'Nouveau ' + Misc.typeName('Item', type);
@ -395,14 +479,15 @@ export class RdDBaseActor extends Actor {
}
async processDropItem(params) {
const targetActorId = this.id;
const sourceActorId = params.sourceActorId;
const itemId = params.itemId;
const destId = params.destId;
const srcId = params.srcId;
const targetActorId = this.id
const sourceActorId = params.sourceActorId
const sourceTokenId = params.sourceTokenId
const itemId = params.itemId
const destId = params.destId
const srcId = params.srcId
if (sourceActorId && sourceActorId != targetActorId) {
console.log("Moving objects", sourceActorId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId);
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
return false;
}
let result = true;
@ -447,65 +532,35 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
conteneurPeutContenir(dest, item) {
conteneurPeutContenir(dest, moved) {
if (!dest) {
return true;
}
if (!dest.isConteneur()) {
return false;
}
const destData = dest
if (this._isConteneurContenu(item, dest)) {
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
return false; // Loop detected !
if (moved.isConteneurContenu(dest)) {
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
return false;
}
// Calculer le total actuel des contenus
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
const encContenu = dest.getEncContenu();
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
if (Number(destData.system.capacite) < encContenu + newEnc) {
if (placeDisponible < 0) {
ui.notifications.warn(
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
return false;
}
return true;
}
/* -------------------------------------------- */
_isConteneurContenu(item, conteneur) {
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
for (let id of item.system.contenu) {
let subObjet = this.getItem(id);
if (subObjet?.id == conteneur.id) {
return true; // Loop detected !
}
if (subObjet?.isConteneur()) {
return this._isConteneurContenu(subObjet, conteneur);
}
}
}
return false;
}
/* -------------------------------------------- */
getRecursiveEnc(objet) {
if (!objet) {
return 0;
}
const tplData = objet.system;
if (objet.type != 'conteneur') {
return Number(tplData.encombrement) * Number(tplData.quantite);
}
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
return encContenus.reduce(Misc.sum(), 0)
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base
* de leurs ID */
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (!conteneur) {
// TODO: afficher
@ -513,10 +568,8 @@ export class RdDBaseActor extends Actor {
}
else if (conteneur.isConteneur()) {
item.estContenu = true;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': [...conteneur.system.contenu, item.id]
}]);
const nouveauContenu = [...conteneur.system.contenu, item.id];
await conteneur.update({ 'system.contenu': nouveauContenu });
onAjouterDansConteneur(item.id, conteneur.id);
}
}
@ -576,23 +629,20 @@ export class RdDBaseActor extends Actor {
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur?.isConteneur()) {
item.estContenu = false;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
}]);
const contenu = conteneur.system.contenu.filter(id => id != item.id);
await conteneur.update({ 'system.contenu': contenu });
onEnleverDeConteneur();
}
}
/* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId) {
let itemsList = []
let sourceActor = game.actors.get(sourceActorId);
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
let itemsList = [{ id: itemId, conteneurId: undefined }]
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
.map(it => duplicate(it))
.map(it => foundry.utils.duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
@ -601,20 +651,17 @@ export class RdDBaseActor extends Actor {
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
// gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
let newConteneur = this.getItem(newConteneurId);
let newItemId = itemMap[item.id]; // Get newItem
const newConteneurId = itemMap[item.conteneurId];
const newConteneur = this.getItem(newConteneurId);
const newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item);
let contenu = duplicate(newConteneur.system.contenu);
contenu.push(newItemId);
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
await newConteneur.update({ 'system.contenu': nouveauContenu })
}
}
for (let item of itemsList) {
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
}
const deletedItemIds = itemsList.map(it => it.id)
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
}
_buildMapOldNewId(itemsList, newItems) {
@ -640,5 +687,20 @@ export class RdDBaseActor extends Actor {
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
}
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async actionPrincipale(item, onActionItem = async () => { }) {
switch (item.type) {
case TYPES.conteneur: return await item.sheet.render(true);
}
return undefined
}
}

View File

@ -1,9 +1,7 @@
import { DialogItemAchat } from "../dialog-item-achat.js";
import { RdDItem } from "../item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
import { RdDCommerce } from "./commerce.js";
/**
* Extend the basic ActorSheet with some very simple modifications
@ -13,13 +11,10 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600,
height: 720,
tabs: [],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
width: 600, height: 720,
tabs: []
});
}
get title() {
@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
async getData() {
const formData = await super.getData();
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
mergeObject(formData,
foundry.utils.mergeObject(formData,
{
title: this.actor.token.name,
token: {

View File

@ -7,18 +7,8 @@ export class RdDCommerce extends RdDBaseActor {
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
}
prepareData() {
super.prepareData();
}
prepareDerivedData() {
super.prepareDerivedData();
}
canReceive(item) {
if (item.isInventaire('all')) {
return true;
}
return super.canReceive(item);
return item.isInventaire('all');
}
getQuantiteDisponible(item) {
@ -28,6 +18,7 @@ export class RdDCommerce extends RdDBaseActor {
verifierFortune(cout) {
return this.system.illimite || super.verifierFortune(cout);
}
async depenserSols(cout) {
if (this.system.illimite) {
return

View File

@ -1,20 +1,17 @@
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorCreatureSheet extends RdDActorSheet {
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
width: 640, height: 720
});
}

63
module/actor/creature.js Normal file
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@ -0,0 +1,63 @@
import { ENTITE_INCARNE } from "../constants.js";
import { TYPES } from "../item.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
}
isCreature() { return true }
canReceive(item) {
return item.type == TYPES.competencecreature || item.isInventaire();
}
async remiseANeuf() {
await this.removeEffects(e => true);
await this.supprimerBlessures(it => true);
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0
});
}
async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves);
}
}
isEffectAllowed(effectId) {
return [STATUSES.StatusComma].includes(effectId);
}
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
return true
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;
}
await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
}
else {
super.setEntiteReveAccordee(attacker)
}
}
}

View File

@ -1,20 +1,17 @@
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
export class RdDActorEntiteSheet extends RdDActorSheet {
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
width: 640, height: 720,
});
}
async getData() {
let formData = await super.getData();
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
@ -48,18 +45,17 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
const actorId = li.data("actor-id");
if (actorId) {
const actorResonance = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
console.log('Delete : ', actorId);
this.removeSubacteur(actorId);
this.deleteSubActeur(actorId);
RdDUtility.slideOnDelete(this, li);
});
}
});
}
async removeSubacteur(actorId) {
async deleteSubActeur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
}
}

110
module/actor/entite.js Normal file
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@ -0,0 +1,110 @@
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { TYPES } from "../item.js";
import { Misc } from "../misc.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
export class RdDEntite extends RdDBaseActorReve {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
}
canReceive(item) {
return item.type == TYPES.competencecreature
}
isEntite(typeentite = []) {
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
}
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value)
}
getForce() { return this.getReve() }
getAgilite() { return this.getReve() }
getChance() { return this.getReve() }
getDraconicOuPossession() {
return this.itemTypes[TYPES.competencecreature]
.filter(it => it.system.categorie == 'possession')
.sort(Misc.descending(it => it.system.niveau))
.find(it => true);
}
async remiseANeuf() {
await this.removeEffects(e => true);
if (!this.isNonIncarnee()) {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max
});
}
}
isDead() {
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
}
async santeIncDec(name, inc, isCritique = false) {
if (name == 'endurance' && !this.isNonIncarnee()) {
const oldValue = this.system.sante.endurance.value;
const endurance = Math.max(0,
Math.min(oldValue + inc,
this.system.sante.endurance.max));
await this.update({ "system.sante.endurance.value": endurance })
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
return {
perte: oldValue - endurance,
newValue: endurance
}
}
return {}
}
async encaisser() {
if (this.isNonIncarnee()) {
return
}
await RdDEncaisser.encaisser(this)
}
isEffectAllowed(effectId) {
return [STATUSES.StatusComma].includes(effectId);
}
async onAppliquerJetEncaissement(encaissement, attacker) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte
});
}
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
return true
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;
}
resonnance.actors.push(attacker.id);
await this.update({ "system.sante.resonnance": resonnance });
}
else {
super.setEntiteReveAccordee(attacker)
}
}
}

View File

@ -12,7 +12,7 @@ export const XP_TOPIC = {
export class ExperienceLog {
static async add(actor, topic, from, to, raison, manuel = false) {
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
if (!actor.isPersonnageJoueur()) {
return
}
if (from == to) {

View File

@ -1,23 +1,33 @@
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends RdDActorSheet {
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
width: 640, height: 720,
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
foundry.utils.mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
owner: this.actor.isOwner,
});
this.timerRecherche = undefined;
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;

28
module/actor/vehicule.js Normal file
View File

@ -0,0 +1,28 @@
import { RdDBaseActor } from "./base-actor.js";
export class RdDVehicule extends RdDBaseActor {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
}
isVehicule() { return true }
canReceive(item) {
return item.isInventaire();
}
getEncombrementMax() {
return this.system.capacite_encombrement;
}
async vehicleIncDec(name, inc) {
if (!['resistance', 'structure'].includes(name)) {
return
}
const newValue = this.system.etat[name].value + inc;
if (0 <= newValue && newValue <= this.system.etat[name].max) {
await this.update({ [`system.etat.${name}.value`]: newValue })
}
}
}

View File

@ -14,8 +14,8 @@ export class ChatUtility {
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
}
}
/* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) {
const socketData = {
@ -71,7 +71,7 @@ export class ChatUtility {
}
static removeChatMessageId(messageId) {
if (messageId){
if (messageId) {
ChatUtility.removeMessages({ messageId: messageId });
}
}
@ -118,9 +118,10 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
static getWhisperRecipientsAndGMs(...names) {
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
return recipients
}
/* -------------------------------------------- */
@ -130,7 +131,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);

169
module/coeur/rdd-coeur.js Normal file
View File

@ -0,0 +1,169 @@
import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
const INFO_COEUR = 'info-coeur';
export class RdDCoeur {
static registerChatCallbacks(html) {
html.on("click", 'a.accepter-tendre-moment', event => {
RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
})
html.on("click", 'a.refuser-tendre-moment', event => {
RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
})
html.on("click", 'a.perdre-point-coeur-douceur', event => {
RdDCoeur.perdreEnDouceur(
RdDCoeur.extractInfoCoeur(event),
event.currentTarget.attributes['data-actor-id'].value)
})
}
static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
if (chatMessage) {
infoCoeur.chatMessageId = chatMessage.id
}
else {
chatMessage = game.messages.get(infoCoeur.chatMessageId)
}
ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
}
static extractInfoCoeur(event) {
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
}
static getInfoCoeur(sourceActorId, targetActorId) {
const sourceActor = game.actors.get(sourceActorId)
const targetActor = game.actors.get(targetActorId)
if (sourceActor && targetActor) {
return {
source: {
actor: RdDBaseActor.extractActorMin(sourceActor),
coeur: sourceActor.getPointsCoeur(targetActorId),
},
target: {
actor: RdDBaseActor.extractActorMin(targetActor),
coeur: targetActor.getPointsCoeur(sourceActorId),
}
}
}
return {}
}
static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
const actor = game.actors.get(actorId)
const amoureux = actor.getSuivant(subActorId)
if (toggleCoeur <= amoureux.coeur) {
if (toggleCoeur > amoureux.prochainCoeur) {
toggleCoeur = amoureux.coeur
}
else {
toggleCoeur = amoureux.coeur - 1
}
}
else if (toggleCoeur <= amoureux.prochainCoeur) {
toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1)
}
actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4)))
}
static async applyCoeurChateauDormant(actor, message) {
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
let count = 0
newSuivants.forEach(async link => {
const suivant = game.actors.get(link.id)
const prochainCoeur = link.prochainCoeur ?? 0;
const coeurCourant = link.coeur ?? 0;
const diff = prochainCoeur - coeurCourant
if (diff < 0) {
await actor.moralIncDec(-4);
link.coeur = Math.max(0, coeurCourant - 1)
link.prochainCoeur = link.coeur
message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.`
count++
}
else if (diff > 0) {
link.coeur = Math.min(prochainCoeur, 4)
message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.`
link.prochainCoeur = link.coeur
count++
}
}
)
if (count > 0) {
await actor.update({ 'system.subacteurs.suivants': newSuivants });
}
}
static async startSubActeurTendreMoment(actorId, subActeurId) {
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
if (infoCoeur.target?.actor.id) {
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
const chatMessage = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
content: chatHtml
})
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
}
}
static async accepterTendreMoment(infoCoeur) {
const target = game.actors.get(infoCoeur.target.actor.id)
if (!target.isOwner) {
ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
return
}
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id);
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
}
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
const chatMessage = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
content: chatHtml
})
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
}
static async refuserTendreMoment(infoCoeur) {
const target = game.actors.get(infoCoeur.target.actor.id)
if (!target.isOwner) {
ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
return
}
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
content: chatHtml
});
}
static async perdreEnDouceur(infoCoeur, actorId) {
const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
? [infoCoeur.source, infoCoeur.target]
: (infoCoeur.target.actor.id == actorId
? [infoCoeur.target, infoCoeur.source]
: [undefined, undefined]))
if (amoureux.perteCoeur) {
ui.notifications.warn(`Le point de c&oelig;ur a déjà été perdu`)
}
else if (amoureux.coeur > 0) {
const actor = game.actors.get(actorId)
if (actor.isOwner) {
await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true })
amoureux.perteCoeur = true
RdDCoeur.addTagsInfoCoeur(infoCoeur)
}
}
}
}

View File

@ -0,0 +1,84 @@
export class DialogChoixXpCarac extends Dialog {
static async choix(actor, xpData, caracs) {
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
const dialogData = {
title: `Choisissez la répartition d'expérience`,
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
actor,
caracDerivee: actor.findCaracByName(xpData.caracName),
xpData,
caracs
}),
}
const dialogOptions = {
classes: ["rdd-dialog-select"],
width: 400,
height: 'fit-content',
'z-index': 99999
}
new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true)
}
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
dialogData = foundry.utils.mergeObject(dialogData, {
default: 'appliquer',
buttons: {
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
}
})
super(dialogData, dialogOptions)
this.actor = actor
this.xpData = xpData
this.caracs = caracs
}
activateListeners(html) {
//TODO
super.activateListeners(html)
this.html = html
this.html.find("li.xpCarac-option .xpCarac-moins").click(event =>
this.ajouterXp(event, -1)
)
this.html.find("li.xpCarac-option .xpCarac-plus").click(event =>
this.ajouterXp(event, 1)
)
}
async ajouterXp(event, delta) {
const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option")
const label = liCarac?.data("carac-label")
const carac = this.caracs.find(c => c.label == label)
if (carac.ajout + delta < 0) {
ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`)
return
}
if (this.xpData.reste - delta < 0) {
ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`)
return
}
carac.ajout += delta
this.xpData.reste -= delta
liCarac.find("input.xpCarac-view-ajout").val(carac.ajout)
this.html.find("input.xpCarac-reste").val(this.xpData.reste)
}
async appliquerSelection() {
if (this.xpData.reste > 0) {
ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`)
return
}
this.caracs.filter(c => c.ajout > 0).forEach(c => {
const xpData = { caracName: c.label, xpCarac: c.ajout }
this.actor._xpCarac(xpData)
})
await super.close()
}
async close() { }
_getHeaderButtons() { return [] }
}

View File

@ -114,7 +114,7 @@ export class DialogChronologie extends Dialog {
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
},
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
}
}

View File

@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
selected: false
}))
};

View File

@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(item)
let potionData = foundry.utils.duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));

View File

@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let consommerData = {
item: duplicate(item),
item: foundry.utils.duplicate(item),
cuisine: actor.getCompetence('cuisine'),
choix: {
doses: 1,

View File

@ -56,7 +56,7 @@ export class DialogItemVente extends Dialog {
}
updateVente(update) {
mergeObject(this.venteData, update);
foundry.utils.mergeObject(this.venteData, update);
}
getChoixVente() {

View File

@ -1,37 +0,0 @@
export class DialogSelectTarget extends Dialog {
constructor(html, onSelectTarget, targets) {
const options = {
classes: ["rdd-dialog-select-target"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
};
const conf = {
title: "Choisir une cible",
content: html,
buttons: {}
};
super(conf, options);
this.onSelectTarget = onSelectTarget;
this.targets = targets;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("li.select-target").click((event) => {
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
});
}
targetSelected(tokenId) {
const target = this.targets.find(it => it.id == tokenId);
this.close();
if (target) {
this.onSelectTarget(target);
}
}
}

45
module/dialog-select.js Normal file
View File

@ -0,0 +1,45 @@
export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
static async select(selectData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
const dialogData = {
title: selectData.title ?? selectData.label,
content: html,
buttons: {}
}
const dialogOptions = {
classes: ["rdd-dialog-select"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
}
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
}
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
super(dialogData, dialogOptions)
this.selectionData = selectionData
this.onSelectChoice = onSelectChoice
}
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("li.select-choice").click(event =>
this.choiceSelected(this.html.find(event.currentTarget)?.data("id"))
)
}
choiceSelected(selectedId) {
const selected = this.selectionData.find(it => it.id == selectedId)
this.close()
if (selected) {
this.onSelectChoice(selected)
}
}
}

View File

@ -7,20 +7,19 @@ import { RdDUtility } from "./rdd-utility.js";
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement,
show: show
encaissement: encaissement
});
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.onValider() },
@ -47,8 +46,6 @@ export class DialogValidationEncaissement extends Dialog {
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.show = show;
this.attackerId = attackerId;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
@ -67,6 +64,6 @@ export class DialogValidationEncaissement extends Dialog {
async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show, this.attackerId)
this.onEncaisser(this.encaissement)
}
}

View File

@ -20,14 +20,14 @@ const nomCategorieParade = {
export class RdDItemArme extends Item {
static isArme(item) {
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
}
/* -------------------------------------------- */
static getArme(arme) {
switch (arme ? arme.type : '') {
case 'arme': return arme;
case 'competencecreature':
case TYPES.arme: return arme;
case TYPES.competencecreature:
return RdDItemCompetenceCreature.armeCreature(arme);
}
return RdDItemArme.mainsNues();
@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
return armeData.system.categorie_parade;
}
// pour compatibilité avec des personnages existants
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
}
if (!armeData.type.match(/arme|competencecreature/)) {
return '';
}
if (armeData.system.competence == undefined) {
return 'competencecreature';
return TYPES.competencecreature;
}
let compname = armeData.system.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
if (containsSlash) { // Sanity check
armeData = duplicate(armeData);
armeData = foundry.utils.duplicate(armeData);
const tableauDegats = armeData.system.dommages.split("/");
if (aUneMain)
@ -157,23 +157,37 @@ export class RdDItemArme extends Item {
}
return armeData;
}
static competence2Mains(arme) {
return arme.system.competence.replace(" 1 main", " 2 mains");
}
static competence1Mains(arme) {
return arme.system.competence.replace(" 2 mains", " 1 main");
}
static isArmeUtilisable(arme) {
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
switch (arme.type) {
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case TYPES.competencecreature: return true
}
return false
}
static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
static ajoutCorpsACorps(armes, actor) {
armes.push(RdDItemArme.mainsNues(actor));
armes.push(RdDItemArme.empoignade(actor));
}
static corpsACorps(mainsNuesActor) {
const corpsACorps = {
static corpsACorps(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
let melee = actor? actor.system.carac['melee'].value : 0
return {
_id: competence?.id,
name: 'Corps à corps',
type: TYPES.arme,
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
system: {
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
equipe: true,
rapide: true,
force: 0,
@ -181,23 +195,23 @@ export class RdDItemArme extends Item {
dommagesReels: 0,
mortalite: 'non-mortel',
competence: 'Corps à corps',
resistance: 1,
deuxmains: true,
categorie_parade: 'sans-armes'
}
};
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
return corpsACorps;
}
}
static mainsNues(mainsNuesActor) {
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
return mainsNues;
}
static empoignade(mainsNuesActor) {
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
static empoignade(actor) {
const empoignade = RdDItemArme.corpsACorps(actor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3

View File

@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isCompetenceArme(competence) {
if (competence.isCompetence()) {
if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
switch (competence.system.categorie) {
case 'melee':
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
case 'tir':
case 'lancer':
return true;
@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isArmeUneMain(competence) {
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
}
static isArme2Main(competence) {
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
}
static isThanatos(competence) {
@ -200,7 +199,7 @@ export class RdDItemCompetence extends Item {
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
}
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
}
@ -258,7 +257,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const computed = duplicate(limitesArchetypes);
const computed = foundry.utils.duplicate(limitesArchetypes);
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
competences.map(it => Math.max(0, it.system.niveau_archetype))

View File

@ -1,5 +1,5 @@
import { RdDItem, TYPES } from "./item.js";
import { TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const categories = {
@ -33,7 +33,7 @@ export class RdDItemCompetenceCreature extends Item {
if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = item.clone();
mergeObject(arme,
foundry.utils.mergeObject(arme,
{
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
@ -55,6 +55,20 @@ export class RdDItemCompetenceCreature extends Item {
}
/* -------------------------------------------- */
static isCompetenceAttaque(item) {
if (item.type == TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
case "possession":
return true
}
}
return undefined
}
static getCategorieAttaque(item) {
if (item.type == TYPES.competencecreature) {
switch (item.system.categorie) {
@ -63,6 +77,7 @@ export class RdDItemCompetenceCreature extends Item {
case "lancer":
case "naturelle":
case "possession":
case "parade":
return item.system.categorie
}
}

View File

@ -57,7 +57,7 @@ export class Monnaie {
}
static creerDeniers(fortune) {
const deniers = duplicate(MONNAIE_ETAIN);
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}

View File

@ -39,7 +39,7 @@ export class RdDItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: [SYSTEM_RDD, "sheet", "item"],
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
width: 550,
@ -108,12 +108,12 @@ export class RdDItemSheet extends ItemSheet {
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == 'arme') {
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
formData.competences = competences.filter(it => it.isCompetenceArme())
}
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
@ -195,7 +195,8 @@ export class RdDItemSheet extends ItemSheet {
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }));
this.html.find('.alchimie-tache a').click((event) => {
let actor = this._getEventActor(event);
@ -227,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
@ -256,7 +257,7 @@ export class RdDItemSheet extends ItemSheet {
if (this.item.isCompetence()) {
const categorie = event.currentTarget.value;
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
this.item.system.base = level;
this.html.find('[name="system.base"]').val(level);
}

View File

@ -220,6 +220,22 @@ export class RdDItem extends Item {
isService() { return this.type == TYPES.service; }
isCompetence() { return typesObjetsCompetence.includes(this.type) }
isEsquive() {
return (this.isCompetence()
&& this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
}
isCorpsACorps() {
return this.isCompetence()
&& this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
}
isCompetenceArme() {
return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
}
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
isTemporel() { return typesObjetsTemporels.includes(this.type) }
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
@ -301,8 +317,8 @@ export class RdDItem extends Item {
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.temporel.debut': duplicate(timestampDebut),
'system.temporel.fin': duplicate(timestampFin),
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
}])
}
}
@ -395,6 +411,16 @@ export class RdDItem extends Item {
return Math.max(this.system.encombrement ?? 0, 0);
}
getEncContenu() {
return this.getContenu()
.map(it => it.getRecursiveEnc())
.reduce(Misc.sum(), 0);
}
getRecursiveEnc() {
return this.getEncTotal() + this.getEncContenu()
}
getEncHerbe() {
switch (this.system.categorie) {
case 'Repos': case 'Soin': case 'Alchimie':
@ -404,6 +430,18 @@ export class RdDItem extends Item {
}
getContenu() {
if (this.isConteneur()) {
return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
}
return []
}
isConteneurContenu(conteneur) {
return this.getContenu()
.find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
}
valeurTotale() {
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
}
@ -450,11 +488,11 @@ export class RdDItem extends Item {
if (this.actor?.isPersonnage()) {
const warn = options.warnIfNot;
if (this.getUtilisationCuisine() == 'brut') {
return 'Utiliser';
return 'Cuisiner';
}
switch (this.type) {
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
@ -465,19 +503,8 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
async actionPrincipale(actor, onActionItem = async () => { }) {
if (!this.getActionPrincipale()) {
return;
}
if (await actor.actionNourritureboisson(this, onActionItem)) {
return;
}
switch (this.type) {
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
case TYPES.livre: return await actor.actionLire(this);
case TYPES.conteneur: return await this.sheet.render(true);
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
}
if (!this.getActionPrincipale()) { return }
await actor?.actionPrincipale(this, onActionItem);
}
_actionOrWarnQuantiteZero(actionName, warn) {
@ -675,7 +702,7 @@ export class RdDItem extends Item {
_armeChatData() {
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite=='non-mortel'? '(Non mortel)':''}`,
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
`<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`,
...this._inventaireTemplateChatData()
@ -760,7 +787,7 @@ export class RdDItem extends Item {
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Fatigue</b>: ${this.system.fatigue}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
}
/* -------------------------------------------- */
@ -769,7 +796,7 @@ export class RdDItem extends Item {
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Auteur</b>: ${this.system.auteur}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
...this._inventaireTemplateChatData()
]
}

View File

@ -1,6 +1,7 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { ChatUtility } from "../chat-utility.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
@ -38,8 +39,34 @@ export class RdDItemBlessure extends RdDItem {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async applyFullBlessure(actor, gravite) {
const definition = RdDItemBlessure.getDefinition(gravite)
let lostEndurance = 0
let lostVie = 0
if (definition.endurance) {
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
actor.santeIncDec("endurance", -Number(lostEndurance));
}
if (definition.vie) {
lostVie = definition.vie
actor.santeIncDec("vie", definition.vie)
}
await this.createBlessure(actor, gravite)
ChatMessage.create({
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
`<br>Perte d'endurance : ${lostEndurance}`+
`<br>Perte de Vie : ${lostVie}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
});
}
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
@ -79,7 +106,7 @@ export class RdDItemBlessure extends RdDItem {
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
@ -107,15 +134,18 @@ export class RdDItemBlessure extends RdDItem {
if (rolled.isETotal) {
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
await actor.santeIncDec("vie", -1);
mergeObject(update, {
foundry.utils.mergeObject(update, {
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
});
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${label} cicatrise`;
mergeObject(update, {
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
foundry.utils.mergeObject(update, {
system: {
gravite: graviteMoindre,
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
}
});
}
else {

View File

@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
await mal.actor.updateEmbeddedDocuments('Item', [{
_id: mal.id,
'system.temporel.fin': duplicate(timestampFin),
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
}])
}
}

View File

@ -8,7 +8,7 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
export class RdDItemInventaireSheet extends RdDItemSheet {
static get defaultOptions() {
return mergeObject(RdDItemSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
@ -23,7 +23,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
async getData() {
const formData = await super.getData();
return mergeObject(formData, {
return foundry.utils.mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
});
}

View File

@ -6,7 +6,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "rencontre" };
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
});
}
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
/* -------------------------------------------- */
async getData() {
const formData = await super.getData();
mergeObject(formData, {
foundry.utils.mergeObject(formData, {
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),

View File

@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
import { RdDItem, TYPES } from "./item.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js";
class Migration {
get code() { return "sample"; }
@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined })
});
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
}
async convertirSortsReserveActeur(actor) {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined });
}
conversionSortReserve(it) {
@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
const itemToCreate = {
name: item.name, img: item.img, type: item.type,
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
};
return itemToCreate;
}
@ -507,13 +508,28 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
}
migratePossession(it) {
return { _id: it.id,
return {
_id: it.id,
'system.entite.actorid': it.system.possesseurid,
'system.victime.actorid': it.system.possedeid
}
}
}
class _11_2_20_MigrationAstrologie extends Migration {
get code() { return "migration-astrologie" }
get version() { return "11.2.20" }
async migrate() {
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
nombresAstraux.forEach(na => {
na.lectures = na.valeursFausses
na.valeursFausses = undefined
})
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
}
}
export class Migrations {
static getMigrations() {
return [
@ -532,6 +548,7 @@ export class Migrations {
new _10_7_0_MigrationBlessures(),
new _10_7_19_CategorieCompetenceCreature(),
new _10_7_19_PossessionsEntiteVictime(),
new _11_2_20_MigrationAstrologie(),
];
}
@ -546,7 +563,10 @@ export class Migrations {
}
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
if (currentVersion.startsWith("v")) {
currentVersion = currentVersion.substring(1)
}
if (isNewerVersion(game.system.version, currentVersion)) {
// if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
@ -554,7 +574,7 @@ export class Migrations {
migrations.sort((a, b) => this.compareVersions(a, b));
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
@ -562,9 +582,7 @@ export class Migrations {
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
);
}
@ -574,7 +592,7 @@ export class Migrations {
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
console.log(`${LOG_HEAD} No system version changed`);
}
}

View File

@ -22,6 +22,10 @@ export class Misc {
const isPositiveNumber = value != NaN && value > 0;
return isPositiveNumber ? "+" + number : number
}
static modulo(n, m) {
return ((n % m) + m) % m;
}
static sum() {
return (a, b) => Number(a) + Number(b);
@ -42,7 +46,7 @@ export class Misc {
}
static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
: '';
}
@ -63,8 +67,8 @@ export class Misc {
static keepDecimals(num, decimals) {
if (decimals <= 0 || decimals > 6) return num;
const decimal = Math.pow(10, parseInt(decimals));
return Math.round(num * decimal) / decimal;
const power10n = Math.pow(10, parseInt(decimals));
return Math.round(num * power10n) / power10n;
}
static getFractionHtml(diviseur) {
@ -196,7 +200,7 @@ export class Misc {
/* -------------------------------------------- */
static findFirstLike(value, elements, options = {}) {
options = mergeObject({
options = foundry.utils.mergeObject({
mapper: it => it.name,
preFilter: it => true,
description: 'valeur',
@ -205,6 +209,7 @@ export class Misc {
const subset = this.findAllLike(value, elements, options);
if (subset.length == 0) {
console.log(`Aucune ${options.description} pour ${value}`);
return undefined
}
if (subset.length == 1) {
@ -220,7 +225,7 @@ export class Misc {
}
static findAllLike(value, elements, options = {}) {
options = mergeObject({
options = foundry.utils.mergeObject({
mapper: it => it.name,
preFilter: it => true,
description: 'valeur',

View File

@ -19,10 +19,6 @@ export class RdDBonus {
}
static isAjustementAstrologique(rollData) {
return RdDCarac.isChance(rollData.selectedCarac) ||
rollData.selectedSort?.system.isrituel;
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
@ -36,20 +32,18 @@ export class RdDBonus {
/* -------------------------------------------- */
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management
ui.notifications.warn("Calcul de bonus dégats sur esquive !");
} else {
dmg.dmgArme = RdDBonus._dmgArme(rollData);
dmg.penetration = RdDBonus._peneration(rollData);
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
const dmgArme = RdDBonus._dmgArme(rollData)
let dmg = {
total: 0,
dmgArme: dmgArme,
penetration: RdDBonus._peneration(rollData),
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
return dmg;
}
@ -93,6 +87,9 @@ export class RdDBonus {
/* -------------------------------------------- */
static _dmgPerso(dmgActor, categorie, dmgArme) {
if (categorie == undefined) {
return 0
}
switch (categorie) {
case "Tir": return 0;
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));

View File

@ -1,7 +1,7 @@
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
const tableCaracDerivee = {
const TABLE_CARACTERISTIQUES_DERIVEES = {
// xp: coût pour passer du niveau inférieur à ce niveau
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
@ -58,6 +58,10 @@ export class RdDCarac {
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static getCaracDerivee(value) {
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
}
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
.map(it => parseInt(it.value))
@ -73,7 +77,7 @@ export class RdDCarac {
/* -------------------------------------------- */
static calculSConst(constitution) {
return Number(tableCaracDerivee[Number(constitution)].sconst);
return RdDCarac.getCaracDerivee(constitution).sconst;
}
/* -------------------------------------------- */
@ -84,7 +88,7 @@ export class RdDCarac {
}
static getCaracXp(targetValue) {
return tableCaracDerivee[targetValue]?.xp ?? 200;
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
}
@ -97,37 +101,4 @@ export class RdDCarac {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
}
/* -------------------------------------------- */
static computeCarac(system) {
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey];
system.attributs.plusdom.value = tailleData.plusdom;
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
system.sante.fatigue.max = system.sante.endurance.max * 2;
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
//Compteurs
system.reve.reve.max = system.carac.reve.value;
system.compteurs.chance.max = system.carac.chance.value;
}
}

View File

@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
}
@ -128,7 +128,7 @@ export class RdDCombatManager extends Combat {
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
let messageData = foundry.utils.mergeObject(
{
speaker: {
scene: canvas.scene._id,
@ -171,8 +171,7 @@ export class RdDCombatManager extends Combat {
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
if ((arme.system.unemain && arme.system.competence) ||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
if (arme.system.unemain && arme.system.competence) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(1 main)",
@ -187,7 +186,7 @@ export class RdDCombatManager extends Combat {
arme: arme,
infoMain: "(2 mains)",
dommagesReel: Number(tableauDommages[1]),
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
competence: RdDItemArme.competence2Mains(arme),
carac: carac,
competences: competences
}));
@ -219,7 +218,7 @@ export class RdDCombatManager extends Combat {
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = duplicate(infoAttaque.arme);
const attaque = foundry.utils.duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
@ -230,7 +229,9 @@ export class RdDCombatManager extends Combat {
}
static listActionsCreature(competences) {
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
@ -258,11 +259,10 @@ export class RdDCombatManager extends Combat {
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
} else if (actor.isPersonnage()) {
// Recupération des items 'arme'
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
const competences = actor.itemTypes['competence'];
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
.concat(RdDItemArme.empoignade(actor))
.concat(RdDItemArme.mainsNues(actor));
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
if (actor.system.attributs.hautrevant.value) {
@ -328,8 +328,8 @@ export class RdDCombatManager extends Combat {
}
}
options = [
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
].concat(options);
}
/* -------------------------------------------- */
@ -450,7 +450,7 @@ export class RdDCombat {
if (Misc.isUniqueConnectedGM()) {
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
if (turn?.actor) {
RdDCombat.displayActorCombatStatus(combat, turn.actor);
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
// TODO Playaudio for player??
}
}
@ -514,8 +514,12 @@ export class RdDCombat {
/* -------------------------------------------- */
static _callJetDeVie(event) {
let actorId = event.currentTarget.attributes['data-actorId'].value;
let actor = game.actors.get(actorId);
actor.jetVie();
let tokenId = event.currentTarget.attributes['data-tokenId'].value;
let token = canvas.tokens.get(tokenId)
const actor = token?.actor ?? game.actors.get(actorId);
if (actor?.isOwner) {
actor.jetDeVie();
}
}
/* -------------------------------------------- */
@ -541,7 +545,7 @@ export class RdDCombat {
}
});
}
html.on("click", '#chat-jet-vie', event => {
html.on("click", 'a.chat-jet-vie', event => {
event.preventDefault();
RdDCombat._callJetDeVie(event);
});
@ -750,11 +754,11 @@ export class RdDCombat {
/* -------------------------------------------- */
async attaque(competence, arme) {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return;
return
}
if (arme.system.cac == 'empoignade') {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
return;
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
@ -789,7 +793,7 @@ export class RdDCombat {
let rollData = {
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
competence: competence.clone(),
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
@ -820,8 +824,8 @@ export class RdDCombat {
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
const isForce = !rollData.arme.system.empoignade;
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
// si un seul choix possible, le prendre
if (isForce && !isFinesse && !isRapide) {
return await this.choixParticuliere(rollData, "force");
@ -881,12 +885,12 @@ export class RdDCombat {
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) {
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
}
// # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
@ -1044,7 +1048,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade).clone(),
competence: this.defender.getCompetence(competenceParade),
arme: armeParade,
surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
@ -1125,7 +1129,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence.clone(),
competence: competence,
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.system.carac,
@ -1278,7 +1282,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {
@ -1294,7 +1298,7 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) {
static async displayActorCombatStatus(combat, actor, tokenId) {
let formData = {
combatId: combat._id,
alias: actor.name,
@ -1303,12 +1307,19 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
actor: actor,
tokenId: tokenId,
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0
}
ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: actor.name
});
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
alias: actor.name
});
}
}
}

View File

@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -76,6 +77,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
@ -298,7 +300,7 @@ export class RdDCommands {
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
}
}
return false;
}
@ -461,14 +463,13 @@ export class RdDCommands {
let motif = params.slice(1, params.length - 2);
let name = params[params.length - 1];
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
if (name == undefined) {
for (let actor of game.actors) {
// TODO: ne plus stresser les entités de cauchemar!
for (let actor of personnages) {
await actor.distribuerStress('stress', stress, motif);
}
} else {
//console.log(stressValue, nomJoueur);
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
if (actor) {
await actor.distribuerStress('stress', stress, motif);
}
@ -485,10 +486,13 @@ export class RdDCommands {
}
async tirage() {
FenetreRechercheTirage.create();
FenetreRechercheTirage.create()
}
async voyage() {
DialogFatigueVoyage.create()
}
async sommeil() {
DialogChateauDormant.create();
DialogChateauDormant.create()
}
}

View File

@ -14,10 +14,10 @@ export class RdDConfirm {
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
buttons = foundry.utils.mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,

View File

@ -164,7 +164,7 @@ export class RdDDice {
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
return;
}
let { whisper, blind } = RdDDice._getWhisperBlind(options);
if (options.forceDiceResult?.total) {
let terms = await RdDDice._getForcedTerms(options);
@ -197,48 +197,25 @@ export class RdDDice {
function terms1d100(total) {
const unites = total % 10;
const dizaines = Math.floor(total / 10);
return [{
resultLabel: dizaines * 10,
d100Result: total,
result: dizaines,
type: "d100",
vectors: [],
options: {}
},
{
resultLabel: unites,
d100Result: total,
result: unites,
type: "d10",
vectors: [],
options: {}
}];
return [
{ type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total },
{ type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total }
];
}
async function terms2d10(total) {
if (total>20 || total<2) { return undefined }
let first = await RdDDice.d10();
let second = Math.min(total-first, 10);
first = Math.max(first, total-second);
return [{
resultLabel:first,
result: first,
type: "d10",
vectors: [],
options: {}
},
{
resultLabel: second,
result: second,
type: "d10",
vectors: [],
options: {}
}];
if (total > 20 || total < 2) { return undefined }
const first = await RdDDice.fakeD10(Math.min(10, total - 1));
const second = total - first;
return [
{ type: "d10", result: first, resultLabel: first, vectors: [], options: {} },
{ type: "d10", result: second, resultLabel: second, vectors: [], options: {} }
];
}
}
static async d10() {
let roll = new Roll('1d10');
static async fakeD10(faces) {
let roll = new Roll(`1d${faces}`);
await roll.evaluate({ async: true });
return roll.total;
}

View File

@ -98,7 +98,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && duplicate(emp) || undefined;
return emp && foundry.utils.duplicate(emp) || undefined;
}
/* -------------------------------------------- */
@ -108,7 +108,7 @@ export class RdDEmpoignade {
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (emp) {
return duplicate(emp);
return foundry.utils.duplicate(emp);
}
return undefined;
}
@ -181,7 +181,7 @@ export class RdDEmpoignade {
let rollData = {
mode, empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone(),
competence: attacker.getCompetenceCorpsACorps(),
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
@ -210,7 +210,7 @@ export class RdDEmpoignade {
mode: "immobilise",
empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone()
competence: attacker.getCompetenceCorpsACorps()
}
const msg = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
@ -267,12 +267,12 @@ export class RdDEmpoignade {
return
}
empoignade = duplicate(empoignade)
empoignade = foundry.utils.duplicate(empoignade)
let defenderRoll = {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,
attaqueParticuliere: attackerRoll.particuliere,
competence: defender.getCompetence(competenceName).clone(),
competence: defender.getCompetence(competenceName),
surprise: defender.getSurprise(true),
carac: defender.system.carac,
selectedCarac: defender.system.carac[carac],

View File

@ -1,12 +1,17 @@
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { TYPES } from "./item.js";
export class RdDHotbar {
static async addToHotbar(item, slot) {
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
static async createItemMacro(item, slot, armeCompetence = undefined) {
const itemName = item.name;
let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
name: macroName,
type: "script",
img: item.img,
command: command
@ -15,6 +20,59 @@ export class RdDHotbar {
await game.user.assignHotbarMacro(macro, slot);
}
static $macroNameSuffix(armeCompetence) {
switch (armeCompetence) {
case 'unemain': return ' (1 main)';
case 'deuxmains': return ' (2 main)';
case 'tir': return ' (tir)';
case 'lancer': return ' (lancer)';
case 'pugilat': return ' (pugilat)';
case 'empoignade': return ' (empoignade)';
}
return ''
}
static async addToHotbar(item, slot) {
switch (item?.type ?? '') {
case TYPES.arme:
{
// Les armes peuvent avoir plusieurs usages
if (item.system.competence != '') {
if (item.system.unemain) {
await this.createItemMacro(item, slot++, 'unemain')
}
if (item.system.deuxmains) {
await this.createItemMacro(item, slot++, 'deuxmains')
}
}
if (item.system.lancer != '') {
await this.createItemMacro(item, slot++, 'lancer')
}
if (item.system.tir != '') {
await this.createItemMacro(item, slot++, 'lancer')
}
}
return
case TYPES.competencecreature:
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
await this.createItemMacro(item, slot, categorie)
return
default:
case TYPES.competence:
await this.createItemMacro(item, slot++, 'competence')
if (item.isCorpsACorps()) {
await this.createItemMacro(item, slot++, 'pugilat')
await this.createItemMacro(item, slot++, 'empoignade')
}
else if (item.isCompetenceArme()) {
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
}
return
}
}
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
@ -23,20 +81,19 @@ export class RdDHotbar {
*/
static initDropbar() {
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
let item = fromUuidSync(documentData.uuid)
if (item == undefined) {
item = this.actor.items.get(documentData.uuid)
if (documentData.type == 'Item') {
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
console.log('DROP', documentData, item)
switch (item?.type) {
case TYPES.arme:
case TYPES.competence:
case TYPES.competencecreature:
this.addToHotbar(item, slot)
return false
}
console.log("DROP", documentData, item)
if (!item || (item.type != "arme" && item.type != "competence")) {
return true
}
this.addToHotbar(item, slot)
return false
}
return true
@ -44,12 +101,14 @@ export class RdDHotbar {
}
/** Roll macro */
static rollMacro(itemName, itemType, bypassData) {
static rollMacro(itemName, itemType, categorieArme = 'competence') {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
if (!actor) {
return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
}
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
@ -57,10 +116,23 @@ export class RdDHotbar {
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence(itemName);
case TYPES.arme:
return actor.rollArme(item, categorieArme);
case TYPES.competence:
if (item.isCorpsACorps()) {
switch (categorieArme) {
case 'pugilat':
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
case 'empoignade':
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
}
}
return actor.rollCompetence(item);
case TYPES.competencecreature:
return item.system.iscombat && !item.system.isparade
? actor.rollArme(item, categorieArme)
: actor.rollCompetence(item);
}
}

View File

@ -29,11 +29,13 @@ import { Environnement } from "./environnement.js";
import { RdDActor } from "./actor.js";
import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDCommerce } from "./actor/commerce.js";
import { RdDEntite } from "./actor/entite.js";
import { RdDVehicule } from "./actor/vehicule.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
@ -59,6 +61,9 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
import { AppAstrologie } from "./sommeil/app-astrologie.js";
import { RdDItemArmure } from "./item/armure.js";
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
import { RdDCreature } from "./actor/creature.js";
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
/**
* RdD system
@ -68,9 +73,10 @@ import { RdDItemArmure } from "./item/armure.js";
export class SystemReveDeDragon {
static start() {
const system = new SystemReveDeDragon();
Hooks.once('init', async () => await system.onInit());
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
const system = new SystemReveDeDragon()
Hooks.once('init', async () => await system.onInit())
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
Hooks.once('ready', () => system.onReady())
}
constructor() {
@ -90,10 +96,10 @@ export class SystemReveDeDragon {
}
this.actorClasses = {
commerce: RdDCommerce,
creature: RdDActor,
entite: RdDActor,
creature: RdDCreature,
entite: RdDEntite,
personnage: RdDActor,
vehicule: RdDActor,
vehicule: RdDVehicule,
}
}
@ -149,7 +155,7 @@ export class SystemReveDeDragon {
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
@ -182,6 +188,7 @@ export class SystemReveDeDragon {
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
AutoAdjustDarkness.init();
RdDTimestamp.init();
RdDCalendrier.init();
SystemCompendiums.init();
@ -196,12 +203,12 @@ export class SystemReveDeDragon {
RdDCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
await RdDTMRDialog.init()
RdDHotbar.initDropbar();
RdDPossession.init();
TMRRencontres.init();
Environnement.init();
Hooks.once('ready', () => this.onReady());
}
initSystemSettings() {
@ -259,16 +266,16 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
game.system.rdd.calendrier = new RdDCalendrier();
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
this.messageDeBienvenue();
this.registerUsageCount(SYSTEM_RDD);
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
}
StatusEffects.onReady();
@ -299,30 +306,6 @@ export class SystemReveDeDragon {
` });
}
}
/* -------------------------------------------- */
// Register world usage statistics
async registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register("world", "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get("world", "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set("world", "world-key", worldKey)
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
}
}
SystemReveDeDragon.start();

View File

@ -24,7 +24,7 @@ export class RdDPossession {
if (!poss) {
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
}
return poss && duplicate(poss) || undefined;
return poss && foundry.utils.duplicate(poss) || undefined;
}
/* -------------------------------------------- */
@ -39,7 +39,7 @@ export class RdDPossession {
let rollData = {
mode: "attaque",
isECNIDefender: false,
competence: competence.clone(),
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
@ -52,7 +52,7 @@ export class RdDPossession {
/* -------------------------------------------- */
static async onConjurerPossession(attacker, possession) {
possession = duplicate(possession);
possession = foundry.utils.duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
const defender = game.actors.get(possession.system.entite.actorid);
@ -80,7 +80,7 @@ export class RdDPossession {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
possession = foundry.utils.duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "defense",

View File

@ -28,7 +28,7 @@ const reussites = [
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
/* -------------------------------------------- */
const caracMaximumResolution = 60;
const CARAC_MAXIMUM_RESOLUTION = 40;
/* -------------------------------------------- */
export class RdDResolutionTable {
static resolutionTable = this.build()
@ -36,7 +36,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static build() {
let table = []
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
table[caracValue] = this._computeRow(caracValue);
}
return table;
@ -114,7 +114,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, rollData = {}) {
let chances = duplicate(this.computeChances(caracValue, finalLevel));
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
this._updateChancesFactor(chances, rollData.diviseurSignificative);
chances.showDice = rollData.showDice;
@ -158,7 +158,7 @@ export class RdDResolutionTable {
static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -166,27 +166,27 @@ export class RdDResolutionTable {
static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel > -11) {
let newScore = Number(chances.score) + bonus;
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
/* -------------------------------------------- */
static significativeRequise(chances) {
chances.roll = Math.floor(chances.score / 2);
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
}
/* -------------------------------------------- */
static succesRequis(chances) {
chances.roll = chances.score;
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
}
/* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) {
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
chances.roll = await RdDDice.rollTotal("1d100", chances);
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances;
}

View File

@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
diffLibre: 0,
use: { conditions:true, libre:true }
}
mergeObject(rollData, defRollData, { overwrite: false });
foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
for (let i = 1; i < 21; i++) {
const key = `${i}`;
rollData.carac[key] = { type: "number", value: i, label: key }
@ -112,7 +112,7 @@ export class RdDRollResolutionTable extends Dialog {
async updateRollResult() {
let rollData = this.rollData;
rollData.caracValue = parseInt(rollData.selectedCarac.value)
rollData.finalLevel = this._computeFinalLevel(rollData);
rollData.finalLevel = Misc.toInt(rollData.diffConditions) + Misc.toInt(rollData.diffLibre);
const htmlTable = await RdDResolutionTable.buildHTMLTable({
carac: rollData.caracValue,
@ -129,12 +129,6 @@ export class RdDRollResolutionTable extends Dialog {
}
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
const diffConditions = Misc.toInt(rollData.diffConditions);
const diffLibre = Misc.toInt(rollData.diffLibre);
return diffLibre + diffConditions;
}
async close() {
await super.close();

View File

@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
if (dialogConfig.close) {
options.close = dialogConfig.close;
}
@ -37,21 +37,22 @@ export class RdDRoll extends Dialog {
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
amoureux: actor.listeSuivants(it => it.coeur > 0),
carac: actor.system.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: {
astrologique: true,
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
libre: true,
coeur: undefined,
conditions: true,
surenc: actor.isSurenc(),
encTotal: true
},
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
malusArmureValue: actor.getMalusArmure(),
surencMalusValue: actor.computeMalusSurEncombrement(),
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
@ -64,7 +65,7 @@ export class RdDRoll extends Dialog {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
if (rollData.forceCarac) {
rollData.carac = rollData.forceCarac;
}
@ -176,6 +177,15 @@ export class RdDRoll extends Dialog {
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult(html);
});
this.html.find('.select-suivant-coeur').change((event) => {
const selectedActorId = event.currentTarget.value;
this.rollData.use.coeur = this.actor.getSuivant(selectedActorId)
if (this.rollData.use.coeur) {
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('src', this.rollData.use.coeur?.img)
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('title', this.rollData.use.coeur?.name)
}
this.updateRollResult(html);
});
this.html.find('.roll-signedraconique').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
@ -187,7 +197,7 @@ export class RdDRoll extends Dialog {
console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult(html);
});
this.html.find("[name='mortalite']").change((event) => {
this.html.find("input.check-mortalite").change((event) => {
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
this.updateRollResult(html);
});
@ -205,6 +215,10 @@ export class RdDRoll extends Dialog {
this.rollData[attribute] = event.currentTarget.checked;
this.updateRollResult(html);
});
this.html.find('input.use-astrologique').change((event) => {
this.rollData.use.astrologique = event.currentTarget.checked;
this.updateRollResult(html);
});
this.html.find('input.use-encTotal').change((event) => {
this.rollData.use.encTotal = event.currentTarget.checked;
this.updateRollResult(html);
@ -291,35 +305,34 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async updateRollResult(html) {
let rollData = this.rollData;
const rollData = this.rollData;
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
rollData.caracValue = parseInt(rollData.selectedCarac.value)
rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
let dmgText = Misc.toSignedString(rollData.dmg.total);
switch (rollData.mortalite) {
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
case 'empoignade': dmgText = `empoignade`; break;
}
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
const adjustements = await this.buildAjustements(rollData);
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".use-astrologique"), rollData.ajustements.astrologique.visible);
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible);
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur img.selected-suivant-coeur"), rollData.ajustements.coeur.visible && rollData.use.coeur != undefined)
// HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
this.html.find(".dmg-arme-actor").text(dmgText);
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
}
@ -330,30 +343,6 @@ export class RdDRoll extends Dialog {
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
}
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
return RollDataAjustements.sum(rollData.ajustements);
}
/* -------------------------------------------- */
_computeDiffCompetence(rollData) {
if (rollData.competence) {
return Misc.toInt(rollData.competence.system.niveau);
}
if (rollData.draconicList) {
return Misc.toInt(rollData.competence.system.niveau);
}
return 0;
}
/* -------------------------------------------- */
_computeMalusArmure(rollData) {
let malusArmureValue = 0;
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
malusArmureValue = rollData.malusArmureValue;
}
return malusArmureValue;
}
/* -------------------------------------------- */
_getTitle(rollData) {
const carac = rollData.selectedCarac.label;
@ -361,16 +350,19 @@ export class RdDRoll extends Dialog {
return carac;
}
const compName = rollData.competence.name;
if (rollData.draconicList && rollData.selectedSort) {
return compName + " - " + rollData.selectedSort.name;
}
// If a weapon is there, add it in the title
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) {
// cas des créatures
return carac + " Niveau " + niveau
return `${carac} Niveau ${niveau}`
}
const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
return carac + "/" + compName + armeTitle + " Niveau " + niveau
if (rollData.draconicList && rollData.selectedSort) {
// cas de lancer de sort
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
}
if (rollData.arme && rollData.arme.name != compName) {
// ajouter l'arme au titre si son nom n'est pas la compétence
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
}
return `${carac} / ${compName} Niveau ${niveau}`
}
}

View File

@ -16,7 +16,7 @@ export class RdDSheetUtility {
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
}
mergeObject(options, newOptions);
foundry.utils.mergeObject(options, newOptions);
return options;
}
@ -43,11 +43,17 @@ export class RdDSheetUtility {
item = await RdDItem.getCorrespondingItem(item);
}
if (actor.canReceive(item)) {
if (!actor.prototypeToken.actorLink && actor.token) {
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}, c'est un acteur temporaire
<br>La suppression de son token entraînera la perte définitive de ${item.name}.`)
return
}
return {
destId: destItemId,
targetActorId: actor.id,
itemId: item.id,
sourceActorId: item.actor?.id,
sourceTokenId: item.actor?.token?.id,
srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
@ -70,7 +76,7 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const splitItem = foundry.utils.duplicate(item);
// todo: ajouter dans le même conteneur?
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])

View File

@ -1,8 +1,7 @@
import { SHOW_DICE } from "./constants.js";
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { tmrConstants } from "./tmr-constants.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
import { ChatUtility } from "./chat-utility.js";
@ -17,20 +16,43 @@ import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { TYPES } from "./item.js";
import { Misc } from "./misc.js";
const TMR_DISPLAY_SIZE = {
code: 'tmr-display-size',
range: {
min: 32,
max: 128,
step: 8,
},
def: 64,
clamp: (size, inc = 0) => Math.max(TMR_DISPLAY_SIZE.range.min, Math.min(size + (inc * TMR_DISPLAY_SIZE.range.step), TMR_DISPLAY_SIZE.range.max)),
get: () => TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def),
set: (size) => game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(size)),
};
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
static async init() {
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
name: 'Taille des cases des TMR',
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
scope: "client",
config: true,
default: TMR_DISPLAY_SIZE.def,
type: Number,
range: TMR_DISPLAY_SIZE.range
})
}
static async create(actor, tmrData) {
await PixiTMR.init()
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu') {
// Notification au MJ
if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
}
return new RdDTMRDialog(html, actor, tmrData);
return new RdDTMRDialog(html, actor, tmrData)
}
/* -------------------------------------------- */
@ -38,40 +60,133 @@ export class RdDTMRDialog extends Dialog {
const dialogConf = {
title: "Terres Médianes de Rêve",
content: html,
buttons: {
closeButton: { label: "Fermer", callback: html => this.close(html) }
},
default: "closeButton"
buttons: {}
}
const dialogOptions = {
classes: ["tmrdialog"],
width: 920, height: 980,
width: 'fit-content',
height: 'fit-content',
'max-height': 1024,
'z-index': 40
}
super(dialogConf, dialogOptions);
this.tmrdata = duplicate(tmrData);
this.tmrdata = foundry.utils.duplicate(tmrData);
this.actor = actor;
this.actor.tmrApp = this; // reference this app in the actor structure
this.viewOnly = tmrData.mode == "visu"
this.fatigueParCase = this.viewOnly || !ReglesOptionnelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
this.cumulFatigue = 0;
this.loadRencontres();
this.loadCasesSpeciales();
this.allTokens = [];
this.rencontreState = 'aucune';
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
this.pixiTMR = new PixiTMR(this, this.pixiApp);
this.callbacksOnAnimate = [];
this.subdialog = undefined
this.displaySize = undefined
if (!this.viewOnly) {
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
}
this.callbacksOnAnimate = [];
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
this.pixiTMR = new PixiTMR(this, displaySize);
this.resizePixiTMR(displaySize)
}
// load the texture we need
this.pixiTMR.load((loader, resources) => this.createPixiSprites());
resizePixiTMR(displaySize) {
if (displaySize != this.displaySize) {
this.displaySize = displaySize
this.pixiTMR.resizeTMR(displaySize);
this._removeTokens()
this.allTokens = []
this.createPixiSprites()
this.pixiTMR.loadAnimations();
}
}
/* -------------------------------------------- */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
// this.activateTMRSize()
this.addTMRMap()
this.html.find('div.tmr-size a.tmr-size-zoom-minus*').click(event => {
this.$changeTMRSize(-1)
});
this.html.find('div.tmr-size a.tmr-size-zoom-plus*').click(event => {
this.$changeTMRSize(1)
});
if (this.viewOnly) {
this.html.find('.lancer-sort').remove();
this.html.find('.lire-signe-draconique').remove();
return;
}
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
// Roll Sort
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
// Gestion du cout de montée en points de rêve
await this.actor.reveActuelIncDec(this.calculCoutMonteeTMR());
this.cumulFatigue += this.fatigueParCase;
// Le reste...
this.updateValuesDisplay();
}
async onDeplacement() {
await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
}
addTMRMap() {
const tmrCell = document.getElementsByClassName("tmr-map")[0];
tmrCell.childNodes.forEach(node => tmrCell.removeChild(node))
tmrCell.append(this.pixiTMR.view);
}
$changeTMRSize(inc) {
let displaySize = TMR_DISPLAY_SIZE.clamp(this.displaySize, inc)
if (displaySize != this.displaySize) {
game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(displaySize))
this.resizePixiTMR(displaySize)
this.render()
}
}
async forceTMRDisplay() {
if (this.rendered) {
this.bringToTop()
if (this.subdialog?.bringToTop) {
this.subdialog.bringToTop();
}
}
}
async restoreTMRAfterAction() {
this.subdialog = undefined
await this.maximize();
this.bringToTop();
}
forceTMRContinueAction() {
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
if (this.subdialog?.bringToTop) {
this.subdialog.bringToTop();
}
return;
}
setTMRPendingAction(dialog) {
this.subdialog = dialog
this.forceTMRDisplay()
}
isDemiReveCache() {
@ -84,11 +199,11 @@ export class RdDTMRDialog extends Dialog {
}
get sortsReserve() {
return this.actor.itemTypes['sortreserve'];
return this.actor.itemTypes[TYPES.sortreserve];
}
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
@ -102,9 +217,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
createPixiSprites() {
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
this.updateTokens();
this.forceDemiRevePositionView();
this.pixiTMR.setup()
this.updateTokens()
this.forceDemiRevePositionView()
}
/* -------------------------------------------- */
@ -113,13 +228,9 @@ export class RdDTMRDialog extends Dialog {
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
let tokens = this._getTokensCasesTmr()
.concat(this._getTokensRencontres())
.concat(this._getTokensSortsReserve());
for (let t of tokens) {
this._trackToken(t);
}
this._getTokensCasesTmr().forEach(t => this._trackToken(t))
this._getTokensRencontres().forEach(t => this._trackToken(t))
this._getTokensSortsReserve().forEach(t => this._trackToken(t))
}
/* -------------------------------------------- */
@ -138,26 +249,21 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_getTokensCasesTmr() {
return this.casesSpeciales.map(c => this._tokenCaseSpeciale(c)).filter(token => token);
}
_getTokensRencontres() {
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
}
_getTokensSortsReserve() {
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
return Misc.concat(this.casesSpeciales.map(caseSpeciale =>
Draconique.get(caseSpeciale.system.specific)?.token(this.pixiTMR, caseSpeciale, () => caseSpeciale.system.coord)
))
}
/* -------------------------------------------- */
_tokenRencontre(rencontre) {
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord);
_getTokensRencontres() {
return Misc.concat(this.rencontresExistantes.map(rencontre =>
EffetsDraconiques.rencontre.tokens(this.pixiTMR, rencontre, () => rencontre.system.coord)
))
}
_tokenCaseSpeciale(casetmr) {
const caseData = casetmr;
const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
}
_tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
_getTokensSortsReserve() {
const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
return Misc.concat(sortsReserve.map(sortReserve =>
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
}
_tokenDemiReve() {
@ -165,88 +271,38 @@ export class RdDTMRDialog extends Dialog {
}
forceDemiRevePositionView() {
this.notifierResonanceSigneDraconique(this._getActorCoord());
this.notifierResonanceSigneDraconique(this._getCoordActor());
this._trackToken(this.demiReve);
}
_getActorCoord() {
_getCoordActor() {
return this.actor.system.reve.tmrpos.coord;
}
/* -------------------------------------------- */
async moveFromKey(move) {
let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
if (move == 'top') oddq.row -= 1;
if (move == 'bottom') oddq.row += 1;
if (move.includes('left')) oddq.col -= 1;
if (move.includes('right')) oddq.col += 1;
if (oddq.col % 2 == 1) {
if (move == 'top-left') oddq.row -= 1;
if (move == 'top-right') oddq.row -= 1;
} else {
if (move == 'bottom-left') oddq.row += 1;
if (move == 'bottom-right') oddq.row += 1;
async deplacementTMR(move) {
if (this.subdialog) {
return this.forceTMRContinueAction();
}
let targetCoord = TMRUtility.oddqToCoordTMR(oddq);
await this._deplacerDemiReve(targetCoord, 'normal');
const coordOrig = this._getCoordActor();
const coordTarget = TMRUtility.deplacement(coordOrig, move);
await this._deplacerDemiReve(coordTarget, 'normal');
this.checkQuitterTMR();
}
/* -------------------------------------------- */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
if (this.viewOnly) {
this.html.find('.lancer-sort').remove();
this.html.find('.lire-signe-draconique').remove();
return;
}
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
// Roll Sort
this.html.find('.lancer-sort').click((event) => {
this.actor.rollUnSort(this._getActorCoord());
});
this.html.find('.lire-signe-draconique').click((event) => {
this.actor.rollLireSigneDraconique(this._getActorCoord());
});
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
// Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
await this.actor.reveActuelIncDec(reveCout);
// Le reste...
this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr);
calculCoutMonteeTMR() {
return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
}
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
if (this.viewOnly || !this.rendered) {
return;
}
const coord = this._getActorCoord();
const coord = this._getCoordActor();
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value;
@ -271,6 +327,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async close() {
if (this.subdialog) {
return this.forceTMRContinueAction()
}
this.descenteTMR = true;
if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference
@ -278,9 +337,12 @@ export class RdDTMRDialog extends Dialog {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
this.cumulFatigue)
}
await super.close();
this.pixiTMR.close()
this.pixiTMR = undefined
}
/* -------------------------------------------- */
@ -293,6 +355,7 @@ export class RdDTMRDialog extends Dialog {
switch (action) {
case 'derober':
await this.derober();
this.restoreTMRAfterAction();
return;
case 'refouler':
await this.refouler();
@ -305,6 +368,7 @@ export class RdDTMRDialog extends Dialog {
break;
}
await this.postRencontre(tmr);
this.restoreTMRAfterAction();
}
async derober() {
@ -343,35 +407,27 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) {
const rect = this._getCaseRectangleCoord(coordTMR);
const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xffff00, 0.3);
// set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xff0000);
// draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw);
this.currentRencontre.graphics.push(rectDraw); // garder les objets pour gestion post-click
}
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
}
/* -------------------------------------------- */
checkQuitterTMR() {
if (this.actor.isDead()) {
this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
this.close();
return true;
}
const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.actor.getFatigueRestante() <= this.cumulFatigue)
: (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
) {
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
this.quitterLesTMRInconscient();
return true;
}
if (this.actor.getReveActuel() == 0) {
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
this.quitterLesTMRInconscient();
@ -402,7 +458,7 @@ export class RdDTMRDialog extends Dialog {
nbRounds: 1,
canClose: false,
selectedCarac: { label: "reve-actuel" },
tmr: TMRUtility.getTMR(this._getActorCoord())
tmr: TMRUtility.getTMR(this._getCoordActor())
}
await this._tentativeMaitrise(rencontreData);
@ -480,7 +536,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_rollPresentCite(rencData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled);
return rolled;
}
@ -521,7 +577,7 @@ export class RdDTMRDialog extends Dialog {
}
this.descenteTMR = false;
this.currentRencontre = undefined;
if (this._presentCite(tmr)) {
if (await this._presentCite(tmr)) {
return;
}
this.currentRencontre = await this._jetDeRencontre(tmr);
@ -531,8 +587,9 @@ export class RdDTMRDialog extends Dialog {
await this.maitriserRencontre();
}
else {
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
dialog.render(true);
const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
await dialog.render(true);
this.setTMRPendingAction(dialog);
}
}
else {
@ -541,12 +598,15 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
_presentCite(tmr) {
async _presentCite(tmr) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) {
this.minimize();
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
const dialog = await EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
this._utiliserPresentCite(presentCite, present, tmr)
this.restoreTMRAfterAction();
});
this.setTMRPendingAction(dialog);
}
return presentCite;
}
@ -572,8 +632,6 @@ export class RdDTMRDialog extends Dialog {
presentCite: presentCite
};
await this._tentativeMaitrise(rencontreData);
this.maximize();
this.postRencontre(tmr);
}
@ -583,16 +641,18 @@ export class RdDTMRDialog extends Dialog {
if (rencontre) {
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
}
let locTMR = (this.isDemiReveCache()
const coordTMR = (this.isDemiReveCache()
? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")");
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.setTMRPendingAction({ bringToTop: () => { } })
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.restoreTMRAfterAction()
if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
return undefined;
}
}
@ -619,7 +679,7 @@ export class RdDTMRDialog extends Dialog {
if (this.isCaseHumide(tmr)) {
let rollData = {
actor: this.actor,
competence: duplicate(this.actor.getBestDraconic()),
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: false,
diffLibre: -7,
@ -638,7 +698,6 @@ export class RdDTMRDialog extends Dialog {
}
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -653,6 +712,7 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isEchec) {
await this.close();
}
await this.souffleSiEchecTotal(rollData);
}
/* -------------------------------------------- */
@ -744,7 +804,7 @@ export class RdDTMRDialog extends Dialog {
async _conquerir(tmr, options) {
let rollData = {
actor: this.actor,
competence: duplicate(this.actor.getBestDraconic()),
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: options.canClose ?? false,
diffLibre: options.difficulte ?? -7,
@ -777,22 +837,22 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _maitriserTMR(rollData, callbackMaitrise) {
this.minimize(); // Hide
rollData.isTMRCache = rollData.actor.isTMRCache();
const dialog = await RdDRoll.create(this.actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
close: html => { this.maximize(); } // Re-display TMR
},
{
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
callbacks: [
this.actor.createCallbackExperience(),
{ action: r => { this.restoreTMRAfterAction() } },
{ action: callbackMaitrise }
]
}
);
dialog.render(true);
this.setTMRPendingAction(dialog);
}
/* -------------------------------------------- */
@ -860,14 +920,11 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
nettoyerRencontre() {
if (!this.currentRencontre) return; // Sanity check
if (this.currentRencontre.graphics) {
for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
this.pixiApp.stage.removeChild(drawRect);
}
}
this.currentRencontre = undefined; // Nettoyage de la structure
this.rencontreState = 'aucune'; // Et de l'état
// Suppression des dessins des zones possibles
this.currentRencontre?.graphics?.forEach(graphic => this.pixiTMR.removeGraphic(graphic))
// Nettoyage de la structureet de l'état
this.currentRencontre = undefined;
this.rencontreState = 'aucune';
}
/* -------------------------------------------- */
@ -895,8 +952,8 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
isConnaissanceFleuve(currentTMR, nextTMR) {
return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
isConnaissanceFleuve(tmrApp, nextTMR) {
return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
EffetsDraconiques.isConnaissanceFleuve(this.actor);
}
@ -906,22 +963,21 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) {
return;
}
let clickOddq = RdDTMRDialog._computeEventOddq(event.nativeEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
}
if (this.subdialog) {
return this.forceTMRContinueAction()
}
const currentCoord = this._getCoordActor()
const currentOddq = TMRUtility.coordTMRToOddq(currentCoord)
const targetOddq = this.pixiTMR.computeEventOddq(event)
const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq)
/* -------------------------------------------- */
async _onClickTMRPos(clickOddq) {
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
const typeDeplacement = this._calculDeplacement(targetCoord, currentCoord, currentOddq, targetOddq);
if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord)
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|| deplacementType == 'changeur') {
|| typeDeplacement == 'changeur') {
// déplacement possible
await this.actor.setTMRVisible(true);
this.demiReve = this._tokenDemiReve();
@ -936,17 +992,17 @@ export class RdDTMRDialog extends Dialog {
}
}
switch (deplacementType) {
switch (typeDeplacement) {
case 'normal':
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
await this._deplacerDemiReve(targetCoord, typeDeplacement);
break;
case 'messager':
await this._messagerDemiReve(targetCoord);
break;
default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
}
@ -975,9 +1031,11 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _messagerDemiReve(targetCoord) {
/*
TODO: si la case a un sort en réserve, lancer ce sort.
TODO:
Si la case a un sort en réserve, lancer ce sort.
Si la case est le demi-rêve, ne pas lancer de sort.
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
si on essaie de lancer un sort (ou bloquer le lancer de sort)
*/
this.notifierResonanceSigneDraconique(targetCoord);
await this.actor.rollUnSort(targetCoord);
@ -994,6 +1052,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _deplacerDemiReve(targetCoord, deplacementType) {
if (this.subdialog) {
return this.forceTMRContinueAction()
}
if (this.currentRencontre != 'normal') {
this.nettoyerRencontre();
}
@ -1019,7 +1080,7 @@ export class RdDTMRDialog extends Dialog {
}
async notifierResonanceSigneDraconique(coord) {
if (this.actor.isResonanceSigneDraconique(coord)) {
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
@ -1043,6 +1104,10 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async positionnerDemiReve(coord) {
if (this.subdialog) {
return this.forceTMRContinueAction()
}
await this.actor.updateCoordTMR(coord);
this.forceDemiRevePositionView();
let tmr = TMRUtility.getTMR(coord);
@ -1051,37 +1116,21 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
static _computeEventOddq(origEvent) {
console.log("EVENT", origEvent)
let canvasRect = origEvent.target.getBoundingClientRect();
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row };
}
/* -------------------------------------------- */
/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
_getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
}
/* -------------------------------------------- */
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
for (let token of tokensToRemove) {
this.pixiApp.stage.removeChild(token.sprite);
}
_removeTokens(filter = it => true) {
this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token))
}
/* -------------------------------------------- */
_trackToken(token) {
if (!token) {
return
}
if (this.demiReve === token && this.isDemiReveCache()) {
return;
}
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
this.allTokens.push(token);
this.pixiTMR.positionToken(token);
if (!this.allTokens.includes(token)) {
this.allTokens.push(token);
}
}
}

View File

@ -2,7 +2,7 @@
export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */
constructor(tmrApp, rencontre, tmr) {
constructor(actor, rencontre, tmr) {
const dialogConf = {
title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
@ -28,23 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
this.toClose = false;
this.tmr = tmr;
this.tmrApp = tmrApp;
this.actor = actor;
this.rencontre = rencontre;
this.tmrApp.minimize();
}
async onButtonAction(action) {
this.toClose = true;
this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
await this.actor.tmrApp?.restoreTMRAfterAction();
this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
}
/* -------------------------------------------- */
close() {
if (this.toClose) {
this.tmrApp.maximize();
return super.close();
async close() {
if (this.actor.tmrApp){
if (this.toClose) {
return await super.close();
}
else {
ui.notifications.info("Vous devez résoudre la rencontre.");
return this.actor.tmrApp.forceTMRContinueAction();
}
}
else {
return await super.close();
}
ui.notifications.info("Vous devez résoudre la rencontre.");
}
}

View File

@ -90,7 +90,6 @@ export class RdDTokenHud {
if (target?.actor) {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',

View File

@ -17,6 +17,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog } from "./actor/experience-log.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -28,9 +30,9 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
/* -------------------------------------------- */
function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
for (let i = 0; i <= max; i++) {
const ligneFatigue = duplicate(fatigue[i]);
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
const caseIncrementee = cycle[i % 6];
ligneFatigue[caseIncrementee]++;
ligneFatigue[caseIncrementee + 6]++;
@ -44,7 +46,7 @@ function _buildAllSegmentsFatigue(max) {
function _cumulSegmentsFatigue(matrix) {
let cumulMatrix = [];
for (let line of matrix) {
let cumul = duplicate(line);
let cumul = foundry.utils.duplicate(line);
for (let i = 1; i < 12; i++) {
cumul[i] += cumul[i - 1];
@ -55,18 +57,13 @@ function _cumulSegmentsFatigue(matrix) {
}
/* -------------------------------------------- */
const fatigueMatrix = _buildAllSegmentsFatigue(60);
export const MAX_ENDURANCE_FATIGUE = 60;
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
const fatigueMarche = {
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
"difficile": { "4": 3, "6": 4, "8": 6 },
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
@ -74,22 +71,22 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C
/* -------------------------------------------- */
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
],
"entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
@ -98,7 +95,8 @@ const definitionsEncaissement = {
/* -------------------------------------------- */
export class RdDUtility {
// persistent handling of conteneur show/hide
static afficheContenu = {}
/* -------------------------------------------- */
static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
@ -164,15 +162,16 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
'systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
@ -200,8 +199,12 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs',
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
@ -209,14 +212,16 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-astrologique.hbs',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
@ -245,7 +250,8 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
@ -279,6 +285,7 @@ export class RdDUtility {
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
@ -288,6 +295,7 @@ export class RdDUtility {
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
return loadTemplates(templatePaths);
@ -319,24 +327,16 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static getNomEthylisme(niveauEthylisme) {
let index = -niveauEthylisme;
return index < 0 ? 'Aucun' : nomEthylisme[index];
}
static getNomEthylisme(niveauEthylisme) { return niveauEthylisme > 0 ? 'Aucun' : nomEthylisme[-niveauEthylisme] }
/* -------------------------------------------- */
static initAfficheContenu() { // persistent handling of conteneur show/hide
if (!this.afficheContenu)
this.afficheContenu = {};
}
/* -------------------------------------------- */
static toggleAfficheContenu(conteneurId) {
this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
RdDUtility.afficheContenu[conteneurId] = !RdDUtility.afficheContenu[conteneurId];
}
/* -------------------------------------------- */
static getAfficheContenu(conteneurId) {
if (conteneurId)
return this.afficheContenu[conteneurId];
return RdDUtility.afficheContenu[conteneurId];
return undefined;
}
@ -459,18 +459,15 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
return fatigueMatrix[maxEnd];
static getSegmentsFatigue(maxEndurance) {
return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
}
/* -------------------------------------------- */
static calculMalusFatigue(fatigue, maxEnd) {
maxEnd = Math.max(maxEnd, 1);
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
let segments = cumulFatigueMatrix[maxEnd];
for (let i = 0; i < 12; i++) {
static calculMalusFatigue(fatigue, endurance) {
endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
let segments = cumulFatigueMatrix[endurance];
for (let i = 0; i < segments.length; i++) {
if (fatigue <= segments[i]) {
return fatigueMalus[i]
}
@ -490,7 +487,7 @@ export class RdDUtility {
// Build the nice (?) html table used to manage fatigue.
// max should be the endurance max value
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
let segments = this.getSegmentsFatigue(maxEndurance);
const segments = this.getSegmentsFatigue(maxEndurance);
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
}
@ -553,49 +550,54 @@ export class RdDUtility {
/* -------------------------------------------- */
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
let formula = "2d10";
const diff = Math.abs(rollData.diffLibre);
let formula = RdDUtility.formuleEncaissement(diff, options)
const roll = await RdDDice.roll(formula, options);
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
}
}
let roll = await RdDDice.roll(formula, options);
// 1 dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
static remplaceDeMinParDifficulte(roll, diff, options) {
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
return
}
// 1 dé fait au minmum la difficulté libre
const total = options.forceDiceResult?.total;
if (total) {
const reste = Math.max(total - diff, 1)
roll.terms[0].number = reste + diff
}
else {
if (roll.terms[0].results[0].result < diff) {
roll.terms[0].results[0].result = diff;
} else if (roll.terms[0].results[1].result < diff) {
roll.terms[0].results[1].result = diff;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
static formuleEncaissement(diff, options) {
// Chaque dé fait au minimum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
return `2d10min${diff}`
}
return '2d10'
}
/* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) {
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
let over20 = Math.max(jetTotal - 20, 0);
// La difficulté d'ataque s'ajoute aux dégâts
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
@ -611,10 +613,10 @@ export class RdDUtility {
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return duplicate(encaissement);
return foundry.utils.duplicate(encaissement);
}
}
return duplicate(table[0]);
return foundry.utils.duplicate(table[0]);
}
/* -------------------------------------------- */
@ -624,40 +626,15 @@ export class RdDUtility {
return perte.total;
}
/* -------------------------------------------- */
static currentFatigueMalus(value, max) {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
max = Math.max(1, Math.min(max, 60));
value = Math.min(max * 2, Math.max(0, value));
let fatigueTab = fatigueMatrix[max];
let fatigueRem = value;
for (let idx = 0; idx < fatigueTab.length; idx++) {
fatigueRem -= fatigueTab[idx];
if (fatigueRem <= 0) {
return fatigueMalus[idx];
}
}
return -7; // This is the max !
}
return 0;
}
/* -------------------------------------------- */
static async responseNombreAstral(callData) {
let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(callData);
}
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_app_astrologie_refresh":
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
case "msg_request_nombre_astral":
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
case "msg_response_nombre_astral":
return RdDUtility.responseNombreAstral(sockmsg.data);
case "msg_tmr_move":
let actor = game.actors.get(sockmsg.data.actorId);
if (actor.isOwner || game.user.isGM) {
@ -669,8 +646,9 @@ export class RdDUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
RdDCombat.registerChatCallbacks(html);
RdDEmpoignade.registerChatCallbacks(html);
RdDCombat.registerChatCallbacks(html)
RdDEmpoignade.registerChatCallbacks(html)
RdDCoeur.registerChatCallbacks(html)
// Gestion spécifique message passeurs
html.on("click", '.tmr-passeur-coord a', event => {
@ -829,7 +807,7 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
static confirmSubActeurDelete(sheet, subActor, htmlToDelete, onSuppression = () => { }) {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,

View File

@ -64,32 +64,44 @@ export const referenceAjustements = {
},
encTotal: {
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use?.encTotal,
getLabel: (rollData, actor) => 'Encombrement total',
getValue: (rollData, actor) => -actor.getEncTotal()
},
surenc: {
isVisible: (rollData, actor) => actor.isSurenc(),
isUsed: (rollData, actor) => rollData.use?.surenc,
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
isUsed: (rollData, actor) => rollData.use.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
getLabel: (rollData, actor) => 'Sur-encombrement',
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
},
rituel: {
isUsed: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && rollData.selectedSort?.system.isrituel,
getLabel: (rollData, actor) => 'Astrologique',
getValue: (rollData, actor) => actor.ajustementAstrologique()
},
astrologique: {
isVisible: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && RdDCarac.isChance(rollData.selectedCarac),
isUsed: (rollData, actor) => RdDCarac.isChance(rollData.selectedCarac) && rollData.use.astrologique,
getLabel: (rollData, actor) => 'Astrologique',
getValue: (rollData, actor) => actor.ajustementAstrologique()
},
moral: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
isUsed: (rollData, actor) => rollData.use?.moral,
isUsed: (rollData, actor) => rollData.use.moral,
getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1
},
coeur: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac),
isUsed: (rollData, actor) => rollData.use.coeur != undefined,
getLabel: (rollData, actor) => 'Ajustement de c&oelig;ur',
getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0)
},
moralTotal: {
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
getLabel: (rollData, actor) => 'Moral',
getValue: (rollData, actor) => actor.getMoralTotal()
},
astrologique: {
isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
getLabel: (rollData, actor) => 'Astrologique',
getValue: (rollData, actor) => actor.ajustementAstrologique()
},
facteurSign: {
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
@ -135,7 +147,7 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => "Force de l'alcool: ",
getValue: (rollData, actor) => rollData.forceAlcool,
},
ethylisme:{
ethylisme: {
isVisible: (rollData, actor) => rollData.ethylisme != undefined,
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
@ -153,7 +165,9 @@ export class RollDataAjustements {
/* -------------------------------------------- */
static calcul(rollData, actor) {
rollData.ajustements = {};
// s'assurer de la correction des infos rollData
foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
for (var key in referenceAjustements) {
const reference = referenceAjustements[key];
rollData.ajustements[key] = {
@ -164,7 +178,7 @@ export class RollDataAjustements {
descr: reference.getDescr && reference.getDescr(rollData, actor)
}
}
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements);
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
}
/* -------------------------------------------- */
@ -185,4 +199,5 @@ export class RollDataAjustements {
RdDCarac.isChance(selectedCarac) ||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
}
}

View File

@ -4,6 +4,12 @@ import { Misc } from "../misc.js";
const listeReglesOptionnelles = [
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
{ group: 'Récupération', name: 'transformation-stress', descr: "Transformer le stress durant Château Dormant"},
{ group: 'Récupération', name: 'recuperation-chance', descr: "Récupérer la chance durant Château Dormant"},
{ group: 'Récupération', name: 'recuperation-ethylisme', descr: "Récupérer l'éthylisme"},
{ group: 'Récupération', name: 'recuperation-reve', descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
@ -65,11 +71,11 @@ export class ReglesOptionnelles extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
foundry.utils.mergeObject(options, {
id: "regles-optionnelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
height: 600,
width: 450,
height: 650,
width: 550,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
@ -80,7 +86,7 @@ export class ReglesOptionnelles extends FormApplication {
getData() {
let formData = super.getData();
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = duplicate(it);
it = foundry.utils.duplicate(it);
it.id = ReglesOptionnelles._getIdRegle(it.name);
it.active = ReglesOptionnelles.isSet(it.name);
return it;

View File

@ -1,13 +1,13 @@
import { SYSTEM_RDD } from "../constants.js";
export const STATUSES = {
StatusStunned : 'stun',
StatusStunned: 'stun',
StatusBleeding: 'bleeding',
StatusProne: 'prone',
StatusGrappling: 'grappling',
StatusGrappled: 'grappled',
StatusRestrained: 'restrain',
StatusUnconscious: 'unconscious',
StatusUnconscious: 'unconscious',
StatusBlind: 'blind',
StatusComma: 'comma',
StatusDead: 'dead',
@ -18,8 +18,8 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
@ -29,13 +29,16 @@ const rddStatusEffects = [
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained])
const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma])
export class StatusEffects extends FormApplication {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const rddEffectIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => {
it.statuses = new Set()
it.statuses.add(it.id)
})
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
@ -54,37 +57,47 @@ export class StatusEffects extends FormApplication {
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
if (statusSurpriseTotale.intersects(effect.statuses)) {
return 2;
}
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
if (statusDemiSurprise.intersects(effect.statuses)) {
return 1
}
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
return 1
}
return 0
}
static _getUseStatusEffects() {
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
}
static _setUseStatusEffects(statusIds) {
static _setUseStatusEffects(effectIds) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join());
game.settings.set(SYSTEM_RDD, "use-status-effects", effectIds.join());
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
effect.active = effect.rdd || effectIds.includes(effect.id);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static status(statusId) {
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status.statuses = [effectId]
}
return status;
}
static demiReve() {
@ -112,7 +125,7 @@ export class StatusEffects extends FormApplication {
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}

View File

@ -27,7 +27,7 @@ export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
mergeObject(definition, {
foundry.utils.mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
@ -47,6 +47,7 @@ export class SystemCompendiums extends FormApplication {
label: "Compendiums système",
hint: "Ouvre la fenêtre de sélection des compendiums système",
icon: "fas fa-bars",
restricted: true,
type: SystemCompendiums
})
}
@ -137,7 +138,7 @@ export class SystemCompendiums extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
foundry.utils.mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
@ -151,7 +152,7 @@ export class SystemCompendiums extends FormApplication {
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
@ -159,7 +160,7 @@ export class SystemCompendiums extends FormApplication {
type: pack.metadata.type
}
});
return mergeObject(super.getData(), {
return foundry.utils.mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
});
@ -300,11 +301,12 @@ export class CompendiumTableHelpers {
table,
isGM: game.user.isGM,
});
ChatMessage.create({
const messageData = {
user: game.user.id,
whisper: game.user.id,
content: flavorContent
}, { rollMode: "gmroll" });
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
}

View File

@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
title: "Astrologie",
width: 'fit-content',
@ -31,13 +31,12 @@ export class AppAstrologie extends Application {
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
getData(options) {
this.appData = super.getData(options)
const calendrier = game.system.rdd.calendrier;
mergeObject(this.appData, {
foundry.utils.mergeObject(this.appData, {
isGM: game.user.isGM,
isActor: this.actor != undefined,
calendrier: calendrier.getTimestamp().toCalendrier(),
@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
const nbAstral = calendrier.getNombreAstral()
const heures = RdDTimestamp.heures();
return {
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
.map(na => this.getDetailNombreAstral(na))
}
}
return {}
@ -104,22 +104,25 @@ export class AppAstrologie extends Application {
}
getDetailNombreAstral(nombreAstral) {
const detail = duplicate(nombreAstral);
const detail = foundry.utils.duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
return detail;
}
/* -------------------------------------------- */
activateListeners(html) {
if (!this.hookReference){
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
this.selectNombreAstral(event.currentTarget.value);
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
this.selectHeureNaissance(event.currentTarget.value);
})
this.html.find('td.nombre-astral').click(event => {
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
@ -128,7 +131,7 @@ export class AppAstrologie extends Application {
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
})
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.onRebuild());
this.onCalculThemeAstral();
}
@ -144,9 +147,8 @@ export class AppAstrologie extends Application {
}
/* -------------------------------------------- */
async rebuildNombresAstraux() {
game.system.rdd.calendrier.resetNombresAstraux();
async onRebuild() {
await game.system.rdd.calendrier.resetNombresAstraux();
await game.system.rdd.calendrier.rebuildNombresAstraux();
}
@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
}
refreshAstrologie() {
this.count = (this.count ?? 0)+1
console.log(`Refreshing ${this.count}`);
this.render(true)
}

View File

@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
static async create() {
const date = game.system.rdd.calendrier.dateCourante();
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
const dialogData = {
actors: actors,
actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
date: date,
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()

View File

@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,

View File

@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => ({
id: actor.id,
name: actor.name,

View File

@ -1,5 +1,5 @@
import { ENTITE_NONINCARNE } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { DialogSelect } from "./dialog-select.js";
export class Targets {
static listTargets() {
@ -11,10 +11,7 @@ export class Targets {
}
static extractTokenData(target) {
if (!target) {
return undefined
}
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {
@ -30,11 +27,12 @@ export class Targets {
return;
default:
{
const tokens = targets.map(it => Targets.extractTokenData(it))
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
tokens: tokens
});
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
const selectData = {
title: "Choisir une cible",
label: "Choisir une seule des cibles",
list: targets.map(it => Targets.extractTokenData(it))
};
DialogSelect.select(selectData, onSelectTarget);
}
}
}

View File

@ -0,0 +1,34 @@
import { SYSTEM_RDD } from "../constants.js";
export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
export class AutoAdjustDarkness {
static init() {
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
name: AUTO_ADJUST_DARKNESS,
scope: "world",
config: false,
default: true,
type: Boolean
});
}
static async adjust(darkness) {
if (AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed;
if (scene?.globalLight && scene?.tokenVision) {
await scene.update({ darkness });
}
}
}
static isAuto() {
return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS);
}
static async toggle() {
const previous = AutoAdjustDarkness.isAuto();
await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous)
}
}

View File

@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
this.calendrierData = foundry.utils.duplicate(calendrierData);
}
}

View File

@ -5,10 +5,11 @@ import { RdDUtility } from "../rdd-utility.js";
import { RdDDice } from "../rdd-dice.js";
import { Misc } from "../misc.js";
import { DialogChronologie } from "../dialog-chronologie.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
@ -34,7 +35,7 @@ export class RdDCalendrier extends Application {
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
title: "Calendrier",
template: TEMPLATE_CALENDRIER,
classes: ["calendar"],
@ -50,8 +51,7 @@ export class RdDCalendrier extends Application {
this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.nombresAstraux = this.getNombresAstraux();
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
this.rebuildNombresAstraux(); // Ensure always up-to-date
}
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
}
@ -84,33 +84,22 @@ export class RdDCalendrier extends Application {
}
display() {
AutoAdjustDarkness.adjust(RdDTimestamp.getWorldTime().darkness);
const pos = this.getSavePosition()
this.render(true, { left: pos.left, top: pos.top });
return this;
}
_getHeaderButtons() {
const buttons = [];
if (game.user.isGM) {
buttons.unshift({
class: "calendar-astrologie",
icon: "fa-solid fa-moon-over-sun",
onclick: ev => this.showAstrologieEditor()
},
{
class: "calendar-set-datetime",
icon: "fa-solid fa-calendar-pen",
onclick: ev => this.showCalendarEditor()
});
return [
{ class: "calendar-astrologie", icon: "fa-solid fa-moon-over-sun", onclick: ev => this.showAstrologieEditor() },
{ class: "calendar-set-datetime", icon: "fa-solid fa-calendar-pen", onclick: ev => this.showCalendarEditor() },
]
}
return buttons
return []
}
/*async maximize() {
await super.maximize()
this.render(true)
}*/
async close() { }
async onUpdateSetting(setting, update, options, id) {
@ -118,7 +107,10 @@ export class RdDCalendrier extends Application {
this.timestamp = RdDTimestamp.getWorldTime();
this.positionAiguilles()
this.render(false);
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
}
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
}
}
@ -130,10 +122,11 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
mergeObject(formData, this.timestamp.toCalendrier());
foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
formData.isGM = game.user.isGM;
formData.heures = RdDTimestamp.definitions()
formData.horlogeAnalogique = this.horlogeAnalogique;
formData.autoDarkness = AutoAdjustDarkness.isAuto()
return formData;
}
@ -144,6 +137,7 @@ export class RdDCalendrier extends Application {
this.html = html;
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
this.html.find('.toggle-auto-darkness').click(ev => this.onToggleAutoDarkness())
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
this.html.find('.horloge-roue .horloge-heure').click(event => {
const h = this.html.find(event.currentTarget)?.data('heure');
@ -175,7 +169,11 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getNombresAstraux() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
}
async setNombresAstraux(nombresAstraux) {
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
}
/* -------------------------------------------- */
@ -229,31 +227,19 @@ export class RdDCalendrier extends Application {
}
/* -------------------------------------------- */
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
if (showDice != HIDE_DICE) {
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
});
}
async ajouterNombreAstral(indexDate) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
return {
nombreAstral: nombreAstral,
valeursFausses: [],
lectures: [],
index: indexDate
}
}
/* -------------------------------------------- */
resetNombresAstraux() {
this.nombresAstraux = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
async resetNombresAstraux() {
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
await this.setNombresAstraux([])
}
/**
@ -266,40 +252,30 @@ export class RdDCalendrier extends Application {
if (indexDate == undefined) {
indexDate = this.timestamp.indexDate;
}
this.nombresAstraux = this.getNombresAstraux();
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
const nombresAstraux = this.getNombresAstraux()
let astralData = nombresAstraux.find(it => it.index == indexDate);
return astralData?.nombreAstral ?? 0;
}
/* -------------------------------------------- */
async rebuildNombresAstraux(showDice = HIDE_DICE) {
async rebuildNombresAstraux() {
if (Misc.isUniqueConnectedGM()) {
console.log("Astral rebuild")
let newList = [];
const nombresAstraux = this.getNombresAstraux()
let newNombresAstraux = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = this.timestamp.indexDate + i;
let na = this.nombresAstraux.find(n => n.index == dayIndex);
let na = nombresAstraux.find(it => it.index == dayIndex);
if (na) {
newList[i] = na;
newNombresAstraux[i] = na;
} else {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
}
}
this.nombresAstraux = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
this.notifyChangeNombresAstraux();
await this.setNombresAstraux(newNombresAstraux);
}
}
notifyChangeNombresAstraux() {
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_refresh_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
const oldTimestamp = this.timestamp;
@ -380,7 +356,7 @@ export class RdDCalendrier extends Application {
if (request.rolled.isSuccess) {
if (request.rolled.isPart) {
// Gestion expérience (si existante)
request.competence = actor.getCompetence("astrologie")
request.competence = actor.getCompetence('Astrologie')
request.selectedCarac = actor.system.carac["vue"];
actor.appliquerAjoutExperience(request, 'hide');
}
@ -389,25 +365,22 @@ export class RdDCalendrier extends Application {
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
rollMode: "selfroll", showDice: HIDE_DICE
});
// Mise à jour des nombres astraux du joueur
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
}
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
}
// Mise à jour des nombres astraux du joueur
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
}
}
addNbAstralIncorect(actorId, date, nbAstral) {
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
const nombresAstraux = this.getNombresAstraux()
const astralData = nombresAstraux.find(it => it.index == date)
if (astralData) {
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
await this.setNombresAstraux(nombresAstraux);
await actor.ajouteNombreAstral(date, nbAstral, isValid);
}
}
/* -------------------------------------------- */
@ -452,4 +425,9 @@ export class RdDCalendrier extends Application {
async showAstrologieEditor() {
await AppAstrologie.create();
}
async onToggleAutoDarkness() {
await AutoAdjustDarkness.toggle()
this.display()
}
}

View File

@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
const ROUNDS_PAR_MINUTE = 10;
const DEFINITION_HEURES = [
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" },
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" },
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" },
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" },
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté" },
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté" },
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne" },
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne" },
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne" },
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver" },
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver" },
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver" },
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
]
const FORMULES_DUREE = [
@ -58,6 +58,7 @@ export class RdDTimestamp {
type: Object
});
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
DEFINITION_HEURES[i].heure = i;
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
@ -66,7 +67,6 @@ export class RdDTimestamp {
}
}
static hh(heure) {
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
}
@ -97,10 +97,10 @@ export class RdDTimestamp {
*/
static definition(signe) {
if (signe == undefined) {
signe = 0;
signe = 0
}
if (Number.isInteger(signe)) {
return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR];
return DEFINITION_HEURES[Misc.modulo(signe, RDD_HEURES_PAR_JOUR)]
}
let definition = DEFINITION_HEURES.find(it => it.key == signe);
if (!definition) {
@ -114,14 +114,11 @@ export class RdDTimestamp {
}
static imgSigne(signe) {
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>`
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" data-tooltip="${signe.label}"/>`
}
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR;
if (ecart < 0) {
ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
}
let ecart = Misc.modulo(hn + nbAstral - heure, RDD_HEURES_PAR_JOUR);
switch (ecart) {
case 0: return 4;
case 4: case 8: return 2;
@ -157,11 +154,13 @@ export class RdDTimestamp {
}
static defHeure(heure) {
return DEFINITION_HEURES.find(it => (it.heure) == heure % RDD_HEURES_PAR_JOUR);
heure = Misc.modulo(heure, RDD_HEURES_PAR_JOUR);
return DEFINITION_HEURES.find(it => it.heure == heure)
}
static findHeure(heure) {
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure);
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
if (parHeureOuLabel.length == 1) {
return parHeureOuLabel[0];
}
@ -203,7 +202,7 @@ export class RdDTimestamp {
}
static setWorldTime(timestamp) {
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
}
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
@ -231,14 +230,21 @@ export class RdDTimestamp {
}
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
get darkness() {
const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
return (darknessDebut + darknessMinute) / 100
}
/**
* Convertit le timestamp en une structure avec les informations utiles
* pour afficher la date et l'heure
@ -289,7 +295,7 @@ export class RdDTimestamp {
const heure = this.heure + heures;
return new RdDTimestamp({
indexDate: this.indexDate + Math.floor(heure / RDD_HEURES_PAR_JOUR),
indexMinute: this.indexMinute + (heure % RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES
indexMinute: this.indexMinute + Misc.modulo(heure, RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES
})
}
@ -339,7 +345,7 @@ export class RdDTimestamp {
return {
jours: jours,
heures: Math.floor(minutes / RDD_MINUTES_PAR_HEURES),
minutes: minutes % RDD_MINUTES_PAR_HEURES
minutes: Misc.modulo(minutes, RDD_MINUTES_PAR_HEURES)
}
}
}

View File

@ -117,7 +117,7 @@ function $loadFilters(parameters) {
export class FenetreRechercheTirage extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
title: `Recherches et tirages`,
width: 600,
@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
const parameters = {
milieux: milieux,
filterMilieux: $filterMilieux(milieux),
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
}
const options = {}
$loadFilters(parameters);
@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
}
async getData() {
return mergeObject(await super.getData(), this.parameters)
return foundry.utils.mergeObject(await super.getData(), this.parameters)
}
_canDragStart() { return true; }
@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
static async create() {
const configuration = {
compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
.map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
.map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
}
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
new FenetreRechercheConfiguration(html).render(true);

View File

@ -1,27 +1,64 @@
/* -------------------------------------------- */
export const tmrConstants = {
col1_y: 30,
col2_y: 55,
cellw: 55,
cellh: 55,
gridx: 28,
gridy: 28,
// tailles
third: 18,
half: 27.5,
twoThird: 36,
full: 55,
// decallages
center: { x: 0, y: 0 },
top: { x: 0, y: -11.5 },
topLeft: { x: -11.5, y: -11.5 },
left: { x: -11.5, y: 0 },
bottomLeft: { x: -11.5, y: 11.5 },
bottom: { x: 0, y: 11.5 },
bottomRight: { x: 11.5, y: 11.5 },
right: { x: 11.5, y: 0 },
topRight: { x: 11.5, y: -11.5 },
export class TMRConstants {
constructor({ size = 64 }) {
// tailles
this.size = size
this.half = this.size / 2
this.quarter = this.size / 4
this.third = this.size / 3
this.twoThird = this.size * 2 / 3
this.full = this.size
// positions
this.col1_y = this.half
this.col2_y = this.size
this.cellw = this.size
this.cellh = this.size
this.gridx = this.half
this.gridy = this.half
// decallages
this.center = { x: 0, y: 0 }
this.top = { x: 0, y: -this.quarter }
this.topLeft = { x: -this.quarter, y: -this.quarter }
this.left = { x: -this.quarter, y: 0 }
this.bottomLeft = { x: -this.quarter, y: this.quarter }
this.bottom = { x: 0, y: this.quarter }
this.bottomRight = { x: this.quarter, y: this.quarter }
this.right = { x: this.quarter, y: 0 }
this.topRight = { x: this.quarter, y: -this.quarter }
this.marginx = 1
this.marginy = 1
}
decallage(x, y) {
return {
x: x * this.third,
y: y * this.third
}
}
computeEventPosition(event) {
if (!event.nativeEvent.target.getBoundingClientRect) {
return { x: 0, y: 0 }
}
const canvasRect = event.nativeEvent.target.getBoundingClientRect();
return {
x: event.nativeEvent.clientX - canvasRect.left,
y: event.nativeEvent.clientY - canvasRect.top
}
}
computeEventOddq(event) {
var { x, y } = this.computeEventPosition(event);
return this.computeOddq(x, y);
}
computeOddq(x, y) {
const col = Math.floor(x / this.cellw)
const decallageColonne = col % 2 == 0 ? this.col1_y : this.col2_y
const row = Math.floor((y - decallageColonne) / this.cellh)
return { col, row, x, y }
}
}
// couleurs
@ -35,13 +72,15 @@ export const tmrColors = {
rencontre: 0xFF0000,
casehumide: 0x1050F0,
}
export const tmrTokenZIndex = {
sort: 40,
tetes: 20,
casehumide: 10,
conquete: 30,
tetes: 20,
sort: 30,
conquete: 40,
rencontre: 50,
trounoir: 60,
demireve: 70,
tooltip: 100,
}

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