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49 Commits

Author SHA1 Message Date
LeRatierBretonnien 7f7148e658 Preparation du passage en v12 2024-05-02 14:08:02 +02:00
LeRatierBretonnien bc35c8d80e Preparation du passage en v12 2024-05-01 09:13:21 +02:00
uberwald ad9e75c66d Merge pull request '11.2.19 - Les hémorroïdes d'Akarlikarlikar' (#697) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #697
2024-05-01 08:59:34 +02:00
Vincent Vandemeulebrouck e946299810 Version 11.2.19 2024-05-01 01:12:28 +02:00
Vincent Vandemeulebrouck fad894704d Fix: encaisser dommages par MJ
Lorsque l'option d'encaisser les dommages était contrôlée
par le MJ, les données envoyées par les joueurs ne correspondaient
pas aux paramètres de la méthode à exécuter par le MJ.

De plus, l'envoi de l'attacker (Actor) était reçu comme un Object,
donc inutilisable en tant qu'Actor.
2024-05-01 01:08:50 +02:00
uberwald 3365852210 Merge pull request '11.2.18' (#696) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #696
2024-03-21 15:51:07 +01:00
Vincent Vandemeulebrouck d71bf27311 Version 11.2.18 - Le bourrichon d'Akarlikarlikar 2024-03-20 21:57:02 +01:00
Vincent Vandemeulebrouck e6da18bebd Ajout du bouton Montrer
Ajout du bouton Montrer dans les différentes listes
2024-03-20 21:55:18 +01:00
uberwald 972ae74e2c Merge pull request '11.2.17 - Le cache-oeil d'Akarlikarlikar' (#695) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #695
2024-03-10 08:57:28 +01:00
Vincent Vandemeulebrouck 7969e74c8d Version 11.2.17 2024-03-10 00:53:45 +01:00
Vincent Vandemeulebrouck 84ea3a6ea9 Fix: TMR qui ne s'affichent pas
Après un certain temps (changements de scènes?), les TMR ne
s'affichaient plus correctement.

Tentative de forcer le chargement des textures manquantes lors
de l'ouverture de la fenêtre de TMR.
2024-03-10 00:47:50 +01:00
Vincent Vandemeulebrouck 7ada5577aa Ajout de l'information Ombre de Thanatos
Si Thanatos a été utilisé, la prochaine queue est une ombre
Un indicateur apparait dans l'onglet Haut-Rêve.
2024-03-10 00:24:02 +01:00
Vincent Vandemeulebrouck b0e28ef937 Fix: labels for / id
- Ajout de "for" sur labels
- suppression d'id inutiles
- corrections de for="xp" incorrects
- simplification css alchimie-title/blessure-title
2024-03-10 00:13:36 +01:00
Vincent Vandemeulebrouck 6414f76d67 Fix: ignorer personnages joueurs non liés
Pour les fenêtres de stress/repos/voyage/astrologie, ignorer
les personnages non liés (par exemple, un guerrier sorde)
2024-03-09 23:12:13 +01:00
Vincent Vandemeulebrouck dde3011f1d Fix: Checkbox cacher les points de tâche 2024-03-09 19:50:00 +01:00
Vincent Vandemeulebrouck 6dbf322efe Fix: traduction tooltip Ediot/Delete 2024-03-09 19:49:31 +01:00
Vincent Vandemeulebrouck d34fde2ba4 Fix: titre des feuilles d'objets
Suite à la correction de l'ordre et du nom dans la fenêtre de création,
les titres étaient incorrects (TYPES.Item.Tache par exemple)
2024-03-09 19:48:53 +01:00
Vincent Vandemeulebrouck bc169d931b Fix: log erreur TMR en mode visu
En mode visualisation, les informations du personnage ne sont
pas affichées
2024-03-09 19:38:53 +01:00
Vincent Vandemeulebrouck 3b269b2baa Simplifications 2024-03-09 19:13:13 +01:00
LeRatierBretonnien dffaa29fd1 Fix termes dans les fenetres de creation 2024-02-29 21:22:42 +01:00
LeRatierBretonnien c49e2a850b Fix termes dans les fenetres de creation 2024-02-29 20:59:06 +01:00
LeRatierBretonnien a5a9cc334e Fix termes dans les fenetres de creation 2024-02-29 20:45:25 +01:00
LeRatierBretonnien 43e49a0eb8 New common CounterClass 2024-02-08 12:46:49 +01:00
LeRatierBretonnien 5ab551da9e Rework usage log 2024-02-05 18:08:35 +01:00
LeRatierBretonnien 2a9e98f8c7 Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-30 23:18:21 +01:00
LeRatierBretonnien 669982ec4a Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-28 20:43:23 +01:00
LeRatierBretonnien 34183cd1a7 Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-28 20:41:00 +01:00
LeRatierBretonnien f7eae3ac1e Fix version+changelog 2024-01-02 18:51:22 +01:00
LeRatierBretonnien 623044c936 Sync fiche 2024-01-02 18:43:42 +01:00
LeRatierBretonnien 94caf4040b Affichage souffle 2023-12-30 14:20:05 +01:00
uberwald d577e2d2ec Merge pull request '11.2.13 - Les cent pas d'Akarlikarlikar' (#694) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #694
2023-12-26 23:44:30 +01:00
Vincent Vandemeulebrouck 050cd80dae Version 11.2.13 2023-12-26 19:07:36 +01:00
Vincent Vandemeulebrouck 3f098cab31 Commande /voyage
Ajout de la commande /voyage pour gérer la fatigue en voyage
2023-12-26 19:06:13 +01:00
Vincent Vandemeulebrouck 4274bce7d5 minor cleanup 2023-12-26 19:06:13 +01:00
Vincent Vandemeulebrouck 25d68d265e Image acteur dans les message de tours 2023-12-26 19:06:13 +01:00
uberwald c1c192f710 Merge pull request '11.2.12 - Le somnifère d'Akarlikarlikar' (#693) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #693
2023-12-24 12:42:15 +01:00
Vincent Vandemeulebrouck 7f64cd03f9 Version 11.2.12 2023-12-22 23:55:21 +01:00
Vincent Vandemeulebrouck 3ac9f487d0 Fix: perte de rêve potions enchantées
La perte de rêve des potions enchantées bloquait le processus de
récupération de château dormant
2023-12-22 20:12:58 +01:00
uberwald fa67c3d9c1 Merge pull request 'Version 11.2.11' (#692) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #692
2023-12-22 09:30:48 +01:00
Vincent Vandemeulebrouck 5b443f9ac0 Version 11.2.11 2023-12-22 02:25:30 +01:00
Vincent Vandemeulebrouck b0098574a0 Fix: refoulement
Le refoulement ne fonctionnait plus. Merci à javascript+VSCode
pour l'incapacité de fournir de l'analyse de code statique...
2023-12-22 02:21:22 +01:00
Vincent Vandemeulebrouck 5729f7e926 Bordure des images de profils
Remplacement de la bordure noire inesthétique avec des images de
profil sous forme de badge ronds, en utilisant juste une variation
de couleur de fond.
2023-12-22 02:21:22 +01:00
Vincent Vandemeulebrouck 0b66c945b8 Mise à jour couleur images compcreature
Passage du blanc à la couleur habituelle
2023-12-22 02:21:22 +01:00
uberwald f0fc44e00f Merge pull request '11.2.10 - Les expériences d'Akarlikarlikar' (#691) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #691
2023-12-11 09:34:21 +01:00
Vincent Vandemeulebrouck 6b7c2ad2f9 Version 11.2.10 2023-12-10 22:26:52 +01:00
Vincent Vandemeulebrouck 0ac5d317ce Icônes des boutons cuisiner/manger 2023-12-10 22:19:51 +01:00
Vincent Vandemeulebrouck f8a90fc3c3 Fontawsome solid
traduction de fas => fa-solid
2023-12-10 22:19:51 +01:00
Vincent Vandemeulebrouck 6dd647b787 Expérience des caractéristiques dérivées
Une fenêtre de répartition est ouverte quand plusieurs
caractéristiques peuvent recevoir l'expérience. Sinon,
l'expérience est attribuée automatiquement.

L'expérience n'est plus ajoutée en Force si supérieure à Taille+4
2023-12-10 22:19:51 +01:00
Vincent Vandemeulebrouck 1c55491ac7 Ajustements des tooltips TMR 2023-12-10 22:19:50 +01:00
132 changed files with 1151 additions and 588 deletions

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@ -1,4 +1,47 @@
# 11.2
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
## 11.2.18 - Le bourrichon d'Akarlikarlikar
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
- Les tooltips des boutons edit/delete sont maintenant en Français
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
## 11.2.16 - Le Tri d'Akarlikarlikar
- Tri alphabétique des items dans la fenêtre de création
- Mise à jour comptage de monde
## 11.2.15 - La Table d'Akarlikarlikar
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
## 11.2.14 - Les petits pas d'Akarlikarlikar
- Correction sur la gestion de la surprise
- Ordre des messages sur les cases humides
## 11.2.13 - Les cent pas d'Akarlikarlikar
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
## 11.2.12 - Le somnifère d'Akarlikarlikar
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
## 11.2.11 - Le miroir d'Akarlikarlikar
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
## 11.2.10 - Les expériences d'Akarlikarlikar
- En cas d'expérience des caractéristiques dérivées,
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
## 11.2.9 - La barbe d'Akarlikarlikar
- Amélioration des textes de tooltips
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon

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@ -1,55 +1,56 @@
{
"TYPES": {
"Actor": {
"Personnage": "Personnage",
"Creature": "Créature",
"Entite": "Entité de cauchemar",
"Commerce": "Commerce",
"Vehicule": "Véhicule"
"personnage": "Personnage",
"creature": "Créature",
"entite": "Entité de cauchemar",
"commerce": "Commerce",
"vehicule": "Véhicule"
},
"Item": {
"Arme": "Arme",
"Armure": "Armure",
"Blessure": "Blessure",
"Casetmr": "TMR spéciale",
"Chant": "Chant",
"Competence": "Compétence",
"Competencecreature": "Compétence de créature",
"Conteneur": "Conteneur",
"Danse": "Danse",
"Extraitpoetique": "Extrait poetique",
"Faune": "Faune",
"Gemme": "Gemme",
"Herbe": "Herbe",
"Ingredient": "Ingrédient",
"Jeu": "Jeu",
"Livre": "Livre",
"Maladie": "Maladie",
"Meditation": "Méditation",
"Monnaie": "Monnaie",
"Munition": "Munition",
"Musique": "Musique",
"Nombreastral": "Nombre astral",
"Nourritureboisson": "Nourriture & boisson",
"Objet": "Objet",
"Oeuvre": "Oeuvre",
"Ombre": "Ombre de Thanatos",
"Plante": "Plante",
"Poison": "Poison",
"Possession": "Possession",
"Potion": "Potion",
"Queue": "Queue de Dragon",
"Recettealchimique": "Recette alchimique",
"Recettecuisine": "Recette de cuisine",
"Rencontre": "Rencontre TMR",
"Service": "Service",
"Signedraconique": "Signe draconique",
"Sort": "Sort",
"Sortreserve": "Sort en réserve",
"Souffle": "Souffle de Dragon",
"Tache": "Tâche",
"Tarot": "Carte de tarot",
"Tete": "Tête de Dragon"
"arme": "Arme",
"armure": "Armure",
"blessure": "Blessure",
"casetmr": "Case TMR spéciale",
"chant": "Chant",
"competence": "Compétence",
"competencecreature": "Compétence de créature",
"conteneur": "Conteneur",
"danse": "Danse",
"empoignade": "Empoignade",
"extraitpoetique": "Extrait poetique",
"faune": "Faune",
"gemme": "Gemme",
"herbe": "Herbe",
"ingredient": "Ingrédient",
"jeu": "Jeu",
"livre": "Livre",
"maladie": "Maladie",
"meditation": "Méditation",
"monnaie": "Monnaie",
"munition": "Munition",
"musique": "Musique",
"nombreastral": "Nombre astral",
"nourritureboisson": "Nourriture & boisson",
"objet": "Objet",
"oeuvre": "Oeuvre",
"ombre": "Ombre de Thanatos",
"plante": "Plante",
"poison": "Poison",
"possession": "Possession",
"potion": "Potion",
"queue": "Queue de Dragon",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",
"service": "Service",
"signedraconique": "Signe draconique",
"sort": "Sort",
"sortreserve": "Sort en réserve",
"souffle": "Souffle de Dragon",
"tache": "Tâche",
"tarot": "Carte de tarot",
"tete": "Tête de Dragon"
}
},
"EFFECT": {

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@ -28,7 +28,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
showCompNiveauBase: false,
@ -39,7 +39,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
mergeObject(formData,
foundry.utils.mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
@ -49,7 +49,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
mergeObject(formData.calc, {
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
const actor = this.actor;
formData.combat = duplicate(formData.armes);
formData.combat = foundry.utils.duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
@ -221,7 +221,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
@ -388,7 +388,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const splitItem = foundry.utils.duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

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@ -35,6 +35,7 @@ import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
import { TYPES } from "./item.js";
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@ -56,21 +57,20 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
$computeCaracDerivee() {
this.system.carac.force.value = Math.min(this.system.carac.force.value, parseInt(this.system.carac.taille.value) + 4);
this.system.carac.derobee.value = Math.floor(parseInt(((21 - this.system.carac.taille.value)) + parseInt(this.system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2);
let tailleData = RdDCarac.getCaracDerivee(bonusDomKey);
this.system.attributs.plusdom.value = tailleData.plusdom;
this.system.attributs.sconst.value = RdDCarac.calculSConst(this.system.carac.constitution.value);
this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.system.carac.taille.value).sust;
this.system.attributs.encombrement.value = (parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2;
this.system.carac.melee.value = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.agilite.value)) / 2);
this.system.carac.tir.value = Math.floor((parseInt(this.system.carac.vue.value) + parseInt(this.system.carac.dexterite.value)) / 2);
this.system.carac.lancer.value = Math.floor((parseInt(this.system.carac.tir.value) + parseInt(this.system.carac.force.value)) / 2);
this.system.carac.derobee.value = Math.floor(parseInt(((21 - this.system.carac.taille.value)) + parseInt(this.system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2);
let tailleData = RdDCarac.getCaracDerivee(bonusDomKey);
this.system.attributs.plusdom.value = tailleData.plusdom;
this.system.attributs.encombrement.value = (parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2;
this.system.attributs.sconst.value = RdDCarac.calculSConst(this.system.carac.constitution.value);
this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.system.carac.taille.value).sust;
this.system.sante.vie.max = Math.ceil((parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value)) / 2);
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
@ -95,30 +95,32 @@ export class RdDActor extends RdDBaseActorSang {
return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
}
isPersonnageJoueur() {
return this.hasPlayerOwner && this.prototypeToken.actorLink
}
isPersonnage() { return true }
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
/* -------------------------------------------- */
getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
getChance() { return Number(this.system.carac.chance?.value ?? 0) }
getAgilite() { return this.system.carac.agilite?.value ?? 0 }
getChance() { return this.system.carac.chance?.value ?? 0 }
getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
getReveActuel() { return this.system.reve?.reve?.value ?? this.carac.reve.value ?? 0 }
getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
/* -------------------------------------------- */
getEtatGeneral(options = { ethylisme: false }) {
const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
if (options.ethylisme) {
// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
return etatGeneral - this.malusEthylisme()
}
return etatGeneral
const etatGeneral = this.system.compteurs.etat?.value ?? 0
// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
const annuleMalusEthylisme = options.ethylisme ? this.malusEthylisme() : 0
return etatGeneral - annuleMalusEthylisme
}
/* -------------------------------------------- */
getActivePoisons() {
return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
}
/* -------------------------------------------- */
@ -141,7 +143,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
super.getDraconicOuPossession()]
@ -152,23 +154,26 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async $perteRevePotionsEnchantees() {
let potions = this.itemTypes[TYPES.potion]
.filter(it => it.system.categorie.toLowerCase().includes('enchant') && !potion.system.prpermanent)
.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
const potionUpdates = await Promise.all(potions.map(async potion => {
console.log(potion)
let nouveauReve = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
const message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve,
alias: this.name,
potionName: potion.name,
potionImg: potion.img
})
const potionUpdates = await Promise.all(potions.map(async it => {
const nouveauReve = Math.max(it.system.pr - 1, 0)
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: message
});
return { _id: potion._id, 'system.pr': nouveauReve };
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve,
alias: this.name,
potionName: it.name,
potionImg: it.img
})
})
return {
_id: it._id,
'system.pr': nouveauReve,
'system.quantite': nouveauReve > 0 ? it.system.quantite : 0
}
}))
await this.updateEmbeddedDocuments('Item', potionUpdates);
}
@ -659,7 +664,7 @@ export class RdDActor extends RdDBaseActorSang {
this.setPointsDeChance(to);
}
}
let selectedCarac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
let selectedCarac = this.findCaracByName(caracName);
const from = selectedCarac.value
await this.update({ [`system.carac.${caracName}.value`]: to });
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
@ -670,7 +675,7 @@ export class RdDActor extends RdDBaseActorSang {
if (caracName == 'Taille') {
return;
}
let selectedCarac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
let selectedCarac = this.findCaracByName(caracName);
if (!selectedCarac.derivee) {
const from = Number(selectedCarac.xp);
await this.update({ [`system.carac.${caracName}.xp`]: to });
@ -684,9 +689,9 @@ export class RdDActor extends RdDBaseActorSang {
if (caracName == 'Taille') {
return;
}
let carac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
let carac = this.findCaracByName(caracName);
if (carac) {
carac = duplicate(carac);
carac = foundry.utils.duplicate(carac);
const fromXp = Number(carac.xp);
const fromValue = Number(carac.value);
let toXp = fromXp;
@ -822,7 +827,7 @@ export class RdDActor extends RdDBaseActorSang {
async deleteExperienceLog(from, count) {
if (from >= 0 && count > 0) {
let expLog = duplicate(this.system.experiencelog);
let expLog = foundry.utils.duplicate(this.system.experiencelog);
expLog.splice(from, count);
await this.update({ [`system.experiencelog`]: expLog });
}
@ -896,7 +901,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async ajouterRefoulement(value = 1, refouler) {
const refoulement = this.system.reve.refoulement.value + value;
let refoulement = this.system.reve.refoulement.value + value;
const roll = new Roll("1d20");
await roll.evaluate({ async: true });
await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
@ -1166,8 +1171,8 @@ export class RdDActor extends RdDBaseActorSang {
title: "Nourriture brute",
content: `Que faire de votre ${item.name}`,
buttons: {
'cuisiner': { icon: '<i class="fas fa-check"></i>', label: 'Cuisiner', callback: async () => await this.preparerNourriture(item) },
'manger': { icon: '<i class="fas fa-check"></i>', label: 'Manger cru', callback: async () => await this.mangerNourriture(item, onActionItem) }
'cuisiner': { icon: '<i class="fa-solid fa-utensils"></i>', label: 'Cuisiner', callback: async () => await this.preparerNourriture(item) },
'manger': { icon: '<i class="fa-solid fa-drumstick-bite"></i>', label: 'Manger cru', callback: async () => await this.mangerNourriture(item, onActionItem) }
}
});
return utilisation.render(true);
@ -1307,7 +1312,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async saouler(forceAlcool, alcool = undefined) {
let ethylisme = duplicate(this.system.compteurs.ethylisme);
let ethylisme = foundry.utils.duplicate(this.system.compteurs.ethylisme);
const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
@ -1472,13 +1477,19 @@ export class RdDActor extends RdDBaseActorSang {
}
/* -------------------------------------------- */
isCaracMax(code) {
if (code == 'force' && parseInt(this.system.carac.force.value) >= parseInt(this.system.carac.taille.value) + 4) {
return true;
}
return false
}
async checkCaracXP(caracName, display = true) {
let carac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
let carac = this.findCaracByName(caracName);
if (carac && carac.xp > 0) {
const niveauSuivant = Number(carac.value) + 1;
let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
if (carac.xp >= xpNeeded) {
carac = duplicate(carac);
carac = foundry.utils.duplicate(carac);
carac.value = niveauSuivant;
let checkXp = {
@ -1508,7 +1519,7 @@ export class RdDActor extends RdDBaseActorSang {
if (compData && newXP > 0) {
let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
if (newXP >= xpNeeded) {
let newCompData = duplicate(compData);
let newCompData = foundry.utils.duplicate(compData);
newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
@ -1534,8 +1545,11 @@ export class RdDActor extends RdDBaseActorSang {
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
if (xpData) {
const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData);
if (xpData.length) {
const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
actor: this,
xpData
});
if (hideChatMessage) {
ChatUtility.blindMessageToGM({ content: content });
}
@ -1611,14 +1625,14 @@ export class RdDActor extends RdDBaseActorSang {
return;
}
// Duplication car les pts de reve sont modifiés dans le sort
let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return;
}
const draconicList = this.computeDraconicAndSortIndex(sorts);
const reve = duplicate(this.system.carac.reve);
const reve = foundry.utils.duplicate(this.system.carac.reve);
const dialog = await this.openRollDialog({
name: 'lancer-un-sort',
@ -1698,7 +1712,7 @@ export class RdDActor extends RdDBaseActorSang {
if (rollData.competence.name.includes('Thanatos')) { // Si Thanatos
await this.update({ "system.reve.reve.thanatosused": true });
}
let reveActuel = this.system.reve.reve.value;
let reveActuel = parseInt(this.system.reve.reve.value)
if (rolled.isSuccess) { // Réussite du sort !
if (rolled.isPart) {
rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
@ -1717,7 +1731,7 @@ export class RdDActor extends RdDBaseActorSang {
else {
rollData.depenseReve = 0;
rollData.show.reveInsuffisant = true;
mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
}
} else {
if (rolled.isETotal) { // Echec total !
@ -1859,7 +1873,7 @@ export class RdDActor extends RdDBaseActorSang {
diffConditions: 0,
use: { libre: false, conditions: true },
carac: {
[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
}
},
callbackAction: r => this._tacheResult(r, options)
@ -1870,7 +1884,7 @@ export class RdDActor extends RdDBaseActorSang {
async _tacheResult(rollData, options) {
// Mise à jour de la tache
rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
rollData.tache = duplicate(rollData.tache);
rollData.tache = foundry.utils.duplicate(rollData.tache);
rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
if (rollData.rolled.isETotal) {
rollData.tache.system.difficulte--;
@ -1894,21 +1908,21 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
mergeObject(artData,
foundry.utils.mergeObject(artData,
{
oeuvre: oeuvre,
art: oeuvre.type,
competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
diffLibre: - oeuvre.system.niveau,
diffConditions: 0,
use: { libre: false, conditions: true, surenc: false },
selectedCarac: duplicate(this.system.carac[selected])
selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
},
{ overwrite: false });
artData.competence.system.defaut_carac = selected;
if (!artData.forceCarac) {
artData.forceCarac = {};
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
}
await this.openRollDialog({
@ -1932,19 +1946,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollChant(id) {
const artData = { art: 'chant', verbe: 'Chanter' };
const oeuvre = duplicate(this.getChant(id));
const oeuvre = foundry.utils.duplicate(this.getChant(id));
await this._rollArt(artData, "ouie", oeuvre);
}
/* -------------------------------------------- */
async rollDanse(id) {
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
const oeuvre = duplicate(this.findItemLike(id, artData.art));
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
if (oeuvre.system.agilite) {
artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
}
if (oeuvre.system.apparence) {
artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
}
const selectedCarac = this._getCaracDanse(oeuvre);
await this._rollArt(artData, selectedCarac, oeuvre);
@ -2047,7 +2061,7 @@ export class RdDActor extends RdDBaseActorSang {
const artData = {
art: 'jeu', verbe: 'Jeu',
use: { libre: true, conditions: true, },
competence: duplicate(this.getCompetence('jeu')),
competence: foundry.utils.duplicate(this.getCompetence('jeu')),
forceCarac: {}
};
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
@ -2058,14 +2072,14 @@ export class RdDActor extends RdDBaseActorSang {
async rollOeuvre(id) {
const artData = { art: 'oeuvre', verbe: 'Interpréter' }
const oeuvre = duplicate(this.findItemLike(id, artData.art))
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
}
/* -------------------------------------------- */
async rollMeditation(id) {
const meditation = duplicate(this.getMeditation(id));
const competence = duplicate(this.getCompetence(meditation.system.competence));
const meditation = foundry.utils.duplicate(this.getMeditation(id));
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = {
competence: competence,
@ -2131,7 +2145,7 @@ export class RdDActor extends RdDBaseActorSang {
}
let draconicList = this.getDraconicList()
.map(draconic => {
let draconicLecture = duplicate(draconic);
let draconicLecture = foundry.utils.duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
});
@ -2265,9 +2279,7 @@ export class RdDActor extends RdDBaseActorSang {
});
return undefined;
}
if (caracName == 'Vie') caracName = 'constitution';
if (caracName == 'derobee') caracName = 'agilite';
if (caracName == 'reve-actuel') caracName = 'reve';
let xp = Math.abs(rolled.finalLevel);
// impair: arrondi inférieur en carac
let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
@ -2280,11 +2292,10 @@ export class RdDActor extends RdDBaseActorSang {
// max 1 xp sur jets de résistance
xpCarac = Math.min(1, xpCarac);
}
let xpData = { alias: this.name, caracName, xpCarac, competence, xpCompetence };
await this._xpCompetence(xpData);
await this._xpCarac(xpData);
return xpData;
return [
...(await this._xpCompetence({ competence, xpCompetence })),
...(await this._xpCarac({ caracName, xpCarac }))
];
}
/* -------------------------------------------- */
@ -2292,31 +2303,67 @@ export class RdDActor extends RdDBaseActorSang {
if (xpData.competence) {
const from = Number(xpData.competence.system.xp);
const to = from + xpData.xpCompetence;
let update = { _id: xpData.competence._id, 'system.xp': to };
await this.updateEmbeddedDocuments('Item', [update]);
await this.updateEmbeddedDocuments('Item', [{ _id: xpData.competence._id, 'system.xp': to }]);
xpData.checkComp = await this.checkCompetenceXP(xpData.competence.name, undefined, false);
await ExperienceLog.add(this, XP_TOPIC.XP, from, to, xpData.competence.name);
return [xpData]
}
return []
}
/* -------------------------------------------- */
async _xpCarac(xpData) {
if (xpData.xpCarac > 0) {
let carac = duplicate(this.system.carac);
let selectedCarac = RdDBaseActor._findCaracByName(carac, xpData.caracName);
if (!selectedCarac.derivee) {
const from = Number(selectedCarac.xp);
const to = from + xpData.xpCarac;
selectedCarac.xp = to;
await this.update({ "system.carac": carac });
xpData.checkCarac = await this.checkCaracXP(selectedCarac.label, false);
await ExperienceLog.add(this, XP_TOPIC.XPCARAC, from, to, xpData.caracName);
const carac = foundry.utils.duplicate(this.system.carac)
const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
const selectedCarac = carac[code]
if (this.isCaracMax(code)) {
ui.notifications.info(`Pas d'expérience: la caractéristique '${selectedCarac.label}' est déjà au maximum pour ${this.name}`)
return []
}
if (selectedCarac && !selectedCarac.derivee) {
const from = Number(selectedCarac.xp)
const to = from + xpData.xpCarac
selectedCarac.xp = to
await this.update({ "system.carac": carac })
xpData.checkCarac = await this.checkCaracXP(selectedCarac.label, false)
await ExperienceLog.add(this, XP_TOPIC.XPCARAC, from, to, xpData.caracName)
return [xpData]
} else {
xpData.caracRepartitionManuelle = true;
return await this._xpCaracDerivee(xpData)
}
}
return []
}
async _xpCaracDerivee(xpData) {
const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
.map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
switch (caracs.filter(it => !it.isMax).length) {
case 0:
xpData.caracRepartitionManuelle = true;
return [xpData]
case 1:
xpData.caracName = caracs.find(it => !it.isMax).label
return this._xpCarac(xpData)
default:
await DialogChoixXpCarac.choix(this, xpData, caracs)
return []
}
}
static _getComposantsCaracDerivee(caracName) {
switch (Grammar.toLowerCaseNoAccent(caracName)) {
case 'vie': return ['constitution']
case 'tir': return ['vue', 'dexterite']
case 'lancer': return ['force', 'dexterite', 'vue']
case 'melee': return ['force', 'agilite']
case 'derobee': return ['agilite']
}
return []
}
/* -------------------------------------------- */
async resetNombresAstraux() {
const deletions = this.itemTypes['nombreastral'].map(it => it._id);
@ -2418,7 +2465,7 @@ export class RdDActor extends RdDBaseActorSang {
draconic: this.getDraconicList(),
sort: this.itemTypes['sort'],
signes: this.itemTypes['signedraconique'],
caracReve: this.system.carac.reve.value,
caracReve: parseInt(this.system.carac.reve.value),
pointsReve: this.getReveActuel(),
isRapide: isRapide,
isGM: game.user.isGM,
@ -2509,7 +2556,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
verifierForceMin(item) {
if (item.type == 'arme' && item.system.force > this.system.carac.force.value) {
if (item.type == 'arme' && item.system.force > parseInt(this.system.carac.force.value)) {
ChatMessage.create({
content: `<strong>${this.name} s'est équipé(e) de l'arme ${item.name}, mais n'a pas une force suffisante pour l'utiliser normalement </strong>
(${item.system.force} nécessaire pour une Force de ${this.system.carac.force.value})`
@ -2571,7 +2618,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async incDecItemUse(itemId, inc = 1) {
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
@ -2639,7 +2686,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
static $transformSubActeurSuivant = (suivant, link) => {
return mergeObject(RdDBaseActor.extractActorMin(suivant), {
return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(suivant), {
ephemere: !suivant.prototypeToken.actorLink,
coeur: link.coeur ?? 0,
prochainCoeur: link.prochainCoeur ?? link.coeur ?? 0
@ -2665,7 +2712,7 @@ export class RdDActor extends RdDBaseActorSang {
}
async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
const newSuivants = duplicate(this.system.subacteurs.suivants)
const newSuivants = foundry.utils.duplicate(this.system.subacteurs.suivants)
const amoureux = newSuivants.find(it => it.id == subActorId);
if (amoureux) {
amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
@ -2675,7 +2722,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
static $transformSubActeurVehicule = (vehicle, link) => {
return mergeObject(RdDBaseActor.extractActorMin(vehicle), {
return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(vehicle), {
system: { categorie: vehicle.system.categorie, etat: vehicle.system.etat }
})
};
@ -3019,7 +3066,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: duplicate(this.system.carac),
carac: foundry.utils.duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',

View File

@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(RdDBaseActorSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
width: 550
});
}

View File

@ -286,7 +286,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
const carac = mergeObject(duplicate(this.system.carac),
const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac),
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
@ -421,6 +421,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommagesRemote(rollData, attackerId, show) {
const attacker = game.actors.get(attackerId);
await this.encaisserDommages(rollData, attacker, show)
}
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
@ -430,8 +434,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommages',
args: [rollData, show, attackerId]
method: 'encaisserDommagesRemote',
args: [rollData, attackerId, show]
});
return;
}
@ -455,7 +459,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async onAppliquerJetEncaissement(encaissement, attacker) { }
async $afficherEncaissement(encaissement, show) {
mergeObject(encaissement, {
foundry.utils.mergeObject(encaissement, {
alias: this.name,
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
@ -467,7 +471,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
});
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = duplicate(encaissement);
encaissement = foundry.utils.duplicate(encaissement);
encaissement.isGM = true;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),

View File

@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())

View File

@ -89,12 +89,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attacker) {
const santeOrig = duplicate(this.system.sante);
const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
mergeObject(encaissement, {
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
@ -108,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return;
}
const sante = duplicate(this.system.sante)
const sante = foundry.utils.duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
@ -135,7 +135,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
result.perte = perte;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
mergeObject(result, await this.jetEndurance(result.newValue));
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (inc > 0) {
await this.setSonne(false);
}

View File

@ -15,7 +15,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(ActorSheet.defaultOptions, {
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
@ -312,7 +312,7 @@ export class RdDBaseActorSheet extends ActorSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const splitItem = foundry.utils.duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

View File

@ -11,16 +11,14 @@ import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
static _findCaracByName(carac, name) {
name = Grammar.toLowerCaseNoAccent(name);
switch (name) {
case 'reve-actuel': case 'reve actuel':
return carac.reve;
case 'chance-actuelle': case 'chance actuelle':
return carac.chance;
}
static _findCaracNode(carac, name) {
return Object.entries(carac)
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
.map(it => it[0])
.find(it => it);
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
if (!entry || entry.length == 0) {
@ -87,6 +85,8 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId)
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static getParentActor(document) {
@ -123,7 +123,7 @@ export class RdDBaseActor extends Actor {
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
mergeObject(context, { rdd: { ready: true } });
foundry.utils.mergeObject(context, { rdd: { ready: true } });
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
if (ActorConstructor) {
if (!docData.img) {
@ -135,6 +135,21 @@ export class RdDBaseActor extends Actor {
super(docData, context);
}
findCaracByName(name) {
name = Grammar.toLowerCaseNoAccent(name)
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.system.carac.reve
case 'chance-actuelle': case 'chance actuelle':
return this.system.carac.chance
case 'vie':
return this.system.sante.vie
}
const carac = this.system.carac;
return RdDBaseActor.$findCaracByName(carac, name);
}
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
@ -142,7 +157,7 @@ export class RdDBaseActor extends Actor {
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
}
return RdDBaseActor._findCaracByName(this.system.carac, name);
return this.findCaracByName(name);
}
/* -------------------------------------------- */
@ -187,7 +202,7 @@ export class RdDBaseActor extends Actor {
}
listeSuivants(filter = suivant => true) { return [] }
listeSuivants(filter = suivant =>true) { return [] }
listeSuivants(filter = suivant => true) { return [] }
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
findItemLike(idOrName, type) {
@ -362,7 +377,7 @@ export class RdDBaseActor extends Actor {
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = duplicate(achat.vente);
const chatAchatItem = foundry.utils.duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
@ -438,7 +453,7 @@ export class RdDBaseActor extends Actor {
type: item.type,
img: item.img,
name: item.name,
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
@ -634,7 +649,7 @@ export class RdDBaseActor extends Actor {
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
.map(it => duplicate(it))
.map(it => foundry.utils.duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);

View File

@ -11,7 +11,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600, height: 720,
tabs: []
@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
async getData() {
const formData = await super.getData();
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
mergeObject(formData,
foundry.utils.mergeObject(formData,
{
title: this.actor.token.name,
token: {

View File

@ -9,7 +9,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640, height: 720
});

View File

@ -48,7 +48,7 @@ export class RdDCreature extends RdDBaseActorSang {
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = duplicate(this.system.sante.resonnance);
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;

View File

@ -6,7 +6,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
/** @override */
static get defaultOptions() {
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640, height: 720,
});

View File

@ -76,7 +76,7 @@ export class RdDEntite extends RdDBaseActorReve {
async onAppliquerJetEncaissement(encaissement, attacker) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
mergeObject(encaissement, {
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte
});
@ -93,7 +93,7 @@ export class RdDEntite extends RdDBaseActorReve {
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = duplicate(this.system.sante.resonnance);
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;

View File

@ -12,7 +12,7 @@ export const XP_TOPIC = {
export class ExperienceLog {
static async add(actor, topic, from, to, raison, manuel = false) {
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
if (!actor.isPersonnageJoueur()) {
return
}
if (from == to) {

View File

@ -6,7 +6,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(RdDBaseActorSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640, height: 720,
});
@ -15,7 +15,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
mergeObject(formData,
foundry.utils.mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",

View File

@ -131,7 +131,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);

View File

@ -69,7 +69,7 @@ export class RdDCoeur {
}
static async applyCoeurChateauDormant(actor, message) {
const newSuivants = duplicate(actor.system.subacteurs.suivants)
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
let count = 0
newSuivants.forEach(async link => {
const suivant = game.actors.get(link.id)

View File

@ -0,0 +1,84 @@
export class DialogChoixXpCarac extends Dialog {
static async choix(actor, xpData, caracs) {
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
const dialogData = {
title: `Choisissez la répartition d'expérience`,
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
actor,
caracDerivee: actor.findCaracByName(xpData.caracName),
xpData,
caracs
}),
}
const dialogOptions = {
classes: ["rdd-dialog-select"],
width: 400,
height: 'fit-content',
'z-index': 99999
}
new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true)
}
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
dialogData = foundry.utils.mergeObject(dialogData, {
default: 'appliquer',
buttons: {
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
}
})
super(dialogData, dialogOptions)
this.actor = actor
this.xpData = xpData
this.caracs = caracs
}
activateListeners(html) {
//TODO
super.activateListeners(html)
this.html = html
this.html.find("li.xpCarac-option .xpCarac-moins").click(event =>
this.ajouterXp(event, -1)
)
this.html.find("li.xpCarac-option .xpCarac-plus").click(event =>
this.ajouterXp(event, 1)
)
}
async ajouterXp(event, delta) {
const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option")
const label = liCarac?.data("carac-label")
const carac = this.caracs.find(c => c.label == label)
if (carac.ajout + delta < 0) {
ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`)
return
}
if (this.xpData.reste - delta < 0) {
ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`)
return
}
carac.ajout += delta
this.xpData.reste -= delta
liCarac.find("input.xpCarac-view-ajout").val(carac.ajout)
this.html.find("input.xpCarac-reste").val(this.xpData.reste)
}
async appliquerSelection() {
if (this.xpData.reste > 0) {
ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`)
return
}
this.caracs.filter(c => c.ajout > 0).forEach(c => {
const xpData = { caracName: c.label, xpCarac: c.ajout }
this.actor._xpCarac(xpData)
})
await super.close()
}
async close() { }
_getHeaderButtons() { return [] }
}

View File

@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(item)
let potionData = foundry.utils.duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));

View File

@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let consommerData = {
item: duplicate(item),
item: foundry.utils.duplicate(item),
cuisine: actor.getCompetence('cuisine'),
choix: {
doses: 1,

View File

@ -56,7 +56,7 @@ export class DialogItemVente extends Dialog {
}
updateVente(update) {
mergeObject(this.venteData, update);
foundry.utils.mergeObject(this.venteData, update);
}
getChoixVente() {

View File

@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
if (containsSlash) { // Sanity check
armeData = duplicate(armeData);
armeData = foundry.utils.duplicate(armeData);
const tableauDegats = armeData.system.dommages.split("/");
if (aUneMain)

View File

@ -199,7 +199,7 @@ export class RdDItemCompetence extends Item {
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
}
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
}
@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const computed = duplicate(limitesArchetypes);
const computed = foundry.utils.duplicate(limitesArchetypes);
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
competences.map(it => Math.max(0, it.system.niveau_archetype))

View File

@ -33,7 +33,7 @@ export class RdDItemCompetenceCreature extends Item {
if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = item.clone();
mergeObject(arme,
foundry.utils.mergeObject(arme,
{
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {

View File

@ -57,7 +57,7 @@ export class Monnaie {
}
static creerDeniers(fortune) {
const deniers = duplicate(MONNAIE_ETAIN);
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}

View File

@ -39,7 +39,7 @@ export class RdDItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: [SYSTEM_RDD, "sheet", "item"],
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
width: 550,
@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == 'arme') {
@ -228,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);

View File

@ -317,8 +317,8 @@ export class RdDItem extends Item {
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.temporel.debut': duplicate(timestampDebut),
'system.temporel.fin': duplicate(timestampFin),
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
}])
}
}

View File

@ -1,6 +1,7 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { ChatUtility } from "../chat-utility.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
@ -38,8 +39,34 @@ export class RdDItemBlessure extends RdDItem {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async applyFullBlessure(actor, gravite) {
const definition = RdDItemBlessure.getDefinition(gravite)
let lostEndurance = 0
let lostVie = 0
if (definition.endurance) {
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
actor.santeIncDec("endurance", -Number(lostEndurance));
}
if (definition.vie) {
lostVie = definition.vie
actor.santeIncDec("vie", definition.vie)
}
await this.createBlessure(actor, gravite)
ChatMessage.create({
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
`<br>Perte d'endurance : ${lostEndurance}`+
`<br>Perte de Vie : ${lostVie}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
});
}
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
@ -79,7 +106,7 @@ export class RdDItemBlessure extends RdDItem {
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
@ -107,14 +134,14 @@ export class RdDItemBlessure extends RdDItem {
if (rolled.isETotal) {
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
await actor.santeIncDec("vie", -1);
mergeObject(update, {
foundry.utils.mergeObject(update, {
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
});
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${label} cicatrise`;
mergeObject(update, {
foundry.utils.mergeObject(update, {
system: {
gravite: graviteMoindre,
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }

View File

@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
await mal.actor.updateEmbeddedDocuments('Item', [{
_id: mal.id,
'system.temporel.fin': duplicate(timestampFin),
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
}])
}
}

View File

@ -8,7 +8,7 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
export class RdDItemInventaireSheet extends RdDItemSheet {
static get defaultOptions() {
return mergeObject(RdDItemSheet.defaultOptions, {
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
@ -23,7 +23,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
async getData() {
const formData = await super.getData();
return mergeObject(formData, {
return foundry.utils.mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
});
}

View File

@ -6,7 +6,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "rencontre" };
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
});
}
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
/* -------------------------------------------- */
async getData() {
const formData = await super.getData();
mergeObject(formData, {
foundry.utils.mergeObject(formData, {
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),

View File

@ -189,7 +189,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
@ -364,7 +364,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
const itemToCreate = {
name: item.name, img: item.img, type: item.type,
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
};
return itemToCreate;
}

View File

@ -46,7 +46,7 @@ export class Misc {
}
static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
: '';
}
@ -200,7 +200,7 @@ export class Misc {
/* -------------------------------------------- */
static findFirstLike(value, elements, options = {}) {
options = mergeObject({
options = foundry.utils.mergeObject({
mapper: it => it.name,
preFilter: it => true,
description: 'valeur',
@ -225,7 +225,7 @@ export class Misc {
}
static findAllLike(value, elements, options = {}) {
options = mergeObject({
options = foundry.utils.mergeObject({
mapper: it => it.name,
preFilter: it => true,
description: 'valeur',

View File

@ -128,7 +128,7 @@ export class RdDCombatManager extends Combat {
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
let messageData = foundry.utils.mergeObject(
{
speaker: {
scene: canvas.scene._id,
@ -218,7 +218,7 @@ export class RdDCombatManager extends Combat {
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = duplicate(infoAttaque.arme);
const attaque = foundry.utils.duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
@ -328,8 +328,8 @@ export class RdDCombatManager extends Combat {
}
}
options = [
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
].concat(options);
}
/* -------------------------------------------- */
@ -885,12 +885,12 @@ export class RdDCombat {
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) {
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
}
// # utilisation esquive
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetencesEsquive())
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
@ -1282,7 +1282,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {
@ -1307,6 +1307,7 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
actor: actor,
tokenId: tokenId,
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0

View File

@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -76,6 +77,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
@ -298,7 +300,7 @@ export class RdDCommands {
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
}
}
return false;
}
@ -461,14 +463,13 @@ export class RdDCommands {
let motif = params.slice(1, params.length - 2);
let name = params[params.length - 1];
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
if (name == undefined) {
for (let actor of game.actors) {
// TODO: ne plus stresser les entités de cauchemar!
for (let actor of personnages) {
await actor.distribuerStress('stress', stress, motif);
}
} else {
//console.log(stressValue, nomJoueur);
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
if (actor) {
await actor.distribuerStress('stress', stress, motif);
}
@ -485,10 +486,13 @@ export class RdDCommands {
}
async tirage() {
FenetreRechercheTirage.create();
FenetreRechercheTirage.create()
}
async voyage() {
DialogFatigueVoyage.create()
}
async sommeil() {
DialogChateauDormant.create();
DialogChateauDormant.create()
}
}

View File

@ -14,10 +14,10 @@ export class RdDConfirm {
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
buttons = foundry.utils.mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,

View File

@ -98,7 +98,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && duplicate(emp) || undefined;
return emp && foundry.utils.duplicate(emp) || undefined;
}
/* -------------------------------------------- */
@ -108,7 +108,7 @@ export class RdDEmpoignade {
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (emp) {
return duplicate(emp);
return foundry.utils.duplicate(emp);
}
return undefined;
}
@ -267,7 +267,7 @@ export class RdDEmpoignade {
return
}
empoignade = duplicate(empoignade)
empoignade = foundry.utils.duplicate(empoignade)
let defenderRoll = {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,

View File

@ -266,16 +266,16 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
game.system.rdd.calendrier = new RdDCalendrier();
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
this.messageDeBienvenue();
this.registerUsageCount(SYSTEM_RDD);
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
}
StatusEffects.onReady();
@ -306,30 +306,6 @@ export class SystemReveDeDragon {
` });
}
}
/* -------------------------------------------- */
// Register world usage statistics
async registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register("world", "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get("world", "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set("world", "world-key", worldKey)
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
}
}
SystemReveDeDragon.start();

View File

@ -24,7 +24,7 @@ export class RdDPossession {
if (!poss) {
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
}
return poss && duplicate(poss) || undefined;
return poss && foundry.utils.duplicate(poss) || undefined;
}
/* -------------------------------------------- */
@ -52,7 +52,7 @@ export class RdDPossession {
/* -------------------------------------------- */
static async onConjurerPossession(attacker, possession) {
possession = duplicate(possession);
possession = foundry.utils.duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
const defender = game.actors.get(possession.system.entite.actorid);
@ -80,7 +80,7 @@ export class RdDPossession {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
possession = foundry.utils.duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "defense",

View File

@ -114,7 +114,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, rollData = {}) {
let chances = duplicate(this.computeChances(caracValue, finalLevel));
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
this._updateChancesFactor(chances, rollData.diviseurSignificative);
chances.showDice = rollData.showDice;
@ -158,7 +158,7 @@ export class RdDResolutionTable {
static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -166,27 +166,27 @@ export class RdDResolutionTable {
static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel > -11) {
let newScore = Number(chances.score) + bonus;
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
/* -------------------------------------------- */
static significativeRequise(chances) {
chances.roll = Math.floor(chances.score / 2);
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
}
/* -------------------------------------------- */
static succesRequis(chances) {
chances.roll = chances.score;
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
}
/* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) {
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
chances.roll = await RdDDice.rollTotal("1d100", chances);
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances;
}

View File

@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
diffLibre: 0,
use: { conditions:true, libre:true }
}
mergeObject(rollData, defRollData, { overwrite: false });
foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
for (let i = 1; i < 21; i++) {
const key = `${i}`;
rollData.carac[key] = { type: "number", value: i, label: key }

View File

@ -65,7 +65,7 @@ export class RdDRoll extends Dialog {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
if (rollData.forceCarac) {
rollData.carac = rollData.forceCarac;
}

View File

@ -16,7 +16,7 @@ export class RdDSheetUtility {
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
}
mergeObject(options, newOptions);
foundry.utils.mergeObject(options, newOptions);
return options;
}
@ -76,7 +76,7 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const splitItem = foundry.utils.duplicate(item);
// todo: ajouter dans le même conteneur?
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])

View File

@ -44,16 +44,15 @@ export class RdDTMRDialog extends Dialog {
type: Number,
range: TMR_DISPLAY_SIZE.range
})
await PixiTMR.init()
}
static async create(actor, tmrData) {
await PixiTMR.init()
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
}
return new RdDTMRDialog(html, actor, tmrData);
return new RdDTMRDialog(html, actor, tmrData)
}
/* -------------------------------------------- */
@ -71,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
'z-index': 40
}
super(dialogConf, dialogOptions);
this.tmrdata = duplicate(tmrData);
this.tmrdata = foundry.utils.duplicate(tmrData);
this.actor = actor;
this.actor.tmrApp = this; // reference this app in the actor structure
this.viewOnly = tmrData.mode == "visu"
@ -298,13 +297,12 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
if (this.viewOnly || !this.rendered) {
return;
}
const coord = this._getCoordActor();
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value;
@ -409,7 +407,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
}
@ -538,7 +536,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_rollPresentCite(rencData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled);
return rolled;
}
@ -681,7 +679,7 @@ export class RdDTMRDialog extends Dialog {
if (this.isCaseHumide(tmr)) {
let rollData = {
actor: this.actor,
competence: duplicate(this.actor.getBestDraconic()),
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: false,
diffLibre: -7,
@ -700,7 +698,6 @@ export class RdDTMRDialog extends Dialog {
}
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -715,6 +712,7 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isEchec) {
await this.close();
}
await this.souffleSiEchecTotal(rollData);
}
/* -------------------------------------------- */
@ -806,7 +804,7 @@ export class RdDTMRDialog extends Dialog {
async _conquerir(tmr, options) {
let rollData = {
actor: this.actor,
competence: duplicate(this.actor.getBestDraconic()),
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: options.canClose ?? false,
diffLibre: options.difficulte ?? -7,

View File

@ -31,7 +31,7 @@ function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
for (let i = 0; i <= max; i++) {
const ligneFatigue = duplicate(fatigue[i]);
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
const caseIncrementee = cycle[i % 6];
ligneFatigue[caseIncrementee]++;
ligneFatigue[caseIncrementee + 6]++;
@ -45,7 +45,7 @@ function _buildAllSegmentsFatigue(max) {
function _cumulSegmentsFatigue(matrix) {
let cumulMatrix = [];
for (let line of matrix) {
let cumul = duplicate(line);
let cumul = foundry.utils.duplicate(line);
for (let i = 1; i < 12; i++) {
cumul[i] += cumul[i - 1];
@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
const fatigueMarche = {
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
"difficile": { "4": 3, "6": 4, "8": 6 },
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
@ -208,6 +202,8 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
@ -288,6 +284,7 @@ export class RdDUtility {
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
@ -610,10 +607,10 @@ export class RdDUtility {
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return duplicate(encaissement);
return foundry.utils.duplicate(encaissement);
}
}
return duplicate(table[0]);
return foundry.utils.duplicate(table[0]);
}
/* -------------------------------------------- */

View File

@ -166,7 +166,7 @@ export class RollDataAjustements {
/* -------------------------------------------- */
static calcul(rollData, actor) {
// s'assurer de la correction des infos rollData
mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
for (var key in referenceAjustements) {
const reference = referenceAjustements[key];

View File

@ -71,7 +71,7 @@ export class ReglesOptionnelles extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
foundry.utils.mergeObject(options, {
id: "regles-optionnelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
height: 650,
@ -86,7 +86,7 @@ export class ReglesOptionnelles extends FormApplication {
getData() {
let formData = super.getData();
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = duplicate(it);
it = foundry.utils.duplicate(it);
it.id = ReglesOptionnelles._getIdRegle(it.name);
it.active = ReglesOptionnelles.isSet(it.name);
return it;

View File

@ -70,7 +70,7 @@ export class StatusEffects extends FormApplication {
if (statusDemiSurprise.intersects(effect.statuses)) {
return 1
}
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
return 1
}
return 0
@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.id == effectId)
if (status) {
status = duplicate(status)
status = foundry.utils.duplicate(status)
status.statuses = [effectId]
}
return status;
@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}

View File

@ -27,7 +27,7 @@ export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
mergeObject(definition, {
foundry.utils.mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
@ -138,7 +138,7 @@ export class SystemCompendiums extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
foundry.utils.mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
@ -152,7 +152,7 @@ export class SystemCompendiums extends FormApplication {
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
@ -160,7 +160,7 @@ export class SystemCompendiums extends FormApplication {
type: pack.metadata.type
}
});
return mergeObject(super.getData(), {
return foundry.utils.mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
});

View File

@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
title: "Astrologie",
width: 'fit-content',
@ -37,7 +37,7 @@ export class AppAstrologie extends Application {
getData(options) {
this.appData = super.getData(options)
const calendrier = game.system.rdd.calendrier;
mergeObject(this.appData, {
foundry.utils.mergeObject(this.appData, {
isGM: game.user.isGM,
isActor: this.actor != undefined,
calendrier: calendrier.getTimestamp().toCalendrier(),
@ -85,7 +85,7 @@ export class AppAstrologie extends Application {
const nbAstral = calendrier.getNombreAstral()
const heures = RdDTimestamp.heures();
return {
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
}
@ -104,7 +104,7 @@ export class AppAstrologie extends Application {
}
getDetailNombreAstral(nombreAstral) {
const detail = duplicate(nombreAstral);
const detail = foundry.utils.duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
this.selectNombreAstral(event.currentTarget.value);
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
this.selectHeureNaissance(event.currentTarget.value);
})
this.html.find('td.nombre-astral').click(event => {
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);

View File

@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
static async create() {
const date = game.system.rdd.calendrier.dateCourante();
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
const dialogData = {
actors: actors,
actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
date: date,
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()

View File

@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,

View File

@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => ({
id: actor.id,
name: actor.name,

View File

@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
this.calendrierData = foundry.utils.duplicate(calendrierData);
}
}

View File

@ -35,7 +35,7 @@ export class RdDCalendrier extends Application {
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
title: "Calendrier",
template: TEMPLATE_CALENDRIER,
classes: ["calendar"],
@ -120,7 +120,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
mergeObject(formData, this.timestamp.toCalendrier());
foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
formData.isGM = game.user.isGM;
formData.heures = RdDTimestamp.definitions()
formData.horlogeAnalogique = this.horlogeAnalogique;

View File

@ -202,7 +202,7 @@ export class RdDTimestamp {
}
static setWorldTime(timestamp) {
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
}
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */

View File

@ -117,7 +117,7 @@ function $loadFilters(parameters) {
export class FenetreRechercheTirage extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
title: `Recherches et tirages`,
width: 600,
@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
const parameters = {
milieux: milieux,
filterMilieux: $filterMilieux(milieux),
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
}
const options = {}
$loadFilters(parameters);
@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
}
async getData() {
return mergeObject(await super.getData(), this.parameters)
return foundry.utils.mergeObject(await super.getData(), this.parameters)
}
_canDragStart() { return true; }
@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
static async create() {
const configuration = {
compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
.map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
.map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
}
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
new FenetreRechercheConfiguration(html).render(true);

View File

@ -39,6 +39,8 @@ export class TMRRencontres {
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
console.log("DORM", row);
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
await CompendiumTableHelpers.tableRowToChatMessage(row);
}

View File

@ -107,7 +107,7 @@ export class EffetsRencontre {
}
static rdd_part_tete = async (dialog, context) => {
mergeObject(context, {
foundry.utils.mergeObject(context, {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
@ -118,7 +118,7 @@ export class EffetsRencontre {
}
static rdd_echec_queue = async (dialog, context) => {
mergeObject(context, {
foundry.utils.mergeObject(context, {
queues: [await context.actor.ajouterQueue()],
poesie: await Poetique.getExtrait()
})

View File

@ -1,4 +1,3 @@
import { SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
import { TMRUtility } from "../tmr-utility.js";
@ -14,12 +13,12 @@ export class PixiTMR {
static register(name, img) {
PixiTMR.textures[name] = img;
}
static async init() {
await Promise.all(
Object.values(PixiTMR.textures)
.filter(img => img != undefined)
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
)
.filter(img => img != undefined && !PIXI.utils.TextureCache[img])
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img))))
}
constructor(tmrDialog, displaySize) {
@ -58,7 +57,7 @@ export class PixiTMR {
this.sizes = new TMRConstants({ size: displaySize })
const appSize = PixiTMR.computeTMRSize(this.sizes)
this.pixiApp.renderer.resize(appSize.width, appSize.height)
this.tooltipStyle.fontSize = Math.max(this.sizes.size / 4, 16)
this.tooltipStyle.fontSize = Math.max(this.sizes.size / 3, 16)
}
get view() {
@ -106,8 +105,9 @@ export class PixiTMR {
sprite(code, options = {}) {
let img = PixiTMR.getImgFromCode(code)
const texture = PIXI.utils.TextureCache[img]
let texture = PIXI.utils.TextureCache[img]
if (!texture) {
// TODO: charger la texture
console.error("Texture manquante", code, PIXI.utils.TextureCache)
return;
}
@ -199,7 +199,7 @@ export class PixiTMR {
setTooltipPosition(event) {
const oddq = this.sizes.computeEventOddq(event);
this.tooltip.x = oddq.x + (oddq.col > 7 ? -3 * this.sizes.full : this.sizes.quarter);
this.tooltip.x = oddq.x + (oddq.col > 7 ? -2.5 * this.sizes.full : this.sizes.quarter);
this.tooltip.y = oddq.y + (oddq.row > 10 ? -this.sizes.size : 0);
}

View File

@ -0,0 +1,181 @@
import { TYPES } from "../item.js"
import { RdDItemCompetence } from "../item-competence.js"
import { ChatUtility } from "../chat-utility.js"
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
const TABLEAU_FATIGUE_MARCHE = [
{
code: "aise", label: "Aisé", description: "Route ou chemin",
survies: ['Extérieur', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
},
{
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
survies: ['Extérieur', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
},
{
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
},
{
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
},
]
export class DialogFatigueVoyage extends Dialog {
static dialog = undefined
static async create() {
if (!game.user.isGM) {
return
}
if (!DialogFatigueVoyage.dialog) {
const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
nombreHeures: 1,
}
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
}
DialogFatigueVoyage.dialog.render(true);
}
static setModeDeplacement(parameters, code, vitesse) {
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
parameters.typeTerrain = ligneFatigueMarche
parameters.vitesseDeplacement = rythme.vitesse
parameters.fatigueHoraire = rythme.fatigue
}
static prepareActor(actor) {
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
)
return {
actor: actor,
selected: true,
ajustementFatigue: 0,
competencesVoyage: competencesVoyage
}
}
constructor(html, parameters) {
const options = {
classes: ["dialog-fatigue-voyage"],
width: 600,
height: 'fit-content',
'max-height': 900,
'z-index': 99999
}
const conf = {
title: "Fatigue de voyage",
content: html,
buttons: {}
}
super(conf, options);
this.parameters = parameters
this.controls = {}
}
activateListeners(html) {
if (this.html == undefined) {
html.find('select[name="code-terrain"]').trigger("focus")
}
this.html = html;
super.activateListeners(html);
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
}
changeParameters() {
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
this.setFatigue()
}
async changeTerrain(codeTerrain) {
if (this.parameters.typeTerrain.code != codeTerrain) {
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
const vitesse = selectVitesseDeplacement.val()
selectVitesseDeplacement.empty()
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
})
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
}
}
async changeVitesse(vitesse) {
if (this.parameters.vitesseDeplacement != vitesse) {
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
}
}
async changeNombreHeures(nombreHeures) {
this.parameters.nombreHeures = parseInt(nombreHeures)
}
async setFatigue() {
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
}
async appliquerFatigue() {
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
const actors = jQuery.map(
this.html.find('div.fatigue-actors-list li.list-item'),
it => this.$extractActor(this.html.find(it))
)
actors.filter(it => it.selected)
.forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
content: await renderTemplate(
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', foundry.utils.mergeObject(it,
{
parameters: this.parameters,
fatigueBase: fatigueBase,
perteFatigue: perteFatigue,
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
})
),
})
await it.actor.santeIncDec("fatigue", perteFatigue)
})
}
$extractActor(actorRow) {
const actor = game.actors.get(actorRow.data('actor-id'))
if (!actor) {
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
}
return {
actor: actor,
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
}
}
async close() {
DialogFatigueVoyage.dialog = undefined
await super.close()
}
}

View File

@ -93,6 +93,7 @@
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
}
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
@ -195,11 +196,10 @@ i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
flex: 0 0 110px;
height: 110px;
width: 110px;
margin-right: 0.5rem;
object-fit: scale-down;
object-position: 50% 0;
margin: 0.1rem;
padding: 0.2rem;
object-fit: contain;
background-color: var(--color-profile-border);
border: 1px solid var(--color-profile-border);
}
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
@ -433,6 +433,7 @@ table {border: 1px solid #7a7971;}
}
.flex-shrink {
flex: 'flex-shrink' ;
flex-shrink: 2;
}
:is(.flex-grow, .flex-grow-3) {
flex-grow: 3;
@ -440,7 +441,19 @@ table {border: 1px solid #7a7971;}
.flex-grow-2 {
flex-grow: 2;
}
.flex-grow-1 {
flex-grow: 1;
}
.flex-grow-0-5 {
flex-grow: 0.5;
}
.voyage-liste-survies {
max-width: 12rem;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.texte-dans-liste {
text-align: left;
}
.equipement-nom {
flex-grow : 4;
margin: 0;
@ -963,12 +976,6 @@ section.sheet-body {
padding: 0.25rem 0.5rem;
}
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
object-fit: scale-down;
object-position: 50% 0;
margin: 0.5rem 0 0.5rem 0.5rem;
padding: 0;
}
.sheet header.sheet-header h1 {
flex: 3;
}
@ -1174,7 +1181,7 @@ ul.chat-list li:nth-child(odd) {
border-radius: 0.25rem;
padding: 0.1rem;
flex: 1 1 1.5rem;
display: flex !important;
display: flex;
align-items: center !important;
}
@ -1315,10 +1322,7 @@ div.competence-column div.categorie-competence{
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.blessures-title {
font-weight: bold;
}
.alchimie-title {
.item-label {
font-weight: bold;
}
.pointsreve-value {

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "11.2.9",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.9.zip",
"version": "11.2.19",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {
@ -528,8 +528,10 @@
}
],
"socket": true,
"gridDistance": 1,
"gridUnits": "m",
"grid": {
"distance": 1,
"units": "m"
},
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance",
"media": [

View File

@ -525,15 +525,11 @@
},
"Item": {
"types": [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"service",
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
"tarot", "extraitpoetique", "empoignade"
],
"arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse",
"empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
"monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession",
"poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre",
"service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
"templates": {
"description": {
"description": "",

View File

@ -12,19 +12,19 @@
<ul>
<li data-attribute="resistance" class="flexrow">
<span class="carac-label">Résistance</span>
<a class="resistance-moins"><i class="fas fa-minus-square"></i></a>
<a class="resistance-moins"><i class="fa-solid fa-square-minus"></i></a>
<input type="text" name="system.etat.resistance.value" value="{{system.etat.resistance.value}}" data-dtype="Number" />
/
<input type="text" name="system.etat.resistance.max" value="{{system.etat.resistance.max}}" data-dtype="Number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<a class="resistance-plus"><i class="fas fa-plus-square"></i></a>
<a class="resistance-plus"><i class="fa-solid fa-square-plus"></i></a>
</li>
<li data-attribute="structure" class="flexrow">
<span class="carac-label">Structure</span>
<a class="structure-moins"><i class="fas fa-minus-square"></i></a>
<a class="structure-moins"><i class="fa-solid fa-square-minus"></i></a>
<input type="text" name="system.etat.structure.value" value="{{system.etat.structure.value}}" data-dtype="Number" />
/
<input type="text" name="system.etat.structure.max" value="{{system.etat.structure.max}}" data-dtype="Number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<a class="structure-plus"><i class="fas fa-plus-square"></i></a>
<a class="structure-plus"><i class="fa-solid fa-square-plus"></i></a>
</li>
</ul>
</div>

View File

@ -3,10 +3,12 @@
<ul class="item-list alterne-list">
{{#each (trier recettesAlchimiques) as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -36,6 +36,7 @@
<span class="item-controls">
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</span>
</li>

View File

@ -1,8 +1,14 @@
<h4>blessures</h4>
<h4>Blessures</h4>
<div>
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<div>
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
</div>
<ul class="item-list alterne-list">

View File

@ -12,9 +12,11 @@
<img class="sheet-competence-img" src="{{tache.img}}"/>
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/if}}

View File

@ -64,8 +64,8 @@
</span>
<span class="competence-value">{{emp.system.pointsemp}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -17,13 +17,13 @@
<span class="equipement-detail-buttons flexrow">
{{#unless (or (eq item.type 'service') (and (eq item.type 'conteneur') (not vide)))}}
{{#if options.isOwner}}
<a class="item-quantite-moins"><i class="fas fa-minus-square"></i></a>
<a class="item-quantite-moins"><i class="fa-solid fa-square-minus"></i></a>
{{/if}}
<input {{#unless options.isOwner}}disabled{{/unless}} type="number" data-dtype="Number"
class="item-quantite number-x3" name="items[{{item._id}}].system.quantite"
value="{{item.system.quantite}}" />
{{#if options.isOwner}}
<a class="item-quantite-plus"><i class="fas fa-plus-square"></i></a>
<a class="item-quantite-plus"><i class="fa-solid fa-square-plus"></i></a>
{{/if}}
{{/unless}}
</span>

View File

@ -23,8 +23,8 @@
/>
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>

View File

@ -6,8 +6,8 @@
<img class="sheet-competence-img" src="{{possession.img}}" data-tooltip="{{possession.name}}"/>
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -48,7 +48,9 @@
{{#if @root.options.isGM}}
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{/if}}
</li>
{{/unless}}

View File

@ -8,7 +8,8 @@
<a>{{queue.name}}</a>
</span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
{{#if queue.system.refoulement}}
<a class="item-action">Refouler</a>
{{/if}}

View File

@ -5,8 +5,9 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}" data-tooltip="Souffle: {{souffle.name}}">
<img class="sheet-competence-img" src="{{souffle.img}}"/>
<span class="item-edit flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -5,8 +5,9 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}" data-tooltip="Tête: {{tete.name}}">
<img class="sheet-competence-img" src="{{tete.img}}"/>
<span class="item-edit flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -3,23 +3,23 @@
<li data-attribute="vie">
<label class="compteur">
<a class="jet-vie" name="system.sante.vie.label" data-tooltip="Faire un jet de vie">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<a class="vie-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" />
/ {{#if @root.options.vueDetaillee}}
<input class="resource-content" type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number"/>
{{else}}{{system.sante.vie.max}}{{/if}}
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
<a class="vie-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
<li data-attribute="endurance">
<label class="compteur">
<a class="jet-endurance" name="system.sante.endurance.label" data-tooltip="Faire un jet d'endurance pour ne pas être sonné">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<a class="endurance-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
/ {{#if @root.options.vueDetaillee}}
<input class="resource-content" type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number"/>
{{else}}{{system.sante.endurance.max}}{{/if}}
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
<a class="endurance-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
</ul>

View File

@ -4,12 +4,12 @@
<li data-attribute="endurance">
<label class="compteur">
Endurance
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<a class="endurance-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" />
/ {{#if @root.options.vueDetaillee}}
<input class="resource-content" type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number"/>
{{else}}{{system.sante.endurance.max}}{{/if}}
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
<a class="endurance-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
</ul>

View File

@ -3,38 +3,38 @@
<li>
<label class="compteur">
<a class="jet-vie" data-tooltip="Faire un jet de vie">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<a class="vie-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{system.sante.vie.max}}</span>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
<a class="vie-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
<li>
<label class="compteur">
<a class="jet-endurance" data-tooltip="Faire un jet d'endurance pour ne pas être sonné">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<a class="endurance-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{system.sante.endurance.max}}</span>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
<a class="endurance-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
<li>
<label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue ({{calc.fatigue.malus}})
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<a class="fatigue-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{system.sante.fatigue.max}}</span>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
<a class="fatigue-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
<li>
<label class="compteur">
<span class="ptreve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
<a class="ptreve-actuel-plus"><i class="fa-solid fa-square-plus"></i></a>
</label>
</li>
</ul>

View File

@ -6,8 +6,10 @@
<img class="sheet-competence-img" src="{{casetmr.img}}"/>
<span class="item-edit"><a>{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink">
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -5,9 +5,11 @@
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}" data-tooltip="Méditation: {{meditation.name}}">
<img class="sheet-competence-img" src="{{meditation.img}}"/>
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink">
<div class="item-controls">
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -10,7 +10,7 @@
{{#if rencontre.system.date}}
<span class="flex-shrink">{{upperFirst rencontre.system.heure}}, le {{rencontre.system.date}}</span>
{{/if}}
<div class="item-controls flex-shrink">
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -6,7 +6,7 @@
<img class="sheet-competence-img" src="{{signe.img}}"/>
<span class="item-edit flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -7,7 +7,7 @@
<img class="sheet-competence-img" src="{{sort.img}}"/>
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<div class="item-controls">
<a class="item-delete flex-shrink" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -4,15 +4,16 @@
{{#each (trier sorts) as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}" data-tooltip="{{#if sort.system.isrituel}}Rituel{{else}}Sort{{/if}}: {{sort.name}}">
<img class="sheet-competence-img" src="{{sort.img}}"/>
<span class="item-edit flex-grow-2">
<span class="item-edit flex-grow-3">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
</a>
</span>
<span>{{#if sort.system.isrituel}}Rituel{{/if}}</span>
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
<span class="flex-grow-0-5">{{#if sort.system.isrituel}}Rituel{{/if}}</span>
<span class="flex-grow-2">{{sort.system.draconic}}/{{sort.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -22,7 +22,7 @@
</span>
<span class="equipement-detail">
{{#if (gt item.system.quantite 1)}}
<a class="item-quantite-moins" data-tooltip="Diminuer la quantité de {{item.name}}"><i class="fas fa-minus-square"></i></a>
<a class="item-quantite-moins" data-tooltip="Diminuer la quantité de {{item.name}}"><i class="fa-solid fa-square-minus"></i></a>
{{/if}}
{{item.system.quantite}}
{{#if (gt item.system.quantite 1)}}

View File

@ -10,7 +10,7 @@
</span>
{{#if @root.options.isOwner}}
<span class="equipement-button item-controls">
<a class="item-quantite-moins"><i class="fas fa-minus-square"></i></a>
<a class="item-quantite-moins"><i class="fa-solid fa-square-minus"></i></a>
</span>
{{/if}}
<span class="equipement-detail">
@ -18,7 +18,7 @@
</span>
{{#if @root.options.isOwner}}
<span class="equipement-button item-controls">
<a class="item-quantite-plus"><i class="fas fa-plus-square"></i></a>
<a class="item-quantite-plus"><i class="fa-solid fa-square-plus"></i></a>
</span>
{{/if}}
<span class="equipement-actions item-controls">

View File

@ -4,9 +4,11 @@
{{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}">
<span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -22,7 +22,7 @@
{{/if}}
</span>
{{/if}}
<div class="item-controls flex-shrink">
<div class="item-controls">
<a class="subacteur-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -1,5 +1,5 @@
{{#if maladiesPoisons.length}}
<h3 class="blessures-title">Maladies & Poisons:</h3>
<h3 class="item-label">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>

View File

@ -12,13 +12,21 @@
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
{{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{else}}
{{system.reve.refoulement.value}}
{{/if}}
{{/if}}
</span>
</li>
{{#if system.reve.reve.thanatosused}}
<li class="item flexrow" >
<span class="competence-label">La prochaine queue est une Ombre</span>
<span>
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
</span>
</li>
{{/if}}
</ul>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}

View File

@ -5,8 +5,10 @@
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>

View File

@ -1,6 +1,6 @@
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<h3 class="item-label">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
@ -15,7 +15,9 @@
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -8,9 +8,11 @@
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/unless}}

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