Compare commits
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foundryvtt
...
v11
29
changelog.md
29
changelog.md
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@ -1,4 +1,33 @@
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# 11.2
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## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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## 11.2.18 - Le bourrichon d'Akarlikarlikar
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- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
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## 11.2.17 - Le cache-oeil d'Akarlikarlikar
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- Le titre des fenêtre d'objet affiche de nouveau le type traduit
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- Les tooltips des boutons edit/delete sont maintenant en Français
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- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
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- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
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- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
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- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
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## 11.2.16 - Le Tri d'Akarlikarlikar
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- Tri alphabétique des items dans la fenêtre de création
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- Mise à jour comptage de monde
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## 11.2.15 - La Table d'Akarlikarlikar
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- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
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- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
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## 11.2.14 - Les petits pas d'Akarlikarlikar
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- Correction sur la gestion de la surprise
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- Ordre des messages sur les cases humides
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## 11.2.13 - Les cent pas d'Akarlikarlikar
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- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
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## 11.2.12 - Le somnifère d'Akarlikarlikar
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- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
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95
lang/fr.json
95
lang/fr.json
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@ -1,55 +1,56 @@
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{
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"TYPES": {
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"Actor": {
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"Personnage": "Personnage",
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"Creature": "Créature",
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"Entite": "Entité de cauchemar",
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"Commerce": "Commerce",
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"Vehicule": "Véhicule"
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"personnage": "Personnage",
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"creature": "Créature",
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"entite": "Entité de cauchemar",
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"commerce": "Commerce",
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"vehicule": "Véhicule"
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},
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"Item": {
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"Arme": "Arme",
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"Armure": "Armure",
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"Blessure": "Blessure",
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"Casetmr": "TMR spéciale",
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"Chant": "Chant",
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"Competence": "Compétence",
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"Competencecreature": "Compétence de créature",
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"Conteneur": "Conteneur",
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"Danse": "Danse",
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"Extraitpoetique": "Extrait poetique",
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"Faune": "Faune",
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"Gemme": "Gemme",
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"Herbe": "Herbe",
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"Ingredient": "Ingrédient",
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"Jeu": "Jeu",
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"Livre": "Livre",
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"Maladie": "Maladie",
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"Meditation": "Méditation",
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"Monnaie": "Monnaie",
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"Munition": "Munition",
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"Musique": "Musique",
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"Nombreastral": "Nombre astral",
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"Nourritureboisson": "Nourriture & boisson",
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"Objet": "Objet",
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"Oeuvre": "Oeuvre",
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"Ombre": "Ombre de Thanatos",
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"Plante": "Plante",
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"Poison": "Poison",
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"Possession": "Possession",
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"Potion": "Potion",
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"Queue": "Queue de Dragon",
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"Recettealchimique": "Recette alchimique",
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"Recettecuisine": "Recette de cuisine",
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"Rencontre": "Rencontre TMR",
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"Service": "Service",
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"Signedraconique": "Signe draconique",
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"Sort": "Sort",
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"Sortreserve": "Sort en réserve",
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"Souffle": "Souffle de Dragon",
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"Tache": "Tâche",
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"Tarot": "Carte de tarot",
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"Tete": "Tête de Dragon"
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"arme": "Arme",
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"armure": "Armure",
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"blessure": "Blessure",
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"casetmr": "Case TMR spéciale",
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"chant": "Chant",
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"competence": "Compétence",
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"competencecreature": "Compétence de créature",
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"conteneur": "Conteneur",
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"danse": "Danse",
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"empoignade": "Empoignade",
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"extraitpoetique": "Extrait poetique",
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"faune": "Faune",
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"gemme": "Gemme",
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"herbe": "Herbe",
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"ingredient": "Ingrédient",
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"jeu": "Jeu",
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"livre": "Livre",
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"maladie": "Maladie",
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"meditation": "Méditation",
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"monnaie": "Monnaie",
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"munition": "Munition",
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"musique": "Musique",
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"nombreastral": "Nombre astral",
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"nourritureboisson": "Nourriture & boisson",
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"objet": "Objet",
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"oeuvre": "Oeuvre",
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"ombre": "Ombre de Thanatos",
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"plante": "Plante",
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"poison": "Poison",
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"possession": "Possession",
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"potion": "Potion",
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"queue": "Queue de Dragon",
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"recettealchimique": "Recette alchimique",
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"recettecuisine": "Recette de cuisine",
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"rencontre": "Rencontre TMR",
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"service": "Service",
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"signedraconique": "Signe draconique",
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"sort": "Sort",
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"sortreserve": "Sort en réserve",
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"souffle": "Souffle de Dragon",
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"tache": "Tâche",
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"tarot": "Carte de tarot",
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"tete": "Tête de Dragon"
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}
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},
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"EFFECT": {
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@ -28,7 +28,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
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return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 550,
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showCompNiveauBase: false,
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@ -39,7 +39,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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/* -------------------------------------------- */
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async getData() {
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let formData = await super.getData();
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mergeObject(formData,
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foundry.utils.mergeObject(formData,
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{
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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@ -49,7 +49,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
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notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
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});
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mergeObject(formData.calc, {
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foundry.utils.mergeObject(formData.calc, {
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surenc: this.actor.computeMalusSurEncombrement(),
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surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
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@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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const actor = this.actor;
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formData.combat = duplicate(formData.armes);
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formData.combat = foundry.utils.duplicate(formData.armes);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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formData.combat.push(RdDItemArme.mainsNues(actor));
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formData.combat.push(RdDItemArme.empoignade(actor));
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@ -221,7 +221,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// Points de reve actuel
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this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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@ -388,7 +388,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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async _onSplitItem(item, split) {
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if (split >= 1 && split < item.system.quantite) {
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await item.diminuerQuantite(split);
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const splitItem = duplicate(item);
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const splitItem = foundry.utils.duplicate(item);
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splitItem.system.quantite = split;
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await this.actor.createEmbeddedDocuments('Item', [splitItem])
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}
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@ -95,30 +95,32 @@ export class RdDActor extends RdDBaseActorSang {
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return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
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}
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isPersonnageJoueur() {
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return this.hasPlayerOwner && this.prototypeToken.actorLink
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}
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isPersonnage() { return true }
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isHautRevant() { return this.system.attributs.hautrevant.value != "" }
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/* -------------------------------------------- */
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getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
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getChance() { return Number(this.system.carac.chance?.value ?? 0) }
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getAgilite() { return this.system.carac.agilite?.value ?? 0 }
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getChance() { return this.system.carac.chance?.value ?? 0 }
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getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
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getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
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getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
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getReveActuel() { return this.system.reve?.reve?.value ?? this.carac.reve.value ?? 0 }
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getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
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getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
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/* -------------------------------------------- */
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getEtatGeneral(options = { ethylisme: false }) {
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const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
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if (options.ethylisme) {
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// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
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return etatGeneral - this.malusEthylisme()
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}
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return etatGeneral
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const etatGeneral = this.system.compteurs.etat?.value ?? 0
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// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
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const annuleMalusEthylisme = options.ethylisme ? this.malusEthylisme() : 0
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return etatGeneral - annuleMalusEthylisme
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}
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/* -------------------------------------------- */
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getActivePoisons() {
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return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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}
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/* -------------------------------------------- */
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@ -141,7 +143,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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getDemiReve() { return this.system.reve.tmrpos.coord }
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getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
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getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
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getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
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getDraconicOuPossession() {
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return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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super.getDraconicOuPossession()]
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@ -689,7 +691,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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let carac = this.findCaracByName(caracName);
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if (carac) {
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carac = duplicate(carac);
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carac = foundry.utils.duplicate(carac);
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const fromXp = Number(carac.xp);
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const fromValue = Number(carac.value);
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let toXp = fromXp;
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@ -825,7 +827,7 @@ export class RdDActor extends RdDBaseActorSang {
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async deleteExperienceLog(from, count) {
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if (from >= 0 && count > 0) {
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let expLog = duplicate(this.system.experiencelog);
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let expLog = foundry.utils.duplicate(this.system.experiencelog);
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expLog.splice(from, count);
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await this.update({ [`system.experiencelog`]: expLog });
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}
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@ -1310,7 +1312,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async saouler(forceAlcool, alcool = undefined) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
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let ethylisme = foundry.utils.duplicate(this.system.compteurs.ethylisme);
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const etat = this.getEtatGeneral({ ethylisme: true });
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const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
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@ -1487,7 +1489,7 @@ export class RdDActor extends RdDBaseActorSang {
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const niveauSuivant = Number(carac.value) + 1;
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let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
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if (carac.xp >= xpNeeded) {
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carac = duplicate(carac);
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carac = foundry.utils.duplicate(carac);
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carac.value = niveauSuivant;
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let checkXp = {
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@ -1517,7 +1519,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (compData && newXP > 0) {
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let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
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if (newXP >= xpNeeded) {
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let newCompData = duplicate(compData);
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let newCompData = foundry.utils.duplicate(compData);
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newCompData.system.niveau += 1;
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newCompData.system.xp = newXP;
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let checkXp = {
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@ -1623,14 +1625,14 @@ export class RdDActor extends RdDBaseActorSang {
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return;
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}
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// Duplication car les pts de reve sont modifiés dans le sort
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let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
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let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
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if (sorts.length == 0) {
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ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
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return;
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}
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const draconicList = this.computeDraconicAndSortIndex(sorts);
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const reve = duplicate(this.system.carac.reve);
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const reve = foundry.utils.duplicate(this.system.carac.reve);
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const dialog = await this.openRollDialog({
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name: 'lancer-un-sort',
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@ -1729,7 +1731,7 @@ export class RdDActor extends RdDBaseActorSang {
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else {
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rollData.depenseReve = 0;
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rollData.show.reveInsuffisant = true;
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mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
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foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
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}
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} else {
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if (rolled.isETotal) { // Echec total !
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@ -1871,7 +1873,7 @@ export class RdDActor extends RdDBaseActorSang {
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diffConditions: 0,
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use: { libre: false, conditions: true },
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carac: {
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[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
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[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
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}
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},
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callbackAction: r => this._tacheResult(r, options)
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@ -1882,7 +1884,7 @@ export class RdDActor extends RdDBaseActorSang {
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async _tacheResult(rollData, options) {
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// Mise à jour de la tache
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rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
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rollData.tache = duplicate(rollData.tache);
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rollData.tache = foundry.utils.duplicate(rollData.tache);
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rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
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if (rollData.rolled.isETotal) {
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rollData.tache.system.difficulte--;
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@ -1906,21 +1908,21 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
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oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
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mergeObject(artData,
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foundry.utils.mergeObject(artData,
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{
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oeuvre: oeuvre,
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art: oeuvre.type,
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competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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diffLibre: - oeuvre.system.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, surenc: false },
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selectedCarac: duplicate(this.system.carac[selected])
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selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
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},
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{ overwrite: false });
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artData.competence.system.defaut_carac = selected;
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if (!artData.forceCarac) {
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artData.forceCarac = {};
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artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
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artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
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}
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await this.openRollDialog({
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|
@ -1944,19 +1946,19 @@ export class RdDActor extends RdDBaseActorSang {
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|||
/* -------------------------------------------- */
|
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async rollChant(id) {
|
||||
const artData = { art: 'chant', verbe: 'Chanter' };
|
||||
const oeuvre = duplicate(this.getChant(id));
|
||||
const oeuvre = foundry.utils.duplicate(this.getChant(id));
|
||||
await this._rollArt(artData, "ouie", oeuvre);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollDanse(id) {
|
||||
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
|
||||
const oeuvre = duplicate(this.findItemLike(id, artData.art));
|
||||
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
|
||||
if (oeuvre.system.agilite) {
|
||||
artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
|
||||
artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
|
||||
}
|
||||
if (oeuvre.system.apparence) {
|
||||
artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
|
||||
artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
|
||||
}
|
||||
const selectedCarac = this._getCaracDanse(oeuvre);
|
||||
await this._rollArt(artData, selectedCarac, oeuvre);
|
||||
|
@ -2059,7 +2061,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
const artData = {
|
||||
art: 'jeu', verbe: 'Jeu',
|
||||
use: { libre: true, conditions: true, },
|
||||
competence: duplicate(this.getCompetence('jeu')),
|
||||
competence: foundry.utils.duplicate(this.getCompetence('jeu')),
|
||||
forceCarac: {}
|
||||
};
|
||||
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
|
||||
|
@ -2070,14 +2072,14 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
|
||||
async rollOeuvre(id) {
|
||||
const artData = { art: 'oeuvre', verbe: 'Interpréter' }
|
||||
const oeuvre = duplicate(this.findItemLike(id, artData.art))
|
||||
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
|
||||
await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollMeditation(id) {
|
||||
const meditation = duplicate(this.getMeditation(id));
|
||||
const competence = duplicate(this.getCompetence(meditation.system.competence));
|
||||
const meditation = foundry.utils.duplicate(this.getMeditation(id));
|
||||
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
|
||||
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
|
||||
let meditationData = {
|
||||
competence: competence,
|
||||
|
@ -2143,7 +2145,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
}
|
||||
let draconicList = this.getDraconicList()
|
||||
.map(draconic => {
|
||||
let draconicLecture = duplicate(draconic);
|
||||
let draconicLecture = foundry.utils.duplicate(draconic);
|
||||
draconicLecture.system.defaut_carac = "intellect";
|
||||
return draconicLecture;
|
||||
});
|
||||
|
@ -2312,7 +2314,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
/* -------------------------------------------- */
|
||||
async _xpCarac(xpData) {
|
||||
if (xpData.xpCarac > 0) {
|
||||
const carac = duplicate(this.system.carac)
|
||||
const carac = foundry.utils.duplicate(this.system.carac)
|
||||
const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
|
||||
const selectedCarac = carac[code]
|
||||
if (this.isCaracMax(code)) {
|
||||
|
@ -2336,7 +2338,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
|
||||
async _xpCaracDerivee(xpData) {
|
||||
const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
|
||||
.map(c => mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
|
||||
.map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
|
||||
switch (caracs.filter(it => !it.isMax).length) {
|
||||
case 0:
|
||||
xpData.caracRepartitionManuelle = true;
|
||||
|
@ -2616,7 +2618,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
async incDecItemUse(itemId, inc = 1) {
|
||||
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
|
||||
let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
|
||||
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
|
||||
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
|
||||
console.log("ITEM USE INC", inc, itemUse);
|
||||
|
@ -2684,7 +2686,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static $transformSubActeurSuivant = (suivant, link) => {
|
||||
return mergeObject(RdDBaseActor.extractActorMin(suivant), {
|
||||
return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(suivant), {
|
||||
ephemere: !suivant.prototypeToken.actorLink,
|
||||
coeur: link.coeur ?? 0,
|
||||
prochainCoeur: link.prochainCoeur ?? link.coeur ?? 0
|
||||
|
@ -2710,7 +2712,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
}
|
||||
|
||||
async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
|
||||
const newSuivants = duplicate(this.system.subacteurs.suivants)
|
||||
const newSuivants = foundry.utils.duplicate(this.system.subacteurs.suivants)
|
||||
const amoureux = newSuivants.find(it => it.id == subActorId);
|
||||
if (amoureux) {
|
||||
amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
|
||||
|
@ -2720,7 +2722,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static $transformSubActeurVehicule = (vehicle, link) => {
|
||||
return mergeObject(RdDBaseActor.extractActorMin(vehicle), {
|
||||
return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(vehicle), {
|
||||
system: { categorie: vehicle.system.categorie, etat: vehicle.system.etat }
|
||||
})
|
||||
};
|
||||
|
@ -3064,7 +3066,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||
|
||||
incarnation.name = 'Réincarnation de ' + incarnation.name
|
||||
incarnation.system = {
|
||||
carac: duplicate(this.system.carac),
|
||||
carac: foundry.utils.duplicate(this.system.carac),
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
age: 18,
|
||||
biographie: '',
|
||||
|
|
|
@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
width: 550
|
||||
});
|
||||
}
|
||||
|
|
|
@ -286,7 +286,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||
|
||||
getCarac() {
|
||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||
const carac = mergeObject(duplicate(this.system.carac),
|
||||
const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac),
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
|
@ -421,6 +421,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommagesRemote(rollData, attackerId, show) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
await this.encaisserDommages(rollData, attacker, show)
|
||||
}
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
|
@ -430,8 +434,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommages',
|
||||
args: [rollData, show, attackerId]
|
||||
method: 'encaisserDommagesRemote',
|
||||
args: [rollData, attackerId, show]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
@ -455,7 +459,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
mergeObject(encaissement, {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
|
@ -467,7 +471,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||
});
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = duplicate(encaissement);
|
||||
encaissement = foundry.utils.duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
|
|
|
@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
|
|
|
@ -89,12 +89,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const santeOrig = duplicate(this.system.sante);
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
mergeObject(encaissement, {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
|
@ -108,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = duplicate(this.system.sante)
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
|
@ -135,7 +135,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(ActorSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
|
@ -312,7 +312,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = duplicate(item);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
|
|
|
@ -85,6 +85,8 @@ export class RdDBaseActor extends Actor {
|
|||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
|
||||
static getParentActor(document) {
|
||||
|
@ -121,7 +123,7 @@ export class RdDBaseActor extends Actor {
|
|||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
mergeObject(context, { rdd: { ready: true } });
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
||||
if (ActorConstructor) {
|
||||
if (!docData.img) {
|
||||
|
@ -375,7 +377,7 @@ export class RdDBaseActor extends Actor {
|
|||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = duplicate(achat.vente);
|
||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
|
@ -451,7 +453,7 @@ export class RdDBaseActor extends Actor {
|
|||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
|
||||
};
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
|
@ -647,7 +649,7 @@ export class RdDBaseActor extends Actor {
|
|||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||
|
||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||
.map(it => duplicate(it))
|
||||
.map(it => foundry.utils.duplicate(it))
|
||||
.map(it => { it.system.contenu = []; return it; });
|
||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||
width: 600, height: 720,
|
||||
tabs: []
|
||||
|
@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||
async getData() {
|
||||
const formData = await super.getData();
|
||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||
mergeObject(formData,
|
||||
foundry.utils.mergeObject(formData,
|
||||
{
|
||||
title: this.actor.token.name,
|
||||
token: {
|
||||
|
|
|
@ -9,7 +9,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||
width: 640, height: 720
|
||||
});
|
||||
|
|
|
@ -48,7 +48,7 @@ export class RdDCreature extends RdDBaseActorSang {
|
|||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
|
|
|
@ -6,7 +6,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||
width: 640, height: 720,
|
||||
});
|
||||
|
|
|
@ -76,7 +76,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
mergeObject(encaissement, {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
|
@ -93,7 +93,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
|
|
|
@ -12,7 +12,7 @@ export const XP_TOPIC = {
|
|||
export class ExperienceLog {
|
||||
|
||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||
if (!actor.isPersonnageJoueur()) {
|
||||
return
|
||||
}
|
||||
if (from == to) {
|
||||
|
|
|
@ -6,7 +6,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||
width: 640, height: 720,
|
||||
});
|
||||
|
@ -15,7 +15,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
|||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
mergeObject(formData,
|
||||
foundry.utils.mergeObject(formData,
|
||||
{
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
|
|
|
@ -131,7 +131,7 @@ export class ChatUtility {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
|
|
|
@ -69,7 +69,7 @@ export class RdDCoeur {
|
|||
}
|
||||
|
||||
static async applyCoeurChateauDormant(actor, message) {
|
||||
const newSuivants = duplicate(actor.system.subacteurs.suivants)
|
||||
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
|
||||
let count = 0
|
||||
newSuivants.forEach(async link => {
|
||||
const suivant = game.actors.get(link.id)
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
export class DialogChoixXpCarac extends Dialog {
|
||||
|
||||
static async choix(actor, xpData, caracs) {
|
||||
caracs = caracs.map(it => mergeObject({ ajout: 0 }, it))
|
||||
xpData = mergeObject({ reste: xpData.xpCarac }, xpData)
|
||||
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
|
||||
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
|
||||
const dialogData = {
|
||||
title: `Choisissez la répartition d'expérience`,
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
|
||||
|
@ -24,7 +24,7 @@ export class DialogChoixXpCarac extends Dialog {
|
|||
}
|
||||
|
||||
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
|
||||
dialogData = mergeObject(dialogData, {
|
||||
dialogData = foundry.utils.mergeObject(dialogData, {
|
||||
default: 'appliquer',
|
||||
buttons: {
|
||||
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
|
||||
|
|
|
@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let potionData = duplicate(item)
|
||||
let potionData = foundry.utils.duplicate(item)
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||
|
|
|
@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
|
|||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let consommerData = {
|
||||
item: duplicate(item),
|
||||
item: foundry.utils.duplicate(item),
|
||||
cuisine: actor.getCompetence('cuisine'),
|
||||
choix: {
|
||||
doses: 1,
|
||||
|
|
|
@ -56,7 +56,7 @@ export class DialogItemVente extends Dialog {
|
|||
}
|
||||
|
||||
updateVente(update) {
|
||||
mergeObject(this.venteData, update);
|
||||
foundry.utils.mergeObject(this.venteData, update);
|
||||
}
|
||||
|
||||
getChoixVente() {
|
||||
|
|
|
@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
|
|||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
||||
if (containsSlash) { // Sanity check
|
||||
armeData = duplicate(armeData);
|
||||
armeData = foundry.utils.duplicate(armeData);
|
||||
|
||||
const tableauDegats = armeData.system.dommages.split("/");
|
||||
if (aUneMain)
|
||||
|
|
|
@ -199,7 +199,7 @@ export class RdDItemCompetence extends Item {
|
|||
if (idOrName == undefined || idOrName == "") {
|
||||
return RdDItemCompetence.sansCompetence();
|
||||
}
|
||||
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
|
||||
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
|
||||
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
||||
}
|
||||
|
||||
|
@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static computeResumeArchetype(competences) {
|
||||
const computed = duplicate(limitesArchetypes);
|
||||
const computed = foundry.utils.duplicate(limitesArchetypes);
|
||||
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||
|
||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||
|
|
|
@ -33,7 +33,7 @@ export class RdDItemCompetenceCreature extends Item {
|
|||
if (categorieAttaque != undefined) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = item.clone();
|
||||
mergeObject(arme,
|
||||
foundry.utils.mergeObject(arme,
|
||||
{
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
|
|
|
@ -57,7 +57,7 @@ export class Monnaie {
|
|||
}
|
||||
|
||||
static creerDeniers(fortune) {
|
||||
const deniers = duplicate(MONNAIE_ETAIN);
|
||||
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
|
||||
deniers.system.quantite = fortune;
|
||||
return deniers;
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
||||
width: 550,
|
||||
|
@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categories = this.item.getCategories()
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
|
@ -228,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||
});
|
||||
}
|
||||
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
|
||||
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||
|
|
|
@ -317,8 +317,8 @@ export class RdDItem extends Item {
|
|||
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
||||
await actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: this.id,
|
||||
'system.temporel.debut': duplicate(timestampDebut),
|
||||
'system.temporel.fin': duplicate(timestampFin),
|
||||
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
|
||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
const BASE_TACHE_SOIN_BLESSURE = {
|
||||
type: "tache",
|
||||
|
@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
|
|||
}
|
||||
|
||||
const definitionsBlessures = [
|
||||
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
]
|
||||
|
||||
|
@ -38,8 +39,34 @@ export class RdDItemBlessure extends RdDItem {
|
|||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||
return undefined;
|
||||
}
|
||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
}
|
||||
|
||||
static async applyFullBlessure(actor, gravite) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
|
||||
let lostEndurance = 0
|
||||
let lostVie = 0
|
||||
if (definition.endurance) {
|
||||
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
|
||||
actor.santeIncDec("endurance", -Number(lostEndurance));
|
||||
}
|
||||
if (definition.vie) {
|
||||
lostVie = definition.vie
|
||||
actor.santeIncDec("vie", definition.vie)
|
||||
}
|
||||
|
||||
await this.createBlessure(actor, gravite)
|
||||
|
||||
ChatMessage.create({
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
|
@ -79,7 +106,7 @@ export class RdDItemBlessure extends RdDItem {
|
|||
}
|
||||
|
||||
async setSoinsBlessure(systemUpdate = {}) {
|
||||
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||
await this.update({
|
||||
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||
|
@ -107,14 +134,14 @@ export class RdDItemBlessure extends RdDItem {
|
|||
if (rolled.isETotal) {
|
||||
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||
await actor.santeIncDec("vie", -1);
|
||||
mergeObject(update, {
|
||||
foundry.utils.mergeObject(update, {
|
||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||
});
|
||||
}
|
||||
else {
|
||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||
message.content += ` -- une blessure ${label} cicatrise`;
|
||||
mergeObject(update, {
|
||||
foundry.utils.mergeObject(update, {
|
||||
system: {
|
||||
gravite: graviteMoindre,
|
||||
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
|
|
|
@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
|
|||
|
||||
await mal.actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: mal.id,
|
||||
'system.temporel.fin': duplicate(timestampFin),
|
||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
|
|||
export class RdDItemInventaireSheet extends RdDItemSheet {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDItemSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||
});
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
|
|||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
return mergeObject(formData, {
|
||||
return foundry.utils.mergeObject(formData, {
|
||||
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
|
||||
});
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||
static get ITEM_TYPE() { return "rencontre" };
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||
});
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
mergeObject(formData, {
|
||||
foundry.utils.mergeObject(formData, {
|
||||
effets: {
|
||||
succes: {
|
||||
liste: RdDRencontre.getEffetsSucces(),
|
||||
|
|
|
@ -189,7 +189,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
|||
get version() { return "10.2.5"; }
|
||||
|
||||
migrateArmeTirLancer(it) {
|
||||
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
console.log(it.name, updates);
|
||||
return updates;
|
||||
}
|
||||
|
@ -364,7 +364,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
|
||||
const itemToCreate = {
|
||||
name: item.name, img: item.img, type: item.type,
|
||||
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
||||
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
||||
};
|
||||
return itemToCreate;
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ export class Misc {
|
|||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||
: '';
|
||||
}
|
||||
|
||||
|
@ -200,7 +200,7 @@ export class Misc {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static findFirstLike(value, elements, options = {}) {
|
||||
options = mergeObject({
|
||||
options = foundry.utils.mergeObject({
|
||||
mapper: it => it.name,
|
||||
preFilter: it => true,
|
||||
description: 'valeur',
|
||||
|
@ -225,7 +225,7 @@ export class Misc {
|
|||
}
|
||||
|
||||
static findAllLike(value, elements, options = {}) {
|
||||
options = mergeObject({
|
||||
options = foundry.utils.mergeObject({
|
||||
mapper: it => it.name,
|
||||
preFilter: it => true,
|
||||
description: 'valeur',
|
||||
|
|
|
@ -128,7 +128,7 @@ export class RdDCombatManager extends Combat {
|
|||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
let messageData = mergeObject(
|
||||
let messageData = foundry.utils.mergeObject(
|
||||
{
|
||||
speaker: {
|
||||
scene: canvas.scene._id,
|
||||
|
@ -218,7 +218,7 @@ export class RdDCombatManager extends Combat {
|
|||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||
const attaque = duplicate(infoAttaque.arme);
|
||||
const attaque = foundry.utils.duplicate(infoAttaque.arme);
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
|
@ -885,12 +885,12 @@ export class RdDCombat {
|
|||
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
if (essaisPrecedents) {
|
||||
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||
}
|
||||
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetencesEsquive())
|
||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
|
@ -1282,7 +1282,7 @@ export class RdDCombat {
|
|||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
|
@ -1307,6 +1307,7 @@ export class RdDCombat {
|
|||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
|
|
|
@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
|||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
|
@ -76,6 +77,7 @@ export class RdDCommands {
|
|||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
|
@ -298,7 +300,7 @@ export class RdDCommands {
|
|||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -461,14 +463,13 @@ export class RdDCommands {
|
|||
|
||||
let motif = params.slice(1, params.length - 2);
|
||||
let name = params[params.length - 1];
|
||||
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
|
||||
if (name == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
// TODO: ne plus stresser les entités de cauchemar!
|
||||
for (let actor of personnages) {
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
|
||||
if (actor) {
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
|
@ -485,10 +486,13 @@ export class RdDCommands {
|
|||
}
|
||||
|
||||
async tirage() {
|
||||
FenetreRechercheTirage.create();
|
||||
FenetreRechercheTirage.create()
|
||||
}
|
||||
async voyage() {
|
||||
DialogFatigueVoyage.create()
|
||||
}
|
||||
async sommeil() {
|
||||
DialogChateauDormant.create();
|
||||
DialogChateauDormant.create()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,10 +14,10 @@ export class RdDConfirm {
|
|||
"cancel": RdDConfirm._createButtonCancel()
|
||||
};
|
||||
if (options.settingConfirmer) {
|
||||
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
}
|
||||
if (autresActions) {
|
||||
buttons = mergeObject(autresActions, buttons);
|
||||
buttons = foundry.utils.mergeObject(autresActions, buttons);
|
||||
}
|
||||
const dialogDetails = {
|
||||
title: options.title,
|
||||
|
|
|
@ -98,7 +98,7 @@ export class RdDEmpoignade {
|
|||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return emp && duplicate(emp) || undefined;
|
||||
return emp && foundry.utils.duplicate(emp) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -108,7 +108,7 @@ export class RdDEmpoignade {
|
|||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (emp) {
|
||||
return duplicate(emp);
|
||||
return foundry.utils.duplicate(emp);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
@ -267,7 +267,7 @@ export class RdDEmpoignade {
|
|||
return
|
||||
}
|
||||
|
||||
empoignade = duplicate(empoignade)
|
||||
empoignade = foundry.utils.duplicate(empoignade)
|
||||
let defenderRoll = {
|
||||
mode, attacker, defender, empoignade, attackerRoll,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
|
|
|
@ -266,16 +266,16 @@ export class SystemReveDeDragon {
|
|||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
game.system.rdd.calendrier = new RdDCalendrier();
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
this.messageDeBienvenue();
|
||||
this.registerUsageCount(SYSTEM_RDD);
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
|
@ -306,30 +306,6 @@ export class SystemReveDeDragon {
|
|||
` });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
async registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register("world", "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "NONE",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get("world", "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set("world", "world-key", worldKey)
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start();
|
||||
|
|
|
@ -24,7 +24,7 @@ export class RdDPossession {
|
|||
if (!poss) {
|
||||
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
}
|
||||
return poss && duplicate(poss) || undefined;
|
||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -52,7 +52,7 @@ export class RdDPossession {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, possession) {
|
||||
possession = duplicate(possession);
|
||||
possession = foundry.utils.duplicate(possession);
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
const defender = game.actors.get(possession.system.entite.actorid);
|
||||
|
@ -80,7 +80,7 @@ export class RdDPossession {
|
|||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
possession = foundry.utils.duplicate(possession)
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "defense",
|
||||
|
|
|
@ -114,7 +114,7 @@ export class RdDResolutionTable {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
||||
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
|
||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||
chances.showDice = rollData.showDice;
|
||||
|
@ -158,7 +158,7 @@ export class RdDResolutionTable {
|
|||
static _updateChancesFactor(chances, diviseur) {
|
||||
if (chances.level > -11 && diviseur && diviseur > 1) {
|
||||
let newScore = Math.floor(chances.score / diviseur);
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,27 +166,27 @@ export class RdDResolutionTable {
|
|||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||
if (bonus && finalLevel > -11) {
|
||||
let newScore = Number(chances.score) + bonus;
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static significativeRequise(chances) {
|
||||
chances.roll = Math.floor(chances.score / 2);
|
||||
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static succesRequis(chances) {
|
||||
chances.roll = chances.score;
|
||||
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
||||
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
return chances;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
|
|||
diffLibre: 0,
|
||||
use: { conditions:true, libre:true }
|
||||
}
|
||||
mergeObject(rollData, defRollData, { overwrite: false });
|
||||
foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
|
||||
for (let i = 1; i < 21; i++) {
|
||||
const key = `${i}`;
|
||||
rollData.carac[key] = { type: "number", value: i, label: key }
|
||||
|
|
|
@ -65,7 +65,7 @@ export class RdDRoll extends Dialog {
|
|||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||
}
|
||||
|
||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
if (rollData.forceCarac) {
|
||||
rollData.carac = rollData.forceCarac;
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ export class RdDSheetUtility {
|
|||
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
||||
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||
}
|
||||
mergeObject(options, newOptions);
|
||||
foundry.utils.mergeObject(options, newOptions);
|
||||
return options;
|
||||
}
|
||||
|
||||
|
@ -76,7 +76,7 @@ export class RdDSheetUtility {
|
|||
static async _onSplitItem(item, split, actor) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = duplicate(item);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
// todo: ajouter dans le même conteneur?
|
||||
splitItem.system.quantite = split;
|
||||
await actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
|
|
|
@ -44,16 +44,15 @@ export class RdDTMRDialog extends Dialog {
|
|||
type: Number,
|
||||
range: TMR_DISPLAY_SIZE.range
|
||||
})
|
||||
await PixiTMR.init()
|
||||
}
|
||||
|
||||
static async create(actor, tmrData) {
|
||||
await PixiTMR.init()
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
}
|
||||
return new RdDTMRDialog(html, actor, tmrData);
|
||||
return new RdDTMRDialog(html, actor, tmrData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -71,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
|
|||
'z-index': 40
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
this.tmrdata = duplicate(tmrData);
|
||||
this.tmrdata = foundry.utils.duplicate(tmrData);
|
||||
this.actor = actor;
|
||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||
this.viewOnly = tmrData.mode == "visu"
|
||||
|
@ -298,13 +297,12 @@ export class RdDTMRDialog extends Dialog {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
async updateValuesDisplay() {
|
||||
if (!this.rendered) {
|
||||
if (this.viewOnly || !this.rendered) {
|
||||
return;
|
||||
}
|
||||
const coord = this._getCoordActor();
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
|
||||
|
||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||
ptsreve.innerHTML = this.actor.system.reve.reve.value;
|
||||
|
||||
|
@ -409,7 +407,7 @@ export class RdDTMRDialog extends Dialog {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
$marquerCasesTMR(listCoordTMR) {
|
||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
|
||||
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
||||
}
|
||||
|
||||
|
@ -538,7 +536,7 @@ export class RdDTMRDialog extends Dialog {
|
|||
/* -------------------------------------------- */
|
||||
_rollPresentCite(rencData) {
|
||||
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
|
||||
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
||||
foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
||||
RdDResolutionTable.succesRequis(rolled);
|
||||
return rolled;
|
||||
}
|
||||
|
@ -681,7 +679,7 @@ export class RdDTMRDialog extends Dialog {
|
|||
if (this.isCaseHumide(tmr)) {
|
||||
let rollData = {
|
||||
actor: this.actor,
|
||||
competence: duplicate(this.actor.getBestDraconic()),
|
||||
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
||||
tmr: tmr,
|
||||
canClose: false,
|
||||
diffLibre: -7,
|
||||
|
@ -700,7 +698,6 @@ export class RdDTMRDialog extends Dialog {
|
|||
}
|
||||
|
||||
async _resultatMaitriseCaseHumide(rollData) {
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
if (rollData.rolled.isSuccess && rollData.double) {
|
||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||
rollData.double = undefined;
|
||||
|
@ -715,6 +712,7 @@ export class RdDTMRDialog extends Dialog {
|
|||
if (rollData.rolled.isEchec) {
|
||||
await this.close();
|
||||
}
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -806,7 +804,7 @@ export class RdDTMRDialog extends Dialog {
|
|||
async _conquerir(tmr, options) {
|
||||
let rollData = {
|
||||
actor: this.actor,
|
||||
competence: duplicate(this.actor.getBestDraconic()),
|
||||
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
||||
tmr: tmr,
|
||||
canClose: options.canClose ?? false,
|
||||
diffLibre: options.difficulte ?? -7,
|
||||
|
|
|
@ -31,7 +31,7 @@ function _buildAllSegmentsFatigue(max) {
|
|||
const cycle = [5, 2, 4, 1, 3, 0];
|
||||
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||
for (let i = 0; i <= max; i++) {
|
||||
const ligneFatigue = duplicate(fatigue[i]);
|
||||
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
|
||||
const caseIncrementee = cycle[i % 6];
|
||||
ligneFatigue[caseIncrementee]++;
|
||||
ligneFatigue[caseIncrementee + 6]++;
|
||||
|
@ -45,7 +45,7 @@ function _buildAllSegmentsFatigue(max) {
|
|||
function _cumulSegmentsFatigue(matrix) {
|
||||
let cumulMatrix = [];
|
||||
for (let line of matrix) {
|
||||
let cumul = duplicate(line);
|
||||
let cumul = foundry.utils.duplicate(line);
|
||||
|
||||
for (let i = 1; i < 12; i++) {
|
||||
cumul[i] += cumul[i - 1];
|
||||
|
@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
|||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||
const fatigueMarche = {
|
||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
||||
"tresdifficile": { "4": 4, "6": 6 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
|
@ -208,6 +202,8 @@ export class RdDUtility {
|
|||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||
|
@ -288,6 +284,7 @@ export class RdDUtility {
|
|||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
|
@ -610,10 +607,10 @@ export class RdDUtility {
|
|||
for (let encaissement of table) {
|
||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
||||
return duplicate(encaissement);
|
||||
return foundry.utils.duplicate(encaissement);
|
||||
}
|
||||
}
|
||||
return duplicate(table[0]);
|
||||
return foundry.utils.duplicate(table[0]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
@ -166,7 +166,7 @@ export class RollDataAjustements {
|
|||
/* -------------------------------------------- */
|
||||
static calcul(rollData, actor) {
|
||||
// s'assurer de la correction des infos rollData
|
||||
mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
|
||||
foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
|
||||
|
||||
for (var key in referenceAjustements) {
|
||||
const reference = referenceAjustements[key];
|
||||
|
|
|
@ -71,7 +71,7 @@ export class ReglesOptionnelles extends FormApplication {
|
|||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
foundry.utils.mergeObject(options, {
|
||||
id: "regles-optionnelles",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
||||
height: 650,
|
||||
|
@ -86,7 +86,7 @@ export class ReglesOptionnelles extends FormApplication {
|
|||
getData() {
|
||||
let formData = super.getData();
|
||||
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||
it = duplicate(it);
|
||||
it = foundry.utils.duplicate(it);
|
||||
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
||||
it.active = ReglesOptionnelles.isSet(it.name);
|
||||
return it;
|
||||
|
|
|
@ -70,7 +70,7 @@ export class StatusEffects extends FormApplication {
|
|||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
||||
return 1
|
||||
}
|
||||
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
|
||||
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
|
@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
|
|||
static prepareActiveEffect(effectId) {
|
||||
let status = rddStatusEffects.find(it => it.id == effectId)
|
||||
if (status) {
|
||||
status = duplicate(status)
|
||||
status = foundry.utils.duplicate(status)
|
||||
status.statuses = [effectId]
|
||||
}
|
||||
return status;
|
||||
|
@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
|
|||
getData() {
|
||||
const used = StatusEffects._getUseStatusEffects();
|
||||
let formData = super.getData();
|
||||
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||
return formData;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ export class SystemCompendiums extends FormApplication {
|
|||
static init() {
|
||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||
mergeObject(definition, {
|
||||
foundry.utils.mergeObject(definition, {
|
||||
compendium: compendium,
|
||||
default: SystemCompendiums._getDefaultCompendium(compendium),
|
||||
setting: SystemCompendiums._getSettingCompendium(compendium)
|
||||
|
@ -138,7 +138,7 @@ export class SystemCompendiums extends FormApplication {
|
|||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
foundry.utils.mergeObject(options, {
|
||||
id: "system-compendiums",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
|
||||
height: 'fit-content',
|
||||
|
@ -152,7 +152,7 @@ export class SystemCompendiums extends FormApplication {
|
|||
|
||||
getData() {
|
||||
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
||||
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
||||
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
||||
const availableCompendiums = game.packs.map(pack => {
|
||||
return {
|
||||
name: pack.collection,
|
||||
|
@ -160,7 +160,7 @@ export class SystemCompendiums extends FormApplication {
|
|||
type: pack.metadata.type
|
||||
}
|
||||
});
|
||||
return mergeObject(super.getData(), {
|
||||
return foundry.utils.mergeObject(super.getData(), {
|
||||
systemCompendiums: systemCompendiums,
|
||||
availableCompendiums: availableCompendiums
|
||||
});
|
||||
|
|
|
@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
|
|||
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
|
||||
title: "Astrologie",
|
||||
width: 'fit-content',
|
||||
|
@ -37,7 +37,7 @@ export class AppAstrologie extends Application {
|
|||
getData(options) {
|
||||
this.appData = super.getData(options)
|
||||
const calendrier = game.system.rdd.calendrier;
|
||||
mergeObject(this.appData, {
|
||||
foundry.utils.mergeObject(this.appData, {
|
||||
isGM: game.user.isGM,
|
||||
isActor: this.actor != undefined,
|
||||
calendrier: calendrier.getTimestamp().toCalendrier(),
|
||||
|
@ -85,7 +85,7 @@ export class AppAstrologie extends Application {
|
|||
const nbAstral = calendrier.getNombreAstral()
|
||||
const heures = RdDTimestamp.heures();
|
||||
return {
|
||||
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
|
||||
ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ export class AppAstrologie extends Application {
|
|||
}
|
||||
|
||||
getDetailNombreAstral(nombreAstral) {
|
||||
const detail = duplicate(nombreAstral);
|
||||
const detail = foundry.utils.duplicate(nombreAstral);
|
||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
||||
|
@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
|
|||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
||||
this.selectNombreAstral(event.currentTarget.value);
|
||||
})
|
||||
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
||||
this.selectHeureNaissance(event.currentTarget.value);
|
||||
})
|
||||
this.html.find('td.nombre-astral').click(event => {
|
||||
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||
|
|
|
@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
|
|||
|
||||
static async create() {
|
||||
const date = game.system.rdd.calendrier.dateCourante();
|
||||
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
|
||||
|
||||
const dialogData = {
|
||||
actors: actors,
|
||||
actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
|
||||
date: date,
|
||||
motifStress: `Nuit du ${date}`,
|
||||
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
||||
|
|
|
@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
|
|||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
|
|
|
@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
|
|||
motif: "Motif",
|
||||
stress: 10,
|
||||
immediat: false,
|
||||
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
|
|
|
@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
updateData(calendrierData) {
|
||||
this.calendrierData = duplicate(calendrierData);
|
||||
this.calendrierData = foundry.utils.duplicate(calendrierData);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ export class RdDCalendrier extends Application {
|
|||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
title: "Calendrier",
|
||||
template: TEMPLATE_CALENDRIER,
|
||||
classes: ["calendar"],
|
||||
|
@ -120,7 +120,7 @@ export class RdDCalendrier extends Application {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
fillCalendrierData(formData = {}) {
|
||||
mergeObject(formData, this.timestamp.toCalendrier());
|
||||
foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
|
||||
formData.isGM = game.user.isGM;
|
||||
formData.heures = RdDTimestamp.definitions()
|
||||
formData.horlogeAnalogique = this.horlogeAnalogique;
|
||||
|
|
|
@ -202,7 +202,7 @@ export class RdDTimestamp {
|
|||
}
|
||||
|
||||
static setWorldTime(timestamp) {
|
||||
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
|
||||
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
|
||||
}
|
||||
|
||||
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
|
||||
|
|
|
@ -117,7 +117,7 @@ function $loadFilters(parameters) {
|
|||
|
||||
export class FenetreRechercheTirage extends Application {
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
|
||||
title: `Recherches et tirages`,
|
||||
width: 600,
|
||||
|
@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
|
|||
const parameters = {
|
||||
milieux: milieux,
|
||||
filterMilieux: $filterMilieux(milieux),
|
||||
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
|
||||
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
|
||||
}
|
||||
const options = {}
|
||||
$loadFilters(parameters);
|
||||
|
@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
|
|||
}
|
||||
|
||||
async getData() {
|
||||
return mergeObject(await super.getData(), this.parameters)
|
||||
return foundry.utils.mergeObject(await super.getData(), this.parameters)
|
||||
}
|
||||
|
||||
_canDragStart() { return true; }
|
||||
|
@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
|
|||
static async create() {
|
||||
const configuration = {
|
||||
compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
|
||||
.map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
|
||||
.map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
|
||||
}
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
|
||||
new FenetreRechercheConfiguration(html).render(true);
|
||||
|
|
|
@ -39,6 +39,8 @@ export class TMRRencontres {
|
|||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||
if (row) {
|
||||
console.log("DORM", row);
|
||||
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||
}
|
||||
|
||||
|
|
|
@ -107,7 +107,7 @@ export class EffetsRencontre {
|
|||
}
|
||||
|
||||
static rdd_part_tete = async (dialog, context) => {
|
||||
mergeObject(context, {
|
||||
foundry.utils.mergeObject(context, {
|
||||
tete: context.rolled.isPart,
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
|
@ -118,7 +118,7 @@ export class EffetsRencontre {
|
|||
}
|
||||
|
||||
static rdd_echec_queue = async (dialog, context) => {
|
||||
mergeObject(context, {
|
||||
foundry.utils.mergeObject(context, {
|
||||
queues: [await context.actor.ajouterQueue()],
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
|
@ -14,12 +13,12 @@ export class PixiTMR {
|
|||
static register(name, img) {
|
||||
PixiTMR.textures[name] = img;
|
||||
}
|
||||
|
||||
static async init() {
|
||||
await Promise.all(
|
||||
Object.values(PixiTMR.textures)
|
||||
.filter(img => img != undefined)
|
||||
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
|
||||
)
|
||||
.filter(img => img != undefined && !PIXI.utils.TextureCache[img])
|
||||
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img))))
|
||||
}
|
||||
|
||||
constructor(tmrDialog, displaySize) {
|
||||
|
@ -106,8 +105,9 @@ export class PixiTMR {
|
|||
|
||||
sprite(code, options = {}) {
|
||||
let img = PixiTMR.getImgFromCode(code)
|
||||
const texture = PIXI.utils.TextureCache[img]
|
||||
let texture = PIXI.utils.TextureCache[img]
|
||||
if (!texture) {
|
||||
// TODO: charger la texture
|
||||
console.error("Texture manquante", code, PIXI.utils.TextureCache)
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,181 @@
|
|||
import { TYPES } from "../item.js"
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
|
||||
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
||||
const TABLEAU_FATIGUE_MARCHE = [
|
||||
{
|
||||
code: "aise", label: "Aisé", description: "Route ou chemin",
|
||||
survies: ['Extérieur', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
|
||||
survies: ['Extérieur', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
|
||||
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
|
||||
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
|
||||
},
|
||||
]
|
||||
|
||||
export class DialogFatigueVoyage extends Dialog {
|
||||
static dialog = undefined
|
||||
static async create() {
|
||||
if (!game.user.isGM) {
|
||||
return
|
||||
}
|
||||
if (!DialogFatigueVoyage.dialog) {
|
||||
const parameters = {
|
||||
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
||||
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
|
||||
nombreHeures: 1,
|
||||
}
|
||||
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
|
||||
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
|
||||
}
|
||||
DialogFatigueVoyage.dialog.render(true);
|
||||
}
|
||||
|
||||
static setModeDeplacement(parameters, code, vitesse) {
|
||||
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
|
||||
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
|
||||
parameters.typeTerrain = ligneFatigueMarche
|
||||
parameters.vitesseDeplacement = rythme.vitesse
|
||||
parameters.fatigueHoraire = rythme.fatigue
|
||||
}
|
||||
|
||||
static prepareActor(actor) {
|
||||
const competencesVoyage = {}
|
||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
|
||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||
)
|
||||
return {
|
||||
actor: actor,
|
||||
selected: true,
|
||||
ajustementFatigue: 0,
|
||||
competencesVoyage: competencesVoyage
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
constructor(html, parameters) {
|
||||
const options = {
|
||||
classes: ["dialog-fatigue-voyage"],
|
||||
width: 600,
|
||||
height: 'fit-content',
|
||||
'max-height': 900,
|
||||
'z-index': 99999
|
||||
}
|
||||
const conf = {
|
||||
title: "Fatigue de voyage",
|
||||
content: html,
|
||||
buttons: {}
|
||||
}
|
||||
super(conf, options);
|
||||
this.parameters = parameters
|
||||
this.controls = {}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
if (this.html == undefined) {
|
||||
html.find('select[name="code-terrain"]').trigger("focus")
|
||||
}
|
||||
this.html = html;
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
||||
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
||||
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
||||
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
||||
}
|
||||
|
||||
changeParameters() {
|
||||
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
|
||||
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
|
||||
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
|
||||
this.setFatigue()
|
||||
}
|
||||
|
||||
async changeTerrain(codeTerrain) {
|
||||
if (this.parameters.typeTerrain.code != codeTerrain) {
|
||||
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
|
||||
const vitesse = selectVitesseDeplacement.val()
|
||||
selectVitesseDeplacement.empty()
|
||||
|
||||
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
|
||||
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
|
||||
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
||||
})
|
||||
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
||||
}
|
||||
}
|
||||
|
||||
async changeVitesse(vitesse) {
|
||||
if (this.parameters.vitesseDeplacement != vitesse) {
|
||||
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
|
||||
}
|
||||
}
|
||||
|
||||
async changeNombreHeures(nombreHeures) {
|
||||
this.parameters.nombreHeures = parseInt(nombreHeures)
|
||||
}
|
||||
|
||||
async setFatigue() {
|
||||
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
|
||||
}
|
||||
|
||||
async appliquerFatigue() {
|
||||
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
||||
const actors = jQuery.map(
|
||||
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||
it => this.$extractActor(this.html.find(it))
|
||||
)
|
||||
actors.filter(it => it.selected)
|
||||
.forEach(async it => {
|
||||
const perteFatigue = fatigueBase + it.ajustement
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||
content: await renderTemplate(
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', foundry.utils.mergeObject(it,
|
||||
{
|
||||
parameters: this.parameters,
|
||||
fatigueBase: fatigueBase,
|
||||
perteFatigue: perteFatigue,
|
||||
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
||||
})
|
||||
),
|
||||
})
|
||||
await it.actor.santeIncDec("fatigue", perteFatigue)
|
||||
})
|
||||
}
|
||||
|
||||
$extractActor(actorRow) {
|
||||
const actor = game.actors.get(actorRow.data('actor-id'))
|
||||
if (!actor) {
|
||||
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
||||
}
|
||||
return {
|
||||
actor: actor,
|
||||
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
|
||||
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||
}
|
||||
}
|
||||
|
||||
async close() {
|
||||
DialogFatigueVoyage.dialog = undefined
|
||||
await super.close()
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -433,6 +433,7 @@ table {border: 1px solid #7a7971;}
|
|||
}
|
||||
.flex-shrink {
|
||||
flex: 'flex-shrink' ;
|
||||
flex-shrink: 2;
|
||||
}
|
||||
:is(.flex-grow, .flex-grow-3) {
|
||||
flex-grow: 3;
|
||||
|
@ -440,7 +441,19 @@ table {border: 1px solid #7a7971;}
|
|||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
}
|
||||
.voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
}
|
||||
/* Styles limited to foundryvtt-reve-de-dragon sheets */
|
||||
.texte-dans-liste {
|
||||
text-align: left;
|
||||
}
|
||||
.equipement-nom {
|
||||
flex-grow : 4;
|
||||
margin: 0;
|
||||
|
@ -1168,7 +1181,7 @@ ul.chat-list li:nth-child(odd) {
|
|||
border-radius: 0.25rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex !important;
|
||||
display: flex;
|
||||
align-items: center !important;
|
||||
}
|
||||
|
||||
|
@ -1309,10 +1322,7 @@ div.competence-column div.categorie-competence{
|
|||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.blessures-title {
|
||||
font-weight: bold;
|
||||
}
|
||||
.alchimie-title {
|
||||
.item-label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.pointsreve-value {
|
||||
|
|
10
system.json
10
system.json
|
@ -1,8 +1,8 @@
|
|||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.2.12",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.12.zip",
|
||||
"version": "11.2.19",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -528,8 +528,10 @@
|
|||
}
|
||||
],
|
||||
"socket": true,
|
||||
"gridDistance": 1,
|
||||
"gridUnits": "m",
|
||||
"grid": {
|
||||
"distance": 1,
|
||||
"units": "m"
|
||||
},
|
||||
"primaryTokenAttribute": "sante.vie",
|
||||
"secondaryTokenAttribute": "sante.endurance",
|
||||
"media": [
|
||||
|
|
|
@ -525,15 +525,11 @@
|
|||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"competence", "competencecreature",
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||
"objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
"service",
|
||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
],
|
||||
"arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse",
|
||||
"empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
|
||||
"monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession",
|
||||
"poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre",
|
||||
"service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
|
||||
"templates": {
|
||||
"description": {
|
||||
"description": "",
|
||||
|
|
|
@ -3,10 +3,12 @@
|
|||
<ul class="item-list alterne-list">
|
||||
{{#each (trier recettesAlchimiques) as |recette id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
<span class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</span>
|
||||
</li>
|
||||
|
|
|
@ -1,8 +1,14 @@
|
|||
<h4>blessures</h4>
|
||||
<h4>Blessures</h4>
|
||||
<div>
|
||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
</div>
|
||||
<div>
|
||||
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
|
||||
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
|
||||
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
|
||||
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
|
|
|
@ -12,9 +12,11 @@
|
|||
<img class="sheet-competence-img" src="{{tache.img}}"/>
|
||||
<span class="competence-title tache-label"><a>{{tache.name}}
|
||||
({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
|
|
@ -64,8 +64,8 @@
|
|||
</span>
|
||||
<span class="competence-value">{{emp.system.pointsemp}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
/>
|
||||
{{#if @root.options.vueDetaillee}}
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
<img class="sheet-competence-img" src="{{possession.img}}" data-tooltip="{{possession.name}}"/>
|
||||
<span class="competence-label">{{possession.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -48,7 +48,9 @@
|
|||
{{#if @root.options.isGM}}
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/unless}}
|
|
@ -8,7 +8,8 @@
|
|||
<a>{{queue.name}}</a>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
{{#if queue.system.refoulement}}
|
||||
<a class="item-action">Refouler</a>
|
||||
{{/if}}
|
||||
|
|
|
@ -5,8 +5,9 @@
|
|||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}" data-tooltip="Souffle: {{souffle.name}}">
|
||||
<img class="sheet-competence-img" src="{{souffle.img}}"/>
|
||||
<span class="item-edit flex-grow"><a>{{souffle.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -5,8 +5,9 @@
|
|||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}" data-tooltip="Tête: {{tete.name}}">
|
||||
<img class="sheet-competence-img" src="{{tete.img}}"/>
|
||||
<span class="item-edit flex-grow"><a>{{tete.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -6,8 +6,10 @@
|
|||
<img class="sheet-competence-img" src="{{casetmr.img}}"/>
|
||||
<span class="item-edit"><a>{{casetmr.name}}</a></span>
|
||||
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -5,9 +5,11 @@
|
|||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}" data-tooltip="Méditation: {{meditation.name}}">
|
||||
<img class="sheet-competence-img" src="{{meditation.img}}"/>
|
||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
{{#if rencontre.system.date}}
|
||||
<span class="flex-shrink">{{upperFirst rencontre.system.heure}}, le {{rencontre.system.date}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<img class="sheet-competence-img" src="{{signe.img}}"/>
|
||||
<span class="item-edit flex-grow"><a>{{signe.name}}</a></span>
|
||||
<span class="flex-shrink">{{signe.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
||||
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="item-delete flex-shrink" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
|
|
@ -4,15 +4,16 @@
|
|||
{{#each (trier sorts) as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}" data-tooltip="{{#if sort.system.isrituel}}Rituel{{else}}Sort{{/if}}: {{sort.name}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="item-edit flex-grow-2">
|
||||
<span class="item-edit flex-grow-3">
|
||||
<a data-item-id="{{sort._id}}">{{sort.name}}
|
||||
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
|
||||
</a>
|
||||
</span>
|
||||
<span>{{#if sort.system.isrituel}}Rituel{{/if}}</span>
|
||||
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
|
||||
<span class="flex-grow-0-5">{{#if sort.system.isrituel}}Rituel{{/if}}</span>
|
||||
<span class="flex-grow-2">{{sort.system.draconic}}/{{sort.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -4,9 +4,11 @@
|
|||
{{#each jeux as |jeu id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{jeu._id}}">
|
||||
<span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
{{/if}}
|
||||
</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<div class="item-controls">
|
||||
<a class="subacteur-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{{#if maladiesPoisons.length}}
|
||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
|
||||
<h3 class="item-label">Maladies & Poisons:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
|
|
|
@ -12,13 +12,21 @@
|
|||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{#if system.reve.reve.thanatosused}}
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">La prochaine queue est une Ombre</span>
|
||||
<span>
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{{#if possessions.length}}
|
||||
{{!-- Possession --}}
|
||||
<h3 class="blessures-title">Possession:</h3>
|
||||
<h3 class="item-label">Possession:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
|
@ -15,7 +15,9 @@
|
|||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
|
|
@ -8,9 +8,11 @@
|
|||
({{tache.system.points_de_tache_courant}}{{#if
|
||||
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
|
||||
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
|
||||
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/unless}}
|
||||
|
|
|
@ -1 +1,2 @@
|
|||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>C'est au tour de {{alias}} !</h4>
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>Résumé de santé pour {{alias}}</h4>
|
||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
||||
|
|
|
@ -5,6 +5,11 @@
|
|||
<div>
|
||||
<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
|
||||
<p>{{linkCompendium document.pack document.id document.name}}</p>
|
||||
{{#if document.system.formule}}
|
||||
<div class="poesie-extrait">
|
||||
[[/r {{document.system.formule}}]]
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if document.system.description}}
|
||||
<div class="poesie-extrait">
|
||||
{{{document.system.description}}}
|
||||
|
|
|
@ -21,49 +21,48 @@
|
|||
</div>
|
||||
{{else}}
|
||||
{{#if (and isGM hasPlayerOwner)}}
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<h4>Le gardien gére les TMR du joueur, le joueur ne peut pas monter dans les TMR!</h4>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<h4>Le gardien gére les TMR du joueur, le joueur ne peut pas monter dans les TMR!</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="topleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="top" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-top.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="topright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Coordonnées : </label><span id="tmr-pos">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottom" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottom.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lire-signe-draconique">
|
||||
<a>Lire un signe draconique</a>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lancer-sort">
|
||||
<a>Lancer un Sort</a>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Carac. Rêve : </label><label>{{caracReve}}</label>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Etat général : </label><span id="tmr-etatgeneral-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Refoulement : </label><span id="tmr-refoulement-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-actions-bar appliquerFatigue">
|
||||
Fatigue
|
||||
<span id="tmr-fatigue-table">{{{fatigue.html}}}</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="topleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="top" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-top.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="topright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Coordonnées : </label><span id="tmr-pos">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomleft.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottom" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottom.svg">
|
||||
<img class="small-button-direction tmr-move" data-move="bottomright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomright.svg">
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lire-signe-draconique">
|
||||
<a>Lire un signe draconique</a>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink lancer-sort">
|
||||
<a>Lancer un Sort</a>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Carac. Rêve : </label><label>{{caracReve}}</label>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Etat général : </label><span id="tmr-etatgeneral-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-shrink">
|
||||
<label>Refoulement : </label><span id="tmr-refoulement-value">0</span>
|
||||
</div>
|
||||
<div class="flex-group-center flex-actions-bar appliquerFatigue">
|
||||
Fatigue
|
||||
<span id="tmr-fatigue-table">{{{fatigue.html}}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flex-group-center flex-grow">
|
||||
</div>
|
||||
<div class="flex-group-center flex-grow"></div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<div class="tab items flexcol" data-group="primary" data-tab="informations">
|
||||
<div class="form-group">
|
||||
<label for="system.competence">Compétence de mêlée</label>
|
||||
<select name="system.competence" id="competence" data-dtype="String">
|
||||
<select name="system.competence" data-dtype="String">
|
||||
{{#select system.competence}}
|
||||
<option value="">- impossible -</option>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html" categorie='melee'}}
|
||||
|
@ -26,7 +26,7 @@
|
|||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.tir">Compétence de tir</label>
|
||||
<select name="system.tir" id="tir" data-dtype="String">
|
||||
<select name="system.tir" data-dtype="String">
|
||||
{{#select system.tir}}
|
||||
<option value="">- impossible -</option>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html" categorie='tir'}}
|
||||
|
@ -52,7 +52,7 @@
|
|||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.categorie_parade">Catégorie parade </label>
|
||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
<select name="system.categorie_parade" data-dtype="String">
|
||||
{{#select system.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
|
@ -104,7 +104,7 @@
|
|||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.initpremierround">Classe d'initiative au premier round (mêlée seulement) </label>
|
||||
<select name="system.initpremierround" id="initpremierround" data-dtype="String">
|
||||
<select name="system.initpremierround" data-dtype="String">
|
||||
{{#select system.initpremierround}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html"}}
|
||||
{{/select}}
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Mode spécifique</label>
|
||||
<select name="system.specific" id="specific" data-dtype="String">
|
||||
<label for="system.specific">Mode spécifique</label>
|
||||
<select name="system.specific" data-dtype="String">
|
||||
{{#select system.specific}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html"}}
|
||||
{{/select}}
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<label class="item-label" for="system.niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -38,8 +38,8 @@
|
|||
{{/if}}
|
||||
{{#if isparade}}
|
||||
<div class="form-group">
|
||||
<label>Catégorie parade</label>
|
||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
<label for="system.categorie_parade">Catégorie parade</label>
|
||||
<select name="system.categorie_parade" data-dtype="String">
|
||||
{{#select system.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
<section class="sheet-body">
|
||||
<div class="tab items flexcol" data-group="primary" data-tab="informations">
|
||||
<div class="form-group">
|
||||
<label for="xp">Capacite (points d'Enc.)</label>
|
||||
<label for="system.capacite">Capacite (points d'Enc.)</label>
|
||||
<input class="attribute-value" type="text" name="system.capacite" value="{{system.capacite}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Type</label>
|
||||
<label class="item-label" for="system.type">Type</label>
|
||||
<select name="system.type" data-dtype="String">
|
||||
{{#select system.type}}
|
||||
<option value="recreative">Récréative</option>
|
||||
|
@ -12,19 +12,19 @@
|
|||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Agilité ?</label>
|
||||
<label class="item-label" for="system.agilite">Agilité ?</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.agilite" {{#if system.agilite}}checked{{/if}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Apparence ?</label>
|
||||
<label class="item-label" for="system.apparence">Apparence ?</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.apparence" {{#if system.apparence}}checked{{/if}}/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<label class="item-label" for="system.niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<label for="system.reference">Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
|
|
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Reference in New Issue