Compare commits

...

26 Commits
13.0.9 ... v13

Author SHA1 Message Date
9688ed3334 v13.0.12 2025-10-16 00:36:01 +02:00
5da5cb0314 Gestion des maladresses 2025-10-16 00:35:43 +02:00
6d7f66569a Lancer de sorts V2 2025-10-15 22:42:14 +02:00
3e8963b20b Impacts uniquement sur l'acteur 2025-10-15 22:42:14 +02:00
2cf5b06da8 Correction: rename bringToTop 2025-10-15 22:42:13 +02:00
68c01fc930 Montée TMR sur méditation
ajout d'un bouton pour aller dans les TMR lors d'une
méditation réussie
2025-10-15 22:42:13 +02:00
3bc1c4871b Biugfix: compétences de jeu
Les compétences de jeu spécifiques (doublon) ne remplacent plus
la compétence active si le jet n'est pas un jet de jeu
2025-10-15 00:26:01 +02:00
3d732e9a8a Suppression des signes draconiques
en cas de descente des TMR, suppression des signes
draconiques éphémères durant seulement 1 round
2025-10-15 00:24:35 +02:00
35f226af5c Correction du générateur aléatoire
- couleurs de cheveux/yeux
- les tailles entre 1m00 et 1m09 sont correctement affichées
- possibilité de positionner le sexe masculin/féminin en un clic
2025-10-14 17:44:39 +02:00
126a0701d8 Merge pull request 'v13.0.11 - Le gambit d'Illysis' (#775) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m2s
Reviewed-on: #775
2025-10-09 14:14:44 +02:00
edf920b340 Roll V2: cuisine 2025-10-08 16:36:14 +02:00
293af5ab83 Roll V2: les jeux 2025-10-08 16:35:58 +02:00
1bf9e330f4 Petites améliorations 2025-10-05 22:39:08 +02:00
33dc58138c Merge pull request '13.0.10 - Les papilles d'Illysis' (#774) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m45s
Reviewed-on: #774
2025-10-05 21:39:20 +02:00
fa6769fcd7 Fenêtres Roll V2
Maintenant disponibles pour:
- méditation
- tâches
- soins
2025-10-05 03:09:52 +02:00
47c4478303 Roll V2 sur compétences&combat
Corrections associées
Maintenant, active en mode rollV2
2025-10-03 22:34:07 +02:00
52065fd6f6 changelog 13.0.10 2025-10-03 02:21:22 +02:00
6886f19921 Jet de compétence V2 2025-10-03 02:21:22 +02:00
10a89cc268 Fix regression table rdd 2025-10-03 02:21:22 +02:00
6a987086f8 Correction message init & pugilat 2025-10-03 02:21:22 +02:00
54f470d531 Roll recette de cuisine 2025-10-03 02:21:22 +02:00
37af0dd4f1 Rename ajustements => v1 2025-10-03 02:21:22 +02:00
d46b039a63 Ajout des saignements 2025-10-03 02:21:21 +02:00
7370b633db Gestion attaques v2 et initiative 2025-10-03 02:21:21 +02:00
d0ba1ebf99 utilisation de renderTemplate "interne"
Import de foundry.applications.handlebars.renderTemplate
au travers d'une constante pour éliminer les warnings
2025-09-30 02:04:53 +02:00
053bc23d12 Move HUD button attaque 2025-09-29 01:47:35 +02:00
142 changed files with 2992 additions and 1026 deletions

View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M259.063 25.094c-56.045 0-106.836 9.775-144.438 26.125-18.8 8.174-34.34 17.96-45.594 29.53-11.254 11.57-18.28 25.338-18.28 40.188 0 9.936 3.17 19.388 8.625 28.03-10.218 21.883-15.844 45.794-15.844 70.782 0 103.158 95.757 187.844 215.532 187.844 119.776 0 215.563-84.686 215.563-187.844 0-24.99-5.653-48.897-15.875-70.78 5.454-8.644 8.625-18.096 8.625-28.032 0-14.85-7.026-28.617-18.28-40.188-11.256-11.57-26.825-21.356-45.626-29.53-37.603-16.35-88.363-26.126-144.408-26.126zm0 18.687c53.848 0 102.554 9.6 136.968 24.564 17.208 7.482 30.775 16.306 39.658 25.437 8.882 9.133 13 18.115 13 27.157 0 9.043-4.118 18.057-13 27.188-8.883 9.13-22.45 17.956-39.657 25.438-34.413 14.963-83.12 24.562-136.967 24.562-53.85 0-102.555-9.6-136.97-24.563-17.206-7.48-30.804-16.306-39.687-25.437-8.882-9.13-12.97-18.145-12.97-27.188 0-9.042 4.088-18.024 12.97-27.156 8.883-9.13 22.48-17.954 39.688-25.436 34.414-14.964 83.12-24.563 136.97-24.563zm-7.782 17.282c-80.57 0-146 26.008-146 57.844 0 31.836 65.43 57.81 146 57.813 40.04 0 76.404-6.613 102.782-16.94-21.316 3.34-45.064 5.845-70.656 5.845-86.066 0-155.937-21.656-155.937-47.906s69.868-47.282 155.936-47.282c20.43 0 39.926.725 57.813 2.906-24.816-7.704-55.957-12.28-89.94-12.28zM87.657 360.5c-9.916 19.897-14.758 36.638-15.78 49.03-1.23 14.906 2.752 22.238 6.655 24.626 3.905 2.388 11.497 2.48 23.376-5.75 9.25-6.41 20.16-17.73 31.375-34.406-16.778-9.432-32.1-20.71-45.624-33.5zm342.75.063c-13.532 12.782-28.872 24.043-45.656 33.468 11.21 16.666 22.13 27.97 31.375 34.376 11.88 8.23 19.472 8.138 23.375 5.75 3.903-2.388 7.886-9.72 6.656-24.625-1.022-12.38-5.855-29.098-15.75-48.967zm-199.25 64.25c1.36 21.275 5.296 37.554 10.344 48.468 6.272 13.56 13.26 17.82 17.72 17.908 4.457.088 11.14-3.683 17.374-16.907 5.133-10.89 9.165-27.52 10.437-49.467a267.366 267.366 0 0 1-27.967 1.468c-9.437 0-18.75-.506-27.907-1.467z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>

After

Width:  |  Height:  |  Size: 2.1 KiB

1
assets/ui/fatigue.svg Normal file
View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M249.094 18.25c-42.675 0-81.852 25.486-110.938 68.438C109.07 129.637 90.72 189.74 90.72 256.28c0 66.543 18.35 126.643 47.436 169.595s68.263 68.47 110.938 68.47 81.883-25.518 110.97-68.47c29.084-42.952 47.436-103.052 47.436-169.594 0-66.54-18.352-126.64-47.438-169.592C330.978 43.736 291.77 18.25 249.094 18.25zm-128.97 241.313c18.356 18.096 37.528 26.765 55.72 27.562 18.19.797 35.927-6.096 52.125-21.5l12.874 13.53c-19.214 18.274-42.25 27.658-65.813 26.626-23.56-1.03-47.1-12.3-68-32.905l13.095-13.313zm264.782 0 13.125 13.312C377.135 293.48 353.564 304.75 330 305.78c-23.563 1.033-46.598-8.35-65.813-26.624l12.875-13.53c16.2 15.403 33.934 22.296 52.125 21.5 18.192-.798 37.365-9.467 55.72-27.563zM251.562 371.656c36.423-.156 72.996 19.144 77.438 58.406-51.33 13.296-102.67 12.767-154 0 3.858-38.638 40.14-58.25 76.563-58.406z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

1
assets/ui/maladresse.svg Normal file
View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,0)" style=""><path d="M221.313 16a23.682 23.695 0 0 0-23.688 23.688v106.406a23.682 23.695 0 0 0 2.156 9.72 23.682 23.695 0 0 0 3.157 13.81l41.75 71.626-79 55.438 6.094-48.625a23.682 23.695 0 0 0-8.186-20.97l-66.28-81.937a23.682 23.695 0 0 0-33.314-3.5l-9.188 7.438a23.682 23.695 0 0 0-3.53 33.344l59.78 73.906-11.25 89.937a23.682 23.695 0 0 0 12.47 23.876l37.468 53.47a23.695 23.682 1.57 0 0 2.344 2.812 23.682 23.695 0 0 0 13.594 20.062L262 491.53a23.682 23.695 0 0 0 9.97 2.22 23.682 23.695 0 0 0 23.53-2.063l87.156-60.937a23.682 23.695 0 0 0 5.844-33l-6.78-9.688a23.682 23.695 0 0 0-32.97-5.875l-72.406 50.657-59.063-27.625 120.595-84.626a23.695 23.682 1.57 0 0 5.53-5.5 23.682 23.695 0 0 0 14.626-13.594l37.22-91.53 87.813-44.845a23.694 23.682 1.18 0 0 10.312-31.875L488 122.687a23.694 23.682 1.18 0 0-31.875-10.343l-94.688 48.375a23.694 23.682 1.18 0 0-9.843 9.436 23.682 23.695 0 0 0-8.344 10.47l-27.375 67.31-5.22-7.436a23.682 23.695 0 0 0-3-8.844l-50.81-87.094V39.688A23.682 23.695 0 0 0 233.154 16h-11.843zM77.75 376A59.994 60 0 0 0 16 436a59.994 60 0 1 0 120 0 59.994 60 0 0 0-58.25-60z" fill="#fff" fill-opacity="1"></path></g></svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M45.95 14.553c-19.38.81-30.594 11.357-30.282 30.283l19.768 30.78c4.43-1.213 9.36-3.838 14.248-7.335l42.474 59.935c-17.018 20.83-31.258 44.44-42.71 70.836l26.55 26.552c11.275-23.6 24.634-44.826 39.918-63.864l210.82 297.475 166.807 33.213L460.33 325.62 162.78 114.745c19.907-16.108 41.842-29.91 65.652-41.578l-26.553-26.55c-27.206 11.803-51.442 26.576-72.735 44.292L69.39 48.56c3.443-4.823 6.062-9.735 7.342-14.242l-30.78-19.765zm400.84 86.933v.008l.003-.008h-.002zm0 .008-28.028 124.97-25.116-80.593-18.105 70.667-26.862-49.64-.584 57.818 128.484 91.69 15.184 87.017-1.168-186.885-34.457 39.713-9.346-154.756zm-300.95 27.98 222.224 196.368 25.645 66.75-66.75-25.645L130.6 144.734a308.453 308.453 0 0 1 15.238-15.26zm32.305 196.274v.004h.005l-.005-.004zm.005.004 28.028 22.775-36.21 4.088 57.82 19.272-105.706 4.09 115.05 27.45L136.1 422.114l127.316 25.696-67.164 43.803 208.494 1.752-87.017-15.185-104.54-150.676-35.037-1.752z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>

After

Width:  |  Height:  |  Size: 1.2 KiB

1
assets/ui/part-force.svg Normal file
View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M227.227 21.777c-1.845 0-3.704.05-5.567.157-15.314.875-30.76 5.305-39.494 10.863l-.008 73.15c2.884-.094 5.777-.147 8.676-.142 23.382.036 47.104 3.286 68.47 9.513l.01-87.507c-7.034-3.518-19.178-6.03-32.087-6.033zm80.74 9.16c-11.925.15-23.077 2.364-29.967 5.596l-.008 77.602v7.658c38.486 15.67 64.814 42.48 58.735 78.764l-.96 5.73-5.562 1.674c-17.45 5.253-34.872 9.703-52.225 13.335v25.234c25.562-.704 51.327-2.687 77.145-6.098l.02-197.928c-8.284-5.563-23.508-10.243-38.842-11.328a100.065 100.065 0 0 0-8.336-.238zM143.223 46.294a99.206 99.206 0 0 0-16.491 1.172c-15.67 2.454-31.477 8.565-40.406 15.402l-.01 72.955c18.808-15.81 46.704-25.143 77.15-28.54l.007-57.966c-4.82-1.752-12.018-2.916-20.25-3.023zm258.394 3.46c-10.804.117-20.722 1.93-27.043 4.655l-.02 183.182c25.074-4.02 50.16-9.412 75.122-16.358l1.99-158.447c-8.352-5.9-23.648-11.025-39.05-12.553a100.98 100.98 0 0 0-11-.478zm-222.775 74.202c-53.72.702-101.407 20.365-97.887 66.6 15.836-3.918 30.84-5.893 44.94-6.1 34.84-.51 64.213 9.704 87.318 27.613 34.608-3.11 69.852-10 105.412-20.314.14-41.287-74.098-68.657-139.783-67.8zm-48.877 78.65c-1.296-.003-2.603.012-3.92.045-17.256.436-36.45 4.03-57.566 11.037 5.79 53.808 26.325 106.41 58.5 143.346 6.226 7.15 12.856 13.712 19.875 19.615 29.303 9.282 69.26 12.917 110.534 12.14 3.777-55.805-8.717-108.357-36.193-142.74-21.265-26.61-51.064-43.39-91.232-43.444zm129.326 22.282a545.177 545.177 0 0 1-27.995 4.15 138.77 138.77 0 0 1 4.502 5.346c3.146 3.937 6.094 8.062 8.873 12.334 9.916.144 19.868.125 29.857-.106H259.29v-21.723zm191.817 15.343c-65.406 17.826-131.462 25.41-195.85 25.315 16.998 35.144 23.828 78.093 21.013 122.6 42.482-2.08 85.03-8.23 118.187-15.983 26.693-32.78 47.37-77.118 56.65-131.932zM400.51 389.9c-38.334 9.145-87.95 16.056-136.873 17.454-47.67 1.36-94.336-2.228-129.448-15.262l-.01 78.93c27.187 12.568 76.414 20.205 127.318 20.298 51.224.094 104.214-7.173 139-20.773l.012-80.647z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M275.03 20c35.223 49.563 53.59 113.64 55.69 173.47C315.154 143 289.092 88.423 250.81 48.75c40.294 79.527 51.15 172.312 37.938 256.094-12.287-75.777-40.564-159.524-92.375-227.156 29.6 70.937 36.64 149.785 24.813 221.843-8.745-51.804-25.41-107.4-52.594-158.81 13.023 54.315 12.854 107.64 3.437 159.28l21.657 6.813 15 4.718-11.28 10.908c-10.68 10.332-19.868 21.905-27.345 34.343 93.614 35.486 232.952 64.53 298.032 41.376-41.02 56.466-210.332 13.822-309.313-18.687-1.514 3.775-2.918 7.594-4.124 11.467a152.536 152.536 0 0 0-6.062 29.657l176.47 66.375c98.5 31.095 150.5-24.62 158.655-81.72C505.253 254.472 485.016 105.66 426.06 20h-22.187c40.092 65.52 66.67 154.216 60.47 255.344-8.154-79.833-42.8-157.214-98.44-219.5 38.676 85.094 56.566 185.746 34.376 288.625.057-118.816-33.1-225.865-105.092-324.47H275.03zm-110.186 1.594c41.255 29.176 74.328 74.093 97.5 120.656-7.702-46.15-21.3-86.79-44-120.656h-53.5zm176.375 0c28.882 15.143 52.096 36.614 71.28 66.78-7.14-27.79-17.217-49.85-31.438-66.78H341.22zM123.686 304.406a179.344 179.344 0 0 1-4.062 64L18.812 336.344V366l91.938 29.094a178.602 178.602 0 0 1-30.313 48.28l50.094 15.75c-3.038-24.898-1.136-49.885 6.282-73.718 7.446-23.92 20.223-46.108 37.032-65.22l-50.156-15.78z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -1,5 +1,45 @@
# 13.0 # 13.0
## 13.0.12 - La méditation d'Illysis
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
- Générateur de description
- correction des termes pour les couleurs des yeux/cheveux
- ajout de boutons pour forcer le sexe masculin/féminin
- Nouvelle fenêtre de jets de dés
- les méditations proposent un bouton pour monter dans les TMRs
- fenêtre de lancer de sorts
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
## 13.0.11 - Le gambit d'Illysis
- Nouvelle fenêtre de jets de dés
- jeux
- cuisine et préparation de nourriture
## 13.0.10 - Les papilles d'Illysis
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
- Nouvelle fenêtre de jets de dés
- jets de méditation
- jets de tâches
- jets de caractéristiques
- jets de compétences
- Boutons d'initiative et d'attaque V2
- fenêtre d'attaque
- choix des armes
- gestion des particulières
- message au défenseur
- gestion des demi-surprises (attaquant/défenseur)
- gestion des tactiques (attaquant/défenseur)
- en cours nouvelle fenêtre de jets
- jets de compétence avec messages
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
- gestion des empoignades
- Technique: suppression de warnings foundry sur renderTemplate
## 13.0.9 - Le combat d'Illysis ## 13.0.9 - Le combat d'Illysis
- Fix - Fix
- La montée en TMR fonctionne - La montée en TMR fonctionne

View File

@@ -96,6 +96,7 @@ select,
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3)); --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); --gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7)); --gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); --background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
@@ -159,7 +160,7 @@ select,
min-height: 100px; min-height: 100px;
background: var(--rdd-bg-input-alt); background: var(--rdd-bg-input-alt);
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .monnaie-content .window-content { .system-foundryvtt-reve-de-dragon .monnaie-content .window-content {
@@ -176,7 +177,7 @@ select,
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -206,7 +207,7 @@ select,
border: 1px solid var(--rdd-color-border-input); border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input); color: var(--rdd-color-text-input);
padding: 2px 2px; padding: 2px 2px;
border-radius: 3px; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] { .system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] {
flex: 0 0 20px; flex: 0 0 20px;
@@ -250,7 +251,7 @@ select,
min-height: 100px; min-height: 100px;
background: var(--rdd-bg-input-alt); background: var(--rdd-bg-input-alt);
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .munition-content .window-content { .system-foundryvtt-reve-de-dragon .munition-content .window-content {
@@ -267,7 +268,7 @@ select,
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -297,7 +298,7 @@ select,
border: 1px solid var(--rdd-color-border-input); border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input); color: var(--rdd-color-text-input);
padding: 2px 2px; padding: 2px 2px;
border-radius: 3px; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] { .system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] {
flex: 0 0 20px; flex: 0 0 20px;
@@ -341,7 +342,7 @@ select,
min-height: 100px; min-height: 100px;
background: var(--rdd-bg-input-alt); background: var(--rdd-bg-input-alt);
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .tarot-content .window-content { .system-foundryvtt-reve-de-dragon .tarot-content .window-content {
@@ -358,7 +359,7 @@ select,
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -388,7 +389,7 @@ select,
border: 1px solid var(--rdd-color-border-input); border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input); color: var(--rdd-color-text-input);
padding: 2px 2px; padding: 2px 2px;
border-radius: 3px; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] { .system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] {
flex: 0 0 20px; flex: 0 0 20px;
@@ -528,6 +529,10 @@ select,
flex-direction: row; flex-direction: row;
margin: 0.1rem 0; margin: 0.1rem 0;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img { .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -555,6 +560,7 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait { .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: normal;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise { .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise {
display: flex; display: flex;
@@ -571,8 +577,12 @@ select,
display: flow; display: flow;
width: 2.5rem; width: 2.5rem;
text-align: right; text-align: right;
margin: 0 0.2rem 0 0.5rem; margin: 0 0.2rem;
padding: 0 0.2rem; padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem;
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action { .system-foundryvtt-reve-de-dragon .roll-dialog roll-action {
flex-basis: content; flex-basis: content;
@@ -627,12 +637,13 @@ select,
margin: 0 0.1rem; margin: 0 0.1rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
max-width: 6rem; min-width: 6.5rem;
max-width: 8rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] {
min-width: 8rem; min-width: 8rem;
max-width: 11rem; max-width: 10rem;
margin-left: 1rem; margin-left: 1.5rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem; max-width: 4rem;
@@ -655,7 +666,8 @@ select,
width: 1.5rem; width: 1.5rem;
text-align: center; text-align: center;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
font-family: CaslonAntique; font-family: CaslonAntique;
display: grid; display: grid;
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions"; grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
@@ -663,51 +675,61 @@ select,
grid-template-rows: max-content max-content max-content max-content; grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem; gap: 0 0.5rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
grid-area: img; grid-area: img;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
border: 0; border: 0;
max-height: 3rem; max-height: 3rem;
max-width: 3rem; max-width: 3rem;
object-fit: contain; object-fit: contain;
height: 100%; height: 100%;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
grid-area: header; grid-area: header;
font-weight: bold; font-weight: bold;
font-size: 0.9rem; font-size: 0.9rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
grid-area: resume; grid-area: resume;
text-align: justify; text-align: justify;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
grid-area: details; grid-area: details;
text-align: justify; text-align: justify;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
grid-area: actions; grid-area: actions;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
margin-right: 0.5rem; margin-right: 0.5rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
grid-area: buttons; grid-area: buttons;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
border-radius: 0.2rem; border-radius: 0.2rem;
cursor: pointer; cursor: pointer;
padding: 0.2rem; padding: 0.2rem;
@@ -718,14 +740,17 @@ select,
display: inline-block; display: inline-block;
align-items: center; align-items: center;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
max-width: 1rem; max-width: 1rem;
max-height: 1rem; max-height: 1rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
position: relative; position: relative;
top: 1px; top: 1px;
} }
@@ -899,6 +924,12 @@ select,
.system-foundryvtt-reve-de-dragon a:hover { .system-foundryvtt-reve-de-dragon a:hover {
text-shadow: 1px 0px 0px #ff6600; text-shadow: 1px 0px 0px #ff6600;
} }
.system-foundryvtt-reve-de-dragon .tabs .item.active img,
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover img,
.system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover img,
.system-foundryvtt-reve-de-dragon a:hover img {
filter: drop-shadow(1px 0px 0px #ff6600);
}
.system-foundryvtt-reve-de-dragon .rollable:hover, .system-foundryvtt-reve-de-dragon .rollable:hover,
.system-foundryvtt-reve-de-dragon .rollable:focus { .system-foundryvtt-reve-de-dragon .rollable:focus {
color: #000; color: #000;
@@ -1423,12 +1454,27 @@ select,
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls { .system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular), .system-foundryvtt-reve-de-dragon .item-actions-controls,
.system-foundryvtt-reve-de-dragon .item-controls {
vertical-align: super;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
.system-foundryvtt-reve-de-dragon .item-controls img {
display: inline;
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
border: none;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .fa, .fa-solid, .fa-regular),
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) { .system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em; font-size: 0.8em;
color: var(--color-controls-light); color: var(--color-controls-light);
} }
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover, .system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover { .system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6; opacity: 0.6;
} }
@@ -1444,38 +1490,38 @@ select,
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-part { .system-foundryvtt-reve-de-dragon .rdd-roll-part {
align-items: center; align-items: center;
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-gold); background: var(--gradient-gold);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-sign { .system-foundryvtt-reve-de-dragon .rdd-roll-sign {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-silver); background: var(--gradient-silver);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-norm { .system-foundryvtt-reve-de-dragon .rdd-roll-norm {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-green); background: var(--gradient-green);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-notSign, .system-foundryvtt-reve-de-dragon .rdd-roll-notSign,
.system-foundryvtt-reve-de-dragon .rdd-roll-echec { .system-foundryvtt-reve-de-dragon .rdd-roll-echec {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-epart { .system-foundryvtt-reve-de-dragon .rdd-roll-epart {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-violet); background: var(--gradient-violet);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-etotal { .system-foundryvtt-reve-de-dragon .rdd-roll-etotal {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-purple-black); background: var(--gradient-purple-black);
} }
.system-foundryvtt-reve-de-dragon .rdd-diviseur { .system-foundryvtt-reve-de-dragon .rdd-diviseur {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
@@ -1502,12 +1548,8 @@ select,
font-size: 0.8rem; font-size: 0.8rem;
font-style: italic; font-style: italic;
color: rgba(82, 17, 131, 0.9); color: rgba(82, 17, 131, 0.9);
overflow: hidden; overflow-y: scroll;
} width: 100%;
.system-foundryvtt-reve-de-dragon .poesie-extrait:hover {
max-height: unset;
overflow: visible;
opacity: 1;
} }
.system-foundryvtt-reve-de-dragon .poesie-reference { .system-foundryvtt-reve-de-dragon .poesie-reference {
font-size: 0.7rem; font-size: 0.7rem;
@@ -1573,7 +1615,10 @@ select,
height: var(--form-field-height); height: var(--form-field-height);
margin: 0; margin: 0;
color: var(--color-text-dark-primary); color: var(--color-text-dark-primary);
border-radius: 3px; border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
min-width: 30rem;
} }
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral { .system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
width: 14rem; width: 14rem;
@@ -1624,7 +1669,7 @@ select,
background: hsla(280, 50%, 50%, 0.1); background: hsla(280, 50%, 50%, 0.1);
padding: 1px 4px; padding: 1px 4px;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 2px; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
} }
@@ -1634,7 +1679,7 @@ select,
font-weight: 560; font-weight: 560;
padding: 0.1rem 0.3rem; padding: 0.1rem 0.3rem;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 0.25rem; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
display: ruby; display: ruby;
@@ -1754,7 +1799,7 @@ select,
.system-foundryvtt-reve-de-dragon .xp-level-up { .system-foundryvtt-reve-de-dragon .xp-level-up {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
background: var(--gradient-gold) !important; background: var(--gradient-gold) !important;
@@ -1785,7 +1830,7 @@ select,
.system-foundryvtt-reve-de-dragon .list-item { .system-foundryvtt-reve-de-dragon .list-item {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 1.5rem; flex: 1 1 1.5rem;
display: flex; display: flex;
@@ -1954,13 +1999,13 @@ select,
justify-content: flex-start; justify-content: flex-start;
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 4.6rem; top: 10rem;
left: -19rem; left: -9rem;
} }
.system-foundryvtt-reve-de-dragon .token-hud-ext.soins { .system-foundryvtt-reve-de-dragon .token-hud-ext.soins {
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 14.7rem; top: 15.5rem;
left: -6rem; left: -6rem;
max-width: 8rem; max-width: 8rem;
line-height: 1rem; line-height: 1rem;
@@ -1975,14 +2020,18 @@ select,
width: 9rem; width: 9rem;
height: fit-content; height: fit-content;
border-radius: 0.3rem; border-radius: 0.3rem;
min-width: 6rem; min-width: 8rem;
flex-basis: auto; flex-basis: auto;
padding: 0; padding: 0;
line-height: 0.95rem; line-height: 1.6rem;
margin: 0.2rem; margin: 0.2rem;
display: flex;
flex-direction: row;
align-items: center;
} }
.system-foundryvtt-reve-de-dragon .rdd-hud-menu label { .system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
font-size: 0.8rem; .system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
font-size: 1rem;
} }
.system-foundryvtt-reve-de-dragon .item-checkbox { .system-foundryvtt-reve-de-dragon .item-checkbox {
height: 25px; height: 25px;
@@ -2094,6 +2143,9 @@ select,
font-size: 0.7rem; font-size: 0.7rem;
flex-grow: 3; flex-grow: 3;
} }
.system-foundryvtt-reve-de-dragon .chat-message header.message-header .message-metadata {
flex-grow: 3.5;
}
.system-foundryvtt-reve-de-dragon .chat-message hr { .system-foundryvtt-reve-de-dragon .chat-message hr {
margin: 0.2rem 0; margin: 0.2rem 0;
} }
@@ -2314,7 +2366,7 @@ select,
font-size: 0.8rem; font-size: 0.8rem;
text-align: center; text-align: center;
vertical-align: middle; vertical-align: middle;
border-radius: 0.3rem; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon div.horloge-roue div img { .system-foundryvtt-reve-de-dragon div.horloge-roue div img {
border: none; border: none;
@@ -2641,7 +2693,7 @@ select,
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements { .system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements {
width: 10rem; width: 10rem;
background: var(--background-tooltip); background: var(--background-tooltip);
border-radius: 6px; border-radius: 0.5rem;
font-size: 0.9rem; font-size: 0.9rem;
padding: 3px 0; padding: 3px 0;
} }
@@ -2709,11 +2761,9 @@ select,
} }
.system-foundryvtt-reve-de-dragon .chat-card-button:hover { .system-foundryvtt-reve-de-dragon .chat-card-button:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover { .system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.system-foundryvtt-reve-de-dragon .chat-card-button:active, .system-foundryvtt-reve-de-dragon .chat-card-button:active,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active { .system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {

1
icons/cuisine/gibier.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 6.8 KiB

1
icons/cuisine/herbe.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 5.6 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 8.6 KiB

1
icons/cuisine/plante.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 6.8 KiB

1
icons/cuisine/ragout.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 6.3 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 8.2 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 10 KiB

View File

@@ -27,6 +27,11 @@
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); --gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg,
hsla(32, 100%, 50%, 0.3),
hsla(52, 60%, 50%, 0.1),
hsla(32, 60%, 50%, 0.1),
hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient( --gradient-daylight: conic-gradient(
from 0deg, from 0deg,

View File

@@ -200,6 +200,9 @@
i.moral-radio-checkmark-off:hover, i.moral-radio-checkmark-off:hover,
a:hover { a:hover {
text-shadow: 1px 0px 0px #ff6600; text-shadow: 1px 0px 0px #ff6600;
img {
filter: drop-shadow(1px 0px 0px #ff6600);
}
} }
.rollable:hover, .rollable:focus { .rollable:hover, .rollable:focus {
@@ -741,11 +744,11 @@
.foundryvtt-reve-de-dragon .item-list .item img { .foundryvtt-reve-de-dragon .item-list .item img {
display: inline; display: inline;
} }
.foundryvtt-reve-de-dragon .item-list .item-name { .foundryvtt-reve-de-dragon .item-list .item-name {
margin: 0; margin: 0;
} }
.competence-list .item-controls, .competence-list .item-controls,
.competence-list .item-actions-controls { .competence-list .item-actions-controls {
display: contents !important; display: contents !important;
@@ -754,15 +757,30 @@
.competence-list .item-controls.hidden-controls { .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.item-actions-controls,
.item-controls {
vertical-align: super;
// a {
// }
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular), img {
.item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) { display: inline;
font-size: 0.8em; max-width: 1rem;
color: var(--color-controls-light); max-height: 1rem;
} margin: 0 0.1rem;
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover, border: none;
.item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover { filter: invert(0.8);
opacity: 0.6; }
i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em;
color: var(--color-controls-light);
}
img:hover,
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
}
} }
.rdd-roll-dialog .description-sort { .rdd-roll-dialog .description-sort {
@@ -777,31 +795,31 @@
} }
.rdd-roll-part { .rdd-roll-part {
align-items: center; align-items: center;
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-gold); background: var(--gradient-gold);
} }
.rdd-roll-sign{ .rdd-roll-sign{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-silver); background: var(--gradient-silver);
} }
.rdd-roll-norm{ .rdd-roll-norm{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-green); background: var(--gradient-green);
} }
.rdd-roll-notSign, .rdd-roll-echec{ .rdd-roll-notSign, .rdd-roll-echec{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
.rdd-roll-epart{ .rdd-roll-epart{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-violet); background: var(--gradient-violet);
} }
.rdd-roll-etotal{ .rdd-roll-etotal{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-purple-black); background: var(--gradient-purple-black);
} }
.rdd-diviseur{ .rdd-diviseur{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
@@ -832,15 +850,10 @@
font-size: 0.8rem; font-size: 0.8rem;
font-style: italic; font-style: italic;
color: rgba(82, 17, 131, 0.9); color: rgba(82, 17, 131, 0.9);
overflow: hidden; overflow-y: scroll;
width: 100%;
} }
.poesie-extrait:hover {
max-height: unset;
overflow: visible;
opacity: 1;
}
.poesie-reference { .poesie-reference {
font-size: 0.7rem; font-size: 0.7rem;
text-align: right; text-align: right;
@@ -913,7 +926,12 @@
height: var(--form-field-height); height: var(--form-field-height);
margin: 0; margin: 0;
color: var(--color-text-dark-primary); color: var(--color-text-dark-primary);
border-radius: 3px; border-radius: 0.2rem;
}
form.app-personnage-aleatoire {
h2 {
min-width: 30rem,
}
} }
.app-calendar-astrologie{ .app-calendar-astrologie{
div.theme-astral{ div.theme-astral{
@@ -970,7 +988,7 @@
background: hsla(280, 50%, 50%, 0.1); background: hsla(280, 50%, 50%, 0.1);
padding: 1px 4px; padding: 1px 4px;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 2px; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
} }
@@ -981,7 +999,7 @@
font-weight: 560; font-weight: 560;
padding: 0.1rem 0.3rem; padding: 0.1rem 0.3rem;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 0.25rem; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
display: ruby; display: ruby;
@@ -1111,7 +1129,7 @@
.xp-level-up { .xp-level-up {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
background: var(--gradient-gold) !important; background: var(--gradient-gold) !important;
@@ -1142,7 +1160,7 @@
.list-item { .list-item {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 1.5rem; flex: 1 1 1.5rem;
display: flex; display: flex;
@@ -1319,13 +1337,13 @@
justify-content: flex-start; justify-content: flex-start;
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 4.6rem; top: 10rem;
left: -19rem; left: -9rem;
} }
.token-hud-ext.soins { .token-hud-ext.soins {
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 14.7rem; top: 15.5rem;
left: -6rem; left: -6rem;
max-width: 8rem; max-width: 8rem;
line-height: 1rem; line-height: 1rem;
@@ -1341,14 +1359,18 @@
width: 9rem; width: 9rem;
height: fit-content; height: fit-content;
border-radius: 0.3rem; border-radius: 0.3rem;
min-width: 6rem; min-width: 8rem;
flex-basis: auto; flex-basis: auto;
padding: 0; padding: 0;
line-height: 0.95rem; line-height: 1.6rem;
margin: 0.2rem; margin: 0.2rem;
}
.rdd-hud-menu label { display: flex;
font-size: 0.8rem; flex-direction: row;
align-items: center;
select, label {
font-size: 1rem;
}
} }
/* ======================================== */ /* ======================================== */
.item-checkbox { .item-checkbox {
@@ -1479,10 +1501,15 @@
.message-content { .message-content {
text-align: justify; text-align: justify;
} }
header.message-header .heure-rdd { header.message-header{
font-size: 0.7rem; .heure-rdd {
flex-grow: 3; font-size: 0.7rem;
} flex-grow: 3;
}
.message-metadata {
flex-grow: 3.5;
}
}
hr { hr {
margin: 0.2rem 0; margin: 0.2rem 0;
} }
@@ -1681,7 +1708,7 @@
font-size: 0.8rem; font-size: 0.8rem;
text-align: center; text-align: center;
vertical-align: middle; vertical-align: middle;
border-radius: 0.3rem; border-radius: 0.2rem;
} }
div.horloge-roue div img { div.horloge-roue div img {
@@ -1917,7 +1944,7 @@
.ttt-ajustements { .ttt-ajustements {
width: 10rem; width: 10rem;
background: var(--background-tooltip); background: var(--background-tooltip);
border-radius: 6px; border-radius: 0.5rem;
font-size: 0.9rem; font-size: 0.9rem;
padding: 3px 0; padding: 3px 0;
div:nth-child(odd) { div:nth-child(odd) {
@@ -1994,12 +2021,10 @@
.chat-card-button:hover { .chat-card-button:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.chat-card-button-pushed:hover { .chat-card-button-pushed:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.chat-card-button:active, .chat-card-button-pushed:active { .chat-card-button:active, .chat-card-button-pushed:active {

View File

@@ -1,87 +1,86 @@
.chat-message { .chat-message div.roll-chat,
div.roll-chat { .dialog-content div.roll-chat {
font-family: CaslonAntique; font-family: CaslonAntique;
display: grid; display: grid;
grid-template-areas: grid-template-areas:
"img header buttons" "img header buttons"
"img resume buttons" "img resume buttons"
"details details details" "details details details"
"actions actions actions"; "actions actions actions";
grid-template-columns: 3rem 1fr 1.4rem; grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content; grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem; gap: 0 0.5rem;
div.chat-img { div.chat-img {
grid-area: img; grid-area: img;
display: flex;
flex-direction: column;
img {
border: 0;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
}
div.chat-header {
grid-area: header;
font-weight: bold;
font-size: 0.9rem;
}
div.chat-resume {
grid-area: resume;
text-align: justify;
}
div.chat-details {
grid-area: details;
text-align: justify;
display: flex;
flex-direction: column;
}
div.chat-actions {
grid-area: actions;
display: flex;
flex-direction: column;
a {
display: flex; display: flex;
flex-direction: column; flex-direction: row;
img { img {
border: 0; margin-right: 0.5rem;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
} }
} }
div.chat-header { }
grid-area: header;
font-weight: bold; div.chat-buttons {
font-size: 0.9rem; grid-area: buttons;
} display: flex;
div.chat-resume { flex-direction: column;
grid-area: resume;
text-align: justify; a {
} border-radius: 0.2rem;
div.chat-details { cursor: pointer;
grid-area: details; padding: 0.2rem;
text-align: justify; position: relative;
display: flex; box-shadow: inset 1x 1px #a6827e;
flex-direction: column; color: var(--color-controls);
} border: 1px ridge #846109;
div.chat-actions { display: inline-block;
grid-area: actions; align-items: center;
display: flex;
flex-direction: column; img {
a { max-width: 1rem;
display: flex; max-height: 1rem;
flex-direction: row;
img {
margin-right: 0.5rem;
}
} }
} }
div.chat-buttons { a:hover {
grid-area: buttons; background: var(--background-custom-button-hover);
display: flex;
flex-direction: column;
a {
border-radius: 0.2rem;
cursor: pointer;
padding: 0.2rem;
position: relative;
box-shadow: inset 1x 1px #a6827e;
color: var(--color-controls);
border: 1px ridge #846109;
display: inline-block;
align-items: center;
img {
max-width: 1rem;
max-height: 1rem;
}
}
a:hover {
background: var(--background-custom-button-hover);
}
a:active{
position:relative;
top:1px;
}
} }
a:active{
position:relative;
top:1px;
}
} }
} }

View File

@@ -89,8 +89,12 @@
display: flex; display: flex;
flex-direction: row; flex-direction: row;
margin: 0.1rem 0; margin: 0.1rem 0;
.warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
} }
roll-part-img { roll-part-img {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -117,6 +121,7 @@
div.poesie-extrait{ div.poesie-extrait{
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: normal;
} }
span.status-surprise{ span.status-surprise{
display: flex; display: flex;
@@ -137,8 +142,13 @@
display: flow; display: flow;
width: 2.5rem; width: 2.5rem;
text-align: right; text-align: right;
margin: 0 0.2rem 0 0.5rem; margin: 0 0.2rem;
padding: 0 0.2rem; padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem ;
background: hsla(0, 0%, 0%, 0.2);
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
} }
roll-action { roll-action {
@@ -201,14 +211,14 @@
} }
roll-carac select[name="select-carac"] { roll-carac select[name="select-carac"] {
max-width: 6rem; min-width: 6.5rem;
max-width: 8rem;
} }
roll-comp select[name="select-comp"] { roll-comp select[name="select-comp"] {
min-width: 8rem; min-width: 8rem;
max-width: 11rem; max-width: 10rem;
margin-left: 1rem; margin-left: 1.5rem;
} }
roll-conditions roll-section[name="coeur"] select[name="coeur"] { roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem; max-width: 4rem;

View File

@@ -8,7 +8,7 @@
min-height: 100px; // Hauteur minimale pour la description min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
@@ -28,7 +28,7 @@
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -64,7 +64,7 @@
--rdd-color-text-input --rdd-color-text-input
); // Assurez-vous que cette variable existe ); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical padding: 2px 2px; // Augmentation du padding vertical
border-radius: 3px; border-radius: 0.2rem;
} }
input[type="checkbox"] { input[type="checkbox"] {

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "../constants.js"; import { renderTemplate, SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente'; const DETAIL_VENTE = 'detailVente';

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js"; import { ChatVente } from "./chat-vente.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { HtmlUtility } from "../html-utility.js"; import { HtmlUtility } from "../html-utility.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js"; import { ChatVente } from "./chat-vente.js";

View File

@@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js"; import { CARACS, RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js"; import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
@@ -174,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
}); });
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
@@ -208,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
} }
// Points de reve actuel // Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => { this.html.find('.roll-arme').click(async event => {

View File

@@ -17,9 +17,9 @@ import { Draconique } from "./tmr/draconique.js";
import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js"; import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
import { DialogConsommer } from "./dialog-item-consommer.js"; import { DialogConsommer } from "./dialog-item-consommer.js";
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js"; import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js"; import { RdDConfirm } from "./rdd-confirm.js";
import { DialogRepos } from "./sommeil/dialog-repos.js"; import { DialogRepos } from "./sommeil/dialog-repos.js";
import { RdDBaseActor } from "./actor/base-actor.js"; import { RdDBaseActor } from "./actor/base-actor.js";
@@ -47,6 +47,12 @@ import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDInitiative } from "./initiative.mjs"; import { RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs"; import RollDialog from "./roll/roll-dialog.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
import { PART_COMP } from "./roll/roll-part-comp.mjs";
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
import { PART_SORT } from "./roll/roll-part-sort.mjs";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@@ -98,6 +104,8 @@ export class RdDActor extends RdDBaseActorSang {
} }
isPersonnage() { return true } isPersonnage() { return true }
isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' }
isHautRevant() { return this.system.attributs.hautrevant.value != "" } isHautRevant() { return this.system.attributs.hautrevant.value != "" }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -136,12 +144,12 @@ export class RdDActor extends RdDBaseActorSang {
} }
listActions({ isAttaque = false, isEquipe = false }) { listActions({ isAttaque = false, isEquipe = false }) {
// Recupération des armes // Recupération des attaques
const actions = this.listActionsAttaque() const actions = this.listActionsAttaque()
.filter(it => !isEquipe || it.arme.system.equipe) .filter(it => !isEquipe || it.arme.system.equipe)
if (!isAttaque && this.system.attributs.hautrevant.value) { if (!isAttaque && this.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true }) actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
} }
return actions return actions
} }
@@ -158,10 +166,10 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord } getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') } getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) } getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() { getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC] return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau)) .sort(Misc.descending(it => it.system.niveau))
.find(it => true) .find(it => true)
} }
@@ -177,7 +185,7 @@ export class RdDActor extends RdDBaseActorSang {
const actions = [] const actions = []
const uniques = [] const uniques = []
const addAttaque = (arme, main) => { const addAttaque = (arme, main = undefined, action = 'attaque') => {
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main) const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main) const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0; const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
@@ -196,7 +204,7 @@ export class RdDActor extends RdDBaseActorSang {
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
actions.push({ actions.push({
name: arme.name + (main ? ' ' + main : ''), label: arme.name + (main ? ' ' + main : ''),
action: 'attaque', action: 'attaque',
initOnly: false, initOnly: false,
arme: arme, arme: arme,
@@ -206,22 +214,23 @@ export class RdDActor extends RdDBaseActorSang {
equipe: arme.system.equipe, equipe: arme.system.equipe,
dommagesArme: dommagesArme, dommagesArme: dommagesArme,
forceRequise: forceRequise, forceRequise: forceRequise,
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement) initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
}) })
} }
addAttaque(RdDItemArme.empoignade(this))
addAttaque(RdDItemArme.corpsACorps(this))
this.itemTypes[ITEM_TYPES.arme] this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque()) .filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name)) .sort(Misc.ascending(it => it.name))
.forEach(arme => { .forEach(arme => {
if (arme.system.unemain && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) } if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
if (arme.system.deuxmains && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) } if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
if (arme.system.lancer) { addAttaque(arme, ATTAQUE_TYPE.LANCER) } if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) } if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
}) })
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
return actions return actions
} }
@@ -697,11 +706,12 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async combattreReveDeDragon(force) { async combattreReveDeDragon(force) {
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
let rollData = { let rollData = {
actor: this, actor: this,
competence: this.getDraconicOuPossession(), competence: this.getDraconicOuPossession(),
canClose: false, canClose: false,
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force), rencontre: rencontre,
tmr: true, tmr: true,
use: { libre: false, conditions: false }, use: { libre: false, conditions: false },
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } } forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
@@ -732,12 +742,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async sortMisEnReserve(sort, draconic, coord, ptreve) { async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{ await this.createEmbeddedDocuments("Item", [RdDItemSort.prepareSortEnReserve(sort, draconic, ptreve, coord)],
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
}],
{ renderSheet: false }); { renderSheet: false });
this.tmrApp.updateTokens(); this.tmrApp.updateTokens();
} }
@@ -1342,7 +1347,7 @@ export class RdDActor extends RdDBaseActorSang {
async _apprecierCuisine(item, seForcer) { async _apprecierCuisine(item, seForcer) {
const surmonteExotisme = await this._surmonterExotisme(item, seForcer); const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
if (surmonteExotisme) { if (surmonteExotisme) {
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat"); await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
} }
else if (seForcer) { else if (seForcer) {
await this.jetDeMoral('malheureux'); await this.jetDeMoral('malheureux');
@@ -1360,7 +1365,7 @@ export class RdDActor extends RdDBaseActorSang {
if (exotisme < 0 || qualite < 0) { if (exotisme < 0 || qualite < 0) {
const competence = qualite > 0 ? 'cuisine' : undefined const competence = qualite > 0 ? 'cuisine' : undefined
const difficulte = Math.min(exotisme, qualite) const difficulte = Math.min(exotisme, qualite)
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` }) const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
return rolled.isSuccess return rolled.isSuccess
} }
return true; return true;
@@ -1682,7 +1687,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDraconicAndSortIndex(sortList) { computeDraconicAndSortIndex(sortList) {
let draconicList = this.getDraconicList(); let draconicList = this.getDraconics();
for (let sort of sortList) { for (let sort of sortList) {
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name); let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) { for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
@@ -1703,15 +1708,18 @@ export class RdDActor extends RdDBaseActorSang {
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!") ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
return return
} }
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return await this.rollUnSortV2();
}
// Duplication car les pts de reve sont modifiés dans le sort! // Duplication car les pts de reve sont modifiés dans le sort!
let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord))) let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
if (sorts.length == 0) { if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`); ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return; return
} }
const draconicList = this.computeDraconicAndSortIndex(sorts); const draconicList = this.computeDraconicAndSortIndex(sorts)
const reve = foundry.utils.duplicate(this.system.carac.reve); const reve = foundry.utils.duplicate(this.system.carac.reve)
const dialog = await this.openRollDialog({ const dialog = await this.openRollDialog({
name: 'lancer-un-sort', name: 'lancer-un-sort',
@@ -1734,6 +1742,27 @@ export class RdDActor extends RdDBaseActorSang {
this.tmrApp?.setTMRPendingAction(dialog); this.tmrApp?.setTMRPendingAction(dialog);
} }
async rollUnSortV2() {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
};
const dialog = await RollDialog.create(rollData, {
callbacks: [roll => {
this.tmrApp?.restoreTMRAfterAction();
if (roll.closeTMR) {
this.tmrApp?.close();
this.tmrApp = undefined;
}
} ],
onRollDone: RollDialog.onRollDoneClose,
onClose: () => {
this.tmrApp?.restoreTMRAfterAction();
}
});
this.tmrApp?.setTMRPendingAction(dialog);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective' isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
let addMsg = ""; let addMsg = "";
@@ -1805,11 +1834,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
else { else {
console.log('lancement de sort', rollData.selectedSort) console.log('lancement de sort', rollData.selectedSort)
const precedents = rollData.selectedSort.system.lancements ?? [] const lancements = RdDItemSort.prepareSortAddLancement(rollData.selectedSort, rollData.selectedSort.system.ptreve_reel)
const lancements = [...precedents, {
timestamp: game.system.rdd.calendrier.getTimestamp(),
reve: rollData.selectedSort.system.ptreve_reel
}]
await this.updateEmbeddedDocuments('Item', await this.updateEmbeddedDocuments('Item',
[{ _id: rollData.selectedSort._id, 'system.lancements': lancements }] [{ _id: rollData.selectedSort._id, 'system.lancements': lancements }]
) )
@@ -1922,6 +1947,21 @@ export class RdDActor extends RdDBaseActorSang {
} }
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_COMP], current: PART_COMP },
selected: {
carac: { key: caracName },
comp: { key: compName, forced: options.forced },
diff: { value: diff ?? 0 }
}
}
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
await this.openRollDialog({ await this.openRollDialog({
@@ -1944,23 +1984,34 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollTache(id, options = {}) { async rollTache(id, options = {}) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const tacheData = this.getTache(id) const tache = this.getTache(id)
const compData = this.getCompetence(tacheData.system.competence) if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
compData.system.defaut_carac = tacheData.system.carac; // Patch ! const rollData = {
ids: { actorId: this.id },
selected: { tache: { key: tache.id, forced: options.forced } },
type: { allowed: [PART_TACHE], current: PART_TACHE }
}
RollDialog.create(rollData, options)
return
}
const compData = this.getCompetence(tache.system.competence)
compData.system.defaut_carac = tache.system.carac; // Patch !
await this.openRollDialog({ await this.openRollDialog({
name: 'jet-competence', name: 'jet-competence',
label: 'Jet de Tâche ' + tacheData.name, label: 'Jet de Tâche ' + tache.name,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: { rollData: {
competence: compData, competence: compData,
tache: tacheData, tache: tache,
diffLibre: tacheData.system.difficulte, diffLibre: tache.system.difficulte,
diffConditions: 0, diffConditions: 0,
use: { libre: false, conditions: true }, use: { libre: false, conditions: true },
carac: { carac: {
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac]) [tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac])
} }
}, },
callbacks: [{ action: r => this._tacheResult(r, options) }] callbacks: [{ action: r => this._tacheResult(r, options) }]
@@ -1994,9 +2045,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollJeu(id) { async rollJeu(id) {
const oeuvre = this.getJeu(id); const jeu = this.getJeu(id);
const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim()); if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { jeu: { key: jeu.id } },
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
const carac = listCarac.length > 0 ? listCarac[0] : 'chance' const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
const artData = { const artData = {
art: 'jeu', verbe: 'Jeu', art: 'jeu', verbe: 'Jeu',
@@ -2006,14 +2067,25 @@ export class RdDActor extends RdDBaseActorSang {
}; };
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]); listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
artData.competence.system.niveauReel = artData.competence.system.niveau; artData.competence.system.niveauReel = artData.competence.system.niveau;
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base); artData.competence.system.niveau = Math.max(artData.competence.system.niveau, jeu.system.base);
await this._rollArtV1(artData, carac, oeuvre); await this._rollArtV1(artData, carac, jeu);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollMeditation(id) { async rollMeditation(id) {
const meditation = foundry.utils.duplicate(this.getMeditation(id)); const meditation = foundry.utils.duplicate(this.getMeditation(id));
if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { meditation: { key: id } },
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence)); const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = { let meditationData = {
@@ -2053,7 +2125,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
_getSignesDraconiques(coord) { _getSignesDraconiques(coord) {
const type = TMRUtility.getTMRType(coord); const type = TMRUtility.getTMRType(coord);
return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type)); return this.itemTypes[ITEM_TYPES.signedraconique].filter(it => it.system.typesTMR.includes(type));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -2065,18 +2137,19 @@ export class RdDActor extends RdDBaseActorSang {
async rollLireSigneDraconique(coord) { async rollLireSigneDraconique(coord) {
if (!this.isHautRevant()) { if (!this.isHautRevant()) {
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!"); ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
return; return
} }
let signes = this._getSignesDraconiques(coord); let signes = this._getSignesDraconiques(coord)
if (signes.length == 0) { if (signes.length == 0) {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`); ui.notifications.info(`Aucun signe draconiques en ${coord} !`)
return; return
} }
let draconicList = this.getDraconicList()
let draconicList = this.getDraconics()
.map(draconic => { .map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic); let draconicLecture = foundry.utils.duplicate(draconic)
draconicLecture.system.defaut_carac = "intellect"; draconicLecture.system.defaut_carac = "intellect"
return draconicLecture; return draconicLecture
}); });
const intellect = this.system.carac.intellect; const intellect = this.system.carac.intellect;
@@ -2350,14 +2423,15 @@ export class RdDActor extends RdDBaseActorSang {
if (this.tmrApp) { if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....") ui.notifications.warn("Vous êtes déja dans les TMR....")
this.tmrApp.forceTMRDisplay() this.tmrApp.forceTMRDisplay()
return return false
} }
if (mode != 'visu' && this.isDemiReve()) { if (mode != 'visu' && this.isDemiReve()) {
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation") ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
mode = "visu"; // bascule le mode en visu automatiquement mode = "visu"; // bascule le mode en visu automatiquement
} }
if (mode == 'visu') { if (mode == 'visu') {
await this._doDisplayTMR(mode) await this._doDisplayTMR(mode)
return false
} }
else { else {
const rencontre = this.getRencontreTMREnAttente(); const rencontre = this.getRencontreTMREnAttente();
@@ -2370,6 +2444,7 @@ export class RdDActor extends RdDBaseActorSang {
buttonLabel: 'Monter dans les TMR', buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode) onAction: async () => await this._doDisplayTMR(mode)
}) })
return true
} }
} }
@@ -2392,7 +2467,7 @@ export class RdDActor extends RdDBaseActorSang {
let tmrFormData = { let tmrFormData = {
mode: mode, mode: mode,
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance), fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
draconic: this.getDraconicList(), draconic: this.getDraconics(),
sort: this.itemTypes['sort'], sort: this.itemTypes['sort'],
signes: this.itemTypes['signedraconique'], signes: this.itemTypes['signedraconique'],
caracReve: parseInt(this.system.carac.reve.value), caracReve: parseInt(this.system.carac.reve.value),
@@ -2407,6 +2482,29 @@ export class RdDActor extends RdDBaseActorSang {
await this.tmrApp.onDeplacement() await this.tmrApp.onDeplacement()
} }
async quitterTMR(message, viewOnly, cumulFatigue) {
if (this.tmrApp) {
this.tmrApp = undefined
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
await this.santeIncDec(
appliquerFatigue ? "fatigue" : "endurance",
(appliquerFatigue ? 1 : -1) * cumulFatigue)
if (!viewOnly) {
await this.supprimerSignesDraconiques(it => it.system.ephemere && it.system.duree == '1 round', { render: false })
await this.setEffect(STATUSES.StatusDemiReve, false)
ChatUtility.tellToUserAndGM(message)
}
}
}
async supprimerSignesDraconiques(filter = it => true, options = { render: true }) {
const signes = this.itemTypes[ITEM_TYPES.signedraconique].filter(filter)
if (signes.length > 0) {
this.deleteEmbeddedDocuments("Item", signes.map(item => item.id), options)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollSoins(blesse, blessureId) { async rollSoins(blesse, blessureId) {
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId); const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
@@ -2414,14 +2512,17 @@ export class RdDActor extends RdDBaseActorSang {
if (!blessure.system.premierssoins.done) { if (!blessure.system.premierssoins.done) {
const tache = await this.getTacheBlessure(blesse, blessure); const tache = await this.getTacheBlessure(blesse, blessure);
return await this.rollTache(tache.id, { return await this.rollTache(tache.id, {
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r) onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
title: 'Premiers soins',
forced: true
}); });
} }
if (!blessure.system.soinscomplets.done) { else if (!blessure.system.soinscomplets.done) {
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0); const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, { return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
title: "Soins complets", title: "Soins complets",
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r) onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
forced: true
}) })
} }
} }
@@ -2436,6 +2537,7 @@ export class RdDActor extends RdDBaseActorSang {
}) })
} }
const blessure = this.getItem(blessureId, 'blessure') const blessure = this.getItem(blessureId, 'blessure')
if (blessure && !blessure.system.premierssoins.done) { if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache; const tache = rollData.tache;
if (rollData.rolled.isETotal) { if (rollData.rolled.isETotal) {
@@ -2916,7 +3018,9 @@ export class RdDActor extends RdDBaseActorSang {
break break
case ITEM_TYPES.race: case ITEM_TYPES.race:
await this.onCreateOwnedRace(item, options, id) await this.onCreateOwnedRace(item, options, id)
break
} }
await super.onCreateItem(item, options, id)
await item.onCreateItemTemporel(this); await item.onCreateItemTemporel(this);
await item.onCreateDecoupeComestible(this); await item.onCreateDecoupeComestible(this);
} }
@@ -3050,24 +3154,11 @@ export class RdDActor extends RdDBaseActorSang {
async _rollArtV2(oeuvreId) { async _rollArtV2(oeuvreId) {
const oeuvre = this.items.get(oeuvreId) const oeuvre = this.items.get(oeuvreId)
const rollData = { const rollData = {
title: `Interpretation de ${oeuvre.name} par ${this.name}`, ids: { actorId: this.id },
type: { selected: { oeuvre: { key: oeuvre.id } },
allowed: ["oeuvre"], type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
current: "oeuvre",
},
selected: {
oeuvre: { key: oeuvre.id },
},
ids: {
actorId: this.id
}
} }
await RollDialog.create(rollData, { await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3163,14 +3254,26 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollRecetteCuisine(id) { async rollRecetteCuisine(id) {
const oeuvre = this.getRecetteCuisine(id); const recette = this.getRecetteCuisine(id);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
selected: {
cuisine: { key: recette.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const artData = { const artData = {
verbe: 'Cuisiner', verbe: 'Cuisiner',
compName: 'cuisine', compName: 'cuisine',
proportions: 1, proportions: 1,
ajouterEquipement: false ajouterEquipement: false
}; };
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r)); await this._rollArtV1(artData, 'odoratgout', recette, r => this._resultRecetteCuisine(r));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3203,6 +3306,18 @@ export class RdDActor extends RdDBaseActorSang {
} }
async preparerNourriture(item) { async preparerNourriture(item) {
if (item.getUtilisationCuisine() == 'brut' && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
selected: {
cuisine: { key: item.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
if (item.getUtilisationCuisine() == 'brut') { if (item.getUtilisationCuisine() == 'brut') {
const nourriture = { const nourriture = {
name: 'Plat de ' + item.name, name: 'Plat de ' + item.name,
@@ -3213,7 +3328,7 @@ export class RdDActor extends RdDBaseActorSang {
exotisme: item.system.exotisme, exotisme: item.system.exotisme,
ingredients: item.name ingredients: item.name
} }
}; }
const artData = { const artData = {
verbe: 'Préparer', verbe: 'Préparer',
compName: 'cuisine', compName: 'cuisine',

View File

@@ -1,4 +1,4 @@
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; import { ENTITE_INCARNE, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js"; import { RdDResolutionTable } from "../rdd-resolution-table.js";
@@ -11,7 +11,7 @@ import { ITEM_TYPES } from "../constants.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js"; import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { Targets } from "../targets.js"; import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js"; import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js"; import { CARACS, RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js"; import { RdDRollResult } from "../rdd-roll-result.js";
import { RdDItemArme } from "../item/arme.js"; import { RdDItemArme } from "../item/arme.js";
@@ -23,8 +23,12 @@ import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js"; import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js"; import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js"; import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
/** /**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets) * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -242,10 +246,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (this.isEffectAllowed(statusId)) { if (this.isEffectAllowed(statusId)) {
const effect = this.getEffectByStatus(statusId); const effect = this.getEffectByStatus(statusId);
if (!status && effect) { if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id], { render: true})
} }
if (status && !effect) { if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]); await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)], { render: true})
} }
} }
} }
@@ -377,9 +381,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCarac(caracName, options = {}) { async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, 'taille')) { if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
return return
} }
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_COMP], current: PART_COMP },
selected: {
carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined
}
}
RollDialog.create(rollData, options)
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName) let selectedCarac = this.getCaracByName(caracName)
@@ -407,9 +424,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCompetenceV2(rollData) {
rollData.ids = rollData?.ids ?? {}
rollData.type = rollData.type ?? { allowed: DEFAULT_ROLL_TYPES }
rollData.ids.actorId = this.id
await RollDialog.create(rollData)
}
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName); const competence = this.getCompetence(idOrName);
if (competence.type != ITEM_TYPES.competencecreature && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
selected: {
comp: { key: competence.name },
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }
}
}
if (options.arme) {
rollData.selected.attaque = { arme: { id: options.arme.id }, comp: { id: competence.id } }
rollData.type = { allowed: ATTAQUE_ROLL_TYPES }
}
await this.rollCompetenceV2(rollData)
return
}
let rollData = { let rollData = {
carac: this.system.carac, carac: this.system.carac,
competence: competence, competence: competence,
@@ -427,7 +468,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
} }
}); });
return; return
} }
// Transformer la competence de créature // Transformer la competence de créature
MappingCreatureArme.setRollDataCreature(rollData) MappingCreatureArme.setRollDataCreature(rollData)
@@ -449,6 +490,46 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
} }
rollAttaque(token) {
token = token ?? RdDUtility.getSelectedToken(this)
if (Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
return
}
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
})
}
else {
return RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
<br>Tous les jets de combats devront être gérés à la main
</p>`,
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
this.rollCompetenceV2({
ids: {
actorId: this.id,
actorTokenId: token?.id,
},
selected: {
conditions: { value: 0 }
},
type: {
allowed: [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU],
current: ROLL_TYPE_COMP
}
})
}
})
}
}
/** -------------------------------------------- /** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature * @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession

View File

@@ -34,17 +34,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
getFatigueActuelle() { getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value))) return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
} }
return 0; return 0;
} }
isCumulFatigueCauseSommeil(cumulFatigue){ isCumulFatigueCauseSommeil(cumulFatigue) {
return ReglesOptionnelles.isUsing("appliquer-fatigue") return ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.getFatigueRestante() <= cumulFatigue) ? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue) : (this.getEnduranceActuelle() <= cumulFatigue)
} }
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() } getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
malusFatigue() { malusFatigue() {
@@ -116,6 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
blessure: blessure blessure: blessure
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) { async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@@ -161,7 +162,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
} }
await this.update({ "system.sante": sante }) await this.update({ "system.sante": sante }, { render: true })
if (this.isDead()) { if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true); await this.setEffect(STATUSES.StatusComma, true);
} }
@@ -179,6 +180,26 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
} }
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
}
async changeBleedingState() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) { async ajouterBlessure(encaissement, attackerToken = undefined) {
@@ -195,7 +216,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const endActuelle = this.getEnduranceActuelle(); const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) { if (blessure.isCritique()) {
encaissement.endurance = endActuelle; encaissement.endurance = endActuelle
} }
if (blessure.isMort()) { if (blessure.isMort()) {

View File

@@ -56,10 +56,8 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => { .forEach(it => it.isdommages = it.isDommages()
const competenceCreature = new RdDItemCompetenceCreature(it.toObject(), { parent: it.parent }); )
it.isdommages = competenceCreature.isDommages();
})
return formData; return formData;
} }

View File

@@ -1,6 +1,6 @@
import { ChatVente } from "../achat-vente/chat-vente.js"; import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js"; import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js"; import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js"; import { ITEM_TYPES } from "../constants.js";
@@ -10,6 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js"; import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor { export class RdDBaseActor extends Actor {
@@ -45,8 +46,10 @@ export class RdDBaseActor extends Actor {
} }
static init() { static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
} }
@@ -218,6 +221,7 @@ export class RdDBaseActor extends Actor {
isHautRevant() { return false } isHautRevant() { return false }
isVehicule() { return false } isVehicule() { return false }
isPersonnage() { return false } isPersonnage() { return false }
isFeminin() { return false }
getItem(id, type = undefined) { getItem(id, type = undefined) {
const item = this.items.get(id); const item = this.items.get(id);
if (type == undefined || (item?.type == type)) { if (type == undefined || (item?.type == type)) {
@@ -243,8 +247,13 @@ export class RdDBaseActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { } async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { } async onCreateItem(item, options, id) { }
async onUpdateItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { } async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) { async onDeleteItem(item, options, id) {
if (item.isInventaire()) { if (item.isInventaire()) {
await this._removeItemFromConteneur(item) await this._removeItemFromConteneur(item)
@@ -738,7 +747,7 @@ export class RdDBaseActor extends Actor {
name: this.getAlias(), name: this.getAlias(),
system: { description: this.system.description } system: { description: this.system.description }
} }
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
} }
@@ -769,11 +778,15 @@ export class RdDBaseActor extends Actor {
return this.itemTypes[ITEM_TYPES.possession] return this.itemTypes[ITEM_TYPES.possession]
.map(p => { .map(p => {
return { return {
name: p.name, label: p.name,
action: 'possession', action: 'possession',
possessionid: p.system.possessionid, possessionid: p.system.possessionid,
} }
}) })
} }
listActionsCombat() {
const possessions = this.listActionsPossessions()
return possessions.length > 0 ? possessions : this.listActions({})
}
} }

View File

@@ -1,5 +1,5 @@
import { Grammar } from "../../grammar.js" import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js" import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
import { RdDItemCompetence } from "../../item-competence.js" import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js" import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js" import { ITEM_TYPES } from "../../constants.js"
@@ -141,7 +141,7 @@ export class Mapping {
static prepareArmes(actor) { static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
armes.push(RdDItemArme.corpsACorps(actor)); armes.push(RdDItemArme.pugilat(actor));
armes.push(RdDItemArme.empoignade(actor)); armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [ return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined, arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
@@ -175,7 +175,7 @@ export class Mapping {
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) { switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})` case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-' case EMPOIGNADE: return '-'
} }
return dommages return dommages
} }
@@ -274,11 +274,10 @@ export class Mapping {
} }
static getDescription(actor) { static getDescription(actor) {
const sexe = actor.system.sexe const naissance = actor.isFeminin() ? 'née' : 'né'
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
const heure = actor.system.heure const heure = actor.system.heure
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
const taille = actor.system.taille const taille = actor.system.taille
const poids = actor.system.poids const poids = actor.system.poids

View File

@@ -20,14 +20,15 @@ const PATHS = [
const RANDOM_VALUES = { const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 }, 'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, 'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, 'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, 'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
} }
export class AppPersonnageAleatoire extends FormApplication { export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() { static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([ foundry.applications.handlebars.loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', 'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs',
]) ])
} }
@@ -49,14 +50,14 @@ export class AppPersonnageAleatoire extends FormApplication {
this.current = foundry.utils.duplicate(actor) this.current = foundry.utils.duplicate(actor)
this.checked = { this.checked = {
'name': false, 'name': false,
'system.sexe': true, 'system.sexe': (this.actor.system.sexe ?? '') == '',
'system.age': true, 'system.age': this.actor.system.age == 0,
'system.taille': true, 'system.taille': (this.actor.system.taille ?? '') == '',
'system.poids': true, 'system.poids': (this.actor.system.poids ?? '') == '',
'system.main': true, 'system.main': (this.actor.system.main ?? '') == '',
'system.heure': true, 'system.heure': (this.actor.system.heure ?? '') == '',
'system.cheveux': true, 'system.cheveux': (this.actor.system.cheveux ?? '') == '',
'system.yeux': true 'system.yeux': (this.actor.system.yeux ?? '') == '',
} }
} }
@@ -76,6 +77,8 @@ export class AppPersonnageAleatoire extends FormApplication {
this.html.find("button.button-apply").click(async event => await this.onApply()) this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event)) this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("a.random").click(async event => await this.onRandom(event)) this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event)) this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
@@ -96,6 +99,10 @@ export class AppPersonnageAleatoire extends FormApplication {
const fields = this.html.find(selector).parents("div.random-field:first") const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value return fields[0].attributes['data-path'].value
} }
async onSexe(sexe) {
this.current['system.sexe'] = sexe
this.render()
}
async onChange(event) { async onChange(event) {
const path = this.getPath(event.currentTarget) const path = this.getPath(event.currentTarget)
@@ -180,8 +187,9 @@ export class AppPersonnageAleatoire extends FormApplication {
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100 const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100 const m = (total - cm) / 100
return `${m}m${cm}` return `${m}m${dm}${cm}`
} }

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../../constants.js";
export class TextRollManager { export class TextRollManager {

View File

@@ -1,5 +1,5 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js"; import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
@@ -106,6 +106,25 @@ export class ChatUtility {
return await ChatMessage.create(messageData) return await ChatMessage.create(messageData)
} }
static tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
static tellToGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
}
static tellToUserAndGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
static getOwners(document) { static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user] return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
} }
@@ -190,8 +209,8 @@ export class ChatUtility {
if (rddTimestamp) { if (rddTimestamp) {
const timestamp = new RdDTimestamp(rddTimestamp); const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier(); const timestampData = timestamp.toCalendrier();
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-sender').after(dateHeure) $(html).find('header.message-header .message-timestamp').after(dateHeure)
} }
} }

View File

@@ -1,5 +1,6 @@
import { RdDBaseActor } from "../actor/base-actor.js"; import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { renderTemplate } from "../constants.js";
const INFO_COEUR = 'info-coeur'; const INFO_COEUR = 'info-coeur';

View File

@@ -9,17 +9,19 @@ export const ENTITE_INCARNE = 'incarne'
export const ENTITE_NONINCARNE = 'nonincarne' export const ENTITE_NONINCARNE = 'nonincarne'
export const ENTITE_BLURETTE = 'blurette' export const ENTITE_BLURETTE = 'blurette'
export const renderTemplate = foundry.applications.handlebars.renderTemplate
export const RDD_CONFIG = { export const RDD_CONFIG = {
niveauEthylisme : [ niveauEthylisme: [
{value: "1", label: "Aucun"}, { value: "1", label: "Aucun" },
{value: "0", label: "Eméché (0)"}, { value: "0", label: "Eméché (0)" },
{value: "-1", label: "Gris (-1)"}, { value: "-1", label: "Gris (-1)" },
{value: "-2", label: "Pinté (-2)"}, { value: "-2", label: "Pinté (-2)" },
{value: "-3", label: "Pas Frais (-3)"}, { value: "-3", label: "Pas Frais (-3)" },
{value: "-4", label: "Ivre (-4)"}, { value: "-4", label: "Ivre (-4)" },
{value: "-5", label: "Bu (-5)"}, { value: "-5", label: "Bu (-5)" },
{value: "-6", label: "Complètement fait (-6)"}, { value: "-6", label: "Complètement fait (-6)" },
{value: "-7", label: "Ivre mort (-7)"} { value: "-7", label: "Ivre mort (-7)" }
], ],
categorieEntite: { categorieEntite: {
"cauchemar": "Cauchemar", "cauchemar": "Cauchemar",
@@ -30,28 +32,34 @@ export const RDD_CONFIG = {
"nonincarne": "Non Incarnée", "nonincarne": "Non Incarnée",
"blurette": "Blurette" "blurette": "Blurette"
}, },
heuresRdD : [ heuresRdD: [
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, { value: "vaisseau", label: "Vaisseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp" },
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, { value: "sirene", label: "Sirène", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp" },
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, { value: "faucon", label: "Faucon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp" },
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, { value: "couronne", label: "Couronne", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp" },
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, { value: "dragon", label: "Dragon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp" },
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, { value: "epees", label: "Epées", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp" },
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, { value: "lyre", label: "Lyre", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp" },
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, { value: "serpent", label: "Serpent", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp" },
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, { value: "poissonacrobate", label: "Poisson Acrobate", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp" },
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, { value: "araignee", label: "Araignée", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp" },
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, { value: "roseau", label: "Roseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp" },
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"} { value: "chateaudormant", label: "Chateau Dormant", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp" }
], ],
raretes: [ raretes: [
{value: "Commune", label: "Commune"}, { value: "Commune", label: "Commune" },
{value: "Frequente", label: "Fréquente"}, { value: "Frequente", label: "Fréquente" },
{value: "Rare", label: "Rare"}, { value: "Rare", label: "Rare" },
{value: "Rarissime", label: "Rarissime"} { value: "Rarissime", label: "Rarissime" }
] ],
particuliere: {
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'},
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'},
rapidite: { key: 'finesse', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'},
}
} }
export const ACTOR_TYPES = { export const ACTOR_TYPES = {
personnage: 'personnage', personnage: 'personnage',
creature: 'creature', creature: 'creature',
@@ -107,13 +115,3 @@ export const ITEM_TYPES = {
extraitpoetique: 'extraitpoetique', extraitpoetique: 'extraitpoetique',
} }
export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" }
}

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js"
export class DialogChoixXpCarac extends Dialog { export class DialogChoixXpCarac extends Dialog {

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "./constants.js"; import { renderTemplate, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js"; import { RdDTimestamp } from "./time/rdd-timestamp.js";

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js"; import { RdDItemSigneDraconique } from "./item/signedraconique.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
export class DialogConsommer extends Dialog { export class DialogConsommer extends Dialog {

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js"
export class DialogSelect extends Dialog { export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }

View File

@@ -1,4 +1,4 @@
import { Misc } from "./misc.js"; import { renderTemplate } from "./constants.js";
export class DialogSplitItem extends Dialog { export class DialogSplitItem extends Dialog {

View File

@@ -1,4 +1,4 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js"; import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/** /**

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES, renderTemplate } from "../constants.js"
import { RdDItemSort } from "../item-sort.js" import { RdDItemSort } from "../item-sort.js"
import { Misc } from "../misc.js" import { Misc } from "../misc.js"

View File

@@ -1,7 +1,65 @@
export const MAP_PHASE = {
possession: { label: "possession", rang: 10 },
draconic: { label: "draconic", rang: 9 },
tir: { label: "tir", rang: 8 },
lancer: { label: "lancer", rang: 7 },
arme: { label: "mêlée", rang: 5 },
pugilat: { label: "pugilat", rang: 4 },
naturelle: { label: "créature", rang: 4 },
empoignade: { label: "empoignade", rang: 3 },
autre: { label: "autre action", rang: 2 },
demi: { label: "demi-surprise", rang: 0 },
totale: { label: "surprise totale", rang: -1 },
}
export const PHASE = Object.values(MAP_PHASE)
export class RdDInitiative { export class RdDInitiative {
static calculInitiative(niveau, caracValue, bonus = 0) { static getRollInitiative(caracValue, niveau, bonus = 0) {
let base = niveau + Math.floor(caracValue / 2) + bonus; const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus)
return "1d6" + (base >= 0 ? "+" : "") + base; return "1d6" + (base >= 0 ? "+" : "") + base
}
static ajustementInitiative(caracValue, niveau, bonus) {
return niveau + Math.floor(caracValue / 2) + bonus
}
static formule(phase, carac, niveau, bonusMalus) {
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
return { phase, ajustement }
}
static phaseArme(categorie, arme) {
switch (categorie) {
case "tir":
case "lancer":
return MAP_PHASE[categorie]
default:
switch (arme.system.cac) {
case "empoignade":
case "pugilat":
case "naturelle":
return MAP_PHASE[arme.system.cac]
default:
return MAP_PHASE['arme']
}
}
}
static phase(keyOrRang) {
return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre
}
static async roll(formule) {
const sign = formule.ajustement >= 0 ? "+" : ""
const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`)
await roll.evaluate()
const value = Math.max(roll.total, 0)
return {
roll: roll,
value: value,
init: formule.phase.rang + value / 100,
label: formule.phase.label
}
} }
} }

View File

@@ -10,15 +10,15 @@ export class RdDItemCompetenceCreature extends RdDItem {
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
isAttaque() { return this.getCategorieAttaque() != undefined }
isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' } isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
isBouclier() { return this.system.categorie_parade.includes('bouclier') } isBouclier() { return this.system.categorie_parade.includes('bouclier') }
attaqueCreature() { attaqueCreature() {
const categorieAttaque = this.getCategorieAttaque() const categorieAttaque = this.getCategorieAttaque()
if (categorieAttaque != undefined) { if (categorieAttaque != undefined) {
const initative = RdDInitiative.calculInitiative(this.system.niveau, this.system.carac_value); const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau);
const attaque = { const attaque = {
name: this.name, label: this.name,
action: this.isCompetencePossession() ? 'possession' : 'attaque', action: this.isCompetencePossession() ? 'possession' : 'attaque',
initOnly: false, initOnly: false,
arme: new RdDItemArme({ arme: new RdDItemArme({
@@ -51,10 +51,6 @@ export class RdDItemCompetenceCreature extends RdDItem {
return undefined; return undefined;
} }
isAttaque() {
return this.getCategorieAttaque() != undefined
}
getCategorieAttaque() { getCategorieAttaque() {
switch (this.system.categorie) { switch (this.system.categorie) {
case "melee": case "melee":

View File

@@ -148,10 +148,17 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) { static incrementBonusCase(actor, sort, coord) {
let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
}
static calculBonuscase(sort, coord) {
if (TMRUtility.isFleuve(coord)) { if (TMRUtility.isFleuve(coord)) {
coord = FLEUVE_COORD; coord = FLEUVE_COORD
} }
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase); let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
const existing = list.find(it => it.case == coord) const existing = list.find(it => it.case == coord)
const bonus = Number(existing?.bonus ?? 0) + 1 const bonus = Number(existing?.bonus ?? 0) + 1
if (existing) { if (existing) {
@@ -160,11 +167,9 @@ export class RdDItemSort extends Item {
else { else {
list.push({ case: coord, bonus: 1 }) list.push({ case: coord, bonus: 1 })
} }
return RdDItemSort.bonuscasesToString(list)
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCaseBonus(sort, coord) { static getCaseBonus(sort, coord) {
const search = TMRUtility.isFleuve(coord) const search = TMRUtility.isFleuve(coord)
@@ -189,4 +194,22 @@ export class RdDItemSort extends Item {
.map(it => it.split(':')) .map(it => it.split(':'))
.map(it => { return { case: it[0], bonus: it[1] } }); .map(it => { return { case: it[0], bonus: it[1] } });
} }
static prepareSortEnReserve(sort, draconic, ptreve, coord) {
return {
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
};
}
static prepareSortAddLancement(sort, reveSort) {
const precedents = sort.system.lancements ?? []
const lancements = [...precedents, {
timestamp: game.system.rdd.calendrier.getTimestamp(),
reve: reveSort
}]
return lancements
}
} }

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES, renderTemplate } from "./constants.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js"; import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";

View File

@@ -4,6 +4,7 @@ import { BASE_CORPS_A_CORPS } from "./base-items.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { RdDInitiative } from "../initiative.mjs"; import { RdDInitiative } from "../initiative.mjs";
import { MappingCreatureArme } from "./mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
import { Misc } from "../misc.js";
const nomCategorieParade = { const nomCategorieParade = {
"sans-armes": "Sans arme", "sans-armes": "Sans arme",
@@ -21,11 +22,16 @@ const nomCategorieParade = {
export const ATTAQUE_TYPE = { export const ATTAQUE_TYPE = {
UNE_MAIN: '(1 main)', UNE_MAIN: '(1 main)',
DEUX_MAINS: '(2 mains)', DEUX_MAINS: '(2 mains)',
CORPS_A_CORPS: '(corps à corps)',
COMPETENCE: 'competence', COMPETENCE: 'competence',
TIR: '(tir)', TIR: '(tir)',
LANCER: '(lancer)' LANCER: '(lancer)'
} }
export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat'
export const EMPOIGNADE = 'empoignade'
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemArme extends RdDItem { export class RdDItemArme extends RdDItem {
@@ -62,7 +68,7 @@ export class RdDItemArme extends RdDItem {
case ITEM_TYPES.competencecreature: case ITEM_TYPES.competencecreature:
return MappingCreatureArme.armeCreature(arme); return MappingCreatureArme.armeCreature(arme);
} }
return RdDItemArme.corpsACorps(); return RdDItemArme.pugilat();
} }
static getCompetenceArme(arme, maniement) { static getCompetenceArme(arme, maniement) {
@@ -76,6 +82,7 @@ export class RdDItemArme extends RdDItem {
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
} }
} }
return undefined return undefined
@@ -244,47 +251,41 @@ export class RdDItemArme extends RdDItem {
} }
isAttaque() { isAttaque() {
return this.system.resistance > 0 || this.system.portee_courte > 0 return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
} }
static corpsACorps(actor) { static pugilat(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
let melee = actor ? actor.system.carac['melee'].value : 0 }
static empoignade(actor) {
return RdDItemArme.$corpsACorps(actor, 'Empoignade', EMPOIGNADE)
}
static $corpsACorps(actor, name, cac, system) {
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
const melee = actor ? actor.system.carac['melee'].value : 0
return new RdDItemArme({ return new RdDItemArme({
_id: competence.id, _id: Misc.fakeId(cac),
name: 'Corps à corps', name: name,
type: ITEM_TYPES.arme, type: ITEM_TYPES.arme,
img: competence.img, img: competence.img,
system: { system: {
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee), initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau),
equipe: true, equipe: true,
rapide: true, rapide: true,
force: 0, force: 0,
dommages: "0", dommages: "0",
dommagesReels: 0, dommagesReels: 0,
mortalite: 'non-mortel', mortalite: cac == EMPOIGNADE ? EMPOIGNADE : 'non-mortel',
competence: 'Corps à corps', competence: CORPS_A_CORPS,
resistance: 1, resistance: 1,
baseInit: 4, baseInit: cac == EMPOIGNADE ? 3 : 4,
cac: 'pugilat', cac: cac,
deuxmains: true, deuxmains: true,
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
}) })
} }
static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues'
return mainsNues;
}
static empoignade(actor) {
const empoignade = RdDItemArme.corpsACorps(actor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3
empoignade.system.mortalite = 'empoignade'
return empoignade
}
} }

View File

@@ -209,6 +209,9 @@ export class RdDItemBlessure extends RdDItem {
isCritique() { isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6 return this.system.gravite > 4 && this.system.gravite <= 6
} }
isBleeding() {
return this.system.gravite > 2 && !this.system.premierssoins.done
}
isMort() { isMort() {
return this.system.gravite > 6 return this.system.gravite > 6
} }

View File

@@ -3,7 +3,6 @@ import { RdDInitiative } from "../initiative.mjs";
export class MappingCreatureArme { export class MappingCreatureArme {
/* -------------------------------------------- */ /* -------------------------------------------- */
static setRollDataCreature(rollData) { static setRollDataCreature(rollData) {
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
@@ -26,7 +25,7 @@ export class MappingCreatureArme {
competence: item.name, competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "", cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau, niveau: item.system.niveau,
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value), initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
equipe: true, equipe: true,
resistance: 100, resistance: 100,
dommagesReels: item.system.dommages, dommagesReels: item.system.dommages,

View File

@@ -6,8 +6,8 @@ const tableEffets = [
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur}, { code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force}, { code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase }, { code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete }, { code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere }, { code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil }, { code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 }, { code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
@@ -19,7 +19,7 @@ const tableEffets = [
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire }, { code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire }, { code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu }, { code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue }, { code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 }, { code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force }, { code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },

View File

@@ -34,9 +34,13 @@ export class Misc {
return ((n % m) + m) % m; return ((n % m) + m) % m;
} }
static inRange(value, min,max){ static inRange(value, min, max) {
if (min > max) {
return Misc.inRange(value, max, min)
}
return Math.max(min, Math.min(value, max)) return Math.max(min, Math.min(value, max))
} }
static sum() { static sum() {
return (a, b) => Number(a) + Number(b); return (a, b) => Number(a) + Number(b);
} }
@@ -61,6 +65,10 @@ export class Misc {
return 0; return 0;
} }
static fakeId(base) {
return (base + foundry.utils.randomID(16)).substring(0, 16)
}
static typeName(type, subType) { static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
: ''; : '';
@@ -111,6 +119,10 @@ export class Misc {
list.forEach(it => addToObj(obj, it)) list.forEach(it => addToObj(obj, it))
return obj; return obj;
} }
static indexed(list, index = 'index') {
let i = 0;
return list.map(it => { it[index] = i++; return it })
}
static concat(lists) { static concat(lists) {
return lists.reduce((a, b) => a.concat(b), []); return lists.reduce((a, b) => a.concat(b), []);

View File

@@ -55,21 +55,20 @@ export class RdDBonus {
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
return dmg; return dmg;
} }
static dmgRollV2(rollData, current) { static dmgRollV2(rollData, attaque) {
const actor = rollData.active.actor const actor = rollData.active.actor
const attaque = current.attaque
const arme = attaque.arme const arme = attaque.arme
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme) const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
const dmg = { const dmg = {
total: 0, total: 0,
dmgArme: dmgArme, dmgArme: dmgArme,
penetration: arme.penetration(), penetration: arme?.penetration() ?? 0,
diff: attaque.diff, diff: attaque.diff,
dmgTactique: current.tactique?.dmg ?? 0, dmgTactique: attaque.tactique?.dmg ?? 0,
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData), dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0, dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, arme.system.mortalite, rollData.opponent?.actor?.isEntite()), mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()),
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise), dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise), dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0 dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ENTITE_BLURETTE, HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
@@ -10,15 +10,16 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Targets } from "./targets.js"; import { Targets } from "./targets.js";
import { RdDEmpoignade } from "./rdd-empoignade.js"; import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDItemArme } from "./item/arme.js"; import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDInitiative } from "./initiative.mjs"; import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs"; import RollDialog from "./roll/roll-dialog.mjs";
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs"; import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs"; import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs"; import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
/* -------------------------------------------- */ /* -------------------------------------------- */
const premierRoundInit = [ const premierRoundInit = [
@@ -67,7 +68,7 @@ export class RdDCombatManager extends Combat {
if (Misc.isFirstConnectedGM()) { if (Misc.isFirstConnectedGM()) {
await this.finDeRound({ terminer: true }) await this.finDeRound({ terminer: true })
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
.forEach(it => it.delete()) .forEach(it => it.delete())
RdDEmpoignade.deleteAllEmpoignades() RdDEmpoignade.deleteAllEmpoignades()
} }
@@ -106,14 +107,18 @@ export class RdDCombatManager extends Combat {
return combatant.actor return combatant.actor
} }
static calculAjustementInit(actor, arme) { static bonusArme(arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
return efficacite + etatGeneral
} }
/************************************************************************************/ static etatGeneral(actor) {
return actor.getEtatGeneral() ?? 0;
}
/** ***********************************************************************************
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
*/
async rollInitiative(ids, messageOptions = {}) { async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids ids = typeof ids === "string" ? [ids] : ids
@@ -121,18 +126,17 @@ export class RdDCombatManager extends Combat {
return this return this
} }
async rollInitRdD(id, formula, messageOptions = {}) { async rollInitRdD(id, formule, messageOptions = {}) {
const combatant = this.combatants.get(id); const combatant = this.combatants.get(id);
const actor = RdDCombatManager.getActorCombatant(combatant) const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor) { if (actor) {
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
const roll = combatant.getInitiativeRoll(rollFormula); const init = await RdDInitiative.roll(formule)
if (!roll.total) {
await roll.evaluate(); await this.updateEmbeddedDocuments("Combatant", [{
} _id: combatant._id || combatant.id,
const total = Math.max(roll.total, 0.00); initiative: init.init, 'system.init': init
console.log("Compute init for", rollFormula, roll, total, combatant); }])
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
// Send a chat message // Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@@ -144,10 +148,10 @@ export class RdDCombatManager extends Combat {
alias: combatant.token?.name, alias: combatant.token?.name,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
}, },
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
}, },
messageOptions); messageOptions);
roll.toMessage(messageData, { rollMode, create: true }); init.roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit(); RdDCombatManager.processPremierRoundInit();
} }
@@ -159,16 +163,11 @@ export class RdDCombatManager extends Combat {
if (actions.length > 0) { if (actions.length > 0) {
const action = actions[0] const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action) const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action) const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
} }
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
}
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -180,7 +179,6 @@ export class RdDCombatManager extends Combat {
for (let combatant of game.combat.combatants) { for (let combatant of game.combat.combatants) {
if (combatant.initiativeData?.arme?.type == "arme") { if (combatant.initiativeData?.arme?.type == "arme") {
// TODO: get init data premier round // TODO: get init data premier round
const initiativeData = combatant.initiativeData;
const action = combatant.initiativeData.arme; const action = combatant.initiativeData.arme;
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround) const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern)) const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
@@ -200,10 +198,27 @@ export class RdDCombatManager extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incDecInit(combatantId, incDecValue) {
const combatant = game.combat.combatants.get(combatantId); static applyInitiativeCommand(combatantId, command, commandValue) {
let initValue = combatant.initiative + incDecValue; switch (command) {
game.combat.setInitiative(combatantId, initValue); case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
static async incDecInit(combatantId, incDecValue) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant?.initiative && incDecValue != 0) {
const value = combatant.system.init.value + incDecValue
const newInit = combatant.initiative + incDecValue / 100;
await game.combat.updateEmbeddedDocuments("Combatant", [{
_id: combatantId,
initiative: newInit,
'system.init.value': value,
'system.init.init': newInit,
}])
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -220,56 +235,42 @@ export class RdDCombatManager extends Combat {
} }
} }
options = [ options = [
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
].concat(options); ].concat(options);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollInitiativeAction(combatantId, action) { static async rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId) const combatant = game.combat.combatants.get(combatantId)
const actor = RdDCombatManager.getActorCombatant(combatant) const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor == undefined) { return [] }
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 if (actor == undefined) { return }
const init = RdDCombatManager.getInitData(actor, action) const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme) const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
await game.combat.rollInitRdD(combatantId, rollFormula, init); await game.combat.rollInitRdD(combatantId, formule, init);
combatant.initiativeData combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
} }
static getInitData(actor, action) { static getInitData(actor, action) {
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = action.comp const comp = action.comp
return { return {
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme), phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
info: action.name + " / " + comp.name, info: action.label,
carac: actor.getCaracInit(comp), carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6) niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
} }
} }
static initOffset(categorie, arme) {
switch (categorie) {
case "tir": return 8
case "lancer": return 7
default:
switch (arme.system.cac) {
case "empoignade": return 3
case "pugilat": return 4
case "naturelle": return 4
default: return 5
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) { static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.combatants.get(combatantId) const combatant = game.combat.combatants.get(combatantId)
@@ -297,13 +298,8 @@ export class RdDCombatManager extends Combat {
? possessions ? possessions
: actor.listActions({ isEquipe: true }) : actor.listActions({ isEquipe: true })
for (let index = 0; index < actions.length; index++) { return Misc.indexed(actions)
actions[index].index = index
}
return actions
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -383,8 +379,13 @@ export class RdDCombat {
let defenderToken = canvas.tokens.get(msg.defenderToken.id) let defenderToken = canvas.tokens.get(msg.defenderToken.id)
if (defenderToken && Misc.isFirstConnectedGM()) { if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */
RollDialog.loadRollData(msg.paramChatDefense)
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
} else {
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
}
} }
} }
@@ -464,8 +465,8 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onEvent(button, event) { async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event); const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
console.log('RdDCombat', attackerRoll, defenderRoll); console.log('RdDCombat', attackerRoll, defenderRoll);
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
@@ -665,12 +666,101 @@ export class RdDCombat {
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 }; return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
} }
async attaqueV2() {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return
}
await this.doRollAttaque({
ids: {
actorId: this.attackerId,
actorTokenId: this.attackerTokenId,
opponentId: this.defender.id,
opponentTokenId: this.defenderTokenId,
},
type: { allowed: ['attaque'], current: 'attaque' },
passeArme: foundry.utils.randomID(16),
})
}
async doRollAttaque(rollData, callbacks = []) {
// TODO V2 await this.proposerAjustementTirLancer(rollData)
await RollDialog.create(rollData, {
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
},
customChatMessage: true,
callbacks: [
async (roll) => await this.onAttaqueV2(roll),
...callbacks
]
})
}
async onAttaqueV2(attackerRoll) {
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
return
}
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
return;
}
RollDialog.loadRollData(attackerRoll)
const surpriseDefender = this.defender.getSurprise(true);
const paramChatDefense = {
attackerRoll: attackerRoll,
isPossession: this.isPossession(attackerRoll),
defender: this.defender,
attacker: this.attacker,
attackerId: this.attackerId,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
surprise: surpriseDefender,
}
if (Misc.isFirstConnectedGM()) {
await this._chatMessageDefenseV2(paramChatDefense);
}
else {
this._socketSendMessageDefense(paramChatDefense, {});
}
}
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
// attackerRoll.current.attaque.dmg = attackerRoll.dmg
// attaque.dmg = attackerRoll.current.attaque.dmg
const attaque = RollDialog.saveParts(attackerRoll)
const defense = {
attackerRoll: attaque,
ids: RollBasicParts.reverseIds(attaque),
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
}
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'rollData', defense)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async attaque(competence, arme) { async attaque(competence, arme) {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return return
} }
if (arme.system.cac == 'empoignade') { if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return this.attacker.rollCompetence(competence.name, { arme: arme })
}
if (arme.system.cac == EMPOIGNADE) {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
return return
} }
@@ -723,9 +813,9 @@ export class RdDCombat {
} }
else { else {
// sans armes: à mains nues // sans armes: à mains nues
rollData.arme = RdDItemArme.corpsACorps(this.attacker) rollData.arme = RdDItemArme.pugilat(this.attacker)
rollData.arme.system.niveau = competence.system.niveau rollData.arme.system.niveau = competence.system.niveau
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
} }
return rollData; return rollData;
} }
@@ -776,7 +866,7 @@ export class RdDCombat {
passeArme: rollData.passeArme passeArme: rollData.passeArme
}) })
}); });
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData); ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -852,10 +942,10 @@ export class RdDCombat {
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(), alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender), whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense), content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
}); });
// flag pour garder les jets d'attaque/defense // flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll); ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -869,7 +959,7 @@ export class RdDCombat {
defenderToken: this.defenderToken, defenderToken: this.defenderToken,
defenderRoll: defenderRoll, defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense, paramChatDefense: paramChatDefense,
rollMode: true rollMode: true,
} }
}); });
} }
@@ -906,7 +996,7 @@ export class RdDCombat {
essais: attackerRoll.essais essais: attackerRoll.essais
}) })
}); });
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll); ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -968,6 +1058,7 @@ export class RdDCombat {
async defenseV2(attackerRoll) { async defenseV2(attackerRoll) {
// this._prepareParade(attackerRoll, arme, competence); // this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({ await this.doRollDefense({
ids: { ids: {
actorId: this.defender.id, actorId: this.defender.id,
@@ -975,7 +1066,7 @@ export class RdDCombat {
opponentTokenId: this.attackerTokenId, opponentTokenId: this.attackerTokenId,
opponentId: this.attackerId, opponentId: this.attackerId,
}, },
type: { allowed: ['defense'], current: 'defense' }, type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll), attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
}) })
@@ -983,10 +1074,7 @@ export class RdDCombat {
async doRollDefense(rollData, callbacks = []) { async doRollDefense(rollData, callbacks = []) {
await RollDialog.create(rollData, { await RollDialog.create(rollData, {
onRollDone: (dialog) => { onRollDone: RollDialog.onRollDoneClose,
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
},
customChatMessage: true, customChatMessage: true,
callbacks: [ callbacks: [
async (roll) => { async (roll) => {
@@ -1034,22 +1122,17 @@ export class RdDCombat {
if (RdDCombat.isReussite(rollData)) { if (RdDCombat.isReussite(rollData)) {
if (isParade) { if (isParade) {
await this.computeDeteriorationArme(rollData) await this.computeDeteriorationArme(rollData)
if (RdDCombat.isParticuliere(rollData)) {
await this.infoAttaquantDesarme(rollData)
}
} }
if (RdDCombat.isParticuliere(rollData)) {
await this._onDefenseParticuliere(rollData, isEsquive)
}
} }
this.removeChatMessageActionsPasseArme(rollData.passeArme) this.removeChatMessageActionsPasseArme(rollData.passeArme)
} }
async _onDefenseParticuliere(rollData, isEsquive) { async infoAttaquantDesarme(rollData) {
if (isEsquive) { if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
ChatUtility.createChatWithRollMode(
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
this.defender)
}
else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132 // TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode( ChatUtility.createChatWithRollMode(
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },

View File

@@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { renderTemplate } from "./constants.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@@ -460,12 +461,7 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() { async supprimerSignesDraconiquesEphemeres() {
if (game.user.isGM) { if (game.user.isGM) {
game.actors.forEach(actor => { game.actors.forEach(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
}
});
} }
else { else {
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe"); ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");

View File

@@ -1,5 +1,5 @@
import { STATUSES } from "./settings/status-effects.js"; import { STATUSES } from "./settings/status-effects.js";
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES, renderTemplate } from "./constants.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";

View File

@@ -1,4 +1,4 @@
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js"; import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES } from "./constants.js";
export class RdDHotbar { export class RdDHotbar {
@@ -28,8 +28,8 @@ export class RdDHotbar {
return ' ' + maniement return ' ' + maniement
case 'tir': return ' (tir)'; case 'tir': return ' (tir)';
case 'lancer': return ' (lancer)'; case 'lancer': return ' (lancer)';
case 'pugilat': return ' (pugilat)'; case PUGILAT: return ' (pugilat)';
case 'empoignade': return ' (empoignade)'; case EMPOIGNADE: return ' (empoignade)';
} }
return '' return ''
} }
@@ -63,8 +63,8 @@ export class RdDHotbar {
case ITEM_TYPES.competence: case ITEM_TYPES.competence:
await this.createItemMacro(item, slot++, 'competence') await this.createItemMacro(item, slot++, 'competence')
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
await this.createItemMacro(item, slot++, 'pugilat') await this.createItemMacro(item, slot++, PUGILAT)
await this.createItemMacro(item, slot++, 'empoignade') await this.createItemMacro(item, slot++, EMPOIGNADE)
} }
else if (item.isCompetenceArme()) { else if (item.isCompetenceArme()) {
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
@@ -121,9 +121,9 @@ export class RdDHotbar {
case ITEM_TYPES.competence: case ITEM_TYPES.competence:
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
switch (categorieArme) { switch (categorieArme) {
case 'pugilat': case PUGILAT:
return actor.rollArme(RdDItemArme.corpsACorps(actor)); return actor.rollArme(RdDItemArme.pugilat(actor));
case 'empoignade': case EMPOIGNADE:
return actor.rollArme(RdDItemArme.empoignade(actor)); return actor.rollArme(RdDItemArme.empoignade(actor));
} }
} }

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js" import { ChatUtility } from "./chat-utility.js"
import { renderTemplate } from "./constants.js"
const vents = [ const vents = [
{ min: 0, max: 0, valeur: 'Calme' }, { min: 0, max: 0, valeur: 'Calme' },

View File

@@ -1,5 +1,6 @@
import { RdDBaseActor } from "./actor/base-actor.js"; import { RdDBaseActor } from "./actor/base-actor.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
@@ -66,9 +67,9 @@ export class RdDResolutionTable {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _computeCell(niveau, percentage) { static _computeCell(level, percentage) {
return { return {
niveau: niveau, level: level,
score: percentage, score: percentage,
norm: Math.min(99, percentage), norm: Math.min(99, percentage),
sign: this._reussiteSignificative(percentage), sign: this._reussiteSignificative(percentage),
@@ -155,11 +156,16 @@ export class RdDResolutionTable {
} }
} }
/* -------------------------------------------- */
static replaceParticuliereDemiSurprise(chances){
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'part'), { overwrite: true });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static significativeRequise(chances) { static significativeRequise(chances) {
chances.roll = Math.min(chances.part + 1, chances.sign) chances.roll = Math.min(chances.part + 1, chances.sign)
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static succesRequis(chances) { static succesRequis(chances) {
@@ -188,7 +194,7 @@ export class RdDResolutionTable {
static computeReussite(chances, roll, diviseur) { static computeReussite(chances, roll, diviseur) {
const reussite = reussites.find(x => x.condition(chances, roll)) const reussite = reussites.find(x => x.condition(chances, roll))
if (diviseur > 1 && reussite.isSuccess) { if (diviseur > 1 && reussite.isSuccess) {
if (chances > roll * diviseur) { if (chances.norm < roll * diviseur) {
return reussiteInsuffisante return reussiteInsuffisante
} }
} }
@@ -236,7 +242,7 @@ export class RdDResolutionTable {
maxCarac = Math.min(maxCarac, minCarac + 20); maxCarac = Math.min(maxCarac, minCarac + 20);
minLevel = Math.max(minLevel, -10); minLevel = Math.max(minLevel, -10);
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes); maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', { return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
carac: carac, carac: carac,
difficulte: level, difficulte: level,
min: minLevel, min: minLevel,

View File

@@ -1,4 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js"; import { ENTITE_BLURETTE, ENTITE_INCARNE, renderTemplate } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/** /**

View File

@@ -25,7 +25,7 @@ export class RdDRollDialogEthylisme extends Dialog {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
this.bringToTop(); this.bringToFront();
this.html.find(".force-alcool").change((event) => { this.html.find(".force-alcool").change((event) => {
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value); this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);

View File

@@ -1,5 +1,7 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResult } from "./rdd-roll-result.js";
const titleTableDeResolution = 'Table de résolution'; const titleTableDeResolution = 'Table de résolution';
/** /**
@@ -20,7 +22,7 @@ export class RdDRollResolutionTable extends Dialog {
RdDRollResolutionTable.resolutionTable.render(true); RdDRollResolutionTable.resolutionTable.render(true);
} }
else{ else{
RdDRollResolutionTable.resolutionTable.bringToTop(); RdDRollResolutionTable.resolutionTable.bringToFront();
} }
} }
@@ -68,7 +70,7 @@ export class RdDRollResolutionTable extends Dialog {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
this.bringToTop(); this.bringToFront();
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre)); this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
@@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog {
async onLancer() { async onLancer() {
await RdDResolutionTable.rollData(this.rollData); await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData); await RdDRollResult.displayRollData(this.rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onLancerFermer() { async onLancerFermer() {
await RdDResolutionTable.rollData(this.rollData); await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData); await RdDRollResult.displayRollData(this.rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
export class RdDRollResult { export class RdDRollResult {
@@ -13,6 +14,6 @@ export class RdDRollResult {
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') { static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
rollData.show = rollData.show || {}; rollData.show = rollData.show || {};
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData); return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
} }
} }

View File

@@ -1,4 +1,4 @@
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemSort } from "./item-sort.js"; import { RdDItemSort } from "./item-sort.js";
@@ -8,8 +8,8 @@ import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { ACTOR_TYPES } from "./constants.js"; import { ACTOR_TYPES, renderTemplate } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js"; import { EMPOIGNADE } from "./item/arme.js";
/** /**
* Extend the base Dialog entity to select roll parameters * Extend the base Dialog entity to select roll parameters
@@ -23,7 +23,7 @@ export class RdDRoll extends Dialog {
RdDRoll._ensureCorrectAction(action); RdDRoll._ensureCorrectAction(action);
RdDRoll._setDefaultOptions(actor, rollData); RdDRoll._setDefaultOptions(actor, rollData);
const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData); const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } }; let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
if (dialogConfig.close) { if (dialogConfig.close) {
@@ -128,7 +128,7 @@ export class RdDRoll extends Dialog {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
this.bringToTop(); this.bringToFront();
console.log('RdDRoll.activateListeners', this.rollData); console.log('RdDRoll.activateListeners', this.rollData);
@@ -334,10 +334,8 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs // Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total)); this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements); this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable) this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
} }
@@ -345,7 +343,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async buildAjustements(rollData) { async buildAjustements(rollData) {
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData); return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,5 +1,5 @@
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js"; import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js"; import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
@@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog {
static async create(actor, tmrData) { static async create(actor, tmrData) {
await PixiTMR.init() await PixiTMR.init()
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData); let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) { if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
} }
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
this.subdialog = undefined this.subdialog = undefined
this.displaySize = undefined this.displaySize = undefined
if (!this.viewOnly && !game.user.isGM) { if (!this.viewOnly && !game.user.isGM) {
this.$tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); ChatUtility.tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
} }
this.callbacksOnAnimate = []; this.callbacksOnAnimate = [];
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def); const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
@@ -125,7 +125,11 @@ export class RdDTMRDialog extends Dialog {
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor())); HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop()); this.html.find('form.tmr-dialog *').click(event => {
if (this.subdialog?.rendered){
this.subdialog?.bringToFront()
}
})
// Roll Sort // Roll Sort
this.html.find('.lancer-sort').click(event => this.lancerUnSort()); this.html.find('.lancer-sort').click(event => this.lancerUnSort());
@@ -169,26 +173,26 @@ export class RdDTMRDialog extends Dialog {
async forceTMRDisplay() { async forceTMRDisplay() {
if (this.rendered) { if (this.rendered) {
this.bringToTop() this.bringToFront()
this.bringSubDialogToTop(); this.bringSubDialogToFront();
} }
} }
bringSubDialogToTop() { bringSubDialogToFront() {
if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) { if (this.subdialog?.bringToFront && this.subdialog?.element && this.subdialog?.element[0]) {
this.subdialog.bringToTop(); this.subdialog.bringToFront();
} }
} }
async restoreTMRAfterAction() { async restoreTMRAfterAction() {
this.subdialog = undefined this.subdialog = undefined
await this.maximize() await this.maximize()
this.bringToTop() this.bringToFront()
} }
forceTMRContinueAction() { forceTMRContinueAction() {
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR'); ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
this.bringSubDialogToTop(); this.bringSubDialogToFront();
return false return false
} }
@@ -343,19 +347,8 @@ export class RdDTMRDialog extends Dialog {
this.forceTMRContinueAction() this.forceTMRContinueAction()
return false return false
} }
this.descenteTMR = true; this.descenteTMR = true
if (this.actor.tmrApp) { await await this.actor.quitterTMR(message, this.viewOnly, this.cumulFatigue)
this.actor.tmrApp = undefined // Cleanup reference
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue")
await this.actor.santeIncDec(
appliquerFatigue ? "fatigue" : "endurance",
(appliquerFatigue ? 1 : -1) * this.cumulFatigue)
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this.$tellToUserAndGM(message)
}
}
this.pixiTMR.close(); this.pixiTMR.close();
this.pixiTMR = undefined this.pixiTMR = undefined
await super.close(); await super.close();
@@ -412,7 +405,7 @@ export class RdDTMRDialog extends Dialog {
async $ignorerRencontre() { async $ignorerRencontre() {
if (this.currentRencontre) { if (this.currentRencontre) {
console.log("-> ignorer", this.currentRencontre); console.log("-> ignorer", this.currentRencontre);
this.$tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name); ChatUtility.tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.$deleteRencontreTMRAtPosition() await this.$deleteRencontreTMRAtPosition()
this.updateTokens(); this.updateTokens();
this.$updateValuesDisplay(); this.$updateValuesDisplay();
@@ -508,7 +501,7 @@ export class RdDTMRDialog extends Dialog {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor), whisper: ChatUtility.getOwners(this.actor),
content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
}); });
this.$updateValuesDisplay(); this.$updateValuesDisplay();
@@ -578,29 +571,6 @@ export class RdDTMRDialog extends Dialog {
}, 500); }, 500);
} }
/* -------------------------------------------- */
_tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
/* -------------------------------------------- */
$tellToGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
}
/* -------------------------------------------- */
$tellToUserAndGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageRencontre(tmr) { async manageRencontre(tmr) {
if (this.viewOnly) { if (this.viewOnly) {
@@ -676,14 +646,14 @@ export class RdDTMRDialog extends Dialog {
? TMRUtility.getTMRType(tmr.coord) + " ??" ? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")"); : tmr.label + " (" + tmr.coord + ")");
this.setTMRPendingAction({ bringToTop: () => { } }) this.setTMRPendingAction({ bringToFront: () => { } })
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE }); const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.restoreTMRAfterAction() this.restoreTMRAfterAction()
if (myRoll == 7) { if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + coordTMR); ChatUtility.tellToUser(myRoll + ": Rencontre en " + coordTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre()) return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else { } else {
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR); ChatUtility.tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
return undefined; return undefined;
} }
} }

View File

@@ -1,6 +1,9 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
import { Targets } from "./targets.js"; import { Targets } from "./targets.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -30,47 +33,92 @@ export class RdDTokenHud {
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (actor) { if (actor) {
const actions = RdDCombatManager.listActionsActorCombatant(actor) if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
// initiative await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
await RdDTokenHud.addExtensionHudInit(html, combatant, actions) }
// combat else {
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly)) const actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat
await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly))
}
} }
} }
}
static async addExtensionHudCombat(html, combatant, actor, token) {
const actionsActor = actor.listActionsCombat();
const ajustements = combatant?.initiative ?
[
{ label: 'Initiative +1', action: 'delta', value: 1 },
{ label: 'Initiative -1', action: 'delta', value: -1 }
] : []
const autres = [{ label: "Autre action", action: 'autre' }]
const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
const hudData = { combatant, token, actions };
const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
$(html).find('div.col.left').append(hud)
const list = hud.find('div.rdd-hud-list')
RdDTokenHud.setupHudToggle(hud, list)
const selectInitiative = list.find('select[name="initiative"]');
selectInitiative.change(event => {
const action = actions.find(it => it.index == event.currentTarget.value)
console.log('select initiative', combatant.id, action)
if (action) {
switch (action.action) {
case 'delta':
RdDCombatManager.incDecInit(combatant.id, action.value);
break
case 'autre':
RdDCombatManager.rollInitiativeAction(combatant.id,
{ label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
break
default:
RdDCombatManager.rollInitiativeAction(combatant.id, action)
}
selectInitiative.select("")
}
})
list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
} }
static async addExtensionHudInit(html, combatant, actions) { static async addExtensionHudInit(html, combatant, actions) {
const hudData = { const hudData = {
combatant, actions, combatant, actions,
commandes: [ commandes: [
{ name: "Autre action", command: 'autre' }, { label: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { label: 'Initiative +1', command: 'delta', value: 1 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }] { label: 'Initiative -1', command: 'deltac', value: -1 }]
}; };
const controlIconCombat = $(html).find('.control-icon[data-action=combat]'); const controlIconCombat = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconCombat, await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs',
hudData, hudData,
(event) => { (event) => {
let initCommand = event.currentTarget.attributes['data-command']?.value; let initCommand = event.currentTarget.attributes['data-command']?.value
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value; let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0)
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value
if (initCommand) { if (initCommand) {
RdDTokenHud._initiativeCommand(initCommand, combatantId); RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue)
} else { } else {
let index = event.currentTarget.attributes['data-action-index'].value; let index = event.currentTarget.attributes['data-action-index'].value
let action = hudData.actions[index]; let action = hudData.actions[index]
RdDCombatManager.rollInitiativeAction(combatantId, action); RdDCombatManager.rollInitiativeAction(combatantId, action)
} }
}); })
} }
static async addExtensionHudCombat(html, combatant, token, actions) { static async addExtensionHudAttaques(html, combatant, token, actions) {
const hudData = { combatant, token, actions, commandes: [] }; const hudData = { combatant, token, actions, commandes: [] };
const controlIconTarget = $(html).find('.control-icon[data-action=target]'); const divColLeft = $(html).find('div.col.left');
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData, await RdDTokenHud._configureSubMenu(it => divColLeft.append(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs',
hudData,
(event) => { (event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value; const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = hudData.actions[actionIndex]; const action = hudData.actions[actionIndex];
@@ -90,7 +138,7 @@ export class RdDTokenHud {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) { if (hudSoins.blessures.length > 0) {
const controlIconTarget = $(html).find('.control-icon[data-action=combat]'); const controlIconTarget = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget, await RdDTokenHud._configureSubMenu(it => controlIconTarget.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins, hudSoins,
(event) => { (event) => {
@@ -101,15 +149,6 @@ export class RdDTokenHud {
} }
} }
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) { static async addTokenHudExtensions(app, html, tokenId) {
console.log(`Adding token HUD extensions for token ${tokenId}`); console.log(`Adding token HUD extensions for token ${tokenId}`);
@@ -129,20 +168,24 @@ export class RdDTokenHud {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) { static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) {
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData)); const hud = $(await renderTemplate(template, hudData));
const list = hud.find('div.rdd-hud-list'); const list = hud.find('div.rdd-hud-list');
RdDTokenHud._toggleHudListActive(hud, list); RdDTokenHud.setupHudToggle(hud, list)
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
list.find('.rdd-hud-menu').click(onMenuItem); list.find('.rdd-hud-menu').click(onMenuItem);
insertionPoint.after(hud); callInsertion(hud);
} }
static _toggleHudListActive(hud, list) { static setupHudToggle(hud, list) {
hud.toggleClass('active'); function toggleHudList(hud, list) {
HtmlUtility.showControlWhen(list, hud.hasClass('active')); hud.toggleClass('active')
HtmlUtility.showControlWhen(list, hud.hasClass('active'))
}
toggleHudList(hud, list)
$(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list))
} }
} }

View File

@@ -278,7 +278,7 @@ export class RdDUtility {
Handlebars.registerHelper('plusMoins', diff => parseInt(diff) ? (diff > 0 ? '+' : '') + Math.round(diff) : diff) Handlebars.registerHelper('plusMoins', diff => parseInt(diff) ? (diff > 0 ? '+' : '') + Math.round(diff) : diff)
Handlebars.registerHelper('fractionOneN', n => new Handlebars.SafeString(Misc.getFractionOneN(n))) Handlebars.registerHelper('fractionOneN', n => new Handlebars.SafeString(Misc.getFractionOneN(n)))
// Handle v12 removal of this helper // Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) { Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
@@ -286,7 +286,7 @@ export class RdDUtility {
const html = options.fn(this); const html = options.fn(this);
return html.replace(rgx, "$& selected"); return html.replace(rgx, "$& selected");
}) })
// logic // logic
Handlebars.registerHelper('either', (a, b) => a ?? b); Handlebars.registerHelper('either', (a, b) => a ?? b);
// string manipulation // string manipulation
@@ -299,8 +299,10 @@ export class RdDUtility {
Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str)); Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args)); Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object)) Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
// math // math
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff)))
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('repeat', function (n, block) { Handlebars.registerHelper('repeat', function (n, block) {
let accum = ''; let accum = '';

View File

@@ -4,6 +4,14 @@ import { RdDCarac } from "../rdd-carac.js"
import { RdDCombat } from "../rdd-combat.js" import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js" import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js"
export default class ChatRollResult { export default class ChatRollResult {
static init() { static init() {
@@ -15,13 +23,15 @@ export default class ChatRollResult {
static onReady() { static onReady() {
foundry.applications.handlebars.loadTemplates({ foundry.applications.handlebars.loadTemplates({
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs', 'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
'partial-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-maladresse.hbs',
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs', 'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs', 'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs', 'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
}) })
} }
async display(roll) { async display(roll, impacts) {
this.prepareDisplay(roll) this.prepareDisplay(roll)
const chatMessage = await ChatUtility.createChatWithRollMode( const chatMessage = await ChatUtility.createChatWithRollMode(
@@ -31,18 +41,19 @@ export default class ChatRollResult {
roll.active.actor, roll.active.actor,
roll.current?.rollmode?.key roll.current?.rollmode?.key
) )
const save = RollDialog.saveParts(roll) const save = RollDialog.saveParts(roll, impacts)
ChatUtility.setMessageData(chatMessage, 'rollData', save)
await this.saveChatMessageRoll(chatMessage, save)
return chatMessage return chatMessage
} }
prepareDisplay(roll) { prepareDisplay(roll) {
roll.done = roll.done || {} roll.done = roll.done ?? {}
roll.show = roll.show || {} roll.show = roll.show ?? {}
roll.show.chance = this.isAppelChancePossible(roll) roll.show.chance = this.isAppelChancePossible(roll)
roll.show.encaissement = this.isShowEncaissement(roll) roll.show.encaissement = this.isShowEncaissement(roll)
roll.show.recul = this.getReculChoc(roll) roll.show.recul = this.getRecul(roll)
roll.show.maladresse = this.getMaladresse(roll)
} }
isAppelChancePossible(roll) { isAppelChancePossible(roll) {
@@ -52,31 +63,68 @@ export default class ChatRollResult {
} }
isShowEncaissement(roll) { isShowEncaissement(roll) {
return roll.rolled.isEchec && switch (roll.type.current) {
roll.attackerRoll?.dmg.mortalite != 'empoignade' case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
}
return false
} }
getReculChoc(roll, defender = roll.active.actor, attacker = roll.opponent.actor) { getMaladresse(roll) {
const attaque = roll.attackerRoll switch (roll.type.current) {
if (attaque && case ROLL_TYPE_DEFENSE:
(roll.rolled.isEchec || !roll.current.defense.isEsquive) && if (roll.rolled.isETotal) {
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) { const arme = roll.current[PART_DEFENSE].arme
const taille = defender.system.carac.taille.value return arme ? 'avec-arme' : 'sans-arme'
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme }
return { break
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force', case ROLL_TYPE_ATTAQUE:
taille: taille, if (roll.rolled.isETotal || (roll.rolled.isEchec && roll.active.surprise == 'demi')) {
impact: impact, const arme = roll.current[PART_ATTAQUE].arme
chances: RdDResolutionTable.computeChances(10, taille-impact).norm, return arme.system.baseInit > 4 ? 'avec-arme' : 'sans-arme'
diff: taille - impact }
} break
}
return undefined
}
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
{
const attaque = roll.attackerRoll
if (attaque &&
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
const taille = defender.system.carac.taille.value
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
taille: taille,
impact: impact,
chances: RdDResolutionTable.computeChances(10, taille - impact).norm,
diff: taille - impact
}
}
break
}
case ROLL_TYPE_ATTAQUE:
{
const attaque = roll
if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) {
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
}
}
}
} }
return undefined return undefined
} }
async buildRollHtml(roll) { async buildRollHtml(roll) {
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs` const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
return await foundry.applications.handlebars.renderTemplate(template, roll) const html = await renderTemplate(template, roll)
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
} }
async chatListeners(html) { async chatListeners(html) {
@@ -84,6 +132,11 @@ export default class ChatRollResult {
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event)) $(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event)) $(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event)) $(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
$(html).on("click", '.monter-tmr-normale', event => this.onClickMonteeTMR(event, 'normal'))
$(html).on("click", '.monter-tmr-rapide', event => this.onClickMonteeTMR(event, 'rapide'))
$(html).on("click", '.tirer-maladresse', event => this.onClickTirerMaladresse(event))
} }
@@ -97,8 +150,16 @@ export default class ChatRollResult {
return undefined return undefined
} }
async saveChatMessageRoll(chatMessage, savedRoll) {
await ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
}
loadChatMessageRoll(chatMessage) {
return ChatUtility.getMessageData(chatMessage, 'rollData')
}
async updateChatMessage(chatMessage, savedRoll) { async updateChatMessage(chatMessage, savedRoll) {
ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll) await this.saveChatMessageRoll(chatMessage, savedRoll)
const copy = foundry.utils.duplicate(savedRoll) const copy = foundry.utils.duplicate(savedRoll)
RollDialog.loadRollData(copy) RollDialog.loadRollData(copy)
this.prepareDisplay(copy) this.prepareDisplay(copy)
@@ -108,7 +169,7 @@ export default class ChatRollResult {
onClickAppelChance(event) { onClickAppelChance(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId) const actor = game.actors.get(savedRoll.ids.actorId)
actor.rollAppelChance( actor.rollAppelChance(
() => this.onAppelChanceSuccess(savedRoll, chatMessage), () => this.onAppelChanceSuccess(savedRoll, chatMessage),
@@ -116,10 +177,13 @@ export default class ChatRollResult {
event.preventDefault() event.preventDefault()
} }
onAppelChanceSuccess(savedRoll, chatMessage) { async onAppelChanceSuccess(savedRoll, chatMessage) {
const reRoll = foundry.utils.duplicate(savedRoll) const reRoll = foundry.utils.duplicate(savedRoll)
console.log('onAppelChanceSuccess savedRoll', savedRoll)
reRoll.type.retry = true reRoll.type.retry = true
await this.updateChatMessage(chatMessage, reRoll)
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)] const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
// TODO: annuler les effets // TODO: annuler les effets
switch (reRoll.type.current) { switch (reRoll.type.current) {
case ROLL_TYPE_DEFENSE: case ROLL_TYPE_DEFENSE:
@@ -142,7 +206,7 @@ export default class ChatRollResult {
onClickAppelDestinee(event) { onClickAppelDestinee(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId) const actor = game.actors.get(savedRoll.ids.actorId)
actor.appelDestinee(async () => { actor.appelDestinee(async () => {
@@ -155,7 +219,7 @@ export default class ChatRollResult {
async onClickEncaissement(event) { async onClickEncaissement(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll const attaque = savedRoll.attackerRoll
const defender = game.actors.get(savedRoll.ids.actorId) const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId) const attacker = game.actors.get(savedRoll.ids.opponentId)
@@ -169,7 +233,7 @@ export default class ChatRollResult {
async onClickRecul(event) { async onClickRecul(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const defender = game.actors.get(savedRoll.ids.actorId) const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId) const attacker = game.actors.get(savedRoll.ids.opponentId)
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme) savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
@@ -177,4 +241,41 @@ export default class ChatRollResult {
await this.updateChatMessage(chatMessage, savedRoll) await this.updateChatMessage(chatMessage, savedRoll)
} }
async onClickChoixParticuliere(event) {
const choix = event.currentTarget.attributes['data-particuliere'].value
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
savedRoll.particuliere = choix
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
await this.updateChatMessage(chatMessage, savedRoll)
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll, callbacks)
}
async onClickFaireGouter(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
if (!savedRoll.type.retry) {
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
await new RollTypeCuisine().onFaireGouter(savedRoll)
}
async onClickMonteeTMR(event, mode) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
if (await new RollTypeMeditation().onMonteeTMR(savedRoll, mode)) {
savedRoll.done.meditation = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}
async onClickTirerMaladresse(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const typeMaladresse = event.currentTarget.attributes['data-maladresse'].value
const savedRoll = this.loadChatMessageRoll(chatMessage)
await RdDRollTables.getMaladresse({ arme: typeMaladresse == 'avec-arme' })
savedRoll.type.maladresse = true
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
} }

View File

@@ -1,28 +1,29 @@
import { ActorToken } from "../actor-token.mjs" import { TokenActor } from "../technical/actor-token.mjs"
import { StatusEffects } from "../settings/status-effects.js" import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs" import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs" import { PART_DEFENSE } from "./roll-part-defense.mjs"
export class RollBasicParts { export class RollBasicParts {
restore(rollData) { static restore(rollData) {
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
rollData.active = RollBasicParts.$getActor(rollData) rollData.active = RollBasicParts.getTokenActor(rollData)
rollData.opponent = RollBasicParts.$getOpponent(rollData) rollData.opponent = RollBasicParts.getTokenActorOpponent(rollData)
if (rollData.type.opposed == undefined) { if (rollData.type.opposed == undefined) {
rollData.type.opposed = rollData.opponent != null rollData.type.opposed = rollData.opponent != null
} }
} }
loadSurprises(rollData, type) { static loadSurprises(rollData, type = rollData.type.current) {
if (!rollData.type.passif) { if (!rollData.type.passif) {
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type)) RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
this.loadSurprise(rollData.opponent, 0) RollBasicParts.loadSurprise(rollData.opponent, 0)
} }
} }
loadSurprise(who, forceRequise) { static loadSurprise(who, forceRequise) {
if (who?.actor) { if (who?.actor) {
foundry.utils.mergeObject(who, foundry.utils.mergeObject(who,
StatusEffects.getActorEffetSurprise(who.actor, forceRequise), StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
@@ -30,15 +31,16 @@ export class RollBasicParts {
} }
} }
getForceRequiseActiveActor(rollData, type) { static getForceRequiseActiveActor(rollData, type) {
switch (type) { switch (type) {
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
default: return 0 default: return 0
} }
} }
initFrom(rollData) { static initFrom(rollData) {
const isOpposed = rollData.type.opposed && rollData.opponent
return { return {
selected: {}, selected: {},
type: rollData.type, type: rollData.type,
@@ -46,36 +48,46 @@ export class RollBasicParts {
sceneId: rollData.ids.sceneId, sceneId: rollData.ids.sceneId,
actorId: rollData.active.id, actorId: rollData.active.id,
actorTokenId: rollData.active.tokenId, actorTokenId: rollData.active.tokenId,
opponentId: rollData.type.opposed ? rollData.opponent.id : undefined, opponentId: isOpposed ? rollData.opponent.id : undefined,
opponentTokenId: rollData.type.opposed ? rollData.opponent.tokenId : undefined, opponentTokenId: isOpposed ? rollData.opponent.tokenId : undefined,
} }
} }
} }
static $getActor(rollData) { static reverseIds(rollData) {
return {
sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId,
opponentTokenId: rollData.actorTokenId
}
}
static getTokenActor(rollData) {
if (rollData.ids.actorTokenId) { if (rollData.ids.actorTokenId) {
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId) return TokenActor.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
} }
else { else {
const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1 const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
/** TODO: jets de plusieurs personnages??? */ /** TODO: jets de plusieurs personnages??? */
? canvas.tokens.controlled[0] ? canvas.tokens.controlled[0]
: undefined) : undefined)
return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") }) return TokenActor.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
} }
} }
static $getOpponent(rollData) { static getTokenActorOpponent(rollData) {
if (rollData.ids.opponentTokenId) { if (rollData.ids.opponentTokenId) {
return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId) return TokenActor.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
} }
else if (rollData.ids.opponentId) { else if (rollData.ids.opponentId) {
return ActorToken.fromActorId(rollData.ids.opponentId) return TokenActor.fromActorId(rollData.ids.opponentId)
} }
else { else {
const targets = Array.from(game.user.targets) const targets = Array.from(game.user.targets)
if (targets.length == 1) { if (targets.length == 1) {
return ActorToken.fromToken(targets[0]) return TokenActor.fromToken(targets[0])
} }
else { else {
return undefined return undefined

View File

@@ -1,6 +1,7 @@
export const ROLL_TYPE_ATTAQUE = 'attaque' export const ROLL_TYPE_ATTAQUE = 'attaque'
export const ROLL_TYPE_COMP = 'comp' export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_DEFENSE = 'defense' export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu' export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation' export const ROLL_TYPE_MEDITATION = 'meditation'
@@ -8,6 +9,13 @@ export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort' export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache' export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
export const DIFF = { export const DIFF = {
LIBRE: 'libre', LIBRE: 'libre',
ATTAQUE: 'attaque', ATTAQUE: 'attaque',

View File

@@ -6,6 +6,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"; import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
import { RdDItemArme } from "../item/arme.js"; import { RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js"; import { RdDBonus } from "../rdd-bonus.js";
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
import { CARACS } from "../rdd-carac.js";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RollDialogAdapter { export class RollDialogAdapter {
@@ -15,21 +19,22 @@ export class RollDialogAdapter {
carac: rollData.current.carac.value, carac: rollData.current.carac.value,
diff: rollData.current.totaldiff, diff: rollData.current.totaldiff,
bonus: rollData.current.bonus, bonus: rollData.current.bonus,
sign: rollData.current.sign,
showDice: rollData.options.showDice, showDice: rollData.options.showDice,
rollMode: rollData.current.rollmode.key rollMode: rollData.current.rollmode.key
}) })
const rolled = await RollDialogAdapter.rollChances(rollData, chances) const rolled = await RollDialogAdapter.rollChances(rollData, chances)
RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle) RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
RollDialogAdapter.adjustRollDataForV1(rollData)
RollDialogAdapter.adjustAttaqueParticuliere(rollData)
RollDialogAdapter.adjustDemiSurprise(rollData)
return rolled return rolled
} }
static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) { static computeChances({ carac, diff, bonus, showDice, rollMode }) {
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff)) const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff) RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
RdDResolutionTable._updateChancesFactor(chances, sign)
chances.showDice = showDice chances.showDice = showDice
chances.rollMode = rollMode chances.rollMode = rollMode
return chances return chances
@@ -37,47 +42,58 @@ export class RollDialogAdapter {
static async rollChances(rollData, chances) { static async rollChances(rollData, chances) {
const rolled = await RdDResolutionTable.rollChances(chances, const rolled = await RdDResolutionTable.rollChances(chances,
rollData.current.sign, rollData.current.sign.diviseur,
rollData.current.resultat) rollData.current.resultat)
rolled.caracValue = rollData.current.carac.value rolled.caracValue = rollData.current.carac.value
rolled.finalLevel = rollData.current.totaldiff rolled.finalLevel = rollData.current.totaldiff
rolled.bonus = rollData.current.bonus ?? 0 rolled.bonus = rollData.current.bonus ?? 0
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur) rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rolled.caracValue, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
return rolled return rolled
} }
static adjustRollDataForV1(rollData, rolled, rollTitle) { static setRollDataRolled(rollData, rolled, rollTitle) {
rollData.rolled = rolled
rollData.choix = rollData.choix ?? {}
rollData.show = rollData.show ?? {}
rollData.show.title = rollTitle
}
static adjustRollDataForV1(rollData) {
const rolled = rollData.rolled
// temporaire pour être homogène roll v1 // temporaire pour être homogène roll v1
rollData.alias = rollData.active.actor.getAlias() rollData.alias = rollData.active.actor.getAlias()
// pour experience // pour experience
rollData.finalLevel = rollData.current.totaldiff rollData.finalLevel = rollData.current.totaldiff
if (rollData.use == undefined) { rollData.use = {} } if (rollData.use == undefined) { rollData.use = {} }
if (rollData.show == undefined) { rollData.show = {} }
if (rollData.ajustements == undefined) { if (rollData.ajustements == undefined) {
rollData.ajustements = {} rollData.ajustements = {}
} }
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key] rollData.selectedCarac = rollData.active.actor.getCaracByName(rollData.current.carac.key)
const compKey = rollData.current.comp?.key const compKey = rollData.current.comp?.key
if (compKey) { if (compKey) {
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
rollData.jetResistance = rollData.type.jetResistance rollData.jetResistance = rollData.type.jetResistance
} }
const oeuvreKey = rollData.current.oeuvre?.key if (rollData.type.current == ROLL_TYPE_OEUVRE) {
if (oeuvreKey) { const oeuvreKey = rollData.current.oeuvre?.key
const oeuvreCurrent = rollData.current[PART_OEUVRE]; if (rollData.type.current == ROLL_TYPE_OEUVRE && oeuvreKey) {
rollData.oeuvre = oeuvreCurrent.oeuvre const oeuvreCurrent = rollData.current[PART_OEUVRE];
// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre rollData.oeuvre = oeuvreCurrent.oeuvre
rollData.art = oeuvreCurrent.art.type rollData.art = oeuvreCurrent.art.type
}
} }
// pour appel moral // pour appel moral
rollData.diviseurSignificative = rollData.current.sign rollData.diviseurSignificative = rollData.current.sign
if (rollData.current[PART_APPELMORAL]?.checked) { if (rollData.current[PART_APPELMORAL]?.checked) {
rollData.use.moral = true rollData.use.moral = true
} }
rollData.rolled = rolled
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) { if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll) rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
} }
rollData.ajustements = rollData.ajustements.map(aj => { rollData.ajustements = rollData.ajustements.map(aj => {
@@ -88,7 +104,45 @@ export class RollDialogAdapter {
descr: aj.diff == undefined ? aj.label : undefined descr: aj.diff == undefined ? aj.label : undefined
} }
}) })
rollData.show.title = rollTitle }
static adjustDemiSurprise(rollData) {
if (rollData.active.surprise == 'demi' && rollData.rolled.isPart) {
RdDResolutionTable.replaceParticuliereDemiSurprise(rollData.rolled)
}
}
static adjustAttaqueParticuliere(rollData) {
if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
return
}
const attaque = rollData.current.attaque;
const choix = []
const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
&& rollData.current.diff.value < 0
// force toujours, sauf empoignade
if (!isEmpoignade) {
choix.push(RDD_CONFIG.particuliere.force)
}
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) {
choix.push(RDD_CONFIG.particuliere.finesse)
}
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) {
choix.push(RDD_CONFIG.particuliere.rapidite)
}
if (choix.length == 1) {
rollData.particuliere = choix[0].key
}
rollData.particulieres = choix
} }
static mapActionAttaque(attackerRoll) { static mapActionAttaque(attackerRoll) {
@@ -99,17 +153,15 @@ export class RollDialogAdapter {
return { return {
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque) // correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
label: label, label: label,
attaque: { // correspond aux actions d'attaques dans RdDActor.listActionsAttaque
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque name: label,
name: label, // action: 'attaque',
// action: 'attaque', arme: attackerRoll.arme,
arme: attackerRoll.arme, comp: attackerRoll.competence,
comp: attackerRoll.competence, main: RdDItemArme.getMainAttaque(attackerRoll.competence),
main: RdDItemArme.getMainAttaque(attackerRoll.competence), equipe: attackerRoll.arme.system.equipe,
equipe: attackerRoll.arme.system.equipe, // carac: { key: caracCode, value: caracValue },
// carac: { key: caracCode, value: caracValue }, // dommagesArme: dommagesArme,
// dommagesArme: dommagesArme,
},
diff: attackerRoll.diffLibre, diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere, particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique), tactique: RdDBonus.find(attackerRoll.tactique),

View File

@@ -39,10 +39,14 @@ import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"; import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
import { ROLL_TYPE_COMP } from "./roll-constants.mjs"; import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
import ChatRollResult from "./chat-roll-result.mjs"; import ChatRollResult from "./chat-roll-result.mjs";
import { renderTemplate } from "../constants.js";
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
const doNothing = (dialog) => { }
const ALL_ROLL_TYPES = [ const ALL_ROLL_TYPES = [
new RollTypeComp(), new RollTypeComp(),
@@ -51,14 +55,13 @@ const ALL_ROLL_TYPES = [
new RollTypeDefense(), new RollTypeDefense(),
new RollTypeSort(), new RollTypeSort(),
new RollTypeMeditation(), new RollTypeMeditation(),
new RollTypeCuisine(),
new RollTypeOeuvre(), new RollTypeOeuvre(),
new RollTypeJeu(), new RollTypeJeu(),
// new RollTypeResistance ?? // new RollTypeResistance ??
// new RollTypeFixedCarac ?? // new RollTypeFixedCarac ??
] ]
const BASIC_PARTS = new RollBasicParts()
const ROLL_PARTS = [ const ROLL_PARTS = [
new RollPartActor(), new RollPartActor(),
new RollPartAction(), new RollPartAction(),
@@ -72,6 +75,7 @@ const ROLL_PARTS = [
new RollPartMeditation(), new RollPartMeditation(),
new RollPartSort(), new RollPartSort(),
new RollPartTache(), new RollPartTache(),
new RollPartCuisine(),
new RollPartOeuvre(), new RollPartOeuvre(),
new RollPartJeu(), new RollPartJeu(),
@@ -169,6 +173,15 @@ const ROLL_PARTS = [
/* -------------------------------------------- */ /* -------------------------------------------- */
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2) export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
{ {
static onCloseDoNothing() {
}
static onRollDoneDoNothing(dialog) {
dialog.render()
}
static onRollDoneClose(dialog) {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
static init() { static init() {
} }
@@ -224,6 +237,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
static async create(rollData, rollOptions = {}) { static async create(rollData, rollOptions = {}) {
const rollDialog = new RollDialog(rollData, rollOptions) const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true) rollDialog.render(true)
return rollDialog
} }
static get PARTS() { static get PARTS() {
@@ -256,13 +270,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.selected = rollData.selected ?? {} rollData.selected = rollData.selected ?? {}
rollData.type = rollData.type ?? {} rollData.type = rollData.type ?? {}
rollData.type.retry = rollData.type.retry ?? false rollData.type.retry = rollData.type.retry ?? false
BASIC_PARTS.restore(rollData) RollBasicParts.restore(rollData)
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
const allowed = rollData.type.retry && potential const allowed = rollData.type.retry && potential
? [potential] ? [potential]
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)) : (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP); const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
rollData.type.allowed = allowed rollData.type.allowed = allowed
rollData.type.current = rollType rollData.type.current = rollType
@@ -272,23 +286,30 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") } rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
ROLL_PARTS.forEach(p => p.initialize(rollData)) ROLL_PARTS.forEach(p => p.initialize(rollData))
ROLL_PARTS.forEach(p => p.restore(rollData))
ROLL_PARTS.filter(p => p.isValid(rollData)) ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => { .forEach(p => {
p.restore(rollData)
p.loadRefs(rollData) p.loadRefs(rollData)
p.prepareContext(rollData) p.prepareContext(rollData)
}) })
return rollData return rollData
} }
static saveParts(rollData) { static saveParts(rollData, impacts) {
const target = BASIC_PARTS.initFrom(rollData) const target = RollBasicParts.initFrom(rollData)
ROLL_PARTS.filter(p => p.isActive(rollData)) ROLL_PARTS.filter(p => p.isActive(rollData))
.forEach(p => p.storeClean(rollData, target)) .forEach(p => p.storeClean(rollData, target))
target.attackerRoll = rollData.attackerRoll target.attackerRoll = rollData.attackerRoll
target.rolled = rollData.rolled target.rolled = rollData.rolled
target.result = rollData.result target.result = rollData.result
target.done = target.done ?? {} target.done = rollData.done ?? {}
target.dmg = rollData.dmg
if (impacts) {
target.reverse = {
active: impacts.active?.reverseImpacts(),
opponent: impacts.opponent?.reverseImpacts()
}
}
return target return target
} }
@@ -303,7 +324,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
...(rollOptions.callbacks ?? []) ...(rollOptions.callbacks ?? [])
], ],
customChatMessage: rollOptions.customChatMessage, customChatMessage: rollOptions.customChatMessage,
onRollDone: rollOptions.onRollDone ?? doNothing onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing,
onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
} }
this.chatRollResult = new ChatRollResult(); this.chatRollResult = new ChatRollResult();
this.selectType() this.selectType()
@@ -324,16 +346,16 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return ROLL_PARTS.filter(p => p.isActive(rollData)) return ROLL_PARTS.filter(p => p.isActive(rollData))
} }
// get title() {
// return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
// }
rollTitle(rollData) { rollTitle(rollData) {
return rollData.label ?? ROLL_PARTS const title = rollData.label ?? ROLL_PARTS
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION) .filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
.filter(it => it.isActive(rollData)) .filter(it => it.isActive(rollData))
.map(it => it.title(rollData)) .map(it => it.title(rollData))
.reduce(Misc.joining(' ')) .reduce(Misc.joining(' '));
if (this.rollOptions.title) {
return `${this.rollOptions.title} ${title}`
}
return title
} }
async _onRender(context, options) { async _onRender(context, options) {
@@ -368,7 +390,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
} }
async buildHTMLTable(carac, diff) { async buildHTMLTable(carac, diff) {
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff }) return await renderTemplate('roll-table', { carac, diff })
} }
async _prepareContext() { async _prepareContext() {
@@ -376,7 +398,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)) const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
.map(m => m.toTypeData(rollData)) .map(m => m.toTypeData(rollData))
BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code) RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
rollData.type.label = this.getSelectedType()?.title(rollData) rollData.type.label = this.getSelectedType()?.title(rollData)
//TOCHECK: set type.label ? //TOCHECK: set type.label ?
const visibleRollParts = RollDialog.getActiveParts(rollData) const visibleRollParts = RollDialog.getActiveParts(rollData)
@@ -421,19 +443,38 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current) return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
} }
async close(options){
if (this.rollOptions.onClose){
this.rollOptions.onClose()
}
return await super.close(options)
}
async roll() { async roll() {
// ROLL_PARTS.filter(p => p.isActive(this.rollData))
// .forEach(p => p.validate(this.rollData))
const roll = RollDialog.saveParts(this.rollData) const roll = RollDialog.saveParts(this.rollData)
RollDialog.loadRollData(roll) RollDialog.loadRollData(roll)
const selectedRollType = this.getSelectedType(roll);
selectedRollType.onSelect(roll)
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1 roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
roll.rolled = await this.$rollDice(roll) roll.choix = {}
roll.result = this.getSelectedType(roll).getResult(roll) roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
console.info('RollDialog.roll:', roll)
await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
await this.chatRollResult.display(roll)
const impacts = new ActorImpacts(roll.active)
roll.result = selectedRollType.getResult(roll, impacts)
console.info('RollDialog.roll:', roll)
const callbacks = [
...this.rollOptions.callbacks,
...selectedRollType.callbacks(this.rollOptions),
]
await Promise.all(callbacks.map(async callback => await callback(roll)))
await impacts.applyImpacts()
selectedRollType.onApplyImpacts(roll, impacts)
await this.chatRollResult.display(roll, impacts)
this.rollOptions.onRollDone(this) this.rollOptions.onRollDone(this)
} }
@@ -443,12 +484,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
roll.v2 = true roll.v2 = true
} }
async defaultCallback(rollData, rolled) { async defaultCallback(roll, rolled) {
await rollData.active.actor.appliquerAjoutExperience(rollData) await roll.active.actor.appliquerAjoutExperience(roll)
await rollData.active.actor.appliquerAppelMoral(rollData) await roll.active.actor.appliquerAppelMoral(roll)
} }
async $rollDice(rollData) {
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData))
}
} }

View File

@@ -1,8 +1,8 @@
import { RdDBonus } from "../rdd-bonus.js" import { RdDBonus } from "../rdd-bonus.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js" import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -23,7 +23,8 @@ export class RollPartAttaque extends RollPartSelect {
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
refs.tactiques = TACTIQUES refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) { if (refs.attaques.length > 0) {
this.$selectAttaque(rollData) const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
this.$selectAttaque(rollData, attaque?.key)
} }
} }
@@ -33,19 +34,26 @@ export class RollPartAttaque extends RollPartSelect {
} }
restore(rollData) { restore(rollData) {
const saved = this.getSaved(rollData)
super.restore(rollData) super.restore(rollData)
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg if (saved.dmg) {
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
}
}
findAttaque(attaques, saved) {
return attaques.find(at => at.arme.id == saved?.arme?.id &&
at.comp.id == saved?.comp?.id
)
} }
choices(refs) { return refs.attaques } choices(refs) { return refs.attaques }
static $extractAttaque(attaque, actor) { static $extractAttaque(attaque, actor) {
return { attaque.key = `${attaque.action}::${attaque.label}`
key: `${attaque.action}::${attaque.name}`, attaque.tactique = TACTIQUES[0]
label: attaque.name, attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
attaque: attaque, return attaque
tactique: TACTIQUES[0],
}
} }
prepareContext(rollData) { prepareContext(rollData) {
@@ -100,8 +108,14 @@ export class RollPartAttaque extends RollPartSelect {
if (this.visible(rollData)) { if (this.visible(rollData)) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
switch (part.code) { switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key]) case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name]) case PART_COMP: return part.filterComps(rollData, [current.comp.name])
case PART_DIFF: {
if (current.initialDiff) {
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
current.initialDiff = undefined
}
}
} }
} }
return undefined return undefined

View File

@@ -28,9 +28,7 @@ export class RollPartCheckbox extends RollPart {
/* TODO: user setting? */ /* TODO: user setting? */
current.checked = true current.checked = true
} }
if (current.value == undefined) { current.value = this.getCheckboxValue(rollData)
current.value = this.getCheckboxValue(rollData)
}
current.icon = this.getCheckboxIcon(rollData) current.icon = this.getCheckboxIcon(rollData)
} }

View File

@@ -17,7 +17,13 @@ export class RollPartComp extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
refs.all = this.$getActorComps(rollData) refs.all = this.$getActorComps(rollData)
.filter(comp => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
: comp.key == '')
)
refs.comps = refs.all refs.comps = refs.all
this.$selectComp(rollData) this.$selectComp(rollData)
} }
@@ -26,7 +32,7 @@ export class RollPartComp extends RollPartSelect {
$getActorComps(rollData) { $getActorComps(rollData) {
const competences = (rollData.active.actor?.getCompetences() ?? []) const competences = (rollData.active.actor?.getCompetences() ?? [])
.map(RollPartComp.$extractComp) .map(RollPartComp.extractComp)
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label))) .sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
/* TODO: filter competences */ /* TODO: filter competences */
const listCompetences = [ const listCompetences = [
@@ -36,7 +42,7 @@ export class RollPartComp extends RollPartSelect {
return listCompetences return listCompetences
} }
static $extractComp(comp) { static extractComp(comp) {
return { return {
key: comp.name, key: comp.name,
label: comp.name, label: comp.name,
@@ -45,13 +51,16 @@ export class RollPartComp extends RollPartSelect {
} }
} }
filterComps(rollData, allowed = []) { filterComps(rollData, allowed = [], sorting = undefined) {
const sans = allowed.includes('')
allowed = allowed.filter(it => it != undefined) allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.comps = allowed.length > 0 refs.comps = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label))) ? refs.all.filter(it => allowed.includes(it.label) || (sans && it.key == ''))
? refs.all.filter(it => allowed.includes(it.label))
: refs.all : refs.all
if (sorting && refs.comps.length > 0) {
refs.comps.sort(sorting)
}
this.$selectComp(rollData) this.$selectComp(rollData)
} }
@@ -60,7 +69,7 @@ export class RollPartComp extends RollPartSelect {
} }
setSpecialComp(rollData, comps) { setSpecialComp(rollData, comps) {
this.getRefs(rollData).comps = comps.map(RollPartComp.$extractComp) this.getRefs(rollData).comps = comps.map(RollPartComp.extractComp)
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label))) .sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
} }

View File

@@ -0,0 +1,174 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_CUISINE = "cuisine"
export class RollPartCuisine extends RollPartSelect {
onReady() {
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
}
get code() { return PART_CUISINE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) }
restore(rollData) {
super.restore(rollData)
this.$restoreSavedOptions(rollData)
}
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
fabriquer: current.fabriquer,
proportions: current.proportions,
value: current.value,
})
}
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
refs.cuisine = actor.getCompetence('Cuisine')
const recettes = actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(RollPartCuisine.$extractPreparationRecette)
const ingredientsBruts = actor.items
.filter(it => it.getUtilisationCuisine() == 'brut')
.map(RollPartCuisine.$extractPreparationBrut)
refs.preparations = [RollPartCuisine.$preparationBasique(), ...recettes, ...ingredientsBruts]
refs.preparations.forEach(p => p.comp = refs.cuisine)
if (refs.preparations.length > 0) {
this.$selectPreparation(rollData)
this.$restoreSavedOptions(rollData)
}
}
$restoreSavedOptions(rollData) {
const saved = this.getSaved(rollData)
const current = this.getCurrent(rollData)
if (saved.fabriquer != undefined) {
current.fabriquer = saved.fabriquer
}
if (saved.proportions != undefined) {
current.proportions = saved.proportions
}
if (saved.value != undefined) {
current.value = saved.value
}
}
choices(refs) { return refs.preparations }
static $preparationBasique() {
return {
key: '',
label: "Improvisation du moment",
img: RollPartCuisine.$getImgIngredient(),
sust: 1,
exotisme: 0,
ingredients: "Ce qu'il y a sous la main",
proportions: 8,
proportionsMax: 50,
value: 0,
fabriquer: false,
}
}
static $extractPreparationRecette(recette) {
const proportions = recette.system.sust ?? 1
return {
key: recette.id,
label: recette.name,
img: 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg',
sust: 1,
exotisme: recette.system.exotisme,
ingredients: recette.system.ingredients,
proportions: proportions,
proportionsMax: proportions * 10,
value: -recette.system.niveau,
recette: recette,
fabriquer: true,
}
}
static $extractPreparationBrut(ingredient) {
return {
key: ingredient.id,
label: ingredient.name + ' cuisiné',
img: RollPartCuisine.$getImgIngredient(ingredient.type),
sust: ingredient.system.sust ?? 1,
exotisme: ingredient.system.exotisme,
ingredients: ingredient.name,
proportions: Math.min(10, ingredient.system.quantite),
proportionsMax: Math.min(50, ingredient.system.quantite),
value: 0,
ingredient: ingredient,
fabriquer: true,
}
}
static $getImgIngredient(type = ITEM_TYPES.ingredient) {
switch (type) {
case ITEM_TYPES.herbe:
case ITEM_TYPES.plante:
return `systems/foundryvtt-reve-de-dragon/icons/cuisine/${type}.svg`
case ITEM_TYPES.faune:
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/gibier.svg'
}
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg'
}
$selectPreparation(rollData, key) {
this.selectByKey(rollData, key, 0)
}
async _onRender(rollDialog, context, options) {
const current = this.getCurrent(rollDialog.rollData)
const selectPreparation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-preparation"]`)
const inputDiff = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="diff-var"]`)
const checkboxFabriquer = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="fabriquer"]`)
const inputProportions = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="proportions"]`)
selectPreparation.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectPreparation(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
checkboxFabriquer?.addEventListener("change", e => {
current.fabriquer = e.currentTarget.checked
})
inputDiff?.addEventListener("change", e => {
current.value = parseInt(e.currentTarget.value)
})
inputProportions?.addEventListener("change", e => {
current.proportions = parseInt(e.currentTarget.value)
})
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.ODORATGOUT])
case PART_COMP: return part.filterComps(rollData, [this.getRefs(rollData).cuisine.name])
}
}
return undefined
}
}

View File

@@ -1,9 +1,6 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js" import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { CARACS } from "../rdd-carac.js" import { CARACS } from "../rdd-carac.js"
import { StatusEffects } from "../settings/status-effects.js"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
@@ -34,7 +31,7 @@ export class RollPartDefense extends RollPartSelect {
.map(it => RollPartDefense.$extractEsquive(it, defenseur)) .map(it => RollPartDefense.$extractEsquive(it, defenseur))
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier())) const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur)) .map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined) refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
this.$selectDefense(rollData) this.$selectDefense(rollData)
@@ -113,17 +110,16 @@ export class RollPartDefense extends RollPartSelect {
isArmeDisparate(rollData) { isArmeDisparate(rollData) {
const armeDefense = this.getCurrent(rollData).arme const armeDefense = this.getCurrent(rollData).arme
if (armeDefense) { if (armeDefense) {
const armeAttaque = rollData.attackerRoll?.attaque.arme const armeAttaque = rollData.attackerRoll?.arme
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign' return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
} }
return false return false
} }
getDiffDefense(rollData) { getDiffDefense(rollData) {
const current = this.getCurrent(rollData)
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
if (refs.isDistance || !rollData.attackerRoll) { if (refs.isDistance || !rollData.attackerRoll) {
// Déterminer la difficulté de parade // TODO: Déterminer la difficulté de parade
return { diff: 0, type: DIFF.LIBRE } return { diff: 0, type: DIFF.LIBRE }
} }
else { else {

View File

@@ -1,10 +1,15 @@
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs"; import { DIFF, DIFFS, ROLL_TYPE_CUISINE, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"; import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
export const PART_DIFF = "diff" export const PART_DIFF = "diff"
const EXCLUDED_ROLL_TYPES = [ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT, ROLL_TYPE_OEUVRE] const EXCLUDED_ROLL_TYPES = [
ROLL_TYPE_TACHE,
ROLL_TYPE_MEDITATION,
ROLL_TYPE_SORT,
ROLL_TYPE_CUISINE,
ROLL_TYPE_OEUVRE]
export class RollPartDiff extends RollPart { export class RollPartDiff extends RollPart {
@@ -51,10 +56,10 @@ export class RollPartDiff extends RollPart {
) )
} }
setDiff(rollData, diffDefense) { setDiff(rollData, diff) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
current.value = diffDefense.diff current.value = diff.diff ?? current.value
current.type = diffDefense.type current.type = diff.type ?? current.type
} }
getAjustements(rollData) { getAjustements(rollData) {

View File

@@ -1,15 +1,16 @@
import { Grammar } from "../grammar.js"
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js" import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs" import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
import { RdDItem } from "../item.js"
import { Misc } from "../misc.js"
export const PART_JEU = "jeu" export const PART_JEU = "jeu"
const COMPETENCE_JEU = 'Jeu' export const COMPETENCE_JEU = 'Jeu'
export class RollPartJeu extends RollPartSelect { export class RollPartJeu extends RollPartSelect {
@@ -21,8 +22,12 @@ export class RollPartJeu extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu] const actor = rollData.active.actor
.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor)) const compJeu = actor.getCompetence(COMPETENCE_JEU)
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, compJeu))
if (refs.jeux.length > 0) { if (refs.jeux.length > 0) {
this.$selectJeu(rollData) this.$selectJeu(rollData)
} }
@@ -30,18 +35,17 @@ export class RollPartJeu extends RollPartSelect {
choices(refs) { return refs.jeux } choices(refs) { return refs.jeux }
static $extractJeu(jeu, actor) { static $extractJeu(jeu, compJeu) {
const comp = actor.getCompetence(COMPETENCE_JEU)
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim()) const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
const base = RollPartJeu.$getJeuBase(jeu, comp, caracs) const base = RollPartJeu.$getJeuBase(jeu, compJeu, caracs)
return { return {
key: jeu.id, key: jeu.id,
label: jeu.name, label: jeu.name,
caracs: caracs, caracs: caracs,
jeu: jeu, jeu: jeu,
value: (base ?? comp).system.niveau, value: 0,
base: base, base: base,
comp: comp comp: compJeu
} }
} }
@@ -49,10 +53,10 @@ export class RollPartJeu extends RollPartSelect {
if (jeu.system.base < comp.system.niveau) { if (jeu.system.base < comp.system.niveau) {
return undefined return undefined
} }
return { return new RdDItem({
id: comp.id, id: comp.id,
name: `Jeu ${jeu.name}`, name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
type: comp.type, type: ITEM_TYPES.competence,
img: comp.img, img: comp.img,
system: foundry.utils.mergeObject( system: foundry.utils.mergeObject(
{ {
@@ -61,9 +65,9 @@ export class RollPartJeu extends RollPartSelect {
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
}, },
comp.system, comp.system,
{ inplace: true, overwrite: false } { overwrite: false }
) )
} })
} }
prepareContext(rollData) { prepareContext(rollData) {
@@ -77,6 +81,15 @@ export class RollPartJeu extends RollPartSelect {
$selectJeu(rollData, key) { $selectJeu(rollData, key) {
this.selectByKey(rollData, key, 0) this.selectByKey(rollData, key, 0)
if (rollData.type.current == ROLL_TYPE_JEU) {
RollPartJeu.forceCompJeu(rollData)
}
}
static forceCompJeu(rollData) {
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
rollData.current[PART_COMP] = rollData.refs[PART_COMP].comps[0]
} }
async _onRender(rollDialog, context, options) { async _onRender(rollDialog, context, options) {
@@ -95,7 +108,7 @@ export class RollPartJeu extends RollPartSelect {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
switch (part.code) { switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, current.caracs) case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
case PART_COMP: return part.filterComps(rollData,[current.comp?.name]) case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
} }
} }
return undefined return undefined

View File

@@ -11,26 +11,41 @@ import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_MEDITATION = "meditation" export const PART_MEDITATION = "meditation"
const COMPORTEMENTS = ['isComportement', 'isHeure', 'isPurification', 'isVeture']
export class RollPartMeditation extends RollPartSelect { export class RollPartMeditation extends RollPartSelect {
get code() { return PART_MEDITATION } get code() { return PART_MEDITATION }
get section() { return ROLLDIALOG_SECTION.CHOIX } get section() { return ROLLDIALOG_SECTION.CHOIX }
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
isComportement: current.isComportement,
isHeure: current.isHeure,
isPurification: current.isPurification,
isVeture: current.isVeture
})
}
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() } isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) }
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
foundry.utils.mergeObject(refs, refs.meditations = rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
{ .map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
}
)
if (refs.meditations.length > 0) { if (refs.meditations.length > 0) {
this.$selectMeditation(rollData) this.$selectMeditation(rollData)
this.$selectConditionMeditation(rollData)
const selected = this.getSelected(rollData)
const current = this.getCurrent(rollData)
COMPORTEMENTS.filter(it => selected[it]).forEach(it => current[it] = selected[it])
} }
} }
choices(refs) { return refs.meditations } choices(refs) { return refs.meditations }
static $extractMeditation(meditation, actor) { static $extractMeditation(meditation, actor) {
@@ -48,12 +63,7 @@ export class RollPartMeditation extends RollPartSelect {
getMalusConditions(rollData) { getMalusConditions(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
const conditionsManquantes = [ const conditionsManquantes = COMPORTEMENTS.filter(it => !current[it]).length
current.isComportement,
current.isHeure,
current.isPurification,
current.isVeture
].filter(it => !it).length
return -2 * conditionsManquantes return -2 * conditionsManquantes
} }
@@ -71,13 +81,18 @@ export class RollPartMeditation extends RollPartSelect {
const previous = this.getCurrent(rollData) const previous = this.getCurrent(rollData)
const current = this.selectByKey(rollData, key, 0) const current = this.selectByKey(rollData, key, 0)
if (current.key != previous.key) { if (current.key != previous.key) {
const heureMonde = RdDTimestamp.getWorldTime().heure this.$selectConditionMeditation(rollData)
const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
current.isHeure = heureMeditation == heureMonde
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
} }
} }
$selectConditionMeditation(rollData) {
const current = this.getCurrent(rollData)
current.heureMonde = RdDTimestamp.getWorldTime().heure
current.heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
current.isHeure = current.heureMeditation == current.heureMonde
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
}
async _onRender(rollDialog, context, options) { async _onRender(rollDialog, context, options) {
const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`) const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`)
@@ -88,10 +103,7 @@ export class RollPartMeditation extends RollPartSelect {
rollDialog.render() rollDialog.render()
}) })
this.setupListenerCondition(rollDialog, 'isComportement') COMPORTEMENTS.forEach(it => this.setupListenerCondition(rollDialog, it))
this.setupListenerCondition(rollDialog, 'isHeure')
this.setupListenerCondition(rollDialog, 'isPurification')
this.setupListenerCondition(rollDialog, 'isVeture')
} }
setupListenerCondition(rollDialog, inputName) { setupListenerCondition(rollDialog, inputName) {
@@ -108,7 +120,7 @@ export class RollPartMeditation extends RollPartSelect {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
switch (part.code) { switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.INTELLECT]) case PART_CARAC: return part.filterCaracs(rollData, [CARACS.INTELLECT])
case PART_COMP: return part.filterComps(rollData,[current.comp?.name]) case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
} }
} }
return undefined return undefined

View File

@@ -11,6 +11,7 @@ export const PART_OEUVRE = "oeuvre"
const ARTS = [ const ARTS = [
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] }, { type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] }, { type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
{ {
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => { type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
@@ -20,8 +21,6 @@ const ARTS = [
return caracs return caracs
} }
}, },
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
] ]
export class RollPartOeuvre extends RollPartSelect { export class RollPartOeuvre extends RollPartSelect {

View File

@@ -27,7 +27,7 @@ export class RollPartSelect extends RollPart {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
const newChoice = (choices.length == 0) const newChoice = (choices.length == 0)
? { key: '', value: defValue } ? { key: '', value: defValue }
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? '') : this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? choices[0].key)
this.setCurrent(rollData, newChoice) this.setCurrent(rollData, newChoice)
return newChoice return newChoice
} }

View File

@@ -11,19 +11,39 @@ import { CARACS } from "../rdd-carac.js"
export const PART_SORT = "sort" export const PART_SORT = "sort"
export class RollPartSort extends RollPartSelect { export class RollPartSort extends RollPartSelect {
onReady() { onReady() {
// TODO: utiliser un hook pour écouter les déplacements dans les TMRs? // TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
} }
get code() { return PART_SORT } get code() { return PART_SORT }
get section() { return ROLLDIALOG_SECTION.CHOIX } get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() } isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_SORT) } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_SORT) }
restore(rollData) {
const saved = this.getSaved(rollData)
this.setCurrent(rollData, {
key: saved.key,
isReserve: saved.isReserve,
ptreve: saved.ptreve
})
}
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
isReserve: current.isReserve,
ptreve: current.ptreve
})
}
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const coord = rollData.active.actor.system.reve.tmrpos.coord const coord = this.getCoord(rollData)
const draconics = rollData.active.actor.getDraconicList() const draconics = rollData.active.actor.getDraconics()
const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort] const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
.map(s => RollPartSort.$extractSort(s, coord, draconics)) .map(s => RollPartSort.$extractSort(s, coord, draconics))
@@ -31,7 +51,7 @@ export class RollPartSort extends RollPartSelect {
{ {
coord: coord, coord: coord,
tmr: TMRUtility.getTMR(coord), tmr: TMRUtility.getTMR(coord),
reve: rollData.active.actor.system.reve.reve.value, reve: this.getReveActuel(rollData),
draconics: draconics, draconics: draconics,
all: sorts, all: sorts,
sorts: sorts.filter(it => RdDItemSort.isSortOnCoord(it.sort, coord)) sorts: sorts.filter(it => RdDItemSort.isSortOnCoord(it.sort, coord))
@@ -39,10 +59,18 @@ export class RollPartSort extends RollPartSelect {
{ inplace: true } { inplace: true }
) )
if (refs.sorts.length > 0) { if (refs.sorts.length > 0) {
this.$selectSort(rollData) this.$selectSort(rollData, this.getSaved(rollData))
} }
} }
getReveActuel(rollData) {
return rollData.active.actor.system.reve.reve.value
}
getCoord(rollData) {
return rollData.active.actor.system.reve.tmrpos.coord
}
choices(refs) { return refs.sorts } choices(refs) { return refs.sorts }
static $extractSort(sort, coord, draconics) { static $extractSort(sort, coord, draconics) {
@@ -54,11 +82,12 @@ export class RollPartSort extends RollPartSelect {
value: isDiffVariable ? -7 : parseInt(sort.system.difficulte), value: isDiffVariable ? -7 : parseInt(sort.system.difficulte),
ptreve: isReveVariable ? 1 : sort.system.ptreve, ptreve: isReveVariable ? 1 : sort.system.ptreve,
caseTMR: RdDItemSort.getCaseTMR(sort), caseTMR: RdDItemSort.getCaseTMR(sort),
bonusCase: RdDItemSort.getCaseBonus(sort, coord),
isDiffVariable: isDiffVariable, isDiffVariable: isDiffVariable,
isReveVariable: isReveVariable, isReveVariable: isReveVariable,
isReserve: false, isReserve: false,
sort: sort, sort: sort,
draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name) draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name),
} }
} }
@@ -66,25 +95,27 @@ export class RollPartSort extends RollPartSelect {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
if (current) { if (current) {
const reserve = current.isReserve ? const reserve = current.isReserve ?
[{ label: `Mise en réserve en ${current.coord}` }] : [] [{ label: `Mise en réserve en ${this.getCoord(rollData)}` }] : []
const bonusCase = current.bonusCase ? const bonusCase = current.bonusCase ?
[{ label: `Bonus case +${current.bonusCase}%` }] : [] [{ label: `Bonus case +${current.bonusCase}%` }] : []
return [ return [
{ label: current.label, diff: current.value }, { label: current.label, diff: current.value },
{ label: `r${current.ptreve}` },
...bonusCase, ...bonusCase,
{ label: `Rêve ${current.ptreve}` },
...reserve ...reserve
] ]
} }
return [] return []
} }
$selectSort(rollData, key) { $selectSort(rollData, values) {
const previous = this.getCurrent(rollData) const current = this.selectByKey(rollData, values.key)
const current = this.selectByKey(rollData, key, -7) if (values.ptreve) {
if (current.key != previous.key) { } current.ptreve = values.ptreve
current.bonusCase = RdDItemSort.getCaseBonus(current.sort, }
rollData.active.actor.system.reve.tmrpos.coord) if (values.isReserve != undefined) {
current.isReserve = values.isReserve
}
} }
async _onRender(rollDialog, context, options) { async _onRender(rollDialog, context, options) {
@@ -97,7 +128,7 @@ export class RollPartSort extends RollPartSelect {
selectSort.addEventListener("change", e => { selectSort.addEventListener("change", e => {
const selectOptions = e.currentTarget.options const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex const index = selectOptions.selectedIndex
this.$selectSort(rollDialog.rollData, selectOptions[index]?.value) this.$selectSort(rollDialog.rollData, { key: selectOptions[index]?.value })
rollDialog.render() rollDialog.render()
}) })
@@ -120,7 +151,7 @@ export class RollPartSort extends RollPartSelect {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
switch (part.code) { switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.REVE]) case PART_CARAC: return part.filterCaracs(rollData, [CARACS.REVE])
case PART_COMP: return part.filterComps(rollData,current.draconics ?? []) case PART_COMP: return part.filterComps(rollData, current.draconics ?? [])
} }
} }
return undefined return undefined

View File

@@ -1,5 +1,4 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ROLL_TYPE_TACHE } from "./roll-constants.mjs" import { ROLL_TYPE_TACHE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
@@ -18,13 +17,17 @@ export class RollPartTache extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.taches = rollData.active.actor.itemTypes[ITEM_TYPES.tache] const selected = this.getSelected(rollData)
refs.all = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
.filter(tache => !selected.forced || tache.id == selected.key)
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache) .filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor)) .map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
refs.taches = refs.all
if (refs.taches.length > 0) { if (refs.taches.length > 0) {
this.$selectTache(rollData) this.$selectTache(rollData)
} }
} }
choices(refs) { return refs.taches } choices(refs) { return refs.taches }
static $extractTache(tache, actor) { static $extractTache(tache, actor) {

View File

@@ -43,6 +43,7 @@ export class RollPart {
} }
/** les informations minimales représentant la sélection dans le rollData permettant de restaurer la fenêtre */ /** les informations minimales représentant la sélection dans le rollData permettant de restaurer la fenêtre */
getSelected(rollData) { return this.getSaved(rollData) }
getSaved(rollData) { getSaved(rollData) {
return rollData.selected[this.code] ?? {} return rollData.selected[this.code] ?? {}
} }
@@ -84,9 +85,9 @@ export class RollPart {
loadRefs(rollData) { } loadRefs(rollData) { }
prepareContext(rollData) { } prepareContext(rollData) { }
/** permet de sauvegarder dans rollData les informations (cas des champs edit) */ /** permet de sauvegarder dans rollData les informations (cas des champs edit) */
validate(rollData) {} validate(rollData) { }
/** ---- cross roll-part filtering ---- */ /** ---- cross roll-part filtering ---- */
applyImpact(rollData, filter) { } applyImpact(rollData, filter) { }

View File

@@ -10,4 +10,5 @@ export class RollTypeAttaque extends RollType {
onSelect(rollData) { onSelect(rollData) {
this.setDiffType(rollData, DIFF.ATTAQUE) this.setDiffType(rollData, DIFF.ATTAQUE)
} }
} }

View File

@@ -1,4 +1,4 @@
import { ROLL_TYPE_COMP } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs" import { RollType } from "./roll-type.mjs"
export class RollTypeComp extends RollType { export class RollTypeComp extends RollType {
@@ -7,4 +7,9 @@ export class RollTypeComp extends RollType {
title(rollData) { return `fait un jet ${rollData.type.opposed ? ' contre ' : ''}` } title(rollData) { return `fait un jet ${rollData.type.opposed ? ' contre ' : ''}` }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
}
} }

View File

@@ -0,0 +1,84 @@
import { ITEM_TYPES } from "../constants.js"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { DIFF, ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CUISINE } from "./roll-part-cuisine.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeCuisine extends RollType {
get code() { return ROLL_TYPE_CUISINE }
get name() { return `Interpréter une oeuvre` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
title(rollData) {
const current = rollData.current[PART_CUISINE]
return current.recette ? `prépare une recette: ${current.label}` : `prépare: ${current.label}`
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
getResult(rollData, impacts) {
const current = rollData.current[PART_CUISINE]
const diff = -current.value
const cuisine = rollData.refs[PART_CUISINE].cuisine
const qualite = rollData.rolled.ptQualite + (rollData.rolled.isSuccess ? diff : Math.min(diff, cuisine.system.niveau))
const result = {
qualite: qualite,
exotisme: Math.min(Math.min(qualite, current.exotisme ?? 0), 0),
messages: []
}
if (current.fabriquer) {
const plat = this.$prepareNourriture(rollData.active.name, current, result)
result.messages.push(`${plat.system.quantite} ${plat.name} ont été préparés dans l'équipement`)
impacts.addCreated('Item', plat)
result.plat = { id: plat.id }
}
if (current.ingredient) {
const quantite = Math.min(current.proportions, current.ingredient.system.quantite)
if (quantite == current.ingredient.system.quantite) {
impacts.addDeleted('Item', current.ingredient)
result.messages.push(`Il n'y a plus de ${ingredient.name}`)
}
else {
impacts.addDelta('Item', current.ingredient, 'system.quantite', -current.proportions)
result.messages.push(`${current.proportions} ${current.ingredient.name} ont été utilisés`)
}
}
return result
}
onApplyImpacts(roll, impacts) {
if (roll.result.plat) {
// le plat n'est pas créé immédiatement, il faut donc retrouver l'id
roll.result.plat.id = impacts.findCreatedId('Item', roll.result.plat.id)
}
}
$prepareNourriture(cuisinier, current, result) {
return {
id: foundry.utils.randomID(16),
name: current.label,
img: current.img,
type: ITEM_TYPES.nourritureboisson,
system: {
sust: current.sust,
cuisinier: cuisinier,
exotisme: result.exotisme,
encombrement: 0.1,
quantite: current.proportions,
qualite: result.qualite,
cout: result.qualite > 0 ? (result.qualite * 0.01) : 0.01,
}
}
}
async onFaireGouter(savedRoll) {
const actor = RollBasicParts.getTokenActor(savedRoll).actor
const platId = savedRoll.result.plat.id
const plat = actor.items.get(platId)
await plat?.proposerVente()
}
}

View File

@@ -1,6 +1,7 @@
import { PART_JEU } from "./roll-part-jeu.mjs" import { PART_JEU, RollPartJeu } from "./roll-part-jeu.mjs"
import { RollType } from "./roll-type.mjs" import { RollType } from "./roll-type.mjs"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_JEU } from "./roll-constants.mjs"
export class RollTypeJeu extends RollType { export class RollTypeJeu extends RollType {
get code() { return ROLL_TYPE_JEU } get code() { return ROLL_TYPE_JEU }
@@ -14,4 +15,9 @@ export class RollTypeJeu extends RollType {
return `joue: ${rollData.current[PART_JEU].label}` return `joue: ${rollData.current[PART_JEU].label}`
} }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
RollPartJeu.forceCompJeu(rollData)
}
} }

View File

@@ -1,3 +1,5 @@
import { RdDItemSigneDraconique } from "../item/signedraconique.js"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_MEDITATION } from "./roll-part-meditation.mjs" import { PART_MEDITATION } from "./roll-part-meditation.mjs"
import { RollType } from "./roll-type.mjs" import { RollType } from "./roll-type.mjs"
@@ -16,4 +18,26 @@ export class RollTypeMeditation extends RollType {
onSelect(rollData) { onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN) this.setDiffType(rollData, DIFF.AUCUN)
} }
callbacks(rollOptions) { return [RollTypeMeditation.$onRollMeditation] }
static async $onRollMeditation(rollData) {
const actor = rollData.active.actor
const meditation = rollData.current.meditation.meditation
const rolled = rollData.rolled
if (meditation && rolled) {
if (rolled.isSuccess) {
await actor.createEmbeddedDocuments('Item', [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditation, rolled)])
}
if (rolled.isEPart) {
await actor.updateEmbeddedDocuments('Item', [{ _id: meditation._id, 'system.malus': meditation.system.malus - 1 }])
}
await actor.santeIncDec("fatigue", 2)
}
}
async onMonteeTMR(savedRoll, mode){
const actor = RollBasicParts.getTokenActor(savedRoll).actor
return actor?.displayTMR(mode)
}
} }

View File

@@ -16,11 +16,12 @@ export class RollTypeOeuvre extends RollType {
this.setDiffType(rollData, DIFF.AUCUN) this.setDiffType(rollData, DIFF.AUCUN)
} }
getResult(rollData){ getResult(rollData, impacts) {
const current = rollData.current[PART_OEUVRE] const current = rollData.current[PART_OEUVRE]
const qualite = rollData.rolled.isSuccess ? current.qualite : Math.min(current.qualite, current.comp.system.niveau) const qualite = rollData.rolled.isSuccess ? current.qualite : Math.min(current.qualite, current.comp.system.niveau)
return { return {
qualite: qualite + rollData.rolled.ptQualite qualite: qualite + rollData.rolled.ptQualite,
messages: []
} }
} }

View File

@@ -1,4 +1,9 @@
import { RdDItemCompetence } from "../item-competence.js"
import { RdDItemSort } from "../item-sort.js"
import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { DIFF, ROLL_TYPE_SORT } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_SORT } from "./roll-constants.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_SORT } from "./roll-part-sort.mjs"
import { RollType } from "./roll-type.mjs" import { RollType } from "./roll-type.mjs"
export class RollTypeSort extends RollType { export class RollTypeSort extends RollType {
@@ -11,4 +16,69 @@ export class RollTypeSort extends RollType {
onSelect(rollData) { onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN) this.setDiffType(rollData, DIFF.AUCUN)
} }
getResult(rollData, impacts) {
const rolled = rollData.rolled
const actor = rollData.active.actor
const coord = actor.system.reve.tmrpos.coord
const reveActuel = parseInt(actor.system.reve.reve.value)
const draconic = rollData.current[PART_COMP].comp
const current = rollData.current[PART_SORT]
const sort = current.sort
const isReserve = current.isReserve
const reveSort = current.ptreve
const isThanatos = RdDItemCompetence.isThanatos(draconic)
actor.tmrApp?.restoreTMRAfterAction()
current.depenseReve = reveSort
if (isThanatos) { // Si Thanatos
impacts.addActorUpdate("system.reve.reve.thanatosused", true)
}
if (rolled.isSuccess) { // Réussite du sort !
if (rolled.isPart) {
current.depenseReve = Math.max(Math.floor(current.depenseReve / 2), 1)
}
if (isReserve) {
current.depenseReve++
}
if (reveActuel > current.depenseReve) {
// Incrémenter/gére le bonus de case
impacts.addUpdate('Item', sort, 'system.bonuscase', RdDItemSort.calculBonuscase(sort, coord))
if (isReserve) {
impacts.addCreated('Item', RdDItemSort.prepareSortEnReserve(sort, draconic, reveSort, coord))
}
else {
rollData.closeTMR = true
if (sort.system.isrituel) {
impacts.addUpdate('Item', sort, 'system.lancements', RdDItemSort.prepareSortAddLancement(sort, reveSort))
}
}
}
else {
current.depenseReve = 0;
rollData.show.reveInsuffisant = true
foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true })
}
} else {
rollData.closeTMR = true
if (rolled.isETotal) { // Echec total !
current.depenseReve = Math.min(reveActuel, Math.floor(current.depenseReve * 1.5))
// TODO: mise en réserve d'un échec total...
} else {
current.depenseReve = 0
}
}
impacts.addActorDelta("system.reve.reve.value", - Math.min(current.depenseReve, reveActuel))
if (current.depenseReve >= reveActuel) { // 0 points de reve
rollData.show.zeroReve = true
}
}
} }

View File

@@ -1,3 +1,5 @@
import { ITEM_TYPES } from "../constants.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs"
import { PART_TACHE } from "./roll-part-tache.mjs" import { PART_TACHE } from "./roll-part-tache.mjs"
import { RollType } from "./roll-type.mjs" import { RollType } from "./roll-type.mjs"
@@ -16,4 +18,26 @@ export class RollTypeTache extends RollType {
onSelect(rollData) { onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN) this.setDiffType(rollData, DIFF.AUCUN)
} }
callbacks(rollOptions) { return [ async r => await RollTypeTache.$onRollTache(r, rollOptions)] }
static async $onRollTache(rollData, rollOptions) {
const actor = rollData.active.actor
const tache = rollData.current[PART_TACHE].tache
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
await actor.santeIncDec("fatigue", tache.system.fatigue)
}
rollData.current[PART_TACHE].tache = await tache.update({
'system.points_de_tache_courant': tache.system.points_de_tache_courant + rollData.rolled.ptTache,
'system.nb_jet_succes': tache.system.nb_jet_succes + (rollData.rolled.isSuccess ? 1 : 0),
'system.nb_jet_echec': tache.system.nb_jet_echec + (rollData.rolled.isSuccess ? 0 : 1),
'system.difficulte': tache.system.difficulte - (rollData.rolled.isETotal ? 1 : 0),
}, {render:true})
if (rollOptions?.onRollAutomate) {
await rollOptions.onRollAutomate(rollData)
}
}
} }

View File

@@ -11,14 +11,13 @@ export class RollType {
get name() { return this.code } get name() { return this.code }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` } get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${this.code}.hbs` } get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${this.code}.hbs` }
toTypeData(rollData) { toTypeData(rollData) {
return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) } return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
} }
isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) } isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) }
visible(rollData) { return true } visible(rollData) { return true }
title(rollData) { return this.code } title(rollData) { return this.code }
isSelected(rollData) { return rollData.type.current == this.code } isSelected(rollData) { return rollData.type.current == this.code }
@@ -33,11 +32,10 @@ export class RollType {
this.typeFromOpponents(rollData), this.typeFromOpponents(rollData),
rollData.selected[PART_DIFF].type rollData.selected[PART_DIFF].type
] ]
const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ??DIFF.DEFAUT const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ?? DIFF.DEFAUT
this.setDiffType(rollData, type) this.setDiffType(rollData, type)
} }
typeFromOpponents(rollData) { typeFromOpponents(rollData) {
if (rollData.type.opposed) { if (rollData.type.opposed) {
if (rollData.type.resistance) { if (rollData.type.resistance) {
@@ -53,7 +51,16 @@ export class RollType {
this.setRollDataType(rollData) this.setRollDataType(rollData)
} }
getResult(rollData){ callbacks(rollOptions) { return [] }
return undefined
} /**
* Préparation des résultats d'un jet pour ce type de jet
*
* @param {*} rollData les données du jet, incluans la partie rolled
* @param {*} impacts une structure composée de deux ActorImpacts {active, opponent}
* pour stocker les effets sur ces deux participants au jey
* @returns undefined ou une structure contenant les informations requise pour afficher
*/
getResult(rollData, impacts) { return { messages: [] } }
onApplyImpacts(roll, impacts) { }
} }

View File

@@ -50,7 +50,7 @@ export class OptionsAvancees extends FormApplication {
.map(it => { .map(it => {
it = foundry.utils.duplicate(it) it = foundry.utils.duplicate(it)
it.id = OptionsAvancees._getId(it.name) it.id = OptionsAvancees._getId(it.name)
it.active = OptionsAvancees.isSet(it.name) it.active = OptionsAvancees.isUsing(it.name)
return it return it
}) })
formData.regles = regles formData.regles = regles
@@ -63,10 +63,6 @@ export class OptionsAvancees extends FormApplication {
} }
static isUsing(name) { static isUsing(name) {
return OptionsAvancees.isSet(name)
}
static isSet(name) {
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name)) return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
} }

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js"; import { HIDE_DICE, renderTemplate, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
export class DialogChateauDormant extends Dialog { export class DialogChateauDormant extends Dialog {
@@ -9,7 +10,7 @@ export class DialogChateauDormant extends Dialog {
motifStress: `Nuit du ${date}`, motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant() finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
}; };
const html = await foundry.applications.handlebars.renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs", const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
dialogData); dialogData);
new DialogChateauDormant(dialogData, html) new DialogChateauDormant(dialogData, html)

Some files were not shown because too many files have changed in this diff Show More