forked from public/foundryvtt-reve-de-dragon
Correction message init & pugilat
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@@ -220,7 +220,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
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})
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addAttaque(RdDItemArme.corpsACorps(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
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return actions
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@@ -276,8 +276,8 @@ export class RdDItemArme extends RdDItem {
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static pugilat(actor) {
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const pugilat = RdDItemArme.corpsACorps(actor)
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pugilat.name = 'Mains nues'
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return pugilat;
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pugilat.name = 'Pugilat'
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return pugilat
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}
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static empoignade(actor) {
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@@ -116,7 +116,9 @@ export class RdDCombatManager extends Combat {
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}
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/************************************************************************************/
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/** ***********************************************************************************
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* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
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*/
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async rollInitiative(ids, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
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ids = typeof ids === "string" ? [ids] : ids
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@@ -146,7 +148,7 @@ export class RdDCombatManager extends Combat {
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alias: combatant.token?.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
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flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
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},
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messageOptions);
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init.roll.toMessage(messageData, { rollMode, create: true });
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@@ -263,7 +265,7 @@ export class RdDCombatManager extends Combat {
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const comp = action.comp
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return {
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phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
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info: action.name + " / " + comp.name,
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info: action.label,
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carac: actor.getCaracInit(comp),
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niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
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}
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