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32 Commits
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@@ -12,8 +12,8 @@ Pseudo : LeRatierBretonnien
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Mainteneur/Développeur : LeRatierBretonnien
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Développeur : VincentVk
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Tests, Compendiums, Données: Fred, Fab, Grendel
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Styles/CSS : Mandar
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Tests, Compendiums, Données: Fred, Fab, Grendel, LeRatierBretonnien, VincentVk
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Styles/CSS : Mandar, VincentVk
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# Mentions Légales
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@@ -23,6 +23,6 @@ La carte des Terres Médianes du Rêve est une illustration de **Jidus**, utilis
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Les silhouettes des créatures, humanoïdes et entités sont des illustrations de **Roland Barthélémy**, et sont utilisés dans le cadre de ce projet avec son aimable autorisation.
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Merci à eux !!
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Toute la propriété intellectuelle leur appartient, ce système est une adpatation destinée à fonctionner sous FoundryVTT.
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Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
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L'ensemble du code est sous licence Creative Commons.
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1
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M275.03 20c35.223 49.563 53.59 113.64 55.69 173.47C315.154 143 289.092 88.423 250.81 48.75c40.294 79.527 51.15 172.312 37.938 256.094-12.287-75.777-40.564-159.524-92.375-227.156 29.6 70.937 36.64 149.785 24.813 221.843-8.745-51.804-25.41-107.4-52.594-158.81 13.023 54.315 12.854 107.64 3.437 159.28l21.657 6.813 15 4.718-11.28 10.908c-10.68 10.332-19.868 21.905-27.345 34.343 93.614 35.486 232.952 64.53 298.032 41.376-41.02 56.466-210.332 13.822-309.313-18.687-1.514 3.775-2.918 7.594-4.124 11.467a152.536 152.536 0 0 0-6.062 29.657l176.47 66.375c98.5 31.095 150.5-24.62 158.655-81.72C505.253 254.472 485.016 105.66 426.06 20h-22.187c40.092 65.52 66.67 154.216 60.47 255.344-8.154-79.833-42.8-157.214-98.44-219.5 38.676 85.094 56.566 185.746 34.376 288.625.057-118.816-33.1-225.865-105.092-324.47H275.03zm-110.186 1.594c41.255 29.176 74.328 74.093 97.5 120.656-7.702-46.15-21.3-86.79-44-120.656h-53.5zm176.375 0c28.882 15.143 52.096 36.614 71.28 66.78-7.14-27.79-17.217-49.85-31.438-66.78H341.22zM123.686 304.406a179.344 179.344 0 0 1-4.062 64L18.812 336.344V366l91.938 29.094a178.602 178.602 0 0 1-30.313 48.28l50.094 15.75c-3.038-24.898-1.136-49.885 6.282-73.718 7.446-23.92 20.223-46.108 37.032-65.22l-50.156-15.78z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
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After Width: | Height: | Size: 1.5 KiB |
66
assets/ui/recul.svg
Normal file
@@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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viewBox="0 0 433.39499 347.36221"
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version="1.1"
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id="svg6"
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||||
sodipodi:docname="recul.svg"
|
||||
width="433.39499"
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height="347.36221"
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inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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<metadata
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id="metadata12">
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<rdf:RDF>
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<cc:Work
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rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
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<defs
|
||||
id="defs10" />
|
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<sodipodi:namedview
|
||||
pagecolor="#ffffff"
|
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bordercolor="#666666"
|
||||
borderopacity="1"
|
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objecttolerance="10"
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gridtolerance="10"
|
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guidetolerance="10"
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inkscape:pageopacity="0"
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inkscape:pageshadow="2"
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inkscape:window-width="1053"
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inkscape:window-height="498"
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id="namedview8"
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showgrid="false"
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fit-margin-top="0"
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fit-margin-left="0"
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fit-margin-right="0"
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fit-margin-bottom="0"
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inkscape:zoom="1.4355469"
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inkscape:cx="216.6975"
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inkscape:cy="201.682"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="0"
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inkscape:current-layer="svg6" />
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<g
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class=""
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transform="translate(-39.3025,-82.318)"
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id="g4">
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<path
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</g>
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</svg>
|
After Width: | Height: | Size: 3.7 KiB |
55
changelog.md
@@ -1,5 +1,60 @@
|
||||
# 13.0
|
||||
|
||||
## 13.0.11 - Le gambit d'Illysis
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jeux
|
||||
- cuisine et préparation de nourriture
|
||||
|
||||
## 13.0.10 - Les papilles d'Illysis
|
||||
|
||||
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jets de méditation
|
||||
- jets de tâches
|
||||
- jets de caractéristiques
|
||||
- jets de compétences
|
||||
- Boutons d'initiative et d'attaque V2
|
||||
- fenêtre d'attaque
|
||||
- choix des armes
|
||||
- gestion des particulières
|
||||
- message au défenseur
|
||||
- gestion des demi-surprises (attaquant/défenseur)
|
||||
- gestion des tactiques (attaquant/défenseur)
|
||||
- en cours nouvelle fenêtre de jets
|
||||
- jets de compétence avec messages
|
||||
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
|
||||
- gestion des empoignades
|
||||
|
||||
- Technique: suppression de warnings foundry sur renderTemplate
|
||||
|
||||
## 13.0.9 - Le combat d'Illysis
|
||||
- Fix
|
||||
- La montée en TMR fonctionne
|
||||
- ajout d'un status "Force insuffisante"
|
||||
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- ajout du statut "Force insuffisante" aux acteurs si la
|
||||
force est insuffisante pour l'arme
|
||||
- avancement du mode attaque
|
||||
- choix de tactique
|
||||
- choix mortel/non-mortel pour les dommages
|
||||
- affichage des dommages ajustés delon les choix
|
||||
- affichage du statut de surprise de l'attaquant
|
||||
- affichage du statut de surprise du défenseur
|
||||
- prise en compte des significatives (demi-surprises)
|
||||
- avancement du mode défense
|
||||
- sélection esquive/parade
|
||||
- affichage du statut de surprise du défenseur
|
||||
- prise en compte des significatives (demi-surprises, armes disparates,
|
||||
particulière en finesse)
|
||||
- gestion de l'appel à la chance
|
||||
- gestion de l'utilisation de la destinée
|
||||
- gestion du recul depuis le messages
|
||||
- gestion de l'encaissement depuis le messages
|
||||
- impossible de faire un jet "actif" en surprise totale (attaque, parade, ...)
|
||||
|
||||
## 13.0.8 - Le renouveau d'Illysis
|
||||
|
||||
- Fix Foundry V13
|
||||
|
@@ -96,6 +96,7 @@ select,
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
@@ -159,7 +160,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .monnaie-content .window-content {
|
||||
@@ -176,7 +177,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -206,7 +207,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -250,7 +251,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .munition-content .window-content {
|
||||
@@ -267,7 +268,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -297,7 +298,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -341,7 +342,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tarot-content .window-content {
|
||||
@@ -358,7 +359,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -388,7 +389,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -424,7 +425,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "header header header header header header header" "action action action action action action action" "mode separation separation separation separation separation separation" "mode carac carac carac comp comp resume" "mode choix choix choix choix choix modifiers" "mode resolution resolution resolution resolution resolution modifiers" "mode chances chances chances chances chances buttons" "footer footer footer footer footer footer footer";
|
||||
grid-template-areas: "header header header header header header header" "action action action action action action action" "type separation separation separation separation separation separation" "type carac carac carac comp comp resume" "type choix choix choix choix choix conditions" "type resolution resolution resolution resolution resolution conditions" "type chances chances chances chances chances buttons" "footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
@@ -450,7 +451,7 @@ select,
|
||||
grid-area: resolution;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions {
|
||||
grid-area: modifiers;
|
||||
grid-area: conditions;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-chances {
|
||||
grid-area: chances;
|
||||
@@ -461,26 +462,26 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
|
||||
grid-area: buttons;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode {
|
||||
grid-area: mode;
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type {
|
||||
grid-area: type;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button[data-checked="true"],
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button[data-checked="true"] {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button[data-checked="true"] i,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button[data-checked="true"] i {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button[data-checked="true"] i {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button[data-checked="true"] img,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button[data-checked="true"] img {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button[data-checked="true"] img {
|
||||
filter: invert(0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button {
|
||||
height: 1.8rem;
|
||||
width: 1.8rem;
|
||||
gap: 0.5rem;
|
||||
@@ -489,11 +490,11 @@ select,
|
||||
color: var(--color-controls);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button i,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button i {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button i {
|
||||
filter: invert(0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="rollmode"] button img,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-mode button img {
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-type button img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog :is(roll-carac, roll-comp) {
|
||||
@@ -526,6 +527,11 @@ select,
|
||||
grid-area: selection;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
|
||||
display: flex;
|
||||
@@ -549,17 +555,34 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-flow: wrap;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline label {
|
||||
align-content: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section selected-numeric-value {
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem;
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action {
|
||||
flex-basis: content;
|
||||
@@ -608,13 +631,19 @@ select,
|
||||
margin: 0 0.2rem;
|
||||
padding: 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog :is(roll-choix, roll-conditions, roll-carac, roll-comp) img.button-effect-img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
@@ -637,6 +666,94 @@ select,
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-header {
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
@@ -925,16 +1042,18 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow,
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-3 {
|
||||
display: flex;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-2 {
|
||||
display: flex;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
@@ -977,14 +1096,16 @@ select,
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls,
|
||||
.system-foundryvtt-reve-de-dragon .equipement-actions {
|
||||
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 2;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .blessure-control {
|
||||
flex-grow: 1;
|
||||
flex-direction: row;
|
||||
@@ -1218,15 +1339,6 @@ select,
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow-3 {
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon fieldset {
|
||||
border-style: groove;
|
||||
border-width: 0.1rem;
|
||||
@@ -1357,38 +1469,38 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-part {
|
||||
align-items: center;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-gold);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-sign {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-silver);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-norm {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-green);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-notSign,
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-echec {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-epart {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-violet);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-etotal {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-purple-black);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-diviseur {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
@@ -1415,12 +1527,8 @@ select,
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
overflow-y: scroll;
|
||||
width: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .poesie-reference {
|
||||
font-size: 0.7rem;
|
||||
@@ -1486,7 +1594,7 @@ select,
|
||||
height: var(--form-field-height);
|
||||
margin: 0;
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
|
||||
width: 14rem;
|
||||
@@ -1537,7 +1645,7 @@ select,
|
||||
background: hsla(280, 50%, 50%, 0.1);
|
||||
padding: 1px 4px;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 2px;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
}
|
||||
@@ -1547,7 +1655,7 @@ select,
|
||||
font-weight: 560;
|
||||
padding: 0.1rem 0.3rem;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
display: ruby;
|
||||
@@ -1667,7 +1775,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .xp-level-up {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
background: var(--gradient-gold) !important;
|
||||
@@ -1698,7 +1806,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex;
|
||||
@@ -1867,13 +1975,13 @@ select,
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
left: -19rem;
|
||||
top: 10rem;
|
||||
left: -9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 14.7rem;
|
||||
top: 15.5rem;
|
||||
left: -6rem;
|
||||
max-width: 8rem;
|
||||
line-height: 1rem;
|
||||
@@ -1888,14 +1996,18 @@ select,
|
||||
width: 9rem;
|
||||
height: fit-content;
|
||||
border-radius: 0.3rem;
|
||||
min-width: 6rem;
|
||||
min-width: 8rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 0.95rem;
|
||||
line-height: 1.6rem;
|
||||
margin: 0.2rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-hud-menu label {
|
||||
font-size: 0.8rem;
|
||||
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
|
||||
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
|
||||
font-size: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-checkbox {
|
||||
height: 25px;
|
||||
@@ -1973,11 +2085,13 @@ select,
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar {
|
||||
font-size: 1rem;
|
||||
background: #695541 url(../assets/ui/bg_sid_dark.webp) no-repeat right bottom;
|
||||
background-position: 100%;
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar .chat-message {
|
||||
font-size: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed,
|
||||
.system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon {
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
@@ -2005,6 +2119,9 @@ select,
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message header.message-header .message-metadata {
|
||||
flex-grow: 3.5;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
@@ -2225,7 +2342,7 @@ select,
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-roue div img {
|
||||
border: none;
|
||||
@@ -2552,7 +2669,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
@@ -2588,6 +2705,22 @@ select,
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button img,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info {
|
||||
font-size: 1.1rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info img {
|
||||
margin: 0 0.5rem;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button {
|
||||
text-shadow: 1px 1px #4d3534;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
|
1
icons/cuisine/gibier.svg
Normal file
After Width: | Height: | Size: 6.8 KiB |
1
icons/cuisine/herbe.svg
Normal file
After Width: | Height: | Size: 5.6 KiB |
1
icons/cuisine/mortadelle.svg
Normal file
After Width: | Height: | Size: 8.6 KiB |
1
icons/cuisine/plante.svg
Normal file
After Width: | Height: | Size: 6.8 KiB |
1
icons/cuisine/ragout.svg
Normal file
After Width: | Height: | Size: 6.3 KiB |
1
icons/cuisine/saucisson.svg
Normal file
After Width: | Height: | Size: 8.2 KiB |
1
icons/cuisine/volaille.svg
Normal file
After Width: | Height: | Size: 10 KiB |
@@ -66,6 +66,7 @@
|
||||
"StatusRestrained": "Immobilisé",
|
||||
"StatusComma": "Comma",
|
||||
"StatusDead": "Mort",
|
||||
"StatusDemiReve": "Demi-rêve"
|
||||
"StatusDemiReve": "Demi-rêve",
|
||||
"StatusForceWeak": "Force insuffisante"
|
||||
}
|
||||
}
|
@@ -27,6 +27,11 @@
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg,
|
||||
hsla(32, 100%, 50%, 0.3),
|
||||
hsla(52, 60%, 50%, 0.1),
|
||||
hsla(32, 60%, 50%, 0.1),
|
||||
hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(
|
||||
from 0deg,
|
||||
|
@@ -7,6 +7,7 @@
|
||||
@import "item/munition.less";
|
||||
@import "item/tarot.less";
|
||||
@import "roll-dialog.less";
|
||||
@import "roll-chat.less";
|
||||
.window-header{
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
@@ -333,16 +334,18 @@
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.flex-grow, .flex-grow-3 {
|
||||
display: flex;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
.flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
}
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.flex-grow-0-5 {
|
||||
flex-grow: 0.5;
|
||||
.flex-grow-2 {
|
||||
display: flex;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
@@ -386,14 +389,16 @@
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.item-actions-controls,
|
||||
.equipement-actions {
|
||||
:is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 2;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
}
|
||||
|
||||
.blessure-control {
|
||||
flex-grow: 1;
|
||||
@@ -622,16 +627,6 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.flex-grow-3 {
|
||||
flex-grow: 3;
|
||||
}
|
||||
fieldset {
|
||||
border-style: groove;
|
||||
border-width: 0.1rem;
|
||||
@@ -782,31 +777,31 @@
|
||||
}
|
||||
.rdd-roll-part {
|
||||
align-items: center;
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-gold);
|
||||
}
|
||||
.rdd-roll-sign{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-silver);
|
||||
}
|
||||
.rdd-roll-norm{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-green);
|
||||
}
|
||||
.rdd-roll-notSign, .rdd-roll-echec{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
.rdd-roll-epart{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-violet);
|
||||
}
|
||||
.rdd-roll-etotal{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-purple-black);
|
||||
}
|
||||
.rdd-diviseur{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
|
||||
@@ -837,15 +832,10 @@
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
overflow-y: scroll;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.poesie-reference {
|
||||
font-size: 0.7rem;
|
||||
text-align: right;
|
||||
@@ -918,7 +908,7 @@
|
||||
height: var(--form-field-height);
|
||||
margin: 0;
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.app-calendar-astrologie{
|
||||
div.theme-astral{
|
||||
@@ -975,7 +965,7 @@
|
||||
background: hsla(280, 50%, 50%, 0.1);
|
||||
padding: 1px 4px;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 2px;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
}
|
||||
@@ -986,7 +976,7 @@
|
||||
font-weight: 560;
|
||||
padding: 0.1rem 0.3rem;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
display: ruby;
|
||||
@@ -1116,7 +1106,7 @@
|
||||
.xp-level-up {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
background: var(--gradient-gold) !important;
|
||||
@@ -1147,7 +1137,7 @@
|
||||
.list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex;
|
||||
@@ -1324,13 +1314,13 @@
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
left: -19rem;
|
||||
top: 10rem;
|
||||
left: -9rem;
|
||||
}
|
||||
.token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 14.7rem;
|
||||
top: 15.5rem;
|
||||
left: -6rem;
|
||||
max-width: 8rem;
|
||||
line-height: 1rem;
|
||||
@@ -1346,14 +1336,18 @@
|
||||
width: 9rem;
|
||||
height: fit-content;
|
||||
border-radius: 0.3rem;
|
||||
min-width: 6rem;
|
||||
min-width: 8rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 0.95rem;
|
||||
line-height: 1.6rem;
|
||||
margin: 0.2rem;
|
||||
}
|
||||
.rdd-hud-menu label {
|
||||
font-size: 0.8rem;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
select, label {
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
/* ======================================== */
|
||||
.item-checkbox {
|
||||
@@ -1451,7 +1445,9 @@
|
||||
/* ======================================== */
|
||||
/* Sidebar CSS */
|
||||
#sidebar {
|
||||
font-size: 1rem;
|
||||
.chat-message{
|
||||
font-size: 1rem;
|
||||
}
|
||||
background: rgb(105,85,65) url(../assets/ui/bg_sid_dark.webp) no-repeat right bottom;
|
||||
background-position: 100%;
|
||||
color: rgba(220,220,220,0.75);
|
||||
@@ -1482,10 +1478,15 @@
|
||||
.message-content {
|
||||
text-align: justify;
|
||||
}
|
||||
header.message-header .heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
header.message-header{
|
||||
.heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.message-metadata {
|
||||
flex-grow: 3.5;
|
||||
}
|
||||
}
|
||||
hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
@@ -1684,7 +1685,7 @@
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
div.horloge-roue div img {
|
||||
@@ -1920,7 +1921,7 @@
|
||||
.ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
div:nth-child(odd) {
|
||||
@@ -1961,7 +1962,23 @@
|
||||
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
.chat-card-info{
|
||||
font-size: 1.1rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
img {
|
||||
margin: 0 0.5rem;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.chat-card-button{
|
||||
text-shadow: 1px 1px #4d3534;
|
||||
|
86
less/roll-chat.less
Normal file
@@ -0,0 +1,86 @@
|
||||
.chat-message div.roll-chat,
|
||||
.dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
|
||||
div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
|
||||
a:active{
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -4,11 +4,11 @@
|
||||
grid-template-areas:
|
||||
"header header header header header header header"
|
||||
"action action action action action action action"
|
||||
"mode separation separation separation separation separation separation"
|
||||
"mode carac carac carac comp comp resume"
|
||||
"mode choix choix choix choix choix modifiers"
|
||||
"mode resolution resolution resolution resolution resolution modifiers"
|
||||
"mode chances chances chances chances chances buttons"
|
||||
"type separation separation separation separation separation separation"
|
||||
"type carac carac carac comp comp resume"
|
||||
"type choix choix choix choix choix conditions"
|
||||
"type resolution resolution resolution resolution resolution conditions"
|
||||
"type chances chances chances chances chances buttons"
|
||||
"footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
@@ -22,18 +22,18 @@
|
||||
roll-choix { grid-area: choix; }
|
||||
|
||||
roll-table { grid-area: resolution; }
|
||||
roll-conditions { grid-area: modifiers; }
|
||||
roll-conditions { grid-area: conditions; }
|
||||
roll-chances { grid-area: chances; }
|
||||
roll-resume { grid-area: resume; }
|
||||
roll-buttons { grid-area: buttons; }
|
||||
|
||||
roll-mode {
|
||||
grid-area: mode;
|
||||
roll-type {
|
||||
grid-area: type;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
roll-conditions roll-section[name="rollmode"],
|
||||
roll-mode {
|
||||
roll-type {
|
||||
button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
@@ -83,16 +83,23 @@
|
||||
gap: 0.2rem;
|
||||
align-items: start;
|
||||
|
||||
|
||||
subline {
|
||||
grid-area: selection;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
.warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
}
|
||||
|
||||
roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
grid-area: img;
|
||||
img{
|
||||
img {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
max-height: 3rem;
|
||||
@@ -110,9 +117,22 @@
|
||||
subline {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
div.poesie-extrait{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
span.status-surprise{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-flow: wrap;
|
||||
img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
label {
|
||||
align-content: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -122,8 +142,13 @@
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem ;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
|
||||
roll-action {
|
||||
@@ -178,17 +203,22 @@
|
||||
margin: 0 0.2rem;
|
||||
padding: 0;
|
||||
}
|
||||
img.button-effect-img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
}
|
||||
}
|
||||
|
||||
roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
|
||||
}
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
|
@@ -8,7 +8,7 @@
|
||||
min-height: 100px; // Hauteur minimale pour la description
|
||||
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -64,7 +64,7 @@
|
||||
--rdd-color-text-input
|
||||
); // Assurez-vous que cette variable existe
|
||||
padding: 2px 2px; // Augmentation du padding vertical
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
const DETAIL_VENTE = 'detailVente';
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { HtmlUtility } from "../html-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
@@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
@@ -11,7 +11,6 @@ import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
@@ -49,7 +48,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
});
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
@@ -175,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
|
||||
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
|
||||
@@ -209,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
|
350
module/actor.js
@@ -14,12 +14,12 @@ import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { Draconique } from "./tmr/draconique.js";
|
||||
import { LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogConsommer } from "./dialog-item-consommer.js";
|
||||
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { DialogRepos } from "./sommeil/dialog-repos.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
@@ -31,9 +31,8 @@ import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDItemTete } from "./item/tete.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
@@ -47,7 +46,12 @@ import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js"
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
|
||||
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION } from "./roll/roll-constants.mjs";
|
||||
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
|
||||
import { PART_COMP } from "./roll/roll-part-comp.mjs";
|
||||
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
|
||||
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
@@ -99,6 +103,8 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
isPersonnage() { return true }
|
||||
isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' }
|
||||
|
||||
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -137,12 +143,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
// Recupération des armes
|
||||
// Recupération des attaques
|
||||
const actions = this.listActionsAttaque()
|
||||
.filter(it => !isEquipe || it.arme.system.equipe)
|
||||
|
||||
if (!isAttaque && this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
}
|
||||
return actions
|
||||
}
|
||||
@@ -159,71 +165,72 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconicOuPossession() {
|
||||
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true)
|
||||
}
|
||||
|
||||
isForceInsuffisante(forceRequise) {
|
||||
const force = parseInt(this.system.carac.force.value)
|
||||
return forceRequise > force
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
|
||||
listActionsAttaque() {
|
||||
let actions = [
|
||||
this.$prepareAttaqueArme(RdDItemArme.empoignade(this)),
|
||||
this.$prepareAttaqueArme(RdDItemArme.corpsACorps(this)),
|
||||
]
|
||||
const actions = []
|
||||
const uniques = []
|
||||
|
||||
const armes = this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => RdDItemArme.isAttaque(it))
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
const addAttaque = (arme, main = undefined, action = 'attaque') => {
|
||||
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main)
|
||||
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
|
||||
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
|
||||
|
||||
for (const arme of armes) {
|
||||
if (arme.system.unemain && arme.system.competence) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(1 main)'))
|
||||
}
|
||||
if (arme.system.deuxmains && arme.system.competence) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(2 mains)'))
|
||||
}
|
||||
if (arme.system.lancer) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(lancer)'))
|
||||
}
|
||||
if (arme.system.tir) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(tir)'))
|
||||
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
|
||||
const unique = [comp.id, arme.name, dommagesArme, forceRequise, ecaillesEfficacite].join('|');
|
||||
if (uniques.includes(unique)) {
|
||||
return
|
||||
}
|
||||
uniques.push(unique);
|
||||
|
||||
const caracCode = RdDActor.$getCaracAction(comp, main)
|
||||
const caracValue = this.system.carac[caracCode].value
|
||||
|
||||
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
|
||||
|
||||
actions.push({
|
||||
label: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
arme: arme,
|
||||
comp: comp,
|
||||
main: main,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
equipe: arme.system.equipe,
|
||||
dommagesArme: dommagesArme,
|
||||
forceRequise: forceRequise,
|
||||
initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
|
||||
})
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$prepareAttaqueArme(arme, main) {
|
||||
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
|
||||
const caracCode = RdDActor.$getCaracAction(comp, main)
|
||||
const caracValue = this.system.carac[caracCode].value
|
||||
const dommages = arme.system.dommages.toString()
|
||||
this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => it.isAttaque())
|
||||
.sort(Misc.ascending(it => it.name))
|
||||
.forEach(arme => {
|
||||
if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
|
||||
if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
|
||||
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
|
||||
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
|
||||
})
|
||||
|
||||
// TODO: déplacer sur RdDItemArme
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info(`Les dommages de l'arme à 1/2 mains ${arme.name} ne sont pas corrects (ie sous la forme X/Y)`)
|
||||
}
|
||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages]
|
||||
const dmg = main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0]
|
||||
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
|
||||
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
|
||||
|
||||
return {
|
||||
name: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
arme: arme,
|
||||
comp: comp,
|
||||
main: main,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
equipe: arme.system.equipe,
|
||||
dmg: dmg,
|
||||
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
|
||||
}
|
||||
return actions
|
||||
}
|
||||
|
||||
static $getCaracAction(comp, main) {
|
||||
@@ -239,10 +246,10 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
static $getCompetenceAction(arme, main) {
|
||||
switch (main) {
|
||||
case '(1 main)': return arme.competence1Mains()
|
||||
case '(2 mains)': return arme.competence2Mains()
|
||||
case '(lancer)': return arme.system.lancer
|
||||
case '(tir)': return arme.system.tir
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
|
||||
case ATTAQUE_TYPE.LANCER: return arme.system.lancer
|
||||
case ATTAQUE_TYPE.TIR: return arme.system.tir
|
||||
default: return arme.system.competence
|
||||
}
|
||||
}
|
||||
@@ -507,7 +514,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
'system.sante.fatigue.value': 0,
|
||||
'system.compteurs.ethylisme': { value: 1, nb_doses: 0, jet_moral: false }
|
||||
})
|
||||
await this.removeEffects(e => e.id != STATUSES.StatusDemiReve);
|
||||
await this.removeEffects(e => !e.statuses?.has(STATUSES.StatusDemiReve));
|
||||
await this.supprimerBlessures(it => true);
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
@@ -698,11 +705,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async combattreReveDeDragon(force) {
|
||||
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
|
||||
let rollData = {
|
||||
actor: this,
|
||||
competence: this.getDraconicOuPossession(),
|
||||
canClose: false,
|
||||
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
|
||||
rencontre: rencontre,
|
||||
tmr: true,
|
||||
use: { libre: false, conditions: false },
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
|
||||
@@ -1343,7 +1351,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _apprecierCuisine(item, seForcer) {
|
||||
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
|
||||
if (surmonteExotisme) {
|
||||
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
}
|
||||
else if (seForcer) {
|
||||
await this.jetDeMoral('malheureux');
|
||||
@@ -1361,7 +1369,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (exotisme < 0 || qualite < 0) {
|
||||
const competence = qualite > 0 ? 'cuisine' : undefined
|
||||
const difficulte = Math.min(exotisme, qualite)
|
||||
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
return rolled.isSuccess
|
||||
}
|
||||
return true;
|
||||
@@ -1683,7 +1691,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeDraconicAndSortIndex(sortList) {
|
||||
let draconicList = this.getDraconicList();
|
||||
let draconicList = this.getDraconics();
|
||||
for (let sort of sortList) {
|
||||
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
||||
@@ -1923,6 +1931,21 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_COMP], current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: compName, forced: options.forced },
|
||||
diff: { value: diff ?? 0 }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
|
||||
return
|
||||
}
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
@@ -1945,23 +1968,34 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollTache(id, options = {}) {
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const tacheData = this.getTache(id)
|
||||
const compData = this.getCompetence(tacheData.system.competence)
|
||||
compData.system.defaut_carac = tacheData.system.carac; // Patch !
|
||||
const tache = this.getTache(id)
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { tache: { key: tache.id, forced: options.forced } },
|
||||
type: { allowed: [PART_TACHE], current: PART_TACHE }
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
const compData = this.getCompetence(tache.system.competence)
|
||||
compData.system.defaut_carac = tache.system.carac; // Patch !
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: 'Jet de Tâche ' + tacheData.name,
|
||||
label: 'Jet de Tâche ' + tache.name,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
rollData: {
|
||||
competence: compData,
|
||||
tache: tacheData,
|
||||
diffLibre: tacheData.system.difficulte,
|
||||
tache: tache,
|
||||
diffLibre: tache.system.difficulte,
|
||||
diffConditions: 0,
|
||||
use: { libre: false, conditions: true },
|
||||
carac: {
|
||||
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
|
||||
[tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac])
|
||||
}
|
||||
},
|
||||
callbacks: [{ action: r => this._tacheResult(r, options) }]
|
||||
@@ -1995,9 +2029,19 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollJeu(id) {
|
||||
const oeuvre = this.getJeu(id);
|
||||
const jeu = this.getJeu(id);
|
||||
|
||||
const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { jeu: { key: jeu.id } },
|
||||
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
|
||||
}
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
|
||||
const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
|
||||
const artData = {
|
||||
art: 'jeu', verbe: 'Jeu',
|
||||
@@ -2007,14 +2051,25 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
};
|
||||
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
|
||||
artData.competence.system.niveauReel = artData.competence.system.niveau;
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
|
||||
await this._rollArtV1(artData, carac, oeuvre);
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, jeu.system.base);
|
||||
await this._rollArtV1(artData, carac, jeu);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollMeditation(id) {
|
||||
const meditation = foundry.utils.duplicate(this.getMeditation(id));
|
||||
|
||||
if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { meditation: { key: id } },
|
||||
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
|
||||
}
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
|
||||
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
|
||||
let meditationData = {
|
||||
@@ -2073,7 +2128,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
|
||||
return;
|
||||
}
|
||||
let draconicList = this.getDraconicList()
|
||||
let draconicList = this.getDraconics()
|
||||
.map(draconic => {
|
||||
let draconicLecture = foundry.utils.duplicate(draconic);
|
||||
draconicLecture.system.defaut_carac = "intellect";
|
||||
@@ -2278,13 +2333,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
static _getComposantsCaracDerivee(caracName) {
|
||||
switch (Grammar.toLowerCaseNoAccent(caracName)) {
|
||||
case 'reve-actuel': case 'reve actuel': return ['reve']
|
||||
case 'chance-actuelle': case 'chance actuelle': return ['chance']
|
||||
case 'vie': return ['constitution']
|
||||
case 'tir': return ['vue', 'dexterite']
|
||||
case 'lancer': return ['force', 'dexterite', 'vue']
|
||||
case 'melee': return ['force', 'agilite']
|
||||
case 'derobee': return ['agilite']
|
||||
case CARACS.REVE_ACTUEL: case 'reve actuel': return [CARACS.REVE]
|
||||
case CARACS.CHANCE_ACTUELLE: case 'chance actuelle': return [CARACS.CHANCE]
|
||||
case CARACS.TIR: return [CARACS.DEXTERITE, CARACS.VUE]
|
||||
case CARACS.LANCER: return [CARACS.FORCE, CARACS.DEXTERITE, CARACS.VUE]
|
||||
case CARACS.MELEE: return [CARACS.FORCE, CARACS.AGILITE]
|
||||
case CARACS.DEROBEE: return [CARACS.AGILITE]
|
||||
}
|
||||
return []
|
||||
}
|
||||
@@ -2355,7 +2409,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
return
|
||||
}
|
||||
if (mode != 'visu' && this.isDemiReve()) {
|
||||
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
mode = "visu"; // bascule le mode en visu automatiquement
|
||||
}
|
||||
if (mode == 'visu') {
|
||||
@@ -2394,7 +2448,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let tmrFormData = {
|
||||
mode: mode,
|
||||
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
|
||||
draconic: this.getDraconicList(),
|
||||
draconic: this.getDraconics(),
|
||||
sort: this.itemTypes['sort'],
|
||||
signes: this.itemTypes['signedraconique'],
|
||||
caracReve: parseInt(this.system.carac.reve.value),
|
||||
@@ -2416,14 +2470,17 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (!blessure.system.premierssoins.done) {
|
||||
const tache = await this.getTacheBlessure(blesse, blessure);
|
||||
return await this.rollTache(tache.id, {
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
|
||||
title: 'Premiers soins',
|
||||
forced: true
|
||||
});
|
||||
}
|
||||
if (!blessure.system.soinscomplets.done) {
|
||||
else if (!blessure.system.soinscomplets.done) {
|
||||
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
|
||||
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
|
||||
return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
|
||||
title: "Soins complets",
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
|
||||
forced: true
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -2438,6 +2495,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
const tache = rollData.tache;
|
||||
if (rollData.rolled.isETotal) {
|
||||
@@ -2515,29 +2573,27 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeArmure(attackerRoll) {
|
||||
let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0);
|
||||
let armeData = attackerRoll.arme;
|
||||
async computeArmure(dmg) {
|
||||
let baseDmg = (dmg.dmgArme ?? 0) + (dmg.dmgActor ?? 0);
|
||||
let protection = 0;
|
||||
const armures = this.items.filter(it => it.type == "armure" && it.system.equipe);
|
||||
for (const armure of armures) {
|
||||
protection += await RdDDice.rollTotal(armure.system.protection.toString());
|
||||
if (dmg > 0 && attackerRoll.dmg.encaisserSpecial != "noarmure") {
|
||||
await armure.deteriorerArmure(dmg)
|
||||
dmg = 0;
|
||||
if (dmg.encaisserSpecial != "noarmure") {
|
||||
const armures = this.items.filter(it => it.type == "armure" && it.system.equipe)
|
||||
|
||||
for (const armure of armures) {
|
||||
protection += await RdDDice.rollTotal(armure.system.protection.toString());
|
||||
if (baseDmg > 0 && dmg.encaisserSpecial != "noarmure") {
|
||||
await armure.deteriorerArmure(baseDmg)
|
||||
baseDmg = 0;
|
||||
}
|
||||
}
|
||||
protection -= Math.min(dmg.penetration, protection)
|
||||
protection += this.getProtectionNaturelle();
|
||||
// Gestion des cas particuliers sur la fenêtre d'encaissement
|
||||
if (dmg.encaisserSpecial == "chute") {
|
||||
protection = Math.min(protection, 2);
|
||||
}
|
||||
}
|
||||
const penetration = Misc.toInt(armeData?.system.penetration ?? 0);
|
||||
protection = Math.max(protection - penetration, 0);
|
||||
protection += this.getProtectionNaturelle();
|
||||
// Gestion des cas particuliers sur la fenêtre d'encaissement
|
||||
if (attackerRoll.dmg.encaisserSpecial == "noarmure") {
|
||||
protection = 0;
|
||||
}
|
||||
if (attackerRoll.dmg.encaisserSpecial == "chute") {
|
||||
protection = Math.min(protection, 2);
|
||||
}
|
||||
console.log("Final protect", protection, attackerRoll);
|
||||
console.log("Final protect", protection, dmg)
|
||||
return protection;
|
||||
}
|
||||
|
||||
@@ -2920,7 +2976,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
break
|
||||
case ITEM_TYPES.race:
|
||||
await this.onCreateOwnedRace(item, options, id)
|
||||
break
|
||||
}
|
||||
await super.onCreateItem(item, options, id)
|
||||
await item.onCreateItemTemporel(this);
|
||||
await item.onCreateDecoupeComestible(this);
|
||||
}
|
||||
@@ -3051,40 +3109,17 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _rollArtV2(oeuvreId, callbackAction = async (actor, rd) => await actor._resultArtV2(rd)) {
|
||||
async _rollArtV2(oeuvreId) {
|
||||
const oeuvre = this.items.get(oeuvreId)
|
||||
const rollData = {
|
||||
title: `Interpretation de ${oeuvre.name} par ${this.name}`,
|
||||
mode: {
|
||||
allowed: ["oeuvre"]
|
||||
},
|
||||
selected: {
|
||||
mode: "oeuvre",
|
||||
oeuvre: { key: oeuvre.id },
|
||||
},
|
||||
ids: {
|
||||
actorId: this.id
|
||||
}
|
||||
ids: { actorId: this.id },
|
||||
selected: { oeuvre: { key: oeuvre.id } },
|
||||
type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
|
||||
}
|
||||
await RollDialog.create(rollData, {
|
||||
onRoll: (dialog) => {
|
||||
this._onCloseRollDialog(),
|
||||
dialog.close()
|
||||
},
|
||||
customChatMessage: true,
|
||||
callbacks: [callbackAction]
|
||||
})
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
|
||||
async _resultArtV2(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async rollOeuvre(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return await this._rollArtV2(id)
|
||||
@@ -3170,28 +3205,40 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _resultArt(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRecetteCuisine(id) {
|
||||
const oeuvre = this.getRecetteCuisine(id);
|
||||
const recette = this.getRecetteCuisine(id);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
|
||||
selected: {
|
||||
cuisine: { key: recette.id }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const artData = {
|
||||
verbe: 'Cuisiner',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
ajouterEquipement: false
|
||||
};
|
||||
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
|
||||
await this._rollArtV1(artData, 'odoratgout', recette, r => this._resultRecetteCuisine(r));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _resultRecetteCuisine(cuisine) {
|
||||
const niveauRecette = cuisine.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (cuisine.rolled.isSuccess ? niveauRecette : cuisine.competence.system.niveau);
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite;
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite
|
||||
cuisine.exotismeFinal = Math.min(Math.min(cuisine.qualiteFinale, cuisine.oeuvre.system.exotisme ?? 0), 0);
|
||||
cuisine.sust = cuisine.oeuvre.system.sust * Math.min(cuisine.proportions, cuisine.proportionsMax ?? cuisine.proportions)
|
||||
const platCuisine = {
|
||||
@@ -3217,6 +3264,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async preparerNourriture(item) {
|
||||
if (item.getUtilisationCuisine() == 'brut' && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
|
||||
selected: {
|
||||
cuisine: { key: item.id }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
if (item.getUtilisationCuisine() == 'brut') {
|
||||
const nourriture = {
|
||||
name: 'Plat de ' + item.name,
|
||||
@@ -3227,7 +3286,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
exotisme: item.system.exotisme,
|
||||
ingredients: item.name
|
||||
}
|
||||
};
|
||||
}
|
||||
const artData = {
|
||||
verbe: 'Préparer',
|
||||
compName: 'cuisine',
|
||||
@@ -3249,3 +3308,4 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { ENTITE_INCARNE, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
@@ -11,12 +11,11 @@ import { ITEM_TYPES } from "../constants.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
@@ -24,7 +23,12 @@ import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -80,7 +84,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
||||
|
||||
getMoralTotal() { return 0 }
|
||||
listeAmoureux() {return []}
|
||||
listeAmoureux() { return [] }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
@@ -113,13 +117,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
|
||||
.filter(it => it.isAttaque())
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
@@ -191,6 +194,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
|
||||
}
|
||||
|
||||
isForceInsuffisante(forceRequise) {
|
||||
return false
|
||||
}
|
||||
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
@@ -222,8 +229,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
getEffects(filter = e => true, forceRequise = undefined) {
|
||||
const effects = this.getEmbeddedCollection("ActiveEffect")
|
||||
const selected = effects.filter(filter)
|
||||
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
|
||||
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
getEffectByStatus(statusId) {
|
||||
@@ -248,7 +260,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
const effectsToRemove = this.getEffects(filter);
|
||||
const ids = effectsToRemove.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
@@ -259,11 +272,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getSurprise(isCombat = undefined) {
|
||||
return StatusEffects.typeSurprise(
|
||||
this.getEffects()
|
||||
.map(it => StatusEffects.niveauSurprise(it, isCombat))
|
||||
.reduce(Misc.sum(), 0)
|
||||
)
|
||||
return StatusEffects.getSurprise(this.getEffects(), isCombat)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -372,9 +381,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, options = {}) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_COMP], current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: options.resistance ? { key: undefined, forced: true } : undefined
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
@@ -402,9 +424,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetenceV2(rollData) {
|
||||
rollData.ids = rollData?.ids ?? {}
|
||||
rollData.type = rollData.type ?? { allowed: DEFAULT_ROLL_TYPES }
|
||||
rollData.ids.actorId = this.id
|
||||
await RollDialog.create(rollData)
|
||||
}
|
||||
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (competence.type != ITEM_TYPES.competencecreature && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
selected: {
|
||||
comp: { key: competence.name },
|
||||
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }
|
||||
}
|
||||
}
|
||||
if (options.arme) {
|
||||
rollData.selected.attaque = { arme: { id: options.arme.id }, comp: { id: competence.id } }
|
||||
rollData.type = { allowed: ATTAQUE_ROLL_TYPES }
|
||||
}
|
||||
|
||||
await this.rollCompetenceV2(rollData)
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
carac: this.system.carac,
|
||||
competence: competence,
|
||||
@@ -412,7 +458,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
const arme = MappingCreatureArme.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
@@ -422,10 +468,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
return
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
}
|
||||
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
|
||||
await this.openRollDialog({
|
||||
@@ -444,16 +490,56 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
rollAttaque(token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
|
||||
if (Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
|
||||
return
|
||||
}
|
||||
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
|
||||
})
|
||||
}
|
||||
else {
|
||||
return RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
this.rollCompetenceV2({
|
||||
ids: {
|
||||
actorId: this.id,
|
||||
actorTokenId: token?.id,
|
||||
},
|
||||
selected: {
|
||||
conditions: { value: 0 }
|
||||
},
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU],
|
||||
current: ROLL_TYPE_COMP
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
@@ -490,29 +576,37 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
async encaisserDommages(dmg, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (!Misc.isOwnerPlayer(this)) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: attackerToken?.id ?? this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommages', args: [dmg, attacker, show, attackerToken, defenderToken]
|
||||
})
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(dmg)
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
await this.encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
const jet = await RdDUtility.jetEncaissement(this, dmg, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
async encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
method: 'encaisserDommagesValidationGR', args: [dmg, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
DialogValidationEncaissement.validerEncaissement(this, dmg, armure,
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
@@ -549,15 +643,37 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserRecul(force, dmgArme = 0) {
|
||||
const diffRecul = this.getTaille() - force - dmgArme
|
||||
const rolled = await RdDResolutionTable.roll(10, diffRecul)
|
||||
if (rolled.isSuccess) {
|
||||
return 'encaisse'
|
||||
}
|
||||
if (rolled.isETotal || (await this.rollEquilibre(diffRecul)).isEchec) {
|
||||
await this.setEffect(STATUSES.StatusProne, true)
|
||||
return 'chute'
|
||||
}
|
||||
return 'recul'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollEquilibre(diff) {
|
||||
// TODO: accrobatie optionnelle sur jet d'équilibre?
|
||||
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')) {
|
||||
diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0)
|
||||
}
|
||||
return await RdDResolutionTable.roll(this.getAgilite(), diff);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
return true
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()))
|
||||
const rollData = {
|
||||
alias: this.getAlias(),
|
||||
rolled: rolled,
|
||||
@@ -566,11 +682,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
await entite.setEntiteReveAccordee(this)
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
|
||||
await this.appliquerAjoutExperience(rollData, true)
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
|
@@ -34,17 +34,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
isCumulFatigueCauseSommeil(cumulFatigue){
|
||||
isCumulFatigueCauseSommeil(cumulFatigue) {
|
||||
return ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
}
|
||||
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
|
||||
malusFatigue() {
|
||||
@@ -161,7 +161,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
@@ -195,7 +195,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
encaissement.endurance = endActuelle
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
|
@@ -5,9 +5,9 @@ import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "../item/item-actions.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@@ -56,7 +56,8 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
.forEach(it => it.isdommages = it.isDommages()
|
||||
)
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
@@ -9,6 +9,8 @@ import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -44,8 +46,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
@@ -217,6 +221,7 @@ export class RdDBaseActor extends Actor {
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
isFeminin() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@@ -242,7 +247,28 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
async changeBleedingState() {
|
||||
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
|
||||
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
|
||||
}
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
async onDeleteItem(item, options, id) {
|
||||
if (item.isInventaire()) {
|
||||
@@ -499,7 +525,8 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async computeEncTotal() {
|
||||
if (!this.pack) {
|
||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
|
||||
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
|
||||
return this.encTotal;
|
||||
}
|
||||
return 0;
|
||||
@@ -736,7 +763,7 @@ export class RdDBaseActor extends Actor {
|
||||
name: this.getAlias(),
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
@@ -758,20 +785,24 @@ export class RdDBaseActor extends Actor {
|
||||
getCaracInit(competence) { return 0 }
|
||||
|
||||
listAttaques() {
|
||||
return this.listActions({ isAttaque: true, isEquipe:false })
|
||||
return this.listActions({ isAttaque: true, isEquipe: false })
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe=false }) { return [] }
|
||||
listActions({ isAttaque = false, isEquipe = false }) { return [] }
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
label: p.name,
|
||||
action: 'possession',
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
})
|
||||
}
|
||||
listActionsCombat() {
|
||||
const possessions = this.listActionsPossessions()
|
||||
return possessions.length > 0 ? possessions : this.listActions({})
|
||||
|
||||
}
|
||||
}
|
@@ -1,6 +1,4 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
@@ -45,5 +43,4 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -3,7 +3,7 @@ import { SYSTEM_RDD } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
import { CATEGORIES_COMPETENCES_BASE, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
|
||||
export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static init() {
|
||||
@@ -44,7 +44,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.attaques = this.actor.listActionsAttaque()
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../constants.js"
|
||||
@@ -9,7 +9,7 @@ import { RdDBonus } from "../../rdd-bonus.js"
|
||||
import { TMRType } from "../../tmr-utility.js"
|
||||
|
||||
|
||||
export const CATEGORIES_COMPETENCES = [
|
||||
export const CATEGORIES_COMPETENCES_BASE = [
|
||||
"generale",
|
||||
"particuliere",
|
||||
"specialisee",
|
||||
@@ -88,7 +88,7 @@ const MAPPING_BASE = [
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES_BASE) },
|
||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||
]
|
||||
|
||||
@@ -141,7 +141,7 @@ export class Mapping {
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
armes.push(RdDItemArme.corpsACorps(actor));
|
||||
armes.push(RdDItemArme.pugilat(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
|
||||
@@ -175,7 +175,7 @@ export class Mapping {
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch (arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
case EMPOIGNADE: return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
@@ -274,11 +274,10 @@ export class Mapping {
|
||||
}
|
||||
|
||||
static getDescription(actor) {
|
||||
const sexe = actor.system.sexe
|
||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||
const naissance = actor.isFeminin() ? 'née' : 'né'
|
||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||
const heure = actor.system.heure
|
||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
|
||||
const taille = actor.system.taille
|
||||
const poids = actor.system.poids
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../../constants.js";
|
||||
|
||||
export class TextRollManager {
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
@@ -190,15 +190,19 @@ export class ChatUtility {
|
||||
if (rddTimestamp) {
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-sender').after(dateHeure)
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-timestamp').after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
static async onCreateChatMessage(chatMessage, options, id) {
|
||||
if (chatMessage.isAuthor) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
await ChatUtility.setTimestamp(chatMessage)
|
||||
await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
|
||||
}
|
||||
}
|
||||
|
||||
static async setTimestamp(chatMessage) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,6 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
|
@@ -9,17 +9,19 @@ export const ENTITE_INCARNE = 'incarne'
|
||||
export const ENTITE_NONINCARNE = 'nonincarne'
|
||||
export const ENTITE_BLURETTE = 'blurette'
|
||||
|
||||
export const renderTemplate = foundry.applications.handlebars.renderTemplate
|
||||
|
||||
export const RDD_CONFIG = {
|
||||
niveauEthylisme : [
|
||||
{value: "1", label: "Aucun"},
|
||||
{value: "0", label: "Eméché (0)"},
|
||||
{value: "-1", label: "Gris (-1)"},
|
||||
{value: "-2", label: "Pinté (-2)"},
|
||||
{value: "-3", label: "Pas Frais (-3)"},
|
||||
{value: "-4", label: "Ivre (-4)"},
|
||||
{value: "-5", label: "Bu (-5)"},
|
||||
{value: "-6", label: "Complètement fait (-6)"},
|
||||
{value: "-7", label: "Ivre mort (-7)"}
|
||||
niveauEthylisme: [
|
||||
{ value: "1", label: "Aucun" },
|
||||
{ value: "0", label: "Eméché (0)" },
|
||||
{ value: "-1", label: "Gris (-1)" },
|
||||
{ value: "-2", label: "Pinté (-2)" },
|
||||
{ value: "-3", label: "Pas Frais (-3)" },
|
||||
{ value: "-4", label: "Ivre (-4)" },
|
||||
{ value: "-5", label: "Bu (-5)" },
|
||||
{ value: "-6", label: "Complètement fait (-6)" },
|
||||
{ value: "-7", label: "Ivre mort (-7)" }
|
||||
],
|
||||
categorieEntite: {
|
||||
"cauchemar": "Cauchemar",
|
||||
@@ -30,28 +32,34 @@ export const RDD_CONFIG = {
|
||||
"nonincarne": "Non Incarnée",
|
||||
"blurette": "Blurette"
|
||||
},
|
||||
heuresRdD : [
|
||||
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
|
||||
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
|
||||
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
|
||||
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
|
||||
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
|
||||
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
|
||||
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
|
||||
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
|
||||
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
|
||||
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
|
||||
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
|
||||
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
|
||||
heuresRdD: [
|
||||
{ value: "vaisseau", label: "Vaisseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp" },
|
||||
{ value: "sirene", label: "Sirène", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp" },
|
||||
{ value: "faucon", label: "Faucon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp" },
|
||||
{ value: "couronne", label: "Couronne", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp" },
|
||||
{ value: "dragon", label: "Dragon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp" },
|
||||
{ value: "epees", label: "Epées", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp" },
|
||||
{ value: "lyre", label: "Lyre", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp" },
|
||||
{ value: "serpent", label: "Serpent", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp" },
|
||||
{ value: "poissonacrobate", label: "Poisson Acrobate", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp" },
|
||||
{ value: "araignee", label: "Araignée", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp" },
|
||||
{ value: "roseau", label: "Roseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp" },
|
||||
{ value: "chateaudormant", label: "Chateau Dormant", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp" }
|
||||
],
|
||||
raretes: [
|
||||
{value: "Commune", label: "Commune"},
|
||||
{value: "Frequente", label: "Fréquente"},
|
||||
{value: "Rare", label: "Rare"},
|
||||
{value: "Rarissime", label: "Rarissime"}
|
||||
]
|
||||
{ value: "Commune", label: "Commune" },
|
||||
{ value: "Frequente", label: "Fréquente" },
|
||||
{ value: "Rare", label: "Rare" },
|
||||
{ value: "Rarissime", label: "Rarissime" }
|
||||
],
|
||||
particuliere: {
|
||||
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'},
|
||||
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'},
|
||||
rapidite: { key: 'finesse', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export const ACTOR_TYPES = {
|
||||
personnage: 'personnage',
|
||||
creature: 'creature',
|
||||
@@ -106,3 +114,4 @@ export const ITEM_TYPES = {
|
||||
nombreastral: 'nombreastral',
|
||||
extraitpoetique: 'extraitpoetique',
|
||||
}
|
||||
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
export class DialogChoixXpCarac extends Dialog {
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogConsommer extends Dialog {
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
export class DialogSplitItem extends Dialog {
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
@@ -7,18 +7,17 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
static async validerEncaissement(actor, dmg, armure, onEncaisser) {
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, dmg, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement
|
||||
});
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
new DialogValidationEncaissement(html, actor, dmg, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
||||
constructor(html, actor, dmg, armure, encaissement, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||
@@ -42,11 +41,11 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData;
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
this.dmg = dmg
|
||||
this.armure = armure
|
||||
this.encaissement = encaissement
|
||||
this.onEncaisser = onEncaisser
|
||||
this.forceDiceResult = {total: encaissement.roll.result }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -55,14 +54,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
|
@@ -1,7 +1,65 @@
|
||||
export const MAP_PHASE = {
|
||||
possession: { label: "possession", rang: 10 },
|
||||
draconic: { label: "draconic", rang: 9 },
|
||||
tir: { label: "tir", rang: 8 },
|
||||
lancer: { label: "lancer", rang: 7 },
|
||||
arme: { label: "mêlée", rang: 5 },
|
||||
pugilat: { label: "pugilat", rang: 4 },
|
||||
naturelle: { label: "créature", rang: 4 },
|
||||
empoignade: { label: "empoignade", rang: 3 },
|
||||
autre: { label: "autre action", rang: 2 },
|
||||
demi: { label: "demi-surprise", rang: 0 },
|
||||
totale: { label: "surprise totale", rang: -1 },
|
||||
}
|
||||
export const PHASE = Object.values(MAP_PHASE)
|
||||
|
||||
export class RdDInitiative {
|
||||
|
||||
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
static getRollInitiative(caracValue, niveau, bonus = 0) {
|
||||
const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus)
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base
|
||||
}
|
||||
|
||||
static ajustementInitiative(caracValue, niveau, bonus) {
|
||||
return niveau + Math.floor(caracValue / 2) + bonus
|
||||
}
|
||||
|
||||
static formule(phase, carac, niveau, bonusMalus) {
|
||||
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
|
||||
return { phase, ajustement }
|
||||
}
|
||||
|
||||
static phaseArme(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir":
|
||||
case "lancer":
|
||||
return MAP_PHASE[categorie]
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return MAP_PHASE[arme.system.cac]
|
||||
default:
|
||||
return MAP_PHASE['arme']
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static phase(keyOrRang) {
|
||||
return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre
|
||||
}
|
||||
|
||||
static async roll(formule) {
|
||||
const sign = formule.ajustement >= 0 ? "+" : ""
|
||||
const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`)
|
||||
await roll.evaluate()
|
||||
const value = Math.max(roll.total, 0)
|
||||
return {
|
||||
roll: roll,
|
||||
value: value,
|
||||
init: formule.phase.rang + value / 100,
|
||||
label: formule.phase.label
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,6 +1,7 @@
|
||||
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@@ -25,16 +26,6 @@ const limitesArchetypes = [
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
}
|
||||
|
||||
function _buildCumulXP() {
|
||||
let cumulXP = { "-11": 0 };
|
||||
@@ -49,7 +40,12 @@ function _buildCumulXP() {
|
||||
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
export class RdDItemCompetence extends RdDItem {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.competence }
|
||||
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
|
@@ -1,126 +1,74 @@
|
||||
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
"parade": { base: 0, label: "Parade" },
|
||||
"tir": { base: 0, label: "Tir" },
|
||||
"lancer": { base: 0, label: "Lancer" },
|
||||
"possession": { base: 0, label: "Possession" },
|
||||
}
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
export class RdDItemCompetenceCreature extends RdDItem {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
|
||||
const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
|
||||
rollData.carac = { [code]: selectedCarac }
|
||||
rollData.competence.system.defaut_carac = code
|
||||
rollData.selectedCarac = selectedCarac
|
||||
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||
}
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.competencecreature }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
|
||||
|
||||
isAttaque() { return this.getCategorieAttaque() != undefined }
|
||||
isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
|
||||
isBouclier() { return this.system.categorie_parade.includes('bouclier') }
|
||||
attaqueCreature() {
|
||||
const categorieAttaque = this.getCategorieAttaque()
|
||||
if (categorieAttaque != undefined) {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
static attaqueCreature(comp) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(comp)
|
||||
if (categorieAttaque != undefined) {
|
||||
const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
|
||||
return {
|
||||
name: comp.name,
|
||||
action: comp.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau);
|
||||
const attaque = {
|
||||
label: this.name,
|
||||
action: this.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
initOnly: false,
|
||||
arme: new RdDItem({
|
||||
name: comp.name,
|
||||
arme: new RdDItemArme({
|
||||
name: this.name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: comp.img,
|
||||
img: this.img,
|
||||
system: {
|
||||
competence: comp.name,
|
||||
competence: this.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: comp.system.niveau,
|
||||
niveau: this.system.niveau,
|
||||
initiative: initative,
|
||||
mortalite: this.system.mortalite,
|
||||
dommages: this.system.dommages,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: comp.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}),
|
||||
comp: comp,
|
||||
// main: '',
|
||||
carac: { key: comp.name, value: comp.system.carac_value },
|
||||
comp: this,
|
||||
carac: { key: this.name, value: this.system.carac_value },
|
||||
equipe: true,
|
||||
dmg: comp.system.dommages,
|
||||
mortalite: this.system.mortalite,
|
||||
dmg: this.system.dommages,
|
||||
initiative: initative
|
||||
}
|
||||
};
|
||||
return attaque
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isAttaque(item) {
|
||||
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
|
||||
}
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return item.system.categorie
|
||||
}
|
||||
getCategorieAttaque() {
|
||||
switch (this.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return this.system.categorie
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
return item.system.categorie_parade || item.system.isparade
|
||||
isDommages() {
|
||||
switch (this.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
@@ -1,7 +1,9 @@
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
|
||||
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
@@ -9,8 +11,6 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
@@ -106,8 +106,8 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
}
|
||||
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||
formData.isparade = this.item.isParade()
|
||||
formData.isdommages = this.item.isDommages()
|
||||
}
|
||||
if (this.item.type == ITEM_TYPES.tache ||
|
||||
this.item.type == ITEM_TYPES.livre ||
|
||||
|
@@ -1,4 +1,6 @@
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ITEM_TYPES, renderTemplate } from "./constants.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
|
||||
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
|
||||
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
@@ -7,10 +9,6 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
|
||||
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
|
||||
|
||||
const typesInventaireMateriel = [
|
||||
ITEM_TYPES.arme,
|
||||
@@ -186,7 +184,10 @@ export class RdDItem extends Item {
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service; }
|
||||
|
||||
isAttaque() { return false }
|
||||
isParade() { return false }
|
||||
isBouclier() { return false }
|
||||
getCategorieAttaque() { return undefined }
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isEsquive() {
|
||||
return (this.isCompetence()
|
||||
|
@@ -1,10 +1,10 @@
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js"
|
||||
import { BASE_CORPS_A_CORPS } from "./base-items.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
"sans-armes": "Sans arme",
|
||||
@@ -19,26 +19,56 @@ const nomCategorieParade = {
|
||||
"haches": "Haches",
|
||||
"lances": "Lances",
|
||||
}
|
||||
export const ATTAQUE_TYPE = {
|
||||
UNE_MAIN: '(1 main)',
|
||||
DEUX_MAINS: '(2 mains)',
|
||||
CORPS_A_CORPS: '(corps à corps)',
|
||||
COMPETENCE: 'competence',
|
||||
TIR: '(tir)',
|
||||
LANCER: '(lancer)'
|
||||
}
|
||||
|
||||
export const CORPS_A_CORPS = 'Corps à corps'
|
||||
export const PUGILAT = 'pugilat'
|
||||
export const EMPOIGNADE = 'empoignade'
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemArme extends RdDItem {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.arme }
|
||||
|
||||
static get defaultIcon() {
|
||||
return defaultItemImgArme
|
||||
//return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
|
||||
}
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp" }
|
||||
|
||||
penetration() { return parseInt(this.system.penetration ?? 0) }
|
||||
|
||||
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
|
||||
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static valeurMain(valeurs, main) {
|
||||
valeurs = valeurs?.toString() ?? ""
|
||||
const table = valeurs.includes("/") ? valeurs.split("/") : [valeurs, valeurs]
|
||||
return parseInt(main == ATTAQUE_TYPE.DEUX_MAINS ? table[1] : table[0])
|
||||
}
|
||||
|
||||
static getMainAttaque(competence) {
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir': return ATTAQUE_TYPE.TIR
|
||||
case 'lancer': return ATTAQUE_TYPE.LANCER
|
||||
}
|
||||
if (competence.name.includes('2 main')) {
|
||||
return ATTAQUE_TYPE.DEUX_MAINS
|
||||
}
|
||||
return ATTAQUE_TYPE.UNE_MAIN
|
||||
}
|
||||
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case ITEM_TYPES.arme: return arme;
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
return MappingCreatureArme.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.corpsACorps();
|
||||
return RdDItemArme.pugilat();
|
||||
}
|
||||
|
||||
static getCompetenceArme(arme, maniement) {
|
||||
@@ -47,11 +77,12 @@ export class RdDItemArme extends RdDItem {
|
||||
return arme.name
|
||||
case ITEM_TYPES.arme:
|
||||
switch (maniement) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case '(1 main)': return arme.competence1Mains()
|
||||
case '(2 mains)': return arme.competence2Mains()
|
||||
case '(tir)': case 'tir': return arme.system.tir
|
||||
case '(lancer)': case 'lancer': return arme.system.lancer;
|
||||
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence;
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
|
||||
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
|
||||
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
@@ -88,16 +119,13 @@ export class RdDItemArme extends RdDItem {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (![ITEM_TYPES.arme, ITEM_TYPES.competencecreature].includes(armeData.type)) {
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
@@ -192,7 +220,7 @@ export class RdDItemArme extends RdDItem {
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
const tableauDegats = arme.system.dommages.split("/");
|
||||
return Number(tableauDegats[maniement == '(1 main)' ? 0 : 1])
|
||||
return Number(tableauDegats[maniement == ATTAQUE_TYPE.UNE_MAIN ? 0 : 1])
|
||||
}
|
||||
return Number(arme.system.dommages);
|
||||
}
|
||||
@@ -201,7 +229,7 @@ export class RdDItemArme extends RdDItem {
|
||||
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||
if (arme && !arme.system.cac) {
|
||||
arme = foundry.utils.duplicate(arme);
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? '(1 main)' : '(2 mains)')
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? ATTAQUE_TYPE.UNE_MAIN : ATTAQUE_TYPE.DEUX_MAINS)
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
@@ -222,63 +250,42 @@ export class RdDItemArme extends RdDItem {
|
||||
return false
|
||||
}
|
||||
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
isAttaque() {
|
||||
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
|
||||
}
|
||||
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
static pugilat(actor) {
|
||||
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
|
||||
}
|
||||
|
||||
static empoignade(actor) {
|
||||
return RdDItemArme.$corpsACorps(actor, 'Empoignade', EMPOIGNADE)
|
||||
}
|
||||
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||
static $corpsACorps(actor, name, cac, system) {
|
||||
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
const melee = actor ? actor.system.carac['melee'].value : 0
|
||||
return new RdDItemArme({
|
||||
_id: competence.id,
|
||||
name: 'Corps à corps',
|
||||
_id: Misc.fakeId(cac),
|
||||
name: name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: competence.img,
|
||||
system: {
|
||||
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee),
|
||||
initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau),
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
dommages: "0",
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
mortalite: cac == EMPOIGNADE ? EMPOIGNADE : 'non-mortel',
|
||||
competence: CORPS_A_CORPS,
|
||||
resistance: 1,
|
||||
baseInit: 4,
|
||||
cac: 'pugilat',
|
||||
baseInit: cac == EMPOIGNADE ? 3 : 4,
|
||||
cac: cac,
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static mainsNues(actor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
static empoignade(actor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(actor)
|
||||
empoignade.name = 'Empoignade'
|
||||
empoignade.system.cac = 'empoignade'
|
||||
empoignade.system.baseInit = 3
|
||||
empoignade.system.mortalite = 'empoignade'
|
||||
return empoignade
|
||||
}
|
||||
}
|
||||
|
@@ -18,3 +18,23 @@ export const SANS_COMPETENCE = {
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
|
||||
}
|
||||
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
}
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
"parade": { base: 0, label: "Parade" },
|
||||
"tir": { base: 0, label: "Tir" },
|
||||
"lancer": { base: 0, label: "Lancer" },
|
||||
"possession": { base: 0, label: "Possession" },
|
||||
}
|
||||
|
@@ -209,6 +209,9 @@ export class RdDItemBlessure extends RdDItem {
|
||||
isCritique() {
|
||||
return this.system.gravite > 4 && this.system.gravite <= 6
|
||||
}
|
||||
isBleeding() {
|
||||
return this.system.gravite > 2 && !this.system.premierssoins.done
|
||||
}
|
||||
isMort() {
|
||||
return this.system.gravite > 6
|
||||
}
|
||||
|
41
module/item/mapping-creature-arme.mjs
Normal file
@@ -0,0 +1,41 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
|
||||
export class MappingCreatureArme {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
|
||||
const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
|
||||
rollData.carac = { [code]: selectedCarac }
|
||||
rollData.competence.system.defaut_carac = code
|
||||
rollData.selectedCarac = selectedCarac
|
||||
rollData.arme = MappingCreatureArme.armeCreature(rollData.competence);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = item.getCategorieAttaque()
|
||||
if (categorieAttaque != undefined) {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
}
|
@@ -6,8 +6,8 @@ const tableEffets = [
|
||||
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
|
||||
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
|
||||
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
|
||||
|
||||
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
|
||||
@@ -19,7 +19,7 @@ const tableEffets = [
|
||||
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
|
||||
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
|
||||
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
|
||||
|
||||
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
|
||||
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
|
||||
|
@@ -34,6 +34,13 @@ export class Misc {
|
||||
return ((n % m) + m) % m;
|
||||
}
|
||||
|
||||
static inRange(value, min, max) {
|
||||
if (min > max) {
|
||||
return Misc.inRange(value, max, min)
|
||||
}
|
||||
return Math.max(min, Math.min(value, max))
|
||||
}
|
||||
|
||||
static sum() {
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
}
|
||||
@@ -58,6 +65,10 @@ export class Misc {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static fakeId(base) {
|
||||
return (base + foundry.utils.randomID(16)).substring(0, 16)
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||
: '';
|
||||
@@ -108,6 +119,10 @@ export class Misc {
|
||||
list.forEach(it => addToObj(obj, it))
|
||||
return obj;
|
||||
}
|
||||
static indexed(list, index = 'index') {
|
||||
let i = 0;
|
||||
return list.map(it => { it[index] = i++; return it })
|
||||
}
|
||||
|
||||
static concat(lists) {
|
||||
return lists.reduce((a, b) => a.concat(b), []);
|
||||
|
@@ -1,21 +1,25 @@
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
const conditionsTactiques = [
|
||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||
{ type: 'charge', descr: 'Charge', dmg: 2, attaque: 4, parade: -4, esquive: false },
|
||||
{ type: 'feinte', descr: 'Feinte', dmg: 1, attaque: 1, parade: 0, esquive: true },
|
||||
{ type: 'pret', descr: 'prêt', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||
{ type: 'demi', descr: 'Demi-surprise', dmg: 1, attaque: 0, parade: 0, esquive: true },
|
||||
{ type: 'totale', descr: 'Surprise totale', dmg: 10, attaque: 6, parade: 0, esquive: true },
|
||||
{ key: '', label: '', dmg: 0, attaque: 0, parade: 0, esquive: true, isTactique: false },
|
||||
{ key: 'normale', label: 'Attaque normale', dmg: 0, attaque: 0, parade: 0, esquive: true, isTactique: true },
|
||||
{ key: 'charge', label: 'Charge', dmg: 2, attaque: 4, parade: -4, esquive: false, isTactique: true },
|
||||
{ key: 'feinte', label: 'Feinte', dmg: 1, attaque: 1, parade: 0, esquive: true, isTactique: true },
|
||||
{ key: 'pret', label: 'prêt', dmg: 0, attaque: 0, parade: 0, esquive: true, isTactique: false },
|
||||
{ key: 'demi', label: 'Demi-surprise', dmg: 1, attaque: 0, parade: 0, esquive: true, isTactique: false },
|
||||
{ key: 'totale', label: 'Surprise totale', dmg: 10, attaque: 6, parade: 0, esquive: true, isTactique: false },
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDBonus {
|
||||
|
||||
static get tactiques() {
|
||||
return conditionsTactiques.filter(it => it.isTactique)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static find(condition) {
|
||||
return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret');
|
||||
return conditionsTactiques.find(e => e.key == condition) || conditionsTactiques[0];
|
||||
}
|
||||
|
||||
|
||||
@@ -32,48 +36,78 @@ export class RdDBonus {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||
const dmgArme = RdDBonus.dmgArme(rollData.arme)
|
||||
const diff = rollData.diffLibre;
|
||||
const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels)
|
||||
const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0
|
||||
let dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
diff: diff,
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(diff ?? 0) : 0,
|
||||
penetration: RdDBonus._peneration(rollData),
|
||||
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - forceRequise)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
|
||||
return dmg;
|
||||
}
|
||||
|
||||
static dmgRollV2(rollData, attaque) {
|
||||
const actor = rollData.active.actor
|
||||
const arme = attaque.arme
|
||||
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
|
||||
const dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
penetration: arme?.penetration() ?? 0,
|
||||
diff: attaque.diff,
|
||||
dmgTactique: attaque.tactique?.dmg ?? 0,
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
|
||||
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
|
||||
return dmg
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static description(condition) {
|
||||
return RdDBonus.find(condition).descr;
|
||||
return RdDBonus.find(condition).label
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmgBonus(condition) {
|
||||
return RdDBonus.find(condition).dmg;
|
||||
return RdDBonus.find(condition).dmg
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static bonusAttaque(condition) {
|
||||
return RdDBonus.find(condition).attaque;
|
||||
return RdDBonus.find(condition).attaque
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _calculMortalite(rollData, isEntiteIncarnee) {
|
||||
return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee)
|
||||
}
|
||||
|
||||
static mortalite(mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
|
||||
return isEntiteIncarnee ? "entiteincarnee"
|
||||
: rollData.dmg?.mortalite
|
||||
?? rollData.arme?.system.mortalite
|
||||
: mortaliteSelect
|
||||
?? mortaliteArme
|
||||
?? "mortel";
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmgArme(arme) {
|
||||
static dmgArme(arme, dommagesMain) {
|
||||
if (arme) {
|
||||
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
|
||||
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||
}
|
||||
@@ -87,13 +121,13 @@ export class RdDBonus {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static bonusDmg(actor, categorie, dmgArme) {
|
||||
const dmgActor = actor.getBonusDegat()
|
||||
if (categorie == undefined) {
|
||||
return 0
|
||||
}
|
||||
const dmgActor = actor.getBonusDegat()
|
||||
switch (categorie) {
|
||||
case "tir": return 0;
|
||||
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
case "(tir)": case "tir": return 0
|
||||
case "(lancer)": case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
}
|
||||
return dmgActor;
|
||||
}
|
||||
|
@@ -52,6 +52,15 @@ export const CARACS = {
|
||||
EMPATHIE: 'empathie',
|
||||
REVE: 'reve',
|
||||
CHANCE: 'chance',
|
||||
PROTECTION: 'protection',
|
||||
BEAUTE: 'beaute',
|
||||
PERCEPTION: 'perception',
|
||||
MELEE: 'melee',
|
||||
TIR: 'tir',
|
||||
LANCER: 'lancer',
|
||||
DEROBEE: 'derobee',
|
||||
CHANCE_ACTUELLE: 'chance-actuelle',
|
||||
REVE_ACTUEL: 'reve-actuel',
|
||||
}
|
||||
export const LIST_CARAC_PERSONNAGE = {
|
||||
[CARACS.TAILLE]: { code: CARACS.TAILLE, label: 'Taille', isCarac: true, path: 'system.carac.taille.value' },
|
||||
@@ -68,21 +77,21 @@ export const LIST_CARAC_PERSONNAGE = {
|
||||
[CARACS.EMPATHIE]: { code: CARACS.EMPATHIE, label: 'Empathie', isCarac: true, path: 'system.carac.empathie.value' },
|
||||
[CARACS.REVE]: { code: CARACS.REVE, label: 'Rêve', isCarac: true, path: 'system.carac.reve.value' },
|
||||
[CARACS.CHANCE]: { code: CARACS.CHANCE, label: 'Chance', isCarac: true, path: 'system.carac.chance.value' },
|
||||
'protection': { code: 'protection', label: 'Protection naturelle', isCarac: false, path: 'system.attributs.protection.value' },
|
||||
'beaute': { code: 'beaute', label: 'Beauté', isCarac: false, path: 'system.background.beaute.value' }
|
||||
[CARACS.PROTECTION]: { code: CARACS.PROTECTION, label: 'Protection naturelle', isCarac: false, path: 'system.attributs.protection.value' },
|
||||
[CARACS.BEAUTE]: { code: CARACS.BEAUTE, label: 'Beauté', isCarac: false, path: 'system.background.beaute.value' }
|
||||
}
|
||||
|
||||
export const LIST_CARAC_AUTRES = {
|
||||
'perception': { code: 'perception', label: 'Perception', path: 'system.carac.perception.value' },
|
||||
[CARACS.PERCEPTION]: { code: 'perception', label: 'Perception', path: 'system.carac.perception.value' },
|
||||
}
|
||||
|
||||
const LIST_CARAC_DERIVEE = {
|
||||
'melee': { code: "melee", label: 'Mêlée', path: 'system.carac.melee.value' },
|
||||
'tir': { code: "tir", label: 'Tir', path: 'system.carac.tir.value' },
|
||||
'lancer': { code: "lancer", label: 'Lancer', path: 'system.carac.lancer.value' },
|
||||
'derobee': { code: "derobee", label: 'Dérobée', path: 'system.carac.derobee.value' },
|
||||
'chance-actuelle': { code: "chance-actuelle", label: 'Chance actuelle', path: 'system.carac.lancer.value' },
|
||||
'reve-actuel': { code: "reve-actuel", label: 'Rêve actuel', path: 'system.reve.reve.value' },
|
||||
[CARACS.MELEE]: { code: CARACS.MELEE, label: 'Mêlée', path: 'system.carac.melee.value' },
|
||||
[CARACS.TIR]: { code: CARACS.TIR, label: 'Tir', path: 'system.carac.tir.value' },
|
||||
[CARACS.LANCER]: { code: CARACS.LANCER, label: 'Lancer', path: 'system.carac.lancer.value' },
|
||||
[CARACS.DEROBEE]: { code: CARACS.DEROBEE, label: 'Dérobée', path: 'system.carac.derobee.value' },
|
||||
[CARACS.CHANCE_ACTUELLE]: { code: CARACS.CHANCE_ACTUELLE, label: 'Chance actuelle', path: 'system.carac.lancer.value' },
|
||||
[CARACS.REVE_ACTUEL]: { code: CARACS.REVE_ACTUEL, label: 'Rêve actuel', path: 'system.reve.reve.value' },
|
||||
}
|
||||
|
||||
export const LIST_CARAC_ROLL = Object.values(LIST_CARAC_PERSONNAGE).filter(it => it.isCarac && it.code != 'taille')
|
||||
@@ -125,11 +134,11 @@ export class RdDCarac {
|
||||
}
|
||||
|
||||
static isIntellect(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == 'intellect';
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == CARACS.INTELLECT
|
||||
}
|
||||
|
||||
static isVolonte(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == 'volonte';
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == CARACS.VOLONTE
|
||||
}
|
||||
static isChance(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel)?.match(/chance(( |-)?actuelle)?/);
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ENTITE_BLURETTE, HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
@@ -7,14 +7,19 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
|
||||
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@@ -63,7 +68,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
|
||||
.forEach(it => it.delete())
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
@@ -102,14 +107,18 @@ export class RdDCombatManager extends Combat {
|
||||
return combatant.actor
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
return efficacite + etatGeneral
|
||||
|
||||
static bonusArme(arme) {
|
||||
return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static etatGeneral(actor) {
|
||||
return actor.getEtatGeneral() ?? 0;
|
||||
}
|
||||
|
||||
|
||||
/** ***********************************************************************************
|
||||
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
|
||||
*/
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
@@ -117,18 +126,17 @@ export class RdDCombatManager extends Combat {
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||
async rollInitRdD(id, formule, messageOptions = {}) {
|
||||
const combatant = this.combatants.get(id);
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor) {
|
||||
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
}
|
||||
const total = Math.max(roll.total, 0.00);
|
||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||
formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const init = await RdDInitiative.roll(formule)
|
||||
|
||||
await this.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatant._id || combatant.id,
|
||||
initiative: init.init, 'system.init': init
|
||||
}])
|
||||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
@@ -140,10 +148,10 @@ export class RdDCombatManager extends Combat {
|
||||
alias: combatant.token?.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||
flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
|
||||
},
|
||||
messageOptions);
|
||||
roll.toMessage(messageData, { rollMode, create: true });
|
||||
init.roll.toMessage(messageData, { rollMode, create: true });
|
||||
|
||||
RdDCombatManager.processPremierRoundInit();
|
||||
}
|
||||
@@ -155,16 +163,11 @@ export class RdDCombatManager extends Combat {
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
|
||||
return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
|
||||
}
|
||||
|
||||
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -176,7 +179,6 @@ export class RdDCombatManager extends Combat {
|
||||
for (let combatant of game.combat.combatants) {
|
||||
if (combatant.initiativeData?.arme?.type == "arme") {
|
||||
// TODO: get init data premier round
|
||||
const initiativeData = combatant.initiativeData;
|
||||
const action = combatant.initiativeData.arme;
|
||||
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
|
||||
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
|
||||
@@ -196,10 +198,27 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecInit(combatantId, incDecValue) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
let initValue = combatant.initiative + incDecValue;
|
||||
game.combat.setInitiative(combatantId, initValue);
|
||||
|
||||
static applyInitiativeCommand(combatantId, command, commandValue) {
|
||||
switch (command) {
|
||||
case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
static async incDecInit(combatantId, incDecValue) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant?.initiative && incDecValue != 0) {
|
||||
const value = combatant.system.init.value + incDecValue
|
||||
const newInit = combatant.initiative + incDecValue / 100;
|
||||
await game.combat.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatantId,
|
||||
initiative: newInit,
|
||||
'system.init.value': value,
|
||||
'system.init.init': newInit,
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -216,56 +235,42 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
options = [
|
||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
|
||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
|
||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
|
||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
|
||||
].concat(options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
if (actor == undefined) { return }
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
|
||||
const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
|
||||
|
||||
await game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
combatant.initiativeData
|
||||
await game.combat.rollInitRdD(combatantId, formule, init);
|
||||
combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
|
||||
}
|
||||
|
||||
static getInitData(actor, action) {
|
||||
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = action.comp
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
|
||||
info: action.name + " / " + comp.name,
|
||||
phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
|
||||
info: action.label,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
|
||||
}
|
||||
}
|
||||
|
||||
static initOffset(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir": return 8
|
||||
case "lancer": return 7
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade": return 3
|
||||
case "pugilat": return 4
|
||||
case "naturelle": return 4
|
||||
default: return 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
@@ -293,13 +298,8 @@ export class RdDCombatManager extends Combat {
|
||||
? possessions
|
||||
: actor.listActions({ isEquipe: true })
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
}
|
||||
return actions
|
||||
return Misc.indexed(actions)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -368,7 +368,7 @@ export class RdDCombat {
|
||||
if (Misc.isOwnerPlayer(defender)) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
defender.encaisserDommages(attackerRoll.dmg, attacker, msg.attackerToken);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
@@ -379,8 +379,13 @@ export class RdDCombat {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
|
||||
if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */
|
||||
RollDialog.loadRollData(msg.paramChatDefense)
|
||||
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
|
||||
} else {
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -398,15 +403,19 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
for (let button of [
|
||||
'.parer-button',
|
||||
'.esquiver-button',
|
||||
'.button-defense',
|
||||
'.button-parade',
|
||||
'.button-esquive',
|
||||
'.button-encaisser',
|
||||
'.particuliere-attaque',
|
||||
'.encaisser-button',
|
||||
'.appel-chance-defense',
|
||||
'.appel-destinee-defense',
|
||||
'.appel-chance-attaque',
|
||||
'.appel-destinee-attaque',
|
||||
'.echec-total-attaque',
|
||||
// '.appel-chance',
|
||||
// '.chat-encaissement',
|
||||
// '.resister-recul',
|
||||
]) {
|
||||
$(html).on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
@@ -456,8 +465,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
@@ -466,9 +475,11 @@ export class RdDCombat {
|
||||
|
||||
switch (button) {
|
||||
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '.parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||
case '.esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||
case '.encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '.button-defense': return this.defenseV2(attackerRoll);
|
||||
|
||||
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
|
||||
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
|
||||
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '.echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||
|
||||
case '.appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@@ -478,11 +489,9 @@ export class RdDCombat {
|
||||
() => this.defenseChanceuse(attackerRoll, defenderRoll),
|
||||
() => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true }));
|
||||
case '.appel-destinee-attaque': return this.attacker.appelDestinee(
|
||||
() => this.attaqueSignificative(attackerRoll),
|
||||
() => { });
|
||||
() => this.attaqueSignificative(attackerRoll));
|
||||
case '.appel-destinee-defense': return this.defender.appelDestinee(
|
||||
() => this.defenseDestinee(defenderRoll),
|
||||
() => { });
|
||||
() => this.defenseDestinee(defenderRoll));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -552,27 +561,42 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign';
|
||||
if (rollData.ids /* roll V2*/) {
|
||||
// TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total.
|
||||
// TODO: en cas de demi-surprise en défense, pas de changement à la règle de base
|
||||
return rollData.rolled.isETotal
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
if (rollData.mode == ROLL_TYPE_ATTAQUE && rollData.surprise == 'demi') {
|
||||
// échec normal à l'attaque en demi surprise
|
||||
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign'
|
||||
}
|
||||
return rollData.rolled.isETotal
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return false;
|
||||
if (rollData.ids /* roll V2*/) {
|
||||
return rollData.rolled.isPart
|
||||
}
|
||||
return rollData.rolled.isPart;
|
||||
if (rollData.attackerRoll || !rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isPart
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReussite(rollData) {
|
||||
switch (rollData.ajustements.surprise.used) {
|
||||
case 'totale': return false;
|
||||
case 'demi': return rollData.rolled.isSign;
|
||||
if (rollData.ids /* roll V2*/) {
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
return rollData.rolled.isSuccess;
|
||||
if (!rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
switch (rollData.ajustements.surprise.used) {
|
||||
case 'totale': return false
|
||||
case 'demi': return rollData.rolled.isSign
|
||||
}
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -642,12 +666,101 @@ export class RdDCombat {
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
|
||||
async attaqueV2() {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
await this.doRollAttaque({
|
||||
ids: {
|
||||
actorId: this.attackerId,
|
||||
actorTokenId: this.attackerTokenId,
|
||||
opponentId: this.defender.id,
|
||||
opponentTokenId: this.defenderTokenId,
|
||||
},
|
||||
type: { allowed: ['attaque'], current: 'attaque' },
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
})
|
||||
}
|
||||
|
||||
async doRollAttaque(rollData, callbacks = []) {
|
||||
// TODO V2 await this.proposerAjustementTirLancer(rollData)
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: (dialog) => {
|
||||
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
|
||||
dialog.close()
|
||||
},
|
||||
customChatMessage: true,
|
||||
callbacks: [
|
||||
async (roll) => await this.onAttaqueV2(roll),
|
||||
...callbacks
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
async onAttaqueV2(attackerRoll) {
|
||||
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
|
||||
return
|
||||
}
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
||||
return;
|
||||
}
|
||||
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
|
||||
const surpriseDefender = this.defender.getSurprise(true);
|
||||
const paramChatDefense = {
|
||||
attackerRoll: attackerRoll,
|
||||
isPossession: this.isPossession(attackerRoll),
|
||||
defender: this.defender,
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
surprise: surpriseDefender,
|
||||
}
|
||||
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefenseV2(paramChatDefense);
|
||||
}
|
||||
else {
|
||||
this._socketSendMessageDefense(paramChatDefense, {});
|
||||
}
|
||||
}
|
||||
async _chatMessageDefenseV2(paramDemandeDefense) {
|
||||
const attackerRoll = paramDemandeDefense.attackerRoll;
|
||||
RollBasicParts.loadSurprises(attackerRoll)
|
||||
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
|
||||
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
|
||||
// attackerRoll.current.attaque.dmg = attackerRoll.dmg
|
||||
// attaque.dmg = attackerRoll.current.attaque.dmg
|
||||
const attaque = RollDialog.saveParts(attackerRoll)
|
||||
const defense = {
|
||||
attackerRoll: attaque,
|
||||
ids: RollBasicParts.reverseIds(attaque),
|
||||
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
|
||||
}
|
||||
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', defense)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
if (arme.system.cac == 'empoignade') {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return this.attacker.rollCompetence(competence.name, { arme: arme })
|
||||
}
|
||||
if (arme.system.cac == EMPOIGNADE) {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
return
|
||||
}
|
||||
@@ -679,6 +792,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
mode: ROLL_TYPE_ATTAQUE,
|
||||
alias: this.attacker?.getAlias(),
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
@@ -691,7 +805,7 @@ export class RdDCombat {
|
||||
};
|
||||
|
||||
if (this.attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
MappingCreatureArme.setRollDataCreature(rollData);
|
||||
}
|
||||
else if (arme) {
|
||||
// Usual competence
|
||||
@@ -699,9 +813,9 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
// sans armes: à mains nues
|
||||
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
|
||||
rollData.arme = RdDItemArme.pugilat(this.attacker)
|
||||
rollData.arme.system.niveau = competence.system.niveau
|
||||
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||
rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@@ -713,9 +827,6 @@ export class RdDCombat {
|
||||
if (RdDCombat.isReussite(attackerRoll)) {
|
||||
return await this._onAttaqueNormale(attackerRoll)
|
||||
}
|
||||
// if (RdDCombat.isParticuliere(attackerRoll) && attackerRoll.particuliere == undefined) {
|
||||
// return
|
||||
// }
|
||||
if (RdDCombat.isEchecTotal(attackerRoll)) {
|
||||
return await this._onAttaqueEchecTotal(attackerRoll)
|
||||
}
|
||||
@@ -755,7 +866,7 @@ export class RdDCombat {
|
||||
passeArme: rollData.passeArme
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
|
||||
ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -786,8 +897,6 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
||||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
|
||||
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
if (essaisPrecedents) {
|
||||
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||
@@ -833,10 +942,10 @@ export class RdDCombat {
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -850,14 +959,14 @@ export class RdDCombat {
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
rollMode: true,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence, armeAttaque) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||
let defenses = defender.items.filter(it => it.isParade())
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
@@ -879,6 +988,7 @@ export class RdDCombat {
|
||||
const choixEchecTotal = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.hbs', {
|
||||
rolled: attackerRoll.rolled,
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
attackerToken: this.attackerToken,
|
||||
@@ -886,7 +996,7 @@ export class RdDCombat {
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -946,9 +1056,44 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
async defenseV2(attackerRoll) {
|
||||
// this._prepareParade(attackerRoll, arme, competence);
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
await this.doRollDefense({
|
||||
ids: {
|
||||
actorId: this.defender.id,
|
||||
actorTokenId: this.defenderTokenId,
|
||||
opponentTokenId: this.attackerTokenId,
|
||||
opponentId: this.attackerId,
|
||||
},
|
||||
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
|
||||
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
})
|
||||
}
|
||||
|
||||
async doRollDefense(rollData, callbacks = []) {
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
customChatMessage: true,
|
||||
callbacks: [
|
||||
async (roll) => {
|
||||
this.removeChatMessageActionsPasseArme(roll.passeArme);
|
||||
// defense: esquive / arme de parade / competence de défense
|
||||
if (!RdDCombat.isParticuliere(roll)) {
|
||||
await roll.active.actor.incDecItemUse(roll.current[PART_DEFENSE].defense?.id);
|
||||
}
|
||||
await this._onDefense(roll);
|
||||
},
|
||||
...callbacks
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
mode: ROLL_TYPE_DEFENSE,
|
||||
alias: this.defender?.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
@@ -965,12 +1110,47 @@ export class RdDCombat {
|
||||
};
|
||||
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
||||
MappingCreatureArme.setRollDataCreature(defenderRoll);
|
||||
}
|
||||
|
||||
return defenderRoll;
|
||||
}
|
||||
|
||||
async _onDefense(rollData) {
|
||||
const isEsquive = rollData.current[PART_DEFENSE].isEsquive
|
||||
const isParade = !isEsquive
|
||||
if (RdDCombat.isReussite(rollData)) {
|
||||
if (isParade) {
|
||||
await this.computeDeteriorationArme(rollData)
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this.infoAttaquantDesarme(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme)
|
||||
}
|
||||
|
||||
async infoAttaquantDesarme(rollData) {
|
||||
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
}
|
||||
}
|
||||
|
||||
async _onDefenseNormale(rollData) {
|
||||
console.log("RdDCombat._onDefenseNormale >>>", rollData);
|
||||
await this.computeRecul(rollData);
|
||||
await this.computeDeteriorationArme(rollData);
|
||||
await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-parade.hbs');
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
async _onParade(defenderRoll) {
|
||||
if (RdDCombat.isReussite(defenderRoll)) {
|
||||
@@ -1042,6 +1222,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
mode: ROLL_TYPE_DEFENSE,
|
||||
alias: this.defender.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
@@ -1056,7 +1237,7 @@ export class RdDCombat {
|
||||
};
|
||||
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
MappingCreatureArme.setRollDataCreature(rollData);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@@ -1105,7 +1286,7 @@ export class RdDCombat {
|
||||
// Est-ce une parade normale?
|
||||
if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
|
||||
// Est-ce que l'attaque est une particulière en force ou une charge
|
||||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll)) {
|
||||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
||||
|
||||
defenderRoll.show = defenderRoll.show || {}
|
||||
|
||||
@@ -1153,7 +1334,7 @@ export class RdDCombat {
|
||||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||||
showDice: HIDE_DICE
|
||||
});
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec;
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1161,41 +1342,19 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
||||
if (!ReglesOptionnelles.isUsing('recul')) {
|
||||
return
|
||||
}
|
||||
const attackerRoll = defenderRoll.attackerRoll;
|
||||
if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||||
const impact = this._computeImpactRecul(attackerRoll);
|
||||
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
||||
if (rollRecul.rolled.isSuccess) {
|
||||
defenderRoll.show.recul = 'encaisse';
|
||||
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
|
||||
defenderRoll.show.recul = 'chute';
|
||||
await this.defender.setEffect(STATUSES.StatusProne, true);
|
||||
}
|
||||
else {
|
||||
defenderRoll.show.recul = 'recul';
|
||||
}
|
||||
if (this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
||||
defenderRoll.show.recul = this.defender.encaisserRecul(this.attacker.getForce(), attackerRoll.dmg.dmgArme)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _isReculCauseChute(impact) {
|
||||
const agilite = this.defender.getAgilite();
|
||||
const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
|
||||
return chute.rolled.isEchec;
|
||||
_isForceOuCharge(attaque, isRollV2 = false /* TODO: delete roll V1 */) {
|
||||
return attaque.particuliere == 'force' || 'charge' == (isRollV2 ? attaque.tactique?.key : attaque.tactique)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_isForceOuCharge(attaque) {
|
||||
return attaque.particuliere == 'force' || attaque.tactique == 'charge';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeImpactRecul(attaque) {
|
||||
const taille = this.defender.getTaille();
|
||||
const force = this.attacker.getForce();
|
||||
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
|
||||
return taille - (force + dommages);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
@@ -1205,12 +1364,16 @@ export class RdDCombat {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
}
|
||||
|
||||
await this.doRollEncaissement(attackerRoll, defenderRoll);
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
async doRollEncaissement(attackerRoll, defenderRoll) {
|
||||
if (Misc.isOwnerPlayer(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
await this.defender.encaisserDommages(attackerRoll.dmg, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
@@ -1221,9 +1384,8 @@ export class RdDCombat {
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1255,4 +1417,5 @@ export class RdDCombat {
|
||||
alias: alias
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
|
@@ -1,10 +1,9 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ITEM_TYPES, renderTemplate } from "./constants.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDEmpoignade {
|
||||
@@ -186,7 +185,7 @@ export class RdDEmpoignade {
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
}
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
if (!empoignade.system.ausol) {
|
||||
|
@@ -1,5 +1,4 @@
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
@@ -20,14 +19,17 @@ export class RdDHotbar {
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
static $macroNameSuffix(armeCompetence) {
|
||||
switch (armeCompetence) {
|
||||
case '(1 main)': return ' (1 main)';
|
||||
case '(2 mains)': return ' (2 main)';
|
||||
static $macroNameSuffix(maniement) {
|
||||
switch (maniement) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN:
|
||||
case ATTAQUE_TYPE.DEUX_MAINS:
|
||||
case ATTAQUE_TYPE.LANCER:
|
||||
case ATTAQUE_TYPE.TIR:
|
||||
return ' ' + maniement
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
case PUGILAT: return ' (pugilat)';
|
||||
case EMPOIGNADE: return ' (empoignade)';
|
||||
}
|
||||
return ''
|
||||
}
|
||||
@@ -39,30 +41,30 @@ export class RdDHotbar {
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != '') {
|
||||
if (item.system.unemain) {
|
||||
await this.createItemMacro(item, slot++, '(1 main)')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.UNE_MAIN)
|
||||
}
|
||||
if (item.system.deuxmains) {
|
||||
await this.createItemMacro(item, slot++, '(2 mains)')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.DEUX_MAINS)
|
||||
}
|
||||
}
|
||||
if (item.system.lancer != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.LANCER)
|
||||
}
|
||||
if (item.system.tir != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
await this.createItemMacro(item, slot++, ATTAQUE_TYPE.TIR)
|
||||
}
|
||||
}
|
||||
return
|
||||
case ITEM_TYPES.competencecreature:
|
||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||
const categorie = item.getCategorieAttaque() ?? 'competence';
|
||||
await this.createItemMacro(item, slot, categorie)
|
||||
return
|
||||
default:
|
||||
case ITEM_TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
await this.createItemMacro(item, slot++, PUGILAT)
|
||||
await this.createItemMacro(item, slot++, EMPOIGNADE)
|
||||
}
|
||||
else if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
@@ -119,15 +121,15 @@ export class RdDHotbar {
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.corpsACorps(actor));
|
||||
case 'empoignade':
|
||||
case PUGILAT:
|
||||
return actor.rollArme(RdDItemArme.pugilat(actor));
|
||||
case EMPOIGNADE:
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor));
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return item.system.iscombat && !item.system.isparade
|
||||
return item.system.iscombat
|
||||
? actor.rollArme(item, categorieArme)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
|
@@ -45,6 +45,8 @@ import * as sheets from "./applications/sheets/_module.mjs"
|
||||
import { RdDItemArme } from "./item/arme.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { RdDItemBlessure } from "./item/blessure.js"
|
||||
import { RdDItemCompetence } from "./item-competence.js"
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { RdDItemGemme } from "./item/gemme.js"
|
||||
import { RdDItemMaladie } from "./item/maladie.js"
|
||||
import { RdDItemOmbre } from "./item/ombre.js"
|
||||
@@ -86,6 +88,7 @@ import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||
import { Migrations } from './migrations.js'
|
||||
|
||||
import RollDialog from "./roll/roll-dialog.mjs"
|
||||
import ChatRollResult from "./roll/chat-roll-result.mjs"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@@ -112,6 +115,8 @@ export class SystemReveDeDragon {
|
||||
arme: RdDItemArme,
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
competence: RdDItemCompetence,
|
||||
competencecreature: RdDItemCompetenceCreature,
|
||||
gemme: RdDItemGemme,
|
||||
maladie: RdDItemMaladie,
|
||||
ombre: RdDItemOmbre,
|
||||
@@ -292,6 +297,7 @@ export class SystemReveDeDragon {
|
||||
TMRRencontres.init()
|
||||
ExportScriptarium.init()
|
||||
RollDialog.init()
|
||||
ChatRollResult.init()
|
||||
}
|
||||
|
||||
initSettings() {
|
||||
@@ -346,18 +352,7 @@ export class SystemReveDeDragon {
|
||||
})
|
||||
}
|
||||
|
||||
static async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -376,7 +371,8 @@ export class SystemReveDeDragon {
|
||||
StatusEffects.onReady()
|
||||
RdDDice.onReady()
|
||||
RollDialog.onReady()
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
ChatRollResult.onReady()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
game.system.rdd.calendrier.display()
|
||||
@@ -389,7 +385,17 @@ export class SystemReveDeDragon {
|
||||
})
|
||||
}
|
||||
|
||||
SystemReveDeDragon.setupAccueil()
|
||||
this.setupAccueil()
|
||||
}
|
||||
|
||||
async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
|
@@ -1,5 +1,6 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
|
@@ -1,9 +1,7 @@
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
@@ -66,9 +67,9 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeCell(niveau, percentage) {
|
||||
static _computeCell(level, percentage) {
|
||||
return {
|
||||
niveau: niveau,
|
||||
level: level,
|
||||
score: percentage,
|
||||
norm: Math.min(99, percentage),
|
||||
sign: this._reussiteSignificative(percentage),
|
||||
@@ -157,7 +158,7 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static significativeRequise(chances) {
|
||||
chances.roll = Math.floor(chances.score / 2);
|
||||
chances.roll = Math.min(chances.part + 1, chances.sign)
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
}
|
||||
|
||||
@@ -184,47 +185,15 @@ export class RdDResolutionTable {
|
||||
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchec(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
case 'demi': return !rollData.rolled.isSign;
|
||||
case 'totale': return true;
|
||||
}
|
||||
return rollData.rolled.isEchec;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (rollData.arme && rollData.surprise == 'demi') {
|
||||
return rollData.rolled.isEchec;
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (rollData.arme && rollData.surprise) {
|
||||
return false;
|
||||
}
|
||||
return rollData.rolled.isPart;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReussite(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
case 'demi': return rollData.rolled.isSign;
|
||||
case 'totale': return false;
|
||||
}
|
||||
return rollData.rolled.isSuccess;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeReussite(chances, roll, diviseur) {
|
||||
const reussite = reussites.find(x => x.condition(chances, roll));
|
||||
if (diviseur > 1 && reussite.code == 'norm') {
|
||||
return reussiteInsuffisante;
|
||||
const reussite = reussites.find(x => x.condition(chances, roll))
|
||||
if (diviseur > 1 && reussite.isSuccess) {
|
||||
if (chances.norm < roll * diviseur) {
|
||||
return reussiteInsuffisante
|
||||
}
|
||||
}
|
||||
return reussite;
|
||||
return reussite
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -268,7 +237,7 @@ export class RdDResolutionTable {
|
||||
maxCarac = Math.min(maxCarac, minCarac + 20);
|
||||
minLevel = Math.max(minLevel, -10);
|
||||
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
|
||||
return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
|
||||
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, renderTemplate } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
@@ -66,12 +66,11 @@ export class RdDEncaisser extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
performEncaisser(mortalite) {
|
||||
this.actor.encaisserDommages({
|
||||
dmg: {
|
||||
total: Number(this.modifier),
|
||||
ajustement: Number(this.modifier),
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
total: Number(this.modifier),
|
||||
ajustement: Number(this.modifier),
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite,
|
||||
penetration: 0
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,7 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
|
||||
const titleTableDeResolution = 'Table de résolution';
|
||||
/**
|
||||
@@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
async onLancer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
await RdDRollResult.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onLancerFermer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
await RdDRollResult.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
export class RdDRollResult {
|
||||
|
||||
@@ -13,6 +14,6 @@ export class RdDRollResult {
|
||||
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
|
||||
rollData.show = rollData.show || {};
|
||||
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
@@ -8,7 +8,8 @@ import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { ACTOR_TYPES } from "./constants.js";
|
||||
import { ACTOR_TYPES, renderTemplate } from "./constants.js";
|
||||
import { EMPOIGNADE } from "./item/arme.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@@ -22,7 +23,7 @@ export class RdDRoll extends Dialog {
|
||||
RdDRoll._ensureCorrectAction(action);
|
||||
RdDRoll._setDefaultOptions(actor, rollData);
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData);
|
||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
|
||||
if (dialogConfig.close) {
|
||||
@@ -333,10 +334,8 @@ export class RdDRoll extends Dialog {
|
||||
// Mise à jour valeurs
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
||||
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
||||
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
|
||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||
}
|
||||
@@ -344,7 +343,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async buildAjustements(rollData) {
|
||||
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
@@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
static async create(actor, tmrData) {
|
||||
await PixiTMR.init()
|
||||
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
@@ -508,7 +508,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
|
||||
});
|
||||
|
||||
this.$updateValuesDisplay();
|
||||
|
@@ -1,6 +1,9 @@
|
||||
/* -------------------------------------------- */
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -30,47 +33,92 @@ export class RdDTokenHud {
|
||||
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly))
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
|
||||
}
|
||||
else {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actor, token) {
|
||||
const actionsActor = actor.listActionsCombat();
|
||||
const ajustements = combatant?.initiative ?
|
||||
[
|
||||
{ label: 'Initiative +1', action: 'delta', value: 1 },
|
||||
{ label: 'Initiative -1', action: 'delta', value: -1 }
|
||||
] : []
|
||||
const autres = [{ label: "Autre action", action: 'autre' }]
|
||||
const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
|
||||
|
||||
const hudData = { combatant, token, actions };
|
||||
const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
|
||||
$(html).find('div.col.left').append(hud)
|
||||
|
||||
const list = hud.find('div.rdd-hud-list')
|
||||
RdDTokenHud.setupHudToggle(hud, list)
|
||||
|
||||
const selectInitiative = list.find('select[name="initiative"]');
|
||||
selectInitiative.change(event => {
|
||||
const action = actions.find(it => it.index == event.currentTarget.value)
|
||||
console.log('select initiative', combatant.id, action)
|
||||
if (action) {
|
||||
switch (action.action) {
|
||||
case 'delta':
|
||||
RdDCombatManager.incDecInit(combatant.id, action.value);
|
||||
break
|
||||
case 'autre':
|
||||
RdDCombatManager.rollInitiativeAction(combatant.id,
|
||||
{ label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
break
|
||||
default:
|
||||
RdDCombatManager.rollInitiativeAction(combatant.id, action)
|
||||
}
|
||||
selectInitiative.select("")
|
||||
}
|
||||
})
|
||||
list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
|
||||
}
|
||||
|
||||
static async addExtensionHudInit(html, combatant, actions) {
|
||||
const hudData = {
|
||||
combatant, actions,
|
||||
commandes: [
|
||||
{ name: "Autre action", command: 'autre' },
|
||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
{ label: "Autre action", command: 'autre' },
|
||||
{ label: 'Initiative +1', command: 'delta', value: 1 },
|
||||
{ label: 'Initiative -1', command: 'deltac', value: -1 }]
|
||||
};
|
||||
const controlIconCombat = $(html).find('.control-icon[data-action=combat]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||
await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it),
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs',
|
||||
hudData,
|
||||
(event) => {
|
||||
let initCommand = event.currentTarget.attributes['data-command']?.value;
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
|
||||
let initCommand = event.currentTarget.attributes['data-command']?.value
|
||||
let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0)
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value
|
||||
if (initCommand) {
|
||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||
RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue)
|
||||
} else {
|
||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||
let action = hudData.actions[index];
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||
let index = event.currentTarget.attributes['data-action-index'].value
|
||||
let action = hudData.actions[index]
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action)
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
static async addExtensionHudAttaques(html, combatant, token, actions) {
|
||||
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = $(html).find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData,
|
||||
const divColLeft = $(html).find('div.col.left');
|
||||
await RdDTokenHud._configureSubMenu(it => divColLeft.append(it),
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs',
|
||||
hudData,
|
||||
(event) => {
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = hudData.actions[actionIndex];
|
||||
@@ -90,7 +138,7 @@ export class RdDTokenHud {
|
||||
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||
if (hudSoins.blessures.length > 0) {
|
||||
const controlIconTarget = $(html).find('.control-icon[data-action=combat]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||
await RdDTokenHud._configureSubMenu(it => controlIconTarget.after(it),
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||
hudSoins,
|
||||
(event) => {
|
||||
@@ -101,15 +149,6 @@ export class RdDTokenHud {
|
||||
}
|
||||
}
|
||||
|
||||
static _initiativeCommand(initCommand, combatantId) {
|
||||
switch (initCommand) {
|
||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
console.log(`Adding token HUD extensions for token ${tokenId}`);
|
||||
@@ -129,20 +168,24 @@ export class RdDTokenHud {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData));
|
||||
static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData));
|
||||
const list = hud.find('div.rdd-hud-list');
|
||||
|
||||
RdDTokenHud._toggleHudListActive(hud, list);
|
||||
RdDTokenHud.setupHudToggle(hud, list)
|
||||
|
||||
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.rdd-hud-menu').click(onMenuItem);
|
||||
|
||||
insertionPoint.after(hud);
|
||||
callInsertion(hud);
|
||||
}
|
||||
|
||||
static _toggleHudListActive(hud, list) {
|
||||
hud.toggleClass('active');
|
||||
HtmlUtility.showControlWhen(list, hud.hasClass('active'));
|
||||
static setupHudToggle(hud, list) {
|
||||
function toggleHudList(hud, list) {
|
||||
hud.toggleClass('active')
|
||||
HtmlUtility.showControlWhen(list, hud.hasClass('active'))
|
||||
}
|
||||
toggleHudList(hud, list)
|
||||
$(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list))
|
||||
}
|
||||
|
||||
}
|
@@ -11,7 +11,6 @@ import { RdDItem } from "./item.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDNameGen } from "./rdd-namegen.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
@@ -19,10 +18,12 @@ import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog } from "./actor/experience-log.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "./constants.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG, SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
|
||||
@@ -271,12 +272,13 @@ export class RdDUtility {
|
||||
|
||||
// foundry et options
|
||||
Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
|
||||
Handlebars.registerHelper('settings-get', (setting) => game.settings.get(SYSTEM_RDD, setting))
|
||||
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
|
||||
Handlebars.registerHelper('plusMoins', diff => parseInt(diff) ? (diff > 0 ? '+' : '') + Math.round(diff) : diff)
|
||||
Handlebars.registerHelper('fractionOneN', n => new Handlebars.SafeString(Misc.getFractionOneN(n)))
|
||||
|
||||
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
@@ -284,7 +286,7 @@ export class RdDUtility {
|
||||
const html = options.fn(this);
|
||||
return html.replace(rgx, "$& selected");
|
||||
})
|
||||
|
||||
|
||||
// logic
|
||||
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||
// string manipulation
|
||||
@@ -297,8 +299,10 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
|
||||
Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
|
||||
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
|
||||
|
||||
|
||||
// math
|
||||
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
|
||||
Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff)))
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('repeat', function (n, block) {
|
||||
let accum = '';
|
||||
@@ -344,7 +348,7 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||
Handlebars.registerHelper('item-action-applies', (action, item, options) => ItemAction.applies(action, item, options))
|
||||
Handlebars.registerHelper('item-action-icon', (action, item) => ItemAction.icon(action, item))
|
||||
Handlebars.registerHelper('item-name', (item) => item.nameDisplay)
|
||||
Handlebars.registerHelper('item-name', (item) => item.nameDisplay)
|
||||
|
||||
// TMRs
|
||||
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
|
||||
@@ -609,35 +613,33 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getLocalisation(type = 'personnage') {
|
||||
let result = await RdDDice.rollTotal("1d20");
|
||||
let txt = ""
|
||||
const loc = { result: await RdDDice.rollTotal("1d20")};
|
||||
if (type == 'personnage') {
|
||||
if (result <= 3) txt = "Jambe, genou, pied, jarret";
|
||||
else if (result <= 7) txt = "Hanche, cuisse, fesse";
|
||||
else if (result <= 9) txt = "Ventre, reins";
|
||||
else if (result <= 12) txt = "Poitrine, dos";
|
||||
else if (result <= 14) txt = "Avant-bras, main, coude";
|
||||
else if (result <= 18) txt = "Epaule, bras, omoplate";
|
||||
else if (result == 19) txt = "Tête";
|
||||
else if (result == 20) txt = "Tête (visage)";
|
||||
if (loc.result <= 3) loc.txt = "Jambe, genou, pied, jarret";
|
||||
else if (loc.result <= 7) loc.txt = "Hanche, cuisse, fesse";
|
||||
else if (loc.result <= 9) loc.txt = "Ventre, reins";
|
||||
else if (loc.result <= 12) loc.txt = "Poitrine, dos";
|
||||
else if (loc.result <= 14) loc.txt = "Avant-bras, main, coude";
|
||||
else if (loc.result <= 18) loc.txt = "Epaule, bras, omoplate";
|
||||
else if (loc.result == 19) loc.txt = "Tête";
|
||||
else if (loc.result == 20) loc.txt = "Tête (visage)";
|
||||
} else {
|
||||
if (result <= 7) txt = "Jambes/Pattes";
|
||||
else if (result <= 18) txt = "Corps";
|
||||
else if (result <= 20) txt = "Tête";
|
||||
if (loc.result <= 7) loc.txt = "Jambes/Pattes";
|
||||
else if (loc.result <= 18) loc.txt = "Corps";
|
||||
else if (loc.result <= 20) loc.txt = "Tête";
|
||||
}
|
||||
|
||||
return { result: result, label: txt };
|
||||
return loc
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
static async jetEncaissement(actor, dmg, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(dmg.diff)
|
||||
const formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||
return await RdDUtility.prepareEncaissement(actor, dmg, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
@@ -660,7 +662,7 @@ export class RdDUtility {
|
||||
}
|
||||
}
|
||||
|
||||
static formuleEncaissement(diff, options) {
|
||||
static formuleEncaissement(diff) {
|
||||
// Chaque dé fait au minimum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
return `2d10min${diff}`
|
||||
@@ -669,25 +671,22 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
static async prepareEncaissement(actor, dmg, roll, armure) {
|
||||
const jetTotal = roll.total + dmg.total - armure
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg
|
||||
encaissement.dmg = dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else {
|
||||
encaissement.dmg.loc = { label: '' }
|
||||
}
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
encaissement.total = jetTotal;
|
||||
encaissement.roll = roll
|
||||
encaissement.armure = armure
|
||||
encaissement.penetration = dmg.penetration
|
||||
encaissement.total = jetTotal
|
||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
||||
return encaissement;
|
||||
|
223
module/roll/chat-roll-result.mjs
Normal file
@@ -0,0 +1,223 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RdDCombat } from "../rdd-combat.js"
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js"
|
||||
import { RDD_CONFIG, renderTemplate } from "../constants.js"
|
||||
import { EMPOIGNADE } from "../item/arme.js"
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
|
||||
|
||||
export default class ChatRollResult {
|
||||
static init() {
|
||||
ChatRollResult.instance = new ChatRollResult()
|
||||
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => ChatRollResult.instance.chatListeners(html))
|
||||
}
|
||||
|
||||
static onReady() {
|
||||
foundry.applications.handlebars.loadTemplates({
|
||||
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
|
||||
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
|
||||
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
|
||||
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
|
||||
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
|
||||
})
|
||||
}
|
||||
|
||||
async display(roll, impacts) {
|
||||
this.prepareDisplay(roll)
|
||||
|
||||
const chatMessage = await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await this.buildRollHtml(roll)
|
||||
},
|
||||
roll.active.actor,
|
||||
roll.current?.rollmode?.key
|
||||
)
|
||||
const save = RollDialog.saveParts(roll, impacts)
|
||||
|
||||
ChatUtility.setMessageData(chatMessage, 'rollData', save)
|
||||
return chatMessage
|
||||
}
|
||||
|
||||
prepareDisplay(roll) {
|
||||
roll.done = roll.done ?? {}
|
||||
roll.show = roll.show ?? {}
|
||||
roll.show.chance = this.isAppelChancePossible(roll)
|
||||
roll.show.encaissement = this.isShowEncaissement(roll)
|
||||
roll.show.recul = this.getRecul(roll)
|
||||
//roll.show.particuliere = roll.show.particuliere ?? []
|
||||
}
|
||||
|
||||
isAppelChancePossible(roll) {
|
||||
return roll.active.actor.isPersonnage() &&
|
||||
roll.rolled.isEchec &&
|
||||
RdDCarac.isActionPhysique(roll.current.carac?.key)
|
||||
}
|
||||
|
||||
isShowEncaissement(roll) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
{
|
||||
const attaque = roll.attackerRoll
|
||||
if (attaque &&
|
||||
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
|
||||
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
|
||||
const taille = defender.system.carac.taille.value
|
||||
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
|
||||
return {
|
||||
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
|
||||
taille: taille,
|
||||
impact: impact,
|
||||
chances: RdDResolutionTable.computeChances(10, taille - impact).norm,
|
||||
diff: taille - impact
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
{
|
||||
const attaque = roll
|
||||
if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) {
|
||||
return {
|
||||
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async buildRollHtml(roll) {
|
||||
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
|
||||
const html = await renderTemplate(template, roll)
|
||||
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
|
||||
}
|
||||
|
||||
async chatListeners(html) {
|
||||
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
|
||||
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
|
||||
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
|
||||
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
|
||||
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
|
||||
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
|
||||
|
||||
}
|
||||
|
||||
getCombat(roll) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.opponentId, roll.ids.opponentTokenId, roll.ids.actorTokenId)
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentId)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async updateChatMessage(chatMessage, savedRoll) {
|
||||
ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
|
||||
const copy = foundry.utils.duplicate(savedRoll)
|
||||
RollDialog.loadRollData(copy)
|
||||
this.prepareDisplay(copy)
|
||||
chatMessage.update({ content: await this.buildRollHtml(copy) })
|
||||
chatMessage.render(true)
|
||||
}
|
||||
|
||||
onClickAppelChance(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
actor.rollAppelChance(
|
||||
() => this.onAppelChanceSuccess(savedRoll, chatMessage),
|
||||
() => this.onAppelChanceEchec(savedRoll, chatMessage))
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
onAppelChanceSuccess(savedRoll, chatMessage) {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
console.log('onAppelChanceSuccess savedRoll', savedRoll)
|
||||
reRoll.type.retry = true
|
||||
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
|
||||
// TODO: annuler les effets
|
||||
switch (reRoll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
this.getCombat(reRoll)?.doRollDefense(reRoll, callbacks)
|
||||
break
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
// TODO
|
||||
this.getCombat(reRoll)?.doRollAttaque(reRoll, callbacks)
|
||||
break
|
||||
default: {
|
||||
RollDialog.create(reRoll, { callbacks: callbacks })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onAppelChanceEchec(savedRoll, chatMessage) {
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
|
||||
onClickAppelDestinee(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
|
||||
actor.appelDestinee(async () => {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
reRoll.type.retry = true
|
||||
RdDResolutionTable.significativeRequise(reRoll.rolled)
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
})
|
||||
}
|
||||
|
||||
async onClickEncaissement(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const attaque = savedRoll.attackerRoll
|
||||
const defender = game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = game.actors.get(savedRoll.ids.opponentId)
|
||||
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
|
||||
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
|
||||
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
|
||||
|
||||
savedRoll.done.encaissement = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
|
||||
async onClickRecul(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const defender = game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = game.actors.get(savedRoll.ids.opponentId)
|
||||
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
|
||||
// const reculChoc = this.getReculChoc(savedRoll, defender, attacker)
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
|
||||
async onClickChoixParticuliere(event) {
|
||||
const choix = event.currentTarget.attributes['data-particuliere'].value
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
savedRoll.particuliere = choix
|
||||
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll, callbacks)
|
||||
}
|
||||
async onClickFaireGouter(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
await new RollTypeCuisine().onFaireGouter(savedRoll)
|
||||
}
|
||||
}
|
@@ -1,56 +1,93 @@
|
||||
import { ActorToken } from "../actor-token.mjs"
|
||||
import { TokenActor } from "../technical/actor-token.mjs"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { PART_DEFENSE } from "./roll-part-defense.mjs"
|
||||
|
||||
|
||||
export class RollBasicParts {
|
||||
|
||||
restore(rollData) {
|
||||
static restore(rollData) {
|
||||
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
|
||||
rollData.active = RollBasicParts.$getActor(rollData)
|
||||
rollData.opponent = RollBasicParts.$getOpponent(rollData)
|
||||
if (rollData.mode.opposed == undefined) {
|
||||
rollData.mode.opposed = rollData.opponent != null
|
||||
rollData.active = RollBasicParts.getTokenActor(rollData)
|
||||
rollData.opponent = RollBasicParts.getTokenActorOpponent(rollData)
|
||||
if (rollData.type.opposed == undefined) {
|
||||
rollData.type.opposed = rollData.opponent != null
|
||||
}
|
||||
}
|
||||
|
||||
initFrom(rollData) {
|
||||
static loadSurprises(rollData, type = rollData.type.current) {
|
||||
if (!rollData.type.passif) {
|
||||
RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
|
||||
RollBasicParts.loadSurprise(rollData.opponent, 0)
|
||||
}
|
||||
}
|
||||
|
||||
static loadSurprise(who, forceRequise) {
|
||||
if (who?.actor) {
|
||||
foundry.utils.mergeObject(who,
|
||||
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
|
||||
{ overwrite: true, inPlace: true })
|
||||
}
|
||||
}
|
||||
|
||||
static getForceRequiseActiveActor(rollData, type) {
|
||||
switch (type) {
|
||||
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
|
||||
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
|
||||
default: return 0
|
||||
}
|
||||
}
|
||||
|
||||
static initFrom(rollData) {
|
||||
const isOpposed = rollData.type.opposed && rollData.opponent
|
||||
return {
|
||||
selected: {},
|
||||
mode: {
|
||||
current: rollData.mode.current
|
||||
},
|
||||
type: rollData.type,
|
||||
ids: {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.active.id,
|
||||
actorTokenId: rollData.active.tokenId,
|
||||
opponentId: rollData.mode.opposed ? rollData.opponent.id : undefined,
|
||||
opponentTokenId: rollData.mode.opposed ? rollData.opponent.tokenId : undefined,
|
||||
opponentId: isOpposed ? rollData.opponent.id : undefined,
|
||||
opponentTokenId: isOpposed ? rollData.opponent.tokenId : undefined,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static $getActor(rollData) {
|
||||
static reverseIds(rollData) {
|
||||
return {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.ids.opponentId,
|
||||
actorTokenId: rollData.ids.opponentTokenId,
|
||||
opponentId: rollData.ids.actorId,
|
||||
opponentTokenId: rollData.actorTokenId
|
||||
}
|
||||
}
|
||||
|
||||
static getTokenActor(rollData) {
|
||||
if (rollData.ids.actorTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
|
||||
return TokenActor.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
|
||||
}
|
||||
else {
|
||||
const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
|
||||
/** TODO: jets de plusieurs personnages??? */
|
||||
? canvas.tokens.controlled[0]
|
||||
: undefined)
|
||||
return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
|
||||
return TokenActor.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
|
||||
}
|
||||
}
|
||||
|
||||
static $getOpponent(rollData) {
|
||||
static getTokenActorOpponent(rollData) {
|
||||
if (rollData.ids.opponentTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
|
||||
return TokenActor.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
|
||||
}
|
||||
else if (rollData.ids.opponentId) {
|
||||
return ActorToken.fromActorId(rollData.ids.opponentId)
|
||||
return TokenActor.fromActorId(rollData.ids.opponentId)
|
||||
}
|
||||
else {
|
||||
const targets = Array.from(game.user.targets)
|
||||
if (targets.length == 1) {
|
||||
return ActorToken.fromToken(targets[0])
|
||||
return TokenActor.fromToken(targets[0])
|
||||
}
|
||||
else {
|
||||
return undefined
|
||||
|
@@ -1,14 +1,22 @@
|
||||
|
||||
export const ROLL_MODE_ATTAQUE = 'attaque'
|
||||
export const ROLL_MODE_COMP = 'comp'
|
||||
export const ROLL_MODE_DEFENSE = 'defense'
|
||||
export const ROLL_MODE_JEU = 'jeu'
|
||||
export const ROLL_MODE_MEDITATION = 'meditation'
|
||||
export const ROLL_MODE_OEUVRE = 'oeuvre'
|
||||
export const ROLL_MODE_SORT = 'sort'
|
||||
export const ROLL_MODE_TACHE = 'tache'
|
||||
export const ROLL_TYPE_ATTAQUE = 'attaque'
|
||||
export const ROLL_TYPE_COMP = 'comp'
|
||||
export const ROLL_TYPE_CUISINE = 'cuisine'
|
||||
export const ROLL_TYPE_DEFENSE = 'defense'
|
||||
export const ROLL_TYPE_JEU = 'jeu'
|
||||
export const ROLL_TYPE_MEDITATION = 'meditation'
|
||||
export const ROLL_TYPE_OEUVRE = 'oeuvre'
|
||||
export const ROLL_TYPE_SORT = 'sort'
|
||||
export const ROLL_TYPE_TACHE = 'tache'
|
||||
|
||||
export const DIFF_MODE = {
|
||||
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
|
||||
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
|
||||
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
|
||||
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
|
||||
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
|
||||
|
||||
|
||||
export const DIFF = {
|
||||
LIBRE: 'libre',
|
||||
ATTAQUE: 'attaque',
|
||||
IMPOSEE: 'imposee',
|
||||
@@ -17,12 +25,12 @@ export const DIFF_MODE = {
|
||||
AUCUN: 'aucun'
|
||||
}
|
||||
|
||||
export const DIFF_MODES = {
|
||||
[DIFF_MODE.LIBRE]: { key: DIFF_MODE.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
|
||||
[DIFF_MODE.ATTAQUE]: { key: DIFF_MODE.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
|
||||
[DIFF_MODE.IMPOSEE]: { key: DIFF_MODE.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
|
||||
[DIFF_MODE.DEFENSE]: { key: DIFF_MODE.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
|
||||
[DIFF_MODE.DEFAUT]: { key: DIFF_MODE.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
|
||||
[DIFF_MODE.AUCUN]: { key: DIFF_MODE.AUCUN, label: "", libre: false, visible: false, max: 0 },
|
||||
export const DIFFS = {
|
||||
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
|
||||
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
|
||||
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
|
||||
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
|
||||
[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
|
||||
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
|
||||
}
|
||||
|
||||
|
@@ -4,76 +4,95 @@ import { PART_COMP } from "./roll-part-comp.mjs";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
import { RdDBonus } from "../rdd-bonus.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RollDialogAdapter {
|
||||
|
||||
async rollDice(rollData, rollTitle) {
|
||||
const chances = this.computeChances({
|
||||
static async rollDice(rollData, rollTitle) {
|
||||
const chances = RollDialogAdapter.computeChances({
|
||||
carac: rollData.current.carac.value,
|
||||
diff: rollData.current.totaldiff,
|
||||
bonus: rollData.current.bonus,
|
||||
sign: rollData.current.sign,
|
||||
showDice: rollData.options.showDice,
|
||||
rollMode: rollData.current.rollmode.key
|
||||
})
|
||||
|
||||
const rolled = await this.rollChances(rollData, chances)
|
||||
this.adjustRollDataForV1(rollData, rolled, rollTitle)
|
||||
const rolled = await RollDialogAdapter.rollChances(rollData, chances)
|
||||
RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
|
||||
RollDialogAdapter.adjustRollDataForV1(rollData)
|
||||
RollDialogAdapter.adjustAttaqueParticuliere(rollData)
|
||||
|
||||
return rolled
|
||||
}
|
||||
|
||||
computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
|
||||
static computeChances({ carac, diff, bonus, showDice, rollMode }) {
|
||||
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
|
||||
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
|
||||
RdDResolutionTable._updateChancesFactor(chances, sign)
|
||||
chances.showDice = showDice
|
||||
chances.rollMode = rollMode
|
||||
return chances
|
||||
}
|
||||
|
||||
async rollChances(rollData, chances) {
|
||||
const rolled = await RdDResolutionTable.rollChances(chances, rollData.current.sign, rollData.current.resultat)
|
||||
static async rollChances(rollData, chances) {
|
||||
const rolled = await RdDResolutionTable.rollChances(chances,
|
||||
rollData.current.sign.diviseur,
|
||||
rollData.current.resultat)
|
||||
rolled.caracValue = rollData.current.carac.value
|
||||
rolled.finalLevel = rollData.current.totaldiff
|
||||
rolled.bonus = rollData.current.bonus ?? 0
|
||||
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rolled.caracValue, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
}
|
||||
return rolled
|
||||
}
|
||||
|
||||
adjustRollDataForV1(rollData, rolled, rollTitle) {
|
||||
static setRollDataRolled(rollData, rolled, rollTitle) {
|
||||
rollData.rolled = rolled
|
||||
rollData.choix = rollData.choix ?? {}
|
||||
rollData.show = rollData.show ?? {}
|
||||
rollData.show.title = rollTitle
|
||||
}
|
||||
|
||||
static adjustRollDataForV1(rollData) {
|
||||
const rolled = rollData.rolled
|
||||
// temporaire pour être homogène roll v1
|
||||
rollData.alias = rollData.active.actor.getAlias()
|
||||
// pour experience
|
||||
rollData.finalLevel = rollData.current.totaldiff
|
||||
if (rollData.use == undefined) { rollData.use = {} }
|
||||
if (rollData.show == undefined) { rollData.show = {} }
|
||||
if (rollData.ajustements == undefined) {
|
||||
rollData.ajustements = {}
|
||||
}
|
||||
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key]
|
||||
rollData.selectedCarac = rollData.active.actor.getCaracByName(rollData.current.carac.key)
|
||||
|
||||
const compKey = rollData.current.comp?.key
|
||||
if (compKey) {
|
||||
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
|
||||
rollData.jetResistance = rollData.mode.jetResistance
|
||||
rollData.jetResistance = rollData.type.jetResistance
|
||||
}
|
||||
const oeuvreKey = rollData.current.oeuvre?.key
|
||||
if (oeuvreKey) {
|
||||
const oeuvreCurrent = rollData.current[PART_OEUVRE];
|
||||
rollData.oeuvre = oeuvreCurrent.oeuvre
|
||||
// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre
|
||||
rollData.art = oeuvreCurrent.art.type
|
||||
if (rollData.type.current == ROLL_TYPE_OEUVRE) {
|
||||
const oeuvreKey = rollData.current.oeuvre?.key
|
||||
if (rollData.type.current == ROLL_TYPE_OEUVRE && oeuvreKey) {
|
||||
const oeuvreCurrent = rollData.current[PART_OEUVRE];
|
||||
rollData.oeuvre = oeuvreCurrent.oeuvre
|
||||
rollData.art = oeuvreCurrent.art.type
|
||||
}
|
||||
}
|
||||
// pour appel moral
|
||||
rollData.diviseurSignificative = rollData.current.sign
|
||||
if (rollData.current[PART_APPELMORAL]?.checked) {
|
||||
rollData.use.moral = true
|
||||
}
|
||||
rollData.rolled = rolled
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll)
|
||||
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
}
|
||||
rollData.ajustements = rollData.ajustements.map(aj => {
|
||||
@@ -84,7 +103,62 @@ export class RollDialogAdapter {
|
||||
descr: aj.diff == undefined ? aj.label : undefined
|
||||
}
|
||||
})
|
||||
rollData.show.title = rollTitle
|
||||
}
|
||||
|
||||
static adjustAttaqueParticuliere(rollData) {
|
||||
if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
|
||||
return
|
||||
}
|
||||
|
||||
const attaque = rollData.current.attaque;
|
||||
const choix = []
|
||||
const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
|
||||
const isCharge = attaque.tactique == 'charge'
|
||||
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
|
||||
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
|
||||
&& rollData.current.diff.value < 0
|
||||
|
||||
// force toujours, sauf empoignade
|
||||
if (!isEmpoignade) {
|
||||
choix.push(RDD_CONFIG.particuliere.force)
|
||||
}
|
||||
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) {
|
||||
choix.push(RDD_CONFIG.particuliere.finesse)
|
||||
}
|
||||
|
||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||
if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) {
|
||||
choix.push(RDD_CONFIG.particuliere.rapidite)
|
||||
}
|
||||
if (choix.length == 1) {
|
||||
rollData.particuliere = choix[0].key
|
||||
}
|
||||
rollData.particulieres = choix
|
||||
}
|
||||
|
||||
static mapActionAttaque(attackerRoll) {
|
||||
if (attackerRoll.ids) {
|
||||
return attackerRoll.current[PART_ATTAQUE]
|
||||
}
|
||||
const label = attackerRoll.alias + ' ' + attackerRoll.arme.name;
|
||||
return {
|
||||
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
|
||||
label: label,
|
||||
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque
|
||||
name: label,
|
||||
// action: 'attaque',
|
||||
arme: attackerRoll.arme,
|
||||
comp: attackerRoll.competence,
|
||||
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
|
||||
equipe: attackerRoll.arme.system.equipe,
|
||||
// carac: { key: caracCode, value: caracValue },
|
||||
// dommagesArme: dommagesArme,
|
||||
diff: attackerRoll.diffLibre,
|
||||
particuliere: attackerRoll.particuliere,
|
||||
tactique: RdDBonus.find(attackerRoll.tactique),
|
||||
dmg: attackerRoll.dmg,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,18 +1,18 @@
|
||||
import { Misc } from "../misc.js";
|
||||
import { RollModeComp } from "./roll-mode-comp.mjs";
|
||||
import { RollModeTache } from "./roll-mode-tache.mjs";
|
||||
import { RollModeAttaque } from "./roll-mode-attaque.mjs";
|
||||
import { RollModeDefense } from "./roll-mode-defense.mjs";
|
||||
import { RollModeMeditation } from "./roll-mode-meditation.mjs";
|
||||
import { RollModeSort } from "./roll-mode-sort.mjs";
|
||||
import { RollModeOeuvre } from "./roll-mode-oeuvre.mjs";
|
||||
import { RollModeJeu } from "./roll-mode-jeu.mjs";
|
||||
import { RollTypeComp } from "./roll-type-comp.mjs";
|
||||
import { RollTypeTache } from "./roll-type-tache.mjs";
|
||||
import { RollTypeAttaque } from "./roll-type-attaque.mjs";
|
||||
import { RollTypeDefense } from "./roll-type-defense.mjs";
|
||||
import { RollTypeMeditation } from "./roll-type-meditation.mjs";
|
||||
import { RollTypeSort } from "./roll-type-sort.mjs";
|
||||
import { RollTypeOeuvre } from "./roll-type-oeuvre.mjs";
|
||||
import { RollTypeJeu } from "./roll-type-jeu.mjs";
|
||||
|
||||
import { RollPartAction } from "./roll-part-action.mjs";
|
||||
import { RollPartActor } from "./roll-part-actor.mjs";
|
||||
import { RollPartAppelMoral } from "./roll-part-appelmoral.mjs";
|
||||
import { RollPartAstrologique } from "./roll-part-astrologique.mjs";
|
||||
import { RollPartCarac } from "./roll-part-carac.mjs";
|
||||
import { PART_CARAC, RollPartCarac } from "./roll-part-carac.mjs";
|
||||
import { RollPartCoeur } from "./roll-part-coeur.mjs";
|
||||
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs";
|
||||
import { RollPartConditions } from "./roll-part-conditions.mjs";
|
||||
@@ -25,7 +25,7 @@ import { RollPartMeditation } from "./roll-part-meditation.mjs";
|
||||
import { RollPartMoral } from "./roll-part-moral.mjs";
|
||||
import { RollPartOpponent } from "./roll-part-opponent.mjs";
|
||||
import { RollPartSurEnc } from "./roll-part-surenc.mjs";
|
||||
import { RollPartTricher } from "./roll-part-tricher.mjs";
|
||||
import { PART_TRICHER, RollPartTricher } from "./roll-part-tricher.mjs";
|
||||
import { RollPartTache } from "./roll-part-tache.mjs";
|
||||
import { RollPartOeuvre } from "./roll-part-oeuvre.mjs";
|
||||
import { RollPartSort } from "./roll-part-sort.mjs";
|
||||
@@ -37,27 +37,31 @@ import { RollPartAttaque } from "./roll-part-attaque.mjs";
|
||||
import { RollPartDefense } from "./roll-part-defense.mjs";
|
||||
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
|
||||
import { ROLL_MODE_COMP } from "./roll-constants.mjs";
|
||||
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
|
||||
import ChatRollResult from "./chat-roll-result.mjs";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
|
||||
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
|
||||
import { ActorImpacts } from "../technical/actor-impacts.mjs";
|
||||
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
const doNothing = (dialog) => { }
|
||||
|
||||
const ROLL_MODE_TABS = [
|
||||
new RollModeComp(),
|
||||
new RollModeTache(),
|
||||
new RollModeAttaque(),
|
||||
new RollModeDefense(),
|
||||
// new RollModeParade??
|
||||
// new RollModeEsquive??
|
||||
// new RollModeResistance ??
|
||||
new RollModeSort(),
|
||||
new RollModeMeditation(),
|
||||
new RollModeOeuvre(),
|
||||
new RollModeJeu(),
|
||||
const ALL_ROLL_TYPES = [
|
||||
new RollTypeComp(),
|
||||
new RollTypeTache(),
|
||||
new RollTypeAttaque(),
|
||||
new RollTypeDefense(),
|
||||
new RollTypeSort(),
|
||||
new RollTypeMeditation(),
|
||||
new RollTypeCuisine(),
|
||||
new RollTypeOeuvre(),
|
||||
new RollTypeJeu(),
|
||||
// new RollTypeResistance ??
|
||||
// new RollTypeFixedCarac ??
|
||||
]
|
||||
|
||||
const BASIC_PARTS = new RollBasicParts()
|
||||
|
||||
const ROLL_PARTS = [
|
||||
new RollPartActor(),
|
||||
new RollPartAction(),
|
||||
@@ -71,6 +75,7 @@ const ROLL_PARTS = [
|
||||
new RollPartMeditation(),
|
||||
new RollPartSort(),
|
||||
new RollPartTache(),
|
||||
new RollPartCuisine(),
|
||||
new RollPartOeuvre(),
|
||||
new RollPartJeu(),
|
||||
|
||||
@@ -95,7 +100,7 @@ const ROLL_PARTS = [
|
||||
* @extends {Dialog}
|
||||
* # Principes
|
||||
* - une seule fenêtre de dialogue (classe RollDialog)
|
||||
* - plusieurs modes de fonctionnement (classe RollMode)
|
||||
* - plusieurs "types"s de fonctionnement (classe RollType)
|
||||
* - gestion uniforme des modificateurs (classe RollPart)
|
||||
* - un objet rollData contient les informations liées à un jet de dés
|
||||
* - un rollData doit pouvoir être "réduit" pour fournir les informations significatives
|
||||
@@ -106,15 +111,15 @@ const ROLL_PARTS = [
|
||||
* - TODO: une classe de base RollChatMessage gerera les messages correspondant aux résultats du dés
|
||||
* - TODO: réfléchir aux messages supplémentaires gérés par RdDCombat ?
|
||||
*
|
||||
* ## Modes de fonctionnement - RollMode
|
||||
* ## Types de fonctionnement - RollType
|
||||
*
|
||||
* Un mode de fonctionnement (RollMode) détermine quelles parties (RollPart) de la
|
||||
* Un type de fonctionnement (RollType) détermine quelles parties (RollPart) de la
|
||||
* fenêtre RollDialog sont actives, mais aussi quels sont les effets du jet.
|
||||
*
|
||||
* - chaque mode de fonctionnement peut impacter les RollPart utilisés, les données
|
||||
* - chaque type de fonctionnement peut impacter les RollPart utilisés, les données
|
||||
* attendues et ajoutées au rollData.
|
||||
* - chaque mode de fonctionnement peut définir le template de ChatMessage correspondant
|
||||
* - Le mode de fonctionnement détermine aussi quelles sont les effets du jet:
|
||||
* - chaque type de fonctionnement peut définir le template de ChatMessage correspondant
|
||||
* - Le type de fonctionnement détermine aussi quelles sont les effets du jet:
|
||||
* - quelle ChatMessage afficher dans le tchat?
|
||||
* - en cas d'attaque/de défense, quelles sont les suites à donner?
|
||||
* - en cas de lancement de sort, réduire les points de rêve
|
||||
@@ -168,6 +173,14 @@ const ROLL_PARTS = [
|
||||
/* -------------------------------------------- */
|
||||
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
|
||||
{
|
||||
static onRollDoneDoNothing(dialog) {
|
||||
dialog.render()
|
||||
}
|
||||
static onRollDoneClose(dialog) {
|
||||
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
|
||||
dialog.close()
|
||||
}
|
||||
|
||||
|
||||
static init() {
|
||||
}
|
||||
@@ -176,18 +189,25 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
foundry.applications.handlebars.loadTemplates({
|
||||
'roll-section': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-section.hbs',
|
||||
'roll-mode': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-mode.hbs',
|
||||
'roll-type': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-type.hbs',
|
||||
'roll-table': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-table.hbs',
|
||||
'roll-ajustements': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-ajustements.hbs',
|
||||
'roll-chances': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-chances.hbs',
|
||||
'roll-button': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-button.hbs',
|
||||
})
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_MODE_TABS.map(m => m.template))
|
||||
ChatRollResult.onReady()
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.template))
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
|
||||
ROLL_PARTS.forEach(p => p.onReady())
|
||||
|
||||
Handlebars.registerHelper('roll-centered-array', (base, show) => RollDialog.centeredArray(base, show))
|
||||
Handlebars.registerHelper('roll-centered-array', (base, show) => {
|
||||
show = Math.abs(show)
|
||||
const start = base - show
|
||||
return [...Array(2 * show + 1).keys()].map(it => start + it)
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('roll-list-item-value', (list, key, path = undefined) => {
|
||||
const selected = list.find(p => p.key == key)
|
||||
if (selected && path && path != '') {
|
||||
@@ -195,6 +215,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
return selected
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('roll-part-context', (rollData, code) => {
|
||||
const rollPart = ROLL_PARTS.find(it => it.code == code)
|
||||
if (rollPart == undefined) {
|
||||
@@ -211,11 +232,6 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
})
|
||||
}
|
||||
|
||||
static centeredArray(base, show) {
|
||||
show = Math.abs(show)
|
||||
const start = base - show
|
||||
return [...Array(2 * show + 1).keys()].map(it => start + it)
|
||||
}
|
||||
|
||||
static async create(rollData, rollOptions = {}) {
|
||||
const rollDialog = new RollDialog(rollData, rollOptions)
|
||||
@@ -246,74 +262,97 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
// rien pour l'instant
|
||||
}
|
||||
|
||||
constructor(rollData, rollOptions) {
|
||||
super()
|
||||
this.rollData = rollData
|
||||
// const callbacks = this.rollOptions.callbacks.map(c =>
|
||||
// r => r.activve.actor Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
|
||||
// )
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async (actor, r) => await actor.appliquerAjoutExperience(r),
|
||||
async (actor, r) => await actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
customChatMessage: rollOptions.customChatMessage,
|
||||
onRoll: rollOptions.onRoll ?? doNothing
|
||||
}
|
||||
this.$loadParts()
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
$loadParts() {
|
||||
const rollData = this.rollData;
|
||||
const loadedMode = rollData.mode?.current
|
||||
static $prepareRollData(rollData) {
|
||||
rollData.current = rollData.current ?? {}
|
||||
rollData.selected = rollData.selected ?? {}
|
||||
rollData.mode = rollData.mode ?? {}
|
||||
rollData.mode.retry = rollData.mode.retry ?? false
|
||||
BASIC_PARTS.restore(rollData)
|
||||
rollData.type = rollData.type ?? {}
|
||||
rollData.type.retry = rollData.type.retry ?? false
|
||||
RollBasicParts.restore(rollData)
|
||||
|
||||
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
|
||||
const allowed = rollData.type.retry && potential
|
||||
? [potential]
|
||||
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
|
||||
const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
|
||||
|
||||
rollData.type.allowed = allowed
|
||||
rollData.type.current = rollType
|
||||
ALL_ROLL_TYPES.find(m => m.code == rollType).setRollDataType(rollData)
|
||||
|
||||
rollData.refs = foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
|
||||
rollData.mode.current = loadedMode ?? ROLL_MODE_TABS.find(m => m.isAllowed(rollData) && m.visible(rollData))?.code ?? ROLL_MODE_COMP
|
||||
this.getSelectedMode().setRollDataMode(rollData)
|
||||
|
||||
rollData.refs = this.$prepareRefs(rollData)
|
||||
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.forEach(p => p.restore(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
this.selectMode();
|
||||
}
|
||||
|
||||
selectMode() {
|
||||
this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
|
||||
this.getSelectedMode().setRollDataMode(this.rollData)
|
||||
this.getSelectedMode().onSelect(this.rollData);
|
||||
.forEach(p => {
|
||||
p.restore(rollData)
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
return rollData
|
||||
}
|
||||
|
||||
$prepareRefs(rollData) {
|
||||
return foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
}
|
||||
|
||||
$saveParts() {
|
||||
const target = BASIC_PARTS.initFrom(this.rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
.forEach(p => p.store(this.rollData, target))
|
||||
static saveParts(rollData, impacts) {
|
||||
const target = RollBasicParts.initFrom(rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
.forEach(p => p.storeClean(rollData, target))
|
||||
target.attackerRoll = rollData.attackerRoll
|
||||
target.rolled = rollData.rolled
|
||||
target.result = rollData.result
|
||||
target.done = rollData.done ?? {}
|
||||
target.dmg = rollData.dmg
|
||||
if (impacts) {
|
||||
target.reverse = {
|
||||
active: impacts.active?.reverseImpacts(),
|
||||
opponent: impacts.opponent?.reverseImpacts()
|
||||
}
|
||||
}
|
||||
return target
|
||||
}
|
||||
|
||||
getActiveParts() {
|
||||
return ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
constructor(rollData, rollOptions) {
|
||||
super()
|
||||
|
||||
this.rollData = RollDialog.$prepareRollData(rollData)
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async r => await r.active.actor.appliquerAjoutExperience(r),
|
||||
async r => await r.active.actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
customChatMessage: rollOptions.customChatMessage,
|
||||
onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing
|
||||
}
|
||||
this.chatRollResult = new ChatRollResult();
|
||||
this.selectType()
|
||||
}
|
||||
|
||||
get title() {
|
||||
return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
|
||||
selectType() {
|
||||
const selectedType = this.getSelectedType();
|
||||
this.rollData.type.label = selectedType.title(this.rollData)
|
||||
selectedType.setRollDataType(this.rollData)
|
||||
selectedType.onSelect(this.rollData)
|
||||
|
||||
ROLL_PARTS.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
|
||||
ROLL_PARTS.find(it => it.code == PART_COMP).filterComps(this.rollData)
|
||||
}
|
||||
|
||||
|
||||
static getActiveParts(rollData) {
|
||||
return ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
const title = rollData.label ?? ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '));
|
||||
if (this.rollOptions.title) {
|
||||
return `${this.rollOptions.title} ${title}`
|
||||
}
|
||||
return title
|
||||
}
|
||||
|
||||
async _onRender(context, options) {
|
||||
@@ -325,54 +364,54 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
this.roll()
|
||||
}
|
||||
)
|
||||
const buttonsMode = this.element.querySelectorAll(`button[name="roll-mode"]`)
|
||||
buttonsMode?.forEach(it => it.addEventListener(
|
||||
const buttonsType = this.element.querySelectorAll(`button[name="roll-type"]`)
|
||||
buttonsType?.forEach(it => it.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.rollData.mode.current = e.currentTarget.dataset.mode
|
||||
this.selectMode()
|
||||
this.rollData.type.current = e.currentTarget.dataset.type
|
||||
this.selectType()
|
||||
this.render()
|
||||
}
|
||||
))
|
||||
|
||||
Promise.all(
|
||||
this.getActiveParts().map(async p => await p._onRender(this, context, options))
|
||||
RollDialog.getActiveParts(this.rollData).map(async p => await p._onRender(this, context, options))
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements() {
|
||||
return this.getActiveParts()
|
||||
.map(p => p.getAjustements(this.rollData))
|
||||
static getAjustements(rollData) {
|
||||
return RollDialog.getActiveParts(rollData)
|
||||
.map(p => p.getAjustements(rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
|
||||
}
|
||||
|
||||
async buildHTMLTable(carac, diff) {
|
||||
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff })
|
||||
return await renderTemplate('roll-table', { carac, diff })
|
||||
}
|
||||
|
||||
|
||||
async _prepareContext() {
|
||||
const rollData = this.rollData
|
||||
|
||||
const modes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData))
|
||||
.map(m => m.toModeData(rollData))
|
||||
this.setModeTitle()
|
||||
|
||||
const visibleRollParts = this.getActiveParts()
|
||||
visibleRollParts.forEach(p => p.setExternalFilter(visibleRollParts, rollData))
|
||||
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
|
||||
.map(m => m.toTypeData(rollData))
|
||||
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
|
||||
rollData.type.label = this.getSelectedType()?.title(rollData)
|
||||
//TOCHECK: set type.label ?
|
||||
const visibleRollParts = RollDialog.getActiveParts(rollData)
|
||||
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
|
||||
|
||||
this.setSpecialComp(visibleRollParts);
|
||||
|
||||
visibleRollParts.forEach(p => p.prepareContext(rollData))
|
||||
|
||||
this.calculAjustements()
|
||||
RollDialog.calculAjustements(rollData)
|
||||
|
||||
const templates = this.getActiveParts().map(p => p.toTemplateData())
|
||||
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
return foundry.utils.mergeObject(
|
||||
{
|
||||
modes: modes,
|
||||
types: types,
|
||||
templates: templates,
|
||||
rollData: rollData,
|
||||
}, context)
|
||||
@@ -382,58 +421,66 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
const specialComp = visibleRollParts.map(p => p.getSpecialComp(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
if (specialComp.length > 0) {
|
||||
const rollPartComp = this.getActiveParts()
|
||||
const rollPartComp = RollDialog.getActiveParts(this.rollData)
|
||||
.find(it => it.code == PART_COMP);
|
||||
rollPartComp?.setSpecialComp(this.rollData, specialComp)
|
||||
}
|
||||
}
|
||||
|
||||
calculAjustements() {
|
||||
this.rollData.ajustements = this.getAjustements()
|
||||
this.rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
this.rollData.current.totaldiff = this.rollData.ajustements
|
||||
static calculAjustements(rollData) {
|
||||
rollData.ajustements = RollDialog.getAjustements(rollData)
|
||||
rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
rollData.current.totaldiff = rollData.ajustements
|
||||
.map(adj => adj.diff)
|
||||
.filter(d => d != undefined)
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
setModeTitle() {
|
||||
this.rollData.mode.label = this.getSelectedMode()?.title(this.rollData)
|
||||
}
|
||||
|
||||
getSelectedMode() {
|
||||
return ROLL_MODE_TABS.find(m => m.code == this.rollData.mode.current)
|
||||
getSelectedType() {
|
||||
return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
|
||||
}
|
||||
|
||||
async roll() {
|
||||
this.calculAjustements()
|
||||
const rollData = this.rollData
|
||||
console.info('Roll parts:', this.$saveParts())
|
||||
const rolled = await this.$rollDice(rollData)
|
||||
rollData.rolled = rolled
|
||||
Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
|
||||
if (!this.rollOptions.customChatMessage) {
|
||||
rollData.active.actor.$onRollCompetence(this.rollData)
|
||||
|
||||
const roll = RollDialog.saveParts(this.rollData)
|
||||
this.loadRollData(roll)
|
||||
const selectedRollType = this.getSelectedType(roll);
|
||||
selectedRollType.onSelect(roll)
|
||||
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
|
||||
roll.choix = {}
|
||||
roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
|
||||
|
||||
const impacts = {
|
||||
active: new ActorImpacts(roll.active),
|
||||
opponent: roll.opponent ? new ActorImpacts(roll.opponent) : undefined
|
||||
}
|
||||
this.rollOptions.onRoll(this)
|
||||
|
||||
roll.result = selectedRollType.getResult(roll, impacts)
|
||||
|
||||
console.info('RollDialog.roll:', roll)
|
||||
const callbacks = [
|
||||
...this.rollOptions.callbacks,
|
||||
...selectedRollType.callbacks(this.rollOptions),
|
||||
]
|
||||
|
||||
await Promise.all(callbacks.map(async callback => await callback(roll)))
|
||||
|
||||
await impacts.active?.applyImpacts()
|
||||
await impacts.opponent?.applyImpacts()
|
||||
selectedRollType.onApplyImpacts(roll, impacts)
|
||||
await this.chatRollResult.display(roll, impacts)
|
||||
this.rollOptions.onRollDone(this)
|
||||
}
|
||||
|
||||
|
||||
async defaultCallback(rollData, rolled) {
|
||||
await rollData.active.actor.appliquerAjoutExperience(rollData)
|
||||
await rollData.active.actor.appliquerAppelMoral(rollData)
|
||||
loadRollData(roll) {
|
||||
RollDialog.$prepareRollData(roll)
|
||||
RollDialog.calculAjustements(roll)
|
||||
roll.v2 = true
|
||||
}
|
||||
|
||||
async $rollDice(rollData) {
|
||||
const adapter = new RollDialogAdapter(ROLL_PARTS);
|
||||
return await adapter.rollDice(rollData, this.rollTitle(rollData));
|
||||
async defaultCallback(roll, rolled) {
|
||||
await roll.active.actor.appliquerAjoutExperience(roll)
|
||||
await roll.active.actor.appliquerAppelMoral(roll)
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
return ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '))
|
||||
}
|
||||
}
|
||||
|
@@ -1,13 +0,0 @@
|
||||
import { DIFF_MODE, ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeAttaque extends RollMode {
|
||||
get code() { return ROLL_MODE_ATTAQUE }
|
||||
get name() { return `Attaquer` }
|
||||
|
||||
title(rollData) { return `attaque` }
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.ATTAQUE)
|
||||
}
|
||||
}
|
@@ -1,9 +0,0 @@
|
||||
import { ROLL_MODE_COMP } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeComp extends RollMode {
|
||||
get code() { return ROLL_MODE_COMP }
|
||||
get name() { return `Jet de caractéristique / compétence` }
|
||||
|
||||
title(rollData) { return `fait un jet ${rollData.mode.opposed ? ' contre ' : ''}` }
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeDefense extends RollMode {
|
||||
get code() { return ROLL_MODE_DEFENSE }
|
||||
get name() { return `Se défendre` }
|
||||
|
||||
title(rollData) { return `se défend${rollData.attacker ? ' de' : ''}` }
|
||||
|
||||
getOpponent(rollData) {
|
||||
return rollData.attacker
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.DEFENSE)
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
import { PART_JEU } from "./roll-part-jeu.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
|
||||
|
||||
export class RollModeJeu extends RollMode {
|
||||
get code() { return ROLL_MODE_JEU }
|
||||
get name() { return `Jouer` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
if (rollData.opponent) {
|
||||
return `joue contre`
|
||||
}
|
||||
return `joue: ${rollData.current[PART_JEU].label}`
|
||||
}
|
||||
|
||||
}
|
@@ -1,19 +0,0 @@
|
||||
import { DIFF_MODE, ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
|
||||
import { PART_MEDITATION } from "./roll-part-meditation.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeMeditation extends RollMode {
|
||||
get code() { return ROLL_MODE_MEDITATION }
|
||||
get name() { return `Méditation draconique` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isHautRevant() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_MEDITATION]
|
||||
const theme = current?.meditation.system.theme
|
||||
return theme ? 'médite sur ' + theme : 'médite'
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
@@ -1,19 +0,0 @@
|
||||
import { DIFF_MODE, ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeOeuvre extends RollMode {
|
||||
get code() { return ROLL_MODE_OEUVRE }
|
||||
get name() { return `Interpréter une oeuvre` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_OEUVRE]
|
||||
return `${current.art.action} ${current.label}`
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
||||
|
@@ -1,15 +0,0 @@
|
||||
import { DIFF_MODE, ROLL_MODE_SORT } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
import { PART_SORT } from "./roll-part-sort.mjs"
|
||||
|
||||
export class RollModeSort extends RollMode {
|
||||
get code() { return ROLL_MODE_SORT }
|
||||
get name() { return `lancer un sort` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isHautRevant() }
|
||||
title(rollData) { return `lance le sort:` }
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
@@ -1,19 +0,0 @@
|
||||
import { DIFF_MODE, ROLL_MODE_TACHE } from "./roll-constants.mjs"
|
||||
import { PART_TACHE } from "./roll-part-tache.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeTache extends RollMode {
|
||||
get code() { return ROLL_MODE_TACHE }
|
||||
get name() { return `Travailler à une tâche` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_TACHE]
|
||||
const tache = current?.tache
|
||||
return `travaille à sa tâche: ${tache.name ?? ''}`
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
@@ -1,54 +0,0 @@
|
||||
import { DIFF_MODE } from "./roll-constants.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
|
||||
const DEFAULT_DIFF_MODES = [DIFF_MODE.LIBRE, DIFF_MODE.IMPOSEE, DIFF_MODE.DEFAUT]
|
||||
|
||||
export class RollMode {
|
||||
|
||||
onReady() { }
|
||||
|
||||
get code() { throw new Error(`Pas de code défini pour ${this}`) }
|
||||
get name() { return this.code }
|
||||
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
|
||||
|
||||
toModeData(rollData) {
|
||||
return { code: this.code, name: this.name, icon: this.icon, section: 'mode', template: this.template, selected: this.isSelected(rollData) }
|
||||
}
|
||||
|
||||
isAllowed(rollData) { return rollData.mode.allowed == undefined || rollData.mode.allowed.includes(this.code) }
|
||||
visible(rollData) { return true }
|
||||
|
||||
title(rollData) { return this.code }
|
||||
isSelected(rollData) { return rollData.mode.current == this.code }
|
||||
|
||||
setRollDataMode(rollData) {
|
||||
rollData.mode.opposed = rollData.opponent != undefined
|
||||
rollData.mode.resistance = false /** TODO */
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
const mode = [
|
||||
rollData.current[PART_DIFF].mode,
|
||||
this.modeFromOpponents(rollData),
|
||||
rollData.selected[PART_DIFF].mode].find(m => DEFAULT_DIFF_MODES.includes(m))
|
||||
|
||||
this.setDiffMode(rollData, mode ??
|
||||
DIFF_MODE.DEFAUT)
|
||||
}
|
||||
|
||||
|
||||
modeFromOpponents(rollData) {
|
||||
if (rollData.mode.opposed) {
|
||||
if (rollData.mode.resistance) {
|
||||
return DIFF_MODE.IMPOSEE
|
||||
}
|
||||
return DIFF_MODE.LIBRE
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
setDiffMode(rollData, mode) {
|
||||
rollData.current[PART_DIFF].mode = mode
|
||||
this.setRollDataMode(rollData)
|
||||
}
|
||||
}
|
@@ -8,12 +8,12 @@ export class RollPartAction extends RollPart {
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
title(rollData) {
|
||||
return rollData.mode.label
|
||||
return rollData.type.label
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.verb = rollData.mode.label
|
||||
current.verb = rollData.type.label
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -37,6 +37,7 @@ export class RollPartAppelMoral extends RollPartCheckbox {
|
||||
}
|
||||
return '<i class="fa-regular fa-face-meh"></i>'
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Appel au moral" }
|
||||
getCheckboxValue(rollData) { return 1 }
|
||||
}
|
||||
|
@@ -10,10 +10,8 @@ export class RollPartAstrologique extends RollPartCheckbox {
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return this.$isUsingAstrologie() && (
|
||||
this.isJetChance(rollData)
|
||||
|| this.isLancementRituel(rollData)
|
||||
)
|
||||
return this.$isUsingAstrologie()
|
||||
&& (this.isJetChance(rollData) || this.isLancementRituel(rollData))
|
||||
}
|
||||
|
||||
isLancementRituel(rollData) {
|
||||
|
@@ -1,66 +1,131 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_ATTAQUE) }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
if (refs.attaques.length>0){
|
||||
this.$selectAttaque(rollData)
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
|
||||
this.$selectAttaque(rollData, attaque?.key)
|
||||
}
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
const saved = this.getSaved(rollData)
|
||||
super.restore(rollData)
|
||||
if (saved.dmg) {
|
||||
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
|
||||
}
|
||||
}
|
||||
|
||||
findAttaque(attaques, saved) {
|
||||
return attaques.find(at => at.arme.id == saved?.arme?.id &&
|
||||
at.comp.id == saved?.comp?.id
|
||||
)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(action, actor) {
|
||||
return {
|
||||
key: `${action.action}::${action.arme.id}::${action.comp.id}`,
|
||||
label: action.name,
|
||||
action: action,
|
||||
arme: action.arme,
|
||||
comp: action.comp,
|
||||
}
|
||||
static $extractAttaque(attaque, actor) {
|
||||
// const extracted = foundry.utils.mergeObject({
|
||||
// key: `${attaque.action}::${attaque.label}`,
|
||||
// tactique: TACTIQUES[0]
|
||||
// },
|
||||
// attaque
|
||||
// )
|
||||
// return extracted
|
||||
// extracted.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
|
||||
attaque.key = `${attaque.action}::${attaque.label}`
|
||||
attaque.tactique = TACTIQUES[0]
|
||||
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
|
||||
return attaque
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.dmg = RdDBonus.dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const ajustements = []
|
||||
if (current.tactique) {
|
||||
ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque })
|
||||
}
|
||||
if (rollData.opponent?.surprise) {
|
||||
ajustements.push({ label: rollData.opponent.surprise.label, diff: rollData.opponent.surprise.attaque })
|
||||
}
|
||||
return ajustements
|
||||
}
|
||||
|
||||
|
||||
$selectAttaque(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
this.selectByKey(rollData, key)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
selectTactique.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
current.tactique = RdDBonus.find(selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
checkMortalite?.addEventListener("change", e => {
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
impactOtherPart(part, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => Grammar.equalsInsensitive(current.action.carac.key, p.key)
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp.name])
|
||||
case PART_DIFF: {
|
||||
if (current.initialDiff) {
|
||||
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
|
||||
current.initialDiff = undefined
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@@ -36,9 +36,14 @@ export class RollPartCarac extends RollPartSelect {
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(rollData, filter) {
|
||||
filterCaracs(rollData, allowed = []) {
|
||||
allowed = allowed.filter(it => it != undefined)
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.caracs = refs.all.filter(filter)
|
||||
refs.caracs = allowed.length > 0
|
||||
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.key)))
|
||||
? refs.all.filter(it => allowed.includes(it.key))
|
||||
: refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
|
@@ -18,8 +18,8 @@ export class RollPartCheckbox extends RollPart {
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.label = this.getCheckboxLabel(rollData)
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.label = this.getCheckboxLabel(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
@@ -28,9 +28,7 @@ export class RollPartCheckbox extends RollPart {
|
||||
/* TODO: user setting? */
|
||||
current.checked = true
|
||||
}
|
||||
if (current.value == undefined) {
|
||||
current.value = this.getCheckboxValue(rollData)
|
||||
}
|
||||
current.value = this.getCheckboxValue(rollData)
|
||||
current.icon = this.getCheckboxIcon(rollData)
|
||||
}
|
||||
|
||||
@@ -43,7 +41,7 @@ export class RollPartCheckbox extends RollPart {
|
||||
}
|
||||
|
||||
getCheckboxLabelAjustement(rollData) {
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getCurrent(rollData).label}`
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getRefs(rollData).label}`
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
|