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16 Commits
13.0.9 ... v13

Author SHA1 Message Date
edf920b340 Roll V2: cuisine 2025-10-08 16:36:14 +02:00
293af5ab83 Roll V2: les jeux 2025-10-08 16:35:58 +02:00
1bf9e330f4 Petites améliorations 2025-10-05 22:39:08 +02:00
33dc58138c Merge pull request '13.0.10 - Les papilles d'Illysis' (#774) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m45s
Reviewed-on: #774
2025-10-05 21:39:20 +02:00
fa6769fcd7 Fenêtres Roll V2
Maintenant disponibles pour:
- méditation
- tâches
- soins
2025-10-05 03:09:52 +02:00
47c4478303 Roll V2 sur compétences&combat
Corrections associées
Maintenant, active en mode rollV2
2025-10-03 22:34:07 +02:00
52065fd6f6 changelog 13.0.10 2025-10-03 02:21:22 +02:00
6886f19921 Jet de compétence V2 2025-10-03 02:21:22 +02:00
10a89cc268 Fix regression table rdd 2025-10-03 02:21:22 +02:00
6a987086f8 Correction message init & pugilat 2025-10-03 02:21:22 +02:00
54f470d531 Roll recette de cuisine 2025-10-03 02:21:22 +02:00
37af0dd4f1 Rename ajustements => v1 2025-10-03 02:21:22 +02:00
d46b039a63 Ajout des saignements 2025-10-03 02:21:21 +02:00
7370b633db Gestion attaques v2 et initiative 2025-10-03 02:21:21 +02:00
d0ba1ebf99 utilisation de renderTemplate "interne"
Import de foundry.applications.handlebars.renderTemplate
au travers d'une constante pour éliminer les warnings
2025-09-30 02:04:53 +02:00
053bc23d12 Move HUD button attaque 2025-09-29 01:47:35 +02:00
132 changed files with 2462 additions and 886 deletions

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@@ -1,5 +1,34 @@
# 13.0
## 13.0.11 - Le gambit d'Illysis
- Nouvelle fenêtre de jets de dés
- jeux
- cuisine et préparation de nourriture
## 13.0.10 - Les papilles d'Illysis
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
- Nouvelle fenêtre de jets de dés
- jets de méditation
- jets de tâches
- jets de caractéristiques
- jets de compétences
- Boutons d'initiative et d'attaque V2
- fenêtre d'attaque
- choix des armes
- gestion des particulières
- message au défenseur
- gestion des demi-surprises (attaquant/défenseur)
- gestion des tactiques (attaquant/défenseur)
- en cours nouvelle fenêtre de jets
- jets de compétence avec messages
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
- gestion des empoignades
- Technique: suppression de warnings foundry sur renderTemplate
## 13.0.9 - Le combat d'Illysis
- Fix
- La montée en TMR fonctionne

View File

@@ -96,6 +96,7 @@ select,
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
@@ -159,7 +160,7 @@ select,
min-height: 100px;
background: var(--rdd-bg-input-alt);
padding: 5px;
border-radius: 3px;
border-radius: 0.2rem;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .monnaie-content .window-content {
@@ -176,7 +177,7 @@ select,
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
@@ -206,7 +207,7 @@ select,
border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input);
padding: 2px 2px;
border-radius: 3px;
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] {
flex: 0 0 20px;
@@ -250,7 +251,7 @@ select,
min-height: 100px;
background: var(--rdd-bg-input-alt);
padding: 5px;
border-radius: 3px;
border-radius: 0.2rem;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .munition-content .window-content {
@@ -267,7 +268,7 @@ select,
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
@@ -297,7 +298,7 @@ select,
border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input);
padding: 2px 2px;
border-radius: 3px;
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] {
flex: 0 0 20px;
@@ -341,7 +342,7 @@ select,
min-height: 100px;
background: var(--rdd-bg-input-alt);
padding: 5px;
border-radius: 3px;
border-radius: 0.2rem;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .tarot-content .window-content {
@@ -358,7 +359,7 @@ select,
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
@@ -388,7 +389,7 @@ select,
border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input);
padding: 2px 2px;
border-radius: 3px;
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] {
flex: 0 0 20px;
@@ -528,6 +529,10 @@ select,
flex-direction: row;
margin: 0.1rem 0;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
display: flex;
flex-direction: column;
@@ -555,6 +560,7 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
display: flex;
flex-direction: column;
align-items: normal;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise {
display: flex;
@@ -571,8 +577,12 @@ select,
display: flow;
width: 2.5rem;
text-align: right;
margin: 0 0.2rem 0 0.5rem;
margin: 0 0.2rem;
padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem;
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action {
flex-basis: content;
@@ -627,12 +637,13 @@ select,
margin: 0 0.1rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
max-width: 6rem;
min-width: 6.5rem;
max-width: 8rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] {
min-width: 8rem;
max-width: 11rem;
margin-left: 1rem;
max-width: 10rem;
margin-left: 1.5rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem;
@@ -655,7 +666,8 @@ select,
width: 1.5rem;
text-align: center;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
font-family: CaslonAntique;
display: grid;
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
@@ -663,51 +675,61 @@ select,
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
grid-area: img;
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
border: 0;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
grid-area: header;
font-weight: bold;
font-size: 0.9rem;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
grid-area: resume;
text-align: justify;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
grid-area: details;
text-align: justify;
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
grid-area: actions;
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
margin-right: 0.5rem;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
grid-area: buttons;
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
border-radius: 0.2rem;
cursor: pointer;
padding: 0.2rem;
@@ -718,14 +740,17 @@ select,
display: inline-block;
align-items: center;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
max-width: 1rem;
max-height: 1rem;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
background: var(--background-custom-button-hover);
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active {
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
position: relative;
top: 1px;
}
@@ -1444,38 +1469,38 @@ select,
}
.system-foundryvtt-reve-de-dragon .rdd-roll-part {
align-items: center;
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-gold);
}
.system-foundryvtt-reve-de-dragon .rdd-roll-sign {
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-silver);
}
.system-foundryvtt-reve-de-dragon .rdd-roll-norm {
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-green);
}
.system-foundryvtt-reve-de-dragon .rdd-roll-notSign,
.system-foundryvtt-reve-de-dragon .rdd-roll-echec {
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-red);
}
.system-foundryvtt-reve-de-dragon .rdd-roll-epart {
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-violet);
}
.system-foundryvtt-reve-de-dragon .rdd-roll-etotal {
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-purple-black);
}
.system-foundryvtt-reve-de-dragon .rdd-diviseur {
border-radius: 6px;
border-radius: 0.5rem;
padding: 3px;
background: var(--gradient-red);
}
@@ -1502,12 +1527,8 @@ select,
font-size: 0.8rem;
font-style: italic;
color: rgba(82, 17, 131, 0.9);
overflow: hidden;
}
.system-foundryvtt-reve-de-dragon .poesie-extrait:hover {
max-height: unset;
overflow: visible;
opacity: 1;
overflow-y: scroll;
width: 100%;
}
.system-foundryvtt-reve-de-dragon .poesie-reference {
font-size: 0.7rem;
@@ -1573,7 +1594,7 @@ select,
height: var(--form-field-height);
margin: 0;
color: var(--color-text-dark-primary);
border-radius: 3px;
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
width: 14rem;
@@ -1624,7 +1645,7 @@ select,
background: hsla(280, 50%, 50%, 0.1);
padding: 1px 4px;
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 2px;
border-radius: 0.2rem;
white-space: nowrap;
word-break: break-all;
}
@@ -1634,7 +1655,7 @@ select,
font-weight: 560;
padding: 0.1rem 0.3rem;
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 0.25rem;
border-radius: 0.2rem;
white-space: nowrap;
word-break: break-all;
display: ruby;
@@ -1754,7 +1775,7 @@ select,
.system-foundryvtt-reve-de-dragon .xp-level-up {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
border-radius: 0.2rem;
padding: 0.1rem;
flex: 1 1 5rem;
background: var(--gradient-gold) !important;
@@ -1785,7 +1806,7 @@ select,
.system-foundryvtt-reve-de-dragon .list-item {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
border-radius: 0.2rem;
padding: 0.1rem;
flex: 1 1 1.5rem;
display: flex;
@@ -1954,13 +1975,13 @@ select,
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 4.6rem;
left: -19rem;
top: 10rem;
left: -9rem;
}
.system-foundryvtt-reve-de-dragon .token-hud-ext.soins {
flex-direction: column;
position: absolute;
top: 14.7rem;
top: 15.5rem;
left: -6rem;
max-width: 8rem;
line-height: 1rem;
@@ -1975,14 +1996,18 @@ select,
width: 9rem;
height: fit-content;
border-radius: 0.3rem;
min-width: 6rem;
min-width: 8rem;
flex-basis: auto;
padding: 0;
line-height: 0.95rem;
line-height: 1.6rem;
margin: 0.2rem;
display: flex;
flex-direction: row;
align-items: center;
}
.system-foundryvtt-reve-de-dragon .rdd-hud-menu label {
font-size: 0.8rem;
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
font-size: 1rem;
}
.system-foundryvtt-reve-de-dragon .item-checkbox {
height: 25px;
@@ -2094,6 +2119,9 @@ select,
font-size: 0.7rem;
flex-grow: 3;
}
.system-foundryvtt-reve-de-dragon .chat-message header.message-header .message-metadata {
flex-grow: 3.5;
}
.system-foundryvtt-reve-de-dragon .chat-message hr {
margin: 0.2rem 0;
}
@@ -2314,7 +2342,7 @@ select,
font-size: 0.8rem;
text-align: center;
vertical-align: middle;
border-radius: 0.3rem;
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon div.horloge-roue div img {
border: none;
@@ -2641,7 +2669,7 @@ select,
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements {
width: 10rem;
background: var(--background-tooltip);
border-radius: 6px;
border-radius: 0.5rem;
font-size: 0.9rem;
padding: 3px 0;
}

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1
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@@ -27,6 +27,11 @@
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg,
hsla(32, 100%, 50%, 0.3),
hsla(52, 60%, 50%, 0.1),
hsla(32, 60%, 50%, 0.1),
hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(
from 0deg,

View File

@@ -777,31 +777,31 @@
}
.rdd-roll-part {
align-items: center;
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-gold);
}
.rdd-roll-sign{
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-silver);
}
.rdd-roll-norm{
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-green);
}
.rdd-roll-notSign, .rdd-roll-echec{
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-red);
}
.rdd-roll-epart{
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-violet);
}
.rdd-roll-etotal{
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-purple-black);
}
.rdd-diviseur{
border-radius: 6px; padding: 3px;
border-radius: 0.5rem; padding: 3px;
background: var(--gradient-red);
}
@@ -832,15 +832,10 @@
font-size: 0.8rem;
font-style: italic;
color: rgba(82, 17, 131, 0.9);
overflow: hidden;
overflow-y: scroll;
width: 100%;
}
.poesie-extrait:hover {
max-height: unset;
overflow: visible;
opacity: 1;
}
.poesie-reference {
font-size: 0.7rem;
text-align: right;
@@ -913,7 +908,7 @@
height: var(--form-field-height);
margin: 0;
color: var(--color-text-dark-primary);
border-radius: 3px;
border-radius: 0.2rem;
}
.app-calendar-astrologie{
div.theme-astral{
@@ -970,7 +965,7 @@
background: hsla(280, 50%, 50%, 0.1);
padding: 1px 4px;
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 2px;
border-radius: 0.2rem;
white-space: nowrap;
word-break: break-all;
}
@@ -981,7 +976,7 @@
font-weight: 560;
padding: 0.1rem 0.3rem;
border: 1px solid var(--color-border-dark-tertiary);
border-radius: 0.25rem;
border-radius: 0.2rem;
white-space: nowrap;
word-break: break-all;
display: ruby;
@@ -1111,7 +1106,7 @@
.xp-level-up {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
border-radius: 0.2rem;
padding: 0.1rem;
flex: 1 1 5rem;
background: var(--gradient-gold) !important;
@@ -1142,7 +1137,7 @@
.list-item {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
border-radius: 0.2rem;
padding: 0.1rem;
flex: 1 1 1.5rem;
display: flex;
@@ -1319,13 +1314,13 @@
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 4.6rem;
left: -19rem;
top: 10rem;
left: -9rem;
}
.token-hud-ext.soins {
flex-direction: column;
position: absolute;
top: 14.7rem;
top: 15.5rem;
left: -6rem;
max-width: 8rem;
line-height: 1rem;
@@ -1341,14 +1336,18 @@
width: 9rem;
height: fit-content;
border-radius: 0.3rem;
min-width: 6rem;
min-width: 8rem;
flex-basis: auto;
padding: 0;
line-height: 0.95rem;
line-height: 1.6rem;
margin: 0.2rem;
}
.rdd-hud-menu label {
font-size: 0.8rem;
display: flex;
flex-direction: row;
align-items: center;
select, label {
font-size: 1rem;
}
}
/* ======================================== */
.item-checkbox {
@@ -1479,10 +1478,15 @@
.message-content {
text-align: justify;
}
header.message-header .heure-rdd {
font-size: 0.7rem;
flex-grow: 3;
}
header.message-header{
.heure-rdd {
font-size: 0.7rem;
flex-grow: 3;
}
.message-metadata {
flex-grow: 3.5;
}
}
hr {
margin: 0.2rem 0;
}
@@ -1681,7 +1685,7 @@
font-size: 0.8rem;
text-align: center;
vertical-align: middle;
border-radius: 0.3rem;
border-radius: 0.2rem;
}
div.horloge-roue div img {
@@ -1917,7 +1921,7 @@
.ttt-ajustements {
width: 10rem;
background: var(--background-tooltip);
border-radius: 6px;
border-radius: 0.5rem;
font-size: 0.9rem;
padding: 3px 0;
div:nth-child(odd) {

View File

@@ -1,87 +1,86 @@
.chat-message {
div.roll-chat {
font-family: CaslonAntique;
display: grid;
grid-template-areas:
"img header buttons"
"img resume buttons"
"details details details"
"actions actions actions";
grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
.chat-message div.roll-chat,
.dialog-content div.roll-chat {
font-family: CaslonAntique;
display: grid;
grid-template-areas:
"img header buttons"
"img resume buttons"
"details details details"
"actions actions actions";
grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
div.chat-img {
grid-area: img;
div.chat-img {
grid-area: img;
display: flex;
flex-direction: column;
img {
border: 0;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
}
div.chat-header {
grid-area: header;
font-weight: bold;
font-size: 0.9rem;
}
div.chat-resume {
grid-area: resume;
text-align: justify;
}
div.chat-details {
grid-area: details;
text-align: justify;
display: flex;
flex-direction: column;
}
div.chat-actions {
grid-area: actions;
display: flex;
flex-direction: column;
a {
display: flex;
flex-direction: column;
flex-direction: row;
img {
border: 0;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
margin-right: 0.5rem;
}
}
div.chat-header {
grid-area: header;
font-weight: bold;
font-size: 0.9rem;
}
div.chat-resume {
grid-area: resume;
text-align: justify;
}
div.chat-details {
grid-area: details;
text-align: justify;
display: flex;
flex-direction: column;
}
div.chat-actions {
grid-area: actions;
display: flex;
flex-direction: column;
a {
display: flex;
flex-direction: row;
img {
margin-right: 0.5rem;
}
}
div.chat-buttons {
grid-area: buttons;
display: flex;
flex-direction: column;
a {
border-radius: 0.2rem;
cursor: pointer;
padding: 0.2rem;
position: relative;
box-shadow: inset 1x 1px #a6827e;
color: var(--color-controls);
border: 1px ridge #846109;
display: inline-block;
align-items: center;
img {
max-width: 1rem;
max-height: 1rem;
}
}
div.chat-buttons {
grid-area: buttons;
display: flex;
flex-direction: column;
a {
border-radius: 0.2rem;
cursor: pointer;
padding: 0.2rem;
position: relative;
box-shadow: inset 1x 1px #a6827e;
color: var(--color-controls);
border: 1px ridge #846109;
display: inline-block;
align-items: center;
img {
max-width: 1rem;
max-height: 1rem;
}
}
a:hover {
background: var(--background-custom-button-hover);
}
a:active{
position:relative;
top:1px;
}
a:hover {
background: var(--background-custom-button-hover);
}
a:active{
position:relative;
top:1px;
}
}
}
}

View File

@@ -89,8 +89,12 @@
display: flex;
flex-direction: row;
margin: 0.1rem 0;
.warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
}
roll-part-img {
display: flex;
flex-direction: column;
@@ -117,6 +121,7 @@
div.poesie-extrait{
display: flex;
flex-direction: column;
align-items: normal;
}
span.status-surprise{
display: flex;
@@ -137,8 +142,13 @@
display: flow;
width: 2.5rem;
text-align: right;
margin: 0 0.2rem 0 0.5rem;
margin: 0 0.2rem;
padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem ;
background: hsla(0, 0%, 0%, 0.2);
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
}
roll-action {
@@ -201,14 +211,14 @@
}
roll-carac select[name="select-carac"] {
max-width: 6rem;
}
min-width: 6.5rem;
max-width: 8rem;
}
roll-comp select[name="select-comp"] {
min-width: 8rem;
max-width: 11rem;
margin-left: 1rem;
}
max-width: 10rem;
margin-left: 1.5rem;
}
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem;

View File

@@ -8,7 +8,7 @@
min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px;
border-radius: 3px;
border-radius: 0.2rem;
color: var(--rdd-color-text-primary);
}
@@ -28,7 +28,7 @@
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
@@ -64,7 +64,7 @@
--rdd-color-text-input
); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical
border-radius: 3px;
border-radius: 0.2rem;
}
input[type="checkbox"] {

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "../constants.js";
import { renderTemplate, SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente';

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { HtmlUtility } from "../html-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";

View File

@@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
import { CARACS, RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
@@ -174,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
@@ -208,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
}
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {

View File

@@ -17,9 +17,9 @@ import { Draconique } from "./tmr/draconique.js";
import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
import { DialogConsommer } from "./dialog-item-consommer.js";
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDPossession } from "./rdd-possession.js";
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { DialogRepos } from "./sommeil/dialog-repos.js";
import { RdDBaseActor } from "./actor/base-actor.js";
@@ -47,6 +47,11 @@ import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION } from "./roll/roll-constants.mjs";
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
import { PART_COMP } from "./roll/roll-part-comp.mjs";
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@@ -98,6 +103,8 @@ export class RdDActor extends RdDBaseActorSang {
}
isPersonnage() { return true }
isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' }
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
/* -------------------------------------------- */
@@ -136,12 +143,12 @@ export class RdDActor extends RdDBaseActorSang {
}
listActions({ isAttaque = false, isEquipe = false }) {
// Recupération des armes
// Recupération des attaques
const actions = this.listActionsAttaque()
.filter(it => !isEquipe || it.arme.system.equipe)
if (!isAttaque && this.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true })
actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
}
return actions
}
@@ -158,10 +165,10 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau))
.find(it => true)
}
@@ -177,7 +184,7 @@ export class RdDActor extends RdDBaseActorSang {
const actions = []
const uniques = []
const addAttaque = (arme, main) => {
const addAttaque = (arme, main = undefined, action = 'attaque') => {
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
@@ -196,7 +203,7 @@ export class RdDActor extends RdDBaseActorSang {
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
actions.push({
name: arme.name + (main ? ' ' + main : ''),
label: arme.name + (main ? ' ' + main : ''),
action: 'attaque',
initOnly: false,
arme: arme,
@@ -206,22 +213,23 @@ export class RdDActor extends RdDBaseActorSang {
equipe: arme.system.equipe,
dommagesArme: dommagesArme,
forceRequise: forceRequise,
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
})
}
addAttaque(RdDItemArme.empoignade(this))
addAttaque(RdDItemArme.corpsACorps(this))
this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name))
.forEach(arme => {
if (arme.system.unemain && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
if (arme.system.deuxmains && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
if (arme.system.lancer) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
})
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
return actions
}
@@ -697,11 +705,12 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async combattreReveDeDragon(force) {
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
let rollData = {
actor: this,
competence: this.getDraconicOuPossession(),
canClose: false,
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
rencontre: rencontre,
tmr: true,
use: { libre: false, conditions: false },
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
@@ -1342,7 +1351,7 @@ export class RdDActor extends RdDBaseActorSang {
async _apprecierCuisine(item, seForcer) {
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
if (surmonteExotisme) {
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
}
else if (seForcer) {
await this.jetDeMoral('malheureux');
@@ -1360,7 +1369,7 @@ export class RdDActor extends RdDBaseActorSang {
if (exotisme < 0 || qualite < 0) {
const competence = qualite > 0 ? 'cuisine' : undefined
const difficulte = Math.min(exotisme, qualite)
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
return rolled.isSuccess
}
return true;
@@ -1682,7 +1691,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
computeDraconicAndSortIndex(sortList) {
let draconicList = this.getDraconicList();
let draconicList = this.getDraconics();
for (let sort of sortList) {
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
@@ -1922,6 +1931,21 @@ export class RdDActor extends RdDBaseActorSang {
}
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_COMP], current: PART_COMP },
selected: {
carac: { key: caracName },
comp: { key: compName, forced: options.forced },
diff: { value: diff ?? 0 }
}
}
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(compName);
await this.openRollDialog({
@@ -1944,23 +1968,34 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollTache(id, options = {}) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const tacheData = this.getTache(id)
const compData = this.getCompetence(tacheData.system.competence)
compData.system.defaut_carac = tacheData.system.carac; // Patch !
const tache = this.getTache(id)
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { tache: { key: tache.id, forced: options.forced } },
type: { allowed: [PART_TACHE], current: PART_TACHE }
}
RollDialog.create(rollData, options)
return
}
const compData = this.getCompetence(tache.system.competence)
compData.system.defaut_carac = tache.system.carac; // Patch !
await this.openRollDialog({
name: 'jet-competence',
label: 'Jet de Tâche ' + tacheData.name,
label: 'Jet de Tâche ' + tache.name,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: {
competence: compData,
tache: tacheData,
diffLibre: tacheData.system.difficulte,
tache: tache,
diffLibre: tache.system.difficulte,
diffConditions: 0,
use: { libre: false, conditions: true },
carac: {
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
[tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac])
}
},
callbacks: [{ action: r => this._tacheResult(r, options) }]
@@ -1994,9 +2029,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollJeu(id) {
const oeuvre = this.getJeu(id);
const jeu = this.getJeu(id);
const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { jeu: { key: jeu.id } },
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
const artData = {
art: 'jeu', verbe: 'Jeu',
@@ -2006,14 +2051,25 @@ export class RdDActor extends RdDBaseActorSang {
};
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
artData.competence.system.niveauReel = artData.competence.system.niveau;
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
await this._rollArtV1(artData, carac, oeuvre);
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, jeu.system.base);
await this._rollArtV1(artData, carac, jeu);
}
/* -------------------------------------------- */
async rollMeditation(id) {
const meditation = foundry.utils.duplicate(this.getMeditation(id));
if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { meditation: { key: id } },
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = {
@@ -2072,7 +2128,7 @@ export class RdDActor extends RdDBaseActorSang {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
return;
}
let draconicList = this.getDraconicList()
let draconicList = this.getDraconics()
.map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
@@ -2353,7 +2409,7 @@ export class RdDActor extends RdDBaseActorSang {
return
}
if (mode != 'visu' && this.isDemiReve()) {
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
mode = "visu"; // bascule le mode en visu automatiquement
}
if (mode == 'visu') {
@@ -2392,7 +2448,7 @@ export class RdDActor extends RdDBaseActorSang {
let tmrFormData = {
mode: mode,
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
draconic: this.getDraconicList(),
draconic: this.getDraconics(),
sort: this.itemTypes['sort'],
signes: this.itemTypes['signedraconique'],
caracReve: parseInt(this.system.carac.reve.value),
@@ -2414,14 +2470,17 @@ export class RdDActor extends RdDBaseActorSang {
if (!blessure.system.premierssoins.done) {
const tache = await this.getTacheBlessure(blesse, blessure);
return await this.rollTache(tache.id, {
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
title: 'Premiers soins',
forced: true
});
}
if (!blessure.system.soinscomplets.done) {
else if (!blessure.system.soinscomplets.done) {
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
title: "Soins complets",
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
forced: true
})
}
}
@@ -2436,6 +2495,7 @@ export class RdDActor extends RdDBaseActorSang {
})
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache;
if (rollData.rolled.isETotal) {
@@ -2916,7 +2976,9 @@ export class RdDActor extends RdDBaseActorSang {
break
case ITEM_TYPES.race:
await this.onCreateOwnedRace(item, options, id)
break
}
await super.onCreateItem(item, options, id)
await item.onCreateItemTemporel(this);
await item.onCreateDecoupeComestible(this);
}
@@ -3050,24 +3112,11 @@ export class RdDActor extends RdDBaseActorSang {
async _rollArtV2(oeuvreId) {
const oeuvre = this.items.get(oeuvreId)
const rollData = {
title: `Interpretation de ${oeuvre.name} par ${this.name}`,
type: {
allowed: ["oeuvre"],
current: "oeuvre",
},
selected: {
oeuvre: { key: oeuvre.id },
},
ids: {
actorId: this.id
}
ids: { actorId: this.id },
selected: { oeuvre: { key: oeuvre.id } },
type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
}
await RollDialog.create(rollData, {
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
})
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
}
/* -------------------------------------------- */
@@ -3163,14 +3212,26 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollRecetteCuisine(id) {
const oeuvre = this.getRecetteCuisine(id);
const recette = this.getRecetteCuisine(id);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
selected: {
cuisine: { key: recette.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const artData = {
verbe: 'Cuisiner',
compName: 'cuisine',
proportions: 1,
ajouterEquipement: false
};
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
await this._rollArtV1(artData, 'odoratgout', recette, r => this._resultRecetteCuisine(r));
}
/* -------------------------------------------- */
@@ -3203,6 +3264,18 @@ export class RdDActor extends RdDBaseActorSang {
}
async preparerNourriture(item) {
if (item.getUtilisationCuisine() == 'brut' && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
selected: {
cuisine: { key: item.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
if (item.getUtilisationCuisine() == 'brut') {
const nourriture = {
name: 'Plat de ' + item.name,
@@ -3213,7 +3286,7 @@ export class RdDActor extends RdDBaseActorSang {
exotisme: item.system.exotisme,
ingredients: item.name
}
};
}
const artData = {
verbe: 'Préparer',
compName: 'cuisine',

View File

@@ -1,4 +1,4 @@
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { ENTITE_INCARNE, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
@@ -11,7 +11,7 @@ import { ITEM_TYPES } from "../constants.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js";
import { CARACS, RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js";
import { RdDItemArme } from "../item/arme.js";
@@ -23,8 +23,12 @@ import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js";
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -377,9 +381,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, 'taille')) {
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
return
}
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_COMP], current: PART_COMP },
selected: {
carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined
}
}
RollDialog.create(rollData, options)
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
@@ -407,9 +424,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
async rollCompetenceV2(rollData) {
rollData.ids = rollData?.ids ?? {}
rollData.type = rollData.type ?? { allowed: DEFAULT_ROLL_TYPES }
rollData.ids.actorId = this.id
await RollDialog.create(rollData)
}
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
if (competence.type != ITEM_TYPES.competencecreature && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
selected: {
comp: { key: competence.name },
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }
}
}
if (options.arme) {
rollData.selected.attaque = { arme: { id: options.arme.id }, comp: { id: competence.id } }
rollData.type = { allowed: ATTAQUE_ROLL_TYPES }
}
await this.rollCompetenceV2(rollData)
return
}
let rollData = {
carac: this.system.carac,
competence: competence,
@@ -427,7 +468,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
}
});
return;
return
}
// Transformer la competence de créature
MappingCreatureArme.setRollDataCreature(rollData)
@@ -449,6 +490,46 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
}
rollAttaque(token) {
token = token ?? RdDUtility.getSelectedToken(this)
if (Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
return
}
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
})
}
else {
return RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
<br>Tous les jets de combats devront être gérés à la main
</p>`,
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
this.rollCompetenceV2({
ids: {
actorId: this.id,
actorTokenId: token?.id,
},
selected: {
conditions: { value: 0 }
},
type: {
allowed: [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU],
current: ROLL_TYPE_COMP
}
})
}
})
}
}
/** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession

View File

@@ -34,17 +34,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
}
return 0;
}
isCumulFatigueCauseSommeil(cumulFatigue){
isCumulFatigueCauseSommeil(cumulFatigue) {
return ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue)
? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue)
}
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
malusFatigue() {
@@ -161,7 +161,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante })
await this.update({ "system.sante": sante }, { render: true })
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
}
@@ -195,7 +195,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle;
encaissement.endurance = endActuelle
}
if (blessure.isMort()) {

View File

@@ -56,10 +56,8 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => {
const competenceCreature = new RdDItemCompetenceCreature(it.toObject(), { parent: it.parent });
it.isdommages = competenceCreature.isDommages();
})
.forEach(it => it.isdommages = it.isDommages()
)
return formData;
}

View File

@@ -1,6 +1,6 @@
import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
@@ -10,6 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js";
import { STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor {
@@ -45,8 +46,10 @@ export class RdDBaseActor extends Actor {
}
static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
}
@@ -218,6 +221,7 @@ export class RdDBaseActor extends Actor {
isHautRevant() { return false }
isVehicule() { return false }
isPersonnage() { return false }
isFeminin() { return false }
getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
@@ -243,7 +247,28 @@ export class RdDBaseActor extends Actor {
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
}
async changeBleedingState() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
@@ -738,7 +763,7 @@ export class RdDBaseActor extends Actor {
name: this.getAlias(),
system: { description: this.system.description }
}
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
@@ -769,11 +794,15 @@ export class RdDBaseActor extends Actor {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
name: p.name,
label: p.name,
action: 'possession',
possessionid: p.system.possessionid,
}
})
}
listActionsCombat() {
const possessions = this.listActionsPossessions()
return possessions.length > 0 ? possessions : this.listActions({})
}
}

View File

@@ -1,5 +1,5 @@
import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js"
import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js"
@@ -141,7 +141,7 @@ export class Mapping {
static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
armes.push(RdDItemArme.corpsACorps(actor));
armes.push(RdDItemArme.pugilat(actor));
armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
@@ -175,7 +175,7 @@ export class Mapping {
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-'
case EMPOIGNADE: return '-'
}
return dommages
}
@@ -274,11 +274,10 @@ export class Mapping {
}
static getDescription(actor) {
const sexe = actor.system.sexe
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
const naissance = actor.isFeminin() ? 'née' : 'né'
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
const heure = actor.system.heure
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
const taille = actor.system.taille
const poids = actor.system.poids

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../../constants.js";
export class TextRollManager {

View File

@@ -1,5 +1,5 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
@@ -190,8 +190,8 @@ export class ChatUtility {
if (rddTimestamp) {
const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier();
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-sender').after(dateHeure)
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-timestamp').after(dateHeure)
}
}

View File

@@ -1,5 +1,6 @@
import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js";
import { renderTemplate } from "../constants.js";
const INFO_COEUR = 'info-coeur';

View File

@@ -9,17 +9,19 @@ export const ENTITE_INCARNE = 'incarne'
export const ENTITE_NONINCARNE = 'nonincarne'
export const ENTITE_BLURETTE = 'blurette'
export const renderTemplate = foundry.applications.handlebars.renderTemplate
export const RDD_CONFIG = {
niveauEthylisme : [
{value: "1", label: "Aucun"},
{value: "0", label: "Eméché (0)"},
{value: "-1", label: "Gris (-1)"},
{value: "-2", label: "Pinté (-2)"},
{value: "-3", label: "Pas Frais (-3)"},
{value: "-4", label: "Ivre (-4)"},
{value: "-5", label: "Bu (-5)"},
{value: "-6", label: "Complètement fait (-6)"},
{value: "-7", label: "Ivre mort (-7)"}
niveauEthylisme: [
{ value: "1", label: "Aucun" },
{ value: "0", label: "Eméché (0)" },
{ value: "-1", label: "Gris (-1)" },
{ value: "-2", label: "Pinté (-2)" },
{ value: "-3", label: "Pas Frais (-3)" },
{ value: "-4", label: "Ivre (-4)" },
{ value: "-5", label: "Bu (-5)" },
{ value: "-6", label: "Complètement fait (-6)" },
{ value: "-7", label: "Ivre mort (-7)" }
],
categorieEntite: {
"cauchemar": "Cauchemar",
@@ -30,28 +32,34 @@ export const RDD_CONFIG = {
"nonincarne": "Non Incarnée",
"blurette": "Blurette"
},
heuresRdD : [
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
heuresRdD: [
{ value: "vaisseau", label: "Vaisseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp" },
{ value: "sirene", label: "Sirène", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp" },
{ value: "faucon", label: "Faucon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp" },
{ value: "couronne", label: "Couronne", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp" },
{ value: "dragon", label: "Dragon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp" },
{ value: "epees", label: "Epées", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp" },
{ value: "lyre", label: "Lyre", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp" },
{ value: "serpent", label: "Serpent", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp" },
{ value: "poissonacrobate", label: "Poisson Acrobate", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp" },
{ value: "araignee", label: "Araignée", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp" },
{ value: "roseau", label: "Roseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp" },
{ value: "chateaudormant", label: "Chateau Dormant", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp" }
],
raretes: [
{value: "Commune", label: "Commune"},
{value: "Frequente", label: "Fréquente"},
{value: "Rare", label: "Rare"},
{value: "Rarissime", label: "Rarissime"}
]
{ value: "Commune", label: "Commune" },
{ value: "Frequente", label: "Fréquente" },
{ value: "Rare", label: "Rare" },
{ value: "Rarissime", label: "Rarissime" }
],
particuliere: {
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'},
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'},
rapidite: { key: 'finesse', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'},
}
}
export const ACTOR_TYPES = {
personnage: 'personnage',
creature: 'creature',
@@ -107,13 +115,3 @@ export const ITEM_TYPES = {
extraitpoetique: 'extraitpoetique',
}
export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" }
}

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js"
export class DialogChoixXpCarac extends Dialog {

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "./constants.js";
import { renderTemplate, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
import { TMRUtility } from "./tmr-utility.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js";
export class DialogConsommer extends Dialog {

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js"
export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }

View File

@@ -1,4 +1,4 @@
import { Misc } from "./misc.js";
import { renderTemplate } from "./constants.js";
export class DialogSplitItem extends Dialog {

View File

@@ -1,4 +1,4 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "../constants.js"
import { ITEM_TYPES, renderTemplate } from "../constants.js"
import { RdDItemSort } from "../item-sort.js"
import { Misc } from "../misc.js"

View File

@@ -1,7 +1,65 @@
export const MAP_PHASE = {
possession: { label: "possession", rang: 10 },
draconic: { label: "draconic", rang: 9 },
tir: { label: "tir", rang: 8 },
lancer: { label: "lancer", rang: 7 },
arme: { label: "mêlée", rang: 5 },
pugilat: { label: "pugilat", rang: 4 },
naturelle: { label: "créature", rang: 4 },
empoignade: { label: "empoignade", rang: 3 },
autre: { label: "autre action", rang: 2 },
demi: { label: "demi-surprise", rang: 0 },
totale: { label: "surprise totale", rang: -1 },
}
export const PHASE = Object.values(MAP_PHASE)
export class RdDInitiative {
static calculInitiative(niveau, caracValue, bonus = 0) {
let base = niveau + Math.floor(caracValue / 2) + bonus;
return "1d6" + (base >= 0 ? "+" : "") + base;
static getRollInitiative(caracValue, niveau, bonus = 0) {
const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus)
return "1d6" + (base >= 0 ? "+" : "") + base
}
static ajustementInitiative(caracValue, niveau, bonus) {
return niveau + Math.floor(caracValue / 2) + bonus
}
static formule(phase, carac, niveau, bonusMalus) {
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
return { phase, ajustement }
}
static phaseArme(categorie, arme) {
switch (categorie) {
case "tir":
case "lancer":
return MAP_PHASE[categorie]
default:
switch (arme.system.cac) {
case "empoignade":
case "pugilat":
case "naturelle":
return MAP_PHASE[arme.system.cac]
default:
return MAP_PHASE['arme']
}
}
}
static phase(keyOrRang) {
return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre
}
static async roll(formule) {
const sign = formule.ajustement >= 0 ? "+" : ""
const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`)
await roll.evaluate()
const value = Math.max(roll.total, 0)
return {
roll: roll,
value: value,
init: formule.phase.rang + value / 100,
label: formule.phase.label
}
}
}

View File

@@ -10,15 +10,15 @@ export class RdDItemCompetenceCreature extends RdDItem {
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
isAttaque() { return this.getCategorieAttaque() != undefined }
isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
isBouclier() { return this.system.categorie_parade.includes('bouclier') }
attaqueCreature() {
const categorieAttaque = this.getCategorieAttaque()
if (categorieAttaque != undefined) {
const initative = RdDInitiative.calculInitiative(this.system.niveau, this.system.carac_value);
const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau);
const attaque = {
name: this.name,
label: this.name,
action: this.isCompetencePossession() ? 'possession' : 'attaque',
initOnly: false,
arme: new RdDItemArme({
@@ -51,10 +51,6 @@ export class RdDItemCompetenceCreature extends RdDItem {
return undefined;
}
isAttaque() {
return this.getCategorieAttaque() != undefined
}
getCategorieAttaque() {
switch (this.system.categorie) {
case "melee":

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "./constants.js";
import { ITEM_TYPES, renderTemplate } from "./constants.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";

View File

@@ -4,6 +4,7 @@ import { BASE_CORPS_A_CORPS } from "./base-items.js";
import { Grammar } from "../grammar.js";
import { RdDInitiative } from "../initiative.mjs";
import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
import { Misc } from "../misc.js";
const nomCategorieParade = {
"sans-armes": "Sans arme",
@@ -21,11 +22,16 @@ const nomCategorieParade = {
export const ATTAQUE_TYPE = {
UNE_MAIN: '(1 main)',
DEUX_MAINS: '(2 mains)',
CORPS_A_CORPS: '(corps à corps)',
COMPETENCE: 'competence',
TIR: '(tir)',
LANCER: '(lancer)'
}
export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat'
export const EMPOIGNADE = 'empoignade'
/* -------------------------------------------- */
export class RdDItemArme extends RdDItem {
@@ -62,7 +68,7 @@ export class RdDItemArme extends RdDItem {
case ITEM_TYPES.competencecreature:
return MappingCreatureArme.armeCreature(arme);
}
return RdDItemArme.corpsACorps();
return RdDItemArme.pugilat();
}
static getCompetenceArme(arme, maniement) {
@@ -76,6 +82,7 @@ export class RdDItemArme extends RdDItem {
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
}
}
return undefined
@@ -244,47 +251,41 @@ export class RdDItemArme extends RdDItem {
}
isAttaque() {
return this.system.resistance > 0 || this.system.portee_courte > 0
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
}
static corpsACorps(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
let melee = actor ? actor.system.carac['melee'].value : 0
static pugilat(actor) {
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
}
static empoignade(actor) {
return RdDItemArme.$corpsACorps(actor, 'Empoignade', EMPOIGNADE)
}
static $corpsACorps(actor, name, cac, system) {
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
const melee = actor ? actor.system.carac['melee'].value : 0
return new RdDItemArme({
_id: competence.id,
name: 'Corps à corps',
_id: Misc.fakeId(cac),
name: name,
type: ITEM_TYPES.arme,
img: competence.img,
system: {
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee),
initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau),
equipe: true,
rapide: true,
force: 0,
dommages: "0",
dommagesReels: 0,
mortalite: 'non-mortel',
competence: 'Corps à corps',
mortalite: cac == EMPOIGNADE ? EMPOIGNADE : 'non-mortel',
competence: CORPS_A_CORPS,
resistance: 1,
baseInit: 4,
cac: 'pugilat',
baseInit: cac == EMPOIGNADE ? 3 : 4,
cac: cac,
deuxmains: true,
categorie_parade: 'sans-armes'
}
})
}
static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues'
return mainsNues;
}
static empoignade(actor) {
const empoignade = RdDItemArme.corpsACorps(actor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3
empoignade.system.mortalite = 'empoignade'
return empoignade
}
}

View File

@@ -209,6 +209,9 @@ export class RdDItemBlessure extends RdDItem {
isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6
}
isBleeding() {
return this.system.gravite > 2 && !this.system.premierssoins.done
}
isMort() {
return this.system.gravite > 6
}

View File

@@ -3,7 +3,6 @@ import { RdDInitiative } from "../initiative.mjs";
export class MappingCreatureArme {
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
@@ -26,7 +25,7 @@ export class MappingCreatureArme {
competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau,
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
equipe: true,
resistance: 100,
dommagesReels: item.system.dommages,

View File

@@ -6,8 +6,8 @@ const tableEffets = [
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
@@ -19,7 +19,7 @@ const tableEffets = [
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },

View File

@@ -34,9 +34,13 @@ export class Misc {
return ((n % m) + m) % m;
}
static inRange(value, min,max){
static inRange(value, min, max) {
if (min > max) {
return Misc.inRange(value, max, min)
}
return Math.max(min, Math.min(value, max))
}
static sum() {
return (a, b) => Number(a) + Number(b);
}
@@ -61,6 +65,10 @@ export class Misc {
return 0;
}
static fakeId(base) {
return (base + foundry.utils.randomID(16)).substring(0, 16)
}
static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
: '';
@@ -111,6 +119,10 @@ export class Misc {
list.forEach(it => addToObj(obj, it))
return obj;
}
static indexed(list, index = 'index') {
let i = 0;
return list.map(it => { it[index] = i++; return it })
}
static concat(lists) {
return lists.reduce((a, b) => a.concat(b), []);

View File

@@ -55,21 +55,20 @@ export class RdDBonus {
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
return dmg;
}
static dmgRollV2(rollData, current) {
static dmgRollV2(rollData, attaque) {
const actor = rollData.active.actor
const attaque = current.attaque
const arme = attaque.arme
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
const dmg = {
total: 0,
dmgArme: dmgArme,
penetration: arme.penetration(),
penetration: arme?.penetration() ?? 0,
diff: attaque.diff,
dmgTactique: current.tactique?.dmg ?? 0,
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData),
dmgTactique: attaque.tactique?.dmg ?? 0,
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, arme.system.mortalite, rollData.opponent?.actor?.isEntite()),
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()),
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
@@ -10,15 +10,16 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Targets } from "./targets.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDItemArme } from "./item/arme.js";
import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDInitiative } from "./initiative.mjs";
import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs";
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
/* -------------------------------------------- */
const premierRoundInit = [
@@ -67,7 +68,7 @@ export class RdDCombatManager extends Combat {
if (Misc.isFirstConnectedGM()) {
await this.finDeRound({ terminer: true })
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
.forEach(it => it.delete())
RdDEmpoignade.deleteAllEmpoignades()
}
@@ -106,14 +107,18 @@ export class RdDCombatManager extends Combat {
return combatant.actor
}
static calculAjustementInit(actor, arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
return efficacite + etatGeneral
static bonusArme(arme) {
return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
}
/************************************************************************************/
static etatGeneral(actor) {
return actor.getEtatGeneral() ?? 0;
}
/** ***********************************************************************************
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
*/
async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids
@@ -121,18 +126,17 @@ export class RdDCombatManager extends Combat {
return this
}
async rollInitRdD(id, formula, messageOptions = {}) {
async rollInitRdD(id, formule, messageOptions = {}) {
const combatant = this.combatants.get(id);
const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor) {
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) {
await roll.evaluate();
}
const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant);
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
const init = await RdDInitiative.roll(formule)
await this.updateEmbeddedDocuments("Combatant", [{
_id: combatant._id || combatant.id,
initiative: init.init, 'system.init': init
}])
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@@ -144,10 +148,10 @@ export class RdDCombatManager extends Combat {
alias: combatant.token?.name,
sound: CONFIG.sounds.dice,
},
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
},
messageOptions);
roll.toMessage(messageData, { rollMode, create: true });
init.roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit();
}
@@ -159,16 +163,11 @@ export class RdDCombatManager extends Combat {
if (actions.length > 0) {
const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
}
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
}
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
}
/* -------------------------------------------- */
@@ -180,7 +179,6 @@ export class RdDCombatManager extends Combat {
for (let combatant of game.combat.combatants) {
if (combatant.initiativeData?.arme?.type == "arme") {
// TODO: get init data premier round
const initiativeData = combatant.initiativeData;
const action = combatant.initiativeData.arme;
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
@@ -200,10 +198,27 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
static incDecInit(combatantId, incDecValue) {
const combatant = game.combat.combatants.get(combatantId);
let initValue = combatant.initiative + incDecValue;
game.combat.setInitiative(combatantId, initValue);
static applyInitiativeCommand(combatantId, command, commandValue) {
switch (command) {
case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
static async incDecInit(combatantId, incDecValue) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant?.initiative && incDecValue != 0) {
const value = combatant.system.init.value + incDecValue
const newInit = combatant.initiative + incDecValue / 100;
await game.combat.updateEmbeddedDocuments("Combatant", [{
_id: combatantId,
initiative: newInit,
'system.init.value': value,
'system.init.init': newInit,
}])
}
}
/* -------------------------------------------- */
@@ -220,56 +235,42 @@ export class RdDCombatManager extends Combat {
}
}
options = [
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
].concat(options);
}
/* -------------------------------------------- */
static async rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId)
const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor == undefined) { return [] }
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
if (actor == undefined) { return }
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
await game.combat.rollInitRdD(combatantId, rollFormula, init);
combatant.initiativeData
await game.combat.rollInitRdD(combatantId, formule, init);
combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
}
static getInitData(actor, action) {
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = action.comp
return {
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
info: action.name + " / " + comp.name,
phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
info: action.label,
carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
}
}
static initOffset(categorie, arme) {
switch (categorie) {
case "tir": return 8
case "lancer": return 7
default:
switch (arme.system.cac) {
case "empoignade": return 3
case "pugilat": return 4
case "naturelle": return 4
default: return 5
}
}
}
/* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.combatants.get(combatantId)
@@ -297,13 +298,8 @@ export class RdDCombatManager extends Combat {
? possessions
: actor.listActions({ isEquipe: true })
for (let index = 0; index < actions.length; index++) {
actions[index].index = index
}
return actions
return Misc.indexed(actions)
}
}
/* -------------------------------------------- */
@@ -383,8 +379,13 @@ export class RdDCombat {
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */
RollDialog.loadRollData(msg.paramChatDefense)
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
} else {
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
}
}
}
@@ -464,8 +465,8 @@ export class RdDCombat {
/* -------------------------------------------- */
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
console.log('RdDCombat', attackerRoll, defenderRoll);
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
@@ -665,12 +666,101 @@ export class RdDCombat {
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
}
async attaqueV2() {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return
}
await this.doRollAttaque({
ids: {
actorId: this.attackerId,
actorTokenId: this.attackerTokenId,
opponentId: this.defender.id,
opponentTokenId: this.defenderTokenId,
},
type: { allowed: ['attaque'], current: 'attaque' },
passeArme: foundry.utils.randomID(16),
})
}
async doRollAttaque(rollData, callbacks = []) {
// TODO V2 await this.proposerAjustementTirLancer(rollData)
await RollDialog.create(rollData, {
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
},
customChatMessage: true,
callbacks: [
async (roll) => await this.onAttaqueV2(roll),
...callbacks
]
})
}
async onAttaqueV2(attackerRoll) {
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
return
}
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
return;
}
RollDialog.loadRollData(attackerRoll)
const surpriseDefender = this.defender.getSurprise(true);
const paramChatDefense = {
attackerRoll: attackerRoll,
isPossession: this.isPossession(attackerRoll),
defender: this.defender,
attacker: this.attacker,
attackerId: this.attackerId,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
surprise: surpriseDefender,
}
if (Misc.isFirstConnectedGM()) {
await this._chatMessageDefenseV2(paramChatDefense);
}
else {
this._socketSendMessageDefense(paramChatDefense, {});
}
}
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
// attackerRoll.current.attaque.dmg = attackerRoll.dmg
// attaque.dmg = attackerRoll.current.attaque.dmg
const attaque = RollDialog.saveParts(attackerRoll)
const defense = {
attackerRoll: attaque,
ids: RollBasicParts.reverseIds(attaque),
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
}
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'rollData', defense)
}
/* -------------------------------------------- */
async attaque(competence, arme) {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return
}
if (arme.system.cac == 'empoignade') {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return this.attacker.rollCompetence(competence.name, { arme: arme })
}
if (arme.system.cac == EMPOIGNADE) {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
return
}
@@ -723,9 +813,9 @@ export class RdDCombat {
}
else {
// sans armes: à mains nues
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
rollData.arme = RdDItemArme.pugilat(this.attacker)
rollData.arme.system.niveau = competence.system.niveau
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
}
return rollData;
}
@@ -776,7 +866,7 @@ export class RdDCombat {
passeArme: rollData.passeArme
})
});
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
}
/* -------------------------------------------- */
@@ -852,10 +942,10 @@ export class RdDCombat {
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
}
/* -------------------------------------------- */
@@ -869,7 +959,7 @@ export class RdDCombat {
defenderToken: this.defenderToken,
defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense,
rollMode: true
rollMode: true,
}
});
}
@@ -906,7 +996,7 @@ export class RdDCombat {
essais: attackerRoll.essais
})
});
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
}
/* -------------------------------------------- */
@@ -968,6 +1058,7 @@ export class RdDCombat {
async defenseV2(attackerRoll) {
// this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({
ids: {
actorId: this.defender.id,
@@ -975,7 +1066,7 @@ export class RdDCombat {
opponentTokenId: this.attackerTokenId,
opponentId: this.attackerId,
},
type: { allowed: ['defense'], current: 'defense' },
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
passeArme: attackerRoll.passeArme,
})
@@ -983,10 +1074,7 @@ export class RdDCombat {
async doRollDefense(rollData, callbacks = []) {
await RollDialog.create(rollData, {
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
},
onRollDone: RollDialog.onRollDoneClose,
customChatMessage: true,
callbacks: [
async (roll) => {
@@ -1034,22 +1122,17 @@ export class RdDCombat {
if (RdDCombat.isReussite(rollData)) {
if (isParade) {
await this.computeDeteriorationArme(rollData)
if (RdDCombat.isParticuliere(rollData)) {
await this.infoAttaquantDesarme(rollData)
}
}
if (RdDCombat.isParticuliere(rollData)) {
await this._onDefenseParticuliere(rollData, isEsquive)
}
}
this.removeChatMessageActionsPasseArme(rollData.passeArme)
}
async _onDefenseParticuliere(rollData, isEsquive) {
if (isEsquive) {
ChatUtility.createChatWithRollMode(
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
this.defender)
}
else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
async infoAttaquantDesarme(rollData) {
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode(
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },

View File

@@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js";
import { renderTemplate } from "./constants.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;

View File

@@ -1,5 +1,5 @@
import { STATUSES } from "./settings/status-effects.js";
import { ITEM_TYPES } from "./constants.js";
import { ITEM_TYPES, renderTemplate } from "./constants.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDRoll } from "./rdd-roll.js";

View File

@@ -1,4 +1,4 @@
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js";
import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
import { ITEM_TYPES } from "./constants.js";
export class RdDHotbar {
@@ -28,8 +28,8 @@ export class RdDHotbar {
return ' ' + maniement
case 'tir': return ' (tir)';
case 'lancer': return ' (lancer)';
case 'pugilat': return ' (pugilat)';
case 'empoignade': return ' (empoignade)';
case PUGILAT: return ' (pugilat)';
case EMPOIGNADE: return ' (empoignade)';
}
return ''
}
@@ -63,8 +63,8 @@ export class RdDHotbar {
case ITEM_TYPES.competence:
await this.createItemMacro(item, slot++, 'competence')
if (item.isCorpsACorps()) {
await this.createItemMacro(item, slot++, 'pugilat')
await this.createItemMacro(item, slot++, 'empoignade')
await this.createItemMacro(item, slot++, PUGILAT)
await this.createItemMacro(item, slot++, EMPOIGNADE)
}
else if (item.isCompetenceArme()) {
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
@@ -121,9 +121,9 @@ export class RdDHotbar {
case ITEM_TYPES.competence:
if (item.isCorpsACorps()) {
switch (categorieArme) {
case 'pugilat':
return actor.rollArme(RdDItemArme.corpsACorps(actor));
case 'empoignade':
case PUGILAT:
return actor.rollArme(RdDItemArme.pugilat(actor));
case EMPOIGNADE:
return actor.rollArme(RdDItemArme.empoignade(actor));
}
}

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js"
import { renderTemplate } from "./constants.js"
const vents = [
{ min: 0, max: 0, valeur: 'Calme' },

View File

@@ -1,5 +1,6 @@
import { RdDBaseActor } from "./actor/base-actor.js";
import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
@@ -66,9 +67,9 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static _computeCell(niveau, percentage) {
static _computeCell(level, percentage) {
return {
niveau: niveau,
level: level,
score: percentage,
norm: Math.min(99, percentage),
sign: this._reussiteSignificative(percentage),
@@ -188,7 +189,7 @@ export class RdDResolutionTable {
static computeReussite(chances, roll, diviseur) {
const reussite = reussites.find(x => x.condition(chances, roll))
if (diviseur > 1 && reussite.isSuccess) {
if (chances > roll * diviseur) {
if (chances.norm < roll * diviseur) {
return reussiteInsuffisante
}
}
@@ -236,7 +237,7 @@ export class RdDResolutionTable {
maxCarac = Math.min(maxCarac, minCarac + 20);
minLevel = Math.max(minLevel, -10);
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
carac: carac,
difficulte: level,
min: minLevel,

View File

@@ -1,4 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, renderTemplate } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**

View File

@@ -1,5 +1,7 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResult } from "./rdd-roll-result.js";
const titleTableDeResolution = 'Table de résolution';
/**
@@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog {
async onLancer() {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData);
await RdDRollResult.displayRollData(this.rollData);
}
/* -------------------------------------------- */
async onLancerFermer() {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData);
await RdDRollResult.displayRollData(this.rollData);
}
/* -------------------------------------------- */

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
export class RdDRollResult {
@@ -13,6 +14,6 @@ export class RdDRollResult {
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
rollData.show = rollData.show || {};
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
}
}

View File

@@ -1,4 +1,4 @@
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemSort } from "./item-sort.js";
@@ -8,8 +8,8 @@ import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js";
import { ACTOR_TYPES } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
import { ACTOR_TYPES, renderTemplate } from "./constants.js";
import { EMPOIGNADE } from "./item/arme.js";
/**
* Extend the base Dialog entity to select roll parameters
@@ -23,7 +23,7 @@ export class RdDRoll extends Dialog {
RdDRoll._ensureCorrectAction(action);
RdDRoll._setDefaultOptions(actor, rollData);
const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData);
const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
if (dialogConfig.close) {
@@ -334,10 +334,8 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
}
@@ -345,7 +343,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async buildAjustements(rollData) {
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
}
/* -------------------------------------------- */

View File

@@ -1,5 +1,5 @@
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDUtility } from "./rdd-utility.js";
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
@@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog {
static async create(actor, tmrData) {
await PixiTMR.init()
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
}
@@ -508,7 +508,7 @@ export class RdDTMRDialog extends Dialog {
ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
});
this.$updateValuesDisplay();

View File

@@ -1,6 +1,9 @@
/* -------------------------------------------- */
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
@@ -30,47 +33,92 @@ export class RdDTokenHud {
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (actor) {
const actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly))
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
}
else {
const actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat
await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly))
}
}
}
}
static async addExtensionHudCombat(html, combatant, actor, token) {
const actionsActor = actor.listActionsCombat();
const ajustements = combatant?.initiative ?
[
{ label: 'Initiative +1', action: 'delta', value: 1 },
{ label: 'Initiative -1', action: 'delta', value: -1 }
] : []
const autres = [{ label: "Autre action", action: 'autre' }]
const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
const hudData = { combatant, token, actions };
const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
$(html).find('div.col.left').append(hud)
const list = hud.find('div.rdd-hud-list')
RdDTokenHud.setupHudToggle(hud, list)
const selectInitiative = list.find('select[name="initiative"]');
selectInitiative.change(event => {
const action = actions.find(it => it.index == event.currentTarget.value)
console.log('select initiative', combatant.id, action)
if (action) {
switch (action.action) {
case 'delta':
RdDCombatManager.incDecInit(combatant.id, action.value);
break
case 'autre':
RdDCombatManager.rollInitiativeAction(combatant.id,
{ label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
break
default:
RdDCombatManager.rollInitiativeAction(combatant.id, action)
}
selectInitiative.select("")
}
})
list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
}
static async addExtensionHudInit(html, combatant, actions) {
const hudData = {
combatant, actions,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
{ label: "Autre action", command: 'autre' },
{ label: 'Initiative +1', command: 'delta', value: 1 },
{ label: 'Initiative -1', command: 'deltac', value: -1 }]
};
const controlIconCombat = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconCombat,
await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs',
hudData,
(event) => {
let initCommand = event.currentTarget.attributes['data-command']?.value;
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
let initCommand = event.currentTarget.attributes['data-command']?.value
let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0)
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value
if (initCommand) {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue)
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = hudData.actions[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
let index = event.currentTarget.attributes['data-action-index'].value
let action = hudData.actions[index]
RdDCombatManager.rollInitiativeAction(combatantId, action)
}
});
})
}
static async addExtensionHudCombat(html, combatant, token, actions) {
static async addExtensionHudAttaques(html, combatant, token, actions) {
const hudData = { combatant, token, actions, commandes: [] };
const controlIconTarget = $(html).find('.control-icon[data-action=target]');
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData,
const divColLeft = $(html).find('div.col.left');
await RdDTokenHud._configureSubMenu(it => divColLeft.append(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs',
hudData,
(event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = hudData.actions[actionIndex];
@@ -90,7 +138,7 @@ export class RdDTokenHud {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
const controlIconTarget = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
await RdDTokenHud._configureSubMenu(it => controlIconTarget.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
@@ -101,15 +149,6 @@ export class RdDTokenHud {
}
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
console.log(`Adding token HUD extensions for token ${tokenId}`);
@@ -129,20 +168,24 @@ export class RdDTokenHud {
}
/* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData));
static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData));
const list = hud.find('div.rdd-hud-list');
RdDTokenHud._toggleHudListActive(hud, list);
RdDTokenHud.setupHudToggle(hud, list)
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
list.find('.rdd-hud-menu').click(onMenuItem);
insertionPoint.after(hud);
callInsertion(hud);
}
static _toggleHudListActive(hud, list) {
hud.toggleClass('active');
HtmlUtility.showControlWhen(list, hud.hasClass('active'));
static setupHudToggle(hud, list) {
function toggleHudList(hud, list) {
hud.toggleClass('active')
HtmlUtility.showControlWhen(list, hud.hasClass('active'))
}
toggleHudList(hud, list)
$(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list))
}
}

View File

@@ -278,7 +278,7 @@ export class RdDUtility {
Handlebars.registerHelper('plusMoins', diff => parseInt(diff) ? (diff > 0 ? '+' : '') + Math.round(diff) : diff)
Handlebars.registerHelper('fractionOneN', n => new Handlebars.SafeString(Misc.getFractionOneN(n)))
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
@@ -286,7 +286,7 @@ export class RdDUtility {
const html = options.fn(this);
return html.replace(rgx, "$& selected");
})
// logic
Handlebars.registerHelper('either', (a, b) => a ?? b);
// string manipulation
@@ -299,8 +299,10 @@ export class RdDUtility {
Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
// math
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff)))
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('repeat', function (n, block) {
let accum = '';

View File

@@ -4,6 +4,10 @@ import { RdDCarac } from "../rdd-carac.js"
import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
export default class ChatRollResult {
static init() {
@@ -15,13 +19,14 @@ export default class ChatRollResult {
static onReady() {
foundry.applications.handlebars.loadTemplates({
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
})
}
async display(roll) {
async display(roll, impacts) {
this.prepareDisplay(roll)
const chatMessage = await ChatUtility.createChatWithRollMode(
@@ -31,18 +36,19 @@ export default class ChatRollResult {
roll.active.actor,
roll.current?.rollmode?.key
)
const save = RollDialog.saveParts(roll)
const save = RollDialog.saveParts(roll, impacts)
ChatUtility.setMessageData(chatMessage, 'rollData', save)
return chatMessage
}
prepareDisplay(roll) {
roll.done = roll.done || {}
roll.show = roll.show || {}
roll.done = roll.done ?? {}
roll.show = roll.show ?? {}
roll.show.chance = this.isAppelChancePossible(roll)
roll.show.encaissement = this.isShowEncaissement(roll)
roll.show.recul = this.getReculChoc(roll)
roll.show.recul = this.getRecul(roll)
//roll.show.particuliere = roll.show.particuliere ?? []
}
isAppelChancePossible(roll) {
@@ -52,31 +58,51 @@ export default class ChatRollResult {
}
isShowEncaissement(roll) {
return roll.rolled.isEchec &&
roll.attackerRoll?.dmg.mortalite != 'empoignade'
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
}
return false
}
getReculChoc(roll, defender = roll.active.actor, attacker = roll.opponent.actor) {
const attaque = roll.attackerRoll
if (attaque &&
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
const taille = defender.system.carac.taille.value
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
taille: taille,
impact: impact,
chances: RdDResolutionTable.computeChances(10, taille-impact).norm,
diff: taille - impact
}
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
{
const attaque = roll.attackerRoll
if (attaque &&
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
const taille = defender.system.carac.taille.value
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
taille: taille,
impact: impact,
chances: RdDResolutionTable.computeChances(10, taille - impact).norm,
diff: taille - impact
}
}
break
}
case ROLL_TYPE_ATTAQUE:
{
const attaque = roll
if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) {
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
}
}
}
}
return undefined
}
async buildRollHtml(roll) {
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
return await foundry.applications.handlebars.renderTemplate(template, roll)
const html = await renderTemplate(template, roll)
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
}
async chatListeners(html) {
@@ -84,6 +110,8 @@ export default class ChatRollResult {
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
}
@@ -118,6 +146,7 @@ export default class ChatRollResult {
onAppelChanceSuccess(savedRoll, chatMessage) {
const reRoll = foundry.utils.duplicate(savedRoll)
console.log('onAppelChanceSuccess savedRoll', savedRoll)
reRoll.type.retry = true
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
// TODO: annuler les effets
@@ -177,4 +206,18 @@ export default class ChatRollResult {
await this.updateChatMessage(chatMessage, savedRoll)
}
async onClickChoixParticuliere(event) {
const choix = event.currentTarget.attributes['data-particuliere'].value
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
savedRoll.particuliere = choix
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
await this.updateChatMessage(chatMessage, savedRoll)
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll, callbacks)
}
async onClickFaireGouter(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
await new RollTypeCuisine().onFaireGouter(savedRoll)
}
}

View File

@@ -1,28 +1,29 @@
import { ActorToken } from "../actor-token.mjs"
import { TokenActor } from "../technical/actor-token.mjs"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
export class RollBasicParts {
restore(rollData) {
static restore(rollData) {
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
rollData.active = RollBasicParts.$getActor(rollData)
rollData.opponent = RollBasicParts.$getOpponent(rollData)
rollData.active = RollBasicParts.getTokenActor(rollData)
rollData.opponent = RollBasicParts.getTokenActorOpponent(rollData)
if (rollData.type.opposed == undefined) {
rollData.type.opposed = rollData.opponent != null
}
}
loadSurprises(rollData, type) {
static loadSurprises(rollData, type = rollData.type.current) {
if (!rollData.type.passif) {
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type))
this.loadSurprise(rollData.opponent, 0)
RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
RollBasicParts.loadSurprise(rollData.opponent, 0)
}
}
loadSurprise(who, forceRequise) {
static loadSurprise(who, forceRequise) {
if (who?.actor) {
foundry.utils.mergeObject(who,
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
@@ -30,15 +31,16 @@ export class RollBasicParts {
}
}
getForceRequiseActiveActor(rollData, type) {
static getForceRequiseActiveActor(rollData, type) {
switch (type) {
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
default: return 0
}
}
initFrom(rollData) {
static initFrom(rollData) {
const isOpposed = rollData.type.opposed && rollData.opponent
return {
selected: {},
type: rollData.type,
@@ -46,36 +48,46 @@ export class RollBasicParts {
sceneId: rollData.ids.sceneId,
actorId: rollData.active.id,
actorTokenId: rollData.active.tokenId,
opponentId: rollData.type.opposed ? rollData.opponent.id : undefined,
opponentTokenId: rollData.type.opposed ? rollData.opponent.tokenId : undefined,
opponentId: isOpposed ? rollData.opponent.id : undefined,
opponentTokenId: isOpposed ? rollData.opponent.tokenId : undefined,
}
}
}
static $getActor(rollData) {
static reverseIds(rollData) {
return {
sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId,
opponentTokenId: rollData.actorTokenId
}
}
static getTokenActor(rollData) {
if (rollData.ids.actorTokenId) {
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
return TokenActor.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
}
else {
const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
/** TODO: jets de plusieurs personnages??? */
? canvas.tokens.controlled[0]
: undefined)
return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
return TokenActor.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
}
}
static $getOpponent(rollData) {
static getTokenActorOpponent(rollData) {
if (rollData.ids.opponentTokenId) {
return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
return TokenActor.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
}
else if (rollData.ids.opponentId) {
return ActorToken.fromActorId(rollData.ids.opponentId)
return TokenActor.fromActorId(rollData.ids.opponentId)
}
else {
const targets = Array.from(game.user.targets)
if (targets.length == 1) {
return ActorToken.fromToken(targets[0])
return TokenActor.fromToken(targets[0])
}
else {
return undefined

View File

@@ -1,6 +1,7 @@
export const ROLL_TYPE_ATTAQUE = 'attaque'
export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation'
@@ -8,6 +9,13 @@ export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
export const DIFF = {
LIBRE: 'libre',
ATTAQUE: 'attaque',

View File

@@ -6,6 +6,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
import { RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js";
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
import { CARACS } from "../rdd-carac.js";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
/* -------------------------------------------- */
export class RollDialogAdapter {
@@ -15,21 +19,21 @@ export class RollDialogAdapter {
carac: rollData.current.carac.value,
diff: rollData.current.totaldiff,
bonus: rollData.current.bonus,
sign: rollData.current.sign,
showDice: rollData.options.showDice,
rollMode: rollData.current.rollmode.key
})
const rolled = await RollDialogAdapter.rollChances(rollData, chances)
RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle)
RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
RollDialogAdapter.adjustRollDataForV1(rollData)
RollDialogAdapter.adjustAttaqueParticuliere(rollData)
return rolled
}
static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
static computeChances({ carac, diff, bonus, showDice, rollMode }) {
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
RdDResolutionTable._updateChancesFactor(chances, sign)
chances.showDice = showDice
chances.rollMode = rollMode
return chances
@@ -37,47 +41,58 @@ export class RollDialogAdapter {
static async rollChances(rollData, chances) {
const rolled = await RdDResolutionTable.rollChances(chances,
rollData.current.sign,
rollData.current.sign.diviseur,
rollData.current.resultat)
rolled.caracValue = rollData.current.carac.value
rolled.finalLevel = rollData.current.totaldiff
rolled.bonus = rollData.current.bonus ?? 0
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rolled.caracValue, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
return rolled
}
static adjustRollDataForV1(rollData, rolled, rollTitle) {
static setRollDataRolled(rollData, rolled, rollTitle) {
rollData.rolled = rolled
rollData.choix = rollData.choix ?? {}
rollData.show = rollData.show ?? {}
rollData.show.title = rollTitle
}
static adjustRollDataForV1(rollData) {
const rolled = rollData.rolled
// temporaire pour être homogène roll v1
rollData.alias = rollData.active.actor.getAlias()
// pour experience
rollData.finalLevel = rollData.current.totaldiff
if (rollData.use == undefined) { rollData.use = {} }
if (rollData.show == undefined) { rollData.show = {} }
if (rollData.ajustements == undefined) {
rollData.ajustements = {}
}
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key]
rollData.selectedCarac = rollData.active.actor.getCaracByName(rollData.current.carac.key)
const compKey = rollData.current.comp?.key
if (compKey) {
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
rollData.jetResistance = rollData.type.jetResistance
}
const oeuvreKey = rollData.current.oeuvre?.key
if (oeuvreKey) {
const oeuvreCurrent = rollData.current[PART_OEUVRE];
rollData.oeuvre = oeuvreCurrent.oeuvre
// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre
rollData.art = oeuvreCurrent.art.type
if (rollData.type.current == ROLL_TYPE_OEUVRE) {
const oeuvreKey = rollData.current.oeuvre?.key
if (rollData.type.current == ROLL_TYPE_OEUVRE && oeuvreKey) {
const oeuvreCurrent = rollData.current[PART_OEUVRE];
rollData.oeuvre = oeuvreCurrent.oeuvre
rollData.art = oeuvreCurrent.art.type
}
}
// pour appel moral
rollData.diviseurSignificative = rollData.current.sign
if (rollData.current[PART_APPELMORAL]?.checked) {
rollData.use.moral = true
}
rollData.rolled = rolled
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll)
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
rollData.ajustements = rollData.ajustements.map(aj => {
@@ -88,7 +103,39 @@ export class RollDialogAdapter {
descr: aj.diff == undefined ? aj.label : undefined
}
})
rollData.show.title = rollTitle
}
static adjustAttaqueParticuliere(rollData) {
if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
return
}
const attaque = rollData.current.attaque;
const choix = []
const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
&& rollData.current.diff.value < 0
// force toujours, sauf empoignade
if (!isEmpoignade) {
choix.push(RDD_CONFIG.particuliere.force)
}
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) {
choix.push(RDD_CONFIG.particuliere.finesse)
}
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) {
choix.push(RDD_CONFIG.particuliere.rapidite)
}
if (choix.length == 1) {
rollData.particuliere = choix[0].key
}
rollData.particulieres = choix
}
static mapActionAttaque(attackerRoll) {
@@ -99,17 +146,15 @@ export class RollDialogAdapter {
return {
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
label: label,
attaque: {
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque
name: label,
// action: 'attaque',
arme: attackerRoll.arme,
comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe,
// carac: { key: caracCode, value: caracValue },
// dommagesArme: dommagesArme,
},
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque
name: label,
// action: 'attaque',
arme: attackerRoll.arme,
comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe,
// carac: { key: caracCode, value: caracValue },
// dommagesArme: dommagesArme,
diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique),

View File

@@ -39,10 +39,14 @@ import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
import ChatRollResult from "./chat-roll-result.mjs";
import { renderTemplate } from "../constants.js";
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
const doNothing = (dialog) => { }
const ALL_ROLL_TYPES = [
new RollTypeComp(),
@@ -51,14 +55,13 @@ const ALL_ROLL_TYPES = [
new RollTypeDefense(),
new RollTypeSort(),
new RollTypeMeditation(),
new RollTypeCuisine(),
new RollTypeOeuvre(),
new RollTypeJeu(),
// new RollTypeResistance ??
// new RollTypeFixedCarac ??
]
const BASIC_PARTS = new RollBasicParts()
const ROLL_PARTS = [
new RollPartActor(),
new RollPartAction(),
@@ -72,6 +75,7 @@ const ROLL_PARTS = [
new RollPartMeditation(),
new RollPartSort(),
new RollPartTache(),
new RollPartCuisine(),
new RollPartOeuvre(),
new RollPartJeu(),
@@ -169,6 +173,14 @@ const ROLL_PARTS = [
/* -------------------------------------------- */
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
{
static onRollDoneDoNothing(dialog) {
dialog.render()
}
static onRollDoneClose(dialog) {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
static init() {
}
@@ -256,13 +268,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.selected = rollData.selected ?? {}
rollData.type = rollData.type ?? {}
rollData.type.retry = rollData.type.retry ?? false
BASIC_PARTS.restore(rollData)
RollBasicParts.restore(rollData)
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
const allowed = rollData.type.retry && potential
? [potential]
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code))
const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP);
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
rollData.type.allowed = allowed
rollData.type.current = rollType
@@ -272,23 +284,30 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
ROLL_PARTS.forEach(p => p.initialize(rollData))
ROLL_PARTS.forEach(p => p.restore(rollData))
ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => {
p.restore(rollData)
p.loadRefs(rollData)
p.prepareContext(rollData)
})
return rollData
}
static saveParts(rollData) {
const target = BASIC_PARTS.initFrom(rollData)
static saveParts(rollData, impacts) {
const target = RollBasicParts.initFrom(rollData)
ROLL_PARTS.filter(p => p.isActive(rollData))
.forEach(p => p.storeClean(rollData, target))
target.attackerRoll = rollData.attackerRoll
target.rolled = rollData.rolled
target.result = rollData.result
target.done = target.done ?? {}
target.done = rollData.done ?? {}
target.dmg = rollData.dmg
if (impacts) {
target.reverse = {
active: impacts.active?.reverseImpacts(),
opponent: impacts.opponent?.reverseImpacts()
}
}
return target
}
@@ -303,7 +322,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
...(rollOptions.callbacks ?? [])
],
customChatMessage: rollOptions.customChatMessage,
onRollDone: rollOptions.onRollDone ?? doNothing
onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing
}
this.chatRollResult = new ChatRollResult();
this.selectType()
@@ -324,16 +343,16 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return ROLL_PARTS.filter(p => p.isActive(rollData))
}
// get title() {
// return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
// }
rollTitle(rollData) {
return rollData.label ?? ROLL_PARTS
const title = rollData.label ?? ROLL_PARTS
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
.filter(it => it.isActive(rollData))
.map(it => it.title(rollData))
.reduce(Misc.joining(' '))
.reduce(Misc.joining(' '));
if (this.rollOptions.title) {
return `${this.rollOptions.title} ${title}`
}
return title
}
async _onRender(context, options) {
@@ -368,7 +387,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
async buildHTMLTable(carac, diff) {
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff })
return await renderTemplate('roll-table', { carac, diff })
}
async _prepareContext() {
@@ -376,7 +395,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
.map(m => m.toTypeData(rollData))
BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code)
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
rollData.type.label = this.getSelectedType()?.title(rollData)
//TOCHECK: set type.label ?
const visibleRollParts = RollDialog.getActiveParts(rollData)
@@ -422,33 +441,46 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
async roll() {
// ROLL_PARTS.filter(p => p.isActive(this.rollData))
// .forEach(p => p.validate(this.rollData))
const roll = RollDialog.saveParts(this.rollData)
RollDialog.loadRollData(roll)
this.loadRollData(roll)
const selectedRollType = this.getSelectedType(roll);
selectedRollType.onSelect(roll)
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
roll.rolled = await this.$rollDice(roll)
roll.result = this.getSelectedType(roll).getResult(roll)
console.info('RollDialog.roll:', roll)
await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
await this.chatRollResult.display(roll)
roll.choix = {}
roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
const impacts = {
active: new ActorImpacts(roll.active),
opponent: roll.opponent ? new ActorImpacts(roll.opponent) : undefined
}
roll.result = selectedRollType.getResult(roll, impacts)
console.info('RollDialog.roll:', roll)
const callbacks = [
...this.rollOptions.callbacks,
...selectedRollType.callbacks(this.rollOptions),
]
await Promise.all(callbacks.map(async callback => await callback(roll)))
await impacts.active?.applyImpacts()
await impacts.opponent?.applyImpacts()
selectedRollType.onApplyImpacts(roll, impacts)
await this.chatRollResult.display(roll, impacts)
this.rollOptions.onRollDone(this)
}
static loadRollData(roll) {
loadRollData(roll) {
RollDialog.$prepareRollData(roll)
RollDialog.calculAjustements(roll)
roll.v2 = true
}
async defaultCallback(rollData, rolled) {
await rollData.active.actor.appliquerAjoutExperience(rollData)
await rollData.active.actor.appliquerAppelMoral(rollData)
async defaultCallback(roll, rolled) {
await roll.active.actor.appliquerAjoutExperience(roll)
await roll.active.actor.appliquerAppelMoral(roll)
}
async $rollDice(rollData) {
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData))
}
}

View File

@@ -1,8 +1,8 @@
import { RdDBonus } from "../rdd-bonus.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -23,7 +23,8 @@ export class RollPartAttaque extends RollPartSelect {
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) {
this.$selectAttaque(rollData)
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
this.$selectAttaque(rollData, attaque?.key)
}
}
@@ -33,19 +34,34 @@ export class RollPartAttaque extends RollPartSelect {
}
restore(rollData) {
const saved = this.getSaved(rollData)
super.restore(rollData)
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
if (saved.dmg) {
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
}
}
findAttaque(attaques, saved) {
return attaques.find(at => at.arme.id == saved?.arme?.id &&
at.comp.id == saved?.comp?.id
)
}
choices(refs) { return refs.attaques }
static $extractAttaque(attaque, actor) {
return {
key: `${attaque.action}::${attaque.name}`,
label: attaque.name,
attaque: attaque,
tactique: TACTIQUES[0],
}
// const extracted = foundry.utils.mergeObject({
// key: `${attaque.action}::${attaque.label}`,
// tactique: TACTIQUES[0]
// },
// attaque
// )
// return extracted
// extracted.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
attaque.key = `${attaque.action}::${attaque.label}`
attaque.tactique = TACTIQUES[0]
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
return attaque
}
prepareContext(rollData) {
@@ -100,8 +116,14 @@ export class RollPartAttaque extends RollPartSelect {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name])
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.comp.name])
case PART_DIFF: {
if (current.initialDiff) {
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
current.initialDiff = undefined
}
}
}
}
return undefined

View File

@@ -28,9 +28,7 @@ export class RollPartCheckbox extends RollPart {
/* TODO: user setting? */
current.checked = true
}
if (current.value == undefined) {
current.value = this.getCheckboxValue(rollData)
}
current.value = this.getCheckboxValue(rollData)
current.icon = this.getCheckboxIcon(rollData)
}

View File

@@ -17,7 +17,13 @@ export class RollPartComp extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
refs.all = this.$getActorComps(rollData)
.filter(comp => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
: comp.key == '')
)
refs.comps = refs.all
this.$selectComp(rollData)
}
@@ -26,7 +32,7 @@ export class RollPartComp extends RollPartSelect {
$getActorComps(rollData) {
const competences = (rollData.active.actor?.getCompetences() ?? [])
.map(RollPartComp.$extractComp)
.map(RollPartComp.extractComp)
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
/* TODO: filter competences */
const listCompetences = [
@@ -36,7 +42,7 @@ export class RollPartComp extends RollPartSelect {
return listCompetences
}
static $extractComp(comp) {
static extractComp(comp) {
return {
key: comp.name,
label: comp.name,
@@ -45,13 +51,16 @@ export class RollPartComp extends RollPartSelect {
}
}
filterComps(rollData, allowed = []) {
filterComps(rollData, allowed = [], sorting = undefined) {
const sans = allowed.includes('')
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.comps = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label)))
? refs.all.filter(it => allowed.includes(it.label))
? refs.all.filter(it => allowed.includes(it.label) || (sans && it.key == ''))
: refs.all
if (sorting && refs.comps.length > 0) {
refs.comps.sort(sorting)
}
this.$selectComp(rollData)
}
@@ -60,7 +69,7 @@ export class RollPartComp extends RollPartSelect {
}
setSpecialComp(rollData, comps) {
this.getRefs(rollData).comps = comps.map(RollPartComp.$extractComp)
this.getRefs(rollData).comps = comps.map(RollPartComp.extractComp)
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
}

View File

@@ -0,0 +1,174 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_CUISINE = "cuisine"
export class RollPartCuisine extends RollPartSelect {
onReady() {
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
}
get code() { return PART_CUISINE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) }
restore(rollData) {
super.restore(rollData)
this.$restoreSavedOptions(rollData)
}
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
fabriquer: current.fabriquer,
proportions: current.proportions,
value: current.value,
})
}
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
refs.cuisine = actor.getCompetence('Cuisine')
const recettes = actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(RollPartCuisine.$extractPreparationRecette)
const ingredientsBruts = actor.items
.filter(it => it.getUtilisationCuisine() == 'brut')
.map(RollPartCuisine.$extractPreparationBrut)
refs.preparations = [RollPartCuisine.$preparationBasique(), ...recettes, ...ingredientsBruts]
refs.preparations.forEach(p => p.comp = refs.cuisine)
if (refs.preparations.length > 0) {
this.$selectPreparation(rollData)
this.$restoreSavedOptions(rollData)
}
}
$restoreSavedOptions(rollData) {
const saved = this.getSaved(rollData)
const current = this.getCurrent(rollData)
if (saved.fabriquer != undefined) {
current.fabriquer = saved.fabriquer
}
if (saved.proportions != undefined) {
current.proportions = saved.proportions
}
if (saved.value != undefined) {
current.value = saved.value
}
}
choices(refs) { return refs.preparations }
static $preparationBasique() {
return {
key: '',
label: "Improvisation du moment",
img: RollPartCuisine.$getImgIngredient(),
sust: 1,
exotisme: 0,
ingredients: "Ce qu'il y a sous la main",
proportions: 8,
proportionsMax: 50,
value: 0,
fabriquer: false,
}
}
static $extractPreparationRecette(recette) {
const proportions = recette.system.sust ?? 1
return {
key: recette.id,
label: recette.name,
img: 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg',
sust: 1,
exotisme: recette.system.exotisme,
ingredients: recette.system.ingredients,
proportions: proportions,
proportionsMax: proportions * 10,
value: -recette.system.niveau,
recette: recette,
fabriquer: true,
}
}
static $extractPreparationBrut(ingredient) {
return {
key: ingredient.id,
label: ingredient.name + ' cuisiné',
img: RollPartCuisine.$getImgIngredient(ingredient.type),
sust: ingredient.system.sust ?? 1,
exotisme: ingredient.system.exotisme,
ingredients: ingredient.name,
proportions: Math.min(10, ingredient.system.quantite),
proportionsMax: Math.min(50, ingredient.system.quantite),
value: 0,
ingredient: ingredient,
fabriquer: true,
}
}
static $getImgIngredient(type = ITEM_TYPES.ingredient) {
switch (type) {
case ITEM_TYPES.herbe:
case ITEM_TYPES.plante:
return `systems/foundryvtt-reve-de-dragon/icons/cuisine/${type}.svg`
case ITEM_TYPES.faune:
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/gibier.svg'
}
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg'
}
$selectPreparation(rollData, key) {
this.selectByKey(rollData, key, 0)
}
async _onRender(rollDialog, context, options) {
const current = this.getCurrent(rollDialog.rollData)
const selectPreparation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-preparation"]`)
const inputDiff = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="diff-var"]`)
const checkboxFabriquer = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="fabriquer"]`)
const inputProportions = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="proportions"]`)
selectPreparation.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectPreparation(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
checkboxFabriquer?.addEventListener("change", e => {
current.fabriquer = e.currentTarget.checked
})
inputDiff?.addEventListener("change", e => {
current.value = parseInt(e.currentTarget.value)
})
inputProportions?.addEventListener("change", e => {
current.proportions = parseInt(e.currentTarget.value)
})
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.ODORATGOUT])
case PART_COMP: return part.filterComps(rollData, [this.getRefs(rollData).cuisine.name])
}
}
return undefined
}
}

View File

@@ -34,7 +34,7 @@ export class RollPartDefense extends RollPartSelect {
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur))
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
this.$selectDefense(rollData)
@@ -113,17 +113,16 @@ export class RollPartDefense extends RollPartSelect {
isArmeDisparate(rollData) {
const armeDefense = this.getCurrent(rollData).arme
if (armeDefense) {
const armeAttaque = rollData.attackerRoll?.attaque.arme
const armeAttaque = rollData.attackerRoll?.arme
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
}
return false
}
getDiffDefense(rollData) {
const current = this.getCurrent(rollData)
const refs = this.getRefs(rollData)
if (refs.isDistance || !rollData.attackerRoll) {
// Déterminer la difficulté de parade
// TODO: Déterminer la difficulté de parade
return { diff: 0, type: DIFF.LIBRE }
}
else {

View File

@@ -1,10 +1,15 @@
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { DIFF, DIFFS, ROLL_TYPE_CUISINE, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
import { Misc } from "../misc.js";
export const PART_DIFF = "diff"
const EXCLUDED_ROLL_TYPES = [ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT, ROLL_TYPE_OEUVRE]
const EXCLUDED_ROLL_TYPES = [
ROLL_TYPE_TACHE,
ROLL_TYPE_MEDITATION,
ROLL_TYPE_SORT,
ROLL_TYPE_CUISINE,
ROLL_TYPE_OEUVRE]
export class RollPartDiff extends RollPart {
@@ -51,10 +56,10 @@ export class RollPartDiff extends RollPart {
)
}
setDiff(rollData, diffDefense) {
setDiff(rollData, diff) {
const current = this.getCurrent(rollData)
current.value = diffDefense.diff
current.type = diffDefense.type
current.value = diff.diff ?? current.value
current.type = diff.type ?? current.type
}
getAjustements(rollData) {

View File

@@ -1,15 +1,16 @@
import { Grammar } from "../grammar.js"
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
import { RdDItem } from "../item.js"
import { Misc } from "../misc.js"
export const PART_JEU = "jeu"
const COMPETENCE_JEU = 'Jeu'
export const COMPETENCE_JEU = 'Jeu'
export class RollPartJeu extends RollPartSelect {
@@ -21,8 +22,12 @@ export class RollPartJeu extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor))
const actor = rollData.active.actor
const compJeu = actor.getCompetence(COMPETENCE_JEU)
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, compJeu))
if (refs.jeux.length > 0) {
this.$selectJeu(rollData)
}
@@ -30,18 +35,17 @@ export class RollPartJeu extends RollPartSelect {
choices(refs) { return refs.jeux }
static $extractJeu(jeu, actor) {
const comp = actor.getCompetence(COMPETENCE_JEU)
static $extractJeu(jeu, compJeu) {
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
const base = RollPartJeu.$getJeuBase(jeu, comp, caracs)
const base = RollPartJeu.$getJeuBase(jeu, compJeu, caracs)
return {
key: jeu.id,
label: jeu.name,
caracs: caracs,
jeu: jeu,
value: (base ?? comp).system.niveau,
value: 0,
base: base,
comp: comp
comp: compJeu
}
}
@@ -49,10 +53,10 @@ export class RollPartJeu extends RollPartSelect {
if (jeu.system.base < comp.system.niveau) {
return undefined
}
return {
return new RdDItem({
id: comp.id,
name: `Jeu ${jeu.name}`,
type: comp.type,
name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
type: ITEM_TYPES.competence,
img: comp.img,
system: foundry.utils.mergeObject(
{
@@ -61,9 +65,9 @@ export class RollPartJeu extends RollPartSelect {
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
},
comp.system,
{ inplace: true, overwrite: false }
{ overwrite: false }
)
}
})
}
prepareContext(rollData) {
@@ -77,6 +81,13 @@ export class RollPartJeu extends RollPartSelect {
$selectJeu(rollData, key) {
this.selectByKey(rollData, key, 0)
RollPartJeu.forceCompJeu(rollData)
}
static forceCompJeu(rollData) {
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
rollData.current[PART_COMP] = rollData.refs[PART_COMP].comps[0]
}
async _onRender(rollDialog, context, options) {
@@ -95,7 +106,7 @@ export class RollPartJeu extends RollPartSelect {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
return undefined

View File

@@ -11,26 +11,41 @@ import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_MEDITATION = "meditation"
const COMPORTEMENTS = ['isComportement', 'isHeure', 'isPurification', 'isVeture']
export class RollPartMeditation extends RollPartSelect {
get code() { return PART_MEDITATION }
get section() { return ROLLDIALOG_SECTION.CHOIX }
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
isComportement: current.isComportement,
isHeure: current.isHeure,
isPurification: current.isPurification,
isVeture: current.isVeture
})
}
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
foundry.utils.mergeObject(refs,
{
meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
}
)
refs.meditations = rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
if (refs.meditations.length > 0) {
this.$selectMeditation(rollData)
this.$selectConditionMeditation(rollData)
const selected = this.getSelected(rollData)
const current = this.getCurrent(rollData)
COMPORTEMENTS.filter(it => selected[it]).forEach(it => current[it] = selected[it])
}
}
choices(refs) { return refs.meditations }
static $extractMeditation(meditation, actor) {
@@ -48,12 +63,7 @@ export class RollPartMeditation extends RollPartSelect {
getMalusConditions(rollData) {
const current = this.getCurrent(rollData)
const conditionsManquantes = [
current.isComportement,
current.isHeure,
current.isPurification,
current.isVeture
].filter(it => !it).length
const conditionsManquantes = COMPORTEMENTS.filter(it => !current[it]).length
return -2 * conditionsManquantes
}
@@ -71,13 +81,18 @@ export class RollPartMeditation extends RollPartSelect {
const previous = this.getCurrent(rollData)
const current = this.selectByKey(rollData, key, 0)
if (current.key != previous.key) {
const heureMonde = RdDTimestamp.getWorldTime().heure
const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
current.isHeure = heureMeditation == heureMonde
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
this.$selectConditionMeditation(rollData)
}
}
$selectConditionMeditation(rollData) {
const current = this.getCurrent(rollData)
current.heureMonde = RdDTimestamp.getWorldTime().heure
current.heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
current.isHeure = current.heureMeditation == current.heureMonde
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
}
async _onRender(rollDialog, context, options) {
const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`)
@@ -88,10 +103,7 @@ export class RollPartMeditation extends RollPartSelect {
rollDialog.render()
})
this.setupListenerCondition(rollDialog, 'isComportement')
this.setupListenerCondition(rollDialog, 'isHeure')
this.setupListenerCondition(rollDialog, 'isPurification')
this.setupListenerCondition(rollDialog, 'isVeture')
COMPORTEMENTS.forEach(it => this.setupListenerCondition(rollDialog, it))
}
setupListenerCondition(rollDialog, inputName) {
@@ -108,7 +120,7 @@ export class RollPartMeditation extends RollPartSelect {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.INTELLECT])
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
return undefined

View File

@@ -11,6 +11,7 @@ export const PART_OEUVRE = "oeuvre"
const ARTS = [
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
{
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
@@ -20,8 +21,6 @@ const ARTS = [
return caracs
}
},
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
]
export class RollPartOeuvre extends RollPartSelect {

View File

@@ -27,7 +27,7 @@ export class RollPartSelect extends RollPart {
const current = this.getCurrent(rollData)
const newChoice = (choices.length == 0)
? { key: '', value: defValue }
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? '')
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? choices[0].key)
this.setCurrent(rollData, newChoice)
return newChoice
}

View File

@@ -11,9 +11,11 @@ import { CARACS } from "../rdd-carac.js"
export const PART_SORT = "sort"
export class RollPartSort extends RollPartSelect {
onReady() {
// TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
}
get code() { return PART_SORT }
get section() { return ROLLDIALOG_SECTION.CHOIX }
@@ -23,7 +25,7 @@ export class RollPartSort extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const coord = rollData.active.actor.system.reve.tmrpos.coord
const draconics = rollData.active.actor.getDraconicList()
const draconics = rollData.active.actor.getDraconics()
const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
.map(s => RollPartSort.$extractSort(s, coord, draconics))
@@ -120,7 +122,7 @@ export class RollPartSort extends RollPartSelect {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.REVE])
case PART_COMP: return part.filterComps(rollData,current.draconics ?? [])
case PART_COMP: return part.filterComps(rollData, current.draconics ?? [])
}
}
return undefined

View File

@@ -1,5 +1,4 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ROLL_TYPE_TACHE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
@@ -18,13 +17,17 @@ export class RollPartTache extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.taches = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
const selected = this.getSelected(rollData)
refs.all = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
.filter(tache => !selected.forced || tache.id == selected.key)
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
refs.taches = refs.all
if (refs.taches.length > 0) {
this.$selectTache(rollData)
}
}
choices(refs) { return refs.taches }
static $extractTache(tache, actor) {

View File

@@ -43,6 +43,7 @@ export class RollPart {
}
/** les informations minimales représentant la sélection dans le rollData permettant de restaurer la fenêtre */
getSelected(rollData) { return this.getSaved(rollData) }
getSaved(rollData) {
return rollData.selected[this.code] ?? {}
}
@@ -84,9 +85,9 @@ export class RollPart {
loadRefs(rollData) { }
prepareContext(rollData) { }
/** permet de sauvegarder dans rollData les informations (cas des champs edit) */
validate(rollData) {}
validate(rollData) { }
/** ---- cross roll-part filtering ---- */
applyImpact(rollData, filter) { }

View File

@@ -1,4 +1,5 @@
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeAttaque extends RollType {
@@ -10,4 +11,5 @@ export class RollTypeAttaque extends RollType {
onSelect(rollData) {
this.setDiffType(rollData, DIFF.ATTAQUE)
}
}

View File

@@ -1,4 +1,4 @@
import { ROLL_TYPE_COMP } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeComp extends RollType {
@@ -7,4 +7,9 @@ export class RollTypeComp extends RollType {
title(rollData) { return `fait un jet ${rollData.type.opposed ? ' contre ' : ''}` }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
}
}

View File

@@ -0,0 +1,84 @@
import { ITEM_TYPES } from "../constants.js"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { DIFF, ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CUISINE } from "./roll-part-cuisine.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeCuisine extends RollType {
get code() { return ROLL_TYPE_CUISINE }
get name() { return `Interpréter une oeuvre` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
title(rollData) {
const current = rollData.current[PART_CUISINE]
return current.recette ? `prépare une recette: ${current.label}` : `prépare: ${current.label}`
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
getResult(rollData, impacts) {
const current = rollData.current[PART_CUISINE]
const diff = -current.value
const cuisine = rollData.refs[PART_CUISINE].cuisine
const qualite = rollData.rolled.ptQualite + (rollData.rolled.isSuccess ? diff : Math.min(diff, cuisine.system.niveau))
const result = {
qualite: qualite,
exotisme: Math.min(Math.min(qualite, current.exotisme ?? 0), 0),
messages: []
}
if (current.fabriquer) {
const plat = this.$prepareNourriture(rollData.active.name, current, result)
result.messages.push(`${plat.system.quantite} ${plat.name} ont été préparés dans l'équipement`)
impacts.active.addCreatedItem(plat)
result.plat = { id: plat.id }
}
if (current.ingredient) {
const quantite = Math.min(current.proportions, current.ingredient.system.quantite)
if (quantite == current.ingredient.system.quantite) {
impacts.active.addDeletedItem(current.ingredient)
result.messages.push(`Il n'y a plus de ${ingredient.name}`)
}
else {
impacts.active.addItemDelta(current.ingredient, 'system.quantite', -current.proportions)
result.messages.push(`${current.proportions} ${current.ingredient.name} ont été utilisés`)
}
}
return result
}
onApplyImpacts(roll, impacts) {
if (roll.result.plat) {
// le plat n'est pas créé immédiatement, il faut donc retrouver l'id
roll.result.plat.id = impacts.active.itemCreates.find(it => it.id = roll.result.plat.id)?.createdId
}
}
$prepareNourriture(cuisinier, current, result) {
return {
id: foundry.utils.randomID(16),
name: current.label,
img: current.img,
type: ITEM_TYPES.nourritureboisson,
system: {
sust: current.sust,
cuisinier: cuisinier,
exotisme: result.exotisme,
encombrement: 0.1,
quantite: current.proportions,
qualite: result.qualite,
cout: result.qualite > 0 ? (result.qualite * 0.01) : 0.01,
}
}
}
async onFaireGouter(savedRoll) {
const actor = RollBasicParts.getTokenActor(savedRoll).actor
const platId = savedRoll.result.plat.id
const plat = actor.items.get(platId)
await plat?.proposerVente()
}
}

View File

@@ -1,6 +1,7 @@
import { PART_JEU } from "./roll-part-jeu.mjs"
import { PART_JEU, RollPartJeu } from "./roll-part-jeu.mjs"
import { RollType } from "./roll-type.mjs"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_JEU } from "./roll-constants.mjs"
export class RollTypeJeu extends RollType {
get code() { return ROLL_TYPE_JEU }
@@ -14,4 +15,9 @@ export class RollTypeJeu extends RollType {
return `joue: ${rollData.current[PART_JEU].label}`
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
RollPartJeu.forceCompJeu(rollData)
}
}

View File

@@ -1,3 +1,4 @@
import { RdDItemSigneDraconique } from "../item/signedraconique.js"
import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_MEDITATION } from "./roll-part-meditation.mjs"
import { RollType } from "./roll-type.mjs"
@@ -16,4 +17,21 @@ export class RollTypeMeditation extends RollType {
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
callbacks(rollOptions) { return [RollTypeMeditation.$onRollMeditation] }
static async $onRollMeditation(rollData) {
const actor = rollData.active.actor
const meditation = rollData.current.meditation.meditation
const rolled = rollData.rolled
if (meditation && rolled) {
if (rolled.isSuccess) {
await actor.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditation, rolled)])
}
if (rolled.isEPart) {
await actor.updateEmbeddedDocuments('Item', [{ _id: meditation._id, 'system.malus': meditation.system.malus - 1 }])
}
await actor.santeIncDec("fatigue", 2)
}
}
}

View File

@@ -16,11 +16,12 @@ export class RollTypeOeuvre extends RollType {
this.setDiffType(rollData, DIFF.AUCUN)
}
getResult(rollData){
getResult(rollData, impacts) {
const current = rollData.current[PART_OEUVRE]
const qualite = rollData.rolled.isSuccess ? current.qualite : Math.min(current.qualite, current.comp.system.niveau)
return {
qualite: qualite + rollData.rolled.ptQualite
qualite: qualite + rollData.rolled.ptQualite,
messages: []
}
}

View File

@@ -1,3 +1,5 @@
import { ITEM_TYPES } from "../constants.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs"
import { PART_TACHE } from "./roll-part-tache.mjs"
import { RollType } from "./roll-type.mjs"
@@ -16,4 +18,26 @@ export class RollTypeTache extends RollType {
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
callbacks(rollOptions) { return [ async r => await RollTypeTache.$onRollTache(r, rollOptions)] }
static async $onRollTache(rollData, rollOptions) {
const actor = rollData.active.actor
const tache = rollData.current[PART_TACHE].tache
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
await actor.santeIncDec("fatigue", tache.system.fatigue)
}
rollData.current[PART_TACHE].tache = await tache.update({
'system.points_de_tache_courant': tache.system.points_de_tache_courant + rollData.rolled.ptTache,
'system.nb_jet_succes': tache.system.nb_jet_succes + (rollData.rolled.isSuccess ? 1 : 0),
'system.nb_jet_echec': tache.system.nb_jet_echec + (rollData.rolled.isSuccess ? 0 : 1),
'system.difficulte': tache.system.difficulte - (rollData.rolled.isETotal ? 1 : 0),
}, {render:true})
if (rollOptions?.onRollAutomate) {
await rollOptions.onRollAutomate(rollData)
}
}
}

View File

@@ -11,14 +11,13 @@ export class RollType {
get name() { return this.code }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${this.code}.hbs` }
toTypeData(rollData) {
return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
}
isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) }
visible(rollData) { return true }
title(rollData) { return this.code }
isSelected(rollData) { return rollData.type.current == this.code }
@@ -33,11 +32,10 @@ export class RollType {
this.typeFromOpponents(rollData),
rollData.selected[PART_DIFF].type
]
const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ??DIFF.DEFAUT
const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ?? DIFF.DEFAUT
this.setDiffType(rollData, type)
}
typeFromOpponents(rollData) {
if (rollData.type.opposed) {
if (rollData.type.resistance) {
@@ -53,7 +51,16 @@ export class RollType {
this.setRollDataType(rollData)
}
getResult(rollData){
return undefined
}
callbacks(rollOptions) { return [] }
/**
* Préparation des résultats d'un jet pour ce type de jet
*
* @param {*} rollData les données du jet, incluans la partie rolled
* @param {*} impacts une structure composée de deux ActorImpacts {active, opponent}
* pour stocker les effets sur ces deux participants au jey
* @returns undefined ou une structure contenant les informations requise pour afficher
*/
getResult(rollData, impacts) { return { messages: [] } }
onApplyImpacts(roll, impacts) { }
}

View File

@@ -50,7 +50,7 @@ export class OptionsAvancees extends FormApplication {
.map(it => {
it = foundry.utils.duplicate(it)
it.id = OptionsAvancees._getId(it.name)
it.active = OptionsAvancees.isSet(it.name)
it.active = OptionsAvancees.isUsing(it.name)
return it
})
formData.regles = regles
@@ -63,10 +63,6 @@ export class OptionsAvancees extends FormApplication {
}
static isUsing(name) {
return OptionsAvancees.isSet(name)
}
static isSet(name) {
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
}

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "../chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { HIDE_DICE, renderTemplate, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
export class DialogChateauDormant extends Dialog {
@@ -9,7 +10,7 @@ export class DialogChateauDormant extends Dialog {
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
};
const html = await foundry.applications.handlebars.renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
dialogData);
new DialogChateauDormant(dialogData, html)

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
export class DialogStress extends Dialog {

View File

@@ -0,0 +1,128 @@
/**
* class designed to store actor modification instructions, to apply them in a single operation, and have the ability to revert these
*/
export class ActorImpacts {
constructor(actorToken) {
this.actorToken = actorToken
this.updates = []
this.deltas = []
this.itemCreates = []
this.itemUpdates = []
this.itemDeletes = []
}
addActorUpdate(path, value) {
this.updates.push([path, value])
}
addActorDelta(path, value) {
const intValue = Number.parseInt(value)
if (Number.isInteger(intValue) && intValue != 0) {
const delta = [path, intValue]
this.deltas.push(delta)
}
else {
console.error('Cannot use non integer value {} for delta update', value)
}
}
addDeletedItem(item) {
this.itemDeletes.push(item)
}
addCreatedItem(item) {
this.itemCreates.push(item)
}
addItemUpdate(item, path, value) {
const existing = this.itemUpdates.find(it => it.id == item.id)
const update = [path, value]
if (existing) {
existing.updates.push(update)
}
else {
this.itemUpdates.push({ id: item.id, updates: [update], deltas: [] })
}
}
addItemDelta(item, path, value) {
const intValue = Number.parseInt(value)
if (Number.isInteger(intValue) && intValue != 0) {
const delta = [path, intValue]
const existing = this.itemUpdates.find(it => it.id == item.id)
if (existing) {
existing.deltas.push(delta)
}
else {
this.itemUpdates.push({ id: item.id, updates: [], deltas: [delta] })
}
}
else {
console.error('Cannot use non integer value {} for delta update', value)
}
}
reverseImpacts() {
const reverse = ActorImpacts.$computeReverts(new ActorImpacts(this.actorToken), this, __ => this.actorToken.actor)
reverse.itemCreates = this.itemDeletes.map(it => foundry.utils.duplicate(it))
reverse.itemDeletes = this.itemCreates.map(it => { return { id: it.id } })
reverse.itemUpdates = this.itemUpdates.map(it => ActorImpacts.$computeReverts({ id: it.id }, it, id => this.$getActorItem(id)))
return reverse
}
toStorable() {
delete this.actorToken
return this
}
async applyImpacts() {
const actor = this.actorToken.actor
const isItemsDelete = this.itemDeletes.length > 0
const isItemsCreate = this.itemCreates.length > 0
const isItemsUpdate = this.itemUpdates.length > 0
const isActorUpdate = this.updates.length > 0 || this.deltas.length > 0
if (isItemsDelete) {
const deletes = this.itemDeletes.map(it => it.id)
await actor.deleteEmbeddedDocuments('Item', deletes, { render: !(isItemsCreate || isItemsUpdate || isActorUpdate) })
}
if (isItemsCreate) {
const creates = this.itemCreates
const created = await actor.createEmbeddedDocuments('Item', creates, { render: !(isItemsUpdate || isActorUpdate)})
for (let i=0; i<creates.length; i++){
creates[i].createdId = created[i].id
}
}
if (isItemsUpdate) {
const updates = this.itemUpdates.map(u => ActorImpacts.$computeUpdates(u, id => this.$getActorItem(id)))
await actor.updateEmbeddedDocuments('Item', updates, { render: !isActorUpdate })
}
if (isActorUpdate) {
const updates = ActorImpacts.$computeUpdates(this, id => actor)
await actor.update(updates, { render: true })
}
}
$getActorItem(id) {
return this.actorToken.actor.items.get(id)
}
static $computeUpdates(u, getSource) {
const source = getSource(u.id)
const instruction = { _id: u.id }
u.updates.forEach(u => instruction[u[0]] = u[1])
u.deltas.forEach(u => instruction[u[0]] = foundry.utils.getProperty(source, u[0]) + u[1])
return instruction
}
static $computeReverts(target, u, getSource) {
const source = getSource(u.id)
target.updates = u.updates.map(u => [u[0], foundry.utils.getProperty(source, u[0])])
target.deltas = u.deltas.map(d => [d[0], -d[1]])
return target
}
}

View File

@@ -1,7 +1,10 @@
/**
* class providing the actor and token, and choosing the name and image from the token if available.
*/
export class ActorToken {
export class TokenActor {
static fromTokenActor(token, actor){
return token ? TokenActor.fromToken(token) : TokenActor.fromActor(actor)
}
static fromActorId(actorId, onError = () => undefined) {
actorId = actorId ?? (canvas.tokens.controlled.length > 0
@@ -16,17 +19,17 @@ export class ActorToken {
static fromActor(actor) {
const token = actor.isToken ? actor.token : actor.prototypeToken
return ActorToken.fromToken(token)
return TokenActor.fromToken(token)
}
static fromTokenId(tokenId, sceneId = undefined) {
const tokensList = sceneId ? game.scenes.get(sceneId).tokens : canvas.tokens.placeables
const token = tokensList.get(tokenId)
return ActorToken.fromToken(token)
return TokenActor.fromToken(token)
}
static fromToken(token) {
return new ActorToken(token)
return new TokenActor(token)
}
constructor(token) {

View File

@@ -4,7 +4,7 @@ import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDDice } from "../rdd-dice.js";
import { Misc } from "../misc.js";
import { DialogChronologie } from "../dialog-chronologie.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";

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