Petites améliorations

This commit is contained in:
2025-10-05 22:36:41 +02:00
parent 33dc58138c
commit 1bf9e330f4
18 changed files with 79 additions and 42 deletions

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@@ -163,10 +163,10 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau))
.find(it => true)
}
@@ -703,11 +703,12 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async combattreReveDeDragon(force) {
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
let rollData = {
actor: this,
competence: this.getDraconicOuPossession(),
canClose: false,
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
rencontre: rencontre,
tmr: true,
use: { libre: false, conditions: false },
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
@@ -1688,7 +1689,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
computeDraconicAndSortIndex(sortList) {
let draconicList = this.getDraconicList();
let draconicList = this.getDraconics();
for (let sort of sortList) {
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
@@ -2114,7 +2115,7 @@ export class RdDActor extends RdDBaseActorSang {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
return;
}
let draconicList = this.getDraconicList()
let draconicList = this.getDraconics()
.map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
@@ -2395,7 +2396,7 @@ export class RdDActor extends RdDBaseActorSang {
return
}
if (mode != 'visu' && this.isDemiReve()) {
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
mode = "visu"; // bascule le mode en visu automatiquement
}
if (mode == 'visu') {
@@ -2434,7 +2435,7 @@ export class RdDActor extends RdDBaseActorSang {
let tmrFormData = {
mode: mode,
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
draconic: this.getDraconicList(),
draconic: this.getDraconics(),
sort: this.itemTypes['sort'],
signes: this.itemTypes['signedraconique'],
caracReve: parseInt(this.system.carac.reve.value),

View File

@@ -6,8 +6,8 @@ const tableEffets = [
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
@@ -19,7 +19,7 @@ const tableEffets = [
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },

View File

@@ -98,7 +98,8 @@ export default class ChatRollResult {
async buildRollHtml(roll) {
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
return await renderTemplate(template, roll)
const html = await renderTemplate(template, roll)
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
}
async chatListeners(html) {

View File

@@ -1,10 +1,10 @@
export const ROLL_TYPE_ATTAQUE = 'attaque'
export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'
@@ -12,11 +12,10 @@ export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
export const DIFF = {
LIBRE: 'libre',
ATTAQUE: 'attaque',

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@@ -67,7 +67,7 @@ export class RollDialogAdapter {
if (rollData.ajustements == undefined) {
rollData.ajustements = {}
}
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key]
rollData.selectedCarac = rollData.active.actor.getCaracByName(rollData.current.carac.key)
const compKey = rollData.current.comp?.key
if (compKey) {

View File

@@ -21,10 +21,9 @@ export class RollPartComp extends RollPartSelect {
refs.all = this.$getActorComps(rollData)
.filter(comp => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
: comp.key == '')
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
: comp.key == '')
)
refs.comps = refs.all
this.$selectComp(rollData)
}
@@ -52,12 +51,16 @@ export class RollPartComp extends RollPartSelect {
}
}
filterComps(rollData, allowed = []) {
filterComps(rollData, allowed = [], sorting = undefined) {
const sans = allowed.includes('')
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.comps = allowed.length > 0
? refs.all.filter(it => allowed.includes(it.label))
? refs.all.filter(it => allowed.includes(it.label) || (sans && it.key == ''))
: refs.all
if (sorting && refs.comps.length > 0) {
refs.comps.sort(sorting)
}
this.$selectComp(rollData)
}

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@@ -1,10 +1,15 @@
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { DIFF, DIFFS, ROLL_TYPE_CUISINE, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
import { Misc } from "../misc.js";
export const PART_DIFF = "diff"
const EXCLUDED_ROLL_TYPES = [ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT, ROLL_TYPE_OEUVRE]
const EXCLUDED_ROLL_TYPES = [
ROLL_TYPE_TACHE,
ROLL_TYPE_MEDITATION,
ROLL_TYPE_SORT,
ROLL_TYPE_CUISINE,
ROLL_TYPE_OEUVRE]
export class RollPartDiff extends RollPart {
@@ -53,8 +58,8 @@ export class RollPartDiff extends RollPart {
setDiff(rollData, diff) {
const current = this.getCurrent(rollData)
current.value = diff.diff
current.type = diff.type
current.value = diff.diff ?? current.value
current.type = diff.type ?? current.type
}
getAjustements(rollData) {

View File

@@ -27,7 +27,7 @@ export class RollPartSelect extends RollPart {
const current = this.getCurrent(rollData)
const newChoice = (choices.length == 0)
? { key: '', value: defValue }
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? '')
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? choices[0].key)
this.setCurrent(rollData, newChoice)
return newChoice
}

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@@ -11,9 +11,11 @@ import { CARACS } from "../rdd-carac.js"
export const PART_SORT = "sort"
export class RollPartSort extends RollPartSelect {
onReady() {
// TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
}
get code() { return PART_SORT }
get section() { return ROLLDIALOG_SECTION.CHOIX }
@@ -23,7 +25,7 @@ export class RollPartSort extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const coord = rollData.active.actor.system.reve.tmrpos.coord
const draconics = rollData.active.actor.getDraconicList()
const draconics = rollData.active.actor.getDraconics()
const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
.map(s => RollPartSort.$extractSort(s, coord, draconics))

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@@ -1,4 +1,4 @@
import { ROLL_TYPE_COMP } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeComp extends RollType {
@@ -7,4 +7,9 @@ export class RollTypeComp extends RollType {
title(rollData) { return `fait un jet ${rollData.type.opposed ? ' contre ' : ''}` }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
}
}

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@@ -2,7 +2,6 @@ import { renderTemplate } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDUtility } from "./rdd-utility.js";
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js";

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@@ -28,16 +28,7 @@ export class EffetsRencontre {
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
static $reve_plus = async (actor, reve) => {
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
ChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: `Pas de récupération de rêve (${reve} points ignorés)`
});
return
}
await actor.reveActuelIncDec(reve)
}
static $reve_plus = async (actor, reve) => { await actor.reveActuelIncDec(reve) }
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }

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@@ -10,7 +10,6 @@
"gulp": "gulp",
"run": "npx vite serve",
"packCompendiumsToDist": "node ./tools/packCompendiumsToDist.mjs",
"packCompendiumsToPublic": "node ./tools/packCompendiumsToPublic.mjs",
"unpackCompendiumsFromPublic": "node ./tools/unpackCompendiumsFromPublic.mjs"
},
"devDependencies": {

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@@ -1,6 +1,6 @@
name: Rêve de Dragon
type: rencontre
img: systems/foundryvtt-reve-de-dragon/assets/rdd_pause.webp
img: systems/foundryvtt-reve-de-dragon/assets/ui/rdd_pause.webp
system:
description: ''
descriptionmj: ''

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@@ -23,6 +23,7 @@
{{> 'partial-info-appel-moral'}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.cuisine.recette.system}}
</div>
<div class="chat-buttons">
{{> 'partial-appel-chance'}}
</div>

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@@ -0,0 +1,30 @@
<div class="roll-chat">
<div class="chat-img">
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
<img src="{{current.comp.img}}" data-tooltip="{{current.comp.name}}" />
</div>
<div class="chat-header">
{{active.name}} {{current.oeuvre.art.action}}: {{current.oeuvre.label}} (de niveau {{current.oeuvre.oeuvre.system.niveau}})
</div>
<div class="chat-resume">
{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
</div>
<div class="chat-details">
<p>
{{active.name}}
{{#if rolled.isSuccess}}réussit son interprétation avec
{{else}}manque d'inspiration, son interprétation a
{{/if}}
une qualité de {{result.qualite}}.
</p>
{{> 'partial-info-appel-moral'}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.oeuvre.oeuvre.system}}
</div>
<div class="chat-buttons">
{{> 'partial-appel-chance'}}
</div>
</div>

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@@ -23,6 +23,7 @@
{{> 'partial-info-appel-moral'}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.oeuvre.oeuvre.system}}
</div>
<div class="chat-buttons">
{{> 'partial-appel-chance'}}
</div>

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@@ -15,7 +15,6 @@
<div class="chat-details">
<hr>
<p>
{{log 'tache' this }}
{{#if rolled.isSuccess}}
{{active.name}} a obtenu {{rolled.ptTache}} point{{~#unless (eq rolled.ptTache 1)}}s{{/unless}} de tâche,
{{else if (or rolled.isETotal rolled.isEPart)}}
@@ -53,5 +52,6 @@
</div>
<div class="chat-buttons">
{{> 'partial-appel-chance'}}
</div>
</div>