Minot fixes

This commit is contained in:
2025-09-28 22:10:54 +02:00
parent 878645491d
commit 1360992daa
3 changed files with 18 additions and 18 deletions

View File

@@ -452,13 +452,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
/** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns
* @returns
*/
rollArme(arme, categorieArme = 'competence', token = undefined) {
token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
return
}
if (!Targets.hasTargets()) {
@@ -578,7 +578,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async rollEquilibre(diff) {
// TODO: accrobatie optionnelle sur jet d'équilibre?
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')){
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')) {
diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0)
}
return await RdDResolutionTable.roll(this.getAgilite(), diff);

View File

@@ -7,6 +7,7 @@ import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { ItemAction } from "../item/item-actions.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
/* -------------------------------------------- */
/**
@@ -55,7 +56,10 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => it.isdommages = it.isDommages())
.forEach(it => {
const competenceCreature = new RdDItemCompetenceCreature(it.toObject(), { parent: it.parent });
it.isdommages = competenceCreature.isDommages();
})
return formData;
}

View File

@@ -6,16 +6,14 @@
<span class="competence-value"></span>
<span class="initiative-value">Initiative</span>
</li>
{{#each combat as |action key|}}
<li class="item flexrow list-item"
data-item-id="{{action._id}}"
data-arme-name="{{action.arme.name}}"
data-competence-name="{{action.comp.name}}"
data-tooltip="{{action.name}}: niveau {{plusMoins action.comp.system.niveau}}">
{{#each combat as |action key|}}
<li class="item flexrow list-item" data-item-id="{{action._id}}" data-arme-name="{{action.arme.name}}"
data-competence-name="{{action.comp.name}}"
data-tooltip="{{action.name}}: niveau {{plusMoins action.comp.system.niveau}}">
<span class="list-item-label flexrow">
<a class="roll-arme flexrow">
{{#if action.arme.img}}
<img class="sheet-competence-img" src="{{action.arme.img}}" data-tooltip="{{action.arme.name}}"/>
<img class="sheet-competence-img" src="{{action.arme.img}}" data-tooltip="{{action.arme.name}}" />
{{/if}}
<span>{{action.name}}</span>
</a>
@@ -26,8 +24,7 @@
<span class="competence-value">{{plusMoins action.dommagesArme}}</span>
<span class="competence-value"></span>
<span class="initiative-value">
<a class="roll-init-arme"
data-tooltip="{{action.name}}: initiative {{action.initiative}}">
<a class="roll-init-arme" data-tooltip="{{action.name}}: initiative {{action.initiative}}">
{{action.initiative}}
</a>
</span>
@@ -47,7 +44,7 @@
<span class="competence-value"></span>
<span class="initiative-value"></span>
</li>
{{/each}}
{{/each}}
</ul>
<ul class="item-list alterne-list">
@@ -57,11 +54,10 @@
<span class="item-controls"></span>
</li>
{{#each empoignades as |emp key|}}
<li class="item flexrow list-item"
data-item-id="{{emp._id}}" data-arme-name="{{emp.name}}"
data-tooltip="{{emp.name}}: niveau {{plusMoins emp.system.pointsemp}}">
<li class="item flexrow list-item" data-item-id="{{emp._id}}" data-arme-name="{{emp.name}}"
data-tooltip="{{emp.name}}: niveau {{plusMoins emp.system.pointsemp}}">
<a class="flex-grow-3 action-empoignade">
<img class="sheet-competence-img" src="{{emp.img}}"/>
<img class="sheet-competence-img" src="{{emp.img}}" />
<span>{{emp.name}}</span>
</a>
<span class="flex-grow-0-5 flex-group-right">{{emp.system.pointsemp}}</span>