forked from public/foundryvtt-reve-de-dragon
Avancement messages défense & oeuvres
This commit is contained in:
126
assets/ui/chance.svg
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126
assets/ui/chance.svg
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66
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sodipodi:docname="recul.svg"
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rdf:about="">
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title></dc:title>
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</cc:Work>
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<sodipodi:namedview
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inkscape:pageopacity="0"
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</svg>
|
After Width: | Height: | Size: 3.7 KiB |
@@ -424,7 +424,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "header header header header header header header" "action action action action action action action" "type separation separation separation separation separation separation" "type carac carac carac comp comp resume" "type choix choix choix choix choix modifiers" "type resolution resolution resolution resolution resolution modifiers" "type chances chances chances chances chances buttons" "footer footer footer footer footer footer footer";
|
||||
grid-template-areas: "header header header header header header header" "action action action action action action action" "type separation separation separation separation separation separation" "type carac carac carac comp comp resume" "type choix choix choix choix choix conditions" "type resolution resolution resolution resolution resolution conditions" "type chances chances chances chances chances buttons" "footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
}
|
||||
@@ -450,7 +450,7 @@ select,
|
||||
grid-area: resolution;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions {
|
||||
grid-area: modifiers;
|
||||
grid-area: conditions;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-chances {
|
||||
grid-area: chances;
|
||||
@@ -655,6 +655,80 @@ select,
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-header {
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
@@ -1991,11 +2065,13 @@ select,
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar {
|
||||
font-size: 1rem;
|
||||
background: #695541 url(../assets/ui/bg_sid_dark.webp) no-repeat right bottom;
|
||||
background-position: 100%;
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar .chat-message {
|
||||
font-size: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed,
|
||||
.system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon {
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
@@ -2606,6 +2682,11 @@ select,
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button img,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button {
|
||||
text-shadow: 1px 1px #4d3534;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
|
@@ -7,6 +7,7 @@
|
||||
@import "item/munition.less";
|
||||
@import "item/tarot.less";
|
||||
@import "roll-dialog.less";
|
||||
@import "roll-chat.less";
|
||||
.window-header{
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
@@ -1451,7 +1452,9 @@
|
||||
/* ======================================== */
|
||||
/* Sidebar CSS */
|
||||
#sidebar {
|
||||
font-size: 1rem;
|
||||
.chat-message{
|
||||
font-size: 1rem;
|
||||
}
|
||||
background: rgb(105,85,65) url(../assets/ui/bg_sid_dark.webp) no-repeat right bottom;
|
||||
background-position: 100%;
|
||||
color: rgba(220,220,220,0.75);
|
||||
@@ -1961,6 +1964,10 @@
|
||||
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
.chat-card-button{
|
||||
|
87
less/roll-chat.less
Normal file
87
less/roll-chat.less
Normal file
@@ -0,0 +1,87 @@
|
||||
.chat-message {
|
||||
div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
|
||||
div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
|
||||
a:active{
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -6,8 +6,8 @@
|
||||
"action action action action action action action"
|
||||
"type separation separation separation separation separation separation"
|
||||
"type carac carac carac comp comp resume"
|
||||
"type choix choix choix choix choix modifiers"
|
||||
"type resolution resolution resolution resolution resolution modifiers"
|
||||
"type choix choix choix choix choix conditions"
|
||||
"type resolution resolution resolution resolution resolution conditions"
|
||||
"type chances chances chances chances chances buttons"
|
||||
"footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
@@ -22,7 +22,7 @@
|
||||
roll-choix { grid-area: choix; }
|
||||
|
||||
roll-table { grid-area: resolution; }
|
||||
roll-conditions { grid-area: modifiers; }
|
||||
roll-conditions { grid-area: conditions; }
|
||||
roll-chances { grid-area: chances; }
|
||||
roll-resume { grid-area: resume; }
|
||||
roll-buttons { grid-area: buttons; }
|
||||
|
@@ -3049,7 +3049,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _rollArtV2(oeuvreId, callbackAction = async (actor, rd) => await actor._resultArtV2(rd)) {
|
||||
async _rollArtV2(oeuvreId, callbackAction = async (rd) => await this._resultArtV2(rd)) {
|
||||
const oeuvre = this.items.get(oeuvreId)
|
||||
const rollData = {
|
||||
title: `Interpretation de ${oeuvre.name} par ${this.name}`,
|
||||
@@ -3074,15 +3074,16 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
})
|
||||
}
|
||||
|
||||
// TODO: move vers ChatRollResult
|
||||
async _resultArtV2(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau)
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite
|
||||
//this.$onRollCompetence(artData)
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollOeuvre(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return await this._rollArtV2(id)
|
||||
@@ -3168,7 +3169,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _resultArt(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
@@ -3189,7 +3190,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _resultRecetteCuisine(cuisine) {
|
||||
const niveauRecette = cuisine.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (cuisine.rolled.isSuccess ? niveauRecette : cuisine.competence.system.niveau);
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite;
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite
|
||||
cuisine.exotismeFinal = Math.min(Math.min(cuisine.qualiteFinale, cuisine.oeuvre.system.exotisme ?? 0), 0);
|
||||
cuisine.sust = cuisine.oeuvre.system.sust * Math.min(cuisine.proportions, cuisine.proportionsMax ?? cuisine.proportions)
|
||||
const platCuisine = {
|
||||
|
@@ -17,9 +17,8 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
|
||||
import { PART_ATTAQUE } from "./roll/roll-part-attaque.mjs";
|
||||
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@@ -413,6 +412,9 @@ export class RdDCombat {
|
||||
'.appel-chance-attaque',
|
||||
'.appel-destinee-attaque',
|
||||
'.echec-total-attaque',
|
||||
'.appel-chance',
|
||||
'.chat-encaissement',
|
||||
'.resister-recul',
|
||||
]) {
|
||||
$(html).on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
@@ -807,8 +809,6 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
||||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
|
||||
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
if (essaisPrecedents) {
|
||||
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||
@@ -980,18 +980,21 @@ export class RdDCombat {
|
||||
opponentId: this.attackerId,
|
||||
},
|
||||
type: { allowed: ['defense'], current: 'defense' },
|
||||
attaque: RollDialogAdapter.mapActionAttaque(attackerRoll),
|
||||
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
}
|
||||
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: (dialog) => { dialog.close() },
|
||||
onRollDone: (dialog) => {
|
||||
// dialog.close()
|
||||
},
|
||||
customChatMessage: true,
|
||||
callbacks: [async (roll) => {
|
||||
this.removeChatMessageActionsPasseArme(roll.passeArme)
|
||||
// defense: esquive / arme de parade / competence de défense
|
||||
if (!RdDCombat.isParticuliere(roll))
|
||||
if (!RdDCombat.isParticuliere(roll)) {
|
||||
await roll.active.actor.incDecItemUse(roll.current[PART_DEFENSE].defense?.id,)
|
||||
}
|
||||
await this._onDefense(roll)
|
||||
}]
|
||||
})
|
||||
@@ -1025,57 +1028,49 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
async _onDefense(rollData) {
|
||||
console.log("RdDCombat._onDefense >>>", rollData)
|
||||
const isEsquive = rollData.current[PART_DEFENSE].isEsquive
|
||||
const isParade = !isEsquive
|
||||
if (RdDCombat.isReussite(rollData)) {
|
||||
await this._onDefenseNormale(rollData)
|
||||
if (isParade) {
|
||||
await this.computeRecul(rollData)
|
||||
await this.computeDeteriorationArme(rollData)
|
||||
}
|
||||
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this._onDefenseParticuliere(rollData)
|
||||
await this._onDefenseParticuliere(rollData, isEsquive)
|
||||
}
|
||||
}
|
||||
else {
|
||||
await this._onDefenseEchec(dialog, rollData)
|
||||
//await this._sendMessageDefense(rollData.attackerRoll, rollData, { defense: true })
|
||||
}
|
||||
|
||||
// TODO: modify chat message
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme)
|
||||
}
|
||||
|
||||
async _onDefenseParticuliere(rollData) {
|
||||
console.log("RdDCombat._onDefenseParticuliere >>>", rollData);
|
||||
if (/*TODO: parade?*/!rollData.attackerRoll?.isPart) {
|
||||
async _onDefenseParticuliere(rollData, isEsquive) {
|
||||
if (isEsquive) {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender)
|
||||
}
|
||||
else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
}
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender);
|
||||
}
|
||||
|
||||
async _onDefenseNormale(rollData) {
|
||||
console.log("RdDCombat._onDefenseNormale >>>", rollData);
|
||||
// console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
||||
// await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-esquive.hbs');
|
||||
// this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
//TODO
|
||||
await this.computeRecul(rollData);
|
||||
await this.computeDeteriorationArme(rollData);
|
||||
await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-parade.hbs');
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
}
|
||||
|
||||
async _onDefenseEchec(rollData) {
|
||||
console.log("RdDCombat._onDefenseEchec >>>", rollData);
|
||||
// console.log("RdDCombat._onEsquiveEchec >>>", rollData);
|
||||
|
||||
// await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-esquive.hbs');
|
||||
|
||||
// this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
// this._sendMessageDefense(rollData.attackerRoll, rollData, { defense: true })
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-parade.hbs');
|
||||
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
this._sendMessageDefense(rollData.attackerRoll, rollData, { defense: true });
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1214,7 +1209,7 @@ export class RdDCombat {
|
||||
// Est-ce une parade normale?
|
||||
if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
|
||||
// Est-ce que l'attaque est une particulière en force ou une charge
|
||||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll)) {
|
||||
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
||||
|
||||
defenderRoll.show = defenderRoll.show || {}
|
||||
|
||||
@@ -1262,7 +1257,7 @@ export class RdDCombat {
|
||||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||||
showDice: HIDE_DICE
|
||||
});
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec;
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1270,39 +1265,47 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
||||
const attackerRoll = defenderRoll.attackerRoll;
|
||||
if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||||
const impact = this._computeImpactRecul(attackerRoll);
|
||||
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
||||
if (rollRecul.rolled.isSuccess) {
|
||||
defenderRoll.show.recul = 'encaisse';
|
||||
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
|
||||
defenderRoll.show.recul = 'chute';
|
||||
await this.defender.setEffect(STATUSES.StatusProne, true);
|
||||
}
|
||||
else {
|
||||
defenderRoll.show.recul = 'recul';
|
||||
}
|
||||
if (!ReglesOptionnelles.isUsing('recul')) {
|
||||
return
|
||||
}
|
||||
const attackerRoll = defenderRoll.attackerRoll;
|
||||
if (this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
||||
const impact = this._computeImpactRecul(attackerRoll);
|
||||
const rollRecul = await RdDResolutionTable.roll(10, impact)
|
||||
defenderRoll.show.recul = await this.gererRecul(rollRecul, impact)
|
||||
}
|
||||
}
|
||||
|
||||
async gererRecul(rolled, impact) {
|
||||
if (rolled.isSuccess) {
|
||||
return 'encaisse'
|
||||
}
|
||||
if (rolled.isETotal || this._isReculCauseChute(impact)) {
|
||||
|
||||
await this.defender.setEffect(STATUSES.StatusProne, true)
|
||||
return 'chute'
|
||||
}
|
||||
return 'recul'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _isReculCauseChute(impact) {
|
||||
const agilite = this.defender.getAgilite();
|
||||
const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
|
||||
return chute.rolled.isEchec;
|
||||
const agilite = this.defender.getAgilite()
|
||||
const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact })
|
||||
return chute.rolled.isEchec
|
||||
}
|
||||
|
||||
_isForceOuCharge(attaque, isRollV2 = false /* TODO: delete roll V1 */) {
|
||||
return attaque.particuliere == 'force' || 'charge' == (isRollV2 ? attaque.tactique?.key : attaque.tactique)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_isForceOuCharge(attaque) {
|
||||
return attaque.particuliere == 'force' || attaque.tactique == 'charge';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeImpactRecul(attaque) {
|
||||
const taille = this.defender.getTaille();
|
||||
const force = this.attacker.getForce();
|
||||
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
|
||||
_computeImpactRecul(attackerRoll) {
|
||||
const taille = this.defender.getTaille()
|
||||
const force = this.attacker.getForce()
|
||||
const dommages = attackerRoll.dmg /* TODO: delete roll V1 */
|
||||
? attackerRoll.dmg.dmgArme
|
||||
: attackerRoll.arme.system.dommagesReels ?? attaque.arme.system.dommages;
|
||||
return taille - (force + dommages);
|
||||
}
|
||||
|
||||
|
59
module/roll/chat-roll-result.mjs
Normal file
59
module/roll/chat-roll-result.mjs
Normal file
@@ -0,0 +1,59 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
|
||||
export class ChatRollResult {
|
||||
|
||||
static onReady() {
|
||||
foundry.applications.handlebars.loadTemplates({
|
||||
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
|
||||
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
|
||||
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
|
||||
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
|
||||
})
|
||||
}
|
||||
|
||||
async display(roll) {
|
||||
roll.show = roll.show || {};
|
||||
roll.show.chance = this.isAppelChancePossible(roll)
|
||||
roll.show.encaissement = this.isShowEncaissement(roll)
|
||||
roll.show.recul = this.isShowReculChoc(roll)
|
||||
|
||||
const chatMessage = await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await this.buildRollHtml(roll)
|
||||
},
|
||||
roll.active.actor,
|
||||
roll.current?.rollmode?.key
|
||||
)
|
||||
if (roll.show.chance) {
|
||||
const save = RollDialog.saveParts(roll)
|
||||
console.log("Store message roll", save)
|
||||
ChatUtility.setMessageData(chatMessage, 'rollData', save)
|
||||
}
|
||||
return chatMessage
|
||||
}
|
||||
|
||||
isAppelChancePossible(roll) {
|
||||
return roll.active.actor.isPersonnage() &&
|
||||
roll.rolled.isEchec &&
|
||||
RdDCarac.isActionPhysique(roll.current.carac?.key)
|
||||
}
|
||||
|
||||
isShowEncaissement(roll) {
|
||||
return roll.rolled.isEchec &&
|
||||
roll.attackerRoll?.dmg.mortalite != 'empoignade'
|
||||
}
|
||||
|
||||
isShowReculChoc(roll) {
|
||||
return roll.rolled.isEchec &&
|
||||
roll.attackerRoll &&
|
||||
!roll.current.defense.isEsquive &&
|
||||
(roll.attackerRoll.particuliere == 'force' || 'charge' == attackerRoll.tactique?.key)
|
||||
}
|
||||
|
||||
async buildRollHtml(roll) {
|
||||
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
|
||||
return await foundry.applications.handlebars.renderTemplate(template, roll)
|
||||
}
|
||||
}
|
@@ -1,15 +0,0 @@
|
||||
export class RollChatResult {
|
||||
constructor(rollType) {
|
||||
this.rollType = rollType
|
||||
}
|
||||
|
||||
async display(rollData) {
|
||||
const template = this.rollType.chatResultTemplate()
|
||||
const chatContent = await renderTemplate(template, rollData)
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: chatContent
|
||||
})
|
||||
}
|
||||
}
|
@@ -6,13 +6,12 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
import { RdDBonus } from "../rdd-bonus.js";
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RollDialogAdapter {
|
||||
|
||||
async rollDice(rollData, rollTitle) {
|
||||
const chances = this.computeChances({
|
||||
static async rollDice(rollData, rollTitle) {
|
||||
const chances = RollDialogAdapter.computeChances({
|
||||
carac: rollData.current.carac.value,
|
||||
diff: rollData.current.totaldiff,
|
||||
bonus: rollData.current.bonus,
|
||||
@@ -21,13 +20,13 @@ export class RollDialogAdapter {
|
||||
rollMode: rollData.current.rollmode.key
|
||||
})
|
||||
|
||||
const rolled = await this.rollChances(rollData, chances)
|
||||
this.adjustRollDataForV1(rollData, rolled, rollTitle)
|
||||
const rolled = await RollDialogAdapter.rollChances(rollData, chances)
|
||||
RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle)
|
||||
|
||||
return rolled
|
||||
}
|
||||
|
||||
computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
|
||||
static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
|
||||
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
|
||||
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
|
||||
RdDResolutionTable._updateChancesFactor(chances, sign)
|
||||
@@ -36,7 +35,7 @@ export class RollDialogAdapter {
|
||||
return chances
|
||||
}
|
||||
|
||||
async rollChances(rollData, chances) {
|
||||
static async rollChances(rollData, chances) {
|
||||
const rolled = await RdDResolutionTable.rollChances(chances,
|
||||
rollData.current.sign,
|
||||
rollData.current.resultat)
|
||||
@@ -47,7 +46,7 @@ export class RollDialogAdapter {
|
||||
return rolled
|
||||
}
|
||||
|
||||
adjustRollDataForV1(rollData, rolled, rollTitle) {
|
||||
static adjustRollDataForV1(rollData, rolled, rollTitle) {
|
||||
// temporaire pour être homogène roll v1
|
||||
rollData.alias = rollData.active.actor.getAlias()
|
||||
// pour experience
|
||||
|
@@ -38,7 +38,8 @@ import { RollPartDefense } from "./roll-part-defense.mjs";
|
||||
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
|
||||
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
|
||||
import { RollChatResult } from "./roll-chat-result.mjs";
|
||||
import { ChatRollResult } from "./chat-roll-result.mjs";
|
||||
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
const doNothing = (dialog) => { }
|
||||
@@ -48,11 +49,12 @@ const ALL_ROLL_TYPES = [
|
||||
new RollTypeTache(),
|
||||
new RollTypeAttaque(),
|
||||
new RollTypeDefense(),
|
||||
// new RollTypeResistance ??
|
||||
new RollTypeSort(),
|
||||
new RollTypeMeditation(),
|
||||
new RollTypeOeuvre(),
|
||||
new RollTypeJeu(),
|
||||
// new RollTypeResistance ??
|
||||
// new RollTypeFixedCarac ??
|
||||
]
|
||||
|
||||
const BASIC_PARTS = new RollBasicParts()
|
||||
@@ -182,6 +184,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
'roll-button': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-button.hbs',
|
||||
})
|
||||
|
||||
ChatRollResult.onReady()
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.template))
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
|
||||
ROLL_PARTS.forEach(p => p.onReady())
|
||||
@@ -246,9 +250,49 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
// rien pour l'instant
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
static $prepareRollData(rollData) {
|
||||
rollData.current = rollData.current ?? {}
|
||||
rollData.selected = rollData.selected ?? {}
|
||||
rollData.type = rollData.type ?? {}
|
||||
rollData.type.retry = rollData.type.retry ?? false
|
||||
BASIC_PARTS.restore(rollData)
|
||||
|
||||
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
|
||||
const allowed = rollData.type.retry && potential
|
||||
? [potential]
|
||||
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code))
|
||||
const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP);
|
||||
|
||||
rollData.type.allowed = allowed
|
||||
rollData.type.current = rollType
|
||||
ALL_ROLL_TYPES.find(m => m.code == rollType).setRollDataType(rollData)
|
||||
|
||||
rollData.refs = foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.forEach(p => p.restore(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
return rollData
|
||||
}
|
||||
|
||||
static saveParts(rollData) {
|
||||
const target = BASIC_PARTS.initFrom(rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
.forEach(p => p.storeClean(rollData, target))
|
||||
target.attackerRoll = rollData.attackerRoll
|
||||
return target
|
||||
}
|
||||
|
||||
constructor(rollData, rollOptions) {
|
||||
super()
|
||||
this.rollData = rollData
|
||||
|
||||
this.rollData = RollDialog.$prepareRollData(rollData)
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async r => await r.active.actor.appliquerAjoutExperience(r),
|
||||
@@ -258,37 +302,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
customChatMessage: rollOptions.customChatMessage,
|
||||
onRollDone: rollOptions.onRollDone ?? doNothing
|
||||
}
|
||||
this.$loadParts()
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
$loadParts() {
|
||||
const rollData = this.rollData;
|
||||
rollData.current = rollData.current ?? {}
|
||||
rollData.selected = rollData.selected ?? {}
|
||||
rollData.type = rollData.type ?? {}
|
||||
rollData.type.retry = rollData.type.retry ?? false
|
||||
BASIC_PARTS.restore(rollData)
|
||||
|
||||
const loadedType = ALL_ROLL_TYPES.find(m => m.code == rollData.type?.current)?.code
|
||||
const allowedTypes = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)
|
||||
|
||||
rollData.type.allowed = rollData.type.retry ? [loadedType] : rollData.type.allowed ?? ALL_ROLL_TYPES.map(m => m.code)
|
||||
rollData.type.current = allowedTypes.find(m => m == rollData.type?.current) ?? (allowedTypes.length > 0 ? allowedTypes[0] : ROLL_TYPE_COMP)
|
||||
|
||||
this.getSelectedType().setRollDataType(rollData)
|
||||
|
||||
rollData.refs = this.$prepareRefs(rollData)
|
||||
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.forEach(p => p.restore(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
this.selectType();
|
||||
this.chatRollResult = new ChatRollResult();
|
||||
this.selectType()
|
||||
}
|
||||
|
||||
selectType() {
|
||||
@@ -301,23 +316,21 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
ROLL_PARTS.find(it => it.code == PART_COMP).filterComps(this.rollData)
|
||||
}
|
||||
|
||||
$prepareRefs(rollData) {
|
||||
return foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
}
|
||||
|
||||
$saveParts() {
|
||||
const target = BASIC_PARTS.initFrom(this.rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
.forEach(p => p.store(this.rollData, target))
|
||||
return target
|
||||
}
|
||||
|
||||
getActiveParts() {
|
||||
return ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
}
|
||||
|
||||
get title() {
|
||||
return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
|
||||
// get title() {
|
||||
// return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
|
||||
// }
|
||||
|
||||
rollTitle(rollData) {
|
||||
return rollData.label ?? ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '))
|
||||
}
|
||||
|
||||
async _onRender(context, options) {
|
||||
@@ -344,9 +357,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements() {
|
||||
getAjustements(rollData = this.rollData) {
|
||||
return this.getActiveParts()
|
||||
.map(p => p.getAjustements(this.rollData))
|
||||
.map(p => p.getAjustements(rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
|
||||
}
|
||||
@@ -392,10 +405,10 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
}
|
||||
|
||||
calculAjustements() {
|
||||
this.rollData.ajustements = this.getAjustements()
|
||||
this.rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
this.rollData.current.totaldiff = this.rollData.ajustements
|
||||
calculAjustements(rollData = this.rollData) {
|
||||
rollData.ajustements = this.getAjustements(rollData)
|
||||
rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
rollData.current.totaldiff = rollData.ajustements
|
||||
.map(adj => adj.diff)
|
||||
.filter(d => d != undefined)
|
||||
.reduce(Misc.sum(), 0)
|
||||
@@ -406,36 +419,27 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
async roll() {
|
||||
this.calculAjustements()
|
||||
const rollData = this.rollData
|
||||
console.info('Roll parts:', this.$saveParts())
|
||||
const rolled = await this.$rollDice(rollData)
|
||||
rollData.rolled = rolled
|
||||
Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData)))
|
||||
if (!this.rollOptions.customChatMessage) {
|
||||
const rollChatResult = new RollChatResult(this.getSelectedType())
|
||||
await rollChatResult.display(this.rollData)
|
||||
rollData.active.actor.$onRollCompetence(this.rollData)
|
||||
}
|
||||
|
||||
const roll = RollDialog.saveParts(this.rollData)
|
||||
RollDialog.$prepareRollData(roll)
|
||||
this.calculAjustements(roll)
|
||||
roll.current.resultat = this.rollData.current.resultat
|
||||
roll.v2 = true
|
||||
roll.rolled = await this.$rollDice(roll)
|
||||
roll.result = this.getSelectedType(roll).getResult(roll)
|
||||
console.info('RollDialog.roll:', roll)
|
||||
await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
|
||||
await this.chatRollResult.display(roll)
|
||||
|
||||
this.rollOptions.onRollDone(this)
|
||||
}
|
||||
|
||||
|
||||
async defaultCallback(rollData, rolled) {
|
||||
await rollData.active.actor.appliquerAjoutExperience(rollData)
|
||||
await rollData.active.actor.appliquerAppelMoral(rollData)
|
||||
}
|
||||
|
||||
async $rollDice(rollData) {
|
||||
const adapter = new RollDialogAdapter(ROLL_PARTS);
|
||||
return await adapter.rollDice(rollData, this.rollTitle(rollData));
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
return ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '))
|
||||
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData));
|
||||
}
|
||||
}
|
||||
|
@@ -1,10 +1,8 @@
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { PART_SIGN } from "./roll-part-sign.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
@@ -28,6 +26,16 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
}
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
super.restore(rollData)
|
||||
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(attaque, actor) {
|
||||
|
@@ -43,6 +43,7 @@ export class RollPartCarac extends RollPartSelect {
|
||||
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.key)))
|
||||
? refs.all.filter(it => allowed.includes(it.key))
|
||||
: refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
|
@@ -52,6 +52,7 @@ export class RollPartComp extends RollPartSelect {
|
||||
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label)))
|
||||
? refs.all.filter(it => allowed.includes(it.label))
|
||||
: refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
|
@@ -27,14 +27,14 @@ export class RollPartDefense extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaque = rollData.attaque
|
||||
const attackerRoll = rollData.attackerRoll
|
||||
const defenseur = rollData.active.actor
|
||||
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attaque?.main)
|
||||
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
|
||||
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive()
|
||||
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
|
||||
|
||||
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
|
||||
.map(it => RollPartDefense.$extractParade(it, attaque?.attaque.arme, defenseur))
|
||||
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur))
|
||||
|
||||
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
|
||||
this.$selectDefense(rollData)
|
||||
@@ -48,7 +48,8 @@ export class RollPartDefense extends RollPartSelect {
|
||||
// TODO: carac pour créatures
|
||||
carac: defenseur.isPersonnage() ? CARACS.DEROBEE : esquive.name,
|
||||
verb: "esquive",
|
||||
comp: esquive
|
||||
comp: esquive,
|
||||
isEsquive: true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +67,8 @@ export class RollPartDefense extends RollPartSelect {
|
||||
comp: comp,
|
||||
arme: armeDefense,
|
||||
forceRequise: armeDefense ? RdDItemArme.valeurMain(armeDefense.system.force ?? 0, RdDItemArme.getMainAttaque(comp)) : 0,
|
||||
typeParade: armeAttaque ? RdDItemArme.defenseArmeParade(armeDefense, armeAttaque) : 'norm'
|
||||
typeParade: armeAttaque ? RdDItemArme.defenseArmeParade(armeDefense, armeAttaque) : 'norm',
|
||||
isEsquive: false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,7 +113,7 @@ export class RollPartDefense extends RollPartSelect {
|
||||
isArmeDisparate(rollData) {
|
||||
const armeDefense = this.getCurrent(rollData).arme
|
||||
if (armeDefense) {
|
||||
const armeAttaque = rollData.attaque?.attaque.arme
|
||||
const armeAttaque = rollData.attackerRoll?.attaque.arme
|
||||
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
|
||||
}
|
||||
return false
|
||||
@@ -120,12 +122,12 @@ export class RollPartDefense extends RollPartSelect {
|
||||
getDiffDefense(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const refs = this.getRefs(rollData)
|
||||
if (refs.isDistance || !rollData.attaque) {
|
||||
if (refs.isDistance || !rollData.attackerRoll) {
|
||||
// Déterminer la difficulté de parade
|
||||
return { diff: 0, type: DIFF.LIBRE }
|
||||
}
|
||||
else {
|
||||
return { diff: rollData.attaque.diff ?? 0, type: DIFF.DEFENSE }
|
||||
return { diff: rollData.attackerRoll.diff ?? 0, type: DIFF.DEFENSE }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,4 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_TYPE_OEUVRE } from "./roll-constants.mjs"
|
||||
@@ -59,6 +58,7 @@ export class RollPartOeuvre extends RollPartSelect {
|
||||
label: oeuvre.name,
|
||||
art: art,
|
||||
caracs: art.caracs(oeuvre),
|
||||
qualite: oeuvre.system.niveau,
|
||||
value: -oeuvre.system.niveau,
|
||||
oeuvre: oeuvre,
|
||||
comp: actor.getCompetence(art.competence(oeuvre))
|
||||
|
@@ -1,6 +1,6 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const PART_TRICHER = "tricher"
|
||||
export const PART_TRICHER = "tricher"
|
||||
|
||||
export class RollPartTricher extends RollPart {
|
||||
|
||||
|
@@ -53,7 +53,23 @@ export class RollPart {
|
||||
}
|
||||
|
||||
restore(rollData) { }
|
||||
store(rollData, targetData) { }
|
||||
|
||||
storeClean(rollData, targetData) {
|
||||
this.store(rollData, targetData)
|
||||
if (rollData.selected[this.code]) {
|
||||
const toDelete = Object.entries(rollData.selected[this.code])
|
||||
.map(([k, v]) => v == undefined ? k : undefined)
|
||||
.filter(k => k != undefined)
|
||||
toDelete.forEach(k => delete rollData.selected[this.code][k])
|
||||
if (Object.keys(rollData.selected[this.code]).length == 0) {
|
||||
delete rollData.selected[this.code]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { key: this.getCurrent(rollData).key })
|
||||
}
|
||||
|
||||
/**
|
||||
* le texte à ajouter dans la barre de titre
|
||||
@@ -92,4 +108,14 @@ export class RollPart {
|
||||
|
||||
async _onRender(rollDialog, context, options) { }
|
||||
|
||||
addResult(rollData) {
|
||||
const result = this.getResult(rollData)
|
||||
if (result){
|
||||
rollData.result[this.code] = result
|
||||
}
|
||||
}
|
||||
|
||||
getResult(rollData){
|
||||
return undefined
|
||||
}
|
||||
}
|
@@ -15,5 +15,14 @@ export class RollTypeOeuvre extends RollType {
|
||||
onSelect(rollData) {
|
||||
this.setDiffType(rollData, DIFF.AUCUN)
|
||||
}
|
||||
|
||||
getResult(rollData){
|
||||
const current = rollData.current[PART_OEUVRE]
|
||||
const qualite = rollData.rolled.isSuccess ? current.qualite : Math.min(current.qualite, current.comp.system.niveau)
|
||||
return {
|
||||
qualite: qualite + rollData.rolled.ptQualite
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@@ -52,4 +52,8 @@ export class RollType {
|
||||
rollData.current[PART_DIFF].type = type
|
||||
this.setRollDataType(rollData)
|
||||
}
|
||||
|
||||
getResult(rollData){
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
@@ -1,31 +1,52 @@
|
||||
<h4>
|
||||
{{log this}}
|
||||
<img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}" />
|
||||
{{alias}} esquive une attaque à {{diffLibre}}</h4>
|
||||
<p>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</p>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
|
||||
<hr>
|
||||
<p>
|
||||
{{#if rolled.isSuccess}}
|
||||
<span>Attaque esquivée!</span>
|
||||
{{#if rolled.isPart}}
|
||||
<!-- TODO: cas de parade à mains nues, texte à modifier -->
|
||||
<span><strong>{{alias}} peut faire une deuxième esquive!</strong></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<span>L'esquive de {{alias}} a échoué!</span>
|
||||
{{/if}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.hbs"}}
|
||||
</p>
|
||||
{{log this}}
|
||||
<div class="roll-chat">
|
||||
<div class="chat-img">
|
||||
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
|
||||
<img src="{{competence.img}}" data-tooltip="{{competence.name}}" />
|
||||
</div>
|
||||
|
||||
{{#if attackerRoll.tactique}}
|
||||
<p>
|
||||
{{#if (eq attackerRoll.tactique 'charge')}}
|
||||
<img class="chat-icon" src="icons/svg/thrust.svg" data-tooltip="charge" height="32" width="32" />
|
||||
C'était une charge, les parades de l'adversaire de {{alias}} auront un -4 et il ne pourra pas esquiver!
|
||||
{{ else if (eq attackerRoll.tactique 'feinte')}}
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" data-tooltip="feinte" height="32" width="32" />
|
||||
C'était une feinte!
|
||||
{{/if}}
|
||||
</p>
|
||||
{{/if}}
|
||||
<div class="chat-header">
|
||||
{{active.name}} {{#if current.defense.isEsquive}}esquive{{else}}pare{{/if}} une attaque {{grammar-apostrophe 'de' opponent.name}}
|
||||
</div>
|
||||
|
||||
<div class="chat-resume">
|
||||
{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
|
||||
<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="chat-details">
|
||||
<hr>
|
||||
{{#if rolled.isSuccess}}
|
||||
<p>
|
||||
Attaque {{#if current.defense.isEsquive}}esquivée{{else}}parée{{/if}}
|
||||
{{#if rolled.isPart}}, {{active.name}} peut
|
||||
<strong>{{#if current.defense.isEsquive}}faire une deuxième esquive{{else}}réutiliser son arme{{/if}}</strong>
|
||||
{{/if}}
|
||||
</p>
|
||||
{{else}}
|
||||
<p>{{#if current.defense.isEsquive}}Esquive{{else}}parade{{/if}} échouée!</p>
|
||||
{{/if}}
|
||||
{{!-- {{else}}
|
||||
<!-- TODO: cas de parade à mains nues, texte à modifier -->
|
||||
{{/if}} --}}
|
||||
{{#if attackerRoll.tactique}}
|
||||
<p>
|
||||
{{#if (eq attackerRoll.tactique.key 'charge')}}
|
||||
<img class="chat-icon" src="icons/svg/thrust.svg" data-tooltip="charge" height="32" width="32" />
|
||||
C'était une charge, les parades de {{opponent.name}} auront un -4 et il ne pourra pas esquiver!
|
||||
{{else if (eq attackerRoll.tactique.key 'feinte')}}
|
||||
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" data-tooltip="feinte" height="32" width="32" />
|
||||
C'était une feinte!
|
||||
{{/if}}
|
||||
</p>
|
||||
{{/if}}
|
||||
{{> 'partial-info-appel-moral'}}
|
||||
</div>
|
||||
<div class="chat-actions">
|
||||
{{> 'partial-recul-choc'}}
|
||||
{{> 'partial-encaissement'}}
|
||||
</div>
|
||||
<div class="chat-buttons">
|
||||
{{> 'partial-appel-chance'}}
|
||||
</div>
|
||||
</div>
|
||||
|
@@ -0,0 +1,30 @@
|
||||
{{log this}}
|
||||
<div class="roll-chat">
|
||||
<div class="chat-img">
|
||||
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
|
||||
<img src="{{competence.img}}" data-tooltip="{{competence.name}}" />
|
||||
</div>
|
||||
<div class="chat-header">
|
||||
{{active.name}} {{current.oeuvre.art.action}}: {{current.oeuvre.label}} (de niveau {{current.oeuvre.oeuvre.system.niveau}})
|
||||
</div>
|
||||
|
||||
<div class="chat-resume">
|
||||
{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
|
||||
<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
|
||||
</div>
|
||||
|
||||
<div class="chat-details">
|
||||
<p>
|
||||
{{active.name}}
|
||||
{{#if rolled.isSuccess}}réussit son interprétation avec
|
||||
{{else}}manque d'inspiration, son interprétation a
|
||||
{{/if}}
|
||||
une qualité de {{result.qualite}}.
|
||||
</p>
|
||||
{{> 'partial-info-appel-moral'}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.oeuvre.oeuvre.system}}
|
||||
</div>
|
||||
<div class="chat-buttons">
|
||||
{{> 'partial-appel-chance'}}
|
||||
</div>
|
||||
</div>
|
||||
|
22
templates/roll/result/partial-appel-chance.hbs
Normal file
22
templates/roll/result/partial-appel-chance.hbs
Normal file
@@ -0,0 +1,22 @@
|
||||
{{#unless type.retry}}
|
||||
{{#if show.chance}}
|
||||
<a class='appel-chance'
|
||||
data-actorId='{{ids.actorId}}'
|
||||
data-actorTokenId='{{ids.actorTokenId}}'
|
||||
data-opponentId='{{ids.opponentId}}'
|
||||
data-opponentTokenId='{{ids.opponentTokenId}}'
|
||||
data-tooltip="Appel à la chance">
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/chance.svg"/>
|
||||
</a>
|
||||
{{#if (gt active.actor.system.compteurs.destinee.value 0)}}
|
||||
<a class='appel-destinee'
|
||||
data-actorId='{{ids.actorId}}'
|
||||
data-actorTokenId='{{ids.actorTokenId}}'
|
||||
data-opponentId='{{ids.opponentId}}'
|
||||
data-opponentTokenId='{{ids.opponentTokenId}}'
|
||||
data-tooltip="Utiliser la destinée">
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/destinee.svg"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
12
templates/roll/result/partial-encaissement.hbs
Normal file
12
templates/roll/result/partial-encaissement.hbs
Normal file
@@ -0,0 +1,12 @@
|
||||
{{#if show.encaissement}}
|
||||
<a class='chat-card-button encaisser-button'
|
||||
data-actorId='{{ids.actorId}}'
|
||||
data-actorTokenId='{{ids.actorTokenId}}'
|
||||
data-opponentId='{{ids.opponentId}}'
|
||||
data-opponentTokenId='{{ids.opponentTokenId}}'
|
||||
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
|
||||
>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
|
||||
{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
|
||||
</a>
|
||||
{{/if}}
|
15
templates/roll/result/partial-info-appel-moral.hbs
Normal file
15
templates/roll/result/partial-info-appel-moral.hbs
Normal file
@@ -0,0 +1,15 @@
|
||||
{{#if current.appelmoral.checked}}
|
||||
<div>
|
||||
{{{current.appelmoral.icon}}}
|
||||
Vous avez fait appel {{#if (gt refs.appelmoral.moral 0)}}au moral{{else}}à l'énergie du désespoir{{/if}}
|
||||
{{#if rolled.isSuccess}}
|
||||
et réussi, votre moral reste de {{refs.appelmoral.moral}}.
|
||||
{{else}}
|
||||
et échoué,
|
||||
{{#if (eq refs.appelmoral.moral -3)}}
|
||||
vous marquez un point de dissolution!
|
||||
{{else}}votre moral baisse de 1.
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<div>
|
||||
{{/if}}
|
11
templates/roll/result/partial-recul-choc.hbs
Normal file
11
templates/roll/result/partial-recul-choc.hbs
Normal file
@@ -0,0 +1,11 @@
|
||||
{{#if show.recul}}
|
||||
<a class='chat-card-button resister-recul-button'
|
||||
data-actorId='{{ids.actorId}}'
|
||||
data-actorTokenId='{{ids.actorTokenId}}'
|
||||
data-opponentId='{{ids.opponentId}}'
|
||||
data-opponentTokenId='{{ids.opponentTokenId}}'
|
||||
data-tooltip="Résister au recul"
|
||||
>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/recul.svg"/> Résister au recul
|
||||
</a>
|
||||
{{/if}}
|
@@ -6,7 +6,6 @@
|
||||
<roll-comp>{{#each templates as |template|}}{{> 'roll-section' rollData=@root.rollData currentsection='comp'}}{{/each}}</roll-comp>
|
||||
<roll-choix>{{#each templates as |template|}}{{> 'roll-section' rollData=@root.rollData currentsection='choix'}}{{/each}}</roll-choix>
|
||||
<roll-conditions>{{#each templates as |template|}}{{> 'roll-section' rollData=@root.rollData currentsection='conditions'}}{{/each}}</roll-conditions>
|
||||
{{log rollData.current rollData.current.carac rollData.current.totaldiff}}</roll-table>
|
||||
<roll-table>{{> 'roll-table' carac=rollData.current.carac.value diff=rollData.current.totaldiff}}</roll-table>
|
||||
<roll-chances>{{> 'roll-chances' carac=rollData.current.carac.value diff=rollData.current.totaldiff}}</roll-chances>
|
||||
<roll-resume>{{> 'roll-ajustements' }}
|
||||
|
@@ -1,4 +1,3 @@
|
||||
{{log 'roll-table' carac diff this}}
|
||||
<table class='table-resolution'>
|
||||
<tr>
|
||||
<th></th>
|
||||
|
Reference in New Issue
Block a user