Fix achat dans les commerces

This commit is contained in:
2025-10-27 20:21:11 +01:00
parent 18d003aa5d
commit b3c7453823
4 changed files with 11 additions and 3 deletions

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@@ -1,4 +1,10 @@
# 13.0
## 13.0.15 - Les pièces d'Illysis
- On peut de nouveau acheter dans les commerces
- Corrections V13
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites

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@@ -12,12 +12,13 @@ const _SPACEHOLDER = { placeholder: true }
const _VENDRE = {
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
filter: it => Misc.toInt(it.system.quantite) > 0,
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
action: (item, actor) => item.proposerVente()
}
const _ACHETER = {
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce,
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
allowLimited: true,
action: (item, actor) => actor.vente(item)
}
const _MONTRER = {

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@@ -138,7 +138,7 @@ export class StatusEffects extends FormApplication {
}
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.statuses.has(effectId))
let status = rddStatusEffects.find(it => it.statuses? it.statuses.has(effectId) : it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status.statuses = new Set([effectId])

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@@ -40,6 +40,7 @@
</div>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs"}}
{{log @root.options}}
{{#unless system.illimite}}
{{#if @root.options.isObserver}}
<hr>