forked from public/foundryvtt-reve-de-dragon
Lancer de sorts V2
This commit is contained in:
@@ -47,11 +47,12 @@ import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION } from "./roll/roll-constants.mjs";
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import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
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import { PART_TACHE } from "./roll/roll-part-tache.mjs";
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import { PART_COMP } from "./roll/roll-part-comp.mjs";
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import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
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import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
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import { PART_SORT } from "./roll/roll-part-sort.mjs";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@@ -741,12 +742,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async sortMisEnReserve(sort, draconic, coord, ptreve) {
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await this.createEmbeddedDocuments("Item", [{
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type: ITEM_TYPES.sortreserve,
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name: sort.name,
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img: sort.img,
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system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
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}],
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await this.createEmbeddedDocuments("Item", [RdDItemSort.prepareSortEnReserve(sort, draconic, ptreve, coord)],
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{ renderSheet: false });
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this.tmrApp.updateTokens();
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}
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@@ -1712,15 +1708,18 @@ export class RdDActor extends RdDBaseActorSang {
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ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
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return
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}
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if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
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return await this.rollUnSortV2();
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}
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// Duplication car les pts de reve sont modifiés dans le sort!
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let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
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if (sorts.length == 0) {
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ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
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return;
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return
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}
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const draconicList = this.computeDraconicAndSortIndex(sorts);
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const reve = foundry.utils.duplicate(this.system.carac.reve);
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const draconicList = this.computeDraconicAndSortIndex(sorts)
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const reve = foundry.utils.duplicate(this.system.carac.reve)
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const dialog = await this.openRollDialog({
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name: 'lancer-un-sort',
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@@ -1743,6 +1742,27 @@ export class RdDActor extends RdDBaseActorSang {
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this.tmrApp?.setTMRPendingAction(dialog);
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}
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async rollUnSortV2() {
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const rollData = {
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ids: { actorId: this.id },
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type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
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};
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const dialog = await RollDialog.create(rollData, {
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callbacks: [roll => {
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this.tmrApp?.restoreTMRAfterAction();
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if (roll.closeTMR) {
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this.tmrApp?.close();
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this.tmrApp = undefined;
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}
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} ],
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onRollDone: RollDialog.onRollDoneClose,
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onClose: () => {
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this.tmrApp?.restoreTMRAfterAction();
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}
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});
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this.tmrApp?.setTMRPendingAction(dialog);
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}
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/* -------------------------------------------- */
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isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
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let addMsg = "";
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@@ -1814,11 +1834,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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else {
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console.log('lancement de sort', rollData.selectedSort)
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const precedents = rollData.selectedSort.system.lancements ?? []
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const lancements = [...precedents, {
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timestamp: game.system.rdd.calendrier.getTimestamp(),
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reve: rollData.selectedSort.system.ptreve_reel
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}]
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const lancements = RdDItemSort.prepareSortAddLancement(rollData.selectedSort, rollData.selectedSort.system.ptreve_reel)
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await this.updateEmbeddedDocuments('Item',
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[{ _id: rollData.selectedSort._id, 'system.lancements': lancements }]
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)
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@@ -2121,18 +2137,19 @@ export class RdDActor extends RdDBaseActorSang {
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async rollLireSigneDraconique(coord) {
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if (!this.isHautRevant()) {
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ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
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return;
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return
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}
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let signes = this._getSignesDraconiques(coord);
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let signes = this._getSignesDraconiques(coord)
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if (signes.length == 0) {
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ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
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return;
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ui.notifications.info(`Aucun signe draconiques en ${coord} !`)
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return
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}
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let draconicList = this.getDraconics()
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.map(draconic => {
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let draconicLecture = foundry.utils.duplicate(draconic);
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draconicLecture.system.defaut_carac = "intellect";
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return draconicLecture;
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let draconicLecture = foundry.utils.duplicate(draconic)
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draconicLecture.system.defaut_carac = "intellect"
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return draconicLecture
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});
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const intellect = this.system.carac.intellect;
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@@ -148,10 +148,17 @@ export class RdDItemSort extends Item {
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/* -------------------------------------------- */
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static incrementBonusCase(actor, sort, coord) {
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let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
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actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
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}
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static calculBonuscase(sort, coord) {
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if (TMRUtility.isFleuve(coord)) {
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coord = FLEUVE_COORD;
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coord = FLEUVE_COORD
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}
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let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
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let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
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const existing = list.find(it => it.case == coord)
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const bonus = Number(existing?.bonus ?? 0) + 1
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if (existing) {
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@@ -160,11 +167,9 @@ export class RdDItemSort extends Item {
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else {
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list.push({ case: coord, bonus: 1 })
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}
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actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
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return RdDItemSort.bonuscasesToString(list)
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}
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/* -------------------------------------------- */
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static getCaseBonus(sort, coord) {
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const search = TMRUtility.isFleuve(coord)
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@@ -189,4 +194,22 @@ export class RdDItemSort extends Item {
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.map(it => it.split(':'))
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.map(it => { return { case: it[0], bonus: it[1] } });
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}
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static prepareSortEnReserve(sort, draconic, ptreve, coord) {
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return {
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type: ITEM_TYPES.sortreserve,
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name: sort.name,
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img: sort.img,
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system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
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};
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}
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static prepareSortAddLancement(sort, reveSort) {
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const precedents = sort.system.lancements ?? []
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const lancements = [...precedents, {
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timestamp: game.system.rdd.calendrier.getTimestamp(),
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reve: reveSort
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}]
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return lancements
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}
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}
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@@ -173,6 +173,8 @@ const ROLL_PARTS = [
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/* -------------------------------------------- */
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export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
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{
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static onCloseDoNothing() {
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}
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static onRollDoneDoNothing(dialog) {
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dialog.render()
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}
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@@ -181,7 +183,6 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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dialog.close()
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}
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static init() {
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}
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@@ -236,6 +237,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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static async create(rollData, rollOptions = {}) {
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const rollDialog = new RollDialog(rollData, rollOptions)
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rollDialog.render(true)
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return rollDialog
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}
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static get PARTS() {
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@@ -322,7 +324,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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...(rollOptions.callbacks ?? [])
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],
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customChatMessage: rollOptions.customChatMessage,
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onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing
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onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing,
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onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
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}
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this.chatRollResult = new ChatRollResult();
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this.selectType()
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@@ -440,6 +443,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
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}
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async close(options){
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if (this.rollOptions.onClose){
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this.rollOptions.onClose()
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}
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return await super.close(options)
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}
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async roll() {
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const roll = RollDialog.saveParts(this.rollData)
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@@ -22,9 +22,27 @@ export class RollPartSort extends RollPartSelect {
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isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
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visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_SORT) }
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restore(rollData) {
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const saved = this.getSaved(rollData)
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this.setCurrent(rollData, {
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key: saved.key,
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isReserve: saved.isReserve,
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ptreve: saved.ptreve
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})
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}
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store(rollData, targetData) {
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const current = this.getCurrent(rollData)
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this.setSaved(targetData, {
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key: current.key,
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isReserve: current.isReserve,
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ptreve: current.ptreve
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})
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}
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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const coord = rollData.active.actor.system.reve.tmrpos.coord
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const coord = this.getCoord(rollData)
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const draconics = rollData.active.actor.getDraconics()
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const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
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.map(s => RollPartSort.$extractSort(s, coord, draconics))
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@@ -33,7 +51,7 @@ export class RollPartSort extends RollPartSelect {
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{
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coord: coord,
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tmr: TMRUtility.getTMR(coord),
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reve: rollData.active.actor.system.reve.reve.value,
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reve: this.getReveActuel(rollData),
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draconics: draconics,
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all: sorts,
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sorts: sorts.filter(it => RdDItemSort.isSortOnCoord(it.sort, coord))
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@@ -41,10 +59,18 @@ export class RollPartSort extends RollPartSelect {
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{ inplace: true }
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)
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if (refs.sorts.length > 0) {
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this.$selectSort(rollData)
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this.$selectSort(rollData, this.getSaved(rollData))
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}
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}
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getReveActuel(rollData) {
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return rollData.active.actor.system.reve.reve.value
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}
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getCoord(rollData) {
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return rollData.active.actor.system.reve.tmrpos.coord
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}
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choices(refs) { return refs.sorts }
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static $extractSort(sort, coord, draconics) {
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@@ -56,11 +82,12 @@ export class RollPartSort extends RollPartSelect {
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value: isDiffVariable ? -7 : parseInt(sort.system.difficulte),
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ptreve: isReveVariable ? 1 : sort.system.ptreve,
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caseTMR: RdDItemSort.getCaseTMR(sort),
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bonusCase: RdDItemSort.getCaseBonus(sort, coord),
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isDiffVariable: isDiffVariable,
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isReveVariable: isReveVariable,
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isReserve: false,
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sort: sort,
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draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name)
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draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name),
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}
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}
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@@ -68,25 +95,27 @@ export class RollPartSort extends RollPartSelect {
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const current = this.getCurrent(rollData)
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if (current) {
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const reserve = current.isReserve ?
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[{ label: `Mise en réserve en ${current.coord}` }] : []
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[{ label: `Mise en réserve en ${this.getCoord(rollData)}` }] : []
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const bonusCase = current.bonusCase ?
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[{ label: `Bonus case +${current.bonusCase}%` }] : []
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return [
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{ label: current.label, diff: current.value },
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{ label: `r${current.ptreve}` },
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...bonusCase,
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{ label: `Rêve ${current.ptreve}` },
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...reserve
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]
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}
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return []
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}
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$selectSort(rollData, key) {
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const previous = this.getCurrent(rollData)
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const current = this.selectByKey(rollData, key, -7)
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if (current.key != previous.key) { }
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current.bonusCase = RdDItemSort.getCaseBonus(current.sort,
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rollData.active.actor.system.reve.tmrpos.coord)
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$selectSort(rollData, values) {
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const current = this.selectByKey(rollData, values.key)
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if (values.ptreve) {
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current.ptreve = values.ptreve
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}
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if (values.isReserve != undefined) {
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current.isReserve = values.isReserve
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}
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}
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async _onRender(rollDialog, context, options) {
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@@ -99,7 +128,7 @@ export class RollPartSort extends RollPartSelect {
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selectSort.addEventListener("change", e => {
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const selectOptions = e.currentTarget.options
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const index = selectOptions.selectedIndex
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this.$selectSort(rollDialog.rollData, selectOptions[index]?.value)
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this.$selectSort(rollDialog.rollData, { key: selectOptions[index]?.value })
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rollDialog.render()
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})
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@@ -1,4 +1,9 @@
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import { RdDItemCompetence } from "../item-competence.js"
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import { RdDItemSort } from "../item-sort.js"
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import { RdDResolutionTable } from "../rdd-resolution-table.js"
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import { DIFF, ROLL_TYPE_SORT } from "./roll-constants.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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import { PART_SORT } from "./roll-part-sort.mjs"
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import { RollType } from "./roll-type.mjs"
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export class RollTypeSort extends RollType {
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@@ -11,4 +16,69 @@ export class RollTypeSort extends RollType {
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onSelect(rollData) {
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this.setDiffType(rollData, DIFF.AUCUN)
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}
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getResult(rollData, impacts) {
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const rolled = rollData.rolled
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const actor = rollData.active.actor
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const coord = actor.system.reve.tmrpos.coord
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const reveActuel = parseInt(actor.system.reve.reve.value)
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const draconic = rollData.current[PART_COMP].comp
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const current = rollData.current[PART_SORT]
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const sort = current.sort
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const isReserve = current.isReserve
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const reveSort = current.ptreve
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const isThanatos = RdDItemCompetence.isThanatos(draconic)
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actor.tmrApp?.restoreTMRAfterAction()
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current.depenseReve = reveSort
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if (isThanatos) { // Si Thanatos
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impacts.addActorUpdate("system.reve.reve.thanatosused", true)
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}
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if (rolled.isSuccess) { // Réussite du sort !
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if (rolled.isPart) {
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current.depenseReve = Math.max(Math.floor(current.depenseReve / 2), 1)
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}
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if (isReserve) {
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current.depenseReve++
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}
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if (reveActuel > current.depenseReve) {
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// Incrémenter/gére le bonus de case
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impacts.addUpdate('Item', sort, 'system.bonuscase', RdDItemSort.calculBonuscase(sort, coord))
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if (isReserve) {
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impacts.addCreated('Item', RdDItemSort.prepareSortEnReserve(sort, draconic, reveSort, coord))
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}
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else {
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rollData.closeTMR = true
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if (sort.system.isrituel) {
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impacts.addUpdate('Item', sort, 'system.lancements', RdDItemSort.prepareSortAddLancement(sort, reveSort))
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}
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}
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}
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else {
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current.depenseReve = 0;
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rollData.show.reveInsuffisant = true
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foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true })
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}
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} else {
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rollData.closeTMR = true
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if (rolled.isETotal) { // Echec total !
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current.depenseReve = Math.min(reveActuel, Math.floor(current.depenseReve * 1.5))
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// TODO: mise en réserve d'un échec total...
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} else {
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current.depenseReve = 0
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}
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}
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impacts.addActorDelta("system.reve.reve.value", - Math.min(current.depenseReve, reveActuel))
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if (current.depenseReve >= reveActuel) { // 0 points de reve
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rollData.show.zeroReve = true
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}
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}
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}
|
@@ -0,0 +1,47 @@
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<div class="roll-chat">
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<div class="chat-img">
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<img src="{{active.img}}" data-tooltip="{{active.name}}" />
|
||||
<img src="{{current.sort.sort.img}}" data-tooltip="{{current.sort.label}}" />
|
||||
</div>
|
||||
|
||||
<div class="chat-header">
|
||||
{{active.name}}
|
||||
{{#if current.sort.isReserve}}met en réserve{{else}}lance{{/if}}
|
||||
le {{#if current.sort.sort.system.isrituel}}rituel{{else}}sort{{/if}}
|
||||
{{current.sort.label}}
|
||||
{{#if (ne current.sort.sort.system.draconic current.comp.comp.name)}}
|
||||
avec la voie de {{current.comp.comp.name}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="chat-resume">
|
||||
{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
|
||||
<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<div class="chat-details">
|
||||
<p>
|
||||
{{#if rolled.isETotal}}Echec TOTAL
|
||||
{{else if rolled.isEchec}}Echec
|
||||
{{else}}Réussite{{/if}}
|
||||
du {{#if current.sort.sort.system.isrituel}}rituel{{else}}sort{{/if}},
|
||||
{{#if rolled.isSuccess}}
|
||||
le sort est {{#if current.sort.isReserve}}mis en réserve{{else}}lancé{{/if}}
|
||||
avec {{current.sort.ptreve}} point{{~#if (gt current.sort.ptreve 1)}}s{{/if}} de rêve en {{caseTmr-label refs.sort.coord}} ({{refs.sort.coord}}).
|
||||
{{/if}}
|
||||
</p>
|
||||
<p>
|
||||
{{#if (eq current.sort.depenseReve 0)}}Pas de dépense de rêve
|
||||
{{else if (eq current.sort.depenseReve 1)}}1 point de rêve a été dépensé
|
||||
{{else}}{{current.sort.depenseReve}} points de rêve ont été dépensés
|
||||
{{~/if}}.
|
||||
{{#if show.reveInsuffisant}}Pas assez de rêve!{{/if}}
|
||||
</p>
|
||||
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.sort.sort.system}}
|
||||
</div>
|
||||
|
||||
<div class="chat-buttons">
|
||||
</div>
|
||||
</div>
|
Reference in New Issue
Block a user