Fix: ajustements surprises

Affichage de l'image de la surprise
This commit is contained in:
2025-10-19 23:47:18 +02:00
parent 77f2de2c5f
commit 8f4df1af56
9 changed files with 58 additions and 26 deletions

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@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,0)" style=""><path d="m329.5 29.12-8.1 11.4L359 67.16l8.1-11.44zm-88 5.04 24.2 45.36 1.8 1.29 14.8-40.36zm57.6 12.63-16.4 44.8 40.7 28.81 35.3-31.54c-.9-.58-1.9-1.19-2.8-1.84zM59.83 48.56l10.84 45.83 29.63 2.6 2.7-29.63zM470.9 75.41c-5.6 4.71-12.2 8.59-19.5 11.74 5 46.45-14.7 83.45-45.2 109.75-26.5 22.9-60.9 38.4-95 47.9-2.5 4.8-5 9.2-7.4 13.1 41.5 5.4 93.2-21.2 129.2-60 19.8-21.3 34.8-45.9 41.1-69.2 5.2-19.4 4.7-37.42-3.2-53.29zm-351.3 8.71-3 32.48-32.35-2.9 226.55 271 20-16.7 15.3-12.8zM434 93.09c-4.2 1-8.5 2-12.8 2.7-14.9 2.5-30.1 3.1-43.5.3l-41 36.61c4 7 5 15.7 4.5 24.5-.6 12.6-4.3 26.7-9.3 40.9-3 8.3-6.3 16.6-9.9 24.6 26.9-9.2 52.6-22.3 72.5-39.4 26.2-22.8 42.5-51.6 39.5-90.21zM274 107.4l-51.2 72.2 30.6 36.5 58.2-82.1zM173.8 248.8 34.53 445.2l37.53 26.6L204.3 285.3zm233 79.2L273.3 439.5l19.2 23.1L426 351zm-18.3 77.9-35.3 29.4 39.7 47.6 35.3-29.4z" fill="#fff" fill-opacity="1"></path></g></svg>

After

Width:  |  Height:  |  Size: 1.0 KiB

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@@ -855,7 +855,7 @@ select,
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
@@ -2708,6 +2708,13 @@ select,
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) {
background: var(--background-tooltip-alt);
}
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div img {
display: inline;
margin: 0;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon aside#tooltip {
max-width: 15rem;
background: var(--background-tooltip);

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@@ -118,7 +118,7 @@
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
}
.sheet-header .header-compteurs {
@@ -1955,6 +1955,13 @@
div:nth-child(odd) {
background: var(--background-tooltip-alt);
}
div img {
display: inline;
margin: 0;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
}
}

View File

@@ -53,9 +53,15 @@ export const RDD_CONFIG = {
{ value: "Rarissime", label: "Rarissime" }
],
particuliere: {
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'},
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'},
rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'},
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' },
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' },
rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' },
},
icons: {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
}
}

View File

@@ -59,7 +59,7 @@ export class RdDBonus {
static dmgRollV2(rollData, attaque) {
const actor = rollData.active.actor
const arme = attaque.arme
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommages)
const dmg = {
total: 0,
dmgArme: dmgArme,
@@ -70,7 +70,7 @@ export class RdDBonus {
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()),
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
@@ -105,9 +105,9 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static dmgArme(arme, dommagesMain) {
static dmgArme(arme, dommages) {
if (arme) {
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
let dmgBase = dommages ?? Number(arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
}

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@@ -96,7 +96,7 @@ export class RollDialogAdapter {
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
rollData.ajustements = rollData.ajustements.map(aj => { return { label: aj.label, value: aj.value } })
rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
}
static adjustDemiSurprise(rollData) {
@@ -165,8 +165,6 @@ export class RollDialogAdapter {
comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe,
// carac: { key: caracCode, value: caracValue },
// dommagesArme: dommagesArme,
diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique),

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@@ -1,6 +1,7 @@
import { RDD_CONFIG } from "../constants.js"
import { Misc } from "../misc.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { StatusEffects } from "../settings/status-effects.js"
import { demiReveStatusEffect, StatusEffects } from "../settings/status-effects.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
@@ -40,28 +41,29 @@ export class RollPartSign extends RollPart {
const current = this.getCurrent(rollData)
current.armeDisparate = isCombat && current.armeDisparate
current.surprise = actor.getSurprise(isCombat) // TODO: could be from rollData.active.surprise??
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0)
.map(it => { return { img: it.img, label: game.i18n.localize(it.name) } })
current.diviseur = 1
if (current.surprise == 'demi') {
current.diviseur *= 2
}
if (isCombat && actor.isDemiReve()) {
current.reasons.push('Demi-rêve en combat')
current.reasons.push({ img: RDD_CONFIG.icons.demiReve, label: 'Demi-rêve en combat' })
}
if (this.isParadeArmeDisparate(current)) {
current.diviseur *= 2
current.reasons.push('Armes disparates')
current.reasons.push({ img: RDD_CONFIG.icons.armesDisparates, label: 'Armes disparates' })
}
if (this.isAttaqueFinesse(rollData)) {
current.diviseur *= 2
current.reasons.push('Particulière en finesse')
current.reasons.push({ img: RDD_CONFIG.particuliere.finesse.img, label: 'Particulière en finesse' })
}
if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
current.diviseur = Math.min(current.diviseur, 4);
}
current.reason = current.reasons.join(', ')
current.reason = current.reasons.map(it => it.label).join(', ')
}
isAttaqueFinesse(rollData) {
@@ -76,8 +78,16 @@ export class RollPartSign extends RollPart {
const current = this.getCurrent(rollData)
if (current.surprise == 'demi') {
return [
{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur) },
...current.reasons.map(it => { return { label: '<i class="fa-solid fa-triangle-exclamation"></i> ' + it } })
{
label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur)
},
...current.reasons.map(it => {
return {
label: it.img
? `<img src="${it.img}"> ${it.label}`
: `<i class="fa-solid fa-triangle-exclamation"></i> ${it.label}`
}
})
]
}
return []

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@@ -30,7 +30,8 @@ export class RollPart {
rollData.selected[this.code] = {}
}
}
/** l'acteur actif du jet */
getActor(rollData) { return rollData.active.actor }
/** le conteneur de données du RollPart */
getRefs(rollData) {
return rollData.refs[this.code]

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@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "../constants.js";
import { RDD_CONFIG, SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDBonus } from "../rdd-bonus.js";
@@ -17,11 +17,13 @@ export const STATUSES = {
StatusForceWeak: 'force insuffisante',
}
const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg' };
const demiReveStatusEffect = { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg' };
export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
export const demiReveStatusEffect = {
rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve
};
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },