Compare commits
272 Commits
v1.5
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foundryvtt
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2
.gitignore
vendored
2
.gitignore
vendored
@ -1,5 +1,5 @@
|
||||
.vscode/settings.json
|
||||
.idea
|
||||
todo.txt
|
||||
todo.md
|
||||
/.vscode
|
||||
/ignored/
|
||||
|
@ -1 +0,0 @@
|
||||
foundryvtt-reve-de-dragon
|
@ -15,7 +15,7 @@
|
||||
"TypeNombreastral": "Nombre astral",
|
||||
"TypeTarot": "Carte de tarot",
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||||
"TypeCasetmr": "TMR spéciale",
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||||
"TypeRencontrestmr": "Rencontre TMR",
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||||
"TypeRencontre": "Rencontre TMR",
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||||
"TypeMunition": "Munition",
|
||||
"TypeMonnaie": "Monnaie",
|
||||
"TypeHerbe": "Herbe ou plante",
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||||
@ -41,7 +41,9 @@
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||||
"TypeOmbre": "Ombre de Thanatos",
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||||
"TypeSouffle": "Souffle de Dragon",
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||||
"TypeTete": "Tête de Dragon",
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"TypePossession": "Possession"
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||||
"TypePossession": "Possession",
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||||
"TypeSortreserve": "Sort en réserve",
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"TypeExtraitpoetique": "Extrait poetique"
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||||
},
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||||
"EFFECT": {
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"StatusStunned": "Sonné",
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@ -1,15 +1,9 @@
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||||
import { RdDActorSheet } from "./actor-sheet.js";
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||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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||||
*/
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||||
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||||
import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDCarac } from "./rdd-carac.js";
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||||
|
||||
/* -------------------------------------------- */
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||||
export class RdDActorCreatureSheet extends RdDActorSheet {
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/** @override */
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@ -20,38 +14,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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width: 640,
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height: 720,
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||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
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||||
});
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
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||||
async getData() {
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||||
let formData = await super.getData();
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||||
console.log("Creature : ", formData);
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||||
formData.calc = {
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||||
caracTotal: RdDCarac.computeTotal(formData.data.carac),
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||||
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
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||||
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement()
|
||||
}
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
|
||||
console.log("Creature : ", this.objetVersConteneur, formData);
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
@ -1,14 +1,6 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorEntiteSheet extends ActorSheet {
|
||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@ -18,69 +10,18 @@ export class RdDActorEntiteSheet extends ActorSheet {
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
|
||||
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
|
||||
dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}]
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = Misc.data(this.object);
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
// actor: this.object,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: foundry.utils.deepClone(Misc.templateData(this.object)),
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
// items: items,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
|
||||
};
|
||||
|
||||
formData.options.isGM = game.user.isGM;
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
|
||||
li.slideUp(200, () => this.render(false));
|
||||
});
|
||||
|
||||
// Roll Carac
|
||||
html.find('.carac-label a').click(async event => {
|
||||
let caracName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollCarac( caracName.toLowerCase() );
|
||||
});
|
||||
|
||||
// On competence change
|
||||
html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
@ -94,53 +35,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
|
||||
} );
|
||||
|
||||
// Roll Skill
|
||||
html.find('.competence-label a').click(async event => {
|
||||
let compName = event.currentTarget.text;
|
||||
this.actor.rollCompetence( compName );
|
||||
});
|
||||
|
||||
html.find('.endurance-plus').click(event => {
|
||||
this.actor.santeIncDec("endurance", 1);
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.endurance-moins').click(event => {
|
||||
this.actor.santeIncDec("endurance", -1);
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
html.find('.encaisser-direct').click(event => {
|
||||
this.actor.encaisser();
|
||||
});
|
||||
|
||||
html.find('.remise-a-neuf').click(event => {
|
||||
if (game.user.isGM) {
|
||||
this.actor.remiseANeuf();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetHeader = this.element.find(".sheet-header");
|
||||
const sheetTabs = this.element.find(".sheet-tabs");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,3 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
@ -12,11 +7,16 @@ import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { DialogRepos } from "./dialog-repos.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
@ -25,10 +25,9 @@ export class RdDActorSheet extends ActorSheet {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editCaracComp: false,
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueDetaillee: false
|
||||
});
|
||||
@ -36,90 +35,85 @@ export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = Misc.data(this.object);
|
||||
this.timerRecherche = undefined;
|
||||
this.actor.computeEtatGeneral();
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
id: this.actor.id,
|
||||
type: this.actor.type,
|
||||
img: this.actor.img,
|
||||
name: this.actor.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: foundry.utils.deepClone(Misc.templateData(this.object)),
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
system: foundry.utils.deepClone(this.actor.system),
|
||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||
limited: this.actor.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
|
||||
};
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||
|
||||
formData.options.isGM = game.user.isGM;
|
||||
|
||||
if (formData.type == 'creature') return formData; // Shortcut
|
||||
|
||||
formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
|
||||
|
||||
formData.calc = {
|
||||
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
|
||||
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
|
||||
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
|
||||
// Mise à jour de l'encombrement total et du prix de l'équipement
|
||||
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
|
||||
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement()
|
||||
};
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.visible = this.options.recherche
|
||||
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
|
||||
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
|
||||
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
|
||||
});
|
||||
|
||||
Object.values(formData.data.carac).forEach(c => {
|
||||
RdDCarac.levelUp(c);
|
||||
});
|
||||
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
formData.combat = duplicate(formData.armes ?? []);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
|
||||
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
|
||||
|
||||
this.armesList = formData.combat;
|
||||
|
||||
// Common data
|
||||
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
|
||||
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
||||
|
||||
formData.hautreve = {
|
||||
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
|
||||
sortsReserve: formData.data.reve.reserve.list,
|
||||
rencontres: duplicate(formData.data.reve.rencontre.list),
|
||||
casesTmr: formData.itemsByType.casetmr,
|
||||
cacheTMR: this.actor.isTMRCache()
|
||||
owner: this.actor.isOwner,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
|
||||
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
|
||||
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
|
||||
calc: {
|
||||
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||
},
|
||||
}
|
||||
formData.options.isGM = game.user.isGM;
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
|
||||
formData.subacteurs = {
|
||||
vehicules: this.actor.listeVehicules(),
|
||||
montures: this.actor.listeMontures(),
|
||||
suivants: this.actor.listeSuivants()
|
||||
}
|
||||
if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
|
||||
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
|
||||
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
|
||||
if (formData.type == 'personnage') {
|
||||
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
|
||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
|
||||
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
|
||||
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.system.isVisible = this.options.recherche
|
||||
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
|
||||
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
|
||||
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
|
||||
});
|
||||
|
||||
Object.values(formData.system.carac).forEach(c => {
|
||||
RdDCarac.levelUp(c);
|
||||
});
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
formData.combat = duplicate(formData.armes ?? []);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
|
||||
this.armesList = formData.combat;
|
||||
|
||||
// Common data
|
||||
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
|
||||
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
||||
|
||||
formData.hautreve = {
|
||||
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
|
||||
cacheTMR: this.actor.isTMRCache()
|
||||
}
|
||||
|
||||
formData.subacteurs = {
|
||||
vehicules: this.actor.listeVehicules(),
|
||||
montures: this.actor.listeMontures(),
|
||||
suivants: this.actor.listeSuivants()
|
||||
}
|
||||
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
|
||||
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
|
||||
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
|
||||
}
|
||||
}
|
||||
return formData;
|
||||
}
|
||||
@ -130,16 +124,16 @@ export class RdDActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropActor(event, dragData) {
|
||||
console.log("_onDropActor", this.actor.id, dragData);
|
||||
this.actor.addSubActeur(dragData.id || dragData.data._id);
|
||||
const dropActor = fromUuidSync(dragData.uuid);
|
||||
this.actor.addSubActeur(dropActor);
|
||||
super._onDropActor(event, dragData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
|
||||
const callSuper = await this.actor.processDropItem(dropParams);
|
||||
const destItemId = $(event.target)?.closest('.item').attr('data-item-id')
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur)
|
||||
const callSuper = await this.actor.processDropItem(dropParams)
|
||||
if (callSuper) {
|
||||
await super._onDropItem(event, dragData)
|
||||
}
|
||||
@ -159,7 +153,6 @@ export class RdDActorSheet extends ActorSheet {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
@ -171,19 +164,16 @@ export class RdDActorSheet extends ActorSheet {
|
||||
});
|
||||
html.find('.item-edit').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor)
|
||||
console.log("ITEM :", item)
|
||||
item.sheet.render(true)
|
||||
})
|
||||
html.find('.display-label a').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
html.find('.rencontre-delete').click(async event => {
|
||||
this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.item-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
RdDUtility.confirmerSuppression(this, li);
|
||||
const item = this.actor.getObjet(li.data("item-id"));
|
||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
||||
});
|
||||
html.find('.item-vendre').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
@ -193,16 +183,28 @@ export class RdDActorSheet extends ActorSheet {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.postItem();
|
||||
});
|
||||
|
||||
html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.actionItem(item);
|
||||
});
|
||||
html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, li);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
||||
}
|
||||
});
|
||||
html.find('.experiencelog-delete').click(async event => {
|
||||
const li = $(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = $(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
|
||||
html.find('.encaisser-direct').click(async event => {
|
||||
this.actor.encaisser();
|
||||
})
|
||||
@ -224,7 +226,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
html.find('.creer-une-oeuvre').click(async event => {
|
||||
RdDUtility.selectTypeOeuvre(this);
|
||||
});
|
||||
html.find('#nettoyer-conteneurs').click(async event => {
|
||||
html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
|
||||
@ -239,7 +241,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
});
|
||||
|
||||
// Blessure data
|
||||
html.find('.blessures-soins').change(async event => {
|
||||
html.find('.blessure-soins').change(async event => {
|
||||
const tr = $(event.currentTarget).parents(".item");
|
||||
let btype = tr.data('blessure-type');
|
||||
let index = tr.data('blessure-index');
|
||||
@ -317,7 +319,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
this.actor.reinsertionAleatoire("Action MJ");
|
||||
});
|
||||
html.find('.afficher-tmr').click(async event => {
|
||||
this.actor.afficheTMRetMessage();
|
||||
this.actor.changeTMRVisible();
|
||||
});
|
||||
|
||||
// Points de reve actuel
|
||||
@ -332,7 +334,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
});
|
||||
// Initiative pour l'arme
|
||||
html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||
if (combatant) {
|
||||
let action = this._getEventArmeCombat(event);
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
||||
@ -359,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
|
||||
await DialogRepos.create(this.actor);
|
||||
});
|
||||
html.find('.delete-active-effect').click(async event => {
|
||||
let id = $(event.currentTarget).parents(".active-effect").data('id');
|
||||
this.actor.enleverActiveEffectById(id);
|
||||
if (game.user.isGM) {
|
||||
let effect = $(event.currentTarget).parents(".active-effect").data('effect');
|
||||
this.actor.removeEffect(effect);
|
||||
}
|
||||
});
|
||||
html.find('.enlever-tous-effets').click(async event => {
|
||||
this.actor.enleverTousLesEffets();
|
||||
if (game.user.isGM) {
|
||||
await this.actor.removeEffects();
|
||||
}
|
||||
});
|
||||
html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||
@ -380,16 +386,14 @@ export class RdDActorSheet extends ActorSheet {
|
||||
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
|
||||
if (this.options.editCaracComp) {
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
|
||||
//console.log("Value changed :", event, caracName);
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
html.find('.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
|
||||
//console.log("Value changed :", event, caracName);
|
||||
html.find('input.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
@ -399,12 +403,12 @@ export class RdDActorSheet extends ActorSheet {
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
html.find('.competence-xp').change(async event => {
|
||||
html.find('input.competence-xp').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
html.find('.competence-xp-sort').change(async event => {
|
||||
html.find('input.competence-xp-sort').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||
});
|
||||
@ -419,10 +423,6 @@ export class RdDActorSheet extends ActorSheet {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.lock-unlock-sheet').click(async event => {
|
||||
this.options.editCaracComp = !this.options.editCaracComp;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
@ -455,7 +455,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
// On pts de reve change
|
||||
html.find('.pointsreve-value').change(async event => {
|
||||
let reveValue = event.currentTarget.value;
|
||||
this.actor.update({ "data.reve.reve.value": reveValue });
|
||||
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||
});
|
||||
|
||||
// On seuil de reve change
|
||||
@ -489,7 +489,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
html.find('.moral-heureux').click(async event => {
|
||||
this.actor.jetDeMoral('heureuse');
|
||||
});
|
||||
html.find('#ethylisme-test').click(async event => {
|
||||
html.find('.ethylisme-test').click(async event => {
|
||||
this.actor.jetEthylisme();
|
||||
});
|
||||
|
||||
@ -548,9 +548,9 @@ export class RdDActorSheet extends ActorSheet {
|
||||
const li = $(event.currentTarget)?.parents(".item");
|
||||
let armeName = li.data("arme-name");
|
||||
let compName = li.data('competence-name');
|
||||
const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
|
||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
||||
if (!arme) {
|
||||
return { name: armeName, data: { competence: compName } };
|
||||
return { name: armeName, system: { competence: compName } };
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
@ -562,7 +562,10 @@ export class RdDActorSheet extends ActorSheet {
|
||||
const sheetHeader = this.element.find(".sheet-header");
|
||||
const sheetTabs = this.element.find(".sheet-tabs");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
|
||||
let bodyHeight = position.height - sheetHeader[0].clientHeight;
|
||||
if (sheetTabs.length>0) {
|
||||
bodyHeight -= sheetTabs[0].clientHeight;
|
||||
}
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
@ -572,7 +575,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
@ -581,11 +584,11 @@ export class RdDActorSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < Misc.data(item).data.quantite) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const itemData = duplicate(Misc.data(item));
|
||||
itemData.data.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [itemData])
|
||||
const splitItem = duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,15 +1,8 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorVehiculeSheet extends ActorSheet {
|
||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@ -21,145 +14,26 @@ export class RdDActorVehiculeSheet extends ActorSheet {
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = Misc.data(this.object);
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: foundry.utils.deepClone(Misc.templateData(this.object)),
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
|
||||
};
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
|
||||
formData.options.isGM = game.user.isGM;
|
||||
|
||||
formData.calc = {
|
||||
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement()
|
||||
}
|
||||
|
||||
console.log("DATA", formData);
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
||||
async computeMalusArmure() {
|
||||
// pas de malus armure
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
|
||||
const callSuper = await this.actor.processDropItem(dropParams);
|
||||
if (callSuper) {
|
||||
await super._onDropItem(event, dragData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createItem(name, type) {
|
||||
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async monnaieIncDec(id, value) {
|
||||
let monnaie = this.getMonnaie(id);
|
||||
if (monnaie) {
|
||||
const quantite = Math.max(0, Misc.templateData(monnaie).quantite + value);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item.sheet.render(true);
|
||||
html.find('.resistance-moins').click(async event => {
|
||||
this.actor.vehicleIncDec("resistance", -1);
|
||||
});
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
RdDUtility.confirmerSuppression(this, li);
|
||||
html.find('.resistance-plus').click(async event => {
|
||||
this.actor.vehicleIncDec("resistance", 1);
|
||||
});
|
||||
html.find('.item-vendre').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.proposerVente();
|
||||
html.find('.structure-moins').click(async event => {
|
||||
this.actor.vehicleIncDec("structure", -1);
|
||||
});
|
||||
html.find('.item-montrer').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.postItem();
|
||||
html.find('.structure-plus').click(async event => {
|
||||
this.actor.vehicleIncDec("structure", 1);
|
||||
});
|
||||
|
||||
html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
this.actor.actionItem(item);
|
||||
});
|
||||
|
||||
html.find('.creer-un-objet').click(async event => {
|
||||
RdDUtility.selectObjetType(this);
|
||||
});
|
||||
html.find('#nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
|
||||
html.find('.monnaie-plus').click(async event => {
|
||||
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
|
||||
});
|
||||
html.find('.monnaie-moins').click(async event => {
|
||||
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
|
||||
});
|
||||
|
||||
// Display info about queue
|
||||
html.find('.conteneur-name a').click((event) => {
|
||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetHeader = this.element.find(".sheet-header");
|
||||
const sheetTabs = this.element.find(".sheet-tabs");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
||||
|
1994
module/actor.js
1994
module/actor.js
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,6 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
|
||||
export const MESSAGE_DATA = 'message-data';
|
||||
|
||||
/**
|
||||
* Class providing helper methods to get the list of users, and
|
||||
@ -19,61 +18,50 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static notifyUser(userId, level = 'info', message) {
|
||||
const data = {
|
||||
const socketData = {
|
||||
userId: userId, level: level, message: message
|
||||
};
|
||||
if (game.user.id == userId) {
|
||||
ChatUtility.onNotifyUser(data);
|
||||
ChatUtility.onNotifyUser(socketData);
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_user_ui_notifications", data: data
|
||||
msg: "msg_user_ui_notifications", data: socketData
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static onNotifyUser(data) {
|
||||
if (game.user.id == data.userId) {
|
||||
switch (data.level) {
|
||||
case 'warn': ui.notifications.warn(data.message); break;
|
||||
case 'error': ui.notifications.error(data.message); break;
|
||||
default: ui.notifications.info(data.message); break;
|
||||
static onNotifyUser(socketData) {
|
||||
if (game.user.id == socketData.userId) {
|
||||
switch (socketData.level) {
|
||||
case 'warn': ui.notifications.warn(socketData.message); break;
|
||||
case 'error': ui.notifications.error(socketData.message); break;
|
||||
default: ui.notifications.info(socketData.message); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onRemoveMessages(data) {
|
||||
static onRemoveMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (data.part) {
|
||||
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
|
||||
if (socketData.part) {
|
||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
}
|
||||
if (data.messageId) {
|
||||
game.messages.get(data.messageId)?.delete();
|
||||
if (socketData.messageId) {
|
||||
game.messages.get(socketData.messageId)?.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoveMessages(data) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (data.part) {
|
||||
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
}
|
||||
if (data.messageId) {
|
||||
game.messages.get(data.messageId)?.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static removeMessages(data) {
|
||||
static removeMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
ChatUtility.onRemoveMessages(data);
|
||||
ChatUtility.onRemoveMessages(socketData);
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,7 +129,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return Misc.getUsers().filter(filter).map(user => user.data._id);
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -154,17 +142,17 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleGMChatMessage(data) {
|
||||
console.log("blindMessageToGM", data);
|
||||
static handleGMChatMessage(socketData) {
|
||||
console.log("blindMessageToGM", socketData);
|
||||
if (game.user.isGM) { // message privé pour GM only
|
||||
data.user = game.user.id;
|
||||
ChatMessage.create(data);
|
||||
socketData.user = game.user.id;
|
||||
ChatMessage.create(socketData);
|
||||
}
|
||||
}
|
||||
|
||||
static async setMessageData(chatMessage, key, data) {
|
||||
if (data) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data));
|
||||
static async setMessageData(chatMessage, key, flag) {
|
||||
if (flag) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
|
||||
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
|
||||
export const LOG_HEAD = 'RdD | ';
|
||||
|
||||
export const HIDE_DICE = 'hide';
|
||||
export const SHOW_DICE = 'show';
|
||||
|
126
module/dialog-chronologie.js
Normal file
126
module/dialog-chronologie.js
Normal file
@ -0,0 +1,126 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
|
||||
|
||||
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||
|
||||
export class DialogChronologie extends Dialog {
|
||||
|
||||
static init() {
|
||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||
scope: "client",
|
||||
config: false,
|
||||
default: "",
|
||||
type: String
|
||||
});
|
||||
}
|
||||
static async create() {
|
||||
const dateRdD = game.system.rdd.calendrier.getCalendrier();
|
||||
const dialogData = {
|
||||
auteur: game.user.name,
|
||||
isGM: game.user.isGM,
|
||||
information: "",
|
||||
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
||||
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
||||
dateRdD: dateRdD,
|
||||
jourRdD: dateRdD.jour +1,
|
||||
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
|
||||
dateReel: DialogChronologie.getCurrentDateTime()
|
||||
};
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
|
||||
const dialog = new DialogChronologie(html);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html) {
|
||||
const options = {
|
||||
classes: ["DialogChronologie"],
|
||||
width: 500,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Chronologie",
|
||||
content: html,
|
||||
buttons: {
|
||||
ajout: { label: "Ajouter", callback: it => this.ajouter() },
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
}
|
||||
|
||||
static getCurrentDateTime() {
|
||||
return new Date().toLocaleString("sv-SE", {
|
||||
year: "numeric",
|
||||
month: "2-digit",
|
||||
day: "2-digit",
|
||||
hour: "2-digit",
|
||||
minute: "2-digit"
|
||||
}).replace(" ", "T");
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
|
||||
async ajouter() {
|
||||
await this.forceValidation();
|
||||
const { journalId, journalEntry } = this.findJournal();
|
||||
// ajouter à la page ou créer une page
|
||||
this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
|
||||
|
||||
this.storeLatestUsedJournalEntry(journalId);
|
||||
}
|
||||
|
||||
async forceValidation() {
|
||||
await $("form.rdddialogchrono :input").change();
|
||||
}
|
||||
|
||||
findJournal() {
|
||||
const journalId = $("form.rdddialogchrono :input[name='journalId']").val();
|
||||
const journalEntry = game.journal.get(journalId);
|
||||
return { journalId, journalEntry };
|
||||
}
|
||||
|
||||
async prepareChronologieEntry() {
|
||||
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
|
||||
}
|
||||
|
||||
extractJournalParameters() {
|
||||
return {
|
||||
auteur: $("form.rdddialogchrono :input[name='auteur']").val(),
|
||||
information: $("form.rdddialogchrono :input[name='information']").val(),
|
||||
dateRdD: {
|
||||
jour: $("form.rdddialogchrono :input[name='jourRdD']").val(),
|
||||
moisRdD: $("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
|
||||
annee: $("form.rdddialogchrono :input[name='dateRdD.annee']").val()
|
||||
},
|
||||
heureRdD: $("form.rdddialogchrono :input[name='heureRdD']").val(),
|
||||
dateReel: $("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||
}
|
||||
}
|
||||
|
||||
addContentToJournal(journalEntry, content) {
|
||||
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
|
||||
if (page) {
|
||||
page.update({ 'text.content': content + '\n' + page.text.content });
|
||||
}
|
||||
else {
|
||||
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
|
||||
}
|
||||
}
|
||||
|
||||
newPageChronologie(content) {
|
||||
return new JournalEntryPage({
|
||||
name: 'Chronologie',
|
||||
type: 'text',
|
||||
title: { show: true, level: 1 },
|
||||
text: { content: content, format: 1 }
|
||||
});
|
||||
}
|
||||
|
||||
storeLatestUsedJournalEntry(journalId) {
|
||||
game.settings.set(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, journalId);
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
export class DialogCreateSigneDraconique extends Dialog {
|
||||
@ -10,12 +9,13 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
|
||||
let dialogData = {
|
||||
signe: signe,
|
||||
tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []),
|
||||
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
|
||||
let actorData = duplicate(Misc.data(actor));
|
||||
actorData.selected = actor.hasPlayerOwner;
|
||||
return actorData;
|
||||
})
|
||||
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
|
||||
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
}))
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
|
||||
@ -23,12 +23,11 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
.render(true);
|
||||
}
|
||||
|
||||
constructor(dialogData, html, callback) {
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Créer un signe",
|
||||
content: html,
|
||||
default: "Ajouter aux haut-rêvants",
|
||||
buttons: {
|
||||
"Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
|
||||
}
|
||||
@ -38,81 +37,91 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
}
|
||||
|
||||
async _onCreerSigneActeurs() {
|
||||
await $("[name='signe.data.ephemere']").change();
|
||||
await $("[name='signe.system.ephemere']").change();
|
||||
await $(".signe-xp-sort").change();
|
||||
this.validerSigne();
|
||||
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
|
||||
}
|
||||
|
||||
async _createSigneForActor(actor, signe) {
|
||||
actor.createEmbeddedDocuments("Item", [signe]);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(Misc.data(actor).name),
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||
signe: signe,
|
||||
alias: Misc.data(actor).name
|
||||
alias: actor.name
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
validerSigne() {
|
||||
this.dialogData.signe.name = $("[name='signe.name']").val();
|
||||
this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val();
|
||||
this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val();
|
||||
this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val();
|
||||
this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val();
|
||||
this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked");
|
||||
this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val();
|
||||
this.dialogData.signe.data.typesTMR = $(".select-tmr").val();
|
||||
this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
|
||||
this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
|
||||
this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
|
||||
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
|
||||
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
|
||||
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
|
||||
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.setEphemere(this.dialogData.signe.data.ephemere);
|
||||
this.setEphemere(this.dialogData.signe.system.ephemere);
|
||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||
html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
|
||||
html.find(".select-actor").change((event) => this.onSelectActor(event));
|
||||
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
|
||||
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
|
||||
html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
|
||||
}
|
||||
|
||||
async setSigneAleatoire() {
|
||||
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
|
||||
|
||||
$("[name='signe.name']").val(newSigne.name);
|
||||
$("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm);
|
||||
$("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign);
|
||||
$("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part);
|
||||
$("[name='signe.data.difficulte']").val(newSigne.data.difficulte);
|
||||
$("[name='signe.data.duree']").val(newSigne.data.duree);
|
||||
$("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere);
|
||||
$(".select-tmr").val(newSigne.data.typesTMR);
|
||||
this.setEphemere(newSigne.data.ephemere);
|
||||
$("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
|
||||
$("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
|
||||
$("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
|
||||
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
|
||||
$("[name='signe.system.duree']").val(newSigne.system.duree);
|
||||
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
|
||||
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
|
||||
this.dialogData.tmrs.forEach(t => {
|
||||
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
|
||||
})
|
||||
this.setEphemere(newSigne.system.ephemere);
|
||||
}
|
||||
|
||||
async setEphemere(ephemere) {
|
||||
this.dialogData.signe.data.ephemere = ephemere;
|
||||
HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere);
|
||||
this.dialogData.signe.system.ephemere = ephemere;
|
||||
HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
event.preventDefault();
|
||||
const options = event.currentTarget.options;
|
||||
for (var i = 0; i < options.length; i++) { // looping over the options
|
||||
const actorId = options[i].attributes["data-actor-id"].value;
|
||||
const actor = this.dialogData.actors.find(it => it._id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = options[i].selected;
|
||||
}
|
||||
};
|
||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = event.currentTarget.checked;
|
||||
}
|
||||
}
|
||||
|
||||
onSelectTmr(event) {
|
||||
const tmrName = $(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onValeurXpSort(event) {
|
||||
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
|
||||
const xp = Number(event.currentTarget.value);
|
||||
const oldValeur = this.dialogData.signe.data.valeur;
|
||||
this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
|
||||
const oldValeur = this.dialogData.signe.system.valeur;
|
||||
this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
|
||||
}
|
||||
|
||||
}
|
@ -6,10 +6,15 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, item, dialogConfig) {
|
||||
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
||||
if (item.system.quantite < min) {
|
||||
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
||||
return;
|
||||
}
|
||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||
|
||||
let conf = {
|
||||
title: `Fabriquer une potion de ${potionData.data.categorie}`,
|
||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||
content: await renderTemplate(dialogConfig.html, potionData),
|
||||
default: potionData.buttonName,
|
||||
};
|
||||
@ -24,9 +29,12 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let potionData = duplicate(Misc.data(item));
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
|
||||
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
|
||||
let potionData = duplicate(item)
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
|
||||
potionData.herbebonus = item.system.niveau;
|
||||
potionData.buttonName = "Fabriquer";
|
||||
return potionData;
|
||||
}
|
||||
@ -45,10 +53,18 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
this.potionData = potionData;
|
||||
}
|
||||
|
||||
static getNombreBrinOptimal(herbeData) {
|
||||
switch (herbeData.data.categorie ?? '') {
|
||||
case "Soin": return 12 - herbeData.data.niveau;
|
||||
case "Repos": return 7 - herbeData.data.niveau;
|
||||
static nombreBrinsMinimum(herbeData) {
|
||||
switch (herbeData.system.categorie ?? '') {
|
||||
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
|
||||
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static nombreBrinsOptimal(herbeData) {
|
||||
switch (herbeData.system.categorie ?? '') {
|
||||
case "Soin": return 12 - herbeData.system.niveau;
|
||||
case "Repos": return 7 - herbeData.system.niveau;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -59,6 +75,8 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
html.find("#nbBrins").change(event => {
|
||||
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
|
||||
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
|
||||
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,69 +1,33 @@
|
||||
|
||||
import { Misc } from "./misc.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
export class DialogItemAchat extends Dialog {
|
||||
|
||||
static async onButtonAcheter(event) {
|
||||
const buttonAcheter = event.currentTarget;
|
||||
if (!buttonAcheter.attributes['data-jsondata']?.value) {
|
||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||
return;
|
||||
}
|
||||
const chatMessageIdVente = RdDUtility.findChatMessageId(buttonAcheter);
|
||||
|
||||
const vendeurId = buttonAcheter.attributes['data-vendeurId']?.value;
|
||||
static venteData(button) {
|
||||
const vendeurId = button.attributes['data-vendeurId']?.value;
|
||||
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
|
||||
const acheteur = RdDUtility.getSelectedActor();
|
||||
|
||||
const json = button.attributes['data-jsondata']?.value;
|
||||
if (!acheteur && !vendeur) {
|
||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||
return;
|
||||
return undefined;
|
||||
}
|
||||
if (!json) {
|
||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||
return undefined;
|
||||
}
|
||||
|
||||
let venteData = DialogItemAchat.prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur);
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
||||
const dialog = new DialogItemAchat(html, vendeur, acheteur, venteData, chatMessageIdVente);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html, vendeur, acheteur, venteData, chatMessageIdVente) {
|
||||
const isConsommable = venteData.item.type == 'nourritureboisson';
|
||||
let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
|
||||
|
||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
||||
const buttons = {};
|
||||
if (isConsommable) {
|
||||
buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
|
||||
}
|
||||
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
||||
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
||||
let conf = {
|
||||
title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
|
||||
content: html,
|
||||
default: actionAchat,
|
||||
buttons: buttons
|
||||
};
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.vendeur = vendeur;
|
||||
this.acheteur = acheteur;
|
||||
this.chatMessageIdVente = chatMessageIdVente;
|
||||
this.venteData = venteData;
|
||||
}
|
||||
|
||||
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
|
||||
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
|
||||
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
|
||||
let venteData = {
|
||||
item: JSON.parse(jsondata),
|
||||
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0);
|
||||
return {
|
||||
item: json ? JSON.parse(json) : undefined,
|
||||
actingUserId: game.user.id,
|
||||
vendeurId: vendeurId,
|
||||
vendeur: Misc.data(vendeur),
|
||||
acheteur: Misc.data(acheteur),
|
||||
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
|
||||
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
|
||||
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
|
||||
vendeur: vendeur,
|
||||
acheteur: acheteur,
|
||||
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
|
||||
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
|
||||
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
|
||||
choix: {
|
||||
nombreLots: 1,
|
||||
seForcer: false,
|
||||
@ -71,23 +35,53 @@ export class DialogItemAchat extends Dialog {
|
||||
},
|
||||
prixLot: prixLot,
|
||||
prixTotal: prixLot,
|
||||
isVente: prixLot > 0
|
||||
isVente: prixLot > 0,
|
||||
chatMessageIdVente: RdDUtility.findChatMessageId(button)
|
||||
};
|
||||
return venteData;
|
||||
}
|
||||
|
||||
static async onAcheter(venteData) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
||||
const dialog = new DialogItemAchat(html, venteData);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html, venteData) {
|
||||
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
|
||||
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
||||
const buttons = {};
|
||||
if (isConsommable) {
|
||||
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
|
||||
}
|
||||
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
||||
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
||||
let conf = {
|
||||
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
|
||||
content: html,
|
||||
default: actionAchat,
|
||||
buttons: buttons
|
||||
};
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.venteData = venteData;
|
||||
}
|
||||
|
||||
async onAchat() {
|
||||
await $(".nombreLots").change();
|
||||
(this.vendeur ?? this.acheteur).achatVente({
|
||||
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
||||
userId: game.user.id,
|
||||
vendeurId: this.vendeur?.id,
|
||||
acheteurId: this.acheteur?.id,
|
||||
vendeurId: this.venteData.vendeur?.id,
|
||||
acheteurId: this.venteData.acheteur?.id,
|
||||
prixTotal: this.venteData.prixTotal,
|
||||
chatMessageIdVente: this.chatMessageIdVente,
|
||||
choix: this.venteData.choix
|
||||
chatMessageIdVente: this.venteData.chatMessageIdVente,
|
||||
choix: this.venteData.choix,
|
||||
vente: this.venteData
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
async onAchatConsommer() {
|
||||
this.venteData.choix.consommer = true;
|
||||
await this.onAchat();
|
||||
@ -106,8 +100,12 @@ export class DialogItemAchat extends Dialog {
|
||||
}
|
||||
|
||||
setNombreLots(nombreLots) {
|
||||
this.venteData.choix.nombreLots = nombreLots;
|
||||
if (nombreLots > this.venteData.quantiteNbLots) {
|
||||
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
||||
}
|
||||
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
||||
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
|
||||
$(".nombreLots").val(this.venteData.choix.nombreLots);
|
||||
$(".prixTotal").text(this.venteData.prixTotal);
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,7 @@ export class DialogConsommer extends Dialog {
|
||||
}
|
||||
|
||||
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
|
||||
const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
|
||||
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: consommerData.title,
|
||||
content: html,
|
||||
@ -38,22 +38,22 @@ export class DialogConsommer extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
const itemData = duplicate(Misc.data(item));
|
||||
item = duplicate(item);
|
||||
let consommerData = {
|
||||
item: itemData,
|
||||
cuisine: Misc.data(actor.getCompetence('cuisine')),
|
||||
item: item,
|
||||
cuisine: actor.getCompetence('cuisine'),
|
||||
choix: {
|
||||
doses: 1,
|
||||
seForcer: false,
|
||||
}
|
||||
}
|
||||
switch (itemData.type) {
|
||||
switch (item.type) {
|
||||
case 'nourritureboisson':
|
||||
consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`;
|
||||
consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger";
|
||||
consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
|
||||
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
|
||||
break;
|
||||
case 'potion':
|
||||
consommerData.title = `${itemData.name}: boire la potion`;
|
||||
consommerData.title = `${item.name}: boire la potion`;
|
||||
consommerData.buttonName = "Boire";
|
||||
break;
|
||||
}
|
||||
@ -61,11 +61,11 @@ export class DialogConsommer extends Dialog {
|
||||
return consommerData;
|
||||
}
|
||||
|
||||
static calculDoses(consommerData) {
|
||||
const doses = consommerData.choix.doses;
|
||||
consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2);
|
||||
consommerData.totalDesaltere = consommerData.item.data.boisson
|
||||
? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2)
|
||||
static calculDoses(consommer) {
|
||||
const doses = consommer.choix.doses;
|
||||
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
|
||||
consommer.totalDesaltere = consommer.item.system.boisson
|
||||
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
|
||||
: 0;
|
||||
}
|
||||
|
||||
|
@ -1,18 +1,16 @@
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogItemVente extends Dialog {
|
||||
|
||||
static async create(item, callback) {
|
||||
const itemData = Misc.data(item);
|
||||
const quantite = item.isConteneur() ? 1 : itemData.data.quantite;
|
||||
static async display(item, callback) {
|
||||
const quantite = item.isConteneur() ? 1 : item.system.quantite;
|
||||
const venteData = {
|
||||
item: itemData,
|
||||
item: item,
|
||||
alias: item.actor?.name ?? game.user.name,
|
||||
vendeurId: item.actor?.id,
|
||||
prixOrigine: itemData.data.cout,
|
||||
prixUnitaire: itemData.data.cout,
|
||||
prixLot: itemData.data.cout,
|
||||
prixOrigine: item.system.cout,
|
||||
prixUnitaire: item.system.cout,
|
||||
prixLot: item.system.cout,
|
||||
tailleLot: 1,
|
||||
quantiteNbLots: quantite,
|
||||
quantiteMaxLots: quantite,
|
||||
@ -21,11 +19,11 @@ export class DialogItemVente extends Dialog {
|
||||
isOwned: item.isOwned,
|
||||
};
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
||||
return new DialogItemVente(venteData, html, callback);
|
||||
return new DialogItemVente(venteData, html, callback).render(true);
|
||||
}
|
||||
|
||||
constructor(venteData, html, callback) {
|
||||
let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
|
||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
let conf = {
|
||||
title: "Proposer",
|
||||
|
@ -3,9 +3,9 @@ import { Misc } from "./misc.js";
|
||||
export class DialogRepos extends Dialog {
|
||||
|
||||
static async create(actor) {
|
||||
let actorData = Misc.data(actor)
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
|
||||
new DialogRepos(html, actor).render(true);
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
|
||||
const dialog = new DialogRepos(html, actor);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
|
36
module/dialog-select-target.js
Normal file
36
module/dialog-select-target.js
Normal file
@ -0,0 +1,36 @@
|
||||
|
||||
export class DialogSelectTarget extends Dialog {
|
||||
constructor(html, onSelectTarget, targets) {
|
||||
const options = {
|
||||
classes: ["rdd-dialog-select-target"],
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Choisir une cible",
|
||||
content: html,
|
||||
buttons: {}
|
||||
};
|
||||
super(conf, options);
|
||||
this.onSelectTarget = onSelectTarget;
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find("li.select-target").click((event) => {
|
||||
this.targetSelected($(event.currentTarget)?.data("token-id"));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
targetSelected(tokenId) {
|
||||
const target = this.targets.find(it => it.id == tokenId);
|
||||
this.close();
|
||||
if (target) {
|
||||
this.onSelectTarget(target);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,10 +3,9 @@ import { Misc } from "./misc.js";
|
||||
export class DialogSplitItem extends Dialog {
|
||||
|
||||
static async create(item, callback) {
|
||||
const itemData = Misc.data(item);
|
||||
const splitData = {
|
||||
item: itemData,
|
||||
choix: { quantite: 1, max: itemData.data.quantite - 1 }
|
||||
item: item,
|
||||
choix: { quantite: 1, max: item.system.quantite - 1 }
|
||||
};
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
|
||||
return new DialogSplitItem(item, splitData, html, callback)
|
||||
|
@ -1,18 +1,18 @@
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogStress extends Dialog {
|
||||
|
||||
static async distribuerStress() {
|
||||
let dialogData = {
|
||||
const dialogData = {
|
||||
motif: "Motif",
|
||||
stress: 10,
|
||||
immediat: false,
|
||||
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
.map(actor => {
|
||||
let actorData = duplicate(Misc.data(actor));
|
||||
actorData.selected = actor.hasPlayerOwner;
|
||||
return actorData;
|
||||
})
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
})
|
||||
)
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
|
||||
@ -21,52 +21,43 @@ export class DialogStress extends Dialog {
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
|
||||
let conf = {
|
||||
const options = { classes: ["DialogStress"],
|
||||
width: 400,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Donner du stress",
|
||||
content: html,
|
||||
buttons: {
|
||||
"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
|
||||
stress: { label: "Stress !", callback: it => { this.onStress(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
async _onStress() {
|
||||
this.validerStress();
|
||||
const compteur = this.dialogData.immediat ? 'experience' : 'stress';
|
||||
const stress = this.dialogData.stress;
|
||||
const motif = this.dialogData.motif;
|
||||
async onStress() {
|
||||
const motif = $("form.rdddialogstress input[name='motif']").val();
|
||||
const stress = Number($("form.rdddialogstress input[name='stress']").val());
|
||||
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it._id))
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||
}
|
||||
|
||||
|
||||
validerStress() {
|
||||
this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
|
||||
this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
|
||||
this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".select-actor").change((event) => this.onSelectActor(event));
|
||||
html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
event.preventDefault();
|
||||
const options = event.currentTarget.options;
|
||||
for (var i = 0; i < options.length; i++) { // looping over the options
|
||||
const actorId = options[i].attributes["data-actor-id"].value;
|
||||
const actor = this.dialogData.actors.find(it => it._id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = options[i].selected;
|
||||
}
|
||||
};
|
||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = event.currentTarget.checked;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
70
module/dialog-validation-encaissement.js
Normal file
70
module/dialog-validation-encaissement.js
Normal file
@ -0,0 +1,70 @@
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement,
|
||||
show: show
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
|
||||
"annuler": { label: "Annuler", callback: html => { } },
|
||||
};
|
||||
|
||||
let dialogConf = {
|
||||
title: "Validation d'encaissement",
|
||||
content: html,
|
||||
buttons: buttons,
|
||||
default: "valider"
|
||||
}
|
||||
|
||||
let dialogOptions = {
|
||||
classes: ["rdddialog"],
|
||||
width: 350,
|
||||
height: 290
|
||||
}
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData;
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.show = show;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
$('label.encaissement-total').text(this.encaissement.total);
|
||||
$('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async validerEncaissement() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement, this.show)
|
||||
}
|
||||
}
|
137
module/effets-rencontres.js
Normal file
137
module/effets-rencontres.js
Normal file
@ -0,0 +1,137 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Poetique } from "./poetique.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
export class EffetsRencontre {
|
||||
|
||||
static messager = async (dialog, context) => {
|
||||
dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
|
||||
}
|
||||
|
||||
static passeur = async (dialog, context) => {
|
||||
dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
|
||||
}
|
||||
|
||||
static teleportation_typecase = async (dialog, context) => {
|
||||
dialog.setRencontreState('changeur', TMRUtility.getCasesType(context.tmr.type));
|
||||
}
|
||||
|
||||
static rencontre_persistante = async (dialog, context) => {
|
||||
dialog.setRencontreState('persistant', []);
|
||||
}
|
||||
|
||||
static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
|
||||
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
|
||||
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
|
||||
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
|
||||
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
|
||||
|
||||
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
||||
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
|
||||
|
||||
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
|
||||
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
|
||||
|
||||
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
||||
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
|
||||
|
||||
static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
|
||||
static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
|
||||
static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
|
||||
static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
|
||||
static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
|
||||
|
||||
static perte_chance = async (dialog, context) => {
|
||||
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
|
||||
await context.actor.chanceActuelleIncDec("fatigue", -perte);
|
||||
}
|
||||
|
||||
static xp_sort_force = async (dialog, context) => {
|
||||
let competence = context.competence;
|
||||
if (competence) {
|
||||
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
|
||||
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
|
||||
}
|
||||
}
|
||||
|
||||
static stress_plus_1 = async (dialog, context) => {
|
||||
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
|
||||
}
|
||||
|
||||
static reinsertion = async (dialog, context) => {
|
||||
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
|
||||
}
|
||||
|
||||
static teleportation_aleatoire_typecase = async (dialog, context) => {
|
||||
await EffetsRencontre.$reinsertion(dialog, context.actor, it => it.type == context.tmr.type && it.coord != context.tmr.coord)
|
||||
}
|
||||
|
||||
static demireve_rompu = async (dialog, context) => {
|
||||
dialog.close()
|
||||
}
|
||||
|
||||
static sort_aleatoire = async (dialog, context) => {
|
||||
context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
|
||||
if (context.sortReserve) {
|
||||
context.newTMR = TMRUtility.getTMR(context.sortReserve.system.coord);
|
||||
await dialog.positionnerDemiReve(context.newTMR.coord);
|
||||
await dialog.processSortReserve(context.sortReserve);
|
||||
dialog.close();
|
||||
}
|
||||
else {
|
||||
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
|
||||
}
|
||||
}
|
||||
|
||||
static deplacement_aleatoire = async (dialog, context) => {
|
||||
const oldCoord = context.actor.system.reve.tmrpos.coord;
|
||||
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
|
||||
await dialog.positionnerDemiReve(newTmr.coord)
|
||||
}
|
||||
|
||||
static rdd_part_tete = async (dialog, context) => {
|
||||
mergeObject(context, {
|
||||
tete: context.rolled.isPart,
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
|
||||
static rdd_echec_queue = async (dialog, context) => {
|
||||
mergeObject(context, {
|
||||
queues: [await context.actor.ajouterQueue()],
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
if (context.rolled.isETotal) {
|
||||
context.queues.push(await context.actor.ajouterQueue());
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
|
||||
static experience_particuliere = async (dialog, context) => {
|
||||
await context.actor.appliquerAjoutExperience(context)
|
||||
}
|
||||
|
||||
static regain_seuil = async (dialog, context) => {
|
||||
await context.actor.regainPointDeSeuil()
|
||||
}
|
||||
|
||||
static async $reinsertion(dialog, actor, filter) {
|
||||
const newTMR = await TMRUtility.getTMRAleatoire(filter);
|
||||
await actor.forcerPositionTMRInconnue(newTMR);
|
||||
await dialog.positionnerDemiReve(newTMR.coord);
|
||||
}
|
||||
|
||||
}
|
222
module/environnement.js
Normal file
222
module/environnement.js
Normal file
@ -0,0 +1,222 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { CompendiumTableHelpers, SystemCompendiums, CompendiumTable } from "./settings/system-compendiums.js";
|
||||
|
||||
const RARETES = [
|
||||
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
|
||||
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
|
||||
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
|
||||
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
|
||||
|
||||
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
|
||||
const MILIEUX = [
|
||||
"Collines",
|
||||
"Déserts",
|
||||
"Désolations",
|
||||
"Forêts",
|
||||
"Forêts Tropicales",
|
||||
"Marais",
|
||||
"Milieux Aquatiques",
|
||||
"Milieux Maritimes",
|
||||
"Montagnes",
|
||||
"Plaines",
|
||||
"Sous-Sols",
|
||||
]
|
||||
const ITEM_ENVIRONNEMENT_TYPES = [
|
||||
'herbe', 'ingredient'
|
||||
]
|
||||
|
||||
export class Environnement {
|
||||
|
||||
static init() {
|
||||
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
|
||||
name: "Liste des milieux proposés",
|
||||
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: MILIEUX.reduce(Misc.joining(',')),
|
||||
type: String
|
||||
});
|
||||
game.system.rdd.environnement = new Environnement();
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
|
||||
}
|
||||
|
||||
static getRarete(name = undefined) {
|
||||
return RARETES.find(it => it.name == name) ?? RARETES[0];
|
||||
}
|
||||
|
||||
static getFrequenceRarete(rarete, field = undefined) {
|
||||
const selected = this.getRarete(rarete);
|
||||
return selected[field];
|
||||
}
|
||||
|
||||
async milieux() {
|
||||
const milieux = new Set(this.getMilieuxSettings());
|
||||
const elements = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
|
||||
elements.forEach(it => it.system.environnement.forEach(env => milieux.add(env.milieu)))
|
||||
return [...milieux].filter(env => env);
|
||||
}
|
||||
|
||||
getMilieuxSettings() {
|
||||
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',');
|
||||
}
|
||||
|
||||
async findEnvironnementsLike(search) {
|
||||
const milieux = (await this.milieux()).filter(it => Grammar.includesLowerCaseNoAccent(it, search));
|
||||
if (milieux.length > 1){
|
||||
const milieuExact = milieux.find(it => Grammar.equalsInsensitive(it, search));
|
||||
if (milieuExact) {
|
||||
return [milieuExact];
|
||||
}
|
||||
}
|
||||
return milieux;
|
||||
}
|
||||
|
||||
async searchToChatMessage(milieux, typeName) {
|
||||
const table = await this.buildEnvironnementTable(milieux);
|
||||
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
|
||||
return true
|
||||
}
|
||||
|
||||
async getRandom(milieux, typeName) {
|
||||
const table = await this.buildEnvironnementTable(milieux);
|
||||
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
|
||||
}
|
||||
|
||||
async buildEnvironnementTable(milieux) {
|
||||
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
|
||||
const itemRareteEnMilieu = item => {
|
||||
const raretes = filterMilieux(item);
|
||||
const frequenceMax = Math.max(raretes.map(env => env.frequence));
|
||||
return raretes.find(env => env.frequence == frequenceMax);
|
||||
}
|
||||
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
|
||||
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
|
||||
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
|
||||
}
|
||||
|
||||
|
||||
async getElements(itemFrequence, filter) {
|
||||
return await this.table.getContent(itemFrequence, filter);
|
||||
}
|
||||
}
|
||||
|
||||
export class EnvironmentSheetHelper {
|
||||
|
||||
static defaultOptions(defaultOptions, type) {
|
||||
return mergeObject(defaultOptions, {
|
||||
classes: ["rdd", "sheet", "item"],
|
||||
template: `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`,
|
||||
width: 500,
|
||||
height: 600,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getHeaderButtons(sheet, buttons) {
|
||||
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => sheet.item.postItem() });
|
||||
return buttons;
|
||||
}
|
||||
|
||||
static setPosition(sheet, superPosition) {
|
||||
const position = superPosition;
|
||||
const sheetHeader = sheet.element.find(".sheet-header");
|
||||
const sheetBody = sheet.element.find(".sheet-body");
|
||||
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getData(sheet) {
|
||||
const formData = duplicate(sheet.item);
|
||||
const milieux = await game.system.rdd.environnement.milieux();
|
||||
const milieuxDisponibles = milieux.filter(it => !sheet.item.system.environnement.find(e => e.milieu == it));
|
||||
mergeObject(formData, {
|
||||
title: formData.name,
|
||||
isGM: game.user.isGM,
|
||||
owner: sheet.actor?.isOwner,
|
||||
isOwned: sheet.actor ? true : false,
|
||||
actorId: sheet.actor?.id,
|
||||
editable: sheet.isEditable,
|
||||
cssClass: sheet.isEditable ? "editable" : "locked",
|
||||
milieux: milieuxDisponibles
|
||||
});
|
||||
return formData;
|
||||
}
|
||||
|
||||
static activateListeners(sheet, html) {
|
||||
if (!sheet.options.editable) return;
|
||||
html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(html, sheet, event));
|
||||
html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
|
||||
html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
|
||||
(updated) => {
|
||||
const name = $(event.currentTarget).val();
|
||||
const rarete = Environnement.getRarete(name);
|
||||
updated.rarete = rarete.name;
|
||||
updated.frequence = Math.min(
|
||||
Math.max(rarete.min, updated.frequence ?? rarete.frequence),
|
||||
rarete.max);
|
||||
}));
|
||||
html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
|
||||
(updated) => {
|
||||
updated.frequence = Number($(event.currentTarget).val())
|
||||
}));
|
||||
}
|
||||
|
||||
static async onAddMilieu(html, sheet, event) {
|
||||
const milieu = html.find('input.input-selection-milieu').val();
|
||||
if (!milieu) {
|
||||
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
|
||||
return
|
||||
}
|
||||
const list = sheet.item.system.environnement;
|
||||
const exists = list.find(it => it.milieu == milieu);
|
||||
if (exists) {
|
||||
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
|
||||
return
|
||||
}
|
||||
const rarete = Environnement.getRarete();
|
||||
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
|
||||
await sheet.item.update({ 'system.environnement': newList })
|
||||
}
|
||||
|
||||
static async onDeleteMilieu(sheet, event) {
|
||||
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
|
||||
if (milieu) {
|
||||
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
|
||||
.sort(Misc.ascending(it => it.milieu));
|
||||
await sheet.item.update({ 'system.environnement': newList });
|
||||
}
|
||||
}
|
||||
|
||||
static async onChange(sheet, event, doMutation) {
|
||||
const list = sheet.item.system.environnement;
|
||||
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
|
||||
const updated = list.find(it => it.milieu == milieu);
|
||||
if (updated) {
|
||||
doMutation(updated);
|
||||
const newList = [...list.filter(it => it.milieu != milieu), updated]
|
||||
.sort(Misc.ascending(it => it.milieu));
|
||||
await sheet.item.update({ 'system.environnement': newList });
|
||||
}
|
||||
}
|
||||
|
||||
static $getEventMilieu(event) {
|
||||
return $(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
|
||||
}
|
||||
|
||||
static template(itemType) {
|
||||
/* -------------------------------------------- */
|
||||
return `systems/foundryvtt-reve-de-dragon/templates/item-${itemType}-sheet.html`;
|
||||
}
|
||||
|
||||
static title(item) {
|
||||
return Misc.typeName('Item', item.type) + ': ' + item.name;
|
||||
}
|
||||
|
||||
}
|
@ -19,10 +19,14 @@ export class Grammar {
|
||||
return word.match(/^[aeiouy]/i)
|
||||
}
|
||||
|
||||
static equalsInsensitive(a, b) {
|
||||
return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
|
||||
}
|
||||
|
||||
static includesLowerCaseNoAccent(value, content) {
|
||||
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static toLowerCaseNoAccent(words) {
|
||||
return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;
|
||||
|
@ -1,9 +0,0 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Activate chat listeners defined
|
||||
// Hooks.on('renderChatLog', (log, html, data) => {
|
||||
// RdDUtility.chatListeners(html);
|
||||
// });
|
||||
|
@ -19,36 +19,34 @@ const nomCategorieParade = {
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemArme extends Item {
|
||||
|
||||
static isArme(itemData) {
|
||||
itemData = Misc.data(itemData);
|
||||
return (itemData.type == 'competencecreature' && itemData.data.iscombat) || itemData.type == 'arme';
|
||||
static isArme(item) {
|
||||
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getArmeData(armeData) {
|
||||
armeData = Misc.data(armeData);
|
||||
switch (armeData ? armeData.type : '') {
|
||||
case 'arme': return armeData;
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case 'arme': return arme;
|
||||
case 'competencecreature':
|
||||
return RdDItemCompetenceCreature.toActionArme(armeData);
|
||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
}
|
||||
|
||||
static computeNiveauArmes(armes, competences) {
|
||||
for (const arme of armes) {
|
||||
arme.data.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||
}
|
||||
}
|
||||
|
||||
static niveauCompetenceArme(arme, competences) {
|
||||
const compArme = competences.find(it => it.name == arme.data.competence);
|
||||
return compArme?.data.niveau ?? -8;
|
||||
const compArme = competences.find(it => it.name == arme.system.competence);
|
||||
return compArme?.system.niveau ?? -8;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getNomCategorieParade(arme) {
|
||||
const categorie = arme?.data ? RdDItemArme.getCategorieParade(arme) : arme;
|
||||
const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme;
|
||||
return nomCategorieParade[categorie];
|
||||
}
|
||||
|
||||
@ -66,21 +64,20 @@ export class RdDItemArme extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
armeData = Misc.data(armeData);
|
||||
if (armeData.data.categorie_parade) {
|
||||
return armeData.data.categorie_parade;
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade;
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == 'competencecreature' || armeData.data.categorie == 'creature') {
|
||||
return armeData.data.categorie_parade || (armeData.data.isparade ? 'armes-naturelles' : '');
|
||||
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
}
|
||||
if (armeData.data.competence == undefined) {
|
||||
if (armeData.system.competence == undefined) {
|
||||
return 'competencecreature';
|
||||
}
|
||||
let compname = armeData.data.competence.toLowerCase();
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
|
||||
if (compname.match('hache')) return 'haches';
|
||||
@ -137,22 +134,21 @@ export class RdDItemArme extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeUneOuDeuxMains(armeData, aUneMain) {
|
||||
armeData = Misc.data(armeData);
|
||||
if (armeData && !armeData.data.cac) {
|
||||
armeData.data.unemain = armeData.data.unemain || !armeData.data.deuxmains;
|
||||
const uneOuDeuxMains = armeData.data.unemain && armeData.data.deuxmains;
|
||||
const containsSlash = !Number.isInteger(armeData.data.dommages) && armeData.data.dommages.includes("/");
|
||||
if (armeData && !armeData.system.cac) {
|
||||
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
|
||||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
||||
if (containsSlash) { // Sanity check
|
||||
armeData = duplicate(armeData);
|
||||
|
||||
const tableauDegats = armeData.data.dommages.split("/");
|
||||
const tableauDegats = armeData.system.dommages.split("/");
|
||||
if (aUneMain)
|
||||
armeData.data.dommagesReels = Number(tableauDegats[0]);
|
||||
armeData.system.dommagesReels = Number(tableauDegats[0]);
|
||||
else // 2 mains
|
||||
armeData.data.dommagesReels = Number(tableauDegats[1]);
|
||||
armeData.system.dommagesReels = Number(tableauDegats[1]);
|
||||
}
|
||||
else {
|
||||
armeData.data.dommagesReels = Number(armeData.data.dommages);
|
||||
armeData.system.dommagesReels = Number(armeData.system.dommages);
|
||||
}
|
||||
|
||||
if (uneOuDeuxMains != containsSlash) {
|
||||
@ -162,51 +158,50 @@ export class RdDItemArme extends Item {
|
||||
return armeData;
|
||||
}
|
||||
|
||||
static isArmeUtilisable(itemData) {
|
||||
itemData = Misc.data(itemData);
|
||||
return itemData.type == 'arme' && itemData.data.equipe && (itemData.data.resistance > 0 || itemData.data.portee_courte > 0);
|
||||
static isArmeUtilisable(arme) {
|
||||
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, competences, carac) {
|
||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { data: { niveau: -6 } };
|
||||
let init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, carac['melee'].value);
|
||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: init }));
|
||||
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
|
||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
||||
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
}
|
||||
|
||||
static corpsACorps(actorData) {
|
||||
static corpsACorps(mainsNuesActor) {
|
||||
const corpsACorps = {
|
||||
name: 'Corps à corps',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||
data: {
|
||||
system: {
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
dommages: 0,
|
||||
dommages: "0",
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
};
|
||||
mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false });
|
||||
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
|
||||
return corpsACorps;
|
||||
}
|
||||
|
||||
static mainsNues(actorData) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actorData);
|
||||
mainsNues.name = 'Mains nues';
|
||||
mainsNues.data.cac = 'pugilat';
|
||||
mainsNues.data.baseInit = 4;
|
||||
static mainsNues(mainsNuesActor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
mainsNues.system.cac = 'pugilat'
|
||||
mainsNues.system.baseInit = 4
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
static empoignade(actorData) {
|
||||
const empoignade = RdDItemArme.corpsACorps(actorData);
|
||||
empoignade.name = 'Empoignade';
|
||||
empoignade.data.cac = 'empoignade';
|
||||
empoignade.data.baseInit = 3;
|
||||
empoignade.data.mortalite = 'empoignade';
|
||||
return empoignade;
|
||||
static empoignade(mainsNuesActor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||
empoignade.name = 'Empoignade'
|
||||
empoignade.system.cac = 'empoignade'
|
||||
empoignade.system.baseInit = 3
|
||||
empoignade.system.mortalite = 'empoignade'
|
||||
return empoignade
|
||||
}
|
||||
}
|
||||
|
@ -34,13 +34,6 @@ const categorieCompetences = {
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
}
|
||||
|
||||
const compendiumCompetences = {
|
||||
"personnage": "foundryvtt-reve-de-dragon.competences",
|
||||
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
|
||||
"entite": "foundryvtt-reve-de-dragon.competences-entites"
|
||||
};
|
||||
|
||||
|
||||
function _buildCumulXP() {
|
||||
let cumulXP = { "-11": 0 };
|
||||
let cumul = 0;
|
||||
@ -55,12 +48,6 @@ function _buildCumulXP() {
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static actorCompendium(actorType) {
|
||||
return compendiumCompetences[actorType];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
@ -76,40 +63,49 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCategorie(competence) {
|
||||
return Misc.data(competence)?.data.categorie;
|
||||
return competence?.system.categorie;
|
||||
}
|
||||
static isDraconic(competence) {
|
||||
return Misc.data(competence)?.data.categorie == 'draconic';
|
||||
return competence?.system.categorie == 'draconic';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getVoieDraconic(competences, voie) {
|
||||
return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
|
||||
return RdDItemCompetence.findFirstItem(competences, voie, {
|
||||
preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
|
||||
description: 'Draconic',
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceArme(competence) {
|
||||
switch (Misc.templateData(competence).categorie) {
|
||||
case 'melee':
|
||||
return Misc.data(competence).name != 'Esquive';
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
if (competence.isCompetence()) {
|
||||
switch (competence.system.categorie) {
|
||||
case 'melee':
|
||||
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeUneMain(competence) {
|
||||
return Misc.data(competence)?.name.toLowerCase().includes("1 main");
|
||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
|
||||
}
|
||||
static isArme2Main(competence) {
|
||||
return Misc.data(competence)?.name.toLowerCase().includes("2 main");
|
||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
|
||||
}
|
||||
|
||||
static isThanatos(competence) {
|
||||
return competence.isCompetencePersonnage() && Grammar.toLowerCaseNoAccent(competence.name).includes('thanatos');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isMalusEncombrementTotal(competence) {
|
||||
return Misc.data(competence)?.name.toLowerCase().match(/(natation|acrobatie)/);
|
||||
return competence?.name.toLowerCase().match(/(natation|acrobatie)/) || 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -133,11 +129,10 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeXP(competence) {
|
||||
const itemData = Misc.data(competence);
|
||||
const factor = itemData.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
|
||||
const xpNiveau = RdDItemCompetence.computeDeltaXP(itemData.data.base, itemData.data.niveau ?? itemData.data.base);
|
||||
const xp = itemData.data.xp ?? 0;
|
||||
const xpSort = itemData.data.xp_sort ?? 0;
|
||||
const factor = RdDItemCompetence.isThanatos(competence) ? 2 : 1; // Thanatos compte double !
|
||||
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base);
|
||||
const xp = competence.system.xp ?? 0;
|
||||
const xpSort = competence.system.xp_sort ?? 0;
|
||||
return factor * (xpNiveau + xp) + xpSort;
|
||||
}
|
||||
|
||||
@ -146,7 +141,7 @@ export class RdDItemCompetence extends Item {
|
||||
return competenceTroncs.map(
|
||||
list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
|
||||
// calcul du coût xp jusqu'au niveau 0 maximum
|
||||
.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
|
||||
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
|
||||
.sort(Misc.ascending())
|
||||
.splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées
|
||||
.reduce(Misc.sum(), 0)
|
||||
@ -162,11 +157,10 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceXPCost(competence) {
|
||||
const compData = Misc.data(competence);
|
||||
let xp = RdDItemCompetence.getDeltaXp(compData.data.base, compData.data.niveau ?? compData.data.base);
|
||||
xp += compData.data.xp ?? 0;
|
||||
let xp = RdDItemCompetence.getDeltaXp(competence.system.base, competence.system.niveau ?? competence.system.base);
|
||||
xp += competence.system.xp ?? 0;
|
||||
if (compData.name.includes('Thanatos')) xp *= 2; /// Thanatos compte double !
|
||||
xp += compData.data.xp_sort ?? 0;
|
||||
xp += competence.system.xp_sort ?? 0;
|
||||
return xp;
|
||||
}
|
||||
|
||||
@ -175,61 +169,75 @@ export class RdDItemCompetence extends Item {
|
||||
let economie = 0;
|
||||
for (let troncList of competenceTroncs) {
|
||||
let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name))
|
||||
.sort(Misc.descending(c => Misc.templateData(c).niveau)); // tri du plus haut au plus bas
|
||||
.sort(Misc.descending(c => this.system.niveau)); // tri du plus haut au plus bas
|
||||
list.splice(0, 1); // ignorer la plus élevée
|
||||
list.map(c => Misc.templateData(c)).forEach(tplData => {
|
||||
economie += RdDItemCompetence.getDeltaXp(tplData.base, Math.min(tplData.niveau, 0));
|
||||
list.map(c => c).forEach(c => {
|
||||
economie += RdDItemCompetence.getDeltaXp(c.system.base, Math.min(c.system.niveau, 0))
|
||||
});
|
||||
}
|
||||
return economie;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static levelUp(itemData, stressTransforme) {
|
||||
itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
|
||||
const xpManquant = itemData.data.xpNext - itemData.data.xp;
|
||||
itemData.data.isLevelUp = xpManquant <= 0;
|
||||
itemData.data.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.data.niveau < itemData.data.niveau_archetype);
|
||||
itemData.data.stressXpMax = 0;
|
||||
if (xpManquant > 0 && stressTransforme > 0 && itemData.data.niveau < itemData.data.niveau_archetype) {
|
||||
itemData.data.stressXpMax = Math.min(xpManquant , stressTransforme);
|
||||
static levelUp(item, stressTransforme) {
|
||||
item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
|
||||
const xpManquant = item.system.xpNext - item.system.xp;
|
||||
item.system.isLevelUp = xpManquant <= 0;
|
||||
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
|
||||
item.system.stressXpMax = 0;
|
||||
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
|
||||
item.system.stressXpMax = Math.min(xpManquant, stressTransforme);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isVisible(itemData) {
|
||||
return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
|
||||
static isVisible(item) {
|
||||
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
|
||||
}
|
||||
|
||||
static nomContientTexte(itemData, texte) {
|
||||
return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte))
|
||||
static nomContientTexte(item, texte) {
|
||||
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(itemData) {
|
||||
return Number(itemData.data.niveau) == RdDItemCompetence.getNiveauBase(itemData.data.categorie);
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetence(list, idOrName, options = {}) {
|
||||
if (idOrName == undefined) {
|
||||
return undefined;
|
||||
if (idOrName == undefined || idOrName == "") {
|
||||
return RdDItemCompetence.sansCompetence();
|
||||
}
|
||||
options = mergeObject(options, {
|
||||
preFilter: it => RdDItemCompetence.isCompetence(it),
|
||||
description: 'compétence',
|
||||
});
|
||||
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
|
||||
?? Misc.findFirstLike(idOrName, list, options);
|
||||
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
|
||||
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetences(list, name) {
|
||||
return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
|
||||
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
|
||||
}
|
||||
|
||||
static isCompetence(item) {
|
||||
return item.type == 'competence' || item.type == 'competencecreature';
|
||||
static sansCompetence() {
|
||||
return {
|
||||
name: "Sans compétence",
|
||||
type: "competence",
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
base: 0,
|
||||
categorie: "Aucune",
|
||||
description: "",
|
||||
descriptionmj: "",
|
||||
defaut_carac: "",
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static findFirstItem(list, idOrName, options) {
|
||||
return list.find(it => it.id == idOrName && options.preFilter(it))
|
||||
?? Misc.findFirstLike(idOrName, list, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -260,7 +268,7 @@ export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static computeResumeArchetype(competences) {
|
||||
const archetype = RdDItemCompetence.getLimitesArchetypes();
|
||||
competences.map(it => Math.max(0, Misc.templateData(it).niveau_archetype))
|
||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||
.forEach(niveau => {
|
||||
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
|
||||
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
|
||||
|
@ -1,51 +1,53 @@
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.competence = Misc.data(rollData.competence);
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
|
||||
rollData.competence.data.defaut_carac = "carac_creature"
|
||||
rollData.competence.data.categorie = "creature"
|
||||
rollData.competence = rollData.competence
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||
rollData.competence.system.defaut_carac = "carac_creature"
|
||||
rollData.competence.system.categorie = "creature"
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
if (rollData.competence.data.iscombat) {
|
||||
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
|
||||
if (rollData.competence.system.iscombat) {
|
||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static toActionArme(item) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
|
||||
mergeObject(arme.data,
|
||||
static armeNaturelle(competencecreature) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
||||
mergeObject(arme.system,
|
||||
{
|
||||
competence: arme.name,
|
||||
resistance: 100,
|
||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
||||
niveau: competencecreature.system.niveau,
|
||||
equipe: true,
|
||||
dommagesReels: arme.data.dommages,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
||||
action: 'attaque'
|
||||
});
|
||||
return arme;
|
||||
}
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(itemData) {
|
||||
itemData = Misc.data(itemData);
|
||||
return itemData.type == 'competencecreature' && itemData.data.iscombat;
|
||||
static isCompetenceAttaque(item) {
|
||||
return item.type == 'competencecreature' && item.system.iscombat;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(itemData) {
|
||||
itemData = Misc.data(itemData);
|
||||
return itemData.type == 'competencecreature' && itemData.data.isparade;
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
}
|
||||
}
|
||||
|
45
module/item-herbe-sheet.js
Normal file
45
module/item-herbe-sheet.js
Normal file
@ -0,0 +1,45 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { EnvironmentSheetHelper as EnvironmentItemSheet } from "./environnement.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const ITEM_TYPE = 'herbe';
|
||||
|
||||
export class RdDHerbeItemSheet extends ItemSheet {
|
||||
|
||||
static register() {
|
||||
Items.registerSheet(SYSTEM_RDD, RdDHerbeItemSheet, {
|
||||
label: Misc.typeName('Item', ITEM_TYPE),
|
||||
types: [ITEM_TYPE],
|
||||
makeDefault: true
|
||||
});
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return EnvironmentItemSheet.defaultOptions(super.defaultOptions, ITEM_TYPE);
|
||||
}
|
||||
|
||||
_getHeaderButtons() {
|
||||
return EnvironmentItemSheet.getHeaderButtons(this, super._getHeaderButtons());
|
||||
}
|
||||
|
||||
setPosition(options = {}) {
|
||||
return EnvironmentItemSheet.setPosition(this, super.setPosition(options));
|
||||
}
|
||||
|
||||
async getData() {
|
||||
return await EnvironmentItemSheet.getData(this);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
EnvironmentItemSheet.activateListeners(this, html);
|
||||
}
|
||||
|
||||
get template() {
|
||||
return EnvironmentItemSheet.template(this.item.type);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return EnvironmentItemSheet.title(this.item);
|
||||
}
|
||||
}
|
44
module/item-ingredient-sheet.js
Normal file
44
module/item-ingredient-sheet.js
Normal file
@ -0,0 +1,44 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const ITEM_TYPE = 'ingredient';
|
||||
export class RdDIngredientItemSheet extends ItemSheet {
|
||||
|
||||
static register() {
|
||||
Items.registerSheet(SYSTEM_RDD, RdDIngredientItemSheet, {
|
||||
label: Misc.typeName('Item', ITEM_TYPE),
|
||||
types: [ITEM_TYPE],
|
||||
makeDefault: true
|
||||
});
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions, ITEM_TYPE);
|
||||
}
|
||||
|
||||
_getHeaderButtons() {
|
||||
return EnvironmentSheetHelper.getHeaderButtons(this, super._getHeaderButtons());
|
||||
}
|
||||
|
||||
setPosition(options = {}) {
|
||||
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||
}
|
||||
|
||||
async getData() {
|
||||
return await EnvironmentSheetHelper.getData(this);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
EnvironmentSheetHelper.activateListeners(this, html);
|
||||
}
|
||||
|
||||
get template() {
|
||||
return EnvironmentSheetHelper.template(this.item.type);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return EnvironmentSheetHelper.title(this.item);
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ export class RdDItemMeditation {
|
||||
static calculDifficulte(rollData) {
|
||||
if (rollData.meditation) {
|
||||
// Malus permanent éventuel
|
||||
let diff = rollData.meditation.data.malus ?? 0;
|
||||
let diff = rollData.meditation.system.malus ?? 0;
|
||||
if (!rollData.conditionMeditation.isHeure) diff -= 2;
|
||||
if (!rollData.conditionMeditation.isVeture) diff -= 2;
|
||||
if (!rollData.conditionMeditation.isComportement) diff -= 2;
|
||||
|
@ -1,61 +1,93 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { LOG_HEAD } from "./constants.js";
|
||||
|
||||
const monnaiesData = [
|
||||
{
|
||||
name: "Etain (1 denier)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
|
||||
},
|
||||
{
|
||||
name: "Bronze (10 deniers)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
|
||||
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
|
||||
},
|
||||
{
|
||||
name: "Argent (1 sol)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
|
||||
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
|
||||
},
|
||||
{
|
||||
name: "Or (10 sols)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
|
||||
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
|
||||
}
|
||||
]
|
||||
const MONNAIE_ETAIN = {
|
||||
name: "Etain (1 denier)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
|
||||
};
|
||||
const MONNAIE_BRONZE = {
|
||||
name: "Bronze (10 deniers)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
|
||||
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
|
||||
};
|
||||
const MONNAIE_ARGENT = {
|
||||
name: "Argent (1 sol)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
|
||||
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
|
||||
};
|
||||
const MONNAIE_OR = {
|
||||
name: "Or (10 sols)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
|
||||
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
|
||||
};
|
||||
|
||||
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
|
||||
|
||||
export class Monnaie {
|
||||
|
||||
static isSystemMonnaie(item) {
|
||||
let present = monnaiesData.find(monnaie => monnaie.data.valeur_deniers == Misc.data(item)?.data?.valeur_deniers);
|
||||
return present;
|
||||
static monnaiesStandard() {
|
||||
return MONNAIES_STANDARD;
|
||||
}
|
||||
|
||||
static monnaiesData() {
|
||||
return monnaiesData;
|
||||
static monnaiesManquantes(actor) {
|
||||
const disponibles = actor.itemTypes['monnaie'];
|
||||
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
|
||||
if (manquantes.length > 0) {
|
||||
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
|
||||
}
|
||||
return manquantes;
|
||||
}
|
||||
|
||||
static filtrerMonnaies(items) {
|
||||
return items.filter(it => Misc.data(it).type == 'monnaie');
|
||||
static deValeur(monnaie, valeur) {
|
||||
return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout)
|
||||
}
|
||||
|
||||
static monnaiesManquantes(items) {
|
||||
const valeurs = Monnaie.filtrerMonnaies(items)
|
||||
.map(it => Misc.templateData(it).valeur_deniers);
|
||||
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers));
|
||||
//const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers) );
|
||||
//console.log("Valeurs : ", valeurs, manquantes);
|
||||
return []; //manquantes;
|
||||
static valEntiere(sols) {
|
||||
return Math.max(Math.floor((sols??0)*100), 0);
|
||||
}
|
||||
|
||||
static deValeur(monnaie, v) {
|
||||
return v != monnaie.data.valeur_deniers;
|
||||
static triValeurEntiere() {
|
||||
return Misc.ascending(item => Monnaie.valEntiere(item.system.cout))
|
||||
}
|
||||
|
||||
static arrondiDeniers(sols) {
|
||||
return sols.toFixed(2);
|
||||
static async creerMonnaiesStandard(actor) {
|
||||
await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false });
|
||||
}
|
||||
|
||||
static triValeurDenier() {
|
||||
return Misc.ascending(item => Misc.data(item).data.valeur_deniers);
|
||||
static async creerMonnaiesDeniers(actor, fortune) {
|
||||
await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false });
|
||||
}
|
||||
|
||||
static creerDeniers(fortune) {
|
||||
const deniers = duplicate(MONNAIE_ETAIN);
|
||||
deniers.system.quantite = fortune;
|
||||
return deniers;
|
||||
}
|
||||
|
||||
static async optimiserFortune(actor, fortune) {
|
||||
let resteEnDeniers = Math.round(fortune*100);
|
||||
let monnaies = actor.itemTypes['monnaie'];
|
||||
let updates = [];
|
||||
let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
|
||||
for (let valeurDeniers of [1000, 100, 10, 1]) {
|
||||
const itemPiece = parValeur[valeurDeniers];
|
||||
if (itemPiece) {
|
||||
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
|
||||
if (quantite != itemPiece.system.quantite) {
|
||||
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
|
||||
}
|
||||
resteEnDeniers -= quantite*valeurDeniers;
|
||||
}
|
||||
}
|
||||
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
|
||||
if (updates.length > 0) {
|
||||
await actor.updateEmbeddedDocuments('Item', updates);
|
||||
}
|
||||
if (resteEnDeniers > 0){
|
||||
// créer le reste en deniers fortune en deniers
|
||||
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
108
module/item-rencontre-sheet.js
Normal file
108
module/item-rencontre-sheet.js
Normal file
@ -0,0 +1,108 @@
|
||||
import { RdDRencontre } from "./item-rencontre.js";
|
||||
|
||||
/**
|
||||
* Item sheet pour configurer les rencontres
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class RdDRencontreItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "item"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
|
||||
width: 500,
|
||||
height: 500,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
|
||||
return buttons;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetHeader = this.element.find(".sheet-header");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const formData = duplicate(this.item);
|
||||
mergeObject(formData, {
|
||||
title: formData.name,
|
||||
isGM: game.user.isGM,
|
||||
owner: this.actor?.isOwner,
|
||||
isOwned: this.actor ? true : false,
|
||||
actorId: this.actor?.id,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
effets: {
|
||||
succes: {
|
||||
liste: RdDRencontre.getEffetsSucces(),
|
||||
select: RdDRencontre.mapEffets(this.item.system.succes.effets)
|
||||
},
|
||||
echec: {
|
||||
liste: RdDRencontre.getEffetsEchec(),
|
||||
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
|
||||
}
|
||||
}
|
||||
});
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
||||
html.find("a.effet-add").click(event => this.onAddEffet(event));
|
||||
html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
|
||||
}
|
||||
|
||||
async onAddEffet(event) {
|
||||
const resultat = $(event.currentTarget)?.data("effet-resultat");
|
||||
const keyEffets = `system.${resultat}.effets`;
|
||||
|
||||
const code = $(event.currentTarget)?.data("effet-code");
|
||||
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
||||
liste.push(code);
|
||||
|
||||
await this._updateEffetsRencontre(keyEffets, liste);
|
||||
}
|
||||
|
||||
async onDeleteEffet(event) {
|
||||
const resultat = $(event.currentTarget)?.data("effet-resultat");
|
||||
const keyEffets = `system.${resultat}.effets`;
|
||||
|
||||
const pos = $(event.currentTarget)?.data("effet-pos");
|
||||
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
||||
liste.splice(pos, 1);
|
||||
|
||||
await this._updateEffetsRencontre(keyEffets, liste);
|
||||
}
|
||||
|
||||
async _updateEffetsRencontre(key, liste) {
|
||||
const updates = {};
|
||||
updates[key] = liste;
|
||||
this.item.update(updates);
|
||||
}
|
||||
|
||||
get template() {
|
||||
/* -------------------------------------------- */
|
||||
return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `Rencontre: ${this.object.name}`;
|
||||
}
|
||||
}
|
71
module/item-rencontre.js
Normal file
71
module/item-rencontre.js
Normal file
@ -0,0 +1,71 @@
|
||||
import { EffetsRencontre } from "./effets-rencontres.js";
|
||||
|
||||
const tableEffets = [
|
||||
{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
|
||||
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
|
||||
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
|
||||
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
|
||||
|
||||
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
|
||||
{ code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve", method: EffetsRencontre.reve_moins_force },
|
||||
{ code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie", method: EffetsRencontre.vie_moins_1 },
|
||||
{ code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire", method: EffetsRencontre.reinsertion },
|
||||
{ code: "persistant", resultat: "echec", description: "Bloque le demi-rêve", method: EffetsRencontre.rencontre_persistante },
|
||||
{ code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type)", method: EffetsRencontre.teleportation_aleatoire_typecase },
|
||||
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
|
||||
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
|
||||
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
|
||||
|
||||
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
|
||||
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
|
||||
{ code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral", method: EffetsRencontre.moral_plus_1 },
|
||||
{ code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral", method: EffetsRencontre.moral_moins_1 },
|
||||
{ code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort", method: EffetsRencontre.xp_sort_force },
|
||||
{ code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance", method: EffetsRencontre.end_moins_1 },
|
||||
{ code: "endurance-f", resultat: "echec", description: "Perte de (force) points d'endurance", method: EffetsRencontre.end_moins_force },
|
||||
{ code: "fatigue+1", resultat: "echec", description: "Coup de fatigue de 1 point", method: EffetsRencontre.fatigue_plus_1},
|
||||
{ code: "fatigue+f", resultat: "echec", description: "Coup de fatigue de 1 (force) points", method: EffetsRencontre.fatigue_plus_force },
|
||||
{ code: "fatigue-1", resultat: "succes", description: "Récupération de 1 point de fatigue", method: EffetsRencontre.fatigue_moins_1},
|
||||
{ code: "fatigue-f", resultat: "succes", description: "Récupération de 1 (force) points de fatigue", method: EffetsRencontre.fatigue_moins_force },
|
||||
{ code: "perte-chance", resultat: "echec", description: "Perte de chance actuelle", method: EffetsRencontre.perte_chance },
|
||||
{ code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress", method: EffetsRencontre.stress_plus_1 },
|
||||
// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
|
||||
];
|
||||
|
||||
export class RdDRencontre {
|
||||
|
||||
static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
|
||||
static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
|
||||
static getEffets(resultat) {
|
||||
return tableEffets.filter(e => resultat == e.resultat);
|
||||
}
|
||||
|
||||
static mapEffets(liste) {
|
||||
return liste.map(it => RdDRencontre.getEffet(it));
|
||||
}
|
||||
|
||||
static getListeEffets(item, reussite) {
|
||||
if (reussite == 'echec') {
|
||||
return [...item.system.echec.effets];
|
||||
}
|
||||
if (reussite == 'succes') {
|
||||
return [...item.system.succes.effets];
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
static getEffet(code) {
|
||||
return tableEffets.find(it => code == it.code)
|
||||
}
|
||||
|
||||
static async appliquer(codes, tmrDialog, rencData) {
|
||||
for(const effet of RdDRencontre.mapEffets(codes)){
|
||||
await effet.method(tmrDialog, rencData);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -4,11 +4,11 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDGemme } from "./rdd-gemme.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
@ -32,7 +32,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
if ("cout" in Misc.templateData(this.object) && this.object.isVideOuNonConteneur()) {
|
||||
if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
|
||||
buttons.unshift({
|
||||
class: "vendre",
|
||||
icon: "fas fa-comments-dollar",
|
||||
@ -60,55 +60,75 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = Misc.data(this.object)
|
||||
let formData = {
|
||||
id: this.object.id,
|
||||
title: objectData.name,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
data: objectData.data,
|
||||
id: this.item.id,
|
||||
title: this.item.name,
|
||||
type: this.item.type,
|
||||
img: this.item.img,
|
||||
name: this.item.name,
|
||||
system: this.item.system,
|
||||
isGM: game.user.isGM,
|
||||
actorId: this.actor?.id,
|
||||
owner: this.document.isOwner,
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
isSoins: false
|
||||
isSoins: false,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
|
||||
|
||||
}
|
||||
if (this.actor) {
|
||||
formData.isOwned = true;
|
||||
if (objectData.type == 'conteneur') {
|
||||
if (this.item.type == 'conteneur') {
|
||||
this.prepareConteneurData(formData);
|
||||
}
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
|
||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
||||
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (formData.type == 'arme') {
|
||||
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
|
||||
console.log(formData.competences)
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
|
||||
}
|
||||
if (formData.type == 'recettealchimique') {
|
||||
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id);
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
}
|
||||
if (formData.type == 'gemme') {
|
||||
if (this.item.type == 'recettecuisine') {
|
||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
|
||||
}
|
||||
if (this.item.type == 'extraitpoetique') {
|
||||
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, {async: true})
|
||||
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, {async: true})
|
||||
}
|
||||
if (this.item.type == 'recettealchimique') {
|
||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
|
||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
|
||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
|
||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
|
||||
}
|
||||
if (this.item.type == 'gemme') {
|
||||
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
||||
RdDGemme.calculDataDerivees(formData.data);
|
||||
RdDGemme.calculDataDerivees(this.item);
|
||||
}
|
||||
if (formData.type == 'potion') {
|
||||
if (this.item.type == 'potion') {
|
||||
if (this.dateUpdated) {
|
||||
formData.data.prdate = this.dateUpdated;
|
||||
formData.system.prdate = this.dateUpdated;
|
||||
this.dateUpdated = undefined;
|
||||
}
|
||||
RdDHerbes.updatePotionData(formData);
|
||||
await RdDHerbes.updatePotionData(formData);
|
||||
}
|
||||
if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
|
||||
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
|
||||
formData.isIngredientPotionBase = true;
|
||||
}
|
||||
if (this.item.type == 'sortreserve') {
|
||||
const sortId = this.item.system.sortid;
|
||||
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
|
||||
}
|
||||
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
|
||||
|
||||
return formData;
|
||||
@ -116,11 +136,10 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareConteneurData(formData) {
|
||||
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i.data)));
|
||||
RdDUtility.filterEquipementParType(formData);
|
||||
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems;
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||
|
||||
}
|
||||
|
||||
@ -129,15 +148,15 @@ export class RdDItemSheet extends ItemSheet {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
if (this.object.type == 'conteneur') {
|
||||
if (this.item.type == 'conteneur') {
|
||||
this.form.ondragstart = (event) => this._onDragStart(event);
|
||||
this.form.ondrop = (event) => this._onDrop(event);
|
||||
}
|
||||
|
||||
let itemSheetDialog = this;
|
||||
|
||||
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned);
|
||||
HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique());
|
||||
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
|
||||
HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
@ -146,8 +165,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
html.find(".categorie").change(event => this._onSelectCategorie(event));
|
||||
|
||||
html.find('.sheet-competence-xp').change((event) => {
|
||||
if (this.object.data.type == 'competence') {
|
||||
RdDUtility.checkThanatosXP(this.object.data.name);
|
||||
if (this.item.isCompetencePersonnage()) {
|
||||
RdDUtility.checkThanatosXP(this.item.name);
|
||||
}
|
||||
});
|
||||
|
||||
@ -182,7 +201,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
if (actor) {
|
||||
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
|
||||
} else {
|
||||
ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique.");
|
||||
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
|
||||
}
|
||||
});
|
||||
|
||||
@ -196,7 +215,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
});
|
||||
html.find('.item-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
RdDUtility.confirmerSuppression(this, li);
|
||||
const item = this.actor.getObjet(li.data("item-id"));
|
||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
||||
});
|
||||
html.find('.item-vendre').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
@ -220,27 +240,27 @@ export class RdDItemSheet extends ItemSheet {
|
||||
async _onSelectCategorie(event) {
|
||||
event.preventDefault();
|
||||
|
||||
if (this.object.isCompetence()) {
|
||||
if (this.item.isCompetence()) {
|
||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
||||
Misc.templateData(this.object).base = level;
|
||||
this.item.system.base = level;
|
||||
$("#base").val(level);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.object.data.type;
|
||||
let type = this.item.type
|
||||
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) { // Deprecated en v0.8 à clarifier
|
||||
_updateObject(event, formData) {
|
||||
// Données de bonus de cases ?
|
||||
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
||||
|
||||
return this.object.update(formData);
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
async _onDragStart(event) {
|
||||
@ -253,28 +273,28 @@ export class RdDItemSheet extends ItemSheet {
|
||||
const dragData = {
|
||||
actorId: this.actor.id,
|
||||
type: "Item",
|
||||
data: item.data
|
||||
data: item.system
|
||||
};
|
||||
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
// Try to extract the data
|
||||
let data;
|
||||
// Try to extract the dragData
|
||||
let dragData;
|
||||
try {
|
||||
data = JSON.parse(event.dataTransfer.getData('text/plain'));
|
||||
dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
|
||||
} catch (err) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
|
||||
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
|
||||
if (allowed === false) return;
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
// Handle different dragData types
|
||||
switch (dragData.type) {
|
||||
case "Item":
|
||||
return this._onDropItem(event, data);
|
||||
return this._onDropItem(event, dragData);
|
||||
}
|
||||
return super._onDrop(event);
|
||||
}
|
||||
@ -282,7 +302,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
if (this.actor) {
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur);
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
|
||||
await this.actor.processDropItem(dropParams);
|
||||
await this.render(true);
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRType, TMRUtility } from "./tmr-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
/**
|
||||
* Item sheet pour signes draconiques
|
||||
@ -32,25 +31,25 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
const position = super.setPosition(options);
|
||||
const sheetHeader = this.element.find(".sheet-header");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - sheetHeader[0].clientHeight;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const formData = duplicate(Misc.data(this.object));
|
||||
const formData = duplicate(this.item);
|
||||
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
|
||||
mergeObject(formData, {
|
||||
tmrs: this.tmrs,
|
||||
title: formData.name,
|
||||
isGM: game.user.isGM,
|
||||
owner: this.document.isOwner,
|
||||
owner: this.actor?.isOwner,
|
||||
isOwned: this.actor ? true : false,
|
||||
actorId: this.actor?.id,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
});
|
||||
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -62,27 +61,31 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
if (!this.options.editable) return;
|
||||
|
||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||
html.find(".select-tmr").change((event) => this.onSelectTmr(event));
|
||||
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
|
||||
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
|
||||
}
|
||||
|
||||
async setSigneAleatoire() {
|
||||
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
|
||||
this.object.update(newSigne);
|
||||
this.item.update(newSigne);
|
||||
}
|
||||
|
||||
async onSelectTmr(event) {
|
||||
event.preventDefault();
|
||||
const selectedTMR = $(".select-tmr").val();
|
||||
this.object.update({ 'data.typesTMR': selectedTMR });
|
||||
const tmrName = $(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
}
|
||||
|
||||
this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
|
||||
}
|
||||
|
||||
async onValeurXpSort(event) {
|
||||
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
|
||||
const xp = Number(event.currentTarget.value);
|
||||
const oldValeur = Misc.templateData(this.object).valeur;
|
||||
const oldValeur = this.item.system.valeur;
|
||||
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
|
||||
await this.object.update({ 'data.valeur': newValeur });
|
||||
await this.item.update({ 'system.valeur': newValeur });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -18,13 +18,12 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
|
||||
export class RdDItemSigneDraconique {
|
||||
|
||||
static prepareSigneDraconiqueMeditation(meditation, rolled) {
|
||||
meditation = Misc.data(meditation);
|
||||
return {
|
||||
name: "de la " + meditation.name,
|
||||
type: "signedraconique",
|
||||
img: meditation.img,
|
||||
data: {
|
||||
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
|
||||
system: {
|
||||
typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
|
||||
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
|
||||
ephemere: true,
|
||||
duree: "1 round",
|
||||
@ -43,7 +42,7 @@ export class RdDItemSigneDraconique {
|
||||
}
|
||||
|
||||
static getXpSortSigneDraconique(code, signe) {
|
||||
return Misc.toInt(Misc.data(signe).data.valeur[code] ?? 0);
|
||||
return Misc.toInt(signe.system.valeur[code] ?? 0);
|
||||
}
|
||||
|
||||
static calculValeursXpSort(qualite, valeur, avant) {
|
||||
@ -75,7 +74,7 @@ export class RdDItemSigneDraconique {
|
||||
name: await RdDItemSigneDraconique.randomSigneDescription(),
|
||||
type: "signedraconique",
|
||||
img: defaultItemImg.signedraconique,
|
||||
data: {
|
||||
system: {
|
||||
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
|
||||
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
|
||||
duree: "1 round",
|
||||
|
@ -7,25 +7,25 @@ export class RdDItemSort extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isDifficulteVariable(sort) {
|
||||
return sort && (sort.data.difficulte.toLowerCase() == "variable");
|
||||
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCoutVariable(sort) {
|
||||
return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0);
|
||||
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setCoutReveReel(sort){
|
||||
if (sort) {
|
||||
sort.data.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.data.ptreve;
|
||||
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDifficulte(sort, variable) {
|
||||
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
|
||||
return Misc.toInt(sort.data.difficulte);
|
||||
return Misc.toInt(sort.system.difficulte);
|
||||
}
|
||||
return variable;
|
||||
}
|
||||
@ -54,40 +54,35 @@ export class RdDItemSort extends Item {
|
||||
static getBonusCaseList( item, newCase = false ) {
|
||||
// Gestion spéciale case bonus
|
||||
if ( item.type == 'sort') {
|
||||
return this.buildBonusCaseList(item.data.bonuscase, newCase );
|
||||
return this.buildBonusCaseList(item.system.bonuscase, newCase );
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Met à jour les données de formulaire
|
||||
* si static des bonus de cases sont présents
|
||||
* */
|
||||
static buildBonusCaseStringFromFormData( formData ) {
|
||||
if ( formData.bonusValue ) {
|
||||
let list = [];
|
||||
let caseCheck = {};
|
||||
for(let i=0; i<formData.bonusValue.length; i++) {
|
||||
let coord = formData.caseValue[i] || 'A1';
|
||||
coord = coord.toUpperCase();
|
||||
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
|
||||
let bonus = formData.bonusValue[i] || 0;
|
||||
if ( bonus > 0 && caseCheck[coord] == undefined ) {
|
||||
caseCheck[coord] = bonus;
|
||||
list.push( coord+":"+bonus );
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/** Met à jour les données de formulaire
|
||||
* si static des bonus de cases sont présents
|
||||
* */
|
||||
static buildBonusCaseStringFromFormData( bonuses, cases ) {
|
||||
if ( bonuses ) {
|
||||
let list = [];
|
||||
let caseCheck = {};
|
||||
for (let i=0; i<bonuses.length; i++) {
|
||||
let coord = cases[i]?.toUpperCase() || 'A1';
|
||||
let bonus = bonuses[i] || 0;
|
||||
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
|
||||
caseCheck[coord] = bonus;
|
||||
list.push( coord+":"+bonus );
|
||||
}
|
||||
formData.bonusValue = undefined;
|
||||
formData.caseValue = undefined;
|
||||
formData['data.bonuscase'] = list.toString(); // Reset
|
||||
}
|
||||
return formData;
|
||||
return list.toString();
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incrementBonusCase( actor, sort, coord ) {
|
||||
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
|
||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
||||
//console.log("ITEMSORT", sort, bonusCaseList);
|
||||
|
||||
let found = false;
|
||||
@ -106,12 +101,12 @@ export class RdDItemSort extends Item {
|
||||
// Sauvegarde/update
|
||||
let bonuscase = StringList.toString();
|
||||
//console.log("Bonus cae :", bonuscase);
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] );
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaseBonus( sort, coord) {
|
||||
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
|
||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
||||
for( let bc of bonusCaseList) {
|
||||
if (bc.case == coord) { // Case existante
|
||||
return Number(bc.bonus);
|
||||
|
600
module/item.js
600
module/item.js
@ -1,15 +1,36 @@
|
||||
import { DialogItemVente } from "./dialog-item-vente.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
|
||||
const typesObjetsEquipement = [
|
||||
"arme",
|
||||
"armure",
|
||||
"conteneur",
|
||||
"gemme",
|
||||
"herbe",
|
||||
"ingredient",
|
||||
"livre",
|
||||
"monnaie",
|
||||
"munition",
|
||||
"nourritureboisson",
|
||||
"objet",
|
||||
"potion",
|
||||
]
|
||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
|
||||
const encBrin = 0.00005;// un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
|
||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
|
||||
const typesObjetsEffet = ["possession", "poison", "maladie"]
|
||||
const typesObjetsCompetence = ["competence", "competencecreature"]
|
||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
|
||||
*/
|
||||
|
||||
export const defaultItemImg = {
|
||||
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
|
||||
compcreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
|
||||
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
|
||||
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
|
||||
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
|
||||
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
|
||||
@ -18,6 +39,7 @@ export const defaultItemImg = {
|
||||
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
|
||||
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
|
||||
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
|
||||
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
|
||||
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
|
||||
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
|
||||
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
|
||||
@ -35,20 +57,52 @@ export const defaultItemImg = {
|
||||
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
|
||||
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
|
||||
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
|
||||
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
|
||||
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
constructor(data, context) {
|
||||
if (!data.img) {
|
||||
data.img = defaultItemImg[data.type];
|
||||
}
|
||||
super(data, context);
|
||||
static getDefaultImg(itemType) {
|
||||
return defaultItemImg[itemType];
|
||||
}
|
||||
|
||||
static getTypeObjetsEquipement() {
|
||||
static isEquipementFieldEditable(type, field) {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if (['conteneur'].includes(type)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if(['monnaie'].includes(type)){
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static getUniteQuantite(type) {
|
||||
switch (type) {
|
||||
case "monnaie": return "(Pièces)"
|
||||
case "herbe": return "(Brins)"
|
||||
case "ingredient": return "(Pépins ou Brins)"
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
constructor(itemData, context) {
|
||||
if (!itemData.img) {
|
||||
itemData.img = RdDItem.getDefaultImg(itemData.type);
|
||||
}
|
||||
super(itemData, context);
|
||||
}
|
||||
|
||||
static getTypesObjetsEquipement() {
|
||||
return typesObjetsEquipement
|
||||
}
|
||||
|
||||
@ -56,120 +110,141 @@ export class RdDItem extends Item {
|
||||
return typesObjetsOeuvres
|
||||
}
|
||||
|
||||
isCompetencePersonnage() {
|
||||
return this.type == 'competence'
|
||||
}
|
||||
isCompetence() {
|
||||
return Misc.data(this).type == 'competence';
|
||||
return typesObjetsCompetence.includes(this.type)
|
||||
}
|
||||
isEquipement() {
|
||||
return typesObjetsEquipement.includes(this.type)
|
||||
}
|
||||
isOeuvre() {
|
||||
return typesObjetsOeuvres.includes(this.type)
|
||||
}
|
||||
isDraconique() {
|
||||
return typesObjetsDraconiques.includes(this.type)
|
||||
}
|
||||
isEffet() {
|
||||
return typesObjetsEffet.includes(this.type)
|
||||
}
|
||||
isConnaissance() {
|
||||
return typesObjetsConnaissance.includes(this.type)
|
||||
}
|
||||
isConteneur() {
|
||||
return this.type == 'conteneur';
|
||||
}
|
||||
|
||||
isConteneur() {
|
||||
return Misc.data(this).type == 'conteneur';
|
||||
getItemGroup() {
|
||||
if (this.isEquipement()) return "equipement";
|
||||
if (this.isOeuvre()) return "oeuvre";
|
||||
if (this.isDraconique()) return "draconique";
|
||||
if (this.isConnaissance()) return "connaissance";
|
||||
if (this.isEffet()) return "effet";
|
||||
if (this.isCompetence()) return "competence";
|
||||
return "autres";
|
||||
}
|
||||
|
||||
isConteneurNonVide() {
|
||||
return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) > 0;
|
||||
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
|
||||
}
|
||||
|
||||
isConteneurVide() {
|
||||
return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) == 0;
|
||||
return this.isConteneur() && (this.system.contenu?.length ?? 0) == 0;
|
||||
}
|
||||
|
||||
isVideOuNonConteneur() {
|
||||
return !this.isConteneur() || (Misc.templateData(this).contenu?.length ?? 0) == 0;
|
||||
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
|
||||
}
|
||||
|
||||
isAlcool() {
|
||||
const itemData = Misc.data(this);
|
||||
return itemData.type == 'nourritureboisson' && itemData.data.boisson && itemData.data.alcoolise;
|
||||
return this.type == 'nourritureboisson' && this.system.boisson && this.system.alcoolise;
|
||||
}
|
||||
isHerbeAPotion() {
|
||||
const itemData = Misc.data(this);
|
||||
return itemData.type == 'herbe' && (itemData.data.categorie == 'Soin' || itemData.data.categorie == 'Repos');
|
||||
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
|
||||
}
|
||||
isPotion() {
|
||||
return Misc.data(this).type == 'potion';
|
||||
return this.type == 'potion';
|
||||
}
|
||||
|
||||
isEquipement() {
|
||||
return RdDItem.getTypeObjetsEquipement().includes(Misc.data(this).type);
|
||||
}
|
||||
|
||||
isCristalAlchimique() {
|
||||
const itemData = Misc.data(this);
|
||||
return itemData.type == 'objet' && Grammar.toLowerCaseNoAccent(itemData.name) == 'cristal alchimique' && itemData.data.quantite > 0;
|
||||
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
|
||||
}
|
||||
|
||||
isMagique() {
|
||||
return Misc.templateData(this).magique;
|
||||
return this.system.magique
|
||||
}
|
||||
|
||||
getQuantite() {
|
||||
return Math.round(this.isConteneur() ? 1 : (this.system.quantite ?? 0))
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
const itemData = Misc.data(this);
|
||||
return Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
|
||||
}
|
||||
return this.getEnc() * this.getQuantite();
|
||||
}
|
||||
|
||||
getEnc() {
|
||||
const itemData = Misc.data(this);
|
||||
switch (itemData.type) {
|
||||
switch (this.type) {
|
||||
case 'herbe':
|
||||
return encBrin;
|
||||
case 'gemme':
|
||||
return encPepin * this.system.taille;
|
||||
}
|
||||
return itemData.data.encombrement ?? 0;
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
}
|
||||
|
||||
valeurTotale() {
|
||||
return this.getQuantite() * this.valeur()
|
||||
}
|
||||
|
||||
valeur() {
|
||||
return this.system.cout ?? 0
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
if (this.isEquipement()) {
|
||||
this._calculsEquipement();
|
||||
|
||||
this.system.encTotal = this.getEncTotal();
|
||||
if (this.isPotion()) {
|
||||
this.prepareDataPotion()
|
||||
}
|
||||
const itemData = Misc.data(this);
|
||||
itemData.data.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
||||
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
||||
}
|
||||
}
|
||||
|
||||
prepareDataPotion() {
|
||||
const tplData = Misc.templateData(this);
|
||||
const categorie = Grammar.toLowerCaseNoAccent(tplData.categorie);
|
||||
tplData.magique = categorie.includes('enchante');
|
||||
if (tplData.magique) {
|
||||
const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie);
|
||||
this.system.magique = categorie.includes('enchante');
|
||||
if (this.system.magique) {
|
||||
if (categorie.includes('soin') || categorie.includes('repos')) {
|
||||
tplData.puissance = tplData.herbebonus * tplData.pr;
|
||||
// TODO: utiliser calculPointsRepos / calculPointsGuerison
|
||||
this.system.puissance = RdDHerbes.calculPuissancePotion(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_calculsEquipement() {
|
||||
const tplData = Misc.templateData(this);
|
||||
const quantite = this.isConteneur() ? 1 : (tplData.quantite ?? 0);
|
||||
const enc = this.getEnc();
|
||||
if (enc != undefined) {
|
||||
tplData.encTotal = Math.max(enc, 0) * quantite;
|
||||
}
|
||||
if (tplData.cout != undefined) {
|
||||
tplData.prixTotal = Math.max(tplData.cout, 0) * quantite;
|
||||
}
|
||||
}
|
||||
|
||||
getActionPrincipale(options = { warnIfNot: true }) {
|
||||
const itemData = Misc.data(this);
|
||||
if (!this.isConteneur() && (itemData.data.quantite ?? 0) <= 0) {
|
||||
if (options.warnIfNot) {
|
||||
ui.notifications.warn(`Vous n'avez plus de ${itemData.name}.`);
|
||||
const warn = options.warnIfNot;
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case 'conteneur': return 'Ouvrir';
|
||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
_actionOrWarnQuantiteZero(actionName, warn){
|
||||
if ((this.system.quantite ?? 0) <= 0) {
|
||||
if (warn) {
|
||||
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
switch (itemData.type) {
|
||||
case 'nourritureboisson': return itemData.data.boisson ? 'Boire' : 'Manger';
|
||||
case 'potion': return 'Boire';
|
||||
case 'livre': return 'Lire';
|
||||
case 'conteneur': return 'Ouvrir';
|
||||
else {
|
||||
return actionName;
|
||||
}
|
||||
if (this.isHerbeAPotion()) { return 'Décoction'; }
|
||||
if (options.warnIfNot) {
|
||||
ui.notifications.warn(`Impossible d'utiliser un ${itemData.name}, aucune action associée définie.`);
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
|
||||
@ -178,88 +253,88 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
|
||||
const itemData = Misc.data(this);
|
||||
const quantite = Number(itemData.data.quantite ?? -1);
|
||||
const quantite = Number(this.system.quantite ?? -1);
|
||||
if (quantite >= 0) {
|
||||
const reste = Math.max(quantite + Number(nombre), 0);
|
||||
|
||||
if (reste == 0) {
|
||||
if (options.supprimerSiZero) {
|
||||
ui.notifications.notify(`${itemData.name} supprimé de votre équipement`);
|
||||
ui.notifications.notify(`${this.name} supprimé de votre équipement`);
|
||||
await this.delete();
|
||||
}
|
||||
else {
|
||||
ui.notifications.notify(`Il ne vous reste plus de ${itemData.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
|
||||
await this.update({ "data.quantite": 0 });
|
||||
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
|
||||
await this.update({ "system.quantite": 0 });
|
||||
}
|
||||
}
|
||||
else {
|
||||
await this.update({ "data.quantite": reste });
|
||||
await this.update({ "system.quantite": reste });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
|
||||
isEquipementSimilaire(other) {
|
||||
const itemData = Misc.data(this);
|
||||
const otherData = Misc.data(other);
|
||||
const tplData = Misc.templateData(this);
|
||||
const otherTplData = Misc.templateData(other);
|
||||
if (!this.isEquipement()) return false;
|
||||
if (itemData.type != otherData.type) return false;
|
||||
if (itemData.name != otherData.name) return false;
|
||||
if (tplData.quantite == undefined) return false;
|
||||
|
||||
const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key))
|
||||
.filter(([key, value]) => value != otherTplData[key]);
|
||||
if (differences.length > 0) {
|
||||
let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `;
|
||||
for (const [key, value] of differences) {
|
||||
message += `<br>${key}: ${value} vs ${otherTplData[key]}`;
|
||||
}
|
||||
ui.notifications.info(message)
|
||||
return false;
|
||||
isEquipementEmpilable(other) {
|
||||
if (!other || !this.isEquipement()) {
|
||||
return [false, undefined];
|
||||
}
|
||||
return true;
|
||||
|
||||
if (this.system.quantite == undefined) {
|
||||
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
||||
}
|
||||
else if (this.type != other.type) {
|
||||
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
|
||||
}
|
||||
else if (this.name != other.name) {
|
||||
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
|
||||
}
|
||||
else {
|
||||
const differences = Object.entries(this.system)
|
||||
.filter(([key, value]) => !['quantite', 'cout', 'encTotal'].includes(key) && value != other.system[key]);
|
||||
if (differences.length > 0) {
|
||||
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
|
||||
for (const [key, value] of differences) {
|
||||
message += `<br>${key}: ${value} vs ${other.system[key]}`;
|
||||
}
|
||||
return [false, message];
|
||||
}
|
||||
}
|
||||
return [true, undefined];
|
||||
}
|
||||
|
||||
async proposerVente() {
|
||||
console.log(this);
|
||||
if (this.isConteneurNonVide()) {
|
||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le donner ou le vendre`);
|
||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
||||
return;
|
||||
}
|
||||
const dialog = await DialogItemVente.create(this, (vente) => this._onProposerVente(vente))
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
async _onProposerVente(venteData) {
|
||||
venteData["properties"] = this.getProprietes();
|
||||
if (venteData.isOwned) {
|
||||
if (venteData.quantiteNbLots * venteData.tailleLot > venteData.quantiteMax) {
|
||||
ui.notifications.warn(`Vous avez ${venteData.quantiteMax} ${venteData.item.name}, ce n'est pas suffisant pour vendre ${venteData.quantiteNbLots} de ${venteData.tailleLot}`)
|
||||
return;
|
||||
await DialogItemVente.display(this, async (vente) => {
|
||||
vente["properties"] = this.getProprietes();
|
||||
if (vente.isOwned) {
|
||||
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
||||
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
venteData.jsondata = JSON.stringify(venteData.item);
|
||||
|
||||
console.log(venteData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
|
||||
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
||||
vente.jsondata = JSON.stringify(vente.item);
|
||||
|
||||
console.log(vente);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getProprietes() {
|
||||
return this[`_${Misc.data(this).type}ChatData`]();
|
||||
return this[`_${this.type}ChatData`]();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async postItem(modeOverride) {
|
||||
console.log(this);
|
||||
let chatData = duplicate(Misc.data(this));
|
||||
const properties = this.getProprietes();
|
||||
chatData["properties"] = properties
|
||||
let chatData = duplicate(this);
|
||||
chatData["properties"] = this.getProprietes();
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@ -282,254 +357,218 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_objetChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [].concat(
|
||||
RdDItem.propertyIfDefined('Résistance', tplData.resistance, tplData.resistance),
|
||||
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
|
||||
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
|
||||
return [].concat(
|
||||
RdDItem.propertyIfDefined('Résistance', this.system.resistance, this.system.resistance),
|
||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
|
||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
|
||||
);
|
||||
return properties;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_nourritureboissonChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [].concat(
|
||||
RdDItem.propertyIfDefined('Sustentation', tplData.sust, tplData.sust > 0),
|
||||
RdDItem.propertyIfDefined('Désaltère', tplData.desaltere, tplData.boisson),
|
||||
RdDItem.propertyIfDefined('Force alcool', tplData.force, tplData.boisson && tplData.alcoolise),
|
||||
RdDItem.propertyIfDefined('Exotisme', tplData.exotisme, tplData.exotisme < 0),
|
||||
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
|
||||
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
|
||||
return [].concat(
|
||||
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
|
||||
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
|
||||
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
|
||||
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
|
||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
|
||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
|
||||
);
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_armeChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Compétence</b>: ${tplData.competence}`,
|
||||
`<b>Dommages</b>: ${tplData.dommages}`,
|
||||
`<b>Force minimum</b>: ${tplData.force}`,
|
||||
`<b>Resistance</b>: ${tplData.resistance}`,
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`
|
||||
return [
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||
`<b>Force minimum</b>: ${this.system.force}`,
|
||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_conteneurChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Capacité</b>: ${tplData.capacite} Enc.`,
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`
|
||||
return [
|
||||
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_munitionChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`
|
||||
return [
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_armureChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Protection</b>: ${tplData.protection}`,
|
||||
`<b>Détérioration</b>: ${tplData.deterioration}`,
|
||||
`<b>Malus armure</b>: ${tplData.malus}`,
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`
|
||||
return [
|
||||
`<b>Protection</b>: ${this.system.protection}`,
|
||||
`<b>Détérioration</b>: ${this.system.deterioration}`,
|
||||
`<b>Malus armure</b>: ${this.system.malus}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_competenceChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Catégorie</b>: ${tplData.categorie}`,
|
||||
`<b>Niveau</b>: ${tplData.niveau}`,
|
||||
`<b>Caractéristique par défaut</b>: ${tplData.carac_defaut}`,
|
||||
`<b>XP</b>: ${tplData.xp}`
|
||||
return [
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
`<b>Niveau</b>: ${this.system.niveau}`,
|
||||
`<b>Caractéristique par défaut</b>: ${this.system.carac_defaut}`,
|
||||
`<b>XP</b>: ${this.system.xp}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_competencecreatureChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Catégorie</b>: ${tplData.categorie}`,
|
||||
`<b>Niveau</b>: ${tplData.niveau}`,
|
||||
`<b>Caractéristique</b>: ${tplData.carac_value}`,
|
||||
`<b>XP</b>: ${tplData.xp}`
|
||||
return [
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
`<b>Niveau</b>: ${this.system.niveau}`,
|
||||
`<b>Caractéristique</b>: ${this.system.carac_value}`,
|
||||
`<b>XP</b>: ${this.system.xp}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_sortChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Draconic</b>: ${tplData.draconic}`,
|
||||
`<b>Difficulté</b>: ${tplData.difficulte}`,
|
||||
`<b>Case TMR</b>: ${tplData.caseTMR}`,
|
||||
`<b>Points de Rêve</b>: ${tplData.ptreve}`
|
||||
return [
|
||||
`<b>Draconic</b>: ${this.system.draconic}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
`<b>Case TMR</b>: ${this.system.caseTMR}`,
|
||||
`<b>Points de Rêve</b>: ${this.system.ptreve}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_herbeChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Milieu</b>: ${tplData.milieu}`,
|
||||
`<b>Rareté</b>: ${tplData.rarete}`,
|
||||
`<b>Catégorie</b>: ${tplData.categorie}`,
|
||||
return [
|
||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_ingredientChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Milieu</b>: ${tplData.milieu}`,
|
||||
`<b>Rareté</b>: ${tplData.rarete}`,
|
||||
`<b>Catégorie</b>: ${tplData.categorie}`,
|
||||
return [
|
||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_tacheChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Caractéristique</b>: ${tplData.carac}`,
|
||||
`<b>Compétence</b>: ${tplData.competence}`,
|
||||
`<b>Périodicité</b>: ${tplData.periodicite}`,
|
||||
`<b>Fatigue</b>: ${tplData.fatigue}`,
|
||||
`<b>Difficulté</b>: ${tplData.difficulte}`
|
||||
return [
|
||||
`<b>Caractéristique</b>: ${this.system.carac}`,
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`
|
||||
].concat([
|
||||
tplData.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${tplData.points_de_tache}`
|
||||
this.system.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${this.system.points_de_tache}`
|
||||
]).concat([
|
||||
`<b>Points de Tâche atteints</b>: ${tplData.points_de_tache_courant}`]
|
||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||
);
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_livreChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Compétence</b>: ${tplData.competence}`,
|
||||
`<b>Auteur</b>: ${tplData.auteur}`,
|
||||
`<b>Difficulté</b>: ${tplData.difficulte}`,
|
||||
`<b>Points de Tâche</b>: ${tplData.points_de_tache}`,
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`
|
||||
return [
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
`<b>Points de Tâche</b>: ${this.system.points_de_tache}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_potionChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Rareté</b>: ${tplData.rarete}`,
|
||||
`<b>Catégorie</b>: ${tplData.categorie}`,
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`,
|
||||
return [
|
||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_queueChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Refoulement</b>: ${tplData.refoulement}`
|
||||
return [
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_ombreChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Refoulement</b>: ${tplData.refoulement}`
|
||||
return [
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_souffleChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [];
|
||||
return properties;
|
||||
return [];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_teteChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [];
|
||||
return properties;
|
||||
return [];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_tarotChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Concept</b>: ${tplData.concept}`,
|
||||
`<b>Aspect</b>: ${tplData.aspect}`,
|
||||
return [
|
||||
`<b>Concept</b>: ${this.system.concept}`,
|
||||
`<b>Aspect</b>: ${this.system.aspect}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_nombreastralChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Valeur</b>: ${tplData.value}`,
|
||||
`<b>Jour</b>: ${tplData.jourlabel}`,
|
||||
return [
|
||||
`<b>Valeur</b>: ${this.system.value}`,
|
||||
`<b>Jour</b>: ${this.system.jourlabel}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_monnaieChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Valeur en Deniers</b>: ${tplData.valeur_deniers}`,
|
||||
`<b>Encombrement</b>: ${tplData.encombrement}`
|
||||
return [
|
||||
`<b>Valeur en Sols</b>: ${this.system.cout}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_meditationChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Thème</b>: ${tplData.theme}`,
|
||||
`<b>Compétence</b>: ${tplData.competence}`,
|
||||
`<b>Support</b>: ${tplData.support}`,
|
||||
`<b>Heure</b>: ${tplData.heure}`,
|
||||
`<b>Purification</b>: ${tplData.purification}`,
|
||||
`<b>Vêture</b>: ${tplData.veture}`,
|
||||
`<b>Comportement</b>: ${tplData.comportement}`,
|
||||
`<b>Case TMR</b>: ${tplData.tmr}`
|
||||
return [
|
||||
`<b>Thème</b>: ${this.system.theme}`,
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Support</b>: ${this.system.support}`,
|
||||
`<b>Heure</b>: ${this.system.heure}`,
|
||||
`<b>Purification</b>: ${this.system.purification}`,
|
||||
`<b>Vêture</b>: ${this.system.veture}`,
|
||||
`<b>Comportement</b>: ${this.system.comportement}`,
|
||||
`<b>Case TMR</b>: ${this.system.tmr}`
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_rencontreChatData() {
|
||||
if (this.system.coord) {
|
||||
return [
|
||||
`<b>Force</b>: ${this.system.force}`,
|
||||
`<b>Coordonnées</b>: ${this.system.coord}`,
|
||||
]
|
||||
}
|
||||
return [
|
||||
`<b>Force</b>: ${this.system.force}`,
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`,
|
||||
`<b>Présent de cités</b>: ${this.system.presentCite}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_casetmrChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Coordonnée</b>: ${tplData.coord}`,
|
||||
`<b>Spécificité</b>: ${tplData.specific}`
|
||||
return [
|
||||
`<b>Coordonnée</b>: ${this.system.coord}`,
|
||||
`<b>Spécificité</b>: ${this.system.specific}`
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_maladieChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties
|
||||
if (tplData.identifie) {
|
||||
properties = [
|
||||
`<b>Malignité</b>: ${tplData.malignite}`,
|
||||
`<b>Périodicité</b>: ${tplData.periodicite}`,
|
||||
`<b>Dommages</b>: ${tplData.dommages}`
|
||||
if (!this.system.identifie) {
|
||||
return [`<b>Inconnue</b>`]
|
||||
}
|
||||
let properties = [
|
||||
`<b>Malignité</b>: ${this.system.malignite}`,
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages}`
|
||||
]
|
||||
if (tplData.remedesconnus) {
|
||||
properties.push(`<b>Remedes</b>: ${tplData.remedes}`)
|
||||
}
|
||||
} else {
|
||||
properties = [
|
||||
`<b>Inconnue</b>`]
|
||||
if (this.system.remedesconnus) {
|
||||
properties.push(`<b>Remedes</b>: ${this.system.remedes}`)
|
||||
}
|
||||
return properties;
|
||||
}
|
||||
@ -541,16 +580,13 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_gemmeChatData() {
|
||||
const tplData = Misc.templateData(this);
|
||||
let properties = [
|
||||
`<b>Pureté</b>: ${tplData.purete}`,
|
||||
`<b>Taille</b>: ${tplData.taille}`,
|
||||
`<b>Inertie</b>: ${tplData.inertie}`,
|
||||
`<b>Enchantabilité</b>: ${tplData.enchantabilite}`,
|
||||
`<b>Prix</b>: ${tplData.cout}`,
|
||||
return [
|
||||
`<b>Pureté</b>: ${this.system.purete}`,
|
||||
`<b>Taille</b>: ${this.system.taille}`,
|
||||
`<b>Inertie</b>: ${this.system.inertie}`,
|
||||
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
|
||||
`<b>Prix</b>: ${this.system.cout}`,
|
||||
]
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
324
module/migrations.js
Normal file
324
module/migrations.js
Normal file
@ -0,0 +1,324 @@
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
get version() { return "0.0.0"; }
|
||||
async migrate() { }
|
||||
|
||||
async applyItemsUpdates(computeUpdates) {
|
||||
await game.actors.forEach(async (actor) => {
|
||||
const actorItemUpdates = computeUpdates(actor.items);
|
||||
if (actorItemUpdates.length > 0) {
|
||||
console.log(
|
||||
this.code,
|
||||
`Applying updates on actor ${actor.name} items`,
|
||||
actorItemUpdates
|
||||
);
|
||||
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
|
||||
}
|
||||
});
|
||||
|
||||
const itemUpdates = computeUpdates(game.items);
|
||||
if (itemUpdates.length > 0) {
|
||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||
await Item.updateDocuments(itemUpdates);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||
get code() { return "creation-item-sort-reserve"; }
|
||||
get version() { return "10.0.16"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "personnage")
|
||||
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
||||
.forEach(async (actor) => {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined })
|
||||
});
|
||||
}
|
||||
|
||||
conversionSortReserve(it) {
|
||||
return {
|
||||
type: 'sortreserve',
|
||||
name: it.sort.name,
|
||||
img: it.sort.img,
|
||||
system: {
|
||||
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
|
||||
sortid: it.sort._id,
|
||||
draconic: it.sort.draconic,
|
||||
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
|
||||
coord: it.coord,
|
||||
heurecible: 'Vaisseau',
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class _10_0_17_MigrationCompetenceCreature extends Migration {
|
||||
get code() { return "competences-creature-parade"; }
|
||||
get version() { return "10.0.17"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
|
||||
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
|
||||
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => it.type == "competencecreature" && it.system.iscombat)
|
||||
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
|
||||
);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
|
||||
get code() { return "vehicule-structure-resistance-max"; }
|
||||
get version() { return "10.0.21"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "vehicule")
|
||||
.forEach(async (actor) => {
|
||||
await actor.update({
|
||||
'system.etat.resistance.value': actor.system.resistance,
|
||||
'system.etat.resistance.max': actor.system.resistance,
|
||||
'system.etat.structure.value': actor.system.structure,
|
||||
'system.etat.structure.max': actor.system.structure
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
class _10_0_33_MigrationNomsDraconic extends Migration {
|
||||
get code() { return "competences-creature-parade"; }
|
||||
get version() { return "10.0.33"; }
|
||||
|
||||
migrationNomDraconic(ancien) {
|
||||
if (typeof ancien == 'string') {
|
||||
switch (ancien) {
|
||||
case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
|
||||
case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
|
||||
case 'narcos': case "Voie de Narcos": return "Voie de Narcos";
|
||||
case 'thanatos': case "Voie de Thanatos": return "Voie de Thanatos";
|
||||
}
|
||||
return ancien;
|
||||
}
|
||||
else if (typeof ancien.name == 'string') {
|
||||
return this.migrationNomDraconic(ancien.name)
|
||||
}
|
||||
return ancien;
|
||||
}
|
||||
async migrate() {
|
||||
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ["sort", "sortreserve"].includes(it.type)
|
||||
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
|
||||
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
|
||||
}
|
||||
}
|
||||
|
||||
class _10_2_5_ArmesTirLancer extends Migration {
|
||||
constructor() {
|
||||
super();
|
||||
this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
|
||||
this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
|
||||
this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
|
||||
this.arc = { "system.competence": '', "system.tir": 'Arc' }
|
||||
this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
|
||||
this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
|
||||
|
||||
this.mappings = {
|
||||
'dague': { filter: it => true, updates: this.dagues },
|
||||
'dague de jet': { filter: it => true, updates: this.dagues },
|
||||
'javelot': { filter: it => true, updates: this.javelot },
|
||||
'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
|
||||
'fouet': { filter: it => true, updates: this.fouet },
|
||||
'arc': { filter: it => true, updates: this.arc },
|
||||
'arbalete': { filter: it => true, updates: this.arbalete },
|
||||
'fronde': { filter: it => true, updates: this.fronde },
|
||||
}
|
||||
}
|
||||
|
||||
get code() { return "separation-competences-tir-lancer"; }
|
||||
get version() { return "10.2.5"; }
|
||||
|
||||
migrateArmeTirLancer(it) {
|
||||
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
console.log(it.name, updates);
|
||||
return updates;
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => "arme" == it.type)
|
||||
.filter(it => this.isTirLancer(it))
|
||||
.filter(it => this.getMapping(it).filter(it))
|
||||
.map(it => this.migrateArmeTirLancer(it)));
|
||||
}
|
||||
|
||||
|
||||
isTirLancer(it) {
|
||||
return Object.keys(this.mappings).includes(this.getCompKey(it));
|
||||
}
|
||||
|
||||
getMapping(it) {
|
||||
return this.mappings[this.getCompKey(it)];
|
||||
}
|
||||
|
||||
getCompKey(it) {
|
||||
return Grammar.toLowerCaseNoAccent(it.system.competence);
|
||||
}
|
||||
}
|
||||
|
||||
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
|
||||
get code() { return "desir-lancinat-idee-fixe"; }
|
||||
get version() { return "10.2.10"; }
|
||||
|
||||
migrateQueue(it) {
|
||||
let categorie = undefined
|
||||
let name = it.name
|
||||
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
|
||||
categorie = 'lancinant';
|
||||
name = it.name.replace('Désir lancinant : ', '');
|
||||
|
||||
}
|
||||
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
|
||||
categorie = 'ideefixe';
|
||||
name = it.name.replace('Idée fixe : ', '')
|
||||
}
|
||||
return {
|
||||
_id: it.id, name: name,
|
||||
'system.ideefixe': undefined,
|
||||
'system.lancinant': undefined,
|
||||
'system.categorie': categorie
|
||||
}
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ['queue', 'ombre'].includes(it.type))
|
||||
.map(it => this.migrateQueue(it))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _10_3_0_Inventaire extends Migration {
|
||||
get code() { return "migration-equipement-inventaire"; }
|
||||
get version() { return "10.3.0"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => {
|
||||
return this._updatesMonnaies(items)
|
||||
.concat(this._updatesNonEquipe(items))
|
||||
.concat(this._updatesObjets(items))
|
||||
});
|
||||
}
|
||||
|
||||
_updatesNonEquipe(items) {
|
||||
return items
|
||||
.filter(it => ['munition'].includes(it.type))
|
||||
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
|
||||
}
|
||||
_updatesObjets(items) {
|
||||
return items
|
||||
.filter(it => ['objet'].includes(it.type))
|
||||
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
|
||||
}
|
||||
_updatesMonnaies(items) {
|
||||
return items
|
||||
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
|
||||
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
|
||||
}
|
||||
}
|
||||
|
||||
class _10_3_0_FrequenceEnvironnement extends Migration {
|
||||
get code() { return "migration-frequence-resources"; }
|
||||
get version() { return "10.3.0"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
|
||||
.map(it => this._updatesFrequences(it)));
|
||||
}
|
||||
|
||||
_updatesFrequences(it) {
|
||||
return {
|
||||
_id: it.id,
|
||||
'system.rarete': undefined,
|
||||
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
new _10_0_16_MigrationSortsReserve(),
|
||||
new _10_0_17_MigrationCompetenceCreature(),
|
||||
new _10_0_21_VehiculeStructureResistanceMax(),
|
||||
new _10_0_33_MigrationNomsDraconic(),
|
||||
new _10_2_5_ArmesTirLancer(),
|
||||
new _10_2_10_DesirLancinant_IdeeFixe(),
|
||||
new _10_3_0_Inventaire(),
|
||||
new _10_3_0_FrequenceEnvironnement()
|
||||
];
|
||||
}
|
||||
|
||||
constructor() {
|
||||
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
|
||||
name: "System Migration Version",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "0.0.0",
|
||||
});
|
||||
}
|
||||
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
|
||||
//if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) =>
|
||||
isNewerVersion(a.version, b.version)
|
||||
? 1
|
||||
: isNewerVersion(b.version, a.version)
|
||||
? -1
|
||||
: 0
|
||||
);
|
||||
migrations.forEach(async (m) => {
|
||||
ui.notifications.info(
|
||||
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
);
|
||||
await m.migrate();
|
||||
});
|
||||
ui.notifications.info(
|
||||
`Migrations done, version will change to ${game.system.version}`
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
LOG_HEAD +
|
||||
`No migration needeed, version will change to ${game.system.version}`
|
||||
);
|
||||
}
|
||||
|
||||
game.settings.set(
|
||||
SYSTEM_RDD,
|
||||
"systemMigrationVersion",
|
||||
game.system.version
|
||||
);
|
||||
} else {
|
||||
console.log(LOG_HEAD + `No system version changed`);
|
||||
}
|
||||
}
|
||||
}
|
@ -24,7 +24,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static sum() {
|
||||
return (a, b) => a + b;
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
}
|
||||
|
||||
static ascending(orderFunction = x => x) {
|
||||
@ -41,6 +41,10 @@ export class Misc {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
|
||||
* @param {*} value value to convert to an integer using parseInt
|
||||
@ -69,9 +73,9 @@ export class Misc {
|
||||
}
|
||||
|
||||
static classify(items, classifier = it => it.type) {
|
||||
let itemsBy = {};
|
||||
Misc.classifyInto(itemsBy, items, classifier);
|
||||
return itemsBy;
|
||||
let itemsBy = {}
|
||||
Misc.classifyInto(itemsBy, items, classifier)
|
||||
return itemsBy
|
||||
}
|
||||
|
||||
static classifyFirst(items, classifier) {
|
||||
@ -87,13 +91,13 @@ export class Misc {
|
||||
|
||||
static classifyInto(itemsBy, items, classifier = it => it.type) {
|
||||
for (const item of items) {
|
||||
const classification = classifier(item);
|
||||
const classification = classifier(item)
|
||||
let list = itemsBy[classification];
|
||||
if (!list) {
|
||||
list = [];
|
||||
itemsBy[classification] = list;
|
||||
list = []
|
||||
itemsBy[classification] = list
|
||||
}
|
||||
list.push(item);
|
||||
list.push(item)
|
||||
}
|
||||
}
|
||||
|
||||
@ -102,29 +106,11 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params.reduce((a, b) => a + separator + b);
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
}
|
||||
|
||||
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
static templateData(it) {
|
||||
return Misc.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
static getEntityTypeLabel(entity) {
|
||||
const documentName = entity?.documentName;
|
||||
const type = entity?.data.type;
|
||||
if (documentName === 'Actor' || documentName === 'Item') {
|
||||
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
|
||||
return game.i18n.has(label) ? game.i18n.localize(label) : t;
|
||||
}
|
||||
return type;
|
||||
static joining(separator = '') {
|
||||
return (a, b) => a + separator + b;
|
||||
}
|
||||
|
||||
static connectedGMOrUser(ownerId = undefined) {
|
||||
@ -134,16 +120,12 @@ export class Misc {
|
||||
return Misc.firstConnectedGM()?.id ?? game.user.id;
|
||||
}
|
||||
|
||||
static getUsers() {
|
||||
return game.version ? game.users : game.users.entities;
|
||||
}
|
||||
|
||||
static getActiveUser(id) {
|
||||
return Misc.getUsers().find(u => u.id == id && u.active);
|
||||
return game.users.find(u => u.id == id && u.active);
|
||||
}
|
||||
|
||||
static firstConnectedGM() {
|
||||
return Misc.getUsers().filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||
|
||||
}
|
||||
|
||||
@ -159,12 +141,16 @@ export class Misc {
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isUniqueConnectedGM() {
|
||||
return game.user.id == Misc.firstConnectedGM()?.id;
|
||||
return game.user.id == Misc.firstConnectedGMId();
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
return Misc.firstConnectedGM()?.id;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findPlayer(name) {
|
||||
return Misc.findFirstLike(name, Misc.getUsers(), { description: 'joueur' });
|
||||
return Misc.findFirstLike(name, game.users, { description: 'joueur' });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -217,4 +203,4 @@ export class Misc {
|
||||
}
|
||||
return subset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,72 +1,13 @@
|
||||
import { Misc } from "./misc.js"
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
const poesieHautReve = [
|
||||
{
|
||||
reference: 'Le Ratier Bretonien',
|
||||
extrait: `Le courant du Fleuve
|
||||
<br>Te domine et te Porte
|
||||
<br>Avant que tu te moeuves
|
||||
<br>Combat le, ou il t'emporte`
|
||||
},
|
||||
{
|
||||
reference: 'Incompatibilité, Charles Beaudelaire',
|
||||
extrait: `Et lorsque par hasard une nuée errante
|
||||
<br>Assombrit dans son vol le lac silencieux,
|
||||
<br>On croirait voir la robe ou l'ombre transparente
|
||||
<br>D'un esprit qui voyage et passe dans les cieux.`
|
||||
},
|
||||
{
|
||||
reference: 'Au fleuve de Loire, Joachim du Bellay',
|
||||
extrait: `Ô de qui la vive course
|
||||
<br>Prend sa bienheureuse source,
|
||||
<br>D’une argentine fontaine,
|
||||
<br>Qui d’une fuite lointaine,
|
||||
<br>Te rends au sein fluctueux
|
||||
<br>De l’Océan monstrueux`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
|
||||
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
|
||||
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
|
||||
sinon peut-être lui-même, ou peut-être Thanatos` },
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
|
||||
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
|
||||
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
|
||||
car Oniros s'embarque pour redescendre le Fleuve
|
||||
vers son père Hypnos sur la Voie de l'Oubli`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
|
||||
tel les serpents, Oniros commence à remonter le Fleuve
|
||||
sur le Voie du Souvenir vers son père Narcos`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Ainsi se succèdent les Jours et les Ages.
|
||||
<br>Les jours des Dragons sont les Ages des Hommes.`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Ainsi parlent les sages:
|
||||
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
|
||||
Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
|
||||
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
|
||||
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»`
|
||||
},
|
||||
]
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
export class Poetique {
|
||||
static async getExtrait(){
|
||||
return await RdDDice.rollOneOf(poesieHautReve);
|
||||
static async getExtrait() {
|
||||
const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique')
|
||||
const selected = await RdDDice.rollOneOf(items);
|
||||
return {
|
||||
reference: selected?.name,
|
||||
extrait: selected?.system.extrait
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,44 +0,0 @@
|
||||
Le courant du Fleuve
|
||||
Te domine et te Porte
|
||||
Avant que tu te moeuves
|
||||
Combat le, ou il t'emporte
|
||||
|
||||
|
||||
|
||||
A vous qui faites ripaille
|
||||
sourds aux damnés de la faim
|
||||
à vous qui livrez
|
||||
une inégale bataille
|
||||
à ceux qui vous tendent la main
|
||||
|
||||
Ils sont tout près ! - Tenons fermée
|
||||
<br>Cette salle, où nous les narguons.
|
||||
<br>Quel bruit dehors ! Hideuse armée
|
||||
<br>De vampires et de dragons !
|
||||
<br>La poutre du toit descellée
|
||||
<br>Ploie ainsi qu'une herbe mouillée,
|
||||
<br>Et la vieille porte rouillée
|
||||
<br>Tremble, à déraciner ses gonds !`),
|
||||
|
||||
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
|
||||
|
||||
|
||||
|
||||
|
||||
Le monde est un rêve de Dragons. Nous
|
||||
ne savons pas qui sont les Dragons ni à quoi
|
||||
ils ressemblent, en dépit de l’antique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
|
||||
feu et flammes.
|
||||
|
||||
|
||||
|
||||
Car parmi les humains, autre nom lui est donné,
|
||||
Nom sinistre parmi tous, nom funèbre, c'est la mort!
|
||||
Un ami disparu... Thanatos est passé...
|
||||
|
||||
|
||||
Messieurs, ne crachez pas de jurons ni d'ordure
|
||||
Au visage fardé de cette pauvre impure
|
||||
Que déesse Famine a par un soir d'hiver,
|
||||
Contrainte à relever ses jupons en plein air.
|
||||
|
@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
|
||||
export class RdDAlchimie {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static processManipulation(recetteData, actorId = undefined) {
|
||||
static processManipulation(recette, actorId = undefined) {
|
||||
//console.log("CALLED", recette, recette.isOwned, actorId );
|
||||
let manip = recetteData.data.manipulation;
|
||||
let manip = recette.system.manipulation;
|
||||
let matchArray = manip.match(matchOperations);
|
||||
if (matchArray) {
|
||||
for (let matchStr of matchArray) {
|
||||
@ -17,12 +17,12 @@ export class RdDAlchimie {
|
||||
//console.log("RESULT ", result);
|
||||
if (result[1] && result[2]) {
|
||||
let commande = Misc.upperFirst(result[1]);
|
||||
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
|
||||
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
|
||||
manip = manip.replace(result[0], replacement);
|
||||
}
|
||||
}
|
||||
}
|
||||
recetteData.data.manipulation_update = manip;
|
||||
recette.system.manipulation_update = manip;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -12,23 +12,23 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, dialogConfig) {
|
||||
|
||||
let data = {
|
||||
let dialogData = {
|
||||
nombres: this.organizeNombres(actor),
|
||||
dates: game.system.rdd.calendrier.getJoursSuivants(10),
|
||||
etat: actor.getEtatGeneral(),
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
astrologie: RdDItemCompetence.findCompetence(actor.data.items, 'Astrologie')
|
||||
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
|
||||
}
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
|
||||
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||
if (dialogConfig.options) {
|
||||
mergeObject(options, dialogConfig.options, { overwrite: true });
|
||||
}
|
||||
return new RdDAstrologieJoueur(html, actor, data);
|
||||
return new RdDAstrologieJoueur(html, actor, dialogData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, data) {
|
||||
constructor(html, actor, dialogData) {
|
||||
|
||||
let myButtons = {
|
||||
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
|
||||
@ -41,7 +41,7 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.actor = actor;
|
||||
this.dataNombreAstral = duplicate(data);
|
||||
this.dataNombreAstral = duplicate(dialogData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -49,12 +49,12 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
let itemNombres = actor.listItemsData('nombreastral');
|
||||
let itemFiltered = {};
|
||||
for (let item of itemNombres) {
|
||||
if (itemFiltered[item.data.jourindex]) {
|
||||
itemFiltered[item.data.jourindex].listValues.push(item.data.value);
|
||||
if (itemFiltered[item.system.jourindex]) {
|
||||
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
|
||||
} else {
|
||||
itemFiltered[item.data.jourindex] = {
|
||||
listValues: [item.data.value],
|
||||
jourlabel: item.data.jourlabel
|
||||
itemFiltered[item.system.jourindex] = {
|
||||
listValues: [item.system.value],
|
||||
jourlabel: item.system.jourlabel
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -63,9 +63,9 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
requestJetAstrologie() {
|
||||
let data = {
|
||||
id: this.actor.data._id,
|
||||
carac_vue: Misc.data(this.actor).data.carac['vue'].value,
|
||||
let socketData = {
|
||||
id: this.actor.id,
|
||||
carac_vue: this.actor.system.carac['vue'].value,
|
||||
etat: this.dataNombreAstral.etat,
|
||||
astrologie: this.dataNombreAstral.astrologie,
|
||||
conditions: $("#diffConditions").val(),
|
||||
@ -73,11 +73,11 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(data);
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_request_nombre_astral",
|
||||
data: data
|
||||
data: socketData
|
||||
});
|
||||
}
|
||||
this.close();
|
||||
|
@ -20,7 +20,7 @@ export class RdDBonus {
|
||||
|
||||
static isAjustementAstrologique(rollData) {
|
||||
return RdDCarac.isChance(rollData.selectedCarac) ||
|
||||
rollData.selectedSort?.data.isrituel;
|
||||
rollData.selectedSort?.system.isrituel;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isDefenseAttaqueFinesse(rollData) {
|
||||
@ -68,23 +68,23 @@ export class RdDBonus {
|
||||
}
|
||||
return isCauchemar ? "cauchemar"
|
||||
: rollData.dmg?.mortalite
|
||||
?? rollData.arme?.data.mortalite
|
||||
?? rollData.arme?.system.mortalite
|
||||
?? "mortel";
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgArme(rollData) {
|
||||
if ( rollData.arme) {
|
||||
let dmgBase = rollData.arme.data.dommagesReels ?? Number(rollData.arme.data.dommages ?? 0);
|
||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, rollData.arme.data.magique ? rollData.arme.data.ecaille_efficacite : 0);
|
||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _peneration(rollData) {
|
||||
return parseInt(rollData.arme?.data.penetration ?? 0);
|
||||
return parseInt(rollData.arme?.system.penetration ?? 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -8,48 +8,51 @@ export class RdDCalendrierEditeur extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, calendrier, calendrierData) {
|
||||
|
||||
let myButtons = {
|
||||
saveButton: { label: "Enregistrer", callback: html => this.fillData() }
|
||||
};
|
||||
|
||||
// Common conf
|
||||
let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }
|
||||
let dialogConf = {
|
||||
content: html,
|
||||
title: "Editeur de date/heure",
|
||||
buttons: {
|
||||
save: { label: "Enregistrer", callback: html => this.fillData() }
|
||||
},
|
||||
default: "save"
|
||||
};
|
||||
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
|
||||
this.calendrier = calendrier;
|
||||
this.calendrierData = calendrierData; //duplicate(calendrierData);
|
||||
this.calendrierData = calendrierData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
fillData( ) {
|
||||
this.calendrierData.moisKey = $("#nomMois").val();
|
||||
this.calendrierData.heureKey = $("#nomHeure").val();
|
||||
this.calendrierData.jourMois = $("#jourMois").val();
|
||||
this.calendrierData.minutesRelative = $("#minutesRelative").val();
|
||||
|
||||
fillData() {
|
||||
this.calendrierData.annee = $("input[name='annee']").val();
|
||||
this.calendrierData.moisKey = $("select[name='nomMois']").val();
|
||||
this.calendrierData.heureKey = $("select[name='nomHeure']").val();
|
||||
this.calendrierData.jourMois = $("select[name='jourMois']").val();
|
||||
this.calendrierData.minutesRelative = $("select[name='minutesRelative']").val();
|
||||
|
||||
console.log("UPDATE ", this.calendrierData);
|
||||
this.calendrier.saveEditeur( this.calendrierData )
|
||||
this.calendrier.saveEditeur(this.calendrierData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateData( calendrierData ) {
|
||||
updateData(calendrierData) {
|
||||
this.calendrierData = duplicate(calendrierData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
|
||||
let calendrierData = this.calendrierData;
|
||||
|
||||
$(function () {
|
||||
console.log(calendrierData);
|
||||
$("#nomMois").val(calendrierData.moisKey);
|
||||
$("#nomHeure").val(calendrierData.heureKey);
|
||||
$("#jourMois").val(calendrierData.jourMois);
|
||||
$("#minutesRelative").val(calendrierData.minutesRelative);
|
||||
$("input[name='nomMois']").val(calendrierData.moisKey);
|
||||
$("select[name='nomHeure']").val(calendrierData.heureKey);
|
||||
$("select[name='jourMois']").val(calendrierData.jourMois);
|
||||
$("select[name='minutesRelative']").val(calendrierData.minutesRelative);
|
||||
$("select[name='annee']").val(calendrierData.annee);
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -8,23 +8,24 @@ import { Grammar } from "./grammar.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
|
||||
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
|
||||
const heuresDef = {
|
||||
"vaisseau": { label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
|
||||
"sirene": { label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
|
||||
"faucon": { label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
|
||||
"couronne": { label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
|
||||
"dragon": { label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
|
||||
"epees": { label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
|
||||
"lyre": { label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
|
||||
"serpent": { label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
|
||||
"poissonacrobate": { label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
|
||||
"araignee": { label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
|
||||
"roseau": { label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
|
||||
"chateaudormant": { label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
|
||||
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
|
||||
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
|
||||
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
|
||||
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
|
||||
"dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
|
||||
"epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
|
||||
"lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
|
||||
"serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
|
||||
"poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
|
||||
"araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
|
||||
"roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
|
||||
"chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
|
||||
};
|
||||
const saisonsDef = {
|
||||
"printemps": { label: "Printemps" },
|
||||
@ -51,21 +52,50 @@ export class RdDCalendrier extends Application {
|
||||
return Object.values(heuresDef).find(h => h.heure == chiffre);
|
||||
}
|
||||
|
||||
static getSigneAs(key, value) {
|
||||
const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
|
||||
? Number(value)
|
||||
: (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
|
||||
: undefined
|
||||
|
||||
if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
|
||||
return RdDCalendrier.getDefSigne(heure)[key]
|
||||
}
|
||||
if (heure != undefined && ['webp'].includes(key)) {
|
||||
return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
|
||||
}
|
||||
console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
|
||||
return value;
|
||||
|
||||
}
|
||||
static getChiffreFromSigne(signe) {
|
||||
return heuresList.indexOf(signe);
|
||||
}
|
||||
|
||||
static getCalendrier(index) {
|
||||
let calendrier = {
|
||||
static createCalendrierInitial() {
|
||||
return {
|
||||
heureRdD: 0,
|
||||
minutesRelative: 0,
|
||||
indexJour: 0,
|
||||
annee: 0,
|
||||
moisRdD: 0,
|
||||
moisLabel: heuresDef["vaisseau"].label,
|
||||
jour: 0
|
||||
}
|
||||
}
|
||||
|
||||
getCalendrier(index) {
|
||||
index = index ?? this.getCurrentDayIndex();
|
||||
const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
|
||||
return {
|
||||
heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
|
||||
minutesRelative: 0,
|
||||
indexJour: index,
|
||||
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
|
||||
moisRdD: Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN,
|
||||
moisRdD: RdDCalendrier.getDefSigne(mois).heure,
|
||||
moisLabel: RdDCalendrier.getDefSigne(mois).label,
|
||||
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
|
||||
}
|
||||
calendrier.moisLabel = RdDCalendrier.getDefSigne(calendrier.moisRdD).label;
|
||||
return calendrier;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
@ -78,7 +108,7 @@ export class RdDCalendrier extends Application {
|
||||
}
|
||||
|
||||
// Calendrier
|
||||
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
|
||||
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial());
|
||||
this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
|
||||
this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
|
||||
|
||||
@ -86,9 +116,9 @@ export class RdDCalendrier extends Application {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
|
||||
|
||||
this.listeNombreAstral = this.getListeNombreAstral();
|
||||
this.rebuildListeNombreAstral(false); // Ensure always up-to-date
|
||||
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
|
||||
}
|
||||
console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
|
||||
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -107,13 +137,13 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDateFromIndex(index) {
|
||||
const date = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
|
||||
return (date.jour + 1) + ' ' + RdDCalendrier.getDefSigne(date.moisRdD).label;
|
||||
const dateRdD = this.getCalendrier(index);
|
||||
return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNumericDateFromIndex(index = undefined) {
|
||||
const dateRdD = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
|
||||
getDayMonthFromIndex(index = undefined) {
|
||||
const dateRdD = this.getCalendrier(index);
|
||||
return {
|
||||
day: dateRdD.jour + 1,
|
||||
month: heuresList[dateRdD.moisRdD]
|
||||
@ -180,14 +210,14 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNombreAstral(indexDate) {
|
||||
let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
const listNombreAstral = this.getListeNombreAstral();
|
||||
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
return astralData?.nombreAstral;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildListeNombreAstral(showDice = SHOW_DICE) {
|
||||
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
console.log("rebuildListeNombreAstral", showDice);
|
||||
let jourCourant = this.getCurrentDayIndex();
|
||||
let newList = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
@ -199,9 +229,8 @@ export class RdDCalendrier extends Application {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||
}
|
||||
}
|
||||
//console.log("SAVE list", newList, jourCourant);
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
this.listeNombreAstral = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
|
||||
}
|
||||
}
|
||||
|
||||
@ -223,9 +252,9 @@ export class RdDCalendrier extends Application {
|
||||
checkMaladie( periode) {
|
||||
for (let actor of game.actors) {
|
||||
if (actor.type == 'personnage') {
|
||||
let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) );
|
||||
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
|
||||
for (let maladie of maladies) {
|
||||
if ( maladie.data.identifie) {
|
||||
if ( maladie.system.identifie) {
|
||||
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
} else {
|
||||
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
@ -264,7 +293,7 @@ export class RdDCalendrier extends Application {
|
||||
/* -------------------------------------------- */
|
||||
async incrementerJour() {
|
||||
const index = this.getCurrentDayIndex() + 1;
|
||||
this.calendrier = RdDCalendrier.getCalendrier(index);
|
||||
this.calendrier = this.getCalendrier(index);
|
||||
await this.rebuildListeNombreAstral();
|
||||
}
|
||||
|
||||
@ -286,18 +315,15 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
fillCalendrierData(formData = {}) {
|
||||
console.log(this.calendrier);
|
||||
let moisKey = heuresList[this.calendrier.moisRdD];
|
||||
let heureKey = heuresList[this.calendrier.heureRdD];
|
||||
console.log(moisKey, heureKey);
|
||||
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
|
||||
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
|
||||
console.log('fillCalendrierData', this.calendrier, mois, heure);
|
||||
|
||||
const mois = heuresDef[moisKey];
|
||||
const heure = heuresDef[heureKey];
|
||||
|
||||
formData.heureKey = heureKey;
|
||||
formData.moisKey = moisKey;
|
||||
formData.heureKey = heure.key;
|
||||
formData.moisKey = mois.key;
|
||||
formData.jourMois = this.calendrier.jour + 1;
|
||||
formData.nomMois = mois.label; // heures et mois nommés identiques
|
||||
formData.annee = this.calendrier.annee;
|
||||
formData.iconMois = dossierIconesHeures + mois.icon;
|
||||
formData.nomHeure = heure.label;
|
||||
formData.iconHeure = dossierIconesHeures + heure.icon;
|
||||
@ -320,7 +346,7 @@ export class RdDCalendrier extends Application {
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
let rollData = {
|
||||
caracValue: request.carac_vue,
|
||||
finalLevel: niveau,
|
||||
@ -428,7 +454,7 @@ export class RdDCalendrier extends Application {
|
||||
function check() {
|
||||
let elmnt = document.getElementById("calendar-time-container");
|
||||
if (elmnt) {
|
||||
elmnt.style.bottom = null;
|
||||
elmnt.style.bottom = undefined;
|
||||
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
|
||||
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
|
||||
elmnt.style.top = (yPos) + "px";
|
||||
@ -444,9 +470,9 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateDisplay() {
|
||||
let data = this.fillCalendrierData();
|
||||
// Rebuild data
|
||||
let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})`
|
||||
let calendrier = this.fillCalendrierData();
|
||||
// Rebuild text du calendrier
|
||||
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
|
||||
if (game.user.isGM) {
|
||||
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
|
||||
}
|
||||
@ -454,13 +480,13 @@ export class RdDCalendrier extends Application {
|
||||
handle.innerHTML = dateHTML;
|
||||
}
|
||||
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
|
||||
heure.innerHTML = data.nomHeure;
|
||||
heure.innerHTML = calendrier.nomHeure;
|
||||
}
|
||||
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
|
||||
minute.innerHTML = `${data.minutesRelative} minutes`;
|
||||
minute.innerHTML = `${calendrier.minutesRelative} minutes`;
|
||||
}
|
||||
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
|
||||
heureImg.src = data.iconHeure;
|
||||
heureImg.src = calendrier.iconHeure;
|
||||
}
|
||||
}
|
||||
|
||||
@ -469,6 +495,7 @@ export class RdDCalendrier extends Application {
|
||||
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
|
||||
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
|
||||
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
|
||||
this.calendrier.annee = Number(calendrierData.annee);
|
||||
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
|
||||
|
||||
@ -534,9 +561,9 @@ export class RdDCalendrier extends Application {
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
this.updateDisplay();
|
||||
|
||||
await this.updateDisplay();
|
||||
html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||
|
||||
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||
|
||||
@ -585,16 +612,16 @@ export class RdDCalendrier extends Application {
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
// set the element's new position:
|
||||
elmnt.style.bottom = null
|
||||
elmnt.style.bottom = undefined
|
||||
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
||||
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
||||
}
|
||||
|
||||
function closeDragElement() {
|
||||
// stop moving when mouse button is released:
|
||||
elmnt.onmousedown = null;
|
||||
document.onmouseup = null;
|
||||
document.onmousemove = null;
|
||||
elmnt.onmousedown = undefined;
|
||||
document.onmouseup = undefined;
|
||||
document.onmousemove = undefined;
|
||||
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
||||
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
||||
xPos = xPos < 0 ? 0 : xPos;
|
||||
|
@ -52,6 +52,11 @@ export class RdDCarac {
|
||||
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
||||
}
|
||||
|
||||
static isActionPhysique(selectedCarac) {
|
||||
return !selectedCarac ||
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
@ -62,7 +67,7 @@ export class RdDCarac {
|
||||
|
||||
|
||||
static computeTotal(carac, beaute = undefined) {
|
||||
const total = Object.values(carac).filter(c => !c.derivee)
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
.reduce(Misc.sum(), 0);
|
||||
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
|
||||
@ -101,35 +106,35 @@ export class RdDCarac {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCarac(data) {
|
||||
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
|
||||
static computeCarac(system) {
|
||||
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
|
||||
|
||||
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
|
||||
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
|
||||
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
|
||||
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
|
||||
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
||||
|
||||
let tailleData = tableCaracDerivee[bonusDomKey];
|
||||
data.attributs.plusdom.value = tailleData.plusdom;
|
||||
system.attributs.plusdom.value = tailleData.plusdom;
|
||||
|
||||
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
|
||||
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
|
||||
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
|
||||
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
|
||||
|
||||
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
|
||||
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
|
||||
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
|
||||
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
|
||||
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
|
||||
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
|
||||
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
|
||||
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
|
||||
|
||||
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
|
||||
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
|
||||
|
||||
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
|
||||
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
|
||||
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
|
||||
data.sante.fatigue.max = data.sante.endurance.max * 2;
|
||||
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
|
||||
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
|
||||
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
|
||||
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
|
||||
system.sante.fatigue.max = system.sante.endurance.max * 2;
|
||||
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
|
||||
|
||||
//Compteurs
|
||||
data.reve.reve.max = data.carac.reve.value;
|
||||
data.compteurs.chance.max = data.carac.chance.value;
|
||||
system.reve.reve.max = system.carac.reve.value;
|
||||
system.compteurs.chance.max = system.carac.chance.value;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
@ -9,7 +10,9 @@ import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@ -66,7 +69,7 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
for (let combatant of this.data.combatants) {
|
||||
for (let combatant of this.combatants) {
|
||||
if (combatant.actor) {
|
||||
await combatant.actor.finDeRound(options);
|
||||
}
|
||||
@ -78,8 +81,8 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
// Structure input data
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
const currentId = this.combatant._id;
|
||||
// calculate initiative
|
||||
@ -87,27 +90,27 @@ export class RdDCombatManager extends Combat {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||
if (!formula) {
|
||||
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
|
||||
const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||
}
|
||||
} else {
|
||||
const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
|
||||
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
|
||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||
if (competence) {
|
||||
const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
|
||||
const niveau = competence.data.niveau;
|
||||
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||
const niveau = competence.system.niveau;
|
||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if ( !roll.total) {
|
||||
roll.evaluate( {async: false});
|
||||
if (!roll.total) {
|
||||
roll.evaluate({ async: false });
|
||||
}
|
||||
if (roll.total <= 0) roll.total = 0.00;
|
||||
console.log("Compute init for", rollFormula, roll.total, combatant);
|
||||
@ -120,7 +123,7 @@ export class RdDCombatManager extends Combat {
|
||||
{
|
||||
speaker: {
|
||||
scene: canvas.scene._id,
|
||||
actor: combatant.actor ? combatant.actor._id : null,
|
||||
actor: combatant.actor?._id,
|
||||
token: combatant.token._id,
|
||||
alias: combatant.token.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
@ -150,88 +153,113 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
|
||||
static listActionsArmes(armes, competences, carac) {
|
||||
// Gestion des armes 1/2 mains
|
||||
let actionsArme = [];
|
||||
let actions = [];
|
||||
for (const arme of armes) {
|
||||
let action = duplicate(Misc.data(arme));
|
||||
if (action.data.equipe) {
|
||||
let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
|
||||
|
||||
actionsArme.push(action);
|
||||
action.action = 'attaque';
|
||||
action.data.dommagesReels = Number(action.data.dommages);
|
||||
action.data.niveau = compData.data.niveau;
|
||||
action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
|
||||
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
||||
if (action.data.unemain && !action.data.deuxmains) {
|
||||
action.data.mainInfo = "(1m)";
|
||||
} else if (!action.data.unemain && action.data.deuxmains) {
|
||||
action.data.mainInfo = "(2m)";
|
||||
} else if (action.data.unemain && action.data.deuxmains) {
|
||||
action.data.mainInfo = "(1m)";
|
||||
|
||||
const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
const comp = Misc.data(competences.find(c => c.name == comp2m));
|
||||
|
||||
const arme2main = duplicate(action);
|
||||
arme2main.data.mainInfo = "(2m)";
|
||||
arme2main.data.niveau = comp.data.niveau;
|
||||
arme2main.data.competence = comp2m;
|
||||
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
actionsArme.push(arme2main);
|
||||
const containsSlash = action.data.dommages.includes("/");
|
||||
if (containsSlash) {
|
||||
const tableauDegats = action.data.dommages.split("/");
|
||||
action.data.dommagesReels = Number(tableauDegats[0]);
|
||||
arme2main.data.dommagesReels = Number(tableauDegats[1]);
|
||||
}
|
||||
else{
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
if (arme.system.equipe) {
|
||||
const dommages = arme.system.dommages.toString();
|
||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
console.log(">>>>", arme)
|
||||
if ((arme.system.unemain && arme.system.competence) ||
|
||||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(1 main)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.competence,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.deuxmains && arme.system.competence) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(2 mains)",
|
||||
dommagesReel: Number(tableauDommages[1]),
|
||||
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.lancer) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(lancer)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.lancer,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.tir) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(tir)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.tir,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
|
||||
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
|
||||
}
|
||||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||
const attaque = duplicate(infoAttaque.arme);
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
attaque.system.infoMain = infoAttaque.infoMain;
|
||||
attaque.system.niveau = comp.system.niveau;
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
|
||||
return attaque;
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
|
||||
{
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
data: {
|
||||
competence: p.name,
|
||||
possessionid: p.data.data.possessionid,
|
||||
}
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}));
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length>0) {
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
}
|
||||
let items = actor.data.items;
|
||||
if (actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
|
||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
||||
} else {
|
||||
// Recupération des items 'arme'
|
||||
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
//.concat(RdDItemArme.empoignade())
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
let competences = items.filter(it => it.type == 'competence');
|
||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
|
||||
const competences = actor.itemTypes['competence'];
|
||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
||||
|
||||
if (actor.data.data.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
}
|
||||
|
||||
@ -249,14 +277,14 @@ export class RdDCombatManager extends Combat {
|
||||
static processPremierRoundInit() {
|
||||
// Check if we have the whole init !
|
||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
||||
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
|
||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.data.combatants) {
|
||||
for (let combatant of game.combat.combatants) {
|
||||
let action = combatant.initiativeData?.arme;
|
||||
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
|
||||
if (action && action.type == "arme") {
|
||||
for (let initData of premierRoundInit) {
|
||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
|
||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
|
||||
<hr>
|
||||
<div>
|
||||
@ -327,22 +355,16 @@ export class RdDCombatManager extends Combat {
|
||||
initOffset = 9;
|
||||
initInfo = "Draconic"
|
||||
} else {
|
||||
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence));
|
||||
compNiveau = compData.data.niveau;
|
||||
initInfo = action.name + " / " + action.data.competence;
|
||||
|
||||
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
|
||||
caracForInit = compData.data.carac_value;
|
||||
if (compData.data.categorie == "lancer") {
|
||||
initOffset = 7;
|
||||
}
|
||||
else {
|
||||
initOffset = 5;
|
||||
}
|
||||
} else {
|
||||
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action);
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||
compNiveau = compData.system.niveau;
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
} else {
|
||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
||||
}
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||
}
|
||||
|
||||
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
||||
@ -353,6 +375,7 @@ export class RdDCombatManager extends Combat {
|
||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _baseInitOffset(categorie, arme) {
|
||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
||||
return 8;
|
||||
@ -360,10 +383,12 @@ export class RdDCombatManager extends Combat {
|
||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
return 7;
|
||||
}
|
||||
// Offset de principe pour les armes de jet
|
||||
switch (arme.data.cac) {
|
||||
case "empoignade": return 3;
|
||||
case "pugilat": return 4;
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
return 3;
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return 4;
|
||||
}
|
||||
return 5;
|
||||
}
|
||||
@ -372,7 +397,7 @@ export class RdDCombatManager extends Combat {
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (! (combatant?.actor) ) {
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
@ -384,7 +409,7 @@ export class RdDCombatManager extends Combat {
|
||||
let menuItems = [];
|
||||
for (let action of actions) {
|
||||
menuItems.push({
|
||||
name: action.data.competence,
|
||||
name: action.system.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||
});
|
||||
@ -415,7 +440,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onUpdateCombat(combat, change, options, userId) {
|
||||
if (combat.data.round != 0 && combat.turns && combat.data.active) {
|
||||
if (combat.round != 0 && combat.turns && combat.active) {
|
||||
RdDCombat.combatNouveauTour(combat);
|
||||
}
|
||||
}
|
||||
@ -447,49 +472,30 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createUsingTarget(attacker) {
|
||||
const target = RdDCombat.getTarget();
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
|
||||
: "Vous devez choisir une cible à attaquer!");
|
||||
}
|
||||
else {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.data._id;
|
||||
if ( defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
|
||||
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
|
||||
} else {
|
||||
return this.create(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static create(attacker, defender, defenderTokenId, target = undefined) {
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
if (defenderTokenId) {
|
||||
const defenderToken = canvas.tokens.get(defenderTokenId);
|
||||
const defender = defenderToken.actor;
|
||||
|
||||
return RdDCombat.create(attacker, defender, defenderTokenId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = Targets.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return RdDCombat.createUsingTarget(attacker)
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -497,10 +503,10 @@ export class RdDCombat {
|
||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
@ -509,7 +515,7 @@ export class RdDCombat {
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
}
|
||||
@ -536,11 +542,10 @@ export class RdDCombat {
|
||||
'#echec-total-attaque',
|
||||
]) {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
|
||||
rddCombat.onEvent(button, event);
|
||||
event.preventDefault();
|
||||
}
|
||||
@ -555,19 +560,19 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(attacker, defender, defenderTokenId, target) {
|
||||
this.attacker = attacker;
|
||||
this.defender = defender;
|
||||
this.target = target;
|
||||
this.attackerId = this.attacker.data._id;
|
||||
this.defenderId = this.defender.data._id;
|
||||
this.defenderTokenId = defenderTokenId;
|
||||
this.attacker = attacker
|
||||
this.defender = defender
|
||||
this.target = target
|
||||
this.attackerId = this.attacker.id
|
||||
this.defenderId = this.defender.id
|
||||
this.defenderTokenId = defenderTokenId
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
@ -686,12 +691,87 @@ export class RdDCombat {
|
||||
return rollData.rolled.isSuccess;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async proposerAjustementTirLancer(rollData) {
|
||||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
const taille = this._ajustementTaille(this.defender)
|
||||
const activite = this._ajustementMouvement(this.defender)
|
||||
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
|
||||
rollData: rollData,
|
||||
attacker: _token,
|
||||
isVisible: isVisible,
|
||||
defender: defenderToken,
|
||||
distance: dist,
|
||||
portee: portee,
|
||||
taille: taille,
|
||||
activite: activite,
|
||||
total: total
|
||||
}),
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isVisible(token, defenderToken) {
|
||||
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
||||
}
|
||||
|
||||
distance(token, defenderToken) {
|
||||
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
||||
}
|
||||
|
||||
_ajustementPortee(dist, arme) {
|
||||
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||
return { msg: "inatteignable", diff: -10 };
|
||||
}
|
||||
|
||||
_ajustementTaille(actor) {
|
||||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
_ajustementMouvement(defender) {
|
||||
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
|
||||
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
|
||||
// if (nonIncarnee || blurette) {
|
||||
// ChatMessage.create( {
|
||||
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
|
||||
// Il est impossible de l'atteindre.`,
|
||||
// whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||
// }
|
||||
|
||||
if (!await this.accorderEntite('avant-attaque')) {
|
||||
return;
|
||||
}
|
||||
if (arme.data.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
||||
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
||||
ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
@ -708,25 +788,24 @@ export class RdDCombat {
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
}
|
||||
await this.proposerAjustementTirLancer(rollData)
|
||||
|
||||
const dialog = await RdDRoll.create(this.attacker, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-attaque',
|
||||
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
||||
callbacks: [
|
||||
this.attacker.createCallbackExperience(),
|
||||
this.attacker.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
||||
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
||||
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
||||
]
|
||||
});
|
||||
name: 'jet-attaque',
|
||||
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
||||
callbacks: [
|
||||
this.attacker.createCallbackExperience(),
|
||||
this.attacker.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
||||
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
||||
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
@ -734,11 +813,12 @@ export class RdDCombat {
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
passeArme: randomID(16),
|
||||
mortalite: arme?.data.mortalite,
|
||||
mortalite: arme?.system.mortalite,
|
||||
coupsNonMortels: false,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
essais: {}
|
||||
};
|
||||
|
||||
@ -751,8 +831,8 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
// sans armes: à mains nues
|
||||
const niveau = competence.data.niveau;
|
||||
const init = RdDCombatManager.calculInitiative(niveau, Misc.templateData(this.attacker).carac['melee'].value);
|
||||
const niveau = competence.system.niveau;
|
||||
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
|
||||
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
|
||||
}
|
||||
return rollData;
|
||||
@ -760,14 +840,14 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueParticuliere(rollData) {
|
||||
|
||||
|
||||
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
||||
// force toujours, sauf empoignade
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||
const isForce = !rollData.arme.data.empoignade;
|
||||
const isFinesse = rollData.arme.data.empoignade || isMeleeDiffNegative;
|
||||
const isRapide = !rollData.arme.data.empoignade && isMeleeDiffNegative && rollData.arme.data.rapide;
|
||||
const isForce = !rollData.arme.system.empoignade;
|
||||
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
|
||||
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||||
// si un seul choix possible, le prendre
|
||||
if (isForce && !isFinesse && !isRapide) {
|
||||
return await this.choixParticuliere(rollData, "force");
|
||||
@ -778,7 +858,7 @@ export class RdDCombat {
|
||||
else if (!isForce && !isFinesse && isRapide) {
|
||||
return await this.choixParticuliere(rollData, "rapidite");
|
||||
}
|
||||
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
@ -802,7 +882,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.data.name : 'la cible',
|
||||
cible: this.target ? this.defender.name : 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -817,13 +897,13 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isPossession( attackerRoll) {
|
||||
isPossession(attackerRoll) {
|
||||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
||||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
|
||||
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
|
||||
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
if (essaisPrecedents) {
|
||||
@ -831,16 +911,16 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
// # utilisation esquive
|
||||
const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }));
|
||||
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }).map(c => Misc.data(c)));
|
||||
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
|
||||
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
essais: attackerRoll.essais,
|
||||
isPossession: this.isPossession(attackerRoll),
|
||||
defender: Misc.data(this.defender),
|
||||
attacker: Misc.data(this.attacker),
|
||||
defender: this.defender,
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
esquives: esquives,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
@ -848,7 +928,7 @@ export class RdDCombat {
|
||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
attaqueParticuliere: attackerRoll.particuliere,
|
||||
attaqueCategorie: attackerRoll.competence.data.categorie,
|
||||
attaqueCategorie: attackerRoll.competence.system.categorie,
|
||||
attaqueArme: attackerRoll.arme,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
dmg: attackerRoll.dmg,
|
||||
@ -880,8 +960,8 @@ export class RdDCombat {
|
||||
// envoyer le message au destinataire
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.data._id,
|
||||
defenderId: this.defender?.data._id,
|
||||
attackerId: this.attacker?.id,
|
||||
defenderId: this.defender?.id,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
@ -892,13 +972,11 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence) {
|
||||
let items = defender.data.items;
|
||||
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
.map(Misc.data);
|
||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
for (let item of items) {
|
||||
item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round
|
||||
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
|
||||
}
|
||||
switch (competence.data.categorie) {
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
@ -917,7 +995,7 @@ export class RdDCombat {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||
attackerId: this.attackerId,
|
||||
attacker: Misc.data(this.attacker),
|
||||
attacker: this.attacker,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
@ -930,7 +1008,7 @@ export class RdDCombat {
|
||||
console.log("RdDCombat._onEchecTotal >>>", rollData);
|
||||
|
||||
const arme = rollData.arme;
|
||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.data.categorie_parade ?? '');
|
||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
||||
@ -949,7 +1027,7 @@ export class RdDCombat {
|
||||
console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
|
||||
|
||||
if (choix != "rapidite") {
|
||||
this.attacker.incDecItemUse(rollData.arme._id);
|
||||
this.attacker.incDecItemUse(rollData.arme.id);
|
||||
}
|
||||
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
@ -961,32 +1039,29 @@ export class RdDCombat {
|
||||
async parade(attackerRoll, armeParadeId) {
|
||||
const arme = this.defender.getArmeParade(armeParadeId);
|
||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||
const competence = Misc.templateData(arme)?.competence;
|
||||
if (competence == undefined)
|
||||
{
|
||||
console.error("Pas de compétence de parade associée à ", arme) ;
|
||||
const competence = arme?.system?.competence;
|
||||
if (competence == undefined) {
|
||||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
|
||||
return;
|
||||
}
|
||||
|
||||
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
||||
|
||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-parade',
|
||||
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||||
]
|
||||
});
|
||||
name: 'jet-parade',
|
||||
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
@ -996,12 +1071,12 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: Misc.data(this.defender.getCompetence(competenceParade)),
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
||||
carac: Misc.templateData(this.defender).carac,
|
||||
carac: this.defender.system.carac,
|
||||
show: {}
|
||||
};
|
||||
|
||||
@ -1045,7 +1120,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async esquive(attackerRoll, compId, compName) {
|
||||
const esquive = Misc.data(this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName));
|
||||
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
||||
if (esquive == undefined) {
|
||||
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
|
||||
return;
|
||||
@ -1054,19 +1129,20 @@ export class RdDCombat {
|
||||
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
||||
|
||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
|
||||
name: 'jet-esquive',
|
||||
label: 'Esquiver',
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||||
]
|
||||
});
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
name: 'jet-esquive',
|
||||
label: 'Esquiver',
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
@ -1079,7 +1155,7 @@ export class RdDCombat {
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
carac: Misc.templateData(this.defender).carac,
|
||||
carac: this.defender.system.carac,
|
||||
show: {}
|
||||
};
|
||||
|
||||
@ -1129,11 +1205,11 @@ export class RdDCombat {
|
||||
|
||||
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
|
||||
let arme = defenderRoll.arme;
|
||||
let resistance = Misc.toInt(arme.data.resistance);
|
||||
if (arme.data.magique) {
|
||||
let resistance = Misc.toInt(arme.system.resistance);
|
||||
if (arme.system.magique) {
|
||||
defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
|
||||
if (arme.data.resistance_magique == undefined) arme.data.resistance_magique = 0; // Quick fix
|
||||
if (dmg > arme.data.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
|
||||
if (arme.system.resistance_magique == undefined) arme.system.resistance_magique = 0; // Quick fix
|
||||
if (dmg > arme.system.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
|
||||
// Jet de résistance de l'arme de parade (p.132)
|
||||
let resistRoll = await RdDResolutionTable.rollData({
|
||||
caracValue: resistance,
|
||||
@ -1141,11 +1217,11 @@ export class RdDCombat {
|
||||
showDice: HIDE_DICE
|
||||
});
|
||||
if (!resistRoll.rolled.isSuccess) {
|
||||
let perteResistance = (dmg - arme.data.resistance_magique)
|
||||
let perteResistance = (dmg - arme.system.resistance_magique)
|
||||
resistance -= perteResistance;
|
||||
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
|
||||
defenderRoll.show.perteResistance = perteResistance;
|
||||
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
|
||||
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -1161,14 +1237,14 @@ export class RdDCombat {
|
||||
resistance -= dmg;
|
||||
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
|
||||
defenderRoll.show.perteResistance = dmg;
|
||||
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
|
||||
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
|
||||
}
|
||||
}
|
||||
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
||||
if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
||||
let desarme = await RdDResolutionTable.rollData({
|
||||
caracValue: this.defender.getForce(),
|
||||
finalLevel: Misc.toInt(defenderRoll.competence.data.niveau) - dmg,
|
||||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||||
showDice: HIDE_DICE
|
||||
});
|
||||
defenderRoll.show.desarme = desarme.rolled.isEchec;
|
||||
@ -1187,7 +1263,7 @@ export class RdDCombat {
|
||||
defenderRoll.show.recul = 'encaisse';
|
||||
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
|
||||
defenderRoll.show.recul = 'chute';
|
||||
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
|
||||
await this.defender.setEffect(STATUSES.StatusProne, true);
|
||||
}
|
||||
else {
|
||||
defenderRoll.show.recul = 'recul';
|
||||
@ -1211,7 +1287,7 @@ export class RdDCombat {
|
||||
_computeImpactRecul(attaque) {
|
||||
const taille = this.defender.getTaille();
|
||||
const force = this.attacker.getForce();
|
||||
const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
|
||||
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
|
||||
return taille - (force + dommages);
|
||||
}
|
||||
|
||||
@ -1229,7 +1305,7 @@ export class RdDCombat {
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
|
||||
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
@ -1254,7 +1330,7 @@ export class RdDCombat {
|
||||
return true;
|
||||
}
|
||||
|
||||
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(Misc.templateData(this.defender).carac.niveau.value));
|
||||
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value));
|
||||
|
||||
let message = {
|
||||
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
|
||||
@ -1275,25 +1351,25 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor) {
|
||||
let data = {
|
||||
let formData = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.data._id,
|
||||
actorId: actor.id,
|
||||
isGrave: false,
|
||||
isCritique: false
|
||||
}
|
||||
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
||||
data.isCritique = true;
|
||||
formData.isCritique = true;
|
||||
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
|
||||
data.isGrave = true;
|
||||
formData.isGrave = true;
|
||||
}
|
||||
|
||||
ChatUtility.createChatWithRollMode(actor.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
|
||||
import { DialogStress } from "./dialog-stress.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
@ -13,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
@ -22,55 +22,100 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
export class RdDCommands {
|
||||
|
||||
static init() {
|
||||
if (!game.system.rdd.commands) {
|
||||
const rddCommands = new RdDCommands();
|
||||
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
|
||||
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
|
||||
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
|
||||
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
const rddCommands = new RdDCommands();
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
|
||||
descr: `Tire une case aléatoire des Terres médianes
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (rddCommands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
game.system.rdd.commands = rddCommands;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.commandsTable = undefined;
|
||||
}
|
||||
|
||||
_registerCommands() {
|
||||
this.commandsTable = {}
|
||||
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
|
||||
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
|
||||
|
||||
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
|
||||
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
|
||||
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
|
||||
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
|
||||
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
|
||||
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
|
||||
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
|
||||
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
|
||||
this.registerCommand({
|
||||
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
|
||||
descr: `Affiche la table des Rencontres
|
||||
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
|
||||
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
|
||||
});
|
||||
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
|
||||
|
||||
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
|
||||
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
|
||||
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
|
||||
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
|
||||
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
|
||||
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
|
||||
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
|
||||
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
|
||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
|
||||
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
this.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||
descr: `Cherche où se trouve une case des Terres médianes
|
||||
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
|
||||
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
|
||||
descr: `Tire une case aléatoire des Terres médianes
|
||||
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
|
||||
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
|
||||
rddCommands.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
|
||||
descr: `Cherche où se trouve une case des Terres médianes
|
||||
<br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
|
||||
<br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
|
||||
rddCommands.registerCommand({
|
||||
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
|
||||
descr: `Détermine une rencontre dans un type de case
|
||||
<br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
|
||||
<br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
|
||||
});
|
||||
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
|
||||
descr: `Détermine une rencontre dans les TMR
|
||||
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
|
||||
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
|
||||
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
|
||||
<br>/xp comp -6 1: pour passer de -6 à +1
|
||||
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
|
||||
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
|
||||
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
|
||||
<br><strong>/rdd</strong> ouvre la table de résolution
|
||||
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
|
||||
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
|
||||
@ -78,47 +123,46 @@ export class RdDCommands {
|
||||
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
|
||||
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
|
||||
`
|
||||
});
|
||||
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
|
||||
});
|
||||
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
|
||||
descr: `Permet de payer un montant. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
|
||||
descr: `Demande aux joueurs de payer un montant. Exemples:
|
||||
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
|
||||
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
|
||||
});
|
||||
rddCommands.registerCommand({
|
||||
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
|
||||
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
|
||||
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
|
||||
<br><strong>/astro 7</strong>
|
||||
<br><strong>/astro Lyre</strong>
|
||||
<br><strong>/astro Lyr</strong>`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
|
||||
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
|
||||
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
|
||||
descr: "Supprime les signes draconiques éphémères"
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
|
||||
descr: "Supprime les signes draconiques éphémères"
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
|
||||
descr: `Distribue du stress aux personnages. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
|
||||
descr: `Distribue du stress aux personnages. Exemples:
|
||||
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
|
||||
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
|
||||
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
|
||||
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
|
||||
});
|
||||
});
|
||||
|
||||
game.system.rdd.commands = rddCommands;
|
||||
}
|
||||
}
|
||||
constructor() {
|
||||
this.commandsTable = {};
|
||||
this.registerCommand({
|
||||
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
|
||||
descr: `Enregistre une entrée de chronologie dans un article de journal`
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -160,37 +204,50 @@ export class RdDCommands {
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
if (rollMode === "blindroll") msg["blind"] = true;
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
}
|
||||
if (rollMode === "blindroll"){
|
||||
msg["blind"] = true;
|
||||
}
|
||||
msg["type"] = 0;
|
||||
|
||||
if (!this.commandsTable) {
|
||||
this._registerCommands();
|
||||
}
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
let params = commandLine.slice(1);
|
||||
|
||||
return this.process(command, params, content, msg);
|
||||
if (this._isCommandHandled(command)) {
|
||||
let params = commandLine.slice(1);
|
||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
process(command, params, content, msg) {
|
||||
return this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
_isCommandHandled(command){
|
||||
return this.commandsTable[command] != undefined;
|
||||
}
|
||||
|
||||
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||
let command = commandsTable[name];
|
||||
path = path + name + " ";
|
||||
if (command && command.subTable) {
|
||||
if (params[0]) {
|
||||
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||
this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||
}
|
||||
else {
|
||||
this.help(msg, command.subTable);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (command && command.func) {
|
||||
const result = command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
RdDCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
new Promise(async () => {
|
||||
const result = await command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
RdDCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -201,10 +258,10 @@ export class RdDCommands {
|
||||
this.help(msg, undefined);
|
||||
}
|
||||
async help(msg, table) {
|
||||
let list = []
|
||||
this._buildSubTableHelp(list, table || this.commandsTable);
|
||||
let commands = []
|
||||
this._buildSubTableHelp(commands, table ?? this.commandsTable);
|
||||
|
||||
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
|
||||
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
|
||||
let d = new Dialog(
|
||||
{
|
||||
title: "Commandes disponibles dans le tchat",
|
||||
@ -212,7 +269,7 @@ export class RdDCommands {
|
||||
buttons: {},
|
||||
},
|
||||
{
|
||||
width: 600, height: 500,
|
||||
width: 600, height: 600,
|
||||
});
|
||||
|
||||
d.render(true);
|
||||
@ -242,11 +299,9 @@ export class RdDCommands {
|
||||
/* -------------------------------------------- */
|
||||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return TMRRencontres.rollRencontre(params[0], params[1])
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -299,20 +354,20 @@ export class RdDCommands {
|
||||
show: { title: "Table de résolution" }
|
||||
};
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
|
||||
return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollDeDraconique(msg) {
|
||||
let ddr = await RdDDice.rollTotal("1dr + 7");
|
||||
RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
|
||||
return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
|
||||
}
|
||||
|
||||
async getTMRAleatoire(msg, params) {
|
||||
if (params.length < 2) {
|
||||
let type = params[0];
|
||||
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
|
||||
RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
|
||||
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
@ -320,20 +375,58 @@ export class RdDCommands {
|
||||
}
|
||||
|
||||
async findTMR(msg, params) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const found = TMRUtility.findTMR(search);
|
||||
if (found?.length > 0) {
|
||||
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const found = TMRUtility.findTMR(search);
|
||||
if (found?.length > 0) {
|
||||
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
|
||||
}
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
}
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
return false;
|
||||
}
|
||||
|
||||
async tableRencontres(msg, params) {
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const solvedTerrain = TMRUtility.findTMRLike(search);
|
||||
if (solvedTerrain == undefined) {
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
}
|
||||
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
async tableMilieu(msg, params, toChat) {
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
|
||||
if (milieux.length == 0) {
|
||||
return RdDCommands._chatAnswer(msg, 'Aucun milieu correspondant à ' + search);
|
||||
}
|
||||
if (milieux.length > 1) {
|
||||
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
|
||||
<br><ul><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
|
||||
}
|
||||
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
|
||||
if (toChat == 'liste') {
|
||||
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
|
||||
}
|
||||
else {
|
||||
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCoutXpComp(msg, params) {
|
||||
if (params && (params.length == 1 || params.length == 2)) {
|
||||
let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
|
||||
let from = params.length == 1 ? to - 1 : Number(params[0]);
|
||||
RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
@ -344,7 +437,7 @@ export class RdDCommands {
|
||||
getCoutXpCarac(msg, params) {
|
||||
if (params && params.length == 1) {
|
||||
let to = Number(params[0]);
|
||||
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
@ -358,10 +451,9 @@ export class RdDCommands {
|
||||
|
||||
async supprimerSignesDraconiquesEphemeres() {
|
||||
game.actors.forEach(actor => {
|
||||
const ephemeres = actor.filterItems(item => Misc.data(item).type = 'signedraconique' && Misc.data(item).data.ephemere)
|
||||
.map(item => item.id);
|
||||
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
|
||||
if (ephemeres.length > 0) {
|
||||
actor.deleteEmbeddedDocuments("Item", ephemeres);
|
||||
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
|
||||
}
|
||||
});
|
||||
return true;
|
||||
@ -405,5 +497,6 @@ export class RdDCommands {
|
||||
async getMeteo(msg, params) {
|
||||
return await RdDMeteo.getMeteo();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,12 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class RddCompendiumOrganiser {
|
||||
static init() {
|
||||
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
|
||||
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
|
||||
}
|
||||
|
||||
static async onRenderCompendium(compendium, html, data) {
|
||||
console.log('onRenderCompendium', compendium, html, data);
|
||||
static async onRenderCompendium(compendium, html, compendiumData) {
|
||||
console.log('onRenderCompendium', compendium, html, compendiumData);
|
||||
const pack = compendium.collection
|
||||
if (pack.metadata.system === SYSTEM_RDD) {
|
||||
html.find('.directory-item').each((i, element) => {
|
||||
@ -17,7 +16,7 @@ export class RddCompendiumOrganiser {
|
||||
}
|
||||
|
||||
static async setEntityTypeName(pack, element) {
|
||||
const label = Misc.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
|
||||
const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
|
||||
RddCompendiumOrganiser.insertEntityType(element, label);
|
||||
}
|
||||
|
||||
@ -27,4 +26,17 @@ export class RddCompendiumOrganiser {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static getEntityTypeLabel(entity) {
|
||||
const documentName = entity?.documentName
|
||||
const type = entity?.type
|
||||
if (documentName === 'Actor' || documentName === 'Item') {
|
||||
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
|
||||
if (game.i18n.has(label)) {
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
}
|
56
module/rdd-confirm.js
Normal file
56
module/rdd-confirm.js
Normal file
@ -0,0 +1,56 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
|
||||
export class RdDConfirm {
|
||||
/* -------------------------------------------- */
|
||||
static confirmer(options, autresActions) {
|
||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
|
||||
if (options.bypass) {
|
||||
options.onAction();
|
||||
}
|
||||
else {
|
||||
let buttons = {
|
||||
"action": RdDConfirm._createButtonAction(options),
|
||||
"cancel": RdDConfirm._createButtonCancel()
|
||||
};
|
||||
if (options.settingConfirmer) {
|
||||
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
}
|
||||
if (autresActions) {
|
||||
buttons = mergeObject(autresActions, buttons);
|
||||
}
|
||||
const dialogDetails = {
|
||||
title: options.title,
|
||||
content: options.content,
|
||||
default: "cancel",
|
||||
buttons: buttons
|
||||
};
|
||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static _createButtonCancel() {
|
||||
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
|
||||
}
|
||||
|
||||
static _createButtonAction(options) {
|
||||
return {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: options.buttonLabel,
|
||||
callback: () => options.onAction()
|
||||
};
|
||||
}
|
||||
|
||||
static _createButtonActionSave(options) {
|
||||
return {
|
||||
"actionSave": {
|
||||
icon: '<i class="fas fa-user-check"></i>',
|
||||
label: options.buttonLabel + "<br>et ne plus demander",
|
||||
callback: () => {
|
||||
ReglesOptionelles.set(options.settingConfirmer, false);
|
||||
options.onAction();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -132,21 +132,21 @@ export class RdDDice {
|
||||
}
|
||||
}
|
||||
|
||||
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
||||
return (await RdDDice.roll(formula, options)).total;
|
||||
}
|
||||
|
||||
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
|
||||
const roll = new Roll(formula);
|
||||
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
|
||||
await roll.evaluate({ async: true });
|
||||
if (options.showDice != HIDE_DICE) {
|
||||
await this.showDiceSoNice(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
|
||||
}
|
||||
await this.showDiceSoNice(roll, options);
|
||||
return roll;
|
||||
}
|
||||
|
||||
static async rollTotal(formula, options = { showDice: HIDE_DICE}) {
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static async rollOneOf(array) {
|
||||
if (array == undefined || array.length == 0) {
|
||||
return undefined;
|
||||
}
|
||||
const roll = await RdDDice.rollTotal(`1d${array.length}`);
|
||||
return array[roll - 1];
|
||||
}
|
||||
@ -160,27 +160,106 @@ export class RdDDice {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, rollMode) {
|
||||
if (game.modules.get("dice-so-nice")?.active) {
|
||||
if (game.dice3d) {
|
||||
let whisper = null;
|
||||
let blind = false;
|
||||
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = ChatUtility.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
||||
static async showDiceSoNice(roll, options) {
|
||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||
return;
|
||||
}
|
||||
|
||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
||||
if (options.forceDiceResult?.total) {
|
||||
let terms = await RdDDice._getForcedTerms(options);
|
||||
if (terms) {
|
||||
await game.dice3d.show({ throws: [{ dice: terms }] })
|
||||
return;
|
||||
}
|
||||
}
|
||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
||||
}
|
||||
|
||||
static _formulaOrFake(formula, options) {
|
||||
if (options?.forceDiceResult?.total) {
|
||||
options.forceDiceResult.formula = formula;
|
||||
return options.forceDiceResult.total.toString()
|
||||
}
|
||||
return formula;
|
||||
}
|
||||
|
||||
static async _getForcedTerms(options) {
|
||||
const total = options.forceDiceResult.total;
|
||||
switch (options.forceDiceResult.formula) {
|
||||
case '1d100':
|
||||
return terms1d100(total);
|
||||
case "2d10":
|
||||
return await terms2d10(total);
|
||||
}
|
||||
return undefined;
|
||||
|
||||
function terms1d100(total) {
|
||||
const unites = total % 10;
|
||||
const dizaines = Math.floor(total / 10);
|
||||
return [{
|
||||
resultLabel: dizaines * 10,
|
||||
d100Result: total,
|
||||
result: dizaines,
|
||||
type: "d100",
|
||||
vectors: [],
|
||||
options: {}
|
||||
},
|
||||
{
|
||||
resultLabel: unites,
|
||||
d100Result: total,
|
||||
result: unites,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
}];
|
||||
}
|
||||
|
||||
async function terms2d10(total) {
|
||||
if (total>20 || total<2) { return undefined }
|
||||
let first = await RdDDice.d10();
|
||||
let second = Math.min(total-first, 10);
|
||||
first = Math.max(first, total-second);
|
||||
return [{
|
||||
resultLabel:first,
|
||||
result: first,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
},
|
||||
{
|
||||
resultLabel: second,
|
||||
result: second,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
}];
|
||||
}
|
||||
}
|
||||
|
||||
static async d10() {
|
||||
let roll = new Roll('1d10');
|
||||
await roll.evaluate({ async: true });
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static _getWhisperBlind(options) {
|
||||
let whisper = undefined;
|
||||
let blind = false;
|
||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = ChatUtility.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
return { whisper, blind };
|
||||
}
|
||||
}
|
@ -18,18 +18,19 @@ const tableGemmes = {
|
||||
export class RdDGemme extends Item {
|
||||
|
||||
static getGemmeTypeOptionList() {
|
||||
// TODO: look how to map object key-value pairs
|
||||
let options = ""
|
||||
for (let gemmeKey in tableGemmes) {
|
||||
let gemmeData = tableGemmes[gemmeKey];
|
||||
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
|
||||
options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
static calculDataDerivees(data) {
|
||||
data.cout = (data.taille * data.purete) + data.qualite;
|
||||
data.inertie = 7 - data.purete;
|
||||
data.enchantabilite = data.taille - data.inertie;
|
||||
|
||||
static calculDataDerivees(gemme) {
|
||||
gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
|
||||
gemme.system.inertie = 7 - gemme.system.purete;
|
||||
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,76 +1,75 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDHerbes extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isHerbeSoin( botaniqueItem ) {
|
||||
return Misc.templateData(botaniqueItem).categorie == 'Soin';
|
||||
static async initializeHerbes() {
|
||||
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
||||
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isHerbeRepos( botaniqueItem ) {
|
||||
return Misc.templateData(botaniqueItem).categorie == 'Repos';
|
||||
|
||||
static async listCategorieHerbes(categorie) {
|
||||
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
|
||||
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async initializeHerbes( ) {
|
||||
this.herbesSoins = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeSoin(item));
|
||||
this.herbesRepos = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeRepos(item));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildHerbesList(listHerbes, max) {
|
||||
static buildHerbesList(listeHerbes, max) {
|
||||
let list = {}
|
||||
for ( let herbe of listHerbes) {
|
||||
let herbeData = Misc.templateData(herbe);
|
||||
let brins = max - herbeData.niveau;
|
||||
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
|
||||
for (let herbe of listeHerbes) {
|
||||
let brins = max - herbe.system.niveau;
|
||||
list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
|
||||
}
|
||||
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
|
||||
return list;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updatePotionData( formData ) {
|
||||
formData.herbesSoins = this.buildHerbesList(this.herbesSoins, 12);
|
||||
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
|
||||
static async updatePotionData(formData) {
|
||||
formData.isSoins = formData.system.categorie.includes('Soin');
|
||||
formData.isRepos = formData.system.categorie.includes('Repos');
|
||||
if (formData.isSoins) {
|
||||
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
|
||||
}
|
||||
if (formData.isRepos) {
|
||||
RdDHerbes.calculBonusHerbe(formData, this.herbesRepos, 7);
|
||||
}
|
||||
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
|
||||
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
|
||||
formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
|
||||
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
|
||||
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate);
|
||||
|
||||
if (formData.data.categorie.includes('Soin') ) {
|
||||
formData.isHerbe = true;
|
||||
this.computeHerbeBonus(formData, this.herbesSoins, 12);
|
||||
} else if (formData.data.categorie.includes('Repos')) {
|
||||
formData.isRepos = true;
|
||||
this.computeHerbeBonus(formData, this.herbesRepos, 7);
|
||||
}
|
||||
formData.splitDate = game.system.rdd.calendrier.getDayMonthFromIndex(formData.system.prdate);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculePointsRepos( data ) {
|
||||
return data.herbebonus * data.pr;
|
||||
static calculPuissancePotion(potion) {
|
||||
return potion.system.herbebonus * potion.system.pr;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculePointsGuerison( data ){
|
||||
return data.herbebonus * data.pr;
|
||||
static calculPointsRepos(potion) {
|
||||
return potion.system.herbebonus * potion.system.pr;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeHerbeBonus( formData, herbesList, max) {
|
||||
if ( Number(formData.data.herbebrins) ) {
|
||||
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() );
|
||||
if( herbe ) {
|
||||
let herbeData = Misc.templateData(herbe);
|
||||
let brinsBase = max - herbeData.niveau;
|
||||
//console.log(herbeData, brinsBase, formData.data.herbebrins);
|
||||
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
|
||||
static calculPointsGuerison(potion) {
|
||||
return potion.system.herbebonus * potion.system.pr;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculBonusHerbe(formData, herbesList, max) {
|
||||
if (Number(formData.system.herbebrins)) {
|
||||
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase());
|
||||
if (herbe) {
|
||||
const brinsRequis = max - herbe.system.niveau;
|
||||
const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0);
|
||||
formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -2,64 +2,46 @@ import { Misc } from "./misc.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
}
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog for item
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
static initDropbar( ) {
|
||||
static initDropbar() {
|
||||
|
||||
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (documentData.type == "Item") {
|
||||
if (documentData.data.type != "arme" && documentData.data.type != "competence" )
|
||||
return
|
||||
let item = documentData.data
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (documentData.type == "Item") {
|
||||
let item = fromUuidSync(documentData.uuid)
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get(documentData.uuid)
|
||||
}
|
||||
console.log("DROP", documentData, item)
|
||||
if (!item || (item.type != "arme" && item.type != "competence")) {
|
||||
return true
|
||||
}
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
// Create a macro to open the actor sheet of the actor dropped on the hotbar
|
||||
else if (documentData.type == "Actor") {
|
||||
let actor = game.actors.get(documentData.id);
|
||||
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
|
||||
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.data.name,
|
||||
type: "script",
|
||||
img: actor.data.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
// Create a macro to open the journal sheet of the journal dropped on the hotbar
|
||||
else if (documentData.type == "JournalEntry") {
|
||||
let journal = game.journal.get(documentData.id);
|
||||
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
|
||||
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.data.name,
|
||||
type: "script",
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
@ -69,15 +51,17 @@ export class RdDHotbar {
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
|
||||
let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType));
|
||||
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||
if (!item) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||
}
|
||||
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case "arme":
|
||||
return actor.rollArme(item);
|
||||
case "competence":
|
||||
return actor.rollCompetence( itemName );
|
||||
return actor.rollCompetence(itemName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -23,10 +23,9 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
|
||||
import { RdDCommands } from "./rdd-commands.js";
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { StatusEffects } from "./status-effects.js";
|
||||
import { StatusEffects } from "./settings/status-effects.js";
|
||||
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
@ -35,6 +34,14 @@ import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { Migrations } from './migrations.js';
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -76,7 +83,7 @@ Hooks.once("init", async function () {
|
||||
name: "calendrier",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: RdDCalendrier.getCalendrier(0),
|
||||
default: RdDCalendrier.createCalendrierInitial(),
|
||||
type: Object
|
||||
});
|
||||
|
||||
@ -106,6 +113,8 @@ Hooks.once("init", async function () {
|
||||
default: RdDCalendrier.createCalendrierPos(),
|
||||
type: Object
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||
name: "Supprimer les dialogues de combat",
|
||||
@ -147,13 +156,16 @@ Hooks.once("init", async function () {
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
|
||||
RdDUtility.onSocketMessage(sockmsg);
|
||||
RdDCombat.onSocketMessage(sockmsg);
|
||||
ChatUtility.onSocketMessage(sockmsg);
|
||||
RdDActor.onSocketMessage(sockmsg);
|
||||
try {
|
||||
RdDUtility.onSocketMessage(sockmsg);
|
||||
RdDCombat.onSocketMessage(sockmsg);
|
||||
ChatUtility.onSocketMessage(sockmsg);
|
||||
RdDActor.onSocketMessage(sockmsg);
|
||||
} catch(e) {
|
||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg,' => ', e)
|
||||
}
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -180,14 +192,29 @@ Hooks.once("init", async function () {
|
||||
types: ["signedraconique"],
|
||||
makeDefault: true
|
||||
});
|
||||
Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
|
||||
label: "Rencontre",
|
||||
types: ["rencontre"],
|
||||
makeDefault: true
|
||||
});
|
||||
RdDHerbeItemSheet.register();
|
||||
RdDIngredientItemSheet.register();
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
|
||||
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
|
||||
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
|
||||
types: [
|
||||
"competence", "competencecreature",
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||
"objet", "arme", "armure", "conteneur", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique"
|
||||
], makeDefault: true
|
||||
});
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
|
||||
// préparation des différents modules
|
||||
SystemCompendiums.init();
|
||||
DialogChronologie.init();
|
||||
ReglesOptionelles.init();
|
||||
RdDUtility.init();
|
||||
RdDDice.init();
|
||||
@ -199,9 +226,10 @@ Hooks.once("init", async function () {
|
||||
RddCompendiumOrganiser.init();
|
||||
EffetsDraconiques.init()
|
||||
TMRUtility.init();
|
||||
TMRRencontres.init();
|
||||
RdDHotbar.initDropbar();
|
||||
RdDPossession.init();
|
||||
TMRRencontres.init();
|
||||
Environnement.init();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -221,19 +249,20 @@ function messageDeBienvenue() {
|
||||
// Register world usage statistics
|
||||
function registerUsageCount( registerKey ) {
|
||||
if ( game.user.isGM ) {
|
||||
game.settings.register(registerKey, "world-key", {
|
||||
game.settings.register("world", "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "NONE",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get(registerKey, "world-key")
|
||||
let worldKey = game.settings.get("world", "world-key")
|
||||
if ( worldKey == undefined || worldKey == "" ) {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set(registerKey, "world-key", worldKey )
|
||||
game.settings.set("world", "world-key", worldKey )
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
@ -244,6 +273,9 @@ function registerUsageCount( registerKey ) {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", async function () {
|
||||
await migrationPngWebp_1_5_34()
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
RdDHerbes.initializeHerbes();
|
||||
@ -291,8 +323,8 @@ async function migrationPngWebp_1_5_34() {
|
||||
await Item.updateDocuments(itemsUpdates);
|
||||
await Actor.updateDocuments(actorsUpdates);
|
||||
game.actors.forEach(actor => {
|
||||
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) {
|
||||
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
|
||||
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
|
||||
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
|
||||
}
|
||||
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
|
||||
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
|
||||
@ -313,17 +345,3 @@ async function migrationPngWebp_1_5_34() {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT chat message */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
@ -3,6 +3,7 @@ import { RdDCombat } from "./rdd-combat.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@ -19,23 +20,155 @@ export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static searchPossessionFromEntite(attacker, defender) {
|
||||
let poss = attacker.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
|
||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
||||
if (!poss) {
|
||||
poss = defender.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
|
||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
||||
}
|
||||
return poss && duplicate(poss) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEtatPossession(possession) {
|
||||
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
||||
const defender = target.actor;
|
||||
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
||||
const isNouvelle = !suitePossession && ! fromEntite;
|
||||
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
||||
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: false,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
targetToken: Targets.extractTokenData(target)
|
||||
};
|
||||
if (attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, competence, possession) {
|
||||
possession = duplicate(possession);
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: true,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: game.actors.get(possession.system.possesseurid)
|
||||
};
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let possession = attacker?.getPossession(possessionId)
|
||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
||||
let defender = game.actors.get(defenderId)
|
||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
||||
if (isNouvelle) {
|
||||
// Creer la possession sur le defenseur
|
||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollDefensePossession(defender, rollData) {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||
{
|
||||
name: 'conjurer',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $updateEtatPossession(possession) {
|
||||
possession.ptsConjuration = 0
|
||||
possession.ptsPossession = 0
|
||||
console.log("Possession", possession)
|
||||
if (possession.data.compteur > 0) {
|
||||
possession.ptsPossession = possession.data.compteur
|
||||
if (possession.system.compteur > 0) {
|
||||
possession.ptsPossession = possession.system.compteur
|
||||
}
|
||||
if (possession.data.compteur < 0) {
|
||||
possession.ptsConjuration = Math.abs(possession.data.compteur)
|
||||
if (possession.system.compteur < 0) {
|
||||
possession.ptsConjuration = Math.abs(possession.system.compteur)
|
||||
}
|
||||
possession.isPosseder = false
|
||||
possession.isConjurer = false
|
||||
@ -48,122 +181,15 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async resultConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.data.possedeid)
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.data.compteur--
|
||||
} else {
|
||||
rollData.possession.data.compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
this.updateEtatPossession(rollData.possession)
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let defender = game.actors.get(defenderId)
|
||||
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: duplicate(possession),
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.data.data.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel'
|
||||
|
||||
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
|
||||
options: { height: 450 }
|
||||
static async createPossession(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
||||
},
|
||||
{
|
||||
name: 'conjurer',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async r => await this.resultConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaquePossession(attacker, competence, possession = undefined) {
|
||||
const target = RdDCombat.getTarget()
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
|
||||
: "Vous devez choisir une cible à posséder!");
|
||||
return;
|
||||
}
|
||||
|
||||
const defender = target.actor;
|
||||
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
|
||||
|
||||
this.updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender
|
||||
};
|
||||
if (attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
|
||||
]
|
||||
});
|
||||
dialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _onRollPossession(rollData, isSuccess) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
this.updateEtatPossession(rollData.possession);
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
let possessionData = {
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0, compteur: 0 }
|
||||
}
|
||||
// Creates only the possession on the personnage side
|
||||
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
|
||||
return duplicate(poss[0])
|
||||
temporary: true
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
|
||||
/**
|
||||
* difficultés au delà de -10
|
||||
@ -54,7 +54,7 @@ export class RdDResolutionTable {
|
||||
/* -------------------------------------------- */
|
||||
static explain(rolled) {
|
||||
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
|
||||
if (rolled.caracValue != null && rolled.finalLevel != null) {
|
||||
if (rolled.caracValue != undefined && rolled.finalLevel != undefined) {
|
||||
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
|
||||
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
|
||||
}
|
||||
@ -116,7 +116,7 @@ export class RdDResolutionTable {
|
||||
static _updateChancesFactor(chances, diviseur) {
|
||||
if (chances.level > -11 && diviseur && diviseur > 1) {
|
||||
let newScore = Math.floor(chances.score / diviseur);
|
||||
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
|
||||
@ -124,7 +124,7 @@ export class RdDResolutionTable {
|
||||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||
if (bonus && finalLevel>-11) {
|
||||
let newScore = Number(chances.score) + bonus;
|
||||
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
|
||||
@ -142,10 +142,8 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||
if (forceDiceResult <= 0 || forceDiceResult > 100) {
|
||||
forceDiceResult = -1;
|
||||
}
|
||||
chances.roll = await RdDDice.rollTotal((forceDiceResult == -1) ? "1d100" : `${forceDiceResult}`, chances);
|
||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult};
|
||||
chances.roll = await RdDDice.rollTotal( "1d100", chances);
|
||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
return chances;
|
||||
}
|
||||
@ -166,7 +164,7 @@ export class RdDResolutionTable {
|
||||
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
|
||||
return true;
|
||||
}
|
||||
if (rollData.selectedSort?.data.isrituel) {
|
||||
if (rollData.selectedSort?.system.isrituel) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
@ -33,7 +33,7 @@ export class RdDEncaisser extends Dialog {
|
||||
let dialogOptions = {
|
||||
classes: ["rdddialog"],
|
||||
width: 320,
|
||||
height: 240
|
||||
height: 'fit-content'
|
||||
}
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
@ -51,6 +51,7 @@ export class RdDEncaisser extends Dialog {
|
||||
this.actor.encaisserDommages({
|
||||
dmg: {
|
||||
total: Number(this.modifier),
|
||||
ajustement: Number(this.modifier),
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
loc: { result: 0, label: "" },
|
||||
mortalite: mortalite
|
||||
|
@ -15,7 +15,7 @@ export class RdDRollDialogEthylisme extends Dialog {
|
||||
default: "rollButton",
|
||||
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
|
||||
};
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 270, 'z-index': 99999 }
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
//console.log("ETH", rollData);
|
||||
|
@ -53,7 +53,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
|
||||
}
|
||||
};
|
||||
super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
|
||||
super(conf, { classes: ["rdddialog"], width: 800, height: 'fit-content', 'z-index': 99999 });
|
||||
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@ -29,7 +29,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||
|
||||
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||
let options = { classes: ["rdddialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
|
||||
if (dialogConfig.options) {
|
||||
mergeObject(options, dialogConfig.options, { overwrite: true })
|
||||
}
|
||||
@ -38,26 +38,27 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _setDefaultOptions(actor, rollData) {
|
||||
const actorData = Misc.data(actor);
|
||||
let defaultRollData = {
|
||||
alias: actor.name,
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.getEtatGeneral(),
|
||||
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
||||
carac: actorData.data.carac,
|
||||
carac: actor.system.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: 0,
|
||||
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
|
||||
malusArmureValue: actor.getMalusArmure(),
|
||||
surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
|
||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||
useMalusSurenc: false,
|
||||
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
|
||||
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
||||
use: { libre: true, conditions: true, surenc: false, encTotal: false },
|
||||
use: {
|
||||
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||
libre: true,
|
||||
conditions: true,
|
||||
surenc: actor.isSurenc(),
|
||||
encTotal: true
|
||||
},
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
useMalusEncTotal: false,
|
||||
malusArmureValue: actor.getMalusArmure(),
|
||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||
encTotal: actor.getEncTotal(),
|
||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||
surprise: actor.getSurprise(false),
|
||||
@ -66,8 +67,8 @@ export class RdDRoll extends Dialog {
|
||||
forceDiceResult: -1
|
||||
}
|
||||
// Mini patch :Ajout du rêve actuel
|
||||
if ( actorData.type == "personnage") {
|
||||
defaultRollData.carac["reve-actuel"] = actorData.data.reve.reve
|
||||
if ( actor.system.type == "personnage") {
|
||||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||
}
|
||||
|
||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
@ -144,6 +145,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onAction(action, html) {
|
||||
this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
||||
this.actor.setRollWindowsOpened(false);
|
||||
@ -165,17 +167,17 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
function onLoad() {
|
||||
let rollData = dialog.rollData;
|
||||
console.log(rollData);
|
||||
// Update html, according to data
|
||||
console.log('Ouverture RdDRoll', rollData);
|
||||
// Update html, according to rollData
|
||||
if (rollData.competence) {
|
||||
const defaut_carac = Misc.templateData(rollData.competence).defaut_carac;
|
||||
const defaut_carac = rollData.competence.system.defaut_carac
|
||||
// Set the default carac from the competence item
|
||||
rollData.selectedCarac = rollData.carac[defaut_carac];
|
||||
$("#carac").val(defaut_carac);
|
||||
}
|
||||
if (rollData.selectedSort) {
|
||||
dialog.setSelectedSort(rollData.selectedSort);
|
||||
$(".draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
||||
$(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
||||
}
|
||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
||||
@ -214,6 +216,11 @@ export class RdDRoll extends Dialog {
|
||||
this.updateRollResult();
|
||||
$("#diffLibre").val(this.rollData.diffLibre);
|
||||
});
|
||||
html.find('.roll-carac-competence').change((event) => {
|
||||
const competence = event.currentTarget.value;
|
||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('.roll-signedraconique').change((event) => {
|
||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
||||
@ -221,7 +228,7 @@ export class RdDRoll extends Dialog {
|
||||
});
|
||||
html.find('#ptreve-variable').change((event) => {
|
||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort.data.ptreve_reel = ptreve;
|
||||
this.rollData.selectedSort.system.ptreve_reel = ptreve;
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
this.updateRollResult();
|
||||
});
|
||||
@ -243,11 +250,19 @@ export class RdDRoll extends Dialog {
|
||||
this.rollData[attribute] = event.currentTarget.checked;
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('input.use-encTotal').change((event) => {
|
||||
this.rollData.use.encTotal = event.currentTarget.checked;
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('input.use-surenc').change((event) => {
|
||||
this.rollData.use.surenc = event.currentTarget.checked;
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
|
||||
this.rollData.useMoral = !this.rollData.useMoral;
|
||||
this.rollData.use.moral = !this.rollData.use.moral;
|
||||
const appelMoral = html.find('.icon-appel-moral')[0];
|
||||
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
|
||||
if (this.rollData.useMoral) {
|
||||
if (this.rollData.use.moral) {
|
||||
if (this.rollData.moral > 0) {
|
||||
tooltip.innerHTML = "Appel au moral";
|
||||
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
|
||||
@ -271,21 +286,22 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
async setSelectedSort(sort) {
|
||||
this.rollData.selectedSort = sort; // Update the selectedCarac
|
||||
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.data.draconic);
|
||||
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
|
||||
this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
|
||||
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
|
||||
RdDItemSort.setCoutReveReel(sort);
|
||||
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
|
||||
$(".sort-ou-rituel").text(sort.data.isrituel ? "rituel" : "sort");
|
||||
$(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
|
||||
$(".bonus-case").text(`${this.rollData.bonus}%`);
|
||||
$(".details-sort").remove();
|
||||
$(".description-sort").append(htmlSortDescription);
|
||||
$(".roll-draconic").val(sort.data.listIndex);
|
||||
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.data.difficulte));
|
||||
$(".div-sort-ptreve-fixe").text(sort.data.ptreve);
|
||||
$(".roll-draconic").val(sort.system.listIndex);
|
||||
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
|
||||
$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
|
||||
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
|
||||
const coutVariable = RdDItemSort.isCoutVariable(sort);
|
||||
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.data.isrituel);
|
||||
|
||||
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
|
||||
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
|
||||
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
|
||||
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
|
||||
@ -294,7 +310,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
async setSelectedSigneDraconique(signe){
|
||||
this.rollData.signe = signe;
|
||||
this.rollData.diffLibre = Misc.data(signe).data.difficulte,
|
||||
this.rollData.diffLibre = signe.system.difficulte,
|
||||
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
|
||||
}
|
||||
|
||||
@ -317,6 +333,9 @@ export class RdDRoll extends Dialog {
|
||||
RollDataAjustements.calcul(rollData, this.actor);
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
|
||||
HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||
HtmlUtility._showControlWhen($(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
|
||||
@ -348,10 +367,10 @@ export class RdDRoll extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
_computeDiffCompetence(rollData) {
|
||||
if (rollData.competence) {
|
||||
return Misc.toInt(rollData.competence.data.niveau);
|
||||
return Misc.toInt(rollData.competence.system.niveau);
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return Misc.toInt(rollData.competence.data.niveau);
|
||||
return Misc.toInt(rollData.competence.system.niveau);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -388,7 +407,7 @@ export class RdDRoll extends Dialog {
|
||||
return compName + " - " + rollData.selectedSort.name;
|
||||
}
|
||||
// If a weapon is there, add it in the title
|
||||
const niveau = Misc.toSignedString(rollData.competence.data.niveau);
|
||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||
if (compName == carac) {
|
||||
// cas des créatures
|
||||
return carac + " Niveau " + niveau
|
||||
|
@ -1,86 +1,109 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
export class RdDRollTables {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async genericGetTableResult(tableName, toChat) {
|
||||
let table = game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase())
|
||||
if ( !table) {
|
||||
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
|
||||
const index = await pack.getIndex();
|
||||
const entry = index.find(e => e.name === tableName);
|
||||
table = await pack.getDocument(entry._id);
|
||||
}
|
||||
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
|
||||
console.log("RdDRollTables", tableName, toChat, ":", draw);
|
||||
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
|
||||
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" });
|
||||
return draw.results.length > 0 ? draw.results[0] : undefined;
|
||||
}
|
||||
|
||||
static getWorldTable(tableName) {
|
||||
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
|
||||
}
|
||||
|
||||
static async getSystemTable(tableName) {
|
||||
const pack = SystemCompendiums.getPack("tables-diverses");
|
||||
const index = await pack.getIndex();
|
||||
const entry = index.find(e => e.name === tableName);
|
||||
return await pack.getDocument(entry._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async drawItemFromRollTable(tableName, toChat = false) {
|
||||
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
|
||||
const pack = game.packs.get(drawResult.data.collection);
|
||||
return await pack.getDocument(drawResult.data.resultId);
|
||||
const pack = game.packs.get(drawResult.documentCollection)
|
||||
return await pack.getDocument(drawResult.documentId)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async drawTextFromRollTable(tableName, toChat) {
|
||||
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
|
||||
return drawResult.data.text;
|
||||
return drawResult.text;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCompetence(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
||||
if (toChat == 'liste') {
|
||||
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
|
||||
}
|
||||
else {
|
||||
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getSouffle(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
|
||||
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getQueue(toChat = false) {
|
||||
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
|
||||
if (queue.name.toLowerCase().includes('lancinant') ) {
|
||||
return await RdDRollTables.getDesirLancinant(toChat);
|
||||
}
|
||||
if (queue.name.toLowerCase().includes('fixe') ) {
|
||||
return await RdDRollTables.getIdeeFixe(toChat);
|
||||
}
|
||||
return queue;
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
|
||||
}
|
||||
|
||||
static async getDesirLancinant(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||
it => it.system.frequence,
|
||||
it => it.system.categorie == 'lancinant');
|
||||
}
|
||||
|
||||
|
||||
static async getIdeeFixe(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||
it => it.system.frequence,
|
||||
it => it.system.categorie == 'ideefixe');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTeteHR(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTete(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getOmbre(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
|
||||
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTarot(toChat = true) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
|
||||
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getMaladresse(options = {toChat: false, arme: false}) {
|
||||
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
const table = new CompendiumTable(compendium, type, subTypes);
|
||||
if (toChat == 'liste') {
|
||||
return await table.toChatMessage(itemFrequence, filter);
|
||||
}
|
||||
const row = await table.getRandom(itemFrequence, filter);
|
||||
if (row) {
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
|
||||
}
|
||||
return row;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getMaladresse(options = { toChat: false, arme: false }) {
|
||||
return await RdDRollTables.drawTextFromRollTable(
|
||||
options.arme ? "Maladresse armé" : "Maladresses non armé",
|
||||
options.toChat);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class RdDSheetUtility {
|
||||
|
||||
@ -21,14 +20,14 @@ export class RdDSheetUtility {
|
||||
}
|
||||
|
||||
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
|
||||
const itemId = dragData.id || dragData.data._id;
|
||||
const item = fromUuidSync(dragData.uuid)
|
||||
return {
|
||||
destId: destItemId,
|
||||
targetActorId: actorId,
|
||||
itemId: itemId,
|
||||
sourceActorId: dragData.actorId,
|
||||
srcId: objetVersConteneur[itemId],
|
||||
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; },
|
||||
itemId: item.id,
|
||||
sourceActorId: item.actor?.id,
|
||||
srcId: objetVersConteneur[item.id],
|
||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||
}
|
||||
}
|
||||
@ -42,12 +41,12 @@ export class RdDSheetUtility {
|
||||
}
|
||||
|
||||
static async _onSplitItem(item, split, actor) {
|
||||
if (split >= 1 && split < Misc.data(item).data.quantite) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const itemData = duplicate(Misc.data(item));
|
||||
const splitItem = duplicate(item);
|
||||
// todo: ajouter dans le même conteneur?
|
||||
itemData.data.quantite = split;
|
||||
await actor.createEmbeddedDocuments('Item', [itemData])
|
||||
splitItem.system.quantite = split;
|
||||
await actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { SHOW_DICE } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
@ -12,15 +12,19 @@ import { Poetique } from "./poetique.js";
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { PixiTMR } from "./tmr/pixi-tmr.js";
|
||||
import { Draconique } from "./tmr/draconique.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDRencontre } from "./item-rencontre.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
|
||||
static async create(html, actor, tmrData) {
|
||||
static async create(actor, tmrData) {
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
|
||||
if (tmrData.mode != 'visu') {
|
||||
// Notification au MJ
|
||||
@ -55,7 +59,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
|
||||
this.cumulFatigue = 0;
|
||||
this.loadRencontres();
|
||||
this.loadSortsReserve();
|
||||
this.loadCasesSpeciales();
|
||||
this.allTokens = [];
|
||||
this.rencontreState = 'aucune';
|
||||
@ -78,12 +81,19 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
loadCasesSpeciales() {
|
||||
this.casesSpeciales = this.actor.data.items.filter(item => Draconique.isCaseTMR(item));
|
||||
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
loadSortsReserve() {
|
||||
this.sortsReserves = Misc.data(this.actor).data.reve.reserve.list;
|
||||
get sortsReserve() {
|
||||
return this.actor.itemTypes['sortreserve'];
|
||||
}
|
||||
|
||||
getSortsReserve(coord) {
|
||||
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
|
||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||
: it => it.system.coord == coord
|
||||
);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -97,10 +107,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.updateTokens();
|
||||
this.forceDemiRevePositionView();
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_createTokens() {
|
||||
if (!this.isDemiReveCache()){
|
||||
if (!this.isDemiReveCache()) {
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
@ -117,7 +127,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
updateTokens() {
|
||||
this._removeTokens(t => true);
|
||||
this.loadRencontres();
|
||||
this.loadSortsReserve();
|
||||
this.loadCasesSpeciales();
|
||||
this._createTokens();
|
||||
}
|
||||
@ -136,25 +145,24 @@ export class RdDTMRDialog extends Dialog {
|
||||
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
|
||||
}
|
||||
_getTokensSortsReserve() {
|
||||
return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
|
||||
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tokenRencontre(rencontre) {
|
||||
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.coord);
|
||||
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord);
|
||||
}
|
||||
_tokenCaseSpeciale(casetmr) {
|
||||
const caseData = Misc.data(casetmr);
|
||||
const draconique = Draconique.get(caseData.data.specific);
|
||||
return draconique?.token(this.pixiTMR, caseData, () => caseData.data.coord);
|
||||
const caseData = casetmr;
|
||||
const draconique = Draconique.get(caseData.system.specific);
|
||||
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
|
||||
}
|
||||
_tokenSortEnReserve(sortEnReserve) {
|
||||
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
|
||||
_tokenSortEnReserve(sortReserve) {
|
||||
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
|
||||
}
|
||||
|
||||
_tokenDemiReve() {
|
||||
const actorData = Misc.data(this.actor);
|
||||
return EffetsDraconiques.demiReve.token(this.pixiTMR, actorData, () => actorData.data.reve.tmrpos.coord);
|
||||
return EffetsDraconiques.demiReve.token(this.pixiTMR, this.actor, () => this.actor.system.reve.tmrpos.coord);
|
||||
}
|
||||
|
||||
forceDemiRevePositionView() {
|
||||
@ -163,7 +171,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
_getActorCoord() {
|
||||
return Misc.data(this.actor).data.reve.tmrpos.coord;
|
||||
return this.actor.system.reve.tmrpos.coord;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -210,24 +218,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
||||
});
|
||||
|
||||
html.find('#dir-top').click((event) => {
|
||||
this.moveFromKey("top");
|
||||
});
|
||||
html.find('#dir-top-left').click((event) => {
|
||||
this.moveFromKey("top-left");
|
||||
});
|
||||
html.find('#dir-top-right').click((event) => {
|
||||
this.moveFromKey("top-right");
|
||||
});
|
||||
html.find('#dir-bottom-left').click((event) => {
|
||||
this.moveFromKey("bottom-left");
|
||||
});
|
||||
html.find('#dir-bottom-right').click((event) => {
|
||||
this.moveFromKey("bottom-right");
|
||||
});
|
||||
html.find('#dir-bottom').click((event) => {
|
||||
this.moveFromKey("bottom");
|
||||
});
|
||||
html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||
|
||||
// Gestion du cout de montée en points de rêve
|
||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||
@ -239,75 +235,94 @@ export class RdDTMRDialog extends Dialog {
|
||||
// Le reste...
|
||||
this.updateValuesDisplay();
|
||||
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
||||
await this.manageRencontre(tmr, () => {
|
||||
this.postRencontre(tmr);
|
||||
});
|
||||
await this.manageRencontre(tmr);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateValuesDisplay() {
|
||||
if (!this.rendered) {
|
||||
return;
|
||||
}
|
||||
const coord = this._getActorCoord();
|
||||
const actorData = Misc.data(this.actor);
|
||||
|
||||
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
|
||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||
ptsreve.innerHTML = actorData.data.reve.reve.value;
|
||||
ptsreve.innerHTML = this.actor.system.reve.reve.value;
|
||||
|
||||
let tmrpos = document.getElementById("tmr-pos");
|
||||
if (this.isDemiReveCache()) {
|
||||
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
|
||||
tmrpos.innerHTML = `?? ( ${TMRUtility.getTMRType(coord)})`;
|
||||
} else {
|
||||
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
|
||||
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
|
||||
}
|
||||
|
||||
let etat = document.getElementById("tmr-etatgeneral-value");
|
||||
etat.innerHTML = this.actor.getEtatGeneral();
|
||||
|
||||
let refoulement = document.getElementById("tmr-refoulement-value");
|
||||
refoulement.innerHTML = actorData.data.reve.refoulement.value;
|
||||
refoulement.innerHTML = this.actor.system.reve.refoulement.value;
|
||||
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
let fatigueItem = document.getElementById("tmr-fatigue-table");
|
||||
//console.log("Refresh : ", actorData.data.sante.fatigue.value);
|
||||
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(actorData.data.sante.fatigue.value, actorData.data.sante.endurance.max).html() + "</table>";
|
||||
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
close() {
|
||||
if ( this.actor.tmrApp ) {
|
||||
async close() {
|
||||
this.descenteTMR = true;
|
||||
if (this.actor.tmrApp) {
|
||||
this.actor.tmrApp = undefined; // Cleanup reference
|
||||
if ( !this.viewOnly ) {
|
||||
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
|
||||
if (!this.viewOnly) {
|
||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
||||
}
|
||||
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
|
||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
||||
}
|
||||
await super.close(); // moving 1 cell costs 1 fatigue
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onActionRencontre(action, tmr) {
|
||||
switch (action) {
|
||||
case 'derober':
|
||||
await this.derober();
|
||||
return;
|
||||
case 'refouler':
|
||||
await this.refouler();
|
||||
break;
|
||||
case 'maitriser':
|
||||
await this.maitriserRencontre();
|
||||
break;
|
||||
case 'ignorer':
|
||||
await this.ignorerRencontre();
|
||||
break;
|
||||
}
|
||||
await this.postRencontre(tmr);
|
||||
}
|
||||
|
||||
async derober() {
|
||||
await this.actor.addTMRRencontre(this.currentRencontre);
|
||||
console.log("-> derober", this.currentRencontre);
|
||||
await this.actor.addTMRRencontre(this.currentRencontre);
|
||||
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
|
||||
this.close();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async refouler() {
|
||||
this._tellToGM(this.actor.name + " a refoulé : " + this.currentRencontre.name);
|
||||
console.log("-> refouler", this.currentRencontre);
|
||||
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
|
||||
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
||||
await this.actor.ajouterRefoulement(this.currentRencontre.refoulement ?? 1);
|
||||
this.updateTokens();
|
||||
console.log("-> refouler", this.currentRencontre)
|
||||
this.updateValuesDisplay();
|
||||
this.nettoyerRencontre();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ignorerRencontre() {
|
||||
this._tellToGM(this.actor.name + " a ignoré : " + this.currentRencontre.name);
|
||||
console.log("-> ignorer", this.currentRencontre);
|
||||
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
||||
this.updateTokens();
|
||||
this.updateValuesDisplay();
|
||||
@ -315,15 +330,22 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
colorierZoneRencontre(listCoordTMR) {
|
||||
// garder la trace de l'état en cours
|
||||
setRencontreState(state, listCoordTMR) {
|
||||
this.rencontreState = state;
|
||||
this.$marquerCasesTMR(listCoordTMR ?? []);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$marquerCasesTMR(listCoordTMR) {
|
||||
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
|
||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||
for (let coordTMR of listCoordTMR) {
|
||||
let rect = this._getCaseRectangleCoord(coordTMR);
|
||||
var rectDraw = new PIXI.Graphics();
|
||||
rectDraw.beginFill(0xFFFF00, 0.3);
|
||||
const rect = this._getCaseRectangleCoord(coordTMR);
|
||||
const rectDraw = new PIXI.Graphics();
|
||||
rectDraw.beginFill(0xffff00, 0.3);
|
||||
// set the line style to have a width of 5 and set the color to red
|
||||
rectDraw.lineStyle(5, 0xFF0000);
|
||||
rectDraw.lineStyle(5, 0xff0000);
|
||||
// draw a rectangle
|
||||
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
|
||||
this.pixiApp.stage.addChild(rectDraw);
|
||||
@ -331,29 +353,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// garder la trace de l'état en cours
|
||||
setStateRencontre(state) {
|
||||
this.rencontreState = state;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async choisirCasePortee(coord, portee) {
|
||||
if (this.actor.isTMRCache())
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Récupère la liste des cases à portées
|
||||
let locList = TMRUtility.getTMRPortee(coord, portee);
|
||||
this.colorierZoneRencontre(locList);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async choisirCaseType(type) {
|
||||
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
|
||||
this.colorierZoneRencontre(locList);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
checkQuitterTMR() {
|
||||
|
||||
@ -378,15 +377,15 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async quitterLesTMRInconscient() {
|
||||
if (this.currentRencontre?.isPersistant) {
|
||||
await this.refouler();
|
||||
}
|
||||
await this.refouler();
|
||||
this.close();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async maitriserRencontre() {
|
||||
this.actor.deleteTMRRencontreAtPosition();
|
||||
console.log("-> maitriser", this.currentRencontre);
|
||||
|
||||
await this.actor.deleteTMRRencontreAtPosition();
|
||||
this.updateTokens();
|
||||
|
||||
let rencontreData = {
|
||||
@ -397,7 +396,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
rencontre: this.currentRencontre,
|
||||
nbRounds: 1,
|
||||
canClose: false,
|
||||
selectedCarac: {label: "reve-actuel"},
|
||||
selectedCarac: { label: "reve-actuel" },
|
||||
tmr: TMRUtility.getTMR(this._getActorCoord())
|
||||
}
|
||||
|
||||
@ -406,8 +405,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _tentativeMaitrise(rencData) {
|
||||
console.log("-> matriser", rencData);
|
||||
|
||||
rencData.reve = this.actor.getReveActuel();
|
||||
rencData.etat = this.actor.getEtatGeneral();
|
||||
|
||||
@ -417,41 +414,67 @@ export class RdDTMRDialog extends Dialog {
|
||||
? this._rollPresentCite(rencData)
|
||||
: await RdDResolutionTable.roll(rencData.reve, RollDataAjustements.sum(rencData.ajustements));
|
||||
|
||||
let postProcess = await TMRRencontres.gererRencontre(this, rencData);
|
||||
const result = rencData.rolled.isSuccess
|
||||
? rencData.rencontre.system.succes
|
||||
: rencData.rencontre.system.echec;
|
||||
|
||||
await RdDRencontre.appliquer(result.effets, this, rencData);
|
||||
|
||||
rencData.poesie = { extrait: result.poesie, reference: result.reference };
|
||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||
});
|
||||
|
||||
if (postProcess) {
|
||||
/** Gère les rencontres avec du post-processing (passeur, messagers, tourbillons, ...) */
|
||||
await postProcess(this, rencData);
|
||||
}
|
||||
else {
|
||||
this.currentRencontre = undefined;
|
||||
}
|
||||
|
||||
this.updateValuesDisplay();
|
||||
if (this.checkQuitterTMR()) {
|
||||
return;
|
||||
}
|
||||
else if (rencData.rolled.isEchec && rencData.rencontre.isPersistant) {
|
||||
setTimeout(() => {
|
||||
rencData.nbRounds++;
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
}
|
||||
this._tentativeMaitrise(rencData);
|
||||
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
|
||||
}, 2000);
|
||||
if (this.rencontreState == 'persistant') {
|
||||
this._nouvelleTentativeMaitrise(rencData);
|
||||
}
|
||||
else if (!this.isRencontreDeplacement()) {
|
||||
this.nettoyerRencontre();
|
||||
}
|
||||
}
|
||||
|
||||
_nouvelleTentativeMaitrise(rencData) {
|
||||
setTimeout(() => {
|
||||
// TODO: remplacer par une boucle while(this.currentRencontre) ?
|
||||
rencData.nbRounds++;
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
}
|
||||
this._tentativeMaitrise(rencData);
|
||||
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
|
||||
}, 2000);
|
||||
this.rencontreState == 'normal';
|
||||
}
|
||||
|
||||
formatMessageRencontre(rencData, template) {
|
||||
let messageDuree = ''
|
||||
if (rencData.nbRounds > 1) {
|
||||
if (rencData.rolled.isSuccess) {
|
||||
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
|
||||
}
|
||||
else {
|
||||
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
|
||||
}
|
||||
}
|
||||
try {
|
||||
const compiled = Handlebars.compile(template);
|
||||
return compiled(rencData) + messageDuree ;
|
||||
} catch (error) {
|
||||
return template + messageDuree ;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_rollPresentCite(rencontreData) {
|
||||
let rolled = RdDResolutionTable.computeChances(rencontreData.reve, 0);
|
||||
mergeObject(rolled, { caracValue: rencontreData.reve, finalLevel: 0, roll: rolled.score });
|
||||
_rollPresentCite(rencData) {
|
||||
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
|
||||
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
||||
RdDResolutionTable.succesRequis(rolled);
|
||||
return rolled;
|
||||
}
|
||||
@ -486,44 +509,49 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async manageRencontre(tmr, postRencontre) {
|
||||
async manageRencontre(tmr) {
|
||||
if (this.viewOnly) {
|
||||
return;
|
||||
}
|
||||
this.descenteTMR = false;
|
||||
this.currentRencontre = undefined;
|
||||
if (this._presentCite(tmr, postRencontre)) {
|
||||
if (this._presentCite(tmr)) {
|
||||
return;
|
||||
}
|
||||
let rencontre = await this._jetDeRencontre(tmr);
|
||||
|
||||
if (rencontre) { // Manages it
|
||||
if (rencontre.rencontre) rencontre = rencontre.rencontre; // Manage stored rencontres
|
||||
console.log("manageRencontre", rencontre);
|
||||
this.currentRencontre = duplicate(rencontre);
|
||||
|
||||
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
|
||||
dialog.render(true);
|
||||
this.currentRencontre = await this._jetDeRencontre(tmr);
|
||||
if (this.currentRencontre) {
|
||||
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)){
|
||||
// rencontre en attente suite à dérobade
|
||||
await this.maitriserRencontre();
|
||||
}
|
||||
else {
|
||||
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
|
||||
dialog.render(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
postRencontre();
|
||||
this.postRencontre(tmr);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_presentCite(tmr, postRencontre) {
|
||||
_presentCite(tmr) {
|
||||
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
||||
if (presentCite) {
|
||||
this.minimize();
|
||||
const caseData = Misc.data(presentCite);
|
||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
|
||||
const caseData = presentCite;
|
||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
|
||||
}
|
||||
return presentCite;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
|
||||
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
|
||||
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
|
||||
async _utiliserPresentCite(presentCite, present, tmr) {
|
||||
this.currentRencontre = present.clone({
|
||||
'system.force': await RdDDice.rollTotal(present.system.formule),
|
||||
'system.coord': tmr.coord
|
||||
}, {save: false});
|
||||
|
||||
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
|
||||
this.removeToken(tmr, presentCite);
|
||||
|
||||
@ -540,42 +568,38 @@ export class RdDTMRDialog extends Dialog {
|
||||
await this._tentativeMaitrise(rencontreData);
|
||||
|
||||
this.maximize();
|
||||
postRencontre();
|
||||
this.postRencontre(tmr);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _jetDeRencontre(tmr) {
|
||||
let rencontre = this.rencontresExistantes.find(prev => prev.coord == tmr.coord);
|
||||
let rencontre = this.lookupRencontreExistente(tmr);
|
||||
if (rencontre) {
|
||||
return rencontre;
|
||||
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
|
||||
}
|
||||
let locTMR = (this.isDemiReveCache()
|
||||
? Misc.upperFirst(tmr.type) + " ??"
|
||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||
: tmr.label + " (" + tmr.coord + ")");
|
||||
|
||||
let myRoll = await RdDDice.rollTotal("1dt");
|
||||
if (TMRUtility.isForceRencontre() || myRoll == 7) {
|
||||
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||
if (myRoll == 7) {
|
||||
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
||||
return await this.rencontreTMRRoll(tmr, this.actor.isRencontreSpeciale());
|
||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||
} else {
|
||||
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rencontreTMRRoll(tmr, isMauvaise = false) {
|
||||
let rencontre = TMRUtility.utiliseForceRencontre() ??
|
||||
(isMauvaise
|
||||
? await TMRRencontres.getMauvaiseRencontre()
|
||||
: await TMRRencontres.getRencontreAleatoire(tmr.type));
|
||||
rencontre.coord = tmr.coord;
|
||||
rencontre.date = game.system.rdd.calendrier.getDateFromIndex();
|
||||
rencontre.heure = game.system.rdd.calendrier.getCurrentHeure();
|
||||
return rencontre;
|
||||
lookupRencontreExistente(tmr) {
|
||||
return this.rencontresExistantes.find(it => it.system.coord == tmr.coord)
|
||||
?? this.rencontresExistantes.find(it => it.system.coord == "");
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async manageTmrInnaccessible(tmr) {
|
||||
if (!tmr) {
|
||||
return await this.actor.reinsertionAleatoire('Sortie de carte');
|
||||
}
|
||||
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
|
||||
if (caseTmrInnaccessible) {
|
||||
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
|
||||
@ -596,7 +620,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
|
||||
}
|
||||
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel';
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
await this._rollMaitriseCaseHumide(rollData);
|
||||
}
|
||||
}
|
||||
@ -608,7 +632,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
async _resultatMaitriseCaseHumide(rollData) {
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
this.toclose = rollData.rolled.isEchec;
|
||||
if (rollData.rolled.isSuccess && rollData.double) {
|
||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||
rollData.double = undefined;
|
||||
@ -621,7 +644,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
this.close();
|
||||
await this.close();
|
||||
}
|
||||
}
|
||||
|
||||
@ -635,16 +658,16 @@ export class RdDTMRDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
isCaseHumide(tmr) {
|
||||
if (!(TMRUtility.isCaseHumide(tmr) || this.isCaseHumideAdditionelle(tmr))) {
|
||||
return undefined;
|
||||
return false;
|
||||
}
|
||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
});
|
||||
return undefined;
|
||||
return false;
|
||||
}
|
||||
return -7;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -721,7 +744,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
|
||||
maitrise: { verbe: 'conquérir', action: options.action }
|
||||
};
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel';
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
|
||||
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options));
|
||||
}
|
||||
@ -731,8 +754,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (rollData.rolled.isETotal) {
|
||||
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
|
||||
}
|
||||
this.toclose = rollData.rolled.isEchec;
|
||||
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
@ -754,7 +775,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||
options: { height: 420 },
|
||||
close: html => { this.maximize(); } // Re-display TMR
|
||||
},
|
||||
{
|
||||
@ -777,9 +797,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async declencheSortEnReserve(coord) {
|
||||
|
||||
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
|
||||
if (sortsEnCoord.length > 0) {
|
||||
let sorts = this.getSortsReserve(coord);
|
||||
if (sorts.length > 0) {
|
||||
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
|
||||
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
|
||||
return;
|
||||
@ -787,8 +806,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
|
||||
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
|
||||
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
|
||||
for (let sortReserve of sortsEnCoord) {
|
||||
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
|
||||
for (let sort of sorts) {
|
||||
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
|
||||
}
|
||||
msg += "</ol>";
|
||||
ChatMessage.create({
|
||||
@ -797,33 +816,36 @@ export class RdDTMRDialog extends Dialog {
|
||||
});
|
||||
return;
|
||||
}
|
||||
await this.processSortReserve(sortsEnCoord[0]);
|
||||
await this.processSortReserve(sorts[0]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
lancerSortEnReserve(coord, sortId) {
|
||||
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
|
||||
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
|
||||
if (sortReserve) {
|
||||
this.processSortReserve(sortReserve);
|
||||
let sorts = this.getSortsReserve(coord);
|
||||
let sort = sorts.find(it => it.id == sortId);
|
||||
if (sort) {
|
||||
this.processSortReserve(sort);
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
content:
|
||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async processSortReserve(sortReserve) {
|
||||
await this.actor.deleteSortReserve(sortReserve);
|
||||
//this.updateSortReserve();
|
||||
console.log("declencheSortEnReserve", sortReserve)
|
||||
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
|
||||
avec ${sortReserve.sort.data.ptreve_reel} points de Rêve
|
||||
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
|
||||
`);
|
||||
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
|
||||
console.log("declencheSortEnReserve", sortReserve);
|
||||
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible);
|
||||
this._tellToUserAndGM(`Vous avez déclenché
|
||||
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
|
||||
en réserve <strong>${sortReserve.name}</strong>
|
||||
avec ${sortReserve.system.ptreve} points de Rêve
|
||||
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
|
||||
L'heure ciblée est ${heureCible}`);
|
||||
this.close();
|
||||
}
|
||||
|
||||
@ -875,7 +897,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.viewOnly) {
|
||||
return;
|
||||
}
|
||||
|
||||
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
|
||||
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
|
||||
}
|
||||
@ -890,14 +911,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
if (this.isDemiReveCache()) {
|
||||
if (this.isTerreAttache(targetCoord)
|
||||
|| (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|
||||
|| deplacementType == 'changeur')
|
||||
{
|
||||
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|
||||
|| deplacementType == 'changeur') {
|
||||
// déplacement possible
|
||||
await this.actor.montreTMR();
|
||||
await this.actor.setTMRVisible(true);
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
|
||||
Vous devez utiliser les boutons de direction pour vous déplacer.
|
||||
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
|
||||
@ -906,20 +927,18 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
switch (deplacementType){
|
||||
switch (deplacementType) {
|
||||
case 'normal':
|
||||
case 'changeur':
|
||||
case 'passeur':
|
||||
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||
break;
|
||||
case 'messager':
|
||||
await this._messagerDemiReve(targetCoord);
|
||||
break;
|
||||
case 'changeur':
|
||||
case 'passeur':
|
||||
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||
break;
|
||||
default:
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||
}
|
||||
|
||||
this.checkQuitterTMR();
|
||||
@ -927,19 +946,23 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
|
||||
|
||||
const isInArea = this.rencontreState == 'aucune'
|
||||
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
|
||||
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
|
||||
if (isInArea) {
|
||||
switch (this.rencontreState) {
|
||||
case 'aucune': return 'normal';
|
||||
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
|
||||
if (this.isRencontreDeplacement()) {
|
||||
if (this.currentRencontre?.locList?.find(coord => coord == targetCoord)) {
|
||||
return this.rencontreState;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) {
|
||||
return 'normal'
|
||||
}
|
||||
}
|
||||
return 'erreur';
|
||||
}
|
||||
|
||||
isRencontreDeplacement() {
|
||||
return ['passeur', 'changeur', 'messager'].includes(this.rencontreState);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _messagerDemiReve(targetCoord) {
|
||||
/*
|
||||
@ -979,7 +1002,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.actor.notifyRefreshTMR();
|
||||
|
||||
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
|
||||
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
|
||||
await this.manageRencontre(tmr);
|
||||
}
|
||||
else {
|
||||
await this.postRencontre(tmr);
|
||||
@ -998,13 +1021,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
async postRencontre(tmr) {
|
||||
if (!(this.viewOnly || this.currentRencontre)) {
|
||||
await this.manageCaseHumide(tmr);
|
||||
await this.conquerirCiteFermee(tmr);
|
||||
await this.purifierPeriple(tmr);
|
||||
await this.conquerirTMR(tmr);
|
||||
await this.validerVisite(tmr);
|
||||
await this.declencheSortEnReserve(tmr.coord);
|
||||
await this.actor.checkSoufflePeage(tmr);
|
||||
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
|
||||
if (!this.descenteTMR) await this.manageCaseHumide(tmr);
|
||||
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
|
||||
if (!this.descenteTMR) await this.purifierPeriple(tmr);
|
||||
if (!this.descenteTMR) await this.conquerirTMR(tmr);
|
||||
if (!this.descenteTMR) await this.validerVisite(tmr);
|
||||
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
|
||||
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1023,7 +1047,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
let x = origEvent.clientX - canvasRect.left;
|
||||
let y = origEvent.clientY - canvasRect.top;
|
||||
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
|
||||
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
|
||||
return { col: col, row: row };
|
||||
}
|
||||
@ -1033,7 +1057,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
_getCaseRectangleCoord(coord) {
|
||||
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_removeTokens(filter) {
|
||||
const tokensToRemove = this.allTokens.filter(filter);
|
||||
@ -1041,7 +1065,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.pixiApp.stage.removeChild(token.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_trackToken(token) {
|
||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||
|
@ -2,46 +2,41 @@
|
||||
export class RdDTMRRencontreDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, tmrApp, rencontre, postRencontre) {
|
||||
constructor(tmrApp, rencontre, tmr) {
|
||||
const dialogConf = {
|
||||
title: "Rencontre en TMR!",
|
||||
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
|
||||
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
|
||||
buttons: {
|
||||
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.onButtonFuir(() => tmrApp.derober()); } },
|
||||
refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction(() => tmrApp.refouler()) },
|
||||
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction(() => tmrApp.maitriserRencontre()) }
|
||||
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.onButtonAction('derober') },
|
||||
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction('maitriser') }
|
||||
},
|
||||
default: "derober"
|
||||
};
|
||||
if (rencontre.ignorer) {
|
||||
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction(() => tmrApp.ignorerRencontre()) }
|
||||
};
|
||||
}
|
||||
if ((rencontre.system.refoulement ?? 0) == 0) {
|
||||
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction('ignorer') }
|
||||
}
|
||||
else {
|
||||
dialogConf.buttons.refouler = { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction('refouler') }
|
||||
}
|
||||
|
||||
const dialogOptions = {
|
||||
classes: ["tmrrencdialog"],
|
||||
width: 320, height: 240,
|
||||
width: 320, height: 'fit-content',
|
||||
'z-index': 50
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.toClose = false;
|
||||
this.rencontreData = duplicate(rencontre);
|
||||
this.postRencontre = postRencontre;
|
||||
this.tmr = tmr;
|
||||
this.tmrApp = tmrApp;
|
||||
this.tmrApp.minimize();
|
||||
}
|
||||
|
||||
async onButtonAction(action) {
|
||||
this.toClose = true;
|
||||
await action();
|
||||
this.postRencontre();
|
||||
this.tmrApp.onActionRencontre(action, this.tmr)
|
||||
}
|
||||
|
||||
async onButtonFuir(action) {
|
||||
this.toClose = true;
|
||||
await action();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
close() {
|
||||
if (this.toClose) {
|
||||
|
@ -8,7 +8,7 @@ export class RdDTokenHud {
|
||||
|
||||
static init() {
|
||||
// Integration du TokenHUD
|
||||
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
|
||||
Hooks.on('renderTokenHUD', (app, html, token) => { RdDTokenHud.addTokenHudExtensions(app, html, token._id) });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -22,7 +22,7 @@ export class RdDTokenHud {
|
||||
|
||||
let token = canvas.tokens.get(tokenId);
|
||||
let actor = token.actor;
|
||||
let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
|
||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||
if (! (combatant?.actor) ) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
@ -63,7 +63,7 @@ export class RdDTokenHud {
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = actionsCombat[actionIndex];
|
||||
if (action.action == 'conjurer') {
|
||||
actor.conjurerPossession(actor.getPossession(action.data.possessionid));
|
||||
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
|
||||
}
|
||||
else {
|
||||
actor.rollArme(action);
|
||||
@ -76,7 +76,7 @@ export class RdDTokenHud {
|
||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } });
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,12 +6,16 @@ import { Misc } from "./misc.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDNameGen } from "./rdd-namegen.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@ -104,7 +108,7 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
|
||||
Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html));
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -115,21 +119,63 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
|
||||
// Conteneur/item in Actor sheet
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
|
||||
// sous-parties de feuilles de personnages
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
||||
//Items
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
|
||||
@ -142,7 +188,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
|
||||
@ -153,32 +199,26 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
|
||||
// partial enums
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
|
||||
// Dialogs
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||
// Partials
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
|
||||
@ -190,12 +230,25 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
|
||||
// Dialogs
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
|
||||
// Calendrier
|
||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
|
||||
// HUD
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
|
||||
@ -203,6 +256,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
|
||||
@ -236,11 +290,14 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
|
||||
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
|
||||
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
|
||||
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
|
||||
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
|
||||
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
|
||||
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.visible)
|
||||
.sort((a, b) => {
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
|
||||
.sort((a, b) => {
|
||||
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
|
||||
if (a.name.includes("Cité")) return -1;
|
||||
if (b.name.includes("Cité")) return 1;
|
||||
@ -248,7 +305,7 @@ export class RdDUtility {
|
||||
if (b.name.includes("Extérieur")) return 1;
|
||||
return a.name.localeCompare(b.name);
|
||||
}
|
||||
if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
|
||||
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
|
||||
if (a.name.includes("Corps")) return -1;
|
||||
if (b.name.includes("Corps")) return 1;
|
||||
if (a.name.includes("Dague")) return -1;
|
||||
@ -270,8 +327,12 @@ export class RdDUtility {
|
||||
}
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
);
|
||||
|
||||
);
|
||||
Handlebars.registerHelper('linkCompendium', (compendium, id, name) => `@Compendium[${compendium}.${id}]{${name}}`);
|
||||
Handlebars.registerHelper('uniteQuantite', (type) => RdDItem.getUniteQuantite(type));
|
||||
Handlebars.registerHelper('isEquipementFieldEditable', (type, field) => RdDItem.isEquipementFieldEditable(type, field));
|
||||
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
|
||||
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
@ -283,7 +344,7 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async selectObjetType(actorSheet) {
|
||||
let typeObjets = RdDItem.getTypeObjetsEquipement();
|
||||
let typeObjets = RdDItem.getTypesObjetsEquipement();
|
||||
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
for (let typeName of typeObjets) {
|
||||
options += `<option value="${typeName}">${typeName}</option>`
|
||||
@ -365,48 +426,51 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static filterItemsPerTypeForSheet(formData) {
|
||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||
|
||||
RdDUtility.filterEquipementParType(formData);
|
||||
RdDUtility.filterEquipementParType(formData, itemTypes);
|
||||
|
||||
formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
|
||||
formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
|
||||
formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
|
||||
formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
|
||||
formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
|
||||
formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
|
||||
formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
|
||||
formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
|
||||
formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
|
||||
formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
|
||||
formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
|
||||
formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
|
||||
formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
|
||||
formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
|
||||
formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']);
|
||||
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
|
||||
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
|
||||
formData.queues = this.arrayOrEmpty(itemTypes['queue']);
|
||||
formData.souffles = this.arrayOrEmpty(itemTypes['souffle']);
|
||||
formData.ombres = this.arrayOrEmpty(itemTypes['ombre']);
|
||||
formData.tetes = this.arrayOrEmpty(itemTypes['tete']);
|
||||
formData.taches = this.arrayOrEmpty(itemTypes['tache']);
|
||||
formData.meditations = this.arrayOrEmpty(itemTypes['meditation']);
|
||||
formData.chants = this.arrayOrEmpty(itemTypes['chant']);
|
||||
formData.danses = this.arrayOrEmpty(itemTypes['danse']);
|
||||
formData.musiques = this.arrayOrEmpty(itemTypes['musique']);
|
||||
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
|
||||
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
|
||||
|
||||
formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
|
||||
formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
|
||||
formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
|
||||
formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
|
||||
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
|
||||
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
|
||||
formData.poisons = this.arrayOrEmpty(itemTypes['poison']);
|
||||
formData.possessions = this.arrayOrEmpty(itemTypes['possession']);
|
||||
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
|
||||
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
|
||||
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
|
||||
formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
|
||||
}
|
||||
|
||||
static filterEquipementParType(formData) {
|
||||
formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
|
||||
static filterEquipementParType(formData, itemTypes) {
|
||||
formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']);
|
||||
|
||||
formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
|
||||
formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
|
||||
formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
|
||||
formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
|
||||
formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
|
||||
formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
|
||||
formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
|
||||
formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
|
||||
formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
|
||||
formData.monnaie.sort(Monnaie.triValeurDenier());
|
||||
formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
|
||||
formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
|
||||
formData.materiel = this.arrayOrEmpty(itemTypes['objet']);
|
||||
formData.armes = this.arrayOrEmpty(itemTypes['arme']);
|
||||
formData.armures = this.arrayOrEmpty(itemTypes['armure']);
|
||||
formData.munitions = this.arrayOrEmpty(itemTypes['munition']);
|
||||
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
|
||||
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
|
||||
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
|
||||
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
|
||||
formData.monnaie.sort(Monnaie.triValeurEntiere());
|
||||
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
|
||||
|
||||
formData.objets = formData.conteneurs
|
||||
.concat(formData.materiel)
|
||||
@ -428,7 +492,7 @@ export class RdDUtility {
|
||||
// Attribution des objets aux conteneurs
|
||||
for (let conteneur of conteneurs) {
|
||||
conteneur.subItems = [];
|
||||
for (let id of conteneur.data.contenu ?? []) {
|
||||
for (let id of conteneur.system.contenu ?? []) {
|
||||
let objet = objets.find(objet => (id == objet._id));
|
||||
if (objet) {
|
||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||
@ -438,27 +502,26 @@ export class RdDUtility {
|
||||
}
|
||||
}
|
||||
for (let conteneur of conteneurs) {
|
||||
conteneur.data.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
||||
}
|
||||
return objetVersConteneur;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculEncContenu(conteneur, objets) {
|
||||
const itemData = Misc.data(conteneur);
|
||||
const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined)
|
||||
.map(id => Misc.data(objets.find(it => (id == it._id))))
|
||||
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
||||
.map(id => objets.find(it => (id == it.id)))
|
||||
.filter(it => it);
|
||||
let enc = Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
|
||||
for (let itemData of contenuDatas) {
|
||||
if (itemData.type == 'conteneur') {
|
||||
enc += RdDUtility.calculEncContenu(itemData, objets);
|
||||
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
||||
for (let contenu of contenus) {
|
||||
if (contenu.type == 'conteneur') {
|
||||
enc += RdDUtility.calculEncContenu(contenu, objets);
|
||||
}
|
||||
else {
|
||||
enc += Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
|
||||
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
||||
}
|
||||
}
|
||||
return enc;
|
||||
return enc
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -476,8 +539,8 @@ export class RdDUtility {
|
||||
objet.niveau = profondeur;
|
||||
const isConteneur = objet.type == 'conteneur';
|
||||
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
|
||||
const isVide = isConteneur && Misc.templateData(objet).contenu.length == 0;
|
||||
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
|
||||
const isVide = isConteneur && objet.system.contenu.length == 0;
|
||||
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html']({
|
||||
item: objet,
|
||||
vide: isVide,
|
||||
ouvert: isOuvert
|
||||
@ -491,8 +554,7 @@ export class RdDUtility {
|
||||
if (!profondeur) profondeur = 1;
|
||||
objet.niveau = profondeur;
|
||||
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
|
||||
//console.log("ITEM DISPLAYED", objet );
|
||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
|
||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
|
||||
for (let subItem of objet.subItems) {
|
||||
strContenu += this.buildConteneur(subItem, profondeur + 1);
|
||||
}
|
||||
@ -611,7 +673,68 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static selectEncaissement(degats, mortalite) {
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
let formula = "2d10";
|
||||
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "min" + valeurMin;
|
||||
}
|
||||
}
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "+" + valeurMin;
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
if (roll.terms[0].results[0].result < valeurMin) {
|
||||
roll.terms[0].results[0].result = valeurMin;
|
||||
} else if (roll.terms[0].results[1].result < valeurMin) {
|
||||
roll.terms[0].results[1].result = valeurMin;
|
||||
}
|
||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||
}
|
||||
}
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure;
|
||||
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
let over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
encaissement.total = jetTotal;
|
||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
encaissement.blessures = (
|
||||
encaissement.critiques> 0 ? "Critique":
|
||||
encaissement.graves> 0 ? "Grave":
|
||||
encaissement.legeres> 0 ? "Légère":
|
||||
encaissement.eraflures>0 ? "Contusions/Eraflures":
|
||||
'Aucune'
|
||||
);
|
||||
return encaissement;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _selectEncaissement(degats, mortalite) {
|
||||
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
||||
for (let encaissement of table) {
|
||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||
@ -622,6 +745,13 @@ export class RdDUtility {
|
||||
return duplicate(table[0]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _evaluatePerte(formula, over20) {
|
||||
let perte = new Roll(formula, { over20: over20 });
|
||||
await perte.evaluate({ async: true });
|
||||
return perte.total;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static currentFatigueMalus(value, max) {
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
@ -642,21 +772,9 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(data) {
|
||||
let actor = game.actors.get(data.id);
|
||||
actor.ajouteNombreAstral(data);
|
||||
static async responseNombreAstral(callData) {
|
||||
let actor = game.actors.get(callData.id);
|
||||
actor.ajouteNombreAstral(callData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -691,12 +809,13 @@ export class RdDUtility {
|
||||
actor.tmrApp.positionnerDemiReve(coord);
|
||||
});
|
||||
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
||||
html.on("click", '#sort-reserve', event => {
|
||||
html.on("click", '.declencher-sort-reserve', event => {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
||||
// TODO: supprimer le message?
|
||||
});
|
||||
|
||||
// gestion bouton tchat Possession
|
||||
@ -708,22 +827,20 @@ export class RdDUtility {
|
||||
});
|
||||
|
||||
// gestion bouton tchat Acheter
|
||||
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
|
||||
html.on("click", '.button-acheter', event => {
|
||||
const venteData = DialogItemAchat.venteData(event.currentTarget);
|
||||
if (venteData) {
|
||||
DialogItemAchat.onAcheter(venteData);
|
||||
}
|
||||
});
|
||||
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
|
||||
|
||||
// Gestion du bouton payer
|
||||
html.on("click", '.payer-button', event => {
|
||||
let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
|
||||
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
|
||||
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
|
||||
let jsondata = event.currentTarget.attributes['data-jsondata']
|
||||
let objData
|
||||
if (jsondata) {
|
||||
objData = JSON.parse(jsondata.value)
|
||||
}
|
||||
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
|
||||
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
||||
if (actor) {
|
||||
actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
|
||||
actor.payerSols(sommeAPayer);
|
||||
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
||||
}
|
||||
});
|
||||
@ -754,7 +871,7 @@ export class RdDUtility {
|
||||
static getSelectedActor(msgPlayer = undefined) {
|
||||
if (canvas.tokens.controlled.length == 1) {
|
||||
let token = canvas.tokens.controlled[0];
|
||||
if (token.actor && token.data.actorLink) {
|
||||
if (token.actor) {
|
||||
return token.actor;
|
||||
}
|
||||
if (msgPlayer != undefined) {
|
||||
@ -774,12 +891,12 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
data: {
|
||||
dasystemta: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
cout: cout,
|
||||
encombrement: enc,
|
||||
description: ""
|
||||
}
|
||||
@ -791,20 +908,20 @@ export class RdDUtility {
|
||||
static afficherDemandePayer(som1, som2) {
|
||||
som1 = (som1) ? som1.toLowerCase() : "0d";
|
||||
som2 = (som2) ? som2.toLowerCase() : "0d";
|
||||
let regExp = /(\d+)(\w+)/g;
|
||||
let p1 = regExp.exec(som1);
|
||||
regExp = /(\d+)(\w+)/g;
|
||||
let p2 = regExp.exec(som2);
|
||||
let sumd = 0;
|
||||
let sums = 0;
|
||||
if (p1[2] == 'd') sumd += Number(p1[1]);
|
||||
if (p1[2] == 's') sums += Number(p1[1]);
|
||||
if (p2[2] == 'd') sumd += Number(p2[1]);
|
||||
if (p2[2] == 's') sums += Number(p2[1]);
|
||||
let regExp1 = /(\d+)(\w+)/g;
|
||||
let p1 = regExp1.exec(som1);
|
||||
let regExp2 = /(\d+)(\w+)/g;
|
||||
let p2 = regExp2.exec(som2);
|
||||
let deniers = 0;
|
||||
let sols = 0;
|
||||
if (p1[2] == 'd') deniers += Number(p1[1]);
|
||||
if (p1[2] == 's') sols += Number(p1[1]);
|
||||
if (p2[2] == 'd') deniers += Number(p2[1]);
|
||||
if (p2[2] == 's') sols += Number(p2[1]);
|
||||
|
||||
let sumtotald = sumd + (sums * 100);
|
||||
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
||||
let sommeAPayer = sols + deniers/100;
|
||||
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
|
||||
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
|
||||
ChatMessage.create({ content: msgPayer });
|
||||
}
|
||||
|
||||
@ -829,80 +946,57 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static confirmerSuppressionSubacteur(actorSheet, li) {
|
||||
let actorId = li.data("actor-id");
|
||||
let actor = game.actors.get(actorId);
|
||||
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirmer la suppression du lien",
|
||||
content: msgTxt,
|
||||
buttons: {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Supprimer le lien",
|
||||
callback: () => {
|
||||
console.log("Delete : ", actorId);
|
||||
actorSheet.actor.removeSubacteur(actorId);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler"
|
||||
}
|
||||
},
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
||||
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
||||
title: 'Confirmer la suppression',
|
||||
buttonLabel: 'Supprimer le lien',
|
||||
onAction: () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
sheet.actor.removeSubacteur(subActor.id);
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmerSuppression(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let objet = actorSheet.actor.getObjet(itemId);
|
||||
|
||||
if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) {
|
||||
ui.notifications.warn("Suppression des monnaies de base impossible");
|
||||
return;
|
||||
}
|
||||
|
||||
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Supprimer l'objet",
|
||||
callback: () => {
|
||||
console.log("Delete : ", itemId);
|
||||
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler"
|
||||
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
|
||||
const itemId = item.id;
|
||||
const confirmationSuppression = {
|
||||
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
|
||||
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
|
||||
title: `Supprimer ${item.name}`,
|
||||
buttonLabel: "Supprimer",
|
||||
onAction: () => {
|
||||
console.log('Delete : ', itemId);
|
||||
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
};
|
||||
if (item.isConteneurNonVide()) {
|
||||
confirmationSuppression.content += `<p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p>`;
|
||||
confirmationSuppression.settingConfirmer = undefined;
|
||||
RdDConfirm.confirmer(confirmationSuppression,
|
||||
{
|
||||
'deleteall': {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Supprimer conteneur et contenu",
|
||||
callback: () => {
|
||||
console.log("Delete : ", itemId);
|
||||
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
const docData = Misc.data(objet);
|
||||
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
|
||||
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
|
||||
buttons['deleteall'] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Supprimer le conteneur et tout son contenu",
|
||||
callback: () => {
|
||||
console.log("Delete : ", itemId);
|
||||
actorSheet.actor.deleteAllConteneur(itemId);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
}
|
||||
else {
|
||||
RdDConfirm.confirmer(confirmationSuppression)
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
static slideOnDelete(sheet, htmlToDelete) {
|
||||
return htmlToDelete.slideUp(200, () => sheet.render(false));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,91 +0,0 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const listeReglesOptionelles = [
|
||||
{ name: 'recul', group: 'Règles de combat', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ name: 'resistanceArmeParade', group: 'Règles de combat', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ name: 'deteriorationArmure', group: 'Règles de combat', descr: "Tenir compte de la détérioration des armures" },
|
||||
{ name: 'defenseurDesarme', group: 'Règles de combat', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
|
||||
{ name: 'categorieParade', group: 'Règles de combat', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
|
||||
{ name: 'tripleSignificative', group: 'Règles de combat', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
|
||||
{ name: 'degat-minimum-malus-libre-simple', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si 1 résultat est inférieur à 4, alors il devient 4.", default: false },
|
||||
{ name: 'degat-minimum-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
|
||||
{ name: 'degat-ajout-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
|
||||
{ name: 'astrologie', group: 'Règles générales', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels", default: true },
|
||||
{ name: 'afficher-prix-joueurs', group: 'Règles générales', descr: "Afficher le prix de l'équipement des joueurs", default: true },
|
||||
{ name: 'appliquer-fatigue', group: 'Règles générales', descr: "Appliquer les règles de fatigue", default: true },
|
||||
{ name: 'afficher-colonnes-reussite', group: 'Règles générales', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
];
|
||||
|
||||
export class ReglesOptionelles extends FormApplication {
|
||||
static init() {
|
||||
for (const regle of listeReglesOptionelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionelles._getIdRegle(name);
|
||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||
}
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
||||
name: "Choisir les règles optionelles",
|
||||
label: "Choix des règles optionelles",
|
||||
hint: "Ouvre la fenêtre de sélection des règles optionelles",
|
||||
icon: "fas fa-bars",
|
||||
type: ReglesOptionelles,
|
||||
restricted: true
|
||||
});
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static _getIdRegle(name) {
|
||||
return `rdd-option-${name}`;
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "optional-settings",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/regles-optionelles.html",
|
||||
height: 600,
|
||||
width: 350,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Règles optionnelles"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
const regles = listeReglesOptionelles.map(it => {
|
||||
it = duplicate(it);
|
||||
it.id = ReglesOptionelles._getIdRegle(it.name);
|
||||
it.active = ReglesOptionelles.isUsing(it.name);
|
||||
return it;
|
||||
});
|
||||
formData.regles = regles;
|
||||
formData.groups = Misc.classify(regles, it => it.group);
|
||||
return formData;
|
||||
}
|
||||
|
||||
static isUsing(name) {
|
||||
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-option").click((event) => {
|
||||
if (event.currentTarget.attributes.name) {
|
||||
let id = event.currentTarget.attributes.name.value;
|
||||
let isChecked = event.currentTarget.checked;
|
||||
game.settings.set(SYSTEM_RDD, id, isChecked);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
|
||||
/**
|
||||
* tous les ajustements pouvant s'appliquer.
|
||||
@ -19,9 +19,9 @@ import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
*/
|
||||
export const referenceAjustements = {
|
||||
competence: {
|
||||
isUsed: (rollData, actor) => Misc.data(rollData.competence),
|
||||
getLabel: (rollData, actor) => Misc.data(rollData.competence)?.name,
|
||||
getValue: (rollData, actor) => Misc.data(rollData.competence)?.data?.niveau,
|
||||
isUsed: (rollData, actor) => rollData.competence,
|
||||
getLabel: (rollData, actor) => rollData.competence?.name,
|
||||
getValue: (rollData, actor) => rollData.competence?.system?.niveau,
|
||||
},
|
||||
meditation: {
|
||||
isUsed: (rollData, actor) => rollData.meditation,
|
||||
@ -33,7 +33,7 @@ export const referenceAjustements = {
|
||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
||||
getValue: (rollData, actor) => rollData.selectedSort
|
||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||
: rollData.diffLibre ?? Misc.data(rollData.competence)?.data.default_diffLibre ?? 0
|
||||
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
||||
},
|
||||
diffConditions: {
|
||||
isUsed: (rollData, actor) => rollData.diffConditions != undefined,
|
||||
@ -62,20 +62,20 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => actor.getMalusArmure()
|
||||
},
|
||||
encTotal: {
|
||||
isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
isUsed: (rollData, actor) => rollData.useMalusEncTotal,
|
||||
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
|
||||
getLabel: (rollData, actor) => 'Encombrement total',
|
||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||
},
|
||||
surenc: {
|
||||
isVisible: (rollData, actor) => rollData.useMalusSurenc,
|
||||
isUsed: (rollData, actor) => rollData.useMalusSurenc,
|
||||
isVisible: (rollData, actor) => actor.isSurenc(),
|
||||
isUsed: (rollData, actor) => rollData.use?.surenc,
|
||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
||||
},
|
||||
moral: {
|
||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
|
||||
isUsed: (rollData, actor) => rollData.useMoral,
|
||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
|
||||
isUsed: (rollData, actor) => rollData.use?.moral,
|
||||
getLabel: (rollData, actor) => 'Appel au moral',
|
||||
getValue: (rollData, actor) => 1
|
||||
},
|
||||
@ -95,10 +95,10 @@ export const referenceAjustements = {
|
||||
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">×${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
|
||||
},
|
||||
isEcaille: {
|
||||
isVisible: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
|
||||
isUsed: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
|
||||
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
||||
getValue: (rollData, actor) => Math.max(Number(Misc.data(rollData.arme)?.data.ecaille_efficacite), 0),
|
||||
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
|
||||
},
|
||||
finesse: {
|
||||
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
||||
@ -120,7 +120,7 @@ export const referenceAjustements = {
|
||||
isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
|
||||
isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
|
||||
getLabel: (rollData, actor) => rollData.rencontre?.name,
|
||||
getValue: (rollData, actor) => - (rollData.rencontre?.force ?? 0)
|
||||
getValue: (rollData, actor) => - (rollData.rencontre?.system.force ?? 0)
|
||||
},
|
||||
ethylismeAlcool: {
|
||||
isVisible: (rollData, actor) => rollData.nbDoses != undefined,
|
||||
|
118
module/settings/regles-optionelles.js
Normal file
118
module/settings/regles-optionelles.js
Normal file
@ -0,0 +1,118 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
const listeReglesOptionelles = [
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
|
||||
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
|
||||
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
|
||||
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
|
||||
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
|
||||
{ group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
|
||||
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
|
||||
|
||||
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
||||
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
|
||||
];
|
||||
|
||||
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||
|
||||
export class ReglesOptionelles extends FormApplication {
|
||||
static init() {
|
||||
for (const regle of listeReglesOptionelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionelles._getIdRegle(name);
|
||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||
}
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
||||
name: "Choisir les règles optionelles",
|
||||
label: "Règles optionelles",
|
||||
hint: "Ouvre la fenêtre de sélection des règles optionelles",
|
||||
icon: "fas fa-bars",
|
||||
type: ReglesOptionelles
|
||||
});
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static _getIdRegle(name) {
|
||||
return `rdd-option-${name}`;
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "regles-optionelles",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
|
||||
height: 600,
|
||||
width: 450,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Règles optionnelles"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||
it = duplicate(it);
|
||||
it.id = ReglesOptionelles._getIdRegle(it.name);
|
||||
it.active = ReglesOptionelles.isSet(it.name);
|
||||
return it;
|
||||
});
|
||||
formData.regles = regles;
|
||||
formData.groups = Misc.classify(regles, it => it.group);
|
||||
return formData;
|
||||
}
|
||||
|
||||
static isUsing(name) {
|
||||
if (game.user.isGM && uniquementJoueur.includes(name)) {
|
||||
return true;
|
||||
}
|
||||
return ReglesOptionelles.isSet(name);
|
||||
}
|
||||
|
||||
static isSet(name) {
|
||||
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
|
||||
}
|
||||
|
||||
static set(name, value) {
|
||||
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-option").click((event) => {
|
||||
if (event.currentTarget.attributes.name) {
|
||||
let id = event.currentTarget.attributes.name.value;
|
||||
let isChecked = event.currentTarget.checked;
|
||||
game.settings.set(SYSTEM_RDD, id, isChecked);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
141
module/settings/status-effects.js
Normal file
141
module/settings/status-effects.js
Normal file
@ -0,0 +1,141 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
|
||||
export const STATUSES = {
|
||||
StatusStunned : 'stun',
|
||||
StatusBleeding: 'bleeding',
|
||||
StatusProne: 'prone',
|
||||
StatusGrappling: 'grappling',
|
||||
StatusGrappled: 'grappled',
|
||||
StatusRestrained: 'restrain',
|
||||
StatusUnconscious: 'unconscious',
|
||||
StatusBlind: 'blind',
|
||||
StatusComma: 'comma',
|
||||
StatusDead: 'dead',
|
||||
StatusDemiReve: 'demi-reve',
|
||||
}
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
];
|
||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
||||
|
||||
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
|
||||
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
|
||||
|
||||
export class StatusEffects extends FormApplication {
|
||||
static onReady() {
|
||||
const rddStatusIds = rddStatusEffects.map(it => it.id);
|
||||
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
|
||||
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
||||
game.settings.register(SYSTEM_RDD, "use-status-effects", {
|
||||
name: "use-status-effects",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: defaultStatusEffectIds.join(),
|
||||
type: String
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
|
||||
name: "Choisir les effets disponibles",
|
||||
label: "Choix des effets",
|
||||
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
|
||||
icon: "fas fa-bars",
|
||||
type: StatusEffects,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
|
||||
|
||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||
console.log('statusEffects', CONFIG.statusEffects);
|
||||
}
|
||||
|
||||
static valeurSurprise(effect, isCombat) {
|
||||
// const id = StatusEffects.statusId(effect);
|
||||
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
|
||||
return 2;
|
||||
}
|
||||
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
|
||||
}
|
||||
|
||||
static _getUseStatusEffects() {
|
||||
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
|
||||
}
|
||||
|
||||
static _setUseStatusEffects(statusIds) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join());
|
||||
}
|
||||
|
||||
for (let effect of CONFIG.RDD.allEffects) {
|
||||
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
|
||||
}
|
||||
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
|
||||
}
|
||||
|
||||
static status(statusId) {
|
||||
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
|
||||
}
|
||||
|
||||
static demiReve() {
|
||||
return demiReveStatusEffect;
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "status-effects",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
||||
height: 800,
|
||||
width: 350,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Choix des status/effets"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
const used = StatusEffects._getUseStatusEffects();
|
||||
let formData = super.getData();
|
||||
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-effect").click((event) => {
|
||||
let id = event.currentTarget.attributes.name?.value;
|
||||
if (id) {
|
||||
let selected = StatusEffects._getUseStatusEffects();
|
||||
let isChecked = event.currentTarget.checked;
|
||||
if (isChecked) {
|
||||
selected.push(id);
|
||||
}
|
||||
else {
|
||||
selected = selected.filter(it => it != id)
|
||||
}
|
||||
StatusEffects._setUseStatusEffects(selected);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
287
module/settings/system-compendiums.js
Normal file
287
module/settings/system-compendiums.js
Normal file
@ -0,0 +1,287 @@
|
||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
|
||||
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
|
||||
|
||||
const CONFIGURABLE_COMPENDIUMS = {
|
||||
'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
|
||||
'competences': { label: "Compétences", type: "Item" },
|
||||
'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
|
||||
'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
|
||||
'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
|
||||
'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
|
||||
'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
|
||||
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
|
||||
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
|
||||
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
|
||||
'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" },
|
||||
'equipement': { label: "Equipements", type: "Item" },
|
||||
}
|
||||
|
||||
/**
|
||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||
*/
|
||||
export class SystemCompendiums extends FormApplication {
|
||||
static init() {
|
||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||
mergeObject(definition, {
|
||||
compendium: compendium,
|
||||
default: SystemCompendiums._getDefaultCompendium(compendium),
|
||||
setting: SystemCompendiums._getSettingCompendium(compendium)
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM_RDD, definition.setting, {
|
||||
name: definition.label,
|
||||
default: definition.default,
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String
|
||||
});
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
|
||||
name: "Choisir les compendiums système",
|
||||
label: "Compendiums système",
|
||||
hint: "Ouvre la fenêtre de sélection des compendiums système",
|
||||
icon: "fas fa-bars",
|
||||
type: SystemCompendiums
|
||||
})
|
||||
}
|
||||
|
||||
static getPack(compendium) {
|
||||
return game.packs.get(SystemCompendiums.getCompendium(compendium));
|
||||
}
|
||||
|
||||
static async getPackContent(compendium, docType) {
|
||||
const pack = SystemCompendiums.getPack(compendium);
|
||||
if (pack.metadata.type == docType) {
|
||||
return await pack.getDocuments();
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
static async getCompetences(actorType) {
|
||||
switch (actorType ?? 'personnage') {
|
||||
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
|
||||
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
|
||||
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
|
||||
case 'vehicule': return [];
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getWorldOrCompendiumItems(itemType, compendium) {
|
||||
let items = game.items.filter(it => it.type == itemType);
|
||||
if (compendium) {
|
||||
const ids = items.map(it => it.id);
|
||||
const names = items.map(it => it.name.toLowerCase());
|
||||
const compendiumItems = await SystemCompendiums.getItems(compendium);
|
||||
items = items.concat(compendiumItems
|
||||
.filter(it => it.type == itemType)
|
||||
.filter(it => !ids.includes(it.id))
|
||||
.filter(it => !names.includes(it.name.toLowerCase())));
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
static async getItems(compendium, itemType = undefined) {
|
||||
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
|
||||
return (itemType ? items.filter(it => it.type == itemType) : items);
|
||||
}
|
||||
|
||||
static async getContent(compendium, type, filter, itemFrequence, sorting) {
|
||||
let elements = await SystemCompendiums.getPackContent(compendium, type);
|
||||
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
|
||||
if (sorting) {
|
||||
elements = elements.sort(sorting);
|
||||
}
|
||||
return elements;
|
||||
}
|
||||
|
||||
static async getDefaultItems(compendium) {
|
||||
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||
if (pack.metadata.type == 'Item') {
|
||||
return await pack.getDocuments();
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
static getCompendium(compendium) {
|
||||
const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
|
||||
return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
|
||||
}
|
||||
|
||||
static _getSettingCompendium(compendium) {
|
||||
return COMPENDIUM_SETTING_PREFIX + compendium;
|
||||
}
|
||||
|
||||
static _getDefaultCompendium(compendium) {
|
||||
return `${SYSTEM_RDD}.${compendium}`;
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "system-compendiums",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
|
||||
height: 'fit-content',
|
||||
width: 600,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Compendiums système"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
||||
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
||||
const availableCompendiums = game.packs.map(pack => {
|
||||
return {
|
||||
name: pack.collection,
|
||||
path: pack.collection.replace('.', " / "),
|
||||
type: pack.metadata.type
|
||||
}
|
||||
});
|
||||
return mergeObject(super.getData(), {
|
||||
systemCompendiums: systemCompendiums,
|
||||
availableCompendiums: availableCompendiums
|
||||
});
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find("select.system-compendium-setting").change((event) => {
|
||||
const compendium = $(event.currentTarget).data('compendium')
|
||||
const value = $(event.currentTarget).val();
|
||||
const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||
|
||||
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ======= Gestion de jets dans une table correspondant à un compendium =======
|
||||
*/
|
||||
export class CompendiumTable {
|
||||
|
||||
constructor(compendium, type, subTypes, sorting = undefined) {
|
||||
this.compendium = compendium;
|
||||
this.type = type;
|
||||
this.subTypes = subTypes;
|
||||
this.sorting = sorting ?? Misc.ascending(it => it.name);
|
||||
}
|
||||
|
||||
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
return await SystemCompendiums.getContent(this.compendium,
|
||||
this.type,
|
||||
it => this.subTypes.includes(it.type) && filter(it),
|
||||
itemFrequence,
|
||||
this.sorting);
|
||||
}
|
||||
|
||||
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
const elements = await this.getContent(filter, itemFrequence);
|
||||
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
|
||||
}
|
||||
|
||||
async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
|
||||
const table = await this.buildTable(itemFrequence, filter);
|
||||
return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium));
|
||||
}
|
||||
|
||||
async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
|
||||
const table = await this.buildTable(itemFrequence, filter);
|
||||
await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ======= Gestion de tables correspondant à un compendium =======
|
||||
*/
|
||||
export class CompendiumTableHelpers {
|
||||
|
||||
static buildTable(elements, itemFrequence) {
|
||||
let max = 0;
|
||||
const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
|
||||
return elements.map(it => {
|
||||
const frequence = itemFrequence(it);
|
||||
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
|
||||
max += frequence;
|
||||
return row;
|
||||
});
|
||||
}
|
||||
|
||||
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
|
||||
if (table.length == 0) {
|
||||
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
|
||||
return undefined;
|
||||
}
|
||||
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async selectRow(table, forcedRoll = undefined) {
|
||||
if (table.length == 0) {
|
||||
return undefined
|
||||
}
|
||||
const total = table[0].total;
|
||||
const formula = `1d${total}`;
|
||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
|
||||
row.roll = roll;
|
||||
return row;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableRowToChatMessage(row, type = 'Item') {
|
||||
if (!row) {
|
||||
return;
|
||||
}
|
||||
const percentages = (row.total == 100) ? '%' : ''
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
||||
roll: row.roll,
|
||||
document: row.document,
|
||||
percentages,
|
||||
typeName: Misc.typeName(type, row.document.type),
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
const messageData = {
|
||||
// flavor: flavorContent,
|
||||
user: game.user.id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
roll: row.roll,
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||
table,
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: game.user.id,
|
||||
content: flavorContent
|
||||
}, { rollMode: "gmroll" });
|
||||
}
|
||||
|
||||
}
|
@ -1,135 +0,0 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
];
|
||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
|
||||
|
||||
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
|
||||
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
|
||||
|
||||
export class StatusEffects {
|
||||
static onReady() {
|
||||
const rddStatusIds = rddStatusEffects.map(it => it.id);
|
||||
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
||||
game.settings.register(SYSTEM_RDD, "use-status-effects", {
|
||||
name: "use-status-effects",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: defaultStatusEffectIds.join(),
|
||||
type: String
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
|
||||
name: "Choisir les effets disponibles",
|
||||
label: "Choix des effets",
|
||||
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
|
||||
icon: "fas fa-bars",
|
||||
type: StatusEffectsSettings,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
|
||||
|
||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||
console.log('statusEffects', CONFIG.statusEffects);
|
||||
}
|
||||
|
||||
static valeurSurprise(effect, isCombat) {
|
||||
// const id = StatusEffects.statusId(effect);
|
||||
if (statusSurpriseTotale.has(effect.label)) {
|
||||
return 2;
|
||||
}
|
||||
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
|
||||
}
|
||||
|
||||
static setMandatoryRdd() {
|
||||
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
|
||||
.forEach(it => it.rdd = true);
|
||||
}
|
||||
|
||||
static _getUseStatusEffects() {
|
||||
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
|
||||
return setting ? new Set(setting.split(',')) : new Set();
|
||||
}
|
||||
|
||||
static _setUseStatusEffects(useStatusEffects) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
}
|
||||
|
||||
for (let effect of CONFIG.RDD.allEffects) {
|
||||
effect.active = effect.rdd || useStatusEffects.has(effect.id);
|
||||
}
|
||||
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
|
||||
}
|
||||
|
||||
static _toSetting(useStatusEffects) {
|
||||
return Array.from(useStatusEffects).join();
|
||||
}
|
||||
|
||||
static status(label) {
|
||||
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
|
||||
}
|
||||
static demiReve() {
|
||||
return demiReveStatusEffect;
|
||||
}
|
||||
}
|
||||
|
||||
class StatusEffectsSettings extends FormApplication {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "status-effects-settings",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
|
||||
height: "800",
|
||||
width: 350,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Choix des status/effets"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
formData.effects = CONFIG.RDD.allEffects;
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-effect").click((event) => {
|
||||
let id = event.currentTarget.attributes.name?.value;
|
||||
if (id) {
|
||||
let selected = StatusEffects._getUseStatusEffects();
|
||||
let isChecked = event.currentTarget.checked;
|
||||
if (isChecked) {
|
||||
selected.add(id);
|
||||
}
|
||||
else {
|
||||
selected.delete(id);
|
||||
}
|
||||
StatusEffects._setUseStatusEffects(selected);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
56
module/targets.js
Normal file
56
module/targets.js
Normal file
@ -0,0 +1,56 @@
|
||||
import { ENTITE_NONINCARNE } from "./constants.js";
|
||||
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||
|
||||
export class Targets {
|
||||
static listTargets() {
|
||||
return Array.from(game.user.targets);
|
||||
}
|
||||
|
||||
static hasTargets() {
|
||||
return Targets.listTargets().length > 0;
|
||||
}
|
||||
|
||||
static extractTokenData(target) {
|
||||
if (!target) {
|
||||
return undefined
|
||||
}
|
||||
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
switch (targets.length) {
|
||||
case 0: return;
|
||||
case 1:
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
default:
|
||||
{
|
||||
const tokens = targets.map(it => Targets.extractTokenData(it))
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
|
||||
tokens: tokens
|
||||
});
|
||||
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getTarget() {
|
||||
const targets = Targets.listTargets();
|
||||
switch (targets.length) {
|
||||
case 1:
|
||||
return targets[0];
|
||||
case 0:
|
||||
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||
break;
|
||||
default:
|
||||
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,500 +1,129 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { TMRType } from "./tmr-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const typeRencontres = {
|
||||
|
||||
messager: {
|
||||
msgSucces: async (rencData) => {
|
||||
if (rencData.actor.isTMRCache()){
|
||||
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
|
||||
}
|
||||
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
|
||||
},
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
|
||||
postSucces: async (tmrDialog, rencData) => {
|
||||
tmrDialog.setStateRencontre(rencData.rencontre.type);
|
||||
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
|
||||
},
|
||||
poesieSucces: {
|
||||
reference: "La chevelure, Charles Baudelaire",
|
||||
extrait: `J'irai là-bas où l'arbre et l'homme, pleins de sève,
|
||||
<br>Se pâment longuement sous l'ardeur des climats ;
|
||||
<br>Fortes tresses, soyez la houle qui m'enlève !`
|
||||
},
|
||||
poesieEchec: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `En réalité, tous les éléments du rêve des Dragons expriment
|
||||
le Draconic : chaque pierre, chaque fleur, chaque goutte d'eau,
|
||||
chaque nuage est porteur d'un message dans la langue des Dragons`}
|
||||
},
|
||||
|
||||
passeur: {
|
||||
msgSucces: async (rencData) => {
|
||||
if (rencData.actor.isTMRCache()){
|
||||
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
|
||||
}
|
||||
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
|
||||
},
|
||||
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
|
||||
postSucces: async (tmrDialog, rencData) => {
|
||||
tmrDialog.setStateRencontre(rencData.rencontre.type);
|
||||
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
|
||||
},
|
||||
poesieSucces: {
|
||||
reference: "Femmes damnées (2), Charles Baudelaire",
|
||||
extrait: `Comme je descendais des Fleuves impassibles,
|
||||
<br>Je ne me sentis plus guidé par les haleurs :
|
||||
<br>Des Peaux-Rouges criards les avaient pris pour cibles,
|
||||
<br>Les ayant cloués nus aux poteaux de couleurs.`},
|
||||
poesieEchec: {
|
||||
reference: "Le bateau ivre, Arthur Rimbaud",
|
||||
extrait: `Loin des peuples vivants, errantes, condamnées,
|
||||
<br>A travers les déserts courez comme les loups ;
|
||||
<br>Faites votre destin, âmes désordonnées,
|
||||
<br>Et fuyez l'infini que vous portez en vous !`}
|
||||
},
|
||||
|
||||
fleur: {
|
||||
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
|
||||
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
|
||||
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
|
||||
poesieSucces: {
|
||||
reference: "L'Ennemi, Charles Baudelaire",
|
||||
extrait: `Et qui sait si les fleurs nouvelles que je rêve
|
||||
<br>Trouveront dans ce sol lavé comme une grève
|
||||
<br>Le mystique aliment qui ferait leur vigueur ?`},
|
||||
poesieEchec: {
|
||||
reference: "Une charogne, Charles Baudelaire",
|
||||
extrait: `Et le ciel regardait la carcasse superbe
|
||||
<br>Comme une fleur s'épanouir.
|
||||
<br>La puanteur était si forte, que sur l'herbe
|
||||
<br>Vous crûtes vous évanouir.`},
|
||||
},
|
||||
|
||||
mangeur: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
|
||||
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
|
||||
poesieSucces: {
|
||||
reference: "Conseil, Victor Hugo",
|
||||
extrait: `Rois ! la bure est souvent jalouse du velours.
|
||||
<br>Le peuple a froid l'hiver, le peuple a faim toujours.
|
||||
<br>Rendez-lui son sort plus facile.
|
||||
<br>Le peuple souvent porte un bien rude collier.
|
||||
<br>Ouvrez l'école aux fils, aux pères l'atelier,
|
||||
<br>À tous vos bras, auguste asile !`},
|
||||
poesieEchec: {
|
||||
reference: "El Desdichado, Gérard de Nerval",
|
||||
extrait: `Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
|
||||
<br>Mon front est rouge encor du baiser de la Reine ;
|
||||
<br>J'ai rêvé dans la Grotte où nage la sirène...`}
|
||||
},
|
||||
|
||||
changeur: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
|
||||
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
|
||||
postSucces: async (tmrDialog, rencData) => {
|
||||
tmrDialog.setStateRencontre(rencData.rencontre.type);
|
||||
tmrDialog.choisirCaseType(rencData.tmr.type);
|
||||
},
|
||||
postEchec: async (tmrDialog, rencData) => {
|
||||
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
|
||||
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
|
||||
tmrDialog.positionnerDemiReve(newTMR.coord);
|
||||
},
|
||||
poesieSucces: {
|
||||
reference: "Caligula - IIIème chant, Gérard de Nerval",
|
||||
extrait: `Allez, que le caprice emporte
|
||||
<br>Chaque âme selon son désir,
|
||||
<br>Et que, close après vous, la porte
|
||||
<br>Ne se rouvre plus qu'au plaisir.`},
|
||||
poesieEchec: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Les sages ont encore coutume de dire :
|
||||
<br>« Mais comment les Dragons peuvent-ils
|
||||
être influencés par une créature qui, tout
|
||||
bien considéré, n'existe pas vraiment pour eux,
|
||||
qui n'est que le fantasme de leur activité nocturne ? »`}
|
||||
},
|
||||
|
||||
briseur: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
|
||||
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `La légende affirme que ce sont les Gnomes qui furent
|
||||
les premiers haut-rêvants. En observant les pierres précieuses,
|
||||
les gemmes qui sont les larmes de joie des Dragons, ils parvinrent à
|
||||
en comprendre la langue. Et l'ayant comprise, ils purent s'en servir
|
||||
pour influencer le cours du rêve`},
|
||||
poesieEchec: {
|
||||
reference: "Quand le rêve se brise, Cypora Sebagh",
|
||||
extrait: `Quand le rêve se brise,
|
||||
<br>Dans la plainte du jour,
|
||||
<br>Ma mémoire devient grise
|
||||
<br>Et sombre, tour à tour,
|
||||
<br>Dans le puits du silence
|
||||
<br>Et de la solitude ;
|
||||
<br>Elle reprend son errance
|
||||
<br>Parmi la multitude.`}
|
||||
},
|
||||
|
||||
reflet: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
|
||||
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
|
||||
poesieSucces: {
|
||||
reference: "Une charogne, Charles Baudelaire",
|
||||
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
|
||||
<br>Une ébauche lente à venir
|
||||
<br>Sur la toile oubliée, et que l'artiste achève
|
||||
<br>Seulement par le souvenir.`},
|
||||
poesieEchec: {
|
||||
reference: "La chevelure, Charles Baudelaire",
|
||||
extrait: `Longtemps ! toujours ! ma main dans ta crinière lourde
|
||||
<br>Sèmera le rubis, la perle et le saphir,
|
||||
<br>Afin qu'à mon désir tu ne sois jamais sourde !
|
||||
<br>N'es-tu pas l'oasis où je rêve, et la gourde
|
||||
<br>Où je hume à longs traits le vin du souvenir`}
|
||||
},
|
||||
|
||||
passeurfou: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
|
||||
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
|
||||
poesieSucces: {
|
||||
reference: "Un Fou et un Sage, Jean de La Fontaine",
|
||||
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
|
||||
<br>Le Sage se retourne et lui dit : Mon ami,
|
||||
<br>C'est fort bien fait à toi ; reçois cet écu-ci :
|
||||
<br>Tu fatigues assez pour gagner davantage.`},
|
||||
poesieEchec: {
|
||||
reference: "Guitare, Victor Hugo",
|
||||
extrait: `Je la voyais passer de ma demeure,
|
||||
<br>Et c'était tout.
|
||||
<br>Mais à présent je m'ennuie à toute heure,
|
||||
<br>Plein de dégoût,
|
||||
<br>Rêveur oisif, l'âme dans la campagne,
|
||||
<br>La dague au clou ... –
|
||||
<br>Le vent qui vient à travers la montagne
|
||||
<br>M'a rendu fou !`}
|
||||
},
|
||||
|
||||
tbblanc: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
|
||||
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
|
||||
des temps, le commencement des rêves. Durant cette période plus mythique
|
||||
que réellement historique, les Dragons aimaient à se rêver eux-mêmes.`},
|
||||
poesieEchec: {
|
||||
reference: "Les Djinns, Victor Hugo",
|
||||
extrait: `C'est l'essaim des Djinns qui passe,
|
||||
<br>Et tourbillonne en sifflant !
|
||||
<br>Les ifs, que leur vol fracasse,
|
||||
<br>Craquent comme un pin brûlant.`},
|
||||
},
|
||||
|
||||
tbnoir: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
|
||||
Gnomes s'enfoncèrent profondément sous les montagnes et la magie passa aux
|
||||
mains des Humains qui en usèrent et abusèrent, se croyant devenus les maîtres du monde`},
|
||||
poesieEchec: {
|
||||
reference: "Lily, Pierre Perret",
|
||||
extrait: `Elle aurait pas cru sans le voir
|
||||
<br>Que la couleur du désespoir
|
||||
<br>Là-bas aussi ce fût le noir.`},
|
||||
},
|
||||
|
||||
tbrouge: {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
|
||||
poesieSucces: {
|
||||
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
|
||||
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
|
||||
<br>De fumière à flot gris, parmi l'air se jouant,
|
||||
<br>Qui passe plus soudain que foudre meurtrière.`},
|
||||
poesieEchec: {
|
||||
reference: "Les Djinns, poème Victor Hugo",
|
||||
extrait: `Cris de l'enfer! voix qui hurle et qui pleure !
|
||||
<br>L'horrible essaim, poussé par l'aquilon,
|
||||
<br>Sans doute, ô ciel ! s'abat sur ma demeure.
|
||||
<br>Le mur fléchit sous le noir bataillon.
|
||||
<br>La maison crie et chancelle penchée,
|
||||
<br>Et l'on dirait que, du sol arrachée,
|
||||
<br>Ainsi qu'il chasse une feuille séchée,
|
||||
<br>Le vent la roule avec leur tourbillon !`},
|
||||
},
|
||||
|
||||
rdd: {
|
||||
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
|
||||
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
|
||||
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
|
||||
<br>ni leur apparence ni qui sont les dragons.
|
||||
<br>En dépit de l'iconographie qui les clame
|
||||
<br>immenses créatures ailées crachant des flammes`},
|
||||
poesieEchec: {
|
||||
reference: "El Desdichado, Gérard de Nerval",
|
||||
extrait: `Je suis le Ténébreux, – le Veuf, – l'Inconsolé,
|
||||
<br>Le Prince d'Aquitaine à la Tour abolie :
|
||||
<br>Ma seule Etoile est morte, – et mon luth constellé
|
||||
<br>Porte le Soleil noir de la Mélancolie.`}
|
||||
},
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const mauvaisesRencontres = [
|
||||
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6", refoulement: 2, isMauvaise: true },
|
||||
{ code: "mangeur2d6", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "2d6", refoulement: 2, isMauvaise: true },
|
||||
{ code: "reflet+4", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
|
||||
{ code: "tbblanc+4", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
|
||||
{ code: "tbnoir+4", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8+4", refoulement: 2, isPersistant: true, isMauvaise: true },
|
||||
{ code: "passfou", name: "Passeur fou", type: "passeurfou", genre: "m", force: "2d8", refoulement: 2, isMauvaise: true },
|
||||
{ code: "tbrouge", name: "Tourbillon rouge", type: "tbrouge", genre: "m", force: "2d8", refoulement: 3, isPersistant: true, isMauvaise: true }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const rencontresStandard = [
|
||||
{ code: "messager", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d4", ignorer: true },
|
||||
{ code: "passeur", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d4", ignorer: true },
|
||||
{ code: "fleur", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "1d6", ignorer: true },
|
||||
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6" },
|
||||
{ code: "changeur", name: "Changeur de Rêve", type: "changeur", genre: "m", force: "2d6" },
|
||||
{ code: "briseur", name: "Briseur de Rêve", type: "briseur", genre: "m", force: "2d6", quitterTMR: true },
|
||||
{ code: "reflet", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6", isPersistant: true },
|
||||
{ code: "tbblanc", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6", isPersistant: true },
|
||||
{ code: "tbnoir", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8", isPersistant: true },
|
||||
{ code: "rdd", name: "Rêve de Dragon", type: "rdd", genre: "m", force: "1dr + 7", refoulement: 2, quitterTMR: true }
|
||||
];
|
||||
|
||||
const rencontresPresentCite = [
|
||||
{ code: "messager2d6", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d6", ignorer: true },
|
||||
{ code: "passeur2d6", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d6", ignorer: true },
|
||||
{ code: "fleur2d6", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "2d6", ignorer: true }
|
||||
]
|
||||
const rencontresAll = [].concat(rencontresStandard).concat(mauvaisesRencontres).concat(rencontresPresentCite);
|
||||
|
||||
const tableRencontres = {
|
||||
cite: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
sanctuaire: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
plaines: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
pont: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
collines: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
foret: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
monts: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
desert: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
fleuve: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
lac: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
marais: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
gouffre: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
necropole: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }],
|
||||
desolation: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }]
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class TMRRencontres {
|
||||
static gestionRencontre = {}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
for (let type in typeRencontres) {
|
||||
TMRRencontres.register(type, typeRencontres[type]);
|
||||
}
|
||||
const tmrRencontre = new TMRRencontres();
|
||||
game.system.rdd.rencontresTMR = tmrRencontre;
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static register(type, rencontre) {
|
||||
TMRRencontres.gestionRencontre[type] = rencontre;
|
||||
constructor(){
|
||||
this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Retourne une recontre en fonction de la case et du tirage
|
||||
* @param {*} terrain
|
||||
* @param {*} roll
|
||||
* @param {*} forcedRoll
|
||||
*/
|
||||
static async rollRencontre(terrain, roll = undefined) {
|
||||
if (!terrain) {
|
||||
ChatMessage.create({ content: "Un type de case doit être indiqué (par exemple sanctuaire, desert ou cité)" });
|
||||
return false;
|
||||
async rollRencontre(terrain, forcedRoll) {
|
||||
terrain = TMRUtility.findTMRLike(terrain);
|
||||
if (terrain == undefined) {
|
||||
return undefined;
|
||||
}
|
||||
if (!roll || roll <= 0 || roll > 100) {
|
||||
roll = await RdDDice.rollTotal("1d100");
|
||||
|
||||
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
let rencontre = await TMRRencontres.getRencontreAleatoire(terrain, roll);
|
||||
ChatMessage.create({
|
||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||
if (row) {
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||
}
|
||||
|
||||
return row?.document;
|
||||
}
|
||||
|
||||
async chatTable(terrain) {
|
||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||
const isMauvaise = codeTerrain == 'mauvaise';
|
||||
const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`;
|
||||
return await this.table.toChatMessage(frequence, filtreMauvaise, typeName);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createRencontre(rencontre, tmr = undefined) {
|
||||
return rencontre.clone({
|
||||
'system.force': await RdDDice.rollTotal(rencontre.system.formule),
|
||||
'system.coord': tmr?.coord,
|
||||
'system.date': game.system.rdd.calendrier.getDateFromIndex(),
|
||||
'system.heure': game.system.rdd.calendrier.getCurrentHeure()
|
||||
}, { save: false });
|
||||
}
|
||||
|
||||
async calculRencontre(rencontre, tmr = undefined) {
|
||||
if (rencontre.system.coord == "") {
|
||||
rencontre.system.coord = tmr?.coord;
|
||||
}
|
||||
if (rencontre.system.force == 0) {
|
||||
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
|
||||
}
|
||||
if (rencontre.system.date == "") {
|
||||
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
|
||||
}
|
||||
if (rencontre.system.heure == "") {
|
||||
rencontre.system.heure = game.system.rdd.calendrier.getCurrentHeure();
|
||||
}
|
||||
return rencontre;
|
||||
}
|
||||
|
||||
|
||||
async getPresentsCite() {
|
||||
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
||||
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
|
||||
it.clone({ 'system.formule': "2d6" }, { save: false }));
|
||||
}
|
||||
|
||||
async getReveDeDragon(force) {
|
||||
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
||||
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
|
||||
return reveDeDragon?.clone({ 'system.force': force }, { save: false });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getRencontreAleatoire(tmr, mauvaise) {
|
||||
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type;
|
||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise);
|
||||
if (row) {
|
||||
row.document = this.createRencontre(row.document, tmr);
|
||||
await this.$chatRolledRencontre(row, tmr);
|
||||
}
|
||||
return row?.document;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $chatRolledRencontre(row, tmr) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
||||
{
|
||||
roll: row.roll,
|
||||
rencontre: row?.document,
|
||||
percentages: (row.total == 100) ? '%' : '',
|
||||
tmr,
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
const messageData = {
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${rencontre.force} Points de Rêve`
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getRencontre(index) {
|
||||
let rencontre;
|
||||
if (isNaN(index)) {
|
||||
rencontre = rencontresAll.find(r => r.type == index) ?? rencontresAll.find(r => r.code == index)
|
||||
}
|
||||
else if (0 <= index && index < rencontresAll.length) {
|
||||
rencontre = rencontresAll[index];
|
||||
}
|
||||
if (rencontre) {
|
||||
return duplicate(rencontre);
|
||||
}
|
||||
else {
|
||||
ui.notifications.info(`Pas de rencontre pour ${index}, seulement ${rencontresAll.length} rencontres sont connues.<br>Vous pouvez aussi essayer par type (ie: mangeur, fleur, fleur2d6, ...)`)
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getRencontreAleatoire(terrain, roll = undefined) {
|
||||
if (!roll || roll <= 0 || roll > 100) {
|
||||
roll = await RdDDice.rollTotal("1d100");
|
||||
}
|
||||
terrain = Grammar.toLowerCaseNoAccent(terrain);
|
||||
const code = tableRencontres[terrain].find(it => it.range[0] <= roll && roll <= it.range[1]).code;
|
||||
const rencontre = duplicate(rencontresStandard.find(it => it.code == code));
|
||||
rencontre.roll = roll;
|
||||
await TMRRencontres.evaluerForceRencontre(rencontre);
|
||||
return rencontre;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getMauvaiseRencontre(index = undefined) {
|
||||
const rencontre = duplicate(
|
||||
(index && index >= 0 && index < mauvaisesRencontres.length)
|
||||
? mauvaisesRencontres[index]
|
||||
: await RdDDice.rollOneOf(mauvaisesRencontres));
|
||||
await TMRRencontres.evaluerForceRencontre(rencontre);
|
||||
return rencontre;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async evaluerForceRencontre(rencontre) {
|
||||
const rollForce = new Roll(rencontre.force);
|
||||
await rollForce.evaluate();
|
||||
rencontre.force = rollForce.total;
|
||||
return rencontre.force;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReveDeDragon(rencontre) {
|
||||
return rencontre.type == "rdd";
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getGestionRencontre(name) {
|
||||
let gestion = TMRRencontres.gestionRencontre[name];
|
||||
if (!gestion) {
|
||||
ui.notifications.error(`La rencontre ${name} est inconnue, pas de méthode de gestion associée`)
|
||||
gestion = TMRRencontres.gestionRencontre['messager'];
|
||||
}
|
||||
return gestion;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async gererRencontre(tmrDialog, rencData) {
|
||||
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
|
||||
if (rencData.rolled.isSuccess) {
|
||||
rencData.message = await gestion.msgSucces(rencData);
|
||||
if (rencData.nbRounds > 1) {
|
||||
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
|
||||
}
|
||||
rencData.poesie = gestion.poesieSucces;
|
||||
return gestion.postSucces;
|
||||
}
|
||||
|
||||
rencData.message = await gestion.msgEchec(rencData);
|
||||
if (rencData.nbRounds > 1) {
|
||||
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
|
||||
}
|
||||
rencData.poesie = gestion.poesieEchec;
|
||||
return gestion.postEchec;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async msgEchecPasseurFou(tmrData) {
|
||||
tmrData.sortReserve = Misc.templateData(tmrData.actor).reve.reserve.list[0];
|
||||
if (tmrData.sortReserve) {
|
||||
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
|
||||
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
|
||||
} else {
|
||||
// Déplacement aléatoire de la force du Passeur Fou
|
||||
const newCoord = await RdDDice.rollOneOf(TMRUtility.getTMRPortee(tmrData.tmr.coord, tmrData.rencontre.force));
|
||||
tmrData.newTMR = TMRUtility.getTMR(newCoord);
|
||||
}
|
||||
if (tmrData.sortReserve) {
|
||||
return `Le ${tmrData.rencontre.name} vous dérobe la clé de vos sorts. Vous vous saisissez de lui, mais dans un nuage violet, il vous emporte en ${tmrData.newTMR.label} déclencher votre sort en réserve de ${tmrData.sortReserve.name}.`;
|
||||
}
|
||||
else {
|
||||
return `Le ${tmrData.rencontre.name} tente de vous dérober la clé de vos sorts. Ne la trouvant pas, il déclenche un nuage violet et vous emporte en ${tmrData.newTMR.label}`;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async postEchecPasseurFou(tmrDialog, tmrData) {
|
||||
if (tmrData.sortReserve) {
|
||||
await tmrDialog.processSortReserve(tmrData.sortReserve);
|
||||
}
|
||||
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
|
||||
if (tmrData.sortReserve) {
|
||||
tmrDialog.close();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onPostEchecTourbillon(tmrDialog, tmrData, cases) {
|
||||
await tmrData.actor.reveActuelIncDec(-cases);
|
||||
await TMRRencontres._toubillonner(tmrDialog, tmrData.actor, cases);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onPostEchecTourbillonRouge(tmrDialog, data) {
|
||||
await data.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
|
||||
TMRRencontres._toubillonner(tmrDialog, data.actor, 4);
|
||||
await data.actor.santeIncDec("vie", -1); // Et -1 PV
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _toubillonner(tmrDialog, actor, cases) {
|
||||
let coord = Misc.templateData(actor).reve.tmrpos.coord;
|
||||
for (let i = 0; i < cases; i++) {
|
||||
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
|
||||
}
|
||||
await tmrDialog.positionnerDemiReve(coord)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
|
||||
if (tmrData.rolled.isPart) {
|
||||
await tmrData.actor.appliquerAjoutExperience(tmrData, true);
|
||||
}
|
||||
await tmrData.actor.resultCombatReveDeDragon(tmrData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onPostEchecReveDeDragon(tmrDialog, tmrData) {
|
||||
await tmrData.actor.resultCombatReveDeDragon(tmrData);
|
||||
tmrDialog.close();
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
roll: row.roll,
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
@ -287,49 +286,43 @@ export class TMRUtility {
|
||||
const tmr = TMRMapping[coord];
|
||||
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
||||
}
|
||||
|
||||
static findTMRLike(type, options = {inclusMauvaise:true}) {
|
||||
const choix = [...Object.values(TMRType)]
|
||||
if (options.inclusMauvaise){
|
||||
choix.push({name: 'Mauvaise'});
|
||||
}
|
||||
const selection = Misc.findAllLike(type, choix).map(it => it.name);
|
||||
if (selection.length == 0) {
|
||||
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
|
||||
return undefined;
|
||||
}
|
||||
if (selection.length > 1) {
|
||||
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
|
||||
return undefined;
|
||||
}
|
||||
return selection[0];
|
||||
}
|
||||
|
||||
static typeTmrName(type) {
|
||||
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
|
||||
}
|
||||
static listSelectedTMR(typesTMR) {
|
||||
|
||||
static buildSelectionTypesTMR(typesTMR) {
|
||||
typesTMR = typesTMR?? [];
|
||||
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
|
||||
.sort()
|
||||
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
|
||||
}
|
||||
|
||||
static buildListTypesTMRSelection(selectionTMRs) {
|
||||
return selectionTMRs.filter(it => it.selected).map(it => it.name).join(" ");
|
||||
}
|
||||
|
||||
static isCaseHumide(tmr) {
|
||||
return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Some debug functions */
|
||||
static async setForceRencontre(index, force = undefined) {
|
||||
this.prochaineRencontre = TMRRencontres.getRencontre(index);
|
||||
if (this.prochaineRencontre) {
|
||||
if (force) {
|
||||
this.prochaineRencontre.force = force;
|
||||
}
|
||||
else {
|
||||
await TMRRencontres.evaluerForceRencontre(this.prochaineRencontre);
|
||||
}
|
||||
console.log("La prochaine rencontre sera:", this.prochaineRencontre.name, " force:", this.prochaineRencontre.force);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn("Pas de prochaine rencontre valide pour " + index);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isForceRencontre() {
|
||||
return this.prochaineRencontre;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static utiliseForceRencontre() {
|
||||
const rencontre = this.prochaineRencontre;
|
||||
this.prochaineRencontre = undefined;
|
||||
return rencontre;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getDirectionPattern() {
|
||||
return await RdDDice.rollOneOf(tmrRandomMovePatten);
|
||||
@ -337,24 +330,15 @@ export class TMRUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deplaceTMRAleatoire(actor, coord) {
|
||||
return TMRUtility.deplaceTMRSelonPattern(actor, coord, await TMRUtility.getDirectionPattern(), 1);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deplaceTMRSelonPattern(actor, coordTMR, direction, nTime) {
|
||||
let coord;
|
||||
for (let i = 0; i < nTime; i++) {
|
||||
let currentOddq = TMRUtility.coordTMRToOddq(coordTMR);
|
||||
currentOddq.col = currentOddq.col + direction.col;
|
||||
currentOddq.row = currentOddq.row + direction.row;
|
||||
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
|
||||
coord = TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
|
||||
} else {
|
||||
coord = await actor.reinsertionAleatoire('Sortie de carte');
|
||||
}
|
||||
console.log("Nouvelle case iteration !!!", i, coord);
|
||||
const currentOddq = TMRUtility.coordTMRToOddq(coord);
|
||||
const direction = await TMRUtility.getDirectionPattern();
|
||||
currentOddq.col = currentOddq.col + direction.col;
|
||||
currentOddq.row = currentOddq.row + direction.row;
|
||||
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
|
||||
return TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
|
||||
} else {
|
||||
return await actor.reinsertionAleatoire('Sortie de carte');
|
||||
}
|
||||
return coord;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -366,9 +350,12 @@ export class TMRUtility {
|
||||
return Object.values(TMRMapping).filter(filter);
|
||||
}
|
||||
|
||||
static getCasesType(type) {
|
||||
return TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
|
||||
}
|
||||
|
||||
static findTMR(search) {
|
||||
const labelSearch = Grammar.toLowerCaseNoAccent(search)
|
||||
return TMRUtility.filterTMR(it => Grammar.toLowerCaseNoAccent(it.label).match(labelSearch) || it.coord == search);
|
||||
return TMRUtility.filterTMR(it => Grammar.includesLowerCaseNoAccent(it.label, search) || it.coord == search);
|
||||
}
|
||||
|
||||
static filterTMRCoord(filter) {
|
||||
@ -379,18 +366,6 @@ export class TMRUtility {
|
||||
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSortsReserve(reserveList, coord) {
|
||||
// TODO : Gérer les têtes spéciales réserve!
|
||||
let tmrDescr = this.getTMR(coord);
|
||||
//console.log("Sort réserve : ", tmrDescr);
|
||||
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
|
||||
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
|
||||
}
|
||||
// Reserve sur un case "normale"
|
||||
return reserveList.filter(it => it.coord == coord);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Returns a list of case inside a given distance
|
||||
*
|
||||
|
18
module/tmr/augmentation-seuil.js
Normal file
18
module/tmr/augmentation-seuil.js
Normal file
@ -0,0 +1,18 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
export class AugmentationSeuil extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'tete' }
|
||||
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('augmentation du seuil de reve'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, tete) {
|
||||
const seuil = Misc.toInt(actor.system.reve.seuil.value) + 2;
|
||||
await actor.update({ "system.reve.seuil.value": seuil })
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
@ -32,14 +31,14 @@ export class Conquete extends Draconique {
|
||||
}
|
||||
|
||||
async _creerConquete(actor, queue) {
|
||||
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => Misc.data(it).data.coord);
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
let possibles = TMRUtility.filterTMR(tmr => !TMRUtility.isCaseHumide(tmr) && !existants.includes(tmr.coord));
|
||||
let conquete = await RdDDice.rollOneOf(possibles);
|
||||
await this.createCaseTmr(actor, 'Conquête: ' + conquete.label, conquete, queue.id);
|
||||
}
|
||||
|
||||
async onActorDeleteCaseTmr(actor, casetmr) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ export class Debordement extends Draconique {
|
||||
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('debordement'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, souffle) {
|
||||
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
|
||||
await this.createCaseTmr(actor, 'Debordement: ' + tmr.label, tmr, souffle.id);
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ export class Desorientation extends Draconique {
|
||||
}
|
||||
|
||||
_typesPossibles(actor) {
|
||||
const dejaDesorientes = Misc.distinct(actor.data.items.filter(it => this.isCase(it)).map(it => it.type));
|
||||
const dejaDesorientes = Misc.distinct(actor.items.filter(it => this.isCase(it)).map(it => it.type));
|
||||
return Object.keys(TMRType).filter(it => !dejaDesorientes.includes(it));
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@ export class Desorientation extends Draconique {
|
||||
}
|
||||
|
||||
async _creerCasesTmr(actor, type, souffle) {
|
||||
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
let tmrs = TMRUtility.filterTMR(it => it.type == type && !existants.includes(it.coord));
|
||||
for (let tmr of tmrs) {
|
||||
await this.createCaseTmr(actor, 'Désorientation: ' + tmr.label, tmr, souffle.id);
|
||||
|
@ -9,13 +9,13 @@ const registeredEffects = [
|
||||
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
||||
*/
|
||||
export class Draconique {
|
||||
static isCaseTMR(itemData) { return itemData.type == 'casetmr'; }
|
||||
static isQueueDragon(itemData) { return itemData.type == 'queue' || itemData.type == 'ombre'; }
|
||||
static isSouffleDragon(itemData) { return itemData.type == 'souffle'; }
|
||||
static isTeteDragon(itemData) { return itemData.type == 'tete'; }
|
||||
static isQueueSouffle(itemData) { return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData); }
|
||||
static isCaseTMR(item) { return item.type == 'casetmr'; }
|
||||
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
|
||||
static isSouffleDragon(item) { return item.type == 'souffle'; }
|
||||
static isTeteDragon(item) { return item.type == 'tete'; }
|
||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||
|
||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.data.coord); }
|
||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
||||
|
||||
static register(draconique) {
|
||||
registeredEffects[draconique.code()] = draconique;
|
||||
@ -38,8 +38,7 @@ export class Draconique {
|
||||
* @returns true si l'item correspond
|
||||
*/
|
||||
match(item) {
|
||||
const itemData = Misc.data(item);
|
||||
return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData) || Draconique.isTeteDragon(itemData);
|
||||
return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item) || Draconique.isTeteDragon(item);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -115,34 +114,32 @@ export class Draconique {
|
||||
* @param {*} coord les coordonnées d'une case. Si undefined toute case du type correspondra,
|
||||
*/
|
||||
isCase(item, coord = undefined) {
|
||||
const itemData = Misc.data(item);
|
||||
return Draconique.isCaseTMR(itemData) && itemData.data.specific == this.code() && (coord ? itemData.data.coord == coord : true);
|
||||
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && (coord ? item.system.coord == coord : true);
|
||||
}
|
||||
|
||||
find(list, coord = undefined) {
|
||||
return list.find(c => this.isCase(Misc.data(c), coord));
|
||||
return list.find(c => this.isCase(c, coord));
|
||||
}
|
||||
|
||||
async createCaseTmr(actor, label, tmr, sourceId = undefined) {
|
||||
const casetmrData = {
|
||||
name: label, type: 'casetmr', img: this.img(),
|
||||
data: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
|
||||
system: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
|
||||
};
|
||||
await actor.createEmbeddedDocuments('Item', [casetmrData]);
|
||||
}
|
||||
|
||||
async deleteCasesTmr(actor, draconique) {
|
||||
let caseTmrs = actor.data.items.filter(it => this.isCaseForSource(it, draconique));
|
||||
let caseTmrs = actor.items.filter(it => this.isCaseForSource(it, draconique));
|
||||
await actor.deleteEmbeddedDocuments('Item', caseTmrs.map(it => it.id));
|
||||
}
|
||||
|
||||
isCaseForSource(item, draconique) {
|
||||
const itemData = Misc.data(item);
|
||||
return Draconique.isCaseTMR(itemData) && itemData.data.specific == this.code() && itemData.data.sourceid == draconique.id;
|
||||
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && item.system.sourceid == draconique.id;
|
||||
}
|
||||
|
||||
async onVisiteSupprimer(actor, tmr, onRemoveToken) {
|
||||
let existants = actor.data.items.filter(it => this.isCase(it, tmr.coord));
|
||||
let existants = actor.items.filter(it => this.isCase(it, tmr.coord));
|
||||
await actor.deleteEmbeddedDocuments('Item', existants.map(it => it.id));
|
||||
for (let casetmr of existants) {
|
||||
onRemoveToken(tmr, casetmr);
|
||||
|
@ -17,6 +17,7 @@ import { Pelerinage } from "./pelerinage.js";
|
||||
import { Periple } from "./periple.js";
|
||||
import { UrgenceDraconique } from "./urgence-draconique.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||
|
||||
|
||||
export class EffetsDraconiques {
|
||||
@ -37,6 +38,7 @@ export class EffetsDraconiques {
|
||||
static pelerinage = new Pelerinage();
|
||||
static periple = new Periple();
|
||||
static urgenceDraconique = new UrgenceDraconique();
|
||||
static augmentationSeuil = new AugmentationSeuil();
|
||||
|
||||
static init() {
|
||||
Draconique.register(EffetsDraconiques.carteTmr);
|
||||
@ -56,6 +58,7 @@ export class EffetsDraconiques {
|
||||
Draconique.register(EffetsDraconiques.pelerinage);
|
||||
Draconique.register(EffetsDraconiques.periple);
|
||||
Draconique.register(EffetsDraconiques.urgenceDraconique);
|
||||
Draconique.register(EffetsDraconiques.augmentationSeuil)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -95,7 +98,7 @@ export class EffetsDraconiques {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isSortImpossible(actor) {
|
||||
return actor.data.items.find(it =>
|
||||
return actor.items.find(it =>
|
||||
EffetsDraconiques.conquete.match(it) ||
|
||||
EffetsDraconiques.periple.match(it) ||
|
||||
EffetsDraconiques.urgenceDraconique.match(it) ||
|
||||
@ -104,7 +107,7 @@ export class EffetsDraconiques {
|
||||
}
|
||||
|
||||
static isSortReserveImpossible(actor) {
|
||||
return actor.data.items.find(it =>
|
||||
return actor.items.find(it =>
|
||||
EffetsDraconiques.conquete.match(it) ||
|
||||
EffetsDraconiques.periple.match(it) ||
|
||||
EffetsDraconiques.pelerinage.match(it)
|
||||
@ -112,10 +115,14 @@ export class EffetsDraconiques {
|
||||
}
|
||||
|
||||
static filterItems(actor, filter, name) {
|
||||
return actor.data.items.filter(filter)
|
||||
return actor.filterItems(filter)
|
||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static countAugmentationSeuil(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
|
||||
}
|
||||
|
||||
static isDonDoubleReve(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
|
||||
}
|
||||
@ -150,11 +157,11 @@ export class EffetsDraconiques {
|
||||
}
|
||||
|
||||
static isPontImpraticable(actor) {
|
||||
return actor.data.items.find(it => EffetsDraconiques.pontImpraticable.match(it));
|
||||
return actor.items.find(it => EffetsDraconiques.pontImpraticable.match(it));
|
||||
}
|
||||
|
||||
static isUrgenceDraconique(actor) {
|
||||
return actor.data.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
|
||||
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
|
||||
}
|
||||
|
||||
static isPeage(actor) {
|
||||
|
@ -30,7 +30,7 @@ export class FermetureCites extends Draconique {
|
||||
}
|
||||
|
||||
async _fermerLesCites(actor, souffle) {
|
||||
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
let ouvertes = TMRUtility.filterTMR(it => it.type == 'cite' && !existants.includes(it.coord));
|
||||
for (let tmr of ouvertes) {
|
||||
await this.createCaseTmr(actor, 'Fermeture: ' + tmr.label, tmr, souffle.id);
|
||||
|
@ -33,7 +33,7 @@ export class Pelerinage extends Draconique {
|
||||
}
|
||||
|
||||
async onActorDeleteCaseTmr(actor, casetmr) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ export class PixiTMR {
|
||||
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
||||
loader = loader.add(name, img);
|
||||
}
|
||||
loader.onLoad.add((error, reason) => { console.log("ERROR", error, reason) });
|
||||
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
|
||||
loader.load( (loader, resources) => {
|
||||
onLoad(loader, resources);
|
||||
for (let onAnimate of this.callbacksOnAnimate) {
|
||||
|
@ -30,7 +30,7 @@ export class PresentCites extends Draconique {
|
||||
}
|
||||
|
||||
async _ajouterPresents(actor, tete) {
|
||||
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
if (existants.length > 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
@ -46,15 +46,13 @@ export class PresentCites extends Draconique {
|
||||
}
|
||||
|
||||
async choisirUnPresent(casetmr, onChoixPresent) {
|
||||
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
||||
const buttons = {};
|
||||
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
||||
let d = new Dialog({
|
||||
title: "Présent des cités",
|
||||
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faite votre choix`,
|
||||
buttons: {
|
||||
messager: { icon: '<i class="fas fa-check"></i>', label: "Un Messager des rêves", callback: () => onChoixPresent('messager2d6') },
|
||||
passeur: { icon: '<i class="fas fa-check"></i>', label: "Un Passeur des rêves", callback: () => onChoixPresent('passeur2d6') },
|
||||
fleur: { icon: '<i class="fas fa-check"></i>', label: "Une Fleur des rêves", callback: () => onChoixPresent('fleur2d6') },
|
||||
},
|
||||
default: "fleur"
|
||||
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
|
||||
buttons: buttons
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ export class Rencontre extends Draconique {
|
||||
async onActorCreateOwned(actor, item) { }
|
||||
|
||||
code() { return 'rencontre' }
|
||||
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.force}` }
|
||||
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.system.force}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
|
@ -12,8 +12,8 @@ export class ReserveExtensible extends Draconique {
|
||||
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes("reserve extensible"); }
|
||||
manualMessage() { return "Vous pouvez re-configurer votre Réserve extensible" }
|
||||
async onActorCreateOwned(actor, tete) {
|
||||
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.coord)));
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.system.coord)));
|
||||
await this.createCaseTmr(actor, "Nouvelle Réserve extensible", tmr, tete.id);
|
||||
}
|
||||
|
||||
|
@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, item) { }
|
||||
|
||||
code() { return 'sort' }
|
||||
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` }
|
||||
code() { return 'sortreserve' }
|
||||
tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
|
@ -13,8 +13,8 @@ export class TrouNoir extends Draconique {
|
||||
manualMessage() { return false }
|
||||
|
||||
async onActorCreateOwned(actor, souffle) {
|
||||
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.system.coord)));
|
||||
await this.createCaseTmr(actor, 'Trou noir: ' + tmr.label, tmr, souffle.id);
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ export class UrgenceDraconique extends Draconique {
|
||||
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, queue) {
|
||||
const coordSortsReserve = (Misc.templateData(actor).reve.reserve?.list.map(it => it.coord)) ?? [];
|
||||
const coordSortsReserve = (actor.system.reve.reserve?.list.map(it => it.coord)) ?? [];
|
||||
if (coordSortsReserve.length == 0) {
|
||||
// La queue se transforme en idée fixe
|
||||
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
||||
@ -37,7 +37,7 @@ export class UrgenceDraconique extends Draconique {
|
||||
}
|
||||
|
||||
async onActorDeleteCaseTmr(actor, casetmr) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
|
||||
}
|
||||
|
||||
code() { return 'urgence' }
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,27 +1,29 @@
|
||||
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
|
||||
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]}
|
||||
{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
|
||||
{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[]}
|
||||
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{"_id":"efl1HdDSKpBfImQ1","name":"Pierre Lancée","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.efl1HdDSKpBfImQ1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":1,"description":"","descriptionmj":"","categorie":"lancer","isnaturelle":false},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"h9ASt4vrvEgxfj7j","name":"Tronçonneuse","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.h9ASt4vrvEgxfj7j"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tronconneuse.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":10,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"jhua9kkCs55OV7Yl","name":"Grandes griffes","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.jhua9kkCs55OV7Yl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[],"system":{"categorie_parade":"sans-armes","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":true,"ispossession":false,"dommages":2,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ndNshntOYb1JFNqi","name":"Serres","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.ndNshntOYb1JFNqi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":2,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"qilRzXpVaGceNmQp","name":"Dague","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.qilRzXpVaGceNmQp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"categorie_parade":"dagues","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":true,"ispossession":false,"dommages":1,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":false},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"qrd9AoZzFgyzFBxz","name":"Griffes","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.qrd9AoZzFgyzFBxz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[],"system":{"categorie_parade":"sans-armes","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":true,"ispossession":false,"dommages":1,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"sUdXhpuVVOAlcVpo","name":"Pickpocket","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yBUVTjTXYfwvzusb","name":"Saut","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.yBUVTjTXYfwvzusb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":"","categorie":"generale"},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -12,3 +12,4 @@
|
||||
{"_id":"gPOQd9NI7AFH0whX","name":"Epée Bâtarde","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":"","carac-value":null,"categorie_parade":"epees-lourdes","isparade":true},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]}
|
||||
{"_id":"j1xHCzfIeYKgXxoH","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
|
||||
{"_id":"lDZ3qUPKN35ob5TH","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
|
||||
{"name":"Possession","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[],"system":{"categorie_parade":"","niveau":2,"default_diffLibre":-4,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"description":"<p>L'entité tente de prendre possession du corps de sa victime.</p>","descriptionmj":"","isparade":false},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.22","coreVersion":"10.286","createdTime":1663624976822,"modifiedTime":1664918524164,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"wDHR5UHWq568lfGa"}
|
||||
|
@ -1,40 +1,40 @@
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||||
{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"anorexie.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
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{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"briser_verre.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
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{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"cracher_nourriture.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
|
||||
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"eteindre_feu.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
|
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{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"danser_inconnu.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
|
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{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"trainer_laisse.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
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{"name":"Désir lancinant : Gagner de l’argent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"gagner_argent.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
|
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{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"megalomanie.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
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{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"avoir_visage.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
|
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{"name":"Idée fixe : Ne marcher qu’à quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"marcher_quatre_pattes.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
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{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"acqu%C3%A9rir_chevre.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
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{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_yeux.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
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{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"danser_pluie.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
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{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_cailloux.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
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{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"raser_tete.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
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||||
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"aller_nu.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
|
||||
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"boulimie.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
|
||||
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"nuit_echelle.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
|
||||
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_tmr.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
|
||||
{"name":"Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"masochisme.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
|
||||
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"casser_oeufs.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
|
||||
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"traire_vache.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
|
||||
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"pisser_violon.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
|
||||
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"manger_poisson.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
|
||||
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"pas-franchir.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
|
||||
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_delester.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
|
||||
{"name":"Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"exprimer_cris.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
|
||||
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"verser_flacon.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
|
||||
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"bulles_savon.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
|
||||
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"entendre_ane.webp","effects":[],"_id":"diCCimukdNM6bPub"}
|
||||
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"se_rouler_boue.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
|
||||
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"dire_non.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
|
||||
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"manger_champignons.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
|
||||
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_deplacer.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
|
||||
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_main.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
|
||||
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
|
||||
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"se_souler.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
|
||||
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"construire_cabane.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
|
||||
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"embrasser_cochon.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
|
||||
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"faire_mort.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}
|
||||
{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
|
||||
{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
|
||||
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
|
||||
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
|
||||
{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
|
||||
{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
|
||||
{"name":"Désir lancinant : Gagner de l’argent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
|
||||
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
|
||||
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
|
||||
{"name":"Idée fixe : Ne marcher qu’à quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
|
||||
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
|
||||
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
|
||||
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
|
||||
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
|
||||
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
|
||||
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
|
||||
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
|
||||
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
|
||||
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
|
||||
{"name":"Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
|
||||
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
|
||||
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
|
||||
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
|
||||
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
|
||||
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
|
||||
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
|
||||
{"name":"Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
|
||||
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
|
||||
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
|
||||
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"diCCimukdNM6bPub"}
|
||||
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
|
||||
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
|
||||
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
|
||||
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
|
||||
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
|
||||
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
|
||||
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},""img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
|
||||
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
|
||||
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
|
||||
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user