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20 Commits
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changelog.md
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||||
# 13.0
|
||||
|
||||
## 13.0.8 - Le renouveau d'Illysis
|
||||
|
||||
- Fix Foundry V13
|
||||
- Les états sont de nouveau affichés en ligne dans la feuille de personnage
|
||||
- les icones spécifiques Rêve de Dragon de la barre de droite sont de nouveau utilisées
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- uniquement pour les oeuvres (chant, danse, musique, cuisine,...)
|
||||
- à activer dans les options avancées
|
||||
|
||||
## 13.0.7 - Sous le signe d'Illysis
|
||||
|
||||
- Fix Foundry V13
|
||||
- les tooltips des ajustements sont correctement visible
|
||||
- correction des affichages des signes d'heures dans la fenêtre d'astrologie
|
||||
|
||||
- en cas d'appel au moral lorsqu'une double significative est requise,
|
||||
le moral est perdu si la réussite est insuffisante
|
||||
- transformation du niveau des musiques/danses/chants/recettes de cuisine en valeur numérique
|
||||
- les effets draconiques sur une case inconnue (A0) ne causent plus de problèmes dans les TMRs
|
||||
|
||||
## 13.0.6 - Le bandage d'Illysis
|
||||
|
||||
- Les soins sont de nouveau disponibles depuis les tokens
|
||||
- Correction des boutons de la feuille simplifiée
|
||||
- On peut de nouveau acheter dans les commerces
|
||||
|
||||
## 13.0.5
|
||||
|
||||
- Export CSV/Scriptarium à nouveau disponible dans les menus d'acteurs
|
||||
|
||||
## 13.0.4 - Le long discours d'Illysis
|
||||
|
||||
- On peut de nouveau modifier les descriptions
|
||||
@@ -26,17 +57,21 @@
|
||||
- Migration vers la version 13 de Foundry
|
||||
|
||||
# 12.0
|
||||
|
||||
## 12.0.50 - Le sommeil d'Astrobazzarh
|
||||
|
||||
- Le don de double rêve n'interrompt plus le sommeil toutes les heures
|
||||
- la perte de fatigue à la descente des TMR est visible immédiatement
|
||||
|
||||
## 12.0.49 - La deuxième lame d'Astrobazzarh
|
||||
|
||||
- Corrections
|
||||
- les défenses particulières sont correctement affichées
|
||||
- les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer...
|
||||
- Les attaques à distance n'ont pas de difficulté libre
|
||||
|
||||
## 12.0.48 - La chèvre d'Astrobazzarh
|
||||
|
||||
- le Bandersnatch a une protection de 10
|
||||
- la consistance chèvre est maintenant possible dans les recettes
|
||||
alchimiques (et toutes les consistances avec accents)
|
||||
@@ -45,10 +80,12 @@
|
||||
- Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées
|
||||
|
||||
## 12.0.47
|
||||
|
||||
- Correction sur les mise à jour en cascade -
|
||||
- Correction sur le force rendering après un changement de competence
|
||||
|
||||
## 12.0.46 - Le double demi d'Astrobazzarh
|
||||
|
||||
- correction des raffraîchissement lors du sommeil qui empêchait de dormir
|
||||
plusieurs heures
|
||||
- Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner)
|
||||
@@ -75,18 +112,22 @@
|
||||
- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
|
||||
|
||||
## 12.0.41 - La loupe d'Astrobazzarh
|
||||
|
||||
- On peut de nouveau effectuer des tirages cachés
|
||||
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
|
||||
|
||||
## 12.0.40 - Les mains d'Astrobazzarh
|
||||
|
||||
- correction des attaques particulières en combat
|
||||
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
|
||||
|
||||
## 12.0.39 - Les mains d'Astrobazzarh
|
||||
|
||||
- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
|
||||
- commande `/jet` pour poster une demande de jet de dés
|
||||
|
||||
## 12.0.38 - Les prévisions d'Astrobazzarh
|
||||
|
||||
- Correction de modifications de personnages qui ne s'affichaient pas:
|
||||
- changements d'endurance/vie/fatigue, transformé, ...
|
||||
- Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations
|
||||
@@ -96,12 +137,14 @@
|
||||
- utilisation de l'extension hbs pour tous les fichiers handlebars
|
||||
|
||||
## 12.0.37 - Les enchantements d'Astrobazzarh
|
||||
|
||||
- les potions ont un état, seules les potions liquides sont enchantables
|
||||
- les lancements de sorts du jour sont conservés jusqu'à chateau dormant
|
||||
- lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant
|
||||
- on peut enchanter des gemmes exactement comme des potions
|
||||
|
||||
## 12.0.36 - L'alchimie d'Astrobazzarh
|
||||
|
||||
- Nouveautés
|
||||
- ajout d'un bouton pour enchanter les potions
|
||||
- standardisation des boutons d'actions sur les items
|
||||
@@ -116,9 +159,11 @@
|
||||
- Corrections de descriptions pour proposer les jet de dés
|
||||
|
||||
## 12.0.35 - La Solution d'Astrobazzarh
|
||||
|
||||
- Fix problème d'initialisation des feuilles d'items
|
||||
|
||||
## 12.0.34 - la tête d'Astrobazzarh
|
||||
|
||||
- support de liens "jets de dés"
|
||||
- on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ...
|
||||
- avec la syntaxe `@roll[...]` on peut ajouter le lien vers:
|
||||
@@ -133,28 +178,35 @@
|
||||
- gestion des blocs secrets dans les descriptions
|
||||
|
||||
## 12.0.33 - la vieillesse d'Astrobazzarh
|
||||
|
||||
- retour de l'expérience pour les joueurs
|
||||
- suppression du message "Pas de caractéristique" sur les jets d'odorat-goût
|
||||
|
||||
## 12.0.32 - les rêveries d'Astrobazzarh
|
||||
|
||||
- Ajout des Items Race pour gérer les ajustements liés aux races
|
||||
|
||||
## 12.0.31 - le mausolée d'Astrobazzarh
|
||||
|
||||
- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
|
||||
|
||||
## 12.0.30 - le cauchemar d'Astrobazzarh
|
||||
|
||||
- calcul automatique du niveau des entités selon leur rêve
|
||||
- la description des créatures venimeuses contient un lien vers leur venin
|
||||
- Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon)
|
||||
|
||||
## 12.0.29 - L'indexation d'Astrobazzarh
|
||||
|
||||
- les liens dans la descriptions des sorts pointent vers les sorts du compendium
|
||||
- la description du chrasme contient le lien vers son venin plutôt qu'un tableau
|
||||
|
||||
## 12.0.28 - Les réserves d'Astrobazzarh
|
||||
|
||||
- possibilité de mettre en réserve depuis un sort connu
|
||||
|
||||
## 12.0.27 - Les vêtements d'Astrobazzarh
|
||||
|
||||
- Ajout de la liste des armures dans l'onglet caractéristiques
|
||||
- Ajout d'une option pour choisir une carte des TMR alternatives
|
||||
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
|
||||
@@ -175,12 +227,14 @@
|
||||
- les modèles de personnages non joueurs sont non-liés par défaut
|
||||
|
||||
## 12.0.26 - Astrobazzarh le Haut-rêvant
|
||||
|
||||
- bouton pour le don de haut-rêve en un clic
|
||||
- les compétences de draconic ne sont plus précédées de "Voie de"
|
||||
- migration des compétences & compendiums
|
||||
- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
|
||||
|
||||
## 12.0.24 - Les ajustements d'Astrobazzarh
|
||||
|
||||
- amélioration
|
||||
- meilleure gestion des noms des voies de draconic
|
||||
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
|
||||
@@ -190,6 +244,7 @@
|
||||
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
|
||||
|
||||
## 12.0.23 - La bibliothèque d'Astrobazzarh
|
||||
|
||||
- corrections mineures
|
||||
- meilleure gestion de la parade des armes naturelles
|
||||
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
|
||||
@@ -205,19 +260,23 @@
|
||||
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
|
||||
|
||||
## 12.0.21 - La nomination d'Astrobazzarh
|
||||
|
||||
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Fix: le choix des effets dans les options s'affiche correctement
|
||||
|
||||
## 12.0.20 - Le tableau d'Astrobazzarh
|
||||
|
||||
- Ecran d'accueil officiel Scriptarium
|
||||
|
||||
## 12.0.19 - La témérité d'Astrobazzarh
|
||||
|
||||
- Fix
|
||||
- les défenses des créatures sont correctement filtrées
|
||||
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
||||
- les lieux et commerces n'ont pas d'initiative
|
||||
|
||||
## 12.0.18 - A la barbe d'Astrobazzarh
|
||||
|
||||
- Améliorations sur la feuille de PNJ simplifiée
|
||||
- Ajout du portrait
|
||||
- Ajout du corps à corps
|
||||
@@ -234,11 +293,13 @@
|
||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
||||
|
||||
## 12.0.16 - Le secret d'Astrobazzarh
|
||||
|
||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Ajout d'une option pour la localisation des blessures
|
||||
|
||||
## 12.0.15 - Le messager d'Astrobazzarh
|
||||
|
||||
- Correction des faces de dés personalisés dice-so-nice
|
||||
- Les messages de maladies ne sont plus publics
|
||||
- Les messages privés dans les TMR sont aussi envoyés au GM
|
||||
@@ -246,6 +307,7 @@
|
||||
- Amélioration du rendu des tables de compendiums (commande /table)
|
||||
|
||||
## 12.0.14 - Les légions d'Astrobazzarh
|
||||
|
||||
- Feuille de PNJ:
|
||||
- boutons standard (encaissement, ...)
|
||||
- boutons pour ajuster les compteurs
|
||||
@@ -254,15 +316,18 @@
|
||||
- gestion des armes
|
||||
|
||||
## 12.0.13 - La Chance d'Astrobazzarh
|
||||
|
||||
- Fix: jets de caractéristiques
|
||||
|
||||
## 12.0.12 - L'étalage d'Astrobazzarh
|
||||
|
||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
|
||||
- Début de Feuille PNJ au format des encarts Scriptarium
|
||||
- support des jets de caractéristiques
|
||||
- support des jets de compétences
|
||||
|
||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
|
||||
|
||||
- ajout d'un bouton pour générer les éléments de description d'un personnage
|
||||
- ajout du logo en background dans la liste des systèmes Foundry
|
||||
- ajout d'un champ pour le métier
|
||||
@@ -271,10 +336,12 @@
|
||||
- export de l'esquive avec armure et sans armure
|
||||
|
||||
## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh
|
||||
|
||||
- corrections de l'export scriptarium
|
||||
- ajout d'une fonction avancée pour un exporter "scriptarium" des personnages
|
||||
|
||||
## 12.0.8 - La quincaillerie d'Astrobazzarh
|
||||
|
||||
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
||||
- Ecaille d'efficacité
|
||||
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
|
||||
@@ -284,6 +351,7 @@
|
||||
- le tooltip de l'initiative affiche correctement l'initiative
|
||||
|
||||
## 12.0.7 - La propriété d'Astrobazzarh
|
||||
|
||||
- correction des opérations faites à la création d'un Item:
|
||||
- la durée des queues/rencontres/souffles
|
||||
- les effets draconiques d'un souffle/queue
|
||||
@@ -298,6 +366,7 @@
|
||||
- la commande /voyage affiche maintenant les compétences liées au terrain
|
||||
|
||||
## 12.0.6 - Le bazar d'Astrobazzarh
|
||||
|
||||
- Corrections de l'inventaire en bazar:
|
||||
- un problème pouvait survenir en déplaçant les objets
|
||||
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
|
||||
@@ -312,22 +381,26 @@
|
||||
- Fix: restaurer la compatibilité Foundry 11
|
||||
|
||||
## 12.0.5 - Les mauvais jours d'Astrobazzarh
|
||||
|
||||
- Fix: on peut de nouveau ouvrir l'édition de calendrier
|
||||
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
|
||||
- Fix: Failed to execute 'getComputedStyle' on 'Window'
|
||||
|
||||
## 12.0.4 - La plaie d'Astrobazzarh
|
||||
|
||||
- **Support V12**
|
||||
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
|
||||
- Fix warnings sur "Die" et AudioHelper
|
||||
|
||||
## 12.0.3 - L'hémorragie d'Astrobazzarh
|
||||
|
||||
- **Support V12**
|
||||
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
|
||||
- On peut de nouveau ouvrir les Items avec une rareté par environnement
|
||||
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
|
||||
|
||||
## 12.0.2 - Les pluies d'Astrobazzarh
|
||||
|
||||
- **Support V12**
|
||||
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
|
||||
- la fenêtre de calendrier s'ouvre correctement
|
||||
@@ -342,13 +415,16 @@
|
||||
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
|
||||
|
||||
# 11.2
|
||||
|
||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
|
||||
|
||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
|
||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
|
||||
- Les effets s'appliquent correctement sur les créatures
|
||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
|
||||
|
||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
|
||||
|
||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
|
||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
|
||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
|
||||
@@ -358,12 +434,15 @@
|
||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
|
||||
|
||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
|
||||
|
||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
|
||||
|
||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
|
||||
|
||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
|
||||
|
||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
|
||||
|
||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
|
||||
- Les tooltips des boutons edit/delete sont maintenant en Français
|
||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
|
||||
@@ -372,35 +451,43 @@
|
||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
|
||||
|
||||
## 11.2.16 - Le Tri d'Akarlikarlikar
|
||||
|
||||
- Tri alphabétique des items dans la fenêtre de création
|
||||
- Mise à jour comptage de monde
|
||||
|
||||
## 11.2.15 - La Table d'Akarlikarlikar
|
||||
|
||||
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
|
||||
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
|
||||
|
||||
## 11.2.14 - Les petits pas d'Akarlikarlikar
|
||||
|
||||
- Correction sur la gestion de la surprise
|
||||
- Ordre des messages sur les cases humides
|
||||
|
||||
## 11.2.13 - Les cent pas d'Akarlikarlikar
|
||||
|
||||
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
|
||||
|
||||
## 11.2.12 - Le somnifère d'Akarlikarlikar
|
||||
|
||||
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
|
||||
|
||||
## 11.2.11 - Le miroir d'Akarlikarlikar
|
||||
|
||||
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
|
||||
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
|
||||
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
|
||||
|
||||
## 11.2.10 - Les expériences d'Akarlikarlikar
|
||||
|
||||
- En cas d'expérience des caractéristiques dérivées,
|
||||
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
|
||||
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
|
||||
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
|
||||
|
||||
## 11.2.9 - La barbe d'Akarlikarlikar
|
||||
|
||||
- Amélioration des textes de tooltips
|
||||
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
|
||||
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
|
||||
@@ -412,19 +499,23 @@
|
||||
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
|
||||
|
||||
## 11.2.8 - L'éclairage d'Akarlikarlikar
|
||||
|
||||
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
|
||||
- les nouveaux tooltips ne masquent plus l'information d'expérience
|
||||
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
|
||||
|
||||
## 11.2.7 - Les explications d'Akarlikarlikar
|
||||
|
||||
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
|
||||
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
|
||||
|
||||
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
|
||||
|
||||
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
|
||||
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
|
||||
|
||||
## 11.2.2 - Les tendres moments d'Akarlikarlikar
|
||||
|
||||
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
|
||||
- diminuer les points de coeurs fait perdre du moral
|
||||
- on peut proposer un tendre moment
|
||||
@@ -443,11 +534,14 @@
|
||||
ne bloquent plus les jets de dés
|
||||
|
||||
## v11.2.1 - La technique d'Akarlikarlikar
|
||||
|
||||
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
|
||||
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
|
||||
|
||||
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
|
||||
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
|
||||
|
||||
- Les TMRs sont redimensionables
|
||||
- Nouveaux graphismes plus lisibles dans les TMRs
|
||||
- Nouveau code couleur des icônes dans les TMR:
|
||||
@@ -461,12 +555,15 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
|
||||
|
||||
# v11.1
|
||||
|
||||
## v11.1.6 - Les dissections de Werther de Zloth
|
||||
|
||||
- Fix: on peut de nouveau donner des compétences aux créatures
|
||||
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
|
||||
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
|
||||
|
||||
## v11.1.5 - Werther de Zloth l'Onirique
|
||||
|
||||
- Fixes:
|
||||
- la demande de défense ne marchait plus
|
||||
- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
|
||||
@@ -481,6 +578,7 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- pas de jets de vie pour les morts
|
||||
|
||||
## v11.1.4 - Werther de Zloth l'Onirique
|
||||
|
||||
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
|
||||
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
|
||||
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
|
||||
@@ -490,15 +588,18 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
|
||||
|
||||
## v11.1.2 - Les vertèbres de Werther de Zloth
|
||||
|
||||
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
|
||||
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
|
||||
|
||||
## v11.1.1 - Les fumebols de Werther de Zloth
|
||||
|
||||
- Fix: on peut de nouveau afficher les vues détaillées
|
||||
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
|
||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
|
||||
|
||||
## v11.1.0 - Les choix de Werther de Zloth
|
||||
|
||||
- Les options suivantes peuvent être désactivées:
|
||||
- La transformation de stress à Château Dormant
|
||||
- La récuperation de chance à Château Dormant
|
||||
@@ -516,7 +617,9 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- en cas de charge, les particulières sont toujours en force (p125)
|
||||
|
||||
# v11.0
|
||||
|
||||
## v11.0.28 - les fractures de Khrachtchoum
|
||||
|
||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
|
||||
- Lors du changement d'acteur pendant le round
|
||||
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
|
||||
@@ -528,12 +631,14 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- le moral est indiqué avant l'icone d'appel au moral
|
||||
|
||||
## v11.0.27 - Khrachtchoum le méticuleux
|
||||
|
||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
|
||||
- le surencombrement n'affecte QUE les actions physiques
|
||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
|
||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
|
||||
|
||||
## v11.0.26 - le crépuscule de Khrachtchoum
|
||||
|
||||
- gestion correcte des TMRs
|
||||
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
|
||||
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
|
||||
@@ -552,45 +657,57 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
|
||||
|
||||
## v11.0.25 - la vision du rêve de Khrachtchoum
|
||||
|
||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
|
||||
|
||||
## v11.0.24 - les couleurs de Khrachtchoum
|
||||
|
||||
- nouvelle carte des TMRs
|
||||
|
||||
## v11.0.23 - la lumière de Khrachtchoum
|
||||
|
||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
||||
- avec illumination globale (correspondant à une illumination extérieure)
|
||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
||||
- avec illumination globale (correspondant à une illumination extérieure)
|
||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
||||
|
||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
|
||||
|
||||
- Macro pour attaquer avec les compétences de créatures
|
||||
|
||||
## v11.0.20
|
||||
|
||||
- Macro pour attaquer avec les armes des personnages
|
||||
|
||||
## v11.0.17
|
||||
|
||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
||||
|
||||
## v11.0.15 - L'apprentissage de Khrachtchoum
|
||||
|
||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
||||
|
||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
||||
|
||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
||||
|
||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
||||
|
||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
||||
|
||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
||||
|
||||
- Correction des malus de surencombrement
|
||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
||||
|
||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
||||
|
||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
||||
- possibilité de créer des armes et des compétences de créatures non-mortelles.
|
||||
|
||||
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
|
||||
|
||||
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
|
||||
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
|
||||
créée au lieu de créer toujours une nouvelle tâche
|
||||
@@ -601,12 +718,14 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
les heures dormies sont déduites des heures restant à dormir
|
||||
|
||||
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
|
||||
|
||||
- mode de saisie de l'archétype en vue détaillée
|
||||
- création une nouvelle incarnation depuis l'archétype
|
||||
- réorganisation de la fenêtre de sélection des règles optionnelles
|
||||
- correction de l'affichage du type dans les fenêtres d'objets
|
||||
|
||||
## v11.0.8 - la poigne de Sémolosse
|
||||
|
||||
- lien vers le changelog
|
||||
- organisation des compendiums du système
|
||||
- correction de l'empoignade
|
||||
|
@@ -12,14 +12,14 @@
|
||||
|
||||
/* =================== 3. some constants ============ */
|
||||
--fieldset-background: url(/ui/parchment.jpg);
|
||||
--rdd-color-text-primary: rgba(10, 10, 10, 0.9);
|
||||
--rdd-input-background:rgba(0, 0, 0, 0.05);
|
||||
--rdd-color-border-input: rgba(0, 0, 0, 0.2);
|
||||
--rdd-bg-input: rgba(255, 255, 255, 0.1);
|
||||
--color-controls:rgba(0, 0, 0, 0.9);
|
||||
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--rdd-input-background:hsla(0, 0%, 0%, 0.1);
|
||||
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
|
||||
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
|
||||
--color-controls:hsla(0, 0%, 0%, 0.9);
|
||||
--color-controls-light:hsla(0, 0%, 20%, 0.8);
|
||||
--color-controls-hover:hsla(60, 100%, 75%, 0.7);
|
||||
--color-control-border-hover:rgba(255, 128, 0, 0.8);
|
||||
--color-control-border-hover:hsla(30, 100%, 50%, 0.8);
|
||||
--color-gold: rgba(191, 149, 63, 0.8);
|
||||
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
|
||||
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
|
||||
@@ -39,12 +39,20 @@
|
||||
hsla(50, 100%, 80%, 0.7)
|
||||
);
|
||||
|
||||
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-tooltip-alt: hsla(60, 12%, 74%, 0.95);
|
||||
--color-tooltip:hsla(282, 47%, 33%, 0.9);
|
||||
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
|
||||
--color-background-chat-message: hsla(60, 12%, 85%, 0.9);
|
||||
--color-background-chat-whisper: repeating-linear-gradient(120deg,
|
||||
hsla(60, 12%, 85%, 0.75),
|
||||
hsla(60, 12%, 85%, 0.75) 1rem,
|
||||
hsla(60, 12%, 85%, 0.8) 1rem,
|
||||
hsla(60, 12%, 85%, 0.75) 1.5rem);
|
||||
}
|
||||
|
@@ -59,6 +59,7 @@
|
||||
}
|
||||
|
||||
/* Global styles & Font */
|
||||
.application,
|
||||
.window-app {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
@@ -80,5 +81,5 @@
|
||||
.sheet header.sheet-header .header-compteurs,
|
||||
.sheet header.sheet-header .flex-group-center.flex-fatigue,
|
||||
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
|
||||
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
|
||||
}
|
||||
|
@@ -6,17 +6,14 @@
|
||||
@import "item/monnaie.less";
|
||||
@import "item/munition.less";
|
||||
@import "item/tarot.less";
|
||||
|
||||
// body {
|
||||
// --input-height: 1.4rem;
|
||||
// }
|
||||
|
||||
@import "roll-dialog.less";
|
||||
.window-header{
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.application .window-content,
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
margin: 0.2rem;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
@@ -77,6 +74,17 @@
|
||||
.sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
|
||||
padding: 0 0.4rem;
|
||||
}
|
||||
.sheet-header div.header-etats {
|
||||
width: calc(40% - 32px - 1rem);
|
||||
height: 48px;
|
||||
max-width: fit-content;
|
||||
flex: initial;
|
||||
flex-grow: 3;
|
||||
div div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-header :is(.profile-img, .profile-img-token) {
|
||||
-webkit-box-flex: 0;
|
||||
@@ -115,13 +123,6 @@
|
||||
max-width: fit-content;
|
||||
}
|
||||
|
||||
.sheet-header div.header-etats {
|
||||
width: calc(40% - 32px - 1rem);
|
||||
height: 48px;
|
||||
max-width: fit-content;
|
||||
flex: initial;
|
||||
}
|
||||
|
||||
.sheet-header .resource-content {
|
||||
width: 2rem;
|
||||
}
|
||||
@@ -217,7 +218,6 @@
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
|
||||
.grid-competence-archetype {
|
||||
display: grid;
|
||||
grid-column: span 3 / span 3;
|
||||
@@ -497,6 +497,7 @@
|
||||
max-width: 1.5em;
|
||||
max-height: 1.5em;
|
||||
border-width: 0;
|
||||
display: inline;
|
||||
}
|
||||
.dimmed {
|
||||
opacity: 50%;
|
||||
@@ -573,51 +574,55 @@
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.rdd.sheet .window-content {overflow: hidden;}
|
||||
.rdd.sheet .window-content .sheet-body {overflow-y: scroll;}
|
||||
.rdd.sheet .window-content .sheet-body .tab {padding-bottom: 30px;}
|
||||
.rdd.sheet .window-content .sheet-body .competence-list {width: 100%;}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list {
|
||||
width: 100%;
|
||||
flex-grow: 0;
|
||||
}
|
||||
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique {
|
||||
flex-wrap: nowrap;
|
||||
justify-content: stretch;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.streched {
|
||||
flex-wrap: nowrap;
|
||||
justify-content: stretch;
|
||||
flex-basis: 7.5em;
|
||||
width: max-content;
|
||||
}
|
||||
|
||||
.carac-label {
|
||||
font-weight: bold;
|
||||
flex-basis: 40%;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
|
||||
flex-basis: available;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .carac-value {
|
||||
flex-basis: 15%;
|
||||
flex-grow: 0;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .carac-xp {
|
||||
flex-basis: 13%;
|
||||
flex-grow: 0;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .derivee-label {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .derivee-value {
|
||||
flex-grow: 0;
|
||||
flex-basis: 15%;
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
.rdd.sheet {
|
||||
.window-content {
|
||||
overflow: hidden;
|
||||
.sheet-body {
|
||||
overflow-y: scroll;
|
||||
.tab {padding-bottom: 30px;}
|
||||
.competence-list {width: 100%;}
|
||||
.carac-list {
|
||||
width: 100%;
|
||||
flex-grow: 0;
|
||||
|
||||
.caracteristique.streched {
|
||||
flex-wrap: nowrap;
|
||||
justify-content: stretch;
|
||||
flex-basis: 7.5em;
|
||||
width: max-content;
|
||||
}
|
||||
|
||||
.caracteristique {
|
||||
flex-wrap: nowrap;
|
||||
justify-content: stretch;
|
||||
|
||||
.carac-value {
|
||||
flex-basis: 15%;
|
||||
flex-grow: 0;
|
||||
}
|
||||
.carac-xp {
|
||||
flex-basis: 13%;
|
||||
flex-grow: 0;
|
||||
}
|
||||
.derivee-label {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.derivee-value {
|
||||
flex-grow: 0;
|
||||
flex-basis: 15%;
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
@@ -641,6 +646,7 @@
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.app.sheet div.form-group {
|
||||
clear: both;
|
||||
display: flex;
|
||||
@@ -808,6 +814,7 @@
|
||||
font-size: 0.8rem;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.placeholder-ajustements {
|
||||
flex-direction: column;
|
||||
}
|
||||
@@ -820,32 +827,31 @@
|
||||
background-color: lightblue;
|
||||
}
|
||||
|
||||
div.placeholder-resolution span.table-proba-reussite{
|
||||
span.table-proba-reussite{
|
||||
font-size: 0.8rem;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.poesie-extrait {
|
||||
max-height: 8rem;
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
}
|
||||
.poesie-reference{
|
||||
|
||||
.poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.poesie-reference {
|
||||
font-size: 0.7rem;
|
||||
text-align: right;
|
||||
}
|
||||
.poesie-overflow {
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
max-height: 1.5rem;
|
||||
overflow: hidden;
|
||||
border-left: 1px dotted black; /* If you want dots under the hoverable text */
|
||||
}
|
||||
.poesie-overflow:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
border-left: 0px
|
||||
}
|
||||
|
||||
.type-compendium{
|
||||
.type-compendium {
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
|
||||
@@ -914,27 +920,26 @@
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
}
|
||||
.app-calendar-astrologie div.theme-astral{
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
}
|
||||
|
||||
.app-calendar-astrologie div.horloge-roue {
|
||||
position: relative;
|
||||
left: calc(50% - 6.5rem);
|
||||
width: 13rem;
|
||||
height: 13rem;
|
||||
}
|
||||
|
||||
.app-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
position: absolute;
|
||||
width: 1.8rem;
|
||||
height: 1.8rem;
|
||||
}
|
||||
|
||||
.app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
.app-calendar-astrologie{
|
||||
div.theme-astral{
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
}
|
||||
div.horloge-roue {
|
||||
position: relative;
|
||||
left: calc(50% - 6.5rem);
|
||||
width: 13rem;
|
||||
height: 13rem;
|
||||
div.horloge-heure {
|
||||
position: absolute;
|
||||
width: 1.8rem;
|
||||
height: 1.8rem;
|
||||
img.horloge-heure-img {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||
@@ -1017,7 +1022,7 @@
|
||||
max-width: 90%;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content .tooltip:hover .tooltiptext {
|
||||
.window-app.sheet .window-content :is(.tooltip, .tooltip-overflow):hover .tooltiptext {
|
||||
top: 2rem;
|
||||
left: 2rem;
|
||||
margin: 0;
|
||||
@@ -1468,27 +1473,29 @@
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
|
||||
.chat-message h4 {
|
||||
font-size: 0.9rem;
|
||||
.chat-message {
|
||||
background: var(--color-background-chat-message);
|
||||
|
||||
h4 {
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.message-content {
|
||||
text-align: justify;
|
||||
}
|
||||
header.message-header .heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
|
||||
}
|
||||
.chat-message .message-content {
|
||||
text-align: justify;
|
||||
}
|
||||
.chat-message header.message-header .heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
|
||||
.chat-message.whisper {
|
||||
background: rgba(220,220,210,0.75);
|
||||
background: var(--color-background-chat-whisper);
|
||||
border: 2px solid #545469;
|
||||
}
|
||||
|
||||
.chat-message hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
|
||||
.chat-icon {
|
||||
border: 0;
|
||||
padding: 2px 6px 2px 2px;
|
||||
@@ -1504,49 +1511,57 @@
|
||||
vertical-align: text-top;
|
||||
}
|
||||
|
||||
#sidebar-tabs {
|
||||
flex: 0 0 28px;
|
||||
box-sizing: border-box;
|
||||
margin: 0 0 3px;
|
||||
border-bottom: 1px solid rgba(0,0,0,0);
|
||||
box-shadow: inset 0 0 2rem rgba(0,0,0,0.5);
|
||||
.actor-img-small {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1.5rem;
|
||||
flex-grow: 0;
|
||||
margin-right: 0.2rem;
|
||||
vertical-align: bottom;
|
||||
}
|
||||
|
||||
#sidebar-tabs > .item.active {
|
||||
border: 1px solid rgba(114,98,72,1);
|
||||
background: rgba(30, 25, 20, 0.75);
|
||||
box-shadow: 0 0 6px inset rgba(114,98,72,1);
|
||||
#sidebar-tabs menu {
|
||||
button:is(
|
||||
[data-tab="chat"],
|
||||
[data-tab="combat"],
|
||||
[data-tab="scenes"],
|
||||
[data-tab="actors"],
|
||||
[data-tab="items"],
|
||||
[data-tab="journal"],
|
||||
[data-tab="cards"],
|
||||
[data-tab="macros"],
|
||||
[data-tab="tables"],
|
||||
[data-tab="playlists"],
|
||||
[data-tab="compendium"],
|
||||
[data-tab="settings"]
|
||||
)::before{ content: none; }
|
||||
|
||||
button {
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
button[aria-pressed="false"] {
|
||||
background-color: hsla(30, 37%, 50%, 0.5);
|
||||
}
|
||||
button[aria-pressed="true"] {
|
||||
border: 1px solid hsla(15, 80%, 30%, 1);
|
||||
background-color: hsla(30, 100%, 90%, 0.6);
|
||||
box-shadow: 0 0 3px inset hsla(15, 80%, 30%, 1);
|
||||
}
|
||||
button[data-tab="chat"] { background-image: url("../assets/ui/icon_sidebar_chat.svg"); }
|
||||
button[data-tab="combat"] { background-image: url("../assets/ui/icon_sidebar_fight.svg"); }
|
||||
button[data-tab="scenes"] { background-image: url("../assets/ui/icon_sidebar_scene.svg"); }
|
||||
button[data-tab="actors"] { background-image: url("../assets/ui/icon_sidebar_actor.svg"); }
|
||||
button[data-tab="items"] { background-image: url("../assets/ui/icon_sidebar_item.svg"); }
|
||||
button[data-tab="journal"] { background-image: url("../assets/ui/icon_sidebar_journal.svg"); }
|
||||
button[data-tab="cards"] { background-image: url("../assets/ui/icon_sidebar_cards.svg"); }
|
||||
button[data-tab="macros"] { background-image: url("../assets/ui/icon_sidebar_macros.svg"); }
|
||||
button[data-tab="tables"] { background-image: url("../assets/ui/d100.svg"); }
|
||||
button[data-tab="playlists"] { background-image: url("../assets/ui/icon_sidebar_music.svg"); }
|
||||
button[data-tab="compendium"] { background-image: url("../assets/ui/icon_sidebar_compendium.svg"); }
|
||||
button[data-tab="settings"] { background-image: url("../assets/ui/icon_sidebar_settings.svg"); }
|
||||
}
|
||||
|
||||
#sidebar #sidebar-tabs i{
|
||||
width: 23px;
|
||||
height: 23px;
|
||||
display: inline-block;
|
||||
background-position:center;
|
||||
background-size:cover;
|
||||
text-shadow: 1px 1px 0 rgba(0,0,0,0.75);
|
||||
|
||||
}
|
||||
|
||||
#sidebar #sidebar-tabs i:is(
|
||||
.fa-comments, .fa-fist-raised, .fa-swords,
|
||||
.fa-users, .fa-user, .fa-map, .fa-suitcase,
|
||||
.fa-book-open, .fa-th-list, .fa-music,
|
||||
.fa-atlas,.fa-cogs
|
||||
):before {content: "";}
|
||||
#sidebar #sidebar-tabs i.fa-comments {background: url("../assets/ui/icon_sidebar_chat.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("../assets/ui/icon_sidebar_fight.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-swords {background: url("../assets/ui/icon_sidebar_fight.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-user {background: url("../assets/ui/icon_sidebar_actor.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-users {background: url("../assets/ui/icon_sidebar_actor.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-map {background: url("../assets/ui/icon_sidebar_scene.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-suitcase {background: url("../assets/ui/icon_sidebar_item.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-book-open {background: url("../assets/ui/icon_sidebar_journal.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-th-list {background: url("../assets/ui/icon_sidebar_rolltable.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-music {background: url("../assets/ui/icon_sidebar_music.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-atlas {background: url("../assets/ui/icon_sidebar_compendium.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-cogs {background: url("../assets/ui/icon_sidebar_settings.svg") no-repeat;}
|
||||
|
||||
|
||||
|
||||
// #sidebar #sidebar-tabs i.fa-th-list {background: url("../assets/ui/icon_sidebar_rolltable.svg") no-repeat;}
|
||||
#combat #combat-controls {
|
||||
box-shadow: inset 0 0 2rem rgba(0,0,0,0.5);
|
||||
}
|
||||
@@ -1631,63 +1646,6 @@
|
||||
border-image-outset: 0px;
|
||||
}
|
||||
|
||||
|
||||
.window-app.calendar {
|
||||
display: inline-block;
|
||||
background: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-shadow: none;
|
||||
pointer-events: none;
|
||||
max-height: fit-content;
|
||||
}
|
||||
|
||||
.window-app.calendar header.window-header {
|
||||
min-width: fit-content;
|
||||
height: 1.4rem;
|
||||
pointer-events: all;
|
||||
}
|
||||
|
||||
.window-app.calendar .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
z-index: 100;
|
||||
flex-direction: column;
|
||||
min-width: 250px;
|
||||
height: fit-content;
|
||||
background: hsla(0, 0%, 0%, 0.0);
|
||||
font-family: "GoudyAcc";
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.window-app.calendar .window-content div:is(.calendar-boutons-heure, .horloge-digitale) {
|
||||
pointer-events: all;
|
||||
}
|
||||
.window-app.calendar .window-content div.horloge-analogique {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.window-app.calendar .window-content div.horloge-analogique div.horloge-roue {
|
||||
pointer-events: all;
|
||||
}
|
||||
|
||||
.window-app.calendar div.horloge-roue {
|
||||
position: relative;
|
||||
margin-bottom: 7px;
|
||||
left: 0;
|
||||
width: 8rem;
|
||||
height: 8rem;
|
||||
}
|
||||
|
||||
.window-app.calendar div.horloge-roue div.horloge-heure {
|
||||
width: 1.4rem;
|
||||
height: 1.4rem;
|
||||
}
|
||||
.window-app.calendar div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 1.4rem;
|
||||
height: 1.4rem;
|
||||
}
|
||||
|
||||
div.horloge-roue div {
|
||||
position: absolute;
|
||||
border: none;
|
||||
@@ -1732,74 +1690,130 @@
|
||||
div.horloge-roue div img {
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.calendar {
|
||||
|
||||
display: inline-block;
|
||||
background: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-shadow: none;
|
||||
pointer-events: none;
|
||||
max-height: fit-content;
|
||||
|
||||
header.window-header {
|
||||
min-width: fit-content;
|
||||
height: 1.4rem;
|
||||
pointer-events: all;
|
||||
h4 {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
}
|
||||
.window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
z-index: 100;
|
||||
flex-direction: column;
|
||||
min-width: 250px;
|
||||
height: fit-content;
|
||||
background: hsla(0, 0%, 0%, 0.0);
|
||||
font-family: "GoudyAcc";
|
||||
pointer-events: none;
|
||||
div.calendar-boutons-heure {
|
||||
display: grid;
|
||||
background: hsla(0, 0%, 20%, 1);
|
||||
color: hsla(0, 0%, 80%, 0.8);
|
||||
pointer-events: all;
|
||||
}
|
||||
div.horloge-digitale {
|
||||
pointer-events: all;
|
||||
}
|
||||
div.horloge-analogique {
|
||||
pointer-events: none;
|
||||
}
|
||||
div.horloge-analogique div.horloge-roue {
|
||||
pointer-events: all;
|
||||
}
|
||||
}
|
||||
|
||||
div.horloge-roue {
|
||||
position: relative;
|
||||
margin-bottom: 7px;
|
||||
left: 0;
|
||||
width: 8rem;
|
||||
height: 8rem;
|
||||
div.horloge-heure {
|
||||
width: 1.4rem;
|
||||
height: 1.4rem;
|
||||
img.horloge-heure-img {
|
||||
width: 1.4rem;
|
||||
height: 1.4rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.window-app.calendar div.horloge-heure.heure-01 { top: calc(50% - 0.7rem + sin(-180deg) *38%); left: calc(50% - 0.7rem + cos(-180deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-02 { top: calc(50% - 0.7rem + sin(-150deg) *38%); left: calc(50% - 0.7rem + cos(-150deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-03 { top: calc(50% - 0.7rem + sin(-120deg) *38%); left: calc(50% - 0.7rem + cos(-120deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-04 { top: calc(50% - 0.7rem + sin(-90deg) *38%); left: calc(50% - 0.7rem + cos(-90deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-05 { top: calc(50% - 0.7rem + sin(-60deg) *38%); left: calc(50% - 0.7rem + cos(-60deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-06 { top: calc(50% - 0.7rem + sin(-30deg) *38%); left: calc(50% - 0.7rem + cos(-30deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-07 { top: calc(50% - 0.7rem + sin(-0deg) *38%); left: calc(50% - 0.7rem + cos(-0deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-08 { top: calc(50% - 0.7rem + sin(30deg) *38%); left: calc(50% - 0.7rem + cos(30deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-09 { top: calc(50% - 0.7rem + sin(60deg) *38%); left: calc(50% - 0.7rem + cos(60deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-10 { top: calc(50% - 0.7rem + sin(90deg) *38%); left: calc(50% - 0.7rem + cos(90deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-11 { top: calc(50% - 0.7rem + sin(120deg) *38%); left: calc(50% - 0.7rem + cos(120deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-12 { top: calc(50% - 0.7rem + sin(150deg) *38%); left: calc(50% - 0.7rem + cos(150deg) *41%); }
|
||||
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) *41%); left: calc(50% - 1rem + cos(-180deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) *41%); left: calc(50% - 1rem + cos(-150deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-03 { top: calc(50% - 1rem + sin(-120deg) *41%); left: calc(50% - 1rem + cos(-120deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-04 { top: calc(50% - 1rem + sin(-90deg) *41%); left: calc(50% - 1rem + cos(-90deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-05 { top: calc(50% - 1rem + sin(-60deg) *41%); left: calc(50% - 1rem + cos(-60deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-06 { top: calc(50% - 1rem + sin(-30deg) *41%); left: calc(50% - 1rem + cos(-30deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-07 { top: calc(50% - 1rem + sin(-0deg) *41%); left: calc(50% - 1rem + cos(-0deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-08 { top: calc(50% - 1rem + sin(30deg) *41%); left: calc(50% - 1rem + cos(30deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-09 { top: calc(50% - 1rem + sin(60deg) *41%); left: calc(50% - 1rem + cos(60deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-10 { top: calc(50% - 1rem + sin(90deg) *41%); left: calc(50% - 1rem + cos(90deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-11 { top: calc(50% - 1rem + sin(120deg) *41%); left: calc(50% - 1rem + cos(120deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-12 { top: calc(50% - 1rem + sin(150deg) *41%); left: calc(50% - 1rem + cos(150deg) *41%); }
|
||||
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-01 { top: calc(50% - 0.4rem + sin(180deg) * 28%); left: calc(50% - 0.4rem + cos(180deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-02 { top: calc(50% - 0.4rem + sin(-150deg) * 28%); left: calc(50% - 0.4rem + cos(-150deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-03 { top: calc(50% - 0.4rem + sin(-120deg) * 28%); left: calc(50% - 0.4rem + cos(-120deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-04 { top: calc(50% - 0.4rem + sin(-90deg) * 28%); left: calc(50% - 0.4rem + cos(-90deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-05 { top: calc(50% - 0.4rem + sin(-60deg) * 28%); left: calc(50% - 0.4rem + cos(-60deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-06 { top: calc(50% - 0.4rem + sin(-30deg) * 28%); left: calc(50% - 0.4rem + cos(-30deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-07 { top: calc(50% - 0.4rem + sin(0deg) * 28%); left: calc(50% - 0.4rem + cos(0deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-08 { top: calc(50% - 0.4rem + sin(30deg) * 28%); left: calc(50% - 0.4rem + cos(30deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-09 { top: calc(50% - 0.4rem + sin(60deg) * 28%); left: calc(50% - 0.4rem + cos(60deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-10 { top: calc(50% - 0.4rem + sin(90deg) * 28%); left: calc(50% - 0.4rem + cos(90deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-11 { top: calc(50% - 0.4rem + sin(120deg) * 28%); left: calc(50% - 0.4rem + cos(120deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-12 { top: calc(50% - 0.4rem + sin(150deg) * 28%); left: calc(50% - 0.4rem + cos(150deg) * 28%); }
|
||||
|
||||
.window-app.calendar header.window-header h4 {
|
||||
font-size: 0.8rem;
|
||||
div.horloge-heure.heure-01 { top: calc(50% - 0.7rem + sin(-180deg) *38%); left: calc(50% - 0.7rem + cos(-180deg) *38%); }
|
||||
div.horloge-heure.heure-02 { top: calc(50% - 0.7rem + sin(-150deg) *38%); left: calc(50% - 0.7rem + cos(-150deg) *38%); }
|
||||
div.horloge-heure.heure-03 { top: calc(50% - 0.7rem + sin(-120deg) *38%); left: calc(50% - 0.7rem + cos(-120deg) *38%); }
|
||||
div.horloge-heure.heure-04 { top: calc(50% - 0.7rem + sin(-90deg) *38%); left: calc(50% - 0.7rem + cos(-90deg) *38%); }
|
||||
div.horloge-heure.heure-05 { top: calc(50% - 0.7rem + sin(-60deg) *38%); left: calc(50% - 0.7rem + cos(-60deg) *38%); }
|
||||
div.horloge-heure.heure-06 { top: calc(50% - 0.7rem + sin(-30deg) *38%); left: calc(50% - 0.7rem + cos(-30deg) *38%); }
|
||||
div.horloge-heure.heure-07 { top: calc(50% - 0.7rem + sin(-0deg) *38%); left: calc(50% - 0.7rem + cos(-0deg) *38%); }
|
||||
div.horloge-heure.heure-08 { top: calc(50% - 0.7rem + sin(30deg) *38%); left: calc(50% - 0.7rem + cos(30deg) *38%); }
|
||||
div.horloge-heure.heure-09 { top: calc(50% - 0.7rem + sin(60deg) *38%); left: calc(50% - 0.7rem + cos(60deg) *38%); }
|
||||
div.horloge-heure.heure-10 { top: calc(50% - 0.7rem + sin(90deg) *38%); left: calc(50% - 0.7rem + cos(90deg) *38%); }
|
||||
div.horloge-heure.heure-11 { top: calc(50% - 0.7rem + sin(120deg) *38%); left: calc(50% - 0.7rem + cos(120deg) *38%); }
|
||||
div.horloge-heure.heure-12 { top: calc(50% - 0.7rem + sin(150deg) *38%); left: calc(50% - 0.7rem + cos(150deg) *41%); }
|
||||
}
|
||||
|
||||
.window-app.calendar section.window-content div.calendar-boutons-heure {
|
||||
display: grid;
|
||||
background: hsla(0, 0%, 20%, 1);
|
||||
color: hsla(0, 0%, 80%, 0.8);
|
||||
.calendar-astrologie {
|
||||
div.horloge-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) *41%); left: calc(50% - 1rem + cos(-180deg) *41%); }
|
||||
div.horloge-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) *41%); left: calc(50% - 1rem + cos(-150deg) *41%); }
|
||||
div.horloge-heure.heure-03 { top: calc(50% - 1rem + sin(-120deg) *41%); left: calc(50% - 1rem + cos(-120deg) *41%); }
|
||||
div.horloge-heure.heure-04 { top: calc(50% - 1rem + sin(-90deg) *41%); left: calc(50% - 1rem + cos(-90deg) *41%); }
|
||||
div.horloge-heure.heure-05 { top: calc(50% - 1rem + sin(-60deg) *41%); left: calc(50% - 1rem + cos(-60deg) *41%); }
|
||||
div.horloge-heure.heure-06 { top: calc(50% - 1rem + sin(-30deg) *41%); left: calc(50% - 1rem + cos(-30deg) *41%); }
|
||||
div.horloge-heure.heure-07 { top: calc(50% - 1rem + sin(-0deg) *41%); left: calc(50% - 1rem + cos(-0deg) *41%); }
|
||||
div.horloge-heure.heure-08 { top: calc(50% - 1rem + sin(30deg) *41%); left: calc(50% - 1rem + cos(30deg) *41%); }
|
||||
div.horloge-heure.heure-09 { top: calc(50% - 1rem + sin(60deg) *41%); left: calc(50% - 1rem + cos(60deg) *41%); }
|
||||
div.horloge-heure.heure-10 { top: calc(50% - 1rem + sin(90deg) *41%); left: calc(50% - 1rem + cos(90deg) *41%); }
|
||||
div.horloge-heure.heure-11 { top: calc(50% - 1rem + sin(120deg) *41%); left: calc(50% - 1rem + cos(120deg) *41%); }
|
||||
div.horloge-heure.heure-12 { top: calc(50% - 1rem + sin(150deg) *41%); left: calc(50% - 1rem + cos(150deg) *41%); }
|
||||
|
||||
div.horloge-ajustement.heure-01 { top: calc(50% - 0.4rem + sin(180deg) * 28%); left: calc(50% - 0.4rem + cos(180deg) * 28%); }
|
||||
div.horloge-ajustement.heure-02 { top: calc(50% - 0.4rem + sin(-150deg) * 28%); left: calc(50% - 0.4rem + cos(-150deg) * 28%); }
|
||||
div.horloge-ajustement.heure-03 { top: calc(50% - 0.4rem + sin(-120deg) * 28%); left: calc(50% - 0.4rem + cos(-120deg) * 28%); }
|
||||
div.horloge-ajustement.heure-04 { top: calc(50% - 0.4rem + sin(-90deg) * 28%); left: calc(50% - 0.4rem + cos(-90deg) * 28%); }
|
||||
div.horloge-ajustement.heure-05 { top: calc(50% - 0.4rem + sin(-60deg) * 28%); left: calc(50% - 0.4rem + cos(-60deg) * 28%); }
|
||||
div.horloge-ajustement.heure-06 { top: calc(50% - 0.4rem + sin(-30deg) * 28%); left: calc(50% - 0.4rem + cos(-30deg) * 28%); }
|
||||
div.horloge-ajustement.heure-07 { top: calc(50% - 0.4rem + sin(0deg) * 28%); left: calc(50% - 0.4rem + cos(0deg) * 28%); }
|
||||
div.horloge-ajustement.heure-08 { top: calc(50% - 0.4rem + sin(30deg) * 28%); left: calc(50% - 0.4rem + cos(30deg) * 28%); }
|
||||
div.horloge-ajustement.heure-09 { top: calc(50% - 0.4rem + sin(60deg) * 28%); left: calc(50% - 0.4rem + cos(60deg) * 28%); }
|
||||
div.horloge-ajustement.heure-10 { top: calc(50% - 0.4rem + sin(90deg) * 28%); left: calc(50% - 0.4rem + cos(90deg) * 28%); }
|
||||
div.horloge-ajustement.heure-11 { top: calc(50% - 0.4rem + sin(120deg) * 28%); left: calc(50% - 0.4rem + cos(120deg) * 28%); }
|
||||
div.horloge-ajustement.heure-12 { top: calc(50% - 0.4rem + sin(150deg) * 28%); left: calc(50% - 0.4rem + cos(150deg) * 28%); }
|
||||
}
|
||||
|
||||
.calendar-boutons-heure {
|
||||
.calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
border: none;
|
||||
vertical-align: bottom;
|
||||
max-width: 1.2em;
|
||||
max-height: 1.2em;
|
||||
margin: 1px;
|
||||
}
|
||||
i {
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
}
|
||||
a:hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
.calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
border: none;
|
||||
vertical-align: bottom;
|
||||
max-width: 1.2em;
|
||||
max-height: 1.2em;
|
||||
margin: 1px;
|
||||
}
|
||||
|
||||
.calendar-boutons-heure i {
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
}
|
||||
.calendar-boutons-heure a:hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.calendar-1min { grid-column: 1/1; }
|
||||
.calendar-5min { grid-column: 2/2; }
|
||||
@@ -1827,21 +1841,19 @@
|
||||
background: hsla(0, 0%, 20%, 1);
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
div.horloge-digitale :is(.calendar-heure-texte,.calendar-minute-texte) {
|
||||
font-size: 1rem;
|
||||
pointer-events: all;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.horloge-digitale a {
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
}
|
||||
div.horloge-digitale a:hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
:is(.calendar-heure-texte,.calendar-minute-texte) {
|
||||
font-size: 1rem;
|
||||
pointer-events: all;
|
||||
margin: 0;
|
||||
}
|
||||
a {
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
}
|
||||
a:hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
div.calendar-timestamp-edit select.calendar-signe-heure {
|
||||
@@ -1853,66 +1865,78 @@
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.tooltip-overflow {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.tooltip-dotted {
|
||||
border-bottom: 1px dotted black; /* If you want dots under the hoverable text */
|
||||
}
|
||||
|
||||
/* Tooltip text */
|
||||
.tooltip .tooltiptext {
|
||||
text-align: center;
|
||||
/* Position the tooltip text */
|
||||
div.message-content span .tooltip-overflow {
|
||||
overflow: visible;
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
/* Fade in tooltip */
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s;
|
||||
span {
|
||||
overflow: visible;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
|
||||
.tooltip .left-competence {
|
||||
transform: translate(-100%, 0%);
|
||||
/* Show the tooltip text when you mouse over the tooltip container */
|
||||
:is(.tooltip, .tooltip-overflow):hover {
|
||||
.tooltiptext {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
/* html Tooltips html*/
|
||||
:is(.tooltip, .tooltip-overflow){
|
||||
|
||||
.tooltiptext {
|
||||
text-align: center;
|
||||
/* Position the tooltip text */
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
/* Fade in tooltip */
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s;
|
||||
}
|
||||
|
||||
.tooltip .ttt-fatigue{
|
||||
width: 360px;
|
||||
.ttt-fatigue {
|
||||
width: 360px;
|
||||
|
||||
background: rgba(30, 25, 20, 0.9);
|
||||
border-image: url(../assets/ui/bg_control.webp) 21 repeat;
|
||||
border-image-slice: 6 6 6 6 fill;
|
||||
border-image-width: 6px 6px 6px 6px;
|
||||
border-image-outset: 0px 0px 0px 0px;
|
||||
border-radius: 0px;
|
||||
background: rgba(30, 25, 20, 0.9);
|
||||
border-image: url(../assets/ui/bg_control.webp) 21 repeat;
|
||||
border-image-slice: 6 6 6 6 fill;
|
||||
border-image-width: 6px 6px 6px 6px;
|
||||
border-image-outset: 0px 0px 0px 0px;
|
||||
border-radius: 0px;
|
||||
|
||||
font-size: 0.8rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
font-size: 0.8rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
.tooltip .ttt-ajustements {
|
||||
width: 150px;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
.tooltip .ttt-titre {
|
||||
text-align: justify;
|
||||
width: 100%;
|
||||
top: 30px;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px;
|
||||
.ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
div:nth-child(odd) {
|
||||
background: var(--background-tooltip-alt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aside#tooltip {
|
||||
max-width: 15rem;
|
||||
background: var(--background-tooltip);
|
||||
/*color: var(--color-text-dark-primary);*/
|
||||
color: rgba(100, 100, 50, 0.85);
|
||||
font-size: 1rem;
|
||||
font-size: 0.9rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.4rem;
|
||||
padding: 0.3rem;
|
||||
font-family: "CaslonAntique";
|
||||
}
|
||||
|
||||
aside#tooltip span.reference {
|
||||
@@ -1924,19 +1948,6 @@
|
||||
color: var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
.tooltip :is(.ttt-xp,.ttt-levelup) {
|
||||
width: 250px;
|
||||
background: var(--background-tooltip) !important;
|
||||
border-radius: 6px;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
/* Show the tooltip text when you mouse over the tooltip container */
|
||||
.tooltip:hover .tooltiptext {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.chat-card-button, .chat-card-button-pushed {
|
||||
border-radius: 0.2rem;
|
||||
|
220
less/roll-dialog.less
Normal file
@@ -0,0 +1,220 @@
|
||||
.roll-dialog {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"header header header header header header header"
|
||||
"action action action action action action action"
|
||||
"mode separation separation separation separation separation separation"
|
||||
"mode carac carac carac comp comp resume"
|
||||
"mode choix choix choix choix choix modifiers"
|
||||
"mode resolution resolution resolution resolution resolution modifiers"
|
||||
"mode chances chances chances chances chances buttons"
|
||||
"footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
|
||||
roll-header { grid-area: header; }
|
||||
roll-line { grid-area: separation; }
|
||||
roll-action { grid-area: action; }
|
||||
roll-carac { grid-area: carac; }
|
||||
roll-comp { grid-area: comp; }
|
||||
|
||||
roll-choix { grid-area: choix; }
|
||||
|
||||
roll-table { grid-area: resolution; }
|
||||
roll-conditions { grid-area: modifiers; }
|
||||
roll-chances { grid-area: chances; }
|
||||
roll-resume { grid-area: resume; }
|
||||
roll-buttons { grid-area: buttons; }
|
||||
|
||||
roll-mode {
|
||||
grid-area: mode;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
roll-conditions roll-section[name="rollmode"],
|
||||
roll-mode {
|
||||
button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
i { filter: invert(0.8); }
|
||||
img { filter: invert(0.2); }
|
||||
}
|
||||
button {
|
||||
height: 1.8rem;
|
||||
width: 1.8rem;
|
||||
gap: 0.5rem;
|
||||
padding: 0.2rem;
|
||||
background-color: var(--button-background-color);
|
||||
color: var(--color-controls);
|
||||
i { filter: invert(0.2); }
|
||||
img { filter: invert(0.8); }
|
||||
}
|
||||
}
|
||||
|
||||
:is(roll-carac, roll-comp) {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
roll-section,
|
||||
roll-section div {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: anchor-center;
|
||||
margin: 0 0.2rem;
|
||||
}
|
||||
|
||||
roll-resume {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img.button-effect-img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
roll-choix roll-section {
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"selection selection"
|
||||
"img roll-part";
|
||||
grid-template-columns: 3.2rem 1fr;
|
||||
gap: 0.2rem;
|
||||
align-items: start;
|
||||
|
||||
subline {
|
||||
grid-area: selection;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
grid-area: img;
|
||||
img{
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
roll-part-detail {
|
||||
grid-area: roll-part;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
|
||||
subline {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
div.poesie-extrait{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-section selected-numeric-value {
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
|
||||
roll-action {
|
||||
flex-basis: content;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
border-bottom: 0.2rem solid;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
|
||||
roll-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
|
||||
img.action-img {
|
||||
float: left;
|
||||
}
|
||||
img {
|
||||
max-width: 3rem;
|
||||
max-height: 3rem;
|
||||
margin: 0 1rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-conditions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
:is(roll-action, roll-carac, roll-comp) roll-section {
|
||||
flex-basis: content;
|
||||
}
|
||||
|
||||
:is(roll-choix, roll-conditions, roll-carac, roll-comp) {
|
||||
select {
|
||||
max-height: 1.6rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
input[type="number"] {
|
||||
max-height: 1.6rem;
|
||||
max-width: 2.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
img {
|
||||
max-width: 1.8rem;
|
||||
max-height: 1.8rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
|
||||
}
|
||||
roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
|
||||
roll-buttons {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
roll-table {
|
||||
table tr :is(th, td) {
|
||||
padding: 0.1rem;
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,7 +1,5 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
@@ -9,11 +7,12 @@ import { RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
@@ -34,7 +33,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
width: 550,
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false });
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -78,14 +77,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
});
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
const actor = this.actor;
|
||||
formData.combat = foundry.utils.duplicate(formData.armes);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
formData.combat.push(RdDItemArme.corpsACorps(actor));
|
||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||
const actor = this.actor
|
||||
|
||||
formData.esquives = this.actor.getCompetencesEsquive()
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.combat = actor.listActionsAttaque()
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
|
||||
this.armesList = formData.combat;
|
||||
@@ -95,7 +90,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
||||
|
||||
formData.hautreve = {
|
||||
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
|
||||
isDemiReve: this.actor.isDemiReve(),
|
||||
cacheTMR: this.actor.isTMRCache()
|
||||
}
|
||||
|
||||
@@ -217,13 +212,17 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
const action = this._getActionCombat(event);
|
||||
await this.actor.rollArme(action.arme, action.main)
|
||||
|
||||
})
|
||||
|
||||
// Initiative pour l'arme
|
||||
this.html.find('.roll-init-arme').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||
if (combatant) {
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event));
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
@@ -237,11 +236,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.competence-stress-augmenter').click(async event =>{
|
||||
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
|
||||
this.render(true)
|
||||
}
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
@@ -347,13 +346,17 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
||||
}
|
||||
|
||||
_getEventArmeCombat(event) {
|
||||
_getActionCombat(event) {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".item");
|
||||
let armeName = li.data("arme-name");
|
||||
let compName = li.data('competence-name');
|
||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
||||
const arme = this.armesList.find(a => a.arme.name == armeName && a.comp.name == compName);
|
||||
if (!arme) {
|
||||
return { name: armeName, system: { competence: compName } };
|
||||
return {
|
||||
name: armeName,
|
||||
arme: { name: armeName },
|
||||
comp: { name: compName }
|
||||
}
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
|
40
module/actor-token.mjs
Normal file
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* class providing the actor and token, and choosing the name and image from the token if available.
|
||||
*/
|
||||
export class ActorToken {
|
||||
|
||||
static fromActorId(actorId, onError = () => undefined) {
|
||||
actorId = actorId ?? (canvas.tokens.controlled.length > 0
|
||||
? canvas.tokens.controlled[0].actor.id
|
||||
: undefined)
|
||||
const actor = actorId ? game.actors.get(actorId) : undefined
|
||||
if (actor) {
|
||||
return this.fromActor(actor)
|
||||
}
|
||||
return onError()
|
||||
}
|
||||
|
||||
static fromActor(actor) {
|
||||
const token = actor.isToken ? actor.token : actor.prototypeToken
|
||||
return ActorToken.fromToken(token)
|
||||
}
|
||||
|
||||
static fromTokenId(tokenId, sceneId = undefined) {
|
||||
const tokensList = sceneId ? game.scenes.get(sceneId).tokens : canvas.tokens.placeables
|
||||
const token = tokensList.get(tokenId)
|
||||
return ActorToken.fromToken(token)
|
||||
}
|
||||
|
||||
static fromToken(token) {
|
||||
return new ActorToken(token)
|
||||
}
|
||||
|
||||
constructor(token) {
|
||||
this.name = token.name ?? token.actor.name
|
||||
this.img = token.texture.src ?? token.actor.img
|
||||
this.actor = token.actor
|
||||
this.id = token.actor?.id
|
||||
this.token = token
|
||||
this.tokenId = token?.id
|
||||
}
|
||||
}
|
524
module/actor.js
@@ -8,12 +8,9 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDAlchimie } from "./rdd-alchimie.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { Draconique } from "./tmr/draconique.js";
|
||||
@@ -22,13 +19,11 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
|
||||
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { DialogRepos } from "./sommeil/dialog-repos.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
|
||||
@@ -36,13 +31,23 @@ import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDItemTete } from "./item/tete.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { RdDItemRace } from "./item/race.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { DialogSelect } from "./dialog-select.js";
|
||||
import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
|
||||
import { RdDItemRace } from "./item/race.js";
|
||||
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
@@ -105,7 +110,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
return Number.isNumeric(this.system.compteurs.chance.value) ?
|
||||
Misc.toInt(this.system.compteurs.chance.value) : this.getChance()
|
||||
}
|
||||
getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
|
||||
getMoralTotal() { return parseInt(this.system.compteurs.moral?.value ?? 0) }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, Math.max(this.getTaille() + this.getConstitution(), this.getVieMax() + this.getVolonte())) }
|
||||
|
||||
@@ -113,8 +118,10 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
getEtatGeneral(options = { ethylisme: false }) {
|
||||
const etatGeneral = this.system.compteurs.etat?.value ?? 0
|
||||
// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
|
||||
const annuleMalusEthylisme = options.ethylisme ? this.malusEthylisme() : 0
|
||||
return etatGeneral - annuleMalusEthylisme
|
||||
if (options.ethylisme) {
|
||||
return etatGeneral - this.malusEthylisme()
|
||||
}
|
||||
return etatGeneral
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -129,19 +136,13 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
listActionsCombat() {
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
// Recupération des armes
|
||||
const actions = RdDCombatManager.listActionsArmes(
|
||||
this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => RdDItemArme.isAttaque(it))
|
||||
.concat(RdDItemArme.corpsACorps(this))
|
||||
.concat(RdDItemArme.empoignade(this))
|
||||
,
|
||||
this.itemTypes[ITEM_TYPES.competence],
|
||||
this.system.carac)
|
||||
const actions = this.listActionsAttaque()
|
||||
.filter(it => !isEquipe || it.arme.system.equipe)
|
||||
|
||||
if (this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
if (!isAttaque && this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
}
|
||||
return actions
|
||||
}
|
||||
@@ -166,6 +167,86 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
.find(it => true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
|
||||
listActionsAttaque() {
|
||||
let actions = [
|
||||
this.$prepareAttaqueArme(RdDItemArme.empoignade(this)),
|
||||
this.$prepareAttaqueArme(RdDItemArme.corpsACorps(this)),
|
||||
]
|
||||
|
||||
const armes = this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => RdDItemArme.isAttaque(it))
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
|
||||
for (const arme of armes) {
|
||||
if (arme.system.unemain && arme.system.competence) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(1 main)'))
|
||||
}
|
||||
if (arme.system.deuxmains && arme.system.competence) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(2 mains)'))
|
||||
}
|
||||
if (arme.system.lancer) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(lancer)'))
|
||||
}
|
||||
if (arme.system.tir) {
|
||||
actions.push(this.$prepareAttaqueArme(arme, '(tir)'))
|
||||
}
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$prepareAttaqueArme(arme, main) {
|
||||
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
|
||||
const caracCode = RdDActor.$getCaracAction(comp, main)
|
||||
const caracValue = this.system.carac[caracCode].value
|
||||
const dommages = arme.system.dommages.toString()
|
||||
|
||||
// TODO: déplacer sur RdDItemArme
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info(`Les dommages de l'arme à 1/2 mains ${arme.name} ne sont pas corrects (ie sous la forme X/Y)`)
|
||||
}
|
||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages]
|
||||
const dmg = main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0]
|
||||
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
|
||||
return {
|
||||
name: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
arme: arme,
|
||||
comp: comp,
|
||||
main: main,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
equipe: arme.system.equipe,
|
||||
dmg: dmg,
|
||||
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
|
||||
}
|
||||
}
|
||||
|
||||
static $getCaracAction(comp, main) {
|
||||
if (comp?.system.defaut_carac) {
|
||||
return comp.system.defaut_carac
|
||||
}
|
||||
switch (main) {
|
||||
case '(lancer)': return 'lancer'
|
||||
case '(tir)': return 'tir'
|
||||
default: return 'melee'
|
||||
}
|
||||
}
|
||||
|
||||
static $getCompetenceAction(arme, main) {
|
||||
switch (main) {
|
||||
case '(1 main)': return arme.competence1Mains()
|
||||
case '(2 mains)': return arme.competence2Mains()
|
||||
case '(lancer)': return arme.system.lancer
|
||||
case '(tir)': return arme.system.tir
|
||||
default: return arme.system.competence
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $perteReveEnchantementsChateauDormants() {
|
||||
const toUpdate = this.items.filter(it => [ITEM_TYPES.potion, ITEM_TYPES.gemme].includes(it.type))
|
||||
@@ -673,7 +754,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (to > Misc.toInt(this.system.reve.seuil.value)) {
|
||||
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes
|
||||
//this.setPointsDeSeuil(to);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
|
||||
if (to > Misc.toInt(this.system.compteurs.chance.value)) {
|
||||
@@ -895,8 +976,14 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
ethylisme() {
|
||||
return this.system.compteurs.ethylisme?.value ?? 1;
|
||||
}
|
||||
malusEthylisme() {
|
||||
return Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0));
|
||||
return Math.min(0, this.ethylisme())
|
||||
}
|
||||
isAlcoolise() {
|
||||
return this.ethylisme() < 1
|
||||
}
|
||||
|
||||
|
||||
@@ -1482,7 +1569,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
|
||||
return {
|
||||
action: r => this._appliquerAppelMoral(r)
|
||||
action: r => this.appliquerAppelMoral(r)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1578,12 +1665,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _appliquerAppelMoral(rollData) {
|
||||
async appliquerAppelMoral(rollData) {
|
||||
if (!rollData.use.moral || game.settings.get("core", "rollMode") == 'selfroll') {
|
||||
return
|
||||
}
|
||||
if (rollData.rolled.isEchec ||
|
||||
(rollData.ajustements.diviseurSignificative && (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score))) {
|
||||
(rollData.diviseurSignificative && (rollData.rolled.roll * rollData.diviseurSignificative > rollData.rolled.score))) {
|
||||
rollData.perteMoralEchec = rollData.moral <= -3 ? 'dissolution' : 'perte';
|
||||
rollData.moral = await this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
|
||||
}
|
||||
@@ -1591,20 +1678,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$filterSortList(sortList, coord) {
|
||||
let tmr = TMRUtility.getTMR(coord);
|
||||
let filtered = []
|
||||
for (let sort of sortList) {
|
||||
if (sort.system.caseTMR.toLowerCase().includes('variable')) {
|
||||
filtered.push(sort);
|
||||
} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
|
||||
filtered.push(sort);
|
||||
} else if (sort.system.caseTMR.toLowerCase() == tmr.type) {
|
||||
filtered.push(sort);
|
||||
} else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
|
||||
filtered.push(sort);
|
||||
}
|
||||
}
|
||||
return filtered;
|
||||
return sortList.filter(it => RdDItemSort.isSortOnCoord(it, coord))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1630,8 +1704,8 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
|
||||
return
|
||||
}
|
||||
// Duplication car les pts de reve sont modifiés dans le sort
|
||||
let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
|
||||
// Duplication car les pts de reve sont modifiés dans le sort!
|
||||
let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
|
||||
if (sorts.length == 0) {
|
||||
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
|
||||
return;
|
||||
@@ -1919,153 +1993,6 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _rollArt(artData, selected, oeuvre, callbackAction = async r => await this._resultArt(r)) {
|
||||
oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
|
||||
foundry.utils.mergeObject(artData,
|
||||
{
|
||||
oeuvre: oeuvre,
|
||||
art: oeuvre.type,
|
||||
competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
|
||||
diffLibre: - oeuvre.system.niveau,
|
||||
diffConditions: 0,
|
||||
use: { libre: false, conditions: true, surenc: false },
|
||||
selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
|
||||
},
|
||||
{ overwrite: false });
|
||||
artData.competence.system.defaut_carac = selected;
|
||||
if (!artData.forceCarac) {
|
||||
artData.forceCarac = {};
|
||||
artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
|
||||
}
|
||||
|
||||
await this.openRollDialog({
|
||||
name: `jet-${artData.art}`,
|
||||
label: `${artData.verbe} ${oeuvre.name}`,
|
||||
template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.hbs`,
|
||||
rollData: artData,
|
||||
callbacks: [{ action: callbackAction }],
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _resultArt(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollChant(id) {
|
||||
const artData = { art: 'chant', verbe: 'Chanter' };
|
||||
const oeuvre = foundry.utils.duplicate(this.getChant(id));
|
||||
await this._rollArt(artData, "ouie", oeuvre);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollDanse(id) {
|
||||
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
|
||||
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
|
||||
if (oeuvre.system.agilite) {
|
||||
artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
|
||||
}
|
||||
if (oeuvre.system.apparence) {
|
||||
artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
|
||||
}
|
||||
const selectedCarac = this._getCaracDanse(oeuvre);
|
||||
await this._rollArt(artData, selectedCarac, oeuvre);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getCaracDanse(oeuvre) {
|
||||
if (oeuvre.system.agilite) { return "agilite"; }
|
||||
else if (oeuvre.system.apparence) { return "apparence"; }
|
||||
const compData = this.getCompetence(oeuvre.system.competence);
|
||||
return compData.system.defaut_carac;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollMusique(id) {
|
||||
const artData = { art: 'musique', verbe: 'Jouer' };
|
||||
const oeuvre = this.findItemLike(id, artData.art);
|
||||
await this._rollArt(artData, "ouie", oeuvre);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRecetteCuisine(id) {
|
||||
const oeuvre = this.getRecetteCuisine(id);
|
||||
const artData = {
|
||||
verbe: 'Cuisiner',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
ajouterEquipement: false
|
||||
};
|
||||
await this._rollArt(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _resultRecetteCuisine(cuisine) {
|
||||
const niveauRecette = cuisine.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (cuisine.rolled.isSuccess ? niveauRecette : cuisine.competence.system.niveau);
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite;
|
||||
cuisine.exotismeFinal = Math.min(Math.min(cuisine.qualiteFinale, cuisine.oeuvre.system.exotisme ?? 0), 0);
|
||||
cuisine.sust = cuisine.oeuvre.system.sust * Math.min(cuisine.proportions, cuisine.proportionsMax ?? cuisine.proportions)
|
||||
const platCuisine = {
|
||||
name: cuisine.oeuvre.name,
|
||||
type: 'nourritureboisson',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp',
|
||||
system: {
|
||||
"description": cuisine.oeuvre.system.description,
|
||||
"sust": 1,
|
||||
"qualite": cuisine.qualiteFinale,
|
||||
"exotisme": cuisine.exotismeFinal,
|
||||
"encombrement": 0.1,
|
||||
"quantite": Math.max(1, Math.floor(cuisine.sust)),
|
||||
"cout": Math.max(cuisine.qualiteFinale) * 0.01
|
||||
}
|
||||
}
|
||||
if (cuisine.ajouterEquipement) {
|
||||
await this.createEmbeddedDocuments('Item', [platCuisine]);
|
||||
ui.notifications.info(`${platCuisine.system.quantite} rations de ${platCuisine.name} ont été ajoutés à votre équipement`);
|
||||
}
|
||||
cuisine.platCuisine = platCuisine;
|
||||
await RdDRollResult.displayRollData(cuisine, this.name, `chat-resultat-${cuisine.art}.hbs`);
|
||||
}
|
||||
|
||||
async preparerNourriture(item) {
|
||||
if (item.getUtilisationCuisine() == 'brut') {
|
||||
const nourriture = {
|
||||
name: 'Plat de ' + item.name,
|
||||
type: 'recettecuisine',
|
||||
img: item.img,
|
||||
system: {
|
||||
sust: item.system.sust,
|
||||
exotisme: item.system.exotisme,
|
||||
ingredients: item.name
|
||||
}
|
||||
};
|
||||
const artData = {
|
||||
verbe: 'Préparer',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
proportionsMax: Math.min(50, item.system.quantite),
|
||||
ajouterEquipement: true
|
||||
};
|
||||
await this._rollArt(artData, 'odoratgout', nourriture, async (cuisine) => {
|
||||
await this._resultRecetteCuisine(cuisine);
|
||||
const remaining = Math.max(item.system.quantite - cuisine.proportions, 0);
|
||||
if (remaining > 0) {
|
||||
await item.update({ 'system.quantite': remaining })
|
||||
}
|
||||
else {
|
||||
await this.deleteEmbeddedDocuments('Item', [item.id]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollJeu(id) {
|
||||
const oeuvre = this.getJeu(id);
|
||||
@@ -2081,14 +2008,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
|
||||
artData.competence.system.niveauReel = artData.competence.system.niveau;
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
|
||||
await this._rollArt(artData, carac, oeuvre);
|
||||
await this._rollArtV1(artData, carac, oeuvre);
|
||||
}
|
||||
|
||||
async rollOeuvre(id) {
|
||||
const artData = { art: 'oeuvre', verbe: 'Interpréter' }
|
||||
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
|
||||
await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollMeditation(id) {
|
||||
@@ -2122,7 +2044,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (meditationRoll.rolled.isSuccess) {
|
||||
await this.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditationRoll.meditation, meditationRoll.rolled)]);
|
||||
}
|
||||
if (meditationRoll.rolled.isEPart){
|
||||
if (meditationRoll.rolled.isEPart) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: meditationRoll.meditation._id, 'system.malus': meditationRoll.meditation.system.malus - 1 }]);
|
||||
}
|
||||
await this.santeIncDec("fatigue", 2);
|
||||
@@ -2432,7 +2354,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.tmrApp.forceTMRDisplay()
|
||||
return
|
||||
}
|
||||
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
|
||||
if (mode != 'visu' && this.isDemiReve()) {
|
||||
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
mode = "visu"; // bascule le mode en visu automatiquement
|
||||
}
|
||||
@@ -2712,8 +2634,11 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
listeSuivants(filter = suivant => true) {
|
||||
return RdDActor.$buildSubActorLinks(
|
||||
this.system.subacteurs.suivants.filter(filter), RdDActor.$transformSubActeurSuivant
|
||||
)
|
||||
this.system.subacteurs.suivants, RdDActor.$transformSubActeurSuivant
|
||||
).filter(filter)
|
||||
}
|
||||
listeAmoureux() {
|
||||
return this.listeSuivants(it => it.coeur > 0 && it.type == ACTOR_TYPES.personnage)
|
||||
}
|
||||
|
||||
getSuivant(subActorId) {
|
||||
@@ -3123,5 +3048,204 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await incarnation.remiseANeuf();
|
||||
incarnation.sheet.render(true);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _rollArtV2(oeuvreId, callbackAction = async (actor, rd) => await actor._resultArtV2(rd)) {
|
||||
const oeuvre = this.items.get(oeuvreId)
|
||||
const rollData = {
|
||||
title: `Interpretation de ${oeuvre.name} par ${this.name}`,
|
||||
mode: {
|
||||
allowed: ["oeuvre"]
|
||||
},
|
||||
selected: {
|
||||
mode: "oeuvre",
|
||||
oeuvre: { key: oeuvre.id },
|
||||
},
|
||||
ids: {
|
||||
actorId: this.id
|
||||
}
|
||||
}
|
||||
await RollDialog.create(rollData, {
|
||||
onRoll: (dialog) => {
|
||||
this._onCloseRollDialog(),
|
||||
dialog.close()
|
||||
},
|
||||
customChatMessage: true,
|
||||
callbacks: [callbackAction]
|
||||
})
|
||||
}
|
||||
|
||||
async _resultArtV2(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async rollOeuvre(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return await this._rollArtV2(id)
|
||||
}
|
||||
else {
|
||||
const artData = { art: 'oeuvre', verbe: 'Interpréter' }
|
||||
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
|
||||
await this._rollArtV1(artData, oeuvre.system.default_carac, oeuvre)
|
||||
}
|
||||
}
|
||||
|
||||
async rollChant(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
await this._rollArtV2(id)
|
||||
}
|
||||
else {
|
||||
const artData = { art: 'chant', verbe: 'Chanter' }
|
||||
const oeuvre = foundry.utils.duplicate(this.getChant(id))
|
||||
await this._rollArtV1(artData, "ouie", oeuvre)
|
||||
}
|
||||
}
|
||||
|
||||
async rollDanse(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
await this._rollArtV2(id)
|
||||
}
|
||||
else {
|
||||
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} }
|
||||
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
|
||||
let selectedCarac = this.getCompetence(oeuvre.system.competence)?.system.defaut_carac
|
||||
if (oeuvre.system.apparence) {
|
||||
artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence)
|
||||
selectedCarac = "apparence"
|
||||
}
|
||||
if (oeuvre.system.agilite) {
|
||||
artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite)
|
||||
selectedCarac = "agilite"
|
||||
}
|
||||
await this._rollArtV1(artData, selectedCarac, oeuvre)
|
||||
}
|
||||
}
|
||||
|
||||
async rollMusique(id) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
await this._rollArtV2(id)
|
||||
}
|
||||
else {
|
||||
const artData = { art: 'musique', verbe: 'Jouer' }
|
||||
const oeuvre = this.findItemLike(id, artData.art)
|
||||
await this._rollArtV1(artData, "ouie", oeuvre)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _rollArtV1(artData, selected, oeuvre, callbackAction = async r => await this._resultArt(r)) {
|
||||
oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
|
||||
foundry.utils.mergeObject(artData,
|
||||
{
|
||||
oeuvre: oeuvre,
|
||||
art: oeuvre.type,
|
||||
competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
|
||||
diffLibre: - oeuvre.system.niveau,
|
||||
diffConditions: 0,
|
||||
use: { libre: false, conditions: true, surenc: false },
|
||||
selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
|
||||
},
|
||||
{ overwrite: false });
|
||||
artData.competence.system.defaut_carac = selected;
|
||||
if (!artData.forceCarac) {
|
||||
artData.forceCarac = {};
|
||||
artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
|
||||
}
|
||||
|
||||
await this.openRollDialog({
|
||||
name: `jet-${artData.art}`,
|
||||
label: `${artData.verbe} ${oeuvre.name}`,
|
||||
template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.hbs`,
|
||||
rollData: artData,
|
||||
callbacks: [{ action: callbackAction }],
|
||||
})
|
||||
}
|
||||
|
||||
async _resultArt(artData) {
|
||||
const niveau = artData.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
|
||||
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
|
||||
|
||||
await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRecetteCuisine(id) {
|
||||
const oeuvre = this.getRecetteCuisine(id);
|
||||
const artData = {
|
||||
verbe: 'Cuisiner',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
ajouterEquipement: false
|
||||
};
|
||||
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _resultRecetteCuisine(cuisine) {
|
||||
const niveauRecette = cuisine.oeuvre.system.niveau ?? 0;
|
||||
const baseQualite = (cuisine.rolled.isSuccess ? niveauRecette : cuisine.competence.system.niveau);
|
||||
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite;
|
||||
cuisine.exotismeFinal = Math.min(Math.min(cuisine.qualiteFinale, cuisine.oeuvre.system.exotisme ?? 0), 0);
|
||||
cuisine.sust = cuisine.oeuvre.system.sust * Math.min(cuisine.proportions, cuisine.proportionsMax ?? cuisine.proportions)
|
||||
const platCuisine = {
|
||||
name: cuisine.oeuvre.name,
|
||||
type: 'nourritureboisson',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp',
|
||||
system: {
|
||||
"description": cuisine.oeuvre.system.description,
|
||||
"sust": 1,
|
||||
"qualite": cuisine.qualiteFinale,
|
||||
"exotisme": cuisine.exotismeFinal,
|
||||
"encombrement": 0.1,
|
||||
"quantite": Math.max(1, Math.floor(cuisine.sust)),
|
||||
"cout": Math.max(cuisine.qualiteFinale) * 0.01
|
||||
}
|
||||
}
|
||||
if (cuisine.ajouterEquipement) {
|
||||
await this.createEmbeddedDocuments('Item', [platCuisine]);
|
||||
ui.notifications.info(`${platCuisine.system.quantite} rations de ${platCuisine.name} ont été ajoutés à votre équipement`);
|
||||
}
|
||||
cuisine.platCuisine = platCuisine;
|
||||
await RdDRollResult.displayRollData(cuisine, this.name, `chat-resultat-${cuisine.art}.hbs`);
|
||||
}
|
||||
|
||||
async preparerNourriture(item) {
|
||||
if (item.getUtilisationCuisine() == 'brut') {
|
||||
const nourriture = {
|
||||
name: 'Plat de ' + item.name,
|
||||
type: 'recettecuisine',
|
||||
img: item.img,
|
||||
system: {
|
||||
sust: item.system.sust,
|
||||
exotisme: item.system.exotisme,
|
||||
ingredients: item.name
|
||||
}
|
||||
};
|
||||
const artData = {
|
||||
verbe: 'Préparer',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
proportionsMax: Math.min(50, item.system.quantite),
|
||||
ajouterEquipement: true
|
||||
};
|
||||
await this._rollArtV1(artData, 'odoratgout', nourriture, async (cuisine) => {
|
||||
await this._resultRecetteCuisine(cuisine);
|
||||
const remaining = Math.max(item.system.quantite - cuisine.proportions, 0);
|
||||
if (remaining > 0) {
|
||||
await item.update({ 'system.quantite': remaining })
|
||||
}
|
||||
else {
|
||||
await this.deleteEmbeddedDocuments('Item', [item.id]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -8,15 +8,16 @@ import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
@@ -79,6 +80,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
||||
|
||||
getMoralTotal() { return 0 }
|
||||
listeAmoureux() {return []}
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
@@ -108,10 +110,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
listActionsCombat() {
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
@@ -164,11 +167,16 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (idOrName instanceof Item) {
|
||||
return idOrName.isCompetence() ? idOrName : undefined
|
||||
}
|
||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||
return RdDItemCompetence.findCompetence(
|
||||
this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)),
|
||||
idOrName, options)
|
||||
}
|
||||
|
||||
getCompetences(name, options = { onMessage: message => { } }) {
|
||||
return RdDItemCompetence.findCompetences(this.items, name, options)
|
||||
getCompetences(name = undefined, options = { onMessage: message => { } }) {
|
||||
if (name == undefined) {
|
||||
return this.itemTypes[ITEM_TYPES.competence]
|
||||
}
|
||||
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options)
|
||||
}
|
||||
|
||||
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
|
||||
@@ -218,27 +226,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
getEffect(effectId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||
getEffectByStatus(statusId) {
|
||||
return this.getEffects().find(it => it.statuses.has(statusId));
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effect = this.getEffect(effectId);
|
||||
async setEffect(statusId, status) {
|
||||
if (this.isEffectAllowed(statusId)) {
|
||||
const effect = this.getEffectByStatus(statusId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||
if (effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
|
||||
}
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
@@ -249,17 +254,16 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isDemiReve() {
|
||||
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
|
||||
}
|
||||
|
||||
getSurprise(isCombat = undefined) {
|
||||
let niveauSurprise = this.getEffects()
|
||||
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
||||
.reduce(Misc.sum(), 0);
|
||||
if (niveauSurprise > 1) {
|
||||
return 'totale';
|
||||
}
|
||||
if (niveauSurprise == 1) {
|
||||
return 'demi';
|
||||
}
|
||||
return '';
|
||||
return StatusEffects.typeSurprise(
|
||||
this.getEffects()
|
||||
.map(it => StatusEffects.niveauSurprise(it, isCombat))
|
||||
.reduce(Misc.sum(), 0)
|
||||
)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -277,8 +281,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return dialog
|
||||
}
|
||||
|
||||
createCallbackExperience() { return { action: r => { } } }
|
||||
createCallbackAppelAuMoral() { return { action: r => { } } }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackExperience() {
|
||||
return { action: r => this.appliquerAjoutExperience(r) }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackAppelAuMoral() {
|
||||
/* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
|
||||
return { action: r => this.appliquerAppelMoral(r) }
|
||||
}
|
||||
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async appliquerAppelMoral(rollData) { }
|
||||
|
||||
async _onCloseRollDialog(html) { }
|
||||
|
||||
@@ -433,9 +449,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme, token) {
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
@@ -469,10 +485,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
})
|
||||
}
|
||||
|
||||
$getCompetenceArme(arme, competenceName) {
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -292,7 +292,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
isSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned)
|
||||
return this.getEffectByStatus(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
@@ -27,6 +27,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
|
||||
static getDefaultValue(actorType, path) {
|
||||
if (path.includes('.')) {
|
||||
path = path.split('.')
|
||||
@@ -213,6 +214,7 @@ export class RdDBaseActor extends Actor {
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
@@ -742,6 +744,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
}
|
||||
|
||||
isAlcoolise() { return false }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
@@ -754,18 +757,21 @@ export class RdDBaseActor extends Actor {
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
|
||||
listActionsCombat() { return [] }
|
||||
listAttaques() {
|
||||
return this.listActions({ isAttaque: true, isEquipe:false })
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe=false }) { return [] }
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@@ -9,6 +9,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static init() {
|
||||
foundry.applications.handlebars.loadTemplates([
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||
@@ -41,6 +42,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
const formData = await super.getData()
|
||||
// Add any structured, precomputed list of data
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.attaques = this.actor.listActionsAttaque()
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item-arme.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../constants.js"
|
||||
@@ -144,7 +144,7 @@ export class Mapping {
|
||||
armes.push(RdDItemArme.corpsACorps(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
@@ -256,8 +256,8 @@ export class Mapping {
|
||||
static descriptionSort(sort) {
|
||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||
const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
|
||||
const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
|
||||
const coutReve =RdDItemSort.coutReve(sort)
|
||||
const diff = RdDItemSort.diffReve(sort)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
|
||||
}
|
||||
static toVar(caseSpeciale) {
|
||||
|
@@ -83,8 +83,8 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||
switch (game.settings.get("core", "rollMode")) {
|
||||
static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
|
@@ -4,8 +4,7 @@ import { Misc } from "../misc.js"
|
||||
|
||||
export const ACTION_ITEM_ENCHANTER = {
|
||||
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
|
||||
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it),
|
||||
optionsFilter: options => options.editable,
|
||||
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => DialogEnchanter.enchanter(item)
|
||||
}
|
||||
|
||||
|
@@ -22,7 +22,7 @@ export class Grammar {
|
||||
static equalsInsensitive(a, b) {
|
||||
return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
|
||||
}
|
||||
|
||||
|
||||
static includesLowerCaseNoAccent(value, content) {
|
||||
return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
|
||||
}
|
||||
|
7
module/initiative.mjs
Normal file
@@ -0,0 +1,7 @@
|
||||
export class RdDInitiative {
|
||||
|
||||
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
}
|
||||
}
|
@@ -103,8 +103,8 @@ export class RdDItemCompetence extends Item {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isMalusEncombrementTotal(competence) {
|
||||
return competence?.name.toLowerCase().match(/(natation|acrobatie)/) || 0;
|
||||
static isMalusEncombrementTotal(competenceName) {
|
||||
return competenceName?.toLowerCase().match(/(natation|acrobatie)/) || 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -1,7 +1,8 @@
|
||||
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
@@ -37,7 +38,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
@@ -49,6 +50,41 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
static attaqueCreature(comp) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(comp)
|
||||
if (categorieAttaque != undefined) {
|
||||
const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
|
||||
return {
|
||||
name: comp.name,
|
||||
action: comp.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
initOnly: false,
|
||||
arme: new RdDItem({
|
||||
name: comp.name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: comp.img,
|
||||
system: {
|
||||
competence: comp.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: comp.system.niveau,
|
||||
initiative: initative,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: comp.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}),
|
||||
comp: comp,
|
||||
// main: '',
|
||||
carac: { key: comp.name, value: comp.system.carac_value },
|
||||
equipe: true,
|
||||
dmg: comp.system.dommages,
|
||||
initiative: initative
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isAttaque(item) {
|
||||
|
@@ -16,13 +16,10 @@ export const VOIES_DRACONIC = [
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemSort extends Item {
|
||||
static preloadHandlebars() {
|
||||
Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
|
||||
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
|
||||
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
|
||||
}
|
||||
|
||||
static addSpaceToNonNumeric(value) {
|
||||
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes(String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
|
||||
Handlebars.registerHelper('itemSort-diffReve', sort => RdDItemSort.diffReve(sort))
|
||||
Handlebars.registerHelper('itemSort-coutReve', sort => RdDItemSort.coutReve(sort))
|
||||
}
|
||||
|
||||
static lancements(sort) { return sort?.system.lancements.length ?? 0 }
|
||||
@@ -43,21 +40,44 @@ export class RdDItemSort extends Item {
|
||||
return value ? value.replace('variable', 'var') : ''
|
||||
}
|
||||
|
||||
static isSortOnCoord(sort, coord) {
|
||||
let tmr = TMRUtility.getTMR(coord)
|
||||
const caseTMR = sort.system.caseTMR.toLowerCase();
|
||||
const caseTMRspeciale = sort.system.caseTMRspeciale.toLowerCase();
|
||||
|
||||
return caseTMR.includes('variable')
|
||||
|| caseTMRspeciale.includes('variable')
|
||||
|| (caseTMR == tmr.type)
|
||||
|| (caseTMR.includes('special') && caseTMRspeciale.includes(coord.toLowerCase()))
|
||||
}
|
||||
|
||||
static getCaseTMR(sort) {
|
||||
const caseTMR = sort.system.caseTMR.toLowerCase();
|
||||
const caseTMRspeciale = sort.system.caseTMRspeciale.toLowerCase();
|
||||
if (caseTMR.includes('variable') || caseTMRspeciale.includes('variable') || caseTMR.includes('special')) {
|
||||
return sort.system.caseTMRspeciale
|
||||
}
|
||||
return sort.system.caseTMR
|
||||
}
|
||||
|
||||
|
||||
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static getDraconicsSort(competencesDraconic, sort) {
|
||||
// se baser sur la voie du sort?
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return competencesDraconic;
|
||||
return competencesDraconic
|
||||
case "annulation de magie":
|
||||
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it))
|
||||
}
|
||||
const voies = sort.system.draconic.split('/')
|
||||
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
|
||||
}
|
||||
|
||||
static getBestDraconicSort(competencesDraconic, sort) {
|
||||
return RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it=>true)
|
||||
return RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it => true)
|
||||
}
|
||||
|
||||
static getOrdreCode(code) {
|
||||
|
@@ -1,7 +1,8 @@
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
|
||||
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
@@ -84,6 +85,7 @@ export const defaultItemImg = {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
static get defaultIcon() {
|
||||
return undefined;
|
||||
}
|
||||
@@ -95,12 +97,12 @@ export class RdDItem extends Item {
|
||||
static isFieldInventaireModifiable(type, field) {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if ([ITEM_TYPES.conteneur].includes(type)) {
|
||||
if (ITEM_TYPES.conteneur == type) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if ([ITEM_TYPES.monnaie].includes(type)) {
|
||||
if (ITEM_TYPES.monnaie == type) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
|
@@ -1,8 +1,10 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { BASE_CORPS_A_CORPS } from "./item/base-items.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js"
|
||||
import { BASE_CORPS_A_CORPS } from "./base-items.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
|
||||
const nomCategorieParade = {
|
||||
"sans-armes": "Sans arme",
|
||||
@@ -19,13 +21,17 @@ const nomCategorieParade = {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemArme extends Item {
|
||||
export class RdDItemArme extends RdDItem {
|
||||
|
||||
static isArme(item) {
|
||||
return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.arme }
|
||||
|
||||
static get defaultIcon() {
|
||||
return defaultItemImgArme
|
||||
//return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case ITEM_TYPES.arme: return arme;
|
||||
@@ -42,10 +48,10 @@ export class RdDItemArme extends Item {
|
||||
case ITEM_TYPES.arme:
|
||||
switch (maniement) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||
case 'tir': return arme.system.tir;
|
||||
case 'lancer': return arme.system.lancer;
|
||||
case '(1 main)': return arme.competence1Mains()
|
||||
case '(2 mains)': return arme.competence2Mains()
|
||||
case '(tir)': case 'tir': return arme.system.tir
|
||||
case '(lancer)': case 'lancer': return arme.system.lancer;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
@@ -186,7 +192,7 @@ export class RdDItemArme extends Item {
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
const tableauDegats = arme.system.dommages.split("/");
|
||||
return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
|
||||
return Number(tableauDegats[maniement == '(1 main)' ? 0 : 1])
|
||||
}
|
||||
return Number(arme.system.dommages);
|
||||
}
|
||||
@@ -195,17 +201,17 @@ export class RdDItemArme extends Item {
|
||||
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||
if (arme && !arme.system.cac) {
|
||||
arme = foundry.utils.duplicate(arme);
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? '(1 main)' : '(2 mains)')
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
|
||||
static competence1Mains(arme) {
|
||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||
competence1Mains() {
|
||||
return this.system.competence.replace(" 2 mains", " 1 main");
|
||||
}
|
||||
|
||||
static competence2Mains(arme) {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
competence2Mains() {
|
||||
return this.system.competence.replace(" 1 main", " 2 mains");
|
||||
}
|
||||
|
||||
static isUtilisable(arme) {
|
||||
@@ -218,10 +224,8 @@ export class RdDItemArme extends Item {
|
||||
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -229,23 +233,24 @@ export class RdDItemArme extends Item {
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
return arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||
return {
|
||||
return new RdDItemArme({
|
||||
_id: competence.id,
|
||||
name: 'Corps à corps',
|
||||
type: ITEM_TYPES.arme,
|
||||
img: competence.img,
|
||||
system: {
|
||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee),
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
@@ -259,7 +264,7 @@ export class RdDItemArme extends Item {
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static mainsNues(actor) {
|
@@ -3,8 +3,6 @@ import { Misc } from "../misc.js"
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* TODO:
|
||||
* options.editable ?
|
||||
@@ -15,21 +13,21 @@ const _SPACEHOLDER = { placeholder: true }
|
||||
const _VENDRE = {
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0,
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => item.proposerVente()
|
||||
}
|
||||
const _ACHAT_SERVICE = {
|
||||
code: 'item-service-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
|
||||
const _ACHETER = {
|
||||
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => actor.vente(item)
|
||||
}
|
||||
const _MONTRER = {
|
||||
code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
|
||||
allowLimited: true,
|
||||
action: (item, actor) => item.postItemToChat()
|
||||
}
|
||||
const _SPLIT = {
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 1,
|
||||
filter: it => Misc.toInt(it.system.quantite) > 1 && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
|
||||
}
|
||||
|
||||
@@ -39,7 +37,7 @@ const _EDIT = {
|
||||
}
|
||||
const _DELETE = {
|
||||
code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash',
|
||||
optionsFilter: options => options.editable && options.isOwner,
|
||||
optionsFilter: options => options.isOwner,
|
||||
action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor)
|
||||
}
|
||||
const _EQUIPER = {
|
||||
@@ -51,30 +49,25 @@ const _EQUIPER = {
|
||||
const _CUISINER = {
|
||||
code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils',
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.preparerNourriture(item)
|
||||
}
|
||||
const _MANGER_CRU = {
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite',
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _MANGER = {
|
||||
code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils',
|
||||
filter: it => !(it.system.boisson),
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _BOIRE = {
|
||||
code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water',
|
||||
filter: it => it.system.boisson,
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _DECOCTION = {
|
||||
code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial',
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.fabriquerDecoctionHerbe(item)
|
||||
}
|
||||
const _OUVRIR = {
|
||||
@@ -84,14 +77,12 @@ const _OUVRIR = {
|
||||
|
||||
const _LIRE = {
|
||||
code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open',
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.actionLire(item)
|
||||
}
|
||||
|
||||
const _REFOULER = {
|
||||
code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst',
|
||||
filter: it => it.system.refoulement > 0,
|
||||
optionsFilter: options => options.editable,
|
||||
action: (item, actor) => actor.actionRefoulement(item)
|
||||
}
|
||||
|
||||
@@ -102,7 +93,7 @@ const _SORT_RESERVE = {
|
||||
}
|
||||
|
||||
export const COMMON_ACTIONS = [_EQUIPER]
|
||||
export const DEFAULT_ACTIONS = [_SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
|
||||
export const ITEM_ACTIONS = {
|
||||
faune: [_CUISINER, _MANGER_CRU],
|
||||
@@ -114,17 +105,16 @@ export const ITEM_ACTIONS = {
|
||||
ombre: [_REFOULER],
|
||||
plante: [_CUISINER, _MANGER_CRU],
|
||||
queue: [_REFOULER],
|
||||
sort: [_SORT_RESERVE],
|
||||
service: [_ACHAT_SERVICE]
|
||||
sort: [_SORT_RESERVE]
|
||||
}
|
||||
|
||||
|
||||
export class ItemAction {
|
||||
|
||||
static applies(action, item, options) {
|
||||
return action && item
|
||||
&& item.isActionAllowed(action.code)
|
||||
&& (!action.filter || action.filter(item))
|
||||
&& (action.allowLimited || options.editable)
|
||||
&& (!action.optionsFilter || action.optionsFilter(options))
|
||||
}
|
||||
|
||||
@@ -136,10 +126,10 @@ export class ItemAction {
|
||||
}
|
||||
|
||||
static async onActionItem(event, actor, options) {
|
||||
const item = RdDSheetUtility.getItem(event, actor)
|
||||
const code = $(event.currentTarget).data('code')
|
||||
const item = RdDSheetUtility.getItem(event, actor)
|
||||
const action = item?.itemActions().find(it => it.code == code)
|
||||
if (action && (!action.optionsFilter || action.optionsFilter(options))) {
|
||||
if (action && ItemAction.applies(action, item, options)) {
|
||||
await action.action(item, actor)
|
||||
}
|
||||
}
|
||||
|
@@ -5,7 +5,7 @@ import { RdDRaretes } from "./raretes.js";
|
||||
|
||||
const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
|
||||
|
||||
export class RdDItemInventaireSheet extends RdDItemSheetV1 {
|
||||
export class RdDInventaireItemSheet extends RdDItemSheetV1 {
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDItemSheetV1.defaultOptions, {
|
||||
|
@@ -2,9 +2,9 @@ import { RdDBaseActorSheet } from "../actor/base-actor-sheet.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDConteneurItemSheet extends RdDInventaireItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.conteneur };
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
export class RdDFauneItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDFauneItemSheet extends RdDInventaireItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "faune" };
|
||||
|
||||
|
@@ -2,9 +2,9 @@ import { ITEM_TYPES } from "../constants.js";
|
||||
import { DialogEnchanter } from "../enchantement/dialog-enchanter.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
import { RdDItemGemme } from "./gemme.js";
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
export class RdDGemmeItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDGemmeItemSheet extends RdDInventaireItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.gemme };
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
export class RdDHerbeItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDHerbeItemSheet extends RdDInventaireItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "herbe" };
|
||||
}
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
export class RdDIngredientItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDIngredientItemSheet extends RdDInventaireItemSheet {
|
||||
static get ITEM_TYPE() { return "ingredient" };
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
export class RdDPlanteItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDPlanteItemSheet extends RdDInventaireItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "plante" };
|
||||
|
||||
|
@@ -2,10 +2,10 @@ import { ITEM_TYPES } from "../constants.js";
|
||||
import { DialogEnchanter } from "../enchantement/dialog-enchanter.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
import { RdDItemPotion } from "./potion.js";
|
||||
import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js";
|
||||
import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js";
|
||||
|
||||
|
||||
export class RdDPotionItemSheet extends RdDItemInventaireSheet {
|
||||
export class RdDPotionItemSheet extends RdDInventaireItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.potion };
|
||||
|
||||
|
@@ -8,7 +8,6 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { VOIES_DRACONIC } from "./item-sort.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@@ -248,7 +247,7 @@ class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ['queue', 'ombre'].includes(it.type))
|
||||
.map(it => this.migrateQueue(it))
|
||||
);
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -632,7 +631,7 @@ class _12_0_38_TachesEcriture extends Migration {
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => [ITEM_TYPES.tache, ITEM_TYPES.livre, ITEM_TYPES.oeuvre, ITEM_TYPES.meditation].includes(it.type) )
|
||||
.filter(it => [ITEM_TYPES.tache, ITEM_TYPES.livre, ITEM_TYPES.oeuvre, ITEM_TYPES.meditation].includes(it.type))
|
||||
.filter(it => Grammar.equalsInsensitive(it.system.competence, 'ecriture'))
|
||||
.map(it => { return { _id: it.id, 'system.competence': 'Écriture' } })
|
||||
)
|
||||
@@ -640,11 +639,26 @@ class _12_0_38_TachesEcriture extends Migration {
|
||||
}
|
||||
|
||||
class _13_0_4_FixReveActuel extends Migration {
|
||||
get code() { return "fix-revvve-actuel" }
|
||||
get code() { return "fix-reve-actuel" }
|
||||
get version() { return "13.0.4" }
|
||||
|
||||
async migrate() {
|
||||
game.actors.forEach(it => it.update({'system.carac.-=reve-actuel': null}))
|
||||
game.actors.forEach(it => it.update({ 'system.carac.-=reve-actuel': null }))
|
||||
}
|
||||
}
|
||||
|
||||
class _13_0_7_FixNiveauOeuvres extends Migration {
|
||||
get code() { return "fix-niveau-oeuvres" }
|
||||
get version() { return "13.0.7" }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => [ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.recettecuisine].includes(it.type))
|
||||
.map(it => {
|
||||
const niveau = isNaN(it.system.niveau) ? 0 : parseInt(it.system.niveau)
|
||||
return { _id: it.id, 'system.niveau': niveau }
|
||||
})
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -671,7 +685,8 @@ export class Migrations {
|
||||
new _12_0_32_MigrationRaces(),
|
||||
new _12_0_37_MigrationAlchimieEtat(),
|
||||
new _12_0_38_TachesEcriture(),
|
||||
new _13_0_4_FixReveActuel()
|
||||
new _13_0_4_FixReveActuel(),
|
||||
new _13_0_7_FixNiveauOeuvres(),
|
||||
];
|
||||
}
|
||||
|
||||
|
@@ -38,6 +38,12 @@ export class Misc {
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
}
|
||||
|
||||
static and(predicates) {
|
||||
return value => predicates.map(predicate => predicate(value))
|
||||
.reduce((v1, v2) => v1 && v2, true);
|
||||
}
|
||||
|
||||
|
||||
static ascending(orderFunction = x => x) {
|
||||
return (a, b) => Misc.sortingBy(orderFunction(a), orderFunction(b));
|
||||
}
|
||||
@@ -60,6 +66,11 @@ export class Misc {
|
||||
static arrayOrEmpty(items) {
|
||||
return items?.length ? items : [];
|
||||
}
|
||||
|
||||
static findOrFirst(list, predicate) {
|
||||
return list.find(predicate) ?? list[0]
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
|
||||
* @param {*} value value to convert to an integer using parseInt
|
||||
@@ -75,13 +86,17 @@ export class Misc {
|
||||
return Math.round(num * power10n) / power10n;
|
||||
}
|
||||
|
||||
static getFractionHtml(diviseur) {
|
||||
if (!diviseur || diviseur <= 1) return undefined;
|
||||
switch (diviseur || 1) {
|
||||
case 2: return '½';
|
||||
case 4: return '¼';
|
||||
default: return '1/' + diviseur;
|
||||
|
||||
static getFractionOneN(divider) {
|
||||
if (!divider || divider == 1) {
|
||||
return 1
|
||||
}
|
||||
switch (divider) {
|
||||
case 2: return '½'
|
||||
case 4: return '¼'
|
||||
case 8: return '⅛'
|
||||
}
|
||||
return `1/${divider}`
|
||||
}
|
||||
|
||||
static indexLowercase(list) {
|
||||
@@ -216,7 +231,7 @@ export class Misc {
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
}
|
||||
|
||||
|
||||
static hasConnectedGM() {
|
||||
return Misc.firstConnectedGM();
|
||||
}
|
||||
|
@@ -37,21 +37,37 @@ const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||
32: { xp: 180, niveau: 11, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
|
||||
};
|
||||
|
||||
export const CARACS = {
|
||||
TAILLE: 'taille',
|
||||
APPARENCE: 'apparence',
|
||||
CONSTITUTION: 'constitution',
|
||||
FORCE: 'force',
|
||||
AGILITE: 'agilite',
|
||||
DEXTERITE: 'dexterite',
|
||||
VUE: 'vue',
|
||||
OUIE: 'ouie',
|
||||
ODORATGOUT: 'odoratgout',
|
||||
VOLONTE: 'volonte',
|
||||
INTELLECT: 'intellect',
|
||||
EMPATHIE: 'empathie',
|
||||
REVE: 'reve',
|
||||
CHANCE: 'chance',
|
||||
}
|
||||
export const LIST_CARAC_PERSONNAGE = {
|
||||
'taille': { code: 'taille', label: 'Taille', isCarac: true, path: 'system.carac.taille.value' },
|
||||
'apparence': { code: 'apparence', label: 'Apparence', isCarac: true, path: 'system.carac.apparence.value' },
|
||||
'constitution': { code: 'constitution', label: 'Constitution', isCarac: true, path: 'system.carac.constitution.value' },
|
||||
'force': { code: 'force', label: 'Force', isCarac: true, path: 'system.carac.force.value' },
|
||||
'agilite': { code: 'agilite', label: 'Agilité', isCarac: true, path: 'system.carac.agilite.value' },
|
||||
'dexterite': { code: 'dexterite', label: 'Dextérité', isCarac: true, path: 'system.carac.dexterite.value' },
|
||||
'vue': { code: 'vue', label: 'Vue', isCarac: true, path: 'system.carac.vue.value' },
|
||||
'ouie': { code: 'ouie', label: 'Ouïe', isCarac: true, path: 'system.carac.ouie.value' },
|
||||
'odoratgout': { code: 'odoratgout', label: 'Odorat-Goût', isCarac: true, path: 'system.carac.odoratgout.value' },
|
||||
'volonte': { code: 'volonte', label: 'Volonté', isCarac: true, path: 'system.carac.volonte.value' },
|
||||
'intellect': { code: 'intellect', label: 'Intellect', isCarac: true, path: 'system.carac.intellect.value' },
|
||||
'empathie': { code: 'empathie', label: 'Empathie', isCarac: true, path: 'system.carac.empathie.value' },
|
||||
'reve': { code: 'reve', label: 'Rêve', isCarac: true, path: 'system.carac.reve.value' },
|
||||
'chance': { code: 'chance', label: 'Chance', isCarac: true, path: 'system.carac.chance.value' },
|
||||
[CARACS.TAILLE]: { code: CARACS.TAILLE, label: 'Taille', isCarac: true, path: 'system.carac.taille.value' },
|
||||
[CARACS.APPARENCE]: { code: CARACS.APPARENCE, label: 'Apparence', isCarac: true, path: 'system.carac.apparence.value' },
|
||||
[CARACS.CONSTITUTION]: { code: CARACS.CONSTITUTION, label: 'Constitution', isCarac: true, path: 'system.carac.constitution.value' },
|
||||
[CARACS.FORCE]: { code: CARACS.FORCE, label: 'Force', isCarac: true, path: 'system.carac.force.value' },
|
||||
[CARACS.AGILITE]: { code: CARACS.AGILITE, label: 'Agilité', isCarac: true, path: 'system.carac.agilite.value' },
|
||||
[CARACS.DEXTERITE]: { code: CARACS.DEXTERITE, label: 'Dextérité', isCarac: true, path: 'system.carac.dexterite.value' },
|
||||
[CARACS.VUE]: { code: CARACS.VUE, label: 'Vue', isCarac: true, path: 'system.carac.vue.value' },
|
||||
[CARACS.OUIE]: { code: CARACS.OUIE, label: 'Ouïe', isCarac: true, path: 'system.carac.ouie.value' },
|
||||
[CARACS.ODORATGOUT]: { code: CARACS.ODORATGOUT, label: 'Odorat-Goût', isCarac: true, path: 'system.carac.odoratgout.value' },
|
||||
[CARACS.VOLONTE]: { code: CARACS.VOLONTE, label: 'Volonté', isCarac: true, path: 'system.carac.volonte.value' },
|
||||
[CARACS.INTELLECT]: { code: CARACS.INTELLECT, label: 'Intellect', isCarac: true, path: 'system.carac.intellect.value' },
|
||||
[CARACS.EMPATHIE]: { code: CARACS.EMPATHIE, label: 'Empathie', isCarac: true, path: 'system.carac.empathie.value' },
|
||||
[CARACS.REVE]: { code: CARACS.REVE, label: 'Rêve', isCarac: true, path: 'system.carac.reve.value' },
|
||||
[CARACS.CHANCE]: { code: CARACS.CHANCE, label: 'Chance', isCarac: true, path: 'system.carac.chance.value' },
|
||||
'protection': { code: 'protection', label: 'Protection naturelle', isCarac: false, path: 'system.attributs.protection.value' },
|
||||
'beaute': { code: 'beaute', label: 'Beauté', isCarac: false, path: 'system.background.beaute.value' }
|
||||
}
|
||||
@@ -69,7 +85,7 @@ const LIST_CARAC_DERIVEE = {
|
||||
'reve-actuel': { code: "reve-actuel", label: 'Rêve actuel', path: 'system.reve.reve.value' },
|
||||
}
|
||||
|
||||
const LIST_CARAC_ROLL = Object.values(LIST_CARAC_PERSONNAGE).filter(it => it.isCarac && it.code != 'taille')
|
||||
export const LIST_CARAC_ROLL = Object.values(LIST_CARAC_PERSONNAGE).filter(it => it.isCarac && it.code != 'taille')
|
||||
.concat(Object.values(LIST_CARAC_AUTRES))
|
||||
.concat(Object.values(LIST_CARAC_DERIVEE))
|
||||
|
||||
@@ -95,27 +111,41 @@ export class RdDCarac {
|
||||
return Object.values(LIST_CARAC_PERSONNAGE).filter(filter)
|
||||
}
|
||||
|
||||
static isAgiliteOuDerobee(selectedCarac) {
|
||||
return selectedCarac?.label.match(/(Agilité|Dérobée)/);
|
||||
static isAgiliteOuDerobee(caracLabel) {
|
||||
return RdDCarac.isAgilite(caracLabel)
|
||||
|| RdDCarac.isDerobee(caracLabel)
|
||||
}
|
||||
|
||||
static isVolonte(selectedCarac) {
|
||||
return selectedCarac?.label == 'Volonté';
|
||||
static isDerobee(caracLabel) {
|
||||
return Grammar.equalsInsensitive(caracLabel, LIST_CARAC_PERSONNAGE.agilite.code);
|
||||
}
|
||||
static isChance(selectedCarac) {
|
||||
return selectedCarac?.label?.toLowerCase()?.match(/chance( actuelle)?/);
|
||||
|
||||
static isAgilite(caracLabel) {
|
||||
return Grammar.equalsInsensitive(caracLabel, LIST_CARAC_DERIVEE.derobee.code);
|
||||
}
|
||||
static isReve(selectedCarac) {
|
||||
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
||||
|
||||
static isIntellect(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == 'intellect';
|
||||
}
|
||||
|
||||
static isVolonte(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel) == 'volonte';
|
||||
}
|
||||
static isChance(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel)?.match(/chance(( |-)?actuelle)?/);
|
||||
}
|
||||
static isReve(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel)?.match(/reve(( |-)?actuel)?/);
|
||||
}
|
||||
|
||||
/**
|
||||
* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
|
||||
* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
|
||||
* ainsi que de Perception active et volontaire.
|
||||
* Le moral ne s'utilise aussi que sur les actions physiques
|
||||
*/
|
||||
static isActionPhysique(selectedCarac) {
|
||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
|
||||
static isActionPhysique(caracLabel) {
|
||||
return Grammar.toLowerCaseNoAccent(caracLabel)
|
||||
?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
|
||||
}
|
||||
|
||||
|
@@ -1,9 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
@@ -14,26 +11,30 @@ import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
{ pattern: 'hast', init: 5.90 },
|
||||
{ pattern: 'lance', init: 5.85 },
|
||||
{ pattern: 'baton', init: 5.80 },
|
||||
{ pattern: 'doubledragonne', init: 5.75 },
|
||||
{ pattern: 'esparlongue', init: 5.70 },
|
||||
{ pattern: 'epeedragonne', init: 5.65 },
|
||||
{ pattern: 'epeebatarde', init: 5.60 },
|
||||
{ pattern: 'epeecyane', init: 5.55 },
|
||||
{ pattern: 'epeesorde', init: 5.50 },
|
||||
{ pattern: 'grandehache', init: 5.45 },
|
||||
{ pattern: 'bataille', init: 5.40 },
|
||||
{ pattern: 'epeegnome', init: 5.35 },
|
||||
{ pattern: 'masse', init: 5.30 },
|
||||
{ pattern: 'gourdin', init: 5.25 },
|
||||
{ pattern: 'fleau', init: 5.20 },
|
||||
{ pattern: 'dague', init: 5.15 },
|
||||
{ pattern: 'autre', init: 5.10 },
|
||||
{ pattern: 'hast' },
|
||||
{ pattern: 'lance' },
|
||||
{ pattern: 'baton' },
|
||||
{ pattern: 'doubledragonne' },
|
||||
{ pattern: 'esparlongue' },
|
||||
{ pattern: 'epeedragonne' },
|
||||
{ pattern: 'epeebatarde' },
|
||||
{ pattern: 'epeecyane' },
|
||||
{ pattern: 'epeesorde' },
|
||||
{ pattern: 'grandehache' },
|
||||
{ pattern: 'bataille' },
|
||||
{ pattern: 'epeegnome' },
|
||||
{ pattern: 'masse' },
|
||||
{ pattern: 'gourdin' },
|
||||
{ pattern: 'fleau' },
|
||||
{ pattern: 'dague' },
|
||||
{ pattern: 'autre' },
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -45,6 +46,10 @@ export class RdDCombatManager extends Combat {
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||
|
||||
for (let i = 0.0; i < premierRoundInit.length; i++) {
|
||||
premierRoundInit[i].init = 5.99 - i / 100
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -108,9 +113,7 @@ export class RdDCombatManager extends Combat {
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
ids.forEach(async id =>
|
||||
await this.rollInitRdD(id, undefined, messageOptions)
|
||||
)
|
||||
Promise.all(ids.map(id => this.rollInitRdD(id, undefined, messageOptions)))
|
||||
return this
|
||||
}
|
||||
|
||||
@@ -148,7 +151,7 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
static getFirstInitRollFormula(actor) {
|
||||
const actions = actor.listActionsCombat()
|
||||
const actions = actor.listActions({ isEquipe: true })
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
@@ -161,87 +164,7 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
|
||||
static listActionsArmes(armes, competences, carac) {
|
||||
let actions = [];
|
||||
for (const arme of armes) {
|
||||
if (arme.system.equipe) {
|
||||
const dommages = arme.system.dommages.toString();
|
||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
if (arme.system.unemain && arme.system.competence) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(1 main)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.competence,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.deuxmains && arme.system.competence) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(2 mains)",
|
||||
dommagesReel: Number(tableauDommages[1]),
|
||||
competence: RdDItemArme.competence2Mains(arme),
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.lancer) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(lancer)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.lancer,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.tir) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(tir)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.tir,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
|
||||
}
|
||||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
|
||||
const arme = infoAttaque.arme;
|
||||
const attaque = foundry.utils.duplicate(arme)
|
||||
|
||||
const carac = comp?.system.defaut_carac ?? (infoAttaque.infoMain == '(lancer)' ? 'lancer' : infoAttaque.infoMain == '(lancer)' ? 'tir' : 'melee')
|
||||
const niveau = comp?.system.niveau ?? (infoAttaque.infoMain == '(lancer)' ? -8 : -6)
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
attaque.system.infoMain = infoAttaque.infoMain;
|
||||
attaque.system.niveau = niveau
|
||||
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement)
|
||||
return attaque
|
||||
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -251,19 +174,20 @@ export class RdDCombatManager extends Combat {
|
||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.combatants) {
|
||||
let action = combatant.initiativeData?.arme;
|
||||
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
|
||||
if (action && action.type == "arme") {
|
||||
for (let initData of premierRoundInit) {
|
||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
|
||||
if (combatant.initiativeData?.arme?.type == "arme") {
|
||||
// TODO: get init data premier round
|
||||
const initiativeData = combatant.initiativeData;
|
||||
const action = combatant.initiativeData.arme;
|
||||
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
|
||||
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
|
||||
if (initData) {
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
|
||||
<hr>
|
||||
<div>
|
||||
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
||||
</div>`
|
||||
ChatMessage.create({ content: msg });
|
||||
game.combat.setInitiative(combatant._id, initData.init);
|
||||
}
|
||||
ChatMessage.create({ content: msg });
|
||||
game.combat.setInitiative(combatant._id, initData.init);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -297,7 +221,7 @@ export class RdDCombatManager extends Combat {
|
||||
].concat(options);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeAction(combatantId, action) {
|
||||
static async rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
@@ -305,10 +229,11 @@ export class RdDCombatManager extends Combat {
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
|
||||
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
await game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
combatant.initiativeData
|
||||
}
|
||||
|
||||
static getInitData(actor, action) {
|
||||
@@ -318,12 +243,12 @@ export class RdDCombatManager extends Combat {
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||
const comp = action.comp
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||
info: action.name + " / " + action.system.competence,
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
|
||||
info: action.name + " / " + comp.name,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? -8
|
||||
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,7 +291,7 @@ export class RdDCombatManager extends Combat {
|
||||
const possessions = actor.listActionsPossessions()
|
||||
const actions = possessions.length > 0
|
||||
? possessions
|
||||
: actor.listActionsCombat()
|
||||
: actor.listActions({ isEquipe: true })
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
@@ -710,8 +635,9 @@ export class RdDCombat {
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
|
||||
_ajustementMouvement(defender) {
|
||||
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (defender.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
@@ -775,7 +701,7 @@ export class RdDCombat {
|
||||
// sans armes: à mains nues
|
||||
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
|
||||
rollData.arme.system.niveau = competence.system.niveau
|
||||
rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@@ -1141,7 +1067,7 @@ export class RdDCombat {
|
||||
if (RdDCombat.isParticuliere(defenderRoll)) {
|
||||
await this._onEsquiveParticuliere(defenderRoll)
|
||||
}
|
||||
return
|
||||
return
|
||||
}
|
||||
return await this._onEsquiveEchec(defenderRoll)
|
||||
}
|
||||
|
@@ -1,4 +1,4 @@
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
|
||||
@@ -22,13 +22,12 @@ export class RdDHotbar {
|
||||
|
||||
static $macroNameSuffix(armeCompetence) {
|
||||
switch (armeCompetence) {
|
||||
case 'unemain': return ' (1 main)';
|
||||
case 'deuxmains': return ' (2 main)';
|
||||
case '(1 main)': return ' (1 main)';
|
||||
case '(2 mains)': return ' (2 main)';
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
|
||||
}
|
||||
return ''
|
||||
}
|
||||
@@ -40,10 +39,10 @@ export class RdDHotbar {
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != '') {
|
||||
if (item.system.unemain) {
|
||||
await this.createItemMacro(item, slot++, 'unemain')
|
||||
await this.createItemMacro(item, slot++, '(1 main)')
|
||||
}
|
||||
if (item.system.deuxmains) {
|
||||
await this.createItemMacro(item, slot++, 'deuxmains')
|
||||
await this.createItemMacro(item, slot++, '(2 mains)')
|
||||
}
|
||||
}
|
||||
if (item.system.lancer != '') {
|
||||
@@ -121,9 +120,9 @@ export class RdDHotbar {
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
|
||||
return actor.rollArme(RdDItemArme.corpsACorps(actor));
|
||||
case 'empoignade':
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor));
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
|
@@ -1,5 +1,4 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
|
||||
import { Migrations } from './migrations.js'
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG, ITEM_TYPES } from "./constants.js"
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js"
|
||||
import { TMRUtility } from "./tmr-utility.js"
|
||||
@@ -11,7 +10,6 @@ import { DialogChronologie } from "./dialog-chronologie.js"
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
|
||||
import { RdDTokenHud } from "./rdd-token-hud.js"
|
||||
import { RdDCommands } from "./rdd-commands.js"
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
import { StatusEffects } from "./settings/status-effects.js"
|
||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
|
||||
@@ -39,31 +37,40 @@ import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
|
||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
|
||||
|
||||
import { RdDItem } from "./item.js"
|
||||
|
||||
import * as models from "./models/_module.mjs"
|
||||
import * as items from "./documents/_module.mjs"
|
||||
import * as sheets from "./applications/sheets/_module.mjs"
|
||||
|
||||
import { RdDItemArme } from "./item/arme.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { RdDItemBlessure } from "./item/blessure.js"
|
||||
import { RdDItemService } from "./item/service.js"
|
||||
import { RdDItemGemme } from "./item/gemme.js"
|
||||
import { RdDItemMaladie } from "./item/maladie.js"
|
||||
import { RdDItemPoison } from "./item/poison.js"
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
||||
import { RdDItemQueue } from "./item/queue.js"
|
||||
import { RdDItemOmbre } from "./item/ombre.js"
|
||||
import { RdDItemSort } from "./item-sort.js"
|
||||
import { RdDItemTete } from "./item/tete.js"
|
||||
import { RdDItemPoison } from "./item/poison.js"
|
||||
import { RdDItemPotion } from "./item/potion.js"
|
||||
import { RdDItemQueue } from "./item/queue.js"
|
||||
import { RdDItemService } from "./item/service.js"
|
||||
import { RdDItemRace } from "./item/race.js"
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
||||
import { RdDItemSort } from "./item-sort.js"
|
||||
import { RdDItemSouffle } from "./item/souffle.js"
|
||||
|
||||
import { RdDItemTete } from "./item/tete.js"
|
||||
import { RdDRencontre } from "./item/rencontre.js"
|
||||
|
||||
import { RdDItemSheetV1 } from "./item-sheet.js"
|
||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||
import { RdDGemmeItemSheet } from "./item/sheet-gemme.js"
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
||||
import { RdDInventaireItemSheet } from "./item/sheet-base-inventaire.js"
|
||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
||||
import { RdDPotionItemSheet } from "./item/sheet-potion.js"
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||
@@ -75,14 +82,10 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
|
||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||
import { RdDJournalSheet } from "./journal/journal-sheet.js"
|
||||
import { RdDPotionItemSheet } from "./item/sheet-potion.js"
|
||||
import { RdDItemPotion } from "./item/potion.js"
|
||||
import { RdDItemGemme } from "./item/gemme.js"
|
||||
import { RdDGemmeItemSheet } from "./item/sheet-gemme.js"
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||
import { Migrations } from './migrations.js'
|
||||
|
||||
import * as models from "./models/_module.mjs"
|
||||
import * as items from "./documents/_module.mjs"
|
||||
import * as sheets from "./applications/sheets/_module.mjs"
|
||||
import RollDialog from "./roll/roll-dialog.mjs"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@@ -106,7 +109,7 @@ export class SystemReveDeDragon {
|
||||
this.itemClasses = {
|
||||
monnaie: items.RdDItemMonnaie,
|
||||
munition: items.RdDItemMunition,
|
||||
tarot: items.RdDModelTarot,
|
||||
arme: RdDItemArme,
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
gemme: RdDItemGemme,
|
||||
@@ -120,6 +123,7 @@ export class SystemReveDeDragon {
|
||||
service: RdDItemService,
|
||||
signedraconique: RdDItemSigneDraconique,
|
||||
souffle: RdDItemSouffle,
|
||||
tarot: items.RdDModelTarot,
|
||||
tete: RdDItemTete,
|
||||
}
|
||||
this.actorClasses = {
|
||||
@@ -206,11 +210,16 @@ export class SystemReveDeDragon {
|
||||
foundry.documents.collections.Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
|
||||
|
||||
RdDActorExportSheet.init()
|
||||
|
||||
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, RdDInventaireItemSheet, {
|
||||
types: [
|
||||
"objet", "arme", "armure", "livre", "nourritureboisson",
|
||||
ITEM_TYPES.objet,
|
||||
ITEM_TYPES.arme,
|
||||
ITEM_TYPES.armure,
|
||||
ITEM_TYPES.livre,
|
||||
ITEM_TYPES.nourritureboisson,
|
||||
],
|
||||
makeDefault: true
|
||||
})
|
||||
@@ -223,12 +232,31 @@ export class SystemReveDeDragon {
|
||||
|
||||
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, RdDItemSheetV1, {
|
||||
types: [
|
||||
"competence", "competencecreature",
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "race",
|
||||
"recettecuisine", "oeuvre", "meditation",
|
||||
"queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"extraitpoetique", "empoignade"
|
||||
ITEM_TYPES.competence,
|
||||
ITEM_TYPES.competencecreature,
|
||||
ITEM_TYPES.recettealchimique,
|
||||
ITEM_TYPES.musique,
|
||||
ITEM_TYPES.chant,
|
||||
ITEM_TYPES.danse,
|
||||
ITEM_TYPES.jeu,
|
||||
ITEM_TYPES.race,
|
||||
ITEM_TYPES.recettecuisine,
|
||||
ITEM_TYPES.oeuvre,
|
||||
ITEM_TYPES.meditation,
|
||||
ITEM_TYPES.queue,
|
||||
ITEM_TYPES.ombre,
|
||||
ITEM_TYPES.souffle,
|
||||
ITEM_TYPES.tete,
|
||||
ITEM_TYPES.casetmr,
|
||||
ITEM_TYPES.sort,
|
||||
ITEM_TYPES.sortreserve,
|
||||
ITEM_TYPES.nombreastral,
|
||||
ITEM_TYPES.tache,
|
||||
ITEM_TYPES.maladie,
|
||||
ITEM_TYPES.poison,
|
||||
ITEM_TYPES.possession,
|
||||
ITEM_TYPES.extraitpoetique,
|
||||
ITEM_TYPES.empoignade
|
||||
],
|
||||
makeDefault: true
|
||||
})
|
||||
@@ -263,6 +291,7 @@ export class SystemReveDeDragon {
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
ExportScriptarium.init()
|
||||
RollDialog.init()
|
||||
}
|
||||
|
||||
initSettings() {
|
||||
@@ -346,7 +375,7 @@ export class SystemReveDeDragon {
|
||||
|
||||
StatusEffects.onReady()
|
||||
RdDDice.onReady()
|
||||
|
||||
RollDialog.onReady()
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
@@ -375,6 +404,10 @@ export class SystemReveDeDragon {
|
||||
` })
|
||||
}
|
||||
}
|
||||
|
||||
roll(rollData, actors, options){
|
||||
RollDialog.create(rollData, actors, options)
|
||||
}
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start()
|
||||
|
@@ -109,7 +109,7 @@ export class RdDResolutionTable {
|
||||
rolled.caracValue = caracValue;
|
||||
rolled.finalLevel = finalLevel;
|
||||
rolled.bonus = rollData.bonus;
|
||||
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
||||
rolled.factorHtml = Misc.getFractionOneN(rollData.diviseurSignificative);
|
||||
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
||||
|
@@ -123,7 +123,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
|
||||
// Mise à jour valeurs
|
||||
this.html.find("[name='carac']").val(rollData.caracValue);
|
||||
this.html.find(".roll-param-resolution").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
this.html.find(".roll-part-resolution").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
this.html.find("div.placeholder-resolution").empty().append(htmlTable)
|
||||
|
||||
}
|
||||
|
@@ -5,7 +5,8 @@ export class RdDRollResult {
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.hbs') {
|
||||
const chatMessage = await ChatUtility.createChatWithRollMode(
|
||||
{ content: await RdDRollResult.buildRollDataHtml(rollData, template) },
|
||||
actor
|
||||
actor,
|
||||
rollData.current?.rollmode?.key
|
||||
)
|
||||
return chatMessage
|
||||
}
|
||||
|
@@ -39,7 +39,7 @@ export class RdDRoll extends Dialog {
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.getEtatGeneral(),
|
||||
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
||||
amoureux: actor.listeSuivants(it => it.coeur > 0),
|
||||
amoureux: actor.listeAmoureux(),
|
||||
carac: foundry.utils.duplicate(actor.system.carac),
|
||||
finalLevel: 0,
|
||||
diffConditions: 0,
|
||||
@@ -54,7 +54,7 @@ export class RdDRoll extends Dialog {
|
||||
surenc: actor.isSurenc(),
|
||||
encTotal: true
|
||||
},
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence?.name),
|
||||
encTotal: actor.getEncTotal(),
|
||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||
surprise: actor.getSurprise(false),
|
||||
@@ -314,15 +314,15 @@ export class RdDRoll extends Dialog {
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac?.label);
|
||||
|
||||
RollDataAjustements.calcul(rollData, this.actor);
|
||||
|
||||
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||
const adjustements = await this.buildAjustements(rollData);
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac?.label));
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac?.label));
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-astrologique"), rollData.ajustements.astrologique.visible);
|
||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
|
@@ -1,7 +1,7 @@
|
||||
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
@@ -996,6 +996,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
const targetOddq = this.pixiTMR.computeEventOddq(event)
|
||||
const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq)
|
||||
|
||||
if (targetCoord == COORD_TMR_INCONNU){
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer ici");
|
||||
return
|
||||
}
|
||||
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
||||
const typeDeplacement = this._calculDeplacement(targetCoord, currentCoord, currentOddq, targetOddq);
|
||||
|
||||
|
@@ -1,6 +1,5 @@
|
||||
/* -------------------------------------------- */
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
@@ -31,11 +30,11 @@ export class RdDTokenHud {
|
||||
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,18 +67,19 @@ export class RdDTokenHud {
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = $(html).find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData,
|
||||
(event) => {
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = hudData.actions[actionIndex];
|
||||
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
|
||||
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.possessionid) : undefined;
|
||||
if (possession) {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
combatant.actor.rollArme(action, 'competence', token)
|
||||
combatant.actor.rollArme(action.arme, action.main, token)
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -89,7 +89,7 @@ export class RdDTokenHud {
|
||||
if (target?.actor) {
|
||||
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||
if (hudSoins.blessures.length > 0) {
|
||||
const controlIconTarget = html.find('.control-icon[data-action=combat]');
|
||||
const controlIconTarget = $(html).find('.control-icon[data-action=combat]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||
hudSoins,
|
||||
|
@@ -221,6 +221,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-astrologique.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs',
|
||||
@@ -273,7 +274,8 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
|
||||
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
||||
Handlebars.registerHelper('plusMoins', diff => parseInt(diff) ? (diff > 0 ? '+' : '') + Math.round(diff) : diff)
|
||||
Handlebars.registerHelper('fractionOneN', n => new Handlebars.SafeString(Misc.getFractionOneN(n)))
|
||||
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
@@ -318,6 +320,7 @@ export class RdDUtility {
|
||||
// gestion des dates et heures
|
||||
Handlebars.registerHelper('timestamp-imgSigneHeure', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigneHeure(heure)) });
|
||||
Handlebars.registerHelper('timestamp-imgSigne', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigne(heure)) });
|
||||
Handlebars.registerHelper('timestamp-label', (heure) => RdDTimestamp.definition(heure)?.label ?? 'inconnue')
|
||||
Handlebars.registerHelper('timestamp-definition', (heure) => RdDTimestamp.definition(heure))
|
||||
Handlebars.registerHelper('timestamp-extract', timestamp => new RdDTimestamp(timestamp).toCalendrier());
|
||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||
@@ -813,9 +816,8 @@ export class RdDUtility {
|
||||
|
||||
static getSelectedToken(actor) {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(it => it.actor.id == actor.id)
|
||||
return tokens[0]
|
||||
return canvas.tokens.controlled
|
||||
.find(it => it.actor.id == actor.id)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
60
module/roll/roll-basic-parts.mjs
Normal file
@@ -0,0 +1,60 @@
|
||||
import { ActorToken } from "../actor-token.mjs"
|
||||
|
||||
export class RollBasicParts {
|
||||
|
||||
restore(rollData) {
|
||||
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
|
||||
rollData.active = RollBasicParts.$getActor(rollData)
|
||||
rollData.opponent = RollBasicParts.$getOpponent(rollData)
|
||||
if (rollData.mode.opposed == undefined) {
|
||||
rollData.mode.opposed = rollData.opponent != null
|
||||
}
|
||||
}
|
||||
|
||||
initFrom(rollData) {
|
||||
return {
|
||||
selected: {},
|
||||
mode: {
|
||||
current: rollData.mode.current
|
||||
},
|
||||
ids: {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.active.id,
|
||||
actorTokenId: rollData.active.tokenId,
|
||||
opponentId: rollData.mode.opposed ? rollData.opponent.id : undefined,
|
||||
opponentTokenId: rollData.mode.opposed ? rollData.opponent.tokenId : undefined,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static $getActor(rollData) {
|
||||
if (rollData.ids.actorTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
|
||||
}
|
||||
else {
|
||||
const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
|
||||
/** TODO: jets de plusieurs personnages??? */
|
||||
? canvas.tokens.controlled[0]
|
||||
: undefined)
|
||||
return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
|
||||
}
|
||||
}
|
||||
|
||||
static $getOpponent(rollData) {
|
||||
if (rollData.ids.opponentTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
|
||||
}
|
||||
else if (rollData.ids.opponentId) {
|
||||
return ActorToken.fromActorId(rollData.ids.opponentId)
|
||||
}
|
||||
else {
|
||||
const targets = Array.from(game.user.targets)
|
||||
if (targets.length == 1) {
|
||||
return ActorToken.fromToken(targets[0])
|
||||
}
|
||||
else {
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
28
module/roll/roll-constants.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
export const ROLL_MODE_ATTAQUE = 'attaque'
|
||||
export const ROLL_MODE_COMP = 'comp'
|
||||
export const ROLL_MODE_DEFENSE = 'defense'
|
||||
export const ROLL_MODE_JEU = 'jeu'
|
||||
export const ROLL_MODE_MEDITATION = 'meditation'
|
||||
export const ROLL_MODE_OEUVRE = 'oeuvre'
|
||||
export const ROLL_MODE_SORT = 'sort'
|
||||
export const ROLL_MODE_TACHE = 'tache'
|
||||
|
||||
export const DIFF_MODE = {
|
||||
LIBRE: 'libre',
|
||||
ATTAQUE: 'attaque',
|
||||
IMPOSEE: 'imposee',
|
||||
DEFENSE: 'defense',
|
||||
DEFAUT: 'defaut',
|
||||
AUCUN: 'aucun'
|
||||
}
|
||||
|
||||
export const DIFF_MODES = {
|
||||
[DIFF_MODE.LIBRE]: { key: DIFF_MODE.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
|
||||
[DIFF_MODE.ATTAQUE]: { key: DIFF_MODE.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
|
||||
[DIFF_MODE.IMPOSEE]: { key: DIFF_MODE.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
|
||||
[DIFF_MODE.DEFENSE]: { key: DIFF_MODE.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
|
||||
[DIFF_MODE.DEFAUT]: { key: DIFF_MODE.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
|
||||
[DIFF_MODE.AUCUN]: { key: DIFF_MODE.AUCUN, label: "", libre: false, visible: false, max: 0 },
|
||||
}
|
||||
|
90
module/roll/roll-dialog-adapter.mjs
Normal file
@@ -0,0 +1,90 @@
|
||||
import { Misc } from "../misc.js";
|
||||
import { PART_APPELMORAL } from "./roll-part-appelmoral.mjs";
|
||||
import { PART_COMP } from "./roll-part-comp.mjs";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RollDialogAdapter {
|
||||
|
||||
async rollDice(rollData, rollTitle) {
|
||||
const chances = this.computeChances({
|
||||
carac: rollData.current.carac.value,
|
||||
diff: rollData.current.totaldiff,
|
||||
bonus: rollData.current.bonus,
|
||||
sign: rollData.current.sign,
|
||||
showDice: rollData.options.showDice,
|
||||
rollMode: rollData.current.rollmode.key
|
||||
})
|
||||
|
||||
const rolled = await this.rollChances(rollData, chances)
|
||||
this.adjustRollDataForV1(rollData, rolled, rollTitle)
|
||||
|
||||
return rolled
|
||||
}
|
||||
|
||||
computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
|
||||
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
|
||||
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
|
||||
RdDResolutionTable._updateChancesFactor(chances, sign)
|
||||
chances.showDice = showDice
|
||||
chances.rollMode = rollMode
|
||||
return chances
|
||||
}
|
||||
|
||||
async rollChances(rollData, chances) {
|
||||
const rolled = await RdDResolutionTable.rollChances(chances, rollData.current.sign, rollData.current.resultat)
|
||||
rolled.caracValue = rollData.current.carac.value
|
||||
rolled.finalLevel = rollData.current.totaldiff
|
||||
rolled.bonus = rollData.current.bonus ?? 0
|
||||
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
|
||||
return rolled
|
||||
}
|
||||
|
||||
adjustRollDataForV1(rollData, rolled, rollTitle) {
|
||||
// temporaire pour être homogène roll v1
|
||||
rollData.alias = rollData.active.actor.getAlias()
|
||||
// pour experience
|
||||
rollData.finalLevel = rollData.current.totaldiff
|
||||
if (rollData.use == undefined) { rollData.use = {} }
|
||||
if (rollData.show == undefined) { rollData.show = {} }
|
||||
if (rollData.ajustements == undefined) {
|
||||
rollData.ajustements = {}
|
||||
}
|
||||
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key]
|
||||
|
||||
const compKey = rollData.current.comp?.key
|
||||
if (compKey) {
|
||||
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
|
||||
rollData.jetResistance = rollData.mode.jetResistance
|
||||
}
|
||||
const oeuvreKey = rollData.current.oeuvre?.key
|
||||
if (oeuvreKey) {
|
||||
const oeuvreCurrent = rollData.current[PART_OEUVRE];
|
||||
rollData.oeuvre = oeuvreCurrent.oeuvre
|
||||
// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre
|
||||
rollData.art = oeuvreCurrent.art.type
|
||||
}
|
||||
// pour appel moral
|
||||
rollData.diviseurSignificative = rollData.current.sign
|
||||
if (rollData.current[PART_APPELMORAL]?.checked) {
|
||||
rollData.use.moral = true
|
||||
}
|
||||
rollData.rolled = rolled
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
}
|
||||
rollData.ajustements = rollData.ajustements.map(aj => {
|
||||
return {
|
||||
used: true,
|
||||
label: aj.label,
|
||||
value: aj.diff,
|
||||
descr: aj.diff == undefined ? aj.label : undefined
|
||||
}
|
||||
})
|
||||
rollData.show.title = rollTitle
|
||||
}
|
||||
|
||||
}
|
439
module/roll/roll-dialog.mjs
Normal file
@@ -0,0 +1,439 @@
|
||||
import { Misc } from "../misc.js";
|
||||
import { RollModeComp } from "./roll-mode-comp.mjs";
|
||||
import { RollModeTache } from "./roll-mode-tache.mjs";
|
||||
import { RollModeAttaque } from "./roll-mode-attaque.mjs";
|
||||
import { RollModeDefense } from "./roll-mode-defense.mjs";
|
||||
import { RollModeMeditation } from "./roll-mode-meditation.mjs";
|
||||
import { RollModeSort } from "./roll-mode-sort.mjs";
|
||||
import { RollModeOeuvre } from "./roll-mode-oeuvre.mjs";
|
||||
import { RollModeJeu } from "./roll-mode-jeu.mjs";
|
||||
|
||||
import { RollPartAction } from "./roll-part-action.mjs";
|
||||
import { RollPartActor } from "./roll-part-actor.mjs";
|
||||
import { RollPartAppelMoral } from "./roll-part-appelmoral.mjs";
|
||||
import { RollPartAstrologique } from "./roll-part-astrologique.mjs";
|
||||
import { RollPartCarac } from "./roll-part-carac.mjs";
|
||||
import { RollPartCoeur } from "./roll-part-coeur.mjs";
|
||||
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs";
|
||||
import { RollPartConditions } from "./roll-part-conditions.mjs";
|
||||
import { RollPartDiff } from "./roll-part-diff.mjs";
|
||||
import { RollPartEncTotal } from "./roll-part-enctotal.mjs";
|
||||
import { RollPartEtat } from "./roll-part-etat.mjs";
|
||||
import { RollPartEthylisme } from "./roll-part-ethylisme.mjs";
|
||||
import { RollPartMalusArmure } from "./roll-part-malusarmure.mjs";
|
||||
import { RollPartMeditation } from "./roll-part-meditation.mjs";
|
||||
import { RollPartMoral } from "./roll-part-moral.mjs";
|
||||
import { RollPartOpponent } from "./roll-part-opponent.mjs";
|
||||
import { RollPartSurEnc } from "./roll-part-surenc.mjs";
|
||||
import { RollPartTricher } from "./roll-part-tricher.mjs";
|
||||
import { RollPartTache } from "./roll-part-tache.mjs";
|
||||
import { RollPartOeuvre } from "./roll-part-oeuvre.mjs";
|
||||
import { RollPartSort } from "./roll-part-sort.mjs";
|
||||
import { RollBasicParts } from "./roll-basic-parts.mjs";
|
||||
import { RollPartRollMode } from "./roll-part-rollmode.mjs";
|
||||
import { RollPartJeu } from "./roll-part-jeu.mjs";
|
||||
import { RollPartSign } from "./roll-part-sign.mjs";
|
||||
import { RollPartAttaque } from "./roll-part-attaque.mjs";
|
||||
import { RollPartDefense } from "./roll-part-defense.mjs";
|
||||
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
|
||||
import { ROLL_MODE_COMP } from "./roll-constants.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
const doNothing = (dialog) => { }
|
||||
|
||||
const ROLL_MODE_TABS = [
|
||||
new RollModeComp(),
|
||||
new RollModeTache(),
|
||||
new RollModeAttaque(),
|
||||
new RollModeDefense(),
|
||||
// new RollModeParade??
|
||||
// new RollModeEsquive??
|
||||
// new RollModeResistance ??
|
||||
new RollModeSort(),
|
||||
new RollModeMeditation(),
|
||||
new RollModeOeuvre(),
|
||||
new RollModeJeu(),
|
||||
]
|
||||
|
||||
const BASIC_PARTS = new RollBasicParts()
|
||||
|
||||
const ROLL_PARTS = [
|
||||
new RollPartActor(),
|
||||
new RollPartAction(),
|
||||
new RollPartOpponent(),
|
||||
new RollPartCarac(),
|
||||
new RollPartComp(),
|
||||
|
||||
new RollPartDiff(),
|
||||
new RollPartAttaque(),
|
||||
new RollPartDefense(),
|
||||
new RollPartMeditation(),
|
||||
new RollPartSort(),
|
||||
new RollPartTache(),
|
||||
new RollPartOeuvre(),
|
||||
new RollPartJeu(),
|
||||
|
||||
new RollPartSign(),
|
||||
|
||||
new RollPartEtat(),
|
||||
new RollPartConditions(),
|
||||
new RollPartEthylisme(),
|
||||
new RollPartMalusArmure(),
|
||||
new RollPartEncTotal(),
|
||||
new RollPartSurEnc(),
|
||||
new RollPartAppelMoral(),
|
||||
new RollPartMoral(),
|
||||
new RollPartCoeur(),
|
||||
new RollPartAstrologique(),
|
||||
new RollPartTricher(),
|
||||
new RollPartRollMode(),
|
||||
]
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
* @extends {Dialog}
|
||||
* # Principes
|
||||
* - une seule fenêtre de dialogue (classe RollDialog)
|
||||
* - plusieurs modes de fonctionnement (classe RollMode)
|
||||
* - gestion uniforme des modificateurs (classe RollPart)
|
||||
* - un objet rollData contient les informations liées à un jet de dés
|
||||
* - un rollData doit pouvoir être "réduit" pour fournir les informations significatives
|
||||
* d'un jet de dés
|
||||
* - un rollData réduit doit pouvoir être complété pour afficher la même fenêtre
|
||||
* - un rollData réduit sera utilisé pour piloter l'ouverture de la fenêtre
|
||||
*
|
||||
* - TODO: une classe de base RollChatMessage gerera les messages correspondant aux résultats du dés
|
||||
* - TODO: réfléchir aux messages supplémentaires gérés par RdDCombat ?
|
||||
*
|
||||
* ## Modes de fonctionnement - RollMode
|
||||
*
|
||||
* Un mode de fonctionnement (RollMode) détermine quelles parties (RollPart) de la
|
||||
* fenêtre RollDialog sont actives, mais aussi quels sont les effets du jet.
|
||||
*
|
||||
* - chaque mode de fonctionnement peut impacter les RollPart utilisés, les données
|
||||
* attendues et ajoutées au rollData.
|
||||
* - chaque mode de fonctionnement peut définir le template de ChatMessage correspondant
|
||||
* - Le mode de fonctionnement détermine aussi quelles sont les effets du jet:
|
||||
* - quelle ChatMessage afficher dans le tchat?
|
||||
* - en cas d'attaque/de défense, quelles sont les suites à donner?
|
||||
* - en cas de lancement de sort, réduire les points de rêve
|
||||
* - en cas de méditation, créer le signe draconique
|
||||
* - en cas de tâche, ajuster les points de tâche
|
||||
*
|
||||
*
|
||||
* ## Modificateurs - RollPart
|
||||
* - Chaque modificateur a:
|
||||
* - un code (comp, carac, diff, ...)
|
||||
* - une partie dédiée pour sauvegarder son contexte
|
||||
* - le contexte d'un RollPart est stocké dans le rollData de la fenêtre RollDialog,
|
||||
* dans des parties dédiés:
|
||||
* - `rollData.refs[code]` pour les données de référentiel (liste de compétences, ...)
|
||||
* - `rollData.current[code]` pour les informations d'état courante (la compétence sélectionnée, ...)
|
||||
* - `rollData.selected[code]` pour les informations à sauvegarder, et utilisées pour paramétrer l'ouverture
|
||||
* - Chaque RollPart gère ses données dans cet espace dédié.
|
||||
* - Chaque RollPart a un sous-template dédié, et indique où il doit s'afficher dans le RollDialog
|
||||
* - Chaque RollPart peut enregistrer ses propres events handlers pour mettre à jour son contexte (et généralement réafficher le RollDialo)
|
||||
* - Chaque RollPart fournit les informations contextuelles associées au jet
|
||||
* - TODO: chaque RollPart peut fournir un sous-template pour le ChatMessage correspondant au résultat du dé.
|
||||
*
|
||||
* ## boucle de rétroaction
|
||||
* Lors de l'affichage, chaque RollPart peut fournir un filtre pour les autres RollParts.
|
||||
* Ce filtre sert principalement à filtrer les caractéristiques/compétense.
|
||||
*
|
||||
* Une fois ce filtrage effectué, chaque RollPart va pouvoir modifier sa partie du contexte
|
||||
* de la fenêtre, permettant à son template hbs d'avoir les donnéers à afficher.
|
||||
*
|
||||
* Enfin, lors de l'affichage (vu que les contrêles sont réaffichés), il peut
|
||||
* enregistrer les listeners appropriés.
|
||||
*
|
||||
* ## Utilisation des informations sélectionnées
|
||||
*
|
||||
* Le rollData est la structure de stockage, et sert à préparer le jet de dé.
|
||||
* Le résultat du jet est stocké dans le noeud `rollData.rolled` (comme pour
|
||||
* la première version de jets de dés)
|
||||
*
|
||||
*
|
||||
* # TODO
|
||||
* - intégration pour un jet (oeuvres / tâches / méditation / compétence)
|
||||
* - RdDRollResult V2 (affichage avec templates basés sur roll-dialog)
|
||||
* - Extraction de jet résumé (pour appel chance)
|
||||
* - gestion significative
|
||||
* - Attaque
|
||||
* - Défense
|
||||
* - intégration rdd-combat
|
||||
* - combat rencontres
|
||||
*
|
||||
*/
|
||||
/* -------------------------------------------- */
|
||||
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
|
||||
{
|
||||
|
||||
static init() {
|
||||
}
|
||||
|
||||
static onReady() {
|
||||
|
||||
foundry.applications.handlebars.loadTemplates({
|
||||
'roll-section': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-section.hbs',
|
||||
'roll-mode': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-mode.hbs',
|
||||
'roll-table': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-table.hbs',
|
||||
'roll-ajustements': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-ajustements.hbs',
|
||||
'roll-chances': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-chances.hbs',
|
||||
'roll-button': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-button.hbs',
|
||||
})
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_MODE_TABS.map(m => m.template))
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
|
||||
ROLL_PARTS.forEach(p => p.onReady())
|
||||
|
||||
Handlebars.registerHelper('roll-centered-array', (base, show) => RollDialog.centeredArray(base, show))
|
||||
Handlebars.registerHelper('roll-list-item-value', (list, key, path = undefined) => {
|
||||
const selected = list.find(p => p.key == key)
|
||||
if (selected && path && path != '') {
|
||||
return foundry.utils.getProperty(selected, path)
|
||||
}
|
||||
return selected
|
||||
})
|
||||
Handlebars.registerHelper('roll-part-context', (rollData, code) => {
|
||||
const rollPart = ROLL_PARTS.find(it => it.code == code)
|
||||
if (rollPart == undefined) {
|
||||
return {}
|
||||
}
|
||||
return {
|
||||
code: code,
|
||||
name: rollPart.name,
|
||||
template: rollPart.template,
|
||||
rollData: rollData,
|
||||
refs: rollPart.getRefs(rollData),
|
||||
current: rollPart.getCurrent(rollData)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static centeredArray(base, show) {
|
||||
show = Math.abs(show)
|
||||
const start = base - show
|
||||
return [...Array(2 * show + 1).keys()].map(it => start + it)
|
||||
}
|
||||
|
||||
static async create(rollData, rollOptions = {}) {
|
||||
const rollDialog = new RollDialog(rollData, rollOptions)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
static get PARTS() {
|
||||
return { form: { template: 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-dialog.hbs', } }
|
||||
}
|
||||
|
||||
static get DEFAULT_OPTIONS() {
|
||||
const default_options = {
|
||||
tag: "form",
|
||||
form: {
|
||||
handler: RollDialog.handler,
|
||||
submitOnChange: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
position: {
|
||||
width: 600,
|
||||
height: "auto",
|
||||
},
|
||||
}
|
||||
return default_options
|
||||
}
|
||||
|
||||
static async handler(event, form, formData) {
|
||||
// rien pour l'instant
|
||||
}
|
||||
|
||||
constructor(rollData, rollOptions) {
|
||||
super()
|
||||
this.rollData = rollData
|
||||
// const callbacks = this.rollOptions.callbacks.map(c =>
|
||||
// r => r.activve.actor Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
|
||||
// )
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async (actor, r) => await actor.appliquerAjoutExperience(r),
|
||||
async (actor, r) => await actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
customChatMessage: rollOptions.customChatMessage,
|
||||
onRoll: rollOptions.onRoll ?? doNothing
|
||||
}
|
||||
this.$loadParts()
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
$loadParts() {
|
||||
const rollData = this.rollData;
|
||||
const loadedMode = rollData.mode?.current
|
||||
rollData.current = rollData.current ?? {}
|
||||
rollData.selected = rollData.selected ?? {}
|
||||
rollData.mode = rollData.mode ?? {}
|
||||
rollData.mode.retry = rollData.mode.retry ?? false
|
||||
BASIC_PARTS.restore(rollData)
|
||||
|
||||
rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
|
||||
rollData.mode.current = loadedMode ?? ROLL_MODE_TABS.find(m => m.isAllowed(rollData) && m.visible(rollData))?.code ?? ROLL_MODE_COMP
|
||||
this.getSelectedMode().setRollDataMode(rollData)
|
||||
|
||||
rollData.refs = this.$prepareRefs(rollData)
|
||||
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.forEach(p => p.restore(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
this.selectMode();
|
||||
}
|
||||
|
||||
selectMode() {
|
||||
this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
|
||||
this.getSelectedMode().setRollDataMode(this.rollData)
|
||||
this.getSelectedMode().onSelect(this.rollData);
|
||||
}
|
||||
|
||||
$prepareRefs(rollData) {
|
||||
return foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
}
|
||||
|
||||
$saveParts() {
|
||||
const target = BASIC_PARTS.initFrom(this.rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
.forEach(p => p.store(this.rollData, target))
|
||||
return target
|
||||
}
|
||||
|
||||
getActiveParts() {
|
||||
return ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
}
|
||||
|
||||
get title() {
|
||||
return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
|
||||
}
|
||||
|
||||
async _onRender(context, options) {
|
||||
this.window.title.innerText = this.rollTitle(this.rollData)
|
||||
const buttonRoll = this.element.querySelector(`button[name="roll-dialog-button"]`)
|
||||
buttonRoll?.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.roll()
|
||||
}
|
||||
)
|
||||
const buttonsMode = this.element.querySelectorAll(`button[name="roll-mode"]`)
|
||||
buttonsMode?.forEach(it => it.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.rollData.mode.current = e.currentTarget.dataset.mode
|
||||
this.selectMode()
|
||||
this.render()
|
||||
}
|
||||
))
|
||||
|
||||
Promise.all(
|
||||
this.getActiveParts().map(async p => await p._onRender(this, context, options))
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements() {
|
||||
return this.getActiveParts()
|
||||
.map(p => p.getAjustements(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
|
||||
}
|
||||
|
||||
async buildHTMLTable(carac, diff) {
|
||||
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff })
|
||||
}
|
||||
|
||||
|
||||
async _prepareContext() {
|
||||
const rollData = this.rollData
|
||||
|
||||
const modes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData))
|
||||
.map(m => m.toModeData(rollData))
|
||||
this.setModeTitle()
|
||||
|
||||
const visibleRollParts = this.getActiveParts()
|
||||
visibleRollParts.forEach(p => p.setExternalFilter(visibleRollParts, rollData))
|
||||
|
||||
this.setSpecialComp(visibleRollParts);
|
||||
|
||||
visibleRollParts.forEach(p => p.prepareContext(rollData))
|
||||
|
||||
this.calculAjustements()
|
||||
|
||||
const templates = this.getActiveParts().map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
return foundry.utils.mergeObject(
|
||||
{
|
||||
modes: modes,
|
||||
templates: templates,
|
||||
rollData: rollData,
|
||||
}, context)
|
||||
}
|
||||
|
||||
setSpecialComp(visibleRollParts) {
|
||||
const specialComp = visibleRollParts.map(p => p.getSpecialComp(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
if (specialComp.length > 0) {
|
||||
const rollPartComp = this.getActiveParts()
|
||||
.find(it => it.code == PART_COMP);
|
||||
rollPartComp?.setSpecialComp(this.rollData, specialComp)
|
||||
}
|
||||
}
|
||||
|
||||
calculAjustements() {
|
||||
this.rollData.ajustements = this.getAjustements()
|
||||
this.rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
this.rollData.current.totaldiff = this.rollData.ajustements
|
||||
.map(adj => adj.diff)
|
||||
.filter(d => d != undefined)
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
setModeTitle() {
|
||||
this.rollData.mode.label = this.getSelectedMode()?.title(this.rollData)
|
||||
}
|
||||
|
||||
getSelectedMode() {
|
||||
return ROLL_MODE_TABS.find(m => m.code == this.rollData.mode.current)
|
||||
}
|
||||
|
||||
async roll() {
|
||||
this.calculAjustements()
|
||||
const rollData = this.rollData
|
||||
console.info('Roll parts:', this.$saveParts())
|
||||
const rolled = await this.$rollDice(rollData)
|
||||
rollData.rolled = rolled
|
||||
Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
|
||||
if (!this.rollOptions.customChatMessage) {
|
||||
rollData.active.actor.$onRollCompetence(this.rollData)
|
||||
}
|
||||
this.rollOptions.onRoll(this)
|
||||
}
|
||||
|
||||
|
||||
async defaultCallback(rollData, rolled) {
|
||||
await rollData.active.actor.appliquerAjoutExperience(rollData)
|
||||
await rollData.active.actor.appliquerAppelMoral(rollData)
|
||||
}
|
||||
|
||||
async $rollDice(rollData) {
|
||||
const adapter = new RollDialogAdapter(ROLL_PARTS);
|
||||
return await adapter.rollDice(rollData, this.rollTitle(rollData));
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
return ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '))
|
||||
}
|
||||
}
|
13
module/roll/roll-mode-attaque.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
import { DIFF_MODE, ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeAttaque extends RollMode {
|
||||
get code() { return ROLL_MODE_ATTAQUE }
|
||||
get name() { return `Attaquer` }
|
||||
|
||||
title(rollData) { return `attaque` }
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.ATTAQUE)
|
||||
}
|
||||
}
|
9
module/roll/roll-mode-comp.mjs
Normal file
@@ -0,0 +1,9 @@
|
||||
import { ROLL_MODE_COMP } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeComp extends RollMode {
|
||||
get code() { return ROLL_MODE_COMP }
|
||||
get name() { return `Jet de caractéristique / compétence` }
|
||||
|
||||
title(rollData) { return `fait un jet ${rollData.mode.opposed ? ' contre ' : ''}` }
|
||||
}
|
17
module/roll/roll-mode-defense.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeDefense extends RollMode {
|
||||
get code() { return ROLL_MODE_DEFENSE }
|
||||
get name() { return `Se défendre` }
|
||||
|
||||
title(rollData) { return `se défend${rollData.attacker ? ' de' : ''}` }
|
||||
|
||||
getOpponent(rollData) {
|
||||
return rollData.attacker
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.DEFENSE)
|
||||
}
|
||||
}
|
17
module/roll/roll-mode-jeu.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { PART_JEU } from "./roll-part-jeu.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
|
||||
|
||||
export class RollModeJeu extends RollMode {
|
||||
get code() { return ROLL_MODE_JEU }
|
||||
get name() { return `Jouer` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
if (rollData.opponent) {
|
||||
return `joue contre`
|
||||
}
|
||||
return `joue: ${rollData.current[PART_JEU].label}`
|
||||
}
|
||||
|
||||
}
|
19
module/roll/roll-mode-meditation.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { DIFF_MODE, ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
|
||||
import { PART_MEDITATION } from "./roll-part-meditation.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeMeditation extends RollMode {
|
||||
get code() { return ROLL_MODE_MEDITATION }
|
||||
get name() { return `Méditation draconique` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isHautRevant() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_MEDITATION]
|
||||
const theme = current?.meditation.system.theme
|
||||
return theme ? 'médite sur ' + theme : 'médite'
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
19
module/roll/roll-mode-oeuvre.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { DIFF_MODE, ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeOeuvre extends RollMode {
|
||||
get code() { return ROLL_MODE_OEUVRE }
|
||||
get name() { return `Interpréter une oeuvre` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_OEUVRE]
|
||||
return `${current.art.action} ${current.label}`
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
||||
|
15
module/roll/roll-mode-sort.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
import { DIFF_MODE, ROLL_MODE_SORT } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
import { PART_SORT } from "./roll-part-sort.mjs"
|
||||
|
||||
export class RollModeSort extends RollMode {
|
||||
get code() { return ROLL_MODE_SORT }
|
||||
get name() { return `lancer un sort` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isHautRevant() }
|
||||
title(rollData) { return `lance le sort:` }
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
19
module/roll/roll-mode-tache.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { DIFF_MODE, ROLL_MODE_TACHE } from "./roll-constants.mjs"
|
||||
import { PART_TACHE } from "./roll-part-tache.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeTache extends RollMode {
|
||||
get code() { return ROLL_MODE_TACHE }
|
||||
get name() { return `Travailler à une tâche` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_TACHE]
|
||||
const tache = current?.tache
|
||||
return `travaille à sa tâche: ${tache.name ?? ''}`
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
54
module/roll/roll-mode.mjs
Normal file
@@ -0,0 +1,54 @@
|
||||
import { DIFF_MODE } from "./roll-constants.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
|
||||
const DEFAULT_DIFF_MODES = [DIFF_MODE.LIBRE, DIFF_MODE.IMPOSEE, DIFF_MODE.DEFAUT]
|
||||
|
||||
export class RollMode {
|
||||
|
||||
onReady() { }
|
||||
|
||||
get code() { throw new Error(`Pas de code défini pour ${this}`) }
|
||||
get name() { return this.code }
|
||||
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
|
||||
|
||||
toModeData(rollData) {
|
||||
return { code: this.code, name: this.name, icon: this.icon, section: 'mode', template: this.template, selected: this.isSelected(rollData) }
|
||||
}
|
||||
|
||||
isAllowed(rollData) { return rollData.mode.allowed == undefined || rollData.mode.allowed.includes(this.code) }
|
||||
visible(rollData) { return true }
|
||||
|
||||
title(rollData) { return this.code }
|
||||
isSelected(rollData) { return rollData.mode.current == this.code }
|
||||
|
||||
setRollDataMode(rollData) {
|
||||
rollData.mode.opposed = rollData.opponent != undefined
|
||||
rollData.mode.resistance = false /** TODO */
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
const mode = [
|
||||
rollData.current[PART_DIFF].mode,
|
||||
this.modeFromOpponents(rollData),
|
||||
rollData.selected[PART_DIFF].mode].find(m => DEFAULT_DIFF_MODES.includes(m))
|
||||
|
||||
this.setDiffMode(rollData, mode ??
|
||||
DIFF_MODE.DEFAUT)
|
||||
}
|
||||
|
||||
|
||||
modeFromOpponents(rollData) {
|
||||
if (rollData.mode.opposed) {
|
||||
if (rollData.mode.resistance) {
|
||||
return DIFF_MODE.IMPOSEE
|
||||
}
|
||||
return DIFF_MODE.LIBRE
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
setDiffMode(rollData, mode) {
|
||||
rollData.current[PART_DIFF].mode = mode
|
||||
this.setRollDataMode(rollData)
|
||||
}
|
||||
}
|
19
module/roll/roll-part-action.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ACTION = "action"
|
||||
|
||||
export class RollPartAction extends RollPart {
|
||||
|
||||
get code() { return PART_ACTION }
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
title(rollData) {
|
||||
return rollData.mode.label
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.verb = rollData.mode.label
|
||||
}
|
||||
|
||||
}
|
11
module/roll/roll-part-actor.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ACTOR = "actor"
|
||||
|
||||
export class RollPartActor extends RollPart {
|
||||
|
||||
get code() { return PART_ACTOR }
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
title(rollData) { return rollData.active.name }
|
||||
}
|
42
module/roll/roll-part-appelmoral.mjs
Normal file
@@ -0,0 +1,42 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
export const PART_APPELMORAL = "appelmoral"
|
||||
|
||||
export class RollPartAppelMoral extends RollPartCheckbox {
|
||||
|
||||
get code() { return PART_APPELMORAL }
|
||||
get useCheckboxTemplate() { return false }
|
||||
get isDefaultChecked() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.active.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.current.carac.key)
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
this.getCurrent(rollData).checked = this.getSaved(rollData).checked ?? false
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { checked: this.getCurrent(rollData).checked })
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.moral = rollData.active.actor.getMoralTotal()
|
||||
refs.label = refs.moral > 0 ? "Appel au moral" : "Énergie du désespoir"
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
if (refs.moral > 0) {
|
||||
return '<i class="fa-regular fa-face-smile-beam"></i>'
|
||||
}
|
||||
if (refs.moral < 0) {
|
||||
return '<i class="fa-regular fa-face-sad-tear"></i>'
|
||||
}
|
||||
return '<i class="fa-regular fa-face-meh"></i>'
|
||||
}
|
||||
getCheckboxLabel(rollData) { return "Appel au moral" }
|
||||
getCheckboxValue(rollData) { return 1 }
|
||||
}
|
33
module/roll/roll-part-astrologique.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
export const PART_ASTROLOGIQUE = "astrologique"
|
||||
|
||||
export class RollPartAstrologique extends RollPartCheckbox {
|
||||
|
||||
get code() { return PART_ASTROLOGIQUE }
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return this.$isUsingAstrologie() && (
|
||||
this.isJetChance(rollData)
|
||||
|| this.isLancementRituel(rollData)
|
||||
)
|
||||
}
|
||||
|
||||
isLancementRituel(rollData) {
|
||||
return false
|
||||
}
|
||||
|
||||
isJetChance(rollData) {
|
||||
return Grammar.includesLowerCaseNoAccent(rollData.current.carac.key, 'chance')
|
||||
}
|
||||
|
||||
$isUsingAstrologie() {
|
||||
return ReglesOptionnelles.isUsing("astrologie")
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Astrologique" }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.ajustementAstrologique() }
|
||||
}
|
66
module/roll/roll-part-attaque.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_ATTAQUE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
if (refs.attaques.length>0){
|
||||
this.$selectAttaque(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(action, actor) {
|
||||
return {
|
||||
key: `${action.action}::${action.arme.id}::${action.comp.id}`,
|
||||
label: action.name,
|
||||
action: action,
|
||||
arme: action.arme,
|
||||
comp: action.comp,
|
||||
}
|
||||
}
|
||||
|
||||
$selectAttaque(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => Grammar.equalsInsensitive(current.action.carac.key, p.key)
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
|
||||
}
|
66
module/roll/roll-part-carac.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_CARAC = "carac"
|
||||
|
||||
export class RollPartCarac extends RollPartSelect {
|
||||
/** TODO: remplacer selectOption par une sorte de sélecteur plus sympa? */
|
||||
|
||||
get code() { return PART_CARAC }
|
||||
get name() { return 'Caractéristiques' }
|
||||
get section() { return ROLLDIALOG_SECTION.CARAC }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.all = this.$getActorCaracs(rollData)
|
||||
refs.caracs = refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.caracs }
|
||||
|
||||
$getActorCaracs(rollData) {
|
||||
return Object.entries(rollData.active.actor.getCarac())
|
||||
.filter(([key, c]) => key != 'taille')
|
||||
/* TODO: filter by context */
|
||||
.map(([key, carac]) => {
|
||||
return RollPartCarac.$extractCarac(key, carac)
|
||||
})
|
||||
}
|
||||
|
||||
static $extractCarac(key, carac) {
|
||||
return {
|
||||
key: key,
|
||||
label: carac.label,
|
||||
value: parseInt(carac.value)
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(rollData, filter) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.caracs = refs.all.filter(filter)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select`)
|
||||
|
||||
select?.addEventListener("change", async e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectCarac(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
$selectCarac(rollData, key) {
|
||||
this.selectByKey(rollData, key, 10)
|
||||
}
|
||||
}
|
61
module/roll/roll-part-checkbox.mjs
Normal file
@@ -0,0 +1,61 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export class RollPartCheckbox extends RollPart {
|
||||
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
get useCheckboxTemplate() { return true }
|
||||
get template() { return this.useCheckboxTemplate ? 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-part-checkbox.hbs' : super.template }
|
||||
get isDefaultChecked() { return true }
|
||||
|
||||
restore(rollData) {
|
||||
const checked = this.getSaved(rollData).checked
|
||||
this.getCurrent(rollData).checked = checked == undefined? this.isDefaultChecked : checked
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { checked: this.getCurrent(rollData).checked })
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.label = this.getCheckboxLabel(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.checked == undefined) {
|
||||
/* TODO: user setting? */
|
||||
current.checked = true
|
||||
}
|
||||
if (current.value == undefined) {
|
||||
current.value = this.getCheckboxValue(rollData)
|
||||
}
|
||||
current.icon = this.getCheckboxIcon(rollData)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.checked) {
|
||||
return [{ label: this.getCheckboxLabelAjustement(rollData), diff: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
getCheckboxLabelAjustement(rollData) {
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getCurrent(rollData).label}`
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const checkbox = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
checkbox?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).checked = e.currentTarget.checked
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return '' }
|
||||
getCheckboxLabel(rollData) { return "LABEL" }
|
||||
getCheckboxValue(rollData) { return 0 }
|
||||
}
|
66
module/roll/roll-part-coeur.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const COEUR = "coeur"
|
||||
|
||||
const SANS_AMOUR = { key: '', label: "", value: 0 }
|
||||
|
||||
export class RollPartCoeur extends RollPartSelect {
|
||||
|
||||
get code() { return COEUR }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) {
|
||||
return this.getRefs(rollData).amoureux.length > 1 && RdDCarac.isVolonte(rollData.current.carac.key)
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const liste = rollData.active.actor.listeAmoureux()
|
||||
.filter(amour => amour.coeur > 0)
|
||||
.map(RollPartCoeur.$extractAmoureux)
|
||||
|
||||
this.getRefs(rollData).amoureux = [SANS_AMOUR, ...liste]
|
||||
this.$selectAmoureux(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.amoureux }
|
||||
|
||||
static $extractAmoureux(amour) {
|
||||
return {
|
||||
key: amour.id,
|
||||
label: amour.name,
|
||||
value: -2 * (amour?.coeur ?? 0),
|
||||
amour: amour
|
||||
}
|
||||
}
|
||||
|
||||
$selectAmoureux(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.key != '') {
|
||||
return [{
|
||||
label: "Coeur pour " + current.label,
|
||||
diff: current.value
|
||||
}]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectAmour = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="${this.code}"]`)
|
||||
|
||||
selectAmour?.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectAmoureux(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
}
|
77
module/roll/roll-part-comp.mjs
Normal file
@@ -0,0 +1,77 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_COMP = "comp"
|
||||
|
||||
const SANS_COMPETENCE = { key: '', label: "Sans compétence", value: 0 }
|
||||
|
||||
export class RollPartComp extends RollPartSelect {
|
||||
|
||||
/** TODO: remplacer selectOption par un sélecteur plus sympa (avec image de compétence, par exemple? */
|
||||
|
||||
get code() { return PART_COMP }
|
||||
get name() { return 'Compétences' }
|
||||
get section() { return ROLLDIALOG_SECTION.COMP }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.all = this.$getActorComps(rollData)
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.comps }
|
||||
|
||||
$getActorComps(rollData) {
|
||||
const competences = (rollData.active.actor?.getCompetences() ?? [])
|
||||
.map(RollPartComp.$extractComp)
|
||||
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
|
||||
/* TODO: filter competences */
|
||||
const listCompetences = [
|
||||
SANS_COMPETENCE,
|
||||
...competences
|
||||
]
|
||||
return listCompetences
|
||||
}
|
||||
|
||||
static $extractComp(comp) {
|
||||
return {
|
||||
key: comp.name,
|
||||
label: comp.name,
|
||||
value: comp.system.niveau,
|
||||
comp: comp
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(rollData, filter) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.comps = refs.all.filter(filter)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
setSpecialComp(rollData, comps) {
|
||||
this.getRefs(rollData).comps = comps.map(RollPartComp.$extractComp)
|
||||
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select`)
|
||||
|
||||
select?.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectComp(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
$selectComp(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
}
|
74
module/roll/roll-part-conditions.mjs
Normal file
@@ -0,0 +1,74 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
|
||||
const CONDITIONS = "conditions"
|
||||
const DESCR_CONDITIONS = "Conditions"
|
||||
|
||||
export class RollPartConditions extends RollPart {
|
||||
/** TODO: use alternate to numberInput that supports displaying '+' sign */
|
||||
settingMin() { return RollPart.settingKey(this, 'min') }
|
||||
settingMax() { return RollPart.settingKey(this, 'max') }
|
||||
|
||||
onReady() {
|
||||
game.settings.register(SYSTEM_RDD, this.settingMin(),
|
||||
{
|
||||
name: "Malus maximal de conditions",
|
||||
type: Number,
|
||||
config: true,
|
||||
scope: "world",
|
||||
range: { min: -20, max: -10, step: 1 },
|
||||
default: -16
|
||||
}
|
||||
)
|
||||
game.settings.register(SYSTEM_RDD, this.settingMax(),
|
||||
{
|
||||
name: "Bonus maximal de conditions",
|
||||
type: Number,
|
||||
config: true,
|
||||
scope: "world",
|
||||
range: { min: 5, max: 15, step: 1 },
|
||||
default: 10
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.value = this.getSaved(rollData)?.value ?? current.value ?? 0
|
||||
}
|
||||
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { value: this.getCurrent(rollData).value })
|
||||
}
|
||||
|
||||
/** @override */
|
||||
get code() { return CONDITIONS }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.min = game.settings.get(SYSTEM_RDD, this.settingMin())
|
||||
current.max = game.settings.get(SYSTEM_RDD, this.settingMax())
|
||||
current.value = current.value ?? 0
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.value != 0) {
|
||||
return [{ label: DESCR_CONDITIONS, diff: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
}
|
17
module/roll/roll-part-defense.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_DEFENSE = 'defense'
|
||||
|
||||
export class RollPartDefense extends RollPart {
|
||||
|
||||
get code() { return PART_DEFENSE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_DEFENSE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.defenses =[]
|
||||
}
|
||||
|
||||
}
|
70
module/roll/roll-part-diff.mjs
Normal file
@@ -0,0 +1,70 @@
|
||||
import { DIFF_MODE, DIFF_MODES, ROLL_MODE_MEDITATION, ROLL_MODE_OEUVRE, ROLL_MODE_SORT, ROLL_MODE_TACHE } from "./roll-constants.mjs";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
|
||||
export const PART_DIFF = "diff"
|
||||
|
||||
const EXCLUDED_ROLL_MODES = [ROLL_MODE_TACHE, ROLL_MODE_MEDITATION, ROLL_MODE_SORT, ROLL_MODE_OEUVRE]
|
||||
|
||||
export class RollPartDiff extends RollPart {
|
||||
|
||||
get code() { return PART_DIFF }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
restore(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const saved = this.getSaved(rollData)
|
||||
current.value = saved?.value ?? current.value ?? 0
|
||||
current.mode = saved?.mode ?? current.mode
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.setSaved(targetData, {
|
||||
value: current.value,
|
||||
mode: current.mode
|
||||
})
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
if (EXCLUDED_ROLL_MODES.includes(rollData.mode.current)) {
|
||||
return false
|
||||
}
|
||||
const current = this.getCurrent(rollData)
|
||||
/* TODO: affiner les cas où afficher ou non. devrait s'afficher pour les jets basiques (même si pas d'opposant sélectionné)*/
|
||||
return Object.values(DIFF_MODE).includes(current.mode)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const diffMode = DIFF_MODES[current.mode] ?? DIFF_MODES[DIFF_MODE.AUCUN]
|
||||
foundry.utils.mergeObject(current,
|
||||
{
|
||||
mode: diffMode.key,
|
||||
label: diffMode?.label ?? '',
|
||||
value: current.value ?? 0,
|
||||
disabled: !diffMode.libre,
|
||||
min: -10,
|
||||
max: diffMode.max
|
||||
},
|
||||
{ inplace: true }
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
return [{
|
||||
label: current.label,
|
||||
diff: current.value
|
||||
}]
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
}
|
31
module/roll/roll-part-enctotal.mjs
Normal file
@@ -0,0 +1,31 @@
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const ENCTOTAL = "enctotal"
|
||||
|
||||
export class RollPartEncTotal extends RollPartCheckbox {
|
||||
|
||||
get code() { return ENCTOTAL }
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isAgiliteOuDerobee(rollData.current.carac.key)
|
||||
&& RdDItemCompetence.isMalusEncombrementTotal(rollData.current.comp?.key)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
super._onRender(rollDialog, context, options)
|
||||
|
||||
const inputMalusEnc = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="malusenc"]`)
|
||||
|
||||
inputMalusEnc?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
|
||||
getCheckboxLabel(rollData) { return "Enc. total" }
|
||||
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
|
||||
}
|
30
module/roll/roll-part-etat.mjs
Normal file
@@ -0,0 +1,30 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const ETAT = "etat"
|
||||
|
||||
export class RollPartEtat extends RollPartCheckbox {
|
||||
|
||||
get code() { return ETAT }
|
||||
|
||||
visible(rollData) {
|
||||
const selectedCarac = rollData.current.carac?.key ?? ''
|
||||
if (selectedCarac == '') {
|
||||
return false
|
||||
}
|
||||
if (RdDCarac.isChance(selectedCarac)) {
|
||||
return false
|
||||
}
|
||||
if (RdDCarac.isReve(selectedCarac)) {
|
||||
if ((rollData.current.comp?.key ?? '') == '') {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return this.getCheckboxValue(rollData) != 0
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "État général" }
|
||||
getCheckboxValue(rollData) {
|
||||
return rollData.active.actor.getEtatGeneral({ ethylisme: true })
|
||||
}
|
||||
}
|
28
module/roll/roll-part-ethylisme.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const ETHYLISME = "ethylisme"
|
||||
|
||||
export class RollPartEthylisme extends RollPartCheckbox {
|
||||
|
||||
get code() { return ETHYLISME }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage()}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.active.actor.isAlcoolise() && !RdDCarac.isChance(rollData.current.carac.key)
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) {
|
||||
return '<i class="fa-solid fa-champagne-glasses"></i>'
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) {
|
||||
return `${RdDUtility.getNomEthylisme(rollData.active.actor.ethylisme())}`
|
||||
}
|
||||
|
||||
getCheckboxValue(rollData) {
|
||||
return rollData.active.actor.malusEthylisme()
|
||||
}
|
||||
}
|
110
module/roll/roll-part-jeu.mjs
Normal file
@@ -0,0 +1,110 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_JEU = "jeu"
|
||||
|
||||
const COMPETENCE_JEU = 'Jeu'
|
||||
|
||||
export class RollPartJeu extends RollPartSelect {
|
||||
|
||||
get code() { return PART_JEU }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_JEU) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
|
||||
.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor))
|
||||
if (refs.jeux.length > 0) {
|
||||
this.$selectJeu(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.jeux }
|
||||
|
||||
static $extractJeu(jeu, actor) {
|
||||
const comp = actor.getCompetence(COMPETENCE_JEU)
|
||||
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
|
||||
const base = RollPartJeu.$getJeuBase(jeu, comp, caracs)
|
||||
return {
|
||||
key: jeu.id,
|
||||
label: jeu.name,
|
||||
caracs: caracs,
|
||||
jeu: jeu,
|
||||
value: (base ?? comp).system.niveau,
|
||||
base: base,
|
||||
comp: comp
|
||||
}
|
||||
}
|
||||
|
||||
static $getJeuBase(jeu, comp, caracs) {
|
||||
if (jeu.system.base < comp.system.niveau) {
|
||||
return undefined
|
||||
}
|
||||
return {
|
||||
id: comp.id,
|
||||
name: `Jeu ${jeu.name}`,
|
||||
type: comp.type,
|
||||
img: comp.img,
|
||||
system: foundry.utils.mergeObject(
|
||||
{
|
||||
niveau: jeu.system.base,
|
||||
base: jeu.system.base,
|
||||
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
|
||||
},
|
||||
comp.system,
|
||||
{ inplace: true, overwrite: false }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (rollData.mode.current == ROLL_MODE_JEU && current) {
|
||||
rollData.mode.opposed = true
|
||||
}
|
||||
}
|
||||
|
||||
getAjustements(rollData) { return [] }
|
||||
|
||||
$selectJeu(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectjeu = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-jeu"]`)
|
||||
|
||||
selectjeu.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => current.caracs?.includes(Grammar.toLowerCaseNoAccent(p.key))
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
getSpecialComp(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
return current.base ? [current.base] : []
|
||||
}
|
||||
|
||||
}
|
16
module/roll/roll-part-malusarmure.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const MALUSARMURE = "malusarmure"
|
||||
|
||||
export class RollPartMalusArmure extends RollPartCheckbox {
|
||||
|
||||
get code() { return MALUSARMURE }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isAgiliteOuDerobee(rollData.current.carac.key) && this.getCheckboxValue(rollData) != 0
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Malus armure" }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.getMalusArmure() }
|
||||
}
|
117
module/roll/roll-part-meditation.mjs
Normal file
@@ -0,0 +1,117 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js"
|
||||
import { TMRUtility } from "../tmr-utility.js"
|
||||
import { ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_MEDITATION = "meditation"
|
||||
|
||||
export class RollPartMeditation extends RollPartSelect {
|
||||
|
||||
get code() { return PART_MEDITATION }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_MEDITATION) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
foundry.utils.mergeObject(refs,
|
||||
{
|
||||
meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
|
||||
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
|
||||
}
|
||||
)
|
||||
if (refs.meditations.length > 0) {
|
||||
this.$selectMeditation(rollData)
|
||||
}
|
||||
}
|
||||
choices(refs) { return refs.meditations }
|
||||
|
||||
static $extractMeditation(meditation, actor) {
|
||||
return {
|
||||
key: meditation.id,
|
||||
label: meditation.name,
|
||||
meditation: meditation,
|
||||
comp: actor.getCompetence(meditation.system.competence)
|
||||
}
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.getCurrent(rollData).value = this.getMalusConditions(rollData)
|
||||
}
|
||||
|
||||
getMalusConditions(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const conditionsManquantes = [
|
||||
current.isComportement,
|
||||
current.isHeure,
|
||||
current.isPurification,
|
||||
current.isVeture
|
||||
].filter(it => !it).length
|
||||
return -2 * conditionsManquantes
|
||||
}
|
||||
|
||||
getMalusEchecs(rollData) {
|
||||
return this.getCurrent(rollData).meditation.system.malus
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const malusEchecs = { label: "Méditation", diff: this.getMalusEchecs(rollData) }
|
||||
const malusConditions = { label: "Conditions", diff: this.getMalusConditions(rollData) }
|
||||
return [malusConditions, ...(malusEchecs.diff == 0 ? [] : [malusEchecs])]
|
||||
}
|
||||
|
||||
$selectMeditation(rollData, key) {
|
||||
const previous = this.getCurrent(rollData)
|
||||
const current = this.selectByKey(rollData, key, 0)
|
||||
if (current.key != previous.key) {
|
||||
const heureMonde = RdDTimestamp.getWorldTime().heure
|
||||
const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
|
||||
current.isHeure = heureMeditation == heureMonde
|
||||
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
|
||||
}
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
|
||||
const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`)
|
||||
selectMeditation.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectMeditation(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
rollDialog.setModeTitle()
|
||||
})
|
||||
|
||||
this.setupListenerCondition(rollDialog, 'isComportement')
|
||||
this.setupListenerCondition(rollDialog, 'isHeure')
|
||||
this.setupListenerCondition(rollDialog, 'isPurification')
|
||||
this.setupListenerCondition(rollDialog, 'isVeture')
|
||||
}
|
||||
|
||||
setupListenerCondition(rollDialog, inputName) {
|
||||
const checkbox = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${inputName}"]`)
|
||||
checkbox.addEventListener("change", e => {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
current[inputName] = e.currentTarget.checked
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => RdDCarac.isIntellect(p.key)
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
}
|
16
module/roll/roll-part-moral.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const MORAL = "moral"
|
||||
|
||||
export class RollPartMoral extends RollPartCheckbox {
|
||||
|
||||
get code() { return MORAL }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isVolonte(rollData.current.carac.key) && this.getCheckboxValue(rollData) != 0
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Moral" }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.getMoralTotal() }
|
||||
}
|
99
module/roll/roll-part-oeuvre.mjs
Normal file
@@ -0,0 +1,99 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_OEUVRE = "oeuvre"
|
||||
|
||||
const ARTS = [
|
||||
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
|
||||
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
|
||||
{
|
||||
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
|
||||
const caracs = []
|
||||
if (it.system.agilite) { caracs.push(CARACS.AGILITE) }
|
||||
if (it.system.apparence) { caracs.push(CARACS.APPARENCE) }
|
||||
return caracs
|
||||
}
|
||||
},
|
||||
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
|
||||
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
|
||||
]
|
||||
|
||||
export class RollPartOeuvre extends RollPartSelect {
|
||||
onReady() {
|
||||
ARTS.forEach(art => art.label = Misc.typeName('Item', art.type))
|
||||
ARTS.map(it => `roll-oeuvre-${it.type}`)
|
||||
.forEach(art =>
|
||||
foundry.applications.handlebars.loadTemplates({ [art]: `systems/foundryvtt-reve-de-dragon/templates/roll/${art}.hbs` })
|
||||
)
|
||||
}
|
||||
|
||||
get code() { return PART_OEUVRE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_OEUVRE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.oeuvres = rollData.active.actor.items
|
||||
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
|
||||
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
|
||||
if (refs.oeuvres.length > 0) {
|
||||
this.$selectOeuvre(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.oeuvres }
|
||||
|
||||
static $extractOeuvre(oeuvre, actor) {
|
||||
const art = RollPartOeuvre.getArt(oeuvre)
|
||||
return {
|
||||
key: oeuvre.id,
|
||||
label: oeuvre.name,
|
||||
art: art,
|
||||
caracs: art.caracs(oeuvre),
|
||||
value: -oeuvre.system.niveau,
|
||||
oeuvre: oeuvre,
|
||||
comp: actor.getCompetence(art.competence(oeuvre))
|
||||
}
|
||||
}
|
||||
|
||||
static getArt(oeuvre) {
|
||||
return ARTS.find(it => it.type == oeuvre.type)
|
||||
}
|
||||
|
||||
$selectOeuvre(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectOeuvre = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-oeuvre"]`)
|
||||
|
||||
selectOeuvre.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectOeuvre(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => current.caracs?.includes(Grammar.toLowerCaseNoAccent(p.key))
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
12
module/roll/roll-part-opponent.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const OPPONENT = "opponent"
|
||||
|
||||
export class RollPartOpponent extends RollPart {
|
||||
|
||||
get code() { return OPPONENT }
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
visible(rollData) { return rollData.mode.opposed }
|
||||
title(rollData) { return rollData.opponent?.name ?? '' }
|
||||
}
|
32
module/roll/roll-part-rollmode.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const ROLLMODE = "rollmode"
|
||||
|
||||
export class RollPartRollMode extends RollPart {
|
||||
|
||||
get code() { return ROLLMODE }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.rollmodes = Object.entries(CONFIG.Dice.rollModes).map(([k, v]) => { return { key: k, label: v.label, icon: v.icon } })
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, { key: this.getSaved(rollData)?.key ?? game.settings.get("core", "rollMode") })
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { key: this.getCurrent(rollData).key })
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const rollvisibilityButtons = rollDialog.element.querySelectorAll(`button[name="roll-rollmode"]`)
|
||||
rollvisibilityButtons?.forEach(it => it.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.getCurrent(rollDialog.rollData).key = e.currentTarget.dataset.key
|
||||
rollDialog.render()
|
||||
}))
|
||||
}
|
||||
}
|
50
module/roll/roll-part-select.mjs
Normal file
@@ -0,0 +1,50 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RollPart } from "./roll-part.mjs"
|
||||
|
||||
export class RollPartSelect extends RollPart {
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, { key: this.getSaved(rollData)?.key })
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { key: this.getCurrent(rollData).key })
|
||||
}
|
||||
|
||||
choices(refs) { return [] }
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current) {
|
||||
return [{ label: current.label, diff: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
selectByKey(rollData, key = undefined, defValue = undefined) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const choices = this.choices(refs) ??[]
|
||||
const current = this.getCurrent(rollData)
|
||||
const newChoice = (choices.length == 0)
|
||||
? { key: '', value: defValue }
|
||||
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs.key ?? '')
|
||||
this.setCurrent(rollData, newChoice)
|
||||
return newChoice
|
||||
}
|
||||
|
||||
$getSelectedChoice(choices, key) {
|
||||
const potential = choices.filter(it => Grammar.includesLowerCaseNoAccent(it.key, key))
|
||||
switch (potential.length) {
|
||||
case 0:
|
||||
// ui.notifications.warn(`Aucun choix de ${this.name} pour ${key}`)
|
||||
return choices[0]
|
||||
case 1:
|
||||
return potential[0]
|
||||
default:
|
||||
const selected = potential.find(it => Grammar.equalsInsensitive(it.key, key))
|
||||
// ui.notifications.info(`Plusieurs choix de ${this.name} pour ${key}, le premier est utilisé`)
|
||||
return selected ?? potential[0]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
93
module/roll/roll-part-sign.mjs
Normal file
@@ -0,0 +1,93 @@
|
||||
import { Misc } from "../misc.js"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_SIGN = "sign"
|
||||
|
||||
export class RollPartSign extends RollPart {
|
||||
|
||||
get code() { return PART_SIGN }
|
||||
get section() { return ROLLDIALOG_SECTION.AJUSTEMENTS }
|
||||
|
||||
loadRefs(rollData) {
|
||||
this.setFromState(rollData)
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, this.getSaved(rollData))
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, this.getCurrent(rollData))
|
||||
}
|
||||
|
||||
// visible(rollData) {
|
||||
// const current = this.getCurrent(rollData)
|
||||
// return current.surprise != ''
|
||||
// }
|
||||
|
||||
isCombat(rollData) {
|
||||
return [ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE].includes(rollData.mode.current) || rollData.mode.isCombat
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.setFromState(rollData)
|
||||
}
|
||||
|
||||
setFromState(rollData) {
|
||||
if (rollData.mode.retry) {
|
||||
return
|
||||
}
|
||||
const actor = rollData.active.actor;
|
||||
const isCombat = this.isCombat(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.surprise = actor.getSurprise(isCombat)
|
||||
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
|
||||
current.diviseur = 1
|
||||
if (isCombat && actor.isDemiReve()) {
|
||||
current.reasons.push('Demi-rêve en combat')
|
||||
}
|
||||
if (current.surprise == 'demi') {
|
||||
current.diviseur *= 2
|
||||
}
|
||||
|
||||
if (this.isAttaqueFinesse(rollData)) {
|
||||
current.diviseur *= 2
|
||||
current.reasons.push('Attaque en finesse')
|
||||
}
|
||||
if (this.isForceInsuffisante(rollData)) {
|
||||
current.diviseur *= 2
|
||||
current.reasons.push('Force insuffisante')
|
||||
}
|
||||
current.reason = current.reasons.join(', ')
|
||||
}
|
||||
|
||||
isForceInsuffisante(rollData) {
|
||||
//this.isCombat(rollData) && ... arme avec force min
|
||||
return this.isCombat(rollData) && true
|
||||
}
|
||||
|
||||
isAttaqueFinesse(rollData) {
|
||||
// this.rollData.selected[PART_DEFENSE] && attaquant avec particulière en finesse
|
||||
return ROLL_MODE_DEFENSE == rollData.mode.current && true
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.surprise == 'demi') {
|
||||
return [{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur), diff: undefined }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
}
|
129
module/roll/roll-part-sort.mjs
Normal file
@@ -0,0 +1,129 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ROLL_MODE_SORT } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
import { TMRUtility } from "../tmr-utility.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
|
||||
export const PART_SORT = "sort"
|
||||
|
||||
export class RollPartSort extends RollPartSelect {
|
||||
onReady() {
|
||||
// TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
|
||||
}
|
||||
get code() { return PART_SORT }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_SORT) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const coord = rollData.active.actor.system.reve.tmrpos.coord
|
||||
const draconics = rollData.active.actor.getDraconicList()
|
||||
const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
|
||||
.map(s => RollPartSort.$extractSort(s, coord, draconics))
|
||||
|
||||
foundry.utils.mergeObject(refs,
|
||||
{
|
||||
coord: coord,
|
||||
tmr: TMRUtility.getTMR(coord),
|
||||
reve: rollData.active.actor.system.reve.reve.value,
|
||||
draconics: draconics,
|
||||
all: sorts,
|
||||
sorts: sorts.filter(it => RdDItemSort.isSortOnCoord(it.sort, coord))
|
||||
},
|
||||
{ inplace: true }
|
||||
)
|
||||
if (refs.sorts.length > 0) {
|
||||
this.$selectSort(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.sorts }
|
||||
|
||||
static $extractSort(sort, coord, draconics) {
|
||||
const isDiffVariable = RdDItemSort.isDifficulteVariable(sort)
|
||||
const isReveVariable = RdDItemSort.isCoutVariable(sort)
|
||||
return {
|
||||
key: sort.id,
|
||||
label: sort.name,
|
||||
value: isDiffVariable ? -7 : parseInt(sort.system.difficulte),
|
||||
ptreve: isReveVariable ? 1 : sort.system.ptreve,
|
||||
caseTMR: RdDItemSort.getCaseTMR(sort),
|
||||
isDiffVariable: isDiffVariable,
|
||||
isReveVariable: isReveVariable,
|
||||
isReserve: false,
|
||||
sort: sort,
|
||||
draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name)
|
||||
}
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current) {
|
||||
const reserve = current.isReserve ?
|
||||
[{ label: `Mise en réserve en ${current.coord}` }] : []
|
||||
const bonusCase = current.bonusCase ?
|
||||
[{ label: `Bonus case +${current.bonusCase}%` }] : []
|
||||
return [
|
||||
{ label: current.label, diff: current.value },
|
||||
{ label: `r${current.ptreve}` },
|
||||
...bonusCase,
|
||||
...reserve
|
||||
]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
$selectSort(rollData, key) {
|
||||
const previous = this.getCurrent(rollData)
|
||||
const current = this.selectByKey(rollData, key, -7)
|
||||
if (current.key != previous.key) { }
|
||||
current.bonusCase = RdDItemSort.getCaseBonus(current.sort,
|
||||
rollData.active.actor.system.reve.tmrpos.coord)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
const selectSort = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-sort"]`)
|
||||
const inputDiff = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="diff-var"]`)
|
||||
const inputPtReve = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="ptreve-var"]`)
|
||||
const checkboxReserve = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="reserve"]`)
|
||||
|
||||
selectSort.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectSort(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
inputDiff?.addEventListener("change", e => {
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
inputPtReve?.addEventListener("change", e => {
|
||||
current.ptreve = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
checkboxReserve?.addEventListener("change", e => {
|
||||
current.isReserve = e.currentTarget.checked
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => p.key == 'reve'
|
||||
case PART_COMP: return p => current.draconics?.includes(p.label)
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
16
module/roll/roll-part-surenc.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const SURENC = "surenc"
|
||||
|
||||
export class RollPartSurEnc extends RollPartCheckbox {
|
||||
|
||||
get code() { return SURENC }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isActionPhysique(rollData.current.carac.key) && rollData.active.actor.isSurenc()
|
||||
}
|
||||
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
|
||||
getCheckboxLabel(rollData) { return "Sur-enc." }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.computeMalusSurEncombrement() }
|
||||
}
|