RdDItemArme pour les armes
résolution de souci de dépendance circulaire causée par RdDCombat
This commit is contained in:
@@ -1,7 +1,5 @@
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import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { Misc } from "./misc.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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@@ -9,11 +7,12 @@ import { RdDCarac } from "./rdd-carac.js";
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import { DialogSplitItem } from "./dialog-split-item.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { MAINS_DIRECTRICES } from "./actor.js";
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import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
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import { ITEM_TYPES } from "./constants.js";
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import { RdDItem } from "./item.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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@@ -8,12 +8,9 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { RdDItemSigneDraconique } from "./item/signedraconique.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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import { Draconique } from "./tmr/draconique.js";
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@@ -24,11 +21,9 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { RdDRencontre } from "./item/rencontre.js";
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import { DialogRepos } from "./sommeil/dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { AppAstrologie } from "./sommeil/app-astrologie.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
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@@ -36,12 +31,19 @@ import { ITEM_TYPES } from "./constants.js";
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import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDItemTete } from "./item/tete.js";
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import { RdDItemSort } from "./item-sort.js";
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import { RdDItemRace } from "./item/race.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemSigneDraconique } from "./item/signedraconique.js";
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import { RdDRencontre } from "./item/rencontre.js";
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import { DialogSelect } from "./dialog-select.js";
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import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
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import { RdDItemRace } from "./item/race.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@@ -8,15 +8,16 @@ import { RdDUtility } from "../rdd-utility.js";
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
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import { RdDBaseActor } from "./base-actor.js";
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import { ITEM_TYPES } from "../constants.js";
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import { RdDItemCompetence } from "../item-competence.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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import { RdDItemArme } from "../item/arme.js";
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import { StatusEffects } from "../settings/status-effects.js";
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import { Targets } from "../targets.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { RdDCarac } from "../rdd-carac.js";
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import { RdDRollResult } from "../rdd-roll-result.js";
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import { RdDItemCompetence } from "../item-competence.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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import { RdDItemArme } from "../item/arme.js";
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import { ChatUtility } from "../chat-utility.js";
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import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
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import { RdDCombat } from "../rdd-combat.js";
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7
module/initiative.mjs
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7
module/initiative.mjs
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@@ -0,0 +1,7 @@
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export class RdDInitiative {
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static calculInitiative(niveau, caracValue, bonus = 0) {
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let base = niveau + Math.floor(caracValue / 2) + bonus;
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return "1d6" + (base >= 0 ? "+" : "") + base;
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}
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}
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@@ -1,7 +1,7 @@
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import { ITEM_TYPES } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDInitiative } from "./initiative.mjs";
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export const CATEGORIES_COMPETENCES_CREATURES = {
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"generale": { base: 0, label: "Générale" },
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@@ -37,7 +37,7 @@ export class RdDItemCompetenceCreature extends Item {
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competence: item.name,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: item.system.niveau,
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initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
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initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
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equipe: true,
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resistance: 100,
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dommagesReels: item.system.dommages,
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@@ -1,7 +1,8 @@
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import { ITEM_TYPES } from "./constants.js";
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import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
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import { Grammar } from "./grammar.js";
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import { Misc } from "./misc.js";
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import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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@@ -84,6 +85,7 @@ export const defaultItemImg = {
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/* -------------------------------------------- */
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export class RdDItem extends Item {
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static get defaultIcon() {
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return undefined;
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}
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@@ -95,12 +97,12 @@ export class RdDItem extends Item {
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static isFieldInventaireModifiable(type, field) {
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switch (field) {
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case 'quantite':
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if ([ITEM_TYPES.conteneur].includes(type)) {
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if (ITEM_TYPES.conteneur == type) {
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return false;
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}
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break;
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case 'cout':
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if ([ITEM_TYPES.monnaie].includes(type)) {
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if (ITEM_TYPES.monnaie == type) {
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return game.user.isGM;
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}
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break;
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@@ -1,8 +1,10 @@
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import { Grammar } from "../grammar.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js"
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import { ITEM_TYPES } from "../constants.js";
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import { RdDItem } from "../item.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js"
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import { BASE_CORPS_A_CORPS } from "./base-items.js";
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import { RdDCombatManager } from "../rdd-combat.js";
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import { Grammar } from "../grammar.js";
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import { RdDInitiative } from "../initiative.mjs";
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const nomCategorieParade = {
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"sans-armes": "Sans arme",
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@@ -19,12 +21,13 @@ const nomCategorieParade = {
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}
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/* -------------------------------------------- */
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export class RdDItemArme extends Item {
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export class RdDItemArme extends RdDItem {
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static get ITEM_TYPE() { return ITEM_TYPES.arme }
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
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return defaultItemImgArme
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//return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
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}
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@@ -251,6 +254,7 @@ export class RdDItemArme extends Item {
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return false
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}
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static corpsACorps(actor) {
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let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
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let melee = actor ? actor.system.carac['melee'].value : 0
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@@ -260,7 +264,7 @@ export class RdDItemArme extends Item {
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type: ITEM_TYPES.arme,
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img: competence.img,
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system: {
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initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
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initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee),
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equipe: true,
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rapide: true,
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force: 0,
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@@ -3,8 +3,6 @@ import { Misc } from "../misc.js"
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import { RdDSheetUtility } from "../rdd-sheet-utility.js"
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import { RdDUtility } from "../rdd-utility.js"
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/**
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* TODO:
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* options.editable ?
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@@ -1,9 +1,6 @@
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import { ChatUtility } from "./chat-utility.js";
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import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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@@ -14,6 +11,10 @@ import { STATUSES } from "./settings/status-effects.js";
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import { Targets } from "./targets.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDInitiative } from "./initiative.mjs";
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/* -------------------------------------------- */
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const premierRoundInit = [
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@@ -163,14 +164,10 @@ export class RdDCombatManager extends Combat {
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}
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static formuleInitiative(rang, carac, niveau, bonusMalus) {
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return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
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return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
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}
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/* -------------------------------------------- */
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static calculInitiative(niveau, caracValue, bonus = 0) {
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let base = niveau + Math.floor(caracValue / 2) + bonus;
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return "1d6" + (base >= 0 ? "+" : "") + base;
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}
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/* -------------------------------------------- */
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/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
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@@ -242,7 +239,7 @@ export class RdDCombatManager extends Combat {
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attaque.system.niveau = niveau
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const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
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attaque.system.initiative = RdDCombatManager.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement)
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attaque.system.initiative = RdDInitiative.calculInitiative(niveau, infoAttaque.carac[carac].value, ajustement)
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return attaque
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}
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@@ -779,7 +776,7 @@ export class RdDCombat {
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// sans armes: à mains nues
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rollData.arme = RdDItemArme.corpsACorps(this.attacker)
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rollData.arme.system.niveau = competence.system.niveau
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rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
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rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
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}
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return rollData;
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}
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@@ -1,5 +1,4 @@
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG, ITEM_TYPES } from "./constants.js"
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import { Migrations } from './migrations.js'
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import { RdDUtility } from "./rdd-utility.js"
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import { TMRUtility } from "./tmr-utility.js"
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@@ -11,7 +10,6 @@ import { DialogChronologie } from "./dialog-chronologie.js"
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import { RdDResolutionTable } from "./rdd-resolution-table.js"
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import { RdDTokenHud } from "./rdd-token-hud.js"
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import { RdDCommands } from "./rdd-commands.js"
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import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
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import { ChatUtility } from "./chat-utility.js"
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import { StatusEffects } from "./settings/status-effects.js"
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import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
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@@ -39,6 +37,11 @@ import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
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import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
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import { RdDItem } from "./item.js"
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import * as models from "./models/_module.mjs"
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import * as items from "./documents/_module.mjs"
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import * as sheets from "./applications/sheets/_module.mjs"
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import { RdDItemArme } from "./item/arme.js"
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import { RdDItemArmure } from "./item/armure.js"
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import { RdDItemBlessure } from "./item/blessure.js"
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@@ -79,10 +82,9 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
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import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
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import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
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import { RdDJournalSheet } from "./journal/journal-sheet.js"
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import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
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import { Migrations } from './migrations.js'
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import * as models from "./models/_module.mjs"
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import * as items from "./documents/_module.mjs"
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import * as sheets from "./applications/sheets/_module.mjs"
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/**
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* RdD system
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