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foundryvtt-reve-de-dragon/module/roll/roll-constants.mjs

29 lines
1.2 KiB
JavaScript

export const ROLL_MODE_ATTAQUE = 'attaque'
export const ROLL_MODE_COMP = 'comp'
export const ROLL_MODE_DEFENSE = 'defense'
export const ROLL_MODE_JEU = 'jeu'
export const ROLL_MODE_MEDITATION = 'meditation'
export const ROLL_MODE_OEUVRE = 'oeuvre'
export const ROLL_MODE_SORT = 'sort'
export const ROLL_MODE_TACHE = 'tache'
export const DIFF_MODE = {
LIBRE: 'libre',
ATTAQUE: 'attaque',
IMPOSEE: 'imposee',
DEFENSE: 'defense',
DEFAUT: 'defaut',
AUCUN: 'aucun'
}
export const DIFF_MODES = {
[DIFF_MODE.LIBRE]: { key: DIFF_MODE.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
[DIFF_MODE.ATTAQUE]: { key: DIFF_MODE.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
[DIFF_MODE.IMPOSEE]: { key: DIFF_MODE.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
[DIFF_MODE.DEFENSE]: { key: DIFF_MODE.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
[DIFF_MODE.DEFAUT]: { key: DIFF_MODE.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
[DIFF_MODE.AUCUN]: { key: DIFF_MODE.AUCUN, label: "", libre: false, visible: false, max: 0 },
}