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54 Commits

Author SHA1 Message Date
27029abc88 #Fix 78 : add role level 2022-09-29 20:04:55 +02:00
d8f8b7198c #Fix 78 : add role level 2022-09-29 20:04:27 +02:00
908cf4206a #Fix 78 : add role level 2022-09-29 14:14:48 +02:00
e531b636bc #Fix 78 : add role level 2022-09-29 14:12:16 +02:00
4065d46ffd #Fix 78 : add role level 2022-09-29 13:14:34 +02:00
1bb869e715 Release 10.0.23 2022-09-29 13:11:07 +02:00
c8cc9d6c82 Fix #75 Token drag&drop 2022-09-29 13:10:41 +02:00
cfcc9ca557 Fix #75 Token drag&drop 2022-09-29 13:07:57 +02:00
a5e17b8276 Fix #71 : Display perk text 2022-09-29 10:59:47 +02:00
428db5e441 Fix #74 : Power damage type 2022-09-28 20:23:21 +02:00
9394e0e851 Fix #73 : Power damage type 2022-09-28 20:21:04 +02:00
18a69ba993 Fix #70 : effect OK for dmr roll 2022-09-28 20:14:24 +02:00
fb69f24fce Fix #72 : effect OK for dmr roll 2022-09-28 20:04:04 +02:00
e1d6b1aaff Fix #69 : Size management 2022-09-28 16:43:28 +02:00
7977233d93 #68 : Process stat effects automatically 2022-09-28 16:27:16 +02:00
e3674f076c Fix #67 2022-09-28 14:02:05 +02:00
1e020d469f Fix #66 2022-09-28 14:01:34 +02:00
7d040af19a Prepare for release 2022-09-28 13:54:57 +02:00
0c6faeb9ca Fix #65 2022-09-28 13:54:06 +02:00
65d0b18191 Fix #53 2022-09-28 13:48:50 +02:00
01a2fd9ff8 Fix #52 2022-09-28 13:43:36 +02:00
ffaa9e4c19 Fix #61 2022-09-27 20:31:01 +02:00
85585325e3 Fix #57 2022-09-27 17:36:09 +02:00
a49de15a11 Fix #56 2022-09-27 17:18:41 +02:00
a43da3198b Fix #54 2022-09-27 17:01:05 +02:00
48f32ff5d9 Fix #53 2022-09-27 16:56:59 +02:00
919420eac4 Fix #52 2022-09-27 16:49:51 +02:00
c0c6231b4c Fix #51 2022-09-27 16:45:07 +02:00
9fac687030 Fix #49 2022-09-27 14:19:53 +02:00
0386f5e272 Fix #49 2022-09-27 14:16:11 +02:00
5346debdbb Fix #43 2022-09-27 13:40:57 +02:00
f4fc6279b0 Fix #44 2022-09-27 13:38:29 +02:00
6554b1892e Fix #45 2022-09-27 13:36:23 +02:00
303d4d863b Fix #55 2022-09-27 13:33:34 +02:00
2b0320be5f Fix #50 2022-09-27 13:29:11 +02:00
7d2cd5df62 Fix #48 2022-09-27 13:26:56 +02:00
50a62956df Fix #47 2022-09-27 13:26:16 +02:00
44af2a1642 Fix #46 2022-09-27 13:25:36 +02:00
cd771c29d1 Fix #7 #26 2022-09-26 20:58:00 +02:00
0800a98606 Fix #7 #26 2022-09-26 20:57:55 +02:00
c194afe048 Fix #38 2022-09-26 18:51:55 +02:00
1a5ff925b7 Fix #38 2022-09-26 18:42:13 +02:00
1e37ae3eb1 Fix #42 2022-09-26 17:35:44 +02:00
423948626a Fix #21 2022-09-26 17:26:14 +02:00
6067f02aed Fix level remaining 2022-09-25 17:52:29 +02:00
a9d0a99129 Fix #24 #25 Cargo capacity 2022-09-25 17:37:57 +02:00
392c76f86a Fix #24 #25 Cargo capacity 2022-09-25 15:48:11 +02:00
262bd3b480 Fix #21 Effect for actors 2022-09-25 15:27:58 +02:00
f048408aa1 Fix #22 VMS fix 2022-09-25 15:15:40 +02:00
52b7279cb8 Fix #11 Speed management 2022-09-25 15:13:59 +02:00
241c7fa1ae Fix #6 Crew limits 2022-09-25 14:51:43 +02:00
857f36387a Fix #6 Crew limits 2022-09-25 14:45:02 +02:00
b185a3902d Fix #3 v10 fixes for processing embedded items 2022-09-25 14:26:18 +02:00
7d3f880633 Fix #1 for dropping items from compendium 2022-09-25 14:13:57 +02:00
36 changed files with 876 additions and 560 deletions

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@ -47,7 +47,7 @@ export class PegasusActorSheet extends ActorSheet {
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
perks: duplicate(this.actor.getPerks()),
perks: this.actor.getPerks(),
abilities: duplicate(this.actor.getAbilities()),
activePerks: duplicate(this.actor.getActivePerks()),
powers: duplicate(this.actor.getPowers()),

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@ -7,23 +7,28 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damage Resistance", "power-dmg": "Power Damage"
}
const __statBuild = [
{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
]
const __LocationsArmour = ["front", "rear", "bottom", "left", "right", "bottom"]
const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
const __isVehicle = {
vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, cargo: 1
}
const __isVehicleCargo = { cargo: 1 }
const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
@ -115,6 +120,8 @@ export class PegasusActor extends Actor {
this.computeNRGHealth();
this.system.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
this.updatePPP()
this.updateSize()
}
if (this.type == 'vehicle') {
this.computeVehicleStats();
@ -145,7 +152,12 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getPerks() {
let comp = this.items.filter(item => item.type == 'perk');
let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
for (let perk of comp) {
if (perk.system.features.range.flag) {
perk.rangeText = PegasusUtility.getRangeText(perk.system.features.range.value)
}
}
return comp;
}
/* -------------------------------------------- */
@ -158,32 +170,30 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'combatmodule');
return comp;
}
/* -------------------------------------------- */
getCargos() {
let comp = this.items.filter(item => item.type == 'cargo');
return comp;
}
getVehicleHull() {
let comp = this.items.filter(item => item.type == 'vehiclehull');
return comp;
}
/* -------------------------------------------- */
getPowercoreModules() {
let comp = this.items.filter(item => item.type == 'powercoremodule');
return comp;
}
/* -------------------------------------------- */
getMobilityModules() {
let comp = this.items.filter(item => item.type == 'mobilitymodule');
return comp;
}
/* -------------------------------------------- */
getPropulsionModules() {
let comp = this.items.filter(item => item.type == 'propulsionmodule');
return comp;
}
/* -------------------------------------------- */
getVehicleModules() {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
/* -------------------------------------------- */
getVehicleWeaponModules() {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
return comp;
@ -354,6 +364,31 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
updatePPP() {
let ppp = 0
for (let power of this.items) {
if (power.type == "power") {
ppp += Number(power.system.powerlevelcost)
}
}
if (ppp != this.system.ppp.spentPPP) {
this.update({ 'system.ppp.spentPPP': ppp })
}
}
/* -------------------------------------------- */
updateSize() {
let sizeBonus = 0
for(let effect of this.items) {
if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
sizeBonus += effect.system.effectlevel
}
}
if (sizeBonus != this.system.biodata.sizebonus) {
this.update( {'system.biodata.sizebonus': sizeBonus})
}
}
/* -------------------------------------------- */
async activatePower(itemId) {
let item = this.items.find(item => item.id == itemId)
@ -743,17 +778,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
if (this.system.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = duplicate(this.system.subactors || []);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
@ -1116,13 +1154,13 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getLevelRemaining() {
return this.system.biodata.currentlevelremaining
return this.system.biodata?.currentlevelremaining || 0
}
/* -------------------------------------------- */
modifyHeroLevelRemaining(incDec) {
let biodata = duplicate(this.system.biodata)
biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
this.update({ "data.biodata": biodata })
this.update({ "system.biodata": biodata })
ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
return biodata.currentlevelremaining
}
@ -1305,6 +1343,25 @@ export class PegasusActor extends Actor {
this.system.combat.hindrancedice = hindrance
this.getTraumaState()
this.cleanupPerksIfTrauma()
this.parseStatEffects()
}
}
/* -------------------------------------------- */
parseStatEffects() {
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice )
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effects) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
if ( bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
this.update( { [`system.statistics.${statKey}`]: stat} )
}
}
}
@ -1391,26 +1448,31 @@ export class PegasusActor extends Actor {
let newItems = []
if (ability.system.effectsgained) {
for (let effect of ability.system.effectsgained) {
if (!effect.system) effect.system = effect.data
newItems.push(effect);
}
}
if (ability.system.powersgained) {
for (let power of ability.system.powersgained) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
if (ability.system.specialisations) {
for (let spec of ability.system.specialisations) {
if (!spec.system) spec.system = spec.data
newItems.push(spec);
}
}
if (ability.system.attackgained) {
for (let weapon of ability.system.attackgained) {
if (!weapon.system) weapon.system = weapon.data
newItems.push(weapon);
}
}
if (ability.system.armorgained) {
for (let armor of ability.system.armorgained) {
if (!armor.system) armor.system = armor.data
newItems.push(armor);
}
}
@ -1424,14 +1486,16 @@ export class PegasusActor extends Actor {
let newItems = []
await this.deleteAllItemsByType('race')
newItems.push(race);
console.log("DROPPED RACE", race)
for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability)
this.applyAbility(ability, updates)
}
if (race.system.perksgained) {
for (let power of race.system.perks) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
@ -1462,7 +1526,7 @@ export class PegasusActor extends Actor {
this.getIncreaseStatValue(updates, role.system.statincrease2)
if (role.system.specialability.length > 0) {
console.log("Adding ability", role.system.specialability)
//console.log("Adding ability", role.system.specialability)
newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
this.applyAbility(role.system.specialability[0], newItems)
}
@ -1536,7 +1600,7 @@ export class PegasusActor extends Actor {
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (!effect.system.hindrance
if (!effect.system.hindrance && !effect.system.statdice
&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
&& effect.system.stataffected != "special"
&& effect.system.stataffected != "powerroll"
@ -1620,6 +1684,7 @@ export class PegasusActor extends Actor {
rollData.diceList = PegasusUtility.getDiceList()
rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = []
rollData.subKey = subKey
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true
@ -1628,7 +1693,10 @@ export class PegasusActor extends Actor {
if (statKey) {
rollData.statKey = statKey
rollData.stat = this.getStat(statKey)
rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
if ( rollData.stat.value != undefined ) {
rollData.stat.level = rollData.stat.value // Normalize
}
rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
rollData.statMod = rollData.stat.mod
if (vehicle) {
rollData.vehicle = duplicate(vehicle)
@ -1637,22 +1705,27 @@ export class PegasusActor extends Actor {
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.mr
rollData.vehicleKey = "mr"
}
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "ranged-atk") {
rollData.statVehicle = vehicle.system.statistics.fc
rollData.vehicleKey = "fc"
}
if (subKey == "ranged-dmg") {
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "defense") {
if (subKey == "defence") {
if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.man
rollData.vehicleKey = "man"
}
vehicle.addVehicleShields(rollData)
}
vehicle.addEffects(rollData, false, false, false)
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
}
@ -1662,7 +1735,8 @@ export class PegasusActor extends Actor {
if (statKey.toLowerCase() == "mr") {
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
} else {
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
let abbrev = rollData.stat.abbrev.toUpperCase()
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${abbrev}.webp`
}
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
if (rollData.statVehicle) {
@ -1670,6 +1744,7 @@ export class PegasusActor extends Actor {
}
}
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield)
this.addWeapons(rollData, statKey, useShield)
@ -1679,6 +1754,34 @@ export class PegasusActor extends Actor {
return rollData
}
/* -------------------------------------------- */
processSizeBonus( rollData) {
if ( rollData.defenderTokenId) {
let diffSize = rollData.defenderSize - this.system.biodata.sizenum+this.system.biodata.sizebonus
//console.log("Diffsize", diffSize)
if( rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
if ( diffSize > 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
}
}
if( rollData.subKey == "dmg-res" ) {
if ( diffSize < 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
if( rollData.subKey == "defence" ) {
if ( diffSize > 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
if ( diffSize < 0) {
rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
}
}
}
}
/* -------------------------------------------- */
getLevelRemainingList() {
let options = []
@ -1848,31 +1951,42 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
/* VEHICLE STUFF */
manageCurrentSpeed(speed) {
async manageCurrentSpeed(speed) {
// Delete any previous effect
let effect = this.items.find(effect => effect.system.isspeed != undefined)
if (effect) {
await this.deleteEmbeddedDocuments("Item", [effect.id])
}
if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" })
}
if (speed == "crawling") {
this.update({ 'system.secondary.moverange': "threatzone" })
await this.update({ 'system.secondary.moverange': "threatzone" })
await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
}
if (speed == "slow") {
this.update({ 'system.secondary.moverange': "close" })
await this.update({ 'system.secondary.moverange': "close" })
await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
}
if (speed == "average") {
this.update({ 'system.secondary.moverange': "medium" })
await this.update({ 'system.secondary.moverange': "medium" })
await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
}
if (speed == "fast") {
this.update({ 'system.secondary.moverange': "long" })
await this.update({ 'system.secondary.moverange': "long" })
await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
}
if (speed == "extfast") {
this.update({ 'system.secondary.moverange': "extreme" })
await this.update({ 'system.secondary.moverange': "extreme" })
await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
}
}
/* -------------------------------------------- */
modifyVehicleStun(incDec) {
let stun = this.system.stun.value + incDec
this.update({ 'stun.value': stun })
this.update({ 'system.stun.value': stun })
}
/* -------------------------------------------- */
@ -1884,22 +1998,14 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
manageVehicleSpeedBonus(speed, name, stat, level) {
if (this.system.statistics.ad.currentspeed == speed) {
if (!this.items.find(effect => effect.system.isspeed == speed)) {
let effect = duplicate(__bonusEffect)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
this.createEmbeddedDocuments("Item", [effect])
}
} else {
let effect = this.items.find(effect => effect.system.isspeed == speed)
if (effect) {
this.deleteEmbeddedDocuments("Item", [effect.id])
}
}
async manageVehicleSpeedBonus(speed, name, stat, level) {
let effect = duplicate(__bonusEffect)
effect.id = randomID(16)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
}
/* -------------------------------------------- */
@ -1979,22 +2085,20 @@ export class PegasusActor extends Actor {
if (spaceList && spaceList.length > 0) {
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
}
modules.usedvms = space
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
modules.vmsused = space
if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.vmsused) {
this.update({ 'system.modules': modules })
}
if (modules.usedvms > modules.totalvms) {
if (modules.vmsused > modules.totalvms) {
ui.notifications.warn("Warning! No more space available in cargo !!")
}
// Destroyed
if (this.system.statistics.hr.currentlevel == 0) {
ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
}
this.processVehicleArmorShields()
}
// Speed effect management
this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
}
/* -------------------------------------------- */
@ -2033,12 +2137,28 @@ export class PegasusActor extends Actor {
}
// Check size
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
item.system.space = item.system.space || 0
item.system.space = item.system?.space || 0
if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
return false
}
}
// Cargo management
if (__isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity()
if (item.type == "cargo") {
capacity += Number(item.system.capacity)
} else {
let q = item.system.quantity || 1
capacity += Number(q) * Number(item.system.weight)
}
console.log("capa", capacity, this.system.cargo.cargocapacity)
if (capacity > this.system.cargo.cargocapacity) {
ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
return false
}
}
return true
}
@ -2056,6 +2176,10 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addCrew(actorId) {
if (this.system.crew.length >= this.system.crewmax) {
ui.notifications.warn("Vehicle crew is already full.")
return
}
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
@ -2113,9 +2237,21 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addVehicleShields(rollData) {
let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
for (let shield of shields) {
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
for (let arcKey in this.system.arcs) {
let arc = this.system.arcs[arcKey]
if (arc.shieldlevel > 0) {
rollData.vehicleShieldList.push({ label: `${arc.label} Shield`, type: "vehicleshield", applied: false, value: arc.shieldlevel })
}
}
}
/* -------------------------------------------- */
addVehicleArmors(rollData) {
for (let arcKey in this.system.arcs) {
let arc = this.system.arcs[arcKey]
if (arc.armourlevel > 0) {
rollData.vehicleShieldList.push({ label: `${arc.label} Armor`, type: "vehicleshield", applied: false, value: arc.armourlevel })
}
}
}
@ -2127,17 +2263,103 @@ export class PegasusActor extends Actor {
let rollData = this.getCommonRollData("hr")
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
this.addVehicleShields(rollData)
this.addVehicleArmors(rollData)
this.startRoll(rollData)
this.modifyVehicleStun(1)
}
}
/* -------------------------------------------- */
activateVehicleModule(itemId) {
async activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
if (mod) {
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
if (mod.system.nrg && mod.system.nrg > 0) {
let pc = duplicate(this.system.statistics.pc)
if (!mod.system.activated) { // Previous state was non activated -> activated now
if (mod.system.nrg > pc.curnrg) {
ChatMessage.create({ content: `The Vehicle ${this.name} does not have enough Energy to Activate this module at this time.` })
return
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
pc.actnrg += Number(mod.system.nrg)
pc.maxnrg -= Number(mod.system.nrg)
pc.curnrg -= Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
} else { // Now deactivated
pc.actnrg -= Number(mod.system.nrg)
pc.maxnrg += Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
} else {
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
this.processVehicleArmorShields()
}
/* -------------------------------------------- */
processVehicleArmorShields() {
// Shield management
let shieldsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "shield" && item.system.activated) || []
let level = 0
for (let armour of shieldsList) {
if (armour.system.shielddicevalue > 0) {
level += Number(armour.system.shielddicevalue)
}
}
let shift = 500
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
if (level != Number(arc.shieldlevel)) {
arc.shieldlevel = level
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
shift += 200
}
}
// Armour management
let armorsList = this.items.filter(item => item.type == "vehiclemodule" && item.system.category == "armor" && item.system.activated) || []
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
let level = 0
for (let armour of armorsList) {
if (armour.system.location == loc && armour.system.armourdicevalue > 0) {
level += Number(armour.system.armourdicevalue)
}
}
if (level != Number(arc.armourlevel)) {
arc.armourlevel = level
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
}
}
}
/* -------------------------------------------- */
updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
}
/* -------------------------------------------- */
setTurningArc(currentLevel) {
this.update({ 'system.statistics.man.turningarc45': Number(currentLevel) })
}
/* -------------------------------------------- */
getCurrentCargoCapacity() {
let capacity = 0
for (let cargo of this.items) {
if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield") {
let q = cargo.system.quantity || 1
capacity += Number(q) * Number(cargo.system.weight)
}
if (cargo.type == "cargo") {
capacity += Number(cargo.system.capacity)
}
}
return capacity
}
}

View File

@ -21,6 +21,8 @@ export class PegasusActorCreate {
this.roles = rolesPack.map(i => i.toObject())
const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk")
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
this.showRaces()
}
@ -44,6 +46,23 @@ export class PegasusActorCreate {
return formData;
}
/* -------------------------------------------- */
getSpecFromRoleStat( role) {
let specList = []
for(let stat of role.system.statincreasechoice) {
if (stat.flag) {
specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
}
}
return specList
}
/* -------------------------------------------- */
getPerksFromRole( role ) {
let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
return perks
}
/* -------------------------------------------- */
processChatEvent( event ) {
const step = $(event.currentTarget).data("step-name");
@ -54,12 +73,12 @@ export class PegasusActorCreate {
this.currentRace = race;
this.actor.applyRace( race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if ( race.data.nboptionnal > 0 && race.data.optionnalabilities.length > 0) {
if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
} else {
if ( race.data.selectablestats ) {
if ( race.system.selectablestats ) {
this.manageSelectableStats(race);
} else if ( race.data.perksgained) {
} else if ( race.system.perksgained) {
this.manageRacePerks(race);
} else {
this.showRoles()
@ -107,7 +126,7 @@ export class PegasusActorCreate {
this.actor.applyRole( role );
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.data.statincreasechoice)
this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec( );
}
@ -136,7 +155,7 @@ export class PegasusActorCreate {
}
this.nbRoleStat--;
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = duplicate(this.currentRole.data.specincrease)
this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
this.nbDT2 = 1;
this.nbDT1 = 2;
this.showRoleSpecialisations()
@ -157,7 +176,7 @@ export class PegasusActorCreate {
}
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = duplicate(this.currentRole.data.perks)
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -293,7 +312,7 @@ export class PegasusActorCreate {
if ( this.raceOptionnalAbilities.nboptionnal == 0) {
if ( this.raceSelectableStats ) {
this.manageSelectableStats(this.currentrace);
} else if ( this.currentRace.data.perksgained) {
} else if ( this.currentRace.system.perksgained) {
this.manageRacePerks(this.currentRace);
} else {
this.showRoles()
@ -319,7 +338,9 @@ export class PegasusActorCreate {
/* ------------------------------- ------------- */
async showRoleStartSpec() {
if ( !this.roleSpecStart) {
this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
@ -334,7 +355,7 @@ export class PegasusActorCreate {
formData.rolestats = []
for(let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.data.data.statistics[stat.name.toLowerCase()]) )
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
}
}
//console.log("STAT", this.roleStats, formData)

View File

@ -62,14 +62,19 @@ export class PegasusItemSheet extends ItemSheet {
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsStatusList: PegasusUtility.getOptionsStatusList(),
data: itemData.system,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
}
if (this.object.type == "power") {
formData.effects = await TextEditor.enrichHTML(this.object.system.effects, {async: true})
formData.purchasedeffects = await TextEditor.enrichHTML(this.object.system.purchasedeffects, {async: true})
}
this.options.editable = true //!(this.object.isEmbedded)
this.options.editable = true
console.log("ITEM DATA", formData, this);
return formData;
}
@ -425,8 +430,10 @@ export class PegasusItemSheet extends ItemSheet {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid)
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
}
if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return

View File

@ -23,7 +23,8 @@ export const defaultItemImg = {
combatmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_combatmodule.webp",
propulsionmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_propulsionmodule.webp",
vehiclemodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_module.webp",
vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp"
vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp",
cargo: "systems/fvtt-pegasus-rpg/images/icons/icon_cargo.webp"
}
/**

View File

@ -49,7 +49,7 @@ export class PegasusRollDialog extends Dialog {
effect.applied = toggled
let level, genre, idVal, key
if (effect.type == 'effect') {
if (effect.type == 'effect' && effect.effect) {
let effectData = effect.effect
level = effectData.system.effectlevel
genre = effectData.system.genre
@ -259,7 +259,14 @@ export class PegasusRollDialog extends Dialog {
this.refreshDialog()
})
html.find('#modifiers').change(async (event) => {
let diceKey = event.currentTarget.value
if ( !diceKey.includes("none")) {
let diceLevel = PegasusUtility.getLevelFromDice(diceKey)
PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
}
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")
let diceLevel = $(event.currentTarget).data("dice-level")

View File

@ -8,6 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
const __rangeKeyToText = {
notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
long_extreme: "Long/Extreme"
}
/* -------------------------------------------- */
export class PegasusUtility {
@ -56,6 +61,16 @@ export class PegasusUtility {
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
});
Handlebars.registerHelper('sub', function (a, b) {
return parseInt(a) - parseInt(b);
})
Handlebars.registerHelper('getDice', function (a) {
return PegasusUtility.getDiceFromLevel(a)
})
}
/* -------------------------------------------- */
@ -98,6 +113,11 @@ export class PegasusUtility {
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
}
/* -------------------------------------------- */
static getRangeText(rangeKey) {
return __rangeKeyToText[rangeKey] || "N/A"
}
/* -------------------------------------------- */
static getDiceList() {
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
@ -126,8 +146,11 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
rollData.dicePool = newDicePool
@ -138,7 +161,7 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
}
}
rollData.dicePool = newDicePool
@ -149,13 +172,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
for (let armor of rollData.armorsList) {
if (armor.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
}
}
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
for (let shield of rollData.vehicleShieldList) {
if (shield.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
}
}
rollData.dicePool = newDicePool
@ -168,17 +191,17 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
for (let weapon of rollData.weaponsList) {
if (weapon.applied && weapon.type == "damage") {
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
}
}
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
}
}
rollData.dicePool = newDicePool
}
}
}
/* -------------------------------------------- */
@ -186,13 +209,13 @@ export class PegasusUtility {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
if (statDice.level > 0) {
newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
}
if (rollData.vehicleStat) {
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
if (rollData.vehicleStat.currentlevel > 0 ) {
newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
if (rollData.vehicleStat.currentlevel > 0) {
newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
}
rollData.dicePool = newDicePool
}
@ -202,7 +225,7 @@ export class PegasusUtility {
static updateSpecDicePool(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
if (rollData.specDicesLevel > 0) {
newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
}
rollData.dicePool = newDicePool
}
@ -250,6 +273,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async addItemDropToActor(actor, item) {
console.log("ITEM DROPPED", actor, item)
actor.preprocessItem("none", item, false)
let chatData = {
user: game.user.id,
@ -273,11 +297,16 @@ export class PegasusUtility {
for (let token of tokensList) {
if (x >= token.x && x <= (token.x + token.width)
&& y >= token.y && y <= (token.y + token.height)) {
let item = await this.searchItem(data)
const item = fromUuidSync(data.uuid)
if (item == undefined) {
item = this.actor.items.get(data.uuid)
}
let itemFull = await PegasusUtility.searchItem(item)
//console.log("DROPPED DATA", data.uuid)
if (game.user.isGM || token.actor.isOwner) {
this.addItemDropToActor(token.actor, item)
this.addItemDropToActor(token.actor, itemFull)
} else {
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
}
return
}
@ -546,6 +575,21 @@ export class PegasusUtility {
return undefined;
}
/* -------------------------------------------- */
static computeDistance() {
let mytarget = game.user.targets.first()
console.log("target", mytarget, mytarget)
let mytoken = _token
if (mytarget) {
let dist = canvas.grid.measureDistances(
[{ ray: new Ray(mytoken.center, mytarget.center) }],
{ gridSpaces: true });
console.log("DIST", dist)
} else {
console.log("NO TARGET")
}
}
/* -------------------------------------------- */
static getDefenseState(actorId) {
return this.defenderStore[actorId];
@ -891,7 +935,7 @@ export class PegasusUtility {
let item
if (dataItem.pack) {
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
//console.log(">>>>>> PACK", items)
item = items[0] || undefined
//item = await fromUuid(dataItem.pack + "." + id)
@ -951,6 +995,7 @@ export class PegasusUtility {
specLevelBonus: 0,
hindranceLevelBonus: 0,
hindranceDicesLevel: 0,
modifiers: "none",
otherDicesLevel: 0,
statDicesLevel: 0,
specDicesLevel: 0,
@ -972,11 +1017,11 @@ export class PegasusUtility {
static updateWithTarget(rollData) {
let target = PegasusUtility.getTarget()
if (target) {
console.log("TARGET ", target)
let defenderActor = target.actor
rollData.defenderTokenId = target.id
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
//rollData.attackerId = this.id
console.log("DEFENDER", defenderActor)
console.log("Target/DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
}
}
@ -995,7 +1040,7 @@ export class PegasusUtility {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId])
li.slideUp(200, () => actorSheet.render(false));
}
},

View File

@ -41,7 +41,6 @@ export class PegasusVehicleSheet extends ActorSheet {
limited: this.object.limited,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused,
avgNRG: objectData.system.statistics.pc.maxnrg - objectData.system.statistics.pc.curnrg,
crewList: this.actor.getCrewList(),
totalCost: this.actor.getTotalCost(),
optionsLevel: PegasusUtility.getOptionsLevel(),
@ -54,6 +53,9 @@ export class PegasusVehicleSheet extends ActorSheet {
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -117,7 +119,7 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.current-speed-change').click(ev => {
html.find('.current-speed-change').change(ev => {
let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed)
})
@ -215,11 +217,20 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPoolFromVehicle( 'def', true, "defence");
this.actor.rollPoolFromVehicle( 'agi', true, "defence");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollVehicleDamageResistance( );
});
html.find('.currentlevel-change').change((event) => {
const statKey = $(event.currentTarget).data("stat-key");
if ( statKey == "man") {
this.actor.setTurningArc(event.currentTarget.value)
}
if ( statKey == "pc") {
this.actor.updateMaxNrg(event.currentTarget.value)
}
})
html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
@ -302,7 +313,8 @@ export class PegasusVehicleSheet extends ActorSheet {
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItemVehicle( event, item, true )
let itemFull = await PegasusUtility.searchItem( item )
let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
if ( ret ) {
super._onDropItem(event, dragData)
}

66
packs/perks.db Normal file
View File

@ -0,0 +1,66 @@
{"_id":"16by4O04ezZlPaSr","name":"Acrobatic Dodge","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"defender","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"1aV1Qoe1YX7JWQK9","name":"Co-ordinate","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"tactician","upgradable":true,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":true,"type":"range","isvalid":true,"value":"extreme"},"nbtargets":{"label":"# Targets","flag":true,"type":"string","isvalid":true,"value":"1"},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"next1action","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"2El00kJi31HESfGM","name":"Martial Artist","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"scrapper","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"3iw3lJZjtlyLlGBu","name":"Press the Advantage","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"tactician","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"next1action","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"42UkfxUDdXf40h12","name":"War Cry","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"agitator","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":true,"type":"range","isvalid":true,"value":"close"},"nbtargets":{"label":"# Targets","flag":true,"type":"string","isvalid":true,"value":"AoE"},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"next1action","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"4CicDv1jTAvdjLj1","name":"Pinpoint Accuracy","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"ranged","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"next1action","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"4py67wwNZvEZM7Lm","name":"Bonds of Brotherhood","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"enhancer","upgradable":true,"activatedtext":"Drag Bonus Dice to all allies within range","deactivatedtext":"All Allies must remove This Perks Bonus Dice, manually from their sheets","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":true,"type":"range","isvalid":true,"value":"medium"},"nbtargets":{"label":"# Targets","flag":true,"type":"string","isvalid":true,"value":"AoE"},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"xcU3YxSPm4Nj1fdb","name":"Enhanced Power","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"general","upgradable":true,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

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View File

@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
padding: 0 3px;
}
.long-editor{
border: 2;
height: 400px;
padding: 0 3px;
}
.medium-editor {
border: 2;
height: 240px;
@ -613,6 +619,9 @@ ul, li {
flex-grow: 2;
margin-left: 4px;
}
.select-stat {
max-width: 5rem;
}
.status-header-label {
margin-left: 2px;
}

View File

@ -49,8 +49,8 @@
{
"type": "Item",
"label": "Perks",
"name": "perk",
"path": "packs/perk.db",
"name": "perks",
"path": "packs/perks.db",
"system": "fvtt-pegasus-rpg",
"private": false,
"flags": {}
@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.14",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.14.zip",
"version": "10.0.26",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.26.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -11,6 +11,7 @@
"age": 0,
"size": "",
"sizenum": 0,
"sizebonus": 0,
"weight": "",
"hair": "",
"sex": "",
@ -49,6 +50,7 @@
"abbrev": "AGI",
"level": 1,
"value": 1,
"bonuseffect": 0,
"mod": 0,
"col": 1
},
@ -57,6 +59,7 @@
"abbrev": "MND",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 1,
"mod": 0
},
@ -65,6 +68,7 @@
"abbrev": "SOC",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 1,
"mod": 0
},
@ -73,6 +77,7 @@
"abbrev": "STR",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 1,
"mod": 0
},
@ -81,6 +86,7 @@
"abbrev": "PHY",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 1,
"mod": 0
},
@ -89,6 +95,7 @@
"abbrev": "COM",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -97,6 +104,7 @@
"abbrev": "DEF",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -105,6 +113,7 @@
"abbrev": "STL",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -113,6 +122,7 @@
"abbrev": "PER",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
},
@ -121,6 +131,7 @@
"abbrev": "FOC",
"level": 1,
"value": 1,
"bonuseffect": 0,
"col": 2,
"mod": 0
}
@ -201,11 +212,14 @@
},
"vehicle": {
"crew": [],
"crewmax": 0,
"crewmin": 0,
"statistics": {
"fc": {
"label": "FC",
"abbrev": "fc",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"col": 1
},
@ -214,6 +228,7 @@
"abbrev": "man",
"dicevalue": "",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"turningarc45": 0,
"col": 1
@ -222,6 +237,7 @@
"label": "HR",
"abbrev": "hr",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"size": 0,
"col": 2
@ -230,8 +246,9 @@
"label": "PC",
"abbrev": "pc",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"avgnrg": 0,
"actnrg": 0,
"curnrg": 0,
"maxnrg": 0,
"col": 2
@ -240,6 +257,7 @@
"label": "MR",
"abbrev": "mr",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"col": 3
},
@ -247,6 +265,7 @@
"label": "A/D",
"abbrev": "ad",
"level": 0,
"bonuseffect": 0,
"currentlevel": 0,
"accmode": "",
"currentspeed": "",
@ -289,42 +308,42 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"is3D": false
},
"reararc": {
"label": "Rear Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"is3D": false
},
"rightarc": {
"label": "Right Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"is3D": false
},
"leftarc": {
"label": "Left Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"is3D": false
},
"toparc": {
"label": "Top Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": true
"is3D": true
},
"bottomarc": {
"label": "Bottom Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": true
"is3D": true
}
}
}
@ -363,7 +382,8 @@
"combatmodule",
"propulsionmodule",
"vehiclemodule",
"vehicleweaponmodule"
"vehicleweaponmodule",
"cargo"
],
"effect": {
"type": "",
@ -382,6 +402,7 @@
"recoveryrollspec": [],
"effectstatlevel": false,
"effectstat": "",
"affectsize": false,
"oneuse": false,
"ignorehealthpenalty": false,
"isthispossible": "",
@ -408,6 +429,7 @@
"perksall": false,
"perksnumber": 0,
"perks": [],
"perksrole": "",
"statistics": ""
},
"role": {
@ -420,7 +442,9 @@
"specialability": [],
"specincrease": [],
"perks": [],
"description": ""
"perksrole": "",
"description": "",
"rolelevel": 1
},
"ability": {
"affectedstat": "str",
@ -543,6 +567,8 @@
"activatedtext": "",
"deactivatedtext": "",
"powerlevelcost": "",
"powerdamagetype": "",
"powerdamagetypelevel": 0,
"dmgroll": false,
"dmgstatistic": "",
"description": ""
@ -678,7 +704,8 @@
"idr": "",
"cost": 0,
"size": 0,
"space": 0
"space": 0,
"description": ""
},
"vehicleweaponmodule": {
"location": "",
@ -697,7 +724,14 @@
"idr": "",
"cost": 0,
"extradamage": false,
"extradamagevalue": 0
"extradamagevalue": 0,
"description": ""
},
"cargo": {
"capacity": 0,
"idr": "",
"value": 0,
"description": ""
}
}
}

View File

@ -208,7 +208,7 @@
<span class="item-field-label-short">{{perk.system.level}}</span>
{{#if perk.system.features.range.flag}}
<span class="item-field-label-medium">{{perk.system.features.range.value}}</span>
<span class="item-field-label-medium">{{perk.rangeText}}</span>
{{else}}
<span class="item-field-label-medium">&nbsp;-&nbsp;</span>
@ -402,8 +402,7 @@
data-dtype="Number" />
&nbsp;&nbsp;
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.spent" value="{{data.ppp.spent}}"
data-dtype="Number" />
class="padd-right input-numeric-short" name="system.ppp.spentPPP" value="{{data.ppp.spentPPP}}" disabled data-dtype="Number" />
</li>
</ul>
@ -866,6 +865,8 @@
<label class="generic-label">Size</label>
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
data-dtype="Number" />
<input type="text" class="" value="{{add data.biodata.sizenum data.biodata.sizebonus}}"
data-dtype="Number" disabled />
</li>
<li class="flexrow item">
<label class="generic-label">Origin</label>

View File

@ -45,6 +45,10 @@
{{/if}}
{{/if}}
{{#if power}}
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
{{/if}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}

View File

@ -5,8 +5,8 @@
{{/if}}
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
{{#if (count perk.data.activatedtext)}}
<div>{{perk.data.activatedtext}}</div>
{{#if (count perk.system.activatedtext)}}
<div>{{perk.system.activatedtext}}</div>
{{/if}}
</div>

View File

@ -5,8 +5,8 @@
{{/if}}
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
{{#if (count perk.data.deactivatedtext)}}
<div>{{perk.data.deactivatedtext}}</div>
{{#if (count perk.system.deactivatedtext)}}
<div>{{perk.system.deactivatedtext}}</div>
{{/if}}
</div>

View File

@ -0,0 +1,36 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="system.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Capacity</label>
<input type="text" class="" name="system.capacity" value="{{data.capacity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Value</label>
<input type="text" class="" name="system.value" value="{{data.value}}" data-dtype="Number"/>
</li>
</ul>
</div>
</section>
</form>

View File

@ -77,7 +77,10 @@
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
</li>
<li class="flexrow"><label class="generic-label">Affect size ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
</li>
{{/if}}
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>

View File

@ -9,6 +9,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
@ -21,12 +22,12 @@
<select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="general">General</option>
<option value="agitator">Agitator</option>,
<option value="defender">Defender</option>,
<option value="enhancer">Enhancer</option>,
<option value="scrapper">Scrapper</option>,
<option value="ranged">Ranged</option>,
<option value="tactician">Tactician</option>,
<option value="agitator">Agitator</option>
<option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>
{{/select}}
</select>
</li>

View File

@ -13,18 +13,22 @@
<div class="tab description" data-group="primary" data-tab="description">
<div class="medium-editor item-text-long-line">
<label class="generic-label">Description</label>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<label class="generic-label">Available Effects</label>
{{editor content=data.effects target="data.effects" button=true owner=owner editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<label class="generic-label">Purchased Effects</label>
{{editor content=data.purchasedeffects target="data.purchasedeffects" button=true owner=owner
<label class="generic-label"><strong>Power Ups</strong></label>
{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
editable=editable}}
</div>
<span><label>&nbsp;</label></span>
<hr>
<div class="long-editor item-text-long-line">
<label class="generic-label"><strong>Description</strong></label>
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
<span><label>&nbsp;</label></span>
<hr>
<div class="medium-editor item-text-long-line">
<label class="generic-label"><strong>Available Upgrades</strong></label>
{{editor effects target="system.effects" button=true owner=owner editable=editable}}
</div>
</div>
<div class="tab details" data-group="primary" data-tab="details">
@ -104,14 +108,22 @@
data.dmgroll}} /></label>
</li>
{{#if data.dmgroll}}
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
data-dtype="String">
{{#select data.dmgstatistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
data-dtype="String">
{{#select data.dmgstatistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Damage Type</label>
<input type="text" class="padd-right" name="system.powerdamagetype" value="{{data.powerdamagetype}}"
data-dtype="String" />
</li>
<li class="flexrow"><label class="generic-label">Damage Type Level</label>
<input type="text" class="padd-right" name="system.powerdamagetypelevel" value="{{data.powerdamagetypelevel}}"
data-dtype="Number" />
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">When purchased display text</label>

View File

@ -1,114 +1,92 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
</h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{name}}" placeholder="Name" />
</h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
{{#select data.statincrease1}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
{{#select data.statincrease2}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<label class="generic-label">Starting Specialisations : </label>
</li>
<li class="flexrow">
<input type="text" class="padd-right" name="system.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
</li>
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specialisationsplus1 as |spec idx|}}
<li class="flexrow">
<label name="system.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="flexrow">
<label class="generic-label">Role Ability</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
</li>
{{#each data.specialability as |ability idx|}}
<li class="flexrow">
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Role Level</label>
<input type="text" class="input-numeric-short padd-right" name="system.rolelevel" value="{{data.rolelevel}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}"
data-dtype="String">
{{#select data.statincrease1}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}"
data-dtype="String">
{{#select data.statincrease2}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="generic-label">Role Ability</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<div class="drop-specialability"><label>Drop Abilities here !</label></div>
</li>
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
{{#each data.statincreasechoice as |stat idx|}}
<label name="statchoice{{idx}}">{{stat.name}}</label>
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
{{/each}}
</li>
</ul>
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specincrease as |spec idx|}}
<li class="flexrow">
<label name="system.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#each data.specialability as |ability idx|}}
<li class="flexrow">
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability"
data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}"
title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
{{#each data.statincreasechoice as |stat idx|}}
<label name="statchoice{{idx}}">{{stat.name}}</label>
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag"
data-stat-idx="{{idx}}" {{checked stat.flag}} /></label>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
</li>
{{#each data.perks as |perk idx|}}
<li class="flexrow">
<label name="system.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</ul>
</div>
</li>
</ul>
</li>
</section>
</form>
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}"
data-dtype="String">
{{#select data.perksrole}}
<option value="agitator">Agitator</option>
<option value="defender">Defender</option>
<option value="enhancer">Enhancer</option>
<option value="scrapper">Scrapper</option>
<option value="ranged">Ranged</option>
<option value="tactician">Tactician</option>
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

View File

@ -47,7 +47,7 @@
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
<img class="sheet-competence-img" src="{{trait.img}}"/>
<span class="competence-label">{{trait.name}}</span>
<span class="competence-label">{{trait.data.data.type}}</span>
<span class="competence-label">{{trait.system.type}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -103,17 +103,17 @@
<img class="sheet-competence-img" src="{{weapon.img}}"/>
<span class="stat-label">{{weapon.name}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
{{#each weapon.system.weaponstats as |weaponstat statkey|}}
<ul>
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
</li>
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
</li>
</ul>
{{/each}}
@ -151,7 +151,7 @@
<span class="equipement-label">{{equip.name}}</span>
<span class="equipement-label">{{equip.type}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>

View File

@ -7,14 +7,14 @@
{{/if}}
<span class="item-field-label-long"><label>
{{equip.data.quantity}}
{{equip.system.quantity}}
(<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<span class="item-field-label-medium">
{{#if (count equip.data.effects)}}
{{#if equip.data.activated}}
{{#if (count equip.system.effects)}}
{{#if equip.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
@ -24,15 +24,15 @@
{{/if}}
</span>
<span class="item-field-label-short">
{{#if equip.data.iscontainer}}
{{equip.data.contentsEnc}}
{{#if equip.system.iscontainer}}
{{equip.system.contentsEnc}}
{{else}}
{{mul equip.data.weight equip.data.quantity}}
{{mul equip.system.weight equip.system.quantity}}
{{/if}}
</span>
<span class="item-field-label-medium">
{{#if equip.data.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
{{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
@ -40,9 +40,11 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{#if canequip}}
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{/if}}
{{/if}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>

View File

@ -5,12 +5,15 @@
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
<select class="status-small-label color-class-common select-stat" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.value}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin">{{getDice (add stat.value stat.bonuseffect)}}</h4>
</span>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="system.statistics.{{key}}.mod" value="{{stat.mod}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
</li>

View File

@ -2,7 +2,7 @@
<div>
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -17,13 +17,13 @@
</li>
{{else}}
{{#if (eq effect.effect.data.stataffected "powerroll")}}
{{#if (eq effect.effect.system.stataffected "powerroll")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
</li>
{{/if}}
{{#if (eq effect.effect.data.stataffected "powerdmgroll")}}
{{#if (eq effect.effect.system.stataffected "powerdmgroll")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
@ -44,6 +44,18 @@
{{/if}}
{{/each}}
{{else}}
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
@ -76,6 +88,7 @@
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
@ -141,7 +154,7 @@
{{/if}}
{{#if (notEmpty vehicleShieldList)}}
<label>Vehicle Shields</label>
<label>Vehicle Armors&Shields</label>
<ul>
{{#each vehicleShieldList as |shield idx|}}

View File

@ -5,32 +5,44 @@
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
{{#if (eq key "ad")}}
<h4 class="stat-text-white stat-margin">{{upper stat.abbrev}}</h4>
{{else}}
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
{{/if}}
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{{@root.optionsDiceList}}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
<select class="status-small-label color-class-common currentlevel-change" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-stat-key="{{key}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
{{#if (eq key "man")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} disabled>
{{#select stat.turningarc45}}
{{{@root.optionsDiceList}}}
{{{@root.optionsLevel}}}
{{/select}}
</select>
</div>
@ -51,10 +63,10 @@
<a class="vehicle-current-nrg-plus plus-minus-button">+</a>
<a class="vehicle-current-nrg-minus plus-minus-button">&nbsp;-</a>
</span>
<span class="stat-label stat-margin" name="{{key}}">Av NRG</span>
<input type="text" class="input-numeric-short" value="{{@root.avgNRG}}" data-dtype="Number" disabled/>
<span class="stat-label stat-margin" name="{{key}}">Act NRG</span>
<input type="text" class="input-numeric-short" value="{{stat.actnrg}}" data-dtype="Number" disabled/>
<span class="stat-label stat-margin" name="{{key}}">Max NRG</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.maxnrg" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
<input type="text" class="input-numeric-short" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
</div>
{{/if}}

View File

@ -105,6 +105,48 @@
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Modifiers : </span>
<select class="roll-dialog-label" id="modifiers" type="text" name="modifiers" value="{{modifiers}}"
data-dtype="String">
{{#select modifiers}}
<option value="none">None</option>
<option value="none0">==== Combat Arcs</option>
<option value="d4">Combat Arc Flank (Grey) d4</option>
<option value="d6">Combat Arc Blind Spot (Red) d6</option>
<option value="none1">===== Cover defence</option>
<option value="d4">Slight cover d4</option>
<option value="d8">Half cover d8</option>
<option value="d12">Full cover d12</option>
<option value="d12">Full cover d12</option>
<option value="none2">===== Cover Damage Resistance</option>
<option value="d4">Soft cover d4</option>
<option value="d6">Dense cover d16</option>
<option value="d8">Light cover d8</option>
<option value="d10">Thick cover d10</option>
<option value="d12">Solid cover d12</option>
<option value="none3">===== Outnumbered</option>
<option value="d4">Outnumbered 1 Extra Ally d4</option>
<option value="d6">Outnumbered 2 Extra Allies d6</option>
<option value="d8">Outnumbered 3 Extra Allies d8</option>
<option value="d10">Outnumbered 4 Extra Allies d10</option>
<option value="d12">Outnumbered 5 Extra Allies d1<option>
<option value="none4">===== Called DMG Shot Bonus</option>
<option value="d12">Eyes/head d12<option>
<option value="none4">===== Impact DMG Bonus</option>
<option value="d4">Soft d4<option>
<option value="d6">Thin/Flimsy d6<option>
<option value="d8">Solid Furniture d8<option>
<option value="d10">Thin Metal/Thick Wood d10<option>
<option value="d12">Solid Object/Concrete d12<option>
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
{{/select}}
</select>
</div>
</div>
<div>

View File

@ -132,10 +132,7 @@
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label">Current</span>
<input type="text" class="" name="system.combat.stunlevel" value="{{data.combat.stunlevel}}"
data-dtype="Number" />
<span class="generic-label small-label">Threshold</span>
<input type="text" class="" name="system.combat.stunthreshold" value="{{data.combat.stunthreshold}}"
<input type="text" class="" name="system.stun.value" value="{{data.stun.value}}"
data-dtype="Number" />
</li>
</ul>
@ -270,7 +267,7 @@
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Available</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}"
<input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Used</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
@ -553,6 +550,27 @@
{{!-- Crew Tab --}}
<div class="tab items" data-group="primary" data-tab="crew">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
{{#if isGM}}
<li class="item stat flexrow list-item">
<span class="generic-label">
Note: GM's must create a single NPC to act as all the NPC Crew, PCs can only have 1 character per player in the crew tab. If more are required, add the dice to the players Charcater Dice Pool Manually instead
</span>
</li>
{{/if}}
</li>
</ul>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -578,49 +596,54 @@
{{!-- Cargo Tab --}}
<div class="tab equipment" data-group="primary" data-tab="cargo">
<div class="flexrow">
<h3>Encumbrance</h3>
<span class="small-label">Current : {{encCurrent}}</span>
<span class="small-label">Capacity : {{encCapacity}}</span>
<span class="small-label">Hindrance : {{encHindrance}}</span>
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.cargo.cargocapacity" value="{{data.cargo.cargocapacity}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Money</label></h3>
<h3><label class="items-title-text">Cargo</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Qty</label>
<label class="short-label">Capacity</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Weight</label>
<label class="short-label">Value</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="cargo" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each moneys as |money key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
{{#each cargos as |cargo key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{cargo._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{money.img}}" /></a>
<span class="item-name-label">{{money.name}}</span>
src="{{cargo.img}}" /></a>
<span class="item-name-label">{{cargo.name}}</span>
<span class="item-field-label-long"><label>
{{money.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
{{cargo.system.capacity}}
</label>
</span>
<span class="item-field-label-medium">
<label>{{money.system.weight}}</label>
<label>{{cargo.system.value}}</label>
</span>
<span class="item-field-label-medium">
{{#if money.system.idrDice}}
<a class="roll-idr" data-dice-value="{{money.system.idrDice}}">{{money.system.idrDice}}</a>
{{#if cargo.system.idrDice}}
<a class="roll-idr" data-dice-value="{{cargo.system.idrDice}}">{{cargo.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
@ -634,250 +657,12 @@
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Weapons</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Attack</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Damage</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMG</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">DMGT</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Ammo</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each weapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label">{{weapon.name}}</span>
<span class="item-field-label-short"><label>{{upper weapon.system.statistic}}</label></span>
<span class="item-field-label-short"><label>{{upper weapon.system.damagestatistic}}</label></span>
<span class="item-field-label-short"><label>{{weapon.system.damageDice}}</label></span>
<span class="item-field-label-medium"><label>{{weapon.system.damagetype}} ({{weapon.system.damagetypelevel}})</label></span>
{{#if (gt weapon.system.ammomax 0)}}
<span class="item-field-label-long"><label>{{weapon.system.ammocurrent}}/{{weapon.system.ammomax}}
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
</label></span>
{{else}}
<span class="item-field-label-long"><label>-</label>
</span>
{{/if}}
<span class="item-field-label-medium">
{{#if (count weapon.system.effects)}}
{{#if weapon.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short"><label>{{weapon.system.weight}}</label></span>
<span class="item-field-label-medium">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armors</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Stat</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMG RES</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Loc</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each armors as |armor key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{armor.img}}" /></a>
<span class="item-name-label">{{armor.name}}</span>
<span class="item-field-label-short">{{upper armor.system.statistic}}</span>
<span class="item-field-label-short">{{armor.system.resistanceDice}}</span>
<span class="item-field-label-medium">{{armor.system.locationprotected}}</span>
<span class="item-field-label-medium">
{{#if (count armor.system.effects)}}
{{#if armor.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short">{{armor.system.weight}}</span>
<span class="item-field-label-medium">
{{#if armor.system.idrDice}}
<a class="roll-idr" data-dice-value="{{armor.system.idrDice}}">{{armor.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Shields</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Dice</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each shields as |shield key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{shield.img}}" /></a>
<span class="item-name-label">{{shield.name}}</span>
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
<span class="item-field-label-medium">
{{#if (count shield.system.effects)}}
{{#if shield.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short">{{shield.system.weight}}</span>
<span class="item-field-label-medium">
{{#if shield.system.idrDice}}
<a class="roll-idr" data-dice-value="{{shield.system.idrDice}}">{{shield.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipment</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Quantity</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Act/Deact</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each containersTree as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
<ul class="item-list list-item-shadow2 list-item-margin1">
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
</ul>
{{/each}}
</ul>
<hr>
<h3>Cargo information : </h3>
<div class="form-group editor">
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
editable=editable}}
</div>
<hr>