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9 Commits

Author SHA1 Message Date
a9d0a99129 Fix #24 #25 Cargo capacity 2022-09-25 17:37:57 +02:00
392c76f86a Fix #24 #25 Cargo capacity 2022-09-25 15:48:11 +02:00
262bd3b480 Fix #21 Effect for actors 2022-09-25 15:27:58 +02:00
f048408aa1 Fix #22 VMS fix 2022-09-25 15:15:40 +02:00
52b7279cb8 Fix #11 Speed management 2022-09-25 15:13:59 +02:00
241c7fa1ae Fix #6 Crew limits 2022-09-25 14:51:43 +02:00
857f36387a Fix #6 Crew limits 2022-09-25 14:45:02 +02:00
b185a3902d Fix #3 v10 fixes for processing embedded items 2022-09-25 14:26:18 +02:00
7d3f880633 Fix #1 for dropping items from compendium 2022-09-25 14:13:57 +02:00
9 changed files with 155 additions and 76 deletions

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@ -23,7 +23,8 @@ const __statBuild = [
const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1 }
const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
@ -743,17 +744,20 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
if (this.system.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = duplicate(this.system.subactors || []);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
@ -1122,7 +1126,7 @@ export class PegasusActor extends Actor {
modifyHeroLevelRemaining(incDec) {
let biodata = duplicate(this.system.biodata)
biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
this.update({ "data.biodata": biodata })
this.update({ "system.biodata": biodata })
ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
return biodata.currentlevelremaining
}
@ -1391,26 +1395,31 @@ export class PegasusActor extends Actor {
let newItems = []
if (ability.system.effectsgained) {
for (let effect of ability.system.effectsgained) {
if (!effect.system) effect.system = effect.data
newItems.push(effect);
}
}
if (ability.system.powersgained) {
for (let power of ability.system.powersgained) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
if (ability.system.specialisations) {
for (let spec of ability.system.specialisations) {
if (!spec.system) spec.system = spec.data
newItems.push(spec);
}
}
if (ability.system.attackgained) {
for (let weapon of ability.system.attackgained) {
if (!weapon.system) weapon.system = weapon.data
newItems.push(weapon);
}
}
if (ability.system.armorgained) {
for (let armor of ability.system.armorgained) {
if (!armor.system) armor.system = armor.data
newItems.push(armor);
}
}
@ -1424,14 +1433,16 @@ export class PegasusActor extends Actor {
let newItems = []
await this.deleteAllItemsByType('race')
newItems.push(race);
console.log("DROPPED RACE", race)
for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability)
this.applyAbility(ability, updates)
}
if (race.system.perksgained) {
for (let power of race.system.perks) {
if (!power.system) power.system = power.data
newItems.push(power);
}
}
@ -1462,7 +1473,7 @@ export class PegasusActor extends Actor {
this.getIncreaseStatValue(updates, role.system.statincrease2)
if (role.system.specialability.length > 0) {
console.log("Adding ability", role.system.specialability)
//console.log("Adding ability", role.system.specialability)
newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
this.applyAbility(role.system.specialability[0], newItems)
}
@ -1637,22 +1648,26 @@ export class PegasusActor extends Actor {
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.mr
rollData.vehicleKey = "mr"
}
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "ranged-atk") {
rollData.statVehicle = vehicle.system.statistics.fc
rollData.vehicleKey = "fc"
}
if (subKey == "ranged-dmg") {
this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "defense") {
if (subKey == "defence") {
if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.man
rollData.vehicleKey = "man"
}
}
vehicle.addEffects(rollData, false, false, false)
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
}
@ -1848,24 +1863,35 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
/* VEHICLE STUFF */
manageCurrentSpeed(speed) {
async manageCurrentSpeed(speed) {
// Delete any previous effect
let effect = this.items.find(effect => effect.system.isspeed != undefined)
if (effect) {
await this.deleteEmbeddedDocuments("Item", [effect.id])
}
if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" })
}
if (speed == "crawling") {
this.update({ 'system.secondary.moverange': "threatzone" })
await this.update({ 'system.secondary.moverange': "threatzone" })
await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
}
if (speed == "slow") {
this.update({ 'system.secondary.moverange': "close" })
await this.update({ 'system.secondary.moverange': "close" })
await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
}
if (speed == "average") {
this.update({ 'system.secondary.moverange': "medium" })
await this.update({ 'system.secondary.moverange': "medium" })
await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
}
if (speed == "fast") {
this.update({ 'system.secondary.moverange': "long" })
await this.update({ 'system.secondary.moverange': "long" })
await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
}
if (speed == "extfast") {
this.update({ 'system.secondary.moverange': "extreme" })
await this.update({ 'system.secondary.moverange': "extreme" })
await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
}
}
@ -1884,22 +1910,14 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
manageVehicleSpeedBonus(speed, name, stat, level) {
if (this.system.statistics.ad.currentspeed == speed) {
if (!this.items.find(effect => effect.system.isspeed == speed)) {
let effect = duplicate(__bonusEffect)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
this.createEmbeddedDocuments("Item", [effect])
}
} else {
let effect = this.items.find(effect => effect.system.isspeed == speed)
if (effect) {
this.deleteEmbeddedDocuments("Item", [effect.id])
}
}
async manageVehicleSpeedBonus(speed, name, stat, level) {
let effect = duplicate(__bonusEffect)
effect.id = randomID(16)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
}
/* -------------------------------------------- */
@ -1988,13 +2006,6 @@ export class PegasusActor extends Actor {
}
}
// Speed effect management
this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
}
/* -------------------------------------------- */
@ -2056,6 +2067,10 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addCrew(actorId) {
if (this.system.crew.length >= this.system.crewmax) {
ui.notifications.warn("Vehicle crew is already full.")
return
}
let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
@ -2113,7 +2128,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
addVehicleShields(rollData) {
let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
let shields = this.items.filter(shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
for (let shield of shields) {
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
}
@ -2127,7 +2142,7 @@ export class PegasusActor extends Actor {
let rollData = this.getCommonRollData("hr")
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
this.addVehicleShields(rollData)
this.startRoll(rollData)
}
@ -2140,4 +2155,17 @@ export class PegasusActor extends Actor {
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
/* -------------------------------------------- */
getCurrentCargoCapacity( ) {
let capacity = 0
for (let cargo of this.items) {
if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
let q = cargo.system.quantity || 1
capacity += q * cargo.system.weight
}
}
return capacity
}
}

View File

@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
console.log("DROP", event, dataItem )
const item = fromUuidSync(dataItem.uuid)
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await PegasusUtility.searchItem(item)
}
if (!item) {
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
return
}
console.log("DROP REULT", this.object.type, item.type)
if (this.object.type == 'virtue' ) {
if (item.type == 'effect') {

View File

@ -54,6 +54,12 @@ export class PegasusVehicleSheet extends ActorSheet {
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -215,7 +221,7 @@ export class PegasusVehicleSheet extends ActorSheet {
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPoolFromVehicle( 'def', true, "defence");
this.actor.rollPoolFromVehicle( 'agi', true, "defence");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollVehicleDamageResistance( );

View File

@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.14",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.14.zip",
"version": "10.0.16",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.16.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -201,6 +201,8 @@
},
"vehicle": {
"crew": [],
"crewmax": 0,
"crewmin": 0,
"statistics": {
"fc": {
"label": "FC",

View File

@ -7,14 +7,14 @@
{{/if}}
<span class="item-field-label-long"><label>
{{equip.data.quantity}}
{{equip.system.quantity}}
(<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<span class="item-field-label-medium">
{{#if (count equip.data.effects)}}
{{#if equip.data.activated}}
{{#if (count equip.system.effects)}}
{{#if equip.system.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
@ -25,14 +25,14 @@
</span>
<span class="item-field-label-short">
{{#if equip.data.iscontainer}}
{{equip.data.contentsEnc}}
{{equip.system.contentsEnc}}
{{else}}
{{mul equip.data.weight equip.data.quantity}}
{{mul equip.system.weight equip.system.quantity}}
{{/if}}
</span>
<span class="item-field-label-medium">
{{#if equip.data.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
{{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
@ -40,9 +40,11 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{#if canequip}}
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{/if}}
{{/if}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>

View File

@ -44,6 +44,18 @@
{{/if}}
{{/each}}
{{else}}
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
@ -76,6 +88,7 @@
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}

View File

@ -11,7 +11,11 @@
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{{@root.optionsDiceList}}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
@ -20,8 +24,12 @@
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
{{#if (eq key "ad")}}
{{{@root.optionsLevel}}}
{{else}}
{{{@root.optionsDiceList}}}
{{/if}}
{{/select}}
</select>
</div>
{{#if (eq key "man")}}
@ -30,7 +38,7 @@
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.turningarc45}}
{{{@root.optionsDiceList}}}
{{{@root.optionsLevel}}}
{{/select}}
</select>
</div>

View File

@ -270,7 +270,7 @@
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Available</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}"
<input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
data-dtype="Number" disabled />
<span class="generic-label small-label">Used</span>
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
@ -553,6 +553,20 @@
{{!-- Crew Tab --}}
<div class="tab items" data-group="primary" data-tab="crew">
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
@ -578,11 +592,17 @@
{{!-- Cargo Tab --}}
<div class="tab equipment" data-group="primary" data-tab="cargo">
<div class="flexrow">
<h3>Encumbrance</h3>
<span class="small-label">Current : {{encCurrent}}</span>
<span class="small-label">Capacity : {{encCapacity}}</span>
<span class="small-label">Hindrance : {{encHindrance}}</span>
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short padd-right" name="system.cargocapacity" value="{{data.cargocapacity}}"
data-dtype="Number" />
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
data-dtype="Number" />
</li>
</ul>
</div>
<ul class="item-list alternate-list">
@ -710,8 +730,6 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -779,8 +797,6 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -838,8 +854,6 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
@ -869,17 +883,19 @@
</div>
</li>
{{#each containersTree as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
<ul class="item-list list-item-shadow2 list-item-margin1">
{{#each equip.system.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
</ul>
{{#each equipments as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
{{/each}}
</ul>
<hr>
<h3>Cargo information : </h3>
<div class="form-group editor">
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
editable=editable}}
</div>
<hr>
</div>