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Author SHA1 Message Date
eaac9564b4 Merge pull request 'La recherche par milieu fonctionnelle' (#586) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #586
2022-12-03 10:05:49 +01:00
0826c7e9e3 Version 10.3.4 2022-12-03 01:26:39 +01:00
bdd3802e72 Amélioration de la recherche dans un milieu
- gestion correcte de la case
- recherche insensitive
- correction de la liste des milieux à ajouter dans la feuille
- si aucun milieu ne correspond à la recherche, affiche la
  liste des milieux disponibles
2022-12-03 01:25:24 +01:00
b07cea40e2 Fallback sur compendium system
quand le compendium configuré n'existe plus, fallback sur le
compendium du système
2022-12-03 01:25:23 +01:00
bb7f4c42ad Feuilles Ingrédient&Herbe extends RdDItemSheet
Pour bénéficier de certains comportements (description...)
2022-12-03 01:25:23 +01:00
ac15a022df Fréquences dans les milieux standard
Saisie dans le compendiums de fréquences pour la liste de milieux
par défaut
2022-12-03 01:25:23 +01:00
a43c725b06 Merge pull request '10.3.3' (#585) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #585
2022-12-02 23:51:15 +01:00
1276c64835 Version 10.3.3 2022-12-02 21:22:43 +01:00
4b4d778d9c Entrée ajoute le milieu aux fréquences 2022-12-02 21:22:11 +01:00
86f9c37b30 Liste des milieux par défaut 2022-12-02 21:22:11 +01:00
ac77c6da9e Fix calcul valeur équipement 2022-12-02 21:22:11 +01:00
344540ea8e Merge pull request 'Fix initiative' (#584) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #584
2022-12-01 08:05:14 +01:00
8a5cf3cb09 Version 10.3.2 2022-12-01 01:25:06 +01:00
3a29570bae Fix message d'expérience invisibles
Les messages d'expérience sur mêlée/tir/lancer (à répartir)
n'étaient plus visibles
2022-12-01 01:22:25 +01:00
02c48f4796 Fix initiative 2022-12-01 00:28:23 +01:00
ee01878fae Fixes suite à dernières modifs 2022-11-30 16:41:39 +01:00
2e1005e909 Merge pull request 'Fixes mineurs' (#583) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #583
2022-11-30 16:40:35 +01:00
98c016696d Correction de l'ajout de milieux parfois KO
Pas sûr du pourquoi, il semble qu'il y a un souci jQuery
(avec deux fenêtres?)
2022-11-30 16:03:56 +01:00
e67ac96e93 Fix: /roll
Regression sur /roll causée par méthode async:
return Promise(false)=>true au lieu de false...
2022-11-30 14:28:11 +01:00
979a48e4d9 Amélioration recherche dans un milieu
Si la recherche est sur un milieu exact, seul ce millieu est considéré.
ie: chercher en "Forêts" ne cherchera pas en "Forêts humides".

Le recherche en "for" cherchera dans tous les milieux contenant "for".
Un message d'avertissement est affiché, et la description de la table
contient la liste des milieux correspondants.

Si plusieurs milieux cherchés ont une fréquence pour une ressource,
la fréquence la plus élevée est utilisée.
2022-11-30 14:24:09 +01:00
faff6e54ef Fix arborescence de conteneur 2022-11-30 14:24:08 +01:00
d493e99bcb Merge pull request 'Tables de compendiums et feuilles de personnages' (#582) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #582
2022-11-30 09:37:49 +01:00
92ae0b7431 Correction aide /tirer milieu 2022-11-30 02:35:12 +01:00
13135ff2ca Version 10.3.0 2022-11-30 02:16:59 +01:00
453e7da848 Création du compendium Faune, Flore, Minéraux
- les tables d'environnement se basent sur ce seul compendium
- les tables de compendiums peuvent chercher plusieurs types d'items
- déplacement de la botanique
- déplacement des sels alchimiques depuis l'équipement
- modification de l'équipement de départ
- modification des acteurs (lien vers compendium de l'item source)
2022-11-30 02:12:31 +01:00
b7a0e5d034 Fréquences par milieu pour l'environnement
Les herbes et les ingrédients peuvent être cherchées/tirées
2022-11-30 02:06:46 +01:00
b7a8b0c08d Standardisation inventaire et prix
Les objets d'inventaire ont maintenant tous:
coût, encombrement, qualité, quantité

Le coût est toujours exprimé en sols, y compris pour les monnaies.
Les paiements et achat-ventes sont fait en sols.
2022-11-29 11:37:49 +01:00
7557d33c73 Feuille de véhicule avec compteurs 2022-11-29 11:37:49 +01:00
e35f77b5a8 Cleanup
- Partage méthode pour label des types
- Methode joining pour concaténation
- suppression template obsolete
- Déplacement de singleton rencontre dans game.system.rdd
- init des commandes lazy
2022-11-29 11:37:11 +01:00
dd4484c17b En-tête de feuille de personnage
Affichage des portraits plus grands
Les boutons sont sur la ligne du nom du personnage
Les états sont affichés sur une colonne
2022-11-29 00:04:50 +01:00
4bd2c1c2b4 Notion d'équipement/inventaire 2022-11-29 00:04:38 +01:00
42c4fe0b29 Standardisation des descriptions
Utilisation des templates sur les items pour la description
2022-11-28 21:02:32 +01:00
39c6478422 Affichage des images de tarot 2022-11-28 21:02:32 +01:00
c06491eb2f Ne pas tronquer les images
Corrections des tailles d'images pour éviter de tronquer
2022-11-28 21:02:32 +01:00
e869d15b24 Correction mise à jour état général 2022-11-28 21:02:32 +01:00
7045b6d8e1 Amélioration du message de confirmation 2022-11-28 21:02:32 +01:00
431d3199db Merge pull request 'v10.2.10: Gestion des tables depuis les compendiums' (#581) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #581
2022-11-26 18:42:10 +01:00
5555705912 10.2.10 2022-11-26 18:12:44 +01:00
4a51f698ab Fix regressions liste dans conteneurs
Les lignes étaient affichées de manière étrange et peu lisible
2022-11-26 18:12:31 +01:00
029bece877 Gestion des désir lancinant/idée fixe
Ajout d'un flag pour les identifier.
2022-11-26 16:58:53 +01:00
31eabbce23 Fix fréquence Mauvais reflet d'ancien rêve 2022-11-26 16:58:53 +01:00
7200ff529f Cleanup 2022-11-26 16:58:53 +01:00
0dacbefd6b Tirer dans les compendiums selon les fréquences 2022-11-26 16:58:53 +01:00
970be67537 Increase release, VincentVK fixes 2022-11-25 07:35:19 +01:00
53aa9cd643 Merge pull request 'Corrections des jets de dés' (#580) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #580
2022-11-25 07:33:53 +01:00
c435bfa343 Chronologie et année
Fix jour dans chronologie
Permettre de saisir l'année
2022-11-25 03:17:27 +01:00
8667d77169 Ajout de champs pour les tables-compendium
Le champ "frequence" sert à rêgler le nombre d'occurences d'une entrée
du compendium. Le total des fréquences donnera le dé à lancer pour
tirer dans la table. Il servira pour réguler l'apparition des
queues/souffles/... d'un compendium sans avoir besoin de déclarer une
RollTable.

Le champ "hautrevant" permet d'indiquer les queues/souffles/...
réservés aux haut-rêvants.
2022-11-25 03:17:27 +01:00
5e7fcf3c9b fit-content pour toutes les fenêtres roll
C'est le comportement par défaut, donc enlever les surcharges
Corrections pour les fenêtres de combat
2022-11-25 03:17:27 +01:00
e78ae3b292 Chargement depuis les compendium sélectionnés
Fix, les compendiums systèmes n'étaient pas utilisés pour les herbes
et les compétences
2022-11-25 03:17:27 +01:00
97ee5bc331 Amélioration possession
- Créer la possession lors de la première attaque
- Le personnage ciblé par la possession est affiché
2022-11-25 03:17:27 +01:00
c3c0bbc922 Fix jets de caracs dérivées
Appel à la chance, jets de rêve actuel: pas de liste de compétences
2022-11-25 03:17:26 +01:00
9992b64cae Corrections sur les ajustements
- le malus de sur-encombrement est correctement calculé (dans la
  zone d'état)
- par défaut, le sur-encombrement est appliqué
- le sur-encombrement est affiché sur les actions physiques
- l'encombrement s'applique à agilité/dérobée, avec natation/acrobatie
  (par défaut)
- le moral est géré dans le noeud 'use' du rollData
- le moral est associé aux actions physiques
2022-11-25 03:17:26 +01:00
7698147e97 Affichage de la cible dans la fenêtre d'attaque 2022-11-23 22:42:18 +01:00
81aaf9e8d7 Merge pull request 'Choisir parmi plusieurs cibles' (#579) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #579
2022-11-23 08:24:17 +01:00
8e1b33d964 Version 10.2.8 2022-11-23 00:14:55 +01:00
eca61fff57 Fix: hauteur des onglets Foundry
Le texte des onglets de configuration Foundry (vision des tokens,
lumières par exemple) sont sur plusieurs lignes.

La réduction de la hauteur des lignes éviter que le titre de l'onglet
soit par dessus le contenu.

Fixe aussi l'onglêt "haut-rêve" si la fenêtre d'acteur est de largeur
réduite.
2022-11-23 00:13:33 +01:00
acc5ddac08 Simplifier la sélection
Lorsque plusieurs tokens sont ciblés, laisser le joueur choisir parmi
ceux-là
2022-11-23 00:13:33 +01:00
06024a0007 Merg/Increase release 2022-11-22 07:39:31 +01:00
da9158e718 Merge pull request 'Autoriser le combat sans cible' (#578) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #578
2022-11-22 07:38:11 +01:00
f57f03547a Autoriser le combat sans cible 2022-11-22 02:15:51 +01:00
5424763ad6 Cleanup 2022-11-22 02:15:51 +01:00
3543ce60cb Fix armes naturelles/corps à corps 2022-11-20 16:08:48 +01:00
5ba86f12df Merge pull request 'v10.2.5' (#577) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #577
2022-11-19 16:47:17 +01:00
424cdd3e65 v10.2.5 2022-11-19 01:49:38 +01:00
3362f2473a Jet de Carac avec compétence
Pour faire plus rapidement les jets depuis les caracs
2022-11-19 01:38:30 +01:00
5565bb7a48 Fix des malus encombrement 2022-11-19 01:38:29 +01:00
f953348f4e Séparation des tir/mêlée/lancer
Migration automatique des objets du monde et de ses acteurs
Migration des objets des compendiums
2022-11-19 01:38:29 +01:00
702af37961 Cleanup 2022-11-19 01:38:29 +01:00
73718070cf Mrege Vincent + suppression doublons 2022-11-18 11:33:46 +01:00
091ce15dce Merge pull request 'v10' (#576) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #576
2022-11-18 11:24:12 +01:00
cdde7c5f2f Le lancer des armes
On peut maintenant configurer une arme de mélée pour
être lancée
2022-11-18 03:38:32 +01:00
eb0afffbd6 Information sur le mode de TMR
Affichage d'information en cas de mode visualisation, ou si le MJ
monte dans les TMR avec le personnage d'un joueur
2022-11-18 03:38:32 +01:00
6b0c7f4d38 Merge Vincent fixes + carquois en double 2022-11-17 10:38:11 +01:00
dd2109735d Merge pull request 'Fix de régressions, stabilisation' (#575) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #575
2022-11-17 10:34:57 +01:00
0b192d66c3 Fix commandes et aides
- corrections de commandes sans paramêtre pour proposer l'aide
- correction de l'aide /tmrr (qui peut lancer des dés différents si les
  compendiums sont changés)
2022-11-17 01:57:36 +01:00
472cbb372e Fix du calcul des données calendrier
- Utilisation de la méthode getDefSigne pour obtenir le détail
du signe de l'heure / du mois

- fix d'une initialisation du mois qui faussait le calendrier
2022-11-17 01:25:50 +01:00
8d2e7fd0c8 Fit content pour dialog chronologie/calendrier
Suppression de l'espace perdu
2022-11-17 01:25:50 +01:00
c8526a2270 Amélioration /tmrr
- support des mauvaises rencontres avec /tmrr Mauvaise
- recherche "intelligente": /tmrr ci pour lancer une rencontre en cité
2022-11-17 01:25:50 +01:00
8b6abcc8bb Suppression bouton default
Pour éviter qu'un dialog ouvert depuis le tchat se valide tout seul
aux ouvertures suivantes
2022-11-17 01:25:50 +01:00
468982b07b Fix décrément qty ChatMessage vente
Régression suite aux fix sur les achat-vente
2022-11-17 01:25:50 +01:00
95179ffff2 Cleanup 2022-11-17 01:25:50 +01:00
884733e54b Suppression de modèle non utlisé
Sans doute rémanensce d'un état intermédiare de l'extraction des
Item rencontres
2022-11-17 01:25:49 +01:00
a2d4b1049e Inc release 2022-11-16 21:48:41 +01:00
3ce3898326 Merge pull request 'Amélioration esthétique' (#574) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #574
2022-11-16 20:59:24 +01:00
32fc0019d5 Compendium d'extraits poétiques
Permet de surcharger le compendium. Un compendium vide permet de
ne plus avoir d'extraits. D'autres textes peuvent être utilisés avec
un compendium personalisé.
2022-11-16 03:00:55 +01:00
f3f928e43f Cleanup 2022-11-16 03:00:55 +01:00
374a0e1846 Fix: Affichage de l'heure plutôt que du code
Dans le message de déclenchement de sorts en réserve
2022-11-16 03:00:55 +01:00
1e5a99e009 Hauteur des fenêtre 'fit-content'
Evite d'avoir tout le temps des tailles mal ajustées
2022-11-16 03:00:55 +01:00
64320fc260 Merge Vincent fixes pour la boisson 2022-11-13 23:16:39 +01:00
ff923ebab2 Merge pull request '10.0.2.1' (#573) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #573
2022-11-13 23:15:44 +01:00
bcd25dd0ed Affichage de dialog en 2 temps
Sinon, la touche entrée est appliqué sur une commande et ferme
le dialogue
2022-11-13 21:57:48 +01:00
ccb6709f5b Fix: Nourriture consommée par le bon user 2022-11-13 21:57:48 +01:00
2fe6b472a2 Upgrade version to 10.2.0 2022-11-10 07:25:42 +01:00
01642ba495 Merge pull request 'Les rencontres sont configurables' (#572) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #572
2022-11-10 07:24:52 +01:00
191d23e903 Nouveaux effets de rencontre
Gain de 1 point de rêve
Perte de (force) points de vie
Gain de 1 point de moral
Perte de 1 point de moral
Gain de (force) xp sort
Perte de 1 point d'endurance
Perte de (force) points d'endurance
Coup de fatigue de 1 point
Coup de fatigue de (force) points
Récupération de 1 point de fatigue
Récupération de (force) points de fatigue
Perte de chance actuelle
Perte de 1 point de chance actuelle
Gain de 1 point de stress
2022-11-10 02:05:16 +01:00
be57a52f61 Suppression du jet de rencontre de test 2022-11-10 00:59:25 +01:00
c2e8621405 Idées de nouvelles rencontres 2022-11-10 00:42:01 +01:00
d3533f5627 Fix description mauvaise rencontre
Le tirage est fait automatiquement
2022-11-10 00:42:01 +01:00
db448028f9 Gestion de la tête Augmentation de seuil 2022-11-10 00:42:01 +01:00
f659a7508a Remplacement progressif rencontres 2022-11-10 00:42:01 +01:00
d20a6a1506 Suppression de setForceRencontre
On pourra se créer des rencontres et les placer sur la feuille du
personnage
2022-11-10 00:42:00 +01:00
d724e9eb17 Affichage des Items rencontres sur Actor 2022-11-10 00:42:00 +01:00
2106e6ebef Table de rencontre sur une TMR
Au lieu de passer le type de TMR, passer la TMR {type,
coordonnées}

Ce qui permettra de créer une rencontre avec les coordonnées
si disponible
2022-11-10 00:42:00 +01:00
dc07b60acf Compendium de rencontres 2022-11-10 00:42:00 +01:00
d77f046a6a Ajout d'Item rencontre
Pour l'instant, pas utilisée. Une rencontre permettra de
définir les différents effets de la rencontre.

Un compendium dédié donnera les rencontres possibles.
2022-11-10 00:41:47 +01:00
73c490a91d Compendiums paramétrables 2022-11-10 00:41:47 +01:00
ce562b6b8a Déplacement des différents settings 2022-11-10 00:41:47 +01:00
9ea4c05199 Compendiums privés par défaut
Pour que le Gardien n'ait pas à configurer tout en privé à la main
2022-11-10 00:41:47 +01:00
e198cb60b1 Cleanup & Reformatage 2022-11-10 00:41:47 +01:00
d183ce505a gitignore dossier "ignored"
Pour stocker des fichiers temporaires/intermédiaires
2022-11-07 00:05:55 +01:00
9d1dec4179 Amélioration de l'apparence de recherche 2022-11-05 18:20:24 +01:00
e5e4ca75ea New relase v10.1.0 - Chrono features 2022-11-04 23:55:49 +01:00
adc8645453 Merge pull request 'Notes chronologiques et autres' (#571) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #571
2022-11-04 23:53:44 +01:00
708d00e75c Version 10.0.33
- petite amélioration visuelle de la recherche de compétence
- ajout de notes chronologiques
- utilisation des noms de compétences draconiques (ce qui permet
  au gardien de créer ses propres voies draconiques)

Technique:
- normalisation des noms de fichiers templates enum
- suppressions de templates inutiles
- petit nettoyage de paramêtres et imports en passant
- petite factorisation css
2022-11-04 20:45:52 +01:00
ecd1652403 Ajout de notes chronologiques 2022-11-04 20:41:16 +01:00
42e4f5b391 Simplification css
Utiliser :is(...)  permet de factoriser
2022-11-01 23:45:17 +01:00
afb0f58ec1 Renommage paramètre 2022-11-01 23:44:18 +01:00
42e3caa448 Suppression import inutile 2022-11-01 23:43:53 +01:00
12a5cebc2d Amélioration rendu de la recherche
Icône dans la zone de saisie pour plus de clarté
2022-11-01 23:43:33 +01:00
65e7574106 Renommage des templates d'enums
(suppression de templates inutilisés)
2022-11-01 01:03:35 +01:00
ca01bc2605 Utilisation de la compétence draconic
Utiliser le nom de la compétence au lieu du nom de la voie:

=> "Voie d'Hypnos" au lieu de "hypnos"

Permet de définir d'autres compétences de draconic.

Fix de la mise de sort en réserve: utilise correctement l'id du sort
Migration des sorts et sorts en réserve du monde
Migration des compendiums
2022-11-01 00:49:28 +01:00
ad9f04de4a Renommage templates options
prefix enum

Objectif long terme: faire le tri des templates partials vs autres
2022-11-01 00:49:28 +01:00
f6a3ec8634 Merge pull request '10.0.32' (#570) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #570
2022-10-31 23:04:41 +01:00
7870263656 Fix tooltip de niveau
La présence des deux tooltips se génaient (car sur le même span):
- augmenter de niveau
- expérience requise
2022-10-31 19:29:44 +01:00
fd934a5eae Ne pas re-trier les compétences
dans les catégories, elles sont déjà triées (avec la survie en
extérieur avant les autres)
2022-10-31 19:28:13 +01:00
2ab8db94c5 Lien d'aperçu et nouvel aperçu 2022-10-31 19:26:59 +01:00
37bbcf38df Version 10.0.32
- tâches sans compétences
- tri alphabétique des compétences
- affichage du jet de refoulement
2022-10-31 15:23:35 +01:00
086ad4f23a Affichage du jet de refoulement 2022-10-31 15:21:03 +01:00
cf4be389b4 Tri des alphabétique des compétences
Dans lmes sélections, c'est plus facile de s'y retrouver
2022-10-31 15:21:03 +01:00
f1d7cfa1f8 Tâches sans compétences 2022-10-31 15:21:03 +01:00
269b4ec0ca Fix odorat-gout 2022-10-28 08:47:35 +02:00
637be29b7b Merge pull request 'Fix roll Odorat-goût' (#568) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #568
2022-10-28 08:45:47 +02:00
f388d6550c Fix: recherche carac plus lisible 2022-10-27 22:37:20 +02:00
5d32f7e493 Fix: rollCarac pour odorat-goût
Recherche d'abord par clé (name)
2022-10-27 22:28:31 +02:00
d10c86c684 Support manifest-plus
https://foundryvtt.wiki/en/development/manifest-plus
2022-10-22 00:53:56 +02:00
484f02277b Merge pull request 'Version 10.0.30' (#567) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #567
2022-10-21 22:18:05 +02:00
0ef9123cd5 Version 10.0.30
* Fix de bug de socket qui pouvait conduire à un plantage de Foundry,
  par exemple lors d'un achat par un joueur
* Fix de l'édition des sorts des personnages: la sauvegarde fonctionne
  de nouveau
* Ajout d'une demande de confirmation lors d'un refoulement: l'action
  refouler est très proche de la suppression, un mauvais clic est vite
  arrivé
2022-10-21 22:10:38 +02:00
e6b71faa02 Passer un async à game.socket.on()
Corrige le problème causé par l'update d'un objet pendant le traitement
d'un message du socket, qui peut échouer quand le socket est occupé,
et cause donc un rejet du message du socket, qui est réessayé en boucle
infinier.

Ce qui devrait résoudre le problème d'achat/vente qui fait planter le
MJ et le serveur Foundry.
2022-10-21 22:05:35 +02:00
9a1a464cb6 Whisper vers l'actor
Plutôt que le game.user.name, pour que les messages soient envoyés
au joueur même si c'est le MJ qui agit pour le user
2022-10-21 02:41:32 +02:00
32af9bf1b4 Ajout de confirmation pour refoulement 2022-10-21 02:41:32 +02:00
362fd964d0 Fix: édition de sorts d'Actor
L'édition était impossible parce que le formData ne contient pas
de noeud system, mais des propriétés 'system.portee', ...
2022-10-21 02:41:32 +02:00
e4f9b0f589 New 10.0.29 release 2022-10-19 07:43:10 +02:00
975e525fd5 Merge pull request 'v10.0.29: Fix empilement' (#566) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #566
2022-10-19 07:41:55 +02:00
296bff2c5d v10.0.29
Fix de l'empilement
2022-10-17 21:21:45 +02:00
3e65bcb848 Fix: empilement de nouveau possible
Les objets empilables peuvent de nouveau être empilés.

Un message indique en cas de drop sur un objet non empilable qui
n'est pas un conteneur que l'objet est déplacé dans le conteneur parent
ou dans les objets portés.
2022-10-17 21:20:52 +02:00
8bb2afe83e Merge pull request 'Bugfixes' (#565) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #565
2022-10-14 22:52:08 +02:00
37e5b3c0aa Version 10.0.28 2022-10-14 21:47:34 +02:00
e1aecb05c3 Fix: Organisation boutons/messages d'équipement
Le message de surencombrement rendait la présentation moche
2022-10-14 00:58:26 +02:00
168127d8fe Fix: tirage dans une table ne fonctionnait plus
Régression bête, qui empêchait aussi d'afficher le résultat d'un échec
contre un rêve de dragon
2022-10-14 00:48:05 +02:00
21ec043e98 Fix: alignement des queues avec le reste
Sans l'onglet Haut rêve, les queues n'étaient pas bien alignées.
2022-10-14 00:46:42 +02:00
00b3b7f9b3 Fix: Affichage ajustement encaissement
Pour les encaissements hors combat, rappel de l'ajustement
d'encaissement choisi
2022-10-14 00:45:53 +02:00
d1be242791 Minor: optimisation de monnaies
pas d'updates pour les monnaies non affectées
2022-10-14 00:43:37 +02:00
fa75828bc1 Fix: régression lancer de sorts
A cause du duplicate, les voies n'étaient plus des RdDItem, du coup,
la méthode isCompetence de la recherche de compétences ne marche
pas...

Et le duplicate était inutile de toutes façons.
2022-10-14 00:42:35 +02:00
232f414a62 Ajout distance 2022-10-09 13:44:40 +02:00
14e76ac631 Merge pull request 'v10' (#564) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #564
2022-10-09 13:43:27 +02:00
43763dbe3a Jets d'encaissement validés par le MJ
* ajout d'une option pour activer la validation par le MJ
* lors d'un jet d'encaissement, une fenêtre s'ouvre chez le MJ
  avec le résultat d'encaissement
* le MJ peut changer le jet d'encaissement
* si le MJ annule, l'encaissement n'a pas lieu
* Attention, si plusieurs MJ, un seul doit valider, sinon
  encaissements multiples
2022-10-09 02:19:33 +02:00
81ae15a6a2 Simuler les lancers de dés
Lorsqu'on force le résultat des dés, on force l'affichage d'un lancer
donnant ce résultat avec DiceSoNice
2022-10-08 17:37:39 +02:00
6dc7272ef6 Corrections mineures
Plus besoin de vérifier game.versions pour utiliser game.users
Plus besoin d'une indirection Misc.getUsers

defender.system.name => defender.name
2022-10-08 17:37:32 +02:00
d75eef1926 Correction configuration affichage prix
L'option de configuration étaity toujours vrai quand vue par le MJ
2022-10-08 17:37:32 +02:00
18039e905b Compétences & herbes personalisées
* permettre d'ajouter des compétences dans un monde, qui seront
  ajoutés aux acteurs créés dans ce monde
* les herbes de repos/soins du monde sont bien considérées comme
  des herbes pour les potions
2022-10-08 17:37:32 +02:00
6d0e5321a2 Nommage homogène 2022-10-08 11:56:52 +02:00
3073670afa Ajout visibilité 2022-10-07 23:46:36 +02:00
690dd1f0a2 Merge pull request 'Monnaies et armes à distance' (#563) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #563
2022-10-07 23:35:40 +02:00
0dcce5456b Inatteignable à -10
au lieu de hyphen non affiché
2022-10-07 23:31:57 +02:00
35f1f2437c Garde fous
En cas d'exception dans le traitement d'un message websocket,
faire un catch pour être sûr de ne pas réémettre si l'exception
revient à l'émetteur (boucle infinie d'envois sinon)
2022-10-07 23:30:06 +02:00
3e17dd9b7e Ajout d'informations pour armes à distance
* prise en compte de la taille de la cible
* prise en compte de l'activité
* valeur indicative
2022-10-07 23:28:41 +02:00
4f8406360f Suppression de création de personnage
la feuille n'est pas encore prête
2022-10-07 19:07:25 +02:00
d316bba8fa Déplacement de méthode compendium 2022-10-07 19:07:25 +02:00
9621d72f92 Correction des monnaies
* Des deniers sont créés si on n'a rien d'autre
* Gagner ou dépenser de l'argent fonctionne même si on n'a pas
  tous les types de pièces
* Tous les acteurs peuvent acheter/vendre s'ils ont de l'argent
  => Pratique pour créer une auberge!
* Seuls les personnages peuvent boire et manger
* plus de problèmes de monnaies manquantes
2022-10-07 19:07:25 +02:00
5382fb5df3 Ajout affichage distance 2022-10-06 14:07:47 +02:00
fd6fbba9cb Merge vk 2022-10-05 20:00:42 +02:00
3739204b42 Merge pull request 'Confirmations' (#562) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #562
2022-10-05 19:58:41 +02:00
7e2a867bdd Regroupement d'onglets 2022-10-05 19:40:31 +02:00
e983715ad2 Suppression des malusarmure
Les animaux/entités n'ont pas de malus armure.

La présence dans les compendium faisait apparaître un
attribut sans nom avec comme valeur à 0.
2022-10-05 19:30:57 +02:00
d8d5a20904 Simplification des feuilles de créatures
* Homogénisation des fiches de créatures / entités
* Regroupement d'onglets (peu de compétences/caracs)
* ajout du bouton vue détaillée/simplifiée pour toutes les feuilles
* la santé des créatures est dans l'en-tête
* bouton pour boire pour els personnages
* agrandissement des caractéristiques dérivées
2022-10-05 19:29:16 +02:00
5410dd6ec0 Texte moins long 2022-10-05 00:07:16 +02:00
4443548b0e Bouton "Toujours supprimer"
Label et icône plus clairs
2022-10-04 23:45:14 +02:00
3c86e1b97c Correction largeur confirmations 2022-10-04 23:42:07 +02:00
5cde57e07c Ajout de la possession au compendium
Ajout de la compétence au compendium pour les entités
2022-10-04 23:27:05 +02:00
970c8b0244 Messages de confirmations
* Confirmer pour monter dans les TMR
* les confirmations peuvent être désactivées (par utilisateur)
* plusieurs groupes différents sont gérés
2022-10-04 23:27:04 +02:00
203 changed files with 7437 additions and 5449 deletions

2
.gitignore vendored
View File

@ -1,5 +1,5 @@
.vscode/settings.json
.idea
todo.txt
todo.md
/.vscode
/ignored/

View File

@ -15,7 +15,7 @@
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontrestmr": "Rencontre TMR",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe ou plante",
@ -42,7 +42,8 @@
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve"
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
},
"EFFECT": {
"StatusStunned": "Sonné",

View File

@ -1,15 +1,9 @@
import { RdDActorSheet } from "./actor-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */
@ -20,38 +14,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData()
//console.log("Creature : ", formData, formData.system)
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.system.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
console.log("Creature : ", this.objetVersConteneur, formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;

View File

@ -1,14 +1,6 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDActorSheet } from "./actor-sheet.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet {
export class RdDActorEntiteSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -18,68 +10,18 @@ export class RdDActorEntiteSheet extends ActorSheet {
width: 640,
height: 720,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}]
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
// items: items,
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
li.slideUp(200, () => this.render(false));
});
// Roll Carac
html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
// On competence change
html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
@ -93,53 +35,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} );
// Roll Skill
html.find('.competence-label a').click(async event => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
});
html.find('.endurance-plus').click(event => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('.endurance-moins').click(event => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.encaisser-direct').click(event => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
}

View File

@ -1,8 +1,3 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
@ -12,12 +7,16 @@ import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./status-effects.js";
import { STATUSES } from "./settings/status-effects.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends ActorSheet {
/** @override */
@ -26,9 +25,9 @@ export class RdDActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false
});
@ -37,7 +36,8 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
this.timerRecherche = undefined;
this.actor.computeEtatGeneral();
let formData = {
title: this.title,
id: this.actor.id,
@ -51,72 +51,69 @@ export class RdDActorSheet extends ActorSheet {
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
calc: {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
},
}
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.system.carac, formData.system.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
cacheTMR: this.actor.isTMRCache()
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
if (formData.type == 'personnage') {
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
cacheTMR: this.actor.isTMRCache()
}
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
return formData;
}
@ -156,7 +153,6 @@ export class RdDActorSheet extends ActorSheet {
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable
@ -168,16 +164,12 @@ export class RdDActorSheet extends ActorSheet {
});
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
console.log("ITEM :", item)
item.sheet.render(true)
})
html.find('.display-label a').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
});
html.find('.rencontre-delete').click(async event => {
this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
});
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const item = this.actor.getObjet(li.data("item-id"));
@ -497,7 +489,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
html.find('#ethylisme-test').click(async event => {
html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
@ -570,7 +562,10 @@ export class RdDActorSheet extends ActorSheet {
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
let bodyHeight = position.height - sheetHeader[0].clientHeight;
if (sheetTabs.length>0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
sheetBody.css("height", bodyHeight);
return position;
}

View File

@ -1,15 +1,8 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends ActorSheet {
export class RdDActorVehiculeSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -21,146 +14,26 @@ export class RdDActorVehiculeSheet extends ActorSheet {
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.options.isGM = game.user.isGM;
formData.calc = {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
console.log("DATA", formData);
return formData;
}
async computeMalusArmure() {
// pas de malus armure
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, monnaie.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
}
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
html.find('.resistance-moins').click(async event => {
this.actor.vehicleIncDec("resistance", -1);
});
// Delete Inventory Item
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
html.find('.resistance-plus').click(async event => {
this.actor.vehicleIncDec("resistance", 1);
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
html.find('.structure-moins').click(async event => {
this.actor.vehicleIncDec("structure", -1);
});
html.find('.item-montrer').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
html.find('.structure-plus').click(async event => {
this.actor.vehicleIncDec("structure", 1);
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
this.actor.actionItem(item);
});
html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
}

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@ -129,7 +129,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return Misc.getUsers().filter(filter).map(user => user.id);
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */

View File

@ -0,0 +1,126 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
export class DialogChronologie extends Dialog {
static init() {
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
scope: "client",
config: false,
default: "",
type: String
});
}
static async create() {
const dateRdD = game.system.rdd.calendrier.getCalendrier();
const dialogData = {
auteur: game.user.name,
isGM: game.user.isGM,
information: "",
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
dateRdD: dateRdD,
jourRdD: dateRdD.jour +1,
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
dateReel: DialogChronologie.getCurrentDateTime()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html);
dialog.render(true);
}
constructor(html) {
const options = {
classes: ["DialogChronologie"],
width: 500,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Chronologie",
content: html,
buttons: {
ajout: { label: "Ajouter", callback: it => this.ajouter() },
}
};
super(conf, options);
}
static getCurrentDateTime() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
}).replace(" ", "T");
}
activateListeners(html) {
super.activateListeners(html);
}
async ajouter() {
await this.forceValidation();
const { journalId, journalEntry } = this.findJournal();
// ajouter à la page ou créer une page
this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
this.storeLatestUsedJournalEntry(journalId);
}
async forceValidation() {
await $("form.rdddialogchrono :input").change();
}
findJournal() {
const journalId = $("form.rdddialogchrono :input[name='journalId']").val();
const journalEntry = game.journal.get(journalId);
return { journalId, journalEntry };
}
async prepareChronologieEntry() {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
}
extractJournalParameters() {
return {
auteur: $("form.rdddialogchrono :input[name='auteur']").val(),
information: $("form.rdddialogchrono :input[name='information']").val(),
dateRdD: {
jour: $("form.rdddialogchrono :input[name='jourRdD']").val(),
moisRdD: $("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
annee: $("form.rdddialogchrono :input[name='dateRdD.annee']").val()
},
heureRdD: $("form.rdddialogchrono :input[name='heureRdD']").val(),
dateReel: $("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
}
}
addContentToJournal(journalEntry, content) {
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
if (page) {
page.update({ 'text.content': content + '\n' + page.text.content });
}
else {
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
}
}
newPageChronologie(content) {
return new JournalEntryPage({
name: 'Chronologie',
type: 'text',
title: { show: true, level: 1 },
text: { content: content, format: 1 }
});
}
storeLatestUsedJournalEntry(journalId) {
game.settings.set(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, journalId);
}
}

View File

@ -1,40 +1,59 @@
import { Misc } from "./misc.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog {
static async onButtonAcheter(event) {
const buttonAcheter = event.currentTarget;
if (!buttonAcheter.attributes['data-jsondata']?.value) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return;
}
const chatMessageIdVente = RdDUtility.findChatMessageId(buttonAcheter);
const vendeurId = buttonAcheter.attributes['data-vendeurId']?.value;
static venteData(button) {
const vendeurId = button.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor();
const json = button.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return;
return undefined;
}
if (!json) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
let venteData = DialogItemAchat.prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur);
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0);
return {
item: json ? JSON.parse(json) : undefined,
actingUserId: game.user.id,
vendeurId: vendeurId,
vendeur: vendeur,
acheteur: acheteur,
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
supprimerSiZero: true
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0,
chatMessageIdVente: RdDUtility.findChatMessageId(button)
};
}
static async onAcheter(venteData) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
const dialog = new DialogItemAchat(html, vendeur, acheteur, venteData, chatMessageIdVente);
const dialog = new DialogItemAchat(html, venteData);
dialog.render(true);
}
constructor(html, vendeur, acheteur, venteData, chatMessageIdVente) {
const isConsommable = venteData.item.type == 'nourritureboisson';
let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
constructor(html, venteData) {
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
@ -47,43 +66,19 @@ export class DialogItemAchat extends Dialog {
super(conf, options);
this.vendeur = vendeur;
this.acheteur = acheteur;
this.chatMessageIdVente = chatMessageIdVente;
this.venteData = venteData;
}
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
return {
item: JSON.parse(jsondata),
vendeurId: vendeurId,
vendeur: vendeur,
acheteur: acheteur,
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
supprimerSiZero: true
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0
};
}
async onAchat() {
await $(".nombreLots").change();
(this.vendeur ?? this.acheteur).achatVente({
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
userId: game.user.id,
vendeurId: this.vendeur?.id,
acheteurId: this.acheteur?.id,
vendeurId: this.venteData.vendeur?.id,
acheteurId: this.venteData.acheteur?.id,
prixTotal: this.venteData.prixTotal,
chatMessageIdVente: this.chatMessageIdVente,
choix: this.venteData.choix
chatMessageIdVente: this.venteData.chatMessageIdVente,
choix: this.venteData.choix,
vente: this.venteData
});
}

View File

@ -9,7 +9,7 @@ export class DialogConsommer extends Dialog {
}
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: consommerData.title,
content: html,

View File

@ -1,9 +1,8 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog {
static async create(item, callback) {
static async display(item, callback) {
const quantite = item.isConteneur() ? 1 : item.system.quantite;
const venteData = {
item: item,
@ -20,11 +19,11 @@ export class DialogItemVente extends Dialog {
isOwned: item.isOwned,
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html, callback);
return new DialogItemVente(venteData, html, callback).render(true);
}
constructor(venteData, html, callback) {
let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Proposer",

View File

@ -3,9 +3,9 @@ import { Misc } from "./misc.js";
export class DialogRepos extends Dialog {
static async create(actor) {
let actorData = actor
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
new DialogRepos(html, actor).render(true);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {

View File

@ -0,0 +1,36 @@
export class DialogSelectTarget extends Dialog {
constructor(html, onSelectTarget, targets) {
const options = {
classes: ["rdd-dialog-select-target"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
};
const conf = {
title: "Choisir une cible",
content: html,
buttons: {}
};
super(conf, options);
this.onSelectTarget = onSelectTarget;
this.targets = targets;
}
activateListeners(html) {
super.activateListeners(html);
html.find("li.select-target").click((event) => {
this.targetSelected($(event.currentTarget)?.data("token-id"));
});
}
targetSelected(tokenId) {
const target = this.targets.find(it => it.id == tokenId);
this.close();
if (target) {
this.onSelectTarget(target);
}
}
}

View File

@ -1,4 +1,3 @@
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
export class DialogStress extends Dialog {
@ -24,7 +23,7 @@ export class DialogStress extends Dialog {
constructor(dialogData, html) {
const options = { classes: ["DialogStress"],
width: 400,
height: 205+dialogData.actors.length*25,
height: 'fit-content',
'z-index': 99999
};
const conf = {
@ -32,8 +31,7 @@ export class DialogStress extends Dialog {
content: html,
buttons: {
stress: { label: "Stress !", callback: it => { this.onStress(); } }
},
default: "stress"
}
};
super(conf, options);
this.dialogData = dialogData;

View File

@ -0,0 +1,70 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement,
show: show
});
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
"annuler": { label: "Annuler", callback: html => { } },
};
let dialogConf = {
title: "Validation d'encaissement",
content: html,
buttons: buttons,
default: "valider"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 350,
height: 290
}
// Select proper roll dialog template and stuff
super(dialogConf, dialogOptions);
this.actor = actor
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.show = show;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
$('label.encaissement-total').text(this.encaissement.total);
$('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async validerEncaissement() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show)
}
}

137
module/effets-rencontres.js Normal file
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@ -0,0 +1,137 @@
import { ChatUtility } from "./chat-utility.js";
import { Poetique } from "./poetique.js";
import { RdDDice } from "./rdd-dice.js";
import { TMRUtility } from "./tmr-utility.js";
export class EffetsRencontre {
static messager = async (dialog, context) => {
dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static passeur = async (dialog, context) => {
dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static teleportation_typecase = async (dialog, context) => {
dialog.setRencontreState('changeur', TMRUtility.getCasesType(context.tmr.type));
}
static rencontre_persistante = async (dialog, context) => {
dialog.setRencontreState('persistant', []);
}
static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
static perte_chance = async (dialog, context) => {
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
await context.actor.chanceActuelleIncDec("fatigue", -perte);
}
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
}
static stress_plus_1 = async (dialog, context) => {
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
static reinsertion = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
}
static teleportation_aleatoire_typecase = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => it.type == context.tmr.type && it.coord != context.tmr.coord)
}
static demireve_rompu = async (dialog, context) => {
dialog.close()
}
static sort_aleatoire = async (dialog, context) => {
context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
if (context.sortReserve) {
context.newTMR = TMRUtility.getTMR(context.sortReserve.system.coord);
await dialog.positionnerDemiReve(context.newTMR.coord);
await dialog.processSortReserve(context.sortReserve);
dialog.close();
}
else {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
}
}
static deplacement_aleatoire = async (dialog, context) => {
const oldCoord = context.actor.system.reve.tmrpos.coord;
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
await dialog.positionnerDemiReve(newTmr.coord)
}
static rdd_part_tete = async (dialog, context) => {
mergeObject(context, {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static rdd_echec_queue = async (dialog, context) => {
mergeObject(context, {
queues: [await context.actor.ajouterQueue()],
poesie: await Poetique.getExtrait()
})
if (context.rolled.isETotal) {
context.queues.push(await context.actor.ajouterQueue());
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static experience_particuliere = async (dialog, context) => {
await context.actor.appliquerAjoutExperience(context)
}
static regain_seuil = async (dialog, context) => {
await context.actor.regainPointDeSeuil()
}
static async $reinsertion(dialog, actor, filter) {
const newTMR = await TMRUtility.getTMRAleatoire(filter);
await actor.forcerPositionTMRInconnue(newTMR);
await dialog.positionnerDemiReve(newTMR.coord);
}
}

250
module/environnement.js Normal file
View File

@ -0,0 +1,250 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
const RARETES = [
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
const DEFAULT_RARETE = 1;
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
const MILIEUX = [
"Collines",
"Cours d'eau",
"Déserts",
"Forêts",
"Marais",
"Maritimes",
"Montagnes",
"Plaines",
"Sous-sols"
]
const ITEM_ENVIRONNEMENT_TYPES = [
'herbe', 'ingredient'
]
export class Environnement {
static init() {
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
name: "Liste des milieux proposés",
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
scope: "world",
config: true,
default: MILIEUX.reduce(Misc.joining(',')),
type: String
});
game.system.rdd.environnement = new Environnement();
}
constructor() {
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
}
static getRarete(name = undefined) {
return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
}
static getFrequenceRarete(rarete, field = undefined) {
const selected = this.getRarete(rarete);
return selected[field];
}
async milieux() {
return Object.values(await this.mapMilieux());
}
async mapMilieux() {
const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
}
static listMilieux(items) {
return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
}
async autresMilieux(item) {
const mapMilieux = await this.mapMilieux();
const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
return Object.keys(mapMilieux)
.filter(it => !milieuxExistants.includes(it))
.map(it => mapMilieux[it]);
}
static $itemToMilieux(item) {
return item.system.environnement.map(env => env.milieu);
}
getMilieuxSettings() {
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
}
async findEnvironnementsLike(search) {
const milieux = await this.mapMilieux();
const searchLower = Grammar.toLowerCaseNoAccent(search);
const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
if (keys.length > 1) {
const milieuExact = milieux[searchLower];
if (milieuExact) {
return [milieuExact];
}
}
return keys.map(k => milieux[k]);
}
async searchToChatMessage(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
return true
}
async getRandom(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
}
async buildEnvironnementTable(milieux) {
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
const itemRareteEnMilieu = item => {
const raretes = filterMilieux(item);
const frequenceMax = Math.max(raretes.map(env => env.frequence));
return raretes.find(env => env.frequence == frequenceMax);
}
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
}
async getElements(itemFrequence, filter) {
return await this.table.getContent(itemFrequence, filter);
}
}
export class EnvironmentSheetHelper {
static defaultOptions(defaultOptions, type) {
return mergeObject(defaultOptions, {
classes: ["rdd", "sheet", "item"],
template: `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`,
width: 500,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
/* -------------------------------------------- */
static getHeaderButtons(sheet, buttons) {
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => sheet.item.postItem() });
return buttons;
}
static setPosition(sheet, superPosition) {
const position = superPosition;
const sheetHeader = sheet.element.find(".sheet-header");
const sheetBody = sheet.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
static async getData(sheet, formData) {
const autresMilieux = await game.system.rdd.environnement.autresMilieux(sheet.item);
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: sheet.actor?.isOwner,
isOwned: sheet.actor ? true : false,
actorId: sheet.actor?.id,
editable: sheet.isEditable,
cssClass: sheet.isEditable ? "editable" : "locked",
milieux: autresMilieux
});
return formData;
}
static activateListeners(sheet, html) {
if (!sheet.options.editable) return;
html.find("input.input-selection-milieu").keypress(event => {
if (event.keyCode == '13') {
EnvironmentSheetHelper.onAddMilieu(html, sheet, event);
}
event.stopPropagation();
})
html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(html, sheet, event));
html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
updated => EnvironmentSheetHelper.$changeRarete(event, updated)));
html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
updated => EnvironmentSheetHelper.$changeFrequence(updated, event)));
}
static $changeFrequence(updated, event) {
updated.frequence = Number($(event.currentTarget).val());
}
static $changeRarete(event, updated) {
const name = $(event.currentTarget).val();
const rarete = Environnement.getRarete(name);
updated.rarete = rarete.name;
updated.frequence = rarete.frequence;
// updated.frequence = Math.min(
// Math.max(rarete.min, updated.frequence ?? rarete.frequence),
// rarete.max);
}
static async onAddMilieu(html, sheet, event) {
const milieu = html.find('input.input-selection-milieu').val();
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
return
}
const list = sheet.item.system.environnement;
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = Environnement.getRarete();
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
await sheet.item.update({ 'system.environnement': newList })
}
static async onDeleteMilieu(sheet, event) {
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
if (milieu != undefined) {
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static async onChange(sheet, event, doMutation) {
const list = sheet.item.system.environnement;
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
const updated = list.find(it => it.milieu == milieu);
if (updated) {
doMutation(updated);
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static $getEventMilieu(event) {
return $(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
}
static template(itemType) {
/* -------------------------------------------- */
return `systems/foundryvtt-reve-de-dragon/templates/item-${itemType}-sheet.html`;
}
static title(item) {
return Misc.typeName('Item', item.type) + ': ' + item.name;
}
}

View File

@ -19,10 +19,14 @@ export class Grammar {
return word.match(/^[aeiouy]/i)
}
static equalsInsensitive(a, b) {
return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
}
static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
}
/* -------------------------------------------- */
static toLowerCaseNoAccent(words) {
return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;

View File

@ -28,7 +28,7 @@ export class RdDItemArme extends Item {
switch (arme ? arme.type : '') {
case 'arme': return arme;
case 'competencecreature':
return RdDItemCompetenceCreature.toActionArme(arme);
return RdDItemCompetenceCreature.armeNaturelle(arme);
}
return RdDItemArme.mainsNues();
}
@ -177,7 +177,7 @@ export class RdDItemArme extends Item {
equipe: true,
rapide: true,
force: 0,
dommages: 0,
dommages: "0",
dommagesReels: 0,
mortalite: 'non-mortel',
competence: 'Corps à corps',

View File

@ -34,13 +34,6 @@ const categorieCompetences = {
"lancer": { base: -8, label: "Lancer" }
}
const compendiumCompetences = {
"personnage": "foundryvtt-reve-de-dragon.competences",
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
"entite": "foundryvtt-reve-de-dragon.competences-entites"
};
function _buildCumulXP() {
let cumulXP = { "-11": 0 };
let cumul = 0;
@ -55,12 +48,6 @@ function _buildCumulXP() {
const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static actorCompendium(actorType) {
return compendiumCompetences[actorType];
}
/* -------------------------------------------- */
static getCategorieCompetences() {
return categorieCompetences;
@ -84,27 +71,36 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getVoieDraconic(competences, voie) {
return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
return RdDItemCompetence.findFirstItem(competences, voie, {
preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
description: 'Draconic',
});
}
/* -------------------------------------------- */
static isCompetenceArme(competence) {
switch (competence.system.categorie) {
case 'melee':
return competence.name != 'Esquive';
case 'tir':
case 'lancer':
return true;
if (competence.isCompetence()) {
switch (competence.system.categorie) {
case 'melee':
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
case 'tir':
case 'lancer':
return true;
}
}
return false;
}
/* -------------------------------------------- */
static isArmeUneMain(competence) {
return competence.name.toLowerCase().includes("1 main");
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
}
static isArme2Main(competence) {
return competence.name.toLowerCase().includes("2 main");
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
}
static isThanatos(competence) {
return competence.isCompetencePersonnage() && Grammar.toLowerCaseNoAccent(competence.name).includes('thanatos');
}
/* -------------------------------------------- */
@ -133,7 +129,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeXP(competence) {
const factor = competence.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const factor = RdDItemCompetence.isThanatos(competence) ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base);
const xp = competence.system.xp ?? 0;
const xpSort = competence.system.xp_sort ?? 0;
@ -190,7 +186,7 @@ export class RdDItemCompetence extends Item {
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
item.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
item.system.stressXpMax = Math.min(xpManquant , stressTransforme);
item.system.stressXpMax = Math.min(xpManquant, stressTransforme);
}
}
@ -210,24 +206,38 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static findCompetence(list, idOrName, options = {}) {
if (idOrName == undefined) {
return undefined;
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
}
options = mergeObject(options, {
preFilter: it => RdDItemCompetence.isCompetence(it),
description: 'compétence',
});
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
?? Misc.findFirstLike(idOrName, list, options);
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
}
/* -------------------------------------------- */
static findCompetences(list, name) {
return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
}
static isCompetence(item) {
return item.type == 'competence' || item.type == 'competencecreature';
static sansCompetence() {
return {
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it))
?? Misc.findFirstLike(idOrName, list, options);
}
/* -------------------------------------------- */

View File

@ -1,4 +1,4 @@
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
@ -12,12 +12,12 @@ export class RdDItemCompetenceCreature extends Item {
rollData.competence.system.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature
if (rollData.competence.system.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
}
}
/* -------------------------------------------- */
static toActionArme(competencecreature) {
static armeNaturelle(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;

View File

@ -0,0 +1,47 @@
import { SYSTEM_RDD } from "./constants.js";
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
import { Misc } from "./misc.js";
const ITEM_TYPE = 'herbe';
export class RdDHerbeItemSheet extends RdDItemSheet {
static register() {
Items.registerSheet(SYSTEM_RDD, RdDHerbeItemSheet, {
label: Misc.typeName('Item', ITEM_TYPE),
types: [ITEM_TYPE],
makeDefault: true
});
}
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions, ITEM_TYPE);
}
_getHeaderButtons() {
return EnvironmentSheetHelper.getHeaderButtons(this, super._getHeaderButtons());
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this, html);
}
get template() {
return EnvironmentSheetHelper.template(this.item.type);
}
get title() {
return EnvironmentSheetHelper.title(this.item);
}
}

View File

@ -0,0 +1,46 @@
import { SYSTEM_RDD } from "./constants.js";
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
import { Misc } from "./misc.js";
const ITEM_TYPE = 'ingredient';
export class RdDIngredientItemSheet extends RdDItemSheet {
static register() {
Items.registerSheet(SYSTEM_RDD, RdDIngredientItemSheet, {
label: Misc.typeName('Item', ITEM_TYPE),
types: [ITEM_TYPE],
makeDefault: true
});
}
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions, ITEM_TYPE);
}
_getHeaderButtons() {
return EnvironmentSheetHelper.getHeaderButtons(this, super._getHeaderButtons());
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this, html);
}
get template() {
return EnvironmentSheetHelper.template(this.item.type);
}
get title() {
return EnvironmentSheetHelper.title(this.item);
}
}

View File

@ -1,50 +1,38 @@
import { Misc } from "./misc.js";
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { LOG_HEAD } from "./constants.js";
const MONNAIES_STANDARD = [
{
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
},
{
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
},
{
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
},
{
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
}
]
const VALEURS_STANDARDS = MONNAIES_STANDARD.map(it =>it.system.valeur_deniers);
const MONNAIE_ETAIN = {
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
};
const MONNAIE_BRONZE = {
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
};
const MONNAIE_ARGENT = {
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
};
const MONNAIE_OR = {
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
};
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
export class Monnaie {
static isSystemMonnaie(item, items) {
if (item.type == 'monnaie') {
const valeur = item.system.valeur_deniers;
if (VALEURS_STANDARDS.includes(valeur)) {
const monnaiesDeValeur = items.filter(it => it.type == 'monnaie' && it.system.valeur_deniers == valeur)
return monnaiesDeValeur.length<=1;
}
}
return false;
}
static monnaiesData() {
static monnaiesStandard() {
return MONNAIES_STANDARD;
}
static monnaiesManquantes(actor) {
const disponibles = actor.itemTypes['monnaie'];
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
if (manquantes.length > 0) {
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
@ -52,14 +40,54 @@ export class Monnaie {
}
static deValeur(monnaie, valeur) {
return valeur == monnaie.system.valeur_deniers
return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout)
}
static arrondiDeniers(sols) {
return sols.toFixed(2);
static valEntiere(sols) {
return Math.max(Math.floor((sols??0)*100), 0);
}
static triValeurDenier() {
return Misc.ascending(item => item.system.valeur_deniers)
static triValeurEntiere() {
return Misc.ascending(item => Monnaie.valEntiere(item.system.cout))
}
static async creerMonnaiesStandard(actor) {
await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false });
}
static async creerMonnaiesDeniers(actor, fortune) {
await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false });
}
static creerDeniers(fortune) {
const deniers = duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}
static async optimiserFortune(actor, fortune) {
let resteEnDeniers = Math.round(fortune*100);
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
const itemPiece = parValeur[valeurDeniers];
if (itemPiece) {
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
if (quantite != itemPiece.system.quantite) {
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
}
resteEnDeniers -= quantite*valeurDeniers;
}
}
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
if (updates.length > 0) {
await actor.updateEmbeddedDocuments('Item', updates);
}
if (resteEnDeniers > 0){
// créer le reste en deniers fortune en deniers
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
}
}
}

View File

@ -0,0 +1,108 @@
import { RdDRencontre } from "./item-rencontre.js";
/**
* Item sheet pour configurer les rencontres
* @extends {ItemSheet}
*/
export class RdDRencontreItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "item"],
template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
width: 500,
height: 500,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
return buttons;
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.item);
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: this.actor?.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),
select: RdDRencontre.mapEffets(this.item.system.succes.effets)
},
echec: {
liste: RdDRencontre.getEffetsEchec(),
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
}
}
});
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
html.find("a.effet-add").click(event => this.onAddEffet(event));
html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
}
async onAddEffet(event) {
const resultat = $(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const code = $(event.currentTarget)?.data("effet-code");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.push(code);
await this._updateEffetsRencontre(keyEffets, liste);
}
async onDeleteEffet(event) {
const resultat = $(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const pos = $(event.currentTarget)?.data("effet-pos");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.splice(pos, 1);
await this._updateEffetsRencontre(keyEffets, liste);
}
async _updateEffetsRencontre(key, liste) {
const updates = {};
updates[key] = liste;
this.item.update(updates);
}
get template() {
/* -------------------------------------------- */
return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
}
get title() {
return `Rencontre: ${this.object.name}`;
}
}

71
module/item-rencontre.js Normal file
View File

@ -0,0 +1,71 @@
import { EffetsRencontre } from "./effets-rencontres.js";
const tableEffets = [
{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
{ code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve", method: EffetsRencontre.reve_moins_force },
{ code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie", method: EffetsRencontre.vie_moins_1 },
{ code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire", method: EffetsRencontre.reinsertion },
{ code: "persistant", resultat: "echec", description: "Bloque le demi-rêve", method: EffetsRencontre.rencontre_persistante },
{ code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type)", method: EffetsRencontre.teleportation_aleatoire_typecase },
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
{ code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral", method: EffetsRencontre.moral_plus_1 },
{ code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral", method: EffetsRencontre.moral_moins_1 },
{ code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort", method: EffetsRencontre.xp_sort_force },
{ code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance", method: EffetsRencontre.end_moins_1 },
{ code: "endurance-f", resultat: "echec", description: "Perte de (force) points d'endurance", method: EffetsRencontre.end_moins_force },
{ code: "fatigue+1", resultat: "echec", description: "Coup de fatigue de 1 point", method: EffetsRencontre.fatigue_plus_1},
{ code: "fatigue+f", resultat: "echec", description: "Coup de fatigue de 1 (force) points", method: EffetsRencontre.fatigue_plus_force },
{ code: "fatigue-1", resultat: "succes", description: "Récupération de 1 point de fatigue", method: EffetsRencontre.fatigue_moins_1},
{ code: "fatigue-f", resultat: "succes", description: "Récupération de 1 (force) points de fatigue", method: EffetsRencontre.fatigue_moins_force },
{ code: "perte-chance", resultat: "echec", description: "Perte de chance actuelle", method: EffetsRencontre.perte_chance },
{ code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress", method: EffetsRencontre.stress_plus_1 },
// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
];
export class RdDRencontre {
static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
static getEffets(resultat) {
return tableEffets.filter(e => resultat == e.resultat);
}
static mapEffets(liste) {
return liste.map(it => RdDRencontre.getEffet(it));
}
static getListeEffets(item, reussite) {
if (reussite == 'echec') {
return [...item.system.echec.effets];
}
if (reussite == 'succes') {
return [...item.system.succes.effets];
}
return [];
}
static getEffet(code) {
return tableEffets.find(it => code == it.code)
}
static async appliquer(codes, tmrDialog, rencData) {
for(const effet of RdDRencontre.mapEffets(codes)){
await effet.method(tmrDialog, rencData);
}
}
}

View File

@ -4,11 +4,11 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDGemme } from "./rdd-gemme.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { SYSTEM_RDD } from "./constants.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/**
* Extend the basic ItemSheet with some very simple modifications
@ -67,17 +67,14 @@ export class RdDItemSheet extends ItemSheet {
img: this.item.img,
name: this.item.name,
system: this.item.system,
// TODO: v10 remove
data: this.item.system,
isGM: game.user.isGM,
actorId: this.actor?.id,
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
description: await TextEditor.enrichHTML(this.item.system.description, {async: true}),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, {async: true})
}
if (this.actor) {
formData.isOwned = true;
@ -86,25 +83,32 @@ export class RdDItemSheet extends ItemSheet {
}
}
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
formData.competences = competences;
}
if (this.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences)
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
}
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
}
if (this.item.type == 'recettecuisine') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
}
if (this.item.type == 'extraitpoetique') {
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, {async: true})
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, {async: true})
}
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
}
if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
@ -115,7 +119,7 @@ export class RdDItemSheet extends ItemSheet {
formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
RdDHerbes.updatePotionData(formData);
await RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
@ -160,7 +164,7 @@ export class RdDItemSheet extends ItemSheet {
html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find('.sheet-competence-xp').change((event) => {
if (this.item.type == 'competence') {
if (this.item.isCompetencePersonnage()) {
RdDUtility.checkThanatosXP(this.item.name);
}
});
@ -251,9 +255,9 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) { // Deprecated en v0.8 à clarifier
_updateObject(event, formData) {
// Données de bonus de cases ?
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
return this.item.update(formData);
}

View File

@ -1,7 +1,6 @@
import { SYSTEM_RDD } from "./constants.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { Misc } from "./misc.js";
import { TMRType, TMRUtility } from "./tmr-utility.js";
import { TMRUtility } from "./tmr-utility.js";
/**
* Item sheet pour signes draconiques

View File

@ -63,26 +63,21 @@ export class RdDItemSort extends Item {
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( formData ) {
if ( formData.bonusValue ) {
static buildBonusCaseStringFromFormData( bonuses, cases ) {
if ( bonuses ) {
let list = [];
let caseCheck = {};
for(let i=0; i<formData.bonusValue.length; i++) {
let coord = formData.caseValue[i] || 'A1';
coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
let bonus = formData.bonusValue[i] || 0;
if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
for (let i=0; i<bonuses.length; i++) {
let coord = cases[i]?.toUpperCase() || 'A1';
let bonus = bonuses[i] || 0;
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
}
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData.system.bonuscase = list.toString(); // Reset
return list.toString();
}
return formData;
return undefined;
}
/* -------------------------------------------- */

View File

@ -1,5 +1,6 @@
import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js";
@ -18,6 +19,10 @@ const typesObjetsEquipement = [
"potion",
]
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
@ -25,7 +30,7 @@ densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierre
export const defaultItemImg = {
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
compcreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
@ -34,6 +39,7 @@ export const defaultItemImg = {
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
@ -53,17 +59,48 @@ export const defaultItemImg = {
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
}
/* -------------------------------------------- */
export class RdDItem extends Item {
static getDefaultImg(itemType) {
return defaultItemImg[itemType];
}
static isEquipementFieldEditable(type, field) {
switch (field) {
case 'quantite':
if (['conteneur'].includes(type)) {
return false;
}
break;
case 'cout':
if(['monnaie'].includes(type)){
return game.user.isGM;
}
break;
}
return true;
}
static getUniteQuantite(type) {
switch (type) {
case "monnaie": return "(Pièces)"
case "herbe": return "(Brins)"
case "ingredient": return "(Pépins ou Brins)"
}
return '';
}
constructor(itemData, context) {
if (!itemData.img) {
itemData.img = defaultItemImg[itemData.type];
}
itemData.img = RdDItem.getDefaultImg(itemData.type);
}
super(itemData, context);
}
}
static getTypesObjetsEquipement() {
return typesObjetsEquipement
@ -73,17 +110,41 @@ export class RdDItem extends Item {
return typesObjetsOeuvres
}
isCompetence() {
return this.type == 'competence';
isCompetencePersonnage() {
return this.type == 'competence'
}
isCompetence() {
return typesObjetsCompetence.includes(this.type)
}
isEquipement() {
return typesObjetsEquipement.includes(this.type)
}
isOeuvre() {
return typesObjetsOeuvres.includes(this.type)
}
isDraconique() {
return typesObjetsDraconiques.includes(this.type)
}
isEffet() {
return typesObjetsEffet.includes(this.type)
}
isConnaissance() {
return typesObjetsConnaissance.includes(this.type)
}
isConteneur() {
return this.type == 'conteneur';
}
getItemGroup() {
if (this.isEquipement()) return "equipement";
if (this.isOeuvre()) return "oeuvre";
if (this.isDraconique()) return "draconique";
if (this.isConnaissance()) return "connaissance";
if (this.isEffet()) return "effet";
if (this.isCompetence()) return "competence";
return "autres";
}
isConteneurNonVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
}
@ -131,12 +192,12 @@ export class RdDItem extends Item {
return Math.max(this.system.encombrement ?? 0, 0);
}
prixTotalDeniers() {
return this.getQuantite() * this.valeurDeniers()
valeurTotale() {
return this.getQuantite() * this.valeur()
}
valeurDeniers() {
return Math.max(Math.round(this.system.cout ? (this.system.cout * 100) : (this.system.valeur_deniers ?? 0)), 0)
valeur() {
return this.system.cout ?? 0
}
prepareDerivedData() {
@ -155,8 +216,8 @@ export class RdDItem extends Item {
this.system.magique = categorie.includes('enchante');
if (this.system.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) {
// TODO: utiliser calculePointsRepos / calculePointsGuerison
this.system.puissance = RdDHerbes.calculePuissancePotion(this);
// TODO: utiliser calculPointsRepos / calculPointsGuerison
this.system.puissance = RdDHerbes.calculPuissancePotion(this);
}
}
}
@ -214,55 +275,54 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
messageEquipementDifferent(other) {
if (!other || !this.isEquipement()) return undefined;
isEquipementEmpilable(other) {
if (!other || !this.isEquipement()) {
return [false, undefined];
}
let message = undefined;
if (this.system.quantite == undefined) {
message = `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`;
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
}
else if (this.type != other.type) {
message = `Impossible de regrouper des ${this.type} avec des ${other.type}`;
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
}
else if (this.name != other.name) {
message = `Impossible de regrouper ${this.name} avec ${other.name}`;
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
}
else {
const differences = Object.entries(this.system)
.filter(([key, value]) => !['quantite', 'cout'].includes(key) && value != other.system[key]);
.filter(([key, value]) => !['quantite', 'cout', 'encTotal'].includes(key) && value != other.system[key]);
if (differences.length > 0) {
message = `Impossible de regrouper les ${this.type} ${this.name}: `;
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
}
return [false, message];
}
}
return message;
return [true, undefined];
}
async proposerVente() {
console.log(this);
if (this.isConteneurNonVide()) {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le donner ou le vendre`);
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
return;
}
const dialog = await DialogItemVente.create(this, (vente) => this._onProposerVente(vente))
dialog.render(true);
}
async _onProposerVente(venteData) {
venteData["properties"] = this.getProprietes();
if (venteData.isOwned) {
if (venteData.quantiteNbLots * venteData.tailleLot > venteData.quantiteMax) {
ui.notifications.warn(`Vous avez ${venteData.quantiteMax} ${venteData.item.name}, ce n'est pas suffisant pour vendre ${venteData.quantiteNbLots} de ${venteData.tailleLot}`)
return;
await DialogItemVente.display(this, async (vente) => {
vente["properties"] = this.getProprietes();
if (vente.isOwned) {
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
return;
}
}
}
venteData.jsondata = JSON.stringify(venteData.item);
console.log(venteData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
ChatMessage.create(RdDUtility.chatDataSetup(html));
vente.jsondata = JSON.stringify(vente.item);
console.log(vente);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
ChatMessage.create(RdDUtility.chatDataSetup(html));
});
}
/* -------------------------------------------- */
@ -274,8 +334,7 @@ export class RdDItem extends Item {
async postItem(modeOverride) {
console.log(this);
let chatData = duplicate(this);
const properties = this.getProprietes();
chatData["properties"] = properties
chatData["properties"] = this.getProprietes();
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -298,254 +357,218 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_objetChatData() {
const tplData = this.system
let properties = [].concat(
RdDItem.propertyIfDefined('Résistance', tplData.resistance, tplData.resistance),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
return [].concat(
RdDItem.propertyIfDefined('Résistance', this.system.resistance, this.system.resistance),
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
);
return properties;
}
/* -------------------------------------------- */
_nourritureboissonChatData() {
const tplData = this.system
let properties = [].concat(
RdDItem.propertyIfDefined('Sustentation', tplData.sust, tplData.sust > 0),
RdDItem.propertyIfDefined('Désaltère', tplData.desaltere, tplData.boisson),
RdDItem.propertyIfDefined('Force alcool', tplData.force, tplData.boisson && tplData.alcoolise),
RdDItem.propertyIfDefined('Exotisme', tplData.exotisme, tplData.exotisme < 0),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
return [].concat(
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
);
return properties;
}
/* -------------------------------------------- */
_armeChatData() {
const tplData = this.system
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Dommages</b>: ${tplData.dommages}`,
`<b>Force minimum</b>: ${tplData.force}`,
`<b>Resistance</b>: ${tplData.resistance}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages}`,
`<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_conteneurChatData() {
const tplData = this.system
let properties = [
`<b>Capacité</b>: ${tplData.capacite} Enc.`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_munitionChatData() {
const tplData = this.system
let properties = [
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armureChatData() {
const tplData = this.system
let properties = [
`<b>Protection</b>: ${tplData.protection}`,
`<b>Détérioration</b>: ${tplData.deterioration}`,
`<b>Malus armure</b>: ${tplData.malus}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Protection</b>: ${this.system.protection}`,
`<b>Détérioration</b>: ${this.system.deterioration}`,
`<b>Malus armure</b>: ${this.system.malus}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_competenceChatData() {
const tplData = this.system
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
`<b>Caractéristique par défaut</b>: ${tplData.carac_defaut}`,
`<b>XP</b>: ${tplData.xp}`
return [
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Niveau</b>: ${this.system.niveau}`,
`<b>Caractéristique par défaut</b>: ${this.system.carac_defaut}`,
`<b>XP</b>: ${this.system.xp}`
]
return properties;
}
/* -------------------------------------------- */
_competencecreatureChatData() {
const tplData = this.system
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
`<b>Caractéristique</b>: ${tplData.carac_value}`,
`<b>XP</b>: ${tplData.xp}`
return [
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Niveau</b>: ${this.system.niveau}`,
`<b>Caractéristique</b>: ${this.system.carac_value}`,
`<b>XP</b>: ${this.system.xp}`
]
return properties;
}
/* -------------------------------------------- */
_sortChatData() {
const tplData = this.system
let properties = [
`<b>Draconic</b>: ${tplData.draconic}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Case TMR</b>: ${tplData.caseTMR}`,
`<b>Points de Rêve</b>: ${tplData.ptreve}`
return [
`<b>Draconic</b>: ${this.system.draconic}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
`<b>Case TMR</b>: ${this.system.caseTMR}`,
`<b>Points de Rêve</b>: ${this.system.ptreve}`
]
return properties;
}
/* -------------------------------------------- */
_herbeChatData() {
const tplData = this.system
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
return [
`<b>Milieu</b>: ${this.system.milieu}`,
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_ingredientChatData() {
const tplData = this.system
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
return [
`<b>Milieu</b>: ${this.system.milieu}`,
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_tacheChatData() {
const tplData = this.system
let properties = [
`<b>Caractéristique</b>: ${tplData.carac}`,
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Fatigue</b>: ${tplData.fatigue}`,
`<b>Difficulté</b>: ${tplData.difficulte}`
return [
`<b>Caractéristique</b>: ${this.system.carac}`,
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Fatigue</b>: ${this.system.fatigue}`,
`<b>Difficulté</b>: ${this.system.difficulte}`
].concat([
tplData.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${tplData.points_de_tache}`
this.system.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${this.system.points_de_tache}`
]).concat([
`<b>Points de Tâche atteints</b>: ${tplData.points_de_tache_courant}`]
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
);
return properties;
}
/* -------------------------------------------- */
_livreChatData() {
const tplData = this.system
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Auteur</b>: ${tplData.auteur}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Points de Tâche</b>: ${tplData.points_de_tache}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Auteur</b>: ${this.system.auteur}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
`<b>Points de Tâche</b>: ${this.system.points_de_tache}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_potionChatData() {
const tplData = this.system
let properties = [
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Encombrement</b>: ${tplData.encombrement}`,
return [
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Encombrement</b>: ${this.system.encombrement}`,
]
return properties;
}
/* -------------------------------------------- */
_queueChatData() {
const tplData = this.system
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
return [
`<b>Refoulement</b>: ${this.system.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_ombreChatData() {
const tplData = this.system
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
return [
`<b>Refoulement</b>: ${this.system.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_souffleChatData() {
const tplData = this.system
let properties = [];
return properties;
return [];
}
/* -------------------------------------------- */
_teteChatData() {
const tplData = this.system
let properties = [];
return properties;
return [];
}
/* -------------------------------------------- */
_tarotChatData() {
const tplData = this.system
let properties = [
`<b>Concept</b>: ${tplData.concept}`,
`<b>Aspect</b>: ${tplData.aspect}`,
return [
`<b>Concept</b>: ${this.system.concept}`,
`<b>Aspect</b>: ${this.system.aspect}`,
]
return properties;
}
/* -------------------------------------------- */
_nombreastralChatData() {
const tplData = this.system
let properties = [
`<b>Valeur</b>: ${tplData.value}`,
`<b>Jour</b>: ${tplData.jourlabel}`,
return [
`<b>Valeur</b>: ${this.system.value}`,
`<b>Jour</b>: ${this.system.jourlabel}`,
]
return properties;
}
/* -------------------------------------------- */
_monnaieChatData() {
const tplData = this.system
let properties = [
`<b>Valeur en Deniers</b>: ${tplData.valeur_deniers}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Valeur en Sols</b>: ${this.system.cout}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_meditationChatData() {
const tplData = this.system
let properties = [
`<b>Thème</b>: ${tplData.theme}`,
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Support</b>: ${tplData.support}`,
`<b>Heure</b>: ${tplData.heure}`,
`<b>Purification</b>: ${tplData.purification}`,
`<b>Vêture</b>: ${tplData.veture}`,
`<b>Comportement</b>: ${tplData.comportement}`,
`<b>Case TMR</b>: ${tplData.tmr}`
return [
`<b>Thème</b>: ${this.system.theme}`,
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Support</b>: ${this.system.support}`,
`<b>Heure</b>: ${this.system.heure}`,
`<b>Purification</b>: ${this.system.purification}`,
`<b>Vêture</b>: ${this.system.veture}`,
`<b>Comportement</b>: ${this.system.comportement}`,
`<b>Case TMR</b>: ${this.system.tmr}`
]
}
/* -------------------------------------------- */
_rencontreChatData() {
if (this.system.coord) {
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Coordonnées</b>: ${this.system.coord}`,
]
}
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Refoulement</b>: ${this.system.refoulement}`,
`<b>Présent de cités</b>: ${this.system.presentCite}`,
]
return properties;
}
/* -------------------------------------------- */
_casetmrChatData() {
const tplData = this.system
let properties = [
`<b>Coordonnée</b>: ${tplData.coord}`,
`<b>Spécificité</b>: ${tplData.specific}`
return [
`<b>Coordonnée</b>: ${this.system.coord}`,
`<b>Spécificité</b>: ${this.system.specific}`
]
return properties;
}
/* -------------------------------------------- */
_maladieChatData() {
const tplData = this.system
let properties
if (tplData.identifie) {
properties = [
`<b>Malignité</b>: ${tplData.malignite}`,
`<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Dommages</b>: ${tplData.dommages}`
if (!this.system.identifie) {
return [`<b>Inconnue</b>`]
}
let properties = [
`<b>Malignité</b>: ${this.system.malignite}`,
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Dommages</b>: ${this.system.dommages}`
]
if (tplData.remedesconnus) {
properties.push(`<b>Remedes</b>: ${tplData.remedes}`)
}
} else {
properties = [
`<b>Inconnue</b>`]
if (this.system.remedesconnus) {
properties.push(`<b>Remedes</b>: ${this.system.remedes}`)
}
return properties;
}
@ -557,16 +580,13 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_gemmeChatData() {
const tplData = this.system
let properties = [
`<b>Pureté</b>: ${tplData.purete}`,
`<b>Taille</b>: ${tplData.taille}`,
`<b>Inertie</b>: ${tplData.inertie}`,
`<b>Enchantabilité</b>: ${tplData.enchantabilite}`,
`<b>Prix</b>: ${tplData.cout}`,
return [
`<b>Pureté</b>: ${this.system.purete}`,
`<b>Taille</b>: ${this.system.taille}`,
`<b>Inertie</b>: ${this.system.inertie}`,
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
`<b>Prix</b>: ${this.system.cout}`,
]
return properties;
}
}

View File

@ -1,4 +1,5 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Environnement } from "./environnement.js";
import { Grammar } from "./grammar.js";
class Migration {
@ -42,7 +43,7 @@ class _10_0_16_MigrationSortsReserve extends Migration {
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve.list': [] })
await actor.update({ 'system.reve.reserve': undefined })
});
}
@ -98,12 +99,177 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
}
}
class _10_0_33_MigrationNomsDraconic extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.33"; }
migrationNomDraconic(ancien) {
if (typeof ancien == 'string') {
switch (ancien) {
case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
case 'narcos': case "Voie de Narcos": return "Voie de Narcos";
case 'thanatos': case "Voie de Thanatos": return "Voie de Thanatos";
}
return ancien;
}
else if (typeof ancien.name == 'string') {
return this.migrationNomDraconic(ancien.name)
}
return ancien;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ["sort", "sortreserve"].includes(it.type)
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
}
}
class _10_2_5_ArmesTirLancer extends Migration {
constructor() {
super();
this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
this.arc = { "system.competence": '', "system.tir": 'Arc' }
this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
this.mappings = {
'dague': { filter: it => true, updates: this.dagues },
'dague de jet': { filter: it => true, updates: this.dagues },
'javelot': { filter: it => true, updates: this.javelot },
'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
'fouet': { filter: it => true, updates: this.fouet },
'arc': { filter: it => true, updates: this.arc },
'arbalete': { filter: it => true, updates: this.arbalete },
'fronde': { filter: it => true, updates: this.fronde },
}
}
get code() { return "separation-competences-tir-lancer"; }
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => "arme" == it.type)
.filter(it => this.isTirLancer(it))
.filter(it => this.getMapping(it).filter(it))
.map(it => this.migrateArmeTirLancer(it)));
}
isTirLancer(it) {
return Object.keys(this.mappings).includes(this.getCompKey(it));
}
getMapping(it) {
return this.mappings[this.getCompKey(it)];
}
getCompKey(it) {
return Grammar.toLowerCaseNoAccent(it.system.competence);
}
}
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
get code() { return "desir-lancinat-idee-fixe"; }
get version() { return "10.2.10"; }
migrateQueue(it) {
let categorie = undefined
let name = it.name
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
categorie = 'lancinant';
name = it.name.replace('Désir lancinant : ', '');
}
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
categorie = 'ideefixe';
name = it.name.replace('Idée fixe : ', '')
}
return {
_id: it.id, name: name,
'system.ideefixe': undefined,
'system.lancinant': undefined,
'system.categorie': categorie
}
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ['queue', 'ombre'].includes(it.type))
.map(it => this.migrateQueue(it))
);
}
}
class _10_3_0_Inventaire extends Migration {
get code() { return "migration-equipement-inventaire"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => {
return this._updatesMonnaies(items)
.concat(this._updatesNonEquipe(items))
.concat(this._updatesObjets(items))
});
}
_updatesNonEquipe(items) {
return items
.filter(it => ['munition'].includes(it.type))
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
}
_updatesObjets(items) {
return items
.filter(it => ['objet'].includes(it.type))
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
}
_updatesMonnaies(items) {
return items
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
}
}
class _10_3_0_FrequenceEnvironnement extends Migration {
get code() { return "migration-frequence-resources"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
.map(it => this._updatesFrequences(it)));
}
_updatesFrequences(it) {
return {
_id: it.id,
'system.rarete': undefined,
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
}
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature(),
new _10_0_21_VehiculeStructureResistanceMax(),
new _10_0_33_MigrationNomsDraconic(),
new _10_2_5_ArmesTirLancer(),
new _10_2_10_DesirLancinant_IdeeFixe(),
new _10_3_0_Inventaire(),
new _10_3_0_FrequenceEnvironnement()
];
}
@ -118,11 +284,9 @@ export class Migrations {
}
migrate() {
const currentVersion = game.settings.get(
SYSTEM_RDD,
"systemMigrationVersion"
);
if (isNewerVersion(game.system.version, currentVersion)) {
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
//if (isNewerVersion(game.system.version, currentVersion)) {
if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>

View File

@ -24,7 +24,7 @@ export class Misc {
}
static sum() {
return (a, b) => a + b;
return (a, b) => Number(a) + Number(b);
}
static ascending(orderFunction = x => x) {
@ -41,6 +41,10 @@ export class Misc {
return 0;
}
static typeName(type, subType) {
return game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`);
}
/**
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
* @param {*} value value to convert to an integer using parseInt
@ -68,6 +72,19 @@ export class Misc {
}
}
static indexLowercase(list) {
const obj = {};
const addToObj = (map, val) => {
const key = Grammar.toLowerCaseNoAccent(val);
if (key && !map[key]) map[key] = val
}
list.forEach(it => addToObj(obj, it))
return obj;
}
static concat(lists) {
return lists.reduce((a, b) => a.concat(b), []);
}
static classify(items, classifier = it => it.type) {
let itemsBy = {}
Misc.classifyInto(itemsBy, items, classifier)
@ -102,18 +119,11 @@ export class Misc {
}
static join(params, separator = '') {
return params.reduce((a, b) => a + separator + b);
return params?.reduce(Misc.joining(separator)) ?? '';
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
return game.i18n.has(label) ? game.i18n.localize(label) : t;
}
return type;
static joining(separator = '') {
return (a, b) => a + separator + b;
}
static connectedGMOrUser(ownerId = undefined) {
@ -123,17 +133,20 @@ export class Misc {
return Misc.firstConnectedGM()?.id ?? game.user.id;
}
static getUsers() {
return game.version ? game.users : game.users.entities;
static isRollModeHiddenToPlayer() {
switch (game.settings.get("core", "rollMode")) {
case CONST.DICE_ROLL_MODES.BLIND:
case CONST.DICE_ROLL_MODES.SELF: return true;
}
return false
}
static getActiveUser(id) {
return Misc.getUsers().find(u => u.id == id && u.active);
}
return game.users.find(u => u.id == id && u.active);
}
static firstConnectedGM() {
return Misc.getUsers().filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
}
static isOwnerPlayer(actor, user=undefined) {
@ -148,12 +161,16 @@ export class Misc {
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/
static isUniqueConnectedGM() {
return game.user.id == Misc.firstConnectedGM()?.id;
return game.user.id == Misc.firstConnectedGMId();
}
static firstConnectedGMId() {
return Misc.firstConnectedGM()?.id;
}
/* -------------------------------------------- */
static findPlayer(name) {
return Misc.findFirstLike(name, Misc.getUsers(), { description: 'joueur' });
return Misc.findFirstLike(name, game.users, { description: 'joueur' });
}
/* -------------------------------------------- */
@ -206,4 +223,4 @@ export class Misc {
}
return subset;
}
}
}

View File

@ -1,72 +1,13 @@
import { Misc } from "./misc.js"
import { RdDDice } from "./rdd-dice.js";
const poesieHautReve = [
{
reference: 'Le Ratier Bretonien',
extrait: `Le courant du Fleuve
<br>Te domine et te Porte
<br>Avant que tu te moeuves
<br>Combat le, ou il t'emporte`
},
{
reference: 'Incompatibilité, Charles Beaudelaire',
extrait: `Et lorsque par hasard une nuée errante
<br>Assombrit dans son vol le lac silencieux,
<br>On croirait voir la robe ou l'ombre transparente
<br>D'un esprit qui voyage et passe dans les cieux.`
},
{
reference: 'Au fleuve de Loire, Joachim du Bellay',
extrait: `Ô de qui la vive course
<br>Prend sa bienheureuse source,
<br>Dune argentine fontaine,
<br>Qui dune fuite lointaine,
<br>Te rends au sein fluctueux
<br>De lOcéan monstrueux`
},
{
reference: 'Denis Gerfaud',
extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos` },
{
reference: 'Denis Gerfaud',
extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi se succèdent les Jours et les Ages.
<br>Les jours des Dragons sont les Ages des Hommes.`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi parlent les sages:
&laquo;Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros&raquo;`
},
]
import { SystemCompendiums } from "./settings/system-compendiums.js";
export class Poetique {
static async getExtrait(){
return await RdDDice.rollOneOf(poesieHautReve);
static async getExtrait() {
const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique')
const selected = await RdDDice.rollOneOf(items);
return {
reference: selected?.name,
extrait: selected?.system.extrait
}
}
}
}

View File

@ -1,44 +0,0 @@
Le courant du Fleuve
Te domine et te Porte
Avant que tu te moeuves
Combat le, ou il t'emporte
A vous qui faites ripaille
sourds aux damnés de la faim
à vous qui livrez
une inégale bataille
à ceux qui vous tendent la main
Ils sont tout près ! - Tenons fermée
<br>Cette salle, où nous les narguons.
<br>Quel bruit dehors ! Hideuse armée
<br>De vampires et de dragons !
<br>La poutre du toit descellée
<br>Ploie ainsi qu'une herbe mouillée,
<br>Et la vieille porte rouillée
<br>Tremble, à déraciner ses gonds !`),
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
Le monde est un rêve de Dragons. Nous
ne savons pas qui sont les Dragons ni à quoi
ils ressemblent, en dépit de lantique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
feu et flammes.
Car parmi les humains, autre nom lui est donné,
Nom sinistre parmi tous, nom funèbre, c'est la mort!
Un ami disparu... Thanatos est passé...
Messieurs, ne crachez pas de jurons ni d'ordure
Au visage fardé de cette pauvre impure
Que déesse Famine a par un soir d'hiver,
Contrainte à relever ses jupons en plein air.

View File

@ -8,48 +8,51 @@ export class RdDCalendrierEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let myButtons = {
saveButton: { label: "Enregistrer", callback: html => this.fillData() }
};
// Common conf
let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }
let dialogConf = {
content: html,
title: "Editeur de date/heure",
buttons: {
save: { label: "Enregistrer", callback: html => this.fillData() }
},
default: "save"
};
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.calendrierData = calendrierData; //duplicate(calendrierData);
this.calendrierData = calendrierData;
}
/* -------------------------------------------- */
fillData( ) {
this.calendrierData.moisKey = $("#nomMois").val();
this.calendrierData.heureKey = $("#nomHeure").val();
this.calendrierData.jourMois = $("#jourMois").val();
this.calendrierData.minutesRelative = $("#minutesRelative").val();
fillData() {
this.calendrierData.annee = $("input[name='annee']").val();
this.calendrierData.moisKey = $("select[name='nomMois']").val();
this.calendrierData.heureKey = $("select[name='nomHeure']").val();
this.calendrierData.jourMois = $("select[name='jourMois']").val();
this.calendrierData.minutesRelative = $("select[name='minutesRelative']").val();
console.log("UPDATE ", this.calendrierData);
this.calendrier.saveEditeur( this.calendrierData )
this.calendrier.saveEditeur(this.calendrierData)
}
/* -------------------------------------------- */
updateData( calendrierData ) {
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
let calendrierData = this.calendrierData;
$(function () {
console.log(calendrierData);
$("#nomMois").val(calendrierData.moisKey);
$("#nomHeure").val(calendrierData.heureKey);
$("#jourMois").val(calendrierData.jourMois);
$("#minutesRelative").val(calendrierData.minutesRelative);
$("input[name='nomMois']").val(calendrierData.moisKey);
$("select[name='nomHeure']").val(calendrierData.heureKey);
$("select[name='jourMois']").val(calendrierData.jourMois);
$("select[name='minutesRelative']").val(calendrierData.minutesRelative);
$("select[name='annee']").val(calendrierData.annee);
});
}

View File

@ -8,23 +8,24 @@ import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
/* -------------------------------------------- */
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
const heuresDef = {
"vaisseau": { label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
};
const saisonsDef = {
"printemps": { label: "Printemps" },
@ -51,21 +52,50 @@ export class RdDCalendrier extends Application {
return Object.values(heuresDef).find(h => h.heure == chiffre);
}
static getSigneAs(key, value) {
const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
? Number(value)
: (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
: undefined
if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)[key]
}
if (heure != undefined && ['webp'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
}
console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
return value;
}
static getChiffreFromSigne(signe) {
return heuresList.indexOf(signe);
}
static getCalendrier(index) {
let calendrier = {
static createCalendrierInitial() {
return {
heureRdD: 0,
minutesRelative: 0,
indexJour: 0,
annee: 0,
moisRdD: 0,
moisLabel: heuresDef["vaisseau"].label,
jour: 0
}
}
getCalendrier(index) {
index = index ?? this.getCurrentDayIndex();
const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
return {
heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
minutesRelative: 0,
indexJour: index,
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
moisRdD: Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN,
moisRdD: RdDCalendrier.getDefSigne(mois).heure,
moisLabel: RdDCalendrier.getDefSigne(mois).label,
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
}
calendrier.moisLabel = RdDCalendrier.getDefSigne(calendrier.moisRdD).label;
return calendrier;
}
constructor() {
@ -78,7 +108,7 @@ export class RdDCalendrier extends Application {
}
// Calendrier
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial());
this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
@ -86,9 +116,9 @@ export class RdDCalendrier extends Application {
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(false); // Ensure always up-to-date
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
}
console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
}
/* -------------------------------------------- */
@ -107,13 +137,13 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getDateFromIndex(index) {
const date = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
return (date.jour + 1) + ' ' + RdDCalendrier.getDefSigne(date.moisRdD).label;
const dateRdD = this.getCalendrier(index);
return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel;
}
/* -------------------------------------------- */
getNumericDateFromIndex(index = undefined) {
const dateRdD = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
getDayMonthFromIndex(index = undefined) {
const dateRdD = this.getCalendrier(index);
return {
day: dateRdD.jour + 1,
month: heuresList[dateRdD.moisRdD]
@ -180,14 +210,14 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getNombreAstral(indexDate) {
let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
const listNombreAstral = this.getListeNombreAstral();
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral;
}
/* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = SHOW_DICE) {
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
if (Misc.isUniqueConnectedGM()) {
console.log("rebuildListeNombreAstral", showDice);
let jourCourant = this.getCurrentDayIndex();
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
@ -199,9 +229,8 @@ export class RdDCalendrier extends Application {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
//console.log("SAVE list", newList, jourCourant);
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
this.listeNombreAstral = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
}
}
@ -264,7 +293,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async incrementerJour() {
const index = this.getCurrentDayIndex() + 1;
this.calendrier = RdDCalendrier.getCalendrier(index);
this.calendrier = this.getCalendrier(index);
await this.rebuildListeNombreAstral();
}
@ -286,18 +315,15 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
console.log(this.calendrier);
let moisKey = heuresList[this.calendrier.moisRdD];
let heureKey = heuresList[this.calendrier.heureRdD];
console.log(moisKey, heureKey);
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
console.log('fillCalendrierData', this.calendrier, mois, heure);
const mois = heuresDef[moisKey];
const heure = heuresDef[heureKey];
formData.heureKey = heureKey;
formData.moisKey = moisKey;
formData.heureKey = heure.key;
formData.moisKey = mois.key;
formData.jourMois = this.calendrier.jour + 1;
formData.nomMois = mois.label; // heures et mois nommés identiques
formData.annee = this.calendrier.annee;
formData.iconMois = dossierIconesHeures + mois.icon;
formData.nomHeure = heure.label;
formData.iconHeure = dossierIconesHeures + heure.icon;
@ -428,7 +454,7 @@ export class RdDCalendrier extends Application {
function check() {
let elmnt = document.getElementById("calendar-time-container");
if (elmnt) {
elmnt.style.bottom = null;
elmnt.style.bottom = undefined;
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
elmnt.style.top = (yPos) + "px";
@ -446,7 +472,7 @@ export class RdDCalendrier extends Application {
updateDisplay() {
let calendrier = this.fillCalendrierData();
// Rebuild text du calendrier
let dateHTML = `Jour ${calendrier.jourMois} de ${calendrier.nomMois} (${calendrier.nomSaison})`
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
}
@ -469,6 +495,7 @@ export class RdDCalendrier extends Application {
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
this.calendrier.annee = Number(calendrierData.annee);
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
@ -534,9 +561,9 @@ export class RdDCalendrier extends Application {
async activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
this.updateDisplay();
await this.updateDisplay();
html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
@ -585,16 +612,16 @@ export class RdDCalendrier extends Application {
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.bottom = null
elmnt.style.bottom = undefined
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
elmnt.onmousedown = null;
document.onmouseup = null;
document.onmousemove = null;
elmnt.onmousedown = undefined;
document.onmouseup = undefined;
document.onmousemove = undefined;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos;

View File

@ -52,6 +52,11 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
}
static isActionPhysique(selectedCarac) {
return !selectedCarac ||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
@ -62,7 +67,7 @@ export class RdDCarac {
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac).filter(c => !c.derivee)
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
.map(it => parseInt(it.value))
.reduce(Misc.sum(), 0);
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);

View File

@ -1,5 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
@ -9,8 +10,9 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./status-effects.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { STATUSES } from "./settings/status-effects.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -82,7 +84,6 @@ export class RdDCombatManager extends Combat {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
@ -101,14 +102,14 @@ export class RdDCombatManager extends Combat {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if ( !roll.total) {
roll.evaluate( {async: false});
if (!roll.total) {
roll.evaluate({ async: false });
}
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total, combatant);
@ -121,7 +122,7 @@ export class RdDCombatManager extends Combat {
{
speaker: {
scene: canvas.scene._id,
actor: combatant.actor ? combatant.actor._id : null,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
@ -151,76 +152,98 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
static listActionsArmes(armes, competences, carac) {
// Gestion des armes 1/2 mains
let actionsArme = [];
let actions = [];
for (const arme of armes) {
let action = duplicate(arme)
if (action.system.equipe) {
let compData = competences.find(c => c.name == action.system.competence)
actionsArme.push(action);
action.action = 'attaque';
action.system.dommagesReels = Number(action.system.dommages);
action.system.niveau = compData.system.niveau;
action.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (action.system.unemain && !action.system.deuxmains) {
action.system.mainInfo = "(1m)";
} else if (!action.system.unemain && action.system.deuxmains) {
action.system.mainInfo = "(2m)";
} else if (action.system.unemain && action.system.deuxmains) {
action.system.mainInfo = "(1m)";
const comp2m = action.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(action);
arme2main.system.mainInfo = "(2m)";
arme2main.system.niveau = comp.system.niveau;
arme2main.system.competence = comp2m;
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.system.niveau, carac[comp.system.defaut_carac].value);
actionsArme.push(arme2main);
const containsSlash = action.system.dommages.includes("/");
if (containsSlash) {
const tableauDegats = action.system.dommages.split("/");
action.system.dommagesReels = Number(tableauDegats[0]);
arme2main.system.dommagesReels = Number(tableauDegats[1]);
}
else{
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
if (arme.system.equipe) {
const dommages = arme.system.dommages.toString();
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
console.log(">>>>", arme)
if ((arme.system.unemain && arme.system.competence) ||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(1 main)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.competence,
carac: carac,
competences: competences
}));
}
if (arme.system.deuxmains && arme.system.competence) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(2 mains)",
dommagesReel: Number(tableauDommages[1]),
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
carac: carac,
competences: competences
}));
}
if (arme.system.lancer) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(lancer)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.lancer,
carac: carac,
competences: competences
}));
}
if (arme.system.tir) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(tir)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.tir,
carac: carac,
competences: competences
}));
}
}
}
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
}
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau;
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
return attaque;
}
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.toActionArme(it));
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
{
return {
name: p.name,
action: 'conjurer',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'conjurer',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}));
}
}));
}
/* -------------------------------------------- */
static listActionsCombat(combatant) {
const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length>0) {
if (actions.length > 0) {
return actions;
}
if (actor.isCreature()) {
@ -334,7 +357,7 @@ export class RdDCombatManager extends Combat {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
@ -351,6 +374,7 @@ export class RdDCombatManager extends Combat {
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
/* -------------------------------------------- */
static _baseInitOffset(categorie, arme) {
if (categorie == "tir") { // Offset de principe pour les armes de jet
return 8;
@ -361,7 +385,7 @@ export class RdDCombatManager extends Combat {
switch (arme.system.cac) {
case "empoignade":
return 3;
case "pugilat":
case "pugilat":
case "naturelle":
return 4;
}
@ -372,7 +396,7 @@ export class RdDCombatManager extends Combat {
static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId);
const combatant = game.combat.combatants.get(combatantId);
if (! (combatant?.actor) ) {
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
@ -447,49 +471,30 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static createUsingTarget(attacker) {
const target = RdDCombat.getTarget();
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
: "Vous devez choisir une cible à attaquer!");
}
else {
const defender = target?.actor;
const defenderTokenId = target?.id;
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
}
}
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static create(attacker, defender, defenderTokenId, target = undefined) {
static rddCombatTarget(target, attacker) {
const defender = target?.actor;
const defenderTokenId = target?.id;
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
static createForAttackerAndDefender(attackerId, defenderTokenId) {
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
const attacker = game.actors.get(attackerId);
if (defenderTokenId) {
const defenderToken = canvas.tokens.get(defenderTokenId);
const defender = defenderToken.actor;
return RdDCombat.create(attacker, defender, defenderTokenId);
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
let target = undefined
if (!defenderTokenId || !defender) {
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
target = Targets.getTarget()
if (!target) {
return;
}
defenderTokenId = target.id;
defender = target.actor;
if (!defenderTokenId || !defender) {
return;
}
}
return RdDCombat.createUsingTarget(attacker)
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
@ -497,10 +502,10 @@ export class RdDCombat {
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
defender.encaisserDommages(attackerRoll, attacker);
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
}
@ -509,7 +514,7 @@ export class RdDCombat {
static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
}
@ -536,11 +541,10 @@ export class RdDCombat {
'#echec-total-attaque',
]) {
html.on("click", button, event => {
const rddCombat = RdDCombat.createForAttackerAndDefender(
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value);
if (rddCombat) {
rddCombat.onEvent(button, event);
event.preventDefault();
}
@ -555,19 +559,19 @@ export class RdDCombat {
/* -------------------------------------------- */
constructor(attacker, defender, defenderTokenId, target) {
this.attacker = attacker;
this.defender = defender;
this.target = target;
this.attackerId = this.attacker.id;
this.defenderId = this.defender.id;
this.defenderTokenId = defenderTokenId;
this.attacker = attacker
this.defender = defender
this.target = target
this.attackerId = this.attacker.id
this.defenderId = this.defender.id
this.defenderTokenId = defenderTokenId
}
/* -------------------------------------------- */
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
console.log('RdDCombat', attackerRoll, defenderRoll);
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
@ -686,8 +690,83 @@ export class RdDCombat {
return rollData.rolled.isSuccess;
}
/* -------------------------------------------- */
async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])) {
ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
else {
const defenderToken = canvas.tokens.get(this.defenderTokenId);
const dist = this.distance(_token, defenderToken)
const isVisible = this.isVisible(_token, defenderToken)
const portee = this._ajustementPortee(dist, rollData.arme)
const taille = this._ajustementTaille(this.defender)
const activite = this._ajustementMouvement(this.defender)
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
rollData: rollData,
attacker: _token,
isVisible: isVisible,
defender: defenderToken,
distance: dist,
portee: portee,
taille: taille,
activite: activite,
total: total
}),
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
}
}
isVisible(token, defenderToken) {
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
}
distance(token, defenderToken) {
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
}
_ajustementPortee(dist, arme) {
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return { msg: "inatteignable", diff: -10 };
}
_ajustementTaille(actor) {
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return { msg: "ogre", diff: 2 };
return { msg: "gigantesque", diff: 4 };
}
_ajustementMouvement(defender) {
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
}
/* -------------------------------------------- */
async attaque(competence, arme) {
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
// if (nonIncarnee || blurette) {
// ChatMessage.create( {
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
// Il est impossible de l'atteindre.`,
// whisper: ChatMessage.getWhisperRecipients("GM")})
// }
if (!await this.accorderEntite('avant-attaque')) {
return;
}
@ -708,25 +787,24 @@ export class RdDCombat {
if (arme) {
this.attacker.verifierForceMin(arme);
}
await this.proposerAjustementTirLancer(rollData)
const dialog = await RdDRoll.create(this.attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-attaque',
label: 'Attaque: ' + (arme?.name ?? competence.name),
callbacks: [
this.attacker.createCallbackExperience(),
this.attacker.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
]
});
name: 'jet-attaque',
label: 'Attaque: ' + (arme?.name ?? competence.name),
callbacks: [
this.attacker.createCallbackExperience(),
this.attacker.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
]
});
dialog.render(true);
}
@ -739,6 +817,7 @@ export class RdDCombat {
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
essais: {}
};
@ -760,7 +839,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueParticuliere(rollData) {
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
// force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
@ -778,7 +857,7 @@ export class RdDCombat {
else if (!isForce && !isFinesse && isRapide) {
return await this.choixParticuliere(rollData, "rapidite");
}
const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -802,7 +881,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.system.name : 'la cible',
cible: this.target ? this.defender.name : 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -817,7 +896,7 @@ export class RdDCombat {
}
/* -------------------------------------------- */
isPossession( attackerRoll) {
isPossession(attackerRoll) {
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
}
@ -960,31 +1039,28 @@ export class RdDCombat {
const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = arme?.system?.competence;
if (competence == undefined)
{
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
if (competence == undefined) {
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
return;
}
let rollData = this._prepareParade(attackerRoll, arme, competence);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-parade',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
]
});
name: 'jet-parade',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
]
});
dialog.render(true);
}
@ -1052,19 +1128,20 @@ export class RdDCombat {
let rollData = this._prepareEsquive(attackerRoll, esquive);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
name: 'jet-esquive',
label: 'Esquiver',
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
]
});
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-esquive',
label: 'Esquiver',
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
]
});
dialog.render(true);
}
@ -1227,7 +1304,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {

View File

@ -1,8 +1,8 @@
/* -------------------------------------------- */
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogStress } from "./dialog-stress.js";
import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
@ -13,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -22,55 +22,100 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
export class RdDCommands {
static init() {
if (!game.system.rdd.commands) {
const rddCommands = new RdDCommands();
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
const rddCommands = new RdDCommands();
rddCommands.registerCommand({
path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
descr: `Tire une case aléatoire des Terres médianes
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (rddCommands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});
game.system.rdd.commands = rddCommands;
}
constructor() {
this.commandsTable = undefined;
}
_registerCommands() {
this.commandsTable = {}
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
this.registerCommand({
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
descr: `Affiche la table des Rencontres
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
});
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
});
this.registerCommand({
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
descr: `Tire une case aléatoire des Terres médianes
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
rddCommands.registerCommand({
path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
<br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
rddCommands.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
descr: `Détermine une rencontre dans un type de case
<br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
<br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
});
this.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
descr: `Détermine une rencontre dans les TMR
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
rddCommands.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
this.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
<br>/xp comp -6 1: pour passer de -6 à +1
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
});
});
rddCommands.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
this.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
});
});
rddCommands.registerCommand({
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
this.registerCommand({
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
<br><strong>/rdd</strong> ouvre la table de résolution
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
@ -78,47 +123,46 @@ export class RdDCommands {
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
`
});
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
});
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
rddCommands.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Permet de payer un montant. Exemples:
this.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Demande aux joueurs de payer un montant. Exemples:
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
});
rddCommands.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
});
this.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
<br><strong>/astro 7</strong>
<br><strong>/astro Lyre</strong>
<br><strong>/astro Lyr</strong>`
});
});
rddCommands.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
});
this.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
});
rddCommands.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
descr: "Supprime les signes draconiques éphémères"
});
this.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
descr: "Supprime les signes draconiques éphémères"
});
rddCommands.registerCommand({
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
descr: `Distribue du stress aux personnages. Exemples:
this.registerCommand({
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
descr: `Distribue du stress aux personnages. Exemples:
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
});
});
game.system.rdd.commands = rddCommands;
}
}
constructor() {
this.commandsTable = {};
this.registerCommand({
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
descr: `Enregistre une entrée de chronologie dans un article de journal`
});
}
/* -------------------------------------------- */
@ -160,37 +204,50 @@ export class RdDCommands {
processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
if (rollMode === "blindroll") msg["blind"] = true;
if (["gmroll", "blindroll"].includes(rollMode)) {
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
}
if (rollMode === "blindroll"){
msg["blind"] = true;
}
msg["type"] = 0;
if (!this.commandsTable) {
this._registerCommands();
}
let command = commandLine[0].toLowerCase();
let params = commandLine.slice(1);
return this.process(command, params, content, msg);
if (this._isCommandHandled(command)) {
let params = commandLine.slice(1);
this._processCommand(this.commandsTable, command, params, content, msg);
return true;
}
return false;
}
process(command, params, content, msg) {
return this._processCommand(this.commandsTable, command, params, content, msg);
_isCommandHandled(command){
return this.commandsTable[command] != undefined;
}
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
let command = commandsTable[name];
path = path + name + " ";
if (command && command.subTable) {
if (params[0]) {
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
}
else {
this.help(msg, command.subTable);
return true;
}
return true;
}
if (command && command.func) {
const result = command.func(content, msg, params);
if (result == false) {
RdDCommands._chatAnswer(msg, command.descr);
}
new Promise(async () => {
const result = await command.func(content, msg, params);
if (result == false) {
RdDCommands._chatAnswer(msg, command.descr);
}
});
return true;
}
return false;
@ -201,10 +258,10 @@ export class RdDCommands {
this.help(msg, undefined);
}
async help(msg, table) {
let list = []
this._buildSubTableHelp(list, table || this.commandsTable);
let commands = []
this._buildSubTableHelp(commands, table ?? this.commandsTable);
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
let d = new Dialog(
{
title: "Commandes disponibles dans le tchat",
@ -212,7 +269,7 @@ export class RdDCommands {
buttons: {},
},
{
width: 600, height: 500,
width: 600, height: 600,
});
d.render(true);
@ -242,11 +299,9 @@ export class RdDCommands {
/* -------------------------------------------- */
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return TMRRencontres.rollRencontre(params[0], params[1])
}
else {
return false;
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
}
return false;
}
/* -------------------------------------------- */
@ -299,20 +354,20 @@ export class RdDCommands {
show: { title: "Table de résolution" }
};
await RdDResolutionTable.rollData(rollData);
RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
}
/* -------------------------------------------- */
async rollDeDraconique(msg) {
let ddr = await RdDDice.rollTotal("1dr + 7");
RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
}
async getTMRAleatoire(msg, params) {
if (params.length < 2) {
let type = params[0];
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
}
else {
return false;
@ -320,20 +375,61 @@ export class RdDCommands {
}
async findTMR(msg, params) {
const search = Misc.join(params, ' ');
const found = TMRUtility.findTMR(search);
if (found?.length > 0) {
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const found = TMRUtility.findTMR(search);
if (found?.length > 0) {
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
}
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
return false;
}
async tableRencontres(msg, params) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const solvedTerrain = TMRUtility.findTMRLike(search);
if (solvedTerrain == undefined) {
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
}
return false;
}
async tableMilieu(msg, params, toChat) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
if (milieux.length == 0) {
const tous = Object.values(await game.system.rdd.environnement.milieux());
return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
<br>Milieux disponibles:
<br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
if (milieux.length > 1) {
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
<br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
if (toChat == 'liste') {
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
}
else {
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
return true;
}
}
return false;
}
/* -------------------------------------------- */
getCoutXpComp(msg, params) {
if (params && (params.length == 1 || params.length == 2)) {
let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
let from = params.length == 1 ? to - 1 : Number(params[0]);
RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
}
else {
return false;
@ -344,7 +440,7 @@ export class RdDCommands {
getCoutXpCarac(msg, params) {
if (params && params.length == 1) {
let to = Number(params[0]);
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
}
else {
return false;
@ -404,5 +500,6 @@ export class RdDCommands {
async getMeteo(msg, params) {
return await RdDMeteo.getMeteo();
}
}

View File

@ -1,5 +1,4 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
export class RddCompendiumOrganiser {
static init() {
@ -17,7 +16,7 @@ export class RddCompendiumOrganiser {
}
static async setEntityTypeName(pack, element) {
const label = Misc.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
RddCompendiumOrganiser.insertEntityType(element, label);
}
@ -27,4 +26,17 @@ export class RddCompendiumOrganiser {
}
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
if (game.i18n.has(label)) {
return game.i18n.localize(label);
}
}
return type;
}
}

56
module/rdd-confirm.js Normal file
View File

@ -0,0 +1,56 @@
import { Grammar } from "./grammar.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
}
static _createButtonCancel() {
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
}
static _createButtonAction(options) {
return {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => options.onAction()
};
}
static _createButtonActionSave(options) {
return {
"actionSave": {
icon: '<i class="fas fa-user-check"></i>',
label: options.buttonLabel + "<br>et ne plus demander",
callback: () => {
ReglesOptionelles.set(options.settingConfirmer, false);
options.onAction();
}
}
};
}
}

View File

@ -132,21 +132,21 @@ export class RdDDice {
}
}
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
return (await RdDDice.roll(formula, options)).total;
}
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(formula);
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
await roll.evaluate({ async: true });
if (options.showDice != HIDE_DICE) {
await this.showDiceSoNice(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
}
await this.showDiceSoNice(roll, options);
return roll;
}
static async rollTotal(formula, options = { showDice: HIDE_DICE}) {
const roll = await RdDDice.roll(formula, options);
return roll.total;
}
static async rollOneOf(array) {
if (array == undefined || array.length == 0) {
return undefined;
}
const roll = await RdDDice.rollTotal(`1d${array.length}`);
return array[roll - 1];
}
@ -160,27 +160,106 @@ export class RdDDice {
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
static async showDiceSoNice(roll, options) {
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
return;
}
let { whisper, blind } = RdDDice._getWhisperBlind(options);
if (options.forceDiceResult?.total) {
let terms = await RdDDice._getForcedTerms(options);
if (terms) {
await game.dice3d.show({ throws: [{ dice: terms }] })
return;
}
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
static _formulaOrFake(formula, options) {
if (options?.forceDiceResult?.total) {
options.forceDiceResult.formula = formula;
return options.forceDiceResult.total.toString()
}
return formula;
}
static async _getForcedTerms(options) {
const total = options.forceDiceResult.total;
switch (options.forceDiceResult.formula) {
case '1d100':
return terms1d100(total);
case "2d10":
return await terms2d10(total);
}
return undefined;
function terms1d100(total) {
const unites = total % 10;
const dizaines = Math.floor(total / 10);
return [{
resultLabel: dizaines * 10,
d100Result: total,
result: dizaines,
type: "d100",
vectors: [],
options: {}
},
{
resultLabel: unites,
d100Result: total,
result: unites,
type: "d10",
vectors: [],
options: {}
}];
}
async function terms2d10(total) {
if (total>20 || total<2) { return undefined }
let first = await RdDDice.d10();
let second = Math.min(total-first, 10);
first = Math.max(first, total-second);
return [{
resultLabel:first,
result: first,
type: "d10",
vectors: [],
options: {}
},
{
resultLabel: second,
result: second,
type: "d10",
vectors: [],
options: {}
}];
}
}
static async d10() {
let roll = new Roll('1d10');
await roll.evaluate({ async: true });
return roll.total;
}
static _getWhisperBlind(options) {
let whisper = undefined;
let blind = false;
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
return { whisper, blind };
}
}

View File

@ -1,76 +1,75 @@
import { RdDUtility } from "./rdd-utility.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { Grammar } from "./grammar.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/* -------------------------------------------- */
export class RdDHerbes extends Item {
/* -------------------------------------------- */
static isHerbeSoin( botaniqueItem ) {
return botaniqueItem.categorie == 'Soin';
}
/* -------------------------------------------- */
static isHerbeRepos( botaniqueItem ) {
return botaniqueItem.categorie == 'Repos';
static async initializeHerbes() {
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
}
/* -------------------------------------------- */
static async initializeHerbes( ) {
this.herbesSoins = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeSoin(item));
this.herbesRepos = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeRepos(item));
static async listCategorieHerbes(categorie) {
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
}
/* -------------------------------------------- */
static buildHerbesList(listeHerbes, max) {
let list = {}
for ( let herbe of listeHerbes) {
for (let herbe of listeHerbes) {
let brins = max - herbe.system.niveau;
list[herbe.system.name] = `${herbe.system.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
}
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list;
}
/* -------------------------------------------- */
static updatePotionData( formData ) {
formData.herbesSoins = this.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
static async updatePotionData(formData) {
formData.isSoins = formData.system.categorie.includes('Soin');
formData.isRepos = formData.system.categorie.includes('Repos');
if (formData.isSoins) {
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
}
if (formData.isRepos) {
RdDHerbes.calculBonusHerbe(formData, this.herbesRepos, 7);
}
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.system.prdate);
if (formData.system.categorie.includes('Soin') ) {
formData.isHerbe = true;
this.computeHerbeBonus(formData, this.herbesSoins, 12);
} else if (formData.system.categorie.includes('Repos')) {
formData.isRepos = true;
this.computeHerbeBonus(formData, this.herbesRepos, 7);
}
formData.splitDate = game.system.rdd.calendrier.getDayMonthFromIndex(formData.system.prdate);
}
/* -------------------------------------------- */
static calculePuissancePotion( potion ) {
static calculPuissancePotion(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsRepos( potion ) {
static calculPointsRepos(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( potion ){
static calculPointsGuerison(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.system.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase() );
if( herbe ) {
let brinsBase = max - herbe.system.niveau;
formData.system.herbebonus = Math.max(herbe.system.niveau - Math.max(brinsBase - formData.system.herbebrins, 0), 0);
static calculBonusHerbe(formData, herbesList, max) {
if (Number(formData.system.herbebrins)) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase());
if (herbe) {
const brinsRequis = max - herbe.system.niveau;
const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0);
formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0);
}
}
}
}
}

View File

@ -23,10 +23,9 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { StatusEffects } from "./status-effects.js";
import { StatusEffects } from "./settings/status-effects.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { RdDHerbes } from "./rdd-herbes.js";
@ -36,6 +35,13 @@ import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
import { DialogChronologie } from "./dialog-chronologie.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
import { Environnement } from "./environnement.js";
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -77,7 +83,7 @@ Hooks.once("init", async function () {
name: "calendrier",
scope: "world",
config: false,
default: RdDCalendrier.getCalendrier(0),
default: RdDCalendrier.createCalendrierInitial(),
type: Object
});
@ -107,6 +113,8 @@ Hooks.once("init", async function () {
default: RdDCalendrier.createCalendrierPos(),
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
@ -148,13 +156,16 @@ Hooks.once("init", async function () {
};
/* -------------------------------------------- */
game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg);
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
try {
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
} catch(e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg,' => ', e)
}
});
/* -------------------------------------------- */
@ -181,14 +192,29 @@ Hooks.once("init", async function () {
types: ["signedraconique"],
makeDefault: true
});
Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
label: "Rencontre",
types: ["rencontre"],
makeDefault: true
});
RdDHerbeItemSheet.register();
RdDIngredientItemSheet.register();
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
types: [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "conteneur", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init();
RdDUtility.init();
RdDDice.init();
@ -200,9 +226,10 @@ Hooks.once("init", async function () {
RddCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
TMRRencontres.init();
RdDHotbar.initDropbar();
RdDPossession.init();
TMRRencontres.init();
Environnement.init();
});
/* -------------------------------------------- */
@ -318,17 +345,3 @@ async function migrationPngWebp_1_5_34() {
/* -------------------------------------------- */
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
/* -------------------------------------------- */
/* Foundry VTT chat message */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});

View File

@ -3,6 +3,7 @@ import { RdDCombat } from "./rdd-combat.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
/* On part du principe qu'une entité démarre tjs
@ -27,7 +28,139 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static updateEtatPossession(possession) {
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
const defender = target.actor;
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
const isNouvelle = !suitePossession && ! fromEntite;
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: false,
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
targetToken: Targets.extractTokenData(target)
};
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
}
/* -------------------------------------------- */
static async onConjurerPossession(attacker, competence, possession) {
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: true,
competence: competence,
possession: possession,
attacker: attacker,
defender: game.actors.get(possession.system.possesseurid)
};
await RdDPossession.$rollAttaquePossession(attacker, rollData);
}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let possession = attacker?.getPossession(possessionId)
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
let defender = game.actors.get(defenderId)
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: possession,
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.system.defaut_carac = 'reve-actuel'
await RdDPossession.$rollDefensePossession(defender, rollData);
}
/* -------------------------------------------- */
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
rollData.possession.isSuccess = isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession);
if (isNouvelle) {
// Creer la possession sur le defenseur
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
}
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async $rollDefensePossession(defender, rollData) {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollConjuration(rollData) {
let actor = game.actors.get(rollData.possession.system.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.system.compteur--
} else {
rollData.possession.system.compteur++
}
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static $updateEtatPossession(possession) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
@ -48,122 +181,15 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static async resultConjuration(rollData) {
let actor = game.actors.get(rollData.possession.system.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.system.compteur--
} else {
rollData.possession.system.compteur++
}
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId)
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: duplicate(possession),
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.system.defaut_carac = 'reve-actuel'
const dialog = await RdDRoll.create(defender, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 450 }
static async createPossession(attacker, defender) {
return await Item.create({
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
},
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async r => await this.resultConjuration(r) }
]
}
);
dialog.render(true)
}
/* -------------------------------------------- */
static async onAttaquePossession(attacker, competence, possession = undefined) {
const target = RdDCombat.getTarget()
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!");
return;
}
const defender = target.actor;
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
this.updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: defender.type == "entite",
competence: competence,
possession: possession,
attacker: attacker,
defender: defender
};
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialog = await RdDRoll.create(attacker, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
]
});
dialog.render(true)
}
/* -------------------------------------------- */
static async _onRollPossession(rollData, isSuccess) {
rollData.possession.isSuccess = isSuccess;
this.updateEtatPossession(rollData.possession);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
}
// Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
return duplicate(poss[0])
temporary: true
})
}
}

View File

@ -1,7 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
/**
* difficultés au delà de -10
@ -54,7 +54,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
if (rolled.caracValue != undefined && rolled.finalLevel != undefined) {
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
@ -116,7 +116,7 @@ export class RdDResolutionTable {
static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -124,7 +124,7 @@ export class RdDResolutionTable {
static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel>-11) {
let newScore = Number(chances.score) + bonus;
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -142,10 +142,8 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) {
if (forceDiceResult <= 0 || forceDiceResult > 100) {
forceDiceResult = -1;
}
chances.roll = await RdDDice.rollTotal((forceDiceResult == -1) ? "1d100" : `${forceDiceResult}`, chances);
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult};
chances.roll = await RdDDice.rollTotal( "1d100", chances);
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances;
}

View File

@ -1,4 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
@ -33,7 +33,7 @@ export class RdDEncaisser extends Dialog {
let dialogOptions = {
classes: ["rdddialog"],
width: 320,
height: 240
height: 'fit-content'
}
// Select proper roll dialog template and stuff
@ -51,6 +51,7 @@ export class RdDEncaisser extends Dialog {
this.actor.encaisserDommages({
dmg: {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite

View File

@ -15,7 +15,7 @@ export class RdDRollDialogEthylisme extends Dialog {
default: "rollButton",
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
};
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 270, 'z-index': 99999 }
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
super(dialogConf, dialogOptions)
//console.log("ETH", rollData);

View File

@ -53,7 +53,7 @@ export class RdDRollResolutionTable extends Dialog {
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
}
};
super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
super(conf, { classes: ["rdddialog"], width: 800, height: 'fit-content', 'z-index': 99999 });
this.rollData = rollData;
}

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
/**
* Extend the base Dialog entity to select roll parameters
@ -29,7 +29,7 @@ export class RdDRoll extends Dialog {
const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
let options = { classes: ["rdddialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true })
}
@ -38,26 +38,27 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) {
const actorData = actor.system
let defaultRollData = {
alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actorData.carac,
carac: actor.system.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actorData.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.computeMalusSurEncombrement(),
useMalusSurenc: false,
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: rollData.competence ? RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) : 0,
useMalusEncTotal: false,
use: {
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
libre: true,
conditions: true,
surenc: actor.isSurenc(),
encTotal: true
},
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
malusArmureValue: actor.getMalusArmure(),
surencMalusValue: actor.computeMalusSurEncombrement(),
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
@ -66,8 +67,8 @@ export class RdDRoll extends Dialog {
forceDiceResult: -1
}
// Mini patch :Ajout du rêve actuel
if ( actorData.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actorData.reve.reve
if ( actor.system.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
@ -144,6 +145,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async onAction(action, html) {
this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
this.actor.setRollWindowsOpened(false);
@ -214,6 +216,11 @@ export class RdDRoll extends Dialog {
this.updateRollResult();
$("#diffLibre").val(this.rollData.diffLibre);
});
html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value;
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult();
});
html.find('.roll-signedraconique').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
@ -243,11 +250,19 @@ export class RdDRoll extends Dialog {
this.rollData[attribute] = event.currentTarget.checked;
this.updateRollResult();
});
html.find('input.use-encTotal').change((event) => {
this.rollData.use.encTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('input.use-surenc').change((event) => {
this.rollData.use.surenc = event.currentTarget.checked;
this.updateRollResult();
});
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.useMoral = !this.rollData.useMoral;
this.rollData.use.moral = !this.rollData.use.moral;
const appelMoral = html.find('.icon-appel-moral')[0];
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
if (this.rollData.useMoral) {
if (this.rollData.use.moral) {
if (this.rollData.moral > 0) {
tooltip.innerHTML = "Appel au moral";
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
@ -285,6 +300,7 @@ export class RdDRoll extends Dialog {
$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
const coutVariable = RdDItemSort.isCoutVariable(sort);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
@ -317,6 +333,9 @@ export class RdDRoll extends Dialog {
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));

View File

@ -1,27 +1,33 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables {
/* -------------------------------------------- */
static async genericGetTableResult(tableName, toChat) {
let table = game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase())
if ( !table) {
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
table = await pack.getDocument(entry._id);
}
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
//console.log("RdDRollTables", tableName, toChat, ":", draw);
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" });
return draw.results.length > 0 ? draw.results[0] : undefined;
}
static getWorldTable(tableName) {
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
}
static async getSystemTable(tableName) {
const pack = SystemCompendiums.getPack("tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
return await pack.getDocument(entry._id);
}
/* -------------------------------------------- */
static async drawItemFromRollTable(tableName, toChat = false) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
const pack = game.packs.get(drawResult.documentCollection)
let doc = await pack.getDocument(drawResult.documentId)
return doc
return await pack.getDocument(drawResult.documentId)
}
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
@ -30,58 +36,74 @@ export class RdDRollTables {
/* -------------------------------------------- */
static async getCompetence(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
if (toChat == 'liste') {
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
}
else {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
}
}
/* -------------------------------------------- */
static async getSouffle(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
}
/* -------------------------------------------- */
static async getQueue(toChat = false) {
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
if (queue.name.toLowerCase().includes('lancinant') ) {
return await RdDRollTables.getDesirLancinant(toChat);
}
if (queue.name.toLowerCase().includes('fixe') ) {
return await RdDRollTables.getIdeeFixe(toChat);
}
return queue;
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
}
static async getDesirLancinant(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
it => it.system.frequence,
it => it.system.categorie == 'lancinant');
}
static async getIdeeFixe(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
it => it.system.frequence,
it => it.system.categorie == 'ideefixe');
}
/* -------------------------------------------- */
static async getTeteHR(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
}
/* -------------------------------------------- */
static async getTete(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
}
/* -------------------------------------------- */
static async getOmbre(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
}
/* -------------------------------------------- */
static async getTarot(toChat = true) {
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
}
/* -------------------------------------------- */
static async getMaladresse(options = {toChat: false, arme: false}) {
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
const table = new CompendiumTable(compendium, type, subTypes);
if (toChat == 'liste') {
return await table.toChatMessage(itemFrequence, filter);
}
const row = await table.getRandom(itemFrequence, filter);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
}
return row;
}
/* -------------------------------------------- */
static async getMaladresse(options = { toChat: false, arme: false }) {
return await RdDRollTables.drawTextFromRollTable(
options.arme ? "Maladresse armé" : "Maladresses non armé",
options.toChat);
}
}

View File

@ -1,5 +1,4 @@
import { DialogSplitItem } from "./dialog-split-item.js";
import { Misc } from "./misc.js";
export class RdDSheetUtility {

View File

@ -1,3 +1,4 @@
import { SHOW_DICE } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@ -11,16 +12,19 @@ import { Poetique } from "./poetique.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { PixiTMR } from "./tmr/pixi-tmr.js";
import { Draconique } from "./tmr/draconique.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./status-effects.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item-rencontre.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
static async create(html, actor, tmrData) {
static async create(actor, tmrData) {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu') {
// Notification au MJ
@ -89,7 +93,7 @@ export class RdDTMRDialog extends Dialog {
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
);
}
/* -------------------------------------------- */
@ -146,7 +150,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_tokenRencontre(rencontre) {
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.coord);
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord);
}
_tokenCaseSpeciale(casetmr) {
const caseData = casetmr;
@ -248,7 +252,7 @@ export class RdDTMRDialog extends Dialog {
let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) {
tmrpos.innerHTML = `?? ( ${ TMRUtility.getTMRType(coord)})`;
tmrpos.innerHTML = `?? ( ${TMRUtility.getTMRType(coord)})`;
} else {
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
}
@ -280,27 +284,45 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async onActionRencontre(action, tmr) {
switch (action) {
case 'derober':
await this.derober();
return;
case 'refouler':
await this.refouler();
break;
case 'maitriser':
await this.maitriserRencontre();
break;
case 'ignorer':
await this.ignorerRencontre();
break;
}
await this.postRencontre(tmr);
}
async derober() {
await this.actor.addTMRRencontre(this.currentRencontre);
console.log("-> derober", this.currentRencontre);
await this.actor.addTMRRencontre(this.currentRencontre);
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
this.close();
}
/* -------------------------------------------- */
async refouler() {
this._tellToGM(this.actor.name + " a refoulé : " + this.currentRencontre.name);
console.log("-> refouler", this.currentRencontre);
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
await this.actor.ajouterRefoulement(this.currentRencontre.refoulement ?? 1);
this.updateTokens();
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay();
this.nettoyerRencontre();
}
/* -------------------------------------------- */
async ignorerRencontre() {
this._tellToGM(this.actor.name + " a ignoré : " + this.currentRencontre.name);
console.log("-> ignorer", this.currentRencontre);
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
@ -308,7 +330,14 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
colorierZoneRencontre(listCoordTMR) {
// garder la trace de l'état en cours
setRencontreState(state, listCoordTMR) {
this.rencontreState = state;
this.$marquerCasesTMR(listCoordTMR ?? []);
}
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) {
@ -324,23 +353,6 @@ export class RdDTMRDialog extends Dialog {
}
}
/* -------------------------------------------- */
// garder la trace de l'état en cours
setStateRencontre(state) {
this.rencontreState = state;
}
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
// Récupère la liste des cases à portées
this.colorierZoneRencontre(TMRUtility.getTMRPortee(coord, portee));
}
/* -------------------------------------------- */
async choisirCaseType(type) {
this.colorierZoneRencontre(TMRUtility.filterTMR(it => it.type == type).map(it => it.coord));
}
/* -------------------------------------------- */
checkQuitterTMR() {
@ -365,15 +377,15 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async quitterLesTMRInconscient() {
if (this.currentRencontre?.isPersistant) {
await this.refouler();
}
await this.refouler();
this.close();
}
/* -------------------------------------------- */
async maitriserRencontre() {
this.actor.deleteTMRRencontreAtPosition();
console.log("-> maitriser", this.currentRencontre);
await this.actor.deleteTMRRencontreAtPosition();
this.updateTokens();
let rencontreData = {
@ -384,7 +396,7 @@ export class RdDTMRDialog extends Dialog {
rencontre: this.currentRencontre,
nbRounds: 1,
canClose: false,
selectedCarac: {label: "reve-actuel"},
selectedCarac: { label: "reve-actuel" },
tmr: TMRUtility.getTMR(this._getActorCoord())
}
@ -393,8 +405,6 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _tentativeMaitrise(rencData) {
console.log("-> matriser", rencData);
rencData.reve = this.actor.getReveActuel();
rencData.etat = this.actor.getEtatGeneral();
@ -404,41 +414,67 @@ export class RdDTMRDialog extends Dialog {
? this._rollPresentCite(rencData)
: await RdDResolutionTable.roll(rencData.reve, RollDataAjustements.sum(rencData.ajustements));
let postProcess = await TMRRencontres.gererRencontre(this, rencData);
const result = rencData.rolled.isSuccess
? rencData.rencontre.system.succes
: rencData.rencontre.system.echec;
await RdDRencontre.appliquer(result.effets, this, rencData);
rencData.poesie = { extrait: result.poesie, reference: result.reference };
rencData.message = this.formatMessageRencontre(rencData, result.message);
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
});
if (postProcess) {
/** Gère les rencontres avec du post-processing (passeur, messagers, tourbillons, ...) */
await postProcess(this, rencData);
}
else {
this.currentRencontre = undefined;
}
this.updateValuesDisplay();
if (this.checkQuitterTMR()) {
return;
}
else if (rencData.rolled.isEchec && rencData.rencontre.isPersistant) {
setTimeout(() => {
rencData.nbRounds++;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
}, 2000);
if (this.rencontreState == 'persistant') {
this._nouvelleTentativeMaitrise(rencData);
}
else if (!this.isRencontreDeplacement()) {
this.nettoyerRencontre();
}
}
_nouvelleTentativeMaitrise(rencData) {
setTimeout(() => {
// TODO: remplacer par une boucle while(this.currentRencontre) ?
rencData.nbRounds++;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
}, 2000);
this.rencontreState == 'normal';
}
formatMessageRencontre(rencData, template) {
let messageDuree = ''
if (rencData.nbRounds > 1) {
if (rencData.rolled.isSuccess) {
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
else {
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
}
try {
const compiled = Handlebars.compile(template);
return compiled(rencData) + messageDuree ;
} catch (error) {
return template + messageDuree ;
}
}
/* -------------------------------------------- */
_rollPresentCite(rencontreData) {
let rolled = RdDResolutionTable.computeChances(rencontreData.reve, 0);
mergeObject(rolled, { caracValue: rencontreData.reve, finalLevel: 0, roll: rolled.score });
_rollPresentCite(rencData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled);
return rolled;
}
@ -482,15 +518,16 @@ export class RdDTMRDialog extends Dialog {
if (this._presentCite(tmr)) {
return;
}
let rencontre = await this._jetDeRencontre(tmr);
if (rencontre) { // Manages it
if (rencontre.rencontre) rencontre = rencontre.rencontre; // Manage stored rencontres
console.log("manageRencontre", rencontre);
this.currentRencontre = duplicate(rencontre);
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, () => this.postRencontre(tmr));
dialog.render(true);
this.currentRencontre = await this._jetDeRencontre(tmr);
if (this.currentRencontre) {
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)){
// rencontre en attente suite à dérobade
await this.maitriserRencontre();
}
else {
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
dialog.render(true);
}
}
else {
this.postRencontre(tmr);
@ -503,15 +540,18 @@ export class RdDTMRDialog extends Dialog {
if (presentCite) {
this.minimize();
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr)));
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
}
return presentCite;
}
/* -------------------------------------------- */
async _utiliserPresentCite(presentCite, typeRencontre, tmr) {
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
async _utiliserPresentCite(presentCite, present, tmr) {
this.currentRencontre = present.clone({
'system.force': await RdDDice.rollTotal(present.system.formule),
'system.coord': tmr.coord
}, {save: false});
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
this.removeToken(tmr, presentCite);
@ -533,33 +573,26 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _jetDeRencontre(tmr) {
let rencontre = this.rencontresExistantes.find(prev => prev.coord == tmr.coord);
let rencontre = this.lookupRencontreExistente(tmr);
if (rencontre) {
return rencontre;
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
}
let locTMR = (this.isDemiReveCache()
? Misc.upperFirst(tmr.type) + " ??"
? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")");
let myRoll = await RdDDice.rollTotal("1dt");
if (TMRUtility.isForceRencontre() || myRoll == 7) {
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
return await this.rencontreTMRRoll(tmr, this.actor.isRencontreSpeciale());
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
}
}
/* -------------------------------------------- */
async rencontreTMRRoll(tmr, isMauvaise = false) {
let rencontre = TMRUtility.utiliseForceRencontre() ??
(isMauvaise
? await TMRRencontres.getMauvaiseRencontre()
: await TMRRencontres.getRencontreAleatoire(tmr.type));
rencontre.coord = tmr.coord;
rencontre.date = game.system.rdd.calendrier.getDateFromIndex();
rencontre.heure = game.system.rdd.calendrier.getCurrentHeure();
return rencontre;
lookupRencontreExistente(tmr) {
return this.rencontresExistantes.find(it => it.system.coord == tmr.coord)
?? this.rencontresExistantes.find(it => it.system.coord == "");
}
/* -------------------------------------------- */
@ -587,7 +620,7 @@ export class RdDTMRDialog extends Dialog {
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
}
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
rollData.competence.system.defaut_carac = 'reve-actuel';
rollData.competence.system.defaut_carac = 'reve-actuel';
await this._rollMaitriseCaseHumide(rollData);
}
}
@ -742,7 +775,6 @@ export class RdDTMRDialog extends Dialog {
const dialog = await RdDRoll.create(this.actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
options: { height: 420 },
close: html => { this.maximize(); } // Re-display TMR
},
{
@ -807,12 +839,13 @@ export class RdDTMRDialog extends Dialog {
async processSortReserve(sortReserve) {
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
console.log("declencheSortEnReserve", sortReserve);
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible);
this._tellToUserAndGM(`Vous avez déclenché
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
en réserve <strong>${sortReserve.name}</strong>
avec ${sortReserve.system.ptreve} points de Rêve
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${sortReserve.system.heurecible}`);
L'heure ciblée est ${heureCible}`);
this.close();
}
@ -878,16 +911,14 @@ export class RdDTMRDialog extends Dialog {
if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord)
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|| deplacementType == 'changeur')
{
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|| deplacementType == 'changeur') {
// déplacement possible
await this.actor.setTMRVisible(true);
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
else
{
else {
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
@ -896,20 +927,18 @@ export class RdDTMRDialog extends Dialog {
}
}
switch (deplacementType){
switch (deplacementType) {
case 'normal':
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
case 'messager':
await this._messagerDemiReve(targetCoord);
break;
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
}
this.checkQuitterTMR();
@ -917,19 +946,23 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList?.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
if (this.isRencontreDeplacement()) {
if (this.currentRencontre?.locList?.find(coord => coord == targetCoord)) {
return this.rencontreState;
}
}
else {
if (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) {
return 'normal'
}
}
return 'erreur';
}
isRencontreDeplacement() {
return ['passeur', 'changeur', 'messager'].includes(this.rencontreState);
}
/* -------------------------------------------- */
async _messagerDemiReve(targetCoord) {
/*

View File

@ -2,46 +2,41 @@
export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */
constructor(tmrApp, rencontre, postRencontre) {
constructor(tmrApp, rencontre, tmr) {
const dialogConf = {
title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
buttons: {
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.onButtonFuir(() => tmrApp.derober()); } },
refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction(() => tmrApp.refouler()) },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction(() => tmrApp.maitriserRencontre()) }
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.onButtonAction('derober') },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction('maitriser') }
},
default: "derober"
};
if (rencontre.ignorer) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction(() => tmrApp.ignorerRencontre()) }
};
}
if ((rencontre.system.refoulement ?? 0) == 0) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction('ignorer') }
}
else {
dialogConf.buttons.refouler = { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction('refouler') }
}
const dialogOptions = {
classes: ["tmrrencdialog"],
width: 320, height: 240,
width: 320, height: 'fit-content',
'z-index': 50
}
super(dialogConf, dialogOptions);
this.toClose = false;
this.rencontreData = duplicate(rencontre);
this.postRencontre = postRencontre;
this.tmr = tmr;
this.tmrApp = tmrApp;
this.tmrApp.minimize();
}
async onButtonAction(action) {
this.toClose = true;
await action();
this.postRencontre();
this.tmrApp.onActionRencontre(action, this.tmr)
}
async onButtonFuir(action) {
this.toClose = true;
await action();
}
/* -------------------------------------------- */
close() {
if (this.toClose) {

View File

@ -6,12 +6,16 @@ import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDCarac } from "./rdd-carac.js";
import { Environnement } from "./environnement.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -116,9 +120,22 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
// sous-parties de feuilles de personnages
'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/effects.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
@ -153,6 +170,11 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
@ -166,7 +188,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
@ -177,32 +199,26 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
// partial enums
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
@ -214,12 +230,25 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
@ -227,6 +256,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
@ -260,12 +290,14 @@ export class RdDUtility {
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option) );
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
.sort((a, b) => {
.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
@ -295,8 +327,12 @@ export class RdDUtility {
}
return a.name.localeCompare(b.name);
})
);
);
Handlebars.registerHelper('linkCompendium', (compendium, id, name) => `@Compendium[${compendium}.${id}]{${name}}`);
Handlebars.registerHelper('uniteQuantite', (type) => RdDItem.getUniteQuantite(type));
Handlebars.registerHelper('isEquipementFieldEditable', (type, field) => RdDItem.isEquipementFieldEditable(type, field));
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
Handlebars.registerHelper('either', (a, b) => a ?? b);
return loadTemplates(templatePaths);
}
@ -395,6 +431,7 @@ export class RdDUtility {
RdDUtility.filterEquipementParType(formData, itemTypes);
formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = this.arrayOrEmpty(itemTypes['queue']);
@ -431,7 +468,7 @@ export class RdDUtility {
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
formData.monnaie.sort(Monnaie.triValeurDenier());
formData.monnaie.sort(Monnaie.triValeurEntiere());
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
@ -517,8 +554,7 @@ export class RdDUtility {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
//console.log("ITEM DISPLAYED", objet );
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
for (let subItem of objet.subItems) {
strContenu += this.buildConteneur(subItem, profondeur + 1);
}
@ -637,7 +673,68 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static selectEncaissement(degats, mortalite) {
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
let formula = "2d10";
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
}
}
let roll = await RdDDice.roll(formula, options);
// 1 dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
/* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) {
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques> 0 ? "Critique":
encaissement.graves> 0 ? "Grave":
encaissement.legeres> 0 ? "Légère":
encaissement.eraflures>0 ? "Contusions/Eraflures":
'Aucune'
);
return encaissement;
}
/* -------------------------------------------- */
static _selectEncaissement(degats, mortalite) {
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
@ -648,6 +745,13 @@ export class RdDUtility {
return duplicate(table[0]);
}
/* -------------------------------------------- */
static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 });
await perte.evaluate({ async: true });
return perte.total;
}
/* -------------------------------------------- */
static currentFatigueMalus(value, max) {
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
@ -667,18 +771,6 @@ export class RdDUtility {
return 0;
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async responseNombreAstral(callData) {
let actor = game.actors.get(callData.id);
@ -735,22 +827,20 @@ export class RdDUtility {
});
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-acheter', event => {
const venteData = DialogItemAchat.venteData(event.currentTarget);
if (venteData) {
DialogItemAchat.onAcheter(venteData);
}
});
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer
html.on("click", '.payer-button', event => {
let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
let jsondata = event.currentTarget.attributes['data-jsondata']
let objData
if (jsondata) {
objData = JSON.parse(jsondata.value)
}
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
if (actor) {
actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
actor.payerSols(sommeAPayer);
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
}
});
@ -801,12 +891,12 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
static createMonnaie(name, cout, img = "", enc = 0.01) {
let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16),
dasystemta: {
quantite: 0,
valeur_deniers: valeur_deniers,
cout: cout,
encombrement: enc,
description: ""
}
@ -818,20 +908,20 @@ export class RdDUtility {
static afficherDemandePayer(som1, som2) {
som1 = (som1) ? som1.toLowerCase() : "0d";
som2 = (som2) ? som2.toLowerCase() : "0d";
let regExp = /(\d+)(\w+)/g;
let p1 = regExp.exec(som1);
regExp = /(\d+)(\w+)/g;
let p2 = regExp.exec(som2);
let sumd = 0;
let sums = 0;
if (p1[2] == 'd') sumd += Number(p1[1]);
if (p1[2] == 's') sums += Number(p1[1]);
if (p2[2] == 'd') sumd += Number(p2[1]);
if (p2[2] == 's') sums += Number(p2[1]);
let regExp1 = /(\d+)(\w+)/g;
let p1 = regExp1.exec(som1);
let regExp2 = /(\d+)(\w+)/g;
let p2 = regExp2.exec(som2);
let deniers = 0;
let sols = 0;
if (p1[2] == 'd') deniers += Number(p1[1]);
if (p1[2] == 's') sols += Number(p1[1]);
if (p2[2] == 'd') deniers += Number(p2[1]);
if (p2[2] == 's') sols += Number(p2[1]);
let sumtotald = sumd + (sums * 100);
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
let sommeAPayer = sols + deniers/100;
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
ChatMessage.create({ content: msgPayer });
}
@ -855,36 +945,14 @@ export class RdDUtility {
return chatData;
}
/* -------------------------------------------- */
static confirmer(options) {
const d = new Dialog({
title: options.title,
content: options.content,
buttons: {
action: {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => {
options.onAction();
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
},
default: "cancel"
});
d.render(true);
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
RdDUtility.confirmer({
content: `<p>Etes vous certain de vouloir supprimer le lien vers le véhicule/monture/suivant : ${subActor.name} ?</p>`,
RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
title: 'Confirmer la suppression',
buttonLabel: 'Supprimer le lien',
onAction: () => {
onAction: () => {
console.log('Delete : ', subActor.id);
sheet.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(sheet, htmlToDelete);
@ -895,51 +963,40 @@ export class RdDUtility {
/* -------------------------------------------- */
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
const itemId = item.id;
if (Monnaie.isSystemMonnaie(item, sheet.actor.items)) {
ui.notifications.warn("Suppression des monnaies de base impossible");
return;
}
let msgTxt = '<p>Etes vous certain de vouloir supprimer cet objet ?';
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer l'objet",
callback: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
const confirmationSuppression = {
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
title: `Supprimer ${item.name}`,
buttonLabel: "Supprimer",
onAction: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
};
if (item.isConteneurNonVide()) {
confirmationSuppression.content += `<p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p>`;
confirmationSuppression.settingConfirmer = undefined;
RdDConfirm.confirmer(confirmationSuppression,
{
'deleteall': {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer conteneur et contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}
});
}
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}
else {
RdDConfirm.confirmer(confirmationSuppression)
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
static slideOnDelete(sheet, htmlToDelete) {
return htmlToDelete.slideUp(200, () => sheet.render(false));
return htmlToDelete.slideUp(200, () => sheet.render(false));
}
/* -------------------------------------------- */

View File

@ -1,95 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
const listeReglesOptionelles = [
{ name: 'recul', group: 'Règles de combat', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ name: 'resistanceArmeParade', group: 'Règles de combat', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ name: 'deteriorationArmure', group: 'Règles de combat', descr: "Tenir compte de la détérioration des armures" },
{ name: 'defenseurDesarme', group: 'Règles de combat', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
{ name: 'categorieParade', group: 'Règles de combat', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
{ name: 'tripleSignificative', group: 'Règles de combat', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
{ name: 'degat-minimum-malus-libre-simple', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si 1 résultat est inférieur à 4, alors il devient 4.", default: false },
{ name: 'degat-minimum-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ name: 'degat-ajout-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ name: 'astrologie', group: 'Règles générales', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels", default: true },
{ name: 'afficher-prix-joueurs', group: 'Règles générales', descr: "Afficher le prix de l'équipement des joueurs", default: true, uniquementJoueur: true},
{ name: 'appliquer-fatigue', group: 'Règles générales', descr: "Appliquer les règles de fatigue", default: true },
{ name: 'afficher-colonnes-reussite', group: 'Règles générales', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
];
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
export class ReglesOptionelles extends FormApplication {
static init() {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
name: "Choisir les règles optionelles",
label: "Choix des règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles,
restricted: true
});
}
constructor(...args) {
super(...args);
}
static _getIdRegle(name) {
return `rdd-option-${name}`;
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "optional-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/regles-optionelles.html",
height: 600,
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isUsing(it.name);
return it;
});
formData.regles = regles;
formData.groups = Misc.classify(regles, it => it.group);
return formData;
}
static isUsing(name) {
if (game.user.isGM && uniquementJoueur.includes(name)) {
return true;
}
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value;
let isChecked = event.currentTarget.checked;
game.settings.set(SYSTEM_RDD, id, isChecked);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDUtility } from "./rdd-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
/**
* tous les ajustements pouvant s'appliquer.
@ -62,20 +62,20 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.getMalusArmure()
},
encTotal: {
isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => rollData.useMalusEncTotal,
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
getLabel: (rollData, actor) => 'Encombrement total',
getValue: (rollData, actor) => -actor.getEncTotal()
},
surenc: {
isVisible: (rollData, actor) => rollData.useMalusSurenc,
isUsed: (rollData, actor) => rollData.useMalusSurenc,
isVisible: (rollData, actor) => actor.isSurenc(),
isUsed: (rollData, actor) => rollData.use?.surenc,
getLabel: (rollData, actor) => 'Sur-encombrement',
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
},
moral: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
isUsed: (rollData, actor) => rollData.useMoral,
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
isUsed: (rollData, actor) => rollData.use?.moral,
getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1
},
@ -120,7 +120,7 @@ export const referenceAjustements = {
isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
getLabel: (rollData, actor) => rollData.rencontre?.name,
getValue: (rollData, actor) => - (rollData.rencontre?.force ?? 0)
getValue: (rollData, actor) => - (rollData.rencontre?.system.force ?? 0)
},
ethylismeAlcool: {
isVisible: (rollData, actor) => rollData.nbDoses != undefined,

View File

@ -0,0 +1,118 @@
import { SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
const listeReglesOptionelles = [
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
];
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
export class ReglesOptionelles extends FormApplication {
static init() {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
name: "Choisir les règles optionelles",
label: "Règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles
});
}
constructor(...args) {
super(...args);
}
static _getIdRegle(name) {
return `rdd-option-${name}`;
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "regles-optionelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
height: 600,
width: 450,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isSet(it.name);
return it;
});
formData.regles = regles;
formData.groups = Misc.classify(regles, it => it.group);
return formData;
}
static isUsing(name) {
if (game.user.isGM && uniquementJoueur.includes(name)) {
return true;
}
return ReglesOptionelles.isSet(name);
}
static isSet(name) {
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
static set(name, value) {
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value;
let isChecked = event.currentTarget.checked;
game.settings.set(SYSTEM_RDD, id, isChecked);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "./constants.js";
import { SYSTEM_RDD } from "../constants.js";
export const STATUSES = {
StatusStunned : 'stun',
@ -32,7 +32,7 @@ const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.Statu
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects {
export class StatusEffects extends FormApplication {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
@ -50,7 +50,7 @@ export class StatusEffects {
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffectsSettings,
type: StatusEffects,
restricted: true
});
@ -69,13 +69,12 @@ export class StatusEffects {
}
static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? setting.split(',') : [];
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
}
static _setUseStatusEffects(statusIds) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join());
}
for (let effect of CONFIG.RDD.allEffects) {
@ -84,10 +83,6 @@ export class StatusEffects {
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(statusIds) {
return statusIds.join();
}
static status(statusId) {
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
}
@ -95,9 +90,7 @@ export class StatusEffects {
static demiReve() {
return demiReveStatusEffect;
}
}
class StatusEffectsSettings extends FormApplication {
constructor(...args) {
super(...args);
}
@ -105,9 +98,9 @@ class StatusEffectsSettings extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
height: "800",
id: "status-effects",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
height: 800,
width: 350,
minimizable: false,
closeOnSubmit: true,

View File

@ -0,0 +1,287 @@
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
const CONFIGURABLE_COMPENDIUMS = {
'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
'competences': { label: "Compétences", type: "Item" },
'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" },
'equipement': { label: "Equipements", type: "Item" },
}
/**
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
*/
export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
});
game.settings.register(SYSTEM_RDD, definition.setting, {
name: definition.label,
default: definition.default,
scope: "world",
config: false,
type: String
});
});
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
name: "Choisir les compendiums système",
label: "Compendiums système",
hint: "Ouvre la fenêtre de sélection des compendiums système",
icon: "fas fa-bars",
type: SystemCompendiums
})
}
static getPack(compendium) {
return game.packs.get(SystemCompendiums.getCompendium(compendium)) ?? game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
}
static async getPackContent(compendium, docType) {
const pack = SystemCompendiums.getPack(compendium);
if (pack.metadata.type == docType) {
return await pack.getDocuments();
}
return [];
}
static async getCompetences(actorType) {
switch (actorType ?? 'personnage') {
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
case 'vehicule': return [];
}
}
/* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType);
if (compendium) {
const ids = items.map(it => it.id);
const names = items.map(it => it.name.toLowerCase());
const compendiumItems = await SystemCompendiums.getItems(compendium);
items = items.concat(compendiumItems
.filter(it => it.type == itemType)
.filter(it => !ids.includes(it.id))
.filter(it => !names.includes(it.name.toLowerCase())));
}
return items;
}
static async getItems(compendium, itemType = undefined) {
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
return (itemType ? items.filter(it => it.type == itemType) : items);
}
static async getContent(compendium, type, filter, itemFrequence, sorting) {
let elements = await SystemCompendiums.getPackContent(compendium, type);
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
if (sorting) {
elements = elements.sort(sorting);
}
return elements;
}
static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') {
return await pack.getDocuments();
}
return [];
}
static getCompendium(compendium) {
const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
}
static _getSettingCompendium(compendium) {
return COMPENDIUM_SETTING_PREFIX + compendium;
}
static _getDefaultCompendium(compendium) {
return `${SYSTEM_RDD}.${compendium}`;
}
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
width: 600,
minimizable: false,
closeOnSubmit: true,
title: "Compendiums système"
});
return options;
}
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
path: pack.collection.replace('.', " / "),
type: pack.metadata.type
}
});
return mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
});
}
activateListeners(html) {
html.find("select.system-compendium-setting").change((event) => {
const compendium = $(event.currentTarget).data('compendium')
const value = $(event.currentTarget).val();
const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
});
}
}
/**
* ======= Gestion de jets dans une table correspondant à un compendium =======
*/
export class CompendiumTable {
constructor(compendium, type, subTypes, sorting = undefined) {
this.compendium = compendium;
this.type = type;
this.subTypes = subTypes;
this.sorting = sorting ?? Misc.ascending(it => it.name);
}
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
return await SystemCompendiums.getContent(this.compendium,
this.type,
it => this.subTypes.includes(it.type) && filter(it),
itemFrequence,
this.sorting);
}
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
const elements = await this.getContent(filter, itemFrequence);
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
}
async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
const table = await this.buildTable(itemFrequence, filter);
return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium));
}
async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
const table = await this.buildTable(itemFrequence, filter);
await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName);
return true;
}
}
/**
* ======= Gestion de tables correspondant à un compendium =======
*/
export class CompendiumTableHelpers {
static buildTable(elements, itemFrequence) {
let max = 0;
const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
return elements.map(it => {
const frequence = itemFrequence(it);
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
max += frequence;
return row;
});
}
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
if (table.length == 0) {
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
return undefined;
}
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
}
/* -------------------------------------------- */
static async selectRow(table, forcedRoll = undefined) {
if (table.length == 0) {
return undefined
}
const total = table[0].total;
const formula = `1d${total}`;
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
forcedRoll = undefined;
}
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
row.roll = roll;
return row;
}
/* -------------------------------------------- */
static async tableRowToChatMessage(row, type = 'Item') {
if (!row) {
return;
}
const percentages = (row.total == 100) ? '%' : ''
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
roll: row.roll,
document: row.document,
percentages,
typeName: Misc.typeName(type, row.document.type),
isGM: game.user.isGM,
});
const messageData = {
// flavor: flavorContent,
user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
/* -------------------------------------------- */
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
img: RdDItem.getDefaultImg(subTypes[0]),
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
table,
isGM: game.user.isGM,
});
ChatMessage.create({
user: game.user.id,
whisper: game.user.id,
content: flavorContent
}, { rollMode: "gmroll" });
}
}

56
module/targets.js Normal file
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@ -0,0 +1,56 @@
import { ENTITE_NONINCARNE } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
export class Targets {
static listTargets() {
return Array.from(game.user.targets);
}
static hasTargets() {
return Targets.listTargets().length > 0;
}
static extractTokenData(target) {
if (!target) {
return undefined
}
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
}
static async selectOneToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 0: return;
case 1:
onSelectTarget(targets[0]);
return;
default:
{
const tokens = targets.map(it => Targets.extractTokenData(it))
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
tokens: tokens
});
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
}
}
}
static getTarget() {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
}
}
}

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@ -1,500 +1,129 @@
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js";
import { TMRType } from "./tmr-utility.js";
/* -------------------------------------------- */
const typeRencontres = {
messager: {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
poesieSucces: {
reference: "La chevelure, Charles Baudelaire",
extrait: `J'irai là-bas où l'arbre et l'homme, pleins de sève,
<br>Se pâment longuement sous l'ardeur des climats ;
<br>Fortes tresses, soyez la houle qui m'enlève !`
},
poesieEchec: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `En réalité, tous les éléments du rêve des Dragons expriment
le Draconic : chaque pierre, chaque fleur, chaque goutte d'eau,
chaque nuage est porteur d'un message dans la langue des Dragons`}
},
passeur: {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
poesieSucces: {
reference: "Femmes damnées (2), Charles Baudelaire",
extrait: `Comme je descendais des Fleuves impassibles,
<br>Je ne me sentis plus guidé par les haleurs :
<br>Des Peaux-Rouges criards les avaient pris pour cibles,
<br>Les ayant cloués nus aux poteaux de couleurs.`},
poesieEchec: {
reference: "Le bateau ivre, Arthur Rimbaud",
extrait: `Loin des peuples vivants, errantes, condamnées,
<br>A travers les déserts courez comme les loups ;
<br>Faites votre destin, âmes désordonnées,
<br>Et fuyez l'infini que vous portez en vous !`}
},
fleur: {
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
poesieSucces: {
reference: "L'Ennemi, Charles Baudelaire",
extrait: `Et qui sait si les fleurs nouvelles que je rêve
<br>Trouveront dans ce sol lavé comme une grève
<br>Le mystique aliment qui ferait leur vigueur ?`},
poesieEchec: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Et le ciel regardait la carcasse superbe
<br>Comme une fleur s'épanouir.
<br>La puanteur était si forte, que sur l'herbe
<br>Vous crûtes vous évanouir.`},
},
mangeur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
poesieSucces: {
reference: "Conseil, Victor Hugo",
extrait: `Rois ! la bure est souvent jalouse du velours.
<br>Le peuple a froid l'hiver, le peuple a faim toujours.
<br>Rendez-lui son sort plus facile.
<br>Le peuple souvent porte un bien rude collier.
<br>Ouvrez l'école aux fils, aux pères l'atelier,
<br>À tous vos bras, auguste asile !`},
poesieEchec: {
reference: "El Desdichado, Gérard de Nerval",
extrait: `Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
<br>Mon front est rouge encor du baiser de la Reine ;
<br>J'ai rêvé dans la Grotte où nage la sirène...`}
},
changeur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCaseType(rencData.tmr.type);
},
postEchec: async (tmrDialog, rencData) => {
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
tmrDialog.positionnerDemiReve(newTMR.coord);
},
poesieSucces: {
reference: "Caligula - IIIème chant, Gérard de Nerval",
extrait: `Allez, que le caprice emporte
<br>Chaque âme selon son désir,
<br>Et que, close après vous, la porte
<br>Ne se rouvre plus qu'au plaisir.`},
poesieEchec: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Les sages ont encore coutume de dire :
<br>&laquo; Mais comment les Dragons peuvent-ils
être influencés par une créature qui, tout
bien considéré, n'existe pas vraiment pour eux,
qui n'est que le fantasme de leur activité nocturne ? &raquo;`}
},
briseur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `La légende affirme que ce sont les Gnomes qui furent
les premiers haut-rêvants. En observant les pierres précieuses,
les gemmes qui sont les larmes de joie des Dragons, ils parvinrent à
en comprendre la langue. Et l'ayant comprise, ils purent s'en servir
pour influencer le cours du rêve`},
poesieEchec: {
reference: "Quand le rêve se brise, Cypora Sebagh",
extrait: `Quand le rêve se brise,
<br>Dans la plainte du jour,
<br>Ma mémoire devient grise
<br>Et sombre, tour à tour,
<br>Dans le puits du silence
<br>Et de la solitude ;
<br>Elle reprend son errance
<br>Parmi la multitude.`}
},
reflet: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
poesieSucces: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
<br>Une ébauche lente à venir
<br>Sur la toile oubliée, et que l'artiste achève
<br>Seulement par le souvenir.`},
poesieEchec: {
reference: "La chevelure, Charles Baudelaire",
extrait: `Longtemps ! toujours ! ma main dans ta crinière lourde
<br>Sèmera le rubis, la perle et le saphir,
<br>Afin qu'à mon désir tu ne sois jamais sourde !
<br>N'es-tu pas l'oasis où je rêve, et la gourde
<br>Où je hume à longs traits le vin du souvenir`}
},
passeurfou: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
poesieSucces: {
reference: "Un Fou et un Sage, Jean de La Fontaine",
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
<br>Le Sage se retourne et lui dit : Mon ami,
<br>C'est fort bien fait à toi ; reçois cet écu-ci :
<br>Tu fatigues assez pour gagner davantage.`},
poesieEchec: {
reference: "Guitare, Victor Hugo",
extrait: `Je la voyais passer de ma demeure,
<br>Et c'était tout.
<br>Mais à présent je m'ennuie à toute heure,
<br>Plein de dégoût,
<br>Rêveur oisif, l'âme dans la campagne,
<br>La dague au clou ...
<br>Le vent qui vient à travers la montagne
<br>M'a rendu fou !`}
},
tbblanc: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
des temps, le commencement des rêves. Durant cette période plus mythique
que réellement historique, les Dragons aimaient à se rêver eux-mêmes.`},
poesieEchec: {
reference: "Les Djinns, Victor Hugo",
extrait: `C'est l'essaim des Djinns qui passe,
<br>Et tourbillonne en sifflant !
<br>Les ifs, que leur vol fracasse,
<br>Craquent comme un pin brûlant.`},
},
tbnoir: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
Gnomes s'enfoncèrent profondément sous les montagnes et la magie passa aux
mains des Humains qui en usèrent et abusèrent, se croyant devenus les maîtres du monde`},
poesieEchec: {
reference: "Lily, Pierre Perret",
extrait: `Elle aurait pas cru sans le voir
<br>Que la couleur du désespoir
<br>Là-bas aussi ce fût le noir.`},
},
tbrouge: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
poesieSucces: {
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
<br>De fumière à flot gris, parmi l'air se jouant,
<br>Qui passe plus soudain que foudre meurtrière.`},
poesieEchec: {
reference: "Les Djinns, poème Victor Hugo",
extrait: `Cris de l'enfer! voix qui hurle et qui pleure !
<br>L'horrible essaim, poussé par l'aquilon,
<br>Sans doute, ô ciel ! s'abat sur ma demeure.
<br>Le mur fléchit sous le noir bataillon.
<br>La maison crie et chancelle penchée,
<br>Et l'on dirait que, du sol arrachée,
<br>Ainsi qu'il chasse une feuille séchée,
<br>Le vent la roule avec leur tourbillon !`},
},
rdd: {
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
<br>ni leur apparence ni qui sont les dragons.
<br>En dépit de l'iconographie qui les clame
<br>immenses créatures ailées crachant des flammes`},
poesieEchec: {
reference: "El Desdichado, Gérard de Nerval",
extrait: `Je suis le Ténébreux, le Veuf, l'Inconsolé,
<br>Le Prince d'Aquitaine à la Tour abolie :
<br>Ma seule Etoile est morte, et mon luth constellé
<br>Porte le Soleil noir de la Mélancolie.`}
},
}
/* -------------------------------------------- */
const mauvaisesRencontres = [
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6", refoulement: 2, isMauvaise: true },
{ code: "mangeur2d6", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "2d6", refoulement: 2, isMauvaise: true },
{ code: "reflet+4", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "tbblanc+4", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "tbnoir+4", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "passfou", name: "Passeur fou", type: "passeurfou", genre: "m", force: "2d8", refoulement: 2, isMauvaise: true },
{ code: "tbrouge", name: "Tourbillon rouge", type: "tbrouge", genre: "m", force: "2d8", refoulement: 3, isPersistant: true, isMauvaise: true }
]
/* -------------------------------------------- */
const rencontresStandard = [
{ code: "messager", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d4", ignorer: true },
{ code: "passeur", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d4", ignorer: true },
{ code: "fleur", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "1d6", ignorer: true },
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6" },
{ code: "changeur", name: "Changeur de Rêve", type: "changeur", genre: "m", force: "2d6" },
{ code: "briseur", name: "Briseur de Rêve", type: "briseur", genre: "m", force: "2d6", quitterTMR: true },
{ code: "reflet", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6", isPersistant: true },
{ code: "tbblanc", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6", isPersistant: true },
{ code: "tbnoir", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8", isPersistant: true },
{ code: "rdd", name: "Rêve de Dragon", type: "rdd", genre: "m", force: "1dr + 7", refoulement: 2, quitterTMR: true }
];
const rencontresPresentCite = [
{ code: "messager2d6", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d6", ignorer: true },
{ code: "passeur2d6", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d6", ignorer: true },
{ code: "fleur2d6", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "2d6", ignorer: true }
]
const rencontresAll = [].concat(rencontresStandard).concat(mauvaisesRencontres).concat(rencontresPresentCite);
const tableRencontres = {
cite: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
sanctuaire: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
plaines: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
pont: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
collines: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
foret: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
monts: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
desert: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
fleuve: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
lac: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
marais: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
gouffre: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
necropole: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }],
desolation: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }]
}
/* -------------------------------------------- */
export class TMRRencontres {
static gestionRencontre = {}
/* -------------------------------------------- */
static init() {
for (let type in typeRencontres) {
TMRRencontres.register(type, typeRencontres[type]);
}
const tmrRencontre = new TMRRencontres();
game.system.rdd.rencontresTMR = tmrRencontre;
}
/* -------------------------------------------- */
static register(type, rencontre) {
TMRRencontres.gestionRencontre[type] = rencontre;
constructor(){
this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri));
}
/* -------------------------------------------- */
/**
* Retourne une recontre en fonction de la case et du tirage
* @param {*} terrain
* @param {*} roll
* @param {*} forcedRoll
*/
static async rollRencontre(terrain, roll = undefined) {
if (!terrain) {
ChatMessage.create({ content: "Un type de case doit être indiqué (par exemple sanctuaire, desert ou cité)" });
return false;
async rollRencontre(terrain, forcedRoll) {
terrain = TMRUtility.findTMRLike(terrain);
if (terrain == undefined) {
return undefined;
}
if (!roll || roll <= 0 || roll > 100) {
roll = await RdDDice.rollTotal("1d100");
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
forcedRoll = undefined;
}
let rencontre = await TMRRencontres.getRencontreAleatoire(terrain, roll);
ChatMessage.create({
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row);
}
return row?.document;
}
async chatTable(terrain) {
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
const isMauvaise = codeTerrain == 'mauvaise';
const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`;
return await this.table.toChatMessage(frequence, filtreMauvaise, typeName);
}
/* -------------------------------------------- */
async createRencontre(rencontre, tmr = undefined) {
return rencontre.clone({
'system.force': await RdDDice.rollTotal(rencontre.system.formule),
'system.coord': tmr?.coord,
'system.date': game.system.rdd.calendrier.getDateFromIndex(),
'system.heure': game.system.rdd.calendrier.getCurrentHeure()
}, { save: false });
}
async calculRencontre(rencontre, tmr = undefined) {
if (rencontre.system.coord == "") {
rencontre.system.coord = tmr?.coord;
}
if (rencontre.system.force == 0) {
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
}
if (rencontre.system.date == "") {
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
}
if (rencontre.system.heure == "") {
rencontre.system.heure = game.system.rdd.calendrier.getCurrentHeure();
}
return rencontre;
}
async getPresentsCite() {
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
it.clone({ 'system.formule': "2d6" }, { save: false }));
}
async getReveDeDragon(force) {
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
return reveDeDragon?.clone({ 'system.force': force }, { save: false });
}
/* -------------------------------------------- */
async getRencontreAleatoire(tmr, mauvaise) {
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type;
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise);
if (row) {
row.document = this.createRencontre(row.document, tmr);
await this.$chatRolledRencontre(row, tmr);
}
return row?.document;
}
/* -------------------------------------------- */
async $chatRolledRencontre(row, tmr) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
{
roll: row.roll,
rencontre: row?.document,
percentages: (row.total == 100) ? '%' : '',
tmr,
isGM: game.user.isGM,
});
const messageData = {
user: game.user.id,
whisper: [game.user.id],
content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${rencontre.force} Points de Rêve`
});
return false;
}
/* -------------------------------------------- */
static getRencontre(index) {
let rencontre;
if (isNaN(index)) {
rencontre = rencontresAll.find(r => r.type == index) ?? rencontresAll.find(r => r.code == index)
}
else if (0 <= index && index < rencontresAll.length) {
rencontre = rencontresAll[index];
}
if (rencontre) {
return duplicate(rencontre);
}
else {
ui.notifications.info(`Pas de rencontre pour ${index}, seulement ${rencontresAll.length} rencontres sont connues.<br>Vous pouvez aussi essayer par type (ie: mangeur, fleur, fleur2d6, ...)`)
}
return undefined;
}
/* -------------------------------------------- */
static async getRencontreAleatoire(terrain, roll = undefined) {
if (!roll || roll <= 0 || roll > 100) {
roll = await RdDDice.rollTotal("1d100");
}
terrain = Grammar.toLowerCaseNoAccent(terrain);
const code = tableRencontres[terrain].find(it => it.range[0] <= roll && roll <= it.range[1]).code;
const rencontre = duplicate(rencontresStandard.find(it => it.code == code));
rencontre.roll = roll;
await TMRRencontres.evaluerForceRencontre(rencontre);
return rencontre;
}
/* -------------------------------------------- */
static async getMauvaiseRencontre(index = undefined) {
const rencontre = duplicate(
(index && index >= 0 && index < mauvaisesRencontres.length)
? mauvaisesRencontres[index]
: await RdDDice.rollOneOf(mauvaisesRencontres));
await TMRRencontres.evaluerForceRencontre(rencontre);
return rencontre;
}
/* -------------------------------------------- */
static async evaluerForceRencontre(rencontre) {
const rollForce = new Roll(rencontre.force);
await rollForce.evaluate();
rencontre.force = rollForce.total;
return rencontre.force;
}
/* -------------------------------------------- */
static isReveDeDragon(rencontre) {
return rencontre.type == "rdd";
}
/* -------------------------------------------- */
static getGestionRencontre(name) {
let gestion = TMRRencontres.gestionRencontre[name];
if (!gestion) {
ui.notifications.error(`La rencontre ${name} est inconnue, pas de méthode de gestion associée`)
gestion = TMRRencontres.gestionRencontre['messager'];
}
return gestion;
}
/* -------------------------------------------- */
static async gererRencontre(tmrDialog, rencData) {
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
if (rencData.rolled.isSuccess) {
rencData.message = await gestion.msgSucces(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
rencData.poesie = gestion.poesieSucces;
return gestion.postSucces;
}
rencData.message = await gestion.msgEchec(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
rencData.poesie = gestion.poesieEchec;
return gestion.postEchec;
}
/* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = RdDDice.rollOneOf(tmrData.actor.itemTypes['sortreserve']);
if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un sort en réserve
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
} else {
// Déplacement aléatoire de la force du Passeur Fou
const newCoord = await RdDDice.rollOneOf(TMRUtility.getTMRPortee(tmrData.tmr.coord, tmrData.rencontre.force));
tmrData.newTMR = TMRUtility.getTMR(newCoord);
}
if (tmrData.sortReserve) {
return `Le ${tmrData.rencontre.name} vous dérobe la clé de vos sorts. Vous vous saisissez de lui, mais dans un nuage violet, il vous emporte en ${tmrData.newTMR.label} déclencher votre sort en réserve de ${tmrData.sortReserve.name}.`;
}
else {
return `Le ${tmrData.rencontre.name} tente de vous dérober la clé de vos sorts. Ne la trouvant pas, il déclenche un nuage violet et vous emporte en ${tmrData.newTMR.label}`;
}
}
/* -------------------------------------------- */
static async postEchecPasseurFou(tmrDialog, tmrData) {
if (tmrData.sortReserve) {
await tmrDialog.processSortReserve(tmrData.sortReserve);
}
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
if (tmrData.sortReserve) {
tmrDialog.close();
}
}
/* -------------------------------------------- */
static async onPostEchecTourbillon(tmrDialog, tmrData, cases) {
await tmrData.actor.reveActuelIncDec(-cases);
await TMRRencontres._toubillonner(tmrDialog, tmrData.actor, cases);
}
/* -------------------------------------------- */
static async onPostEchecTourbillonRouge(tmrDialog, rencontre) {
await rencontre.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, rencontre.actor, 4);
await rencontre.actor.santeIncDec("vie", -1); // Et -1 PV
}
/* -------------------------------------------- */
static async _toubillonner(tmrDialog, actor, cases) {
let coord = actor.system.reve.tmrpos.coord;
for (let i = 0; i < cases; i++) {
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
}
await tmrDialog.positionnerDemiReve(coord)
}
/* -------------------------------------------- */
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
if (tmrData.rolled.isPart) {
await tmrData.actor.appliquerAjoutExperience(tmrData);
}
await tmrData.actor.resultCombatReveDeDragon(tmrData);
}
/* -------------------------------------------- */
static async onPostEchecReveDeDragon(tmrDialog, tmrData) {
await tmrData.actor.resultCombatReveDeDragon(tmrData);
tmrDialog.close();
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
}

View File

@ -1,4 +1,3 @@
import { TMRRencontres } from "./tmr-rencontres.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
@ -287,13 +286,30 @@ export class TMRUtility {
const tmr = TMRMapping[coord];
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
}
static findTMRLike(type, options = {inclusMauvaise:true}) {
const choix = [...Object.values(TMRType)]
if (options.inclusMauvaise){
choix.push({name: 'Mauvaise'});
}
const selection = Misc.findAllLike(type, choix).map(it => it.name);
if (selection.length == 0) {
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
return undefined;
}
if (selection.length > 1) {
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
return undefined;
}
return selection[0];
}
static typeTmrName(type) {
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
}
static buildSelectionTypesTMR(typesTMR) {
typesTMR= typesTMR?? [];
typesTMR = typesTMR?? [];
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
.sort()
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
@ -307,35 +323,6 @@ export class TMRUtility {
return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais';
}
/* -------------------------------------------- */
/** Some debug functions */
static async setForceRencontre(index, force = undefined) {
this.prochaineRencontre = TMRRencontres.getRencontre(index);
if (this.prochaineRencontre) {
if (force) {
this.prochaineRencontre.force = force;
}
else {
await TMRRencontres.evaluerForceRencontre(this.prochaineRencontre);
}
console.log("La prochaine rencontre sera:", this.prochaineRencontre.name, " force:", this.prochaineRencontre.force);
}
else {
ui.notifications.warn("Pas de prochaine rencontre valide pour " + index);
}
}
/* -------------------------------------------- */
static isForceRencontre() {
return this.prochaineRencontre;
}
/* -------------------------------------------- */
static utiliseForceRencontre() {
const rencontre = this.prochaineRencontre;
this.prochaineRencontre = undefined;
return rencontre;
}
/* -------------------------------------------- */
static async getDirectionPattern() {
return await RdDDice.rollOneOf(tmrRandomMovePatten);
@ -343,24 +330,15 @@ export class TMRUtility {
/* -------------------------------------------- */
static async deplaceTMRAleatoire(actor, coord) {
return TMRUtility.deplaceTMRSelonPattern(actor, coord, await TMRUtility.getDirectionPattern(), 1);
}
/* -------------------------------------------- */
static async deplaceTMRSelonPattern(actor, coordTMR, direction, nTime) {
let coord;
for (let i = 0; i < nTime; i++) {
let currentOddq = TMRUtility.coordTMRToOddq(coordTMR);
currentOddq.col = currentOddq.col + direction.col;
currentOddq.row = currentOddq.row + direction.row;
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
coord = TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
} else {
coord = await actor.reinsertionAleatoire('Sortie de carte');
}
console.log("Nouvelle case iteration !!!", i, coord);
const currentOddq = TMRUtility.coordTMRToOddq(coord);
const direction = await TMRUtility.getDirectionPattern();
currentOddq.col = currentOddq.col + direction.col;
currentOddq.row = currentOddq.row + direction.row;
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
return TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
} else {
return await actor.reinsertionAleatoire('Sortie de carte');
}
return coord;
}
/* -------------------------------------------- */
@ -372,9 +350,12 @@ export class TMRUtility {
return Object.values(TMRMapping).filter(filter);
}
static getCasesType(type) {
return TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
}
static findTMR(search) {
const labelSearch = Grammar.toLowerCaseNoAccent(search)
return TMRUtility.filterTMR(it => Grammar.toLowerCaseNoAccent(it.label).match(labelSearch) || it.coord == search);
return TMRUtility.filterTMR(it => Grammar.includesLowerCaseNoAccent(it.label, search) || it.coord == search);
}
static filterTMRCoord(filter) {

View File

@ -0,0 +1,18 @@
import { Grammar } from "../grammar.js";
import { Draconique } from "./draconique.js";
import { Misc } from "../misc.js";
export class AugmentationSeuil extends Draconique {
constructor() {
super();
}
type() { return 'tete' }
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('augmentation du seuil de reve'); }
manualMessage() { return false }
async onActorCreateOwned(actor, tete) {
const seuil = Misc.toInt(actor.system.reve.seuil.value) + 2;
await actor.update({ "system.reve.seuil.value": seuil })
}
}

View File

@ -17,6 +17,7 @@ import { Pelerinage } from "./pelerinage.js";
import { Periple } from "./periple.js";
import { UrgenceDraconique } from "./urgence-draconique.js";
import { Grammar } from "../grammar.js";
import { AugmentationSeuil } from "./augmentation-seuil.js";
export class EffetsDraconiques {
@ -37,6 +38,7 @@ export class EffetsDraconiques {
static pelerinage = new Pelerinage();
static periple = new Periple();
static urgenceDraconique = new UrgenceDraconique();
static augmentationSeuil = new AugmentationSeuil();
static init() {
Draconique.register(EffetsDraconiques.carteTmr);
@ -56,6 +58,7 @@ export class EffetsDraconiques {
Draconique.register(EffetsDraconiques.pelerinage);
Draconique.register(EffetsDraconiques.periple);
Draconique.register(EffetsDraconiques.urgenceDraconique);
Draconique.register(EffetsDraconiques.augmentationSeuil)
}
/* -------------------------------------------- */
@ -116,6 +119,10 @@ export class EffetsDraconiques {
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
}
static countAugmentationSeuil(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
}
static isDonDoubleReve(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
}

View File

@ -46,15 +46,13 @@ export class PresentCites extends Draconique {
}
async choisirUnPresent(casetmr, onChoixPresent) {
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
const buttons = {};
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
let d = new Dialog({
title: "Présent des cités",
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faite votre choix`,
buttons: {
messager: { icon: '<i class="fas fa-check"></i>', label: "Un Messager des rêves", callback: () => onChoixPresent('messager2d6') },
passeur: { icon: '<i class="fas fa-check"></i>', label: "Un Passeur des rêves", callback: () => onChoixPresent('passeur2d6') },
fleur: { icon: '<i class="fas fa-check"></i>', label: "Une Fleur des rêves", callback: () => onChoixPresent('fleur2d6') },
},
default: "fleur"
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
buttons: buttons
});
d.render(true);
}

View File

@ -13,7 +13,7 @@ export class Rencontre extends Draconique {
async onActorCreateOwned(actor, item) { }
code() { return 'rencontre' }
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.force}` }
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.system.force}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' }
createSprite(pixiTMR) {

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@ -12,3 +12,4 @@
{"_id":"gPOQd9NI7AFH0whX","name":"Epée Bâtarde","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":"","carac-value":null,"categorie_parade":"epees-lourdes","isparade":true},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]}
{"_id":"j1xHCzfIeYKgXxoH","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"_id":"lDZ3qUPKN35ob5TH","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"name":"Possession","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[],"system":{"categorie_parade":"","niveau":2,"default_diffLibre":-4,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>","descriptionmj":"","isparade":false},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.22","coreVersion":"10.286","createdTime":1663624976822,"modifiedTime":1664918524164,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"wDHR5UHWq568lfGa"}

View File

@ -1,213 +1,198 @@
{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","data":{"quantite":null,"valeur_deniers":null,"encombrement":null,"description":"","data":{"quantite":null,"valeur_deniers":null,"encombrement":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o"}
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}}}
{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie &agrave; -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}}}
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}}}
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","data":{"categorie_parade":"boucliers","description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}}}
{"name":"Provisions cuites","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","data":{"description":"<p>pain, fromage, viande s&eacute;ch&eacute;e...</p>","sust":1,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.02},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{},"_id":"1keQMXTZ2iriOuJh"}
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl"}}}
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM"}}}
{"_id":"3cn9nWtY0Vb1PLTx","name":"Dague de jet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp","data":{"categorie_parade":"","description":"<p>Chaque point de force au dessus de 10 augmente les port&eacute;es de 1m.</p>\n<p>Chaque point de force en dessous de 9 diminue les port&eacute;es de 1m.</p>","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Dague de jet","cout":3,"portee_courte":3,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":8,"portee_extreme":15,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx"}}}
{"_id":"3mHSocNVPyWkmGBR","name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","data":{"description":"<p>Poudre noire obtenue par disruption alchimique du minerai appel&eacute; <em>narthalide</em>, sorte de marne.</p>\n<p>VUE/Alchimie &agrave; -3</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"","rarete":"","categorie":"Alchimie","cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}}}
{"_id":"3t0NhMC0cFQyCZGH","name":"Soufflet","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/soufflet.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH"}}}
{"_id":"3uWCDH1NOjHJpVo1","name":"Maillet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/maillet.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":7,"competence":"Masse à 1 main","cout":0.05,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"masse"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1"}}}
{"_id":"4GeV81qoJrjHIgzR","name":"Tournegraisse","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tournegraisse.webp","data":{"description":"<p>Cr&egrave;me sirupeuse blanch&acirc;tre.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR"}}}
{"_id":"4LFXefT0HFpaXQLx","name":"Briquet à silex","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx"}}}
{"_id":"4qPaCKONcrsK6JbQ","name":"Pichet de grès (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pichet.webp","data":{"description":"","capacite":0.5,"encombrement":0.3,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ"}}}
{"_id":"4qoLpa4shvkgDZRy","name":"Culottes de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/culottes_velours.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy"}}}
{"_id":"5GOk9cMApM4dBcIU","name":"Casserole de fer (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp","data":{"description":"","capacite":0.5,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU"}}}
{"_id":"65SRmXVcyiG5ZW9l","name":"Cuillère de fer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l"}}}
{"_id":"69vN8bRlnCrRHQCm","name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","data":{"description":"<p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>\n<p>VUE/Alchimie &agrave; -2</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"","categorie":"Alchimie","cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}}}
{"_id":"6MVWA3DYbpw8122A","name":"Entonnoir de fer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/entonnoir.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A"}}}
{"_id":"6fW8gPkxgeBCKA59","name":"Premier Chant Dérisoire","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les <em>Chants D&eacute;risoires</em> de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; demande un minimum de +4 en voie d&rsquo;Hypnos et permet la synth&egrave;se du sort de <em>D&eacute;rision</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable. Sa difficult&eacute; de lecture est de -5, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Comédie","auteur":"Yester lAncien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.6fW8gPkxgeBCKA59"}}}
{"_id":"6s5QjArwz9w9JIGL","name":"Double dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/double_dragonne.webp","data":{"categorie_parade":"epees-lourdes","description":"<p>Apparue vers la fin du Second &Acirc;ge, c&rsquo;&eacute;tait<em> une grande &eacute;p&eacute;e &agrave; deux mains</em>. Encombrante et prohibant le bouclier, c&rsquo;&eacute;tait avant tout une &eacute;p&eacute;e de duel et de frime.</p>","quantite":1,"encombrement":4,"equipe":false,"dommages":"5","penetration":0,"force":"13","resistance":13,"competence":"Epée à 2 mains","cout":50,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL"}}}
{"_id":"7B9sKLf4ipRyyEjF","name":"Bouclier lourd","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_grand.webp","data":{"categorie_parade":"boucliers","description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"0","penetration":0,"force":"13","resistance":20,"competence":"Bouclier","cout":8,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF"}}}
{"_id":"7YuWWsFIuZgakGUS","name":"Mortier en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/mortier.webp","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS"}}}
{"_id":"7c7CO626TCo4lg8b","name":"Petite scie cadre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/scie.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b"}}}
{"_id":"7u9yAlaFhKcVdEC6","name":"Matériel de chirurgie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp","data":{"description":"<p>(pincettes, lancette, crin, aiguille)</p>","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6"}}}
{"_id":"8bwP6zncdFP0O9ew","name":"Corde (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/corde.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew"}}}
{"_id":"92GDNmNVa2u0gzpx","name":"Massette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","penetration":0,"force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"masse"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx"}}}
{"_id":"9cLkTDugz84gpHUB","name":"Bitume de Camphre","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bitume_de_camphre.webp","data":{"description":"<p>Cr&egrave;me sirupeuse gris&acirc;tre.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB"}}}
{"_id":"A3jx5dPkk5IeXSXn","name":"Lait de lune","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lait_de_lune.webp","data":{"description":"<p>Fluide.</p>\n<p>Lait de laie.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":1,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn"}}}
{"name":"Bronze (10 deniers)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","data":{"quantite":1,"valeur_deniers":10,"encombrement":0.01,"description":"","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.hifMbbRrRdQxflsx"}},"_id":"A8UcYUIIlb6YfczN"}
{"_id":"A9nMgTyEwYzdA0zT","name":"Manteau de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_velours.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT"}}}
{"_id":"AOQsKTjIbcy8NV9t","name":"Pierre à aiguiser","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pierre_a_aiguiser.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t"}}}
{"_id":"As5kYvyOrWrr8KJm","name":"Etui à luth de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp","data":{"description":"","capacite":1,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm"}}}
{"_id":"B2BhuxveVKMnD8fe","name":"Bottes de cuir souple","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}}}
{"_id":"BQPhNy9AUCpEGgFg","name":"Couteau de cuisine","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/couteau-cuisine.webp","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.2,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":6,"competence":"Dague","cout":1,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg"}}}
{"_id":"CMtQM06J3BZsHHxH","name":"Sandales","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH"}}}
{"_id":"CQSxJv1mgmIeMCbM","name":"Grappin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/grappin.webp","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM"}}}
{"_id":"D5Z3FaUv91B8eCOP","name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","data":{"description":"<p>Poudre verd&acirc;tre apparaissant sur les tiges de certains roseaux.</p>\n<p>VUE/Alchimie &agrave; -2</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"","categorie":"Alchimie","cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}}}
{"_id":"ElweMV283IUpqaik","name":"Sable-Poudre","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp","data":{"description":"<p>Granul&eacute;s. Poudre blanche.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik"}}}
{"_id":"Eospy1EFNlhgOyXc","name":"Lacet de cuir (1 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lacet.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc"}}}
{"_id":"F0hcXfGaaYKQ0229","name":"Narcos, voie des Sortilèges","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","data":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la synth&egrave;se de <em>Fl&egrave;che de feu</em>,<em> Dague de force</em>, <em>Dragonne lame</em> et <em>Gourdindragon</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.F0hcXfGaaYKQ0229"}}}
{"_id":"F6ZHJth4t0PA5PMB","name":"Alêne, poinçon","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/poincon_2.webp","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB"}}}
{"_id":"FH3mSvdebfhIL2Af","name":"Topazoïne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/topazoine.webp","data":{"description":"<p>Granul&eacute;s. Coquille d'oeuf de cane broy&eacute;.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af"}}}
{"_id":"FaNRC7YQzibSdqZU","name":"Plume de fer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/plume_de_fer.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU"}}}
{"_id":"Flx5inKGs1GQKoYq","name":"Tube à parchemins","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tube_parchemin.webp","data":{"description":"","capacite":1.3,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq"}}}
{"_id":"GAJIShPe7WugrIVO","name":"Manteau de fourrure","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_fourrure.webp","data":{"description":"<p>En fonction de la qualit&eacute; de la fourrure, le prix d'un tel manteau peut varier de 1 &agrave; 20 sols.</p>","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO"}}}
{"_id":"GiquTnEsiVZn7m6Y","name":"Bas de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_soie.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y"}}}
{"_id":"Gp9ZrwXkqZbJoVVT","name":"1 m² de toile de voile","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/voile.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT"}}}
{"_id":"HdciYu5J2SrJO8e3","name":"Épée gnome","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","data":{"categorie_parade":"epees-courtes","description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement fabriqu&eacute;e et port&eacute;e par les Gnomes au Second &Acirc;ge.</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","penetration":0,"force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeegnome"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3"}}}
{"_id":"HjbB4f1CDz96Hv88","name":"Rasoir","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88"}}}
{"_id":"HsIJSPQ46cec22Y2","name":"Couverture de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp","data":{"description":"","quantite":1,"encombrement":0.6,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2"}}}
{"_id":"Ig9qIzaZ5SveXLF7","name":"Pelle","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pelle.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7"}}}
{"_id":"InTxnjInfBYHsqcR","name":"Poêle à frire (40 cm)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/poele.webp","data":{"description":"","capacite":0.5,"encombrement":0.3,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.InTxnjInfBYHsqcR"}}}
{"_id":"JXMef7FXVOG1XYWO","name":"Elixir des gnomes","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/elixir_des_gnomes.webp","data":{"description":"<p>Fluide.</p>\n<p>Liqueur violette.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":1,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO"}}}
{"_id":"JfxFBlokIegRWTDo","name":"Torche 1/2 heure (60 min)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/torche.webp","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":false,"resistance":0,"qualite":0,"cout":0.02},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo"}}}
{"_id":"JhQZDbsmFZBLRcln","name":"Sac en jute (20 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp","data":{"description":"","capacite":10,"encombrement":0.05,"equipe":false,"qualite":0,"contenu":[],"cout":0.04},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln"}}}
{"_id":"K4n2JuDnoHDUPCZG","name":"Bouilloire de fer (2 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouilloire.webp","data":{"description":"","capacite":1,"encombrement":0.5,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG"}}}
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{"_id":"SsnGNjTekvB50uWa","name":"Chapeau de cuir souple","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa"}}}
{"_id":"TKsUXJq9w7ezcFGQ","name":"Hache de bataille","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","data":{"categorie_parade":"haches","description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hachebataille"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ"}}}
{"_id":"TY6Ft8a6WfxD6pD9","name":"Bobineau de fil","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bobineau.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9"}}}
{"_id":"UDmq6CY3NsttcHe4","name":"Peigne en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/peigne.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4"}}}
{"_id":"UE79xKWXTwYAn70K","name":"Arme dhast","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","data":{"categorie_parade":"hast","description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","penetration":0,"force":"12","resistance":8,"competence":"Armes d'hast","cout":10,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K"}}}
{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L"}}}
{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","data":{"categorie_parade":"","description":"<p>Peut tirer tous les rounds.</p>","quantite":1,"encombrement":0.08,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}}}
{"_id":"UYXXggulNwnodaOt","name":"Chope de fer (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chope_fer.webp","data":{"description":"","capacite":0.1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.15},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt"}}}
{"_id":"UczsYTAoP9koA2SL","name":"Bourse, sachet de tissu","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","data":{"description":"","capacite":0.3,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}}}
{"_id":"UsyV9n0byCeYirNC","name":"Esparlongue","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","data":{"categorie_parade":"epees-longues","description":"<p>C&rsquo;est une &eacute;p&eacute;e semblable &agrave; la <em>rapi&egrave;re</em>, longue et ne frappant uniquement d&rsquo;estoc. Elle doit son nom &agrave; ce qu&rsquo;elle &eacute;tait particuli&egrave;rement en vogue, au Second &Acirc;ge, dans la cit&eacute; d&rsquo;Esparlongue. En ce d&eacute;but du Troisi&egrave;me &Acirc;ge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, &eacute;p&eacute;e tr&egrave;s voisine, ne frappant pareillement que d&rsquo;estoc, mais plus r&eacute;sistante (r&eacute;sistance 10) et moins co&ucirc;teuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","penetration":0,"force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"esparlongue"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC"}}}
{"_id":"Uxk2tvEqtrmYScjK","name":"Pot à braise","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK"}}}
{"_id":"VsjRwh9Z9PMpFKdI","name":"Craie 1 bâton","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.01},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI"}}}
{"_id":"WC1jMDKcxEJQWGOR","name":"Burette de fer blanc (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp","data":{"description":"","capacite":0.2,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR"}}}
{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","data":{"categorie_parade":"","description":"<p>Provoque des d&eacute;g&acirc;ts \"non mortels\".</p>\n<p>Les armures sont major&eacute;es de 2.</p>\n<p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de d&eacute;g&acirc;t.</p>","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Fouet","cout":1,"portee_courte":2,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":null,"portee_extreme":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx"}}}
{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","data":{"categorie_parade":"haches","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","penetration":0,"force":"8","resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}}}
{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}}}
{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":[],"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}}}
{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","data":{"description":"","capacite":0.1,"encombrement":0.06,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}}}
{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}}}
{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","data":{"description":"<p>1 mesure (20cl) de bi&egrave;re.</p>","sust":0,"boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.01,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}}}
{"_id":"YNHDt4EerstJvx5l","name":"Le Principe Drachromatique","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","data":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4 en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 26 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"","auteur":"Anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNHDt4EerstJvx5l"}}}
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}}}
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Masse à 1 main","cout":0,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}}}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","data":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y aller, autant manger directement des crottes de chien &agrave; la croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports sustentation/encombrement.</span></p>","sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":-2,"encombrement":0.1,"quantite":1,"cout":0.02,"equipe":false,"resistance":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}}}
{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","data":{"description":"","sust":0,"boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.04},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{}}
{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}}}
{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}}}
{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","data":{"description":"<p>Fluide.&nbsp;</p>\n<p>Liquide ros&acirc;tre.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO"}}}
{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","data":{"description":"","quantite":1,"encombrement":0.09,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA"}}}
{"_id":"bgkEBYUEFLvAaeVf","name":"Luth, viole","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":7},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf"}}}
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{"_id":"lKkYFkzWVs2TZDZP","name":"Petit pot de fard","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP"}}}
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","data":{"categorie_parade":"","description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","penetration":2,"force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":30,"portee_extreme":70,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE"}}}
{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n"}}}
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK"}}}
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","data":{"description":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","competence":"","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.mOZodpJYobvmZO9o"}}}
{"_id":"n2HMv0xv0MFpuiKp","name":"Parchemin 1 feuille","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp"}}}
{"_id":"nBhYyPbRwcWswiyC","name":"Tonnelet (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.25},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC"}}}
{"_id":"nIOEB0PpMaACqD65","name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","data":{"description":"<p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de certaines lianes des marais.</p>\n<p>VUE/Alchimie &agrave; -4</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Marais","rarete":"","categorie":"Alchimie","cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}}}
{"_id":"nPczxZ7yylpmGSyO","name":"Crochet de serrurier","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/crochet.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO"}}}
{"_id":"ncpONCxPPNZ9YbBr","name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","data":{"description":"<p>Poudre rouge obtenue par disruption alchimique de la <em>chramaele</em>, minerai ayant l&rsquo;apparence de la glaise.</p>\n<p>VUE/Alchimie &agrave; -4</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"","rarete":"","categorie":"Alchimie","cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}}}
{"_id":"nl9cICrauIOEXwFP","name":"Cordelette (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cordelette.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP"}}}
{"_id":"nqMyaOqBfTxdP9tg","name":"Cor en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg"}}}
{"_id":"oXpPZ9LS1nsU0nGT","name":"Épée sorde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","data":{"categorie_parade":"epees-lourdes","description":"<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de pr&eacute;dilection des gardes et des soldats.</p>\n<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em> doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","penetration":null,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeesorde"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT"}}}
{"_id":"of2LbmmB4EtlSwte","name":"Sac en jute (50 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_50.webp","data":{"description":"","capacite":25,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.08},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte"}}}
{"_id":"orpj8CumQ39xMOHy","name":"Brosse à cheveux","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","data":{"description":"","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy"}}}
{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","data":{"description":"<p>Cet ab&eacute;c&eacute;daire draconic permet de gagner jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute; une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","competence":"","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.oyAyc3tp1JrIFfos"}}}
{"_id":"phfgVizT4ekUwqFq","name":"Selle et harnais","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/selle.webp","data":{"description":"","capacite":25,"encombrement":4,"equipe":false,"qualite":0,"contenu":[],"cout":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq"}}}
{"_id":"q5zaNnlmNZZChi31","name":"Miel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp","data":{"description":"","sust":2,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{"core":{"sourceId":"Item.0UhqiYISVSiztBfv"}}}
{"_id":"qCLTOjlIOvlj0uo7","name":"Chaperon de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7"}}}
{"_id":"qWhl9EfdnJx4KFTZ","name":"Bas de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}}}
{"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO"}}}
{"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","data":{"description":"","capacite":0.2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S"}}}
{"_id":"sbgHtwEj4sK9cMh7","name":"Livre","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"livre","data":{"description":"","competence":"Ecriture","auteur":"Inconnu","quantite":1,"difficulte":0,"points_de_tache":0,"encombrement":1,"xp":"0","cout":3},"flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[]}
{"_id":"skTWp8PUgIG2U2ne","name":"Cire à cacheter","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne"}}}
{"_id":"slusKo2nVCtFwDkN","name":"Sang","type":"munition","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp","data":{"description":"<p>1 mesure (20cl) de sang.</p>","quantite":1,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.slusKo2nVCtFwDkN"}}}
{"_id":"snupUovwaPAe46aD","name":"Fiole en grès (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_gres.webp","data":{"description":"","capacite":0.1,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD"}}}
{"_id":"szOThadvQvFcS79R","name":"Cuir Epais","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","data":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":2,"equipe":false,"protection":3,"deterioration":0,"malus":-1,"cout":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}}}
{"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","data":{"description":"","capacite":1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI"}}}
{"_id":"tMWzePiuMtiCQnAU","name":"Marteau","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.3,"equipe":false,"dommages":"2","penetration":0,"force":"7","resistance":8,"competence":"Masse à 1 main","cout":1,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"masse"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU"}}}
{"_id":"tY3shj5FA8nwMgxX","name":"Vin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_vin.webp","data":{"description":"","sust":0,"boisson":true,"desaltere":0.6,"alcoolise":true,"force":-2,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.01,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.QNNWTG5yqQKmcpJ7"}}}
{"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.8},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}}}
{"name":"Repas moyen à l'auberge","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","data":{"description":"","sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":3,"exotisme":0,"encombrement":0.3,"quantite":1,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{},"_id":"tn1kvxEVoLyYODyg"}
{"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA"}}}
{"_id":"ueBk3MbdEaMbzyPS","name":"Ficelle (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS"}}}
{"_id":"ueJnUMLK1vpL8xOB","name":"Stylet de bronze","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB"}}}
{"_id":"uwwunMSrJoUYTDkG","name":"Seau de bois ferré (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/seau_ferre.webp","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG"}}}
{"_id":"vQ494sD9FgFI08kZ","name":"Drap Matelassé","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","data":{"description":"<p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>\n<p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusquaux genoux, façon Robin des Bois.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":false,"protection":1,"deterioration":0,"malus":0,"cout":4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ"}}}
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{"_id":"UE79xKWXTwYAn70K","name":"Arme dhast","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":4,"quantite":1,"qualite":0,"cout":10,"resistance":8,"categorie_parade":"hast","dommages":"4","penetration":0,"force":"12","competence":"Armes d'hast","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206026,"modifiedTime":1669755533740,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L"}},"system":{"description":"","descriptionmj":"","encombrement":0.04,"quantite":1,"qualite":0,"cout":0.1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206026,"modifiedTime":1669755533755,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"system":{"description":"<p>Peut tirer tous les rounds.</p>","descriptionmj":"","equipe":false,"encombrement":0.08,"quantite":1,"qualite":0,"cout":0.6,"resistance":0,"categorie_parade":"","dommages":"1","penetration":0,"force":"0","competence":"","lancer":"","tir":"Fronde","portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206026,"modifiedTime":1669755533749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UYXXggulNwnodaOt","name":"Chope de fer (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chope_fer.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt"}},"system":{"description":"","descriptionmj":"","encombrement":0.08,"quantite":1,"qualite":0,"cout":0.15,"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206027,"modifiedTime":1669755533745,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UczsYTAoP9koA2SL","name":"Bourse, sachet de tissu","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.05,"contenu":[],"capacite":0.3,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UsyV9n0byCeYirNC","name":"Esparlongue","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC"}},"system":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e semblable &agrave; la <em>rapi&egrave;re</em>, longue et ne frappant uniquement d&rsquo;estoc. Elle doit son nom &agrave; ce qu&rsquo;elle &eacute;tait particuli&egrave;rement en vogue, au Second &Acirc;ge, dans la cit&eacute; d&rsquo;Esparlongue. En ce d&eacute;but du Troisi&egrave;me &Acirc;ge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, &eacute;p&eacute;e tr&egrave;s voisine, ne frappant pareillement que d&rsquo;estoc, mais plus r&eacute;sistante (r&eacute;sistance 10) et moins co&ucirc;teuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","descriptionmj":"","equipe":false,"encombrement":1.5,"quantite":1,"qualite":0,"cout":20,"resistance":9,"categorie_parade":"epees-longues","dommages":"2","penetration":0,"force":"10","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"esparlongue"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533748,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Uxk2tvEqtrmYScjK","name":"Pot à braise","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533756,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"VsjRwh9Z9PMpFKdI","name":"Craie 1 bâton","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.01,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533746,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"WC1jMDKcxEJQWGOR","name":"Burette de fer blanc (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"contenu":[],"capacite":0.2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx"}},"system":{"description":"<p>Provoque des d&eacute;g&acirc;ts \"non mortels\".</p>\n<p>Les armures sont major&eacute;es de 2.</p>\n<p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de d&eacute;g&acirc;t.</p>","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":1,"resistance":0,"categorie_parade":"","dommages":"1","penetration":-1,"force":"0","competence":"","lancer":"Fouet","tir":"","portee_courte":2,"portee_moyenne":2,"portee_extreme":3,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"resistance":6,"categorie_parade":"haches","dommages":"2","penetration":0,"force":"8","competence":"Hache à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206107,"modifiedTime":1669755533751,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.15,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533745,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":1,"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533756,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":0.2,"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533747,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}},"system":{"description":"<p>1 mesure (20cl) de bi&egrave;re.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"sust":0,"boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"exotisme":0,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533742,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533753,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533750,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533747,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y aller, autant manger directement des crottes de chien &agrave; la croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"exotisme":-2,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533746,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cVZbnh5cYxBx6P5b","name":"Burin, gouge, ciseau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206109,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206109,"modifiedTime":1669755533745,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533755,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dLiMJO6aUkh0EuIZ","name":"Épée dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ"}},"system":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que l&rsquo;esparlongue, pouvant &eacute;galement frapper de taille.</p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"resistance":12,"categorie_parade":"epees-longues","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533748,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"resistance":13,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"8","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533743,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533750,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fDwsTMuug0Z5BdaA","name":"Cuir / Metal","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA"}},"system":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p>&nbsp;</p>","descriptionmj":"","equipe":false,"encombrement":4,"quantite":1,"qualite":0,"cout":20,"protection":"4","deterioration":0,"malus":-2},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533746,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fLKFTvLWoj7juxQE","name":"Flèche, carreau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fOfVLKBacNEsDBn1","name":"Brandevin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1"}},"system":{"description":"<p>Dose de 10cl de Brandevin</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.1,"sust":0,"boisson":true,"desaltere":0.2,"alcoolise":true,"force":-5,"exotisme":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Etain (1 denier)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.UFCII7LUClrCWElV"}},"_id":"fhP2azbUBfmpF441","system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0,"valeur_deniers":1},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533748,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gfU7oZL1JYqF3lAW","name":"Robe de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_lin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.6,"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206111,"modifiedTime":1669755533756,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gmBC6SO3F5d64Vpl","name":"Miroir en cuivre poli 20 cm","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206111,"modifiedTime":1669755533754,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"godMVR796aSUVjLu","name":"Fléau léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_leger.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":12,"resistance":10,"categorie_parade":"","dommages":"3","penetration":0,"force":"12","competence":"Fléau","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":true,"initpremierround":"fleau"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206111,"modifiedTime":1669755533749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"wcW5KcideGi8EY67","name":"Gants de cuir","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206118,"modifiedTime":1669755533750,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wpWaqe96x3cvqTXy","name":"Robe de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.4,"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206118,"modifiedTime":1669755533756,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"x4g6bDu3eUllSSSJ","name":"Eponge de mer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ"}},"system":{"description":"","descriptionmj":"","encombrement":0.04,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206118,"modifiedTime":1669755533748,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"xfdeDEyMK8YtBpzC","name":"Huile 20 cl (4 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/huile.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206119,"modifiedTime":1669755533752,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"xuk60njqtrSZusSX","name":"Chemise de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206119,"modifiedTime":1669755533745,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yILNvELKbsz2OOln","name":"Ecritoire","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ecritoire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206179,"modifiedTime":1669755533747,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yO9Vx7tqF8qbZoYw","name":"Besace de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"contenu":[],"capacite":10,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206179,"modifiedTime":1669755533742,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206179,"modifiedTime":1669755533740,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","type":"conteneur","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"contenu":[],"capacite":2,"equipe":false},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206179,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206179,"modifiedTime":1669755533743,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -0,0 +1,9 @@
{"name":"Au fleuve de Loire, Joachim du Bellay","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&Ocirc; de qui la vive course <br>Prend sa bienheureuse source, <br>D&rsquo;une argentine fontaine, <br>Qui d&rsquo;une fuite lointaine, <br>Te rends au sein fluctueux <br>De l&rsquo;Oc&eacute;an monstrueux</p>","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"1xzVPsfnO3uukbc4","ownership":{"default":0}}
{"name":"Le Fleuve, Le Ratier Bretonien","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>Le courant du Fleuve<br>Te domine et te Porte<br>Avant que tu te moeuves<br>Combats le, ou il t'emporte</p>","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"4dPfQh9ovWa90M9o","ownership":{"default":0}}
{"name":"Des voies du Rêve (4), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"7DNOC40NKHog49rb","ownership":{"default":0}}
{"name":"Des voies du Rêve (5), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"Ym0pweWHr8CIZFIR","ownership":{"default":0}}
{"name":"Des voies du Rêve (1), Denis Gerfaud (Copy)","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"fXBZ0YjF12LRtSOp","ownership":{"default":0}}
{"name":"Des voies du Rêve (6), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"k55zGYj5cTis14Cw","ownership":{"default":0}}
{"name":"Des voies du Rêve (2), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"rjlGncoP26PljA2G","ownership":{"default":0}}
{"name":"Des voies du Rêve (3), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"xMigGwI39BORZ82r","ownership":{"default":0}}
{"name":"Incompatibilité, Charles Beaudelaire","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>Et lorsque par hasard une nu&eacute;e errante <br>Assombrit dans son vol le lac silencieux, <br>On croirait voir la robe ou l'ombre transparente <br>D'un esprit qui voyage et passe dans les cieux.</p>","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"yJ3m3fheGJluiGDx","ownership":{"default":0}}

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@ -0,0 +1,68 @@
{"name":"Floume","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.0EA5It28VyLzQE6n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Floume.webp","effects":[],"_id":"0EA5It28VyLzQE6n","system":{"description":"<p>Fruit du floumier, sorte de poirier pleureur vivant dans les lieux tr&egrave;s humides, au bord des rivi&egrave;res ou dans les marais. La floume a l&rsquo;aspect d&rsquo;une poire jaune p&acirc;le &agrave; la chair ferme, grumeleuse et rose. Son go&ucirc;t est &acirc;cre et amer, et son pouvoir nutritif encore plus faible que celui des clopinettes. Il existe heureusement une larve parasite, appel&eacute;e <em>ver du floumier</em> ou plus simplement <em>floumette</em>. Ce ver ronge la floume de l&rsquo;int&eacute;rieur et la d&eacute;vore enti&egrave;rement, ne laissant &agrave; la place de la chair qu&rsquo;un excr&eacute;ment brun&acirc;tre, sorte de gel&eacute;e poisseuse. Cette pommade est en revanche hautement nutritive, bien que son go&ucirc;t soit parmi les plus ignobles. Jouer VOLONT&Eacute; &agrave; -3, et en cas d&rsquo;&eacute;chec, recracher tellement c&rsquo;est mauvais. Une floume bien floum&eacute;e, c&rsquo;est &agrave;-dire bien v&eacute;reuse, vaut en moyenne 3 points de sustentation.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1670025575828,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir à points jaunes","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2IHZslApFfV72VMw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20jaunes.webp","effects":[],"_id":"2IHZslApFfV72VMw","system":{"description":"<p>Sorte de bolet dot&eacute; d&rsquo;un pied blanc et mince, au chapeau arrondi brun &agrave; pois jaunes.</p>\n<p>Commun.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1670025575828,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tanemiel d'argent","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp","effects":[],"_id":"3Idia6bqLgdtiswS","system":{"description":"<p><em style=\"box-sizing: border-box; user-select: text;\">Herbe de repos.</em></p>\n<p>Vari&eacute;t&eacute; de tanemiel aux reflets argent&eacute;s, poussant comme ses fr&egrave;res en for&ecirc;ts humides et chaudes, et dont l'existence est presque aussi mythique.&nbsp;</p>\n<p>Rarissime.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":4}],"niveau":5,"base":0,"categorie":"Repos","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1670025575828,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Cheleuse","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3PzaM8d7jLjdzdkt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cheleuse.webp","effects":[],"_id":"3PzaM8d7jLjdzdkt","system":{"description":"<p>Fausse menthe &agrave; feuilles urticantes.</p>\n<p>M1 \\ P 5 minutes \\ D1 \\ -3 \\ Liqueur de Bagdol +16, Mirobolant +14.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1670025575828,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Champirigolo","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"_id":"45vMHMwrCFeLZyH8","system":{"description":"<p>Le champirigolo est un champignon de bordure de sous-bois, ressemblant &agrave; un petit bonhomme cach&eacute; sous un chapeau conique aplati. Le &laquo; visage &raquo; du bonhomme, de couleur chair, tavel&eacute;, donne souvent l&rsquo;impression de tirer la langue &agrave; qui le regarde. <br />Comestible, il poss&egrave;de toutefois des vertus hallucinog&egrave;nes, provoquant des crises de fou rire, et, d&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, faisant trouver de la dr&ocirc;lerie dans tout. <br />En termes de jeu, il augmente l&rsquo;EMPATHIE au d&eacute;triment de l&rsquo;INTELLECT.</p>\n<p>Fr&eacute;quent.</p>\n<p><em>Cf : p.139</em></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1670025575828,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Nanar","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.4ROad7HKzxuRKXNK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Nanar.webp","effects":[],"_id":"4ROad7HKzxuRKXNK","system":{"description":"<p>Champignon assez amusant, avec un pied minuscule et un joli petit chapeau rose.</p>\n<p>M2 \\ P 2 minutes \\ D1 \\ -3 \\ Teinture d&rsquo;&Eacute;rozonne +16, Lait de lune +12.</p>\n<p>Commun.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1670025575828,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fausse suppure","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp","effects":[],"_id":"57FoMF6mBK2ogX53","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Mousse semblable &agrave; la suppure, mais plus s&egrave;che, et poussant en tous milieux.</p>\n<p>Commune.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Déserts","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54},{"milieu":"Montagnes","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir ventru","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.66Rzf8phcEQRIShv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20ventru.webp","effects":[],"_id":"66Rzf8phcEQRIShv","system":{"description":"<p>&Agrave; points jaunes ou &agrave; points rouges, le salsimir ventru se distingue par un pied large&nbsp;et renfl&eacute;.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":3}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tricolet","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6gb2cjdPXI44ym8D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tricollet.webp","effects":[],"_id":"6gb2cjdPXI44ym8D","system":{"description":"<p>Champignon &agrave; pied blanc, triple volve, et large chapeau vert &agrave; points bleus.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":3}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir à points verts","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7IV2V4ZotDEP2sLs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20verts.webp","effects":[],"_id":"7IV2V4ZotDEP2sLs","system":{"description":"<p>Champignon semblable aux autres vari&eacute;t&eacute;s de salsimir, hormis la couleur de ses points.</p>\n<p>M1 \\ P 5 minutes \\ D1 \\ -5 \\ Lait de lune +14, Gel&eacute;e royale +12.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":3}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tanemiel doré","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp","effects":[],"_id":"7RgTRB47YPH74BwF","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Vari&eacute;t&eacute; de tanemiel aux feuilles luisantes de couleur ambr&eacute;e.</p>\n<p>Rarissime.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":2,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":2}],"niveau":10,"base":0,"categorie":"Soin","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bousille","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.84i33KtUxLwCK2Uu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bousille.webp","effects":[],"_id":"84i33KtUxLwCK2Uu","system":{"description":"<p>App&eacute;tissant champignon brun beige tr&egrave;s semblable &agrave; la morille.</p>\n<p>M5 \\ P 6 rounds \\ D3 \\ -4 \\ Teinture d&rsquo;&Eacute;rozonne +10, Topazo&iuml;ne +6.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Veloute","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8MO2HBua7RUdGN3D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Veloute.webp","effects":[],"_id":"8MO2HBua7RUdGN3D","system":{"description":"<p>Fruit du veloutier, petit arbre pleureur au tronc recouvert d&rsquo;un lichen duveteux gris rose, poussant usuellement au bord de l&rsquo;eau, la veloute est une petite p&ecirc;che tr&egrave;s velue, juteuse et douce, au go&ucirc;t panach&eacute; de litchi et de fraise des bois.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Enervure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8QFBVNJMEsANaYaq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/%C3%89nervure.webp","effects":[],"_id":"8QFBVNJMEsANaYaq","system":{"description":"<p>Fausse foug&egrave;re aux feuilles tranchantes comme des rasoirs, distillant un venin mortel.</p>\n<p>M3 \\ P 1 minute \\ D2 \\ -3 \\ Tournegraisse +14, Mirobolant +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lulube","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8a2EJVdhdU7CXFCn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Lulube.webp","effects":[],"_id":"8a2EJVdhdU7CXFCn","system":{"description":"<p>Fruit du lulubier, arbre de la taille d&rsquo;un cerisier, la lulube est un petit fruit rouge dont le go&ucirc;t est un panach&eacute; de cerise et de citron.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Suppure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp","effects":[],"_id":"9XJEICURxX1qVud6","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Sorte de mousse d&rsquo;aspect maladif, s&rsquo;accrochant aux vieux troncs et aux rochers des for&ecirc;ts, d&rsquo;o&ugrave; elle semble <em>suppurer</em>.</p>\n<p>Commune.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":2,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir à points rouges","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9pTMw1dFbVaN2iiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20rouges.webp","effects":[],"_id":"9pTMw1dFbVaN2iiF","system":{"description":"<p>Autre vari&eacute;t&eacute; de salsimir, au teint plus clair et tachet&eacute; de points rouges. Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Hécatombe","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9tG4XPzyvjrSAj3o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/H%C3%A9catombe.webp","effects":[],"_id":"9tG4XPzyvjrSAj3o","system":{"description":"<p>Petite poire rouge &agrave; peau lustr&eacute;e, au go&ucirc;t acidul&eacute; et pas d&eacute;sagr&eacute;able.</p>\n<p>M4 \\ P 1 minute \\ D2 \\ -5 \\ Bitume de Camphre +12, Mirobolant +6.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Rare","frequence":6},{"milieu":"Cours d'eau","rarete":"Rare","frequence":6},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Marais","rarete":"Rare","frequence":6},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fesse de groin","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ALwHAF15KYWUQfQc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fesse%20de%20groin.webp","effects":[],"_id":"ALwHAF15KYWUQfQc","system":{"description":"<p>Poussant &agrave; m&ecirc;me le sol, sans quasiment de pied, c&rsquo;est un champignon fendu verticalement, &eacute;voquant un gros derri&egrave;re pustuleux. Quand on le bouscule, il &eacute;met un bruit incongru, accompagn&eacute; d&rsquo;une odeur p&eacute;nible.</p>\n<p>M3 \\ P 1 minute \\ D1 \\ -3 \\ Bitume de Camphre +16, &Eacute;lixir des Gnomes +12.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Asper violet","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.EYy9B0xJ0IGWYEuh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Asper%20violet.webp","effects":[],"_id":"EYy9B0xJ0IGWYEuh","system":{"description":"<p>Champignon violet &agrave; pied filiforme et chapeau pointu tr&egrave;s &eacute;fil&eacute;.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575829,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Candique","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz"}},"system":{"description":"<p>Poudre blanche apparaissant sous l&rsquo;&eacute;corce de nombreux arbres,</p>\n<p>VUE/Alchimie &agrave; 0.</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206109,"modifiedTime":1670025575830,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"FjfZ789LlkzUUSMU"}
{"name":"Ortilise","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp","effects":[],"_id":"GrzjjbOUWlOUgzEQ","system":{"description":"<p>Redoutable vari&eacute;t&eacute; d&rsquo;ortie, poussant dans les lieux humides, le voisinage des marais.</p>\n<p>M3 \\ P 1 minute \\ D2 \\ -3 \\ Topazo&iuml;ne +12, Lait de lune +8.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575830,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tshaï","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.H0eZczDzhj1fUUxZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tsha%C3%AF.webp","effects":[],"_id":"H0eZczDzhj1fUUxZ","system":{"description":"<p>Petit arbuste &agrave; fleurs blanches et feuilles persistantes, poussant au versant des collines ensoleill&eacute;es. Une fois s&eacute;ch&eacute;es, ses feuilles sont consomm&eacute;es en infusion, donnant une boisson parfum&eacute;e et tonique. Par extension, tsha&iuml; est aussi le nom donn&eacute; &agrave; la boisson en question.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Collines","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575830,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}},"system":{"description":"<p>Poudre verd&acirc;tre apparaissant sur les tiges de certains roseaux.</p>\n<p>VUE/Alchimie &agrave; -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.05,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206019,"modifiedTime":1670025575830,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"HTtgzxpvUvMHilqx"}
{"name":"Calamine","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.HlUFBr3yInurp96Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Calamine.webp","effects":[],"_id":"HlUFBr3yInurp96Z","system":{"description":"<p>Fruit du calaminier, sorte de figuier rampant dot&eacute; de lianes et de vrilles. La calamine pousse en petites grappes de fruits &agrave; go&ucirc;t mi-figue, mi-raisin.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1670025575830,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Primelune","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Kg13pgjU0u421Kcm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Primelune.webp","effects":[],"_id":"Kg13pgjU0u421Kcm","system":{"description":"<p>Apparaissant le plus souvent &agrave; la nouvelle lune, c&rsquo;est un petit champignon &agrave; pied blanc et chapeau plat vert tendre.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fumebol","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LJdoBQBE3KNDLXKq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fumebol.webp","effects":[],"_id":"LJdoBQBE3KNDLXKq","system":{"description":"<p>Champignon brun ressemblant grossi&egrave;rement au c&egrave;pe bolet.</p>\n<p>M5 \\ P 8 rounds \\ D2 \\ -5 \\ Sable-Poudre +12, Huile de S&eacute;likanthe +8.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}},"system":{"description":"<p>Poudre rouge obtenue par disruption alchimique de la <em>chramaele</em>, minerai ayant l&rsquo;apparence de la glaise.</p>\n<p>VUE/Alchimie &agrave; -4</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Obtenu à partir de glaise","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":12},{"milieu":"Forêts","rarete":"Rare","frequence":12},{"milieu":"Marais","rarete":"Rare","frequence":12},{"milieu":"Plaines","rarete":"Rare","frequence":12}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206114,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"NNTl6CAdRZcylrU1"}
{"name":"Gironcle","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NhJm0FRVOi8L3xqv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gironcle.webp","effects":[],"_id":"NhJm0FRVOi8L3xqv","system":{"description":"<p>Sorte de girolle &agrave; pied violet et corolle brun dor&eacute;.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":2}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Amandelle","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.w7jEFHGFrcrKAesQ"}},"_id":"QN2KLZLNL1JUh2bF","system":{"description":"<p>Fruit de l&rsquo;amandelier, un petit arbuste &agrave; feuilles tr&egrave;s d&eacute;coup&eacute;es de couleur mauve p&acirc;le &agrave; violet fonc&eacute;. L&rsquo;amandelle est une noix plate et allong&eacute;e au go&ucirc;t d&rsquo;amande alli&eacute; au parfum de violette.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Ortironce","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RpUC6z3xhwnmv3sp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortironce.webp","effects":[],"_id":"RpUC6z3xhwnmv3sp","system":{"description":"<p>Ronce venimeuse infestant de nombreux fourr&eacute;s.</p>\n<p>M4 \\ P 1 minute \\ D2 \\ -3 \\ Bitume de Camphre +12, Teinture d&rsquo;&Eacute;rozonne +8.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}},"system":{"description":"<p>Poudre noire obtenue par disruption alchimique du minerai appel&eacute; <em>narthalide</em>, sorte de marne.</p>\n<p>VUE/Alchimie &agrave; -3</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Obtenu à partir de marne","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":30},{"milieu":"Marais","rarete":"Frequente","frequence":30},{"milieu":"Plaines","rarete":"Frequente","frequence":30}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206015,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"SiFtJoydPawJaMKA"}
{"name":"Crétamère","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Tfl4cElQxPQEXnPY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cr%C3%A9tam%C3%A8re.webp","effects":[],"_id":"Tfl4cElQxPQEXnPY","system":{"description":"<p>Petite fraise des bois en forme de cr&ecirc;te dentel&eacute;e. Son go&ucirc;t est tr&egrave;s amer et devrait suffire &agrave; dissuader les gourmands.</p>\n<p>M3 \\ P 3 minutes \\ D2 \\ -3 \\ Lait de lune +12, Gel&eacute;e royale +8.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mignote","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.UfzdMXpTcSgIpAEp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mignote.webp","effects":[],"_id":"UfzdMXpTcSgIpAEp","system":{"description":"<p>C&ocirc;ne du mignotier, arbre voisin du m&eacute;l&egrave;ze, poussant en contreforts montagneux. Les mignotes doivent &ecirc;tre grill&eacute;es puis moulues. La farine obtenue a un go&ucirc;t chocolat&eacute; qui accompagne agr&eacute;ablement le lait chaud du petit d&eacute;jeuner.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Contreforts montagneux","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Endebrume","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp","effects":[],"_id":"VGId76yXwx2k0Cli","system":{"description":"<p><em>Herbe de repos.</em></p>\n<p>Petite plante ramifi&eacute;e aux tiges fines comme des cheveux, poussant dans les lieux frais et humides : marais ombrag&eacute;s, certaines for&ecirc;ts, et parfois vall&eacute;es de montagne. Un peu moins rare est la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu. <br /><em>VUE/Botanique &agrave; -1 pour savoir &agrave; quelle esp&egrave;ce on a affaire (jet obligatoire &agrave; chaque cueillette).</em></p>\n<p>Rare</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux frais et humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Marais","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rare","frequence":4}],"niveau":4,"base":0,"categorie":"Repos","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mélikasse","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.WbNKazgQZ4CeHtRo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9likasse.webp","effects":[],"_id":"WbNKazgQZ4CeHtRo","system":{"description":"<p>Fruit du m&eacute;likassier, arbuste buissonneux voisin du sureau. La m&eacute;likasse pousse en grappes de petites baies noires. Insolite, son go&ucirc;t est un m&eacute;lange de cassis et de savon.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Aigronce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Aigronce.webp","effects":[],"_id":"XVfDwjgzbRvotbP8","system":{"description":"<p><em>Herbe de repos.</em></p>\n<p>Vari&eacute;t&eacute; de klampine &agrave; l'odeur aigre et piquante. Pousse en lieux bois&eacute;s des climats temp&eacute;r&eacute;s, parfois en lisi&egrave;re.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.04,"milieu":"Forêts tempérées","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Endorlotte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XWpfl6UmaMel1tJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp","effects":[],"_id":"XWpfl6UmaMel1tJn","system":{"description":"<p>Plante voisine du gui, poussant en parasite dans les branches des arbres de toutes for&ecirc;ts, l&rsquo;endorlotte est une herbe de soin fonctionnant comme les dix grandes herbes connues, avec un bonus de gu&eacute;rison de +5. Son pouvoir ne s&rsquo;applique toutefois qu&rsquo;&agrave; la r&eacute;cup&eacute;ration des points de vie, pas &agrave; la cicatrisation des blessures. <br /><br />Elle doit &ecirc;tre pr&eacute;par&eacute;e en d&eacute;coction selon la r&egrave;gle standard, &agrave; raison de 12 - 5 = 7 brins pour une d&eacute;coction, et bue par le convalescent. Puis lors du test de r&eacute;cup&eacute;ration des points de vie\": <br />Part. 4 points de vie regagn&eacute;s <br />Sign. 3 points de vie regagn&eacute;s <br />Norm. 2 points de vie regagn&eacute;s <br />Tout &eacute;chec. Aucun point, sans autre cons&eacute;quence. <br /><br />Enchant&eacute;e, la d&eacute;coction d&rsquo;endorlotte fonctionne selon la r&egrave;gle standard avec son bonus de +5, et pratiquement devient &eacute;quivalente &agrave; l&rsquo;ortigal noir. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.25,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":5,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal noir","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","effects":[],"_id":"Z20wqDHmbgFQSyXo","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Vari&eacute;t&eacute; d&rsquo;ortigal aux feuilles d&rsquo;un vert sombre presque noir.</p>\n<p>Fr&eacute;quent.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":5,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Satum","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp","effects":[],"_id":"bBiHuMCom4B4nXBD","system":{"description":"<p>&Eacute;galement appel&eacute; nez de satin, le satum est une petite plante &agrave; feuille unique, douce et moir&eacute;e comme le satin, poussant en toutes for&ecirc;ts, usuellement &agrave; l&rsquo;or&eacute;e des clairi&egrave;res. C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>\n<p>Commun.</p>\n<p>&nbsp;</p>\n<p><em>Voir Principes d&rsquo;alchimie, p357.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1670025575831,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Chronophile","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp","effects":[],"_id":"c6Gdd4A0QCTEnp6o","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Névropenthe","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp","effects":[],"_id":"chm4mCNhQXwJEtNy","system":{"description":"<p>Plante foisonnante &agrave; grappes de feuilles rondes, dont le vert est souvent piquet&eacute; de points rouges. Pousse au coeur de toutes for&ecirc;ts &agrave; l&rsquo;abri des fourr&eacute;s et des ronciers. C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: GoudyAcc, sans-serif; text-align: justify;\">Voir Principes d&rsquo;alchimie, p357.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"_id":"ckBk9H7jhFQC2IRX","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du n&eacute;nuphar.</p>\n<p>Fr&eacute;quent.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":4,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708524,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Croupigne","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.dr2xZkUKaWa3Gjvr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Croupigne.webp","effects":[],"_id":"dr2xZkUKaWa3Gjvr","system":{"description":"<p>Sorte de groseille rose p&acirc;le, poussant &agrave; l&rsquo;or&eacute;e des sous-bois et des clairi&egrave;res.</p>\n<p>M2 \\ P 5 minutes \\ D1 \\ -3 \\ &Eacute;lixir des Gnomes +16, Gel&eacute;e royale +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708524,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Noisemûre","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"<p>Fruit du noisem&ucirc;rier, petit arbuste tr&egrave;s ramifi&eacute; vivant en sous-bois &agrave; l&rsquo;ombre des plus grands arbres. La noisem&ucirc;re a ext&eacute;rieurement l&rsquo;apparence d&rsquo;une grosse noisette &agrave; la coquille rouge&acirc;tre et granul&eacute;e. Int&eacute;rieurement, sa chair est tendre, juteuse et sucr&eacute;e.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fricotille","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"<p>Bolet &agrave; pied mince et blanc, et large chapeau pointu blanc &agrave; pois bleus.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Vari&eacute;t&eacute; d&rsquo;ortie non urticante, poussant dans les lieux humides &agrave; l&rsquo;abri de la lumi&egrave;re. Ses d&eacute;coctions sont r&eacute;put&eacute;es souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Fi&egrave;vre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"<p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>\n<p>VUE/Alchimie &agrave; -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206016,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"}
{"name":"Trésure","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jOCPgZmP3aZtMGdi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tr%C3%A9sure.webp","effects":[],"_id":"jOCPgZmP3aZtMGdi","system":{"description":"<p>Fruit du tr&eacute;surier, buisson &eacute;pineux de la famille des ronces poussant principalement en montagne. La tr&eacute;sure est une grosse framboise de la taille d&rsquo;une mandarine, rouge fonc&eacute; avec un jus noir. Non seulement d&eacute;licieuse, la tr&eacute;sure est nourrissante et &eacute;nerg&eacute;tique. Chaque fruit vaut 3 points de sustentation et d&eacute;fatigue instantan&eacute;ment comme apr&egrave;s une heure de sommeil. En termes de jeu, effacer un segment comme si l&rsquo;on venait de dormir une heure. Enfin, faire suivre un repas de tr&eacute;sures (qu&rsquo;il soit compos&eacute; d&rsquo;un ou plusieurs fruits) d&rsquo;un jet de moral en situation heureuse. Une fois cueillies, les tr&eacute;sures ne se conservent pas plus de 12 heures, et m&ecirc;me leur jus n&rsquo;a plus aucune valeur. V&eacute;ritables plantes miraculeuses, les tr&eacute;suriers portent des fruits d&rsquo;un bout de l&rsquo;ann&eacute;e &agrave; l&rsquo;autre, m&ecirc;me en hiver sous la neige.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Genèfle","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jbkZ9j04AAIAVBuG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gen%C3%A8fle.webp","effects":[],"_id":"jbkZ9j04AAIAVBuG","system":{"description":"<p>Fruit du gen&egrave;flier, arbuste buissonneux vivant en plaine. La gen&egrave;fle est tr&egrave;s semblable &agrave; la clopinette, mais avec une peau plus nacr&eacute;e.</p>\n<p>M1 \\ P 10 minutes \\ D1 \\ -3 \\ Teinture d&rsquo;&Eacute;rozonne +16, Topazo&iuml;ne +12.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp","effects":[],"_id":"jjVl1PTFgTGdIfZf","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Sorte de minuscule chardon aux feuilles vert violac&eacute;, s&rsquo;accrochant aux rochers escarp&eacute;s. Son principe actif est contenu dans ses piquants.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.6,"milieu":"Rochers escarpés","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"niveau":8,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tanemiel","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp","effects":[],"_id":"jqUrbSHwFr5kPW3q","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Plante grimpante, dot&eacute;e de vrilles, voisine du liseron, de couleur vert laiteux presque blanc, s&rsquo;accrochant aux arbres des for&ecirc;ts chaudes et humides.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.9,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":9,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mercurion","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp","effects":[],"_id":"k1l253yvSebgc7Xq","system":{"description":"<p>Lierre noir&acirc;tre s&rsquo;accrochant aux arbres des for&ecirc;ts, principalement les ch&ecirc;nes. C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>\n<p>Commun. <br /><br /><em>Voir Principes d&rsquo;alchimie, p357.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts de chênes","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}},"system":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie &agrave; -1.</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Cavernes","environnement":[{"milieu":"Sous-sols","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206013,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"kbWKsR0HovidPw6d"}
{"name":"Arrache-rêve","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.koLhmV2g0Z2tQZiB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Arrache-r%C3%AAve.webp","effects":[],"_id":"koLhmV2g0Z2tQZiB","system":{"description":"<p>Le plus virulent des champignons v&eacute;n&eacute;neux apr&egrave;s l&rsquo;amanite thanataire, procurant une agonie des plus douloureuses. Ressemble &agrave; cette derni&egrave;re, avec un chapeau en boule au lieu de plat et galb&eacute;.</p>\n<p>M6 \\ P 4 rounds \\ D4 \\ -3 \\ Tournegraisse +14, Perle de Bjwal +12.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Sajutte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp","effects":[],"_id":"l5G3NrS8USofuBK8","system":{"description":"<p><em style=\"box-sizing: border-box; user-select: text;\">Herbe de repos.</em></p>\n<p>Petite herbe &agrave; s&egrave;ve blanche, tr&egrave;s poisseuse, poussant aussi bien en for&ecirc;t qu'en plaine, qu'en marais (Plus rare en montagne).</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous (plus rare en montagne)","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Déserts","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Repos","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Corne de rêve","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.lDZbDKaPQGvqzK1k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Corne%20de%20r%C3%AAve.webp","effects":[],"_id":"lDZbDKaPQGvqzK1k","system":{"description":"<p>Champignon en forme de conque violet sombre.</p>\n<p>Rarissime.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":3},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":2}],"niveau":5,"base":0,"categorie":"Cuisine","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Amanite Thanataire","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.m01q5bqTSKOJLSkY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amanite%20thanataire.webp","effects":[],"_id":"m01q5bqTSKOJLSkY","system":{"description":"<p>L&rsquo;un des plus beaux, mais &eacute;galement le plus foudroyant des champignons v&eacute;n&eacute;neux. Pied et volve &eacute;l&eacute;gamment proportionn&eacute;s, chapeau arrondi &agrave; peine galb&eacute;, le tout par&eacute; d&rsquo;une somptueuse teinte blanc argent&eacute; parsem&eacute;e de points noirs.</p>\n<p>M7 \\ P 3 rounds \\ D4 \\ -3 \\ Tournegraisse +12, Perle de Bjwal +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}},"system":{"description":"<p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de certaines lianes des marais.</p>\n<p>VUE/Alchimie &agrave; -4</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Rare","frequence":12}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1668808206114,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"m9ONkzH9KwLk3P3i"}
{"name":"Méritoine","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp","effects":[],"_id":"nuOClbQwu6SLucJn","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Plante rampante et ramifi&eacute;e, aux minuscules feuilles vert p&acirc;le, s&rsquo;accrochant aux troncs de certains conif&egrave;res.</p>\n<p>Fr&eacute;quente.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts de conifères","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ossiphage","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.pa0yqGaJX9x6kvKa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ossiphage.webp","effects":[],"_id":"pa0yqGaJX9x6kvKa","system":{"description":"<p>&Eacute;galement appel&eacute;e <em>suceuse d&rsquo;os</em>, c&rsquo;est une liane rampante &agrave; feuilles triangulaires de couleur violac&eacute;e. Chaque feuille est dot&eacute;e de trois longs piquants, un &agrave; chaque pointe de son triangle. Son venin est si foudroyant que la victime n&rsquo;a souvent pas le temps d&rsquo;aller bien loin et meurt emp&ecirc;tr&eacute;e dans la liane. Il arrive que l&rsquo;on d&eacute;couvre un squelette entier au coeur d&rsquo;un bouquet d&rsquo;ossiphage, chaque os maintenu en place par les vrilles de la plante.</p>\n<p>M6 \\ P 3 rounds \\ D4 \\ -5 \\ Perle de Bjwal +10, Huile de S&eacute;likanthe +6.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Faux murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp","effects":[],"_id":"q6DoYNlSp6SEr5hj","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Vari&eacute;t&eacute; de murus poussant en prairie de montagne.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Prairies de montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"niveau":7,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal rose","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp","effects":[],"_id":"rXGa2Mx1ttMETTXo","system":{"description":"<p><em>Herbe de repos.</em></p>\n<p>Vari&eacute;t&eacute; d'ortigal dont l'extr&eacute;mit&eacute; des feuilles est toute piquet&eacute;e de points roses. Comme les autres ortigals, ne pousse qu'en lieux tr&egrave;s humides, principalement en marais.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Lieux très humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":9},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Clopinette","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rkTRMgL8pFygYagr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Clopinettes.webp","effects":[],"_id":"rkTRMgL8pFygYagr","system":{"description":"<p>Fruit du clopinier, petit arbuste buissonneux semblable au gen&ecirc;t. Les clopinettes poussent en grappes nombreuses de petites baies rondes d&rsquo;un blanc presque translucide. Peu juteuses, elles sont d&rsquo;un go&ucirc;t neutre, non sucr&eacute;, m&ecirc;me pas &acirc;pre, et sont d&rsquo;un pouvoir nutritif ridiculement faible (3 livres pour 1 sust). Poussant de pr&eacute;f&eacute;rence en plaine, y compris &agrave; l&rsquo;abord des villages, elles sont ordinairement d&eacute;daign&eacute;es des autochtones, m&ecirc;me des animaux sauvages. On les laisse aux voyageurs. Pour cette raison, elles sont parfois appel&eacute;es baies des voyageurs.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":108},{"milieu":"Plaines","rarete":"Commune","frequence":108}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bélidane","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp","effects":[],"_id":"vnq7HONrBm90g2gY","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Herbac&eacute;e aux feuilles fines et dentel&eacute;es comme celle de la cigu&euml;. Ne pousse que sur les versants de collines ensoleill&eacute;es.</p>\n<p>Fr&eacute;quente.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Collines ensoleillées","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"niveau":6,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Blèmissure","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"<p>Champignon affectant la forme d&rsquo;une &eacute;ponge, de couleur gris bl&ecirc;me, apparaissant sur les troncs des arbres.</p>\n<p>M4 \\ P 1 minute \\ D2 \\ -4 \\ &Eacute;lixir des Gnomes +14, Huile de S&eacute;likanthe +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal glauque","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Plante aquatique","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":27},{"milieu":"Marais","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie"},"effects":[],"flags":{"core":{"sourceId":"Item.wjvaEK4Bq2TwKCFH"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1670017184070,"modifiedTime":1670025575785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wjvaEK4Bq2TwKCFH","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7 c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de 2000 m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune poss&egrave;de un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire, faute de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les deux cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins. D&egrave;s la dose absorb&eacute;e (bue ou fum&eacute;e), le consommateur doit jouer un JR r-force, c&rsquo;est-&agrave;-dire un jet de points de r&ecirc;ve ajust&eacute; n&eacute;gativement &agrave; la force de l&rsquo;herbe. Si le JR r&eacute;ussit, aucun effet ne se produit\"; s&rsquo;il &eacute;choue, le consommateur gagne imm&eacute;diatement un nombre de points de r&ecirc;ve &eacute;gal &agrave; la force de l&rsquo;herbe, puis en &eacute;change, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de son seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe de lune est parfois trouvable chez les herboristes, mais n&rsquo;est pas bon march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1670025575833,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"name":"LArt des Vocalises","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Cette m&eacute;thode tr&egrave;s abordable est essentiellement destin&eacute;e aux d&eacute;butants. On sait peu de choses de son auteur, sinon qu&rsquo;il poss&eacute;dait une tessiture d&rsquo;une &eacute;tendue prodigieuse.</p>","competence":"Chant","auteur":"Octave de Cinque","quantite":1,"difficulte":-1,"points_de_tache":8,"encombrement":0,"xp":"","niveau_minimum":null,"niveau_maximum":3,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chant.webp","effects":[],"_id":"1S9dNTNGhrnYDQsF"}
{"name":"Lamenticides","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Waldemar de Gnia fut &agrave; coup s&ucirc;r le po&egrave;te </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">le plus flipp&eacute; de tout le Second &Acirc;ge.</span></span></p>","competence":"Légendes","auteur":"Waldemar de Gnia","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"1YFuBEkLN4jxzUTz"}
{"name":"Méditation selon Werther de Zloth","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Légendes","theme":"Légendes (la diversité des royaumes)","support":"la face dune pièce de monnaie","heure":"dragon","purification":"se frotter les pieds et le visage avec de la poussière","veture":"rien quune grande pièce de tissu blanc (une toge)","comportement":"avoir marché durant toute lheure précédente","tmr":"cite","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_legendes.webp","effects":[],"_id":"3IVqd0Atdf5DEVf2"}
{"name":"Premier Chant Dérisoire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Les Chants D&eacute;risoires de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; permet la <strong>synth&egrave;se </strong>du sort de <strong>D&eacute;rision</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.</p>","competence":"Voie d'Hypnos","auteur":"Yester lAncien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"3ya2og0wNFKHZs3Q"}
{"name":"Premier Chant Dérisoire","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"3ya2og0wNFKHZs3Q","system":{"description":"<p>Les Chants D&eacute;risoires de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; permet la <strong>synth&egrave;se </strong>du sort de <strong>D&eacute;rision</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.</p>","descriptionmj":"<p>Les&nbsp;<em>Chants D&eacute;risoires</em>&nbsp;de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; demande un minimum de +4 en voie d&rsquo;Hypnos et permet la synth&egrave;se du sort de&nbsp;<em>D&eacute;rision</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable. Sa difficult&eacute; de lecture est de -5, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Voie d'Hypnos","auteur":"Yester lAncien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":null,"niveau_minimum":4,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767557640,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"Toi, mon Luth","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<h4>Luth</h4>\n<p>Gringor le Tablatif est le premier luthiste connu &agrave; avoir eu l&rsquo;id&eacute;e d&rsquo;utiliser toutes les cordes de l&rsquo;instrument.</p>","competence":"Musique","auteur":"Gringor le Tablatif","quantite":1,"difficulte":-1,"points_de_tache":10,"encombrement":0,"xp":"","niveau_minimum":-2,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_musique.webp","effects":[],"_id":"4CXq0Np4d6PFjwxi"}
{"name":"Ordre et Désordre des Fièvres","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Lanqued&ucirc; est l&rsquo;inventeur oubli&eacute; de la f&egrave;vre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">ronde, qui avant lui n&rsquo;existait pas.</span></span></p>","competence":"Médecine","auteur":"Lanquedû","quantite":1,"difficulte":-4,"points_de_tache":15,"encombrement":0.5,"xp":"24","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"5CMGcFHvzPmI4Qei"}
{"name":"Jus dHerbes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Radikos, par ailleurs fin cuisinier, est l&rsquo;inventeur </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de plus d&rsquo;une centaine de salades, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">dont la c&eacute;l&egrave;bre &laquo;draconique&raquo;\" : navet, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">clopinette, estragon, herbe de lune.</span></span></p>","competence":"Botanique","auteur":"Radikos","quantite":1,"difficulte":-2,"points_de_tache":10,"encombrement":0.5,"xp":"15","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"7cuYCbpfyrS0NWoR"}
{"name":"Méditation selon Sémolosse de Tucléide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Médecine","theme":"Médecine (la diversité des fièvres)","support":"un corps nu (humanoïde et vivant)","heure":"lyre","purification":"se laver entièrement le corps à leau froide","veture":"nu(e), sauf reins et cuisses drapés dans une étoffe rouge","comportement":"navoir eu aucun rapport sexuel au cours des 12 dernières heures","tmr":"necropole","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_medecine.webp","effects":[],"_id":"89447FJFB8pKuiNv"}
{"name":"Le Grand Iris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>*Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos conf&egrave;re un <strong>bonus de synth&egrave;se de +2</strong> et de <strong>12 points de sorts</strong> aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose.</p>","competence":"Voie d'Hypnos","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0.5,"xp":"(+2), 3 x 12 points de sort*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"8ELG0TCfKr5L9PcW"}
{"name":"Le Grand Iris","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"8ELG0TCfKr5L9PcW","system":{"description":"<p>*Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos conf&egrave;re un <strong>bonus de synth&egrave;se de +2</strong> et de <strong>12 points de sorts</strong> aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose.</p>","descriptionmj":"<p>Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos ne peut &ecirc;tre assimil&eacute;e que si l&rsquo;on poss&egrave;de au minimum z&eacute;ro en voie d&rsquo;Hypnos. Il conf&egrave;re un bonus de synth&egrave;se de +2 et de 12 points de sorts aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose. Sa difficult&eacute; de lecture est de -3, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","competence":"Voie d'Hypnos","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0.5,"xp":null,"niveau_minimum":0,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767470112,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"Tiges et Racines","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Le seul trait marquant de la destin&eacute;e de Kotyl&eacute;don, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">botaniste patient et appliqu&eacute;, fut </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">qu&rsquo;il mourut d&rsquo;une indigestion d&rsquo;escargots.</span></span></p>","competence":"Botanique","auteur":"Kotylédon","quantite":1,"difficulte":-3,"points_de_tache":13,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"DDaiwO5pGQA3L7GC"}
{"name":"Précis de Calligraphie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Frampanar le Bienveillant fut l&rsquo;un des </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">professeurs les plus adul&eacute;s, les &eacute;tudiants </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">venant s&rsquo;inscrire &agrave; ses cours par centaines. </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">On dit qu&rsquo;il n&rsquo;a jamais accord&eacute; de mention </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">inf&eacute;rieure &agrave; &laquo;tr&egrave;s bien&raquo;.</span></span></p>","competence":"Ecriture","auteur":"Frampanar le Bienveillant","quantite":1,"difficulte":-1,"points_de_tache":18,"encombrement":0.5,"xp":"15","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"DPqaU76Up7zKZ471"}
{"name":"Des Curiosités Bestiales","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; T&eacute;tragore le Grand, qui &eacute;tait sourd </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">comme une b&ucirc;che, que l&rsquo;on doit la seule </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">v&eacute;ritable approche scientifique jamais faite </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">sur les sir&egrave;nes.</span></span></p>","competence":"Zoologie","auteur":"Tétragore le Grand","quantite":1,"difficulte":-4,"points_de_tache":10,"encombrement":0.5,"xp":"16","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"EZpnnyARaJRiu7w9"}
@ -23,25 +23,25 @@
{"name":"Numérologie Astrale","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Grand amateur de loteries et de jeux de hasard, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Wortex se fit une r&eacute;putation de perdant </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">syst&eacute;matique, et s&rsquo;expliquait ainsi : &laquo;Si </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">je gagnais, on me traiterait de tricheur !&raquo;</span></span></p>","competence":"Astrologie","auteur":"Wortex","quantite":1,"difficulte":-5,"points_de_tache":15,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"RQUvNMupUY4ZOdQ8"}
{"name":"Le Regard des Étoiles","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">&laquo;C&rsquo;est &eacute;crit dans les &eacute;toiles&raquo;, r&eacute;pondait </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Zulgar le Pointu, &agrave; qui l&rsquo;on reprochait des </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">honoraires exorbitants.</span></span></p>","competence":"Astrologie","auteur":"Zulgar le Pointu","quantite":1,"difficulte":-3,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"SB6eiSoKvGsBotBH"}
{"name":"Pétalographie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Zormilius l&rsquo;A&icirc;n&eacute;, horticulteur autant que </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">botaniste, est l&rsquo;inventeur d&rsquo;une &eacute;norme </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">rose verte &agrave; senteur de chou.</span></span></p>","competence":"Botanique","auteur":"Zormilius lAîné","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"SGRs6kDlKvXlpOi2"}
{"name":"Le Principe Drachromatique","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNHDt4EerstJvx5l"}},"system":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4 en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 26 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","descriptionmj":"","competence":"Voie d'Oniros","auteur":"Anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0,"xp":null,"niveau_minimum":0,"niveau_maximum":0,"cout":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668767388116,"modifiedTime":1668767414763,"lastModifiedBy":"jtRmvSuwkwMmIMf0"},"folder":null,"sort":0,"_id":"UoEHSr7Mcz4crdSF"}
{"name":"Des Pieds et des Iambes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Werther de Zloth fut le po&egrave;te le plus &agrave; cheval </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">sur les rimes de tout le Second &Acirc;ge ; il </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">se suicida de d&eacute;sespoir &agrave; ne pouvoir trouver </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">une rime suffsamment riche &agrave; &laquo;Ffjkuikhl&raquo;, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">le nom de sa fianc&eacute;e.</span></span></p>","competence":"Ecriture","auteur":"Werther de Zloth","quantite":1,"difficulte":-2,"points_de_tache":15,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"XK8c248b0kGXMTDH"}
{"name":"Nos Ennemies les Bêtes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">G&eacute;nie pr&eacute;coce, Paranos le Moindre connut </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">sa premi&egrave;re griffade de chat &agrave; l&rsquo;&acirc;ge de sept </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">mois, sa premi&egrave;re piq&ucirc;re d&rsquo;abeille &agrave; l&rsquo;&acirc;ge de onze mois, sa premi&egrave;re morsure de chien &agrave; </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">dix-huit mois, son premier coup de corne </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de ch&egrave;vre &agrave; deux ans, et son premier coup </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de pied d&rsquo;&acirc;ne &agrave; deux ans et demi.</span></span></p>","competence":"Zoologie","auteur":"Paranos le Moindre","quantite":1,"difficulte":-2,"points_de_tache":15,"encombrement":0.5,"xp":"36","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"XKwRGSMlUMxnqnWp"}
{"name":"Des Maladies Terrifiantes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Artomik le Pensif, &eacute;galement auteur de c&eacute;l&egrave;bres </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">pens&eacute;es, toussait de plus en plus vers </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">la fin de sa vie.</span></span></p>","competence":"Médecine","auteur":"Artomik le Pensif","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"ZUM2JkowXikygLJd"}
{"name":"Rien dans les Mains","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Capable de jongler avec simultan&eacute;ment trois dagues, trois &eacute;p&eacute;es et trois fers de lance, Passy de Muscade aurait, dit-on, termin&eacute; sa carri&egrave;re borgne et manchot.</p>","competence":"Jonglerie","auteur":"Kabo del Arte","quantite":1,"difficulte":-2,"points_de_tache":11,"encombrement":0.5,"xp":"","niveau_minimum":2,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_jonglerie.webp","effects":[],"_id":"ZrTZQVJ43gQutLVW"}
{"name":"Le Principe Drachromatique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible. Il permet d&rsquo;envisager la <strong>synth&egrave;se </strong>des sorts <strong>d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique </strong>et de <strong>Transmutation Chromatique</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable.</p>","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"a3eCJxyetlGEeX4F"}
{"name":"Le Paradoxe de lImmobilité Rapide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Ce texte de pure logique permet d&rsquo;envisager la <strong>synth&egrave;se </strong>du sort de <strong>Concentration</strong>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.)</p>","competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3"}
{"name":"Le Paradoxe de lImmobilité Rapide","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3","system":{"description":"<p>Ce texte de pure logique permet d&rsquo;envisager la <strong>synth&egrave;se </strong>du sort de <strong>Concentration</strong>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.)</p>","descriptionmj":"<p>Ce texte de pure logique ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un minimum de +4 en voie d&rsquo;Hypnos. Il permet d&rsquo;envisager la synth&egrave;se du sort de&nbsp;<em>Concentration</em>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.) Sa difficult&eacute; de lecture est de -5, son assimilation requiert 12 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0.5,"xp":null,"niveau_minimum":4,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767494806,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"La Voie du Sang","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Sp&eacute;cialiste des plaies b&eacute;antes, S&eacute;molosse </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de Tucle&iuml;de ne parvint jamais &agrave; se d&eacute;barrasser </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">du rouge qui restait marqu&eacute; sous </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">ses ongles.</span></span></p>","competence":"Chirurgie","auteur":"Sémolosse de Tucleïde","quantite":1,"difficulte":-4,"points_de_tache":14,"encombrement":0.5,"xp":"26","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"bw5c8d9bS4Y3kF8V"}
{"name":"Méditation selon le sage Kotylédon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Botanique","theme":"Botanique (la diversité des herbes)","support":"une herbe (enracinée)","heure":"sirene","purification":"soindre les cuisses dune décoction dherbe","veture":"ne porter quune chemise de lin","comportement":"navoir mangé la chair daucun animal au cours des 12 dernières heures","tmr":"foret","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_botanique.webp","effects":[],"_id":"cRdMQ6UFrQcAa5j9"}
{"name":"Narcos, voie des Sortilèges","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la <strong>synth&egrave;se </strong>de <strong>Fl&egrave;che de feu, Dague de force, Dragonne lame</strong> et <strong>Gourdindragon</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable.&nbsp;</p>","competence":"Voie de Narcos","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46"}
{"name":"Narcos, voie des Sortilèges","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46","system":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la <strong>synth&egrave;se </strong>de <strong>Fl&egrave;che de feu, Dague de force, Dragonne lame</strong> et <strong>Gourdindragon</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable.&nbsp;</p>","descriptionmj":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la synth&egrave;se de&nbsp;<em>Fl&egrave;che de feu</em>,<em>&nbsp;Dague de force</em>,&nbsp;<em>Dragonne lame</em>&nbsp;et&nbsp;<em>Gourdindragon</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Voie de Narcos","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0.5,"xp":null,"niveau_minimum":4,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767524302,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"Principes dAstrologie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; Ant&eacute;dar de Bagdol que l&rsquo;on doit le </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">nom actuel de l&rsquo;heure du Poisson Acrobate, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">d&rsquo;apr&egrave;s la constellation du m&ecirc;me nom, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">et qui s&rsquo;appelait avant lui &laquo;le Chameau </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Suggestif&raquo;.</span></span></p>","competence":"Astrologie","auteur":"Antédar de Bagdol","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"g9i63HdpcPcFpvDh"}
{"name":"Traité de Vivisection","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">&laquo;Les grandes douleurs sont muettes&raquo;, se </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">plaisait &agrave; r&eacute;p&eacute;ter Wert&egrave;bre.</span></span></p>","competence":"Zoologie","auteur":"Wertèbre","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"gIjyvfijzDKDZHCB"}
{"name":"Mimes et Pantomimes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Kabo del Arte n&rsquo;est nul autre que l&rsquo;inventeur du coup de pied aux fesses, cet effet th&eacute;&acirc;tral qui d&eacute;clencha et d&eacute;clenchera toujours des tonnerres de rire.</p>","competence":"Comédie","auteur":"Kabo del Arte","quantite":1,"difficulte":-3,"points_de_tache":12,"encombrement":0.5,"xp":"","niveau_minimum":1,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_comedie.webp","effects":[],"_id":"gO2y7pBypJCIzbiz"}
{"name":"Méditation selon Paranos le Moindre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Zoologie","theme":"Zoologie (la méchanceté des animaux)","support":"un animal vertébré mort","heure":"serpent","purification":"soindre la poitrine et le visage de sang frais","veture":"ne porter que de la fourrure","comportement":"avoir mangé de la chair doiseau au cours de lheure précédente","tmr":"desolation","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_zoologie.webp","effects":[],"_id":"gjlTAV9PYlaHEY9g"}
{"name":"Traité de Précipitation Lente","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; Algagath le Vieil qu&rsquo;on doit le c&eacute;l&egrave;bre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">proc&eacute;d&eacute; de reliqu&eacute;faction alchimique.</span></span></p>","competence":"Alchimie","auteur":"Algagath le Vieil","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"30","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"gx1CBMU3Dj14oUj3"}
{"name":"LOniricon","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.tlWlAORtSXDCg0Vd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"system":{"description":"<p>C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s.</p>\n<p>*Le gain final est de <strong>4d10+40</strong> points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","descriptionmj":"<p>Cet ab&eacute;c&eacute;daire draconic permet de gagner jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute; une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":20,"encombrement":0.5,"xp":null,"niveau_minimum":null,"niveau_maximum":1,"cout":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668767192410,"modifiedTime":1668767289586,"lastModifiedBy":"jtRmvSuwkwMmIMf0"},"folder":null,"sort":0,"_id":"iv3BmnI0TLerTVal"}
{"name":"Méditation selon Frampanar le Bienveillant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Ecriture","theme":"Écriture (la diversité des runes)","support":"un texte étranger","heure":"couronne","purification":"se tremper le bout des doigts dans de lencre noire","veture":"tête coiffée dun cône de parchemin","comportement":"navoir proféré aucun son au cours de lheure précédente","tmr":"sanctuaire","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_ecriture.webp","effects":[],"_id":"kqfaAu35MCg08eaU"}
{"name":"Traité d'ébullition","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; Van Gl&uuml;ten, de son v&eacute;ritable nom </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Aratchik Kammerloduck, que l&rsquo;on doit l&rsquo;&eacute;laboration </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de l&rsquo;&eacute;chelle de temp&eacute;rature selon </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">les couleurs, adopt&eacute;e en alchimie moderne.</span></span></p>","competence":"Alchimie","auteur":"Van Glüten","quantite":1,"difficulte":-2,"points_de_tache":12,"encombrement":0.5,"xp":"18","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"l9qugXUNnuZU1gqC"}
{"name":"Aphorismes Majeurs","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Khrachtchoum le Probl&eacute;meux, c&eacute;l&egrave;bre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">haut-r&ecirc;vant, pr&eacute;tendait que son g&eacute;nie draconic </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">&eacute;tait contenu dans les ongles de ses </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">orteils, qu&rsquo;il ne coupait jamais, malgr&eacute; de </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">grandissants probl&egrave;mes pour marcher.</span></span></p>","competence":"Légendes","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"pbWzLSnxy8WNUyJT"}
{"name":"Le Narcolepton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>*Cet ouvrage conf&egrave;re un <strong>bonus de synth&egrave;se de +3</strong> aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.</p>","competence":"Voie de Narcos","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0.5,"xp":"(+3)*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"r358myfXHctpotWk"}
{"name":"Le Narcolepton","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.r358myfXHctpotWk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"system":{"description":"<p>*Cet ouvrage conf&egrave;re un <strong>bonus de synth&egrave;se de +3</strong> aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.</p>","descriptionmj":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","competence":"Voie de Narcos","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0.5,"xp":null,"niveau_minimum":0,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668767301176,"modifiedTime":1668767336716,"lastModifiedBy":"jtRmvSuwkwMmIMf0"},"folder":null,"sort":0,"_id":"qvX3em3UkFw4VJcT"}
{"name":"Méditation selon Antédar de Bagdol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Astrologie","theme":"Astrologie (la diversité des étoiles)","support":"une étoile","heure":"araignee","purification":"se huiler les cheveux","veture":"nu(e)","comportement":"avoir veillé au cours de lheure précédente","tmr":"plaines","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_astrologie.webp","effects":[],"_id":"s6t4X8O5LrW0dCCc"}
{"name":"LOniricon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s.</p>\n<p>&nbsp;</p>\n<p>*Le gain final est de <strong>4d10+40</strong> points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":20,"encombrement":0.5,"xp":"80*","niveau_minimum":null,"niveau_maximum":1,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"tlWlAORtSXDCg0Vd"}
{"name":"Songes Infinis","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Artomik le Pensif mourut la plume &agrave; la </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">main, en butte &agrave; une pens&eacute;e insolite.</span></span></p>","competence":"Légendes","auteur":"Artomik le Pensif","quantite":1,"difficulte":-2,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"usjzmZ3xKuZ88dld"}
{"name":"Des Plaies et des Bosses","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Estobide le Forcen&eacute; se rendit justement c&eacute;l&egrave;bre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">par la vigueur avec laquelle il ma&icirc;trisait </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">ses patients.</span></span></p>","competence":"Chirurgie","auteur":"Estobide le Forcené","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"wsgsNdfiEiVo6ylJ"}

View File

@ -1,26 +1,25 @@
{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de lescalade : 1d4-4.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles dune montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort nest en réserve, ou si il y a impossibilité de pratiquer la magie à cause dune autre queue ou dun souffle, tirer à la place une idée fixe.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Il sagit de sang encore chaud de la chaleur naturelle de la victime.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la&nbsp;<em>maîtriser</em>, difficulté -7. Ce peut être nimporte quelle case, sauf une case humide. En cas déchec, la concentration est rompue ; il ny a pas de souffle de Dragon en cas déchec total.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"name":"Pélerinage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","_id":"PYDb8gvRWeCAdPEZ"}
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu dun.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Les prochains points dexpérience dus au stress doivent être mis en Thanatos.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @RollTable[52ymSWISvXPUhRyQ]{Table spéciale de rencontres}</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder daucune dépense.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Pendant un jour, perte totale dune compétence, à lexclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction sobtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points dendurance). Ces points pourront commencer à être regagnés au bout dun jour complet.</p>","refoulement":0,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier la première personne inconnue rencontrée","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Il doit sagir dun hurlement humain.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu dun, et 3 points en déplacement accéléré.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"name":"Pèlerinage","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"ombre","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"_id":"zIXgRwfB83DMaNX8"}
{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de lescalade : 1d4-4.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles dune montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort nest en réserve, ou si il y a impossibilité de pratiquer la magie à cause dune autre queue ou dun souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il sagit de sang encore chaud de la chaleur naturelle de la victime.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la&nbsp;<em>maîtriser</em>, difficulté -7. Ce peut être nimporte quelle case, sauf une case humide. En cas déchec, la concentration est rompue ; il ny a pas de souffle de Dragon en cas déchec total.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu dun.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points dexpérience dus au stress doivent être mis en Thanatos.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table sp&eacute;ciale de rencontres}</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder daucune dépense.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale dune compétence, à lexclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091418,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction sobtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","descriptionmj":"","frequence":10,"hautrevant":false,"categorie":"lancinant","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points dendurance). Ces points pourront commencer à être regagnés au bout dun jour complet.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier le premier inconnu rencontré","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","descriptionmj":"","frequence":9,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il doit sagir dun hurlement humain.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu dun, et 3 points en déplacement accéléré.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zIXgRwfB83DMaNX8","name":"Pèlerinage","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -1,56 +1,56 @@
{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"0uc2pMIGL03Hq2Hn","name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Les prochains points dexpérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"1l59lWbtvYp74OTb","name":"Désir lancinant : Briser un objet de verre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"22EQLBJfHVYs96iC","name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"2Rtm78bMKPy8eG4q","name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"2i3PndTKG1n3hEUU","name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"2j1q9e07ZLlIQDYl","name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction nest pas obtenue, traiter comme un désir lancinant.&nbsp;</p>","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"3BcC8lSsP5WIyva7","name":"Désir lancinant : Gagner de largent (minimum 10 deniers)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"3ZjwYyQRatCMnBCi","name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu dun, et 3 points en déplacement accéléré.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"6G0lF06jSryTduAt","name":"Idée fixe : Avoir le visage noirci à la cendre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"7TKsit2Mv9mWGq3C","name":"Idée fixe : Ne marcher quà quatre pattes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"8sLXQBqo8XwjAFG0","name":"Désir lancinant : Acquérir une chèvre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"E902EEYZHg3zFKq6","name":"Idée fixe : Garder les yeux bandés","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu dun.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"F6qL4d4g3qjh045R","name":"Désir lancinant : Danser nu sous la pluie","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"F8G3rdU1nfJzYwYR","name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"HSNOvBR890dsEDw2","name":"Désir lancinant : Se faire raser la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"I0CtQ05xFW6ghcdP","name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Id&eacute;es fixes}. Les id&eacute;es fixes prennent effet imm&eacute;diatement et durent jusqu&rsquo;&agrave; l&rsquo;extr&ecirc;me fin de l&rsquo;heure du Ch&acirc;teau Dormant du lendemain. Si pass&eacute; ce d&eacute;lai, l&rsquo;occasion de les manifester ne s&rsquo;est pas pr&eacute;sent&eacute;e, la queue prend fin n&eacute;anmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.</p>\n<p>&nbsp;</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"JcTX8qMS0z8bmdVt","name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"LlELEB0FhymLx6VM","name":"Désir lancinant : Passer une nuit sur une échelle","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"Ltgqj86rYQr8D8LW","name":"Désir lancinant","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{D&eacute;sirs lancinants}. Les d&eacute;sirs lancinants durent jusqu&rsquo;&agrave; ce qu&rsquo;ils soient satisfaits ou refoul&eacute;s. Tant que satisfaction n&rsquo;est pas obtenue, aucun point d&rsquo;exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l&rsquo;exercice en cas de particuli&egrave;re et d&rsquo;ajustement final n&eacute;gatif. Les points d&rsquo;exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>\n<p>&nbsp;</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"NpTDqICR7ZuToQrg","name":"Idée fixe : Refuser de monter dans les TMR","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"NzJJNK0YMAbobu0p","name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles dune montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort nest en réserve, ou si il y a impossibilité de pratiquer la magie à cause dune autre queue ou dun souffle, tirer à la place une idée fixe.</p>","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"OjG8XRbeYtq2jcgB","name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"QHUOwjMR6AvepGPm","name":"Désir lancinant : Traire une vache","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"name":"Pèlerinage","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"queue","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"_id":"RVslW735GbPbXCpP"}
{"_id":"S8PVNgxb7TcFXq9g","name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"SY0SsWtZdxSodMcl","name":"Désir lancinant : Manger du poisson","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"UUTbsktTcxsIe5L5","name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"VChJbtGFtWoiFNky","name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"YCHBbRLiMzTH7IBj","name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"afGp9CewfyJKecEE","name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"df5oN8Ub3dWTVxNj","name":"Désir lancinant : Faire des bulles de savon","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"diCCimukdNM6bPub","name":"Désir lancinant : Entendre braire un âne","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"el4lofhhSucMv5xv","name":"Désir lancinant : Se rouler dans la boue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"gMmqdJ9I7Mt8Tg3f","name":"Idée fixe : Ne dire que «non» ou négation analogue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"gadh6aI5iCM82qpP","name":"Désir lancinant : Manger des champignons","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"hghw6Cldrad1CIiJ","name":"Idée fixe : Refuser de se déplacer autrement que porté","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Comme apr&egrave;s une sortie de la carte, le gardien des r&ecirc;ves r&eacute;introduit secr&egrave;tement le demi-r&ecirc;ve du haut-r&ecirc;vant dans les TMR.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Pendant un jour, perte totale dune compétence, à lexclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"iPYPgxL2uUnphStc","name":"Idée fixe : Garder une main sur la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"j2xIrFWYqhDM4TcN","name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"jShpKV8mVcqWmYvp","name":"Désir lancinant : Se soûler (minimum pas frais)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Avant de pouvoir &agrave; nouveau faire usage du haut-r&ecirc;ve, y compris d&eacute;clencher volontairement un sort mis en r&eacute;serve, le haut-r&ecirc;vant doit se rendre dans une certaine case des TMR d&eacute;termin&eacute;e al&eacute;atoirement et la&nbsp;<em>ma&icirc;triser</em>, difficult&eacute; -7. Ce peut &ecirc;tre n&rsquo;importe quelle case, sauf une case humide. En cas d&rsquo;&eacute;chec, la concentration est rompue ; il n&rsquo;y a pas de souffle de Dragon en cas d&rsquo;&eacute;chec total.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"mN0yghXkFfj2YctJ","name":"Désir lancinant : Construire une cabane","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"sjXBBr85OBk4Yg4t","name":"Désir lancinant : Embrasser un cochon sur le groin","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"queue","data":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder daucune dépense.</p>","refoulement":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"xa4t9Lbt6uLEjap6","name":"Idée fixe : Faire le mort","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","refoulement":1,"duree":"","restant":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0jrEZ62Q2Jz4kBGf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>La prochaine rencontre dans les TMR sera tir&eacute;e de la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table sp&eacute;ciale de rencontres}</p>","descriptionmj":"","frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025459,"modifiedTime":1669478080242,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"0uc2pMIGL03Hq2Hn","name":"Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025459,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points dexpérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.</p>","descriptionmj":"","frequence":48,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025459,"modifiedTime":1669478080242,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1l59lWbtvYp74OTb","name":"Briser un objet de verre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080237,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"22EQLBJfHVYs96iC","name":"Cracher dans toute nourriture ou boisson aperçue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2Rtm78bMKPy8eG4q","name":"Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2i3PndTKG1n3hEUU","name":"Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2i3PndTKG1n3hEUU"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2j1q9e07ZLlIQDYl","name":"Traîner son épée en laisse (ou sa meilleure arme)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2j1q9e07ZLlIQDYl"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.32LbwxxokC9Tn370"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction nest pas obtenue, traiter comme un désir lancinant.&nbsp;</p>","descriptionmj":"","frequence":20,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080236,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3BcC8lSsP5WIyva7","name":"Gagner de largent (minimum 10 deniers)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3BcC8lSsP5WIyva7"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3ZjwYyQRatCMnBCi","name":"Mégalomanie. Être acclamé par un minimum de 10 personnes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3ZjwYyQRatCMnBCi"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080239,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.5knw1NcnBsLIjHpr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu dun, et 3 points en déplacement accéléré.</p>","descriptionmj":"","frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080242,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"6G0lF06jSryTduAt","name":"Avoir le visage noirci à la cendre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.6G0lF06jSryTduAt"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025460,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"7TKsit2Mv9mWGq3C","name":"Ne marcher quà quatre pattes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.7TKsit2Mv9mWGq3C"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"8sLXQBqo8XwjAFG0","name":"Acquérir une chèvre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.8sLXQBqo8XwjAFG0"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080237,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"E902EEYZHg3zFKq6","name":"Garder les yeux bandés","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.E902EEYZHg3zFKq6"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.EUrxQGd7FuW628NS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu dun.</p>","descriptionmj":"","frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"F6qL4d4g3qjh045R","name":"Danser nu sous la pluie","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F6qL4d4g3qjh045R"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"F8G3rdU1nfJzYwYR","name":"Garder sur soi 3d6 kilos de cailloux","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"HSNOvBR890dsEDw2","name":"Se faire raser la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025461,"modifiedTime":1669478080239,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"I0CtQ05xFW6ghcdP","name":"Aller tout nu, sans porter le moindre paquet ni objet","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.I0CtQ05xFW6ghcdP"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025462,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.J3XtcVuQo846U1OT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Id&eacute;es fixes}. Les id&eacute;es fixes prennent effet imm&eacute;diatement et durent jusqu&rsquo;&agrave; l&rsquo;extr&ecirc;me fin de l&rsquo;heure du Ch&acirc;teau Dormant du lendemain. Si pass&eacute; ce d&eacute;lai, l&rsquo;occasion de les manifester ne s&rsquo;est pas pr&eacute;sent&eacute;e, la queue prend fin n&eacute;anmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.</p>\n<p>&nbsp;</p>","descriptionmj":"","frequence":0,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025462,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"JcTX8qMS0z8bmdVt","name":"Boulimie. Manger au moins un point de sust. par heure","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.JcTX8qMS0z8bmdVt"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025462,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"LlELEB0FhymLx6VM","name":"Passer une nuit sur une échelle","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.LlELEB0FhymLx6VM"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080239,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Ltgqj86rYQr8D8LW","name":"Désir lancinant","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Ltgqj86rYQr8D8LW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{D&eacute;sirs lancinants}. Les d&eacute;sirs lancinants durent jusqu&rsquo;&agrave; ce qu&rsquo;ils soient satisfaits ou refoul&eacute;s. Tant que satisfaction n&rsquo;est pas obtenue, aucun point d&rsquo;exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l&rsquo;exercice en cas de particuli&egrave;re et d&rsquo;ajustement final n&eacute;gatif. Les points d&rsquo;exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>\n<p>&nbsp;</p>","descriptionmj":"","frequence":0,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080237,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NpTDqICR7ZuToQrg","name":"Refuser de monter dans les TMR","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NpTDqICR7ZuToQrg"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NzJJNK0YMAbobu0p","name":"Masochisme. Perdre 3 points dendurance minimum en 1 round","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NzJJNK0YMAbobu0p"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080239,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles dune montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort nest en réserve, ou si il y a impossibilité de pratiquer la magie à cause dune autre queue ou dun souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","frequence":16,"hautrevant":true,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080242,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OjG8XRbeYtq2jcgB","name":"Casser 3d6 oeufs en les jetant à terre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080237,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"QHUOwjMR6AvepGPm","name":"Traire une vache","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080236,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"S8PVNgxb7TcFXq9g","name":"Pisser dans un violon (luth, mandoline, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025463,"modifiedTime":1669478080239,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"SY0SsWtZdxSodMcl","name":"Manger du poisson","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.</p>","descriptionmj":"","frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080242,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UUTbsktTcxsIe5L5","name":"Ne pas franchir de porte. (On peut franchir une fenêtre)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YCHBbRLiMzTH7IBj","name":"Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"afGp9CewfyJKecEE","name":"Vider sur sa tête toute fiole ou flacon aperçu","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.afGp9CewfyJKecEE"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"df5oN8Ub3dWTVxNj","name":"Faire des bulles de savon","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.df5oN8Ub3dWTVxNj"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"diCCimukdNM6bPub","name":"Entendre braire un âne","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.diCCimukdNM6bPub"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"el4lofhhSucMv5xv","name":"Se rouler dans la boue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.el4lofhhSucMv5xv"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025464,"modifiedTime":1669478080239,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gMmqdJ9I7Mt8Tg3f","name":"Ne dire que «non» ou négation analogue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gadh6aI5iCM82qpP","name":"Manger des champignons","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"hghw6Cldrad1CIiJ","name":"Refuser de se déplacer autrement que porté","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme apr&egrave;s une sortie de la carte, le gardien des r&ecirc;ves r&eacute;introduit secr&egrave;tement le demi-r&ecirc;ve du haut-r&ecirc;vant dans les TMR.</p>","descriptionmj":"","frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080242,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale dune compétence, à lexclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080236,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"iPYPgxL2uUnphStc","name":"Garder une main sur la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"j2xIrFWYqhDM4TcN","name":"Appeler les hommes «madame» et les femmes «messire»","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"jShpKV8mVcqWmYvp","name":"Se soûler (minimum pas frais)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025465,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025466,"modifiedTime":1669478080241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir &agrave; nouveau faire usage du haut-r&ecirc;ve, y compris d&eacute;clencher volontairement un sort mis en r&eacute;serve, le haut-r&ecirc;vant doit se rendre dans une certaine case des TMR d&eacute;termin&eacute;e al&eacute;atoirement et la&nbsp;<em>ma&icirc;triser</em>, difficult&eacute; -7. Ce peut &ecirc;tre n&rsquo;importe quelle case, sauf une case humide. En cas d&rsquo;&eacute;chec, la concentration est rompue ; il n&rsquo;y a pas de souffle de Dragon en cas d&rsquo;&eacute;chec total.</p>","descriptionmj":"","frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025466,"modifiedTime":1669478080236,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"mN0yghXkFfj2YctJ","name":"Construire une cabane","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025466,"modifiedTime":1669478080237,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"sjXBBr85OBk4Yg4t","name":"Embrasser un cochon sur le groin","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025466,"modifiedTime":1669478080238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder daucune dépense.</p>","descriptionmj":"","frequence":20,"hautrevant":false,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025466,"modifiedTime":1669478080237,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"xa4t9Lbt6uLEjap6","name":"Faire le mort","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.xa4t9Lbt6uLEjap6"}},"system":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478025466,"modifiedTime":1669478080240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"name":"Passeur des Rêves","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d4","refoulement":0,"presentCite":true,"mauvaiseRencontre":false,"ordreTri":2,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["passeur"],"message":"Le Passeur des Rêves propose de vous transporter{{#if actor.system.reve.tmrpos.cache}}, mais vous ne savez pas où vous êtes{{else}} à {{rencontre.system.force}} cases de {{tmr.label}}{{/if}}.","poesie":"<p>Comme je descendais des Fleuves impassibles,<br>Je ne me sentis plus guid&eacute; par les haleurs :<br>Des Peaux-Rouges criards les avaient pris pour cibles,<br>Les ayant clou&eacute;s nus aux poteaux de couleurs.</p>","reference":"Le bateau ivre, Arthur Rimbaud"},"echec":{"effets":[],"message":"Le prix que demande le Passeur des Rêves est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.","poesie":"<p>Loin des peuples vivants, errantes, condamn&eacute;es,<br>A travers les d&eacute;serts courez comme les loups ;<br>Faites votre destin, &acirc;mes d&eacute;sordonn&eacute;es,<br>Et fuyez l'infini que vous portez en vous !</p>","reference":"Femmes damnées (2), Charles Baudelaire"},"frequence":{"cite":25,"sanctuaire":25,"plaines":20,"pont":20,"collines":15,"foret":15,"monts":10,"desert":10,"fleuve":5,"lac":5,"marais":2,"gouffre":2,"necropole":0,"desolation":0,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.Ffk9pio1qy4Z28Lc"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036337,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"0IQLIYklxPIGjHT8","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Messager des Rêves","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d4","refoulement":0,"presentCite":true,"mauvaiseRencontre":false,"ordreTri":1,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["messager"],"message":"Le Messager des rêves propose d'emmener votre message {{#if actor.system.reve.tmrpos.cache}}, mais vous ne savez pas où vous êtes{{else}} à {{rencontre.system.force}} cases de {{tmr.label}}{{/if}}.","poesie":"<p>J'irai l&agrave;-bas o&ugrave; l'arbre et l'homme, pleins de s&egrave;ve,<br>Se p&acirc;ment longuement sous l'ardeur des climats ;<br>Fortes tresses, soyez la houle qui m'enl&egrave;ve !</p>","reference":"La chevelure, Charles Baudelaire"},"echec":{"effets":[],"message":"Le Messager des Rêves est pressé et continue son chemin d'une traite sans vous accorder un regard.","poesie":"<p>En r&eacute;alit&eacute;, tous les &eacute;l&eacute;ments du r&ecirc;ve des Dragons expriment<br>le Draconic : chaque pierre, chaque fleur, chaque goutte d'eau,<br>chaque nuage est porteur d'un message dans la langue des Dragons</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"frequence":{"cite":25,"sanctuaire":25,"plaines":20,"pont":20,"collines":15,"foret":15,"monts":10,"desert":10,"fleuve":5,"lac":5,"marais":2,"gouffre":2,"necropole":0,"desolation":0,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.Ffk9pio1qy4Z28Lc"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036337,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"0MwHtPpFV2lTeCtt","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Briseur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":6,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.","poesie":"<p>La l&eacute;gende affirme que ce sont les Gnomes qui furent les premiers haut-r&ecirc;vants. En observant les pierres pr&eacute;cieuses, les gemmes qui sont les larmes de joie des Dragons, ils parvinrent &agrave; en comprendre la langue. Et l'ayant comprise, ils purent s'en servir pour influencer le cours du r&ecirc;ve.</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["rompu"],"message":"Le {{rencontre.name}} vous déconcentre au point de briser votre demi-rêve.","poesie":"<p>Quand le r&ecirc;ve se brise,<br>Dans la plainte du jour,<br>Ma m&eacute;moire devient grise<br>Et sombre, tour &agrave; tour,<br>Dans le puits du silence<br>Et de la solitude ;<br>Elle reprend son errance<br>Parmi la multitude.</p>","reference":"Quand le rêve se brise, Cypora Sebagh"},"frequence":{"cite":5,"sanctuaire":5,"plaines":7,"pont":7,"collines":13,"foret":13,"monts":16,"desert":16,"fleuve":16,"lac":16,"marais":21,"gouffre":21,"necropole":20,"desolation":20,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.dvEiIk0HFGsvyb5F"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933993,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"3e6jIvyy1e7OzYcB","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Reflet d'ancien Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":7,"force":"0","coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} s'estompe dans l'oubli.","poesie":"<p>Les formes s'effa&ccedil;aient et n'&eacute;taient plus qu'un r&ecirc;ve,<br>Une &eacute;bauche lente &agrave; venir<br>Sur la toile oubli&eacute;e, et que l'artiste ach&egrave;ve<br>Seulement par le souvenir.</p>","reference":"Une charogne, Charles Baudelaire"},"echec":{"effets":["persistant"],"message":"Vous êtes submergé par un {{rencontre.name}}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!","poesie":"<p>Longtemps ! toujours ! ma main dans ta crini&egrave;re lourde<br>S&egrave;mera le rubis, la perle et le saphir,<br>Afin qu'&agrave; mon d&eacute;sir tu ne sois jamais sourde !<br>N'es-tu pas l'oasis o&ugrave; je r&ecirc;ve, et la gourde<br>O&ugrave; je hume &agrave; longs traits le vin du souvenir</p>","reference":"La chevelure, Charles Baudelaire"},"frequence":{"cite":5,"sanctuaire":5,"plaines":6,"pont":6,"collines":6,"foret":6,"monts":10,"desert":10,"fleuve":14,"lac":14,"marais":15,"gouffre":15,"necropole":15,"desolation":15,"mauvaise":0},"description":""},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.drXUmMGrrY9jyJPp"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667773074055,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"5IEjrkpQ2YNFiUP4"}
{"name":"Tourbillon noir","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d8","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":9,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.","poesie":"<p>Car le Second &Acirc;ge fut bel et bien celui des Magiciens. Durant cette p&eacute;riode, les Gnomes s'enfonc&egrave;rent profond&eacute;ment sous les montagnes et la magie passa aux mains des Humains qui en us&egrave;rent et abus&egrave;rent, se croyant devenus les ma&icirc;tres du monde</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","reve-1","aleatoire","aleatoire","persistant"],"message":"Le {{rencontre.name}} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.","poesie":"<p>Elle aurait pas cru sans le voir<br>Que la couleur du d&eacute;sespoir<br>L&agrave;-bas aussi ce f&ucirc;t le noir.</p>","reference":"Lily, Pierre Perret"},"frequence":{"cite":3,"sanctuaire":3,"plaines":4,"pont":4,"collines":4,"foret":4,"monts":5,"desert":5,"fleuve":8,"lac":8,"marais":11,"gouffre":11,"necropole":17,"desolation":17,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.81b2cjAzl9hfK7Zt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036336,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"89NtInRn4uWArlct","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Reflet d'ancien Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d6+4","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":3,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} s'estompe dans l'oubli.","poesie":"<p>Les formes s'effa&ccedil;aient et n'&eacute;taient plus qu'un r&ecirc;ve,<br>Une &eacute;bauche lente &agrave; venir<br>Sur la toile oubli&eacute;e, et que l'artiste ach&egrave;ve<br>Seulement par le souvenir.</p>","reference":"Une charogne, Charles Baudelaire"},"echec":{"effets":["persistant"],"message":"Vous êtes submergé par un {{rencontre.name}}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!","poesie":"<p>Longtemps ! toujours ! ma main dans ta crini&egrave;re lourde<br>S&egrave;mera le rubis, la perle et le saphir,<br>Afin qu'&agrave; mon d&eacute;sir tu ne sois jamais sourde !<br>N'es-tu pas l'oasis o&ugrave; je r&ecirc;ve, et la gourde<br>O&ugrave; je hume &agrave; longs traits le vin du souvenir</p>","reference":"La chevelure, Charles Baudelaire"},"frequence":{"cite":5,"sanctuaire":5,"plaines":6,"pont":6,"collines":6,"foret":6,"monts":10,"desert":10,"fleuve":14,"lac":14,"marais":15,"gouffre":15,"necropole":15,"desolation":15,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.MB2qOlTsEUTQkRVL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1667846036338,"modifiedTime":1669471919738,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"U6WoTkHRwC4DicuZ","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Changeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":5,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["teleport"],"message":"Le {{rencontre.name}} vaincu accepte de vous déplacer sur une autre case {{caseTmr-type tmr.coord}} de votre choix en échange de sa liberté.","poesie":"<p>Allez, que le caprice emporte<br>Chaque &acirc;me selon son d&eacute;sir,<br>Et que, close apr&egrave;s vous, la porte<br>Ne se rouvre plus qu'au plaisir.</p>","reference":"Caligula - IIIème chant, Gérard de Nerval"},"echec":{"effets":["teleport-aleatoire"],"message":"Le {{rencontre.name}} vous embobine avec des promesses, et vous transporte sur une autre case {{caseTmr-type tmr.coord}} sans attendre votre avis.","poesie":"<p>Les sages ont encore coutume de dire : <br>&laquo; Mais comment les Dragons peuvent-ils &ecirc;tre influenc&eacute;s par une cr&eacute;ature qui, tout bien consid&eacute;r&eacute;, n'existe pas vraiment pour eux, qui n'est que le fantasme de leur activit&eacute; nocturne ? &raquo;</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"frequence":{"cite":10,"sanctuaire":10,"plaines":15,"pont":15,"collines":15,"foret":15,"monts":15,"desert":15,"fleuve":12,"lac":12,"marais":10,"gouffre":10,"necropole":10,"desolation":10,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.q4uyAZoFPyc4x8XI"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"WeCnQirDR1r3TUFw","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Rêve de Dragon","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/styles/img/rdd_pause.webp","system":{"genre":"m","formule":"1dr+7","refoulement":2,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":10,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["reve+f","part+tete","part+xp","seuil"],"message":"A tout seigneur, tout honneur, vous faites face à un {{rencontre.name}}. Vous le maîtrisez et gagnez ses {{rencontre.system.force}} points de rêve.","poesie":"<p>Le monde est R&ecirc;ve de Dragons, mais nous ne savons <br>Ni leur apparence ni qui sont les dragons. <br>En d&eacute;pit de l'iconographie qui les clame <br>Immenses cr&eacute;atures ail&eacute;es crachant des flammes</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["echec-queue"],"message":"A tout seigneur, tout honneur, vous faites face à un {{rencontre.name}}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez {{#if rolled.isETotal}}deux queues{{else}}une queue{{/if}} de dragon!","poesie":"<p>Je suis le T&eacute;n&eacute;breux, &ndash; le Veuf, &ndash; l'Inconsol&eacute;, <br>Le Prince d'Aquitaine &agrave; la Tour abolie : <br>Ma seule Etoile est morte, &ndash; et mon luth constell&eacute; <br>Porte le Soleil noir de la M&eacute;lancolie.</p>","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":3,"sanctuaire":3,"plaines":3,"pont":3,"collines":3,"foret":3,"monts":3,"desert":3,"fleuve":3,"lac":3,"marais":3,"gouffre":3,"necropole":3,"desolation":3,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.Hw40Q8jS9wmukgU4"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036338,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"dWKuUc29ysrlPZFg","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
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{"name":"Fleur des rêves","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"f","formule":"1d6","refoulement":0,"presentCite":true,"mauvaiseRencontre":false,"ordreTri":3,"force":"0","coord":"","date":"","heure":"","succes":{"effets":["reve+f"],"message":"Vous cueillez la {{rencontre.name}}, son parfum vous apporte {{rencontre.system.force}} points de Rêve.","poesie":"<p>Et qui sait si les fleurs nouvelles que je r&ecirc;ve<br>Trouveront dans ce sol lav&eacute; comme une gr&egrave;ve<br>Le mystique aliment qui ferait leur vigueur ?</p>","reference":"L'Ennemi, Charles Baudelaire","effet":["reve+f"]},"echec":{"effets":[],"message":"La {{rencontre.name}} se fane et disparaît entre vos doigts.","poesie":"<p>Et le ciel regardait la carcasse superbe<br>Comme une fleur s'&eacute;panouir.<br>La puanteur &eacute;tait si forte, que sur l'herbe<br>Vous cr&ucirc;tes vous &eacute;vanouir.</p>","reference":"Une charogne, Charles Baudelaire"},"frequence":{"cite":15,"sanctuaire":15,"plaines":15,"pont":15,"collines":12,"foret":12,"monts":6,"desert":6,"fleuve":3,"lac":3,"marais":1,"gouffre":1,"necropole":0,"desolation":0,"mauvaise":0},"description":"","onSucces":{"effets":[],"message":"","poesie":"","reference":""},"onEchec":{"effets":[],"message":"","poesie":"","reference":""},"descriptionmj":"","code":"","onSuccess":{"effets":[],"message":"","poesie":"","reference":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.2ywduc2BHGpVvUbz"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036335,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"jtJk1ptJXsdsGZHA","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
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{"name":"Tourbillon blanc","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":8,"force":"0","coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.","poesie":"<p>Le Premier &Acirc;ge fut appel&eacute; l'&Acirc;ge des Dragons. Ce fut le commencement<br>des temps, le commencement des r&ecirc;ves. Durant cette p&eacute;riode plus mythique<br>que r&eacute;ellement historique, les Dragons aimaient &agrave; se r&ecirc;ver eux-m&ecirc;mes.</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","aleatoire","persistant"],"message":"Le souffle du {{rencontre.name}} vous déstabilise et vous emmène dans un nuage de poussière.","poesie":"<p>C'est l'essaim des Djinns qui passe,<br>Et tourbillonne en sifflant !<br>Les ifs, que leur vol fracasse,<br>Craquent comme un pin br&ucirc;lant.</p>","reference":"Les Djinns, Victor Hugo"},"frequence":{"cite":4,"sanctuaire":4,"plaines":5,"pont":5,"collines":5,"foret":5,"monts":7,"desert":7,"fleuve":10,"lac":10,"marais":11,"gouffre":11,"necropole":15,"desolation":15,"mauvaise":0},"description":""},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.GIG8SbYrl60p50u3"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667773090153,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ph6qZi1yDgh68Y5l"}
{"name":"Mangeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"1d6","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":21,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} claque de sa machoire dans le vide avant de fuir.","poesie":"<p>Rois ! la bure est souvent jalouse du velours.<br>Le peuple a froid l'hiver, le peuple a faim toujours.<br>Rendez-lui son sort plus facile.<br>Le peuple souvent porte un bien rude collier.<br>Ouvrez l'&eacute;cole aux fils, aux p&egrave;res l'atelier,<br>&Agrave; tous vos bras, auguste asile !</p>","reference":"Conseil, Victor Hugo"},"echec":{"effets":["reve-f"],"message":"Le {{rencontre.name}} croque votre Rêve ! Il emporte {{rencontre.system.force}} de vos points de rêve actuels","poesie":"<div>\n<div>Suis-je Amour ou Ph&eacute;bus ?... Lusignan ou Biron ?</div>\n<div>Mon front est rouge encor du baiser de la Reine ;</div>\n<div>J'ai r&ecirc;v&eacute; dans la Grotte o&ugrave; nage la sir&egrave;ne...</div>\n</div>","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":5,"sanctuaire":5,"plaines":5,"pont":5,"collines":12,"foret":12,"monts":18,"desert":18,"fleuve":24,"lac":24,"marais":24,"gouffre":24,"necropole":20,"desolation":20,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.3SA5An6kPlpcDEIj"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"uhdiBoim26qSmVJ7","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Mangeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":22,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} claque de sa machoire dans le vide avant de fuir.","poesie":"<p>Rois ! la bure est souvent jalouse du velours.<br>Le peuple a froid l'hiver, le peuple a faim toujours.<br>Rendez-lui son sort plus facile.<br>Le peuple souvent porte un bien rude collier.<br>Ouvrez l'&eacute;cole aux fils, aux p&egrave;res l'atelier,<br>&Agrave; tous vos bras, auguste asile !</p>","reference":"Conseil, Victor Hugo"},"echec":{"effets":["reve-f"],"message":"Le {{rencontre.name}} croque votre Rêve ! Il emporte {{rencontre.system.force}} de vos points de rêve actuels","poesie":"<div>\n<div>Suis-je Amour ou Ph&eacute;bus ?... Lusignan ou Biron ?</div>\n<div>Mon front est rouge encor du baiser de la Reine ;</div>\n<div>J'ai r&ecirc;v&eacute; dans la Grotte o&ugrave; nage la sir&egrave;ne...</div>\n</div>","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":5,"sanctuaire":5,"plaines":5,"pont":5,"collines":12,"foret":12,"monts":18,"desert":18,"fleuve":24,"lac":24,"marais":24,"gouffre":24,"necropole":20,"desolation":20,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.3SA5An6kPlpcDEIj"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"yHm1Rqa8CP5qhg69","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Tourbillon blanc","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d6+4","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":24,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{rencontre.name}} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.","poesie":"<p>Le Premier &Acirc;ge fut appel&eacute; l'&Acirc;ge des Dragons. Ce fut le commencement<br>des temps, le commencement des r&ecirc;ves. Durant cette p&eacute;riode plus mythique<br>que r&eacute;ellement historique, les Dragons aimaient &agrave; se r&ecirc;ver eux-m&ecirc;mes.</p>","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","aleatoire","persistant"],"message":"Le souffle du {{rencontre.name}} vous déstabilise et vous emmène dans un nuage de poussière.","poesie":"<p>C'est l'essaim des Djinns qui passe,<br>Et tourbillonne en sifflant !<br>Les ifs, que leur vol fracasse,<br>Craquent comme un pin br&ucirc;lant.</p>","reference":"Les Djinns, Victor Hugo"},"frequence":{"cite":4,"sanctuaire":4,"plaines":5,"pont":5,"collines":5,"foret":5,"monts":7,"desert":7,"fleuve":10,"lac":10,"marais":11,"gouffre":11,"necropole":15,"desolation":15,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.GIG8SbYrl60p50u3"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036337,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"yXZW5cDrGoZxD9lK","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}

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{"_id":"1PskCeKgFa9XiKoS","name":"Invoquer sa voix","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est en quelque sorte le négatif de Harpe dHypnos. Les conditions de ciblage et de paramétrage sont exactement les mêmes. Lorsque le murmure émane de linstrument sonore, provoquant létat hypnotique, le haut-rêvant peut commencer à parler mentalement, dans sa tête.</p>\n<p>Dans linstant même, sa voix et ses paroles se font entendre près de la personne ou au centre du lieu choisi. Pour le destinataire, la voix, claire et reconnaissable, semble émaner de nulle part. La communication est de 1 round par point de rêve dépensé. Étant à sens unique, le haut-rêvant na pas le retour.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"2lsRjTYEef4HdQDB","name":"Fatigue","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Ce sort provoque lillusion dune grande fatigue, qui est interprétée comme une fatigue réelle. La victime marque instantanément 6 cases de fatigue, puis joue un jet de VOLONTÉ à -5 avec un éventuel bonus de +1 par point de CONSTITUTION au-dessus de 15. Si le jet de VOLONTÉ réussit, il ny a pas dautre conséquence que les cases de fatigue. Si le jet échoue, tout dépend alors de lactivité actuelle de la cible. Si elle est en condition de repos physique, couchée, assise, adossée, elle sendort instantanément. Son sommeil nest pas magique, il nest dû quà un coup de barre, et obéit à toutes les règles de sommeil normal. Si la victime est en activité physique, marchant, se battant, le coup de barre ne fait que la <em>sonner</em>. Puis le jet de VOLONTÉ doit être renouvelé de round en round jusquà ce quil réussisse. Tant quil échoue, la victime reste en <em>demi-surprise</em>.</p>","draconic":"hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-7","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"5"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"3z46S8xGPH97ejcx","name":"Grand sommeil d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Le Grand Sommeil dHypnos ne sapplique quaux humanoïdes, cest la plus puissante des suggestions hypnotiques. Il plonge la victime dans un sommeil <em>magique </em>que rien, absolument rien, ne peut parvenir à réveiller. Le paramétrage du rituel doit inclure un <em>mot de réveil</em> et le sommeil dure jusquà ce que ce mot soit prononcé aux oreilles de lendormi. Noter que si ce mot tarde à être prononcé, la victime a toutes les chances de mourir de faim ou de soif dans lintervalle. Accomplie sur la victime, une Lecture dAura révèle tous les paramètres du sort, y compris le mot de réveil. Grand Sommeil dHypnos est un rituel et obéit en cela à toutes les règles concernant les rituels.</p>","draconic":"hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"7crOGyhdtdoLi7D2","name":"Panoplistes","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Trois artisans agiles et vigoureux apparaissent, chargés de toile, de cordages et dun mât télescopique. Lensemble est destiné à dresser un petit chapiteau à lendroit désigné par linvocateur, qui doit en avoir paramétré la dimension lors du lancer du rituel. Le chapiteau peut faire de 1 à 6 m de diamètre, pour une hauteur de 1 à 3 m. Le haut-rêvant peut également en spécifier la couleur, unie ou bicolore à bandes verticales. Louverture peut être relevée en petit auvent, ou fermée assujettie par des lacets. Le mât est situé au centre, et le chapiteau est dressé à même lendroit désigné, sans tapis de sol. Les Panoplistes dressent tout cela en trois minutes, puis disparaissent quant à eux.</p>\n<p>Ainsi dressé, le chapiteau durera jusquà la fin de lheure de naissance de linvocateur ou jusquà ce quil soit « agressé ». Tout ce qui tend à modifier sa structure, ne serait-ce que déplacer un bout de cordage, est une agression.</p>\n<p>Le chapiteau est imperméable et résiste à de fortes bourrasques. Une tempête véritable peut par contre être considérée comme une agression.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité de Panople F5","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"7eeKT1BbsGdyY1GL","name":"Robe d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Lillusion <em>visuelle </em>de Robe dHypnos est une variante de <em>Transfiguration objet en objet</em> sappliquant à lensemble des vêtements et pièces déquipement de la cible. Tout ce que porte cette dernière au moment du ciblage est concerné par lillusion, avec les règles suivantes :</p>\n<ul>\n<li>Le sort na aucun effet si la cible est surchargée, ne serait-ce que de 0,1 enc. Les points de rêve sont dépensés quand même.</li>\n<li>Nest affecté par lillusion que ce qui existe préalablement. Lillusion peut transformer, mais pas faire disparaître. De même, elle ne peut inventer ce qui nexiste pas. Selon la règle standard, la <em>taille </em>ne peut être modifiée. Cela signifie ici que la superficie des vêtements doit rester la même : on ne peut recouvrir une partie dénudée, ni dénuder une partie couverte.</li>\n<li>Nest affecté que ce qui est visible (montré) au moment du ciblage, cest-à-dire la couche de vêtements la plus extérieure. Cette \"couche\" peut être illusoirement transformée en toute autre couche, en respectant la règle précédente.</li>\n<li>Aucune pièce déquipement (arme, bouclier, bagage) ne peut être occultée. Chacune doit recevoir une nouvelle apparence, respectant la taille de la réalité, ou demeurer inchangée. Inversement, on ne peut pas créer une nouvelle pièce déquipement <em>ex nihilo</em>.</li>\n<li>Les objets ultérieurement saisis et portés par la cible ne sont pas concernés par lillusion et demeurent ce quils sont.</li>\n<li>Toute pièce déquipement qui cesse dêtre tenue ou portée par la cible recouvre instantanément et définitivement son apparence réelle, quand bien même elle serait aussitôt récupérée par la cible.</li>\n<li>Si une pièce de vêtement est retirée et que son absence rend impossible lensemble de lillusion vestimentaire, cest toute lillusion qui est instantanément et définitivement annulée.</li>\n<li>Si lon prévoit quune pièce déquipement va cesser à un moment dêtre en contact avec la cible et que lon désire que son illusion perdure, utiliser conjointement à son sujet le sort standard de @Item[skPIvFb5tRRPHDGU]{Transfiguration}.</li>\n</ul>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"7q0zFbBhxYdf6OZ2","name":"Dérision","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Ce sort ne peut être recherché/synthétisé quen ayant compris le sens caché du @Item[qdyYSktETI8mKY6Z]{Premier Chant Dérisoire} de Yester lAncien</p>\n<p>Cette illusion visuelle donne à la cible un air comique, drôle, dérisoire, bouffon, quoique ne la modifiant pas physiquement. Si la cible veut paraître grave, sérieuse, elle souffre dun malus de -8 à ses jets dAPPARENCE. Inversement, si elle veut paraître drôle, elle gagne un bonus de +4 à ses jets dAPPARENCE/Comédie.</p>\n<p>Si un personnage ainsi rendu dérisoire participe à un combat, il peut tenter une fois par round de lancer une plaisanterie en guise dattaque (tout en esquivant/parant normalement). Il joue pour cela APPARENCE/ Comédie à -1d4 (ce d4 résume les conditions ponctuelles plus ou moins propices, et il est en fait soustrait du bonus de +4 conféré par le sort). Puis selon la réussite, on obtient un ajustement :</p>\n<table style=\"width: 129px;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 90px;\">Normale :</td>\n<td style=\"width: 32px;\">0</td>\n</tr>\n<tr>\n<td style=\"width: 90px;\">Significative :</td>\n<td style=\"width: 32px;\">-2</td>\n</tr>\n<tr>\n<td style=\"width: 90px;\">Particulière :</td>\n<td style=\"width: 32px;\">-4</td>\n</tr>\n</tbody>\n</table>\n<p>Tous les autres engagés dans la mêlée capables de comprendre la blague, y compris les compagnons du plaisantin, jouent alors VOLONTÉ/<em>moins </em>moral à + (ajustement) + (Comédie facultativement). Tout échec provoque un état de demi-surprise pour la fin du round et tout le round suivant. En cas déchec total à son jet dAPPARENCE/Comédie, le plaisantin est le seul à rire de sa blague, et entre automatiquement en demi-surprise jusquà la fin du round suivant.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"8qdOVBr3S7AhRsJw","name":"Miroir d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de leau parfaitement calme, faute de quoi lon aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe dHypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. Sil sagit dune personne, son point de vue est comme sil se tenait debout à un mètre devant elle ; sil sagit dun lieu, il sen trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui lentoure, mais ne peut se déplacer. Noter quil a limage, mais pas le son. La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"BibuJdKmaQJm3kFw","name":"Annulation de magie","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation, etc.</p>\n<p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense de points de r&ecirc;ve pareillement identique.</p>\n<p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave; tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers. Quand un rituel co&ucirc;te des points de seuil, son annulation en co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la cr&eacute;ature poss&eacute;d&eacute;e.</p>\n<p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>\n<p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la magie &agrave; annuler.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"CRLUPWjMpBxO5jkV","name":"Marmitons de Pavois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Trois marmitons apparaissent, chargés dun panier contenant nappe et luxueuse vaisselle, dun grand plat recouvert dune cloche, et dune bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement lintitulé, tandis que le troisième présente la boisson.</p>\n<p>Les Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.</p>\n<p>Nourriture et boisson sont toujours très exotiques, le degré dexotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu dailleurs\", les convives doivent réussir un jet de :</p>\n<p><strong>VOLONTÉ/moral à - (degré dexotisme) + (Cuisine)</strong></p>\n<p>Si le jet est réussi, le personnage nest pas choqué par lexotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. Sil se force, il peut manger autant de sust quil le veut, mais accompagne son repas dun jet de moral malheureux.</p>\n<p>Les Marmitons assistent au repas, jusquà ce quon leur donne lordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).</p>\n<p>Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Pavois C6","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"CcF8WGINp1cOVsfk","name":"Non-rêve","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>L&rsquo;effet de Non-R&ecirc;ve ne s&rsquo;applique qu&rsquo;aux humano&iuml;des. L&rsquo;illusion-suggestion que les portes du r&ecirc;ve viennent irr&eacute;vocablement de se fermer, emp&ecirc;che l&rsquo;humano&iuml;de vis&eacute; de r&ecirc;ver sous aucune forme : ni Basses, ni M&eacute;dianes, ni Hautes Terres du R&ecirc;ve, jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours pour un co&ucirc;t de base de 4 points de r&ecirc;ve. Chaque point de r&ecirc;ve d&eacute;pens&eacute; en plus augmente la dur&eacute;e d&rsquo;une heure. Si par exemple le haut-r&ecirc;vant d&eacute;pense 6 points de r&ecirc;ve, la victime n&rsquo;aura aucune forme de r&ecirc;ve jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours et pendant les 2 heures suivantes. Pratiquement, ce sort emp&ecirc;che un haut-r&ecirc;vant de <em>fonctionner</em>, puisqu&rsquo;il ne peut plus ni monter en TMR ni r&eacute;cup&eacute;rer ses points de r&ecirc;ve.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-7","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"D63sxgni1kdD4xft","name":"Kanaillou","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature dapparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et na aucune importance réelle. Le Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches dinsoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est quil ne fait jamais rien gratuitement et quil est exigeant. Layant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service quil en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement nimporte quoi, à lexception dutiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds). Le prix quil demande nest pas forcément de largent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille quune fois payé. Cela fait, il se dématérialise, ne laissant déventuel souvenir physique que le matériel utilisé, des pansements par exemple. Si le haut-rêvant refuse son prix, il disparaît. Même chose si on lagresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie na le temps de faire effet sur lui.</p>\n<p>En termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. Cest de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. Sil estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; sil estime par contre que seul un Kanaillou peut en effet les tirer daffaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce nest pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois quelle est lancée.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-5","portée":"","caseTMR":"special","caseTMRspeciale":"Mont de Kanaï E1","ptreve":"4","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"D9eSbTGp3i5gdbc5","name":"Tympan d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Tympan dHypnos est une illusion purement <em>auditive </em>pouvant sappliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, lillusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix dun humanoïde en une autre <em>voix </em>dhumanoïde, le cri dun animal en <em>cri </em>dun autre animal, ou le son dun objet sonore en son dun autre objet. Lancer Tympan dHypnos sur un objet non sonore naboutit à aucun effet. Ce sort permet entre autres denrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire dun animal doit être le cri dun animal connu, et vouloir donner à un humanoïde la même voix que quelquun dautre demande un jet dOUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de lillusion auditive est celui de la cible. Une souris ne produira quun faible meuglement, une grincette produira un rugissement phénoménal.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"DOgOLvKG54GvUVuB","name":"Sommeil","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Moins puissant que le rituel de Grand Sommeil, le sort de Sommeil nen demeure pas moins une arme redoutable. Son fonctionnement est identique, plongeant la victime dans un sommeil que rien ne peut réveiller, sauf que la durée est limitée et quil ny a pas de mot de réveil. Le sommeil magique dure un nombre de rounds égal au nombre de points de rêve dépensés. Si par exemple 5 points sont dépensés, la victime seffondre, en proie à un inexorable sommeil, pour une durée de 5 rounds (30 secondes). Cest plus de temps quil nen faut pour lassommer ou lui trancher la gorge.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"DvP1kqAtGpr5Kux2","name":"Harpe d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel permet dentendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi lon aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne nest sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur linstrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. Sil sagit dune personne, il entend tous les sons comme sil se trouvait tout près de cette personne; sil sagit dun lieu, il entend comme sil se trouvait en son centre précis. Létat hypnotique (la communication) dure un round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"EARPoGnXOFS7EDy6","name":"Annulation de ses propres illusions","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Ce rituel permet &agrave; un haut-r&ecirc;vant d&rsquo;annuler ses propres illusions-suggestions, pour celles qui ont une dur&eacute;e, ou ses propres illusions sensorielles, &agrave; une difficult&eacute; et un co&ucirc;t plus avantageux que s&rsquo;il utilisait Annulation de Magie. Tout comme avec cet autre rituel, il doit se trouver en TMR dans la case exacte d&rsquo;o&ugrave; a &eacute;t&eacute; lanc&eacute; le sort, mais la difficult&eacute; est toujours fixe (R-4), de m&ecirc;me que la d&eacute;pense de points de r&ecirc;ve (r2). La port&eacute;e est la m&ecirc;me que celle du sort &agrave; annuler, de m&ecirc;me que le ciblage.</p>","draconic":"hypnos","duree":"Instantanée","JR":"Aucun","cible":"Selon sort","difficulte":"-4","portée":"","caseTMR":"special","caseTMRspeciale":"Variable","ptreve":"2","isrituel":true,"portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"KnyfTatO8GmV5wtt","name":"Peur","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Leffet de Peur ne sapplique quaux humanoïdes. La suggestion dune horreur intense cause une peur réelle. La victime doit réussir un jet de VOLONTÉ à -5 ou être sonnée en cas déchec. Le jet de VOLONTÉ doit être renouvelé de round en round jusquà ce quil réussisse. Tant quil échoue, la victime reste en <em>demi-surprise</em>.</p>","draconic":"hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"5"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"L5z5oRovCjyKI6XX","name":"Concentration","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Ce sort ne peut être recherché/synthétisé quen ayant compris le @Item[u2izNaMF2bnwHAwj]{Le Paradoxe de lImmobilité Rapide} tel quénoncé par Wanister de Bravo.</p>\n<p>Ce sort permet de monter en TMR et dy demeurer tout en nétant quà demi libre de ses mouvements : à cheval, secoué dans une voiture, en bateau, etc. Il est également possible, sous leffet de Concentration, de monter en TMR et de lancer un sort tout en étant engagé dans une mêlée de combat. La seule condition est de ne pas attaquer pendant le séjour en TMR sous peine de rompre néanmoins la concentration. Il est par contre possible desquiver/parer, sans malus. Leffet du sort nest pas rompu si lon est touché et nencaisse quune contusion (non sonnante) ; il est rompu pour blessure légère et au-delà, et si lon est sonné.</p>","draconic":"hypnos","duree":"HN","JR":"","cible":"Soi-même","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"2","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"MwOFKhaB235JFaOj","name":"Langue d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Langue dHypnos est une illusion purement <em>gustative </em>ne sappliquant quaux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. Lintensité de la saveur est celle de la cible. Comme pour tous les sorts dillusions sensorielles, la saveur illusoire ne peut être quune saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce nest que de leau du baquet à vaisselle.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"OTtXNS1SnVfWWGKi","name":"Métamorphose","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Comme Invisibilit&eacute;, l&rsquo;illusion purement <em>visuelle </em>de M&eacute;tamorphose peut &ecirc;tre indiff&eacute;remment lanc&eacute;e sur un humano&iuml;de, un animal, un v&eacute;g&eacute;tal ou un objet, mais une seule cible &agrave; la fois de l&rsquo;une des quatre cat&eacute;gories. L&rsquo;effet consiste &agrave; donner &agrave; la cible une apparence appartenant &agrave; l&rsquo;une des trois autres cat&eacute;gories : par exemple, humano&iuml;de \"m&eacute;tamorphos&eacute;\" en animal ou en objet, animal en v&eacute;g&eacute;tal, v&eacute;g&eacute;tal en humano&iuml;de, objet en animal, etc., toujours d&rsquo;une cat&eacute;gorie &agrave; une autre. L&rsquo;apparence de l&rsquo;illusion souhait&eacute;e doit &ecirc;tre tr&egrave;s pr&eacute;cis&eacute;ment param&eacute;tr&eacute;e lors du lancer, puis le sort est normalement cibl&eacute; sur la cible de son choix (humano&iuml;de, animal, v&eacute;g&eacute;tal ou objet). Si la cible est de la m&ecirc;me cat&eacute;gorie que l&rsquo;illusion, par exemple une illusion de caillou lanc&eacute;e sur une pomme (objet en objet), une illusion de Groin lanc&eacute;e sur un aubergiste (humano&iuml;de en humano&iuml;de), elle se dissipe sans effet, mais les points de r&ecirc;ve sont tout de m&ecirc;me d&eacute;pens&eacute;s.</p>\n<p>Les choses inanim&eacute;es (v&eacute;g&eacute;tal, objet) m&eacute;tamorphos&eacute;es en humano&iuml;de ou en animal ne restent pas fig&eacute;es. Quoiqu&rsquo;elles ne peuvent se d&eacute;placer (pour cause), elles sont n&eacute;anmoins dot&eacute;es de petits mouvements restreints donnant l&rsquo;illusion de la vie. Une cruche en chat donnera un chat immobile, mais battant par exemple de la queue, se frottant les moustaches.</p>\n<p>Le haut-r&ecirc;vant ne peut obtenir l&rsquo;illusion d&rsquo;un type de cr&eacute;ature (humano&iuml;de, animal) que s&rsquo;il en a d&eacute;j&agrave; r&eacute;ellement vu un sp&eacute;cimen au cours de sa vie. On ne peut pas inventer de cr&eacute;atures fantastiques ni d&rsquo;esp&egrave;ces inconnues. Enfin, l&rsquo;illusion a toujours la m&ecirc;me TAILLE, la m&ecirc;me masse apparente, que la cible. Un homme en pomme donnera l&rsquo;illusion d&rsquo;une &eacute;norme pomme ; une cerise en cheval donnera l&rsquo;illusion d&rsquo;un minuscule cheval. S&rsquo;&eacute;tonner de la disproportion est un raisonnement et n&rsquo;entra&icirc;ne pas de brume limbaire.</p>\n<p>Noter aussi que l&rsquo;&eacute;quipement de l&rsquo;humano&iuml;de sera \"adapt&eacute;\" &agrave; la m&eacute;tamorphose, de sorte &agrave; rester coh&eacute;rent. Dans le cas d&rsquo;une pomme, ce sera bien &eacute;videmment une pomme toute nue.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-8","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"SqjZL3XlZew1eCzP","name":"Coursiers de Psark","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils nont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :</p>\n<ul>\n<li>Les coursiers doivent être montés à cru, le cavalier sagrippant à leur crinière et les dirigeant avec la voix. Ils ne supportent aucune forme dentrave et nacceptent strictement de porter quun (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son <em>encombrement </em>tout comme sil était piéton. Il ny a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombré, plus ses jets dÉquitation sont difficiles.</li>\n<li>Vouloir entraver un coursier ou lui faire porter un bagage directement le dématérialise aussitôt. Même chose si on veut lui adjoindre un second cavalier. Les coursiers se dématérialisent pareillement à la moindre agression.</li>\n<li>Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent linvocation, faute de quoi les coursiers non pourvus se dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est accomplie, cest-à-dire au plus tard à la fin de la prochaine heure de naissance de leur invocateur, et au plus tôt dès quils se retrouvent sans cavalier, que celui-ci démonte volontairement ou accidentellement.</li>\n<li>Chaque coursier ne peut se trouver éloigné de <em>chacun </em>de ses congénères dune distance supérieure à E3 mètres (3 fois lEMPATHIE du haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si son cavalier loblige à la dépasser.</li>\n<li>Les coursiers peuvent franchir des obstacles en sautant, sils sentent que cest possible. Cest au gardien des rêves de déterminer si tel obstacle est ou non franchissable. Dans laffirmative, le coursier réussit toujours sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si son cavalier tente de ly obliger, il sestime agressé et se dématérialise. Que le coursier saute sans jet de dés nimplique pas que son cavalier en soit dispensé : AGILITÉ/Équitation - difficulté envisagée.</li>\n<li>Les coursiers ont une vitesse maximale de 60 km/heure draconique et peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le type de terrain. Si celui-ci est accidenté, cest simplement le jet dÉquitation qui est rendu plus difficile.</li>\n<li>Monter un coursier de Psark est dune difficulté de base -1 et correspond au trot/galop en plaine ou sur route. Les malus de sur-encombrement du cavalier sont applicables.</li>\n<li>Chaque heure de chevauchée coûte 4 points de fatigue.</li>\n</ul>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Plaines de Psark H4","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"U10gDpI4RdSmldWq","name":"Non-agressivité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Leffet de Non-Agressivité ne sapplique quaux animaux. Soumis à cette influence, un animal non encore agressif (mais sapprêtant peut-être à le devenir) se détourne et passe son chemin sans davantage soccuper du haut-rêvant ni de ses éventuels compagnons. Leffet magique na pas de durée en soi, ce nest quune impulsion qui force lanimal à se détourner. Sil est poursuivi, attaqué, soumis à un stress, son agressivité ressurgit de façon toute naturelle. Si lanimal est déjà agressif, offensif, leffet de Non-Agressivité ne fait que lempêcher dattaquer durant le round où il est ciblé. Lanimal peut par contre se défendre (esquiver). Si personne ne lattaque durant le round où le sort fait effet et sil na pas encore été blessé, une non-agressivité naturelle opère au round daprès et il passe son chemin comme plus haut. Sinon, il est libre de ses actes.</p>","draconic":"hypnos","duree":"Instantanée","JR":"r-8","cible":"Animal","difficulte":"-4","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"3"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"UJeEpHdc0wuIWmV6","name":"Guerrier Turme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Turme a lapparence dun Humain vêtu de cuir souple, armé dune unique dague, et porteur dun cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme. La seule tâche quil puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il ny a pas même besoin de le lui demander : il ne peut et ne sait faire que cela. Doté dune forte perception empathique, il est capable de déceler tout danger réel à légard de son invocateur, qui se manifeste ou sapproche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusquà ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert quà se défendre sil est agressé avant le réveil du haut-rêvant. Ayant invoqué le Guerrier Turme, le haut-rêvant doit sendormir avant la fin de lheure en cours, faute de quoi le guerrier se dématérialise, sestimant dérangé pour rien. Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les sorts comme les Guerriers Sordes.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Forêt Turmide C8","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a lapparence dun humanoïde entièrement revêtu dune armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé dune épée sorde, dun bouclier moyen et dune dague. La seule tâche que lon puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusquà ce quil lextermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats nexcède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. Sil est invoqué alors quil ny a pas de créature à combattre immédiatement, il ne patiente que jusquà la fin de lheure en cours, après quoi il sestime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où quil aille, mais sans pouvoir séloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, nescalade ni ne nage jamais. Il nobéit quau haut-rêvant qui la invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions dHypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce quil fait spontanément. En plein combat, il peut même sapprocher de la mêlée pour tirer en arrière déventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais linvocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il na aucun consommable (eau, chiffons) quil faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, cest le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix dHypnos permet de détecter le mensonge. Il ny a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix dHypnos ne fonctionne que sur un seul dentre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est dun round, quelle quait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès quil ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","draconic":"hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d&rsquo;approfondir les informations fournies par D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>\n<p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes, toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s, information indispensable dans l&rsquo;optique d&rsquo;une annulation de magie.</p>\n<p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de r&ecirc;ve.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui dune gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de lagression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Leffet dÉgarement ne sapplique quaux humanoïdes. Lapport massif de pseudo-souvenirs, informulés et insaisissables, empêche lhumanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou décrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. Létat dégarement dure jusquà la fin de lheure en cours + une heure complète, ou se dissipe de lui-même dès quil y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsquun mouvement apparaît au centre du miroir, provoquant létat hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet quil tient sur lui, mais sans pouvoir se déplacer. Dans linstant même, un hologramme de lui-même, grandeur nature et fidèle jusquau moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers lhologramme, ce nest quune illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même nentend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"hKL3ed13OoawY0UP","name":"Robe fantasmagorique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Cette illusion visuelle ne peut être lancée que sur un humanoïde nu ou étant préalablement sous leffet de @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}. Il est alors possible de lui inventer tous les vêtements imaginables, couvrant plus ou moins totalement son corps, y compris une armure. Des pièces déquipement illusoires sont également possibles, armes, bouclier, etc.</p>\n<p>Si la cible nest pas préalablement nue (réellement ou illusoirement), le sort na aucun effet mais les points de rêve sont dépensés quand même.</p>\n<p>Si la cible est réellement nue, seul le fait de la toucher peut générer un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire, pas son comportement. En revanche, si sa nudité est illusoire, son comportement peut générer un conflit de sens sil y a contradiction entre lutilisation de son équipement réel (rendu invisible par @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}) et son équipement illusoire (celui inventé par Robe Fantasmagorique).</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-7","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"kl0BdfICGDXIhv7u","name":"Repos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>L&rsquo;illusion-suggestion d&rsquo;un grand repos cr&eacute;e la sensation r&eacute;elle d&rsquo;&ecirc;tre repos&eacute;. Pratiquement, la cr&eacute;ature vis&eacute;e regagne un segment de fatigue pour chaque 2r d&eacute;pens&eacute;s. Si par exemple 6 points de r&ecirc;ve sont d&eacute;pens&eacute;s, 3 segments de fatigue sont effac&eacute;s. En cas de segment entam&eacute;, appliquer la r&egrave;gle normale : tout segment entam&eacute; de la moiti&eacute; ou plus compte pour un segment plein.</p>","descriptionmj":"","draconic":"hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"kodXKQROy6l0jlHz","name":"Invisibilité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Le sort dInvisibilité peut être indifféremment lancé sur un humanoïde, un animal, un végétal ou un objet, mais une seule cible à la fois de lune des quatre catégories. Cest une illusion strictement <em>visuelle</em>. Leffet consiste à rendre la cible invisible aux regards comme si elle nexistait pas. On peut supposer que lœil la voit toujours, mais que linformation nest plus transmise au cerveau. Toutefois, dès quun conflit survient avec lun des quatre autres sens, une brume limbaire apparaît à la place de la cible, affectant grossièrement la forme de cette dernière (voir @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}). Le sort naffecte rigoureusement que la cible dans sa catégorie. Lancé sur un humanoïde, il rend son corps invisible, mais pas son équipement. Pour bénéficier dune réelle invisibilité, un humanoïde doit être intégralement nu, ou bien dautres Invisibilités doivent également avoir été lancées sur chaque composant de son équipement, chaque pièce de vêtement, chaque arme, etc. En combat, un attaquant invisible bénéficie de la <em>complète surprise</em> à sa première attaque. Ensuite, il est localisé par sa brume limbaire et les conditions du combat redeviennent normales.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-10","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"8"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"ktFI49xqZ0mGfTzt","name":"Transfiguration","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Lillusion purement visuelle de Transfiguration fonctionne de la même façon que @Item[Z2U35toRL5nSBr1k]{Métamorphose}, sauf que lillusion doit rester dans la même catégorie que la cible : humanoïde en humanoïde, animal en animal, végétal en végétal, ou objet en objet, exclusivement. Toute disparité de catégorie entre la cible et lillusion entraîne la dissipation sans effet, mais avec tout de même la dépense des points de rêve. Comme précédemment la TAILLE de lillusion sera la même que celle de la cible, et le type de créature de lillusion (humanoïde, animal) doit être connu. Inversement, il est quasiment impossible dobtenir le sosie parfait de quelquun, tout comme il est difficile à un peintre dobtenir un portrait parfaitement ressemblant. Si un haut-rêvant désire donner à sa cible la même apparence que quelquun dautre, il doit jouer un jet de VUE à -8, et obtiendra une ressemblance plus ou moins approchante selon son genre de résultat. Inventer un humanoïde anonyme quoique doté de traits spécifiques (blond, gros nez, une verrue au menton, etc.) sobtient sans problème. Comme toujours en ce qui concerne lhumanoïde, cest lui seul qui est concerné et non son équipement.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"mFRytxLSwDrACr5f","name":"Fauchage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Leffet de Fauchage ne sapplique quaux humanoïdes. Il provoque chez la cible lillusion quon vient de lui faucher les jambes, illusion si saisissante que le personnage chute, sans pouvoir se rattraper. Leffet de Fauchage na pas dautre conséquence, mais la chute peut, elle, en avoir. En fonction du type dactivité, marche, course, escalade, et du sol de réception, cest au gardien des rêves den déterminer le jet dencaissement. La victime peut normalement se relever le round suivant. Noter quun Fauchage sur un humanoïde couché ou assis na virtuellement aucun effet.</p>","draconic":"hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"5"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"nNh8N9nF8m6zLtrt","name":"Narine d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Narine dHypnos est une illusion purement <em>olfactive</em>. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, sappliquant aux odeurs à la place des sons. Lillusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins davoir une raison très précise de vouloir quun humanoïde ait la même odeur quun autre type dhumanoïde, ou un animal la même odeur quun autre type danimal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue dHypnos. Ici aussi, lintensité de lodeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose <em>cueillie </em>est un objet).</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"o99y8VPp7x2mGbaU","name":"Nudité d'Hypnos","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Comme @Item[viSBXe0CnbRI1O2J]{Robe d'Hypnos}, cette illusion visuelle sapplique à tout ce qui est porté par la cible au moment du ciblage. Vêtements et équipement deviennent invisibles : le résultat est que la cible semble nue.</p>\n<p>Le sort nest pas sélectif : on ne peut faire disparaître une partie de léquipement, cest toujours lintégralité. Pour un effet sélectif, utiliser le sort standard dInvisibilité.</p>\n<p>La nudité résultante nest elle-même quune illusion. Un corps nu apparaît, vraisemblable, mais sans pour autant que ce soit exactement celui de la cible. Toucher ce corps nu entraîne évidemment un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire.</p>\n<p>Tout vêtement retiré, cessant dêtre en contact avec la cible, redevient visible quant à lui, mais naltère pas lillusion de nudité. (On ne saurait être plus nu que nu.) Lillusion est toutefois définitivement annulée sur ce vêtement, y compris sil est remis. La nudité devient alors \"partielle\". Même chose pour les pièces déquipement, armes, etc. Même chose encore pour un vêtement supplémentaire, ne faisant pas partie au départ de lillusion, dont se vêtirait la cible.</p>\n<p>Noter quune arme ainsi rendue invisible touchant un adversaire se contente de générer, et pour lui seul, une brume limbaire ; elle redevient invisible dès que cesse le conflit de sens. Linvisibilité nest perdue, et définitivement, que si larme est lâchée par la cible. Même chose pour toute autre pièce déquipement.</p>","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"pwLlEm5mtUMIWFts","name":"Transparence des langues","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Ce sort donne lillusion que lon comprend la langue parlée par un certain humanoïde. Lillusion est interprétée comme vraie, et le parler de lhumanoïde devient transparent et compréhensible.</p>\n<p>Lors de la montée en TMR, le sort doit être paramétré sur lindividu que lon veut comprendre. Ce doit être une personne présente, ou à défaut, connue du haut-rêvant. Lors du lancer, le sort doit être ciblé sur lauditeur (une tierce personne ou le haut-rêvant lui-même). Pour que lauditeur puisse comprendre le parler de lindividu paramétré, il doit manquer un JR standard selon lheure de naissance. Pour lauditeur ciblé, la langue de lindividu paramétré demeure transparente jusquà la fin de lheure en cours.</p>\n<p>Le sort ne fonctionne que dans un sens, permettant uniquement à lauditeur ciblé de comprendre lindividu paramétré. Pour que ce dernier comprenne également la langue de lauditeur, le sort doit être lancé une seconde fois en inversant les rôles.</p>\n<p>Noter que le sort ne fonctionne que par rapport à des individus et non pas par rapport à la langue elle-même. À lissue du sort, aucun progrès naura pu être fait dans la langue étrangère, celle-ci sétant effacée de la mémoire de lauditeur.</p>","draconic":"hypnos","duree":"Fin de l'heure en cours","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"q5neLDsVxmPUMFVs","name":"Invoquer sa présence","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>La perfection de ce rituel opère la synthèse de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}, @Item[M99MFM5GalPJxIdW]{Harpe d'Hypnos}, @Item[phT9NLxLGFQp5CSI]{Invoquer sa voix} et@Item[vygR045EwEOsNqJl]{Invoquer son image}. Paramétrage et ciblage obéissent aux mêmes conditions et restrictions que Miroir dHypnos, avec magie impossible en cas de ciblage ailleurs que sur un miroir. Dès que les formes y bougent et que létat hypnotique commence, le haut-rêvant voit la personne ou le lieu choisi comme avec Miroir dHypnos, entend les sons audibles comme avec Harpe dHypnos, tandis que son hologramme se forme au même endroit comme avec Invoquer son Image et quil peut se faire entendre comme avec Invoquer sa Voix. Tout se passe alors comme sil se trouvait réellement sur place, sauf quil nest quune image sans substance. Il peut parler, entendre, dialoguer, tourner sur place à 360°, mais ne peut se déplacer ni entreprendre aucune action physique. La durée de la communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-9","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de loubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves lestime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme dune <em>réponse </em>à une <em>question </em>précise. Et laccomplissement du rituel ne permet quune seule question-réponse.</p>","draconic":"hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. Cest en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. Layant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne dautre que linvocateur franchir la limite indiquée, cest-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence sil désire vaquer à dautres affaires, et dure jusquà la fin de son heure de naissance. Dès quune créature est en voie denfreindre la consigne donnée, le Nonechalepasse len prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusquà ce quil lextermine ou quelle recule et senfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Leffet de Suggestion ne sapplique quaux humanoïdes. Comme lindique le titre, cest la suggestion à létat pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas sempêcher dy obéir machinalement. Il est impératif que la victime puisse obéir à lordre de façon <em>immédiate</em>, dans la seconde qui suit lordre, et que laction soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle quelle oblige la victime à une autre action préalable ou si laction demandée ne peut être quune action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne lordre de suggestion : \"donne ta bourse !\" Leffet avorte automatiquement. En effet, le passant doit dabord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, lordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord dun gouffre, et quon lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut dabord quelle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce quelle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>Lordre donné dans la suggestion doit être unique, cest-à-dire pratiquement ne comporter quun seul verbe. \"Cours et saute !\" est impossible. Quand laction implique une durée, elle est obéie pendant un round. Si par exemple lordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, lordre pourra être donné une seconde fois, et la victime obéira pour la durée dun nouveau round.</p>\n<p>Lordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous leffet du sort, il faut que lordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir lentendre et le comprendre (parler la même langue). Peu importe qui donne lordre verbal, le haut-rêvant ou quelquun dautre. Chaque 3r dépensés permet verbalement de réitérer lordre une fois. Si par exemple 9 points de rêve ont été dépensés, lordre \"cours !\" pourra être donné trois fois. Il ny a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre na pas été donné, la victime est sous linfluence du sort, influence qui peut être détectée et lue par Lecture dAura. Le libellé de lordre est également révélé dans la case spécifique par Lecture dAura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, leffet se dissipe totalement.</p>","descriptionmj":"","draconic":"hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains, humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de m&ecirc;me que les produits de magie naturelle, comme certaines pierres de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par D&eacute;tection d&rsquo;Aura.</p>\n<p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet magique par un halo parcouru de pulsations. Quand les deux auras sont pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve, non soumise &agrave; un sort.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Leffet dOubli ne sapplique quaux humanoïdes. Cest une des plus puissantes suggestions hypnotiques. Leffet damnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de lheure en cours. À ce moment la victime perd tout souvenir de ce quelle a vécu, de ce quelle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée dune heure. Soit un haut-rêvant lançant ce sort au cours de lheure du Dragon et dépensant 8 points : à la fin de lheure de la Lyre, la victime se retrouve brusquement amnésique de ce quelle a pu faire depuis la mi-Dragon jusquà maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller dune période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture dAura révèle la présence dun sort dOubli en train dœuvrer, et Annulation de Magie peut lannuler selon les règles normales. À défaut, le rituel de Conjurer lOubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand cest un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. Linverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où lamnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>L&rsquo;effet de s&eacute;r&eacute;nit&eacute; ne s&rsquo;applique qu&rsquo;aux humano&iuml;des. La suggestion d&rsquo;une intense satisfaction est source d&rsquo;une s&eacute;r&eacute;nit&eacute; r&eacute;elle. Pour chaque 3r d&eacute;pens&eacute;s, le personnage vis&eacute; regagne 1 point de moral jusqu&rsquo;&agrave; concurrence de z&eacute;ro. Neuf points de r&ecirc;ve permettent ainsi de remonter un moral de -3 &agrave; z&eacute;ro. Si trop de points sont d&eacute;pens&eacute;s, l&rsquo;exc&eacute;dent est perdu, le moral ne pouvant d&eacute;passer z&eacute;ro par l&rsquo;influence de ce sort.</p>","descriptionmj":"","draconic":"hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{}}
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"sort","data":{"description":"<p>L&rsquo;effet de Fou-Rire ne s&rsquo;applique qu&rsquo;aux humano&iuml;des. La suggestion d&rsquo;une id&eacute;e drolatique plonge la cible dans un irr&eacute;pressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit r&eacute;ussir un jet de VOLONT&Eacute;/ <em>moins </em>moral &agrave; -5, ou continuer &agrave; rire. Tant que la cible rit, elle est consid&eacute;r&eacute;e en <em>demi-surprise</em>.</p>","draconic":"hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[]}
{"_id":"1PskCeKgFa9XiKoS","name":"Invoquer sa voix","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.1PskCeKgFa9XiKoS"}},"system":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est en quelque sorte le négatif de Harpe dHypnos. Les conditions de ciblage et de paramétrage sont exactement les mêmes. Lorsque le murmure émane de linstrument sonore, provoquant létat hypnotique, le haut-rêvant peut commencer à parler mentalement, dans sa tête.</p>\n<p>Dans linstant même, sa voix et ses paroles se font entendre près de la personne ou au centre du lieu choisi. Pour le destinataire, la voix, claire et reconnaissable, semble émaner de nulle part. La communication est de 1 round par point de rêve dépensé. Étant à sens unique, le haut-rêvant na pas le retour.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426558,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2lsRjTYEef4HdQDB","name":"Fatigue","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.2lsRjTYEef4HdQDB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce sort provoque lillusion dune grande fatigue, qui est interprétée comme une fatigue réelle. La victime marque instantanément 6 cases de fatigue, puis joue un jet de VOLONTÉ à -5 avec un éventuel bonus de +1 par point de CONSTITUTION au-dessus de 15. Si le jet de VOLONTÉ réussit, il ny a pas dautre conséquence que les cases de fatigue. Si le jet échoue, tout dépend alors de lactivité actuelle de la cible. Si elle est en condition de repos physique, couchée, assise, adossée, elle sendort instantanément. Son sommeil nest pas magique, il nest dû quà un coup de barre, et obéit à toutes les règles de sommeil normal. Si la victime est en activité physique, marchant, se battant, le coup de barre ne fait que la <em>sonner</em>. Puis le jet de VOLONTÉ doit être renouvelé de round en round jusquà ce quil réussisse. Tant quil échoue, la victime reste en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-7","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426558,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3z46S8xGPH97ejcx","name":"Grand sommeil d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.3z46S8xGPH97ejcx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Le Grand Sommeil dHypnos ne sapplique quaux humanoïdes, cest la plus puissante des suggestions hypnotiques. Il plonge la victime dans un sommeil <em>magique </em>que rien, absolument rien, ne peut parvenir à réveiller. Le paramétrage du rituel doit inclure un <em>mot de réveil</em> et le sommeil dure jusquà ce que ce mot soit prononcé aux oreilles de lendormi. Noter que si ce mot tarde à être prononcé, la victime a toutes les chances de mourir de faim ou de soif dans lintervalle. Accomplie sur la victime, une Lecture dAura révèle tous les paramètres du sort, y compris le mot de réveil. Grand Sommeil dHypnos est un rituel et obéit en cela à toutes les règles concernant les rituels.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"7crOGyhdtdoLi7D2","name":"Panoplistes","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7crOGyhdtdoLi7D2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Trois artisans agiles et vigoureux apparaissent, chargés de toile, de cordages et dun mât télescopique. Lensemble est destiné à dresser un petit chapiteau à lendroit désigné par linvocateur, qui doit en avoir paramétré la dimension lors du lancer du rituel. Le chapiteau peut faire de 1 à 6 m de diamètre, pour une hauteur de 1 à 3 m. Le haut-rêvant peut également en spécifier la couleur, unie ou bicolore à bandes verticales. Louverture peut être relevée en petit auvent, ou fermée assujettie par des lacets. Le mât est situé au centre, et le chapiteau est dressé à même lendroit désigné, sans tapis de sol. Les Panoplistes dressent tout cela en trois minutes, puis disparaissent quant à eux.</p>\n<p>Ainsi dressé, le chapiteau durera jusquà la fin de lheure de naissance de linvocateur ou jusquà ce quil soit « agressé ». Tout ce qui tend à modifier sa structure, ne serait-ce que déplacer un bout de cordage, est une agression.</p>\n<p>Le chapiteau est imperméable et résiste à de fortes bourrasques. Une tempête véritable peut par contre être considérée comme une agression.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité de Panople F5","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"7eeKT1BbsGdyY1GL","name":"Robe d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7eeKT1BbsGdyY1GL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Lillusion <em>visuelle </em>de Robe dHypnos est une variante de <em>Transfiguration objet en objet</em> sappliquant à lensemble des vêtements et pièces déquipement de la cible. Tout ce que porte cette dernière au moment du ciblage est concerné par lillusion, avec les règles suivantes :</p>\n<ul>\n<li>Le sort na aucun effet si la cible est surchargée, ne serait-ce que de 0,1 enc. Les points de rêve sont dépensés quand même.</li>\n<li>Nest affecté par lillusion que ce qui existe préalablement. Lillusion peut transformer, mais pas faire disparaître. De même, elle ne peut inventer ce qui nexiste pas. Selon la règle standard, la <em>taille </em>ne peut être modifiée. Cela signifie ici que la superficie des vêtements doit rester la même : on ne peut recouvrir une partie dénudée, ni dénuder une partie couverte.</li>\n<li>Nest affecté que ce qui est visible (montré) au moment du ciblage, cest-à-dire la couche de vêtements la plus extérieure. Cette \"couche\" peut être illusoirement transformée en toute autre couche, en respectant la règle précédente.</li>\n<li>Aucune pièce déquipement (arme, bouclier, bagage) ne peut être occultée. Chacune doit recevoir une nouvelle apparence, respectant la taille de la réalité, ou demeurer inchangée. Inversement, on ne peut pas créer une nouvelle pièce déquipement <em>ex nihilo</em>.</li>\n<li>Les objets ultérieurement saisis et portés par la cible ne sont pas concernés par lillusion et demeurent ce quils sont.</li>\n<li>Toute pièce déquipement qui cesse dêtre tenue ou portée par la cible recouvre instantanément et définitivement son apparence réelle, quand bien même elle serait aussitôt récupérée par la cible.</li>\n<li>Si une pièce de vêtement est retirée et que son absence rend impossible lensemble de lillusion vestimentaire, cest toute lillusion qui est instantanément et définitivement annulée.</li>\n<li>Si lon prévoit quune pièce déquipement va cesser à un moment dêtre en contact avec la cible et que lon désire que son illusion perdure, utiliser conjointement à son sujet le sort standard de @Item[skPIvFb5tRRPHDGU]{Transfiguration}.</li>\n</ul>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"7q0zFbBhxYdf6OZ2","name":"Dérision","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7q0zFbBhxYdf6OZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce sort ne peut être recherché/synthétisé quen ayant compris le sens caché du @Item[qdyYSktETI8mKY6Z]{Premier Chant Dérisoire} de Yester lAncien</p>\n<p>Cette illusion visuelle donne à la cible un air comique, drôle, dérisoire, bouffon, quoique ne la modifiant pas physiquement. Si la cible veut paraître grave, sérieuse, elle souffre dun malus de -8 à ses jets dAPPARENCE. Inversement, si elle veut paraître drôle, elle gagne un bonus de +4 à ses jets dAPPARENCE/Comédie.</p>\n<p>Si un personnage ainsi rendu dérisoire participe à un combat, il peut tenter une fois par round de lancer une plaisanterie en guise dattaque (tout en esquivant/parant normalement). Il joue pour cela APPARENCE/ Comédie à -1d4 (ce d4 résume les conditions ponctuelles plus ou moins propices, et il est en fait soustrait du bonus de +4 conféré par le sort). Puis selon la réussite, on obtient un ajustement :</p>\n<table style=\"width: 129px;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 90px;\">Normale :</td>\n<td style=\"width: 32px;\">0</td>\n</tr>\n<tr>\n<td style=\"width: 90px;\">Significative :</td>\n<td style=\"width: 32px;\">-2</td>\n</tr>\n<tr>\n<td style=\"width: 90px;\">Particulière :</td>\n<td style=\"width: 32px;\">-4</td>\n</tr>\n</tbody>\n</table>\n<p>Tous les autres engagés dans la mêlée capables de comprendre la blague, y compris les compagnons du plaisantin, jouent alors VOLONTÉ/<em>moins </em>moral à + (ajustement) + (Comédie facultativement). Tout échec provoque un état de demi-surprise pour la fin du round et tout le round suivant. En cas déchec total à son jet dAPPARENCE/Comédie, le plaisantin est le seul à rire de sa blague, et entre automatiquement en demi-surprise jusquà la fin du round suivant.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"8qdOVBr3S7AhRsJw","name":"Miroir d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"system":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de leau parfaitement calme, faute de quoi lon aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe dHypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. Sil sagit dune personne, son point de vue est comme sil se tenait debout à un mètre devant elle ; sil sagit dun lieu, il sen trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui lentoure, mais ne peut se déplacer. Noter quil a limage, mais pas le son. La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"BibuJdKmaQJm3kFw","name":"Annulation de magie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation, etc.</p>\n<p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense de points de r&ecirc;ve pareillement identique.</p>\n<p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave; tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers. Quand un rituel co&ucirc;te des points de seuil, son annulation en co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la cr&eacute;ature poss&eacute;d&eacute;e.</p>\n<p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>\n<p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la magie &agrave; annuler.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"CRLUPWjMpBxO5jkV","name":"Marmitons de Pavois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CRLUPWjMpBxO5jkV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Trois marmitons apparaissent, chargés dun panier contenant nappe et luxueuse vaisselle, dun grand plat recouvert dune cloche, et dune bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement lintitulé, tandis que le troisième présente la boisson.</p>\n<p>Les Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.</p>\n<p>Nourriture et boisson sont toujours très exotiques, le degré dexotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu dailleurs\", les convives doivent réussir un jet de :</p>\n<p><strong>VOLONTÉ/moral à - (degré dexotisme) + (Cuisine)</strong></p>\n<p>Si le jet est réussi, le personnage nest pas choqué par lexotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. Sil se force, il peut manger autant de sust quil le veut, mais accompagne son repas dun jet de moral malheureux.</p>\n<p>Les Marmitons assistent au repas, jusquà ce quon leur donne lordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).</p>\n<p>Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Pavois C6","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"CcF8WGINp1cOVsfk","name":"Non-rêve","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CcF8WGINp1cOVsfk"}},"system":{"description":"<p>L&rsquo;effet de Non-R&ecirc;ve ne s&rsquo;applique qu&rsquo;aux humano&iuml;des. L&rsquo;illusion-suggestion que les portes du r&ecirc;ve viennent irr&eacute;vocablement de se fermer, emp&ecirc;che l&rsquo;humano&iuml;de vis&eacute; de r&ecirc;ver sous aucune forme : ni Basses, ni M&eacute;dianes, ni Hautes Terres du R&ecirc;ve, jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours pour un co&ucirc;t de base de 4 points de r&ecirc;ve. Chaque point de r&ecirc;ve d&eacute;pens&eacute; en plus augmente la dur&eacute;e d&rsquo;une heure. Si par exemple le haut-r&ecirc;vant d&eacute;pense 6 points de r&ecirc;ve, la victime n&rsquo;aura aucune forme de r&ecirc;ve jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours et pendant les 2 heures suivantes. Pratiquement, ce sort emp&ecirc;che un haut-r&ecirc;vant de <em>fonctionner</em>, puisqu&rsquo;il ne peut plus ni monter en TMR ni r&eacute;cup&eacute;rer ses points de r&ecirc;ve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-7","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"D63sxgni1kdD4xft","name":"Kanaillou","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D63sxgni1kdD4xft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature dapparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et na aucune importance réelle. Le Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches dinsoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est quil ne fait jamais rien gratuitement et quil est exigeant. Layant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service quil en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement nimporte quoi, à lexception dutiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds). Le prix quil demande nest pas forcément de largent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille quune fois payé. Cela fait, il se dématérialise, ne laissant déventuel souvenir physique que le matériel utilisé, des pansements par exemple. Si le haut-rêvant refuse son prix, il disparaît. Même chose si on lagresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie na le temps de faire effet sur lui.</p>\n<p>En termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. Cest de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. Sil estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; sil estime par contre que seul un Kanaillou peut en effet les tirer daffaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce nest pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois quelle est lancée.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-5","portée":"","caseTMR":"special","caseTMRspeciale":"Mont de Kanaï E1","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"D9eSbTGp3i5gdbc5","name":"Tympan d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Tympan dHypnos est une illusion purement <em>auditive </em>pouvant sappliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, lillusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix dun humanoïde en une autre <em>voix </em>dhumanoïde, le cri dun animal en <em>cri </em>dun autre animal, ou le son dun objet sonore en son dun autre objet. Lancer Tympan dHypnos sur un objet non sonore naboutit à aucun effet. Ce sort permet entre autres denrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire dun animal doit être le cri dun animal connu, et vouloir donner à un humanoïde la même voix que quelquun dautre demande un jet dOUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de lillusion auditive est celui de la cible. Une souris ne produira quun faible meuglement, une grincette produira un rugissement phénoménal.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"DOgOLvKG54GvUVuB","name":"Sommeil","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DOgOLvKG54GvUVuB"}},"system":{"description":"<p>Moins puissant que le rituel de Grand Sommeil, le sort de Sommeil nen demeure pas moins une arme redoutable. Son fonctionnement est identique, plongeant la victime dans un sommeil que rien ne peut réveiller, sauf que la durée est limitée et quil ny a pas de mot de réveil. Le sommeil magique dure un nombre de rounds égal au nombre de points de rêve dépensés. Si par exemple 5 points sont dépensés, la victime seffondre, en proie à un inexorable sommeil, pour une durée de 5 rounds (30 secondes). Cest plus de temps quil nen faut pour lassommer ou lui trancher la gorge.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"DvP1kqAtGpr5Kux2","name":"Harpe d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"system":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel permet dentendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi lon aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne nest sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur linstrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. Sil sagit dune personne, il entend tous les sons comme sil se trouvait tout près de cette personne; sil sagit dun lieu, il entend comme sil se trouvait en son centre précis. Létat hypnotique (la communication) dure un round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"EARPoGnXOFS7EDy6","name":"Annulation de ses propres illusions","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.EARPoGnXOFS7EDy6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet &agrave; un haut-r&ecirc;vant d&rsquo;annuler ses propres illusions-suggestions, pour celles qui ont une dur&eacute;e, ou ses propres illusions sensorielles, &agrave; une difficult&eacute; et un co&ucirc;t plus avantageux que s&rsquo;il utilisait Annulation de Magie. Tout comme avec cet autre rituel, il doit se trouver en TMR dans la case exacte d&rsquo;o&ugrave; a &eacute;t&eacute; lanc&eacute; le sort, mais la difficult&eacute; est toujours fixe (R-4), de m&ecirc;me que la d&eacute;pense de points de r&ecirc;ve (r2). La port&eacute;e est la m&ecirc;me que celle du sort &agrave; annuler, de m&ecirc;me que le ciblage.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"Selon sort","difficulte":"-4","portée":"","caseTMR":"special","caseTMRspeciale":"Variable","ptreve":"2","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"KnyfTatO8GmV5wtt","name":"Peur","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.KnyfTatO8GmV5wtt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Leffet de Peur ne sapplique quaux humanoïdes. La suggestion dune horreur intense cause une peur réelle. La victime doit réussir un jet de VOLONTÉ à -5 ou être sonnée en cas déchec. Le jet de VOLONTÉ doit être renouvelé de round en round jusquà ce quil réussisse. Tant quil échoue, la victime reste en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"L5z5oRovCjyKI6XX","name":"Concentration","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.L5z5oRovCjyKI6XX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce sort ne peut être recherché/synthétisé quen ayant compris le @Item[u2izNaMF2bnwHAwj]{Le Paradoxe de lImmobilité Rapide} tel quénoncé par Wanister de Bravo.</p>\n<p>Ce sort permet de monter en TMR et dy demeurer tout en nétant quà demi libre de ses mouvements : à cheval, secoué dans une voiture, en bateau, etc. Il est également possible, sous leffet de Concentration, de monter en TMR et de lancer un sort tout en étant engagé dans une mêlée de combat. La seule condition est de ne pas attaquer pendant le séjour en TMR sous peine de rompre néanmoins la concentration. Il est par contre possible desquiver/parer, sans malus. Leffet du sort nest pas rompu si lon est touché et nencaisse quune contusion (non sonnante) ; il est rompu pour blessure légère et au-delà, et si lon est sonné.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"","cible":"Soi-même","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"MwOFKhaB235JFaOj","name":"Langue d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Langue dHypnos est une illusion purement <em>gustative </em>ne sappliquant quaux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. Lintensité de la saveur est celle de la cible. Comme pour tous les sorts dillusions sensorielles, la saveur illusoire ne peut être quune saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce nest que de leau du baquet à vaisselle.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OTtXNS1SnVfWWGKi","name":"Métamorphose","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.OTtXNS1SnVfWWGKi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Comme Invisibilit&eacute;, l&rsquo;illusion purement <em>visuelle </em>de M&eacute;tamorphose peut &ecirc;tre indiff&eacute;remment lanc&eacute;e sur un humano&iuml;de, un animal, un v&eacute;g&eacute;tal ou un objet, mais une seule cible &agrave; la fois de l&rsquo;une des quatre cat&eacute;gories. L&rsquo;effet consiste &agrave; donner &agrave; la cible une apparence appartenant &agrave; l&rsquo;une des trois autres cat&eacute;gories : par exemple, humano&iuml;de \"m&eacute;tamorphos&eacute;\" en animal ou en objet, animal en v&eacute;g&eacute;tal, v&eacute;g&eacute;tal en humano&iuml;de, objet en animal, etc., toujours d&rsquo;une cat&eacute;gorie &agrave; une autre. L&rsquo;apparence de l&rsquo;illusion souhait&eacute;e doit &ecirc;tre tr&egrave;s pr&eacute;cis&eacute;ment param&eacute;tr&eacute;e lors du lancer, puis le sort est normalement cibl&eacute; sur la cible de son choix (humano&iuml;de, animal, v&eacute;g&eacute;tal ou objet). Si la cible est de la m&ecirc;me cat&eacute;gorie que l&rsquo;illusion, par exemple une illusion de caillou lanc&eacute;e sur une pomme (objet en objet), une illusion de Groin lanc&eacute;e sur un aubergiste (humano&iuml;de en humano&iuml;de), elle se dissipe sans effet, mais les points de r&ecirc;ve sont tout de m&ecirc;me d&eacute;pens&eacute;s.</p>\n<p>Les choses inanim&eacute;es (v&eacute;g&eacute;tal, objet) m&eacute;tamorphos&eacute;es en humano&iuml;de ou en animal ne restent pas fig&eacute;es. Quoiqu&rsquo;elles ne peuvent se d&eacute;placer (pour cause), elles sont n&eacute;anmoins dot&eacute;es de petits mouvements restreints donnant l&rsquo;illusion de la vie. Une cruche en chat donnera un chat immobile, mais battant par exemple de la queue, se frottant les moustaches.</p>\n<p>Le haut-r&ecirc;vant ne peut obtenir l&rsquo;illusion d&rsquo;un type de cr&eacute;ature (humano&iuml;de, animal) que s&rsquo;il en a d&eacute;j&agrave; r&eacute;ellement vu un sp&eacute;cimen au cours de sa vie. On ne peut pas inventer de cr&eacute;atures fantastiques ni d&rsquo;esp&egrave;ces inconnues. Enfin, l&rsquo;illusion a toujours la m&ecirc;me TAILLE, la m&ecirc;me masse apparente, que la cible. Un homme en pomme donnera l&rsquo;illusion d&rsquo;une &eacute;norme pomme ; une cerise en cheval donnera l&rsquo;illusion d&rsquo;un minuscule cheval. S&rsquo;&eacute;tonner de la disproportion est un raisonnement et n&rsquo;entra&icirc;ne pas de brume limbaire.</p>\n<p>Noter aussi que l&rsquo;&eacute;quipement de l&rsquo;humano&iuml;de sera \"adapt&eacute;\" &agrave; la m&eacute;tamorphose, de sorte &agrave; rester coh&eacute;rent. Dans le cas d&rsquo;une pomme, ce sera bien &eacute;videmment une pomme toute nue.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-8","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"SqjZL3XlZew1eCzP","name":"Coursiers de Psark","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.SqjZL3XlZew1eCzP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils nont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :</p>\n<ul>\n<li>Les coursiers doivent être montés à cru, le cavalier sagrippant à leur crinière et les dirigeant avec la voix. Ils ne supportent aucune forme dentrave et nacceptent strictement de porter quun (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son <em>encombrement </em>tout comme sil était piéton. Il ny a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombré, plus ses jets dÉquitation sont difficiles.</li>\n<li>Vouloir entraver un coursier ou lui faire porter un bagage directement le dématérialise aussitôt. Même chose si on veut lui adjoindre un second cavalier. Les coursiers se dématérialisent pareillement à la moindre agression.</li>\n<li>Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent linvocation, faute de quoi les coursiers non pourvus se dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est accomplie, cest-à-dire au plus tard à la fin de la prochaine heure de naissance de leur invocateur, et au plus tôt dès quils se retrouvent sans cavalier, que celui-ci démonte volontairement ou accidentellement.</li>\n<li>Chaque coursier ne peut se trouver éloigné de <em>chacun </em>de ses congénères dune distance supérieure à E3 mètres (3 fois lEMPATHIE du haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si son cavalier loblige à la dépasser.</li>\n<li>Les coursiers peuvent franchir des obstacles en sautant, sils sentent que cest possible. Cest au gardien des rêves de déterminer si tel obstacle est ou non franchissable. Dans laffirmative, le coursier réussit toujours sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si son cavalier tente de ly obliger, il sestime agressé et se dématérialise. Que le coursier saute sans jet de dés nimplique pas que son cavalier en soit dispensé : AGILITÉ/Équitation - difficulté envisagée.</li>\n<li>Les coursiers ont une vitesse maximale de 60 km/heure draconique et peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le type de terrain. Si celui-ci est accidenté, cest simplement le jet dÉquitation qui est rendu plus difficile.</li>\n<li>Monter un coursier de Psark est dune difficulté de base -1 et correspond au trot/galop en plaine ou sur route. Les malus de sur-encombrement du cavalier sont applicables.</li>\n<li>Chaque heure de chevauchée coûte 4 points de fatigue.</li>\n</ul>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Plaines de Psark H4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"U10gDpI4RdSmldWq","name":"Non-agressivité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.U10gDpI4RdSmldWq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Leffet de Non-Agressivité ne sapplique quaux animaux. Soumis à cette influence, un animal non encore agressif (mais sapprêtant peut-être à le devenir) se détourne et passe son chemin sans davantage soccuper du haut-rêvant ni de ses éventuels compagnons. Leffet magique na pas de durée en soi, ce nest quune impulsion qui force lanimal à se détourner. Sil est poursuivi, attaqué, soumis à un stress, son agressivité ressurgit de façon toute naturelle. Si lanimal est déjà agressif, offensif, leffet de Non-Agressivité ne fait que lempêcher dattaquer durant le round où il est ciblé. Lanimal peut par contre se défendre (esquiver). Si personne ne lattaque durant le round où le sort fait effet et sil na pas encore été blessé, une non-agressivité naturelle opère au round daprès et il passe son chemin comme plus haut. Sinon, il est libre de ses actes.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"r-8","cible":"Animal","difficulte":"-4","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UJeEpHdc0wuIWmV6","name":"Guerrier Turme","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UJeEpHdc0wuIWmV6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Turme a lapparence dun Humain vêtu de cuir souple, armé dune unique dague, et porteur dun cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme. La seule tâche quil puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il ny a pas même besoin de le lui demander : il ne peut et ne sait faire que cela. Doté dune forte perception empathique, il est capable de déceler tout danger réel à légard de son invocateur, qui se manifeste ou sapproche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusquà ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert quà se défendre sil est agressé avant le réveil du haut-rêvant. Ayant invoqué le Guerrier Turme, le haut-rêvant doit sendormir avant la fin de lheure en cours, faute de quoi le guerrier se dématérialise, sestimant dérangé pour rien. Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les sorts comme les Guerriers Sordes.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Forêt Turmide C8","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a lapparence dun humanoïde entièrement revêtu dune armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé dune épée sorde, dun bouclier moyen et dune dague. La seule tâche que lon puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusquà ce quil lextermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats nexcède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. Sil est invoqué alors quil ny a pas de créature à combattre immédiatement, il ne patiente que jusquà la fin de lheure en cours, après quoi il sestime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où quil aille, mais sans pouvoir séloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, nescalade ni ne nage jamais. Il nobéit quau haut-rêvant qui la invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions dHypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce quil fait spontanément. En plein combat, il peut même sapprocher de la mêlée pour tirer en arrière déventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais linvocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il na aucun consommable (eau, chiffons) quil faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, cest le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix dHypnos permet de détecter le mensonge. Il ny a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix dHypnos ne fonctionne que sur un seul dentre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est dun round, quelle quait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès quil ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d&rsquo;approfondir les informations fournies par D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>\n<p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes, toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s, information indispensable dans l&rsquo;optique d&rsquo;une annulation de magie.</p>\n<p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de r&ecirc;ve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui dune gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de lagression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Leffet dÉgarement ne sapplique quaux humanoïdes. Lapport massif de pseudo-souvenirs, informulés et insaisissables, empêche lhumanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou décrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. Létat dégarement dure jusquà la fin de lheure en cours + une heure complète, ou se dissipe de lui-même dès quil y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsquun mouvement apparaît au centre du miroir, provoquant létat hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet quil tient sur lui, mais sans pouvoir se déplacer. Dans linstant même, un hologramme de lui-même, grandeur nature et fidèle jusquau moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers lhologramme, ce nest quune illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même nentend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"hKL3ed13OoawY0UP","name":"Robe fantasmagorique","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.hKL3ed13OoawY0UP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Cette illusion visuelle ne peut être lancée que sur un humanoïde nu ou étant préalablement sous leffet de @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}. Il est alors possible de lui inventer tous les vêtements imaginables, couvrant plus ou moins totalement son corps, y compris une armure. Des pièces déquipement illusoires sont également possibles, armes, bouclier, etc.</p>\n<p>Si la cible nest pas préalablement nue (réellement ou illusoirement), le sort na aucun effet mais les points de rêve sont dépensés quand même.</p>\n<p>Si la cible est réellement nue, seul le fait de la toucher peut générer un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire, pas son comportement. En revanche, si sa nudité est illusoire, son comportement peut générer un conflit de sens sil y a contradiction entre lutilisation de son équipement réel (rendu invisible par @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}) et son équipement illusoire (celui inventé par Robe Fantasmagorique).</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-7","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"kl0BdfICGDXIhv7u","name":"Repos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kl0BdfICGDXIhv7u"}},"system":{"description":"<p>L&rsquo;illusion-suggestion d&rsquo;un grand repos cr&eacute;e la sensation r&eacute;elle d&rsquo;&ecirc;tre repos&eacute;. Pratiquement, la cr&eacute;ature vis&eacute;e regagne un segment de fatigue pour chaque 2r d&eacute;pens&eacute;s. Si par exemple 6 points de r&ecirc;ve sont d&eacute;pens&eacute;s, 3 segments de fatigue sont effac&eacute;s. En cas de segment entam&eacute;, appliquer la r&egrave;gle normale : tout segment entam&eacute; de la moiti&eacute; ou plus compte pour un segment plein.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"kodXKQROy6l0jlHz","name":"Invisibilité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kodXKQROy6l0jlHz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Le sort dInvisibilité peut être indifféremment lancé sur un humanoïde, un animal, un végétal ou un objet, mais une seule cible à la fois de lune des quatre catégories. Cest une illusion strictement <em>visuelle</em>. Leffet consiste à rendre la cible invisible aux regards comme si elle nexistait pas. On peut supposer que lœil la voit toujours, mais que linformation nest plus transmise au cerveau. Toutefois, dès quun conflit survient avec lun des quatre autres sens, une brume limbaire apparaît à la place de la cible, affectant grossièrement la forme de cette dernière (voir @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}). Le sort naffecte rigoureusement que la cible dans sa catégorie. Lancé sur un humanoïde, il rend son corps invisible, mais pas son équipement. Pour bénéficier dune réelle invisibilité, un humanoïde doit être intégralement nu, ou bien dautres Invisibilités doivent également avoir été lancées sur chaque composant de son équipement, chaque pièce de vêtement, chaque arme, etc. En combat, un attaquant invisible bénéficie de la <em>complète surprise</em> à sa première attaque. Ensuite, il est localisé par sa brume limbaire et les conditions du combat redeviennent normales.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-10","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ktFI49xqZ0mGfTzt","name":"Transfiguration","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ktFI49xqZ0mGfTzt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Lillusion purement visuelle de Transfiguration fonctionne de la même façon que @Item[Z2U35toRL5nSBr1k]{Métamorphose}, sauf que lillusion doit rester dans la même catégorie que la cible : humanoïde en humanoïde, animal en animal, végétal en végétal, ou objet en objet, exclusivement. Toute disparité de catégorie entre la cible et lillusion entraîne la dissipation sans effet, mais avec tout de même la dépense des points de rêve. Comme précédemment la TAILLE de lillusion sera la même que celle de la cible, et le type de créature de lillusion (humanoïde, animal) doit être connu. Inversement, il est quasiment impossible dobtenir le sosie parfait de quelquun, tout comme il est difficile à un peintre dobtenir un portrait parfaitement ressemblant. Si un haut-rêvant désire donner à sa cible la même apparence que quelquun dautre, il doit jouer un jet de VUE à -8, et obtiendra une ressemblance plus ou moins approchante selon son genre de résultat. Inventer un humanoïde anonyme quoique doté de traits spécifiques (blond, gros nez, une verrue au menton, etc.) sobtient sans problème. Comme toujours en ce qui concerne lhumanoïde, cest lui seul qui est concerné et non son équipement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"mFRytxLSwDrACr5f","name":"Fauchage","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.mFRytxLSwDrACr5f"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Leffet de Fauchage ne sapplique quaux humanoïdes. Il provoque chez la cible lillusion quon vient de lui faucher les jambes, illusion si saisissante que le personnage chute, sans pouvoir se rattraper. Leffet de Fauchage na pas dautre conséquence, mais la chute peut, elle, en avoir. En fonction du type dactivité, marche, course, escalade, et du sol de réception, cest au gardien des rêves den déterminer le jet dencaissement. La victime peut normalement se relever le round suivant. Noter quun Fauchage sur un humanoïde couché ou assis na virtuellement aucun effet.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"nNh8N9nF8m6zLtrt","name":"Narine d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Narine dHypnos est une illusion purement <em>olfactive</em>. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, sappliquant aux odeurs à la place des sons. Lillusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins davoir une raison très précise de vouloir quun humanoïde ait la même odeur quun autre type dhumanoïde, ou un animal la même odeur quun autre type danimal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue dHypnos. Ici aussi, lintensité de lodeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose <em>cueillie </em>est un objet).</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"o99y8VPp7x2mGbaU","name":"Nudité d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.o99y8VPp7x2mGbaU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Comme @Item[viSBXe0CnbRI1O2J]{Robe d'Hypnos}, cette illusion visuelle sapplique à tout ce qui est porté par la cible au moment du ciblage. Vêtements et équipement deviennent invisibles : le résultat est que la cible semble nue.</p>\n<p>Le sort nest pas sélectif : on ne peut faire disparaître une partie de léquipement, cest toujours lintégralité. Pour un effet sélectif, utiliser le sort standard dInvisibilité.</p>\n<p>La nudité résultante nest elle-même quune illusion. Un corps nu apparaît, vraisemblable, mais sans pour autant que ce soit exactement celui de la cible. Toucher ce corps nu entraîne évidemment un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire.</p>\n<p>Tout vêtement retiré, cessant dêtre en contact avec la cible, redevient visible quant à lui, mais naltère pas lillusion de nudité. (On ne saurait être plus nu que nu.) Lillusion est toutefois définitivement annulée sur ce vêtement, y compris sil est remis. La nudité devient alors \"partielle\". Même chose pour les pièces déquipement, armes, etc. Même chose encore pour un vêtement supplémentaire, ne faisant pas partie au départ de lillusion, dont se vêtirait la cible.</p>\n<p>Noter quune arme ainsi rendue invisible touchant un adversaire se contente de générer, et pour lui seul, une brume limbaire ; elle redevient invisible dès que cesse le conflit de sens. Linvisibilité nest perdue, et définitivement, que si larme est lâchée par la cible. Même chose pour toute autre pièce déquipement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"pwLlEm5mtUMIWFts","name":"Transparence des langues","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.pwLlEm5mtUMIWFts"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce sort donne lillusion que lon comprend la langue parlée par un certain humanoïde. Lillusion est interprétée comme vraie, et le parler de lhumanoïde devient transparent et compréhensible.</p>\n<p>Lors de la montée en TMR, le sort doit être paramétré sur lindividu que lon veut comprendre. Ce doit être une personne présente, ou à défaut, connue du haut-rêvant. Lors du lancer, le sort doit être ciblé sur lauditeur (une tierce personne ou le haut-rêvant lui-même). Pour que lauditeur puisse comprendre le parler de lindividu paramétré, il doit manquer un JR standard selon lheure de naissance. Pour lauditeur ciblé, la langue de lindividu paramétré demeure transparente jusquà la fin de lheure en cours.</p>\n<p>Le sort ne fonctionne que dans un sens, permettant uniquement à lauditeur ciblé de comprendre lindividu paramétré. Pour que ce dernier comprenne également la langue de lauditeur, le sort doit être lancé une seconde fois en inversant les rôles.</p>\n<p>Noter que le sort ne fonctionne que par rapport à des individus et non pas par rapport à la langue elle-même. À lissue du sort, aucun progrès naura pu être fait dans la langue étrangère, celle-ci sétant effacée de la mémoire de lauditeur.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Fin de l'heure en cours","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"q5neLDsVxmPUMFVs","name":"Invoquer sa présence","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.q5neLDsVxmPUMFVs"}},"system":{"description":"<p>Les rituels de lecture dHypnos sont détonnantes démonstrations dauto-suggestion. Aidé par un support, le haut-rêvant se persuade quil peut voir ou entendre à distance, et il le fait. Couplé à lultime forme dillusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles dapplication des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>La perfection de ce rituel opère la synthèse de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}, @Item[M99MFM5GalPJxIdW]{Harpe d'Hypnos}, @Item[phT9NLxLGFQp5CSI]{Invoquer sa voix} et@Item[vygR045EwEOsNqJl]{Invoquer son image}. Paramétrage et ciblage obéissent aux mêmes conditions et restrictions que Miroir dHypnos, avec magie impossible en cas de ciblage ailleurs que sur un miroir. Dès que les formes y bougent et que létat hypnotique commence, le haut-rêvant voit la personne ou le lieu choisi comme avec Miroir dHypnos, entend les sons audibles comme avec Harpe dHypnos, tandis que son hologramme se forme au même endroit comme avec Invoquer son Image et quil peut se faire entendre comme avec Invoquer sa Voix. Tout se passe alors comme sil se trouvait réellement sur place, sauf quil nest quune image sans substance. Il peut parler, entendre, dialoguer, tourner sur place à 360°, mais ne peut se déplacer ni entreprendre aucune action physique. La durée de la communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-9","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de loubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves lestime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme dune <em>réponse </em>à une <em>question </em>précise. Et laccomplissement du rituel ne permet quune seule question-réponse.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. Cest en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. Layant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne dautre que linvocateur franchir la limite indiquée, cest-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence sil désire vaquer à dautres affaires, et dure jusquà la fin de son heure de naissance. Dès quune créature est en voie denfreindre la consigne donnée, le Nonechalepasse len prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusquà ce quil lextermine ou quelle recule et senfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B"}},"system":{"description":"<p>Leffet de Suggestion ne sapplique quaux humanoïdes. Comme lindique le titre, cest la suggestion à létat pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas sempêcher dy obéir machinalement. Il est impératif que la victime puisse obéir à lordre de façon <em>immédiate</em>, dans la seconde qui suit lordre, et que laction soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle quelle oblige la victime à une autre action préalable ou si laction demandée ne peut être quune action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne lordre de suggestion : \"donne ta bourse !\" Leffet avorte automatiquement. En effet, le passant doit dabord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, lordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord dun gouffre, et quon lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut dabord quelle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce quelle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>Lordre donné dans la suggestion doit être unique, cest-à-dire pratiquement ne comporter quun seul verbe. \"Cours et saute !\" est impossible. Quand laction implique une durée, elle est obéie pendant un round. Si par exemple lordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, lordre pourra être donné une seconde fois, et la victime obéira pour la durée dun nouveau round.</p>\n<p>Lordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous leffet du sort, il faut que lordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir lentendre et le comprendre (parler la même langue). Peu importe qui donne lordre verbal, le haut-rêvant ou quelquun dautre. Chaque 3r dépensés permet verbalement de réitérer lordre une fois. Si par exemple 9 points de rêve ont été dépensés, lordre \"cours !\" pourra être donné trois fois. Il ny a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre na pas été donné, la victime est sous linfluence du sort, influence qui peut être détectée et lue par Lecture dAura. Le libellé de lordre est également révélé dans la case spécifique par Lecture dAura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, leffet se dissipe totalement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains, humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de m&ecirc;me que les produits de magie naturelle, comme certaines pierres de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par D&eacute;tection d&rsquo;Aura.</p>\n<p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet magique par un halo parcouru de pulsations. Quand les deux auras sont pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve, non soumise &agrave; un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr"}},"system":{"description":"<p>Leffet dOubli ne sapplique quaux humanoïdes. Cest une des plus puissantes suggestions hypnotiques. Leffet damnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de lheure en cours. À ce moment la victime perd tout souvenir de ce quelle a vécu, de ce quelle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée dune heure. Soit un haut-rêvant lançant ce sort au cours de lheure du Dragon et dépensant 8 points : à la fin de lheure de la Lyre, la victime se retrouve brusquement amnésique de ce quelle a pu faire depuis la mi-Dragon jusquà maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller dune période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture dAura révèle la présence dun sort dOubli en train dœuvrer, et Annulation de Magie peut lannuler selon les règles normales. À défaut, le rituel de Conjurer lOubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand cest un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. Linverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où lamnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"<p>L&rsquo;effet de s&eacute;r&eacute;nit&eacute; ne s&rsquo;applique qu&rsquo;aux humano&iuml;des. La suggestion d&rsquo;une intense satisfaction est source d&rsquo;une s&eacute;r&eacute;nit&eacute; r&eacute;elle. Pour chaque 3r d&eacute;pens&eacute;s, le personnage vis&eacute; regagne 1 point de moral jusqu&rsquo;&agrave; concurrence de z&eacute;ro. Neuf points de r&ecirc;ve permettent ainsi de remonter un moral de -3 &agrave; z&eacute;ro. Si trop de points sont d&eacute;pens&eacute;s, l&rsquo;exc&eacute;dent est perdu, le moral ne pouvant d&eacute;passer z&eacute;ro par l&rsquo;influence de ce sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L&rsquo;effet de Fou-Rire ne s&rsquo;applique qu&rsquo;aux humano&iuml;des. La suggestion d&rsquo;une id&eacute;e drolatique plonge la cible dans un irr&eacute;pressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit r&eacute;ussir un jet de VOLONT&Eacute;/ <em>moins </em>moral &agrave; -5, ou continuer &agrave; rire. Tant que la cible rit, elle est consid&eacute;r&eacute;e en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"_id":"0N6ILL5RMgmShyM8","name":"Dague de Force","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>M&ecirc;me principe que la @Item[r9onPANmiK5E5Jnw]{Fl&egrave;che de Feu}. Une dague ainsi modifi&eacute;e a un +dom de +4.</p>\n<p>La dague de force a une r&eacute;sistance absolue tant que dure l&rsquo;effet du sort et ne peut &ecirc;tre bris&eacute;e. Les dommages &eacute;ventuellement re&ccedil;us sont n&eacute;anmoins comptabilis&eacute;s et appliqu&eacute;s au double &agrave; l&rsquo;expiration du sort. Par ailleurs, si la dague modifi&eacute;e a touch&eacute; ou &eacute;t&eacute; touch&eacute;e (qu&rsquo;elle ait bless&eacute;, par&eacute;, ou &eacute;t&eacute; par&eacute;e), elle perd automatiquement 1 point de r&eacute;sistance &agrave; expiration du sort.</p>","draconic":"narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une dague","difficulte":"-5","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"3","xp":0,"portee":"","isrituel":false,"bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"1KMBCeC1qPZTfxle","name":"Gourdin-Dragon","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Il s&rsquo;agit d&rsquo;une transformation radicale. Sous l&rsquo;effet du sort, le gourdin devient une v&eacute;ritable &eacute;p&eacute;e dragonne, d&rsquo;une r&eacute;sistance normale (12), d&rsquo;un +dom de +3 et d&rsquo;un encombrement standard de 2. Utilis&eacute;e ou non, l&rsquo;arme devient un tas de copeaux&nbsp; d&eacute;chiquet&eacute;s &agrave; l&rsquo;expiration du sort.</p>","draconic":"narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Un gourdin, morceau de bois, branche ou autre, de la taille et du diamètre approximatifs dune épée dragonne","difficulte":"-7","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"7","xp":0,"isrituel":false,"portee":"","bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"4ShhmXKmsIbwoZcG","name":"Maîtrise","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Ce rituel établit le lien qui unira l'objet à son utilisateur, permettant à ce dernier d'en établir la maîtrise. Antinomique du rituel d'Autonomie, réservé à de très spécifiques Grandes Écailles de Narcos, le rituel de Maîtrise est obligatoire pour toutes les écailles courantes : efficacité, activité, protection.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-7","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"7","portee":"","isrituel":true,"xp":0,"bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"5NZnTt0mvfPorSHG","name":"Écailles de Protection contre le venin *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION contre toutes les sortes de venin et de poison, augmentant ainsi les chances de leur résister.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"74XSU8DqNBXGFn3R","name":"Dragonne Lame","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>M&ecirc;me principe que la@Item[r9onPANmiK5E5Jnw]{Fl&egrave;che de Feu} et la @Item[8BJ9kn3AWLFDwvez]{Dague de Force}, y compris la d&eacute;t&eacute;rioration automatique de 1 point de r&eacute;sistance. Une &eacute;p&eacute;e dragonne ainsi modifi&eacute;e a un +dom de +6.</p>","draconic":"narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une épée Dragonne (exclusivement)","difficulte":"6","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"isrituel":false,"portee":"","bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"AIBLH8EduhfUQscn","name":"Écaille d'Efficacité *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Les écailles d'efficacité servent à rendre un objet plus efficace, mais uniquement dans sa fonction normale. Une arme magiquement efficace permettra de toucher plus facilement un adversaire ; un bouclier de mieux parer ; un instrument de musique de jouer mieux à moindre effort ; mais un balai magique permettre de mieux balayer et non de voler. Les écailles d'efficacité n'ont de pertinence que sur les objets pouvant être utilisés activement, armes, instruments, outils. Les objets passifs, meubles, contenants, vêtements, armures, ne peuvent pas être rendus plus efficaces.</p>\n<p>En terme de jeu, chaque écaille d'efficacité possédée par l'objet confère un bonus de +1 sur la table de Résolution lors de son utilisation. S'il s'agit d'une arme, chaque écaille d'efficacité augmente également de 1 le facteur d'initiative, ainsi que le +dom de l'arme, mais jusqu'au maximum du double normal de ce dernier. Soit une épée dragonne (+dom +3) possédant 5 écailles d'efficacité. Son utilisateur bénéficie d'un bonus de +5 à l'initiative, de +5 à l'attaque et à la parade, mais d'un +dom de +6 seulement (le double du +dom normal) et non pas de +8. Ne pas oublier néanmoins de rajouter le +dom personnel dû à la taille et à la force. Cette règle s'applique également aux armes de jet (dague, javelot, fouet). En ce qui concerne les armes de tir (arbalète, arc et fronde), l'efficacité ne s'applique qu'aux dommages&nbsp; (toujours pour un maximum du double du +dom normal) et non au toucher. Pour qu'un archer bénéficie d'un bonus d'efficacité au toucher <em>et</em> aux dommages, il doit avoir à la fois un arc magique et une flèche magique.</p>\n<p>Le nombre maximum d'écailles d'efficacité pouvant être posées sur un objet est égal à l'enchantabilité de sa gemme, mais avec un maximum de 7 quelle que soit cette dernière. Pour obtenir des armes magiques d'un bonus supérieur à +7, il faut avoir recours à une éventuelle Grande Écaille de Narcos spécifique.</p>\n<p>La pose de chaque écaille d'efficacité coûte un point de seuil. Mais il n'y a aucune limite de temps entre la pose de chacune, l'objet pouvant être utilisé dans l'intervalle. Par exemple, on peut se contenter provisoirement d'une épée +1 (une écaille), s'en servir plusieurs fois en combat, et plus tard, rajouter une se conde écaille pour obtenir une épée +2. Toutefois, si entretemps l'objet a été maîtrisé par quelqu'un d'autre, il faut effectuer une Lecture d'Aura complète avant de pouvoir reposer une écaille. Si cette précaution est négligée, on aboutit à un cas de <em>magie impossible</em>. L'utilisation d'un objet magiquement efficace coûte un point de rêve par heure quel que soit le nombre d'écailles.</p>\n<p>Si plusieurs gemmes sont alliées à un même objet grâce à Individualité et reçoivent toutes des écailles d'efficacité, leurs bonus <em>ne s'ajoutent pas</em>, on ne considère que le meilleur. Des gemmes différentes sont faites pour des pouvoirs entièrement différents.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"7","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"BibuJdKmaQJm3kFw","name":"Annulation de magie","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation, etc.</p>\n<p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense de points de r&ecirc;ve pareillement identique.</p>\n<p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave; tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers. Quand un rituel co&ucirc;te des points de seuil, son annulation en co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la cr&eacute;ature poss&eacute;d&eacute;e.</p>\n<p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>\n<p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la magie &agrave; annuler.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"isrituel":true,"bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"FpwaK1qJxKGs9HgS","name":"Permanence *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>C'est par ce rituel que le haut-rêvant stabilise les points de rêve d'une potion ou d'un objet, afin d'en prévenir l'évaporation quotidienne. Facultatif pour les potions, le rituel de Permanence est obligatoire pour tous les autres objets magiques.&nbsp; Son accomplissement diminue de 1 point le seuil de rêve du haut-rêvant.</p>","draconic":"narcos","duree":"Instantanée","JR":"","cible":"","difficulte":"-5","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"5","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"KW2VZhuEGJGglGcW","name":"Restauration *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Restauration est un rituel secondaire nullement obligatoire. Son seul usage est de redonner des points de rêve actifs à une amulette de protection. Il est en effet impossible d'utiliser le simple Enchantement une fois le rituel de Permanence accompli. Restauration fonctionne de façon semblable à un Enchantement, sauf que son accomplissement coûte chaque fois un point de seuil. On peut&nbsp; restaurer les points de rêve d'une amulette en plusieurs fois en intercalant un rituel de Purifcation entre chaque rituel de Restauration (qui coûte chaque fois un point de seuil). Il est possible de redonner plus de points de rêve actifs à l'objet qu'il n'en avait au départ, jusqu'à concurrence du maximum possible. Le nombre maximum de points de rêve actifs qu'un objet puisse posséder est égal à 7 fois l'enchantabilité de sa gemme.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"P9jMT8pl4pgKEoEW","name":"Écailles de Protection contre le feu *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû au feu, jouant le rôle d'une \"armure ignifugée\". Soit un personnage possédant une telle amulette dotée de 5 écailles, et se retrouvant dans une zone d'Air en Feu. Au lieu de jouer un jet d'encaissement à +10, il ne la joue qu'à +5. La protection de l'amulette est <em>en plus </em>de la protection physique qu'il peut avoir, laquelle ne peut être - rappelons-le - que d'un maximum de 2 points.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"SUrdOuvvelLtiZMy","name":"Écailles de Protection contre les projectiles *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû à un projectile, flèche, carreau, pierre de fronde, dague, javelot, fouet. La protection de l'amulette est <em>en plus </em>de l'armure véritable du personnage. Soit un personnage vêtu de cuir épais (prot. 3), possédant une amulette de 3 écailles, et recevant une flèche (+dom +2). Face à une flèche, le cuir épais ne vaut plus que 1, mais on y rajoute les 3 écailles de l'amulette, pour un jet d'encaissement final de -2 au lieu de +1.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"TSDY6o00ri2ktlVM","name":"Puits de rêve *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le Puits de rêve permet de stocker des points de rêve et de les y puiser à volonté, c'est en quelque sorte une tirelire de points de rêve. Le Puits de rêve peut avoir la forme de n'importe quel objet et même se contenter d'être une gemme seule. Pour y stocker des points de rêve, l'utilisateur doit le tenir dans sa main nue et se concentrer pendant un round. Il perd autant de points de rêve que souhaité, points qui sont instantanément transvasés dans le Puits de rêve. Aucune montée en TMR ni jets de dés ne sont nécessaires. Pareillement, pour puiser des points de rêve dans le Puits, il suffit de le tenir dans sa main nue au moment de lancer un sort. Au lieu de dépenser ses propres points, l'utilisateur les puise dans le Puits de rêve. Les points puisés ne peuvent avoir qu'un seul usage : alimenter un sort, lancé naturellement ou via une écaille d'activité, ou alimenter un rituel. Rien d'autre. Il ne peuvent pas servir à payer un coût de maîtrise ni un coût d'objet efficace, ni un coût d'amulette de protection. La dépense de points de rêve doit provenir intégralement de l'une ou l'autre source, utilisateur ou Puits de rêve, on ne peut pas partager. On ne peut pas non plus les récupérer pour les \"remettre dans sa tête\".</p>\n<p>La gemme destinée à recevoir un Puits de rêve n'a pas besoin de points actifs ; si elle en a lors de l'accomplissement de Permanence, ils sont purement et simplement ignorés (annulés). La gemme peut recevoir autant de Grandes Écailles de Puits de rêve que son enchantibilité jusqu'à un maximum de 7. Chaque Grande Écaille permet de stocker jusqu'à 7 points de rêve. <em>Soit une gemme d'enchantabilité 6 possédant 6 Grandes Écailles de Puits de rêve, on peut y stocker jusqu'à 42 points de rêve.</em> Un Puits de rêve n'a jamais besoin d'être entièrement plein et peut pareillement rester vide sans en souffrir. Face à une grosse dépense, on peut le vider entièrement d'un seul coup.</p>\n<p>Un Puits de rêve peut être posé (avec Individualité) sur une seconde gemme d'un objet possédant une écaille d'activité. Lors de l'utilisation de l'objet, les points de rêve de coût de sort pourront être dépensés par le Puits de rêve ou par l'utilisateur au choix de ce dernier. Un Puits de rêve changeant de main doit être maîtrisé selon la règle normale. La maîtrise a lieu soit au moment où l'on stocke, soit où l'on puise, le premier des deux, et coûte 1 point de rêve par Grande Écaille. <em>Note&nbsp;</em> : les points dépensés pour la maîtrise ne <em>vont pas</em> dans le Puis de rêve, sils ont perdus.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"8","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"TjhnUMh6UL04k0k8","name":"Purification","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Purification est un rituel secondaire, mais néanmoins obligatoire. A moins de disposer d'une énorme quantité de points de rêve, il est vain d'espérer enchanter l'objet en une seule fois. Purifcation doit toujours s'intercaler entre deux rituels identiques : entre deux Enchantements, mais également entre deux écailles, d'activité ou de protection. Sauter cette étape aboutit à un cas de <em>magie impossible</em>.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","portee":"","isrituel":true,"xp":0,"bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"WUYaL4yvr0wFRLjk","name":"Enchantement","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>C'est le rituel de base de tout enchantement, c'est par lui que le haut-r&ecirc;vant conf&egrave;re des points de r&ecirc;ve &agrave; la gemme ou &agrave; la potion. Le nombre de points conf&eacute;r&eacute;s, param&eacute;tr&eacute; au lancer du sort, est &agrave; son enti&egrave;re discr&eacute;tion. Entre deux Enchantements de la m&ecirc;me potion ou de la m&ecirc;me gemme doit &ecirc;tre accompli un rituel de Purificiation.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","portee":"","isrituel":true,"xp":0,"bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"X8yMNrnbFIwTB6oL","name":"Écailles de Protection contre griffes et crocs *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû aux armes naturelles des animaux, griffes, crocs, mais également piétinement, cornes, tentacules, etc. Elle protège également des dommages au corps à corps de pugilat, coups de poing, coups de pied, mais ne s'applique pas à l'empoignade. La protection est en plus de l'armure véritable du personnage.&nbsp;</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d&rsquo;approfondir les informations fournies par D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>\n<p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes, toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s, information indispensable dans l&rsquo;optique d&rsquo;une annulation de magie.</p>\n<p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de r&ecirc;ve.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"asVUMvyZ0OocReY6","name":"Individualité","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Rituel secondaire, Individualit&eacute; est n&eacute;anmoins obligatoire pour les objets poss&eacute;dant plusieurs pouvoirs distincts. Il doit &ecirc;tre accompli sur toute nouvelle gemme, enchant&eacute;e d&rsquo;au moins un point de r&ecirc;ve actif, avant le rituel d&rsquo;Alliance. Lors, c&rsquo;est uniquement &agrave; cette nouvelle gemme que s&rsquo;adresseront les points de r&ecirc;ve et les &eacute;cailles. Vis &agrave; vis d&rsquo;une nouvelle gemme, le mat&eacute;riau re-poss&egrave;de toute son inertie et doit &agrave; nouveau &ecirc;tre satur&eacute;. Quand un objet a plusieurs gemmes, toutes ont d&ucirc; recevoir Individualit&eacute; sauf la premi&egrave;re. Les pouvoirs d&rsquo;un objet doivent &ecirc;tre &eacute;labor&eacute;s l&rsquo;un apr&egrave;s l&rsquo;autre. D&egrave;s que l&rsquo;on a commenc&eacute; une nouvelle gemme, on ne peut plus revenir sur les pr&eacute;c&eacute;dentes.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"isrituel":true,"portee":"","bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"ckH9xONcfsffpRVr","name":"Écailles de Protection contre la magie *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque &eacute;caille de protection rajoute un +1 &agrave; tous les jets de r&eacute;sistance contre les sorts d'illusion-suggestion d'Hypnos ainsi que les rituels de Possession et les sorts et griffes de Thanatos. L'amulette n'est pas sp&eacute;cifique &agrave; un sort, elle prot&egrave;ge de tous. Soit un personnage poss&eacute;dant une amulette de 4 &eacute;cailles et devant jouer une JR r-8, il ne joue en r&eacute;alit&eacute; qu'un JR r-4, augmentant consid&eacute;rablement ses chances de r&eacute;sister &agrave; la magie. La protection ne s'applique qu'&agrave; la magie autorisant un JR.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontan&eacute;ment en face du danger pour lequel elle est con&ccedil;ue, m&ecirc;me si le possesseur n'a aucune id&eacute;e de son pouvoir. Pour fonctionner, l'amulette a besoin de points de r&ecirc;ve actifs. Ces points doivent &ecirc;tre des points de r&ecirc;ve conf&eacute;r&eacute;s par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-r&ecirc;vant ne s'arr&ecirc;te pas d'enchanter quand il atteint un nombre de points de r&ecirc;ve &eacute;gal &agrave; l'inertie totale de l'objet, mais continue &agrave; en rajouter. Le nombre maximum de points actifs qu'une amulette puisse poss&eacute;der est &eacute;gal &agrave; 7 fois l'enchantabilit&eacute; de sa gemme ; et, comme pour les &eacute;cailles d'efficacit&eacute;, le nombre d'&eacute;cailles de protection qu'elle puisse poss&eacute;der est &eacute;gal &agrave; l'enchantabilit&eacute; de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient &ecirc;tre obtenues que par de sp&eacute;cifiques Grandes &Eacute;cailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de puret&eacute; 5, ayant donc une inertie de 2 et une enchantabilit&eacute; de 4. Elle peut poss&eacute;der jusqu'&agrave; 4 &eacute;cailles de protection (=enchantabilit&eacute;) et un maximum de 28 points de r&ecirc;ve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle d&eacute;pense un de ses points de r&ecirc;ve actifs quel que soit le nombre d'&eacute;cailles. Le possesseur, lui, n'en d&eacute;pense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les &eacute;cailles de protection peuvent &ecirc;tre pos&eacute;es progressivement, comme celles d'efficacit&eacute;, m&ecirc;me si l'amulette fonctionne entre temps. M&ecirc;mes r&egrave;gles d'application. Une gemme donn&eacute;e ne peut recevoir que des &eacute;cailles de protection d'un m&ecirc;me type, mais gr&acirc;ce &agrave; Individualit&eacute;, plusieurs gemmes d'une m&ecirc;me amulette peuvent offrir des protections diff&eacute;rentes. La pose de chaque &eacute;caille de protection co&ucirc;te un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"6","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"hWAoVheMfyLIMKZy","name":"Alliance","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"sort","data":{"description":"<p>Ce rituel unit magiquement la gemme, seul v&eacute;ritable r&eacute;ceptacle du r&ecirc;ve,au reste de l&rsquo;objet, en sorte que son pouvoir puisse s&rsquo;&eacute;tendre &agrave; lui. Ce qui s&rsquo;applique &agrave; la gemme s&rsquo;applique d&eacute;sormais &agrave; l&rsquo;objet, et inversement. La forme de l&rsquo;objet participe maintenant &agrave; la magie. C&rsquo;est pourquoi il doit &ecirc;tre utilis&eacute; comme l&rsquo;exige sa fonction normale (bague au doigt, etc.) et pourquoi sa forme doit &ecirc;tre en analogie avec le ciblage. Pratiquement, une gemme seule ne peut &ecirc;tre utilis&eacute;e que pour une &eacute;caille d&rsquo;activit&eacute; lan&ccedil;ant un sort sur l&rsquo;utilisateur lui-m&ecirc;me (la gemme ne lui permettant pas d&rsquo;autre ciblage). Une gemme&nbsp;seule pourrait &ecirc;tre une amulette de protection, mais il faudrait la tenir sans cesse&nbsp;dans le creux de la main (seule fa&ccedil;on d&rsquo;utiliser une gemme seule). En revanche, on&nbsp;peut s&rsquo;en contenter pour la Grande &Eacute;caille&nbsp;de Narcos Puits de r&ecirc;ve.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","portee":"","isrituel":true,"xp":0,"bonuscase":"","coutseuil":0},"flags":{"core":{"sourceId":"Item.5UQMurs8lNa8eBr0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"hunCnz9KW1gc5ab7","name":"Autonomie **","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le rituel d'Autonomie doit obligatoirement être utilisé à la place du rituel de Maîtrise pour les objets <em>autonomes</em>, c'est-à-dire fonctionnant uniquement à partir d'une certaine programmation, sans l'intervention d'un utilisateur. Chaque cas d'objet autonome correspond à une Grande Écaille de Narcos spécifique. Il s'agit&nbsp; usuellement de dispositifs se mettant automatiquement à fonctionner en présence d'un signal prévu dans leur programmation : piège magique qui se déclenche au moindre bruit, statue qui répète un message quand on passe devant elle, feu ou torche qui s'allume dès qu'on frappe dans ses mains, etc. Les objets autonomes étaient la grande passion des hauts-rêvants du Second Âge, qui les agençaient souvent en de grandioses mises en scène. Pratiquement, un objet autonome dépense ses points de rêve actifs pour obtenir son effet, tout comme un haut-rêvant dépense les siens. Autonomie permet de les récupérer tout seul, à raison de 3 points par heure complète de non-utilisation, sans pouvoir dépasser le nombre de points actifs initial. L'accomplissement du rituel d'Autonomie coûte 2 points de seuil.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"10","portee":"","isrituel":true,"coutseuil":2,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"lq3jQDJsAflJ2PEy","name":"Flèche de Feu","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>L&rsquo;intitul&eacute; de ce sort n&rsquo;est que m&eacute;taphorique. Le sort ne rend pas la fl&egrave;che ign&eacute;e, mais augmente son tranchant et son pouvoir de p&eacute;n&eacute;tration. Un projectile ainsi modifi&eacute; (quelle que soit l&rsquo;arme, fl&egrave;che ou carreau) a un +dom de +5 et annule 5 points d&rsquo;armure au lieu de 2 (armure v&eacute;ritable et non pas protection naturelle).</p>\n<p>Si le projectile n&rsquo;est pas utilis&eacute;, il est retrouv&eacute; intact &agrave; expiration du sort. Inversement, qu&rsquo;il ait atteint ou non une cible, sa pointe devient inutilisable, le m&eacute;tal ayant fondu et coul&eacute; comme sous l&rsquo;effet d&rsquo;une intense chaleur.</p>","draconic":"narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une flèche d'arc ou un carreau d'arbalète","difficulte":"-4","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"2","xp":0,"isrituel":false,"portee":"","bonuscase":"","coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"mh9JjaKckzz1eAoe","name":"Écailles de Protection contre la maladie* ","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION contre toutes les maladies, augmentant ainsi les chances de leur résister.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"mzAV6EdQlGkVkWEN","name":"Écailles de Protection contre les lames *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû à une arme de mêlée (dague, épée, hache, lance, masse, fléeau, arme d'hast), mais ni les projectiles ni les dommages au corps à corps. La protection est en plus de l'armure véritable du personnage.&nbsp;</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"8","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"sEBhR48HagKNbkob","name":"Écaille d'activité *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le rituel d'Écaille d'Activité confère à l'objet magique le pouvoir de lancer un sort. Ce peut être un sort de zone d'Oniros, un sort d'illusion-suggestion ou d'illusion sensorielle d'Hypnos, ou un sort de Thanatos, mais ne peut en aucun cas être un rituel d'aucune des quatre voies. Ayant <em>posé</em> l'écaille d'activité sur l'objet (\"poser\" est le terme consacré à l'accomplissement des rituels d'Écaille), le Haut-Rêvant y lance le sort de son choix et l'objet devient capable de le lancer à son tour. Pratiquement, le haut-rêvant effectue toutes les opérations nécessaires au lancer d'un sort, y compris son paramétrage précis, puis le lance normalement en dépensant les points de rêve du coût. Toutefois, au lieu de cibler comme l'exige le ciblage normal du sort, il touche l'objet possédant l'écaille d'activité. En résultat, aucun effet ne se produit, mais le sort est maintenant <em>enregistré </em>dans la \"mémoire\" de la gemme. Il suffit ensuite à l'utilisateur de se concentrer mentalement sur l'effet voulu (dont il doit avoir une idée) pour que l'objet lance le sort. Il pourra le lancer indéfiniment.</p>\n<p>A la fin du round de concentration, l'utilisateur doit être capable de dépenser les points de rêve exigés par le coût du sort tel qu'il est paramétéré. S'il n'en a pas assez, il ne dépense rien, mais l'objet ne fonctionne pas. Puis cela étant fait, le sort opère au tout début du round suivant, selon le ciblage voulu par l'utilisateur, fonction de la forme de l'objet et de la façon dont il est utilisé. Pour que le sort puisse être ciblé ailleurs que sur l'utilisateur lui-même, l'objet doit avoir une forme oblongue, analogue au doigt pointé d'un haut-rêvant. Le sort enregistré dans la gemme est paramétré une fois pour toutes. Un objet lançant un sort de Sommeil de 5 rounds lancera toujours un sort de Sommeil de 5 rounds, ni plus ni moins. Un objet lançant une illusion visuelle ne lancera toujours que la même illusion au moindre détail près. La portée est celle de l'EMPATHIE du créateur de l'objet et non de l'utilisateur, et quand le sort a une durée HN, c'est également l'heure de naissance du créateur. Le seul paramétrage inutile est l'heure de naissance de la cible en prévision du jet de résistance. Quand un JR est possible, il est toujours r-8, quelle que soit la cible. S'il réussit, le sort se dissipe aussitôt sans revenir vers l'utilisateur.</p>\n<p>L'objet réussit son lancer, sans jet de dés. Lancer un sort via un objet magique n'est pas plus économique en points de rêve que de la lancer soi-même, mais évite la montée en TMR, les rencontres, et confère la certitude que le sort partira à coup sûr. L'effet d'un sort lancé par un objet peut être annulé par Annulatrion de Magie, mais pas par Annulation de ses Propres Zones ni Annulation de ses Propres Illusions.</p>\n<p>Chaque gemme d'un objet ne peut recevoir qu'une seule écaille d'activité, et la pose de cette dernière coûte un point de seuil. Une écaille d'activité ne peut enregistrer et lancer q'un seul sort. Mais un même objet peut avoir plusieurs gemmes, grâce à Individualité, chacune possédant une écaille d'activité pour lancer un sort différent.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-9","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"7","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains, humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de m&ecirc;me que les produits de magie naturelle, comme certaines pierres de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par D&eacute;tection d&rsquo;Aura.</p>\n<p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet magique par un halo parcouru de pulsations. Quand les deux auras sont pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve, non soumise &agrave; un sort.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"zT72qy3Xb8ye9YKb","name":"Bouilloire de Mélimnod *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>La Grande Écaille <em>Bouilloire de Mélimnod</em>, du nom d'un célèbre haut-rêvant du Second Âge, est un exemple abordable d'objet autonome. Elle doit être posée sur une bouilloire ou un petit chaudron intégralement fait d'argent, de cuivre ou d'étain, à l'exclusion de tout autre métal, d'une capacité de 2 mesures (40 centilitres). La gemme peut être incrustée dans le fond du récipient ou participer à son alliage. A la fin de l'enchantement, avant l'accomplissement de Permanence, elle doit posséder au minimum 1 point de rêve actif. (Le maximum étant comme toujours 7 fois son enchantabilité.) Puis, à la place de Maîtrise, il est obligatoire d'accomplir le rituel d'Autonomie (qui coûte 2 points de seuil). La Grande Écaille peut alors être posée. Il n'en est besoin que d'une seule.</p>\n<p>Dès que la bouilloire se retrouve pleine d'eau (2 mesures), ou d'un liquide appartenant à l'élément Eau, elle se met à chauffer spontanément et porte le liquide à ébullition ern l'espace d'un seul round. Au bout d'un second round, le liquide est réduit de moitié (une mesure). Puis la bouilloire le fait refroidir, et il se retrouve tout juste tiède au bout d'un troisième round. Il peut alors demeurer indéfiniment dans la bouilloire ou être transvasé, mais dès que la bouilloire se retrouve <em>intégralement</em> pleine, le processus recommence. Chaque chauffe lui coûte un de ses points de rêve actifs. Le rituel d'Autonomie les lui fait récupérer à raison de 3 par heure de complète non-utilisation.</p>\n<p>Il est bien entendu possible de mettre des herbes de soin dans la bouilloire avant d'y verser l'eau, de façon à obtenir une décoction en un temps record. Etant autonome, la Bouilloire de Mélimnod n'a pas être maîtrisée. La pose de la Grande Écaille coûte 1 point de seuil.</p>","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-9","portée":"","caseTMR":"special","caseTMRspeciale":"Monts Brûlants E5","ptreve":"9","portee":"","isrituel":true,"coutseuil":1,"xp":0,"bonuscase":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[]}
{"_id":"0N6ILL5RMgmShyM8","name":"Dague de Force","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.0N6ILL5RMgmShyM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>M&ecirc;me principe que la @Item[r9onPANmiK5E5Jnw]{Fl&egrave;che de Feu}. Une dague ainsi modifi&eacute;e a un +dom de +4.</p>\n<p>La dague de force a une r&eacute;sistance absolue tant que dure l&rsquo;effet du sort et ne peut &ecirc;tre bris&eacute;e. Les dommages &eacute;ventuellement re&ccedil;us sont n&eacute;anmoins comptabilis&eacute;s et appliqu&eacute;s au double &agrave; l&rsquo;expiration du sort. Par ailleurs, si la dague modifi&eacute;e a touch&eacute; ou &eacute;t&eacute; touch&eacute;e (qu&rsquo;elle ait bless&eacute;, par&eacute;, ou &eacute;t&eacute; par&eacute;e), elle perd automatiquement 1 point de r&eacute;sistance &agrave; expiration du sort.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une dague","difficulte":"-5","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1KMBCeC1qPZTfxle","name":"Gourdin-Dragon","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.1KMBCeC1qPZTfxle"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Il s&rsquo;agit d&rsquo;une transformation radicale. Sous l&rsquo;effet du sort, le gourdin devient une v&eacute;ritable &eacute;p&eacute;e dragonne, d&rsquo;une r&eacute;sistance normale (12), d&rsquo;un +dom de +3 et d&rsquo;un encombrement standard de 2. Utilis&eacute;e ou non, l&rsquo;arme devient un tas de copeaux&nbsp; d&eacute;chiquet&eacute;s &agrave; l&rsquo;expiration du sort.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Un gourdin, morceau de bois, branche ou autre, de la taille et du diamètre approximatifs dune épée dragonne","difficulte":"-7","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"4ShhmXKmsIbwoZcG","name":"Maîtrise","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.4ShhmXKmsIbwoZcG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Ce rituel établit le lien qui unira l'objet à son utilisateur, permettant à ce dernier d'en établir la maîtrise. Antinomique du rituel d'Autonomie, réservé à de très spécifiques Grandes Écailles de Narcos, le rituel de Maîtrise est obligatoire pour toutes les écailles courantes : efficacité, activité, protection.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-7","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043443,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"5NZnTt0mvfPorSHG","name":"Écailles de Protection contre le venin *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.5NZnTt0mvfPorSHG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION contre toutes les sortes de venin et de poison, augmentant ainsi les chances de leur résister.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"74XSU8DqNBXGFn3R","name":"Dragonne Lame","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.74XSU8DqNBXGFn3R"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>M&ecirc;me principe que la@Item[r9onPANmiK5E5Jnw]{Fl&egrave;che de Feu} et la @Item[8BJ9kn3AWLFDwvez]{Dague de Force}, y compris la d&eacute;t&eacute;rioration automatique de 1 point de r&eacute;sistance. Une &eacute;p&eacute;e dragonne ainsi modifi&eacute;e a un +dom de +6.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une épée Dragonne (exclusivement)","difficulte":"6","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"AIBLH8EduhfUQscn","name":"Écaille d'Efficacité *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.AIBLH8EduhfUQscn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Les écailles d'efficacité servent à rendre un objet plus efficace, mais uniquement dans sa fonction normale. Une arme magiquement efficace permettra de toucher plus facilement un adversaire ; un bouclier de mieux parer ; un instrument de musique de jouer mieux à moindre effort ; mais un balai magique permettre de mieux balayer et non de voler. Les écailles d'efficacité n'ont de pertinence que sur les objets pouvant être utilisés activement, armes, instruments, outils. Les objets passifs, meubles, contenants, vêtements, armures, ne peuvent pas être rendus plus efficaces.</p>\n<p>En terme de jeu, chaque écaille d'efficacité possédée par l'objet confère un bonus de +1 sur la table de Résolution lors de son utilisation. S'il s'agit d'une arme, chaque écaille d'efficacité augmente également de 1 le facteur d'initiative, ainsi que le +dom de l'arme, mais jusqu'au maximum du double normal de ce dernier. Soit une épée dragonne (+dom +3) possédant 5 écailles d'efficacité. Son utilisateur bénéficie d'un bonus de +5 à l'initiative, de +5 à l'attaque et à la parade, mais d'un +dom de +6 seulement (le double du +dom normal) et non pas de +8. Ne pas oublier néanmoins de rajouter le +dom personnel dû à la taille et à la force. Cette règle s'applique également aux armes de jet (dague, javelot, fouet). En ce qui concerne les armes de tir (arbalète, arc et fronde), l'efficacité ne s'applique qu'aux dommages&nbsp; (toujours pour un maximum du double du +dom normal) et non au toucher. Pour qu'un archer bénéficie d'un bonus d'efficacité au toucher <em>et</em> aux dommages, il doit avoir à la fois un arc magique et une flèche magique.</p>\n<p>Le nombre maximum d'écailles d'efficacité pouvant être posées sur un objet est égal à l'enchantabilité de sa gemme, mais avec un maximum de 7 quelle que soit cette dernière. Pour obtenir des armes magiques d'un bonus supérieur à +7, il faut avoir recours à une éventuelle Grande Écaille de Narcos spécifique.</p>\n<p>La pose de chaque écaille d'efficacité coûte un point de seuil. Mais il n'y a aucune limite de temps entre la pose de chacune, l'objet pouvant être utilisé dans l'intervalle. Par exemple, on peut se contenter provisoirement d'une épée +1 (une écaille), s'en servir plusieurs fois en combat, et plus tard, rajouter une se conde écaille pour obtenir une épée +2. Toutefois, si entretemps l'objet a été maîtrisé par quelqu'un d'autre, il faut effectuer une Lecture d'Aura complète avant de pouvoir reposer une écaille. Si cette précaution est négligée, on aboutit à un cas de <em>magie impossible</em>. L'utilisation d'un objet magiquement efficace coûte un point de rêve par heure quel que soit le nombre d'écailles.</p>\n<p>Si plusieurs gemmes sont alliées à un même objet grâce à Individualité et reçoivent toutes des écailles d'efficacité, leurs bonus <em>ne s'ajoutent pas</em>, on ne considère que le meilleur. Des gemmes différentes sont faites pour des pouvoirs entièrement différents.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"FpwaK1qJxKGs9HgS","name":"Permanence *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.FpwaK1qJxKGs9HgS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>C'est par ce rituel que le haut-rêvant stabilise les points de rêve d'une potion ou d'un objet, afin d'en prévenir l'évaporation quotidienne. Facultatif pour les potions, le rituel de Permanence est obligatoire pour tous les autres objets magiques.&nbsp; Son accomplissement diminue de 1 point le seuil de rêve du haut-rêvant.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"","cible":"","difficulte":"-5","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"KW2VZhuEGJGglGcW","name":"Restauration *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.KW2VZhuEGJGglGcW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Restauration est un rituel secondaire nullement obligatoire. Son seul usage est de redonner des points de rêve actifs à une amulette de protection. Il est en effet impossible d'utiliser le simple Enchantement une fois le rituel de Permanence accompli. Restauration fonctionne de façon semblable à un Enchantement, sauf que son accomplissement coûte chaque fois un point de seuil. On peut&nbsp; restaurer les points de rêve d'une amulette en plusieurs fois en intercalant un rituel de Purifcation entre chaque rituel de Restauration (qui coûte chaque fois un point de seuil). Il est possible de redonner plus de points de rêve actifs à l'objet qu'il n'en avait au départ, jusqu'à concurrence du maximum possible. Le nombre maximum de points de rêve actifs qu'un objet puisse posséder est égal à 7 fois l'enchantabilité de sa gemme.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Annulation de magie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation, etc.</p>\n<p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense de points de r&ecirc;ve pareillement identique.</p>\n<p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave; tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers. Quand un rituel co&ucirc;te des points de seuil, son annulation en co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la cr&eacute;ature poss&eacute;d&eacute;e.</p>\n<p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>\n<p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la magie &agrave; annuler.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"MM7Qe6gDaeuIggIR","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains, humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de m&ecirc;me que les produits de magie naturelle, comme certaines pierres de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par D&eacute;tection d&rsquo;Aura.</p>\n<p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet magique par un halo parcouru de pulsations. Quand les deux auras sont pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve, non soumise &agrave; un sort.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"NVGQJp4lPcMxnpaT","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"_id":"P9jMT8pl4pgKEoEW","name":"Écailles de Protection contre le feu *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.P9jMT8pl4pgKEoEW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû au feu, jouant le rôle d'une \"armure ignifugée\". Soit un personnage possédant une telle amulette dotée de 5 écailles, et se retrouvant dans une zone d'Air en Feu. Au lieu de jouer un jet d'encaissement à +10, il ne la joue qu'à +5. La protection de l'amulette est <em>en plus </em>de la protection physique qu'il peut avoir, laquelle ne peut être - rappelons-le - que d'un maximum de 2 points.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d&rsquo;approfondir les informations fournies par D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>\n<p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes, toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s, information indispensable dans l&rsquo;optique d&rsquo;une annulation de magie.</p>\n<p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de r&ecirc;ve.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638600,"modifiedTime":1667260043443,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"QvAyeJIIEssOhJoV","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"_id":"SUrdOuvvelLtiZMy","name":"Écailles de Protection contre les projectiles *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.SUrdOuvvelLtiZMy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû à un projectile, flèche, carreau, pierre de fronde, dague, javelot, fouet. La protection de l'amulette est <em>en plus </em>de l'armure véritable du personnage. Soit un personnage vêtu de cuir épais (prot. 3), possédant une amulette de 3 écailles, et recevant une flèche (+dom +2). Face à une flèche, le cuir épais ne vaut plus que 1, mais on y rajoute les 3 écailles de l'amulette, pour un jet d'encaissement final de -2 au lieu de +1.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"TSDY6o00ri2ktlVM","name":"Puits de rêve *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TSDY6o00ri2ktlVM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Le Puits de rêve permet de stocker des points de rêve et de les y puiser à volonté, c'est en quelque sorte une tirelire de points de rêve. Le Puits de rêve peut avoir la forme de n'importe quel objet et même se contenter d'être une gemme seule. Pour y stocker des points de rêve, l'utilisateur doit le tenir dans sa main nue et se concentrer pendant un round. Il perd autant de points de rêve que souhaité, points qui sont instantanément transvasés dans le Puits de rêve. Aucune montée en TMR ni jets de dés ne sont nécessaires. Pareillement, pour puiser des points de rêve dans le Puits, il suffit de le tenir dans sa main nue au moment de lancer un sort. Au lieu de dépenser ses propres points, l'utilisateur les puise dans le Puits de rêve. Les points puisés ne peuvent avoir qu'un seul usage : alimenter un sort, lancé naturellement ou via une écaille d'activité, ou alimenter un rituel. Rien d'autre. Il ne peuvent pas servir à payer un coût de maîtrise ni un coût d'objet efficace, ni un coût d'amulette de protection. La dépense de points de rêve doit provenir intégralement de l'une ou l'autre source, utilisateur ou Puits de rêve, on ne peut pas partager. On ne peut pas non plus les récupérer pour les \"remettre dans sa tête\".</p>\n<p>La gemme destinée à recevoir un Puits de rêve n'a pas besoin de points actifs ; si elle en a lors de l'accomplissement de Permanence, ils sont purement et simplement ignorés (annulés). La gemme peut recevoir autant de Grandes Écailles de Puits de rêve que son enchantibilité jusqu'à un maximum de 7. Chaque Grande Écaille permet de stocker jusqu'à 7 points de rêve. <em>Soit une gemme d'enchantabilité 6 possédant 6 Grandes Écailles de Puits de rêve, on peut y stocker jusqu'à 42 points de rêve.</em> Un Puits de rêve n'a jamais besoin d'être entièrement plein et peut pareillement rester vide sans en souffrir. Face à une grosse dépense, on peut le vider entièrement d'un seul coup.</p>\n<p>Un Puits de rêve peut être posé (avec Individualité) sur une seconde gemme d'un objet possédant une écaille d'activité. Lors de l'utilisation de l'objet, les points de rêve de coût de sort pourront être dépensés par le Puits de rêve ou par l'utilisateur au choix de ce dernier. Un Puits de rêve changeant de main doit être maîtrisé selon la règle normale. La maîtrise a lieu soit au moment où l'on stocke, soit où l'on puise, le premier des deux, et coûte 1 point de rêve par Grande Écaille. <em>Note&nbsp;</em> : les points dépensés pour la maîtrise ne <em>vont pas</em> dans le Puis de rêve, sils ont perdus.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"TjhnUMh6UL04k0k8","name":"Purification","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TjhnUMh6UL04k0k8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Purification est un rituel secondaire, mais néanmoins obligatoire. A moins de disposer d'une énorme quantité de points de rêve, il est vain d'espérer enchanter l'objet en une seule fois. Purifcation doit toujours s'intercaler entre deux rituels identiques : entre deux Enchantements, mais également entre deux écailles, d'activité ou de protection. Sauter cette étape aboutit à un cas de <em>magie impossible</em>.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"WUYaL4yvr0wFRLjk","name":"Enchantement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>C'est le rituel de base de tout enchantement, c'est par lui que le haut-r&ecirc;vant conf&egrave;re des points de r&ecirc;ve &agrave; la gemme ou &agrave; la potion. Le nombre de points conf&eacute;r&eacute;s, param&eacute;tr&eacute; au lancer du sort, est &agrave; son enti&egrave;re discr&eacute;tion. Entre deux Enchantements de la m&ecirc;me potion ou de la m&ecirc;me gemme doit &ecirc;tre accompli un rituel de Purificiation.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"X8yMNrnbFIwTB6oL","name":"Écailles de Protection contre griffes et crocs *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.X8yMNrnbFIwTB6oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû aux armes naturelles des animaux, griffes, crocs, mais également piétinement, cornes, tentacules, etc. Elle protège également des dommages au corps à corps de pugilat, coups de poing, coups de pied, mais ne s'applique pas à l'empoignade. La protection est en plus de l'armure véritable du personnage.&nbsp;</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"asVUMvyZ0OocReY6","name":"Individualité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.asVUMvyZ0OocReY6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Rituel secondaire, Individualit&eacute; est n&eacute;anmoins obligatoire pour les objets poss&eacute;dant plusieurs pouvoirs distincts. Il doit &ecirc;tre accompli sur toute nouvelle gemme, enchant&eacute;e d&rsquo;au moins un point de r&ecirc;ve actif, avant le rituel d&rsquo;Alliance. Lors, c&rsquo;est uniquement &agrave; cette nouvelle gemme que s&rsquo;adresseront les points de r&ecirc;ve et les &eacute;cailles. Vis &agrave; vis d&rsquo;une nouvelle gemme, le mat&eacute;riau re-poss&egrave;de toute son inertie et doit &agrave; nouveau &ecirc;tre satur&eacute;. Quand un objet a plusieurs gemmes, toutes ont d&ucirc; recevoir Individualit&eacute; sauf la premi&egrave;re. Les pouvoirs d&rsquo;un objet doivent &ecirc;tre &eacute;labor&eacute;s l&rsquo;un apr&egrave;s l&rsquo;autre. D&egrave;s que l&rsquo;on a commenc&eacute; une nouvelle gemme, on ne peut plus revenir sur les pr&eacute;c&eacute;dentes.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638600,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ckH9xONcfsffpRVr","name":"Écailles de Protection contre la magie *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.ckH9xONcfsffpRVr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque &eacute;caille de protection rajoute un +1 &agrave; tous les jets de r&eacute;sistance contre les sorts d'illusion-suggestion d'Hypnos ainsi que les rituels de Possession et les sorts et griffes de Thanatos. L'amulette n'est pas sp&eacute;cifique &agrave; un sort, elle prot&egrave;ge de tous. Soit un personnage poss&eacute;dant une amulette de 4 &eacute;cailles et devant jouer une JR r-8, il ne joue en r&eacute;alit&eacute; qu'un JR r-4, augmentant consid&eacute;rablement ses chances de r&eacute;sister &agrave; la magie. La protection ne s'applique qu'&agrave; la magie autorisant un JR.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontan&eacute;ment en face du danger pour lequel elle est con&ccedil;ue, m&ecirc;me si le possesseur n'a aucune id&eacute;e de son pouvoir. Pour fonctionner, l'amulette a besoin de points de r&ecirc;ve actifs. Ces points doivent &ecirc;tre des points de r&ecirc;ve conf&eacute;r&eacute;s par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-r&ecirc;vant ne s'arr&ecirc;te pas d'enchanter quand il atteint un nombre de points de r&ecirc;ve &eacute;gal &agrave; l'inertie totale de l'objet, mais continue &agrave; en rajouter. Le nombre maximum de points actifs qu'une amulette puisse poss&eacute;der est &eacute;gal &agrave; 7 fois l'enchantabilit&eacute; de sa gemme ; et, comme pour les &eacute;cailles d'efficacit&eacute;, le nombre d'&eacute;cailles de protection qu'elle puisse poss&eacute;der est &eacute;gal &agrave; l'enchantabilit&eacute; de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient &ecirc;tre obtenues que par de sp&eacute;cifiques Grandes &Eacute;cailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de puret&eacute; 5, ayant donc une inertie de 2 et une enchantabilit&eacute; de 4. Elle peut poss&eacute;der jusqu'&agrave; 4 &eacute;cailles de protection (=enchantabilit&eacute;) et un maximum de 28 points de r&ecirc;ve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle d&eacute;pense un de ses points de r&ecirc;ve actifs quel que soit le nombre d'&eacute;cailles. Le possesseur, lui, n'en d&eacute;pense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les &eacute;cailles de protection peuvent &ecirc;tre pos&eacute;es progressivement, comme celles d'efficacit&eacute;, m&ecirc;me si l'amulette fonctionne entre temps. M&ecirc;mes r&egrave;gles d'application. Une gemme donn&eacute;e ne peut recevoir que des &eacute;cailles de protection d'un m&ecirc;me type, mais gr&acirc;ce &agrave; Individualit&eacute;, plusieurs gemmes d'une m&ecirc;me amulette peuvent offrir des protections diff&eacute;rentes. La pose de chaque &eacute;caille de protection co&ucirc;te un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638600,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"hWAoVheMfyLIMKZy","name":"Alliance","type":"sort","flags":{"core":{"sourceId":"Item.5UQMurs8lNa8eBr0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Ce rituel unit magiquement la gemme, seul v&eacute;ritable r&eacute;ceptacle du r&ecirc;ve,au reste de l&rsquo;objet, en sorte que son pouvoir puisse s&rsquo;&eacute;tendre &agrave; lui. Ce qui s&rsquo;applique &agrave; la gemme s&rsquo;applique d&eacute;sormais &agrave; l&rsquo;objet, et inversement. La forme de l&rsquo;objet participe maintenant &agrave; la magie. C&rsquo;est pourquoi il doit &ecirc;tre utilis&eacute; comme l&rsquo;exige sa fonction normale (bague au doigt, etc.) et pourquoi sa forme doit &ecirc;tre en analogie avec le ciblage. Pratiquement, une gemme seule ne peut &ecirc;tre utilis&eacute;e que pour une &eacute;caille d&rsquo;activit&eacute; lan&ccedil;ant un sort sur l&rsquo;utilisateur lui-m&ecirc;me (la gemme ne lui permettant pas d&rsquo;autre ciblage). Une gemme&nbsp;seule pourrait &ecirc;tre une amulette de protection, mais il faudrait la tenir sans cesse&nbsp;dans le creux de la main (seule fa&ccedil;on d&rsquo;utiliser une gemme seule). En revanche, on&nbsp;peut s&rsquo;en contenter pour la Grande &Eacute;caille&nbsp;de Narcos Puits de r&ecirc;ve.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"hunCnz9KW1gc5ab7","name":"Autonomie **","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.hunCnz9KW1gc5ab7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Le rituel d'Autonomie doit obligatoirement être utilisé à la place du rituel de Maîtrise pour les objets <em>autonomes</em>, c'est-à-dire fonctionnant uniquement à partir d'une certaine programmation, sans l'intervention d'un utilisateur. Chaque cas d'objet autonome correspond à une Grande Écaille de Narcos spécifique. Il s'agit&nbsp; usuellement de dispositifs se mettant automatiquement à fonctionner en présence d'un signal prévu dans leur programmation : piège magique qui se déclenche au moindre bruit, statue qui répète un message quand on passe devant elle, feu ou torche qui s'allume dès qu'on frappe dans ses mains, etc. Les objets autonomes étaient la grande passion des hauts-rêvants du Second Âge, qui les agençaient souvent en de grandioses mises en scène. Pratiquement, un objet autonome dépense ses points de rêve actifs pour obtenir son effet, tout comme un haut-rêvant dépense les siens. Autonomie permet de les récupérer tout seul, à raison de 3 points par heure complète de non-utilisation, sans pouvoir dépasser le nombre de points actifs initial. L'accomplissement du rituel d'Autonomie coûte 2 points de seuil.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"10","xp":0,"bonuscase":"","isrituel":true,"coutseuil":2,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"lq3jQDJsAflJ2PEy","name":"Flèche de Feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.lq3jQDJsAflJ2PEy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>L&rsquo;intitul&eacute; de ce sort n&rsquo;est que m&eacute;taphorique. Le sort ne rend pas la fl&egrave;che ign&eacute;e, mais augmente son tranchant et son pouvoir de p&eacute;n&eacute;tration. Un projectile ainsi modifi&eacute; (quelle que soit l&rsquo;arme, fl&egrave;che ou carreau) a un +dom de +5 et annule 5 points d&rsquo;armure au lieu de 2 (armure v&eacute;ritable et non pas protection naturelle).</p>\n<p>Si le projectile n&rsquo;est pas utilis&eacute;, il est retrouv&eacute; intact &agrave; expiration du sort. Inversement, qu&rsquo;il ait atteint ou non une cible, sa pointe devient inutilisable, le m&eacute;tal ayant fondu et coul&eacute; comme sous l&rsquo;effet d&rsquo;une intense chaleur.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il ny a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une flèche d'arc ou un carreau d'arbalète","difficulte":"-4","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"mh9JjaKckzz1eAoe","name":"Écailles de Protection contre la maladie*","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mh9JjaKckzz1eAoe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION contre toutes les maladies, augmentant ainsi les chances de leur résister.</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"mzAV6EdQlGkVkWEN","name":"Écailles de Protection contre les lames *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mzAV6EdQlGkVkWEN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû à une arme de mêlée (dague, épée, hache, lance, masse, fléeau, arme d'hast), mais ni les projectiles ni les dommages au corps à corps. La protection est en plus de l'armure véritable du personnage.&nbsp;</p>\n<p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.</p>\n<p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7&nbsp; &nbsp;x 4 = 28).</em></p>\n<p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"sEBhR48HagKNbkob","name":"Écaille d'activité *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.sEBhR48HagKNbkob"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>Le rituel d'Écaille d'Activité confère à l'objet magique le pouvoir de lancer un sort. Ce peut être un sort de zone d'Oniros, un sort d'illusion-suggestion ou d'illusion sensorielle d'Hypnos, ou un sort de Thanatos, mais ne peut en aucun cas être un rituel d'aucune des quatre voies. Ayant <em>posé</em> l'écaille d'activité sur l'objet (\"poser\" est le terme consacré à l'accomplissement des rituels d'Écaille), le Haut-Rêvant y lance le sort de son choix et l'objet devient capable de le lancer à son tour. Pratiquement, le haut-rêvant effectue toutes les opérations nécessaires au lancer d'un sort, y compris son paramétrage précis, puis le lance normalement en dépensant les points de rêve du coût. Toutefois, au lieu de cibler comme l'exige le ciblage normal du sort, il touche l'objet possédant l'écaille d'activité. En résultat, aucun effet ne se produit, mais le sort est maintenant <em>enregistré </em>dans la \"mémoire\" de la gemme. Il suffit ensuite à l'utilisateur de se concentrer mentalement sur l'effet voulu (dont il doit avoir une idée) pour que l'objet lance le sort. Il pourra le lancer indéfiniment.</p>\n<p>A la fin du round de concentration, l'utilisateur doit être capable de dépenser les points de rêve exigés par le coût du sort tel qu'il est paramétéré. S'il n'en a pas assez, il ne dépense rien, mais l'objet ne fonctionne pas. Puis cela étant fait, le sort opère au tout début du round suivant, selon le ciblage voulu par l'utilisateur, fonction de la forme de l'objet et de la façon dont il est utilisé. Pour que le sort puisse être ciblé ailleurs que sur l'utilisateur lui-même, l'objet doit avoir une forme oblongue, analogue au doigt pointé d'un haut-rêvant. Le sort enregistré dans la gemme est paramétré une fois pour toutes. Un objet lançant un sort de Sommeil de 5 rounds lancera toujours un sort de Sommeil de 5 rounds, ni plus ni moins. Un objet lançant une illusion visuelle ne lancera toujours que la même illusion au moindre détail près. La portée est celle de l'EMPATHIE du créateur de l'objet et non de l'utilisateur, et quand le sort a une durée HN, c'est également l'heure de naissance du créateur. Le seul paramétrage inutile est l'heure de naissance de la cible en prévision du jet de résistance. Quand un JR est possible, il est toujours r-8, quelle que soit la cible. S'il réussit, le sort se dissipe aussitôt sans revenir vers l'utilisateur.</p>\n<p>L'objet réussit son lancer, sans jet de dés. Lancer un sort via un objet magique n'est pas plus économique en points de rêve que de la lancer soi-même, mais évite la montée en TMR, les rencontres, et confère la certitude que le sort partira à coup sûr. L'effet d'un sort lancé par un objet peut être annulé par Annulatrion de Magie, mais pas par Annulation de ses Propres Zones ni Annulation de ses Propres Illusions.</p>\n<p>Chaque gemme d'un objet ne peut recevoir qu'une seule écaille d'activité, et la pose de cette dernière coûte un point de seuil. Une écaille d'activité ne peut enregistrer et lancer q'un seul sort. Mais un même objet peut avoir plusieurs gemmes, grâce à Individualité, chacune possédant une écaille d'activité pour lancer un sort différent.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-9","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zT72qy3Xb8ye9YKb","name":"Bouilloire de Mélimnod *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.zT72qy3Xb8ye9YKb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"<p>La Grande Écaille <em>Bouilloire de Mélimnod</em>, du nom d'un célèbre haut-rêvant du Second Âge, est un exemple abordable d'objet autonome. Elle doit être posée sur une bouilloire ou un petit chaudron intégralement fait d'argent, de cuivre ou d'étain, à l'exclusion de tout autre métal, d'une capacité de 2 mesures (40 centilitres). La gemme peut être incrustée dans le fond du récipient ou participer à son alliage. A la fin de l'enchantement, avant l'accomplissement de Permanence, elle doit posséder au minimum 1 point de rêve actif. (Le maximum étant comme toujours 7 fois son enchantabilité.) Puis, à la place de Maîtrise, il est obligatoire d'accomplir le rituel d'Autonomie (qui coûte 2 points de seuil). La Grande Écaille peut alors être posée. Il n'en est besoin que d'une seule.</p>\n<p>Dès que la bouilloire se retrouve pleine d'eau (2 mesures), ou d'un liquide appartenant à l'élément Eau, elle se met à chauffer spontanément et porte le liquide à ébullition ern l'espace d'un seul round. Au bout d'un second round, le liquide est réduit de moitié (une mesure). Puis la bouilloire le fait refroidir, et il se retrouve tout juste tiède au bout d'un troisième round. Il peut alors demeurer indéfiniment dans la bouilloire ou être transvasé, mais dès que la bouilloire se retrouve <em>intégralement</em> pleine, le processus recommence. Chaque chauffe lui coûte un de ses points de rêve actifs. Le rituel d'Autonomie les lui fait récupérer à raison de 3 par heure de complète non-utilisation.</p>\n<p>Il est bien entendu possible de mettre des herbes de soin dans la bouilloire avant d'y verser l'eau, de façon à obtenir une décoction en un temps record. Etant autonome, la Bouilloire de Mélimnod n'a pas être maîtrisée. La pose de la Grande Écaille coûte 1 point de seuil.</p>","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-9","portée":"","caseTMR":"special","caseTMRspeciale":"Monts Brûlants E5","ptreve":"9","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"_id":"2Bf9INN5L1WSTrnf","name":"Fletrissement","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le sort de Flétrissement ne s'applique qu'aux humanoïdes et a pour effet de les flétrir et de les enlaidir. Chaque point de rêve dépensé fait baisser de 1 point l'APPARENCE de la cible et sa Beauté de 2 points. Si elle réussit son JR, standard r-8, non seulement elle n'est pas affectée, mais le haut-rêvant de Thanatos doit immédiatement réussir un JR r0 (points de rêve à zéro) ou subir en retour l'effet de son sort.</p>\n<p>Le flétrissement n'est pas définitif. Chaque jour, à lextrême fin du Château Dormant, la victime peur jouer un jet d'APPARENCE à zéro en prenant non pas son APPARENCE actuelle, mais son APPARENCE initiale. Toute réussite : regain de 1 point en APPARENCE et de 2 points de Beauté. Tout échec : pas de regain pour aujourd'hui. Dans tous les cas, ni l'APPARENCE ni la Beauté d'un personnage ne peuvent tomber en dessous de 1. Tant qu'elle n'a pas tout récupéré, la victime émet une aura de sort qui peut être lue par Lecture d'Aura et le sort peut normalement être annulé par Annulation de Magie.</p>","draconic":"thanatos","duree":"Spéciale","JR":"r-8","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"1+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"3SUbeB9OBaxbRwwy","name":"Dague de meurtre","permission **":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Ayant élaboré une dague magique au moyen des rituels normaux de la voie de Narcos, le haut-rêvant peut y poser la Grande Griffe de Thanatos <em>Dague de meurtre</em>. Lors du lancer, le haut-rêvant doit paramétrer le nom d'une victime précise ou d'un type de victime, par exemple : <em>Uhn Telh</em> (nom d'un personnage unique), <em>le roi de Parissy</em> (n'importe quel personnage occupant successivement cette fonction), <em>une fille blonde</em> (toute personne correspondant à cette description). La dague peut être normale hormis la Grande Griffe, ou avoir reçu en outre des écailles d'efficacité de Narcos. Ceci fait, le haut-rêvant de Thanatos n'a plus qu'à s'arranger pour que la dague se trouve un nouveau propriétaire.</p>\n<p>Le seul fait de toucher à la dague, même à travers un gant ou une étoffe, déclenche le pouvoir de la Dague de meutre. La maîtrise de la Grande Griffe opère, coûtant 1 point de rêve au personnage (coût d'une écaille), qui doit aussi jouer un JR standard r-8. JR réussi, le personnage n'est pas affecté et peut utiliser la dague à son gré ; JR échoué, le personnage est atteint de l'équivalent d'un envoûtement de Tâche, et doit accomplir le meutre paramétré dans les plus brefs délais. Parallèlement, le personnage fait tout pour protéger la dague dont il se croit le possesseur (alors que c'est l'inverse). Dès que le meutre est accompli, le meurtrier joue un second JR r-8. Réussi, il laisse tomber la dague et s'en détourne horrifié ; échoué, il la retourne contre son propre sein et se suicide. Cela dit,&nbsp; et dans le cas où la victime paramétrée n'est pas une personne unique, la dague est prête à se trouver une nouvelle main pour continuer son oeuvre de mort.</p>","draconic":"thanatos","duree":"Permanente","JR":"r-8","cible":"","difficulte":"-13","portée":"","caseTMR":"desolation","caseTMRspeciale":"Désolation de Sel G9","ptreve":"13","portee":"","isrituel":true,"coutseuil":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"5U7KXTsxph9wmbXH","name":"Invocation des entités de cauchemar non incarnées","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>INVOCATION D'UN DÉSESPOIR (Désolation) R-7 r7</p>\n<p>INVOCATION D'UNE HAINE (Marais) R-7 r7</p>\n<p>INVOCATION D'UNE PEUR (Gouffre) R-7 r7</p>\n<p>Ayant ciblé l'effet de son rituel sur un objet entièrement noir, le haut-rêvant de Thanatos invoque une entité de cauchemar non incarnée (ECNI) à se présenter devant lui. L'entité n'est pas créée magiquement, le rituel ne fait qu'appeler l'entité l aplus proche, qui se met aussitôt en route pour se présenter devant le haut-rêvant. Si, par rapport au scénario, on sait où se trouve l'entité la plus proche, il suffit de calculer le temps mis pour venir, sachant qu'elle parcourt 6 m par round. Dans le cas contraire, on la suppose arriver au bout de 1d7 heures. Sur son chemin vers le haut-rêvant, elle n'attaque personne, même si on lui barre le chemin, elle se contente de passer. Puis, dès qu'elle se retrouve en présence de son invocateur, elle l'attaque, cherchant à le posséder. Si ce dernier la combat par Thanatos et sort vainqueur, il peut alors la contrôler. A moins qu'on ne sache spécifiquement le nombre de points de rêve de l'entité la plus proche, les entités invoquées peuvent avoir de 4 à 24 points de rêve (4d6).</p>\n<p>&nbsp;</p>","draconic":"thanatos","duree":"Spéciale","JR":"Aucun","cible":"Un objet noir","difficulte":"","portée":"","caseTMR":"special","caseTMRspeciale":"","ptreve":"","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"8hCVBWM48GNb8e6P","name":"Faire parler un crâne","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Ce rituel permet de faire parler un crâne d'humanoïde. Le haut-rêvant de Thanatos doit le toucher et lui poser des questions, le crâne ne répondant qu'aux questions posées. Il peut parler de tout ce dont il a été témoin, aussi bien durant sa vie que depuis qu'il est mort, c'est-à-dire de ce dont, en tant qu'objet abandonné quelque part, il a pu être témoin. La durée de communication est de 1 round par point de rêve dépensé.</p>","draconic":"thanatos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un crâne","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"1+","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"B7gtpMz81LZIv450","name":"Maladie","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Maladie. Chaque ensemble de 5 points de rêve dépensés (5r), fait perdre 1 point de vie à la victime. Dès qu'elle dépasse son seuil négatif, elle meurt. La maladie semble être une maladie de langueur, une inexplicable faiblesse. Aucune médecine, aucune herbe ne parvient à la soigner, pas même une potion enchantée. Annuler la possession brise en même temps l'envoûtement de Maladie, et la victime recouvre instantanément tous ses points de vie.</p>","draconic":"thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-11","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"5+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"ChIxJ7jOvpJgctMz","name":"Interdiction","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanatos peut lancer sur elle un interdit, et la victime ne pourra en aucun cas contrevenir à cette interdiction. Cette dernière doit pouvoir être obéie par la VOLONTÉ normale de la victime : l'interdiction de vivre ou de respirer est impossible. L'interdiction doit être formulée très exactement ; en cas de doute sur son interprétation, c'est au gardien des rêves de statuer. L'interdiction ne peut comporter qu'un seul verbe, à l'impératif, et par définition à la forme négative :<em> ne fais pas</em>. Il ne peut comporter qu'un seul complément d'objet direct ou indirect, et ce dernier ne prut avoir qu'un seul qualificatif ou autre complément. <em>Exemples : n'ouvre pas les yeux, ne prend pas tes armes, ne parle à personne, ne touche pas à la pierre noire, ne préviens pas les gardes du palais, etc.</em> La contrainte de l'interdiction dure jusqu'à la fin de l'heure de naissnace de la vitime. Le haut-rêvant peut renouveler l'interdiction de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire coexister deux simultanément. Annuler la possession brise en même temps l'envoûtement d'Interdiction, et la victime recouvre instantanément toute sa liberté.</p>","draconic":"thanatos","duree":"HN de la victime","JR":"Aucun","cible":"Relique","difficulte":"-7","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"7","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"H4K9R6zq7nyC9Qkf","name":"Cauchemar","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanataos peut peupler de cauchemars ses rêves accomplis dans les Basses Terres du Rêve. Les cauchemars durent depuis le moment où est lancé le sort d'envoûtement jusqu'à l'heure du Châteu Dormant. Le sommeil de la victime en est à tel point empoisonné qu'elle ne récupère qu'une case de fatigue par heure au lieu d'un segment. Si la règle du Moral est utilisée, la victime en perd automatiquement 2 points au réveil au lieu de jouer normalement le jet de Moral journalier. Si elle est déjà à -3, elle prend 2 points de dissolution. Annuler la possession brise en même temps l'envoûtement de Cauchemar, et la victime recouvre instantanément son sommeil normal.</p>","draconic":"thanatos","duree":"Fin de la nuit en cours","JR":"Aucun","cible":"Relique","difficulte":"-5","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"5","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"IfVWI1LIk2PcT89J","name":"Autométamorphose en bête","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Par l'usage de ce sort, le haut-rêvant de Thanatos se transforme lui-même en l'animal de son choix. La métamorphose est instantanée, et correspond dans son résultat à une métamorphose de corps uniquement, et non d'esprit. Le haut-rêvant&nbsp; peut choisir n'importe quelle forme animale d'une TAILLE maximale égale à la sienne, et minimale de 1 (souris). Seul son corps est affecté, pas ses vêtements ni son équipement. Il peut continuer à monter en TMR et lancer des sorts sous cette forme.</p>\n<p>Ses caractéristiques physiques deviennent celles de l'animal choisi, c'est à dire TAILLE, CONSTITUTION, FORCE, PERCEPTION. Les seules qu'il conserve sont INTELLECT, VOLONTÉ, RÊVE. Son Endurance et ses points de vie sont calculés d'après les caractéristiques de l'animal et selon les règles de cacul de ces dernières (Endurance = Vie + CONSTITUTION). Les notions d'Apparence et de Chance disparaissent. Dextérite et Agilité (ou leur équivalent) sont directement inclues dans les compétences de l'animal. Le haut-rêvant n'acquiert que les caractéristiques physiques de l'animal, pas ses caractéristiques spéciales ou magiques. Ainsi un haut-rêvant de Thanatos métamorphosé en sirène, ne pourra pas obtenir les illusions dont ces créatures sont capables, ni d'avoir un chant irrésistible. Transformé en oiseau-oracle, il pourra toujours parler, mais son discours ne reflétera pas automatiquement la vérité. Pour déterminer les caractéristiques physiques des animaux, se fonder sur les modèles présentés dans le Livre III.</p>\n<p>La caractéristique VOLONTÉ reste la sienne. Mais toutes les heures d'autométamorphose et chaque fois que survient un incident pouvant faire réagir l'instinct de l'animal (proie ou prédateur, partenaire de l'autre sexe, etc), tirer un jet de VOLONTÉ à zéro.</p>\n<p><em>Toute réussite. </em>Le haut-rêvant garde ou reprend le contrôle de l'animal et à la prochaine occasion, le jet de VOLONTÉ sera à nouveau à zéro.</p>\n<p>Echec et Ech.P. L'instinct de l'animal l'emporte et la VOLONTÉ du haut-rêvant s'obscurcit. En termes de jeu, l'animal passe sous le contrôle du gardien des rêves pour la durée du round. Au round suivant, rejouer VOLONTÉ à -1, et ainsi de suite de round en round, avec des ajustements cumulatifs de -1 jusqu'à la réussite ou l'échec total.</p>\n<p>Ech.T. La VOLONTÉ du haut-rêvant est définitivement annihilée. A partir de cet instant, l'animal passe entièrement sous le contrôle du gardien des rêves jusqu'à la fin de la durée de l'autométamorphose. Redevenu humain, le haut-rêvant de Thanatos n'a aucun souvenir de ce qu'il a vécu sous forme animale. Qui plus est, son esprit est toujours celui de l'animal, exactement comme s'il était envoûté de métamorphose d'esprit. Il doit alors jouer un jet de VOLONTÉ toutes les heures. Le premier jet à une difficulté de zéro, mais chaque nouvel échec s'incrémente d'un maus de -1. Dès qu'une réussite survient, le haut-rêvant recouvre son mental. Dès qu'un échec total survient, son esprit est définitivement animal, comme s'il avait été envoûté et métamorphosé d'esprit. Seule une Annulation de Magie accomplie par un tiers pourra le délivrer.</p>\n<p>Les points de vie perdus et les blessures sont conservés dans les deux sens, c'est-à-dire au passage de l'humain à l'animal et inversement. Lors du passage à l'état animal, soustraire les points d'endurance dus aux blessures existantes sur l'humain en retirant les jets comme si ces blessures venaient tout juste d'être reçues. Les blessures elles-mêmes figureront sur l'animal. Lors du retour à l'humain, l'endurance est celles qu'il restait à l'animal (jusqu'à concurrence de l'endurance de l'humain), de même que ses éventuelles blessures.</p>","draconic":"thanatos","duree":"HN","JR":"Aucun","cible":"Soi-même","difficulte":"-7","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"7","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"Ix0zKfupAloZoUCK","name":"Faire parler un mort","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Ce rituel permet de faire parler un cadavre dont il reste au moins la tête, peu importe son degré de décomposition. Le haut-rêvant de Thanatos doit le toucher et lui poser des questions, le mort ne répondant qu'aux questions posées. Les seuls souvenirs qu'il peut communiquer sont ceux de la dernière heure de sa vie. La durée de la communication est de 1 round par point de rêve dépensé.</p>","draconic":"thanatos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un cadavre","difficulte":"-4","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"1+","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"NxgEqpaYPeNsUmhF","name":"Thanatoeil","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le Thanatoeil, parfois simplement appelé mauvais oeil, est un sort de malédiction qui ne se lance que sur des humanoïdes. Si la victime manque son JR standard r-8, sa prochaine action impliquant Mêlée, Tir, Lancer, Dérobée, FORCE, DEXTÉRITÉ ou AGILITÉ, obtiendra automatiquement un échec total. Par ailleurs, et cela jusqu'à la fin de sa prochaine heure de naissance, tous ses jets de Chance seront ajustés d'un malus de -1 par point de rêve dépensé. Si le JR r-8 réussit, non seulement la victime n'est pas affectée, mais le haut-rêvant doit quant à lui réussir un JR r0 (points de rêve à zéro) ou subir en retour l'effet de son sort. Lecture d'Aura donne une réponse affirmative sur une personne victime d'un Thanatoeil, et ce dernier peut être annulé selon les règles normales.</p>","draconic":"thanatos","duree":"HN de la victime","JR":"r-8","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"O1QllxIvIkWxntmO","name":"Animer un squelette","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>En invoquant les forces du cauchemar à venir hanter un corps mort, le haut-rêvant de Thanatos crée un hideux simulacre de vie. Sous l'effet du rituel, le cadavre se décompose à vue d'oeil, se dépouillant de toute chair, jusqu'à ce qu'il n'en reste plus que les os, magiquement liés. Le squelette se redresse alors en position verticale, capable de se déplacer sur ses jambes en une parodie de vie réelle, utilisant se smains griffues pour attaquer. Ainsi créé, le squelette est en tout point semblable à l'entité de cauchemar incarnée du même nom, tant au niveau de ses caractéristiques que de ses compétences (voir livre III, page 225). Sa caractéristique TAILLE est celle du cadavre utilisé, sa caractéristique RÊVE est égale au nombre de points de rêve dépensés par le haut-rêvant, sachant que comme pour les zombis, et contrairement aux entités de cauchemar incarnées qui peuvent dépasser cette limite, la caractéristique RÊVE d'un squelette invoqué ne peut jamais dépasser sa caractéristique TAILLE. Sa hideur est telle que quiconque l'aperçoit doit réussir un jet de VOLONTÉ à -3 ou être en demi-surprise jusqu'à la fin du round suivant.</p>\n<p>Un squelette invoqué est aux ordres de son invocateur et n'agit qu'aux ordres reçus. Pour donner un nouvel ordre à son squelette, le haut-rêvant de Thanatos doit s'en trouver à une portée maximale égale à E1. A la mort de son invocateur, le squelette n'est pas détruit, mais devient une entité sauvage, se comportant librement comme l'entitéde cauchemar incarnée du même nom.</p>","draconic":"thanatos","duree":"Permanente","JR":"Aucun","cible":"Un cadavre","difficulte":"-9","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"W0JXIoChz3IXuaCc","name":"Putrescence","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>L'effet de Putrescence ne peut être ciblé que sur un objet. L'effet est un vieilllissement instantané de plusieurs années, supposé s'être accompli dans les pires concditions, avec pour résultat un délabrement, une putrescence de l'objet. Le vieillissement est de 10 ans par point de rêve dépensé.</p>\n<p>Dans tous les cas, c'est au gardien des rêves de juger de l'état final de l'objet en se souvenant que les conditions de vieillissement sont censées avoir été très mauvaises : humidité, moisissure, chaud et froid, etc. Ainsi dix ans seront suffisants pour venir à bout du tissu et du papier, vingt ans pour du parchemin ou du cuir souple, trente pour du cuir épais et du bois léger. Quarante ans et plus auront presque entièrement dévoré de rouille le métal ferreux et corrompu le bois épais, tout dépendant de leur qualité initiale. Noter par contre que verre et céramique sont pratiquement imprutescibles. La putrescence étant instantanée et définitive, l'objet altéré ne dispense aucune aura.&nbsp;</p>","draconic":"thanatos","duree":"Permanente","JR":"Aucun","cible":"Un objet","difficulte":"-8","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"1+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"XldJiyXL4gSrfx4t","name":"Surdité","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Surdité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique OUÏE à la victime. A zéro point d'OUÏE, elle est totalement sourde. La surdité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute son OUÏE.</p>","draconic":"thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"2+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d&rsquo;approfondir les informations fournies par D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>\n<p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes, toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s, information indispensable dans l&rsquo;optique d&rsquo;une annulation de magie.</p>\n<p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de r&ecirc;ve.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"cM9eo2VuJSCkIZvd","name":"Cécité","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Cécité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique VUE à la victime. A zéro point de VUE, elle est aveugle. La cécité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute sa VUE.</p>","draconic":"thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"dK54iZkb7ypIuKwn","name":"Peur thanataire","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le sort de Peur Thanataire doit être ciblé sur un objet, lequel, et jusqu'à la fin de l'heure de naissance du haut-rêvant, distillera ensuite une peur intense. Toute personne apercevant l'objet en question et manquant un jet de résistance standard r-8, sera contrainte de s'en détourner, ne pouvant supporter de le regarder ni de s'en approcher ou le regarder le(s) round(s) suivant(s), il faudra réussir unjet de VOLONTÉ ajusté négativement aux points de rêve dépensés. Même chose pour le toucher, le prendre, le frapper. Ce jet de VOLONTÉ doit être renouvelé de round en round jusqu'à ce qui réussisse.</p>\n<p>Le haut-rêvant de Thanatos est lui-même immunisé contre les effets de sa peur thanataire. Par ailleurs, comme c'est la seule vue de l'objet qui déclenche la peur, il n'y a aucun effet tant que l'objet est dissimulé, dans une poche par exemple.</p>","draconic":"thanatos","duree":"HN","JR":"r-8","cible":"Un objet","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"1+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"gZHrkEnR88mEv67I","name":"Griffe de Thanatos *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Placée en guise d'écaille de pouvoir sur un objet enchanté, la griffe de Thanatos n'est qu'un piège. Son fonctionnement intervient au moment de la maîtrise. Cette dernière est automatique, comme avec les écailles de Narcos, mais au lieu de coûter des points de rêve, elle coûte un nombre de <em>points de vie</em> égal au nombre de griffes, chaque point de vie perdu s'accompagnant d'une perte d'1d6 points d'endurance. Il n'y a pas de jet de résistance. La maîtrise (et la perte de points de vie) a lieu au moment où l'objet contenant la griffe est utilisé selon sa fonction : arme frappant, bague au doigt, bracelet au poignet, etc. Si l'objet n'a pas de fonction évidente, statuette, bibelot, ou s'il n'est qu'une gemme seule, la maîtrise a lieu dès que l'objet est pris dasn la main&nbsp; nue.</p>\n<p>Un objet peut n'avoir qu'une gemme contenant une ou plusieurs griffes de Thanatos, ce n'est alors qu'un piège en soi ; il peut avoir avoir plusieurs gemmes, grâce à Individualité, certaines possédant des pouvoirs réels (écailles de Narcos), et l'une d'entre elles ne possédant que des griffes de Thanatos. La maîtrise de la grifef (perte de points de vie) accompagne alors la maîtrise de chacun des vrais pouvoirs. Le créateur de l'objet, le maîtrisant tacitement, n'a pas à subir de perte de points de vie, mais si l'objet est maîtrisé par quelqu'un d'autre et lui revient, il en subit les conséquences. Les points de vie perdus sont regagnés selon la règle normale.</p>","draconic":"thanatos","duree":"Permanente","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"8","portee":"","isrituel":true,"coutseuil":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.</p>\n<p>Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.</p>","draconic":"thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","portee":"","isrituel":true,"coutseuil":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"tFNWrWlOzCmYPYdG","name":"Possession de Corps","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Pour posséder de corps une victime, le haut-rêvant de Thanatos doit prendre son entière contitution sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de CONSTITUTION de sa victime. Dès qu'il la contrôle entièrement, elle est possédée de corps. Pour posséder une victime ayant une CONSTITUTION de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>\n<p><em>Note</em>. Le haut-râvant ne fait que <em>contrôler</em> la CONSTITUTION de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet physique, et la victime ne se rend même compte de rien.</p>","draconic":"thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"2+","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"wGXeubRhLPScDkNF","name":"Possession d'Esprit","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Pour posséder d'esprit une victime, le haut-rêvant de Thanatos doit prendre son entière volonté sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de VOLONTÉ de sa victime. Dès qu'il la contrôle entièrement, elle est possédée d'esprit. Pour posséder une victime ayant une VOLONTÉ de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>\n<p><em>Note</em>. Le haut-rêvant ne fait que&nbsp;<em>contrôler</em>&nbsp;la VOLONTÉ de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet mental, et la victime ne se rend même compte de rien.</p>","draconic":"thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"2+","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"wuqqLld48IagimXp","name":"Poing de Thanatos","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le Poing de Thanatos peut être dirigé contre toute créature, humanoïde ou animal. Son effet, instantané, est celui d'un violent coup de poing en pleine tête, ne causant toutefois ses dommages que sur la table des Coups non mortels. Le +dom de l'agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle ainsi que pour les humanoïdes de grande TAILLE qui en possèdent, la protection applicable peut être au maximum de 2 points. Si la victime réussit son JR standard r-8, le haut-rêvant de Thanatos doit jouer un JR r0 (points de rêve à zéro) ou subir l'effet de son sort en retour.</p>","draconic":"thanatos","duree":"Instantanée","JR":"r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"1+","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"xFkdsI0FnhCCszDR","name":"Métamorphose en bête","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>L'envoûtement de Métamorphose en bête peut être accompli sur une possession de corps ou d'esprit. Il s'agit de deux métamorphoses différentes devant faire l'objet d'envoûtements séparés.</p>\n<p>L'accomplissant sur une victime possédée d'esprit, le haut-rêvant de Thanatos transforme le mental de cette dernière en celui d'un animal de son choix. Le corps physique de la victime reste inchangé, mais son esprit, son comportement, ses instincts deviennent ceux de l'animal. La victime perd le sens de la parole et de la compréhension du langage pour ne plus s'exprimer que par des cris : aboiements, miaulements, sifflements, caquètements, etc. Le tout dans un corps normal.</p>\n<p>Sur une victime possédée de corps, le haut-rêvant transforme réellement son corps en celui d'un animal de son choix, dont la TAILLE finale ne peut être supérieure à celle de la victime et doit être au minimum de 1 (souris). Il ne s'agit pas d'une illusion : la transformation est réelle. Le nouveau gosier de la victime l'empêche de parler, mais elle continue à comprendre le langage. Son intelligence et son mental restent inchangés, mais dans un corps d'animal. Un haut-rêvant métamorphosé peut continuer à monter en TMR mais doit posséder l'équivalent d'un doigt pour cibler des sorts ailleurs que sur lui-même.</p>\n<p>Si les deux métamorphoses, d'esprit ou de corps, sont effectuées conjointement, la victime devient en tout point un animal réel.</p>\n<p>Annuler l'une ou l'autre possession brise en même temps l'envoûtement de Métamorphose correspondant, et la victime recouvre une part de son identité.</p>","draconic":"thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-10","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"10","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"sort","data":{"description":"<p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains, humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de m&ecirc;me que les produits de magie naturelle, comme certaines pierres de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par D&eacute;tection d&rsquo;Aura.</p>\n<p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet magique par un halo parcouru de pulsations. Quand les deux auras sont pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve, non soumise &agrave; un sort.</p>","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
{"_id":"xdWVcaPvSH8tNZIZ","name":"Tâche","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanatos peut l'obliger à accomplir une certaine tâche ou quête. Comem avec Interdiction, la tâche doit être possible par la VOLONTÉ normale de la victime : <em>dors !</em> ou <em>meurs !</em> sont impossibles. L'ordre doit être formulé de façon très précise, comme pour Interdiction, sauf que cette fois le seul verbe possible doit être à l'impératif affirmatif. C'est pareillement au gardien des rêves de juger des interprétations litigieuses. E<em>xemples : monte en haut de la tour ; brûle le livre noir, mets le feu au château, assassine le roi, etc. </em>La victime s'efforcera d'accomplir la tâche par les moyens les plus rapides et les plus efficaces. L'effet du sort prend fin dès que la tâche est accomplie ou que survient la fin de l'heure de la naissance de la victime. Le haut-rêvant peut renouveler la tâche de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire coexister deux simultanément. Annuler la possession brise en même temps l'envoûtement de Tâche, et la victime recouvre instantanément toute sa liberté.</p>","draconic":"thanatos","duree":"HN de la victime","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"8","portee":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"yCrVicu7rLWmMwxe","name":"Animer un zombi","permission":{"default":0,"6ibmdmaeRSMTjU4c":3},"type":"sort","data":{"description":"<p>Le principe d'animation du zombi est semblable à celui du squelette. Comme ce dernier, sa TAILLE est celle du cadavre utilisé, son RÊVE est égal aux points de rêve dépensés, avec un maximum égal à la TAILLE (voir le Livre III, page 225). Comme le squelette, le zombi n'obéit qu'aux ordres reçus, mêmes règles d'application.</p>\n<p>La différence esssentielle est que le rituel d'Animation de Zombi interrompt totalement le processus de putréfaction au lieu de l'accélérer. Une fois animé, un zombi reste dans l'état physique qui était le seien lors de l'accomplissement du rituel, sans plus jamais subir la moindre trace de décomposition. La conséquence est qu'un cadavre frais, dont la mort ne remonte qu'à quelques minutes ou quelques heures, une fois animé, ne se distingue des vivants que par une pâleur inhabituelle, un regard un peu fixe, et des lèvres un peu exsangues, mais pour peu qu'il ne fasse pas très clair ou que son maître l'ait bien emmitouflé, capable de passer pour un vivant. Pour cette raison, les zombis sont souvent préférés aux squelettes par les haut-rêvants de Thanatos plus circonspects et moins enclins au tape-à-l'oeil.</p>","draconic":"thanatos","duree":"Permanente","JR":"Aucun","cible":"Un cadavre","difficulte":"-7","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","portee":"","isrituel":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[]}
{"_id":"2Bf9INN5L1WSTrnf","name":"Fletrissement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.2Bf9INN5L1WSTrnf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le sort de Flétrissement ne s'applique qu'aux humanoïdes et a pour effet de les flétrir et de les enlaidir. Chaque point de rêve dépensé fait baisser de 1 point l'APPARENCE de la cible et sa Beauté de 2 points. Si elle réussit son JR, standard r-8, non seulement elle n'est pas affectée, mais le haut-rêvant de Thanatos doit immédiatement réussir un JR r0 (points de rêve à zéro) ou subir en retour l'effet de son sort.</p>\n<p>Le flétrissement n'est pas définitif. Chaque jour, à lextrême fin du Château Dormant, la victime peur jouer un jet d'APPARENCE à zéro en prenant non pas son APPARENCE actuelle, mais son APPARENCE initiale. Toute réussite : regain de 1 point en APPARENCE et de 2 points de Beauté. Tout échec : pas de regain pour aujourd'hui. Dans tous les cas, ni l'APPARENCE ni la Beauté d'un personnage ne peuvent tomber en dessous de 1. Tant qu'elle n'a pas tout récupéré, la victime émet une aura de sort qui peut être lue par Lecture d'Aura et le sort peut normalement être annulé par Annulation de Magie.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Spéciale","JR":"r-8","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843439,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3SUbeB9OBaxbRwwy","name":"Dague de meurtre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.3SUbeB9OBaxbRwwy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Ayant élaboré une dague magique au moyen des rituels normaux de la voie de Narcos, le haut-rêvant peut y poser la Grande Griffe de Thanatos <em>Dague de meurtre</em>. Lors du lancer, le haut-rêvant doit paramétrer le nom d'une victime précise ou d'un type de victime, par exemple : <em>Uhn Telh</em> (nom d'un personnage unique), <em>le roi de Parissy</em> (n'importe quel personnage occupant successivement cette fonction), <em>une fille blonde</em> (toute personne correspondant à cette description). La dague peut être normale hormis la Grande Griffe, ou avoir reçu en outre des écailles d'efficacité de Narcos. Ceci fait, le haut-rêvant de Thanatos n'a plus qu'à s'arranger pour que la dague se trouve un nouveau propriétaire.</p>\n<p>Le seul fait de toucher à la dague, même à travers un gant ou une étoffe, déclenche le pouvoir de la Dague de meutre. La maîtrise de la Grande Griffe opère, coûtant 1 point de rêve au personnage (coût d'une écaille), qui doit aussi jouer un JR standard r-8. JR réussi, le personnage n'est pas affecté et peut utiliser la dague à son gré ; JR échoué, le personnage est atteint de l'équivalent d'un envoûtement de Tâche, et doit accomplir le meutre paramétré dans les plus brefs délais. Parallèlement, le personnage fait tout pour protéger la dague dont il se croit le possesseur (alors que c'est l'inverse). Dès que le meutre est accompli, le meurtrier joue un second JR r-8. Réussi, il laisse tomber la dague et s'en détourne horrifié ; échoué, il la retourne contre son propre sein et se suicide. Cela dit,&nbsp; et dans le cas où la victime paramétrée n'est pas une personne unique, la dague est prête à se trouver une nouvelle main pour continuer son oeuvre de mort.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"r-8","cible":"","difficulte":"-13","portée":"","caseTMR":"desolation","caseTMRspeciale":"Désolation de Sel G9","ptreve":"13","xp":0,"bonuscase":"","isrituel":true,"coutseuil":2,"portee":""},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"5U7KXTsxph9wmbXH","name":"Invocation des entités de cauchemar non incarnées","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.5U7KXTsxph9wmbXH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>INVOCATION D'UN DÉSESPOIR (Désolation) R-7 r7</p>\n<p>INVOCATION D'UNE HAINE (Marais) R-7 r7</p>\n<p>INVOCATION D'UNE PEUR (Gouffre) R-7 r7</p>\n<p>Ayant ciblé l'effet de son rituel sur un objet entièrement noir, le haut-rêvant de Thanatos invoque une entité de cauchemar non incarnée (ECNI) à se présenter devant lui. L'entité n'est pas créée magiquement, le rituel ne fait qu'appeler l'entité l aplus proche, qui se met aussitôt en route pour se présenter devant le haut-rêvant. Si, par rapport au scénario, on sait où se trouve l'entité la plus proche, il suffit de calculer le temps mis pour venir, sachant qu'elle parcourt 6 m par round. Dans le cas contraire, on la suppose arriver au bout de 1d7 heures. Sur son chemin vers le haut-rêvant, elle n'attaque personne, même si on lui barre le chemin, elle se contente de passer. Puis, dès qu'elle se retrouve en présence de son invocateur, elle l'attaque, cherchant à le posséder. Si ce dernier la combat par Thanatos et sort vainqueur, il peut alors la contrôler. A moins qu'on ne sache spécifiquement le nombre de points de rêve de l'entité la plus proche, les entités invoquées peuvent avoir de 4 à 24 points de rêve (4d6).</p>\n<p>&nbsp;</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Spéciale","JR":"Aucun","cible":"Un objet noir","difficulte":"","portée":"","caseTMR":"special","caseTMRspeciale":"","ptreve":"","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"8hCVBWM48GNb8e6P","name":"Faire parler un crâne","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.8hCVBWM48GNb8e6P"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire parler un crâne d'humanoïde. Le haut-rêvant de Thanatos doit le toucher et lui poser des questions, le crâne ne répondant qu'aux questions posées. Il peut parler de tout ce dont il a été témoin, aussi bien durant sa vie que depuis qu'il est mort, c'est-à-dire de ce dont, en tant qu'objet abandonné quelque part, il a pu être témoin. La durée de communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un crâne","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d&rsquo;approfondir les informations fournies par D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>\n<p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes, toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s, information indispensable dans l&rsquo;optique d&rsquo;une annulation de magie.</p>\n<p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de r&ecirc;ve.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638600,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"AYmxbu3HzeNU9l2A","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"_id":"B7gtpMz81LZIv450","name":"Maladie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.B7gtpMz81LZIv450"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Maladie. Chaque ensemble de 5 points de rêve dépensés (5r), fait perdre 1 point de vie à la victime. Dès qu'elle dépasse son seuil négatif, elle meurt. La maladie semble être une maladie de langueur, une inexplicable faiblesse. Aucune médecine, aucune herbe ne parvient à la soigner, pas même une potion enchantée. Annuler la possession brise en même temps l'envoûtement de Maladie, et la victime recouvre instantanément tous ses points de vie.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-11","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"5+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ChIxJ7jOvpJgctMz","name":"Interdiction","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.ChIxJ7jOvpJgctMz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanatos peut lancer sur elle un interdit, et la victime ne pourra en aucun cas contrevenir à cette interdiction. Cette dernière doit pouvoir être obéie par la VOLONTÉ normale de la victime : l'interdiction de vivre ou de respirer est impossible. L'interdiction doit être formulée très exactement ; en cas de doute sur son interprétation, c'est au gardien des rêves de statuer. L'interdiction ne peut comporter qu'un seul verbe, à l'impératif, et par définition à la forme négative :<em> ne fais pas</em>. Il ne peut comporter qu'un seul complément d'objet direct ou indirect, et ce dernier ne prut avoir qu'un seul qualificatif ou autre complément. <em>Exemples : n'ouvre pas les yeux, ne prend pas tes armes, ne parle à personne, ne touche pas à la pierre noire, ne préviens pas les gardes du palais, etc.</em> La contrainte de l'interdiction dure jusqu'à la fin de l'heure de naissnace de la vitime. Le haut-rêvant peut renouveler l'interdiction de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire coexister deux simultanément. Annuler la possession brise en même temps l'envoûtement d'Interdiction, et la victime recouvre instantanément toute sa liberté.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN de la victime","JR":"Aucun","cible":"Relique","difficulte":"-7","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>\n<p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains, humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de m&ecirc;me que les produits de magie naturelle, comme certaines pierres de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par D&eacute;tection d&rsquo;Aura.</p>\n<p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet magique par un halo parcouru de pulsations. Quand les deux auras sont pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve, non soumise &agrave; un sort.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"GHsNBFq6uFOzAwK5","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"_id":"H4K9R6zq7nyC9Qkf","name":"Cauchemar","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.H4K9R6zq7nyC9Qkf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanataos peut peupler de cauchemars ses rêves accomplis dans les Basses Terres du Rêve. Les cauchemars durent depuis le moment où est lancé le sort d'envoûtement jusqu'à l'heure du Châteu Dormant. Le sommeil de la victime en est à tel point empoisonné qu'elle ne récupère qu'une case de fatigue par heure au lieu d'un segment. Si la règle du Moral est utilisée, la victime en perd automatiquement 2 points au réveil au lieu de jouer normalement le jet de Moral journalier. Si elle est déjà à -3, elle prend 2 points de dissolution. Annuler la possession brise en même temps l'envoûtement de Cauchemar, et la victime recouvre instantanément son sommeil normal.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Fin de la nuit en cours","JR":"Aucun","cible":"Relique","difficulte":"-5","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"IfVWI1LIk2PcT89J","name":"Autométamorphose en bête","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.IfVWI1LIk2PcT89J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Par l'usage de ce sort, le haut-rêvant de Thanatos se transforme lui-même en l'animal de son choix. La métamorphose est instantanée, et correspond dans son résultat à une métamorphose de corps uniquement, et non d'esprit. Le haut-rêvant&nbsp; peut choisir n'importe quelle forme animale d'une TAILLE maximale égale à la sienne, et minimale de 1 (souris). Seul son corps est affecté, pas ses vêtements ni son équipement. Il peut continuer à monter en TMR et lancer des sorts sous cette forme.</p>\n<p>Ses caractéristiques physiques deviennent celles de l'animal choisi, c'est à dire TAILLE, CONSTITUTION, FORCE, PERCEPTION. Les seules qu'il conserve sont INTELLECT, VOLONTÉ, RÊVE. Son Endurance et ses points de vie sont calculés d'après les caractéristiques de l'animal et selon les règles de cacul de ces dernières (Endurance = Vie + CONSTITUTION). Les notions d'Apparence et de Chance disparaissent. Dextérite et Agilité (ou leur équivalent) sont directement inclues dans les compétences de l'animal. Le haut-rêvant n'acquiert que les caractéristiques physiques de l'animal, pas ses caractéristiques spéciales ou magiques. Ainsi un haut-rêvant de Thanatos métamorphosé en sirène, ne pourra pas obtenir les illusions dont ces créatures sont capables, ni d'avoir un chant irrésistible. Transformé en oiseau-oracle, il pourra toujours parler, mais son discours ne reflétera pas automatiquement la vérité. Pour déterminer les caractéristiques physiques des animaux, se fonder sur les modèles présentés dans le Livre III.</p>\n<p>La caractéristique VOLONTÉ reste la sienne. Mais toutes les heures d'autométamorphose et chaque fois que survient un incident pouvant faire réagir l'instinct de l'animal (proie ou prédateur, partenaire de l'autre sexe, etc), tirer un jet de VOLONTÉ à zéro.</p>\n<p><em>Toute réussite. </em>Le haut-rêvant garde ou reprend le contrôle de l'animal et à la prochaine occasion, le jet de VOLONTÉ sera à nouveau à zéro.</p>\n<p>Echec et Ech.P. L'instinct de l'animal l'emporte et la VOLONTÉ du haut-rêvant s'obscurcit. En termes de jeu, l'animal passe sous le contrôle du gardien des rêves pour la durée du round. Au round suivant, rejouer VOLONTÉ à -1, et ainsi de suite de round en round, avec des ajustements cumulatifs de -1 jusqu'à la réussite ou l'échec total.</p>\n<p>Ech.T. La VOLONTÉ du haut-rêvant est définitivement annihilée. A partir de cet instant, l'animal passe entièrement sous le contrôle du gardien des rêves jusqu'à la fin de la durée de l'autométamorphose. Redevenu humain, le haut-rêvant de Thanatos n'a aucun souvenir de ce qu'il a vécu sous forme animale. Qui plus est, son esprit est toujours celui de l'animal, exactement comme s'il était envoûté de métamorphose d'esprit. Il doit alors jouer un jet de VOLONTÉ toutes les heures. Le premier jet à une difficulté de zéro, mais chaque nouvel échec s'incrémente d'un maus de -1. Dès qu'une réussite survient, le haut-rêvant recouvre son mental. Dès qu'un échec total survient, son esprit est définitivement animal, comme s'il avait été envoûté et métamorphosé d'esprit. Seule une Annulation de Magie accomplie par un tiers pourra le délivrer.</p>\n<p>Les points de vie perdus et les blessures sont conservés dans les deux sens, c'est-à-dire au passage de l'humain à l'animal et inversement. Lors du passage à l'état animal, soustraire les points d'endurance dus aux blessures existantes sur l'humain en retirant les jets comme si ces blessures venaient tout juste d'être reçues. Les blessures elles-mêmes figureront sur l'animal. Lors du retour à l'humain, l'endurance est celles qu'il restait à l'animal (jusqu'à concurrence de l'endurance de l'humain), de même que ses éventuelles blessures.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN","JR":"Aucun","cible":"Soi-même","difficulte":"-7","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Ix0zKfupAloZoUCK","name":"Faire parler un mort","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.Ix0zKfupAloZoUCK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire parler un cadavre dont il reste au moins la tête, peu importe son degré de décomposition. Le haut-rêvant de Thanatos doit le toucher et lui poser des questions, le mort ne répondant qu'aux questions posées. Les seuls souvenirs qu'il peut communiquer sont ceux de la dernière heure de sa vie. La durée de la communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un cadavre","difficulte":"-4","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"NxgEqpaYPeNsUmhF","name":"Thanatoeil","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.NxgEqpaYPeNsUmhF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le Thanatoeil, parfois simplement appelé mauvais oeil, est un sort de malédiction qui ne se lance que sur des humanoïdes. Si la victime manque son JR standard r-8, sa prochaine action impliquant Mêlée, Tir, Lancer, Dérobée, FORCE, DEXTÉRITÉ ou AGILITÉ, obtiendra automatiquement un échec total. Par ailleurs, et cela jusqu'à la fin de sa prochaine heure de naissance, tous ses jets de Chance seront ajustés d'un malus de -1 par point de rêve dépensé. Si le JR r-8 réussit, non seulement la victime n'est pas affece, mais le haut-rêvant doit quant à lui réussir un JR r0 (points de rêve à zéro) ou subir en retour l'effet de son sort. Lecture d'Aura donne une réponse affirmative sur une personne victime d'un Thanatoeil, et ce dernier peut être annulé selon les règles normales.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN de la victime","JR":"r-8","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048930,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"O1QllxIvIkWxntmO","name":"Animer un squelette","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.O1QllxIvIkWxntmO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>En invoquant les forces du cauchemar à venir hanter un corps mort, le haut-rêvant de Thanatos crée un hideux simulacre de vie. Sous l'effet du rituel, le cadavre se décompose à vue d'oeil, se dépouillant de toute chair, jusqu'à ce qu'il n'en reste plus que les os, magiquement liés. Le squelette se redresse alors en position verticale, capable de se déplacer sur ses jambes en une parodie de vie réelle, utilisant se smains griffues pour attaquer. Ainsi créé, le squelette est en tout point semblable à l'entité de cauchemar incarnée du même nom, tant au niveau de ses caractéristiques que de ses compétences (voir livre III, page 225). Sa caractéristique TAILLE est celle du cadavre utilisé, sa caractéristique RÊVE est égale au nombre de points de rêve dépensés par le haut-rêvant, sachant que comme pour les zombis, et contrairement aux entités de cauchemar incarnées qui peuvent dépasser cette limite, la caractéristique RÊVE d'un squelette invoqué ne peut jamais dépasser sa caractéristique TAILLE. Sa hideur est telle que quiconque l'aperçoit doit réussir un jet de VOLONTÉ à -3 ou être en demi-surprise jusqu'à la fin du round suivant.</p>\n<p>Un squelette invoqué est aux ordres de son invocateur et n'agit qu'aux ordres reçus. Pour donner un nouvel ordre à son squelette, le haut-rêvant de Thanatos doit s'en trouver à une portée maximale égale à E1. A la mort de son invocateur, le squelette n'est pas détruit, mais devient une entité sauvage, se comportant librement comme l'entitéde cauchemar incarnée du même nom.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"Un cadavre","difficulte":"-9","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"W0JXIoChz3IXuaCc","name":"Putrescence","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.W0JXIoChz3IXuaCc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>L'effet de Putrescence ne peut être ciblé que sur un objet. L'effet est un vieilllissement instantané de plusieurs années, supposé s'être accompli dans les pires concditions, avec pour résultat un délabrement, une putrescence de l'objet. Le vieillissement est de 10 ans par point de rêve dépensé.</p>\n<p>Dans tous les cas, c'est au gardien des rêves de juger de l'état final de l'objet en se souvenant que les conditions de vieillissement sont censées avoir été très mauvaises : humidité, moisissure, chaud et froid, etc. Ainsi dix ans seront suffisants pour venir à bout du tissu et du papier, vingt ans pour du parchemin ou du cuir souple, trente pour du cuir épais et du bois léger. Quarante ans et plus auront presque entièrement dévoré de rouille le métal ferreux et corrompu le bois épais, tout dépendant de leur qualité initiale. Noter par contre que verre et céramique sont pratiquement imprutescibles. La putrescence étant instantanée et définitive, l'objet altéré ne dispense aucune aura.&nbsp;</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"Un objet","difficulte":"-8","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XldJiyXL4gSrfx4t","name":"Surdité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.XldJiyXL4gSrfx4t"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Surdité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique OUÏE à la victime. A zéro point d'OUÏE, elle est totalement sourde. La surdité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute son OUÏE.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cM9eo2VuJSCkIZvd","name":"Cécité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.cM9eo2VuJSCkIZvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Cécité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique VUE à la victime. A zéro point de VUE, elle est aveugle. La cécité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute sa VUE.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dK54iZkb7ypIuKwn","name":"Peur thanataire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.dK54iZkb7ypIuKwn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le sort de Peur Thanataire doit être ciblé sur un objet, lequel, et jusqu'à la fin de l'heure de naissance du haut-rêvant, distillera ensuite une peur intense. Toute personne apercevant l'objet en question et manquant un jet de résistance standard r-8, sera contrainte de s'en détourner, ne pouvant supporter de le regarder ni de s'en approcher ou le regarder le(s) round(s) suivant(s), il faudra réussir unjet de VOLONTÉ ajusté négativement aux points de rêve dépensés. Même chose pour le toucher, le prendre, le frapper. Ce jet de VOLONTÉ doit être renouvelé de round en round jusqu'à ce qui réussisse.</p>\n<p>Le haut-rêvant de Thanatos est lui-même immunisé contre les effets de sa peur thanataire. Par ailleurs, comme c'est la seule vue de l'objet qui déclenche la peur, il n'y a aucun effet tant que l'objet est dissimulé, dans une poche par exemple.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN","JR":"r-8","cible":"Un objet","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gZHrkEnR88mEv67I","name":"Griffe de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.gZHrkEnR88mEv67I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Placée en guise d'écaille de pouvoir sur un objet enchanté, la griffe de Thanatos n'est qu'un piège. Son fonctionnement intervient au moment de la maîtrise. Cette dernière est automatique, comme avec les écailles de Narcos, mais au lieu de coûter des points de rêve, elle coûte un nombre de <em>points de vie</em> égal au nombre de griffes, chaque point de vie perdu s'accompagnant d'une perte d'1d6 points d'endurance. Il n'y a pas de jet de résistance. La maîtrise (et la perte de points de vie) a lieu au moment où l'objet contenant la griffe est utilisé selon sa fonction : arme frappant, bague au doigt, bracelet au poignet, etc. Si l'objet n'a pas de fonction évidente, statuette, bibelot, ou s'il n'est qu'une gemme seule, la maîtrise a lieu dès que l'objet est pris dasn la main&nbsp; nue.</p>\n<p>Un objet peut n'avoir qu'une gemme contenant une ou plusieurs griffes de Thanatos, ce n'est alors qu'un piège en soi ; il peut avoir avoir plusieurs gemmes, grâce à Individualité, certaines possédant des pouvoirs réels (écailles de Narcos), et l'une d'entre elles ne possédant que des griffes de Thanatos. La maîtrise de la grifef (perte de points de vie) accompagne alors la maîtrise de chacun des vrais pouvoirs. Le créateur de l'objet, le maîtrisant tacitement, n'a pas à subir de perte de points de vie, mais si l'objet est maîtrisé par quelqu'un d'autre et lui revient, il en subit les conséquences. Les points de vie perdus sont regagnés selon la règle normale.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.</p>\n<p>Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"tFNWrWlOzCmYPYdG","name":"Possession de Corps","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.tFNWrWlOzCmYPYdG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Pour posséder de corps une victime, le haut-rêvant de Thanatos doit prendre son entière contitution sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de CONSTITUTION de sa victime. Dès qu'il la contrôle entièrement, elle est possédée de corps. Pour posséder une victime ayant une CONSTITUTION de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>\n<p><em>Note</em>. Le haut-râvant ne fait que <em>contrôler</em> la CONSTITUTION de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet physique, et la victime ne se rend même compte de rien.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wGXeubRhLPScDkNF","name":"Possession d'Esprit","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wGXeubRhLPScDkNF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Pour posséder d'esprit une victime, le haut-rêvant de Thanatos doit prendre son entière volonté sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de VOLONTÉ de sa victime. Dès qu'il la contrôle entièrement, elle est possédée d'esprit. Pour posséder une victime ayant une VOLONTÉ de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>\n<p><em>Note</em>. Le haut-rêvant ne fait que&nbsp;<em>contrôler</em>&nbsp;la VOLONTÉ de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet mental, et la victime ne se rend même compte de rien.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wuqqLld48IagimXp","name":"Poing de Thanatos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wuqqLld48IagimXp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le Poing de Thanatos peut être dirigé contre toute créature, humanoïde ou animal. Son effet, instantané, est celui d'un violent coup de poing en pleine tête, ne causant toutefois ses dommages que sur la table des Coups non mortels. Le +dom de l'agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle ainsi que pour les humanoïdes de grande TAILLE qui en possèdent, la protection applicable peut être au maximum de 2 points. Si la victime réussit son JR standard r-8, le haut-rêvant de Thanatos doit jouer un JR r0 (points de rêve à zéro) ou subir l'effet de son sort en retour.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"xFkdsI0FnhCCszDR","name":"Métamorphose en bête","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xFkdsI0FnhCCszDR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>L'envoûtement de Métamorphose en bête peut être accompli sur une possession de corps ou d'esprit. Il s'agit de deux métamorphoses différentes devant faire l'objet d'envoûtements séparés.</p>\n<p>L'accomplissant sur une victime possédée d'esprit, le haut-rêvant de Thanatos transforme le mental de cette dernière en celui d'un animal de son choix. Le corps physique de la victime reste inchangé, mais son esprit, son comportement, ses instincts deviennent ceux de l'animal. La victime perd le sens de la parole et de la compréhension du langage pour ne plus s'exprimer que par des cris : aboiements, miaulements, sifflements, caquètements, etc. Le tout dans un corps normal.</p>\n<p>Sur une victime possédée de corps, le haut-rêvant transforme réellement son corps en celui d'un animal de son choix, dont la TAILLE finale ne peut être supérieure à celle de la victime et doit être au minimum de 1 (souris). Il ne s'agit pas d'une illusion : la transformation est réelle. Le nouveau gosier de la victime l'empêche de parler, mais elle continue à comprendre le langage. Son intelligence et son mental restent inchangés, mais dans un corps d'animal. Un haut-rêvant métamorphosé peut continuer à monter en TMR mais doit posséder l'équivalent d'un doigt pour cibler des sorts ailleurs que sur lui-même.</p>\n<p>Si les deux métamorphoses, d'esprit ou de corps, sont effectuées conjointement, la victime devient en tout point un animal réel.</p>\n<p>Annuler l'une ou l'autre possession brise en même temps l'envoûtement de Métamorphose correspondant, et la victime recouvre une part de son identité.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-10","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"10","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"xdWVcaPvSH8tNZIZ","name":"Tâche","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xdWVcaPvSH8tNZIZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanatos peut l'obliger à accomplir une certaine tâche ou quête. Comem avec Interdiction, la tâche doit être possible par la VOLONTÉ normale de la victime : <em>dors !</em> ou <em>meurs !</em> sont impossibles. L'ordre doit être formulé de façon très précise, comme pour Interdiction, sauf que cette fois le seul verbe possible doit être à l'impératif affirmatif. C'est pareillement au gardien des rêves de juger des interprétations litigieuses. E<em>xemples : monte en haut de la tour ; brûle le livre noir, mets le feu au château, assassine le roi, etc. </em>La victime s'efforcera d'accomplir la tâche par les moyens les plus rapides et les plus efficaces. L'effet du sort prend fin dès que la tâche est accomplie ou que survient la fin de l'heure de la naissance de la victime. Le haut-rêvant peut renouveler la tâche de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire coexister deux simultanément. Annuler la possession brise en même temps l'envoûtement de Tâche, et la victime recouvre instantanément toute sa liberté.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN de la victime","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yCrVicu7rLWmMwxe","name":"Animer un zombi","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.yCrVicu7rLWmMwxe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le principe d'animation du zombi est semblable à celui du squelette. Comme ce dernier, sa TAILLE est celle du cadavre utilisé, son RÊVE est égal aux points de rêve dépensés, avec un maximum égal à la TAILLE (voir le Livre III, page 225). Comme le squelette, le zombi n'obéit qu'aux ordres reçus, mêmes règles d'application.</p>\n<p>La différence esssentielle est que le rituel d'Animation de Zombi interrompt totalement le processus de putréfaction au lieu de l'accélérer. Une fois animé, un zombi reste dans l'état physique qui était le seien lors de l'accomplissement du rituel, sans plus jamais subir la moindre trace de décomposition. La conséquence est qu'un cadavre frais, dont la mort ne remonte qu'à quelques minutes ou quelques heures, une fois animé, ne se distingue des vivants que par une pâleur inhabituelle, un regard un peu fixe, et des lèvres un peu exsangues, mais pour peu qu'il ne fasse pas très clair ou que son maître l'ait bien emmitouflé, capable de passer pour un vivant. Pour cette raison, les zombis sont souvent préférés aux squelettes par les haut-rêvants de Thanatos plus circonspects et moins enclins au tape-à-l'oeil.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"Un cadavre","difficulte":"-7","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"name":"Mauvaises rencontres en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Tirer les d<sup>dr </sup>prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","_id":"0wHV3netTtqjw280"}
{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Perte de 1 niveau dans une compétence déterminée aléatoirement, autre quune compétence de combat ou quune connaissance.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Pendant d<sup>dr</sup> jours, les ponts doivent être maîtrisés comme sils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Le personnage est atteint de 7 + d<sup>dr</sup> queues de Dragon, non pas simultanément, mais lune après lautre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusquà ce que toutes les queues aient été appliquées.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Pendant d<sup>dr</sup> jours, chaque prise de fatigue est augmentée dun point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Pendant d<sup>dr</sup> jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Une case spécifique à déterminer aléatoirement, autre quune case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à lencre noire, et pratiquement, elle nexiste plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort sy trouvait en réserve, il est purement et simplement annulé.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Pendant d<sup>dr</sup> jours, le haut-rêvant ne peut plus retrouver le chemin dun certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question nexiste plus pour lui. Si son demi-rêve entre dans lune de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. Sil sagit des sanctuaires ou des nécropoles, il faut dabord attendre leur réapparition en cas de périple.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"name":"Sommeil sans rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>On ne rêve plus pendant d<sup>dr</sup> jours, pas même dans les Hautes Terres pour la récupération du rêve.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","_id":"YTMaARVXwdy4ssDF"}
{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Une case des TMR à déterminer aléatoirement, autre quune case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant quil ne les a pas reconquises. La conquête dune cité sobtient en réussissant <em>points actuels de rêve/Draconic à -9</em>, même règle que pour maîtriser les cases humides. Dès quune cité est conquise, elle redevient une case normale. On nest pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Perte de la connaissance dun sort ou dun rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à lusage sont perdus.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre dannées perdues. En cas déchec, perte définitive dun point en Constitution.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Pendant d<sup>dr</sup> jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Pendant d<sup>dr</sup> jours, monter dans les TMR coûte 2 points de rêve au lieu dun, et le déplacement accéléré en coûte 3.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>Impossibilité daccomplir aucune magie, sauf le déclenchement dun sort en réserve, tant que le demi-rêve nest pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification sobtient en réussissant <em>points actuels de rêve/Draconic à -3</em> pour les sanctuaires ou <em>points actuels de rêve/Draconic à -5</em> pour les nécropoles. En cas déchec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"souffle","data":{"description":"<p>La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.</p>\n<table style=\"width: 156px; float: left;\" border=\"0\">\n<tbody>\n<tr>\n<td style=\"width: 35px;\">1</td>\n<td style=\"width: 114px;\">Apparence</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">2</td>\n<td style=\"width: 114px;\">Constitution</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">3</td>\n<td style=\"width: 114px;\">Force</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">4</td>\n<td style=\"width: 114px;\">Agilité</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">5</td>\n<td style=\"width: 114px;\">Dextérité</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">6</td>\n<td style=\"width: 114px;\">Vue</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">7</td>\n<td style=\"width: 114px;\">Ouïe</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">8</td>\n<td style=\"width: 114px;\">Odorat-Goût</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">9</td>\n<td style=\"width: 114px;\">Volonté</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">10</td>\n<td style=\"width: 114px;\">Intellect</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">11</td>\n<td style=\"width: 114px;\">Empathie</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">12</td>\n<td style=\"width: 114px;\">Rêve</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp"}
{"_id":"0wHV3netTtqjw280","name":"Mauvaises rencontres en perspective","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Tirer les d<sup>dr </sup>prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table sp&eacute;ciale de rencontres}</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246291440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Perte de 1 niveau dans une compétence déterminée aléatoirement, autre quune compétence de combat ou quune connaissance.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246306342,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246213353,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Pendant d<sup>dr</sup> jours, les ponts doivent être maîtrisés comme sils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246317310,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Le personnage est atteint de 7 + d<sup>dr</sup> queues de Dragon, non pas simultanément, mais lune après lautre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusquà ce que toutes les queues aient été appliquées.</p>","descriptionmj":"","frequence":12,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246127241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Pendant d<sup>dr</sup> jours, chaque prise de fatigue est augmentée dun point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246352652,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Pendant d<sup>dr</sup> jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246188111,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246201240,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Une case spécifique à déterminer aléatoirement, autre quune case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à lencre noire, et pratiquement, elle nexiste plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort sy trouvait en réserve, il est purement et simplement annulé.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246110622,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Pendant d<sup>dr</sup> jours, le haut-rêvant ne peut plus retrouver le chemin dun certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question nexiste plus pour lui. Si son demi-rêve entre dans lune de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. Sil sagit des sanctuaires ou des nécropoles, il faut dabord attendre leur réapparition en cas de périple.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246374130,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YTMaARVXwdy4ssDF","name":"Sommeil sans rêve","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>On ne rêve plus pendant d<sup>dr</sup> jours, pas même dans les Hautes Terres pour la récupération du rêve.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246114672,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Une case des TMR à déterminer aléatoirement, autre quune case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246383573,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant quil ne les a pas reconquises. La conquête dune cité sobtient en réussissant <em>points actuels de rêve/Draconic à -9</em>, même règle que pour maîtriser les cases humides. Dès quune cité est conquise, elle redevient une case normale. On nest pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246327767,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Perte de la connaissance dun sort ou dun rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à lusage sont perdus.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246393494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre dannées perdues. En cas déchec, perte définitive dun point en Constitution.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246095709,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Pendant d<sup>dr</sup> jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246366379,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Pendant d<sup>dr</sup> jours, monter dans les TMR coûte 2 points de rêve au lieu dun, et le déplacement accéléré en coûte 3.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246219963,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>Impossibilité daccomplir aucune magie, sauf le déclenchement dun sort en réserve, tant que le demi-rêve nest pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification sobtient en réussissant <em>points actuels de rêve/Draconic à -3</em> pour les sanctuaires ou <em>points actuels de rêve/Draconic à -5</em> pour les nécropoles. En cas déchec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)</p>","descriptionmj":"","frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246171126,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","type":"souffle","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"<p>La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.</p>\n<table style=\"width: 156px; float: left;\" border=\"0\">\n<tbody>\n<tr>\n<td style=\"width: 35px;\">1</td>\n<td style=\"width: 114px;\">Apparence</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">2</td>\n<td style=\"width: 114px;\">Constitution</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">3</td>\n<td style=\"width: 114px;\">Force</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">4</td>\n<td style=\"width: 114px;\">Agilité</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">5</td>\n<td style=\"width: 114px;\">Dextérité</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">6</td>\n<td style=\"width: 114px;\">Vue</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">7</td>\n<td style=\"width: 114px;\">Ouïe</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">8</td>\n<td style=\"width: 114px;\">Odorat-Goût</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">9</td>\n<td style=\"width: 114px;\">Volonté</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">10</td>\n<td style=\"width: 114px;\">Intellect</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">11</td>\n<td style=\"width: 114px;\">Empathie</td>\n</tr>\n<tr>\n<td style=\"width: 35px;\">12</td>\n<td style=\"width: 114px;\">Rêve</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>","descriptionmj":"","frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246162970,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -1,10 +1,10 @@
{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Cette tête permet de téléporter instantanément son demi-rêve de nimporte quelle case de fleuve à nimporte quelle autre. Il sagit du fleuve seul, à lexclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve darrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation nest possible que si le demi-rêve est libre de son mouvement, cest-à-dire sil nest sous lemprise ni dun Reflet, ni dun Tourbillon. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher sil ne le souhaite pas. Même chose si un Tourbillon labandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête sapplique à toutes les cases. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"E4a4O1IdrgbNGpVy","name":"Présent des cités","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"tete","data":{"description":"<p>Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès quelle est visitée par le demi-rêve du haut-rêvant. Il ny a pas de d7 à tirer, le haut-rêvant choisit librement ce quil préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès quelle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il ny a quun seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Le haut-rêvant bénéficiaire de cette tête se retrouve en possession dun nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à lexception dune case humide. Ensuite, à nimporte quel round de son périple en TMR, il peut sy téléporter directement quel que soit le nombre de cases qui len sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès larrivée dans la terre dattache. Enfin, le haut-rêvant ne peut sy téléporter que sil est libre de son mouvement, cest-à-dire sil nest sous lemprise ni dun Reflet dancien rêve, ni dun Tourbillon. Cumulable : on peut avoir plusieurs terres dattache.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet à tout moment loption du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet daugmenter le seuil de rêve de 2 points. Cumulable jusquà un maximum du double de la caractéristique Rêve.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Sous linfluence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case naura plus jamais besoin dêtre maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité dessais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Une (seule) case spécifique librement choisie par le haut-rêvant à lexception dune case de fleuve, nest plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant quil le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum nest pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui sy trouvent. Le haut-rêvant peut se contenter dy passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement lun des sorts (au choix). Les sorts peuvent être déclenchés lun après lautre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie dentre eux) à la condition expresse quils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[]}
{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Cette tête permet de téléporter instantanément son demi-rêve de nimporte quelle case de fleuve à nimporte quelle autre. Il sagit du fleuve seul, à lexclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve darrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation nest possible que si le demi-rêve est libre de son mouvement, cest-à-dire sil nest sous lemprise ni dun Reflet, ni dun Tourbillon. Unique.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246491119,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher sil ne le souhaite pas. Même chose si un Tourbillon labandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête sapplique à toutes les cases. Unique.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246462227,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"E4a4O1IdrgbNGpVy","name":"Présent des cités","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès quelle est visitée par le demi-rêve du haut-rêvant. Il ny a pas de d7 à tirer, le haut-rêvant choisit librement ce quil préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès quelle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il ny a quun seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.</p>","descriptionmj":"","frequence":10},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246469601,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Le haut-rêvant bénéficiaire de cette tête se retrouve en possession dun nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246486056,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246474498,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à lexception dune case humide. Ensuite, à nimporte quel round de son périple en TMR, il peut sy téléporter directement quel que soit le nombre de cases qui len sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès larrivée dans la terre dattache. Enfin, le haut-rêvant ne peut sy téléporter que sil est libre de son mouvement, cest-à-dire sil nest sous lemprise ni dun Reflet dancien rêve, ni dun Tourbillon. Cumulable : on peut avoir plusieurs terres dattache.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246453509,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Permet à tout moment loption du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246478665,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Permet daugmenter le seuil de rêve de 2 points. Cumulable jusquà un maximum du double de la caractéristique Rêve.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246497207,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Sous linfluence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case naura plus jamais besoin dêtre maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité dessais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246465773,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"<p>Une (seule) case spécifique librement choisie par le haut-rêvant à lexception dune case de fleuve, nest plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant quil le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum nest pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui sy trouvent. Le haut-rêvant peut se contenter dy passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement lun des sorts (au choix). Les sorts peuvent être déclenchés lun après lautre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie dentre eux) à la condition expresse quils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.</p>","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246456832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet dobtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. Léchec total se limite ainsi à conférer -2 points de tâche ; léchec particulier en confère -1 point ; léchec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts dHypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille dactivité, mais ne sapplique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet daugmenter immédiatement une compétence de son choix inférieure à larchétype. Si la compétence a déjà atteint un niveau +3 ou plus, laugmentation nest que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusquà +3 (ou jusquau niveau de larchétype si celui-ci est inférieur à +3).</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un jet de Volonté à zéro permet de sendormir instantanément et de dormir au moins jusquà la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout dun laps de temps donné, \"programmé\" au moment de sendormir. Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet daugmenter nimporte quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans lordre de son choix, en jouant 1d20. Dès quil obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure sarrête.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un jet dEmpathie à zéro permet de deviner que lon vous ment, sans pour autant connaître la teneur du mensonge. Ne sapplique quau mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques dOniros ou entourant les objets enchantés ou les créatures soumises à leffet dun sort ou dun rituel. Un seul essai par zone, objet ou personnage. Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. Sil réussit de lui-même, il ne dépense rien ; sil échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès lobtention de la tête.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet de vaincre leffet dun venin ou dun poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait dêtre pris. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Ce don permet daccéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.</p>\n<p>Noter quun non haut-rêvant qui lacquiert ne devient pas pour autant « magicien » à linstant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un jet dEmpathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela sen trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement quon ne tente pas de résister à tel ou tel effet. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un jet dEmpathie à zéro permet de deviner la direction du nord, et dune manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Un jet dEmpathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusquà ce quun événement significatif, agression ou autre, vienne tout remettre en question. Ce nest pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin létendue de la neutralité\\ amitié de lanimal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"tete","data":{"description":"<p>Permet de regagner 2 points de chance au lieu dun. Dans tous les cas, même avec cette tête, un jour complet doit sêtre écoulé sans dépense pour quait lieu la récupération. Unique.</p>","refoulement":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"}
{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet dobtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. Léchec total se limite ainsi à conférer -2 points de tâche ; léchec particulier en confère -1 point ; léchec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246639065,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts dHypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille dactivité, mais ne sapplique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246689938,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246610657,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet daugmenter immédiatement une compétence de son choix inférieure à larchétype. Si la compétence a déjà atteint un niveau +3 ou plus, laugmentation nest que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusquà +3 (ou jusquau niveau de larchétype si celui-ci est inférieur à +3).</p>","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246565049,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Un jet de Volonté à zéro permet de sendormir instantanément et de dormir au moins jusquà la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout dun laps de temps donné, \"programmé\" au moment de sendormir. Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246726402,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet daugmenter nimporte quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans lordre de son choix, en jouant 1d20. Dès quil obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure sarrête.</p>","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246761662,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Un jet dEmpathie à zéro permet de deviner que lon vous ment, sans pour autant connaître la teneur du mensonge. Ne sapplique quau mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246658303,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques dOniros ou entourant les objets enchantés ou les créatures soumises à leffet dun sort ou dun rituel. Un seul essai par zone, objet ou personnage. Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246668764,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. Sil réussit de lui-même, il ne dépense rien ; sil échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès lobtention de la tête.</p>","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246584963,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet de vaincre leffet dun venin ou dun poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait dêtre pris. Unique.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246600005,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Ce don permet daccéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.</p>\n<p>Noter quun non haut-rêvant qui lacquiert ne devient pas pour autant « magicien » à linstant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246707599,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Un jet dEmpathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela sen trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246650602,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement quon ne tente pas de résister à tel ou tel effet. Unique.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246700705,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Un jet dEmpathie à zéro permet de deviner la direction du nord, et dune manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246748919,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Un jet dEmpathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusquà ce quun événement significatif, agression ou autre, vienne tout remettre en question. Ce nest pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin létendue de la neutralité\\ amitié de lanimal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.</p>","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246755161,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"<p>Permet de regagner 2 points de chance au lieu dun. Dans tous les cas, même avec cette tête, un jour complet doit sêtre écoulé sans dépense pour quait lieu la récupération. Unique.</p>","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246714593,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"_id":"idyDmDWYpQ4Eppen","name":"Chariot","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot.webp","items":[],"effects":[],"system":{"categorie":"Chariot","resistance":20,"structure":10,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":150,"etat":{"resistance":{"type":"number","max":20,"value":20,"label":"Résistance","derivee":false},"structure":{"type":"number","max":10,"value":10,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Chariot","displayName":0,"width":4,"height":4,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot_token.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097632,"modifiedTime":1664231486338,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-tooltip: rgba(220,220,210,0.95);
}
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
@ -89,12 +93,18 @@
}
/* Fonts */
.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {font-family: "GoudyAcc"} /* For title, sidebar character and scene */
.sheet nav.sheet-tabs {
font-family: "CaslonAntique";
} /* For nav and title */
.window-app input, .foundryvtt-reve-de-dragon .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
font-family: "GoudyAcc"
} /* For title, sidebar character and scene */
.sheet nav.sheet-tabs,
.window-app input,
.sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
}
.window-header{
@ -105,6 +115,7 @@
margin: 0;
padding: 0;
}
.strong-text{
font-weight: bold;
}
@ -112,6 +123,114 @@ i:is(.fas, .far) {
font-size: smaller;
}
/* =================== En-têtes de feuilles ============ */
.system-foundryvtt-reve-de-dragon .sheet-header h1.charname {
height: 48px;
padding: 0.1rem 0.1rem;
margin: 0;
margin-bottom: 0px;
border: 0;
min-width: none;
flex: auto;
flex-basis: 30%;
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header h1.charname input[type="text"] {
width: 100%;
height: 100%;
margin: 0;
}
.system-foundryvtt-reve-de-dragon .sheet-header div.header-buttons {
height: 48px;
padding: 0.1rem 0.1rem;
margin: 0;
width: fit-content;
flex: initial;
}
.system-foundryvtt-reve-de-dragon .sheet-header div.header-buttons img.button-img {
max-height: 48px;
padding: 0.1rem 0.1rem;
margin: 0;
width: fit-content;
}
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img){
padding: 0 3%;
}
.system-foundryvtt-reve-de-dragon .sheet-header .profile-img {
-webkit-box-flex: 0;
-ms-flex: 0 0 110px;
flex: 0 0 110px;
height: 110px;
width: 110px;
margin-right: 0.5rem;
object-fit: scale-down;
object-position: 50% 0;
margin: 0.1rem;
}
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
max-height: 600px;
max-width: 200px;
width: max-content;
margin-right: 0px;
object-fit: scale-down;
border: none;
margin-right: 5px;
object-position: 50% 0;
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
text-align: right;
max-width: fit-content;
}
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
height: 48px;
max-width: fit-content;
flex: initial;
}
.system-foundryvtt-reve-de-dragon .sheet-header .resource-content {
width: 2rem;
}
/* =================== Navigation ============ */
.sheet nav.sheet-tabs {
font-size: 0.65rem;
font-weight: bold;
height: 4rem;
flex: 0 0 4rem;
margin: 0;
padding: 0 0 0 0.1rem;
text-align: center;
text-transform: uppercase;
line-height: 2rem;
border-top: 0 none;
border-bottom: 0 none;
color: rgba(52, 52, 52, 0.95);
background: rgb(245,245,240) url(img/bg_menu.webp) no-repeat left top;
}
.sheet nav.sheet-tabs .item ,
nav.sheet-tabs .item {
position: relative;
padding: 0.1rem 0.2rem;
}
nav.sheet-tabs .item:after {
content: "";
position: absolute;
top: 0;
right: 0;
height: 2rem;
width: 1px;
border-right: 1px dashed rgba(52, 52, 52, 0.25);
}
/* =================== Autres ============ */
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
@ -193,7 +312,7 @@ table {border: 1px solid #7a7971;}
-ms-flex-align: center;
align-items: center;
text-align: center;
padding: 5px;
padding: 0.1rem;
}
.flex-group-left {
@ -228,9 +347,12 @@ table {border: 1px solid #7a7971;}
.flex-shrink {
flex: 'flex-shrink' ;
}
.flex-grow {
:is(.flex-grow, .flex-grow-3) {
flex-grow : 3;
}
.flex-grow-2 {
flex-grow : 2;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.equipement-nom {
flex-grow : 4;
@ -296,35 +418,21 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.foundryvtt-reve-de-dragon .sheet-header {
.rdd-dialog-select-target img.select-token-img {
-webkit-box-flex: 0;
-ms-flex: 0 0 210px;
flex: 0 0 210px;
overflow: hidden;
display: -webkit-box;
display: -ms-flexbox;
display: flex;
-webkit-box-orient: horizontal;
-webkit-box-direction: normal;
-ms-flex-direction: row;
flex-direction: row;
-ms-flex-wrap: wrap;
flex-wrap: wrap;
-webkit-box-pack: start;
-ms-flex-pack: start;
justify-content: flex-start;
margin-bottom: 10px;
-ms-flex: 0 0 48px;
flex: 0 0 48px;
max-height: 48px;
max-width: 48px;
border: 0;
margin-right: 0.5rem;
object-fit: cover;
vertical-align: baseline;
}
.foundryvtt-reve-de-dragon .sheet-header .profile-img {
-webkit-box-flex: 0;
-ms-flex: 0 0 128px;
flex: 0 0 128px;
height: 128px;
width: 128px;
margin-right: 10px;
object-fit: cover;
object-position: 50% 0;
.rdd-dialog-select-target li.select-target {
vertical-align: baseline;
padding: 0.1rem;
}
.dice-img {
@ -332,22 +440,20 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
}
.button-img {
vertical-align: baseline;
width: 8%;
height: 8%;
max-height: 48px;
max-width: 32px;
max-height: 32px;
border-width: 0;
border: 1px solid rgba(0, 0, 0, 0);
}
.button-effect-img {
vertical-align: baseline;
width: 16px;
max-width: 16px;
max-height: 16px;
height: 16;
border-width: 0;
}
.small-button-direction {
height: 32px;
width: 32px;
max-height: 32px;
max-width: 32px;
border: 0;
vertical-align: bottom;
}
@ -359,8 +465,8 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
}
.small-button-container {
height: 16px;
width: 16px;
max-height: 16px;
max-width: 16px;
border: 0;
vertical-align: bottom;
}
@ -409,10 +515,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
flex-wrap: nowrap;
justify-content: stretch;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.vehicle {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.streched {
flex-wrap: nowrap;
justify-content: stretch;
flex-basis: 7.5em;
width: max-content;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
@ -481,45 +588,24 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
text-shadow: none;
}
.foundryvtt-reve-de-dragon .items-list {
.foundryvtt-reve-de-dragon .item-list {
list-style: none;
margin: 7px 0;
padding: 0;
overflow-y: auto;
}
.foundryvtt-reve-de-dragon .items-list .item-header {
.foundryvtt-reve-de-dragon .item-list .item-header {
font-weight: bold;
}
.foundryvtt-reve-de-dragon .items-list .item {
height: 30px;
line-height: 24px;
padding: 3px 0;
border-bottom: 1px solid #BBB;
.foundryvtt-reve-de-dragon .item-list .item img {
display: inline;
}
.foundryvtt-reve-de-dragon .items-list .item .item-image {
-webkit-box-flex: 0;
-ms-flex: 0 0 24px;
flex: 0 0 24px;
margin-right: 5px;
}
.foundryvtt-reve-de-dragon .items-list .item img {
display: block;
}
.foundryvtt-reve-de-dragon .items-list .item-name {
.foundryvtt-reve-de-dragon .item-list .item-name {
margin: 0;
}
.foundryvtt-reve-de-dragon .items-list .item-controls {
-webkit-box-flex: 0;
-ms-flex: 0 0 86px;
flex: 0 0 86px;
text-align: right;
}
.competence-list .item-controls {
display: contents !important;
}
@ -533,7 +619,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
opacity: 0.7 ;
}
.rdddialog .dialog-roll-sort s{
.rdddialog .dialog-roll-sort {
width: 600px;
height: 430px;
z-index: 9999;
@ -619,13 +705,31 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
color: rgba(255, 255, 255, 1);
}
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
.window-app.sheet .window-content .sheet-header :is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.05);
border: 0 none;
margin-bottom: 0.2rem;
}
form.rdddialogchrono input[type=datetime-local] {
min-width: 20px;
padding: 0;
background: rgba(0, 0, 0, 0.05);
border: 1px solid var(--color-border-dark);
width: calc(100% - 2px);
height: var(--form-field-height);
margin: 0;
color: var(--color-text-dark-primary);
border-radius: 3px;
}
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
background: rgb(245,245,240) url(img/bg_left.webp) no-repeat left top;
}
@ -633,41 +737,18 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
section.sheet-body{padding: 0.25rem 0.5rem;}
.sheet header.sheet-header .profile-img {
object-fit: cover;
object-fit: scale-down;
object-position: 50% 0;
margin: 0.5rem 0 0.5rem 0.5rem;
padding: 0;
}
.sheet nav.sheet-tabs {
font-size: 0.65rem;
font-weight: bold;
height: 4rem;
flex: 0 0 5rem;
margin: 0;
padding: 0 0 0 0.25rem;
text-align: center;
text-transform: uppercase;
line-height: 2.5rem;
border-top: 0 none;
border-bottom: 0 none;
color: rgba(52, 52, 52, 0.95);
background: rgb(245,245,240) url(img/bg_menu.webp) no-repeat left top;
.sheet header.sheet-header h1 {
flex: 3;
}
nav.sheet-tabs .item {
position: relative;
padding: 0 0.2rem;
}
nav.sheet-tabs .item:after {
content: "";
position: absolute;
top: 0;
right: 0;
height: 2rem;
width: 1px;
border-right: 1px dashed rgba(52, 52, 52, 0.25);
.sheet header.sheet-header img.button-img{
max-height: 48px;
padding: 1px;
margin: 1px;
}
.sheet .tab[data-tab] {
@ -680,9 +761,11 @@ section.sheet-body:after {
clear: both;
}
.sheet header.sheet-header .flex-compteurs {text-align: right;}
.sheet header.sheet-header .resource-content {width: 2rem;}
li label.compteur {
display: inline-block;
flex-direction: row;
}
.compteur span {
display: inline-block;
text-align: left;
@ -772,6 +855,14 @@ ul, li {
margin: 0;
padding: 0;
}
.sheet input.recherche {
background-image: url("img/ui/icon-search.svg");
background-position: 0.1rem 0.1rem;
background-size: 1rem;
background-repeat: no-repeat;
padding: 0.1rem 0.1rem 0.1rem 1.2rem;
max-height: 1.2rem;
}
.alterne-list > .list-item:hover {
background: rgba(100, 100, 50, 0.25);
@ -782,6 +873,20 @@ ul, li {
.alterne-list > .list-item:nth-child(odd) {
background: rgb(160, 130, 100, 0.05);
}
ul.chat-list {
margin-left: 0.8rem;
list-style: inside;
}
ul.chat-list li:nth-child(even) {
background: rgba(80, 60, 0, 0.10);
list-style-type: disc;
}
ul.chat-list li:nth-child(odd) {
background: rgb(160, 130, 100, 0.05);
list-style-type: disc;
}
.xp-level-up {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
@ -818,7 +923,7 @@ ul, li {
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
padding: 0.1rem;
flex: 1 1 5rem;
flex: 1 1 1.5rem;
display: flex !important;
align-items: center !important;
}
@ -840,7 +945,7 @@ ul, li {
}
.item-display-show {
display: block;
display: inline;
}
.item-display-hide {
display: none;
@ -856,23 +961,23 @@ ul, li {
text-align: center;
}
.list-item-margin1 {
margin-left: 0.5rem;
ul.list-item-margin1 li {
margin-left: 0.8rem;
}
.list-item-margin2 {
margin-left: 1rem;
ul.list-item-margin2 li {
margin-left: 1.6rem;
}
.list-item-margin3 {
margin-left: 1.5rem;
ul.list-item-margin3 li {
margin-left: 2.4rem;
}
.list-item-margin4 {
margin-left: 2rem;
ul.list-item-margin4 li {
margin-left: 3.2rem;
}
.list-item-margin5 {
margin-left: 2.5rem;
ul.list-item-margin5 li {
margin-left: 4rem;
}
.list-item-margin6 {
margin-left: 3rem;
ul.list-item-margin6 li {
margin-left: 4.8rem;
}
.grid-select-type-tmr {
@ -893,8 +998,8 @@ ul, li {
}
.sheet-competence-img {
width: 24px;
height: 24px;
max-width: 24px;
max-height: 24px;
flex-grow: 0;
margin-right: 0.2rem;
vertical-align: bottom;
@ -1159,8 +1264,8 @@ ul, li {
border: 0;
padding: 2px 6px 2px 2px;
float: left;
width: 64px;
height: 64px;
max-width: 64px;
max-height: 64px;
}
#sidebar-tabs {
@ -1555,7 +1660,7 @@ display: inline-flex;
.tooltip .ttt-ajustements {
width: 150px;
background: rgba(220,220,210,0.95);
background: var(--background-tooltip);
border-radius: 6px;
font-size: 0.9rem;
padding: 3px 0;
@ -1565,15 +1670,15 @@ display: inline-flex;
text-align: justify;
width: 100%;
top: 30px;
background: rgba(220,220,210,0.95);
background: var(--background-tooltip);
border-radius: 6px;
font-size: 0.9rem;
padding: 3px;
}
.tooltip .ttt-xp {
.tooltip :is(.ttt-xp,.ttt-levelup) {
width: 250px;
background: rgba(220,220,210,0.95) !important;
background: var(--background-tooltip) !important;
border-radius: 6px;
font-size: 0.9rem;
padding: 3px 0;
@ -1587,7 +1692,7 @@ display: inline-flex;
.chat-card-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
background: var(--background-custom-button);
background-color: #7d5d3b00;
border-radius: 3px;
border: 2px ridge #846109;
@ -1603,14 +1708,85 @@ display: inline-flex;
margin:5px;
}
.chat-card-button:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
background: var(--background-custom-button-hover);
background-color: red;
}
.chat-card-button:active {
position:relative;
top:1px;
}
/* Dropdown Content (Hidden by Default) */
.button-dropdown-content {
display: none;
position: absolute;
width: max-content;
box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
background: var(--background-tooltip) ;
overflow-y: scroll;
max-height: 14rem;
z-index: 10;
}
.button-dropdown {
position: relative;
display: inline-block;
}
/* Change the background color of the dropdown button when the dropdown content is shown */
.button-dropdown:hover .button-dropbutton {
text-shadow: 1px 0px 0px #ff6600;
}
/* Show the dropdown menu on hover */
.button-dropdown:hover .button-dropdown-content {display: block;}
/* Links inside the dropdown */
.button-dropdown-content a {
color: black;
padding: 0.2rem 0.4rem;
text-decoration: none;
display: block;
}
/* Change color of dropdown links on hover */
.button-dropdown-content a:hover {background-color: #ddd;}
/* ======== autocomplete ======= */
.autocomplete {
position: relative;
display: inline-block;
}
.autocomplete-items {
position: absolute;
border: 1px solid var(--color-border-dark);
border-bottom: none;
border-top: none;
z-index: 99;
/*position the autocomplete items to be the same width as the container:*/
top: 100%;
left: 0;
right: 0;
}
.autocomplete-items div {
padding: 10px;
cursor: pointer;
background-color: #fff;
border-bottom: 1px solid #d4d4d4;
}
/*when hovering an item:*/
.autocomplete-items div:hover {
background-color: #e9e9e9;
}
/*when navigating through the items using the arrow keys:*/
.autocomplete-active {
background-color: DodgerBlue !important;
color: #ffffff;
}
/*************************************************************/
#pause

View File

@ -1,6 +1,13 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "10.3.4",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.3.4.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"compatibility": {
"minimum": "10",
"verified": "10"
},
"description": "Rêve de Dragon RPG for FoundryVTT",
"authors": [
{
@ -34,11 +41,6 @@
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"version": "10.0.23",
"compatibility": {
"minimum": "10",
"verified": "10.286"
},
"esmodules": [
"module/rdd-main.js"
],
@ -66,7 +68,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/competences.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -84,7 +86,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/competences-creatures.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -93,7 +95,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/competences-entites.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -147,7 +149,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/maladies-et-poisons.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -165,7 +167,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/queues-de-dragon.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -174,7 +176,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/ombres-de-thanatos.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -183,7 +185,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/souffles-de-dragon.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -195,13 +197,22 @@
"private": false,
"flags": {}
},
{
"name": "extrait-poetique",
"label": "Extraits poétiques",
"system": "foundryvtt-reve-de-dragon",
"path": "packs/extrait-poetique.db",
"type": "Item",
"private": false,
"flags": {}
},
{
"name": "tetes-de-dragon-pour-haut-revants",
"label": "Têtes de Dragon (Hauts-Rêvants)",
"system": "foundryvtt-reve-de-dragon",
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -210,7 +221,16 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
"name": "rencontres",
"label": "Rencontres",
"system": "foundryvtt-reve-de-dragon",
"path": "packs/rencontres.db",
"type": "Item",
"private": true,
"flags": {}
},
{
@ -219,7 +239,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/tables-diverses.db",
"type": "RollTable",
"private": false,
"private": true,
"flags": {}
},
{
@ -228,7 +248,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/animaux.db",
"type": "Actor",
"private": false,
"private": true,
"flags": {}
},
{
@ -246,7 +266,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/vehicules.db",
"type": "Actor",
"private": false,
"private": true,
"flags": {}
},
{
@ -255,7 +275,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/archetypes.db",
"type": "Actor",
"private": false,
"private": true,
"flags": {}
},
{
@ -264,7 +284,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/humanoides.db",
"type": "Actor",
"private": false,
"private": true,
"flags": {}
},
{
@ -273,7 +293,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/entites-de-cauchemar.db",
"type": "Actor",
"private": false,
"private": true,
"flags": {}
},
{
@ -282,16 +302,16 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/invocations.db",
"type": "Actor",
"private": false,
"private": true,
"flags": {}
},
{
"name": "botanique",
"label": "Botanique",
"name": "faune-flore-mineraux",
"label": "Faune, Flore, Minéraux",
"system": "foundryvtt-reve-de-dragon",
"path": "packs/botanique.db",
"path": "packs/faune-flore-mineraux.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -327,15 +347,36 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/scenes-rdd.db",
"type": "Scene",
"private": false,
"private": true,
"flags": {}
}
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.23.zip",
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance"
"secondaryTokenAttribute": "sante.endurance",
"media": [
{
"type": "icon",
"url": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-icon.webp",
"caption": "Logo Rêve de Dragon",
"loop": false,
"flags": {}
},
{
"type": "cover",
"url": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
"caption": "Logo Rêve de Dragon",
"loop": false,
"flags": {}
},
{
"type": "screenshot",
"url": "systems/foundryvtt-reve-de-dragon/styles/img/apercu.webp",
"caption": "Capture d'écran de Rêve de Dragon sur Foundry",
"loop": false,
"flags": {}
}
]
}

File diff suppressed because it is too large Load Diff

View File

@ -2,33 +2,37 @@
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="header-buttons">
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
{{/if}}
</div>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html"}}
<div class="flex-group-left header-etats">
<div class="flexcol">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{calc.resumeBlessures}}</span>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div>
</div>
</div>
</div>
</div>
<div class="flexrow">
<div class="flexrow">
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="blessures">Blessures</a>
<a class="item" data-tab="items">Équipement</a>
<a class="item" data-tab="description">Description</a>
</nav>
@ -36,91 +40,21 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
{{!-- Carac & compétences --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
<li class="flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
<li class="flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques</span>
<span class="competence-value" name="carac-total-value">{{calc.caracTotal}}</span>
</li>
</ol>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html"}}
</div>
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each system.attributs as |attr key|}}
<li class="flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
</li>
{{/each}}
<li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="system.sante.vie.label">Vie</span>
<span class="flexrow" >
<input type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number" />
</span>
</li>
<li class="flexrow list-item" data-attribute="endurance">
<span class="competence-label" name="system.sante.endurance.label">Endurance</span>
<span class="flexrow" >
<input type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number" />
</span>
</li>
<li class="flexrow list-item" data-attribute="etat">
<span class="competence-label" name="system.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{system.compteurs.etat.value}}" disabled />
</li>
</ol>
</div>
</div>
</div>
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<a class="competence-label" name="{{comp.name}}">
<img class="sheet-competence-img" src="{{comp.img}}"/>
<span class="competence-label">{{comp.name}}</span>
</a>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
</div>
</div>
</div>
{{!-- blessures Tab --}}
<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
</div>

View File

@ -2,138 +2,52 @@
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="header-buttons">
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
{{/if}}
</div>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html"}}
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="description">Description</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="items" data-group="primary" data-tab="carac">
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
</ol>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html"}}
</div>
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String">
{{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
{{/select}}
</select>
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String">
{{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}}
</select>
</li>
{{#each system.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li>
{{/each}}
<li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value"
value="{{system.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max"
value="{{system.sante.endurance.max}}" data-dtype="Number" /></span>
</li>
</ol>
<div class="flex-group-left flexcol">
<div class="flex-group-left flexcol competence-column">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
</div>
</div>
</div>
</div>
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>
</section>

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