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| @@ -12,8 +12,8 @@ Pseudo : LeRatierBretonnien | ||||
|  | ||||
| Mainteneur/Développeur : LeRatierBretonnien | ||||
| Développeur : VincentVk | ||||
| Tests, Compendiums, Données: Fred, Fab, Grendel | ||||
| Styles/CSS : Mandar | ||||
| Tests, Compendiums, Données: Fred, Fab, Grendel, LeRatierBretonnien, VincentVk | ||||
| Styles/CSS : Mandar, VincentVk | ||||
|  | ||||
| # Mentions Légales | ||||
|  | ||||
| @@ -23,6 +23,6 @@ La carte des Terres Médianes du Rêve est une illustration de **Jidus**, utilis | ||||
| Les silhouettes des créatures, humanoïdes et entités sont des illustrations de **Roland Barthélémy**, et sont utilisés dans le cadre de ce projet avec son aimable autorisation. | ||||
| Merci à eux !! | ||||
|  | ||||
| Toute la propriété intellectuelle leur appartient, ce système est une adpatation destinée à fonctionner sous FoundryVTT. | ||||
| Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT. | ||||
|  | ||||
| L'ensemble du code est sous licence Creative Commons. | ||||
							
								
								
									
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| # 13.0 | ||||
| ## 13.0.14 - Le familier d'Illysis | ||||
|  | ||||
| - Les réussites particulières en demi-surprise sont de simples réussites | ||||
| - Les images des scènes par défaut sont corrigées | ||||
| - Ajout d'une image de status "sur-encombré" | ||||
| - Correction V13 | ||||
|   - couleur lisible dans les sommaires des journaux et des compendiums | ||||
| - Amélioration des entités: | ||||
|   - l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!) | ||||
|   - l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance | ||||
|   - les blurettes suivent les règles des entités de cauchemar (p322) | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - attaque/défense des créatures | ||||
|   - les attaques/parades avec une arme trop lourde se font en demi-surprise | ||||
|   - les demandes de défense disparaîssent une fois prises en compte | ||||
|   - empoignade | ||||
|     - l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade | ||||
|     - seule la dague, le pugilat et la dague sont possibles en cours d'empoignade | ||||
|     - jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136) | ||||
|     - attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134) | ||||
|     - la différence de taille donne un bonus/malus en cours d'empoignade (p135) | ||||
|     - les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade | ||||
|     - le statut d'empoignade est affiché sur les tokens | ||||
|     - les défenses contre une empoignade sont corrigées | ||||
|  | ||||
| ## 13.0.13 - L'épanouissement d'Illysis | ||||
|  | ||||
| - Fix d'erreur au chargement de templates RollDialog | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - Fix: affichage des points de tâche | ||||
|   - Fix: affichage des ajustements cohérent | ||||
|   - L'ouverture depuis les caractéristiques permet plusieurs types de jets | ||||
|   - On peut créer ou modifier les tâches dans la fenêtre de jets de tâches | ||||
|   - attaque/défense | ||||
|     - les maladresses sont affichées dans le résultat du jet | ||||
|     - le message au défenseur s'affiche correctement | ||||
|     - la difficulté d'attaque s'applique à la défense | ||||
|     - on peut choisir les particulières en rapidité | ||||
|  | ||||
| ## 13.0.12 - La méditation d'Illysis | ||||
|  | ||||
| - les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs | ||||
| - Générateur de description | ||||
|   - correction des termes pour les couleurs des yeux/cheveux | ||||
|   - ajout de boutons pour forcer le sexe masculin/féminin | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - les méditations proposent un bouton pour monter dans les TMRs | ||||
|   - fenêtre de lancer de sorts | ||||
|   - Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu | ||||
|   - gestion des maladresses d'attaque et défense | ||||
|  | ||||
| ## 13.0.11 - Le gambit d'Illysis | ||||
|  | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - jeux | ||||
|   - cuisine et préparation de nourriture | ||||
|  | ||||
| ## 13.0.10 - Les papilles d'Illysis | ||||
|  | ||||
| - Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins | ||||
|  | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - jets de méditation | ||||
|   - jets de tâches | ||||
|   - jets de caractéristiques | ||||
|   - jets de compétences | ||||
|   - Boutons d'initiative et d'attaque V2 | ||||
|   - fenêtre d'attaque | ||||
|     - choix des armes | ||||
|     - gestion des particulières | ||||
|     - message au défenseur | ||||
|     - gestion des demi-surprises (attaquant/défenseur) | ||||
|     - gestion des tactiques (attaquant/défenseur) | ||||
|   - en cours nouvelle fenêtre de jets | ||||
|     - jets de compétence avec messages | ||||
|     - jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats) | ||||
|     - gestion des empoignades | ||||
|  | ||||
| - Technique: suppression de warnings foundry sur renderTemplate | ||||
|  | ||||
| ## 13.0.9 - Le combat d'Illysis | ||||
| - Fix | ||||
|   - La montée en TMR fonctionne | ||||
| - ajout d'un status "Force insuffisante" | ||||
| - clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total) | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - ajout du statut "Force insuffisante" aux acteurs si la  | ||||
|     force est insuffisante pour l'arme | ||||
|   - avancement du mode attaque | ||||
|     - choix de tactique | ||||
|     - choix mortel/non-mortel pour les dommages | ||||
|     - affichage des dommages ajustés delon les choix | ||||
|     - affichage du statut de surprise de l'attaquant | ||||
|     - affichage du statut de surprise du défenseur | ||||
|     - prise en compte des significatives (demi-surprises) | ||||
|   - avancement du mode défense | ||||
|     - sélection esquive/parade | ||||
|     - affichage du statut de surprise du défenseur | ||||
|     - prise en compte des significatives (demi-surprises, armes disparates, | ||||
|       particulière en finesse) | ||||
|     - gestion de l'appel à la chance | ||||
|     - gestion de l'utilisation de la destinée | ||||
|     - gestion du recul depuis le messages | ||||
|     - gestion de l'encaissement depuis le messages | ||||
|   - impossible de faire un jet "actif" en surprise totale (attaque, parade, ...) | ||||
|  | ||||
| ## 13.0.8 - Le renouveau d'Illysis | ||||
|  | ||||
| - Fix Foundry V13 | ||||
|   - Les états sont de nouveau affichés en ligne dans la feuille de personnage | ||||
|   - les icones spécifiques Rêve de Dragon de la barre de droite sont de nouveau utilisées | ||||
|  | ||||
| - Nouvelle fenêtre de jets de dés | ||||
|   - uniquement pour les oeuvres (chant, danse, musique, cuisine,...) | ||||
|   - à activer dans les options avancées | ||||
|  | ||||
| ## 13.0.7 - Sous le signe d'Illysis | ||||
|  | ||||
| - Fix Foundry V13 | ||||
|   - les tooltips des ajustements sont correctement visible | ||||
|   - correction des affichages des signes d'heures dans la fenêtre d'astrologie | ||||
|  | ||||
| - en cas d'appel au moral lorsqu'une double significative est requise, | ||||
|   le moral est perdu si la réussite est insuffisante | ||||
| - transformation du niveau des musiques/danses/chants/recettes de cuisine en valeur numérique | ||||
| - les effets draconiques sur une case inconnue (A0) ne causent plus de problèmes dans les TMRs | ||||
|  | ||||
| ## 13.0.6 - Le bandage d'Illysis | ||||
|  | ||||
| - Les soins sont de nouveau disponibles depuis les tokens | ||||
| - Correction des boutons de la feuille simplifiée | ||||
| - On peut de nouveau acheter dans les commerces | ||||
|  | ||||
| ## 13.0.5 | ||||
|  | ||||
| - Export CSV/Scriptarium à nouveau disponible dans les menus d'acteurs | ||||
|  | ||||
| ## 13.0.4 - Le long discours d'Illysis | ||||
|  | ||||
| @@ -26,17 +162,21 @@ | ||||
| - Migration vers la version 13 de Foundry | ||||
|  | ||||
| # 12.0 | ||||
|  | ||||
| ## 12.0.50 - Le sommeil d'Astrobazzarh | ||||
|  | ||||
| - Le don de double rêve n'interrompt plus le sommeil toutes les heures | ||||
| - la perte de fatigue à la descente des TMR est visible immédiatement | ||||
|  | ||||
| ## 12.0.49 - La deuxième lame d'Astrobazzarh | ||||
|  | ||||
| - Corrections | ||||
|   - les défenses particulières sont correctement affichées | ||||
|   - les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer... | ||||
|   - Les attaques à distance n'ont pas de difficulté libre | ||||
|  | ||||
| ## 12.0.48 - La chèvre d'Astrobazzarh | ||||
|  | ||||
| - le Bandersnatch a une protection de 10 | ||||
| - la consistance chèvre est maintenant possible dans les recettes | ||||
|   alchimiques (et toutes les consistances avec accents) | ||||
| @@ -45,10 +185,12 @@ | ||||
| - Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées | ||||
|  | ||||
| ## 12.0.47 | ||||
|  | ||||
| - Correction sur les mise à jour en cascade - | ||||
| - Correction sur le force rendering après un changement de competence | ||||
|  | ||||
| ## 12.0.46 - Le double demi d'Astrobazzarh | ||||
|  | ||||
| - correction des raffraîchissement lors du sommeil qui empêchait de dormir | ||||
|   plusieurs heures | ||||
| - Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner) | ||||
| @@ -75,18 +217,22 @@ | ||||
| - Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains) | ||||
|  | ||||
| ## 12.0.41 - La loupe d'Astrobazzarh | ||||
|  | ||||
| - On peut de nouveau effectuer des tirages cachés | ||||
| - Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence | ||||
|  | ||||
| ## 12.0.40 - Les mains d'Astrobazzarh | ||||
|  | ||||
| - correction des attaques particulières en combat | ||||
| - correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille) | ||||
|  | ||||
| ## 12.0.39 - Les mains d'Astrobazzarh | ||||
|  | ||||
| - les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés | ||||
| - commande `/jet` pour poster une demande de jet de dés | ||||
|  | ||||
| ## 12.0.38 - Les prévisions d'Astrobazzarh | ||||
|  | ||||
| - Correction de modifications de personnages qui ne s'affichaient pas: | ||||
|   - changements d'endurance/vie/fatigue, transformé, ... | ||||
| - Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations | ||||
| @@ -96,12 +242,14 @@ | ||||
|   - utilisation de l'extension hbs pour tous les fichiers handlebars | ||||
|  | ||||
| ## 12.0.37 - Les enchantements d'Astrobazzarh | ||||
|  | ||||
| - les potions ont un état, seules les potions liquides sont enchantables | ||||
| - les lancements de sorts du jour sont conservés jusqu'à chateau dormant | ||||
| - lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant | ||||
| - on peut enchanter des gemmes exactement comme des potions | ||||
|  | ||||
| ## 12.0.36 - L'alchimie d'Astrobazzarh | ||||
|  | ||||
| - Nouveautés | ||||
|   - ajout d'un bouton pour enchanter les potions | ||||
|   - standardisation des boutons d'actions sur les items | ||||
| @@ -116,9 +264,11 @@ | ||||
|   - Corrections de descriptions pour proposer les jet de dés | ||||
|  | ||||
| ## 12.0.35 - La Solution d'Astrobazzarh | ||||
|  | ||||
| - Fix problème d'initialisation des feuilles d'items | ||||
|  | ||||
| ## 12.0.34 - la tête d'Astrobazzarh | ||||
|  | ||||
| - support de liens "jets de dés" | ||||
|   - on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ... | ||||
|   - avec la syntaxe `@roll[...]` on peut ajouter le lien vers: | ||||
| @@ -133,28 +283,35 @@ | ||||
| - gestion des blocs secrets dans les descriptions | ||||
|  | ||||
| ## 12.0.33 - la vieillesse d'Astrobazzarh | ||||
|  | ||||
| - retour de l'expérience pour les joueurs | ||||
| - suppression du message "Pas de caractéristique" sur les jets d'odorat-goût | ||||
|  | ||||
| ## 12.0.32 - les rêveries d'Astrobazzarh | ||||
|  | ||||
| - Ajout des Items Race pour gérer les ajustements liés aux races | ||||
|  | ||||
| ## 12.0.31 - le mausolée d'Astrobazzarh | ||||
|  | ||||
| - Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau | ||||
|  | ||||
| ## 12.0.30 - le cauchemar d'Astrobazzarh | ||||
|  | ||||
| - calcul automatique du niveau des entités selon leur rêve | ||||
| - la description des créatures venimeuses contient un lien vers leur venin | ||||
| - Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon) | ||||
|  | ||||
| ## 12.0.29 - L'indexation d'Astrobazzarh | ||||
|  | ||||
| - les liens dans la descriptions des sorts pointent vers les sorts du compendium | ||||
| - la description du chrasme contient le lien vers son venin plutôt qu'un tableau | ||||
|  | ||||
| ## 12.0.28 - Les réserves d'Astrobazzarh | ||||
|  | ||||
| - possibilité de mettre en réserve depuis un sort connu | ||||
|  | ||||
| ## 12.0.27 - Les vêtements d'Astrobazzarh | ||||
|  | ||||
| - Ajout de la liste des armures dans l'onglet caractéristiques | ||||
| - Ajout d'une option pour choisir une carte des TMR alternatives | ||||
| - Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage | ||||
| @@ -175,12 +332,14 @@ | ||||
|   - les modèles de personnages non joueurs sont non-liés par défaut | ||||
|  | ||||
| ## 12.0.26 - Astrobazzarh le Haut-rêvant | ||||
|  | ||||
| - bouton pour le don de haut-rêve en un clic | ||||
| - les compétences de draconic ne sont plus précédées de "Voie de" | ||||
|   - migration des compétences & compendiums | ||||
| - Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable | ||||
|  | ||||
| ## 12.0.24 - Les ajustements d'Astrobazzarh | ||||
|  | ||||
| - amélioration | ||||
|   - meilleure gestion des noms des voies de draconic | ||||
|   - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût | ||||
| @@ -190,6 +349,7 @@ | ||||
|   - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive | ||||
|  | ||||
| ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||
|  | ||||
| - corrections mineures | ||||
|   - meilleure gestion de la parade des armes naturelles | ||||
|   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||
| @@ -205,19 +365,23 @@ | ||||
|   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||
|  | ||||
| ## 12.0.21 - La nomination d'Astrobazzarh | ||||
|  | ||||
| - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Fix: le choix des effets dans les options s'affiche correctement | ||||
|  | ||||
| ## 12.0.20 - Le tableau d'Astrobazzarh | ||||
|  | ||||
| - Ecran d'accueil officiel Scriptarium | ||||
|  | ||||
| ## 12.0.19 - La témérité d'Astrobazzarh | ||||
|  | ||||
| - Fix | ||||
|   - les défenses des créatures sont correctement filtrées | ||||
|   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||
|   - les lieux et commerces n'ont pas d'initiative | ||||
|  | ||||
| ## 12.0.18 - A la barbe d'Astrobazzarh | ||||
|  | ||||
| - Améliorations sur la feuille de PNJ simplifiée | ||||
|   - Ajout du portrait | ||||
|   - Ajout du corps à corps | ||||
| @@ -234,11 +398,13 @@ | ||||
| - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||
|  | ||||
| ## 12.0.16 - Le secret d'Astrobazzarh | ||||
|  | ||||
| - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||
| - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Ajout d'une option pour la localisation des blessures | ||||
|  | ||||
| ## 12.0.15 - Le messager d'Astrobazzarh | ||||
|  | ||||
| - Correction des faces de dés personalisés dice-so-nice | ||||
| - Les messages de maladies ne sont plus publics | ||||
| - Les messages privés dans les TMR sont aussi envoyés au GM | ||||
| @@ -246,6 +412,7 @@ | ||||
| - Amélioration du rendu des tables de compendiums (commande /table) | ||||
|  | ||||
| ## 12.0.14 - Les légions d'Astrobazzarh | ||||
|  | ||||
| - Feuille de PNJ: | ||||
|   - boutons standard (encaissement, ...) | ||||
|   - boutons pour ajuster les compteurs | ||||
| @@ -254,15 +421,18 @@ | ||||
|   - gestion des armes | ||||
|  | ||||
| ## 12.0.13 - La Chance d'Astrobazzarh | ||||
|  | ||||
| - Fix: jets de caractéristiques | ||||
|  | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
|  | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
|  | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| @@ -271,10 +441,12 @@ | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
|  | ||||
| - corrections de l'export scriptarium | ||||
| - ajout d'une fonction avancée pour un exporter "scriptarium" des personnages | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
|  | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||
| @@ -284,6 +456,7 @@ | ||||
|   - le tooltip de l'initiative affiche correctement l'initiative | ||||
|  | ||||
| ## 12.0.7 - La propriété d'Astrobazzarh | ||||
|  | ||||
| - correction des opérations faites à la création d'un Item: | ||||
|   - la durée des queues/rencontres/souffles | ||||
|   - les effets draconiques d'un souffle/queue | ||||
| @@ -298,6 +471,7 @@ | ||||
| - la commande /voyage affiche maintenant les compétences liées au terrain | ||||
|  | ||||
| ## 12.0.6 - Le bazar d'Astrobazzarh | ||||
|  | ||||
| - Corrections de l'inventaire en bazar: | ||||
|   - un problème pouvait survenir en déplaçant les objets | ||||
|     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||
| @@ -312,22 +486,26 @@ | ||||
| - Fix: restaurer la compatibilité Foundry 11 | ||||
|  | ||||
| ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||
|  | ||||
| - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||
| - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||
| - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||
|  | ||||
| ## 12.0.4 - La plaie d'Astrobazzarh | ||||
|  | ||||
| - **Support V12** | ||||
|   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||
|   - Fix warnings sur "Die" et AudioHelper | ||||
|  | ||||
| ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||
|  | ||||
| - **Support V12** | ||||
|   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||
|   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||
|   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||
|  | ||||
| ## 12.0.2 - Les pluies d'Astrobazzarh | ||||
|  | ||||
| - **Support V12** | ||||
|   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||
|   - la fenêtre de calendrier s'ouvre correctement | ||||
| @@ -342,13 +520,16 @@ | ||||
|   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| # 11.2 | ||||
|  | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
|  | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
|  | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| @@ -358,12 +539,15 @@ | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
| ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||
|  | ||||
| - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||
|  | ||||
| ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||
|  | ||||
| - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||
|  | ||||
| ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||
|  | ||||
| - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||
| - Les tooltips des boutons edit/delete sont maintenant en Français | ||||
| - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||
| @@ -372,35 +556,43 @@ | ||||
| - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||
|  | ||||
| ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||
|  | ||||
| - Tri alphabétique des items dans la fenêtre de création | ||||
| - Mise à jour comptage de monde | ||||
|  | ||||
| ## 11.2.15 - La Table d'Akarlikarlikar | ||||
|  | ||||
| - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||
| - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||
|  | ||||
| ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||
|  | ||||
| - Correction sur la gestion de la surprise | ||||
| - Ordre des messages sur les cases humides | ||||
|  | ||||
| ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||
|  | ||||
| - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||
|  | ||||
| ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||
|  | ||||
| - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||
|  | ||||
| ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||
|  | ||||
| - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||
| - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||
| - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||
|  | ||||
| ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||
|  | ||||
| - En cas d'expérience des caractéristiques dérivées, | ||||
|   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||
|   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||
| - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
|  | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| @@ -412,19 +604,23 @@ | ||||
| - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||
|  | ||||
| ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||
|  | ||||
| - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||
| - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||
| - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||
|  | ||||
| ## 11.2.7 - Les explications d'Akarlikarlikar | ||||
|  | ||||
| - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||
| - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||
|  | ||||
| ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||
|  | ||||
| - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||
| - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||
|  | ||||
| ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||
|  | ||||
| - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||
|   - diminuer les points de coeurs fait perdre du moral | ||||
|   - on peut proposer un tendre moment | ||||
| @@ -443,11 +639,14 @@ | ||||
|     ne bloquent plus les jets de dés | ||||
|  | ||||
| ## v11.2.1 - La technique d'Akarlikarlikar | ||||
|  | ||||
| - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||
| - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||
|  | ||||
| Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
|  | ||||
| ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||
|  | ||||
| - Les TMRs sont redimensionables | ||||
| - Nouveaux graphismes plus lisibles dans les TMRs | ||||
| - Nouveau code couleur des icônes dans les TMR: | ||||
| @@ -461,12 +660,15 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||
|  | ||||
| # v11.1 | ||||
|  | ||||
| ## v11.1.6 - Les dissections de Werther de Zloth | ||||
|  | ||||
| - Fix: on peut de nouveau donner des compétences aux créatures | ||||
| - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||
| - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||
|  | ||||
| ## v11.1.5 - Werther de Zloth l'Onirique | ||||
|  | ||||
| - Fixes: | ||||
|   - la demande de défense ne marchait plus | ||||
|   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||
| @@ -481,6 +683,7 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
|   - pas de jets de vie pour les morts | ||||
|  | ||||
| ## v11.1.4 - Werther de Zloth l'Onirique | ||||
|  | ||||
| - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||
| - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||
| - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||
| @@ -490,15 +693,18 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||
|  | ||||
| ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||
|  | ||||
| - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||
| - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||
|  | ||||
| ## v11.1.1 - Les fumebols de Werther de Zloth | ||||
|  | ||||
| - Fix: on peut de nouveau afficher les vues détaillées | ||||
| - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||
| - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||
|  | ||||
| ## v11.1.0 - Les choix de Werther de Zloth | ||||
|  | ||||
| - Les options suivantes peuvent être désactivées: | ||||
|   - La transformation de stress à Château Dormant | ||||
|   - La récuperation de chance à Château Dormant | ||||
| @@ -516,7 +722,9 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
|   - en cas de charge, les particulières sont toujours en force (p125) | ||||
|  | ||||
| # v11.0 | ||||
|  | ||||
| ## v11.0.28 - les fractures de Khrachtchoum | ||||
|  | ||||
| - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||
| - Lors du changement d'acteur pendant le round | ||||
|   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||
| @@ -528,12 +736,14 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
|   - le moral est indiqué avant l'icone d'appel au moral | ||||
|  | ||||
| ## v11.0.27 - Khrachtchoum le méticuleux | ||||
|  | ||||
| - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||
| - le surencombrement n'affecte QUE les actions physiques | ||||
| - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||
| - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||
|  | ||||
| ## v11.0.26 - le crépuscule de Khrachtchoum | ||||
|  | ||||
| - gestion correcte des TMRs | ||||
|   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||
|   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||
| @@ -552,45 +762,57 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||
|  | ||||
| ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||
|  | ||||
| - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||
|  | ||||
| ## v11.0.24 - les couleurs de Khrachtchoum | ||||
|  | ||||
| - nouvelle carte des TMRs | ||||
|  | ||||
| ## v11.0.23 - la lumière de Khrachtchoum | ||||
|  | ||||
| - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||
|    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||
|    - avec illumination globale (correspondant à une illumination extérieure) | ||||
|    - quand lampe "allumée" dans la fenêtre du calendrier | ||||
|   - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||
|   - avec illumination globale (correspondant à une illumination extérieure) | ||||
|   - quand lampe "allumée" dans la fenêtre du calendrier | ||||
|  | ||||
| ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||
|  | ||||
| - Macro pour attaquer avec les compétences de créatures | ||||
|  | ||||
| ## v11.0.20 | ||||
|  | ||||
| - Macro pour attaquer avec les armes des personnages | ||||
|  | ||||
| ## v11.0.17 | ||||
|  | ||||
| - Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés | ||||
|  | ||||
| ## v11.0.15 - L'apprentissage de Khrachtchoum | ||||
|  | ||||
| - Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7) | ||||
|  | ||||
| ## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux | ||||
|  | ||||
| - Correction du calcul de la place restante lors de l'ajout dans un conteneur | ||||
|  | ||||
| ## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux | ||||
|  | ||||
| - Correction de la vente depuis un commerce ayant des quantités illimitées | ||||
|  | ||||
| ## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux | ||||
|  | ||||
| - Correction des malus de surencombrement | ||||
| - Le malus armure est correctement affiché dans l'onglet des caractéristiques | ||||
| - Correction d'orthographe et amélioration des messages des oeuvres d'art | ||||
|  | ||||
| ## v11.0.11 - Les bleus de Khrachtchoum le Problémeux | ||||
|  | ||||
| - si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer | ||||
| - possibilité de créer des armes et des compétences de créatures non-mortelles. | ||||
|  | ||||
| ## v11.0.10 - Les Songes de Khrachtchoum le Problémeux | ||||
|  | ||||
| - on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre | ||||
| - Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche | ||||
|   créée au lieu de créer toujours une nouvelle tâche | ||||
| @@ -601,12 +823,14 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
|   les heures dormies sont déduites des heures restant à dormir | ||||
|  | ||||
| ## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux | ||||
|  | ||||
| - mode de saisie de l'archétype en vue détaillée | ||||
| - création  une nouvelle incarnation depuis l'archétype | ||||
| - réorganisation de la fenêtre de sélection des règles optionnelles | ||||
| - correction de l'affichage du type dans les fenêtres d'objets | ||||
|  | ||||
| ## v11.0.8 - la poigne de Sémolosse | ||||
|  | ||||
| - lien vers le changelog | ||||
| - organisation des compendiums du système | ||||
| - correction de l'empoignade | ||||
|   | ||||
							
								
								
									
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						| After Width: | Height: | Size: 10 KiB | 
| @@ -1,6 +1,6 @@ | ||||
| { | ||||
|   "TYPES": { | ||||
|     "Actor": {  | ||||
|     "Actor": { | ||||
|       "personnage": "Personnage", | ||||
|       "creature": "Créature", | ||||
|       "entite": "Entité de cauchemar", | ||||
| @@ -66,6 +66,8 @@ | ||||
|     "StatusRestrained": "Immobilisé", | ||||
|     "StatusComma": "Comma", | ||||
|     "StatusDead": "Mort", | ||||
|     "StatusDemiReve": "Demi-rêve" | ||||
|     "StatusDemiReve": "Demi-rêve", | ||||
|     "StatusSurEnc": "Sur-encombrement", | ||||
|     "StatusForceWeak": "Force insuffisante" | ||||
|   } | ||||
| } | ||||
| } | ||||
|   | ||||
| @@ -12,14 +12,14 @@ | ||||
|  | ||||
|   /* =================== 3. some constants ============ */ | ||||
|     --fieldset-background: url(/ui/parchment.jpg); | ||||
|     --rdd-color-text-primary: rgba(10, 10, 10, 0.9); | ||||
|     --rdd-input-background:rgba(0, 0, 0, 0.05); | ||||
|     --rdd-color-border-input: rgba(0, 0, 0, 0.2); | ||||
|     --rdd-bg-input: rgba(255, 255, 255, 0.1); | ||||
|     --color-controls:rgba(0, 0, 0, 0.9); | ||||
|     --rdd-color-text-primary: hsla(0, 0%, 4%, 0.9); | ||||
|     --rdd-input-background:hsla(0, 0%, 0%, 0.1); | ||||
|     --rdd-color-border-input: hsla(0, 0%, 0%, 0.2); | ||||
|     --rdd-bg-input: hsla(0, 0%, 100%, 0.1); | ||||
|     --color-controls:hsla(0, 0%, 0%, 0.9); | ||||
|     --color-controls-light:hsla(0, 0%, 20%, 0.8); | ||||
|     --color-controls-hover:hsla(60, 100%, 75%, 0.7); | ||||
|     --color-control-border-hover:rgba(255, 128, 0, 0.8); | ||||
|     --color-control-border-hover:hsla(30, 100%, 50%, 0.8); | ||||
|     --color-gold: rgba(191, 149, 63, 0.8); | ||||
|     --gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3)); | ||||
|     --gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3)); | ||||
| @@ -27,6 +27,11 @@ | ||||
|     --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); | ||||
|     --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); | ||||
|     --gradient-purple-black: linear-gradient(150deg,  rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); | ||||
|     --gradient-warning: linear-gradient(150deg, | ||||
|       hsla(32, 100%, 50%, 0.3), | ||||
|       hsla(52, 60%, 50%, 0.1), | ||||
|       hsla(32, 60%, 50%, 0.1), | ||||
|       hsla(32, 100%, 50%, 0.3)); | ||||
|     --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); | ||||
|     --gradient-daylight: conic-gradient( | ||||
|       from 0deg, | ||||
| @@ -39,12 +44,20 @@ | ||||
|       hsla(50, 100%, 80%, 0.7) | ||||
|     ); | ||||
|  | ||||
|     --background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%); | ||||
|     --background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%); | ||||
|     --background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); | ||||
|     --background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%); | ||||
|     --background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%); | ||||
|     --background-tooltip: hsla(60, 12%, 85%, 0.95); | ||||
|     --background-tooltip-alt: hsla(60, 12%, 74%, 0.95); | ||||
|     --color-tooltip:hsla(282, 47%, 33%, 0.9); | ||||
|     --color-tooltip-faint:hsla(282, 47%, 66%, 0.5); | ||||
|     --background-error:hsla(16, 100%, 50%, 0.8); | ||||
|     --color-profile-border: hsla(0, 0%, 80%, 0.05); | ||||
|  | ||||
|     --color-background-chat-message: hsla(60, 12%, 85%, 0.9); | ||||
|     --color-background-chat-whisper: repeating-linear-gradient(120deg, | ||||
|       hsla(60, 12%, 85%, 0.75), | ||||
|       hsla(60, 12%, 85%, 0.75) 1rem,  | ||||
|       hsla(60, 12%, 85%, 0.8) 1rem,  | ||||
|       hsla(60, 12%, 85%, 0.75) 1.5rem); | ||||
|   } | ||||
|   | ||||
| @@ -59,6 +59,7 @@ | ||||
| } | ||||
|  | ||||
| /* Global styles & Font */ | ||||
| .application, | ||||
| .window-app { | ||||
|   font-family: CaslonAntique; | ||||
|   text-align: justify; | ||||
| @@ -80,5 +81,5 @@ | ||||
| .sheet header.sheet-header .header-compteurs, | ||||
| .sheet header.sheet-header .flex-group-center.flex-fatigue, | ||||
| select,  .item-checkbox, #sidebar, #players, #navigation #nav-toggle { | ||||
|     font-family: "CaslonAntique"; /* For sheet parts; For nav and title */ | ||||
|   font-family: "CaslonAntique"; /* For sheet parts; For nav and title */ | ||||
| } | ||||
|   | ||||
							
								
								
									
										89
									
								
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										Normal file
									
								
							
							
						
						| @@ -0,0 +1,89 @@ | ||||
| .chat-message div.roll-chat, | ||||
| .dialog-content div.roll-chat { | ||||
|   font-family: CaslonAntique; | ||||
|   display: grid; | ||||
|   grid-template-areas: | ||||
|     "img     header  buttons" | ||||
|     "img     resume  buttons" | ||||
|     "details details details" | ||||
|     "actions actions actions"; | ||||
|   grid-template-columns: 3rem 1fr 1.4rem; | ||||
|   grid-template-rows: max-content max-content max-content max-content; | ||||
|   gap: 0 0.5rem; | ||||
|  | ||||
|   div.chat-img { | ||||
|     grid-area: img; | ||||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|     img { | ||||
|       border: 0; | ||||
|       max-height: 3rem; | ||||
|       max-width: 3rem; | ||||
|       object-fit: contain; | ||||
|       height: 100%; | ||||
|     } | ||||
|   } | ||||
|   div.chat-header { | ||||
|     grid-area: header; | ||||
|     font-weight: bold; | ||||
|     font-size: 0.9rem; | ||||
|   } | ||||
|   div.chat-resume { | ||||
|     grid-area: resume; | ||||
|     text-align: justify; | ||||
|   } | ||||
|   div.chat-details { | ||||
|     grid-area: details; | ||||
|     text-align: justify; | ||||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|     div { | ||||
|       display: block; | ||||
|     } | ||||
|   } | ||||
|   div.chat-actions { | ||||
|     grid-area: actions; | ||||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|     a { | ||||
|       display: flex; | ||||
|       flex-direction: row; | ||||
|       img { | ||||
|         margin-right: 0.5rem; | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|    | ||||
|   div.chat-buttons { | ||||
|     grid-area: buttons; | ||||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|  | ||||
|     a { | ||||
|       border-radius: 0.2rem; | ||||
|       cursor: pointer; | ||||
|       padding: 0.2rem; | ||||
|       position: relative; | ||||
|       box-shadow: inset 1x 1px #a6827e; | ||||
|       color: var(--color-controls); | ||||
|       border: 1px ridge #846109; | ||||
|       display: inline-block; | ||||
|       align-items: center; | ||||
|        | ||||
|       img { | ||||
|         max-width: 1rem; | ||||
|         max-height: 1rem; | ||||
|       } | ||||
|     } | ||||
|      | ||||
|     a:hover { | ||||
|       background: var(--background-custom-button-hover); | ||||
|     } | ||||
|  | ||||
|     a:active{ | ||||
|       position:relative; | ||||
|       top:1px; | ||||
|     } | ||||
|  | ||||
|   } | ||||
| } | ||||
							
								
								
									
										254
									
								
								less/roll-dialog.less
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,254 @@ | ||||
| .roll-dialog { | ||||
|   font-family: CaslonAntique; | ||||
|   display: grid; | ||||
|   grid-template-areas: | ||||
|     "header header     header     header     header     header     header" | ||||
|     "action action     action     action     action     action     action" | ||||
|     "type   separation separation separation separation separation separation" | ||||
|     "type   carac      carac      carac      comp       comp       resume" | ||||
|     "type   choix      choix      choix      choix      choix      conditions" | ||||
|     "type   resolution resolution resolution resolution resolution conditions" | ||||
|     "type   chances    chances    chances    chances    chances    buttons" | ||||
|     "footer footer     footer     footer     footer     footer     footer"; | ||||
|   grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr; | ||||
|   gap: 0.2rem; | ||||
|  | ||||
|   roll-header { grid-area: header; } | ||||
|   roll-line  { grid-area: separation; } | ||||
|   roll-action { grid-area: action; } | ||||
|   roll-carac { grid-area: carac; } | ||||
|   roll-comp { grid-area: comp; } | ||||
|    | ||||
|   roll-choix { grid-area: choix; } | ||||
|    | ||||
|   roll-table { grid-area: resolution; } | ||||
|   roll-conditions { grid-area: conditions; } | ||||
|   roll-chances { grid-area: chances; } | ||||
|   roll-resume { grid-area: resume; } | ||||
|   roll-buttons  { grid-area: buttons; } | ||||
|    | ||||
|   roll-type { | ||||
|     grid-area: type; | ||||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|   } | ||||
|   roll-conditions roll-section[name="rollmode"], | ||||
|   roll-type { | ||||
|     button[data-checked="true"] { | ||||
|       background-color: var(--color-text-selection-bg); | ||||
|       color: var(--color-controls); | ||||
|       i { filter: invert(0.8); } | ||||
|       img { filter: invert(0.2); } | ||||
|     } | ||||
|     button { | ||||
|       height: 1.8rem; | ||||
|       width: 1.8rem; | ||||
|       gap: 0.5rem; | ||||
|       padding: 0.2rem; | ||||
|       background-color: var(--button-background-color); | ||||
|       color: var(--color-controls); | ||||
|       i { filter: invert(0.2); } | ||||
|       img { filter: invert(0.8); } | ||||
|     } | ||||
|   } | ||||
|    | ||||
|   :is(roll-carac, roll-comp) { | ||||
|     display: flex; | ||||
|     flex-direction: row; | ||||
|     align-items: baseline; | ||||
|   } | ||||
|    | ||||
|   roll-section, | ||||
|   roll-section div { | ||||
|     display: flex; | ||||
|     flex-direction: row; | ||||
|     align-items: anchor-center; | ||||
|     margin: 0 0.2rem; | ||||
|   } | ||||
|    | ||||
|   roll-resume { | ||||
|     display: flex; | ||||
|     flex-direction: row; | ||||
|     img.button-effect-img { | ||||
|       filter: invert(0.8); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   roll-choix roll-section { | ||||
|     display: grid; | ||||
|     grid-template-areas: | ||||
|       "selection selection" | ||||
|       "img roll-part"; | ||||
|     grid-template-columns: 3.2rem 1fr; | ||||
|     gap: 0.2rem; | ||||
|     align-items: start; | ||||
|  | ||||
|      | ||||
|     subline { | ||||
|       grid-area: selection; | ||||
|       display: flex; | ||||
|       flex-direction: row; | ||||
|       margin: 0.1rem 0; | ||||
|       .warning { | ||||
|         border-radius: 0.5rem; | ||||
|         background: var(--gradient-warning); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     roll-part-img { | ||||
|       display: flex; | ||||
|       flex-direction: column; | ||||
|       grid-area: img; | ||||
|       img { | ||||
|         border: 0; | ||||
|         padding: 1px; | ||||
|         max-height: 3rem; | ||||
|         max-width: 3rem; | ||||
|         object-fit: contain; | ||||
|         height: 100%; | ||||
|       } | ||||
|     } | ||||
|     roll-part-detail { | ||||
|       grid-area: roll-part; | ||||
|       display: flex; | ||||
|       flex-direction: column; | ||||
|       align-items: normal; | ||||
|        | ||||
|       subline { | ||||
|         display: flex; | ||||
|         flex-direction: row; | ||||
|         margin: 0.1rem 0; | ||||
|         div.poesie-extrait{ | ||||
|           display: flex; | ||||
|           flex-direction: column; | ||||
|           align-items: normal; | ||||
|         } | ||||
|         span.status-surprise{ | ||||
|           display: flex; | ||||
|           flex-direction: row; | ||||
|           flex-flow: wrap; | ||||
|           img { | ||||
|             filter: invert(0.8); | ||||
|           } | ||||
|         } | ||||
|         label { | ||||
|           align-content: center; | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   roll-section selected-numeric-value { | ||||
|     display: flow; | ||||
|     width: 2.5rem; | ||||
|     text-align: right; | ||||
|     margin: 0 0.2rem; | ||||
|     padding: 0 0.2rem; | ||||
|     border: 1px solid ; | ||||
|     border-radius: 0.2rem ; | ||||
|     background: hsla(0, 0%, 0%, 0.2); | ||||
|     height: 1.5rem; | ||||
|     background: hsla(0, 0%, 0%, 0.2); | ||||
|   } | ||||
|  | ||||
|   roll-action { | ||||
|     flex-basis: content; | ||||
|     display: flex; | ||||
|     flex-direction: row; | ||||
|     align-items: center; | ||||
|     border-bottom: 0.2rem solid; | ||||
|     font-size: 1.2rem; | ||||
|     font-weight: bold; | ||||
|      | ||||
|     roll-section { | ||||
|       display: flex; | ||||
|       flex-direction: row; | ||||
|       align-items: center; | ||||
|  | ||||
|       img.action-img { | ||||
|         float: left; | ||||
|       } | ||||
|       img { | ||||
|         max-width: 3rem; | ||||
|         max-height: 3rem; | ||||
|         margin: 0 1rem; | ||||
|         padding: 0; | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   roll-conditions { | ||||
|     display: flex; | ||||
|     flex-direction: column; | ||||
|   } | ||||
|   :is(roll-action, roll-carac, roll-comp) roll-section { | ||||
|     flex-basis: content; | ||||
|   }   | ||||
|  | ||||
|   :is(roll-choix, roll-conditions, roll-carac, roll-comp) { | ||||
|     select { | ||||
|       max-height: 1.6rem; | ||||
|       margin: 0 0.2rem; | ||||
|       padding: 0 0.2rem; | ||||
|     } | ||||
|     input[type="number"] { | ||||
|       max-height: 1.6rem; | ||||
|       max-width: 2.5rem; | ||||
|       margin: 0 0.2rem; | ||||
|       padding: 0 0.2rem; | ||||
|     } | ||||
|     img { | ||||
|           max-width: 1.8rem; | ||||
|           max-height: 1.8rem; | ||||
|           margin: 0 0.2rem; | ||||
|           padding: 0; | ||||
|     } | ||||
|     img.button-effect-img { | ||||
|           max-width: 1rem; | ||||
|           max-height: 1rem; | ||||
|           margin: 0 0.1rem; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   roll-carac select[name="select-carac"] { | ||||
|     min-width: 6.5rem; | ||||
|     max-width: 8rem; | ||||
|   } | ||||
|   roll-comp select[name="select-comp"] { | ||||
|     min-width: 8rem; | ||||
|     max-width: 10rem; | ||||
|     margin-left: 1.5rem; | ||||
|   } | ||||
|  | ||||
|   roll-conditions roll-section[name="coeur"] select[name="coeur"]  { | ||||
|     max-width: 4rem; | ||||
|   } | ||||
|  | ||||
|   roll-conditions roll-section img { | ||||
|     max-width: 1rem; | ||||
|     max-height: 1rem; | ||||
|     gap: 0; | ||||
|     margin: 0; | ||||
|     padding: 0; | ||||
|     filter: invert(0.8); | ||||
|   } | ||||
|   roll-conditions roll-section[name="tricher"] img { | ||||
|     /* image de d100 */ | ||||
|     max-width: 2.5rem; | ||||
|     max-height: 2.5rem; | ||||
|   } | ||||
|  | ||||
|   roll-buttons {  | ||||
|     display: flex; | ||||
|     flex-direction: row-reverse; | ||||
|   } | ||||
|  | ||||
|   roll-table { | ||||
|     table tr :is(th, td) { | ||||
|         padding: 0.1rem; | ||||
|         width: 1.5rem; | ||||
|         text-align: center; | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -8,7 +8,7 @@ | ||||
|     min-height: 100px; // Hauteur minimale pour la description | ||||
|     background: var(--rdd-bg-input-alt); // Une couleur de fond alternative | ||||
|     padding: 5px; | ||||
|     border-radius: 3px; | ||||
|     border-radius: 0.2rem; | ||||
|     color: var(--rdd-color-text-primary); | ||||
|   } | ||||
|  | ||||
| @@ -28,7 +28,7 @@ | ||||
|     background: var(--fieldset-background); | ||||
|     color: var(--rdd-color-text-primary); | ||||
|     margin-bottom: 4px; | ||||
|     border-radius: 6px; | ||||
|     border-radius: 0.5rem; | ||||
|     border-color: var(--rdd-color-text-primary); | ||||
|     border-width: 2px; | ||||
|   } | ||||
| @@ -64,7 +64,7 @@ | ||||
|         --rdd-color-text-input | ||||
|       ); // Assurez-vous que cette variable existe | ||||
|       padding: 2px 2px; // Augmentation du padding vertical | ||||
|       border-radius: 3px; | ||||
|       border-radius: 0.2rem; | ||||
|     } | ||||
|  | ||||
|     input[type="checkbox"] { | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { renderTemplate, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "../constants.js"; | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
|   | ||||
| @@ -1,19 +1,17 @@ | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDBonus } from "./rdd-bonus.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| import { CARACS, RdDCarac } from "./rdd-carac.js"; | ||||
| import { DialogSplitItem } from "./dialog-split-item.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| @@ -34,7 +32,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -50,7 +48,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     }); | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).label, | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||
|       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||
|       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||
| @@ -78,14 +76,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       }); | ||||
|  | ||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|       const actor = this.actor | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetencesEsquive() | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.combat = actor.listActionsAttaque() | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
|  | ||||
|       this.armesList = formData.combat; | ||||
| @@ -95,7 +89,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       formData.difficultesLibres = CONFIG.RDD.difficultesLibres; | ||||
|  | ||||
|       formData.hautreve = { | ||||
|         isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve), | ||||
|         isDemiReve: this.actor.isDemiReve(), | ||||
|         cacheTMR: this.actor.isTMRCache() | ||||
|       } | ||||
|  | ||||
| @@ -180,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) | ||||
|     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE)) | ||||
|     this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) | ||||
| @@ -214,16 +208,20 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) | ||||
|     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true })) | ||||
|     this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|  | ||||
|     this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|     this.html.find('.roll-arme').click(async event => { | ||||
|       const action = this._getActionCombat(event); | ||||
|       await this.actor.rollArme(action.arme, action.main) | ||||
|  | ||||
|     }) | ||||
|  | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||
|       if (combatant) { | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event)); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
| @@ -237,11 +235,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event =>{ | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => { | ||||
|       await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)) | ||||
|       this.render(true) | ||||
|     }  | ||||
|   ) | ||||
|     } | ||||
|     ) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
| @@ -344,16 +342,20 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async createEmptyTache() { | ||||
|     await this.actor.createItem('tache', 'Nouvelle tache'); | ||||
|     await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache') | ||||
|   } | ||||
|  | ||||
|   _getEventArmeCombat(event) { | ||||
|   _getActionCombat(event) { | ||||
|     const li = this.html.find(event.currentTarget)?.parents(".item"); | ||||
|     let armeName = li.data("arme-name"); | ||||
|     let compName = li.data('competence-name'); | ||||
|     const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName); | ||||
|     const arme = this.armesList.find(a => a.arme.name == armeName && a.comp.name == compName); | ||||
|     if (!arme) { | ||||
|       return { name: armeName, system: { competence: compName } }; | ||||
|       return { | ||||
|         name: armeName, | ||||
|         arme: { name: armeName }, | ||||
|         comp: { name: compName } | ||||
|       } | ||||
|     } | ||||
|     return arme; | ||||
|   } | ||||
| @@ -373,14 +375,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     return position; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.actor.update(formData); | ||||
|   } | ||||
|  | ||||
|   async splitItem(item) { | ||||
|     const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); | ||||
|     dialog.render(true); | ||||
|   | ||||
							
								
								
									
										799
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						| @@ -56,13 +56,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "") | ||||
|         await this.actor.updateCarac(caracName, parseInt(event.target.value)) | ||||
|       }); | ||||
|         if (event.currentTarget.name.includes("carac.")) { | ||||
|           let caracName = event.currentTarget.name.replace("carac.", "") | ||||
|           await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value)) | ||||
|         } | ||||
|       }) | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetence(compName, parseInt(event.target.value)) | ||||
|         await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value)) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| @@ -8,22 +8,27 @@ import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { StatusEffects, STATUSES } from "../settings/status-effects.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
| import { CARACS, RdDCarac } from "../rdd-carac.js"; | ||||
| import { RdDRollResult } from "../rdd-roll-result.js"; | ||||
|  | ||||
| import { RdDItemArme } from "../item/arme.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
|  | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | ||||
| import { RollDataAjustements } from "../rolldata-ajustements.js"; | ||||
| import { RollDataAjustements } from "../rolldata-ajustements-v1.js"; | ||||
| import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; | ||||
| import RollDialog from "../roll/roll-dialog.mjs"; | ||||
| import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs"; | ||||
| import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js"; | ||||
| import { PART_COMP } from "../roll/roll-part-comp.mjs"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
| @@ -79,11 +84,11 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom } | ||||
|  | ||||
|   getMoralTotal() { return 0 } | ||||
|   listeAmoureux() { return [] } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
|   ajustementAstrologique() { return 0 } | ||||
| @@ -108,18 +113,20 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|     return this.system.carac[competence.system.defaut_carac].value; | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|  | ||||
|   listActions({ isAttaque = false, isEquipe = false }) { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it.isAttaque()) | ||||
|       .map(it => it.attaqueCreature()) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async computeArmure(dmg) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   computeResumeBlessure() { } | ||||
|   countBlessures(filter = it => !it.isContusion()) { return 0 } | ||||
|   async santeIncDec(name, inc, isCritique = false) { } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
| @@ -164,11 +171,17 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     if (idOrName instanceof Item) { | ||||
|       return idOrName.isCompetence() ? idOrName : undefined | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|     return RdDItemCompetence.findCompetence( | ||||
|       this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)), | ||||
|       idOrName, options) | ||||
|   } | ||||
|  | ||||
|   getCompetences(name, options = { onMessage: message => { } }) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name, options) | ||||
|   getCompetences(name = undefined, options = { onMessage: message => { } }) { | ||||
|     const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]] | ||||
|     if (name == undefined) { | ||||
|       return all | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetences(all, name, options) | ||||
|   } | ||||
|  | ||||
|   getCompetenceCorpsACorps(options = { onMessage: message => { } }) { | ||||
| @@ -183,11 +196,16 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined) | ||||
|   } | ||||
|  | ||||
|   isForceInsuffisante(forceRequise) { | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|  | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
| @@ -212,54 +230,12 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
|   isDemiReve() { | ||||
|     return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0 | ||||
|   } | ||||
|  | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|  | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
|       if (!status && effect) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       } | ||||
|       if (status && !effect) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffects(filter = e => true) { | ||||
|     if (game.user.isGM) { | ||||
|       const ids = this.getEffects(filter).map(it => it.id); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getSurprise(isCombat = undefined) { | ||||
|     let niveauSurprise = this.getEffects() | ||||
|       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|     if (niveauSurprise > 1) { | ||||
|       return 'totale'; | ||||
|     } | ||||
|     if (niveauSurprise == 1) { | ||||
|       return 'demi'; | ||||
|     } | ||||
|     return ''; | ||||
|   getSurprise(isCombat = undefined, forceRequise = undefined) { | ||||
|     return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -277,13 +253,41 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     return dialog | ||||
|   } | ||||
|  | ||||
|   createCallbackExperience() { return { action: r => { } } } | ||||
|   createCallbackAppelAuMoral() { return { action: r => { } } } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   createCallbackExperience() { | ||||
|     return { action: r => this.appliquerAjoutExperience(r) } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   createCallbackAppelAuMoral() { | ||||
|     /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */ | ||||
|     return { action: r => this.appliquerAppelMoral(r) } | ||||
|   } | ||||
|  | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|   async appliquerAppelMoral(rollData) { } | ||||
|  | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|  | ||||
|     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||
|       const competence = this.getCompetence(compName); | ||||
|       const rollData = { | ||||
|         ids: { actorId: this.id }, | ||||
|         type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP }, | ||||
|         selected: { | ||||
|           carac: { key: caracName }, | ||||
|           comp: { key: competence.name }, | ||||
|           diff: { value: diff } | ||||
|         } | ||||
|       } | ||||
|       RollDialog.create(rollData, options) | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     const competence = this.getCompetence(compName); | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
| @@ -356,9 +360,22 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, options = {}) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|     if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) { | ||||
|       return | ||||
|     } | ||||
|     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||
|       const rollData = { | ||||
|         ids: { actorId: this.id }, | ||||
|         type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP }, | ||||
|         selected: { | ||||
|           carac: { key: caracName }, | ||||
|           comp: options.resistance ? { key: undefined, forced: true } : undefined | ||||
|         } | ||||
|       } | ||||
|       RollDialog.create(rollData, options) | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
| @@ -385,10 +402,24 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|  | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||
|       const rollData = { | ||||
|         ids: { actorId: this.id }, | ||||
|         type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES }, | ||||
|         selected: { | ||||
|           carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined, | ||||
|           comp: { key: competence.name }, | ||||
|           diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }, | ||||
|           attaque: options.arme ? { arme: { key: options.arme.id } } : undefined | ||||
|         } | ||||
|       } | ||||
|       return await RollDialog.create(rollData) | ||||
|     } | ||||
|  | ||||
|     let rollData = { | ||||
|       carac: this.system.carac, | ||||
|       competence: competence, | ||||
| @@ -396,7 +427,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const token = RdDUtility.getSelectedToken(this) | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       const arme = MappingCreatureArme.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneTargetToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
| @@ -406,10 +437,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|       // Transformer la competence de créature | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|       MappingCreatureArme.setRollDataCreature(rollData) | ||||
|     } | ||||
|     const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name); | ||||
|     await this.openRollDialog({ | ||||
| @@ -428,16 +459,50 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   rollAttaque(token) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|  | ||||
|     if (Targets.hasTargets()) { | ||||
|       Targets.selectOneTargetToken(target => { | ||||
|         if (Targets.isTargetEntite(target)) { | ||||
|           ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`) | ||||
|           return | ||||
|         } | ||||
|  | ||||
|         RdDCombat.rddCombatTarget(target, this, token).attaqueV2(); | ||||
|       }) | ||||
|     } | ||||
|     else { | ||||
|       return RdDConfirm.confirmer({ | ||||
|         settingConfirmer: "confirmer-combat-sans-cible", | ||||
|         content: `<p>Voulez vous faire une attaque sans choisir de cible valide? | ||||
|                   <br>Tous les jets de combats devront être gérés à la main | ||||
|                   </p>`, | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           const rollData = { | ||||
|             ids: { actorId: this.id, actorTokenId: token?.id, }, | ||||
|             type: { | ||||
|               allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE | ||||
|             } | ||||
|           }; | ||||
|           return await RollDialog.create(rollData) | ||||
|         } | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** -------------------------------------------- | ||||
|    * @param {*} arme item d'arme/compétence de créature | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    * @returns | ||||
|    */ | ||||
|   rollArme(arme, categorieArme, token) { | ||||
|   rollArme(arme, categorieArme = 'competence', token = undefined) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
|     if (!Targets.hasTargets()) { | ||||
| @@ -469,38 +534,42 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|   async encaisserDommages(dmg, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (!Misc.isOwnerPlayer(this)) { | ||||
|       return RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: attackerToken?.id ?? this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommages', args: [dmg, attacker, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } | ||||
|  | ||||
|     const armure = await this.computeArmure(dmg) | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||
|       await this.encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||
|       const jet = await RdDUtility.jetEncaissement(this, dmg, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||
|   async encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|         method: 'encaisserDommagesValidationGR', args: [dmg, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|       DialogValidationEncaissement.validerEncaissement(this, dmg, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||
|     } | ||||
|   } | ||||
| @@ -537,15 +606,37 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserRecul(force, dmgArme = 0) { | ||||
|     const diffRecul = this.getTaille() - force - dmgArme | ||||
|     const rolled = await RdDResolutionTable.roll(10, diffRecul) | ||||
|     if (rolled.isSuccess) { | ||||
|       return 'encaisse' | ||||
|     } | ||||
|     if (rolled.isETotal || (await this.rollEquilibre(diffRecul)).isEchec) { | ||||
|       await this.setEffect(STATUSES.StatusProne, true) | ||||
|       return 'chute' | ||||
|     } | ||||
|     return 'recul' | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollEquilibre(diff) { | ||||
|     // TODO: accrobatie optionnelle sur jet d'équilibre? | ||||
|     if (ReglesOptionnelles.isSet('acrobatie-pour-recul')) { | ||||
|       diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0) | ||||
|     } | ||||
|     return await RdDResolutionTable.roll(this.getAgilite(), diff); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async accorder(entite, when = 'avant-encaissement') { | ||||
|     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||
|       || entite == undefined | ||||
|       || !entite.isEntite([ENTITE_INCARNE]) | ||||
|       || !entite.isEntiteIncarnee() | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|       return true | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau())); | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau())) | ||||
|     const rollData = { | ||||
|       alias: this.getAlias(), | ||||
|       rolled: rolled, | ||||
| @@ -554,11 +645,11 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     }; | ||||
|  | ||||
|     if (rolled.isSuccess) { | ||||
|       await entite.setEntiteReveAccordee(this); | ||||
|       await entite.setEntiteReveAccordee(this) | ||||
|     } | ||||
|  | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs'); | ||||
|     await this.appliquerAjoutExperience(rollData, true); | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs') | ||||
|     await this.appliquerAjoutExperience(rollData, true) | ||||
|     return rolled.isSuccess; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -34,17 +34,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value))) | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value))) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   isCumulFatigueCauseSommeil(cumulFatigue){ | ||||
|   isCumulFatigueCauseSommeil(cumulFatigue) { | ||||
|     return ReglesOptionnelles.isUsing("appliquer-fatigue") | ||||
|     ? (this.getFatigueRestante() <= cumulFatigue) | ||||
|     : (this.getEnduranceActuelle() <= cumulFatigue) | ||||
|       ? (this.getFatigueRestante() <= cumulFatigue) | ||||
|       : (this.getEnduranceActuelle() <= cumulFatigue) | ||||
|   } | ||||
|   getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|  | ||||
|   malusFatigue() { | ||||
| @@ -116,6 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       blessure: blessure | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
| @@ -161,7 +162,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||
|       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||
|     } | ||||
|     await this.update({ "system.sante": sante }) | ||||
|     await this.update({ "system.sante": sante }, { render: true }) | ||||
|     if (this.isDead()) { | ||||
|       await this.setEffect(STATUSES.StatusComma, true); | ||||
|     } | ||||
| @@ -179,6 +180,28 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||
|   } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { | ||||
|     switch (item.type) { | ||||
|       case ITEM_TYPES.blessure: | ||||
|         await this.changeBleedingState() | ||||
|         break | ||||
|     } | ||||
|     await super.onCreateItem(item, options, id) | ||||
|   } | ||||
|  | ||||
|   async onUpdateItem(item, options, id) { | ||||
|     switch (item.type) { | ||||
|       case ITEM_TYPES.blessure: | ||||
|         await this.changeBleedingState() | ||||
|         break | ||||
|     } | ||||
|     await super.onUpdateItem(item, options, id) | ||||
|   } | ||||
|  | ||||
|   async changeBleedingState() { | ||||
|     const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding()) | ||||
|     await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||
| @@ -195,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|       encaissement.endurance = endActuelle | ||||
|     } | ||||
|  | ||||
|     if (blessure.isMort()) { | ||||
| @@ -292,7 +315,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   isSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned) | ||||
|     return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0 | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|   | ||||
| @@ -5,9 +5,9 @@ import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "../item/item-actions.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
| @@ -49,14 +49,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet { | ||||
|     formData.calc = { | ||||
|       fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), | ||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||
|       encTotal: await this.actor.computeEncTotal(), | ||||
|       encTotal: this.actor.getEncTotal(), | ||||
|     } | ||||
|  | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|       .forEach(it => it.isdommages = it.isDommages()) | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
| @@ -229,14 +229,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet { | ||||
|     return position; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.actor.update(formData); | ||||
|   } | ||||
|  | ||||
|   async splitItem(item) { | ||||
|     const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); | ||||
|     dialog.render(true); | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| @@ -9,6 +9,8 @@ import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { StatusEffects, STATUSES } from "../settings/status-effects.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|  | ||||
| @@ -27,6 +29,7 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|  | ||||
|   static getDefaultValue(actorType, path) { | ||||
|     if (path.includes('.')) { | ||||
|       path = path.split('.') | ||||
| @@ -43,8 +46,10 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   static init() { | ||||
|     Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin()) | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
| @@ -210,11 +215,15 @@ export class RdDBaseActor extends Actor { | ||||
|     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||
|   isCreatureOuEntite() { return this.isCreature() || this.isEntite() } | ||||
|   isCreature() { return false } | ||||
|   isEntite(typeentite = []) { return false } | ||||
|   isEntite() { return false } | ||||
|   isEntiteIncarnee() { return false } | ||||
|   isEntiteNonIncarnee() { return false } | ||||
|   isHautRevant() { return false } | ||||
|   isVehicule() { return false } | ||||
|   isPersonnage() { return false } | ||||
|   isFeminin() { return false } | ||||
|   getItem(id, type = undefined) { | ||||
|     const item = this.items.get(id); | ||||
|     if (type == undefined || (item?.type == type)) { | ||||
| @@ -234,20 +243,76 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|   getEncombrementMax() { return 0 } | ||||
|   isSurenc() { return false } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true, forceRequise = undefined) { | ||||
|     const effects = this.getEmbeddedCollection("ActiveEffect") | ||||
|     const selected = effects.filter(filter) | ||||
|     if (forceRequise && this.isForceInsuffisante(forceRequise)) { | ||||
|       selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak)) | ||||
|     } | ||||
|     return selected | ||||
|   } | ||||
|  | ||||
|   getEffectsByStatus(effectId) { | ||||
|     return this.getEffects().filter(it => it.statuses.has(effectId)) | ||||
|   } | ||||
|  | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effects = this.getEffectsByStatus(effectId) | ||||
|       if (!status && effects.length > 0) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true }) | ||||
|       } | ||||
|       if (status && effects.length == 0) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true }) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffect(id) { | ||||
|     this.removeEffects(it => it.id == id) | ||||
|   } | ||||
|  | ||||
|   async removeEffects(filter = e => true) { | ||||
|     if (game.user.isGM) { | ||||
|       const effectsToRemove = this.getEffects(filter); | ||||
|       const ids = effectsToRemove.map(it => it.id); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCarac(caracName, to) { | ||||
|   } | ||||
|  | ||||
|   async onUpdateActor(change, options, actorId) { | ||||
|     const updatedCarac = change?.system?.carac | ||||
|     if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) { | ||||
|       console.log(' onUpdateActor', change, options, actorId) | ||||
|       await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc()) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|   async onCreateItem(item, options, id) { } | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { | ||||
|   } | ||||
|  | ||||
|   async onUpdateItem(item, options, id) { | ||||
|   } | ||||
|  | ||||
|   async onDeleteItem(item, options, id) { | ||||
|     if (item.isInventaire()) { | ||||
|       await this._removeItemFromConteneur(item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async _removeItemFromConteneur(item) { | ||||
|     const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) | ||||
|       .map(conteneur => { | ||||
| @@ -496,15 +561,22 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEncTotal() { | ||||
|     if (!this.pack) { | ||||
|       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||
|       return this.encTotal; | ||||
|     if (this.pack) { | ||||
|       this.encTotal = 0 | ||||
|     } | ||||
|     else { | ||||
|       const wasSurenc = this.isSurenc() | ||||
|       this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type)) | ||||
|         .map(it => it.getEncTotal()).reduce(Misc.sum(), 0) | ||||
|       const isSurenc = this.isSurenc() | ||||
|       if (isSurenc != wasSurenc) { | ||||
|         await this.setEffect(STATUSES.StatusSurEnc, isSurenc) | ||||
|       } | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return Math.floor(this.encTotal ?? 0); | ||||
|     return Math.floor(this.encTotal ?? 0) | ||||
|   } | ||||
|  | ||||
|   async createItem(type, name = undefined) { | ||||
| @@ -555,7 +627,7 @@ export class RdDBaseActor extends Actor { | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     await this.computeEncTotal(); | ||||
|     await this.computeEncTotal() | ||||
|     return result; | ||||
|   } | ||||
|  | ||||
| @@ -734,7 +806,7 @@ export class RdDBaseActor extends Actor { | ||||
|       name: this.getAlias(), | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) | ||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||
|   } | ||||
|  | ||||
| @@ -742,6 +814,7 @@ export class RdDBaseActor extends Actor { | ||||
|     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||
|   } | ||||
|  | ||||
|   isAlcoolise() { return false } | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
| @@ -754,18 +827,25 @@ export class RdDBaseActor extends Actor { | ||||
|   isActorCombat() { return false } | ||||
|   getCaracInit(competence) { return 0 } | ||||
|  | ||||
|   listActionsCombat() { return [] } | ||||
|   listAttaques() { | ||||
|     return this.listActions({ isAttaque: true, isEquipe: false }) | ||||
|   } | ||||
|  | ||||
|   listActions({ isAttaque = false, isEquipe = false }) { return [] } | ||||
|  | ||||
|   listActionsPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession] | ||||
|       .map(p => { | ||||
|         return { | ||||
|           name: p.name, | ||||
|           label: p.name, | ||||
|           action: 'possession', | ||||
|           system: { | ||||
|             competence: p.name, | ||||
|             possessionid: p.system.possessionid, | ||||
|           } | ||||
|           possessionid: p.system.possessionid, | ||||
|         } | ||||
|       }) | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|     const possessions = this.listActionsPossessions() | ||||
|     return possessions.length > 0 ? possessions : this.listActions({}) | ||||
|  | ||||
|   } | ||||
| } | ||||
| @@ -1,6 +1,4 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { LIST_CARAC_AUTRES } from "../rdd-carac.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| export class RdDCreature extends RdDBaseActorSang { | ||||
| @@ -45,5 +43,4 @@ export class RdDCreature extends RdDBaseActorSang { | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -43,7 +43,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|     this.html.find('.resonance-add').click(async event => | ||||
|       await DialogSelect.select({ | ||||
|         label: "Choisir un acteur à accorder", | ||||
|         list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink) | ||||
|         list: game.actors.filter(it => true) | ||||
|       }, | ||||
|         it => this.resonanceAdd(it.id)) | ||||
|     ) | ||||
|   | ||||
| @@ -1,5 +1,6 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| @@ -16,11 +17,10 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
|     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||
|   } | ||||
|  | ||||
|   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||
|   isEntite() { return true } | ||||
|   isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE } | ||||
|   isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) } | ||||
|   isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE } | ||||
|  | ||||
|   getReveActuel() { | ||||
|     return Misc.toInt(this.system.carac.reve?.value) | ||||
| @@ -49,20 +49,20 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     if (!this.isNonIncarnee()) { | ||||
|     if (!this.isEntiteNonIncarnee()) { | ||||
|       await this.update({ | ||||
|         'system.sante.endurance.value': this.system.sante.endurance.max | ||||
|       }); | ||||
|     } | ||||
|     await this.removeEffects(e => true) | ||||
|   } | ||||
|  | ||||
|   isDead() { | ||||
|     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||
|     return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||
|   } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||
|     if (name == 'endurance' && !this.isEntiteNonIncarnee()) { | ||||
|       const oldValue = this.system.sante.endurance.value; | ||||
|       const endurance = Math.max(0, | ||||
|         Math.min(oldValue + inc, | ||||
| @@ -78,7 +78,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   async encaisser() { | ||||
|     if (this.isNonIncarnee()) { | ||||
|     if (this.isEntiteNonIncarnee()) { | ||||
|       return | ||||
|     } | ||||
|     await RdDEncaisser.encaisser(this) | ||||
| @@ -89,15 +89,19 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     if (this.isEntiteNonIncarnee()) { | ||||
|       return | ||||
|     } | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       endurance: perteEndurance.perte | ||||
|     }); | ||||
|       endurance: perteEndurance.perte, | ||||
|       blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|     if (this.isEntiteIncarnee()) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
| @@ -106,7 +110,7 @@ export class RdDEntite extends RdDBaseActorReve { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|     if (this.isEntiteIncarnee()) { | ||||
|       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||
|         // déjà accordé | ||||
|         return | ||||
|   | ||||
| @@ -29,7 +29,7 @@ export class ExperienceLog { | ||||
|     }; | ||||
|     console.log('ExperienceLog.add', newXpLog) | ||||
|     const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); | ||||
|     await actor.update({ [`system.experiencelog`]: newExperienceLog }); | ||||
|     await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true }); | ||||
|   } | ||||
|  | ||||
|   static labelTopic(topic) { | ||||
|   | ||||
| @@ -3,12 +3,13 @@ import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
| import { CATEGORIES_COMPETENCES_BASE, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static init() { | ||||
|     foundry.applications.handlebars.loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
| @@ -41,8 +42,9 @@ export class RdDActorExportSheet extends RdDActorSheet { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.context = Mapping.prepareContext(this.actor) | ||||
|     formData.attaques = this.actor.listActionsAttaque() | ||||
|     formData.export = this.getMappingValues(formData.context, this.actor) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     const legeres = this.actor.nbBlessuresLegeres() | ||||
|     const graves = this.actor.nbBlessuresGraves() | ||||
|   | ||||
| @@ -1,15 +1,15 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../constants.js" | ||||
| import { ITEM_TYPES, RDD_CONFIG } from "../../constants.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
| export const CATEGORIES_COMPETENCES_BASE = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
| @@ -88,7 +88,7 @@ const MAPPING_BASE = [ | ||||
|   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES_BASE) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| @@ -141,10 +141,10 @@ export class Mapping { | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     armes.push(RdDItemArme.corpsACorps(actor)); | ||||
|     armes.push(RdDItemArme.pugilat(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|     return armes.map(arme => [ | ||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined, | ||||
|       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||
|       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
| @@ -160,7 +160,7 @@ export class Mapping { | ||||
|       return undefined | ||||
|     } | ||||
|     const categorie = Mapping.complementCategorie(arme, maniement) | ||||
|     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||
|     const dommages = Mapping.dommages(actor, arme, maniement) | ||||
|     return { | ||||
|       name: arme.name + categorie, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
| @@ -170,12 +170,13 @@ export class Mapping { | ||||
|       arme: arme | ||||
|     } | ||||
|   } | ||||
|   static dommagesArme(actor, arme, maniement) { | ||||
|  | ||||
|   static dommages(actor, arme, maniement) { | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||
|     switch (arme.system.mortalite) { | ||||
|       case 'non-mortel': return `(${dommages})` | ||||
|       case 'empoignade': return '-' | ||||
|       case RDD_CONFIG.encaissement.nonmortel: return `(${dommages})` | ||||
|       case RDD_CONFIG.encaissement.empoignade: return '-' | ||||
|     } | ||||
|     return dommages | ||||
|   } | ||||
| @@ -256,8 +257,8 @@ export class Mapping { | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     const coutReve =RdDItemSort.coutReve(sort) | ||||
|     const diff = RdDItemSort.diffReve(sort) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}` | ||||
|   } | ||||
|   static toVar(caseSpeciale) { | ||||
| @@ -274,11 +275,10 @@ export class Mapping { | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const naissance = actor.isFeminin() ? 'née' : 'né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|   | ||||
| @@ -20,14 +20,15 @@ const PATHS = [ | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     foundry.applications.handlebars.loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
| @@ -49,14 +50,14 @@ export class AppPersonnageAleatoire extends FormApplication { | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|       'system.sexe': (this.actor.system.sexe ?? '') == '', | ||||
|       'system.age': this.actor.system.age == 0, | ||||
|       'system.taille': (this.actor.system.taille ?? '') == '', | ||||
|       'system.poids': (this.actor.system.poids ?? '') == '', | ||||
|       'system.main': (this.actor.system.main ?? '') == '', | ||||
|       'system.heure': (this.actor.system.heure ?? '') == '', | ||||
|       'system.cheveux': (this.actor.system.cheveux ?? '') == '', | ||||
|       'system.yeux': (this.actor.system.yeux ?? '') == '', | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -76,6 +77,8 @@ export class AppPersonnageAleatoire extends FormApplication { | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin')) | ||||
|     this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin')) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
| @@ -96,6 +99,10 @@ export class AppPersonnageAleatoire extends FormApplication { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|   async onSexe(sexe) { | ||||
|     this.current['system.sexe'] = sexe | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
| @@ -180,8 +187,9 @@ export class AppPersonnageAleatoire extends FormApplication { | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const dm = cm < 10 ? '0' : '' | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|     return `${m}m${dm}${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "../../constants.js"; | ||||
|  | ||||
| export class TextRollManager { | ||||
|  | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
|  | ||||
| @@ -83,8 +83,8 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatWithRollMode(messageData, actor = undefined) { | ||||
|     switch (game.settings.get("core", "rollMode")) { | ||||
|   static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": // GM only | ||||
|         if (!game.user.isGM) { | ||||
|           ChatUtility.blindMessageToGM(messageData) | ||||
| @@ -106,6 +106,25 @@ export class ChatUtility { | ||||
|     return await ChatMessage.create(messageData) | ||||
|   } | ||||
|  | ||||
|   static tellToUser(message) { | ||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] }); | ||||
|   } | ||||
|  | ||||
|   static tellToGM(message) { | ||||
|     ChatMessage.create({ | ||||
|       user: game.user.id, | ||||
|       content: message, | ||||
|       whisper: ChatUtility.getGMs() | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static tellToUserAndGM(message) { | ||||
|     ChatMessage.create({ | ||||
|       user: game.user.id, | ||||
|       content: message, | ||||
|       whisper: ChatUtility.getUserAndGMs() | ||||
|     }) | ||||
|   } | ||||
|   static getOwners(document) { | ||||
|     return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user] | ||||
|   } | ||||
| @@ -190,15 +209,19 @@ export class ChatUtility { | ||||
|     if (rddTimestamp) { | ||||
|       const timestamp = new RdDTimestamp(rddTimestamp); | ||||
|       const timestampData = timestamp.toCalendrier(); | ||||
|       const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       $(html).find('header.message-header .message-sender').after(dateHeure) | ||||
|       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       $(html).find('header.message-header .message-timestamp').after(dateHeure) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|       await ChatUtility.setTimestamp(chatMessage) | ||||
|       await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async setTimestamp(chatMessage) { | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,6 @@ | ||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { renderTemplate } from "../constants.js"; | ||||
|  | ||||
| const INFO_COEUR = 'info-coeur'; | ||||
|  | ||||
|   | ||||
| @@ -9,47 +9,67 @@ export const ENTITE_INCARNE = 'incarne' | ||||
| export const ENTITE_NONINCARNE = 'nonincarne' | ||||
| export const ENTITE_BLURETTE = 'blurette' | ||||
|  | ||||
| export const renderTemplate = foundry.applications.handlebars.renderTemplate | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
|     {value: "1", label: "Aucun"}, | ||||
|     {value: "0", label: "Eméché (0)"}, | ||||
|     {value: "-1", label: "Gris (-1)"}, | ||||
|     {value: "-2", label: "Pinté (-2)"}, | ||||
|     {value: "-3", label: "Pas Frais (-3)"}, | ||||
|     {value: "-4", label: "Ivre (-4)"}, | ||||
|     {value: "-5", label: "Bu (-5)"}, | ||||
|     {value: "-6", label: "Complètement fait (-6)"}, | ||||
|     {value: "-7", label: "Ivre mort (-7)"} | ||||
|   niveauEthylisme: [ | ||||
|     { value: '1', label: 'Aucun' }, | ||||
|     { value: '0', label: 'Eméché (0)' }, | ||||
|     { value: '-1', label: 'Gris (-1)' }, | ||||
|     { value: '-2', label: 'Pinté (-2)' }, | ||||
|     { value: '-3', label: 'Pas Frais (-3)' }, | ||||
|     { value: '-4', label: 'Ivre (-4)' }, | ||||
|     { value: '-5', label: 'Bu (-5)' }, | ||||
|     { value: '-6', label: 'Complètement fait (-6)' }, | ||||
|     { value: '-7', label: 'Ivre mort (-7)' } | ||||
|   ], | ||||
|   categorieEntite: { | ||||
|     "cauchemar": "Cauchemar", | ||||
|     "reve": "Rêve" | ||||
|     'cauchemar': 'Cauchemar', | ||||
|     'reve': 'Rêve' | ||||
|   }, | ||||
|   typeEntite: { | ||||
|     "incarne": "Incarnée", | ||||
|     "nonincarne": "Non Incarnée", | ||||
|     "blurette": "Blurette" | ||||
|     [ENTITE_INCARNE]: 'Incarnée', | ||||
|     [ENTITE_NONINCARNE]: 'Non Incarnée', | ||||
|     [ENTITE_BLURETTE]: 'Blurette' | ||||
|   }, | ||||
|   heuresRdD : [ | ||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||
|   heuresRdD: [ | ||||
|     { value: 'vaisseau', label: 'Vaisseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp' }, | ||||
|     { value: 'sirene', label: 'Sirène', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp' }, | ||||
|     { value: 'faucon', label: 'Faucon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp' }, | ||||
|     { value: 'couronne', label: 'Couronne', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp' }, | ||||
|     { value: 'dragon', label: 'Dragon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp' }, | ||||
|     { value: 'epees', label: 'Epées', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' }, | ||||
|     { value: 'lyre', label: 'Lyre', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp' }, | ||||
|     { value: 'serpent', label: 'Serpent', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp' }, | ||||
|     { value: 'poissonacrobate', label: 'Poisson Acrobate', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp' }, | ||||
|     { value: 'araignee', label: 'Araignée', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp' }, | ||||
|     { value: 'roseau', label: 'Roseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp' }, | ||||
|     { value: 'chateaudormant', label: 'Chateau Dormant', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp' } | ||||
|   ], | ||||
|   raretes: [ | ||||
|     {value: "Commune", label: "Commune"}, | ||||
|     {value: "Frequente", label: "Fréquente"}, | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
|     { value: 'Commune', label: 'Commune' }, | ||||
|     { value: 'Frequente', label: 'Fréquente' }, | ||||
|     { value: 'Rare', label: 'Rare' }, | ||||
|     { value: 'Rarissime', label: 'Rarissime' } | ||||
|   ], | ||||
|   particuliere: { | ||||
|     force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' }, | ||||
|     finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' }, | ||||
|     rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' }, | ||||
|   }, | ||||
|   icons: { | ||||
|     armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg', | ||||
|     demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg', | ||||
|     empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg', | ||||
|     forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg', | ||||
|     surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg', | ||||
|   }, | ||||
|   encaissement: { | ||||
|     mortel: 'mortel', | ||||
|     nonmortel: 'non-mortel', | ||||
|     entiteincarnee: 'entiteincarnee', | ||||
|     empoignade: 'empoignade' | ||||
|   } | ||||
| } | ||||
|  | ||||
| export const ACTOR_TYPES = { | ||||
| @@ -106,3 +126,4 @@ export const ITEM_TYPES = { | ||||
|   nombreastral: 'nombreastral', | ||||
|   extraitpoetique: 'extraitpoetique', | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "./constants.js" | ||||
|  | ||||
| export class DialogChoixXpCarac extends Dialog { | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| import { renderTemplate, SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { renderTemplate } from "./constants.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
|  | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| export class DialogConsommer extends Dialog { | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { renderTemplate } from "./constants.js" | ||||
|  | ||||
| export class DialogSelect extends Dialog { | ||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { renderTemplate } from "./constants.js"; | ||||
|  | ||||
| export class DialogSplitItem extends Dialog { | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||
| import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
|  | ||||
| /** | ||||
| @@ -7,18 +7,17 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
|  */ | ||||
| export class DialogValidationEncaissement extends Dialog { | ||||
|  | ||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||
|     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||
|   static async validerEncaissement(actor, dmg, armure, onEncaisser) { | ||||
|     const encaissement = await RdDUtility.jetEncaissement(actor, dmg, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', { | ||||
|       actor: actor, | ||||
|       rollData: rollData, | ||||
|       encaissement: encaissement | ||||
|     }); | ||||
|     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||
|     new DialogValidationEncaissement(html, actor, dmg, armure, encaissement, onEncaisser).render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(html, actor, rollData, armure, encaissement, onEncaisser) { | ||||
|   constructor(html, actor, dmg, armure, encaissement, onEncaisser) { | ||||
|     // Common conf | ||||
|     let buttons = { | ||||
|       "valider": { label: "Valider", callback: html => this.onValider() }, | ||||
| @@ -42,11 +41,11 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     super(dialogConf, dialogOptions); | ||||
|  | ||||
|     this.actor = actor | ||||
|     this.rollData = rollData; | ||||
|     this.armure = armure; | ||||
|     this.encaissement = encaissement; | ||||
|     this.onEncaisser = onEncaisser; | ||||
|     this.forceDiceResult = {total: encaissement.roll.result }; | ||||
|     this.dmg = dmg | ||||
|     this.armure = armure | ||||
|     this.encaissement = encaissement | ||||
|     this.onEncaisser = onEncaisser | ||||
|     this.forceDiceResult = {total: encaissement.roll.result } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -55,14 +54,14 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.html = html; | ||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||
|       this.forceDiceResult.total = event.currentTarget.value; | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async onValider() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -1,11 +1,10 @@ | ||||
| import { ITEM_TYPES } from "../constants.js" | ||||
| import { ITEM_TYPES, renderTemplate } from "../constants.js" | ||||
| import { RdDItemSort } from "../item-sort.js" | ||||
| import { Misc } from "../misc.js" | ||||
|  | ||||
| export const ACTION_ITEM_ENCHANTER =  { | ||||
|   code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles', | ||||
|   filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it), | ||||
|   optionsFilter: options => options.editable, | ||||
|   filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce, | ||||
|   action: (item, actor) => DialogEnchanter.enchanter(item) | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -22,7 +22,7 @@ export class Grammar { | ||||
|   static equalsInsensitive(a, b) { | ||||
|     return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b) | ||||
|   } | ||||
|    | ||||
|  | ||||
|   static includesLowerCaseNoAccent(value, content) { | ||||
|     return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|   } | ||||
|   | ||||
							
								
								
									
										66
									
								
								module/initiative.mjs
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| export const MAP_PHASE = { | ||||
|   possession: { label: "possession", rang: 10 }, | ||||
|   draconic: { label: "draconic", rang: 9 }, | ||||
|   tir: { label: "tir", rang: 8 }, | ||||
|   lancer: { label: "lancer", rang: 7 }, | ||||
|   arme: { label: "mêlée", rang: 5 }, | ||||
|   pugilat: { label: "pugilat", rang: 4 }, | ||||
|   naturelle: { label: "créature", rang: 4 }, | ||||
|   empoignade: { label: "empoignade", rang: 3 }, | ||||
|   autre: { label: "autre action", rang: 2 }, | ||||
|   demi: { label: "demi-surprise", rang: 0 }, | ||||
|   totale: { label: "surprise totale", rang: -1 }, | ||||
| } | ||||
| export const PHASE = Object.values(MAP_PHASE) | ||||
|  | ||||
| export class RdDInitiative { | ||||
|  | ||||
|   static getRollInitiative(caracValue, niveau, bonus = 0) { | ||||
|     const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus) | ||||
|     return "1d6" + (base >= 0 ? "+" : "") + base | ||||
|   } | ||||
|  | ||||
|   static ajustementInitiative(caracValue, niveau, bonus) { | ||||
|     return niveau + Math.floor(caracValue / 2) + bonus | ||||
|   } | ||||
|  | ||||
|   static formule(phase, carac, niveau, bonusMalus) { | ||||
|     const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus) | ||||
|     return { phase, ajustement } | ||||
|   } | ||||
|  | ||||
|   static phaseArme(categorie, arme) { | ||||
|     switch (categorie) { | ||||
|       case "tir": | ||||
|       case "lancer": | ||||
|         return MAP_PHASE[categorie] | ||||
|       default: | ||||
|         switch (arme.system.cac) { | ||||
|           case "empoignade": | ||||
|           case "pugilat": | ||||
|           case "naturelle": | ||||
|             return MAP_PHASE[arme.system.cac] | ||||
|           default: | ||||
|             return MAP_PHASE['arme'] | ||||
|         } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static phase(keyOrRang) { | ||||
|     return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre | ||||
|   } | ||||
|  | ||||
|   static async roll(formule) { | ||||
|     const sign = formule.ajustement >= 0 ? "+" : "" | ||||
|     const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`) | ||||
|     await roll.evaluate() | ||||
|     const value = Math.max(roll.total, 0) | ||||
|     return { | ||||
|       roll: roll, | ||||
|       value: value, | ||||
|       rang: formule.phase.rang, | ||||
|       init: formule.phase.rang + value / 100, | ||||
|       label: formule.phase.label | ||||
|     } | ||||
|   } | ||||
| }  | ||||
| @@ -1,6 +1,7 @@ | ||||
|  | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { SANS_COMPETENCE } from "./item/base-items.js"; | ||||
| import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||
| @@ -25,16 +26,6 @@ const limitesArchetypes = [ | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| } | ||||
|  | ||||
| function _buildCumulXP() { | ||||
|   let cumulXP = { "-11": 0 }; | ||||
| @@ -49,7 +40,12 @@ function _buildCumulXP() { | ||||
|  | ||||
| const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
| export class RdDItemCompetence extends RdDItem { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.competence } | ||||
|  | ||||
|   static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return CATEGORIES_COMPETENCES[category].label; | ||||
| @@ -103,8 +99,8 @@ export class RdDItemCompetence extends Item { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isMalusEncombrementTotal(competence) { | ||||
|     return competence?.name.toLowerCase().match(/(natation|acrobatie)/) || 0; | ||||
|   static isMalusEncombrementTotal(competenceName) { | ||||
|     return competenceName?.toLowerCase().match(/(natation|acrobatie)/) || 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,90 +1,76 @@ | ||||
|  | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
|   "parade": { base: 0, label: "Parade" }, | ||||
|   "tir": { base: 0, label: "Tir" }, | ||||
|   "lancer": { base: 0, label: "Lancer" }, | ||||
|   "possession": { base: 0, label: "Possession" }, | ||||
| } | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDInitiative } from "./initiative.mjs"; | ||||
| import { RdDItemArme } from "./item/arme.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
| export class RdDItemCompetenceCreature extends RdDItem { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); | ||||
|     const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value }; | ||||
|     rollData.carac = { [code]: selectedCarac } | ||||
|     rollData.competence.system.defaut_carac = code | ||||
|     rollData.selectedCarac = selectedCarac | ||||
|     rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence); | ||||
|   } | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.competencecreature } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||
|   static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } | ||||
|  | ||||
|   isAttaque() { return this.getCategorieAttaque() != undefined } | ||||
|   isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' } | ||||
|   isBouclier() { return this.system.categorie_parade.includes('bouclier') } | ||||
|   attaqueCreature() { | ||||
|     const categorieAttaque = this.getCategorieAttaque() | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // cloner pour ne pas modifier la compétence | ||||
|       return foundry.utils.mergeObject(item, { | ||||
|         action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|         system: { | ||||
|           competence: item.name, | ||||
|           cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|           niveau: item.system.niveau, | ||||
|           initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||
|           equipe: true, | ||||
|           resistance: 100, | ||||
|           dommagesReels: item.system.dommages, | ||||
|           penetration: 0, | ||||
|           force: 0, | ||||
|           rapide: true, | ||||
|         } | ||||
|       }, { inplace: false, }); | ||||
|       const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau); | ||||
|       const attaque = { | ||||
|         label: this.name, | ||||
|         action: this.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|         initOnly: false, | ||||
|         arme: new RdDItemArme({ | ||||
|           name: this.name, | ||||
|           type: ITEM_TYPES.arme, | ||||
|           img: this.img, | ||||
|           system: { | ||||
|             competence: this.name, | ||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|             niveau: this.system.niveau, | ||||
|             initiative: initative, | ||||
|             mortalite: this.system.mortalite, | ||||
|             dommages: this.system.dommages, | ||||
|             forceRequise: 0, | ||||
|             equipe: true, | ||||
|             resistance: 100, | ||||
|             penetration: 0, | ||||
|             force: 0, | ||||
|             rapide: true, | ||||
|           } | ||||
|         }), | ||||
|         comp: this, | ||||
|         carac: { key: this.name, value: this.system.carac_value }, | ||||
|         equipe: true, | ||||
|         mortalite: this.system.mortalite, | ||||
|         dommages: this.system.dommages, | ||||
|         //dmg: this.system.dommages, | ||||
|         initiative: initative | ||||
|       }; | ||||
|       return attaque | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isAttaque(item) { | ||||
|     return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined | ||||
|   } | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|           return item.system.categorie | ||||
|       } | ||||
|   getCategorieAttaque() { | ||||
|     switch (this.system.categorie) { | ||||
|       case "melee": | ||||
|       case "tir": | ||||
|       case "lancer": | ||||
|       case "naturelle": | ||||
|       case "possession": | ||||
|         return this.system.categorie | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isDommages(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       return item.system.categorie_parade || item.system.isparade | ||||
|   isDommages() { | ||||
|     switch (this.system.categorie) { | ||||
|       case "melee": | ||||
|       case "tir": | ||||
|       case "lancer": | ||||
|       case "naturelle": | ||||
|         return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|   | ||||
| @@ -1,7 +1,9 @@ | ||||
| import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js"; | ||||
|  | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemSort } from "./item-sort.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| @@ -9,8 +11,6 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "./item/item-actions.js"; | ||||
| @@ -106,8 +106,8 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet { | ||||
|     } | ||||
|  | ||||
|     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|       formData.isparade = this.item.isParade() | ||||
|       formData.isdommages = this.item.isDommages() | ||||
|     } | ||||
|     if (this.item.type == ITEM_TYPES.tache || | ||||
|       this.item.type == ITEM_TYPES.livre || | ||||
| @@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|   async _updateObject(event, formData) { | ||||
|     switch (this.item.type) { | ||||
|       case ITEM_TYPES.sort: | ||||
|         formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr( | ||||
| @@ -273,8 +273,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet { | ||||
|         formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base'] | ||||
|         break | ||||
|     } | ||||
|  | ||||
|     return this.item.update(formData) | ||||
|     return await super._updateObject(event, formData) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -16,13 +16,10 @@ export const VOIES_DRACONIC = [ | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemSort extends Item { | ||||
|   static preloadHandlebars() { | ||||
|     Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val)) | ||||
|     Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie)) | ||||
|     Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie)) | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes(String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value) | ||||
|     Handlebars.registerHelper('itemSort-diffReve', sort => RdDItemSort.diffReve(sort)) | ||||
|     Handlebars.registerHelper('itemSort-coutReve', sort => RdDItemSort.coutReve(sort)) | ||||
|   } | ||||
|  | ||||
|   static lancements(sort) { return sort?.system.lancements.length ?? 0 } | ||||
| @@ -43,21 +40,44 @@ export class RdDItemSort extends Item { | ||||
|     return value ? value.replace('variable', 'var') : '' | ||||
|   } | ||||
|  | ||||
|   static isSortOnCoord(sort, coord) { | ||||
|     let tmr = TMRUtility.getTMR(coord) | ||||
|     const caseTMR = sort.system.caseTMR.toLowerCase(); | ||||
|     const caseTMRspeciale = sort.system.caseTMRspeciale.toLowerCase(); | ||||
|  | ||||
|     return caseTMR.includes('variable') | ||||
|       || caseTMRspeciale.includes('variable') | ||||
|       || (caseTMR == tmr.type) | ||||
|       || (caseTMR.includes('special') && caseTMRspeciale.includes(coord.toLowerCase())) | ||||
|   } | ||||
|  | ||||
|   static getCaseTMR(sort) { | ||||
|     const caseTMR = sort.system.caseTMR.toLowerCase(); | ||||
|     const caseTMRspeciale = sort.system.caseTMRspeciale.toLowerCase(); | ||||
|     if (caseTMR.includes('variable') || caseTMRspeciale.includes('variable') || caseTMR.includes('special')) { | ||||
|       return sort.system.caseTMRspeciale | ||||
|     } | ||||
|     return sort.system.caseTMR | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) } | ||||
|   static coutReve(sort) { return RdDItemSort.toVar((sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) } | ||||
|   static getDraconicsSort(competencesDraconic, sort) { | ||||
|     // se baser sur la voie du sort? | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return competencesDraconic; | ||||
|         return competencesDraconic | ||||
|       case "annulation de magie": | ||||
|         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)) | ||||
|     } | ||||
|     const voies = sort.system.draconic.split('/') | ||||
|     return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie)) | ||||
|   } | ||||
|  | ||||
|   static getBestDraconicSort(competencesDraconic, sort) { | ||||
|     return  RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it=>true) | ||||
|     return RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it => true) | ||||
|   } | ||||
|  | ||||
|   static getOrdreCode(code) { | ||||
| @@ -128,10 +148,17 @@ export class RdDItemSort extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static incrementBonusCase(actor, sort, coord) { | ||||
|     let bonuscase = RdDItemSort.calculBonuscase(sort, coord) | ||||
|  | ||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static calculBonuscase(sort, coord) { | ||||
|     if (TMRUtility.isFleuve(coord)) { | ||||
|       coord = FLEUVE_COORD; | ||||
|       coord = FLEUVE_COORD | ||||
|     } | ||||
|     let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase); | ||||
|     let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase) | ||||
|     const existing = list.find(it => it.case == coord) | ||||
|     const bonus = Number(existing?.bonus ?? 0) + 1 | ||||
|     if (existing) { | ||||
| @@ -140,11 +167,9 @@ export class RdDItemSort extends Item { | ||||
|     else { | ||||
|       list.push({ case: coord, bonus: 1 }) | ||||
|     } | ||||
|  | ||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]); | ||||
|     return RdDItemSort.bonuscasesToString(list) | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCaseBonus(sort, coord) { | ||||
|     const search = TMRUtility.isFleuve(coord) | ||||
| @@ -169,4 +194,22 @@ export class RdDItemSort extends Item { | ||||
|       .map(it => it.split(':')) | ||||
|       .map(it => { return { case: it[0], bonus: it[1] } }); | ||||
|   } | ||||
|  | ||||
|   static prepareSortEnReserve(sort, draconic, ptreve, coord) { | ||||
|     return { | ||||
|       type: ITEM_TYPES.sortreserve, | ||||
|       name: sort.name, | ||||
|       img: sort.img, | ||||
|       system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   static prepareSortAddLancement(sort, reveSort) { | ||||
|     const precedents = sort.system.lancements ?? [] | ||||
|     const lancements = [...precedents, { | ||||
|       timestamp: game.system.rdd.calendrier.getTimestamp(), | ||||
|       reve: reveSort | ||||
|     }] | ||||
|     return lancements | ||||
|   } | ||||
| } | ||||
| @@ -1,15 +1,14 @@ | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { ITEM_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js"; | ||||
| import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; | ||||
|  | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||
| import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js"; | ||||
| import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   ITEM_TYPES.arme, | ||||
| @@ -84,6 +83,7 @@ export const defaultItemImg = { | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItem extends Item { | ||||
|    | ||||
|   static get defaultIcon() { | ||||
|     return undefined; | ||||
|   } | ||||
| @@ -95,12 +95,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||
|         if (ITEM_TYPES.conteneur == type) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||
|         if (ITEM_TYPES.monnaie == type) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -184,7 +184,10 @@ export class RdDItem extends Item { | ||||
|   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||
|   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == ITEM_TYPES.service; } | ||||
|  | ||||
|   isAttaque() { return false } | ||||
|   isParade() { return false } | ||||
|   isBouclier() { return false } | ||||
|   getCategorieAttaque() { return undefined } | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isEsquive() { | ||||
|     return (this.isCompetence() | ||||
| @@ -626,7 +629,7 @@ export class RdDItem extends Item { | ||||
|   _armeChatData() { | ||||
|     return [ | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`, | ||||
|       `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == RDD_CONFIG.encaissement.nonmortel ? '(Non mortel)' : ''}`, | ||||
|       `<b>Force minimum</b>: ${this.system.force}`, | ||||
|       `<b>Resistance</b>: ${this.system.resistance}`, | ||||
|       ...this._inventaireTemplateChatData() | ||||
|   | ||||
| @@ -1,8 +1,10 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { BASE_CORPS_A_CORPS } from "./item/base-items.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
| import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { BASE_CORPS_A_CORPS } from "./base-items.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDInitiative } from "../initiative.mjs"; | ||||
| import { MappingCreatureArme } from "./mapping-creature-arme.mjs"; | ||||
| import { Misc } from "../misc.js"; | ||||
| 
 | ||||
| const nomCategorieParade = { | ||||
|   "sans-armes": "Sans arme", | ||||
| @@ -17,22 +19,57 @@ const nomCategorieParade = { | ||||
|   "haches": "Haches", | ||||
|   "lances": "Lances", | ||||
| } | ||||
| export const ATTAQUE_TYPE = { | ||||
|   UNE_MAIN: '(1 main)', | ||||
|   DEUX_MAINS: '(2 mains)', | ||||
|   CORPS_A_CORPS: '(corps à corps)', | ||||
|   COMPETENCE: 'competence', | ||||
|   TIR: '(tir)', | ||||
|   LANCER: '(lancer)' | ||||
| } | ||||
| export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS] | ||||
| 
 | ||||
| export const CORPS_A_CORPS = 'Corps à corps' | ||||
| export const PUGILAT = 'pugilat' | ||||
| export const EMPOIGNADE = RDD_CONFIG.encaissement.empoignade | ||||
| 
 | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemArme extends Item { | ||||
| export class RdDItemArme extends RdDItem { | ||||
| 
 | ||||
|   static isArme(item) { | ||||
|     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.arme } | ||||
| 
 | ||||
|   static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp" } | ||||
| 
 | ||||
|   penetration() { return parseInt(this.system.penetration ?? 0) } | ||||
| 
 | ||||
|   isParade() { return this.system.resistance > 0 && this.system.categorie_parade } | ||||
|   isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') } | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
|   static valeurMain(valeurs, main) { | ||||
|     valeurs = valeurs?.toString() ?? "" | ||||
|     const table = valeurs.includes("/") ? valeurs.split("/") : [valeurs, valeurs] | ||||
|     return parseInt(main == ATTAQUE_TYPE.DEUX_MAINS ? table[1] : table[0]) | ||||
|   } | ||||
| 
 | ||||
|   static getMainAttaque(competence) { | ||||
|     switch (competence.system.categorie) { | ||||
|       case 'tir': return ATTAQUE_TYPE.TIR | ||||
|       case 'lancer': return ATTAQUE_TYPE.LANCER | ||||
|     } | ||||
|     if (competence.name.includes('2 main')) { | ||||
|       return ATTAQUE_TYPE.DEUX_MAINS | ||||
|     } | ||||
|     return ATTAQUE_TYPE.UNE_MAIN | ||||
|   } | ||||
| 
 | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case ITEM_TYPES.arme: return arme; | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|         return MappingCreatureArme.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.corpsACorps(); | ||||
|     return RdDItemArme.pugilat(); | ||||
|   } | ||||
| 
 | ||||
|   static getCompetenceArme(arme, maniement) { | ||||
| @@ -41,11 +78,12 @@ export class RdDItemArme extends Item { | ||||
|         return arme.name | ||||
|       case ITEM_TYPES.arme: | ||||
|         switch (maniement) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|           case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence; | ||||
|           case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains() | ||||
|           case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() | ||||
|           case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir | ||||
|           case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; | ||||
|           case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
| @@ -82,16 +120,13 @@ export class RdDItemArme extends Item { | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieParade(armeData) { | ||||
|     if (![ITEM_TYPES.arme, ITEM_TYPES.competencecreature].includes(armeData.type)) { | ||||
|       return '' | ||||
|     } | ||||
|     if (armeData.system.categorie_parade) { | ||||
|       return armeData.system.categorie_parade | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants
 | ||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return '' | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return ITEM_TYPES.competencecreature; | ||||
|     } | ||||
| @@ -186,7 +221,7 @@ export class RdDItemArme extends Item { | ||||
|         return Number(arme.system.dommages) | ||||
|       } | ||||
|       const tableauDegats = arme.system.dommages.split("/"); | ||||
|       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||
|       return Number(tableauDegats[maniement == ATTAQUE_TYPE.UNE_MAIN ? 0 : 1]) | ||||
|     } | ||||
|     return Number(arme.system.dommages); | ||||
|   } | ||||
| @@ -195,17 +230,17 @@ export class RdDItemArme extends Item { | ||||
|   static armeUneOuDeuxMains(arme, aUneMain) { | ||||
|     if (arme && !arme.system.cac) { | ||||
|       arme = foundry.utils.duplicate(arme); | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? ATTAQUE_TYPE.UNE_MAIN : ATTAQUE_TYPE.DEUX_MAINS) | ||||
|     } | ||||
|     return arme; | ||||
|   } | ||||
| 
 | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   competence1Mains() { | ||||
|     return this.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
| 
 | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   competence2Mains() { | ||||
|     return this.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
| 
 | ||||
|   static isUtilisable(arme) { | ||||
| @@ -216,64 +251,50 @@ export class RdDItemArme extends Item { | ||||
|     return false | ||||
|   } | ||||
| 
 | ||||
|   static isAttaque(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||
|     } | ||||
|     return false | ||||
|   isAttaque() { | ||||
|     return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0) | ||||
|   } | ||||
| 
 | ||||
|   static isParade(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||
|     } | ||||
|     return false | ||||
|   isEmpoignade() { | ||||
|     return this.system.mortalite == RDD_CONFIG.encaissement.empoignade | ||||
|   } | ||||
| 
 | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS | ||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence.id, | ||||
|       name: 'Corps à corps', | ||||
|   isUtilisableEmpoigne() { | ||||
|     return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague" | ||||
|   } | ||||
| 
 | ||||
|   static pugilat(actor) { | ||||
|     return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT) | ||||
|   } | ||||
| 
 | ||||
|   static empoignade(actor) { | ||||
|     return RdDItemArme.$corpsACorps(actor, 'Empoignade', RDD_CONFIG.encaissement.empoignade) | ||||
|   } | ||||
| 
 | ||||
|   static $corpsACorps(actor, name, cac) { | ||||
|     const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS | ||||
|     const melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return new RdDItemArme({ | ||||
|       _id: Misc.fakeId(cac), | ||||
|       name: name, | ||||
|       type: ITEM_TYPES.arme, | ||||
|       img: competence.img, | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
|         initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau), | ||||
|         equipe: true, | ||||
|         rapide: true, | ||||
|         force: 0, | ||||
|         dommages: "0", | ||||
|         dommagesReels: 0, | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         mortalite: cac == RDD_CONFIG.encaissement.empoignade ? RDD_CONFIG.encaissement.empoignade : RDD_CONFIG.encaissement.nonmortel, | ||||
|         competence: CORPS_A_CORPS, | ||||
|         resistance: 1, | ||||
|         baseInit: 4, | ||||
|         cac: 'pugilat', | ||||
|         baseInit: cac == RDD_CONFIG.encaissement.empoignade ? 3 : 4, | ||||
|         cac: cac, | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
|     } | ||||
|     }) | ||||
|   } | ||||
| 
 | ||||
|   static mainsNues(actor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||
|     mainsNues.name = 'Mains nues' | ||||
|     return mainsNues; | ||||
|   } | ||||
| 
 | ||||
|   static empoignade(actor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(actor) | ||||
|     empoignade.name = 'Empoignade' | ||||
|     empoignade.system.cac = 'empoignade' | ||||
|     empoignade.system.baseInit = 3 | ||||
|     empoignade.system.mortalite = 'empoignade' | ||||
|     return empoignade | ||||
|   } | ||||
| } | ||||
| @@ -18,3 +18,23 @@ export const SANS_COMPETENCE = { | ||||
|   img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp" | ||||
| }   | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| } | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
|   "parade": { base: 0, label: "Parade" }, | ||||
|   "tir": { base: 0, label: "Tir" }, | ||||
|   "lancer": { base: 0, label: "Lancer" }, | ||||
|   "possession": { base: 0, label: "Possession" }, | ||||
| } | ||||
|   | ||||
| @@ -71,21 +71,25 @@ export class RdDItemBlessure extends RdDItem { | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
|   static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) { | ||||
|     const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken); | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
|     return blessures[0] | ||||
|   } | ||||
|  | ||||
|   static prepareBlessure(gravite, localisation, attackerToken) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite); | ||||
|     return { | ||||
|       name: definition.label, | ||||
|       type: 'blessure', | ||||
|       img: definition.icon, | ||||
|       system: { | ||||
|         gravite: gravite, | ||||
|         difficulte: - gravite, | ||||
|         difficulte: -gravite, | ||||
|         localisation: localisation, | ||||
|         origine: attackerToken?.name ?? "" | ||||
|       } | ||||
|     } | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
|     return blessures[0] | ||||
|   } | ||||
|  | ||||
|   static async createTacheSoinBlessure(actor, gravite) { | ||||
| @@ -209,6 +213,9 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   isCritique() { | ||||
|     return this.system.gravite > 4 && this.system.gravite <= 6 | ||||
|   } | ||||
|   isBleeding() { | ||||
|     return this.system.gravite > 2 && !this.system.premierssoins.done | ||||
|   } | ||||
|   isMort() { | ||||
|     return this.system.gravite > 6 | ||||
|   } | ||||
|   | ||||
| @@ -3,8 +3,6 @@ import { Misc } from "../misc.js" | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js" | ||||
| import { RdDUtility } from "../rdd-utility.js" | ||||
|  | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * TODO: | ||||
|  * options.editable ? | ||||
| @@ -15,21 +13,21 @@ const _SPACEHOLDER = { placeholder: true } | ||||
| const _VENDRE = { | ||||
|   code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => item.proposerVente() | ||||
| } | ||||
| const _ACHAT_SERVICE = { | ||||
|   code: 'item-service-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins', | ||||
| const _ACHETER = { | ||||
|   code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce, | ||||
|   action: (item, actor) => actor.vente(item) | ||||
| } | ||||
| const _MONTRER = { | ||||
|   code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment', | ||||
|   allowLimited: true, | ||||
|   action: (item, actor) => item.postItemToChat() | ||||
| } | ||||
| const _SPLIT = { | ||||
|   code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 1, | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 1 && it.parent?.type != ACTOR_TYPES.commerce, | ||||
|   action: (item, actor) => RdDSheetUtility.splitItem(item, actor) | ||||
| } | ||||
|  | ||||
| @@ -39,7 +37,7 @@ const _EDIT = { | ||||
| } | ||||
| const _DELETE = { | ||||
|   code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash', | ||||
|   optionsFilter: options => options.editable && options.isOwner, | ||||
|   optionsFilter: options => options.isOwner, | ||||
|   action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor) | ||||
| } | ||||
| const _EQUIPER = { | ||||
| @@ -51,30 +49,25 @@ const _EQUIPER = { | ||||
| const _CUISINER = { | ||||
|   code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils', | ||||
|   filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.preparerNourriture(item) | ||||
| } | ||||
| const _MANGER_CRU = { | ||||
|   code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite', | ||||
|   filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _MANGER = { | ||||
|   code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils', | ||||
|   filter: it => !(it.system.boisson), | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _BOIRE = { | ||||
|   code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water', | ||||
|   filter: it => it.system.boisson, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _DECOCTION = { | ||||
|   code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.fabriquerDecoctionHerbe(item) | ||||
| } | ||||
| const _OUVRIR = { | ||||
| @@ -84,14 +77,12 @@ const _OUVRIR = { | ||||
|  | ||||
| const _LIRE = { | ||||
|   code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.actionLire(item) | ||||
| } | ||||
|  | ||||
| const _REFOULER = { | ||||
|   code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst', | ||||
|   filter: it => it.system.refoulement > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.actionRefoulement(item) | ||||
| } | ||||
|  | ||||
| @@ -102,7 +93,7 @@ const _SORT_RESERVE = { | ||||
| } | ||||
|  | ||||
| export const COMMON_ACTIONS = [_EQUIPER] | ||||
| export const DEFAULT_ACTIONS = [_SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE] | ||||
| export const DEFAULT_ACTIONS = [_ACHETER, _SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE] | ||||
|  | ||||
| export const ITEM_ACTIONS = { | ||||
|   faune: [_CUISINER, _MANGER_CRU], | ||||
| @@ -114,17 +105,16 @@ export const ITEM_ACTIONS = { | ||||
|   ombre: [_REFOULER], | ||||
|   plante: [_CUISINER, _MANGER_CRU], | ||||
|   queue: [_REFOULER], | ||||
|   sort: [_SORT_RESERVE], | ||||
|   service: [_ACHAT_SERVICE] | ||||
|   sort: [_SORT_RESERVE] | ||||
| } | ||||
|  | ||||
|  | ||||
| export class ItemAction { | ||||
|  | ||||
|   static applies(action, item, options) { | ||||
|     return action && item | ||||
|       && item.isActionAllowed(action.code) | ||||
|       && (!action.filter || action.filter(item)) | ||||
|       && (action.allowLimited || options.editable) | ||||
|       && (!action.optionsFilter || action.optionsFilter(options)) | ||||
|   } | ||||
|  | ||||
| @@ -136,10 +126,10 @@ export class ItemAction { | ||||
|   } | ||||
|  | ||||
|   static async onActionItem(event, actor, options) { | ||||
|     const item = RdDSheetUtility.getItem(event, actor) | ||||
|     const code = $(event.currentTarget).data('code') | ||||
|     const item = RdDSheetUtility.getItem(event, actor) | ||||
|     const action = item?.itemActions().find(it => it.code == code) | ||||
|     if (action && (!action.optionsFilter || action.optionsFilter(options))) { | ||||
|     if (action && ItemAction.applies(action, item, options)) { | ||||
|       await action.action(item, actor) | ||||
|     } | ||||
|   } | ||||
|   | ||||
							
								
								
									
										41
									
								
								module/item/mapping-creature-arme.mjs
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,41 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDInitiative } from "../initiative.mjs"; | ||||
|  | ||||
| export class MappingCreatureArme { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); | ||||
|     const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value }; | ||||
|     rollData.carac = { [code]: selectedCarac } | ||||
|     rollData.competence.system.defaut_carac = code | ||||
|     rollData.selectedCarac = selectedCarac | ||||
|     rollData.arme = MappingCreatureArme.armeCreature(rollData.competence); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = item.getCategorieAttaque() | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // cloner pour ne pas modifier la compétence | ||||
|       return foundry.utils.mergeObject(item, { | ||||
|         action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|         system: { | ||||
|           competence: item.name, | ||||
|           cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|           niveau: item.system.niveau, | ||||
|           initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau), | ||||
|           equipe: true, | ||||
|           resistance: 100, | ||||
|           dommagesReels: item.system.dommages, | ||||
|           penetration: 0, | ||||
|           force: 0, | ||||
|           rapide: true, | ||||
|         } | ||||
|       }, { inplace: false, }); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -6,8 +6,8 @@ const tableEffets = [ | ||||
|   { code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur}, | ||||
|   { code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force}, | ||||
|   { code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase }, | ||||
|   { code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete }, | ||||
|   { code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere }, | ||||
|   { code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete }, | ||||
|   { code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere }, | ||||
|   { code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil }, | ||||
|  | ||||
|   { code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 }, | ||||
| @@ -19,7 +19,7 @@ const tableEffets = [ | ||||
|   { code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire }, | ||||
|   { code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire }, | ||||
|   { code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu }, | ||||
|   { code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue }, | ||||
|   { code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue }, | ||||
|  | ||||
|   { code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 }, | ||||
|   { code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force }, | ||||
|   | ||||
| @@ -5,7 +5,7 @@ import { RdDRaretes } from "./raretes.js"; | ||||
|  | ||||
| const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"]; | ||||
|  | ||||
| export class RdDItemInventaireSheet extends RdDItemSheetV1 { | ||||
| export class RdDInventaireItemSheet extends RdDItemSheetV1 { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDItemSheetV1.defaultOptions, { | ||||
|   | ||||
| @@ -2,9 +2,9 @@ import { RdDBaseActorSheet } from "../actor/base-actor-sheet.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDConteneurItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDConteneurItemSheet extends RdDInventaireItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.conteneur }; | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDFauneItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDFauneItemSheet extends RdDInventaireItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return "faune" }; | ||||
|  | ||||
|   | ||||
| @@ -2,9 +2,9 @@ import { ITEM_TYPES } from "../constants.js"; | ||||
| import { DialogEnchanter } from "../enchantement/dialog-enchanter.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { RdDItemGemme } from "./gemme.js"; | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDGemmeItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDGemmeItemSheet extends RdDInventaireItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.gemme }; | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDHerbeItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDHerbeItemSheet extends RdDInventaireItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return "herbe" }; | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDIngredientItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDIngredientItemSheet extends RdDInventaireItemSheet { | ||||
|   static get ITEM_TYPE() { return "ingredient" }; | ||||
| } | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
| export class RdDPlanteItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDPlanteItemSheet extends RdDInventaireItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return "plante" }; | ||||
|  | ||||
|   | ||||
| @@ -2,10 +2,10 @@ import { ITEM_TYPES } from "../constants.js"; | ||||
| import { DialogEnchanter } from "../enchantement/dialog-enchanter.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { RdDItemPotion } from "./potion.js"; | ||||
| import { RdDItemInventaireSheet } from "./sheet-base-inventaire.js"; | ||||
| import { RdDInventaireItemSheet } from "./sheet-base-inventaire.js"; | ||||
|  | ||||
|  | ||||
| export class RdDPotionItemSheet extends RdDItemInventaireSheet { | ||||
| export class RdDPotionItemSheet extends RdDInventaireItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.potion }; | ||||
|  | ||||
|   | ||||
| @@ -8,7 +8,6 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { VOIES_DRACONIC } from "./item-sort.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| class Migration { | ||||
|   get code() { return "sample"; } | ||||
| @@ -248,7 +247,7 @@ class _10_2_10_DesirLancinant_IdeeFixe extends Migration { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => ['queue', 'ombre'].includes(it.type)) | ||||
|       .map(it => this.migrateQueue(it)) | ||||
|     ); | ||||
|     ) | ||||
|   } | ||||
| } | ||||
|  | ||||
| @@ -632,7 +631,7 @@ class _12_0_38_TachesEcriture extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => [ITEM_TYPES.tache, ITEM_TYPES.livre, ITEM_TYPES.oeuvre, ITEM_TYPES.meditation].includes(it.type) ) | ||||
|       .filter(it => [ITEM_TYPES.tache, ITEM_TYPES.livre, ITEM_TYPES.oeuvre, ITEM_TYPES.meditation].includes(it.type)) | ||||
|       .filter(it => Grammar.equalsInsensitive(it.system.competence, 'ecriture')) | ||||
|       .map(it => { return { _id: it.id, 'system.competence': 'Écriture' } }) | ||||
|     ) | ||||
| @@ -640,11 +639,26 @@ class _12_0_38_TachesEcriture extends Migration { | ||||
| } | ||||
|  | ||||
| class _13_0_4_FixReveActuel extends Migration { | ||||
|   get code() { return "fix-revvve-actuel" } | ||||
|   get code() { return "fix-reve-actuel" } | ||||
|   get version() { return "13.0.4" } | ||||
|  | ||||
|   async migrate() { | ||||
|     game.actors.forEach(it => it.update({'system.carac.-=reve-actuel': null})) | ||||
|     game.actors.forEach(it => it.update({ 'system.carac.-=reve-actuel': null })) | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _13_0_7_FixNiveauOeuvres extends Migration { | ||||
|   get code() { return "fix-niveau-oeuvres" } | ||||
|   get version() { return "13.0.7" } | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => [ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.recettecuisine].includes(it.type)) | ||||
|       .map(it => { | ||||
|         const niveau = isNaN(it.system.niveau) ? 0 : parseInt(it.system.niveau) | ||||
|         return { _id: it.id, 'system.niveau': niveau } | ||||
|       }) | ||||
|     ) | ||||
|   } | ||||
| } | ||||
|  | ||||
| @@ -671,7 +685,8 @@ export class Migrations { | ||||
|       new _12_0_32_MigrationRaces(), | ||||
|       new _12_0_37_MigrationAlchimieEtat(), | ||||
|       new _12_0_38_TachesEcriture(), | ||||
|       new _13_0_4_FixReveActuel() | ||||
|       new _13_0_4_FixReveActuel(), | ||||
|       new _13_0_7_FixNiveauOeuvres(), | ||||
|     ]; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -34,10 +34,23 @@ export class Misc { | ||||
|     return ((n % m) + m) % m; | ||||
|   } | ||||
|  | ||||
|   static inRange(value, min, max) { | ||||
|     if (min > max) { | ||||
|       return Misc.inRange(value, max, min) | ||||
|     } | ||||
|     return Math.max(min, Math.min(value, max)) | ||||
|   } | ||||
|  | ||||
|   static sum() { | ||||
|     return (a, b) => Number(a) + Number(b); | ||||
|   } | ||||
|  | ||||
|   static and(predicates) { | ||||
|     return value => predicates.map(predicate => predicate(value)) | ||||
|       .reduce((v1, v2) => v1 && v2, true); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static ascending(orderFunction = x => x) { | ||||
|     return (a, b) => Misc.sortingBy(orderFunction(a), orderFunction(b)); | ||||
|   } | ||||
| @@ -52,6 +65,10 @@ export class Misc { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   static fakeId(base) { | ||||
|     return (base + foundry.utils.randomID(16)).substring(0, 16) | ||||
|   } | ||||
|  | ||||
|   static typeName(type, subType) { | ||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||
|       : ''; | ||||
| @@ -60,6 +77,11 @@ export class Misc { | ||||
|   static arrayOrEmpty(items) { | ||||
|     return items?.length ? items : []; | ||||
|   } | ||||
|  | ||||
|   static findOrFirst(list, predicate) { | ||||
|     return list.find(predicate) ?? list[0] | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Converts the value to an integer, or to 0 if undefined/null/not representing integer | ||||
|    * @param {*} value value to convert to an integer using parseInt | ||||
| @@ -75,13 +97,17 @@ export class Misc { | ||||
|     return Math.round(num * power10n) / power10n; | ||||
|   } | ||||
|  | ||||
|   static getFractionHtml(diviseur) { | ||||
|     if (!diviseur || diviseur <= 1) return undefined; | ||||
|     switch (diviseur || 1) { | ||||
|       case 2: return '½'; | ||||
|       case 4: return '¼'; | ||||
|       default: return '1/' + diviseur; | ||||
|  | ||||
|   static getFractionOneN(divider) { | ||||
|     if (!divider || divider == 1) { | ||||
|       return 1 | ||||
|     } | ||||
|     switch (divider) { | ||||
|       case 2: return '½' | ||||
|       case 4: return '¼' | ||||
|       case 8: return '⅛' | ||||
|     } | ||||
|     return `1/${divider}` | ||||
|   } | ||||
|  | ||||
|   static indexLowercase(list) { | ||||
| @@ -93,6 +119,10 @@ export class Misc { | ||||
|     list.forEach(it => addToObj(obj, it)) | ||||
|     return obj; | ||||
|   } | ||||
|   static indexed(list, index = 'index') { | ||||
|     let i = 0; | ||||
|     return list.map(it => { it[index] = i++; return it }) | ||||
|   } | ||||
|  | ||||
|   static concat(lists) { | ||||
|     return lists.reduce((a, b) => a.concat(b), []); | ||||
| @@ -216,7 +246,7 @@ export class Misc { | ||||
|   static isFirstConnectedGM() { | ||||
|     return game.user == Misc.firstConnectedGM(); | ||||
|   } | ||||
|    | ||||
|  | ||||
|   static hasConnectedGM() { | ||||
|     return Misc.firstConnectedGM(); | ||||
|   } | ||||
|   | ||||