RollV2, tchat et appel chance
gestion des appels à la chance pour tout jet V2 correction de soucis forçage du jet continuation des messages de défense
This commit is contained in:
@@ -46,7 +46,7 @@ import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js"
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
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import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@@ -3049,7 +3049,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async _rollArtV2(oeuvreId, callbackAction = async (rd) => await this._resultArtV2(rd)) {
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async _rollArtV2(oeuvreId) {
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const oeuvre = this.items.get(oeuvreId)
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const rollData = {
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title: `Interpretation de ${oeuvre.name} par ${this.name}`,
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@@ -3066,23 +3066,12 @@ export class RdDActor extends RdDBaseActorSang {
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}
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await RollDialog.create(rollData, {
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onRollDone: (dialog) => {
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this._onCloseRollDialog()
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dialog.close()
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},
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customChatMessage: true,
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callbacks: [callbackAction]
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if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
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dialog.close()
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}
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})
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}
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// TODO: move vers ChatRollResult
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async _resultArtV2(artData) {
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const niveau = artData.oeuvre.system.niveau ?? 0
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const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau)
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artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite
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//this.$onRollCompetence(artData)
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await RdDRollResult.displayRollData(artData, this.name, `chat-resultat-${artData.art}.hbs`)
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}
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/* -------------------------------------------- */
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async rollOeuvre(id) {
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if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
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@@ -197,8 +197,12 @@ export class ChatUtility {
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static async onCreateChatMessage(chatMessage, options, id) {
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if (chatMessage.isAuthor) {
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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await ChatUtility.setTimestamp(chatMessage)
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await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
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}
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}
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static async setTimestamp(chatMessage) {
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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}
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}
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@@ -34,6 +34,9 @@ export class Misc {
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return ((n % m) + m) % m;
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}
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static inRange(value, min,max){
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return Math.max(min, Math.min(value, max))
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}
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static sum() {
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return (a, b) => Number(a) + Number(b);
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}
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@@ -36,7 +36,7 @@ export class RdDBonus {
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/* -------------------------------------------- */
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static dmg(rollData, actor, isEntiteIncarnee = false) {
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const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels)
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const forceRequise = RdDItemArme.valeurMain(rollData.arme?.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence))
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const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0
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let dmg = {
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total: 0,
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dmgArme: dmgArme,
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@@ -18,7 +18,8 @@ import { RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
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import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
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import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
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import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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/* -------------------------------------------- */
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const premierRoundInit = [
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@@ -402,19 +403,19 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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for (let button of [
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'.defense-button',
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'.parer-button',
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'.esquiver-button',
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'.button-defense',
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'.button-parade',
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'.button-esquive',
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'.button-encaisser',
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'.particuliere-attaque',
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'.encaisser-button',
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'.appel-chance-defense',
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'.appel-destinee-defense',
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'.appel-chance-attaque',
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'.appel-destinee-attaque',
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'.echec-total-attaque',
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'.appel-chance',
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'.chat-encaissement',
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'.resister-recul',
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// '.appel-chance',
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// '.chat-encaissement',
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// '.resister-recul',
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]) {
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$(html).on("click", button, event => {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
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@@ -474,11 +475,11 @@ export class RdDCombat {
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switch (button) {
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case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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case '.defense-button': return this.defenseV2(attackerRoll);
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case '.button-defense': return this.defenseV2(attackerRoll);
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case '.parer-button': return this.parade(attackerRoll, armeParadeId);
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case '.esquiver-button': return this.esquive(attackerRoll, compId, competence);
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case '.encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
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case '.button-parade': return this.parade(attackerRoll, armeParadeId);
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case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
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case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
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case '.echec-total-attaque': return this._onEchecTotal(attackerRoll);
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case '.appel-chance-attaque': return this.attacker.rollAppelChance(
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@@ -488,11 +489,9 @@ export class RdDCombat {
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() => this.defenseChanceuse(attackerRoll, defenderRoll),
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() => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true }));
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case '.appel-destinee-attaque': return this.attacker.appelDestinee(
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() => this.attaqueSignificative(attackerRoll),
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() => { });
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() => this.attaqueSignificative(attackerRoll));
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case '.appel-destinee-defense': return this.defender.appelDestinee(
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() => this.defenseDestinee(defenderRoll),
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() => { });
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() => this.defenseDestinee(defenderRoll));
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}
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}
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@@ -969,10 +968,8 @@ export class RdDCombat {
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}
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async defenseV2(attackerRoll) {
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// this._prepareParade(attackerRoll, arme, competence);
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const rollData =
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{
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await this.doRollDefense({
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ids: {
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actorId: this.defender.id,
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actorTokenId: this.defenderTokenId,
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@@ -982,24 +979,26 @@ export class RdDCombat {
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type: { allowed: ['defense'], current: 'defense' },
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attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
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passeArme: attackerRoll.passeArme,
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}
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await RollDialog.create(rollData, {
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onRollDone: (dialog) => {
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// dialog.close()
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},
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customChatMessage: true,
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callbacks: [async (roll) => {
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this.removeChatMessageActionsPasseArme(roll.passeArme)
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// defense: esquive / arme de parade / competence de défense
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if (!RdDCombat.isParticuliere(roll)) {
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await roll.active.actor.incDecItemUse(roll.current[PART_DEFENSE].defense?.id,)
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}
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await this._onDefense(roll)
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}]
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})
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}
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async doRollDefense(rollData) {
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await RollDialog.create(rollData, {
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onRollDone: (dialog) => {
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if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
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dialog.close()
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},
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customChatMessage: true,
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callbacks: [async (roll) => {
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this.removeChatMessageActionsPasseArme(roll.passeArme);
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// defense: esquive / arme de parade / competence de défense
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if (!RdDCombat.isParticuliere(roll)) {
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await roll.active.actor.incDecItemUse(roll.current[PART_DEFENSE].defense?.id);
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}
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await this._onDefense(roll);
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}]
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})
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}
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/* -------------------------------------------- */
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_prepareParade(attackerRoll, armeParade, competenceParade) {
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@@ -1369,6 +1368,3 @@ export class RdDCombat {
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}
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}
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function newFunction(attackerRoll) {
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return attackerRoll.diffLibre;
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}
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@@ -86,6 +86,7 @@ import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
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import { Migrations } from './migrations.js'
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import RollDialog from "./roll/roll-dialog.mjs"
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import ChatRollResult from "./roll/chat-roll-result.mjs"
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/**
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* RdD system
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@@ -292,6 +293,7 @@ export class SystemReveDeDragon {
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TMRRencontres.init()
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ExportScriptarium.init()
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RollDialog.init()
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ChatRollResult.init()
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}
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initSettings() {
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@@ -346,18 +348,7 @@ export class SystemReveDeDragon {
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})
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}
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static async setupAccueil() {
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let exists = game.scenes.find(j => j.name == "Accueil RdD");
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if (!exists) {
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const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
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let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
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await game.scenes.documentClass.create(newDocuments);
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game.scenes.find(i => i.name == "Accueil RdD").activate();
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}
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}
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async onReady() {
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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@@ -376,7 +367,8 @@ export class SystemReveDeDragon {
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StatusEffects.onReady()
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RdDDice.onReady()
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RollDialog.onReady()
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RdDStatBlockParser.parseStatBlock()
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ChatRollResult.onReady()
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/* -------------------------------------------- */
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/* Affiche/Init le calendrier */
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game.system.rdd.calendrier.display()
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@@ -389,7 +381,17 @@ export class SystemReveDeDragon {
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})
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}
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SystemReveDeDragon.setupAccueil()
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this.setupAccueil()
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}
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async setupAccueil() {
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let exists = game.scenes.find(j => j.name == "Accueil RdD");
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if (!exists) {
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const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
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let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
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await game.scenes.documentClass.create(newDocuments);
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game.scenes.find(i => i.name == "Accueil RdD").activate();
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}
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}
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/* -------------------------------------------- */
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@@ -157,7 +157,7 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static significativeRequise(chances) {
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chances.roll = Math.floor(chances.score / 2);
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chances.roll = Math.min(chances.part + 1, chances.sign)
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foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
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}
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@@ -188,7 +188,7 @@ export class RdDResolutionTable {
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static computeReussite(chances, roll, diviseur) {
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const reussite = reussites.find(x => x.condition(chances, roll))
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if (diviseur > 1 && reussite.isSuccess) {
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if (chances > roll * diviseur){
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if (chances > roll * diviseur) {
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return reussiteInsuffisante
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}
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}
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@@ -1,8 +1,16 @@
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import { ChatUtility } from "../chat-utility.js"
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import RollDialog from "./roll-dialog.mjs"
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import { RdDCarac } from "../rdd-carac.js";
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import { RdDCarac } from "../rdd-carac.js"
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import { RdDCombat } from "../rdd-combat.js"
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import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
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import { RdDResolutionTable } from "../rdd-resolution-table.js"
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export class ChatRollResult {
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export default class ChatRollResult {
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static init() {
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ChatRollResult.instance = new ChatRollResult()
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Hooks.on('renderChatLog', (log, html, chatLog) => ChatRollResult.instance.chatListeners(html))
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}
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static onReady() {
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foundry.applications.handlebars.loadTemplates({
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@@ -14,10 +22,7 @@ export class ChatRollResult {
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}
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async display(roll) {
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roll.show = roll.show || {};
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roll.show.chance = this.isAppelChancePossible(roll)
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roll.show.encaissement = this.isShowEncaissement(roll)
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roll.show.recul = this.isShowReculChoc(roll)
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this.prepareDisplay(roll)
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const chatMessage = await ChatUtility.createChatWithRollMode(
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{
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@@ -26,14 +31,18 @@ export class ChatRollResult {
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roll.active.actor,
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roll.current?.rollmode?.key
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)
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if (roll.show.chance) {
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const save = RollDialog.saveParts(roll)
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console.log("Store message roll", save)
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ChatUtility.setMessageData(chatMessage, 'rollData', save)
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}
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const save = RollDialog.saveParts(roll)
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ChatUtility.setMessageData(chatMessage, 'rollData', save)
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return chatMessage
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}
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prepareDisplay(roll) {
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roll.show = roll.show || {}
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roll.show.chance = this.isAppelChancePossible(roll)
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roll.show.encaissement = this.isShowEncaissement(roll)
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roll.show.recul = this.isShowReculChoc(roll)
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}
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isAppelChancePossible(roll) {
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return roll.active.actor.isPersonnage() &&
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roll.rolled.isEchec &&
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@@ -46,14 +55,87 @@ export class ChatRollResult {
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}
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isShowReculChoc(roll) {
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return roll.rolled.isEchec &&
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roll.attackerRoll &&
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!roll.current.defense.isEsquive &&
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(roll.attackerRoll.particuliere == 'force' || 'charge' == attackerRoll.tactique?.key)
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const attaque = roll.attackerRoll
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return attaque &&
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(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
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(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)
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}
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async buildRollHtml(roll) {
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const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
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return await foundry.applications.handlebars.renderTemplate(template, roll)
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}
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async chatListeners(html) {
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$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
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$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
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}
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onClickAppelChance(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
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const actor = game.actors.get(savedRoll.ids.actorId)
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actor.rollAppelChance(
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() => this.onAppelChanceSuccess(savedRoll, chatMessage),
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() => this.onAppelChanceEchec(savedRoll, chatMessage))
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event.preventDefault()
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}
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getCombat(roll) {
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switch (roll.type.current) {
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case ROLL_TYPE_DEFENSE:
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return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.opponentId, roll.ids.opponentTokenId, roll.ids.actorId)
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case ROLL_TYPE_ATTAQUE:
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return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentId)
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}
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return undefined
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}
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onAppelChanceSuccess(savedRoll, chatMessage) {
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const reRoll = foundry.utils.duplicate(savedRoll)
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reRoll.type.retry = true
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// TODO: annuler les effets
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switch (reRoll.type.current) {
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case ROLL_TYPE_DEFENSE:
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this.getCombat(reRoll)?.doRollDefense(reRoll)
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break
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case ROLL_TYPE_ATTAQUE:
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this.getCombat(reRoll)?.doRollAttaque(reRoll)
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break
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default: {
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RollDialog.create(reRoll)
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}
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}
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ChatUtility.removeChatMessageId(chatMessage.id)
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}
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async onAppelChanceEchec(savedRoll, chatMessage) {
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savedRoll.type.retry = true
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await this.updateChatMessage(chatMessage, savedRoll)
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}
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async updateChatMessage(chatMessage, savedRoll) {
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ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
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const copy = foundry.utils.duplicate(savedRoll)
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RollDialog.loadRollData(copy)
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this.prepareDisplay(copy)
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chatMessage.update({ content: await this.buildRollHtml(copy) })
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chatMessage.render(true)
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}
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|
||||
onClickAppelDestinee(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
|
||||
actor.appelDestinee(async () => {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
reRoll.type.retry = true
|
||||
RdDResolutionTable.significativeRequise(reRoll.rolled)
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
})
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
|
||||
}
|
@@ -41,9 +41,7 @@ export class RollBasicParts {
|
||||
initFrom(rollData) {
|
||||
return {
|
||||
selected: {},
|
||||
type: {
|
||||
current: rollData.type.current
|
||||
},
|
||||
type: rollData.type,
|
||||
ids: {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.active.id,
|
||||
|
@@ -25,7 +25,7 @@ import { RollPartMeditation } from "./roll-part-meditation.mjs";
|
||||
import { RollPartMoral } from "./roll-part-moral.mjs";
|
||||
import { RollPartOpponent } from "./roll-part-opponent.mjs";
|
||||
import { RollPartSurEnc } from "./roll-part-surenc.mjs";
|
||||
import { RollPartTricher } from "./roll-part-tricher.mjs";
|
||||
import { PART_TRICHER, RollPartTricher } from "./roll-part-tricher.mjs";
|
||||
import { RollPartTache } from "./roll-part-tache.mjs";
|
||||
import { RollPartOeuvre } from "./roll-part-oeuvre.mjs";
|
||||
import { RollPartSort } from "./roll-part-sort.mjs";
|
||||
@@ -38,7 +38,7 @@ import { RollPartDefense } from "./roll-part-defense.mjs";
|
||||
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
|
||||
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
|
||||
import { ChatRollResult } from "./chat-roll-result.mjs";
|
||||
import ChatRollResult from "./chat-roll-result.mjs";
|
||||
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
@@ -286,6 +286,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
.forEach(p => p.storeClean(rollData, target))
|
||||
target.attackerRoll = rollData.attackerRoll
|
||||
target.rolled = rollData.rolled
|
||||
target.result = rollData.result
|
||||
return target
|
||||
}
|
||||
|
||||
@@ -317,8 +319,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
|
||||
getActiveParts() {
|
||||
return ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
static getActiveParts(rollData) {
|
||||
return ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
}
|
||||
|
||||
// get title() {
|
||||
@@ -353,12 +355,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
))
|
||||
|
||||
Promise.all(
|
||||
this.getActiveParts().map(async p => await p._onRender(this, context, options))
|
||||
RollDialog.getActiveParts(this.rollData).map(async p => await p._onRender(this, context, options))
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements(rollData = this.rollData) {
|
||||
return this.getActiveParts()
|
||||
static getAjustements(rollData) {
|
||||
return RollDialog.getActiveParts(rollData)
|
||||
.map(p => p.getAjustements(rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
|
||||
@@ -373,19 +375,19 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
|
||||
.map(m => m.toTypeData(rollData))
|
||||
BASIC_PARTS.loadSurprises(this.rollData, this.getSelectedType().code)
|
||||
this.rollData.type.label = this.getSelectedType()?.title(this.rollData)
|
||||
BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code)
|
||||
rollData.type.label = this.getSelectedType()?.title(rollData)
|
||||
//TOCHECK: set type.label ?
|
||||
const visibleRollParts = this.getActiveParts()
|
||||
const visibleRollParts = RollDialog.getActiveParts(rollData)
|
||||
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
|
||||
|
||||
this.setSpecialComp(visibleRollParts);
|
||||
|
||||
visibleRollParts.forEach(p => p.prepareContext(rollData))
|
||||
|
||||
this.calculAjustements()
|
||||
RollDialog.calculAjustements(rollData)
|
||||
|
||||
const templates = this.getActiveParts().map(p => p.toTemplateData())
|
||||
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
return foundry.utils.mergeObject(
|
||||
{
|
||||
@@ -399,14 +401,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
const specialComp = visibleRollParts.map(p => p.getSpecialComp(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
if (specialComp.length > 0) {
|
||||
const rollPartComp = this.getActiveParts()
|
||||
const rollPartComp = RollDialog.getActiveParts(this.rollData)
|
||||
.find(it => it.code == PART_COMP);
|
||||
rollPartComp?.setSpecialComp(this.rollData, specialComp)
|
||||
}
|
||||
}
|
||||
|
||||
calculAjustements(rollData = this.rollData) {
|
||||
rollData.ajustements = this.getAjustements(rollData)
|
||||
static calculAjustements(rollData) {
|
||||
rollData.ajustements = RollDialog.getAjustements(rollData)
|
||||
rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
rollData.current.totaldiff = rollData.ajustements
|
||||
.map(adj => adj.diff)
|
||||
@@ -419,12 +421,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
async roll() {
|
||||
// ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
// .forEach(p => p.validate(this.rollData))
|
||||
|
||||
const roll = RollDialog.saveParts(this.rollData)
|
||||
RollDialog.$prepareRollData(roll)
|
||||
this.calculAjustements(roll)
|
||||
roll.current.resultat = this.rollData.current.resultat
|
||||
roll.v2 = true
|
||||
RollDialog.loadRollData(roll)
|
||||
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
|
||||
roll.rolled = await this.$rollDice(roll)
|
||||
roll.result = this.getSelectedType(roll).getResult(roll)
|
||||
console.info('RollDialog.roll:', roll)
|
||||
@@ -434,12 +436,18 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
this.rollOptions.onRollDone(this)
|
||||
}
|
||||
|
||||
static loadRollData(roll) {
|
||||
RollDialog.$prepareRollData(roll)
|
||||
RollDialog.calculAjustements(roll)
|
||||
roll.v2 = true
|
||||
}
|
||||
|
||||
async defaultCallback(rollData, rolled) {
|
||||
await rollData.active.actor.appliquerAjoutExperience(rollData)
|
||||
await rollData.active.actor.appliquerAppelMoral(rollData)
|
||||
}
|
||||
|
||||
async $rollDice(rollData) {
|
||||
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData));
|
||||
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData))
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,5 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
|
||||
const CONDITIONS = "conditions"
|
||||
@@ -50,7 +51,7 @@ export class RollPartConditions extends RollPart {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.min = game.settings.get(SYSTEM_RDD, this.settingMin())
|
||||
current.max = game.settings.get(SYSTEM_RDD, this.settingMax())
|
||||
current.value = current.value ?? 0
|
||||
current.value = Misc.inRange(current.value ?? 0, current.min, current.max)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
@@ -63,12 +64,13 @@ export class RollPartConditions extends RollPart {
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
input?.addEventListener("input", e => this.onInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
onInputChange(event, rollDialog) {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(event.currentTarget.value)
|
||||
rollDialog.render()
|
||||
}
|
||||
|
||||
}
|
@@ -1,5 +1,6 @@
|
||||
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
export const PART_DIFF = "diff"
|
||||
|
||||
@@ -41,8 +42,8 @@ export class RollPartDiff extends RollPart {
|
||||
{
|
||||
type: diffType.key,
|
||||
label: diffType?.label ?? '',
|
||||
value: current.value ?? 0,
|
||||
disabled: !diffType.libre,
|
||||
value: Misc.inRange(current.value ?? 0, -10, diffType.max),
|
||||
min: -10,
|
||||
max: diffType.max
|
||||
},
|
||||
@@ -67,11 +68,12 @@ export class RollPartDiff extends RollPart {
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
input?.addEventListener("input", e => this.onInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
onInputChange(event, rollDialog) {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(event.currentTarget.value)
|
||||
rollDialog.render()
|
||||
}
|
||||
|
||||
}
|
@@ -1,3 +1,4 @@
|
||||
import { Misc } from "../misc.js"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_TRICHER = "tricher"
|
||||
@@ -11,21 +12,20 @@ export class RollPartTricher extends RollPart {
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.resultat == undefined) {
|
||||
current.resultat = -1
|
||||
}
|
||||
current.resultat = Misc.inRange(current.resultat == undefined ? -1 : current.resultat, -1, 100)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
rollData.current.resultat = this.getCurrent(rollData).resultat
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).resultat = parseInt(e.currentTarget.value)
|
||||
})
|
||||
input?.addEventListener("input", e => this.onInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
onInputChange(event, rollDialog) {
|
||||
this.getCurrent(rollDialog.rollData).resultat = parseInt(event.currentTarget.value)
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,3 @@
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const ROLLDIALOG_SECTION = {
|
||||
ACTION: 'action',
|
||||
CARAC: 'carac',
|
||||
@@ -86,6 +84,9 @@ export class RollPart {
|
||||
loadRefs(rollData) { }
|
||||
|
||||
prepareContext(rollData) { }
|
||||
|
||||
/** permet de sauvegarder dans rollData les informations (cas des champs edit) */
|
||||
validate(rollData) {}
|
||||
|
||||
/** ---- cross roll-part filtering ---- */
|
||||
applyImpact(rollData, filter) { }
|
||||
@@ -108,14 +109,4 @@ export class RollPart {
|
||||
|
||||
async _onRender(rollDialog, context, options) { }
|
||||
|
||||
addResult(rollData) {
|
||||
const result = this.getResult(rollData)
|
||||
if (result){
|
||||
rollData.result[this.code] = result
|
||||
}
|
||||
}
|
||||
|
||||
getResult(rollData){
|
||||
return undefined
|
||||
}
|
||||
}
|
@@ -3,9 +3,11 @@ import { Misc } from "../misc.js"
|
||||
|
||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
|
||||
export const ROLL_DIALOG_V2 = 'roll-dialog-v2'
|
||||
export const ROLL_DIALOG_V2_TEST = 'roll-dialog-v2-test'
|
||||
|
||||
const OPTIONS_AVANCEES = [
|
||||
{ group: 'Fenêtres', name: ROLL_DIALOG_V2, descr: "Utiliser les nouvelles fenêtres de jet", default: false },
|
||||
{ group: 'Fenêtres', name: ROLL_DIALOG_V2_TEST, descr: "Mode de test des nouvelles fenêtres", default: false },
|
||||
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium", default: false },
|
||||
]
|
||||
|
||||
@@ -56,7 +58,7 @@ export class OptionsAvancees extends FormApplication {
|
||||
return formData
|
||||
}
|
||||
|
||||
static getSettingKey(name){
|
||||
static getSettingKey(name) {
|
||||
return `${SYSTEM_RDD}.${this._getId(name)}`
|
||||
}
|
||||
|
||||
|
@@ -36,7 +36,7 @@
|
||||
{{/unless}}
|
||||
{{else}}
|
||||
{{#if (settings-get 'rdd-advanced-roll-dialog-v2')}}
|
||||
<a class='chat-card-button defense-button'
|
||||
<a class='chat-card-button button-defense'
|
||||
data-attackerId='{{attackerId}}'
|
||||
data-attackerTokenId='{{attackerToken.id}}'
|
||||
data-defenderTokenId='{{defenderToken.id}}'
|
||||
@@ -51,7 +51,7 @@
|
||||
<br>
|
||||
{{else}}
|
||||
{{#each armes as |arme key|}}
|
||||
<a class='chat-card-button parer-button'
|
||||
<a class='chat-card-button button-parade'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
data-armeid='{{arme._id}}'>
|
||||
Parer avec {{arme.name}}
|
||||
@@ -67,7 +67,7 @@
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button parer-button'
|
||||
<a class='chat-card-button button-parade'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
|
||||
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
|
||||
Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}}
|
||||
@@ -76,7 +76,7 @@
|
||||
{{/if}}
|
||||
{{#if (ne attaqueCategorie 'tir')}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button esquiver-button'
|
||||
<a class='chat-card-button button-esquive'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{esquive.name}}
|
||||
@@ -92,7 +92,7 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
<a class='chat-card-button encaisser-button'
|
||||
<a class='chat-card-button button-encaisser'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Encaisser à {{plusMoins dmg.total}}
|
||||
{{#if (eq dmg.mortalite 'non-mortel')~}}
|
||||
|
@@ -1,3 +1,4 @@
|
||||
|
||||
{{log this}}
|
||||
<div class="roll-chat">
|
||||
<div class="chat-img">
|
||||
|
@@ -1,9 +1,9 @@
|
||||
{{#if show.encaissement}}
|
||||
<a class='chat-card-button encaisser-button'
|
||||
data-actorId='{{ids.actorId}}'
|
||||
<a class='chat-card-button button-encaisser'
|
||||
{{!-- data-actorId='{{ids.actorId}}'
|
||||
data-actorTokenId='{{ids.actorTokenId}}'
|
||||
data-opponentId='{{ids.opponentId}}'
|
||||
data-opponentTokenId='{{ids.opponentTokenId}}'
|
||||
data-opponentTokenId='{{ids.opponentTokenId}}' --}}
|
||||
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
|
||||
>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
<input name="{{code}}" type="checkbox" {{#if current.checked}}checked{{/if}}/>
|
||||
<input name="{{code}}" type="checkbox"
|
||||
{{#if current.checked}}checked{{/if}}
|
||||
{{#if rollData.type.retry}}disabled{{/if}}/>
|
||||
<label for="{{code}}" data-tooltip="Moral: {{plusMoins refs.moral}}">
|
||||
{{#if current.icon}}{{{current.icon}}}{{/if}}{{refs.label}}
|
||||
</label>
|
||||
|
@@ -1,2 +1,4 @@
|
||||
<input name="{{code}}" type="checkbox" {{#if current.checked}}checked{{/if}}/>
|
||||
<input name="{{code}}" type="checkbox"
|
||||
{{#if current.checked}}checked{{/if}}
|
||||
{{#if rollData.type.retry}}disabled{{/if}}/>
|
||||
<label for="{{code}}">{{refs.label}}</label>
|
||||
|
@@ -1,3 +1,5 @@
|
||||
<input name="{{code}}" type="checkbox" {{#if current.checked}}checked{{/if}}/>
|
||||
<input name="{{code}}" type="checkbox"
|
||||
{{#if current.checked}}checked{{/if}}
|
||||
{{#if rollData.type.retry}}disabled{{/if}}/>
|
||||
{{#if current.icon}}{{{current.icon}}}{{/if}}
|
||||
<label for="{{code}}">{{either current.label refs.label}} : {{plusMoins current.value}}</label>
|
||||
|
@@ -1,4 +1,6 @@
|
||||
<input name="{{code}}" type="checkbox" {{#if current.checked}}checked{{/if}}/>
|
||||
<input name="{{code}}" type="checkbox"
|
||||
{{#if current.checked}}checked{{/if}}
|
||||
{{#if rollData.type.retry}}disabled{{/if}}/>
|
||||
<label for="{{code}}">
|
||||
{{#if current.icon}}{{{current.icon}}}{{/if}}
|
||||
{{current.label}}
|
||||
|
@@ -1 +0,0 @@
|
||||
<span>: {{current.item.name}}</span>
|
Reference in New Issue
Block a user