Merge pull request 'v13.0.9 - corrections' (#773) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
Reviewed-on: #773
This commit is contained in:
@@ -11,7 +11,6 @@ import { MAINS_DIRECTRICES } from "./actor.js";
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import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
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import { ITEM_TYPES } from "./constants.js";
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import { RdDItem } from "./item.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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@@ -16,7 +16,6 @@ import { RdDRollResult } from "../rdd-roll-result.js";
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import { RdDItemArme } from "../item/arme.js";
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import { RdDItemCompetence } from "../item-competence.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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import { ChatUtility } from "../chat-utility.js";
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import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
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@@ -25,6 +24,7 @@ import { RdDEmpoignade } from "../rdd-empoignade.js";
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import { RdDPossession } from "../rdd-possession.js";
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import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
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import { RollDataAjustements } from "../rolldata-ajustements.js";
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import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
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/**
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* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
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@@ -114,7 +114,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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listActions({ isAttaque = false, isEquipe = false }) {
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return this.itemTypes[ITEM_TYPES.competencecreature]
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.filter(it => it.isAttaque())
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.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
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.map(it => it.attaqueCreature())
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.filter(it => it != undefined);
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}
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@@ -417,7 +417,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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if (competence.type == ITEM_TYPES.competencecreature) {
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const token = RdDUtility.getSelectedToken(this)
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const arme = RdDItemCompetenceCreature.armeCreature(competence)
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const arme = MappingCreatureArme.armeCreature(competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneTargetToken(target => {
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if (arme.action == "possession") {
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@@ -430,7 +430,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return;
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}
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// Transformer la competence de créature
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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MappingCreatureArme.setRollDataCreature(rollData)
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}
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const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
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await this.openRollDialog({
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@@ -9,6 +9,7 @@ import { RdDAudio } from "../rdd-audio.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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import { RdDItem } from "../item.js";
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export class RdDBaseActor extends Actor {
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@@ -499,7 +500,8 @@ export class RdDBaseActor extends Actor {
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/* -------------------------------------------- */
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async computeEncTotal() {
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if (!this.pack) {
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this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
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this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
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.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
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return this.encTotal;
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}
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return 0;
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@@ -758,10 +760,10 @@ export class RdDBaseActor extends Actor {
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getCaracInit(competence) { return 0 }
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listAttaques() {
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return this.listActions({ isAttaque: true, isEquipe:false })
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return this.listActions({ isAttaque: true, isEquipe: false })
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}
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listActions({ isAttaque = false, isEquipe=false }) { return [] }
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listActions({ isAttaque = false, isEquipe = false }) { return [] }
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listActionsPossessions() {
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return this.itemTypes[ITEM_TYPES.possession]
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@@ -3,7 +3,7 @@ import { SYSTEM_RDD } from "../../constants.js";
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import { Misc } from "../../misc.js";
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import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
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import { ExportScriptarium } from "./export-scriptarium.js";
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import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
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import { CATEGORIES_COMPETENCES_BASE, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
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export class RdDActorExportSheet extends RdDActorSheet {
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static init() {
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@@ -44,7 +44,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
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formData.context = Mapping.prepareContext(this.actor)
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formData.attaques = this.actor.listActionsAttaque()
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formData.export = this.getMappingValues(formData.context, this.actor)
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formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
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formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
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formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
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const legeres = this.actor.nbBlessuresLegeres()
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const graves = this.actor.nbBlessuresGraves()
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@@ -9,7 +9,7 @@ import { RdDBonus } from "../../rdd-bonus.js"
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import { TMRType } from "../../tmr-utility.js"
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export const CATEGORIES_COMPETENCES = [
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export const CATEGORIES_COMPETENCES_BASE = [
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"generale",
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"particuliere",
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"specialisee",
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@@ -88,7 +88,7 @@ const MAPPING_BASE = [
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{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
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{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
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{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
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{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES_BASE) },
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{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
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]
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@@ -106,3 +106,14 @@ export const ITEM_TYPES = {
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nombreastral: 'nombreastral',
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extraitpoetique: 'extraitpoetique',
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}
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export const CATEGORIES_COMPETENCES = {
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"generale": { base: -4, label: "Générales" },
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"particuliere": { base: -8, label: "Particulières" },
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"specialisee": { base: -11, label: "Spécialisées" },
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"connaissance": { base: -11, label: "Connaissances" },
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"draconic": { base: -11, label: "Draconic" },
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"melee": { base: -6, label: "Mêlée" },
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"tir": { base: -8, label: "Tir" },
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"lancer": { base: -8, label: "Lancer" }
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}
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@@ -1,6 +1,7 @@
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import { Grammar } from "./grammar.js";
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import { RdDItem } from "./item.js";
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import { SANS_COMPETENCE } from "./item/base-items.js";
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import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
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import { Misc } from "./misc.js";
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const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
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@@ -25,16 +26,6 @@ const limitesArchetypes = [
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];
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/* -------------------------------------------- */
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export const CATEGORIES_COMPETENCES = {
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"generale": { base: -4, label: "Générales" },
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"particuliere": { base: -8, label: "Particulières" },
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"specialisee": { base: -11, label: "Spécialisées" },
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"connaissance": { base: -11, label: "Connaissances" },
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"draconic": { base: -11, label: "Draconic" },
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"melee": { base: -6, label: "Mêlée" },
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"tir": { base: -8, label: "Tir" },
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"lancer": { base: -8, label: "Lancer" }
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}
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function _buildCumulXP() {
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let cumulXP = { "-11": 0 };
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@@ -49,7 +40,12 @@ function _buildCumulXP() {
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const competence_xp_cumul = _buildCumulXP();
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export class RdDItemCompetence extends Item {
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export class RdDItemCompetence extends RdDItem {
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static get ITEM_TYPE() { return ITEM_TYPES.competence }
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static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
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/* -------------------------------------------- */
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static getLabelCategorie(category) {
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return CATEGORIES_COMPETENCES[category].label;
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@@ -1,6 +1,7 @@
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import { ITEM_TYPES } from "./constants.js";
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import { RdDItem } from "./item.js";
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import { RdDInitiative } from "./initiative.mjs";
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import { RdDItemArme } from "./item/arme.js";
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/* -------------------------------------------- */
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export class RdDItemCompetenceCreature extends RdDItem {
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@@ -12,38 +13,37 @@ export class RdDItemCompetenceCreature extends RdDItem {
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isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
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isBouclier() { return this.system.categorie_parade.includes('bouclier') }
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static attaqueCreature(comp) {
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const categorieAttaque = comp.getCategorieAttaque()
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attaqueCreature() {
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const categorieAttaque = this.getCategorieAttaque()
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if (categorieAttaque != undefined) {
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const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
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const armeComp = new RdDItem({
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name: comp.name,
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type: ITEM_TYPES.arme,
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img: comp.img,
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system: {
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competence: comp.name,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: comp.system.niveau,
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initiative: initative,
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mortalite: comp.system.mortalite,
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dommages: comp.system.dommages,
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equipe: true,
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resistance: 100,
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penetration: 0,
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force: 0,
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rapide: true,
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}
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});
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const initative = RdDInitiative.calculInitiative(this.system.niveau, this.system.carac_value);
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const attaque = {
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name: comp.name,
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action: comp.isCompetencePossession() ? 'possession' : 'attaque',
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name: this.name,
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action: this.isCompetencePossession() ? 'possession' : 'attaque',
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initOnly: false,
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arme: armeComp,
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comp: comp,
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carac: { key: comp.name, value: comp.system.carac_value },
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arme: new RdDItemArme({
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name: this.name,
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type: ITEM_TYPES.arme,
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img: this.img,
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system: {
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competence: this.name,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: this.system.niveau,
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initiative: initative,
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mortalite: this.system.mortalite,
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dommages: this.system.dommages,
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equipe: true,
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resistance: 100,
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penetration: 0,
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force: 0,
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rapide: true,
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}
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}),
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comp: this,
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carac: { key: this.name, value: this.system.carac_value },
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equipe: true,
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mortalite: comp.system.mortalite,
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dmg: comp.system.dommages,
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mortalite: this.system.mortalite,
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dmg: this.system.dommages,
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initiative: initative
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};
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return attaque
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@@ -1,7 +1,9 @@
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import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
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import { RdDItem } from "./item.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemSort } from "./item-sort.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { HtmlUtility } from "./html-utility.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { SYSTEM_RDD } from "./constants.js";
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@@ -9,7 +11,6 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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import { Misc } from "./misc.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDItem } from "./item.js";
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import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
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import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
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import { ItemAction } from "./item/item-actions.js";
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@@ -1,6 +1,5 @@
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import { ITEM_TYPES } from "./constants.js";
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import { CATEGORIES_COMPETENCES } from "./item-competence.js";
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import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
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import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
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import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
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import { Grammar } from "./grammar.js";
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@@ -25,6 +25,7 @@ export const ATTAQUE_TYPE = {
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TIR: '(tir)',
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LANCER: '(lancer)'
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}
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/* -------------------------------------------- */
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export class RdDItemArme extends RdDItem {
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@@ -18,6 +18,17 @@ export const SANS_COMPETENCE = {
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img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
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}
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export const CATEGORIES_COMPETENCES = {
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"generale": { base: -4, label: "Générales" },
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"particuliere": { base: -8, label: "Particulières" },
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"specialisee": { base: -11, label: "Spécialisées" },
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"connaissance": { base: -11, label: "Connaissances" },
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"draconic": { base: -11, label: "Draconic" },
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"melee": { base: -6, label: "Mêlée" },
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"tir": { base: -8, label: "Tir" },
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"lancer": { base: -8, label: "Lancer" }
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}
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export const CATEGORIES_COMPETENCES_CREATURES = {
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"generale": { base: 0, label: "Générale" },
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"naturelle": { base: 0, label: "Arme naturelle" },
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|
@@ -7,19 +7,18 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { Targets } from "./targets.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDItemArme } from "./item/arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
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import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
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import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
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/* -------------------------------------------- */
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const premierRoundInit = [
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@@ -716,7 +715,7 @@ export class RdDCombat {
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};
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if (this.attacker.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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MappingCreatureArme.setRollDataCreature(rollData);
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}
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else if (arme) {
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// Usual competence
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@@ -1023,7 +1022,7 @@ export class RdDCombat {
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};
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if (this.defender.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
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MappingCreatureArme.setRollDataCreature(defenderRoll);
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}
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return defenderRoll;
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@@ -1155,7 +1154,7 @@ export class RdDCombat {
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};
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if (this.defender.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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MappingCreatureArme.setRollDataCreature(rollData);
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}
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return rollData;
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}
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|
@@ -45,6 +45,8 @@ import * as sheets from "./applications/sheets/_module.mjs"
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import { RdDItemArme } from "./item/arme.js"
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import { RdDItemArmure } from "./item/armure.js"
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import { RdDItemBlessure } from "./item/blessure.js"
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import { RdDItemCompetence } from "./item-competence.js"
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
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import { RdDItemGemme } from "./item/gemme.js"
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import { RdDItemMaladie } from "./item/maladie.js"
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import { RdDItemOmbre } from "./item/ombre.js"
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@@ -113,6 +115,8 @@ export class SystemReveDeDragon {
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arme: RdDItemArme,
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armure: RdDItemArmure,
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blessure: RdDItemBlessure,
|
||||
competence: RdDItemCompetence,
|
||||
competencecreature: RdDItemCompetenceCreature,
|
||||
gemme: RdDItemGemme,
|
||||
maladie: RdDItemMaladie,
|
||||
ombre: RdDItemOmbre,
|
||||
|
@@ -11,7 +11,6 @@ import { RdDItem } from "./item.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDNameGen } from "./rdd-namegen.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
@@ -23,6 +22,8 @@ import { ITEM_TYPES, RDD_CONFIG, SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
|
||||
|
@@ -23,7 +23,7 @@
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" action.arme}}
|
||||
</span>
|
||||
<span class="competence-value">{{plusMoins action.comp.system.niveau}}</span>
|
||||
<span class="competence-value">{{plusMoins action.dmg}}</span>
|
||||
<span class="competence-value">{{plusMoins action.dommagesArme}}</span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="initiative-value">
|
||||
<a class="roll-init-arme"
|
||||
|
Reference in New Issue
Block a user