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25 Commits

Author SHA1 Message Date
0b90badb5e Merge pull request 'v13.0.14 - Le familier d'Illysis' (#779) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m39s
Reviewed-on: #779
2025-10-25 23:21:59 +02:00
290b5029d1 Correction couleurs sommaires 2025-10-24 22:20:29 +02:00
a7e4aea52d Fix: meditation V2 2025-10-24 01:22:20 +02:00
755d15509e Ajout du StatusEffect surencombré 2025-10-23 20:21:56 +02:00
02cea84ebb Empoignade V2 2025-10-23 12:01:52 +02:00
c47fc4f5b6 Fix scenes image locations 2025-10-22 22:40:07 +02:00
147e49f2cb Gestion des significatives 2025-10-21 01:40:14 +02:00
7f4f942d50 Amélioration des entités
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce
  n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322)
2025-10-21 01:39:23 +02:00
8f4df1af56 Fix: ajustements surprises
Affichage de l'image de la surprise
2025-10-21 01:39:23 +02:00
77f2de2c5f Jet V2 pour les créatures 2025-10-21 01:39:16 +02:00
e5e271e424 Corrections majuscules/couleurs 2025-10-19 23:53:43 +02:00
43ecca8be1 Merge pull request 'v13.0.13 - L'épanouissement d'Illysis' (#777) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m5s
Reviewed-on: #777
2025-10-18 18:04:36 +02:00
e21f7e398a Création de tâches dans la fenêtre de jets 2025-10-18 00:52:14 +02:00
e16f89743a Affichage des ajustements V2 2025-10-18 00:52:14 +02:00
a6c593c100 Corrections premiers retours 2025-10-18 00:52:14 +02:00
cd8e190082 Merge pull request 'v13.0.12 - La méditation d'Illysis' (#776) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m49s
Reviewed-on: #776
2025-10-16 20:14:03 +02:00
f2106763c1 v13.0.12 2025-10-16 00:55:58 +02:00
5da5cb0314 Gestion des maladresses 2025-10-16 00:35:43 +02:00
6d7f66569a Lancer de sorts V2 2025-10-15 22:42:14 +02:00
3e8963b20b Impacts uniquement sur l'acteur 2025-10-15 22:42:14 +02:00
2cf5b06da8 Correction: rename bringToTop 2025-10-15 22:42:13 +02:00
68c01fc930 Montée TMR sur méditation
ajout d'un bouton pour aller dans les TMR lors d'une
méditation réussie
2025-10-15 22:42:13 +02:00
3bc1c4871b Biugfix: compétences de jeu
Les compétences de jeu spécifiques (doublon) ne remplacent plus
la compétence active si le jet n'est pas un jet de jeu
2025-10-15 00:26:01 +02:00
3d732e9a8a Suppression des signes draconiques
en cas de descente des TMR, suppression des signes
draconiques éphémères durant seulement 1 round
2025-10-15 00:24:35 +02:00
35f226af5c Correction du générateur aléatoire
- couleurs de cheveux/yeux
- les tailles entre 1m00 et 1m09 sont correctement affichées
- possibilité de positionner le sexe masculin/féminin en un clic
2025-10-14 17:44:39 +02:00
158 changed files with 1861 additions and 908 deletions

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# 13.0
## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites
- Les images des scènes par défaut sont corrigées
- Ajout d'une image de status "sur-encombré"
- Correction V13
- couleur lisible dans les sommaires des journaux et des compendiums
- Amélioration des entités:
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322)
- Nouvelle fenêtre de jets de dés
- attaque/défense des créatures
- les attaques/parades avec une arme trop lourde se font en demi-surprise
- les demandes de défense disparaîssent une fois prises en compte
- empoignade
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
- le statut d'empoignade est affiché sur les tokens
- les défenses contre une empoignade sont corrigées
## 13.0.13 - L'épanouissement d'Illysis
- Fix d'erreur au chargement de templates RollDialog
- Nouvelle fenêtre de jets de dés
- Fix: affichage des points de tâche
- Fix: affichage des ajustements cohérent
- L'ouverture depuis les caractéristiques permet plusieurs types de jets
- On peut créer ou modifier les tâches dans la fenêtre de jets de tâches
- attaque/défense
- les maladresses sont affichées dans le résultat du jet
- le message au défenseur s'affiche correctement
- la difficulté d'attaque s'applique à la défense
- on peut choisir les particulières en rapidité
## 13.0.12 - La méditation d'Illysis
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
- Générateur de description
- correction des termes pour les couleurs des yeux/cheveux
- ajout de boutons pour forcer le sexe masculin/féminin
- Nouvelle fenêtre de jets de dés
- les méditations proposent un bouton pour monter dans les TMRs
- fenêtre de lancer de sorts
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
- gestion des maladresses d'attaque et défense
## 13.0.11 - Le gambit d'Illysis

View File

@@ -648,15 +648,19 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section img {
max-width: 1rem;
max-height: 1rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex;
flex-direction: row-reverse;
@@ -707,6 +711,10 @@ select,
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details div,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details div {
display: block;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
grid-area: actions;
@@ -757,7 +765,10 @@ select,
.system-foundryvtt-reve-de-dragon .window-header {
background: rgba(0, 0, 0, 0.75);
}
.system-foundryvtt-reve-de-dragon .application .window-content,
.system-foundryvtt-reve-de-dragon .application .window-content {
margin: 0;
padding: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content {
margin: 0.2rem;
padding: 0;
@@ -848,7 +859,7 @@ select,
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
@@ -924,6 +935,12 @@ select,
.system-foundryvtt-reve-de-dragon a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
.system-foundryvtt-reve-de-dragon .tabs .item.active img,
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover img,
.system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover img,
.system-foundryvtt-reve-de-dragon a:hover img {
filter: drop-shadow(1px 0px 0px #ff6600);
}
.system-foundryvtt-reve-de-dragon .rollable:hover,
.system-foundryvtt-reve-de-dragon .rollable:focus {
color: #000;
@@ -1448,12 +1465,27 @@ select,
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
display: none !important;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
.system-foundryvtt-reve-de-dragon .item-actions-controls,
.system-foundryvtt-reve-de-dragon .item-controls {
vertical-align: super;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
.system-foundryvtt-reve-de-dragon .item-controls img {
display: inline;
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
border: none;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .fa, .fa-solid, .fa-regular),
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em;
color: var(--color-controls-light);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
}
@@ -1537,6 +1569,12 @@ select,
.system-foundryvtt-reve-de-dragon .type-compendium {
font-size: 0.6rem;
}
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar {
color: var(--color-text-dark-primary);
}
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar button {
color: var(--color-text-dark-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: #ffffff;
@@ -1596,6 +1634,9 @@ select,
color: var(--color-text-dark-primary);
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
min-width: 30rem;
}
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
width: 14rem;
margin: 0.4rem;
@@ -1616,8 +1657,9 @@ select,
height: 2rem;
}
.system-foundryvtt-reve-de-dragon .window-app .window-content,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body {
background: #f5f5f0 url(../assets/ui/bg_left.webp) no-repeat left top;
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
.system-foundryvtt-reve-de-dragon .application .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
}
.system-foundryvtt-reve-de-dragon section.sheet-body {
padding: 0.25rem 0.5rem;
@@ -2292,7 +2334,7 @@ select,
pointer-events: all;
}
.system-foundryvtt-reve-de-dragon div.horloge-roue div.horloge-cercle {
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top;
background: hsla(60, 20%, 90%, 0.8);
top: 2%;
left: 2%;
width: 96%;
@@ -2676,6 +2718,13 @@ select,
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) {
background: var(--background-tooltip-alt);
}
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div img {
display: inline;
margin: 0;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon aside#tooltip {
max-width: 15rem;
background: var(--background-tooltip);
@@ -2737,11 +2786,9 @@ select,
}
.system-foundryvtt-reve-de-dragon .chat-card-button:hover {
background: var(--background-custom-button-hover);
background-color: red;
}
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
background: var(--background-custom-button-hover);
background-color: red;
}
.system-foundryvtt-reve-de-dragon .chat-card-button:active,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {

View File

@@ -1,6 +1,6 @@
{
"TYPES": {
"Actor": {
"Actor": {
"personnage": "Personnage",
"creature": "Créature",
"entite": "Entité de cauchemar",
@@ -67,6 +67,7 @@
"StatusComma": "Comma",
"StatusDead": "Mort",
"StatusDemiReve": "Demi-rêve",
"StatusSurEnc": "Sur-encombrement",
"StatusForceWeak": "Force insuffisante"
}
}
}

View File

@@ -12,7 +12,10 @@
background: rgba(0,0,0,0.75);
}
.application .window-content,
.application .window-content {
margin: 0;
padding: 0.2rem;
}
.window-app.sheet .window-content {
margin: 0.2rem;
padding: 0;
@@ -115,7 +118,7 @@
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
}
.sheet-header .header-compteurs {
@@ -200,6 +203,9 @@
i.moral-radio-checkmark-off:hover,
a:hover {
text-shadow: 1px 0px 0px #ff6600;
img {
filter: drop-shadow(1px 0px 0px #ff6600);
}
}
.rollable:hover, .rollable:focus {
@@ -741,11 +747,11 @@
.foundryvtt-reve-de-dragon .item-list .item img {
display: inline;
}
.foundryvtt-reve-de-dragon .item-list .item-name {
margin: 0;
}
.competence-list .item-controls,
.competence-list .item-actions-controls {
display: contents !important;
@@ -754,15 +760,30 @@
.competence-list .item-controls.hidden-controls {
display: none !important;
}
.item-actions-controls,
.item-controls {
vertical-align: super;
// a {
// }
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
.item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em;
color: var(--color-controls-light);
}
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
.item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
img {
display: inline;
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
border: none;
filter: invert(0.8);
}
i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em;
color: var(--color-controls-light);
}
img:hover,
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
}
}
.rdd-roll-dialog .description-sort {
@@ -844,6 +865,12 @@
.type-compendium {
font-size: 0.6rem;
}
.sheet.journal-entry .journal-sidebar {
color: var(--color-text-dark-primary);
button {
color: var(--color-text-dark-primary);
}
}
/* ======================================== */
/* Sheet */
@@ -910,6 +937,11 @@
color: var(--color-text-dark-primary);
border-radius: 0.2rem;
}
form.app-personnage-aleatoire {
h2 {
min-width: 30rem,
}
}
.app-calendar-astrologie{
div.theme-astral{
width: 14rem;
@@ -932,8 +964,10 @@
}
}
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
background: rgb(245,245,240) url(../assets/ui/bg_left.webp) no-repeat left top;
.window-app .window-content,
.window-app.sheet .window-content .sheet-body,
.application .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
}
section.sheet-body {
@@ -1654,7 +1688,7 @@
}
div.horloge-roue div.horloge-cercle {
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top;
background: hsla(60, 20%, 90%, 0.8);
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
}
@@ -1927,6 +1961,13 @@
div:nth-child(odd) {
background: var(--background-tooltip-alt);
}
div img {
display: inline;
margin: 0;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
}
}
@@ -1998,12 +2039,10 @@
.chat-card-button:hover {
background: var(--background-custom-button-hover);
background-color: red;
}
.chat-card-button-pushed:hover {
background: var(--background-custom-button-hover);
background-color: red;
}
.chat-card-button:active, .chat-card-button-pushed:active {

View File

@@ -37,6 +37,9 @@
text-align: justify;
display: flex;
flex-direction: column;
div {
display: block;
}
}
div.chat-actions {
grid-area: actions;

View File

@@ -224,15 +224,19 @@
max-width: 4rem;
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
roll-conditions roll-section img {
max-width: 1rem;
max-height: 1rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-buttons {
display: flex;

View File

@@ -342,7 +342,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async createEmptyTache() {
await this.actor.createItem('tache', 'Nouvelle tache');
await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
}
_getActionCombat(event) {
@@ -375,14 +375,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);

View File

@@ -47,11 +47,12 @@ import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION } from "./roll/roll-constants.mjs";
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
import { PART_COMP } from "./roll/roll-part-comp.mjs";
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
import { PART_SORT } from "./roll/roll-part-sort.mjs";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@@ -184,13 +185,13 @@ export class RdDActor extends RdDBaseActorSang {
const actions = []
const uniques = []
const addAttaque = (arme, main = undefined, action = 'attaque') => {
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main)
const addAttaque = (arme, main = undefined) => {
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
const unique = [comp.id, arme.name, dommagesArme, forceRequise, ecaillesEfficacite].join('|');
const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
if (uniques.includes(unique)) {
return
}
@@ -211,12 +212,13 @@ export class RdDActor extends RdDBaseActorSang {
main: main,
carac: { key: caracCode, value: caracValue },
equipe: arme.system.equipe,
dommagesArme: dommagesArme,
dommages: dommages,
forceRequise: forceRequise,
initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
})
}
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name))
@@ -226,9 +228,7 @@ export class RdDActor extends RdDBaseActorSang {
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
})
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
return actions
}
@@ -741,12 +741,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
}],
await this.createEmbeddedDocuments("Item", [RdDItemSort.prepareSortEnReserve(sort, draconic, ptreve, coord)],
{ renderSheet: false });
this.tmrApp.updateTokens();
}
@@ -760,20 +755,18 @@ export class RdDActor extends RdDBaseActorSang {
let updates = {};
if (caracName == LIST_CARAC_PERSONNAGE.reve.code) {
if (to > Misc.toInt(this.system.reve.seuil.value)) {
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes
//this.setPointsDeSeuil(to);
updates[`system.reve.seuil.value`] = to
}
}
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
if (to > Misc.toInt(this.system.compteurs.chance.value)) {
updates[`system.compteurs.chance.value`] = to; // SFA : Direct and packed changes
//this.setPointsDeChance(to);
updates[`system.compteurs.chance.value`] = to
}
}
let selectedCarac = this.findCaracByName(caracName);
const from = selectedCarac.value
updates[`system.carac.${caracName}.value`] = to;
await this.update(updates);
await this.update(updates, { noHook: true });
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
}
@@ -1712,15 +1705,18 @@ export class RdDActor extends RdDBaseActorSang {
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
return
}
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return await this.rollUnSortV2();
}
// Duplication car les pts de reve sont modifiés dans le sort!
let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return;
return
}
const draconicList = this.computeDraconicAndSortIndex(sorts);
const reve = foundry.utils.duplicate(this.system.carac.reve);
const draconicList = this.computeDraconicAndSortIndex(sorts)
const reve = foundry.utils.duplicate(this.system.carac.reve)
const dialog = await this.openRollDialog({
name: 'lancer-un-sort',
@@ -1743,6 +1739,27 @@ export class RdDActor extends RdDBaseActorSang {
this.tmrApp?.setTMRPendingAction(dialog);
}
async rollUnSortV2() {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
};
const dialog = await RollDialog.create(rollData, {
callbacks: [roll => {
this.tmrApp?.restoreTMRAfterAction();
if (roll.closeTMR) {
this.tmrApp?.close();
this.tmrApp = undefined;
}
}],
onRollDone: RollDialog.onRollDoneClose,
onClose: () => {
this.tmrApp?.restoreTMRAfterAction();
}
});
this.tmrApp?.setTMRPendingAction(dialog);
}
/* -------------------------------------------- */
isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
let addMsg = "";
@@ -1814,11 +1831,7 @@ export class RdDActor extends RdDBaseActorSang {
}
else {
console.log('lancement de sort', rollData.selectedSort)
const precedents = rollData.selectedSort.system.lancements ?? []
const lancements = [...precedents, {
timestamp: game.system.rdd.calendrier.getTimestamp(),
reve: rollData.selectedSort.system.ptreve_reel
}]
const lancements = RdDItemSort.prepareSortAddLancement(rollData.selectedSort, rollData.selectedSort.system.ptreve_reel)
await this.updateEmbeddedDocuments('Item',
[{ _id: rollData.selectedSort._id, 'system.lancements': lancements }]
)
@@ -2109,7 +2122,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
_getSignesDraconiques(coord) {
const type = TMRUtility.getTMRType(coord);
return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type));
return this.itemTypes[ITEM_TYPES.signedraconique].filter(it => it.system.typesTMR.includes(type));
}
/* -------------------------------------------- */
@@ -2121,18 +2134,19 @@ export class RdDActor extends RdDBaseActorSang {
async rollLireSigneDraconique(coord) {
if (!this.isHautRevant()) {
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
return;
return
}
let signes = this._getSignesDraconiques(coord);
let signes = this._getSignesDraconiques(coord)
if (signes.length == 0) {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
return;
ui.notifications.info(`Aucun signe draconiques en ${coord} !`)
return
}
let draconicList = this.getDraconics()
.map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
let draconicLecture = foundry.utils.duplicate(draconic)
draconicLecture.system.defaut_carac = "intellect"
return draconicLecture
});
const intellect = this.system.carac.intellect;
@@ -2406,7 +2420,7 @@ export class RdDActor extends RdDBaseActorSang {
if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....")
this.tmrApp.forceTMRDisplay()
return
return false
}
if (mode != 'visu' && this.isDemiReve()) {
ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
@@ -2414,6 +2428,7 @@ export class RdDActor extends RdDBaseActorSang {
}
if (mode == 'visu') {
await this._doDisplayTMR(mode)
return false
}
else {
const rencontre = this.getRencontreTMREnAttente();
@@ -2426,6 +2441,7 @@ export class RdDActor extends RdDBaseActorSang {
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
})
return true
}
}
@@ -2463,6 +2479,29 @@ export class RdDActor extends RdDBaseActorSang {
await this.tmrApp.onDeplacement()
}
async quitterTMR(message, viewOnly, cumulFatigue) {
if (this.tmrApp) {
this.tmrApp = undefined
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
await this.santeIncDec(
appliquerFatigue ? "fatigue" : "endurance",
(appliquerFatigue ? 1 : -1) * cumulFatigue)
if (!viewOnly) {
await this.supprimerSignesDraconiques(it => it.system.ephemere && it.system.duree == '1 round', { render: false })
await this.setEffect(STATUSES.StatusDemiReve, false)
ChatUtility.tellToUserAndGM(message)
}
}
}
async supprimerSignesDraconiques(filter = it => true, options = { render: true }) {
const signes = this.itemTypes[ITEM_TYPES.signedraconique].filter(filter)
if (signes.length > 0) {
this.deleteEmbeddedDocuments("Item", signes.map(item => item.id), options)
}
}
/* -------------------------------------------- */
async rollSoins(blesse, blessureId) {
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
@@ -2566,7 +2605,7 @@ export class RdDActor extends RdDBaseActorSang {
if (item?.isEquipable()) {
const isEquipe = !item.system.equipe;
await item.update({ "system.equipe": isEquipe });
this.computeEncTotal();
this.computeEncTotal()
if (isEquipe)
this.verifierForceMin(item);
}
@@ -2957,6 +2996,7 @@ export class RdDActor extends RdDBaseActorSang {
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
await super.onUpdateActor(update, options, actorId)
}
/* -------------------------------------------- */
@@ -2999,9 +3039,12 @@ export class RdDActor extends RdDBaseActorSang {
break
case ITEM_TYPES.empoignade:
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
// TODO: check remaining emp.
await this.setEffect(STATUSES.StatusGrappled, false)
await this.setEffect(STATUSES.StatusGrappling, false)
break
}
super.onDeleteItem(item, options, id)
await super.onDeleteItem(item, options, id)
}
/* -------------------------------------------- */

View File

@@ -56,13 +56,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.target.value))
});
if (event.currentTarget.name.includes("carac.")) {
let caracName = event.currentTarget.name.replace("carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
}
})
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.target.value))
await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
});
}
}

View File

@@ -1,4 +1,4 @@
import { ENTITE_INCARNE, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
@@ -89,7 +89,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
getSConst() { return 0 }
/* -------------------------------------------- */
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 }
@@ -126,6 +125,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) {
@@ -176,10 +177,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
getCompetences(name = undefined, options = { onMessage: message => { } }) {
const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]]
if (name == undefined) {
return this.itemTypes[ITEM_TYPES.competence]
return all
}
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options)
return RdDItemCompetence.findCompetences(all, name, options)
}
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
@@ -203,6 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
}
getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade];
}
@@ -226,53 +229,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectByStatus(statusId) {
return this.getEffects().find(it => it.statuses.has(statusId));
}
async setEffect(statusId, status) {
if (this.isEffectAllowed(statusId)) {
const effect = this.getEffectByStatus(statusId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
isDemiReve() {
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
}
getSurprise(isCombat = undefined) {
return StatusEffects.getSurprise(this.getEffects(), isCombat)
getSurprise(isCombat = undefined, forceRequise = undefined) {
return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat)
}
/* -------------------------------------------- */
@@ -309,6 +272,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const competence = this.getCompetence(compName);
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
selected: {
carac: { key: caracName },
comp: { key: competence.name },
diff: { value: diff }
}
}
RollDialog.create(rollData, options)
return
}
const competence = this.getCompetence(compName);
await this.openRollDialog({
name: 'jet-competence',
@@ -387,7 +366,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_COMP], current: PART_COMP },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
selected: {
carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined
@@ -423,32 +402,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
}
/* -------------------------------------------- */
async rollCompetenceV2(rollData) {
rollData.ids = rollData?.ids ?? {}
rollData.type = rollData.type ?? { allowed: DEFAULT_ROLL_TYPES }
rollData.ids.actorId = this.id
await RollDialog.create(rollData)
}
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
if (competence.type != ITEM_TYPES.competencecreature && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
selected: {
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
comp: { key: competence.name },
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
}
}
if (options.arme) {
rollData.selected.attaque = { arme: { id: options.arme.id }, comp: { id: competence.id } }
rollData.type = { allowed: ATTAQUE_ROLL_TYPES }
}
await this.rollCompetenceV2(rollData)
return
return await RollDialog.create(rollData)
}
let rollData = {
@@ -512,19 +481,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
this.rollCompetenceV2({
ids: {
actorId: this.id,
actorTokenId: token?.id,
},
selected: {
conditions: { value: 0 }
},
const rollData = {
ids: { actorId: this.id, actorTokenId: token?.id, },
type: {
allowed: [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU],
current: ROLL_TYPE_COMP
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
}
})
};
return await RollDialog.create(rollData)
}
})
}
@@ -669,7 +632,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| entite == undefined
|| !entite.isEntite([ENTITE_INCARNE])
|| !entite.isEntiteIncarnee()
|| entite.isEntiteAccordee(this)) {
return true
}

View File

@@ -116,6 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
blessure: blessure
});
}
/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@@ -179,6 +180,28 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onUpdateItem(item, options, id)
}
async changeBleedingState() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
@@ -292,7 +315,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
isSonne() {
return this.getEffectByStatus(STATUSES.StatusStunned)
return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
}
isEffectAllowed(effectId) { return true }

View File

@@ -49,15 +49,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: await this.actor.computeEncTotal(),
encTotal: this.actor.getEncTotal(),
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => it.isdommages = it.isDommages()
)
.forEach(it => it.isdommages = it.isDommages())
return formData;
}
@@ -230,14 +229,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);

View File

@@ -10,7 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js";
import { STATUSES } from "../settings/status-effects.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor {
@@ -215,9 +215,11 @@ export class RdDBaseActor extends Actor {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
isCreatureEntite() { return this.isCreature() || this.isEntite() }
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
isEntite(typeentite = []) { return false }
isEntite() { return false }
isEntiteIncarnee() { return false }
isEntiteNonIncarnee() { return false }
isHautRevant() { return false }
isVehicule() { return false }
isPersonnage() { return false }
@@ -241,41 +243,76 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 }
isSurenc() { return false }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectsByStatus(effectId) {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
}
if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
async updateCarac(caracName, to) {
}
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
}
async changeBleedingState() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
await this._removeItemFromConteneur(item)
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
@@ -524,16 +561,22 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async computeEncTotal() {
if (!this.pack) {
if (this.pack) {
this.encTotal = 0
}
else {
const wasSurenc = this.isSurenc()
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
return this.encTotal;
const isSurenc = this.isSurenc()
if (isSurenc != wasSurenc) {
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
}
}
return 0;
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0);
return Math.floor(this.encTotal ?? 0)
}
async createItem(type, name = undefined) {
@@ -584,7 +627,7 @@ export class RdDBaseActor extends Actor {
}
}
}
await this.computeEncTotal();
await this.computeEncTotal()
return result;
}

View File

@@ -43,7 +43,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
this.html.find('.resonance-add').click(async event =>
await DialogSelect.select({
label: "Choisir un acteur à accorder",
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
list: game.actors.filter(it => true)
},
it => this.resonanceAdd(it.id))
)

View File

@@ -1,5 +1,6 @@
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { Misc } from "../misc.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
@@ -16,11 +17,10 @@ export class RdDEntite extends RdDBaseActorReve {
return item.type == ITEM_TYPES.competencecreature
}
isEntite(typeentite = []) {
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
}
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
isEntite() { return true }
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value)
@@ -49,20 +49,20 @@ export class RdDEntite extends RdDBaseActorReve {
}
async remiseANeuf() {
await this.removeEffects(e => true);
if (!this.isNonIncarnee()) {
if (!this.isEntiteNonIncarnee()) {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max
});
}
await this.removeEffects(e => true)
}
isDead() {
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0
}
async santeIncDec(name, inc, isCritique = false) {
if (name == 'endurance' && !this.isNonIncarnee()) {
if (name == 'endurance' && !this.isEntiteNonIncarnee()) {
const oldValue = this.system.sante.endurance.value;
const endurance = Math.max(0,
Math.min(oldValue + inc,
@@ -78,7 +78,7 @@ export class RdDEntite extends RdDBaseActorReve {
}
async encaisser() {
if (this.isNonIncarnee()) {
if (this.isEntiteNonIncarnee()) {
return
}
await RdDEncaisser.encaisser(this)
@@ -89,15 +89,19 @@ export class RdDEntite extends RdDBaseActorReve {
}
async onAppliquerJetEncaissement(encaissement, attackerToken) {
if (this.isEntiteNonIncarnee()) {
return
}
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte
});
endurance: perteEndurance.perte,
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
})
}
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
if (this.isEntiteIncarnee()) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
@@ -106,7 +110,7 @@ export class RdDEntite extends RdDBaseActorReve {
/* -------------------------------------------- */
async setEntiteReveAccordee(actor) {
if (this.isEntite([ENTITE_INCARNE])) {
if (this.isEntiteIncarnee()) {
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
// déjà accordé
return

View File

@@ -29,7 +29,7 @@ export class ExperienceLog {
};
console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog });
await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
}
static labelTopic(topic) {

View File

@@ -2,7 +2,7 @@ import { Grammar } from "../../grammar.js"
import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js"
import { ITEM_TYPES, RDD_CONFIG } from "../../constants.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { RdDBonus } from "../../rdd-bonus.js"
@@ -160,7 +160,7 @@ export class Mapping {
return undefined
}
const categorie = Mapping.complementCategorie(arme, maniement)
const dommages = Mapping.dommagesArme(actor, arme, maniement)
const dommages = Mapping.dommages(actor, arme, maniement)
return {
name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau),
@@ -170,12 +170,13 @@ export class Mapping {
arme: arme
}
}
static dommagesArme(actor, arme, maniement) {
static dommages(actor, arme, maniement) {
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})`
case EMPOIGNADE: return '-'
case RDD_CONFIG.encaissement.nonmortel: return `(${dommages})`
case RDD_CONFIG.encaissement.empoignade: return '-'
}
return dommages
}

View File

@@ -20,14 +20,15 @@ const PATHS = [
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
}
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs',
])
}
@@ -49,14 +50,14 @@ export class AppPersonnageAleatoire extends FormApplication {
this.current = foundry.utils.duplicate(actor)
this.checked = {
'name': false,
'system.sexe': true,
'system.age': true,
'system.taille': true,
'system.poids': true,
'system.main': true,
'system.heure': true,
'system.cheveux': true,
'system.yeux': true
'system.sexe': (this.actor.system.sexe ?? '') == '',
'system.age': this.actor.system.age == 0,
'system.taille': (this.actor.system.taille ?? '') == '',
'system.poids': (this.actor.system.poids ?? '') == '',
'system.main': (this.actor.system.main ?? '') == '',
'system.heure': (this.actor.system.heure ?? '') == '',
'system.cheveux': (this.actor.system.cheveux ?? '') == '',
'system.yeux': (this.actor.system.yeux ?? '') == '',
}
}
@@ -76,6 +77,8 @@ export class AppPersonnageAleatoire extends FormApplication {
this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
@@ -96,6 +99,10 @@ export class AppPersonnageAleatoire extends FormApplication {
const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value
}
async onSexe(sexe) {
this.current['system.sexe'] = sexe
this.render()
}
async onChange(event) {
const path = this.getPath(event.currentTarget)
@@ -180,8 +187,9 @@ export class AppPersonnageAleatoire extends FormApplication {
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100
return `${m}m${cm}`
return `${m}m${dm}${cm}`
}

View File

@@ -106,6 +106,25 @@ export class ChatUtility {
return await ChatMessage.create(messageData)
}
static tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
static tellToGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
}
static tellToUserAndGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
}

View File

@@ -13,53 +13,65 @@ export const renderTemplate = foundry.applications.handlebars.renderTemplate
export const RDD_CONFIG = {
niveauEthylisme: [
{ value: "1", label: "Aucun" },
{ value: "0", label: "Eméché (0)" },
{ value: "-1", label: "Gris (-1)" },
{ value: "-2", label: "Pinté (-2)" },
{ value: "-3", label: "Pas Frais (-3)" },
{ value: "-4", label: "Ivre (-4)" },
{ value: "-5", label: "Bu (-5)" },
{ value: "-6", label: "Complètement fait (-6)" },
{ value: "-7", label: "Ivre mort (-7)" }
{ value: '1', label: 'Aucun' },
{ value: '0', label: 'Eméché (0)' },
{ value: '-1', label: 'Gris (-1)' },
{ value: '-2', label: 'Pinté (-2)' },
{ value: '-3', label: 'Pas Frais (-3)' },
{ value: '-4', label: 'Ivre (-4)' },
{ value: '-5', label: 'Bu (-5)' },
{ value: '-6', label: 'Complètement fait (-6)' },
{ value: '-7', label: 'Ivre mort (-7)' }
],
categorieEntite: {
"cauchemar": "Cauchemar",
"reve": "Rêve"
'cauchemar': 'Cauchemar',
'reve': 'Rêve'
},
typeEntite: {
"incarne": "Incarnée",
"nonincarne": "Non Incarnée",
"blurette": "Blurette"
[ENTITE_INCARNE]: 'Incarnée',
[ENTITE_NONINCARNE]: 'Non Incarnée',
[ENTITE_BLURETTE]: 'Blurette'
},
heuresRdD: [
{ value: "vaisseau", label: "Vaisseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp" },
{ value: "sirene", label: "Sirène", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp" },
{ value: "faucon", label: "Faucon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp" },
{ value: "couronne", label: "Couronne", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp" },
{ value: "dragon", label: "Dragon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp" },
{ value: "epees", label: "Epées", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp" },
{ value: "lyre", label: "Lyre", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp" },
{ value: "serpent", label: "Serpent", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp" },
{ value: "poissonacrobate", label: "Poisson Acrobate", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp" },
{ value: "araignee", label: "Araignée", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp" },
{ value: "roseau", label: "Roseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp" },
{ value: "chateaudormant", label: "Chateau Dormant", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp" }
{ value: 'vaisseau', label: 'Vaisseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp' },
{ value: 'sirene', label: 'Sirène', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp' },
{ value: 'faucon', label: 'Faucon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp' },
{ value: 'couronne', label: 'Couronne', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp' },
{ value: 'dragon', label: 'Dragon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp' },
{ value: 'epees', label: 'Epées', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' },
{ value: 'lyre', label: 'Lyre', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp' },
{ value: 'serpent', label: 'Serpent', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp' },
{ value: 'poissonacrobate', label: 'Poisson Acrobate', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp' },
{ value: 'araignee', label: 'Araignée', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp' },
{ value: 'roseau', label: 'Roseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp' },
{ value: 'chateaudormant', label: 'Chateau Dormant', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp' }
],
raretes: [
{ value: "Commune", label: "Commune" },
{ value: "Frequente", label: "Fréquente" },
{ value: "Rare", label: "Rare" },
{ value: "Rarissime", label: "Rarissime" }
{ value: 'Commune', label: 'Commune' },
{ value: 'Frequente', label: 'Fréquente' },
{ value: 'Rare', label: 'Rare' },
{ value: 'Rarissime', label: 'Rarissime' }
],
particuliere: {
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'},
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'},
rapidite: { key: 'finesse', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'},
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' },
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' },
rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' },
},
icons: {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
},
encaissement: {
mortel: 'mortel',
nonmortel: 'non-mortel',
entiteincarnee: 'entiteincarnee',
empoignade: 'empoignade'
}
}
export const ACTOR_TYPES = {
personnage: 'personnage',
creature: 'creature',

View File

@@ -58,6 +58,7 @@ export class RdDInitiative {
return {
roll: roll,
value: value,
rang: formule.phase.rang,
init: formule.phase.rang + value / 100,
label: formule.phase.label
}

View File

@@ -32,6 +32,7 @@ export class RdDItemCompetenceCreature extends RdDItem {
initiative: initative,
mortalite: this.system.mortalite,
dommages: this.system.dommages,
forceRequise: 0,
equipe: true,
resistance: 100,
penetration: 0,
@@ -43,7 +44,8 @@ export class RdDItemCompetenceCreature extends RdDItem {
carac: { key: this.name, value: this.system.carac_value },
equipe: true,
mortalite: this.system.mortalite,
dmg: this.system.dommages,
dommages: this.system.dommages,
//dmg: this.system.dommages,
initiative: initative
};
return attaque

View File

@@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
async _updateObject(event, formData) {
switch (this.item.type) {
case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
@@ -273,8 +273,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
break
}
return this.item.update(formData)
return await super._updateObject(event, formData)
}
/* -------------------------------------------- */

View File

@@ -148,10 +148,17 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) {
let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
}
static calculBonuscase(sort, coord) {
if (TMRUtility.isFleuve(coord)) {
coord = FLEUVE_COORD;
coord = FLEUVE_COORD
}
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
const existing = list.find(it => it.case == coord)
const bonus = Number(existing?.bonus ?? 0) + 1
if (existing) {
@@ -160,11 +167,9 @@ export class RdDItemSort extends Item {
else {
list.push({ case: coord, bonus: 1 })
}
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
return RdDItemSort.bonuscasesToString(list)
}
/* -------------------------------------------- */
static getCaseBonus(sort, coord) {
const search = TMRUtility.isFleuve(coord)
@@ -189,4 +194,22 @@ export class RdDItemSort extends Item {
.map(it => it.split(':'))
.map(it => { return { case: it[0], bonus: it[1] } });
}
static prepareSortEnReserve(sort, draconic, ptreve, coord) {
return {
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
};
}
static prepareSortAddLancement(sort, reveSort) {
const precedents = sort.system.lancements ?? []
const lancements = [...precedents, {
timestamp: game.system.rdd.calendrier.getTimestamp(),
reve: reveSort
}]
return lancements
}
}

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES, renderTemplate } from "./constants.js";
import { ITEM_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
@@ -629,7 +629,7 @@ export class RdDItem extends Item {
_armeChatData() {
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == RDD_CONFIG.encaissement.nonmortel ? '(Non mortel)' : ''}`,
`<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`,
...this._inventaireTemplateChatData()

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "../constants.js";
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
import { RdDItem } from "../item.js";
import { BASE_CORPS_A_CORPS } from "./base-items.js";
import { Grammar } from "../grammar.js";
@@ -27,10 +27,11 @@ export const ATTAQUE_TYPE = {
TIR: '(tir)',
LANCER: '(lancer)'
}
export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat'
export const EMPOIGNADE = 'empoignade'
export const EMPOIGNADE = RDD_CONFIG.encaissement.empoignade
/* -------------------------------------------- */
export class RdDItemArme extends RdDItem {
@@ -254,15 +255,23 @@ export class RdDItemArme extends RdDItem {
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
}
isEmpoignade() {
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
}
isUtilisableEmpoigne() {
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
}
static pugilat(actor) {
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
}
static empoignade(actor) {
return RdDItemArme.$corpsACorps(actor, 'Empoignade', EMPOIGNADE)
return RdDItemArme.$corpsACorps(actor, 'Empoignade', RDD_CONFIG.encaissement.empoignade)
}
static $corpsACorps(actor, name, cac, system) {
static $corpsACorps(actor, name, cac) {
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
const melee = actor ? actor.system.carac['melee'].value : 0
return new RdDItemArme({
@@ -277,10 +286,10 @@ export class RdDItemArme extends RdDItem {
force: 0,
dommages: "0",
dommagesReels: 0,
mortalite: cac == EMPOIGNADE ? EMPOIGNADE : 'non-mortel',
mortalite: cac == RDD_CONFIG.encaissement.empoignade ? RDD_CONFIG.encaissement.empoignade : RDD_CONFIG.encaissement.nonmortel,
competence: CORPS_A_CORPS,
resistance: 1,
baseInit: cac == EMPOIGNADE ? 3 : 4,
baseInit: cac == RDD_CONFIG.encaissement.empoignade ? 3 : 4,
cac: cac,
deuxmains: true,
categorie_parade: 'sans-armes'

View File

@@ -71,21 +71,25 @@ export class RdDItemBlessure extends RdDItem {
return 0
}
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) {
const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken);
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static prepareBlessure(gravite, localisation, attackerToken) {
const definition = RdDItemBlessure.getDefinition(gravite);
return {
name: definition.label,
type: 'blessure',
img: definition.icon,
system: {
gravite: gravite,
difficulte: - gravite,
difficulte: -gravite,
localisation: localisation,
origine: attackerToken?.name ?? ""
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static async createTacheSoinBlessure(actor, gravite) {

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "./constants.js";
import { RdDItemArme } from "./item/arme.js";
import { RdDPossession } from "./rdd-possession.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
@@ -35,7 +36,7 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static dmg(rollData, actor, isEntiteIncarnee = false) {
static dmg(rollData, actor) {
const diff = rollData.diffLibre;
const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels)
const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0
@@ -47,19 +48,19 @@ export class RdDBonus {
penetration: RdDBonus._peneration(rollData),
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris?.used),
mortalite: RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite),
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme),
dmgForceInsuffisante: Math.min(0, actor.getForce() - forceRequise)
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
return dmg;
return dmg
}
static dmgRollV2(rollData, attaque) {
const actor = rollData.active.actor
const arme = attaque.arme
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommages)
const dmg = {
total: 0,
dmgArme: dmgArme,
@@ -68,11 +69,12 @@ export class RdDBonus {
dmgTactique: attaque.tactique?.dmg ?? 0,
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()),
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite),
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
}
dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
return dmg
}
@@ -93,21 +95,14 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static _calculMortalite(rollData, isEntiteIncarnee) {
return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee)
}
static mortalite(mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: mortaliteSelect
?? mortaliteArme
?? "mortel";
static mortalite(mortaliteSelect, mortaliteArme) {
return mortaliteSelect ?? mortaliteArme ?? RDD_CONFIG.encaissement.mortel
}
/* -------------------------------------------- */
static dmgArme(arme, dommagesMain) {
static dmgArme(arme, dommages) {
if (arme) {
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
let dmgBase = dommages ?? Number(arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
}

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
@@ -15,9 +15,8 @@ import { RdDItemCompetence } from "./item-competence.js";
import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs";
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
@@ -57,6 +56,12 @@ export class RdDCombatManager extends Combat {
}
}
static getCombatant(actorId, tokenId) {
return game.combat.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
);
}
/* -------------------------------------------- */
async nextRound() {
await this.finDeRound();
@@ -380,7 +385,7 @@ export class RdDCombat {
if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */
if (msg.defenderRoll.v2) {/* TODO: delete roll V1 */
RollDialog.loadRollData(msg.paramChatDefense)
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
} else {
@@ -403,7 +408,6 @@ export class RdDCombat {
/* -------------------------------------------- */
static registerChatCallbacks(html) {
for (let button of [
'.button-defense',
'.button-parade',
'.button-esquive',
'.button-encaisser',
@@ -475,8 +479,6 @@ export class RdDCombat {
switch (button) {
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '.button-defense': return this.defenseV2(attackerRoll);
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
@@ -561,7 +563,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchecTotal(rollData) {
if (rollData.ids /* roll V2*/) {
if (rollData.v2 /* roll V2*/) {
// TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total.
// TODO: en cas de demi-surprise en défense, pas de changement à la règle de base
return rollData.rolled.isETotal
@@ -575,7 +577,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isParticuliere(rollData) {
if (rollData.ids /* roll V2*/) {
if (rollData.v2 /* roll V2*/) {
return rollData.rolled.isPart
}
if (rollData.attackerRoll || !rollData.ajustements.surprise.used) {
@@ -586,7 +588,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isReussite(rollData) {
if (rollData.ids /* roll V2*/) {
if (rollData.v2 /* roll V2*/) {
return rollData.rolled.isSuccess
}
if (!rollData.ajustements.surprise.used) {
@@ -602,7 +604,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])) {
if (this.defender.isEntiteBlurette()) {
ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatUtility.getGMs()
@@ -686,11 +688,7 @@ export class RdDCombat {
async doRollAttaque(rollData, callbacks = []) {
// TODO V2 await this.proposerAjustementTirLancer(rollData)
await RollDialog.create(rollData, {
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
},
customChatMessage: true,
onRollDone: RollDialog.onRollDoneClose,
callbacks: [
async (roll) => await this.onAttaqueV2(roll),
...callbacks
@@ -730,26 +728,24 @@ export class RdDCombat {
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
// attackerRoll.current.attaque.dmg = attackerRoll.dmg
// attaque.dmg = attackerRoll.current.attaque.dmg
const attaque = RollDialog.saveParts(attackerRoll)
const defense = {
attackerRoll: attaque,
ids: RollBasicParts.reverseIds(attaque),
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
}
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'rollData', defense)
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
ChatUtility.setMessageData(choixDefense, 'rollData', {
ids: defenseData.ids,
attackerRoll: RollDialog.saveParts(attackerRoll),
passeArme: defenseData.passeArme
})
}
/* -------------------------------------------- */
@@ -804,7 +800,7 @@ export class RdDCombat {
essais: {}
};
if (this.attacker.isCreatureEntite()) {
if (this.attacker.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(rollData);
}
else if (arme) {
@@ -873,7 +869,7 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker);
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.defender?.getAlias() ?? 'la cible',
@@ -892,7 +888,10 @@ export class RdDCombat {
/* -------------------------------------------- */
isPossession(attackerRoll) {
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
const carac = attackerRoll.v2
? attackerRoll.current.carac?.label
: attackerRoll.selectedCarac.label
return carac?.toLowerCase() == 'possession';
}
/* -------------------------------------------- */
@@ -1056,7 +1055,7 @@ export class RdDCombat {
dialog.render(true);
}
async defenseV2(attackerRoll) {
async defenseV2(attackerRoll, callbacks = []) {
// this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({
@@ -1067,15 +1066,14 @@ export class RdDCombat {
opponentId: this.attackerId,
},
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
})
}, callbacks)
}
async doRollDefense(rollData, callbacks = []) {
await RollDialog.create(rollData, {
onRollDone: RollDialog.onRollDoneClose,
customChatMessage: true,
callbacks: [
async (roll) => {
this.removeChatMessageActionsPasseArme(roll.passeArme);
@@ -1109,7 +1107,7 @@ export class RdDCombat {
show: {}
};
if (this.defender.isCreatureEntite()) {
if (this.defender.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(defenderRoll);
}
@@ -1236,7 +1234,7 @@ export class RdDCombat {
show: {}
};
if (this.defender.isCreatureEntite()) {
if (this.defender.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(rollData);
}
return rollData;

View File

@@ -461,12 +461,7 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() {
if (game.user.isGM) {
game.actors.forEach(actor => {
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
}
});
game.actors.forEach(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
}
else {
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");

View File

@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDRoll } from "./rdd-roll.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { MAP_PHASE } from "./initiative.mjs";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
export class RdDEmpoignade {
@@ -12,6 +14,49 @@ export class RdDEmpoignade {
static init() {
}
/* -------------------------------------------- */
static isCombatantEmpoignade(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
}
else {
await RdDEmpoignade.$createEtatEmpoignade({
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: empId,
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, attacker, defender)
}
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
const grappling = Math.abs(result.system.pointsemp) > 0
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
return result
}
/* -------------------------------------------- */
static registerChatCallbacks(html) {
$(html).on("click", '.defense-empoignade-cac', event => {
@@ -184,7 +229,7 @@ export class RdDEmpoignade {
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
if (attacker.isCreatureEntite()) {
if (attacker.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(rollData)
}
if (empoignade.system.pointsemp >= 2) {
@@ -237,10 +282,7 @@ export class RdDEmpoignade {
if (rollData.rolled.isSuccess && isNouvelle) {
const objectEmpoignade = rollData.empoignade.toObject();
// Creer l'empoignade sur attaquant/defenseur
attacker.creerObjetParMJ(objectEmpoignade);
defender.creerObjetParMJ(objectEmpoignade);
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
}
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
@@ -259,7 +301,7 @@ export class RdDEmpoignade {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
@@ -317,18 +359,33 @@ export class RdDEmpoignade {
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade)
static async $createEtatEmpoignade(empoignade) {
console.log("CREATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await attacker.updateEmbeddedDocuments('Item', [update])
// Creer l'empoignade sur attaquant/defenseur
await attacker.creerObjetParMJ(empoignade)
await defender.creerObjetParMJ(empoignade)
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
console.log("UPDATE Empoignade", empoignade)
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp._id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
}
/* -------------------------------------------- */
@@ -347,7 +404,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade)
@@ -366,7 +423,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade)
@@ -382,7 +439,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
@@ -423,9 +480,17 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async createEmpoignade(attacker, defender) {
return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade',
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: foundry.utils.randomID(16),
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: 0,
empoigneurname: attacker.name,
empoignename: defender.name
}
},
{
temporary: true

View File

@@ -95,7 +95,7 @@ export class RdDPossession {
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
rollData.competence = rollingActor.getDraconicOuPossession();
if (rollingActor.isCreatureEntite()) {
if (rollingActor.isCreatureOuEntite()) {
const carac = rollingActor.system.carac
rollData.carac = carac
rollData.competence.system.defaut_carac = 'reve'

View File

@@ -16,17 +16,20 @@ const levelDown = [
];
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
const reussiteNormale = { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) };
const reussiteSignificative = { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) };
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
const reussites = [
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) },
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) },
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
reussiteNormale,
reussiteSignificative,
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
];
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
/* -------------------------------------------- */
const CARAC_MAXIMUM_RESOLUTION = 40;
/* -------------------------------------------- */
@@ -156,6 +159,11 @@ export class RdDResolutionTable {
}
}
/* -------------------------------------------- */
static replaceParticuliereDemiSurprise(chances) {
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'part'), { overwrite: true });
}
/* -------------------------------------------- */
static significativeRequise(chances) {
chances.roll = Math.min(chances.part + 1, chances.sign)
@@ -192,6 +200,7 @@ export class RdDResolutionTable {
if (chances.norm < roll * diviseur) {
return reussiteInsuffisante
}
return reussiteSignificative
}
return reussite
}

View File

@@ -1,4 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, renderTemplate } from "./constants.js";
import { ENTITE_NONINCARNE, RDD_CONFIG, renderTemplate } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**
@@ -16,34 +16,29 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(html, actor) {
let dialogConf = {
if (actor.isEntiteNonIncarnee([ENTITE_NONINCARNE])) {
throw `${actor.name} est une entité non incarnée et ne peut pas subnir de dommages`
}
const dialogConf = {
title: "Jet d'Encaissement",
content: html,
}
if (!actor.isEntite()) {
dialogConf.default = "mortel";
dialogConf.buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "entiteincarnee"
dialogConf.buttons = {
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
default: RDD_CONFIG.encaissement.mortel,
buttons: {
[RDD_CONFIG.encaissement.mortel]: { label: "Mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.mortel) },
}
}
let dialogOptions = {
classes: ["rdd-roll-dialog"],
width: 320,
height: 'fit-content'
if (!actor.isEntite()) {
dialogConf.buttons[RDD_CONFIG.encaissement.nonmortel] = { label: "Non-mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.nonmortel) }
dialogConf.buttons["sonne"] = { label: "Sonné", callback: html => this.actor.setSonne() }
}
// Select proper roll dialog template and stuff
super(dialogConf, dialogOptions);
super(dialogConf, {
classes: ["rdd-roll-dialog"],
width: 320,
height: 'fit-content'
});
this.actor = actor;
this.modifier = 0;

View File

@@ -25,7 +25,7 @@ export class RdDRollDialogEthylisme extends Dialog {
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.bringToTop();
this.bringToFront();
this.html.find(".force-alcool").change((event) => {
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);

View File

@@ -22,7 +22,7 @@ export class RdDRollResolutionTable extends Dialog {
RdDRollResolutionTable.resolutionTable.render(true);
}
else{
RdDRollResolutionTable.resolutionTable.bringToTop();
RdDRollResolutionTable.resolutionTable.bringToFront();
}
}
@@ -70,7 +70,7 @@ export class RdDRollResolutionTable extends Dialog {
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.bringToTop();
this.bringToFront();
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));

View File

@@ -8,7 +8,7 @@ import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js";
import { ACTOR_TYPES, renderTemplate } from "./constants.js";
import { ACTOR_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
import { EMPOIGNADE } from "./item/arme.js";
/**
@@ -128,7 +128,7 @@ export class RdDRoll extends Dialog {
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.bringToTop();
this.bringToFront();
console.log('RdDRoll.activateListeners', this.rollData);
@@ -206,7 +206,7 @@ export class RdDRoll extends Dialog {
this.updateRollResult(html);
});
this.html.find("input.check-mortalite").change((event) => {
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
this.rollData.dmg.mortalite = event.currentTarget.checked ? RDD_CONFIG.encaissement.nonmortel : RDD_CONFIG.encaissement.mortel;
this.updateRollResult(html);
});
this.html.find('.cuisine-proportions').change((event) => {
@@ -333,8 +333,8 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)

View File

@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
this.subdialog = undefined
this.displaySize = undefined
if (!this.viewOnly && !game.user.isGM) {
this.$tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
ChatUtility.tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
}
this.callbacksOnAnimate = [];
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
@@ -125,7 +125,11 @@ export class RdDTMRDialog extends Dialog {
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
this.html.find('form.tmr-dialog *').click(event => {
if (this.subdialog?.rendered){
this.subdialog?.bringToFront()
}
})
// Roll Sort
this.html.find('.lancer-sort').click(event => this.lancerUnSort());
@@ -169,26 +173,26 @@ export class RdDTMRDialog extends Dialog {
async forceTMRDisplay() {
if (this.rendered) {
this.bringToTop()
this.bringSubDialogToTop();
this.bringToFront()
this.bringSubDialogToFront();
}
}
bringSubDialogToTop() {
if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) {
this.subdialog.bringToTop();
bringSubDialogToFront() {
if (this.subdialog?.bringToFront && this.subdialog?.element && this.subdialog?.element[0]) {
this.subdialog.bringToFront();
}
}
async restoreTMRAfterAction() {
this.subdialog = undefined
await this.maximize()
this.bringToTop()
this.bringToFront()
}
forceTMRContinueAction() {
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
this.bringSubDialogToTop();
this.bringSubDialogToFront();
return false
}
@@ -343,19 +347,8 @@ export class RdDTMRDialog extends Dialog {
this.forceTMRContinueAction()
return false
}
this.descenteTMR = true;
if (this.actor.tmrApp) {
this.actor.tmrApp = undefined // Cleanup reference
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue")
await this.actor.santeIncDec(
appliquerFatigue ? "fatigue" : "endurance",
(appliquerFatigue ? 1 : -1) * this.cumulFatigue)
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this.$tellToUserAndGM(message)
}
}
this.descenteTMR = true
await await this.actor.quitterTMR(message, this.viewOnly, this.cumulFatigue)
this.pixiTMR.close();
this.pixiTMR = undefined
await super.close();
@@ -412,7 +405,7 @@ export class RdDTMRDialog extends Dialog {
async $ignorerRencontre() {
if (this.currentRencontre) {
console.log("-> ignorer", this.currentRencontre);
this.$tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
ChatUtility.tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.$deleteRencontreTMRAtPosition()
this.updateTokens();
this.$updateValuesDisplay();
@@ -578,29 +571,6 @@ export class RdDTMRDialog extends Dialog {
}, 500);
}
/* -------------------------------------------- */
_tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
/* -------------------------------------------- */
$tellToGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
}
/* -------------------------------------------- */
$tellToUserAndGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
/* -------------------------------------------- */
async manageRencontre(tmr) {
if (this.viewOnly) {
@@ -676,14 +646,14 @@ export class RdDTMRDialog extends Dialog {
? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")");
this.setTMRPendingAction({ bringToTop: () => { } })
this.setTMRPendingAction({ bringToFront: () => { } })
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.restoreTMRAfterAction()
if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
ChatUtility.tellToUser(myRoll + ": Rencontre en " + coordTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
ChatUtility.tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
return undefined;
}
}

View File

@@ -75,30 +75,27 @@ const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
],
"entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
]
};
const TABLE_ENCAISSEMENT_MORTEL = [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
]
const TABLE_ENCAISSEMENT_NONMORTEL = [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
]
const TABLE_ENCAISSEMENT_ENTITE = [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 6 },
]
/* -------------------------------------------- */
export class RdDUtility {
@@ -278,7 +275,7 @@ export class RdDUtility {
Handlebars.registerHelper('plusMoins', diff => parseInt(diff) ? (diff > 0 ? '+' : '') + Math.round(diff) : diff)
Handlebars.registerHelper('fractionOneN', n => new Handlebars.SafeString(Misc.getFractionOneN(n)))
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
@@ -286,7 +283,7 @@ export class RdDUtility {
const html = options.fn(this);
return html.replace(rgx, "$& selected");
})
// logic
Handlebars.registerHelper('either', (a, b) => a ?? b);
// string manipulation
@@ -299,7 +296,7 @@ export class RdDUtility {
Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
// math
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff)))
@@ -613,20 +610,20 @@ export class RdDUtility {
/* -------------------------------------------- */
static async getLocalisation(type = 'personnage') {
const loc = { result: await RdDDice.rollTotal("1d20")};
const loc = { result: await RdDDice.rollTotal("1d20") };
if (type == 'personnage') {
if (loc.result <= 3) loc.txt = "Jambe, genou, pied, jarret";
else if (loc.result <= 7) loc.txt = "Hanche, cuisse, fesse";
else if (loc.result <= 9) loc.txt = "Ventre, reins";
else if (loc.result <= 12) loc.txt = "Poitrine, dos";
else if (loc.result <= 14) loc.txt = "Avant-bras, main, coude";
else if (loc.result <= 18) loc.txt = "Epaule, bras, omoplate";
else if (loc.result == 19) loc.txt = "Tête";
else if (loc.result == 20) loc.txt = "Tête (visage)";
if (loc.result <= 3) loc.txt = "Jambe, genou, pied, jarret";
else if (loc.result <= 7) loc.txt = "Hanche, cuisse, fesse";
else if (loc.result <= 9) loc.txt = "Ventre, reins";
else if (loc.result <= 12) loc.txt = "Poitrine, dos";
else if (loc.result <= 14) loc.txt = "Avant-bras, main, coude";
else if (loc.result <= 18) loc.txt = "Epaule, bras, omoplate";
else if (loc.result == 19) loc.txt = "Tête";
else if (loc.result == 20) loc.txt = "Tête (visage)";
} else {
if (loc.result <= 7) loc.txt = "Jambes/Pattes";
else if (loc.result <= 18) loc.txt = "Corps";
else if (loc.result <= 20) loc.txt = "Tête";
if (loc.result <= 7) loc.txt = "Jambes/Pattes";
else if (loc.result <= 18) loc.txt = "Corps";
else if (loc.result <= 20) loc.txt = "Tête";
}
return loc
}
@@ -671,13 +668,13 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async prepareEncaissement(actor, dmg, roll, armure) {
static async prepareEncaissement(targetActor, dmg, roll, armure) {
const jetTotal = roll.total + dmg.total - armure
const encaissement = RdDUtility._selectEncaissement(jetTotal, dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0);
const encaissement = RdDUtility.$selectEncaissement(targetActor, jetTotal, dmg.mortalite)
const over20 = Math.max(jetTotal - 20, 0)
encaissement.dmg = dmg
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(targetActor.type)
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
}
else {
@@ -693,15 +690,21 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static _selectEncaissement(degats, mortalite) {
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return foundry.utils.duplicate(encaissement);
}
static $selectEncaissement(targetActor, degats, mortalite) {
const table = RdDUtility.$getTableEncaissement(targetActor, mortalite)
const encaissement = table.find(it => ((it.minimum ?? degats) <= degats && degats <= (it.maximum ?? degats)))
return foundry.utils.duplicate(encaissement ?? table[0])
}
static $getTableEncaissement(targetActor, mortalite) {
if (targetActor.isEntite()) {
return TABLE_ENCAISSEMENT_ENTITE
}
return foundry.utils.duplicate(table[0]);
switch (mortalite) {
case RDD_CONFIG.encaissement.nonmortel: return TABLE_ENCAISSEMENT_NONMORTEL
case RDD_CONFIG.encaissement.entiteincarnee: return TABLE_ENCAISSEMENT_ENTITE
}
return TABLE_ENCAISSEMENT_MORTEL
}
/* -------------------------------------------- */

View File

@@ -1,13 +1,17 @@
import { ChatUtility } from "../chat-utility.js"
import RollDialog from "./roll-dialog.mjs"
import RollDialog, { ALL_ROLL_TYPES } from "./roll-dialog.mjs"
import { RdDCarac } from "../rdd-carac.js"
import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
export default class ChatRollResult {
static init() {
@@ -18,8 +22,11 @@ export default class ChatRollResult {
static onReady() {
foundry.applications.handlebars.loadTemplates({
'partial-infojet': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-infojet.hbs',
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
'partial-choix-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-choix-maladresse.hbs',
'partial-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-maladresse.hbs',
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
@@ -38,7 +45,7 @@ export default class ChatRollResult {
)
const save = RollDialog.saveParts(roll, impacts)
ChatUtility.setMessageData(chatMessage, 'rollData', save)
await this.saveChatMessageRoll(chatMessage, save)
return chatMessage
}
@@ -48,7 +55,7 @@ export default class ChatRollResult {
roll.show.chance = this.isAppelChancePossible(roll)
roll.show.encaissement = this.isShowEncaissement(roll)
roll.show.recul = this.getRecul(roll)
//roll.show.particuliere = roll.show.particuliere ?? []
roll.show.maladresse = this.getMaladresse(roll)
}
isAppelChancePossible(roll) {
@@ -60,11 +67,28 @@ export default class ChatRollResult {
isShowEncaissement(roll) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
return roll.rolled.isEchec
}
return false
}
getMaladresse(roll) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
if (roll.rolled.isETotal) {
const arme = roll.current[PART_DEFENSE].arme
return arme ? 'avec-arme' : 'sans-arme'
}
break
case ROLL_TYPE_ATTAQUE:
if (roll.rolled.isETotal || (roll.rolled.isEchec && roll.active.surprise == 'demi')) {
const arme = roll.current[PART_ATTAQUE].arme
return arme.system.baseInit > 4 ? 'avec-arme' : 'sans-arme'
}
break
}
return undefined
}
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
switch (roll.type.current) {
@@ -100,7 +124,7 @@ export default class ChatRollResult {
}
async buildRollHtml(roll) {
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
const template = ALL_ROLL_TYPES.find(it => it.code == roll.type.current).chatResultTemplate
const html = await renderTemplate(template, roll)
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
}
@@ -108,11 +132,14 @@ export default class ChatRollResult {
async chatListeners(html) {
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
$(html).on("click", '.monter-tmr-normale', event => this.onClickMonteeTMR(event, 'normal'))
$(html).on("click", '.monter-tmr-rapide', event => this.onClickMonteeTMR(event, 'rapide'))
$(html).on("click", '.tirer-maladresse', event => this.onClickTirerMaladresse(event))
}
getCombat(roll) {
@@ -120,15 +147,24 @@ export default class ChatRollResult {
case ROLL_TYPE_DEFENSE:
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.opponentId, roll.ids.opponentTokenId, roll.ids.actorTokenId)
case ROLL_TYPE_ATTAQUE:
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentId)
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentTokenId)
}
return undefined
}
async saveChatMessageRoll(chatMessage, savedRoll) {
await ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
}
loadChatMessageRoll(chatMessage) {
return ChatUtility.getMessageData(chatMessage, 'rollData')
}
async updateChatMessage(chatMessage, savedRoll) {
ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
await this.saveChatMessageRoll(chatMessage, savedRoll)
const copy = foundry.utils.duplicate(savedRoll)
RollDialog.loadRollData(copy)
savedRoll.dmg = copy.current.attaque?.dmg
this.prepareDisplay(copy)
chatMessage.update({ content: await this.buildRollHtml(copy) })
chatMessage.render(true)
@@ -136,7 +172,7 @@ export default class ChatRollResult {
onClickAppelChance(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId)
actor.rollAppelChance(
() => this.onAppelChanceSuccess(savedRoll, chatMessage),
@@ -144,11 +180,13 @@ export default class ChatRollResult {
event.preventDefault()
}
onAppelChanceSuccess(savedRoll, chatMessage) {
async onAppelChanceSuccess(savedRoll, chatMessage) {
const reRoll = foundry.utils.duplicate(savedRoll)
console.log('onAppelChanceSuccess savedRoll', savedRoll)
reRoll.type.retry = true
await this.updateChatMessage(chatMessage, reRoll)
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
// TODO: annuler les effets
switch (reRoll.type.current) {
case ROLL_TYPE_DEFENSE:
@@ -171,7 +209,7 @@ export default class ChatRollResult {
onClickAppelDestinee(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId)
actor.appelDestinee(async () => {
@@ -182,23 +220,46 @@ export default class ChatRollResult {
})
}
async onClickDefense(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attackerRoll = savedRoll.attackerRoll
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
)
}
async onClickEncaissement(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done = savedRoll.done ?? {}
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}
async onClickRecul(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
@@ -209,15 +270,37 @@ export default class ChatRollResult {
async onClickChoixParticuliere(event) {
const choix = event.currentTarget.attributes['data-particuliere'].value
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
const savedRoll = this.loadChatMessageRoll(chatMessage)
savedRoll.particuliere = choix
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
await this.updateChatMessage(chatMessage, savedRoll)
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll, callbacks)
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll)
}
async onClickFaireGouter(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
const savedRoll = this.loadChatMessageRoll(chatMessage)
if (!savedRoll.type.retry) {
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
await new RollTypeCuisine().onFaireGouter(savedRoll)
}
async onClickMonteeTMR(event, mode) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
if (await new RollTypeMeditation().onMonteeTMR(savedRoll, mode)) {
savedRoll.done.meditation = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}
async onClickTirerMaladresse(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const typeMaladresse = event.currentTarget.attributes['data-maladresse'].value
const savedRoll = this.loadChatMessageRoll(chatMessage)
savedRoll.maladresse = await RdDRollTables.getMaladresse({ arme: typeMaladresse == 'avec-arme', toChat: false })
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}

View File

@@ -26,7 +26,7 @@ export class RollBasicParts {
static loadSurprise(who, forceRequise) {
if (who?.actor) {
foundry.utils.mergeObject(who,
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
StatusEffects.getActorEffetSurprise(who.actor),
{ overwrite: true, inPlace: true })
}
}
@@ -54,13 +54,27 @@ export class RollBasicParts {
}
}
static prepareDefense(attackerRoll) {
if (!attackerRoll.passeArme) {
attackerRoll.passeArme = foundry.utils.randomID(16);
}
return {
ids: RollBasicParts.reverseIds(attackerRoll),
active: attackerRoll.opponent,
opponent: attackerRoll.active,
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
show: { encaissement: true }
}
}
static reverseIds(rollData) {
return {
sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId,
opponentTokenId: rollData.actorTokenId
opponentTokenId: rollData.ids.actorTokenId
}
}

View File

@@ -12,8 +12,7 @@ export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const DIFF = {

View File

@@ -8,7 +8,7 @@ import { RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js";
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
import { CARACS } from "../rdd-carac.js";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
/* -------------------------------------------- */
@@ -27,7 +27,8 @@ export class RollDialogAdapter {
RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
RollDialogAdapter.adjustRollDataForV1(rollData)
RollDialogAdapter.adjustAttaqueParticuliere(rollData)
RollDialogAdapter.adjustAttaqueDmg(rollData)
RollDialogAdapter.adjustDemiSurprise(rollData)
return rolled
}
@@ -95,16 +96,27 @@ export class RollDialogAdapter {
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
rollData.ajustements = rollData.ajustements.map(aj => {
return {
used: true,
label: aj.label,
value: aj.diff,
descr: aj.diff == undefined ? aj.label : undefined
}
})
rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
}
static adjustDemiSurprise(rollData) {
if (rollData.active.surprise == 'demi' && rollData.rolled.isPart) {
RdDResolutionTable.replaceParticuliereDemiSurprise(rollData.rolled)
}
}
static adjustAttaqueDmg(rollData) {
switch (rollData.type.current) {
case ROLL_TYPE_ATTAQUE:
rollData.dmg = RdDBonus.dmgRollV2(rollData, rollData.current.attaque)
break
case ROLL_TYPE_DEFENSE:
rollData.dmg = RdDBonus.dmgRollV2(rollData.attackerRoll, rollData.attackerRoll.current.attaque)
break
}
}
static adjustAttaqueParticuliere(rollData) {
if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
return
@@ -112,7 +124,7 @@ export class RollDialogAdapter {
const attaque = rollData.current.attaque;
const choix = []
const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
const isEmpoignade = attaque.dmg.isEmpoignade
const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
@@ -153,8 +165,6 @@ export class RollDialogAdapter {
comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe,
// carac: { key: caracCode, value: caracValue },
// dommagesArme: dommagesArme,
diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique),

View File

@@ -44,11 +44,13 @@ import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs";
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
const ALL_ROLL_TYPES = [
export const ALL_ROLL_TYPES = [
new RollTypeComp(),
new RollTypeTache(),
new RollTypeAttaque(),
@@ -85,6 +87,8 @@ const ROLL_PARTS = [
new RollPartConditions(),
new RollPartEthylisme(),
new RollPartMalusArmure(),
new RollPartEmpoignadeTaille(),
new RollPartEmpoignade(),
new RollPartEncTotal(),
new RollPartSurEnc(),
new RollPartAppelMoral(),
@@ -173,15 +177,16 @@ const ROLL_PARTS = [
/* -------------------------------------------- */
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
{
static onRollDoneDoNothing(dialog) {
static onCloseDoNothing() {
}
static onRollDoneDoNothing(dialog, roll) {
dialog.render()
}
static onRollDoneClose(dialog) {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
static onRollDoneClose(dialog, roll) {
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
static init() {
}
@@ -198,7 +203,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
ChatRollResult.onReady()
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.template))
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
ROLL_PARTS.forEach(p => p.onReady())
@@ -236,6 +241,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
static async create(rollData, rollOptions = {}) {
const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true)
return rollDialog
}
static get PARTS() {
@@ -314,6 +320,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
constructor(rollData, rollOptions) {
super()
this.hooks = []
this.rollData = RollDialog.$prepareRollData(rollData)
this.rollOptions = {
callbacks: [
@@ -321,13 +328,28 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
async r => await r.active.actor.appliquerAppelMoral(r),
...(rollOptions.callbacks ?? [])
],
customChatMessage: rollOptions.customChatMessage,
onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing
onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing,
onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
}
this.chatRollResult = new ChatRollResult();
this.chatRollResult = new ChatRollResult()
this.selectType()
this.registerHooks(rollData);
}
registerHooks(rollData) {
ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => p.getHooks(this).forEach(h => {
const hook = h.hook;
const id = Hooks.on(hook, h.fn)
this.hooks.push({ hook, id })
}))
}
unregisterHooks() {
this.hooks.forEach(h => Hooks.off(h.hook, h.id))
}
selectType() {
const selectedType = this.getSelectedType();
this.rollData.type.label = selectedType.title(this.rollData)
@@ -383,7 +405,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return RollDialog.getActiveParts(rollData)
.map(p => p.getAjustements(rollData))
.reduce((a, b) => a.concat(b))
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
.sort((a, b) => a.value == undefined ? 1 : b.value == undefined ? -1 : 0)
}
async buildHTMLTable(carac, diff) {
@@ -405,7 +427,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
visibleRollParts.forEach(p => p.prepareContext(rollData))
RollDialog.calculAjustements(rollData)
RollDialog.calculAjustement(rollData)
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
const context = await super._prepareContext()
@@ -427,12 +449,11 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
}
static calculAjustements(rollData) {
static calculAjustement(rollData) {
rollData.ajustements = RollDialog.getAjustements(rollData)
rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
rollData.current.totaldiff = rollData.ajustements
.map(adj => adj.diff)
.filter(d => d != undefined)
.filter(a => a.value != undefined)
.map(a => a.value)
.reduce(Misc.sum(), 0)
}
@@ -440,20 +461,25 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
}
async close(options) {
if (this.rollOptions.onClose) {
this.rollOptions.onClose()
}
this.unregisterHooks()
return await super.close(options)
}
async roll() {
const roll = RollDialog.saveParts(this.rollData)
this.loadRollData(roll)
RollDialog.loadRollData(roll)
const selectedRollType = this.getSelectedType(roll);
selectedRollType.onSelect(roll)
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
roll.choix = {}
roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
const impacts = {
active: new ActorImpacts(roll.active),
opponent: roll.opponent ? new ActorImpacts(roll.opponent) : undefined
}
const impacts = new ActorImpacts(roll.active)
roll.result = selectedRollType.getResult(roll, impacts)
@@ -465,17 +491,17 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
await Promise.all(callbacks.map(async callback => await callback(roll)))
await impacts.active?.applyImpacts()
await impacts.opponent?.applyImpacts()
await impacts.applyImpacts()
selectedRollType.onApplyImpacts(roll, impacts)
await this.chatRollResult.display(roll, impacts)
this.rollOptions.onRollDone(this)
this.rollOptions.onRollDone(this, roll)
}
loadRollData(roll) {
static loadRollData(roll) {
RollDialog.$prepareRollData(roll)
RollDialog.calculAjustements(roll)
RollDialog.calculAjustement(roll)
roll.v2 = true
return roll
}
async defaultCallback(roll, rolled) {

View File

@@ -1,15 +1,25 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { CARACS } from "../rdd-carac.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import RollDialog from "./roll-dialog.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { PART_SIGN } from "./roll-part-sign.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_ATTAQUE = 'attaque'
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE }
@@ -20,7 +30,8 @@ export class RollPartAttaque extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques()
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
this.filterAttaquesEmpoignade(rollData)
refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) {
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
@@ -28,6 +39,10 @@ export class RollPartAttaque extends RollPartSelect {
}
}
isAttaqueEmpoignade(it) {
return it.arme.isEmpoignade()
}
store(rollData, targetData) {
super.store(rollData, targetData)
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
@@ -36,7 +51,7 @@ export class RollPartAttaque extends RollPartSelect {
restore(rollData) {
const saved = this.getSaved(rollData)
super.restore(rollData)
if (saved.dmg) {
if (saved.dmg != undefined) {
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
}
}
@@ -50,14 +65,6 @@ export class RollPartAttaque extends RollPartSelect {
choices(refs) { return refs.attaques }
static $extractAttaque(attaque, actor) {
// const extracted = foundry.utils.mergeObject({
// key: `${attaque.action}::${attaque.label}`,
// tactique: TACTIQUES[0]
// },
// attaque
// )
// return extracted
// extracted.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
attaque.key = `${attaque.action}::${attaque.label}`
attaque.tactique = TACTIQUES[0]
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
@@ -65,20 +72,28 @@ export class RollPartAttaque extends RollPartSelect {
}
prepareContext(rollData) {
this.filterAttaquesEmpoignade(rollData)
const current = this.getCurrent(rollData)
current.dmg = RdDBonus.dmgRollV2(rollData, current)
}
filterAttaquesEmpoignade(rollData) {
const refs = this.getRefs(rollData)
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
const filterAttaques = isEmpoignade ?
FILTER_ATTAQUE_EMPOIGNADE
: refs.isEmpoignadeEnCours
? FILTER_ATTAQUE_EMPOIGNE
: FILTER_ATTAQUE_NON_EMPOIGNADE
refs.attaques = refs.all.filter(filterAttaques)
}
getAjustements(rollData) {
const current = this.getCurrent(rollData)
const ajustements = []
if (current.tactique) {
ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque })
}
if (rollData.opponent?.surprise) {
ajustements.push({ label: rollData.opponent.surprise.label, diff: rollData.opponent.surprise.attaque })
}
return ajustements
const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
const surprise = rollData.opponent?.surprise ? [{ label: rollData.opponent.surprise.label, value: rollData.opponent.surprise.attaque }] : []
return [...tactique, ...surprise]
}
@@ -90,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
const current = this.getCurrent(rollDialog.rollData)
selectAttaque.addEventListener("change", e => {
@@ -107,9 +123,26 @@ export class RollPartAttaque extends RollPartSelect {
})
checkMortalite?.addEventListener("change", e => {
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
rollDialog.render()
})
utiliserDagueEmpoignade?.addEventListener("click", e => {
e.preventDefault()
const rollData = rollDialog.rollData
this.utiliserDagueEmpoignade(rollData)
})
}
utiliserDagueEmpoignade(rollData) {
RollDialog.create({
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
selected: {
carac: { key: CARACS.DEXTERITE, forced: true },
comp: { key: 'Dague', forced: true },
diff: { type: DIFF.IMPOSEE, value: -4 }
}
})
}
impactOtherPart(part, rollData) {
@@ -123,7 +156,9 @@ export class RollPartAttaque extends RollPartSelect {
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
current.initialDiff = undefined
}
break
}
case PART_SIGN: return part.setArme(rollData, false, current.forceRequise)
}
}
return undefined

View File

@@ -1,3 +1,4 @@
import { Grammar } from "../grammar.js"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -12,22 +13,36 @@ export class RollPartCarac extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.all = this.$getActorCaracs(rollData)
const selected = this.getSelected(rollData)
const actor = rollData.active.actor
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
.filter(c => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
: c.key == '')
)
refs.caracs = refs.all
this.$selectCarac(rollData)
}
choices(refs) { return refs.caracs }
$getActorCaracs(rollData) {
return Object.entries(rollData.active.actor.getCarac())
$getActorCaracs(actor) {
return Object.entries(actor.getCarac())
.filter(([key, c]) => key != 'taille')
/* TODO: filter by context */
.map(([key, carac]) => {
return RollPartCarac.$extractCarac(key, carac)
})
}
$getCaracCompetenceCreature(actor) {
if (actor.isPersonnage()) {
return []
}
return actor.getCompetences()
.map(it => { return { key: it.name, label: it.name, value: parseInt(it.system.carac_value) } })
}
static $extractCarac(key, carac) {
return {
key: key,
@@ -40,7 +55,6 @@ export class RollPartCarac extends RollPartSelect {
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.caracs = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.key)))
? refs.all.filter(it => allowed.includes(it.key))
: refs.all
this.$selectCarac(rollData)

View File

@@ -35,7 +35,7 @@ export class RollPartCheckbox extends RollPart {
getAjustements(rollData) {
const current = this.getCurrent(rollData)
if (current.checked) {
return [{ label: this.getCheckboxLabelAjustement(rollData), diff: current.value }]
return [{ label: this.getCheckboxLabelAjustement(rollData), value: current.value }]
}
return []
}

View File

@@ -47,7 +47,7 @@ export class RollPartCoeur extends RollPartSelect {
if (current.key != '') {
return [{
label: "Coeur pour " + current.label,
diff: current.value
value: current.value
}]
}
return []

View File

@@ -18,12 +18,16 @@ export class RollPartComp extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
refs.all = this.$getActorComps(rollData)
.filter(comp => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
: comp.key == '')
)
const all = this.$getActorComps(rollData)
if (selected.forced) {
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
if (refs.all.length == 0) {
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
}
}
else {
refs.all = all
}
refs.comps = refs.all
this.$selectComp(rollData)
}

View File

@@ -57,7 +57,7 @@ export class RollPartConditions extends RollPart {
getAjustements(rollData) {
const current = this.getCurrent(rollData)
if (current.value != 0) {
return [{ label: DESCR_CONDITIONS, diff: current.value }]
return [{ label: DESCR_CONDITIONS, value: current.value }]
}
return []
}

View File

@@ -1,9 +1,6 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { CARACS } from "../rdd-carac.js"
import { StatusEffects } from "../settings/status-effects.js"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
@@ -18,6 +15,8 @@ export class RollPartDefense extends RollPartSelect {
get code() { return PART_DEFENSE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.attackerRoll != undefined }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
static getDiffAttaque(attackerRoll) {
@@ -30,13 +29,22 @@ export class RollPartDefense extends RollPartSelect {
const attackerRoll = rollData.attackerRoll
const defenseur = rollData.active.actor
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive()
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
const isEmpoignade = attackerRoll.dmg.isEmpoignade
const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
it.system.pointsemp != 0)
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
? []
: defenseur.getCompetencesEsquive()
const parades = isEmpoignade
? [RdDItemArme.empoignade(defenseur)]
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
refs.defenses = [
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
]
this.$selectDefense(rollData)
}
@@ -104,7 +112,7 @@ export class RollPartDefense extends RollPartSelect {
case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
case PART_SIGN: return part.setArmeDisparate(rollData, this.isArmeDisparate(rollData))
case PART_SIGN: return part.setArme(rollData, this.isArmeDisparate(rollData), current.forceRequise)
}
}
return undefined
@@ -113,7 +121,7 @@ export class RollPartDefense extends RollPartSelect {
isArmeDisparate(rollData) {
const armeDefense = this.getCurrent(rollData).arme
if (armeDefense) {
const armeAttaque = rollData.attackerRoll?.arme
const armeAttaque = rollData.attackerRoll?.current.attaque.arme
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
}
return false
@@ -126,7 +134,11 @@ export class RollPartDefense extends RollPartSelect {
return { diff: 0, type: DIFF.LIBRE }
}
else {
return { diff: rollData.attackerRoll.diff ?? 0, type: DIFF.DEFENSE }
const attackerRoll = rollData.attackerRoll
const diff = attackerRoll.v2
? attackerRoll.selected.diff.value
: attackerRoll.diff
return { diff: diff ?? 0, type: DIFF.DEFENSE }
}
}
}

View File

@@ -66,7 +66,7 @@ export class RollPartDiff extends RollPart {
const current = this.getCurrent(rollData)
return [{
label: current.label,
diff: current.value
value: current.value
}]
}

View File

@@ -0,0 +1,40 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE_TAILLE = "empoignade-taille"
export class RollPartEmpoignadeTaille extends RollPartCheckbox {
get code() { return EMPOIGNADE_TAILLE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return COMBAT_ROLL_TYPES.includes(rollData.type.current) &&
RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) &&
this.getTailleDiff(rollData) != 0
}
getTailleDiff(rollData) {
const taille = rollData.active.actor.getTaille()
const tailleOpponent = rollData.opponent.actor.getTaille()
const diff = taille - tailleOpponent
const diffTailleAbs = Math.max(0, Math.abs(diff) - 1)
const signDiff = Math.sign(diff)
return signDiff * diffTailleAbs
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) {
return `Taille ${rollData.active.actor.getTaille()} vs ${rollData.opponent.actor.getTaille()} `
}
getCheckboxValue(rollData) {
return this.getTailleDiff(rollData)
}
}

View File

@@ -0,0 +1,30 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE = "empoignade"
export class RollPartEmpoignade extends RollPartCheckbox {
get code() { return EMPOIGNADE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) { return "vs. empoigneur" }
getCheckboxValue(rollData) { return 4 }
}

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDItemCompetence } from "../item-competence.js"
import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -25,7 +26,7 @@ export class RollPartEncTotal extends RollPartCheckbox {
})
}
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxLabel(rollData) { return "Enc. total" }
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
}

View File

@@ -81,7 +81,9 @@ export class RollPartJeu extends RollPartSelect {
$selectJeu(rollData, key) {
this.selectByKey(rollData, key, 0)
RollPartJeu.forceCompJeu(rollData)
if (rollData.type.current == ROLL_TYPE_JEU) {
RollPartJeu.forceCompJeu(rollData)
}
}
static forceCompJeu(rollData) {

View File

@@ -1,10 +1,10 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { CARACS, RdDCarac } from "../rdd-carac.js"
import { CARACS } from "../rdd-carac.js"
import { RdDTimestamp } from "../time/rdd-timestamp.js"
import { TMRUtility } from "../tmr-utility.js"
import { ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_CARAC, RollPartCarac } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -34,8 +34,9 @@ export class RollPartMeditation extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.meditations = rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
const actor = rollData.active.actor
refs.meditations = actor.itemTypes[ITEM_TYPES.meditation]
.map(it => RollPartMeditation.$extractMeditation(it, actor))
if (refs.meditations.length > 0) {
this.$selectMeditation(rollData)
@@ -72,9 +73,10 @@ export class RollPartMeditation extends RollPartSelect {
}
getAjustements(rollData) {
const malusEchecs = { label: "Méditation", diff: this.getMalusEchecs(rollData) }
const malusConditions = { label: "Conditions", diff: this.getMalusConditions(rollData) }
return [malusConditions, ...(malusEchecs.diff == 0 ? [] : [malusEchecs])]
const malus = this.getMalusEchecs(rollData)
const malusEchecs = malus == 0 ? [] : [{ label: "ditation", value: malus }]
const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
return [malusConditions, ...malusEchecs]
}
$selectMeditation(rollData, key) {

View File

@@ -16,7 +16,7 @@ export class RollPartSelect extends RollPart {
getAjustements(rollData) {
const current = this.getCurrent(rollData)
if (current) {
return [{ label: current.label, diff: current.value }]
return [{ label: current.label, value: current.value }]
}
return []
}

View File

@@ -1,6 +1,7 @@
import { RDD_CONFIG } from "../constants.js"
import { Misc } from "../misc.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { StatusEffects } from "../settings/status-effects.js"
import { demiReveStatusEffect, StatusEffects } from "../settings/status-effects.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
@@ -39,29 +40,30 @@ export class RollPartSign extends RollPart {
const isCombat = this.isCombat(rollData)
const current = this.getCurrent(rollData)
current.armeDisparate = isCombat && current.armeDisparate
current.surprise = actor.getSurprise(isCombat) // TODO: could be from rollData.active.surprise??
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
current.surprise = actor.getSurprise(isCombat, current.forceRequise ?? 0)
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it, isCombat) > 0, current.forceRequise ?? 0)
.map(it => { return { img: it.img, label: game.i18n.localize(it.name) } })
current.diviseur = 1
if (current.surprise == 'demi') {
current.diviseur *= 2
}
if (isCombat && actor.isDemiReve()) {
current.reasons.push('Demi-rêve en combat')
current.reasons.push({ img: RDD_CONFIG.icons.demiReve, label: 'Demi-rêve en combat' })
}
if (this.isParadeArmeDisparate(current)) {
current.diviseur *= 2
current.reasons.push('Armes disparates')
current.reasons.push({ img: RDD_CONFIG.icons.armesDisparates, label: 'Armes disparates' })
}
if (this.isAttaqueFinesse(rollData)) {
current.diviseur *= 2
current.reasons.push('Particulière en finesse')
current.reasons.push({ img: RDD_CONFIG.particuliere.finesse.img, label: 'Particulière en finesse' })
}
if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
current.diviseur = Math.min(current.diviseur, 4);
}
current.reason = current.reasons.join(', ')
current.reason = current.reasons.map(it => it.label).join(', ')
}
isAttaqueFinesse(rollData) {
@@ -76,8 +78,16 @@ export class RollPartSign extends RollPart {
const current = this.getCurrent(rollData)
if (current.surprise == 'demi') {
return [
{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur), diff: undefined },
...current.reasons.map(it => { return { label: '<i class="fa-solid fa-triangle-exclamation"></i> ' + it, diff: undefined } })
{
label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur)
},
...current.reasons.map(it => {
return {
label: it.img
? `<img src="${it.img}"> ${it.label}`
: `<i class="fa-solid fa-triangle-exclamation"></i> ${it.label}`
}
})
]
}
return []
@@ -92,7 +102,9 @@ export class RollPartSign extends RollPart {
})
}
setArmeDisparate(rollData, armeDisparate) {
this.getCurrent(rollData).armeDisparate = armeDisparate
setArme(rollData, armeDisparate, forceRequise) {
const current = this.getCurrent(rollData)
current.armeDisparate = armeDisparate
current.forceRequise = forceRequise
}
}

View File

@@ -22,9 +22,27 @@ export class RollPartSort extends RollPartSelect {
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_SORT) }
restore(rollData) {
const saved = this.getSaved(rollData)
this.setCurrent(rollData, {
key: saved.key,
isReserve: saved.isReserve,
ptreve: saved.ptreve
})
}
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
isReserve: current.isReserve,
ptreve: current.ptreve
})
}
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const coord = rollData.active.actor.system.reve.tmrpos.coord
const coord = this.getCoord(rollData)
const draconics = rollData.active.actor.getDraconics()
const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
.map(s => RollPartSort.$extractSort(s, coord, draconics))
@@ -33,7 +51,7 @@ export class RollPartSort extends RollPartSelect {
{
coord: coord,
tmr: TMRUtility.getTMR(coord),
reve: rollData.active.actor.system.reve.reve.value,
reve: this.getReveActuel(rollData),
draconics: draconics,
all: sorts,
sorts: sorts.filter(it => RdDItemSort.isSortOnCoord(it.sort, coord))
@@ -41,10 +59,18 @@ export class RollPartSort extends RollPartSelect {
{ inplace: true }
)
if (refs.sorts.length > 0) {
this.$selectSort(rollData)
this.$selectSort(rollData, this.getSaved(rollData))
}
}
getReveActuel(rollData) {
return rollData.active.actor.system.reve.reve.value
}
getCoord(rollData) {
return rollData.active.actor.system.reve.tmrpos.coord
}
choices(refs) { return refs.sorts }
static $extractSort(sort, coord, draconics) {
@@ -56,37 +82,35 @@ export class RollPartSort extends RollPartSelect {
value: isDiffVariable ? -7 : parseInt(sort.system.difficulte),
ptreve: isReveVariable ? 1 : sort.system.ptreve,
caseTMR: RdDItemSort.getCaseTMR(sort),
bonusCase: RdDItemSort.getCaseBonus(sort, coord),
isDiffVariable: isDiffVariable,
isReveVariable: isReveVariable,
isReserve: false,
sort: sort,
draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name)
draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name),
}
}
getAjustements(rollData) {
const current = this.getCurrent(rollData)
if (current) {
const reserve = current.isReserve ?
[{ label: `Mise en réserve en ${current.coord}` }] : []
const bonusCase = current.bonusCase ?
[{ label: `Bonus case +${current.bonusCase}%` }] : []
return [
{ label: current.label, diff: current.value },
{ label: `r${current.ptreve}` },
...bonusCase,
...reserve
]
const sort = { label: current.label, value: current.value }
const reserve = current.isReserve ? [{ label: `Mise en réserve en ${this.getCoord(rollData)}` }] : []
const bonusCase = current.bonusCase ? [{ label: `Bonus case +${current.bonusCase}%` }] : []
const reve = { label: `Rêve ${current.ptreve}` }
return [sort, ...bonusCase, reve, ...reserve]
}
return []
}
$selectSort(rollData, key) {
const previous = this.getCurrent(rollData)
const current = this.selectByKey(rollData, key, -7)
if (current.key != previous.key) { }
current.bonusCase = RdDItemSort.getCaseBonus(current.sort,
rollData.active.actor.system.reve.tmrpos.coord)
$selectSort(rollData, values) {
const current = this.selectByKey(rollData, values.key)
if (values.ptreve) {
current.ptreve = values.ptreve
}
if (values.isReserve != undefined) {
current.isReserve = values.isReserve
}
}
async _onRender(rollDialog, context, options) {
@@ -99,7 +123,7 @@ export class RollPartSort extends RollPartSelect {
selectSort.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectSort(rollDialog.rollData, selectOptions[index]?.value)
this.$selectSort(rollDialog.rollData, { key: selectOptions[index]?.value })
rollDialog.render()
})

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -10,7 +11,7 @@ export class RollPartSurEnc extends RollPartCheckbox {
visible(rollData) {
return RdDCarac.isActionPhysique(rollData.current.carac.key) && rollData.active.actor.isSurenc()
}
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxLabel(rollData) { return "Sur-enc." }
getCheckboxValue(rollData) { return rollData.active.actor.computeMalusSurEncombrement() }
}

View File

@@ -18,10 +18,12 @@ export class RollPartTache extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
refs.forced = selected.forced
refs.all = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
.filter(tache => !selected.forced || tache.id == selected.key)
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
refs.taches = refs.all
if (refs.taches.length > 0) {
this.$selectTache(rollData)
@@ -46,6 +48,8 @@ export class RollPartTache extends RollPartSelect {
async _onRender(rollDialog, context, options) {
const selectTache = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tache"]`)
const buttonCreate = rollDialog.element.querySelector(`roll-section[name="${this.code}"] button[name="create-tache"]`)
const buttonEdit = rollDialog.element.querySelector(`roll-section[name="${this.code}"] button[name="edit-tache"]`)
selectTache.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
@@ -53,14 +57,43 @@ export class RollPartTache extends RollPartSelect {
this.$selectTache(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
buttonCreate?.addEventListener(
"click", async e => {
e.preventDefault()
await rollDialog.rollData.active.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
})
buttonEdit?.addEventListener(
"click", e => {
e.preventDefault()
const current = this.getCurrent(rollDialog.rollData)
current.tache?.sheet.render(true)
})
}
getHooks(rollDialog) {
return [
{ hook: "createItem", fn: (item, options, id) => this.onCreateUpdateItem(rollDialog, item, options, id) },
{ hook: "updateItem", fn: (item, options, id) => this.onCreateUpdateItem(rollDialog, item, options, id) }
]
}
onCreateUpdateItem(rollDialog, item, options, id) {
if (item.type == ITEM_TYPES.tache && item.parent?.id == rollDialog.rollData.active.actor.id) {
this.loadRefs(rollDialog.rollData)
rollDialog.render()
}
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current?.tache.system.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
if (current.tache) {
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current?.tache.system.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
}
return undefined

View File

@@ -15,10 +15,6 @@ export class RollPartTricher extends RollPart {
current.resultat = Misc.inRange(current.resultat == undefined ? -1 : current.resultat, -1, 100)
}
getAjustements(rollData) {
return []
}
async _onRender(rollDialog, context, options) {
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)

View File

@@ -6,6 +6,8 @@ export const ROLLDIALOG_SECTION = {
CONDITIONS: 'conditions',
AJUSTEMENTS: 'ajustements',
}
export class RollPart {
static settingKey(rollPart, key) { return `roll-part-${rollPart.code}.${key}` }
@@ -28,7 +30,8 @@ export class RollPart {
rollData.selected[this.code] = {}
}
}
/** l'acteur actif du jet */
getActor(rollData) { return rollData.active.actor }
/** le conteneur de données du RollPart */
getRefs(rollData) {
return rollData.refs[this.code]
@@ -104,10 +107,9 @@ export class RollPart {
return { code: this.code, name: this.name, template: this.template, section: this.section }
}
getAjustements(rollData) {
return []
}
getAjustements(rollData) { return [] }
async _onRender(rollDialog, context, options) { }
getHooks() { return [] }
}

View File

@@ -1,5 +1,4 @@
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeAttaque extends RollType {

View File

@@ -32,17 +32,17 @@ export class RollTypeCuisine extends RollType {
if (current.fabriquer) {
const plat = this.$prepareNourriture(rollData.active.name, current, result)
result.messages.push(`${plat.system.quantite} ${plat.name} ont été préparés dans l'équipement`)
impacts.active.addCreatedItem(plat)
impacts.addCreated('Item', plat)
result.plat = { id: plat.id }
}
if (current.ingredient) {
const quantite = Math.min(current.proportions, current.ingredient.system.quantite)
if (quantite == current.ingredient.system.quantite) {
impacts.active.addDeletedItem(current.ingredient)
impacts.addDeleted('Item', current.ingredient)
result.messages.push(`Il n'y a plus de ${ingredient.name}`)
}
else {
impacts.active.addItemDelta(current.ingredient, 'system.quantite', -current.proportions)
impacts.addDelta('Item', current.ingredient, 'system.quantite', -current.proportions)
result.messages.push(`${current.proportions} ${current.ingredient.name} ont été utilisés`)
}
}
@@ -51,7 +51,7 @@ export class RollTypeCuisine extends RollType {
onApplyImpacts(roll, impacts) {
if (roll.result.plat) {
// le plat n'est pas créé immédiatement, il faut donc retrouver l'id
roll.result.plat.id = impacts.active.itemCreates.find(it => it.id = roll.result.plat.id)?.createdId
roll.result.plat.id = impacts.findCreatedId('Item', roll.result.plat.id)
}
}

View File

@@ -1,4 +1,5 @@
import { RdDItemSigneDraconique } from "../item/signedraconique.js"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_MEDITATION } from "./roll-part-meditation.mjs"
import { RollType } from "./roll-type.mjs"
@@ -26,7 +27,7 @@ export class RollTypeMeditation extends RollType {
const rolled = rollData.rolled
if (meditation && rolled) {
if (rolled.isSuccess) {
await actor.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditation, rolled)])
await actor.createEmbeddedDocuments('Item', [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditation, rolled)])
}
if (rolled.isEPart) {
await actor.updateEmbeddedDocuments('Item', [{ _id: meditation._id, 'system.malus': meditation.system.malus - 1 }])
@@ -34,4 +35,9 @@ export class RollTypeMeditation extends RollType {
await actor.santeIncDec("fatigue", 2)
}
}
async onMonteeTMR(savedRoll, mode){
const actor = RollBasicParts.getTokenActor(savedRoll).actor
return actor?.displayTMR(mode)
}
}

View File

@@ -1,4 +1,9 @@
import { RdDItemCompetence } from "../item-competence.js"
import { RdDItemSort } from "../item-sort.js"
import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { DIFF, ROLL_TYPE_SORT } from "./roll-constants.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_SORT } from "./roll-part-sort.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeSort extends RollType {
@@ -11,4 +16,69 @@ export class RollTypeSort extends RollType {
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
getResult(rollData, impacts) {
const rolled = rollData.rolled
const actor = rollData.active.actor
const coord = actor.system.reve.tmrpos.coord
const reveActuel = parseInt(actor.system.reve.reve.value)
const draconic = rollData.current[PART_COMP].comp
const current = rollData.current[PART_SORT]
const sort = current.sort
const isReserve = current.isReserve
const reveSort = current.ptreve
const isThanatos = RdDItemCompetence.isThanatos(draconic)
actor.tmrApp?.restoreTMRAfterAction()
current.depenseReve = reveSort
if (isThanatos) { // Si Thanatos
impacts.addActorUpdate("system.reve.reve.thanatosused", true)
}
if (rolled.isSuccess) { // Réussite du sort !
if (rolled.isPart) {
current.depenseReve = Math.max(Math.floor(current.depenseReve / 2), 1)
}
if (isReserve) {
current.depenseReve++
}
if (reveActuel > current.depenseReve) {
// Incrémenter/gére le bonus de case
impacts.addUpdate('Item', sort, 'system.bonuscase', RdDItemSort.calculBonuscase(sort, coord))
if (isReserve) {
impacts.addCreated('Item', RdDItemSort.prepareSortEnReserve(sort, draconic, reveSort, coord))
}
else {
rollData.closeTMR = true
if (sort.system.isrituel) {
impacts.addUpdate('Item', sort, 'system.lancements', RdDItemSort.prepareSortAddLancement(sort, reveSort))
}
}
}
else {
current.depenseReve = 0;
rollData.show.reveInsuffisant = true
foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true })
}
} else {
rollData.closeTMR = true
if (rolled.isETotal) { // Echec total !
current.depenseReve = Math.min(reveActuel, Math.floor(current.depenseReve * 1.5))
// TODO: mise en réserve d'un échec total...
} else {
current.depenseReve = 0
}
}
impacts.addActorDelta("system.reve.reve.value", - Math.min(current.depenseReve, reveActuel))
if (current.depenseReve >= reveActuel) { // 0 points de reve
rollData.show.zeroReve = true
}
}
}

View File

@@ -12,7 +12,7 @@ export class RollTypeTache extends RollType {
title(rollData) {
const current = rollData.current[PART_TACHE]
const tache = current?.tache
return `travaille à sa tâche: ${tache.name ?? ''}`
return tache ? `travaille à sa tâche: ${tache.name}` : `n'a pas de tâches à travailler`
}
onSelect(rollData) {

View File

@@ -47,6 +47,7 @@ export class RollType {
}
setDiffType(rollData, type) {
type = rollData.selected[PART_DIFF].type ?? type
rollData.current[PART_DIFF].type = type
this.setRollDataType(rollData)
}

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "../constants.js";
import { RDD_CONFIG, SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDBonus } from "../rdd-bonus.js";
@@ -14,14 +14,17 @@ export const STATUSES = {
StatusBleeding: 'bleeding',
StatusDead: 'dead',
StatusDemiReve: 'demi-reve',
StatusSurEnc: 'sur-encombrement',
StatusForceWeak: 'force insuffisante',
}
const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg' };
const demiReveStatusEffect = { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg' };
export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
export const surEncEffect = { rdd: true, id: STATUSES.StatusSurEnc, name: 'EFFECT.StatusSurEnc', img: RDD_CONFIG.icons.surenc };
export const demiReveStatusEffect = { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve };
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappling, name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#d5633d', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
@@ -34,7 +37,8 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
demiReveStatusEffect,
forceWeakStatusEffect
forceWeakStatusEffect,
surEncEffect,
];
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained, STATUSES.StatusForceWeak])
@@ -43,8 +47,9 @@ const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.Statu
export class StatusEffects extends FormApplication {
static onReady() {
const rddEffectIds = rddStatusEffects.map(it => it.id);
const rddEffectIds = rddStatusEffects.map(it => it.id)
rddStatusEffects.forEach(it => {
it.name = game.i18n.localize(it.name)
it.statuses = new Set([it.id])
})
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
@@ -82,8 +87,8 @@ export class StatusEffects extends FormApplication {
)
}
static getActorEffetSurprise(actor, forceRequise) {
const effets = actor?.getEffects(StatusEffects.isSurprise, forceRequise) ?? []
static getActorEffetSurprise(actor) {
const effets = actor?.getEffects(StatusEffects.isSurprise) ?? []
return {
effets: effets,
surprise: effets.length > 0
@@ -133,7 +138,7 @@ export class StatusEffects extends FormApplication {
}
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.id == effectId)
let status = rddStatusEffects.find(it => it.statuses.has(effectId))
if (status) {
status = foundry.utils.duplicate(status)
status.statuses = new Set([effectId])

View File

@@ -1,15 +1,25 @@
const ACTOR_EMBEDDED_DOCTYPES = ['Item', 'ActiveEffect']
/**
* class designed to store actor modification instructions, to apply them in a single operation, and have the ability to revert these
*/
export class ActorImpacts {
static $newDocumentImpacts(docType) {
return { creates: [], deletes: [], updates: [], docType: docType }
}
static $checkDocType(docType) {
if (!ACTOR_EMBEDDED_DOCTYPES.includes(docType)) {
throw `Unsupported document type ${docType}`
}
}
constructor(actorToken) {
this.actorToken = actorToken
this.updates = []
this.deltas = []
this.itemCreates = []
this.itemUpdates = []
this.itemDeletes = []
ACTOR_EMBEDDED_DOCTYPES.forEach(
docType => this[docType] = ActorImpacts.$newDocumentImpacts(docType)
)
}
addActorUpdate(path, value) {
@@ -27,46 +37,55 @@ export class ActorImpacts {
}
}
addDeletedItem(item) {
this.itemDeletes.push(item)
}
addCreatedItem(item) {
this.itemCreates.push(item)
addDeleted(docType, document) {
ActorImpacts.$checkDocType(docType)
this[docType].deletes.push(document)
}
addItemUpdate(item, path, value) {
const existing = this.itemUpdates.find(it => it.id == item.id)
addCreated(docType, document) {
ActorImpacts.$checkDocType(docType)
this[docType].creates.push(document)
}
addUpdate(docType, document, path, value) {
ActorImpacts.$checkDocType(docType)
const update = [path, value]
const existing = this[docType].updates.find(it => it.id == document.id)
if (existing) {
existing.updates.push(update)
}
else {
this.itemUpdates.push({ id: item.id, updates: [update], deltas: [] })
this[docType].updates.push({ id: document.id, updates: [update], deltas: [] })
}
}
addItemDelta(item, path, value) {
addDelta(document, path, value) {
ActorImpacts.$checkDocType(document)
const intValue = Number.parseInt(value)
if (Number.isInteger(intValue) && intValue != 0) {
const delta = [path, intValue]
const existing = this.itemUpdates.find(it => it.id == item.id)
const existing = this[docType].updates.find(it => it.id == document.id)
if (existing) {
existing.deltas.push(delta)
}
else {
this.itemUpdates.push({ id: item.id, updates: [], deltas: [delta] })
this[docType].updates.push({ id: document.id, updates: [], deltas: [delta] })
}
}
else {
console.error('Cannot use non integer value {} for delta update', value)
console.error('Cannot use non-integer value {} for delta update', value)
}
}
reverseImpacts() {
const reverse = ActorImpacts.$computeReverts(new ActorImpacts(this.actorToken), this, __ => this.actorToken.actor)
reverse.itemCreates = this.itemDeletes.map(it => foundry.utils.duplicate(it))
reverse.itemDeletes = this.itemCreates.map(it => { return { id: it.id } })
reverse.itemUpdates = this.itemUpdates.map(it => ActorImpacts.$computeReverts({ id: it.id }, it, id => this.$getActorItem(id)))
ACTOR_EMBEDDED_DOCTYPES.forEach(
docType => {
reverse[docType].creates = this[docType].deletes.map(it => foundry.utils.duplicate(it))
reverse[docType].deletes = this[docType].creates.map(it => { return { id: it.id } })
reverse[docType].updates = this[docType].updates.map(it => ActorImpacts.$computeReverts({ id: it.id }, it, id => this.$getEmbeddedDocument(docType, id)))
}
)
return reverse
}
@@ -77,40 +96,44 @@ export class ActorImpacts {
async applyImpacts() {
const actor = this.actorToken.actor
const isItemsDelete = this.itemDeletes.length > 0
const isItemsCreate = this.itemCreates.length > 0
const isItemsUpdate = this.itemUpdates.length > 0
const isActorUpdate = this.updates.length > 0 || this.deltas.length > 0
await Promise.all(ACTOR_EMBEDDED_DOCTYPES.map(async docType => await this.$applyDocumentsImpacts(actor, docType)))
const updates = ActorImpacts.$computeUpdates(this, id => actor)
await actor.update(updates, { render: true })
}
if (isItemsDelete) {
const deletes = this.itemDeletes.map(it => it.id)
await actor.deleteEmbeddedDocuments('Item', deletes, { render: !(isItemsCreate || isItemsUpdate || isActorUpdate) })
async $applyDocumentsImpacts(actor, docType) {
if (this[docType].deletes.length > 0) {
const deletes = this[docType].deletes.map(it => it.id)
await actor.deleteEmbeddedDocuments(docType, deletes, { render: false })
}
if (isItemsCreate) {
const creates = this.itemCreates
const created = await actor.createEmbeddedDocuments('Item', creates, { render: !(isItemsUpdate || isActorUpdate)})
for (let i=0; i<creates.length; i++){
if (this[docType].creates.length > 0) {
const creates = this[docType].creates
const created = await actor.createEmbeddedDocuments(docType, creates, { render: false })
for (let i = 0; i < creates.length; i++) {
creates[i].createdId = created[i].id
}
}
if (isItemsUpdate) {
const updates = this.itemUpdates.map(u => ActorImpacts.$computeUpdates(u, id => this.$getActorItem(id)))
await actor.updateEmbeddedDocuments('Item', updates, { render: !isActorUpdate })
}
if (isActorUpdate) {
const updates = ActorImpacts.$computeUpdates(this, id => actor)
await actor.update(updates, { render: true })
if (this[docType].updates.length > 0) {
const updates = this[docType].updates.map(u => ActorImpacts.$computeUpdates(u, id => this.$getEmbeddedDocument(docType, id)))
await actor.updateEmbeddedDocuments(docType, updates, { render: false })
}
}
$getActorItem(id) {
return this.actorToken.actor.items.get(id)
findCreatedId(docType, origId){
return this[docType].creates.find(it => it.id = origId)?.createdId
}
$getEmbeddedDocument(docType, id) {
return this.actorToken.actor.getEmbeddedDocument(docType, id)
}
static $computeUpdates(u, getSource) {
if (u.updates.length == 0 && u.deltas.length == 0) {
return {}
}
const source = getSource(u.id)
const instruction = { _id: u.id }
u.updates.forEach(u => instruction[u[0]] = u[1])
@@ -124,5 +147,4 @@ export class ActorImpacts {
target.deltas = u.deltas.map(d => [d[0], -d[1]])
return target
}
}

View File

@@ -1408,7 +1408,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!1Nng9d8r6lrPHCaJ.MxFDPQmm1900bWin'
- _id: bNUVmIoLEROEIOIm
name: Cuir / Métal
name: Cuir / métal
type: armure
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
effects: []
@@ -1447,7 +1447,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!1Nng9d8r6lrPHCaJ.bNUVmIoLEROEIOIm'
- _id: OKZvybZ9jJuX8ZDY
name: Cuir Epais
name: Cuir épais
type: armure
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp
effects: []
@@ -1485,7 +1485,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!1Nng9d8r6lrPHCaJ.OKZvybZ9jJuX8ZDY'
- _id: sgvPgIF2ars8IeHv
name: Cuir Souple
name: Cuir souple
type: armure
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
effects: []
@@ -1553,7 +1553,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!1Nng9d8r6lrPHCaJ.rZxksRn5Ih4Sj4rN'
- _id: oKCl27wSt33w6j7O
name: Drap Matelassé
name: Drap matelassé
type: armure
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
effects: []
@@ -1625,7 +1625,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!1Nng9d8r6lrPHCaJ.Kv9Lb28qekqLU1F7'
- _id: sFm86jqLy1K6q4Px
name: Mailles de Fer
name: Mailles de fer
type: armure
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp
effects: []

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!ryUZTa17LzNv25UY.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!ohmz9Jn4jxD88Kll.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}
@@ -2028,7 +2028,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!ohmz9Jn4jxD88Kll.c5wursWW03ckpyqn'
- _id: i42zzohNKPYS0kMp
name: Drap Matelassé
name: Drap matelassé
type: armure
sort: 6900000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!JARnWt2MQWDyRwQt.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}
@@ -2390,7 +2390,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!JARnWt2MQWDyRwQt.RYIOLj7To0rr9RuH'
- _id: bycXvPmShoXAnteu
name: Cuir Souple
name: Cuir souple
type: armure
sort: 8100000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!SJb0c8FDcYdd41rB.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
@@ -2060,7 +2060,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!SJb0c8FDcYdd41rB.EqKsIbamIeYP3GHz'
- _id: tei7L0X6H6kNrQaI
name: Cuir Souple
name: Cuir souple
type: armure
sort: 7100000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!JQCwAOK64Yijwtch.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}
@@ -2297,7 +2297,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!JQCwAOK64Yijwtch.9mOVjXVNdvnf7isr'
- _id: ISONFNOaWkW2TaE8
name: Cuir / Métal
name: Cuir / métal
type: armure
sort: 8400000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!CRRP8ucJpljX6tq8.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!51vL4MhEE0asjgF2.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}
@@ -2202,7 +2202,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!51vL4MhEE0asjgF2.EqKsIbamIeYP3GHz'
- _id: tei7L0X6H6kNrQaI
name: Cuir Souple
name: Cuir souple
type: armure
sort: 7100000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!NX1nAqKKIcQlyGua.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!2bRaEDuwZezKAyEq.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}
@@ -2028,7 +2028,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!2bRaEDuwZezKAyEq.c5wursWW03ckpyqn'
- _id: cMiKr3BxOauOkMIm
name: Mailles de Fer
name: Mailles de fer
type: armure
sort: 6900000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!IeKSXignUpfUTU4m.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}
@@ -2028,7 +2028,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!IeKSXignUpfUTU4m.c5wursWW03ckpyqn'
- _id: cMiKr3BxOauOkMIm
name: Mailles de Fer
name: Mailles de fer
type: armure
sort: 6900000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!pSM0ku0RJNLvHSvF.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!5xPFHgrY5AIP9Mnb.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!U9NNcXQBJmsI9Ttk.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!oLDROOdwfctyRusH.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!2KN3nKGZ36Qkn7Mf.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1605,7 +1605,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!V2WOs8deCYdBT2Jo.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1605,7 +1605,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!UNs4RBLYiGbfxd1c.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1605,7 +1605,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!jfXs7qaHEWQpIHud.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!awZg7bGbTjEGRMiw.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!dMdBctaRRdGJgced.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
name: Survie en désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1,4 +1,4 @@
name: Survie en Désert
name: Survie en désert
type: competence
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
_id: vDOAyWc2YnuhNnFF

View File

@@ -1,5 +1,5 @@
_id: fDwsTMuug0Z5BdaA
name: Cuir / Métal
name: Cuir / métal
type: armure
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
effects: []

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