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fvtt-pegas
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fvtt-pegas
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@ -1,6 +1,6 @@
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[Dolphin]
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SortRole=creationtime
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Timestamp=2021,4,13,9,23,48.267
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SortRole=modificationtime
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Timestamp=2022,9,8,20,43,38.73
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Version=4
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ViewMode=1
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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BIN
images/icons/AD.webp
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
images/icons/FC.webp
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
images/icons/HR.webp
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
images/icons/MAN.webp
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
images/icons/PC.webp
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
images/icons/icon_cargo.webp
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
images/icons/icon_vehicle_ad.webp
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
images/icons/icon_vehicle_fc.webp
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
images/icons/icon_vehicle_hr.webp
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
images/icons/icon_vehicle_man.webp
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
images/icons/icon_vehicle_mr.webp
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
images/icons/icon_vehicle_pc.webp
Normal file
After Width: | Height: | Size: 14 KiB |
@ -47,7 +47,7 @@ export class PegasusActorSheet extends ActorSheet {
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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perks: duplicate(this.actor.getPerks()),
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perks: this.actor.getPerks(),
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abilities: duplicate(this.actor.getAbilities()),
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activePerks: duplicate(this.actor.getActivePerks()),
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powers: duplicate(this.actor.getPowers()),
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@ -246,7 +246,7 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.rollPool( 'agi', false, "ranged-atk");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPool( 'def', true);
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this.actor.rollPool( 'def', true, "defence");
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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@ -365,7 +365,10 @@ export class PegasusActorSheet extends ActorSheet {
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if (item == undefined) {
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item = this.actor.items.get( dragData.uuid )
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}
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let ret = await this.actor.preprocessItem( event, item, true )
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console.log("Dropped", item)
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let itemFull = await PegasusUtility.searchItem( item )
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let ret = await this.actor.preprocessItem( event, itemFull, true )
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if ( ret ) {
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super._onDropItem(event, dragData)
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}
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@ -21,6 +21,8 @@ export class PegasusActorCreate {
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this.roles = rolesPack.map(i => i.toObject())
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const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk")
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this.perks = perksPack.map(i => i.toObject())
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const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
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this.specs = specPack.map(i => i.toObject())
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this.showRaces()
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}
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@ -44,6 +46,23 @@ export class PegasusActorCreate {
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return formData;
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}
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/* -------------------------------------------- */
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getSpecFromRoleStat( role) {
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let specList = []
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for(let stat of role.system.statincreasechoice) {
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if (stat.flag) {
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specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
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}
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}
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return specList
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}
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/* -------------------------------------------- */
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getPerksFromRole( role ) {
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let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
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return perks
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}
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/* -------------------------------------------- */
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processChatEvent( event ) {
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const step = $(event.currentTarget).data("step-name");
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@ -54,12 +73,12 @@ export class PegasusActorCreate {
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this.currentRace = race;
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this.actor.applyRace( race);
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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if ( race.data.nboptionnal > 0 && race.data.optionnalabilities.length > 0) {
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if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
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this.manageOptionnalAbilities(race);
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} else {
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if ( race.data.selectablestats ) {
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if ( race.system.selectablestats ) {
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this.manageSelectableStats(race);
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} else if ( race.data.perksgained) {
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} else if ( race.system.perksgained) {
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this.manageRacePerks(race);
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} else {
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this.showRoles()
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@ -107,7 +126,7 @@ export class PegasusActorCreate {
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this.actor.applyRole( role );
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this.currentRole = role;
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this.nbRoleStat = 2;
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this.roleStats = duplicate(role.data.statincreasechoice)
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this.roleStats = duplicate(role.system.statincreasechoice)
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this.showRoleStartSpec( );
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}
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@ -136,7 +155,7 @@ export class PegasusActorCreate {
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}
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this.nbRoleStat--;
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if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
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this.roleSpec = duplicate(this.currentRole.data.specincrease)
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this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
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this.nbDT2 = 1;
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this.nbDT1 = 2;
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this.showRoleSpecialisations()
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@ -157,7 +176,7 @@ export class PegasusActorCreate {
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}
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this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
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if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
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this.rolePerks = duplicate(this.currentRole.data.perks)
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this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
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this.nbPerks = 2;
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this.showRolePerks()
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} else {
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@ -293,7 +312,7 @@ export class PegasusActorCreate {
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if ( this.raceOptionnalAbilities.nboptionnal == 0) {
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if ( this.raceSelectableStats ) {
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this.manageSelectableStats(this.currentrace);
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} else if ( this.currentRace.data.perksgained) {
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} else if ( this.currentRace.system.perksgained) {
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this.manageRacePerks(this.currentRace);
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} else {
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this.showRoles()
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@ -319,7 +338,9 @@ export class PegasusActorCreate {
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/* ------------------------------- ------------- */
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async showRoleStartSpec() {
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if ( !this.roleSpecStart) {
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this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
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this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
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console.log("SPEC FOUND", this.roleSpecStart)
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//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
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this.nbRoleSpecStart = 2;
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}
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let formData = this.createFormData("select-role-start-spec")
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@ -334,7 +355,7 @@ export class PegasusActorCreate {
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formData.rolestats = []
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for(let stat of this.roleStats) {
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if (stat.flag) {
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formData.rolestats.push( duplicate(this.actor.data.data.statistics[stat.name.toLowerCase()]) )
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formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
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}
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}
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//console.log("STAT", this.roleStats, formData)
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@ -62,14 +62,19 @@ export class PegasusItemSheet extends ItemSheet {
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsStatusList: PegasusUtility.getOptionsStatusList(),
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data: itemData.system,
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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mr: (this.object.type == 'specialisation'),
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isGM: game.user.isGM
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}
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if (this.object.type == "power") {
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formData.effects = await TextEditor.enrichHTML(this.object.system.effects, {async: true})
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formData.purchasedeffects = await TextEditor.enrichHTML(this.object.system.purchasedeffects, {async: true})
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}
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this.options.editable = true //!(this.object.isEmbedded)
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this.options.editable = true
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console.log("ITEM DATA", formData, this);
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return formData;
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}
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@ -425,8 +430,10 @@ export class PegasusItemSheet extends ItemSheet {
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse( data)
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console.log("DROP", event, dataItem )
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const item = fromUuidSync(dataItem.uuid)
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let item = fromUuidSync(dataItem.uuid)
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if (item.pack) {
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item = await PegasusUtility.searchItem(item)
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}
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if (!item) {
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ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
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return
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@ -23,7 +23,8 @@ export const defaultItemImg = {
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combatmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_combatmodule.webp",
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propulsionmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_propulsionmodule.webp",
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vehiclemodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_module.webp",
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vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp"
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vehicleweaponmodule: "systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_weaponmodule.webp",
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cargo: "systems/fvtt-pegasus-rpg/images/icons/icon_cargo.webp"
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}
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/**
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@ -11,6 +11,7 @@
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import { PegasusActor } from "./pegasus-actor.js";
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import { PegasusItemSheet } from "./pegasus-item-sheet.js";
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import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
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import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
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import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusCombat } from "./pegasus-combat.js";
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@ -62,8 +63,8 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true });
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//Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false });
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Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
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Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true });
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@ -49,7 +49,7 @@ export class PegasusRollDialog extends Dialog {
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effect.applied = toggled
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let level, genre, idVal, key
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if (effect.type == 'effect') {
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if (effect.type == 'effect' && effect.effect) {
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let effectData = effect.effect
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level = effectData.system.effectlevel
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genre = effectData.system.genre
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@ -118,6 +118,36 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.updateDamageDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageVehicleWeapon( weaponIdx, toggled) {
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let weapon = this.rollData.vehicleWeapons[weaponIdx]
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if (weapon) {
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this.rollData.weapon = duplicate(weapon)
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if (toggled) {
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this.rollData.weaponName = weapon.weapon.name
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} else {
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this.rollData.weaponName = undefined
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}
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weapon.applied = toggled
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}
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PegasusUtility.updateDamageDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageVehicleShield( shieldIdx, toggled) {
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let shield = this.rollData.vehicleShieldList[shieldIdx]
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if (shield) {
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this.rollData.shield = duplicate(shield)
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if (toggled) {
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this.rollData.shieldName = shield.name
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} else {
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this.rollData.shieldName = undefined
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}
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shield.applied = toggled
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}
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PegasusUtility.updateArmorDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageEquip(equipIdx, toggled) {
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let equip = this.rollData.equipmentsList[equipIdx]
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@ -216,7 +246,27 @@ export class PegasusRollDialog extends Dialog {
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let equipIdx = $(event.currentTarget).data("equip-idx")
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this.manageEquip(equipIdx, toggled)
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})
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html.find('.vehicle-weapon-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx")
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this.manageVehicleWeapon(weaponIdx, toggled)
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this.refreshDialog()
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})
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html.find('.vehicle-shield-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
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this.manageVehicleShield(shieldIdx, toggled)
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this.refreshDialog()
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})
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html.find('#modifiers').change(async (event) => {
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let diceKey = event.currentTarget.value
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if ( !diceKey.includes("none")) {
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let diceLevel = PegasusUtility.getLevelFromDice(diceKey)
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PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
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this.refreshDialog()
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}
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})
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html.find('.pool-add-dice').click(async (event) => {
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let diceKey = $(event.currentTarget).data("dice-key")
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let diceLevel = $(event.currentTarget).data("dice-level")
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@ -7,7 +7,12 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = {"d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5}
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -56,13 +61,23 @@ export class PegasusUtility {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('getDice', function (a) {
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return PegasusUtility.getDiceFromLevel(a)
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})
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}
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/* -------------------------------------------- */
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static initGenericRoll() {
|
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let rollData = PegasusUtility.getBasicRollData()
|
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
|
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rollData.alias = "Dice Pool Roll",
|
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rollData.mode = "generic"
|
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.isGeneric = true
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@ -85,19 +100,24 @@ export class PegasusUtility {
|
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event.preventDefault()
|
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let rollData = PegasusUtility.initGenericRoll()
|
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rollData.isChatRoll = true
|
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let rollDialog = await PegasusRollDialog.create( undefined, rollData)
|
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rollDialog.render( true )
|
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let rollDialog = await PegasusRollDialog.create(undefined, rollData)
|
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rollDialog.render(true)
|
||||
})
|
||||
|
||||
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getRangeText(rangeKey) {
|
||||
return __rangeKeyToText[rangeKey] || "N/A"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDiceList() {
|
||||
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
|
||||
@ -105,20 +125,32 @@ export class PegasusUtility {
|
||||
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildDicePool(name, level, mod = 0, effectName = undefined) {
|
||||
let dicePool = []
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(level)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
}
|
||||
return dicePool
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEffectsBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(effect.effect.system.effectlevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "effect-bonus-dice", key: myDice, level: effect.effect.system.effectlevel, effect: effect.effect.name,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
|
||||
}
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -128,16 +160,8 @@ export class PegasusUtility {
|
||||
static updateHindranceBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
|
||||
for (let hindrance of rollData.effectsList) {
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance) ) ) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel( (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "effect-hindrance", key: myDice, level: hindrance.value, effect: hindrance.name,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -148,15 +172,13 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
|
||||
for (let armor of rollData.armorsList) {
|
||||
if (armor.applied) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(armor.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "armor-shield", key: myDice, level: armor.value,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
|
||||
}
|
||||
}
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
|
||||
for (let shield of rollData.vehicleShieldList) {
|
||||
if (shield.applied) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -169,15 +191,13 @@ export class PegasusUtility {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
|
||||
for (let weapon of rollData.weaponsList) {
|
||||
if (weapon.applied && weapon.type == "damage") {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(weapon.value)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
let newDice = {
|
||||
name: "damage", key: myDice, level: weapon.value,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
|
||||
}
|
||||
}
|
||||
|
||||
for (let weapon of rollData.vehicleWeapons) {
|
||||
if (weapon.applied) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
|
||||
}
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
@ -185,40 +205,27 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateStatDicePool( rollData) {
|
||||
static updateStatDicePool(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
|
||||
let statDice = rollData.dicePool.find(dice => dice.name == "stat")
|
||||
if (statDice.level > 0) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.statDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
let mod = statDice.mod
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "stat", key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
mod = 0 // Only first dice has modifier
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
|
||||
}
|
||||
|
||||
if (rollData.vehicleStat) {
|
||||
newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
|
||||
if (rollData.vehicleStat.currentlevel > 0) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateSpecDicePool(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
|
||||
if (rollData.specDicesLevel > 0) {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(rollData.specDicesLevel)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let newDice = {
|
||||
name: "spec", key: myDice, level: PegasusUtility.getLevelFromDice(myDice),
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
}
|
||||
newDicePool.push(newDice)
|
||||
}
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
|
||||
}
|
||||
rollData.dicePool = newDicePool
|
||||
}
|
||||
@ -266,6 +273,7 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addItemDropToActor(actor, item) {
|
||||
console.log("ITEM DROPPED", actor, item)
|
||||
actor.preprocessItem("none", item, false)
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
@ -289,11 +297,16 @@ export class PegasusUtility {
|
||||
for (let token of tokensList) {
|
||||
if (x >= token.x && x <= (token.x + token.width)
|
||||
&& y >= token.y && y <= (token.y + token.height)) {
|
||||
let item = await this.searchItem(data)
|
||||
const item = fromUuidSync(data.uuid)
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get(data.uuid)
|
||||
}
|
||||
let itemFull = await PegasusUtility.searchItem(item)
|
||||
//console.log("DROPPED DATA", data.uuid)
|
||||
if (game.user.isGM || token.actor.isOwner) {
|
||||
this.addItemDropToActor(token.actor, item)
|
||||
this.addItemDropToActor(token.actor, itemFull)
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
|
||||
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -302,14 +315,16 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
const pack = game.packs.get(compendium)
|
||||
console.log("PACK", pack, compendium)
|
||||
return await pack?.getDocuments() ?? []
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
|
||||
//console.log("Comp data", compendiumData)
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -397,7 +412,7 @@ export class PegasusUtility {
|
||||
this.rollPegasus(rollData)
|
||||
character.modifyHeroLevelRemaining(-1)
|
||||
} else {
|
||||
ui.notifications.warn(`No more Hero Level for ${actor.name} ! Unable to reroll.`)
|
||||
ui.notifications.warn(`No more Hero Level for ${character.name} ! Unable to reroll.`)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -408,7 +423,7 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static targetToken( user, token, flag) {
|
||||
static targetToken(user, token, flag) {
|
||||
if (flag) {
|
||||
token.actor.checkIfPossible()
|
||||
}
|
||||
@ -447,6 +462,8 @@ export class PegasusUtility {
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
|
||||
'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html',
|
||||
@ -460,7 +477,7 @@ export class PegasusUtility {
|
||||
effectName = effectName.toLowerCase()
|
||||
let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
|
||||
if (!effect) {
|
||||
let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
|
||||
let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
|
||||
let objs = effects.map(i => i.toObject())
|
||||
effect = objs[0]
|
||||
} else {
|
||||
@ -558,6 +575,21 @@ export class PegasusUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeDistance() {
|
||||
let mytarget = game.user.targets.first()
|
||||
console.log("target", mytarget, mytarget)
|
||||
let mytoken = _token
|
||||
|
||||
if (mytarget) {
|
||||
let dist = canvas.grid.measureDistances(
|
||||
[{ ray: new Ray(mytoken.center, mytarget.center) }],
|
||||
{ gridSpaces: true });
|
||||
console.log("DIST", dist)
|
||||
} else {
|
||||
console.log("NO TARGET")
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getDefenseState(actorId) {
|
||||
return this.defenderStore[actorId];
|
||||
@ -632,7 +664,7 @@ export class PegasusUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeForeignEffect( effectData) {
|
||||
static removeForeignEffect(effectData) {
|
||||
if (game.user.isGM) {
|
||||
console.log("Remote removal of effects", effectData)
|
||||
let actor = game.canvas.tokens.get(effectData.defenderTokenId).actor
|
||||
@ -660,19 +692,6 @@ export class PegasusUtility {
|
||||
return chatData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await this.loadCompendiumData(compendium);
|
||||
//console.log("Compendium", compendiumData);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, rollMode) {
|
||||
if (game.modules.get("dice-so-nice")?.active) {
|
||||
@ -723,7 +742,7 @@ export class PegasusUtility {
|
||||
if (effect.foreign) {
|
||||
if (game.user.isGM) {
|
||||
this.removeForeignEffect(effect)
|
||||
} else {
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
|
||||
}
|
||||
} else {
|
||||
@ -776,7 +795,6 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollPegasus(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
let diceFormulaTab = []
|
||||
@ -813,10 +831,13 @@ export class PegasusUtility {
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
}
|
||||
|
||||
// Stun specific -> Suffere a stun level when dmg-res
|
||||
// Stun specific -> Suffer a stun level when dmg-res for character
|
||||
if (rollData.subKey && rollData.subKey == "dmg-res") {
|
||||
actor.modifyStun(+1)
|
||||
}
|
||||
if (rollData.isVehicleStun) {
|
||||
this.modifyVehicleStun(1)
|
||||
}
|
||||
|
||||
//this.removeUsedPerkEffects( rollData) // Unused for now
|
||||
this.removeOneUseEffects(rollData) // Unused for now
|
||||
@ -824,6 +845,8 @@ export class PegasusUtility {
|
||||
// And save the roll
|
||||
this.saveRollData(rollData)
|
||||
actor.lastRoll = rollData
|
||||
console.log("Rolldata performed ", rollData, diceFormula)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -914,7 +937,11 @@ export class PegasusUtility {
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
//console.log(">>>>>> PACK", items)
|
||||
item = items[0] || undefined
|
||||
//item = await fromUuid(dataItem.pack + "." + id)
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
@ -971,16 +998,19 @@ export class PegasusUtility {
|
||||
specLevelBonus: 0,
|
||||
hindranceLevelBonus: 0,
|
||||
hindranceDicesLevel: 0,
|
||||
modifiers: "none",
|
||||
otherDicesLevel: 0,
|
||||
statDicesLevel: 0,
|
||||
specDicesLevel: 0,
|
||||
effectsList: [],
|
||||
armorsList: [],
|
||||
weaponsList: [],
|
||||
vehicleWeapons: [],
|
||||
equipmentsList: [],
|
||||
vehicleShieldList: [],
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
||||
}
|
||||
if ( !isInit) { // For init, do not display target hindrances
|
||||
if (!isInit) { // For init, do not display target hindrances
|
||||
PegasusUtility.updateWithTarget(rollData)
|
||||
}
|
||||
return rollData
|
||||
@ -990,11 +1020,11 @@ export class PegasusUtility {
|
||||
static updateWithTarget(rollData) {
|
||||
let target = PegasusUtility.getTarget()
|
||||
if (target) {
|
||||
console.log("TARGET ", target)
|
||||
let defenderActor = target.actor
|
||||
rollData.defenderTokenId = target.id
|
||||
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
|
||||
//rollData.attackerId = this.id
|
||||
console.log("DEFENDER", defenderActor)
|
||||
console.log("Target/DEFENDER", defenderActor)
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
}
|
||||
}
|
||||
@ -1013,7 +1043,7 @@ export class PegasusUtility {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId])
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
|
340
modules/pegasus-vehicle-sheet.js
Normal file
@ -0,0 +1,340 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { PegasusUtility } from "./pegasus-utility.js"
|
||||
import { PegasusRollDialog } from "./pegasus-roll-dialog.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PegasusVehicleSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-pegasus-rpg", "sheet", "actor"],
|
||||
template: "systems/fvtt-pegasus-rpg/templates/vehicle-sheet.html",
|
||||
width: 960,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: true
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = this.object
|
||||
let actorData = duplicate(this.object)
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: actorData.system,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
||||
vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused,
|
||||
crewList: this.actor.getCrewList(),
|
||||
totalCost: this.actor.getTotalCost(),
|
||||
optionsLevel: PegasusUtility.getOptionsLevel(),
|
||||
subActors: duplicate(this.actor.getSubActors()),
|
||||
effects: duplicate(this.actor.getEffects()),
|
||||
combatModules: duplicate(this.actor.getCombatModules()),
|
||||
powerCoreModules: duplicate(this.actor.getPowercoreModules()),
|
||||
vehicleHull: duplicate(this.actor.getVehicleHull()),
|
||||
mobilityModules: duplicate(this.actor.getMobilityModules()),
|
||||
propulsionModules: duplicate(this.actor.getPropulsionModules()),
|
||||
vehicleModules: duplicate(this.actor.getVehicleModules()),
|
||||
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
|
||||
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
|
||||
cargoCurrent: this.actor.getCurrentCargoCapacity(),
|
||||
moneys: duplicate(this.actor.getMoneys()),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
this.formData = formData;
|
||||
|
||||
console.log("VEHICLE : ", formData, this.object);
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async openGenericRoll() {
|
||||
let rollData = PegasusUtility.initGenericRoll()
|
||||
rollData.traumaState = this.actor.getTraumaState()
|
||||
|
||||
let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
|
||||
rollDialog.render( true );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollIDR( itemId, diceValue) {
|
||||
let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
|
||||
let myRoll = new Roll(diceValue+"x").roll({ async: false })
|
||||
await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
||||
content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
|
||||
}
|
||||
ChatMessage.create(chatData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
|
||||
if (e.keyCode === 13) return false;
|
||||
});
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const item = this.actor.items.get( itemId );
|
||||
item.sheet.render(true);
|
||||
});
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
PegasusUtility.confirmDelete(this, li)
|
||||
})
|
||||
html.find('.item-add').click(ev => {
|
||||
let dataType = $(ev.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
html.find('.current-speed-change').change(ev => {
|
||||
let speed = ev.currentTarget.value
|
||||
this.actor.manageCurrentSpeed(speed)
|
||||
})
|
||||
|
||||
html.find('.vehicle-module-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
html.find('.vehicle-weapon-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
|
||||
html.find('.equip-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.equipActivate( itemId)
|
||||
});
|
||||
html.find('.equip-deactivate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.equipDeactivate( itemId)
|
||||
});
|
||||
|
||||
html.find('.effect-used').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id");
|
||||
this.actor.perkEffectUsed( itemId)
|
||||
});
|
||||
|
||||
html.find('.member-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let actorId = li.data("actor-id")
|
||||
this.actor.delCrew(actorId)
|
||||
});
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
||||
} )
|
||||
html.find('.quantity-plus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), +1 );
|
||||
} )
|
||||
html.find('.vehicle-current-nrg-minus').click(event => {
|
||||
this.actor.incDecNRG( -1 );
|
||||
} )
|
||||
html.find('.vehicle-current-nrg-plus').click(event => {
|
||||
this.actor.incDecNRG( 1 );
|
||||
} )
|
||||
|
||||
html.find('.ammo-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
this.actor.incDecAmmo( li.data("item-id"), -1 );
|
||||
} );
|
||||
html.find('.ammo-plus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
this.actor.incDecAmmo( li.data("item-id"), +1 )
|
||||
} );
|
||||
|
||||
html.find('.vehicle-stun-minus').click(event => {
|
||||
this.actor.modifyVehicleStun( -1 )
|
||||
} )
|
||||
html.find('.vehicle-stun-plus').click(event => {
|
||||
this.actor.modifyVehicleStun( 1 )
|
||||
} )
|
||||
|
||||
|
||||
html.find('.momentum-minus').click(event => {
|
||||
this.actor.modifyMomentum( -1 )
|
||||
} )
|
||||
html.find('.momentum-plus').click(event => {
|
||||
this.actor.modifyMomentum( 1 )
|
||||
} )
|
||||
|
||||
html.find('.unarmed-attack').click((event) => {
|
||||
this.actor.rollUnarmedAttack();
|
||||
});
|
||||
html.find('.generic-pool-roll').click((event) => {
|
||||
this.openGenericRoll()
|
||||
} );
|
||||
|
||||
html.find('.attack-melee').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'com', false, "melee-atk")
|
||||
});
|
||||
html.find('.damage-melee').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'str', false, "melee-dmg")
|
||||
});
|
||||
html.find('.attack-ranged').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'agi', false, "ranged-atk")
|
||||
});
|
||||
html.find('.damage-ranged').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
|
||||
});
|
||||
html.find('.defense-roll').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'agi', true, "defence");
|
||||
});
|
||||
html.find('.damage-resistance').click((event) => {
|
||||
this.actor.rollVehicleDamageResistance( );
|
||||
});
|
||||
html.find('.currentlevel-change').change((event) => {
|
||||
const statKey = $(event.currentTarget).data("stat-key");
|
||||
if ( statKey == "man") {
|
||||
this.actor.setTurningArc(event.currentTarget.value)
|
||||
}
|
||||
if ( statKey == "pc") {
|
||||
this.actor.updateMaxNrg(event.currentTarget.value)
|
||||
}
|
||||
})
|
||||
|
||||
html.find('.roll-stat').click((event) => {
|
||||
const statId = $(event.currentTarget).data("stat-key");
|
||||
this.actor.rollStat(statId);
|
||||
});
|
||||
html.find('.roll-mr').click((event) => {
|
||||
this.actor.rollMR();
|
||||
});
|
||||
html.find('.roll-idr').click((event) => {
|
||||
const diceValue = $(event.currentTarget).data("dice-value")
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
this.rollIDR( li.data("item-id"), diceValue)
|
||||
})
|
||||
|
||||
html.find('.weapon-roll').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const weaponId = li.data("item-id");
|
||||
this.actor.rollWeapon(weaponId);
|
||||
});
|
||||
html.find('.armor-roll').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const armorId = li.data("item-id");
|
||||
this.actor.rollArmor(armorId);
|
||||
});
|
||||
|
||||
html.find('.weapon-damage-roll').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const weaponId = li.data("item-id");
|
||||
this.actor.rollWeapon(weaponId, true);
|
||||
});
|
||||
|
||||
html.find('.weapon-damage').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
||||
this.actor.rollDamage(weapon, 'damage');
|
||||
});
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.item-link a').click((event) => {
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.equipItem( li.data("item-id") );
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
html.find('.update-field').change(ev => {
|
||||
const fieldName = $(ev.currentTarget).data("field-name");
|
||||
let value = Number(ev.currentTarget.value);
|
||||
this.actor.update( { [`${fieldName}`]: value } );
|
||||
})
|
||||
|
||||
html.find('.member-view').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let actorId = li.data("actor-id")
|
||||
const actor = game.actors.get( actorId )
|
||||
actor.sheet.render(true)
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
const item = fromUuidSync(dragData.uuid)
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get( dragData.uuid )
|
||||
}
|
||||
let itemFull = await PegasusUtility.searchItem( item )
|
||||
let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
|
||||
if ( ret ) {
|
||||
super._onDropItem(event, dragData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropActor(event, dragData) {
|
||||
const actor = fromUuidSync(dragData.uuid)
|
||||
if (actor) {
|
||||
this.actor.addCrew(actor.id)
|
||||
}else {
|
||||
ui.notifications.warn("This actor is not found and can't be added to the Vehicle's crew.")
|
||||
}
|
||||
super._onDropActor(event)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData)
|
||||
}
|
||||
}
|
66
packs/perks.db
Normal file
@ -0,0 +1,66 @@
|
||||
{"_id":"16by4O04ezZlPaSr","name":"Acrobatic Dodge","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"defender","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"1aV1Qoe1YX7JWQK9","name":"Co-ordinate","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"tactician","upgradable":true,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":true,"type":"range","isvalid":true,"value":"extreme"},"nbtargets":{"label":"# Targets","flag":true,"type":"string","isvalid":true,"value":"1"},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"next1action","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
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{"_id":"sFnlvc1UYeTjG1u4","name":"Counter Effect","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"agitator","upgradable":true,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":true,"type":"range","isvalid":true,"value":"medium"},"nbtargets":{"label":"# Targets","flag":true,"type":"string","isvalid":true,"value":"1"},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"next1action","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"wcKiyHaI4eq3dWDZ","name":"Animal Affinity","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"general","upgradable":false,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"xPf2JvSx0PyREm8Y","name":"Hold The Line","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"tactician","upgradable":true,"activatedtext":"Requires FX to be created See Perks Guide","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":true,"type":"range","isvalid":true,"value":"close"},"nbtargets":{"label":"# Targets","flag":true,"type":"string","isvalid":true,"value":"AoE"},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
||||
{"_id":"xcU3YxSPm4Nj1fdb","name":"Enhanced Power","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","isweaver":false,"effectsgained":[],"category":"general","upgradable":true,"activatedtext":"","deactivatedtext":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","isvalid":true,"value":0},"range":{"label":"Range","flag":false,"type":"range","isvalid":true,"value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","isvalid":true,"value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","isvalid":true,"value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","isvalid":true,"value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","isvalid":true,"value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"status":"ready","nbuse":"perkduration","used1":false,"used2":false,"used3":false,"roundcount":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
|
@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
.long-editor{
|
||||
border: 2;
|
||||
height: 400px;
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
.medium-editor {
|
||||
border: 2;
|
||||
height: 240px;
|
||||
@ -613,6 +619,9 @@ ul, li {
|
||||
flex-grow: 2;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.select-stat {
|
||||
max-width: 5rem;
|
||||
}
|
||||
.status-header-label {
|
||||
margin-left: 2px;
|
||||
}
|
||||
@ -1235,8 +1244,7 @@ ul, li {
|
||||
|
||||
/*************************************************************/
|
||||
#pause
|
||||
{
|
||||
font-size: 2rem;
|
||||
{ font-size: 2rem;
|
||||
}
|
||||
#pause > h3
|
||||
{
|
||||
@ -1285,6 +1293,8 @@ Focus FOC: #ff0084
|
||||
background-color: black;
|
||||
background: black;
|
||||
}
|
||||
.color-class-fc,
|
||||
.color-class-man,
|
||||
.color-class-agi,
|
||||
.color-class-ranged-attack {
|
||||
background-color: #02a41d;
|
||||
@ -1303,10 +1313,12 @@ Focus FOC: #ff0084
|
||||
.color-class-meleedmg {
|
||||
background-color: #5f3d00;
|
||||
}
|
||||
.color-class-hr,
|
||||
.color-class-phy,
|
||||
.color-class-dmgres {
|
||||
background-color: #990304;
|
||||
}
|
||||
.color-class-ad,
|
||||
.color-class-mr {
|
||||
background-color: #050505;
|
||||
}
|
||||
@ -1325,6 +1337,7 @@ Focus FOC: #ff0084
|
||||
.color-class-ranged-damage {
|
||||
background-color: #f9c801;
|
||||
}
|
||||
.color-class-pc,
|
||||
.color-class-foc {
|
||||
background-color: #ff0084;
|
||||
}
|
||||
@ -1376,6 +1389,10 @@ Focus FOC: #ff0084
|
||||
max-height: 42px;
|
||||
min-height: 36px;
|
||||
}
|
||||
.item-stat-roll-vehicle {
|
||||
max-height: 102px;
|
||||
min-height: 102px;
|
||||
}
|
||||
.item-stat-roll select, .item-stat-roll input {
|
||||
margin-top: 4px;
|
||||
margin-right: 2px;
|
||||
|
187
system.json
@ -1,6 +1,5 @@
|
||||
{
|
||||
"description": "Pegasus RPG system for FoundryVTT",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.0.zip",
|
||||
"esmodules": [
|
||||
"modules/pegasus-main.js"
|
||||
],
|
||||
@ -10,7 +9,8 @@
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
"path": "lang/en.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"authors": [
|
||||
@ -19,14 +19,11 @@
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"library": false,
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
|
||||
"manifestPlusVersion": "1.0.0",
|
||||
"media": [],
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10.284",
|
||||
"verified": "10.285",
|
||||
"maximum": "10"
|
||||
},
|
||||
"id": "fvtt-pegasus-rpg",
|
||||
@ -35,241 +32,217 @@
|
||||
"type": "Item",
|
||||
"label": "Specialisations",
|
||||
"name": "specialisations",
|
||||
"path": "./packs/specialisations.db",
|
||||
"path": "packs/specialisations.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"specialisation"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Racial Abilities",
|
||||
"name": "racial-abilities",
|
||||
"path": "./packs/racial-abilities.db",
|
||||
"path": "packs/racial-abilities.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"ability"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Perks",
|
||||
"name": "perk",
|
||||
"path": "./packs/perk.db",
|
||||
"name": "perks",
|
||||
"path": "packs/perks.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"perk"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Powers",
|
||||
"name": "powers",
|
||||
"path": "./packs/powers.db",
|
||||
"path": "packs/powers.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"power"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Race",
|
||||
"name": "race",
|
||||
"path": "./packs/race.db",
|
||||
"path": "packs/race.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"race"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Role",
|
||||
"name": "role",
|
||||
"path": "./packs/role.db",
|
||||
"path": "packs/role.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"role"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Effects",
|
||||
"name": "effects",
|
||||
"path": "./packs/effects.db",
|
||||
"path": "packs/effects.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"effect"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Armour",
|
||||
"name": "armour",
|
||||
"path": "./packs/armour.db",
|
||||
"path": "packs/armour.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"armour"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Equipment",
|
||||
"name": "equipment",
|
||||
"path": "./packs/equipment.db",
|
||||
"path": "packs/equipment.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"equipment"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Shields",
|
||||
"name": "shields",
|
||||
"path": "./packs/shields.db",
|
||||
"path": "packs/shields.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"shield"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Melee Weapons",
|
||||
"name": "melee-weapons",
|
||||
"path": "./packs/melee-weapons.db",
|
||||
"path": "packs/melee-weapons.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"weapon", "melee"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Ranged Weapons",
|
||||
"name": "ranged-weapons",
|
||||
"path": "./packs/ranged-weapons.db",
|
||||
"path": "packs/ranged-weapons.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"weapon", "ranged"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Currency",
|
||||
"name": "currency",
|
||||
"path": "./packs/currency.db",
|
||||
"path": "packs/currency.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"currency", "money"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Macros",
|
||||
"name": "macro-commands",
|
||||
"path": "./packs/macro-commands.db",
|
||||
"path": "packs/macro-commands.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"macro", "command"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Weapon modules",
|
||||
"name": "vm-vehicle-weapons-modules",
|
||||
"path": "./packs/vm-vehicle-weapons-modules.db",
|
||||
"path": "packs/vm-vehicle-weapons-modules.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"weapon", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Propulsion modules",
|
||||
"name": "vm-vehicle-propulsion-modules",
|
||||
"path": "./packs/vm-vehicle-propulsion-modules.db",
|
||||
"path": "packs/vm-vehicle-propulsion-modules.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"propulsion", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Power core modules",
|
||||
"name": "vm-vehicle-power-core-module",
|
||||
"path": "./packs/vm-vehicle-power-core-module.db",
|
||||
"path": "packs/vm-vehicle-power-core-module.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"propulsion", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Modules",
|
||||
"name": "vm-vehicle-modules",
|
||||
"path": "./packs/vm-vehicle-modules.db",
|
||||
"path": "packs/vm-vehicle-modules.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"module", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Mobility module",
|
||||
"name": "vm-vehicle-mobility-module",
|
||||
"path": "./packs/vm-vehicle-mobility-module.db",
|
||||
"path": "packs/vm-vehicle-mobility-module.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"mobility", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Hull module",
|
||||
"name": "vm-vehicle-hulls",
|
||||
"path": "./packs/vm-vehicle-hulls.db",
|
||||
"path": "packs/vm-vehicle-hulls.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"hull", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vehicle - Combat module",
|
||||
"name": "vm-vehicle-combat-module",
|
||||
"path": "./packs/vm-vehicle-combat-module.db",
|
||||
"path": "packs/vm-vehicle-combat-module.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"combat", "vehicle"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Vices",
|
||||
"name": "vices",
|
||||
"path": "./packs/vices.db",
|
||||
"path": "packs/vices.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"vice"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Virtues",
|
||||
"name": "virtues",
|
||||
"path": "./packs/virtues.db",
|
||||
"path": "packs/virtues.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"virtue"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "ZZ-Admin-FX",
|
||||
"name": "zz-adminfx-zz",
|
||||
"path": "./packs/zz-adminfx-zz.db",
|
||||
"path": "packs/zz-adminfx-zz.db",
|
||||
"system": "fvtt-pegasus-rpg",
|
||||
"tags": [
|
||||
"fx"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
@ -278,9 +251,9 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"templateVersion": 109,
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.0.0",
|
||||
"background" : "./images/ui/pegasus_welcome_page.webp"
|
||||
}
|
||||
"version": "10.0.28",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.28.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
104
template.json
@ -10,6 +10,8 @@
|
||||
"name": "",
|
||||
"age": 0,
|
||||
"size": "",
|
||||
"sizenum": 0,
|
||||
"sizebonus": 0,
|
||||
"weight": "",
|
||||
"hair": "",
|
||||
"sex": "",
|
||||
@ -48,6 +50,7 @@
|
||||
"abbrev": "AGI",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"mod": 0,
|
||||
"col": 1
|
||||
},
|
||||
@ -56,6 +59,7 @@
|
||||
"abbrev": "MND",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -64,6 +68,7 @@
|
||||
"abbrev": "SOC",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -72,6 +77,7 @@
|
||||
"abbrev": "STR",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -80,6 +86,7 @@
|
||||
"abbrev": "PHY",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -88,6 +95,7 @@
|
||||
"abbrev": "COM",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -96,6 +104,7 @@
|
||||
"abbrev": "DEF",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -104,6 +113,7 @@
|
||||
"abbrev": "STL",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -112,6 +122,7 @@
|
||||
"abbrev": "PER",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -120,6 +131,7 @@
|
||||
"abbrev": "FOC",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
}
|
||||
@ -142,6 +154,7 @@
|
||||
"label": "MR (Initiative)",
|
||||
"type": "dice",
|
||||
"value": 0,
|
||||
"bonuseffect": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"momentum": {
|
||||
@ -199,48 +212,65 @@
|
||||
"description": ""
|
||||
},
|
||||
"vehicle": {
|
||||
"crew": [],
|
||||
"crewmax": 0,
|
||||
"crewmin": 0,
|
||||
"statistics": {
|
||||
"fc": {
|
||||
"label": "FC",
|
||||
"abbrev": "fc",
|
||||
"level": 0,
|
||||
"currentlevel": 0
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"col": 1
|
||||
},
|
||||
"man": {
|
||||
"label": "FC",
|
||||
"abbrev": "fc",
|
||||
"label": "MAN",
|
||||
"abbrev": "man",
|
||||
"dicevalue": "",
|
||||
"level": 0,
|
||||
"currentlevel": 0
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"turningarc45": 0,
|
||||
"col": 1
|
||||
},
|
||||
"hr": {
|
||||
"label": "HR",
|
||||
"abbrev": "hr",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"size": 0
|
||||
"size": 0,
|
||||
"col": 2
|
||||
},
|
||||
"pc": {
|
||||
"label": "PC",
|
||||
"abbrev": "pc",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"avgnrg": 0,
|
||||
"curnrg": 0
|
||||
"actnrg": 0,
|
||||
"curnrg": 0,
|
||||
"maxnrg": 0,
|
||||
"col": 2
|
||||
},
|
||||
"mr": {
|
||||
"label": "MR",
|
||||
"abbrev": "mr",
|
||||
"level": 0,
|
||||
"currentlevel": 0
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"col": 3
|
||||
},
|
||||
"ad": {
|
||||
"label": "A/D",
|
||||
"abbrev": "ad",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"accmode": "",
|
||||
"currentspeed": ""
|
||||
"currentspeed": "",
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
"stun": {
|
||||
@ -257,7 +287,7 @@
|
||||
"activatedmoduleenergy": 0,
|
||||
"vdp": 0,
|
||||
"vehiculevalue": 0,
|
||||
"availablevms": 0,
|
||||
"totalvms": 0,
|
||||
"vmsused": 0,
|
||||
"totalcost": 0
|
||||
},
|
||||
@ -275,34 +305,46 @@
|
||||
},
|
||||
"arcs": {
|
||||
"frontarc": {
|
||||
"label": "Fore Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"reararc": {
|
||||
"label": "Rear Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"rightarc": {
|
||||
"label": "Right Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"leftarc": {
|
||||
"label": "Left Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"toparc": {
|
||||
"label": "Top Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0
|
||||
"armourlevel": 0,
|
||||
"is3D": true
|
||||
},
|
||||
"bottomarc": {
|
||||
"label": "Bottom Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0
|
||||
"armourlevel": 0,
|
||||
"is3D": true
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -341,7 +383,8 @@
|
||||
"combatmodule",
|
||||
"propulsionmodule",
|
||||
"vehiclemodule",
|
||||
"vehicleweaponmodule"
|
||||
"vehicleweaponmodule",
|
||||
"cargo"
|
||||
],
|
||||
"effect": {
|
||||
"type": "",
|
||||
@ -360,6 +403,7 @@
|
||||
"recoveryrollspec": [],
|
||||
"effectstatlevel": false,
|
||||
"effectstat": "",
|
||||
"affectsize": false,
|
||||
"oneuse": false,
|
||||
"ignorehealthpenalty": false,
|
||||
"isthispossible": "",
|
||||
@ -369,6 +413,9 @@
|
||||
"physicalimmunity": false,
|
||||
"nobonusdice": false,
|
||||
"noperksallowed": false,
|
||||
"affectstatus": false,
|
||||
"affectedstatus": "",
|
||||
"locked": false,
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
@ -386,6 +433,7 @@
|
||||
"perksall": false,
|
||||
"perksnumber": 0,
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"statistics": ""
|
||||
},
|
||||
"role": {
|
||||
@ -398,7 +446,9 @@
|
||||
"specialability": [],
|
||||
"specincrease": [],
|
||||
"perks": [],
|
||||
"description": ""
|
||||
"perksrole": "",
|
||||
"description": "",
|
||||
"rolelevel": 1
|
||||
},
|
||||
"ability": {
|
||||
"affectedstat": "str",
|
||||
@ -521,6 +571,8 @@
|
||||
"activatedtext": "",
|
||||
"deactivatedtext": "",
|
||||
"powerlevelcost": "",
|
||||
"powerdamagetype": "",
|
||||
"powerdamagetypelevel": 0,
|
||||
"dmgroll": false,
|
||||
"dmgstatistic": "",
|
||||
"description": ""
|
||||
@ -655,7 +707,9 @@
|
||||
"range": "",
|
||||
"idr": "",
|
||||
"cost": 0,
|
||||
"space": 0
|
||||
"size": 0,
|
||||
"space": 0,
|
||||
"description": ""
|
||||
},
|
||||
"vehicleweaponmodule": {
|
||||
"location": "",
|
||||
@ -666,12 +720,22 @@
|
||||
"effects": [],
|
||||
"damagedicevalue": "",
|
||||
"damagetype": "",
|
||||
"damagetypelevel": 0,
|
||||
"aoe": "",
|
||||
"range": "",
|
||||
"turret": "",
|
||||
"linkedweapon": "",
|
||||
"idr": "",
|
||||
"cost": 0
|
||||
"cost": 0,
|
||||
"extradamage": false,
|
||||
"extradamagevalue": 0,
|
||||
"description": ""
|
||||
},
|
||||
"cargo": {
|
||||
"capacity": 0,
|
||||
"idr": "",
|
||||
"value": 0,
|
||||
"description": ""
|
||||
}
|
||||
}
|
||||
}
|
@ -208,7 +208,7 @@
|
||||
<span class="item-field-label-short">{{perk.system.level}}</span>
|
||||
|
||||
{{#if perk.system.features.range.flag}}
|
||||
<span class="item-field-label-medium">{{perk.system.features.range.value}}</span>
|
||||
<span class="item-field-label-medium">{{perk.rangeText}}</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-medium"> - </span>
|
||||
|
||||
@ -302,18 +302,30 @@
|
||||
</li>
|
||||
|
||||
{{#each effects as |effect key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
|
||||
data-item-id="{{effect._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{effect.img}}" /></a>
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}" data-item-id="{{effect._id}}">
|
||||
{{#if effect.system.locked}}
|
||||
{{#if @root.isGM}}
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
||||
{{else}}
|
||||
<img class="sheet-competence-img" src="{{effect.img}}" />
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
||||
{{/if}}
|
||||
<span class="item-name-label-long2">{{effect.name}}</span>
|
||||
<span class="item-field-label-short">{{effect.system.effectlevel}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.system.type}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.datsystema.genre}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.system.genre}}</span>
|
||||
<span class="item-field-label-short">{{upper effect.system.stataffected}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{#if effect.system.locked}}
|
||||
{{#if @root.isGM}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@ -402,8 +414,7 @@
|
||||
data-dtype="Number" />
|
||||
|
||||
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"
|
||||
class="padd-right input-numeric-short" name="system.ppp.spent" value="{{data.ppp.spent}}"
|
||||
data-dtype="Number" />
|
||||
class="padd-right input-numeric-short" name="system.ppp.spentPPP" value="{{data.ppp.spentPPP}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@ -839,17 +850,16 @@
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
||||
<label class="generic-label">Height/Weight</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
@ -864,13 +874,16 @@
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Weight</label>
|
||||
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
<label class="generic-label">Size</label>
|
||||
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
|
||||
data-dtype="Number" />
|
||||
<input type="text" class="" value="{{add data.biodata.sizenum data.biodata.sizebonus}}"
|
||||
data-dtype="Number" disabled />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
@ -986,6 +999,14 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
||||
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality : </label>
|
||||
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality threshold : </label>
|
||||
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Catchphrase : </h3>
|
||||
@ -1026,14 +1047,6 @@
|
||||
<label class="short-label">Bonus selection : </label>
|
||||
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality : </label>
|
||||
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Morality threshold : </label>
|
||||
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Hero Level (max) : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
|
@ -25,7 +25,7 @@
|
||||
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
|
||||
{{/if}}
|
||||
{{#if isResistance}}
|
||||
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
|
||||
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
|
||||
{{/if}}
|
||||
{{#if stat}}
|
||||
<li>Statistic : {{stat.label}}</li>
|
||||
@ -38,7 +38,15 @@
|
||||
<li>Weapon : {{weaponName}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon}}
|
||||
<li>Damage type : {{weapon.weapon.data.damagetype}} {{weapon.weapon.data.damagetypelevel}}</li>
|
||||
{{#if vehicle}}
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
|
||||
{{else}}
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if power}}
|
||||
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResistance}}
|
||||
|
@ -5,8 +5,8 @@
|
||||
{{/if}}
|
||||
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
|
||||
|
||||
{{#if (count perk.data.activatedtext)}}
|
||||
<div>{{perk.data.activatedtext}}</div>
|
||||
{{#if (count perk.system.activatedtext)}}
|
||||
<div>{{perk.system.activatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
@ -5,8 +5,8 @@
|
||||
{{/if}}
|
||||
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
|
||||
|
||||
{{#if (count perk.data.deactivatedtext)}}
|
||||
<div>{{perk.data.deactivatedtext}}</div>
|
||||
{{#if (count perk.system.deactivatedtext)}}
|
||||
<div>{{perk.system.deactivatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
36
templates/item-cargo-sheet.html
Normal file
@ -0,0 +1,36 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.idr" value="{{data.idr}}" data-dtype="String">
|
||||
{{#select data.idr}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Capacity</label>
|
||||
<input type="text" class="" name="system.capacity" value="{{data.capacity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Value</label>
|
||||
<input type="text" class="" name="system.value" value="{{data.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -61,11 +61,13 @@
|
||||
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
||||
</li>
|
||||
|
||||
{{#if data.effectstatlevel}}
|
||||
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
|
||||
@ -77,9 +79,29 @@
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affect size ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Affect Status?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
|
||||
</li>
|
||||
{{#if data.affectstatus}}
|
||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
|
||||
{{#select data.affectedstatus}}
|
||||
<option value="health">Health</option>
|
||||
<option value="delirium">Delirium</option>
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="nrg">NRG</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>
|
||||
<li class="flexrow">
|
||||
<ul class="ul-level1">
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
@ -21,12 +22,12 @@
|
||||
<select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
|
||||
{{#select data.category}}
|
||||
<option value="general">General</option>
|
||||
<option value="agitator">Agitator</option>,
|
||||
<option value="defender">Defender</option>,
|
||||
<option value="enhancer">Enhancer</option>,
|
||||
<option value="scrapper">Scrapper</option>,
|
||||
<option value="ranged">Ranged</option>,
|
||||
<option value="tactician">Tactician</option>,
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
@ -13,25 +13,29 @@
|
||||
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Available Effects</label>
|
||||
{{editor content=data.effects target="data.effects" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Purchased Effects</label>
|
||||
{{editor content=data.purchasedeffects target="data.purchasedeffects" button=true owner=owner
|
||||
<label class="generic-label"><strong>Power Ups</strong></label>
|
||||
{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<span><label> </label></span>
|
||||
<hr>
|
||||
<div class="long-editor item-text-long-line">
|
||||
<label class="generic-label"><strong>Description</strong></label>
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<span><label> </label></span>
|
||||
<hr>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label"><strong>Available Upgrades</strong></label>
|
||||
{{editor effects target="system.effects" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Roll Needed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.rollneeded" {{checked
|
||||
data.rollneeded}} /></label>
|
||||
<label class="attribute-value checkbox">
|
||||
<input type="checkbox" name="system.rollneeded" {{checked data.rollneeded}} /></label>
|
||||
</li>
|
||||
{{#if data.rollneeded}}
|
||||
<li class="flexrow"><label class="generic-label">Related Statistic (only if roll is needed)</label>
|
||||
@ -104,14 +108,22 @@
|
||||
data.dmgroll}} /></label>
|
||||
</li>
|
||||
{{#if data.dmgroll}}
|
||||
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
|
||||
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
|
||||
data-dtype="String">
|
||||
{{#select data.dmgstatistic}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
|
||||
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
|
||||
data-dtype="String">
|
||||
{{#select data.dmgstatistic}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Damage Type</label>
|
||||
<input type="text" class="padd-right" name="system.powerdamagetype" value="{{data.powerdamagetype}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Damage Type Level</label>
|
||||
<input type="text" class="padd-right" name="system.powerdamagetypelevel" value="{{data.powerdamagetypelevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">When purchased display text</label>
|
||||
@ -124,7 +136,7 @@
|
||||
<input type="text" class="padd-right" name="system.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Power Level Cost</label>
|
||||
<li class="flexrow"><label class="generic-label">PPP Used to Purchase</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.powerlevelcost" value="{{data.powerlevelcost}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<input type="text" class="" name="system.ad" value="{{data.ad}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Top Speed (TS)</label>
|
||||
<li class="flexrow"><label class="generic-label">Top Speed (TS) bonus</label>
|
||||
<input type="text" class="" name="system.topspeed" value="{{data.topspeed}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
|
@ -54,12 +54,12 @@
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
|
||||
data.selectablestats}} /></label>
|
||||
system.selectablestats}} /></label>
|
||||
</li>
|
||||
{{#if data.selectablestats}}
|
||||
<li class="flexrow"><label class="generic-label">Select 1 stat only once?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.statsonlyonce" {{checked
|
||||
data.statsonlyonce}} /></label>
|
||||
system.statsonlyonce}} /></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Number of selectable stats</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.numberstats" value="{{data.numberstats}}"
|
||||
|
@ -1,114 +1,92 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{name}}" placeholder="Name" />
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
|
||||
{{#select data.statincrease1}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
|
||||
{{#select data.statincrease2}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Starting Specialisations : </label>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<input type="text" class="padd-right" name="system.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
|
||||
</li>
|
||||
{{#each data.specialisationsplus1 as |spec idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
|
||||
</li>
|
||||
{{#each data.specialability as |ability idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Role Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.rolelevel" value="{{data.rolelevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}"
|
||||
data-dtype="String">
|
||||
{{#select data.statincrease1}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}"
|
||||
data-dtype="String">
|
||||
{{#select data.statincrease2}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
<div class="drop-specialability"><label>Drop Abilities here !</label></div>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
{{#each data.statincreasechoice as |stat idx|}}
|
||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
|
||||
{{/each}}
|
||||
</li>
|
||||
</ul>
|
||||
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
|
||||
</li>
|
||||
{{#each data.specincrease as |spec idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each data.specialability as |ability idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability"
|
||||
data-index="{{idx}}">{{ability.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}"
|
||||
title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
{{#each data.statincreasechoice as |stat idx|}}
|
||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag"
|
||||
data-stat-idx="{{idx}}" {{checked stat.flag}} /></label>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
|
||||
</li>
|
||||
{{#each data.perks as |perk idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}"
|
||||
data-dtype="String">
|
||||
{{#select data.perksrole}}
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -50,7 +50,7 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.activated" {{checked data.activated}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">NRG</label>
|
||||
<li class="flexrow"><label class="generic-label">NRG Cost</label>
|
||||
<input type="text" class="" name="system.nrg" value="{{data.nrg}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
|
@ -67,7 +67,21 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Optimal Range</label>
|
||||
<li class="flexrow"><label class="generic-label">Damage type level</label>
|
||||
<input type="text" class="" name="system.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Extra damage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.extradamage" {{checked data.extradamage}}/></label>
|
||||
</li>
|
||||
|
||||
{{#if data.extradamage}}
|
||||
<li class="flexrow"><label class="generic-label">Extra damage value (D12)</label>
|
||||
<input type="text" class="" name="system.extradamagevalue" value="{{data.extradamagevalue}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Optimal Range</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.range" value="{{data.range}}" data-dtype="String">
|
||||
{{#select data.range}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
|
||||
|
@ -47,7 +47,7 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
|
||||
<img class="sheet-competence-img" src="{{trait.img}}"/>
|
||||
<span class="competence-label">{{trait.name}}</span>
|
||||
<span class="competence-label">{{trait.data.data.type}}</span>
|
||||
<span class="competence-label">{{trait.system.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -103,17 +103,17 @@
|
||||
<img class="sheet-competence-img" src="{{weapon.img}}"/>
|
||||
<span class="stat-label">{{weapon.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
|
||||
{{#each weapon.system.weaponstats as |weaponstat statkey|}}
|
||||
<ul>
|
||||
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
|
||||
</li>
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
|
||||
</li>
|
||||
</ul>
|
||||
{{/each}}
|
||||
@ -151,7 +151,7 @@
|
||||
<span class="equipement-label">{{equip.name}}</span>
|
||||
<span class="equipement-label">{{equip.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -7,14 +7,14 @@
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.data.quantity}}
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count equip.data.effects)}}
|
||||
{{#if equip.data.activated}}
|
||||
{{#if (count equip.system.effects)}}
|
||||
{{#if equip.system.activated}}
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<a class="equip-activate">Activate</a>
|
||||
@ -24,15 +24,15 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{equip.data.contentsEnc}}
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.data.weight equip.data.quantity}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if equip.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
|
||||
{{#if equip.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
@ -40,9 +40,11 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{#if canequip}}
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -5,12 +5,15 @@
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
|
||||
<select class="status-small-label color-class-common select-stat" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.value}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
<h4 class="stat-text-white stat-margin">{{getDice (add stat.value stat.bonuseffect)}}</h4>
|
||||
</span>
|
||||
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="system.statistics.{{key}}.mod" value="{{stat.mod}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||
</li>
|
@ -18,7 +18,7 @@
|
||||
</label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" disabled/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
@ -27,7 +27,7 @@
|
||||
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" disabled/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
|
||||
<span class="small-label status-small-label"> / {{data.nrg.absolutemax}}</span>
|
||||
</li>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<div>
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<option value="none">None</option>
|
||||
<option value="fullstop">Full stop</option>
|
||||
<option value="crawling">Crawling</option>
|
||||
<option value="slow">Slow</option>
|
||||
<option value="average">Average</option>
|
||||
|
@ -4,10 +4,10 @@
|
||||
<ul>
|
||||
{{#each effectsList as |effect idx|}}
|
||||
|
||||
{{#if effect.effect.data.hindrance}}
|
||||
{{#if effect.effect.system.hindrance}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
||||
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
</li>
|
||||
{{else}}
|
||||
{{#if (eq type "hindrance")}}
|
||||
@ -17,26 +17,26 @@
|
||||
</li>
|
||||
{{else}}
|
||||
|
||||
{{#if (eq effect.effect.data.stataffected "powerroll")}}
|
||||
{{#if (eq effect.effect.system.stataffected "powerroll")}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq effect.effect.data.stataffected "powerdmgroll")}}
|
||||
{{#if (eq effect.effect.system.stataffected "powerdmgroll")}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (count effect.effect.data.specaffected)}}
|
||||
{{#each effect.effect.data.specaffected as |spec idx2|}}
|
||||
{{#if (count effect.effect.system.specaffected)}}
|
||||
{{#each effect.effect.system.specaffected as |spec idx2|}}
|
||||
{{#if (eq @root.specName spec.name)}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
{{#if effect.effect}}
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
{{else}}
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
{{/if}}
|
||||
@ -44,31 +44,43 @@
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
{{#if (eq @root.statKey effect.effect.data.stataffected)}}
|
||||
|
||||
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
{{#if effect.effect}}
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
{{else}}
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
{{#if effect.effect}}
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
{{else}}
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{else}}
|
||||
{{#if (eq @root.subKey effect.effect.data.stataffected)}}
|
||||
{{#if (eq @root.subKey effect.effect.system.stataffected)}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
{{#if effect.effect}}
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
{{else}}
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{else}}
|
||||
{{#if (eq effect.effect.data.stataffected "all")}}
|
||||
{{#if (eq effect.effect.system.stataffected "all")}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
{{#if effect.effect}}
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
{{else}}
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
{{/if}}
|
||||
@ -76,6 +88,7 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
@ -125,3 +138,33 @@
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if (notEmpty vehicleWeapons)}}
|
||||
<label>Vehicle Weapons</label>
|
||||
<ul>
|
||||
|
||||
{{#each vehicleWeapons as |weapon idx|}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-weapon-clicked" id="vehicle-weapon-{{idx}}" data-vehicle-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
|
||||
<label class="generic-label padd-right">{{weapon.label}} ({{weapon.value}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if (notEmpty vehicleShieldList)}}
|
||||
<label>Vehicle Armors&Shields</label>
|
||||
<ul>
|
||||
|
||||
{{#each vehicleShieldList as |shield idx|}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="vehicle-shield-clicked" id="vehicle-shield-{{idx}}" data-vehicle-shield-idx="{{idx}}" {{checked shield.applied}}/></label>
|
||||
<label class="generic-label padd-right">{{shield.label}} ({{shield.value}})</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
|
||||
|
46
templates/partial-vehicle-arc.html
Normal file
@ -0,0 +1,46 @@
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">{{arc.label}}</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Top speed</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Shield</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Armour</label>
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
|
||||
|
||||
<span class="item-name-img"> </span>
|
||||
<span class="item-name-label-long"> </span>
|
||||
|
||||
<span class="item-field-label-long">
|
||||
<select type="text" name="system.arcs.{{idx}}.topspeed" value="{{arc.topspeed}}" data-dtype="String" disabled>
|
||||
{{#select arc.topspeed}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-long">
|
||||
<select type="text" name="system.arcs.{{idx}}.shieldlevel" value="{{arc.shieldlevel}}" data-dtype="Number">
|
||||
{{#select arc.shieldlevel}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-long">
|
||||
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
|
||||
{{#select arc.armourlevel}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
|
||||
</li>
|
||||
</ul>
|
94
templates/partial-vehicle-stat-block.html
Normal file
@ -0,0 +1,94 @@
|
||||
<li class="item flexrow list-item color-class-{{lower stat.abbrev}} item-stat-roll-vehicle" data-attr-key="{{key}}">
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<span class="stat-icon">
|
||||
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
|
||||
</span>
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
{{#if (eq key "ad")}}
|
||||
<h4 class="stat-text-white stat-margin">{{upper stat.abbrev}}</h4>
|
||||
{{else}}
|
||||
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
|
||||
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
|
||||
{{/if}}
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
|
||||
value="{{stat.level}}" data-dtype="Number" disabled>
|
||||
{{#select stat.level}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
|
||||
<select class="status-small-label color-class-common currentlevel-change" type="text" name="system.statistics.{{key}}.currentlevel"
|
||||
value="{{stat.currentlevel}}" data-stat-key="{{key}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.currentlevel}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{#if (eq key "man")}}
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
|
||||
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} disabled>
|
||||
{{#select stat.turningarc45}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq key "hr")}}
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">Size</span>
|
||||
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.size" value="{{stat.size}}" data-dtype="Number" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq key "pc")}}
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">Cur NRG</span>
|
||||
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.curnrg" value="{{stat.curnrg}}" data-dtype="Number" />
|
||||
<span class="padd-right status-small-label no-grow">
|
||||
<a class="vehicle-current-nrg-plus plus-minus-button">+</a>
|
||||
<a class="vehicle-current-nrg-minus plus-minus-button"> -</a>
|
||||
</span>
|
||||
<span class="stat-label stat-margin" name="{{key}}">Act NRG</span>
|
||||
<input type="text" class="input-numeric-short" value="{{stat.actnrg}}" data-dtype="Number" disabled/>
|
||||
<span class="stat-label stat-margin" name="{{key}}">Max NRG</span>
|
||||
<input type="text" class="input-numeric-short" value="{{stat.maxnrg}}" data-dtype="Number" disabled />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq key "ad")}}
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">Acc Mode</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.accmode"
|
||||
value="{{stat.accmode}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.accmode}}
|
||||
<option value="acc">ACC</option>
|
||||
<option value="dec">DEC</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="stat-label stat-margin" name="{{key}}">Curr. speed</span>
|
||||
<select class="status-small-label color-class-common current-speed-change" type="text" name="system.statistics.{{key}}.currentspeed"
|
||||
value="{{stat.currentspeed}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.currentspeed}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
</li>
|
@ -3,7 +3,7 @@
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}} {{#if vehicle}} from {{vehicle.name}} {{/if}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="grid grid-2col">
|
||||
@ -14,7 +14,7 @@
|
||||
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Stat Dice ({{stat.label}}) : </span>
|
||||
<span class="roll-dialog-label">{{upper stat.label}} :</span>
|
||||
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
|
||||
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
|
||||
{{#select statDicesLevel}}
|
||||
@ -24,6 +24,19 @@
|
||||
<span class="small-label"> + {{statMod}}</span>
|
||||
</div>
|
||||
|
||||
{{#if statVehicle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
|
||||
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
|
||||
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
|
||||
{{#select statVehicle.currentlevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if specList}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Spec : </span>
|
||||
@ -92,6 +105,47 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<span class="roll-dialog-label">Modifiers : </span>
|
||||
<select class="roll-dialog-label" id="modifiers" type="text" name="modifiers" value="{{modifiers}}"
|
||||
data-dtype="String">
|
||||
{{#select modifiers}}
|
||||
<option value="none">None</option>
|
||||
<option value="none0">==== Combat Arcs</option>
|
||||
<option value="d4">Combat Arc Flank (Grey) d4</option>
|
||||
<option value="d6">Combat Arc Blind Spot (Red) d6</option>
|
||||
<option value="none1">===== Cover defence</option>
|
||||
<option value="d4">Slight cover d4</option>
|
||||
<option value="d8">Half cover d8</option>
|
||||
<option value="d12">Full cover d12</option>
|
||||
<option value="none2">===== Cover Damage Resistance</option>
|
||||
<option value="d4">Soft cover d4</option>
|
||||
<option value="d6">Dense cover d6</option>
|
||||
<option value="d8">Light cover d8</option>
|
||||
<option value="d10">Thick cover d10</option>
|
||||
<option value="d12">Solid cover d12</option>
|
||||
<option value="none3">===== Outnumbered</option>
|
||||
<option value="d4">Outnumbered 1 Extra Ally d4</option>
|
||||
<option value="d6">Outnumbered 2 Extra Allies d6</option>
|
||||
<option value="d8">Outnumbered 3 Extra Allies d8</option>
|
||||
<option value="d10">Outnumbered 4 Extra Allies d10</option>
|
||||
<option value="d12">Outnumbered 5 Extra Allies d12<option>
|
||||
<option value="none4">===== Called DMG Shot Bonus</option>
|
||||
<option value="d12">Eyes/head d12<option>
|
||||
<option value="none4">===== Impact DMG Bonus</option>
|
||||
<option value="d4">Soft d4<option>
|
||||
<option value="d6">Thin/Flimsy d6<option>
|
||||
<option value="d8">Solid Furniture d8<option>
|
||||
<option value="d10">Thin Metal/Thick Wood d10<option>
|
||||
<option value="d12">Solid Object/Concrete d12<option>
|
||||
<option value="none5">===== Other Circumstances</option>
|
||||
<option value="d4">Concentrated<option>
|
||||
<option value="d4">Off Hand d4<option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
689
templates/vehicle-sheet.html
Normal file
@ -0,0 +1,689 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields">
|
||||
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="stat-item">
|
||||
<ul>
|
||||
{{#each data.statistics as |stat key|}}
|
||||
{{#if (eq stat.col 1)}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html stat=stat key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="stat-item">
|
||||
<ul>
|
||||
{{#each data.statistics as |stat key|}}
|
||||
{{#if (eq stat.col 2)}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html stat=stat key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="stat-item">
|
||||
<ul>
|
||||
{{#each data.statistics as |stat key|}}
|
||||
{{#if (eq stat.col 3)}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html stat=stat key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="modules">Vehicle Modules</a>
|
||||
<a class="item" data-tab="crew">Crew</a>
|
||||
<a class="item" data-tab="cargo">Cargo Hold</a>
|
||||
<a class="item" data-tab="details">Vehicle Details</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Combat Tab --}}
|
||||
<div class="tab fight" data-group="primary" data-tab="combat">
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item color-class-melee"><a class="combat-button attack-melee flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/COM.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Melee Attack</span>
|
||||
</a>
|
||||
</li>
|
||||
<li class="item flexrow list-item color-class-meleedmg"><a class="combat-button damage-melee flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/STR.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Melee/Thrown Damage</span>
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item color-class-ranged-attack"><a class="combat-button attack-ranged flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
|
||||
</a>
|
||||
</li>
|
||||
<li class="item flexrow list-item color-class-ranged-damage"><a class="combat-button damage-ranged flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item color-class-defence"><a class="combat-button defense-roll flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/DEF.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Defence</span>
|
||||
</a>
|
||||
</li>
|
||||
<li class="item flexrow list-item color-class-dmgres"><a class="combat-button damage-resistance flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PHY.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Damage Resistance</span>
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="stat-item">
|
||||
<span class="flexrow">
|
||||
<h3>Stun</h3>
|
||||
<span class="status-small-label no-grow">
|
||||
<a class="vehicle-stun-plus plus-minus-button">+</a>
|
||||
<a class="vehicle-stun-minus plus-minus-button"> -</a>
|
||||
</span>
|
||||
</span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label">Current</span>
|
||||
<input type="text" class="" name="system.stun.value" value="{{data.stun.value}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Direction of travel</label>
|
||||
<select type="text" name="system.secondary.traveldirection" value="{{data.secondary.traveldirection}}" data-dtype="String">
|
||||
{{#select data.secondary.traveldirection}}
|
||||
{{#each data.arcs as |arc idx|}}
|
||||
<option value="{{idx}}">{{arc.label}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Move range</label>
|
||||
<select type="text" name="system.secondary.moverange" value="{{data.secondary.moverange}}" data-dtype="String">
|
||||
{{#select data.secondary.moverange}}
|
||||
<option value="nomovement">No Movement</option>
|
||||
<option value="threatzone">Threat zone</option>
|
||||
<option value="close">Close</option>
|
||||
<option value="medium">Medium</option>
|
||||
<option value="long">Long</option>
|
||||
<option value="extreme">Extreme</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Using 3D combat</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.secondary.is3Dcombat" {{checked
|
||||
data.secondary.is3Dcombat}} /></label>
|
||||
</span>
|
||||
|
||||
{{#if data.secondary.is3Dcombat}}
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Elevation</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.secondary.elevation" value="{{data.secondary.elevation}}" data-dtype="Number"/>
|
||||
</span>
|
||||
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Angle</label>
|
||||
<select type="text" name="system.secondary.angle" value="{{data.secondary.angle}}" data-dtype="String">
|
||||
{{#select data.secondary.angle}}
|
||||
<option value="level">Level</option>
|
||||
<option value="angled">Angled</option>
|
||||
<option value="Vertical">Vertical</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#each data.arcs as |arc idx|}}
|
||||
{{#if arc.is3D}}
|
||||
{{#if @root.data.secondary.is3Dcombat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html idx=idx arc=arc}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html idx=idx arc=arc}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long2">
|
||||
<h3><label class="items-title-text">Effects</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Level</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">P/N</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Stat</label>
|
||||
</span>
|
||||
</li>
|
||||
|
||||
{{#each effects as |effect key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
|
||||
data-item-id="{{effect._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{effect.img}}" /></a>
|
||||
<span class="item-name-label-long2">{{effect.name}}</span>
|
||||
<span class="item-field-label-short">{{effect.system.effectlevel}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.system.type}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.datsystema.genre}}</span>
|
||||
<span class="item-field-label-short">{{upper effect.system.stataffected}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Modules Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="modules">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>VDP</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.modules.vdp" value="{{data.modules.vdp}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Vehicle Value</strong></span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vehiculevalue" value="{{data.modules.vehiculevalue}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Total cost</strong></span>
|
||||
<input type="text" class="" value="{{totalCost}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label "><strong>VMS</strong></span>
|
||||
<span class="generic-label small-label">Total</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label">Available</span>
|
||||
<input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label">Used</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
|
||||
data-dtype="Number" disabled />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">1 - Hull</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Size</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Hull Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">HR</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">MAN</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">VMS</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each vehicleHull as |hull key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{hull._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{hull.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{hull.name}}</a></span>
|
||||
<span class="item-field-label-short">{{hull.system.size}}</span>
|
||||
<span class="item-field-label-medium">{{hull.system.hulltype}}</span>
|
||||
<span class="item-field-label-short">{{hull.system.hr}}</span>
|
||||
<span class="item-field-label-short">{{hull.system.man}}</span>
|
||||
<span class="item-field-label-short">{{hull.system.vms}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">2 - Power core</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">PC</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">NRG</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each powerCoreModules as |powercore key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{powercore._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{powercore.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{powercore.name}}</a></span>
|
||||
<span class="item-field-label-medium">{{powercore.system.coretype}}</span>
|
||||
<span class="item-field-label-short">{{powercore.system.pc}}</span>
|
||||
<span class="item-field-label-short">{{powercore.system.nrg}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">3 -Mobility</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Vehicle Category</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Quality</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">MR</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">TS:F</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">TS:S</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">TS:R</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">MAN Adj.</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each mobilityModules as |mobility key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{mobility._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{mobility.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{mobility.name}}</a></span>
|
||||
<span class="item-field-label-long">{{mobility.system.vehiclecategory}}</span>
|
||||
<span class="item-field-label-medium">{{mobility.system.quality}}</span>
|
||||
<span class="item-field-label-short">{{mobility.system.mr}}</span>
|
||||
<span class="item-field-label-short">{{mobility.system.ts_f}}</span>
|
||||
<span class="item-field-label-short">{{mobility.system.ts_s}}</span>
|
||||
<span class="item-field-label-short">{{mobility.system.ts_r}}</span>
|
||||
<span class="item-field-label-medium">{{mobility.system.man}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">4 - Propulsion</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Quality</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">A/D</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">TS:F Adj.</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each propulsionModules as |propulsion key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{propulsion._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{propulsion.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{propulsion.name}}</a></span>
|
||||
<span class="item-field-label-medium">{{propulsion.system.quality}}</span>
|
||||
<span class="item-field-label-short">{{propulsion.system.ad}}</span>
|
||||
<span class="item-field-label-short">{{propulsion.system.topspeed}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">5 - Combat</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quality</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">FC</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each combatModules as |combat key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{combat._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{combat.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{combat.name}}</a></span>
|
||||
<span class="item-field-label-long">{{combat.system.combattype}}</span>
|
||||
<span class="item-field-label-short">{{combat.system.fc}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Vehicles modules</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Category</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Location</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Security</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">NRG</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Range</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each vehicleModules as |vehiclemod key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{vehiclemod._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{vehiclemod.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
|
||||
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
|
||||
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
|
||||
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Vehicles weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Site</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Location</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DMG</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">AoE</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Turret</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">NRG</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each vehicleWeaponModules as |weapon key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
|
||||
<span class="item-field-label-long">{{weapon.system.site}}</span>
|
||||
<span class="item-field-label-long">{{weapon.system.location}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.idr}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Crew Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="crew">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
|
||||
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
|
||||
data-dtype="Number" />
|
||||
{{#if isGM}}
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label">
|
||||
Note: GM's must create a single NPC to act as all the NPC Crew, PCs can only have 1 character per player in the crew tab. If more are required, add the dice to the players Charcater Dice Pool Manually instead
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Crew</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each crewList as |member key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-actor-id="{{member.id}}">
|
||||
<a class="member-view item-name-img" title="View Actor"><img class="sheet-competence-img"
|
||||
src="{{member.img}}" /></a>
|
||||
<span class="item-name-label">{{member.name}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control member-delete" title="Delete Member"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{!-- Cargo Tab --}}
|
||||
<div class="tab equipment" data-group="primary" data-tab="cargo">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>Maximum Cargo Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cargo.cargocapacity" value="{{data.cargo.cargocapacity}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Cargo</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Capacity</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="cargo" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each cargos as |cargo key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{cargo._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{cargo.img}}" /></a>
|
||||
<span class="item-name-label">{{cargo.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{cargo.system.capacity}}
|
||||
</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label>{{cargo.system.value}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if cargo.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{cargo.system.idrDice}}">{{cargo.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<hr>
|
||||
<h3>Cargo information : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Details Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="details">
|
||||
<hr>
|
||||
<h3>Description : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
</article>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|