Commit Graph

130 Commits

Author SHA1 Message Date
uberwald 539841c4ff fix: push explosion dice to DieTerm results so DSN displays them
Explosion rolls were evaluated as separate Roll instances but never
added to the original DieTerm's results array. Dice So Nice reads
DieTerm.results to render 3D dice, so explosions were invisible.

Now each explosion result is pushed into the DieTerm's results array
({result, active:true}), letting DSN render explosion dice in the
correct chronological order alongside the main die.

Applies to prompt(), promptRangedDefense(), promptRangedAttack(),
and rollSpellDamageToMessage().
2026-06-16 19:29:07 +02:00
uberwald 1a7585e1f6 fix: merge saving_throws D30 table into arcane_spell_defense
Release Creation / build (release) Successful in 49s
saving_throws was redundant — all saves in this system are
vs spells. Removed SAVING_THROWS constant; all save rollType
lookups use ARCANE_SPELL_DEFENSE. D30=1 arcane_spell_defense
blank (no special result). Added miracle types to ARCANE_SPELL_ATTACK
mapping so they get D30 results instead of null.
2026-06-14 22:57:41 +02:00
uberwald 60b351f50d Fix spell save/defense again
Release Creation / build (release) Successful in 45s
2026-06-13 21:06:18 +02:00
uberwald ace726a1fc fix: use try/finally for spellDefense cleanup instead of delete
Release Creation / build (release) Successful in 47s
delete on game.lethalFantasy.spellDefense was breaking roll flow
on Foundry's proxied game object.  Use try/finally with
assignment to false instead, which is safe on any object type.

Initialize saveSpell local var from one-shot flag so D30
chart lookup correctly uses arcane_spell_defense for spell saves
without requiring user to click the pre-checked checkbox.
2026-06-13 16:51:52 +02:00
uberwald 67499bc199 fix: add missing arcane_spell_defense entry for D30=1
Release Creation / build (release) Successful in 49s
User spec lists D30=1 as 'Possible Spell Calamity or Catastrophe'
for Arcane Spell Defense but it was missing from the table.
2026-06-13 16:29:54 +02:00
uberwald 7eae95cbbd fix: use arcane spell defense D30 chart for spell saves
Release Creation / build (release) Successful in 43s
Bug: saveSpell local var initialized to false (line 142), while
dialog checkbox was pre-checked via dialogContext.saveSpell =
game.lethalFantasy.spellDefense.  If user didn't click the checkbox,
D30 call used SAVING_THROWS chart instead of ARCANE_SPELL_DEFENSE.

Also: game.lethalFantasy.spellDefense was set true before spell
defense rolls but never cleared, leaking to subsequent non-spell saves.

Fix: initialize saveSpell from the one-shot flag and delete it
immediately.  Dialog context now uses the local saveSpell variable
instead of re-reading the deleted flag.
2026-06-13 15:22:34 +02:00
uberwald 1b53bf9152 fix: resolve hud actor from hud.token not render context param
Release Creation / build (release) Successful in 41s
V2 renderTokenHUD passes (hud, html, data) where data is a render
context object — not a TokenDocument.  data.actor was undefined,
and data?.token?.actor was also undefined.  Use hud.token.actor
(or hud.object.actor) instead, which is the real PlaceableObject
with proper actor resolution.

Also fix html.find() → html.querySelector() for V2 HTMLElement.
2026-06-12 19:01:54 +02:00
uberwald 2570bf707e fix: prevent duplicate cross-client defense dialog, clear bleed on heal
- Only send attackBoosted socket when attackerHandledBonus || attackerHasNonGMOwner
  (GM→player: hook handles it, no socket needed; PC→PC: socket needed)
- Clear bleeding wounds when HP restored via token HUD heal buttons
2026-06-12 17:23:39 +02:00
uberwald cbeaaeec99 Final fixes and code review checks
Release Creation / build (release) Successful in 39s
2026-06-12 08:19:42 +02:00
uberwald 37badf2619 fix: attack/defense cross-client reaction flow
- C1: Stop D30 auto-roll on non-primary clients (caused divergence)
- C2: defenderOwner fallback to GM for monster defenders
- C3: Fix tie outcome in handleAttackBoosted (>= not >)
- C5: Convert handleAttackBoosted to while-loop (multi-reaction)
- C4/C6: shouldCreateMessage cross-client guard
- M2: Coordinate main flow defender dialog vs socket handler
- M3: Fresh grit/luck reads each socket handler iteration
- M4: Include defenseD30message in socket payload + re-process
- M5: Communicate attackerHandledBonus in socket payload
- i18n: Add missing COMBAT.* keys, fix weapon.hbs label localize
- d30_results_tables: Fix string typo
2026-06-12 02:51:59 +02:00
uberwald 06eba5f835 fix: show spell tier dialog on character sheet cast; duplicate rollTarget to prevent Item mutation 2026-06-11 22:56:54 +02:00
uberwald 46fa2d15a3 fix: allow defender to react when attacker boosts past defense via cross-client socket 2026-06-11 22:41:54 +02:00
uberwald 8aae7bada0 fix: pre-check 'Save against spell' checkbox when defense originates from spell attack 2026-06-11 22:17:37 +02:00
uberwald 141d6048e0 Fix triple damage issue 2026-06-11 21:32:26 +02:00
uberwald ea7acf6bf8 Fix hp < 0 and D30 with D20 bonus roll 2026-06-11 20:48:46 +02:00
uberwald c20750caa7 Minor fixes regarding rolls and chat messages
Release Creation / build (release) Successful in 48s
2026-06-10 20:17:45 +02:00
uberwald ce630feb51 feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks
- Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat
- D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes
- D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog
- Add hp.wounds to monster schema for bleeding support
- Show Save against spell? checkbox for all save rolls (not just magic users)
- Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react
- For Dice So Nice, show main roll animation before explosion dice for correct ordering
- Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown
- Add +1/−1 luck and grit controls to Token HUD
- Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
2026-06-10 07:53:51 +02:00
uberwald b35b684d50 NEgative values for HP and weapon bonuses 2026-06-06 16:11:36 +02:00
uberwald f6fb0b68b8 Fix spell rolls again
Release Creation / build (release) Successful in 47s
2026-05-25 20:41:00 +02:00
uberwald e45edd60c4 FIx spell order and dual rollll for spell damages
Release Creation / build (release) Successful in 1m6s
2026-05-25 12:29:39 +02:00
uberwald c217490a5b Fix ranged attacks again
Release Creation / build (release) Has been cancelled
2026-05-24 09:41:06 +02:00
uberwald 38eb1a8d3d Add ranged actions for monsters
Release Creation / build (release) Successful in 54s
2026-05-23 19:10:10 +02:00
uberwald 4724cdf2bb VArious fixes for rolls and ranged attacks
Release Creation / build (release) Successful in 44s
2026-05-23 09:08:16 +02:00
uberwald 2770774aa3 Various fixes for spell and ranged attacks 2026-05-23 00:11:58 +02:00
uberwald e417b61625 Spells fixe
Release Creation / build (release) Successful in 46s
2026-05-20 23:17:07 +02:00
uberwald 9ccb0f90f0 Other fixes for damage buttons from chat 2026-05-20 10:53:22 +02:00
uberwald 6cf0880ad3 Enhance spell damage and messages content
Release Creation / build (release) Successful in 44s
2026-05-19 10:52:03 +02:00
uberwald 96306623e5 UPdate and fixes for roll in combats
Release Creation / build (release) Successful in 43s
2026-05-18 20:26:39 +02:00
uberwald 7279cd752d Fix initiative again
Release Creation / build (release) Successful in 43s
2026-05-18 07:58:28 +02:00
uberwald db3e8b5d35 Improve init for monsters and some fixwes around shields
Release Creation / build (release) Successful in 48s
2026-05-17 13:22:29 +02:00
uberwald 54421e4a83 MAnage spell/miracle spending points and favor/disfavor for shield rolls
Release Creation / build (release) Successful in 43s
2026-05-10 17:49:53 +02:00
uberwald a3fc0a42b9 Corredction sur attack ranged
Release Creation / build (release) Successful in 1m19s
2026-05-03 10:06:44 +02:00
uberwald c8ce840e98 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m17s
2026-05-02 08:35:22 +02:00
uberwald 55a040062a Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:55:29 +02:00
uberwald 55d1b41ca4 Fix ranged defense + HTH attacks 2026-05-01 23:32:53 +02:00
uberwald 841ed82277 Fix for ranged monsters attack
Release Creation / build (release) Successful in 1m2s
2026-05-01 01:12:56 +02:00
uberwald 59ff098fca Add ranged attacks for monsters 2026-04-29 20:27:20 +02:00
uberwald b8174d5e22 Fix E dice in dice Tray
Release Creation / build (release) Successful in 55s
2026-04-17 23:21:49 +02:00
uberwald 28fdaff2ec Add specific diceTray and enhance message styles 2026-04-17 17:32:32 +02:00
uberwald 81584ed5d6 Update D30 descriptions and add simple shield option for NPCs 2026-04-16 23:42:24 +02:00
uberwald 8c9a13faf1 Fixes around D30 managemen 2026-04-16 21:39:51 +02:00
uberwald 2e2a917a45 Fixes regarding shields usage and spells 2026-04-14 21:31:03 +02:00
uberwald 343abc32e2 FIx init à 1 again
Release Creation / build (release) Successful in 50s
2026-04-12 11:08:19 +02:00
uberwald c37d92af25 Various initiative fixes + shield management messages
Release Creation / build (release) Successful in 46s
2026-04-12 01:07:58 +02:00
uberwald 1bf88bac06 ATtempt to fix init rolls 2026-04-07 20:43:15 +02:00
uberwald 3ad5681539 Fix inititiative rolls
Release Creation / build (release) Successful in 52s
2026-04-06 00:02:14 +02:00
uberwald df6f8e5710 Add token HUD +HP
Release Creation / build (release) Successful in 1m37s
2026-02-06 22:20:20 +01:00
uberwald 52877e3a68 New combat management and various improvments
Release Creation / build (release) Successful in 48s
2026-01-19 23:22:32 +01:00
uberwald 0836cada75 Re-org folders and enhance minor CSS stuff 2026-01-04 09:21:21 +01:00
uberwald 61ed1597e7 Add damage management and DR for monsters also
Release Creation / build (release) Successful in 1m48s
2025-12-19 15:41:27 +01:00