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@@ -143,10 +143,27 @@ export class LethalFantasyCombat extends Combat {
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/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
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async rollMonsterProgression() {
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const currentRound = this.round;
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for (let c of this.combatants) {
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if (c.actor.type !== "monster") continue;
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const monsters = this.combatants.filter(c => c.actor?.type === "monster" && !c.isDefeated);
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if (monsters.length === 0) {
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ui.notifications.warn("No monsters in combat.");
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return;
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}
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let rolled = 0;
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for (let c of monsters) {
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if (c.initiative !== null && currentRound >= c.initiative) {
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await c.actor.system.rollProgressionDice(this.id, c.id);
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rolled++;
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}
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}
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if (rolled === 0) {
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const earliest = monsters.reduce((min, c) => (c.initiative !== null && c.initiative < min) ? c.initiative : min, Infinity);
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if (earliest === Infinity) {
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ui.notifications.warn("Monsters have no initiative set. Roll initiative first.");
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} else {
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ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
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}
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}
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}
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@@ -259,9 +259,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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async _onRoll(event, target) {
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if (this.isEditMode) return
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const rollType = event.target.dataset.rollType
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let rollKey = event.target.dataset.rollKey;
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let rollDice = event.target.dataset?.rollDice;
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const el = event.currentTarget
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const rollType = el.dataset.rollType
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if (!rollType) return
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let rollKey = el.dataset.rollKey
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let rollDice = el.dataset.rollDice
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this.actor.prepareRoll(rollType, rollKey, rollDice)
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@@ -115,7 +115,9 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
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}
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static async #onRollInitiative(event, target) {
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await this.document.system.rollInitiative(event, target)
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const combat = game.combat
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const combatant = combat?.combatants.find(c => c.actorId === this.document.id)
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await this.document.system.rollInitiative(combat?.id, combatant?.id)
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}
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getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
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@@ -279,7 +279,7 @@ export default class LethalFantasyActor extends Actor {
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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return
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}
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// In all cases
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@@ -321,7 +321,7 @@ export default class LethalFantasyRoll extends Roll {
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}
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
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console.log("Roll mode", rollModes)
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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@@ -356,6 +356,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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}
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}
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if (weaponsChoices.length === 0) {
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ui.notifications.warn(`${this.parent.name} has no weapons or spells available for combat. Add a weapon to the character sheet first.`)
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return
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}
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let roll = await LethalFantasyRoll.promptCombatAction({
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actorId: this.parent.id,
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actorName: this.parent.name,
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@@ -284,7 +284,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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// In all cases
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if (rollTarget) {
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rollTarget.tokenId = tokenId
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console.log(rollTarget)
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await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
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}
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}
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+1
-1
@@ -1195,7 +1195,7 @@ export default class LethalFantasyUtils {
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ChatMessage.create({
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user: game.user.id,
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speaker: { alias: targetActor.name },
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rollMode: "gmroll",
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mode: "gmroll",
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content: messageContent
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})
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}
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