uberwald 539841c4ff fix: push explosion dice to DieTerm results so DSN displays them
Explosion rolls were evaluated as separate Roll instances but never
added to the original DieTerm's results array. Dice So Nice reads
DieTerm.results to render 3D dice, so explosions were invisible.

Now each explosion result is pushed into the DieTerm's results array
({result, active:true}), letting DSN render explosion dice in the
correct chronological order alongside the main die.

Applies to prompt(), promptRangedDefense(), promptRangedAttack(),
and rollSpellDamageToMessage().
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Lethal Fantasy RPG for Foundry Virtual TableTop

The Official game system for playing Lethal Fantasy TTRPG: The Role Playing Game on FoundryVTT. This fully functional system is the foundational framework to build your game.

This product's format, programming code, and presentation is copyrighted by Lethal Fantasy Games LLC.

This system & product are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Lethal Fantasy Games LLC. It uses the following trademarks and/or copyrights:

© 2025 Lethal Fantasy Games. Content copyright Ted McClintock, Lethal Fantasy Games LLC. All Rights Reserved. Lethal Fantasy® is a Registered Trademark of Lethal Fantasy Games LLC. All Rights Reserved.

Lethal Fantasy Games is ©2025 Lethal Fantasy Games, LLC. All rights reserved. Lethal Fantasy, Lethal Fantasy Games, and their associated logos are trademarks of Lethal Fantasy Games, LLC. https://lethalfantasy.com/

For inquiries on developing content for this ruleset please contact Lethalted@lethalfantasy.com

Community

Please join our Discord server Lethal Fantasy games https://discord.gg/UDvnnyvreV

It's the place to ask questions on how to use the system, make feature request and follow the development of the system.

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