Basic actor sheet
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@ -1,6 +1,14 @@
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@font-face {
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font-family: "TimesNewRoman";
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src: url("../assets/fonts/times-new-roman-regular.ttf") format("truetype");
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}
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@font-face {
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font-family: "BaskervilleBold";
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src: url("../fonts/baskerville-bold.ttf") format("truetype");
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}
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:root {
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--font-primary: "TimesNewRoman", serif;
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--font-size-standard: 1rem;
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--font-size-standard: 0.9rem;
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--background-image-base: url("../assets/ui/lethal_fantasy_background.webp");
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--font-secondary: "BaskervilleBold", serif;
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--logo-standard: url("../assets/ui/lf_logo_small_02.webp");
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@ -395,12 +403,12 @@ i.lethalfantasy {
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grid-template-columns: 1fr;
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}
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.lethalfantasy .tab.character-skills legend a {
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font-size: calc(var(--font-size-standard) * 1.4);
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font-size: calc(var(--font-size-standard) * 1);
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padding-left: 5px;
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}
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.lethalfantasy .tab.character-skills .skills {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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grid-template-columns: repeat(3, 1fr);
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gap: 10px;
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}
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.lethalfantasy .tab.character-skills .skills .skill {
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@ -412,6 +420,9 @@ i.lethalfantasy {
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width: 50px;
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height: 50px;
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}
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.lethalfantasy .tab.character-skills .skills .skill .name {
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min-width: 12rem;
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}
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.lethalfantasy .tab.character-skills .gifts {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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@ -1386,47 +1397,27 @@ i.lethalfantasy {
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.lethalfantasy-roll-dialog fieldset {
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padding: 10px;
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}
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input[name="selectAvantages"] {
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border: none;
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}
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.dialog-aide-gene {
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.dialog-modifier {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.dialog-aide-gene select {
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.dialog-modifier select {
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border: none;
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background-color: rgba(0, 0, 0, 0.1);
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color: var(--color-dark-2);
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width: 60px;
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text-align: center;
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}
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.dialog-modificateur {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.dialog-modificateur select {
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border: none;
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background-color: rgba(0, 0, 0, 0.1);
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color: var(--color-dark-2);
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width: 60px;
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text-align: center;
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}
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.dialog-avantages #selectAvantages {
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background-color: inherit;
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text-align: center;
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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}
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.dialog-damage,
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.dialog-resource,
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.dialog-challenge,
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.dialog-save {
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display: flex;
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justify-content: center;
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align-items: center;
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 2);
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font-size: calc(var(--font-size-standard) * 1.2);
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color: var(--color-dark-1);
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}
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.dice-roll {
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@ -1461,7 +1452,7 @@ input[name="selectAvantages"] {
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}
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.dice-roll .intro-chat .intro-right .introText {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1);
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width: 210px;
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margin-left: 20px;
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}
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@ -1470,7 +1461,7 @@ input[name="selectAvantages"] {
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flex-direction: column;
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justify-content: center;
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align-items: center;
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1);
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text-shadow: 0 0 10px var(--color-shadow-primary);
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}
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#lethalfantasy-application-manager {
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@ -29,4 +29,5 @@ exports.default = gulp.series(
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watchUpdates
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);
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exports.css = css;
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exports.watchUpdates = watchUpdates;
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25
lang/en.json
25
lang/en.json
@ -540,7 +540,8 @@
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"dex": "DEX",
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"luc": "LUC",
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"app": "APP",
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"cha": "CHA"
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"cha": "CHA",
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"challenge": "Challenge"
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},
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"Edit": "Edit",
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"Delete": "Delete",
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@ -548,25 +549,15 @@
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"Warning": {
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},
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"Roll": {
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"save": "Jet de sauvegarde <br> {save}",
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"resource": "Jet de ressource <br> {resource}",
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"save": "Save roll {save}",
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"damage": "Jet de dégâts <br> {item}",
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"attack": "Jet d'attaque <br> {item}",
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"roll": "Lancer",
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"aide": "Aider",
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"gene": "Gêner",
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"adversite": "Adversité",
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"avantagesDesavantages": "Avantages et désavantages",
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"roll": "Roll",
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"normal": "Normal",
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"avantage": "Avec avantage",
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"desavantage": "Avec désavantage",
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"doubleAvantage": "Avec double avantage",
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"doubleDesavantage": "Avec double désavantage",
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"visibilite": "Visibilité du lancer",
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"success": "Réussite",
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"failure": "Echec",
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"resourceLost": "Ressource perdue",
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"displayArmor": "{targetName} a une armure de {targetArmor}. <br>Dégâts réels : {realDamage}"
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"success": "Success",
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"failure": "Failure",
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"modifier": "Modifier",
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"visibility": "Visibility"
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},
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"Tooltip": {
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"skill": "Skills list",
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@ -15,6 +15,7 @@ import { handleSocketEvent } from "./module/socket.mjs"
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import { Macros } from "./module/macros.mjs"
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import { initControlButtons } from "./module/control-buttons.mjs"
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import { setupTextEnrichers } from "./module/enrichers.mjs"
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import { default as LethalFantasyUtils } from "./module/utils.mjs"
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export class ClassCounter{static printHello(){console.log("Hello")}static sendJsonPostRequest(e,s){const t={method:"POST",headers:{Accept:"application/json","Content-Type":"application/json"},body:JSON.stringify(s)};return fetch(e,t).then((e=>{if(!e.ok)throw new Error("La requête a échoué avec le statut "+e.status);return e.json()})).catch((e=>{throw console.error("Erreur envoi de la requête:",e),e}))}static registerUsageCount(e=game.system.id,s={}){if(game.user.isGM){game.settings.register(e,"world-key",{name:"Unique world key",scope:"world",config:!1,default:"",type:String});let t=game.settings.get(e,"world-key");null!=t&&""!=t&&"NONE"!=t&&"none"!=t.toLowerCase()||(t=foundry.utils.randomID(32),game.settings.set(e,"world-key",t));let a={name:e,system:game.system.id,worldKey:t,version:game.system.version,language:game.settings.get("core","language"),remoteAddr:game.data.addresses.remote,nbInstalledModules:game.modules.size,nbActiveModules:game.modules.filter((e=>e.active)).length,nbPacks:game.world.packs.size,nbUsers:game.users.size,nbScenes:game.scenes.size,nbActors:game.actors.size,nbPlaylist:game.playlists.size,nbTables:game.tables.size,nbCards:game.cards.size,optionsData:s,foundryVersion:`${game.release.generation}.${game.release.build}`};this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php",a)}}}
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@ -88,6 +89,7 @@ Hooks.once("init", function () {
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initControlButtons()
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setupTextEnrichers()
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LethalFantasyUtils.registerHandlebarsHelpers()
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// Gestion des jets de dés depuis les journaux
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document.addEventListener("click", (event) => {
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@ -169,17 +169,14 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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*/
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async _onRoll(event, target) {
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if (this.isEditMode) return
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// Jet de sauvegarde
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let elt = event.currentTarget.querySelector("input")
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// Jet de ressource
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if (!elt) elt = event.currentTarget.querySelector("select")
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// Jet de dégâts
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if (!elt) elt = event.currentTarget
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const rollType = elt.dataset.rollType
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console.log(event, target)
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const rollType = event.target.dataset.rollType
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let rollTarget
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switch (rollType) {
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case ROLL_TYPE.SAVE:
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rollTarget = elt.dataset.rollTarget
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case "challenge":
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let rollKey = event.target.dataset.rollKey
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rollTarget = foundry.utils.duplicate(this.document.system.challenges[rollKey])
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rollTarget.rollKey = rollKey
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break
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case ROLL_TYPE.RESOURCE:
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rollTarget = elt.dataset.rollTarget
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@ -280,7 +280,7 @@ export const TABLES = {
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"push_drag": 76
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}
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],
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"wis": [
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"int": [
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{
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"value": 1,
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"attack": -5,
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@ -507,10 +507,186 @@ export const TABLES = {
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"arkane_casting_mod": 9
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}
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],
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"dex": [
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{
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"value": 1,
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"defense": -5,
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"attack": -5,
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"challenge": -9,
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"dodge": -4
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},
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{
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"value": 2,
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"defense": -4,
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"attack": -4,
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"challenge": -8,
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"dodge": -4
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},
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{
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"value": 3,
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"defense": -3,
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"attack": -3,
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"challenge": -7,
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"dodge": -3
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},
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{
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"value": 4,
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"defense": -3,
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"attack": -2,
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"challenge": -6,
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"dodge": -3
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},
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{
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"value": 5,
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"defense": -2,
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"attack": -2,
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"challenge": -5,
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"dodge": -2
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},
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{
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"value": 6,
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"defense": -2,
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"attack": -2,
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"challenge": -4,
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"dodge": -2
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},
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{
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"value": 7,
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"defense": -1,
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"attack": -1,
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"challenge": -3,
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"dodge": -2
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},
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{
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"value": 8,
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"defense": -1,
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"attack": -1,
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"challenge": -2,
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"dodge": -1
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},
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{
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"value": 9,
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"defense": -1,
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"attack": -1,
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"challenge": -1,
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"dodge": 0
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},
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{
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"value": 10,
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"defense": 0,
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"attack": 0,
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"challenge": 0,
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"dodge": 0
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},
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{
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"value": 11,
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"defense": 0,
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"attack": 0,
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"challenge": 0,
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"dodge": 0
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},
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{
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"value": 12,
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"defense": 1,
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"attack": 1,
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"challenge": 1,
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"dodge": 1
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},
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{
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"value": 13,
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"defense": 1,
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"attack": 1,
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"challenge": 2,
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"dodge": 1
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},
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{
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"value": 14,
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"defense": 1,
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"attack": 1,
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"challenge": 3,
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"dodge": 2
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},
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{
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"value": 15,
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"defense": 2,
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"attack": 2,
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"challenge": 4,
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"dodge": 3
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},
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{
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"value": 16,
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"defense": 2,
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"attack": 2,
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"challenge": 5,
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"dodge": 4
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},
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{
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"value": 17,
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"defense": 2,
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"attack": 2,
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"challenge": 6,
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"dodge": 5
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},
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{
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"value": 18,
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"defense": 3,
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"attack": 3,
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"challenge": 7,
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"dodge": 6
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},
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{
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"value": 19,
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"defense": 3,
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"attack": 3,
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"challenge": 8,
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"dodge": 7
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},
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{
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"value": 20,
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"defense": 3,
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"attack": 3,
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"challenge": 9,
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"dodge": 8
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},
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{
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"value": 21,
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"defense": 4,
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"attack": 4,
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"challenge": 10,
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"dodge": 9
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},
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{
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"value": 22,
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"defense": 4,
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"attack": 4,
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"challenge": 11,
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"dodge": 10
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},
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{
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"value": 23,
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"defense": 4,
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"attack": 4,
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"challenge": 12,
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"dodge": 11
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},
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{
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"value": 24,
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"defense": 4,
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"attack": 5,
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"challenge": 13,
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"dodge": 12
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},
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{
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"value": 25,
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"defense": 5,
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"attack": 5,
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"challenge": 14,
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"dodge": 13
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}
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],
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"con": [
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{
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"value": 1,
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"value": 1,
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"hp ": 1,
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"aether_points": -50,
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"pain_save": 1,
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@ -1,5 +1,31 @@
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import { ROLL_TYPE } from "../config/system.mjs"
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import LethalFantasyUtils from "../utils.mjs"
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export default class LethalFantasyActor extends Actor {
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type === 'character') {
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const skills = await LethalFantasyUtils.loadCompendium("fvtt-lethal-fantasy.lf-skills")
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data.items = data.items || []
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for (let skill of skills) {
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if (skill.system.category === "layperson" || skill.system.category === "professional") {
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data.items.push(skill.toObject())
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}
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}
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}
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return super.create(data, options);
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}
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user)
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@ -12,6 +12,10 @@ export default class LethalFantasyRoll extends Roll {
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return this.options.type
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}
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get isChallenge() {
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return this.type === "challenge"
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}
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get isSave() {
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return this.type === ROLL_TYPE.SAVE
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}
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@ -56,20 +60,8 @@ export default class LethalFantasyRoll extends Roll {
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return this.options.introTextTooltip
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}
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get aide() {
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return this.options.aide
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}
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get gene() {
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return this.options.gene
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}
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get modificateur() {
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return this.options.modificateur
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}
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get avantages() {
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return this.options.avantages
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get modifier() {
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return this.options.modifier
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}
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get resultType() {
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@ -100,8 +92,16 @@ export default class LethalFantasyRoll extends Roll {
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return this.options.realDamage
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}
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get rollAdvantage() {
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return this.options.rollAdvantage
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get rollTotal() {
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return this.options.rollTotal
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}
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get diceResults() {
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return this.options.diceResults
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}
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get rollTarget() {
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return this.options.rollTarget
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}
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/**
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@ -114,21 +114,21 @@ export default class LethalFantasyRoll extends Roll {
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switch (this.type) {
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case ROLL_TYPE.SAVE:
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const saveLabel = game.i18n.localize(`TENEBRIS.Character.FIELDS.caracteristiques.${this.target}.valeur.label`)
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||||
text = game.i18n.format("TENEBRIS.Roll.save", { save: saveLabel })
|
||||
const saveLabel = game.i18n.localize(`LETHALFANTASY.Character.FIELDS.caracteristiques.${this.target}.valeur.label`)
|
||||
text = game.i18n.format("LETHALFANTASY.Roll.save", { save: saveLabel })
|
||||
text = text.concat("<br>").concat(`Seuil : ${this.treshold}`)
|
||||
break
|
||||
case ROLL_TYPE.RESOURCE:
|
||||
const resourceLabel = game.i18n.localize(`TENEBRIS.Character.FIELDS.ressources.${this.target}.valeur.label`)
|
||||
text = game.i18n.format("TENEBRIS.Roll.resource", { resource: resourceLabel })
|
||||
const resourceLabel = game.i18n.localize(`LETHALFANTASY.Character.FIELDS.ressources.${this.target}.valeur.label`)
|
||||
text = game.i18n.format("LETHALFANTASY.Roll.resource", { resource: resourceLabel })
|
||||
break
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
const damageLabel = this.target
|
||||
text = game.i18n.format("TENEBRIS.Roll.damage", { item: damageLabel })
|
||||
text = game.i18n.format("LETHALFANTASY.Roll.damage", { item: damageLabel })
|
||||
break
|
||||
case ROLL_TYPE.ATTACK:
|
||||
const attackLabel = this.target
|
||||
text = game.i18n.format("TENEBRIS.Roll.attack", { item: attackLabel })
|
||||
text = game.i18n.format("LETHALFANTASY.Roll.attack", { item: attackLabel })
|
||||
break
|
||||
}
|
||||
return text
|
||||
@ -140,7 +140,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {string} A formatted string containing the value, help, hindrance, and modifier.
|
||||
*/
|
||||
_createIntroTextTooltip() {
|
||||
let tooltip = game.i18n.format("TENEBRIS.Tooltip.saveIntroTextTooltip", { value: this.value, aide: this.aide, gene: this.gene, modificateur: this.modificateur })
|
||||
let tooltip = game.i18n.format("LETHALFANTASY.Tooltip.saveIntroTextTooltip", { value: this.value, aide: this.aide, gene: this.gene, modificateur: this.modificateur })
|
||||
if (this.hasTarget) {
|
||||
tooltip = tooltip.concat(`<br>Cible : ${this.targetName}`)
|
||||
}
|
||||
@ -165,15 +165,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
let formula = options.rollValue
|
||||
|
||||
// Formula for a resource roll
|
||||
if (options.rollType === ROLL_TYPE.RESOURCE) {
|
||||
let ressource = game.i18n.localize(`TENEBRIS.Character.FIELDS.ressources.${options.rollTarget}.valeur.label`)
|
||||
if (formula === "0" || formula === "") {
|
||||
ui.notifications.warn(game.i18n.format("TENEBRIS.Warning.plusDeRessource", { ressource: ressource }))
|
||||
return null
|
||||
}
|
||||
let dice = "1d20"
|
||||
let maxValue = 20
|
||||
let formula = "1d20"
|
||||
if (options.rollType === "challenge") {
|
||||
if ( options.rollTarget.rollKey === "dying") {
|
||||
dice = options.rollTarget.value
|
||||
maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
|
||||
formula = `${dice}`
|
||||
} else {
|
||||
dice = "1d20"
|
||||
maxValue = 20
|
||||
}
|
||||
}
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
@ -183,99 +186,64 @@ export default class LethalFantasyRoll extends Roll {
|
||||
default: "public",
|
||||
})
|
||||
|
||||
const choiceAide = foundry.utils.mergeObject({ 0: "0" }, options.rollValue <= 10 ? { 1: "1" } : { 1: "1", 2: "2" })
|
||||
const choiceGene = {
|
||||
0: "0",
|
||||
"-1": "-1",
|
||||
"-2": "-2",
|
||||
"-3": "-3",
|
||||
"-4": "-4",
|
||||
"-5": "-5",
|
||||
"-6": "-6",
|
||||
"-7": "-7",
|
||||
"-8": "-8",
|
||||
const choiceModifier = {
|
||||
"-9": "-9",
|
||||
"-10": "-10",
|
||||
}
|
||||
const choiceAvantage = { normal: "Normal", avantage: "Avantage", desavantage: "Désavantage", doubleAvantage: "Double avantage", doubleDesavantage: "Double désavantage" }
|
||||
const choiceModificateur = {
|
||||
0: "0",
|
||||
"-1": "-1",
|
||||
"-2": "-2",
|
||||
"-3": "-3",
|
||||
"-4": "-4",
|
||||
"-5": "-5",
|
||||
"-6": "-6",
|
||||
"-7": "-7",
|
||||
"-8": "-8",
|
||||
"-9": "-9",
|
||||
"-10": "-10",
|
||||
"-7": "-7",
|
||||
"-6": "-6",
|
||||
"-5": "-5",
|
||||
"-4": "-4",
|
||||
"-3": "-3",
|
||||
"-2": "-2",
|
||||
"-1": "-1",
|
||||
"+0": "0",
|
||||
"+1": "+1",
|
||||
"+2": "+2",
|
||||
"+3": "+3",
|
||||
"+4": "+4",
|
||||
"+5": "+5",
|
||||
"+6": "+6",
|
||||
"+7": "+7",
|
||||
"+8": "+8",
|
||||
"+9": "+9",
|
||||
"+10": "+10",
|
||||
"+11": "+11",
|
||||
"+12": "+12",
|
||||
"+13": "+13",
|
||||
"+14": "+14",
|
||||
"+15": "+15",
|
||||
"+16": "+16",
|
||||
"+17": "+17",
|
||||
"+18": "+18",
|
||||
"+19": "+19",
|
||||
"+20": "+20",
|
||||
"+21": "+21",
|
||||
"+22": "+22",
|
||||
"+23": "+23",
|
||||
"+24": "+24",
|
||||
"+25": "+25"
|
||||
}
|
||||
|
||||
let damageDice
|
||||
let damageDiceMax
|
||||
let damageDiceFinal
|
||||
let damageDiceLowered
|
||||
|
||||
// Damage roll : check the roll is not above the maximum damage
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE) {
|
||||
damageDice = options.rollValue
|
||||
damageDiceMax = game.actors.get(options.actorId).system.dmax.valeur
|
||||
damageDiceFinal = LethalFantasyUtils.maxDamage(damageDice, damageDiceMax)
|
||||
damageDiceLowered = damageDiceFinal !== damageDice
|
||||
// Récupération du nom de l'objet si c'est un jet depuis la fiche de l'acteur
|
||||
// Si c'est via une macro le nom est connu
|
||||
options.rollTarget = game.actors.get(options.actorId).items.get(options.rollTarget).name
|
||||
}
|
||||
|
||||
if (options.rollType === ROLL_TYPE.ATTACK) {
|
||||
damageDice = options.rollValue
|
||||
}
|
||||
|
||||
let malus = "0"
|
||||
let targetMalus = "0"
|
||||
let modifier = "+0"
|
||||
let targetName
|
||||
let targetArmor
|
||||
const displayOpponentMalus = game.settings.get("tenebris", "displayOpponentMalus")
|
||||
|
||||
if (options.rollType === ROLL_TYPE.SAVE && options.hasTarget && options.target.document.actor.type === "opponent") {
|
||||
targetName = options.target.document.actor.name
|
||||
if (displayOpponentMalus) malus = options.target.document.actor.system.malus.toString()
|
||||
else targetMalus = options.target.document.actor.system.malus.toString()
|
||||
}
|
||||
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE && options.hasTarget && options.target.document.actor.type === "opponent") {
|
||||
targetName = options.target.document.actor.name
|
||||
targetArmor = options.target.document.actor.system.armure.toString()
|
||||
}
|
||||
|
||||
let dialogContext = {
|
||||
isSave: options.rollType === ROLL_TYPE.SAVE,
|
||||
isResource: options.rollType === ROLL_TYPE.RESOURCE,
|
||||
isDamage: options.rollType === ROLL_TYPE.DAMAGE,
|
||||
isAttack: options.rollType === ROLL_TYPE.ATTACK,
|
||||
isSave: options.rollType === "save",
|
||||
isChallenge: options.rollType === "challenge",
|
||||
rollTarget: options.rollTarget,
|
||||
rollModes,
|
||||
fieldRollMode,
|
||||
choiceAide,
|
||||
choiceGene,
|
||||
choiceAvantage,
|
||||
choiceModificateur,
|
||||
damageDice,
|
||||
damageDiceMax,
|
||||
damageDiceFinal,
|
||||
damageDiceLowered,
|
||||
choiceModifier,
|
||||
formula,
|
||||
dice,
|
||||
hasTarget: options.hasTarget,
|
||||
malus,
|
||||
targetName,
|
||||
targetArmor,
|
||||
rollAdvantage: this._convertAvantages(options.rollAdvantage),
|
||||
rangeAdvantage: this._convertRollAdvantageToRange(options.rollAdvantage),
|
||||
modifier,
|
||||
targetName
|
||||
}
|
||||
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
const title = LethalFantasyRoll.createTitle(options.rollType, options.rollTarget)
|
||||
const label = game.i18n.localize("TENEBRIS.Roll.roll")
|
||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: title },
|
||||
classes: ["lethalfantasy"],
|
||||
@ -288,142 +256,94 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
// Avantages
|
||||
switch (output.avantages) {
|
||||
case "1":
|
||||
output.avantages = "doubleDesavantage"
|
||||
break
|
||||
case "2":
|
||||
output.avantages = "desavantage"
|
||||
break
|
||||
case "3":
|
||||
output.avantages = "normal"
|
||||
break
|
||||
case "4":
|
||||
output.avantages = "avantage"
|
||||
break
|
||||
case "5":
|
||||
output.avantages = "doubleAvantage"
|
||||
break
|
||||
}
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => {
|
||||
const rangeInput = dialog.querySelector('input[name="avantages"]')
|
||||
if (rangeInput) {
|
||||
rangeInput.addEventListener("change", (event) => {
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
const readOnly = dialog.querySelector('input[name="selectAvantages"]')
|
||||
readOnly.value = this._convertAvantages(event.target.value)
|
||||
})
|
||||
}
|
||||
},
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
let treshold
|
||||
|
||||
if (options.rollType === ROLL_TYPE.SAVE) {
|
||||
const aide = rollContext.aide === "" ? 0 : parseInt(rollContext.aide, 10)
|
||||
const gene = rollContext.gene === "" ? 0 : parseInt(rollContext.gene, 10)
|
||||
const modificateur = rollContext.modificateur === "" ? 0 : parseInt(rollContext.modificateur, 10)
|
||||
|
||||
if (options.rollType === ROLL_TYPE.SAVE) {
|
||||
let dice = "1d20"
|
||||
switch (rollContext.avantages) {
|
||||
case "avantage":
|
||||
dice = "2d20kl"
|
||||
break
|
||||
case "desavantage":
|
||||
dice = "2d20kh"
|
||||
break
|
||||
case "doubleAvantage":
|
||||
dice = "3d20kl"
|
||||
break
|
||||
case "doubleDesavantage":
|
||||
dice = "3d20kh"
|
||||
break
|
||||
}
|
||||
formula = `${dice}`
|
||||
let fullModifier = 0
|
||||
if (options.rollType === "challenge") {
|
||||
let bonus = (options.rollTarget.rollKey === "dying") ? 0 : options.rollTarget.bonus
|
||||
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
||||
if (fullModifier < 0) {
|
||||
let modAbs = Math.abs(fullModifier)
|
||||
formula = `${dice} - (d${modAbs + 1} - 1)`
|
||||
} else if (fullModifier > 0) {
|
||||
formula = `${dice} + (d${fullModifier + 1} - 1)`
|
||||
} else {
|
||||
formula = `${dice} + 1d0`
|
||||
}
|
||||
|
||||
treshold = options.rollValue + aide + gene + modificateur
|
||||
}
|
||||
|
||||
// Formula for a damage roll
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE) {
|
||||
formula = damageDiceFinal
|
||||
}
|
||||
|
||||
// Formula for an attack roll
|
||||
if (options.rollType === ROLL_TYPE.ATTACK) {
|
||||
formula = damageDice
|
||||
}
|
||||
|
||||
const rollData = {
|
||||
type: options.rollType,
|
||||
target: options.rollTarget,
|
||||
value: options.rollValue,
|
||||
treshold: treshold,
|
||||
actorId: options.actorId,
|
||||
actorName: options.actorName,
|
||||
actorImage: options.actorImage,
|
||||
rollMode: rollContext.visibility,
|
||||
hasTarget: options.hasTarget,
|
||||
targetName,
|
||||
targetArmor,
|
||||
targetMalus,
|
||||
...rollContext,
|
||||
}
|
||||
|
||||
/**
|
||||
* A hook event that fires before the roll is made.
|
||||
* @function tenebris.preRoll
|
||||
* @function
|
||||
* @memberof hookEvents
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {Object} rollData All data related to the roll.
|
||||
* @returns {boolean} Explicitly return `false` to prevent roll to be made.
|
||||
*/
|
||||
if (Hooks.call("tenebris.preRoll", options, rollData) === false) return
|
||||
if (Hooks.call("fvtt-lethal-fantasy.preRoll", options, rollData) === false) return
|
||||
|
||||
const roll = new this(formula, options.data, rollData)
|
||||
|
||||
await roll.evaluate()
|
||||
|
||||
let rollTotal = -1
|
||||
let diceResults = []
|
||||
let resultType
|
||||
if (options.rollType === ROLL_TYPE.SAVE) {
|
||||
resultType = roll.total <= treshold ? "success" : "failure"
|
||||
if (options.rollType === "challenge") {
|
||||
let d20result = roll.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice}`, value: d20result})
|
||||
let d20sum = d20result
|
||||
while (d20result === maxValue) {
|
||||
let r = await new Roll(`${dice}`).evaluate()
|
||||
d20result = r.dice[0].results[0].result
|
||||
diceResults.push( {dice: `${dice}-1`, value: d20result-1})
|
||||
d20sum += (d20result - 1)
|
||||
}
|
||||
let minus1 = (fullModifier === 0) ? 0 : 1
|
||||
diceResults.push({ dice: `${roll.dice[1].formula}-${minus1}`, value: roll.dice[1].results[0].result - minus1 })
|
||||
rollTotal = Math.max(d20sum + roll.dice[1].results[0].result - minus1, 0)
|
||||
|
||||
} else if (options.rollType === ROLL_TYPE.RESOURCE) {
|
||||
resultType = roll.total === 1 || roll.total === 2 ? "failure" : "success"
|
||||
}
|
||||
|
||||
let realDamage
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE) {
|
||||
realDamage = Math.max(0, roll.total - parseInt(targetArmor, 10))
|
||||
//resultType = roll.total === 1 || roll.total === 2 ? "failure" : "success"
|
||||
}
|
||||
|
||||
roll.options.resultType = resultType
|
||||
roll.options.treshold = treshold
|
||||
roll.options.introText = roll._createIntroText()
|
||||
roll.options.introTextTooltip = roll._createIntroTextTooltip()
|
||||
roll.options.realDamage = realDamage
|
||||
roll.options.rollTotal = rollTotal
|
||||
roll.options.diceResults = diceResults
|
||||
roll.options.rollTarget = options.rollTarget
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
* @function tenebris.Roll
|
||||
* @function
|
||||
* @memberof hookEvents
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {Object} rollData All data related to the roll.
|
||||
@param {LethalFantasyRoll} roll The resulting roll.
|
||||
* @returns {boolean} Explicitly return `false` to prevent roll to be made.
|
||||
*/
|
||||
if (Hooks.call("tenebris.Roll", options, rollData, roll) === false) return
|
||||
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, roll) === false) return
|
||||
|
||||
return roll
|
||||
}
|
||||
@ -437,16 +357,16 @@ export default class LethalFantasyRoll extends Roll {
|
||||
*/
|
||||
static createTitle(type, target) {
|
||||
switch (type) {
|
||||
case ROLL_TYPE.SAVE:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleSave")} : ${game.i18n.localize(`TENEBRIS.Manager.${target}`)}`
|
||||
case "challenge":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleSave")} : ${game.i18n.localize(`LETHALFANTASY.Manager.${target}`)}`
|
||||
case ROLL_TYPE.RESOURCE:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleResource")} : ${game.i18n.localize(`TENEBRIS.Manager.${target}`)}`
|
||||
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleResource")} : ${game.i18n.localize(`LETHALFANTASY.Manager.${target}`)}`
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleDamage")} : ${target}`
|
||||
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleDamage")} : ${target}`
|
||||
case ROLL_TYPE.ATTACK:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleAttack")} : ${target}`
|
||||
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleAttack")} : ${target}`
|
||||
default:
|
||||
return game.i18n.localize("TENEBRIS.Dialog.titleStandard")
|
||||
return game.i18n.localize("LETHALFANTASY.Dialog.titleStandard")
|
||||
}
|
||||
}
|
||||
|
||||
@ -468,10 +388,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @property {string} formula - The formula used for the roll.
|
||||
* @property {number} total - The total result of the roll.
|
||||
* @property {boolean} isSave - Indicates if the roll is a saving throw.
|
||||
* @property {boolean} isResource - Indicates if the roll is related to a resource.
|
||||
* @property {boolean} isDamage - Indicates if the roll is for damage.
|
||||
* @property {boolean} isFailure - Indicates if the roll is a failure.
|
||||
* @property {Array} avantages - Advantages associated with the roll.
|
||||
* @property {string} actorId - The ID of the actor performing the roll.
|
||||
* @property {string} actingCharName - The name of the character performing the roll.
|
||||
* @property {string} actingCharImg - The image of the character performing the roll.
|
||||
@ -481,7 +399,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @property {boolean} hasTarget - Indicates if the roll has a target.
|
||||
* @property {string} targetName - The name of the target.
|
||||
* @property {number} targetArmor - The armor value of the target.
|
||||
* @property {number} realDamage - The real damage dealt.
|
||||
* @property {boolean} isPrivate - Indicates if the chat card is private.
|
||||
* @property {string} cssClass - The combined CSS classes as a single string.
|
||||
* @property {string} tooltip - The tooltip text for the chat card.
|
||||
@ -493,13 +410,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
diceTotal: this.dice.reduce((t, d) => t + d.total, 0),
|
||||
isGM: game.user.isGM,
|
||||
formula: this.formula,
|
||||
total: this.total,
|
||||
rollType: this.type,
|
||||
rollTarget: this.rollTarget,
|
||||
total: this.rollTotal,
|
||||
isSave: this.isSave,
|
||||
isResource: this.isResource,
|
||||
isDamage: this.isDamage,
|
||||
isChallenge: this.isChallenge,
|
||||
isFailure: this.isFailure,
|
||||
avantages: this.avantages,
|
||||
actorId: this.actorId,
|
||||
diceResults: this.diceResults,
|
||||
actingCharName: this.actorName,
|
||||
actingCharImg: this.actorImage,
|
||||
introText: this.introText,
|
||||
@ -508,8 +426,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasTarget: this.hasTarget,
|
||||
targetName: this.targetName,
|
||||
targetArmor: this.targetArmor,
|
||||
realDamage: this.realDamage,
|
||||
isPrivate: isPrivate,
|
||||
isPrivate: isPrivate
|
||||
}
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
@ -529,11 +446,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
isResource: this.isResource,
|
||||
isDamage: this.isDamage,
|
||||
isChallenge: this.isChallenge,
|
||||
isFailure: this.resultType === "failure",
|
||||
avantages: this.avantages,
|
||||
introText: this.introText,
|
||||
rollType: this.type,
|
||||
rollTarget: this.rollTarget,
|
||||
introTextTooltip: this.introTextTooltip,
|
||||
actingCharName: this.actorName,
|
||||
actingCharImg: this.actorImage,
|
||||
@ -548,45 +465,4 @@ export default class LethalFantasyRoll extends Roll {
|
||||
)
|
||||
}
|
||||
|
||||
// Used in the avantages select and with the rollAdvantage parameter: convert the selected value to the corresponding string
|
||||
static _convertAvantages(value) {
|
||||
switch (value) {
|
||||
case "1":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")
|
||||
case "2":
|
||||
return game.i18n.localize("TENEBRIS.Roll.desavantage")
|
||||
case "3":
|
||||
return game.i18n.localize("TENEBRIS.Roll.normal")
|
||||
case "4":
|
||||
return game.i18n.localize("TENEBRIS.Roll.avantage")
|
||||
case "5":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleAvantage")
|
||||
case "--":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")
|
||||
case "-":
|
||||
return game.i18n.localize("TENEBRIS.Roll.desavantage")
|
||||
case "=":
|
||||
return game.i18n.localize("TENEBRIS.Roll.normal")
|
||||
case "+":
|
||||
return game.i18n.localize("TENEBRIS.Roll.avantage")
|
||||
case "++":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleAvantage")
|
||||
}
|
||||
}
|
||||
|
||||
// Used in the rollAdvantage parameter: convert the selected value to the corresponding range value
|
||||
static _convertRollAdvantageToRange(value) {
|
||||
switch (value) {
|
||||
case "--":
|
||||
return 1
|
||||
case "-":
|
||||
return 2
|
||||
case "=":
|
||||
return 3
|
||||
case "+":
|
||||
return 4
|
||||
case "++":
|
||||
return 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
// Challenges
|
||||
const challengeField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
value: new fields.StringField({ initial: "0", required: true, nullable: false }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
@ -129,6 +129,24 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
}
|
||||
this.grit.starting = Math.round(grit / 6)
|
||||
|
||||
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
|
||||
this.challenges.str.value = strDef.challenge
|
||||
|
||||
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
|
||||
this.challenges.agility.value = dexDef.challenge
|
||||
this.saves.dodge.value = dexDef.dodge
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
|
||||
this.saves.will.value = wisDef.willpower_save
|
||||
|
||||
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
|
||||
this.saves.pain.value = conDef.pain_save
|
||||
this.saves.toughness.value = conDef.toughness_save
|
||||
this.challenges.dying.value = conDef.stabilization_dice
|
||||
|
||||
this.saves.contagion.value = this.characteristics.con.value
|
||||
this.saves.poison.value = this.characteristics.con.value
|
||||
}
|
||||
|
||||
/**
|
||||
@ -138,46 +156,16 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, rollAdvantage = "=") {
|
||||
let rollValue
|
||||
let opponentTarget
|
||||
switch (rollType) {
|
||||
case ROLL_TYPE.SAVE:
|
||||
rollValue = this.caracteristiques[rollTarget].valeur
|
||||
opponentTarget = game.user.targets.first()
|
||||
break
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
rollValue = this.parent.items.get(rollTarget).system.degats
|
||||
opponentTarget = game.user.targets.first()
|
||||
break
|
||||
default:
|
||||
// Handle other cases or do nothing
|
||||
break
|
||||
}
|
||||
await this._roll(rollType, rollTarget, rollValue, opponentTarget, rollAdvantage)
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @param {number} rollValue The value of the roll. If the roll is a damage roll, this is the dice to roll.
|
||||
* @param {Token} opponentTarget The target of the roll : used for save rolls to get the oppponent's malus.
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async _roll(rollType, rollTarget, rollValue, opponentTarget = undefined, rollAdvantage = "=") {
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
async roll(rollType, rollTarget) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
rollValue,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: opponentTarget,
|
||||
rollAdvantage,
|
||||
target: false
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
|
@ -10,10 +10,10 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
schema.category = new fields.StringField({ required: true, initial: "layperson", choices: SYSTEM.SKILL_CATEGORY })
|
||||
schema.base = new fields.StringField({ required: true, initial: "WIS" })
|
||||
schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger,required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
|
||||
schema.weaponBonus = new fields.SchemaField({
|
||||
schema.weaponBonus = new fields.SchemaField({
|
||||
attack: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
defense: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
damage: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
@ -34,20 +34,20 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
console.log(this)
|
||||
let bonus = this._source.weaponBonus.attack + this._source.weaponBonus.defense + this._source.weaponBonus.damage
|
||||
console.log(bonus, this._source.skillTotal)
|
||||
if ( bonus > Math.floor(this._source.skillTotal / 10) ) {
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Skill.error.weaponBonus"))
|
||||
if (bonus > Math.floor(this._source.skillTotal / 10)) {
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Skill.error.weaponBonus"))
|
||||
isError = true
|
||||
}
|
||||
return isError
|
||||
}
|
||||
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
this.skillTotal = this.computeBase();
|
||||
if( this.category === "weapon" ) {
|
||||
if (this.category === "weapon") {
|
||||
this.totalBonus = this.weaponBonus.attack + this.weaponBonus.defense + this.weaponBonus.damage;
|
||||
if ( Number(this.skillTotal) ) {
|
||||
this.availableBonus = Math.max( Math.floor(this.skillTotal / 10) - 1, 0 )
|
||||
if (Number(this.skillTotal)) {
|
||||
this.availableBonus = Math.max(Math.floor(this.skillTotal / 10) - 1, 0)
|
||||
} else {
|
||||
this.availableBonus = "N/A"
|
||||
}
|
||||
@ -57,37 +57,52 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
computeBase() {
|
||||
let actor = this.parent?.actor;
|
||||
if (!actor) {
|
||||
return `${this.base } + ${ String(this.bonus)}`;
|
||||
return `${this.base} + ${String(this.bonus)}`;
|
||||
}
|
||||
|
||||
if (this.base === "N/A" || this.base === "None") {
|
||||
return this.bonus
|
||||
}
|
||||
|
||||
// Split the base value per stat : WIS,DEX,STR,INT,CHA (example)
|
||||
const base = this.base;
|
||||
let baseSplit = base.split(",");
|
||||
let baseSplitLength = baseSplit.length;
|
||||
if ( baseSplitLength > 0) {
|
||||
// Select the max stat value from the parent actor
|
||||
let maxStat = 0;
|
||||
for (let i = 0; i < baseSplitLength; i++) {
|
||||
const stat = baseSplit[i];
|
||||
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
|
||||
if (statValue > maxStat) {
|
||||
maxStat = statValue;
|
||||
}
|
||||
}
|
||||
return maxStat + this.bonus
|
||||
} else {
|
||||
// Split with + calculate the total
|
||||
baseSplit = base.split("+");
|
||||
baseSplitLength = baseSplit.length;
|
||||
if ( baseSplitLength > 0) {
|
||||
let total = 0;
|
||||
let base = this.base;
|
||||
// Fix errors in the base value
|
||||
base.replace("CHARISMA", "CHA");
|
||||
|
||||
if (base.match(/OR/)) {
|
||||
let baseSplit = base.split("OR");
|
||||
let baseSplitLength = baseSplit.length;
|
||||
if (baseSplitLength > 0) {
|
||||
// Select the max stat value from the parent actor
|
||||
let maxStat = 0;
|
||||
for (let i = 0; i < baseSplitLength; i++) {
|
||||
const stat = baseSplit[i];
|
||||
const stat = baseSplit[i].trim();
|
||||
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
|
||||
total += statValue;
|
||||
if (statValue > maxStat) {
|
||||
maxStat = statValue;
|
||||
}
|
||||
}
|
||||
return total + this.bonus
|
||||
}
|
||||
return maxStat + this.bonus
|
||||
}
|
||||
} else {
|
||||
if (base.match(/\+/)) {
|
||||
// Split with + calculate the total
|
||||
let baseSplit = base.split("+");
|
||||
let baseSplitLength = baseSplit.length;
|
||||
if (baseSplitLength > 0) {
|
||||
let total = 0;
|
||||
for (let i = 0; i < baseSplitLength; i++) {
|
||||
const stat = baseSplit[i].trim();
|
||||
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
|
||||
total += statValue;
|
||||
}
|
||||
return total + this.bonus
|
||||
}
|
||||
} else {
|
||||
// Single stat
|
||||
const statValue = actor.system.characteristics[base.trim().toLowerCase()]?.value || 0;
|
||||
return statValue + this.bonus
|
||||
}
|
||||
}
|
||||
return `${this.base} + ${String(this.bonus)}`;
|
||||
}
|
||||
|
@ -55,4 +55,5 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
||||
}
|
||||
|
||||
}
|
||||
|
174
module/utils.mjs
174
module/utils.mjs
@ -1,13 +1,173 @@
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
// Return the maximum damage limited by the maximum damage of the character
|
||||
static maxDamage(damage, damageMax) {
|
||||
// Otherwise, return damage (as it is less than or equal to damageMax)
|
||||
return 0
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium)
|
||||
return await pack?.getDocuments() ?? []
|
||||
}
|
||||
|
||||
// Used when a ressource is lost to find the next lower dice
|
||||
static findLowerDice(dice) {
|
||||
return 0
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await LethalFantasyUtils.loadCompendiumData(compendium)
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
|
||||
Handlebars.registerHelper('isNull', function (val) {
|
||||
return val == null;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('exists', function (val) {
|
||||
return val != null && val !== undefined;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isEmpty', function (list) {
|
||||
if (list) return list.length === 0;
|
||||
else return false;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('notEmpty', function (list) {
|
||||
return list.length > 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isNegativeOrNull', function (val) {
|
||||
return val <= 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isNegative', function (val) {
|
||||
return val < 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isPositive', function (val) {
|
||||
return val > 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('equals', function (val1, val2) {
|
||||
return val1 === val2;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('neq', function (val1, val2) {
|
||||
return val1 !== val2;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('gt', function (val1, val2) {
|
||||
return val1 > val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('lt', function (val1, val2) {
|
||||
return val1 < val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('gte', function (val1, val2) {
|
||||
return val1 >= val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('lte', function (val1, val2) {
|
||||
return val1 <= val2;
|
||||
})
|
||||
Handlebars.registerHelper('and', function (val1, val2) {
|
||||
return val1 && val2;
|
||||
})
|
||||
Handlebars.registerHelper('or', function (val1, val2) {
|
||||
return val1 || val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('or3', function (val1, val2, val3) {
|
||||
return val1 || val2 || val3;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('for', function (from, to, incr, block) {
|
||||
let accum = '';
|
||||
for (let i = from; i < to; i += incr)
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('not', function (cond) {
|
||||
return !cond;
|
||||
})
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('countKeys', function (obj) {
|
||||
return Object.keys(obj).length;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
Handlebars.registerHelper('split', function (str, separator, keep) {
|
||||
return str.split(separator)[keep];
|
||||
})
|
||||
|
||||
// If you need to add Handlebars helpers, here are a few useful examples:
|
||||
Handlebars.registerHelper('concat', function () {
|
||||
let outStr = '';
|
||||
for (let arg in arguments) {
|
||||
if (typeof arguments[arg] != 'object') {
|
||||
outStr += arguments[arg];
|
||||
}
|
||||
}
|
||||
return outStr;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('add', function (a, b) {
|
||||
return parseInt(a) + parseInt(b);
|
||||
});
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('sub', function (a, b) {
|
||||
return parseInt(a) - parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev2', function (a) {
|
||||
return a.substring(0, 2);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev3', function (a) {
|
||||
return a.substring(0, 3);
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
Handlebars.registerHelper('includesKey', function (items, type, key) {
|
||||
return items.filter(i => i.type === type).map(i => i.system.key).includes(key);
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('eval', function (expr) {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperCase', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.toUpperCase()
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('upperFirstOnly', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase()
|
||||
})
|
||||
Handlebars.registerHelper('isCreature', function (key) {
|
||||
return key === "creature" || key === "daemon";
|
||||
})
|
||||
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||
const html = options.fn(this);
|
||||
return html.replace(rgx, "$& selected");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
BIN
packs/lf-equipment/CURRENT
(Stored with Git LFS)
BIN
packs/lf-equipment/CURRENT
(Stored with Git LFS)
Binary file not shown.
BIN
packs/lf-equipment/LOG
(Stored with Git LFS)
BIN
packs/lf-equipment/LOG
(Stored with Git LFS)
Binary file not shown.
BIN
packs/lf-equipment/LOG.old
(Stored with Git LFS)
Normal file
BIN
packs/lf-equipment/LOG.old
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-equipment/MANIFEST-000002
(Stored with Git LFS)
BIN
packs/lf-equipment/MANIFEST-000002
(Stored with Git LFS)
Binary file not shown.
BIN
packs/lf-equipment/MANIFEST-000038
(Stored with Git LFS)
Normal file
BIN
packs/lf-equipment/MANIFEST-000038
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-gifts/000005.ldb
(Stored with Git LFS)
Normal file
BIN
packs/lf-gifts/000005.ldb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-gifts/CURRENT
(Stored with Git LFS)
Normal file
BIN
packs/lf-gifts/CURRENT
(Stored with Git LFS)
Normal file
Binary file not shown.
0
packs/lf-gifts/LOCK
Normal file
0
packs/lf-gifts/LOCK
Normal file
BIN
packs/lf-gifts/LOG
(Stored with Git LFS)
Normal file
BIN
packs/lf-gifts/LOG
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-gifts/LOG.old
(Stored with Git LFS)
Normal file
BIN
packs/lf-gifts/LOG.old
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-gifts/MANIFEST-000034
(Stored with Git LFS)
Normal file
BIN
packs/lf-gifts/MANIFEST-000034
(Stored with Git LFS)
Normal file
Binary file not shown.
0
packs/lf-skills/000039.log
Normal file
0
packs/lf-skills/000039.log
Normal file
BIN
packs/lf-skills/CURRENT
(Stored with Git LFS)
BIN
packs/lf-skills/CURRENT
(Stored with Git LFS)
Binary file not shown.
BIN
packs/lf-skills/LOG
(Stored with Git LFS)
BIN
packs/lf-skills/LOG
(Stored with Git LFS)
Binary file not shown.
BIN
packs/lf-skills/LOG.old
(Stored with Git LFS)
Normal file
BIN
packs/lf-skills/LOG.old
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-skills/MANIFEST-000002
(Stored with Git LFS)
BIN
packs/lf-skills/MANIFEST-000002
(Stored with Git LFS)
Binary file not shown.
BIN
packs/lf-skills/MANIFEST-000038
(Stored with Git LFS)
Normal file
BIN
packs/lf-skills/MANIFEST-000038
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-vulnerabilities/000005.ldb
(Stored with Git LFS)
Normal file
BIN
packs/lf-vulnerabilities/000005.ldb
(Stored with Git LFS)
Normal file
Binary file not shown.
0
packs/lf-vulnerabilities/000035.log
Normal file
0
packs/lf-vulnerabilities/000035.log
Normal file
BIN
packs/lf-vulnerabilities/CURRENT
(Stored with Git LFS)
Normal file
BIN
packs/lf-vulnerabilities/CURRENT
(Stored with Git LFS)
Normal file
Binary file not shown.
0
packs/lf-vulnerabilities/LOCK
Normal file
0
packs/lf-vulnerabilities/LOCK
Normal file
BIN
packs/lf-vulnerabilities/LOG
(Stored with Git LFS)
Normal file
BIN
packs/lf-vulnerabilities/LOG
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-vulnerabilities/LOG.old
(Stored with Git LFS)
Normal file
BIN
packs/lf-vulnerabilities/LOG.old
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
packs/lf-vulnerabilities/MANIFEST-000034
(Stored with Git LFS)
Normal file
BIN
packs/lf-vulnerabilities/MANIFEST-000034
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -303,13 +303,13 @@
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
padding-left: 5px;
|
||||
}
|
||||
}
|
||||
.skills {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 10px;
|
||||
.skill {
|
||||
display: flex;
|
||||
@ -319,6 +319,9 @@
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
.gifts {
|
||||
|
@ -1,3 +1,4 @@
|
||||
@import "fonts.less";
|
||||
@import "global.less";
|
||||
|
||||
.lethalfantasy {
|
||||
|
@ -1,6 +1,6 @@
|
||||
:root {
|
||||
--font-primary: "TimesNewRoman", serif;
|
||||
--font-size-standard: 1.0rem;
|
||||
--font-size-standard: 0.9rem;
|
||||
--background-image-base: url("../assets/ui/lethal_fantasy_background.webp");
|
||||
--font-secondary: "BaskervilleBold", serif;
|
||||
--logo-standard: url("../assets/ui/lf_logo_small_02.webp");
|
||||
|
@ -15,11 +15,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
input[name="selectAvantages"] {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.dialog-aide-gene {
|
||||
.dialog-modifier {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
@ -32,36 +28,15 @@ input[name="selectAvantages"] {
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-modificateur {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
select {
|
||||
border: none;
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
color: var(--color-dark-2);
|
||||
width: 60px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-avantages {
|
||||
#selectAvantages {
|
||||
background-color: inherit;
|
||||
text-align: center;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-damage,
|
||||
.dialog-resource,
|
||||
.dialog-challenge,
|
||||
.dialog-save {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 2);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
|
||||
@ -95,7 +70,7 @@ input[name="selectAvantages"] {
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
width: 210px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
@ -106,7 +81,7 @@ input[name="selectAvantages"] {
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||
}
|
||||
}
|
||||
|
18
system.json
18
system.json
@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "12.0.8",
|
||||
"version": "12.0.9",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@ -66,6 +66,22 @@
|
||||
"system": "fvtt-lethal-fantasy",
|
||||
"path": "packs/lf-equipment",
|
||||
"type": "Item"
|
||||
},
|
||||
{
|
||||
"name": "lf-gifts",
|
||||
"banner": "",
|
||||
"label": "Gifts",
|
||||
"system": "fvtt-lethal-fantasy",
|
||||
"path": "packs/lf-gifts",
|
||||
"type": "Item"
|
||||
},
|
||||
{
|
||||
"name": "lf-vulnerabilities",
|
||||
"banner": "",
|
||||
"label": "Vulnerabilities",
|
||||
"system": "fvtt-lethal-fantasy",
|
||||
"path": "packs/lf-vulnerabilities",
|
||||
"type": "Item"
|
||||
}
|
||||
],
|
||||
"flags": {
|
||||
|
@ -79,15 +79,15 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
||||
<div class="character-challenges">
|
||||
<div class="character-challenge">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.challenges.strength"}}</span>
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value disabled=isPlayMode
|
||||
classes="rollable" data-challenge-id="str" }}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.challenges.agility"}}</span>
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value disabled=isPlayMode
|
||||
classes="rollable" data-challenge-id="agility" }}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.challenges.dying"}}</span>
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
|
||||
disabled=isPlayMode classes="rollable" data-challenge-id="dying" }}
|
||||
disabled=isPlayMode }}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@ -114,68 +114,68 @@
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.str"}}
|
||||
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="str" }}
|
||||
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.int"}}
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="int" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number" }}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.wis"}}
|
||||
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.dex"}}
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number" }}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.con"}}
|
||||
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="con" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.cha"}}
|
||||
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="cha" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.luc"}}
|
||||
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="luc" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" data-drag="true">
|
||||
<div class="character-characteristic" >
|
||||
{{localize "LETHALFANTASY.Label.app"}}
|
||||
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="app" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
@ -7,8 +7,11 @@
|
||||
{{#each skills as |item|}}
|
||||
<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}} +{{item.system.skillTotal}}
|
||||
<div class="name" >
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="score">
|
||||
+{{item.system.skillTotal}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
|
@ -1,47 +1,40 @@
|
||||
{{!log 'chat-message' this}}
|
||||
<div class="{{cssClass}}">
|
||||
<div class="intro-chat">
|
||||
{{#if (ne actingCharImg "icons/svg/mystery-man.svg")}}
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
{{/if}}
|
||||
<div class="intro-right">
|
||||
<p class="introText" {{#if isSave}}data-tooltip="{{introTextTooltip}}"{{/if}}>{{{introText}}}
|
||||
{{#if isSave}}
|
||||
<br>
|
||||
{{#if (eq avantages "avantage")}} {{localize "TENEBRIS.Roll.avantage"}}{{/if}}
|
||||
{{#if (eq avantages "desavantage")}} {{localize "TENEBRIS.Roll.desavantage"}}{{/if}}
|
||||
{{#if (eq avantages "doubleAvantage")}} {{localize "TENEBRIS.Roll.doubleAvantage"}}{{/if}}
|
||||
{{#if (eq avantages "doubleDesavantage")}} {{localize "TENEBRIS.Roll.doubleDesavantage"}}{{/if}}
|
||||
{{/if}}
|
||||
</p>
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="intro-right">
|
||||
<span>{{upperFirst rollType}} : {{upperCase rollTarget.rollKey}}</span>
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "TENEBRIS.Roll.success"}}{{/if}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "TENEBRIS.Roll.failure"}}{{/if}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "TENEBRIS.Roll.success"}}{{/if}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "TENEBRIS.Roll.failure"}}{{#if isFailure}} ({{localize "TENEBRIS.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "TENEBRIS.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -1,59 +1,21 @@
|
||||
{{log "roll-dialog" this}}
|
||||
<div class="tenebris-roll-dialog">
|
||||
{{#if isSave}}
|
||||
<div class="lethalfantasy-roll-dialog">
|
||||
|
||||
{{#if isChallenge}}
|
||||
<fieldSet>
|
||||
<legend>{{localize "TENEBRIS.Label.sauvegarde"}}</legend>
|
||||
<div class="dialog-save">{{formula}}</div>
|
||||
<legend>{{localize "LETHALFANTASY.Label.challenge"}}</legend>
|
||||
{{log this}}
|
||||
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{formula}}</div>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-avantages">
|
||||
<legend>{{localize "TENEBRIS.Roll.avantagesDesavantages"}}</legend>
|
||||
<input
|
||||
type="range"
|
||||
name="avantages"
|
||||
min="1"
|
||||
max="5"
|
||||
value="{{rangeAdvantage}}"
|
||||
data-tooltip="Double désavantage - Désavantage - Normal - Avantage - Double avantage"
|
||||
data-tooltip-direction="UP"
|
||||
data-tooltip-class="tooltip-avantages"
|
||||
/>
|
||||
<input id="selectAvantages" name="selectAvantages" readonly value="{{rollAdvantage}}">
|
||||
</fieldSet>
|
||||
<div class="dialog-aide-gene">
|
||||
<fieldSet>
|
||||
<legend>{{localize "TENEBRIS.Roll.aide"}}</legend>
|
||||
<select name="aide">
|
||||
{{selectOptions choiceAide}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet>
|
||||
<legend>{{localize "TENEBRIS.Roll.gene"}}</legend>
|
||||
<select name="gene">
|
||||
{{selectOptions choiceGene}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
</div>
|
||||
<fieldSet class="dialog-modificateur">
|
||||
<legend>{{localize "TENEBRIS.Roll.adversite"}}</legend>
|
||||
<select name="modificateur" {{#if hasTarget}}data-tooltip="Cible : {{targetName}}" data-tooltip-direction="UP"{{/if}}>
|
||||
{{selectOptions choiceModificateur selected=malus}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifier"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
{{#if (or isDamage isAttack)}}
|
||||
<fieldSet>
|
||||
<legend>{{localize "TENEBRIS.Label.degats"}}</legend>
|
||||
<div class="dialog-damage">{{damageDice}} {{#if damageDiceLowered}}limités par les dégâts max à {{damageDiceFinal}} {{/if}}</div>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<fieldSet>
|
||||
<legend>{{localize "TENEBRIS.Label.ressource"}}</legend>
|
||||
<div class="dialog-resource">{{formula}}</div>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
<fieldSet>
|
||||
<legend>{{localize "TENEBRIS.Roll.visibilite"}}</legend>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility}}
|
||||
</select>
|
||||
|
Loading…
x
Reference in New Issue
Block a user