54 lines
1.6 KiB
JavaScript

import { ROLL_TYPE } from "../config/system.mjs"
import LethalFantasyUtils from "../utils.mjs"
export default class LethalFantasyActor extends Actor {
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
if (data.type === 'character') {
const skills = await LethalFantasyUtils.loadCompendium("fvtt-lethal-fantasy.lf-skills")
data.items = data.items || []
for (let skill of skills) {
if (skill.system.category === "layperson" || skill.system.category === "professional") {
data.items.push(skill.toObject())
}
}
}
return super.create(data, options);
}
async _preCreate(data, options, user) {
await super._preCreate(data, options, user)
// Configure prototype token settings
const prototypeToken = {}
if (this.type === "character") {
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
})
this.updateSource({ prototypeToken })
}
}
async rollResource(resource) {
if (this.type !== "character") return
await this.system.roll(ROLL_TYPE.RESOURCE, resource)
}
async rollSave(save, avantage) {
if (this.type !== "character") return
await this.system.roll(ROLL_TYPE.SAVE, save, avantage)
}
}