60 lines
2.9 KiB
JavaScript
60 lines
2.9 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
|
|
|
|
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
const schema = {}
|
|
const requiredInteger = { required: true, nullable: false, integer: true }
|
|
|
|
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
|
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
|
|
schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
|
|
|
|
schema.damageType = new fields.SchemaField({
|
|
typeP: new fields.BooleanField(),
|
|
typeB: new fields.BooleanField(),
|
|
typeS: new fields.BooleanField()
|
|
})
|
|
schema.damage = new fields.SchemaField({
|
|
damageS: new fields.StringField({required: true, initial: ""}),
|
|
damageM: new fields.StringField({required: true, initial: ""})
|
|
})
|
|
schema.hands = new fields.StringField({ required: true, initial: "1", choices: {"1": "1", "2": "2"} })
|
|
|
|
schema.defenseMax = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
|
schema.secondsToAttack = new fields.StringField({required: true, initial: ""})
|
|
schema.combatProgressionDice = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.COMBAT_PROGRESSION_DICE})
|
|
|
|
schema.speed = new fields.SchemaField({
|
|
simpleAim: new fields.StringField({required: true, initial: ""}),
|
|
carefulAim: new fields.StringField({required: true, initial: ""}),
|
|
focusedAim: new fields.StringField({required: true, initial: ""})
|
|
})
|
|
|
|
schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
|
schema.weaponRange = new fields.SchemaField({
|
|
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
|
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
|
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
|
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
|
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
|
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
|
})
|
|
|
|
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
|
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
|
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
|
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
|
|
|
return schema
|
|
}
|
|
|
|
/** @override */
|
|
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
|
|
|
get weaponCategory() {
|
|
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
|
}
|
|
|
|
}
|