60 lines
2.9 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
schema.damageType = new fields.SchemaField({
typeP: new fields.BooleanField(),
typeB: new fields.BooleanField(),
typeS: new fields.BooleanField()
})
schema.damage = new fields.SchemaField({
damageS: new fields.StringField({required: true, initial: ""}),
damageM: new fields.StringField({required: true, initial: ""})
})
schema.hands = new fields.StringField({ required: true, initial: "1", choices: {"1": "1", "2": "2"} })
schema.defenseMax = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.secondsToAttack = new fields.StringField({required: true, initial: ""})
schema.combatProgressionDice = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.COMBAT_PROGRESSION_DICE})
schema.speed = new fields.SchemaField({
simpleAim: new fields.StringField({required: true, initial: ""}),
carefulAim: new fields.StringField({required: true, initial: ""}),
focusedAim: new fields.StringField({required: true, initial: ""})
})
schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.weaponRange = new fields.SchemaField({
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.weaponType].label)
}
}