Improve init for monsters and some fixwes around shields
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Release Creation / build (release) Successful in 48s
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@@ -18,6 +18,7 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
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actions: {
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initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
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initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
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rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
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},
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});
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@@ -49,6 +50,15 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
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c.update({ 'initiative': newInit });
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}
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/**
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* Roll progression dice for all monster combatants that are eligible this round.
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* @param {Event} ev Click event.
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*/
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static async #rollMonsterProgression(ev) {
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ev.preventDefault();
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await game.combat.rollMonsterProgression();
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}
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activateListeners(html) {
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super.activateListeners(html);
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// Display Combat settings
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@@ -130,6 +140,17 @@ export class LethalFantasyCombat extends Combat {
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return this;
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}
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/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
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async rollMonsterProgression() {
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const currentRound = this.round;
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for (let c of this.combatants) {
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if (c.actor.type !== "monster") continue;
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if (c.initiative !== null && currentRound >= c.initiative) {
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await c.actor.system.rollProgressionDice(this.id, c.id);
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}
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}
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}
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resetProgression(cId) {
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let c = this.combatants.get(cId);
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c.update({ 'system.progressionCount': 0 });
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@@ -203,6 +224,7 @@ export class LethalFantasyCombat extends Combat {
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for (let c of this.combatants) {
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if (nextRound >= c.initiative) {
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if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
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const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
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if (game.user.isGM && playerOwner) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
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@@ -147,6 +147,6 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
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content,
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sound: CONFIG.sounds.dice,
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}
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ChatMessage.applyRollMode(msgData, rollMode)
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ChatMessage.applyMode(msgData, rollMode)
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await ChatMessage.create(msgData)
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}
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@@ -172,7 +172,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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static async #onRollInitiative(event, target) {
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@@ -111,7 +111,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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static async #onRollInitiative(event, target) {
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@@ -320,7 +320,7 @@ export default class LethalFantasyRoll extends Roll {
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hasModifier = false
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}
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
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console.log("Roll mode", rollModes)
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const fieldRollMode = new foundry.data.fields.StringField({
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@@ -676,7 +676,7 @@ export default class LethalFantasyRoll extends Roll {
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/* ***********************************************************/
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static async promptInitiative(options = {}) {
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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@@ -730,7 +730,7 @@ export default class LethalFantasyRoll extends Roll {
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let initRoll = new Roll(formula, options.data)
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await initRoll.evaluate()
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let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
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let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
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if (game?.dice3d && initRoll.dice?.length) {
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await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
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}
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@@ -744,7 +744,7 @@ export default class LethalFantasyRoll extends Roll {
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/* ***********************************************************/
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static async promptCombatAction(options = {}) {
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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@@ -1001,7 +1001,7 @@ export default class LethalFantasyRoll extends Roll {
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let max = roll.dice[0].faces - 1
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max = Math.min(currentAction.progressionCount, max)
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let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
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let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
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if (game?.dice3d) {
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await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
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}
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@@ -1043,7 +1043,7 @@ export default class LethalFantasyRoll extends Roll {
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/* ***********************************************************/
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static async promptRangedDefense(options = {}) {
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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@@ -1332,11 +1332,11 @@ export default class LethalFantasyRoll extends Roll {
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*
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* @param {Object} [messageData={}] Additional data to include in the message.
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* @param {Object} options Options for message creation.
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* @param {string} options.rollMode The mode of the roll (e.g., public, private).
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* @param {string} options.messageMode The mode of the roll (e.g., public, private).
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* @param {boolean} [options.create=true] Whether to create the message.
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* @returns {Promise} - A promise that resolves when the message is created.
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*/
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async toMessage(messageData = {}, { rollMode, create = true } = {}) {
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async toMessage(messageData = {}, { messageMode, create = true } = {}) {
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return await super.toMessage(
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{
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isSave: this.isSave,
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@@ -1354,7 +1354,7 @@ export default class LethalFantasyRoll extends Roll {
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rollData: this.rollData,
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...messageData,
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},
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{ rollMode, create },
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{ messageMode, create },
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)
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}
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@@ -297,7 +297,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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async rollInitiative(combatId = undefined, combatantId = undefined) {
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@@ -318,7 +318,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
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@@ -180,7 +180,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
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@@ -305,7 +305,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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async rollProgressionDice(combatId, combatantId) {
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@@ -317,7 +317,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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return
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}
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
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const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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+16
-9
@@ -401,7 +401,7 @@ export default class LethalFantasyUtils {
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defenderTokenId,
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isRanged: true
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}
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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}
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return
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}
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@@ -1092,25 +1092,32 @@ export default class LethalFantasyUtils {
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static async applyDamage(message, event) {
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// Récupérer les données du message
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let combatantId = event.currentTarget.dataset.combatantId
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if (!combatantId || !game.combat) {
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if (!combatantId) {
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ui.notifications.error("No combatant selected")
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return
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}
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let combatant = game.combat.combatants.get(combatantId)
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if (!combatant) {
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ui.notifications.error("Combatant not found")
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return
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// Try to find the target: first as a combat combatant, then as a scene token
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let targetActor = null
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if (game.combat) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
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}
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}
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if (!targetActor) {
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// Fall back to scene token lookup (non-combat tokens use tokenId as their combatantId)
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const token = canvas.tokens?.placeables?.find(t => t.id === combatantId)
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targetActor = token?.actor
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}
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let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
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if (!targetActor) {
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ui.notifications.error("Target actor not found")
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return
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}
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// Récupérer les données de dégâts du message
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let damageTotal = message.rolls[0]?.total || 0
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// Use options.rollTotal (includes weapon modifier bonus) rather than roll.total (dice formula only)
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let damageTotal = message.rolls[0]?.options?.rollTotal ?? message.rolls[0]?.total ?? 0
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let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
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// Calculer les DR
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