New combat management and various improvments
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12
lang/en.json
12
lang/en.json
@@ -283,6 +283,7 @@
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"Label": {
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"agility": "Dexterity",
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"applyDamage": "Apply damage to:",
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"selectTarget": "Select target for attack:",
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"rollDamage": "Roll Damage",
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"gotoToken": "Go to token",
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"combatAction": "Combat action",
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@@ -876,6 +877,17 @@
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"withArmor": "With Armor DR only",
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"withAll": "With Armor + Shield DR",
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"damage": "damage"
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},
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"DamageApplied": {
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"subtitle": "suffered damage",
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"damageDealt": "Damage dealt",
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"from": "from"
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},
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"ProgressionMessage": {
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"canAct": "ready to act!",
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"cannotAct": "cannot act this second",
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"diceResult": "Dice result",
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"progressionCount": "Progression count:"
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}
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},
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"TYPES": {
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@@ -110,6 +110,9 @@ function preLocalizeConfig() {
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Hooks.once("ready", function () {
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console.info("LETHAL FANTASY | Ready")
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// Initialiser la table des résultats D30
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documents.D30Roll.initialize()
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if (!SYSTEM.DEV_MODE) {
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registerWorldCount("lethalFantasy")
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}
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@@ -186,22 +189,148 @@ Hooks.on(hookName, (message, html, data) => {
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})
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}
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// Gestionnaire pour les boutons de jet de dégâts
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$(html).find(".damage-roll-btn").click(async (event) => {
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// Gestion du survol et du clic sur les boutons de défense
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$(html).find(".request-defense-btn").hover(
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function (event) {
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// Mouse enter - select the token and pan to it
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let tokenId = $(this).data("token-id")
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if (tokenId) {
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let token = canvas.tokens.get(tokenId)
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if (token) {
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token.control({ releaseOthers: true })
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canvas.animatePan(token.center)
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}
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}
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},
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function (event) {
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// Mouse leave - release selection
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canvas.tokens.releaseAll()
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}
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)
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// Gestionnaire pour les boutons de demande de défense
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$(html).find(".request-defense-btn").off("click").on("click", (event) => {
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event.preventDefault()
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event.stopPropagation()
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const button = $(event.currentTarget)
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const combatantId = button.data("combatant-id")
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const tokenId = button.data("token-id")
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// Récupérer le combattant soit du combat, soit directement du token
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let combatant = null
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let token = null
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if (game.combat && combatantId) {
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combatant = game.combat.combatants.get(combatantId)
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}
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// Si pas de combattant trouvé, chercher le token directement
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if (!combatant && tokenId) {
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token = canvas.tokens.get(tokenId)
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if (token) {
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// Créer un pseudo-combattant avec les infos du token
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combatant = {
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actor: token.actor,
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name: token.name,
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token: token,
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actorId: token.actorId
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}
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}
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}
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if (!combatant) return
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// Récupérer les informations de l'attaquant depuis le message
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const attackerName = message.rolls[0]?.actorName || "Unknown"
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const attackerId = message.rolls[0]?.actorId
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const weaponName = message.rolls[0]?.rollName || "weapon"
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const attackRoll = message.rolls[0]?.rollTotal || 0
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const defenderName = combatant.name
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const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
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const attackRollType = message.rolls[0]?.type
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const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
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// Préparer le message de demande de défense
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const defenseMsg = {
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type: "requestDefense",
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attackerName: attackerName,
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attackerId: attackerId,
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defenderName: defenderName,
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weaponName: weaponName,
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attackRoll: attackRoll,
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attackWeaponId: attackWeaponId,
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attackRollType: attackRollType,
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attackRollKey: attackRollKey,
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combatantId: combatantId,
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tokenId: tokenId
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}
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// Envoyer le message socket à l'utilisateur contrôlant le combatant
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const owners = game.users.filter(u =>
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combatant.actor.testUserPermission(u, "OWNER")
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)
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// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
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const attacker = game.actors.get(attackerId)
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const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
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let messageSent = false
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owners.forEach(owner => {
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// Ne pas afficher le dialogue à l'attaquant lui-même s'il contrôle aussi le défenseur
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if (attackerOwners.includes(owner.id) && owner.id === game.user.id) {
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// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
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return
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}
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if (owner.id === game.user.id) {
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// Si l'utilisateur actuel est le propriétaire du défenseur (mais pas l'attaquant), appeler directement
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LethalFantasyUtils.showDefenseRequest({ ...defenseMsg, userId: owner.id })
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messageSent = true
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} else {
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// Sinon, envoyer via socket
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game.socket.emit(`system.${SYSTEM.id}`, {
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...defenseMsg,
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userId: owner.id
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})
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messageSent = true
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}
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})
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// Notification pour l'attaquant
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if (messageSent) {
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ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
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}
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})
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// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
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$(html).find(".damage-roll-btn, .roll-damage-btn").off("click").on("click", async (event) => {
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event.preventDefault()
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event.stopPropagation()
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const button = $(event.currentTarget)
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const weaponId = button.data("weapon-id")
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const attackKey = button.data("attack-key")
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let attackerId = button.data("attacker-id")
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const defenderId = button.data("defender-id")
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const damageType = button.data("damage-type")
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const damageFormula = button.data("damage-formula")
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const damageModifier = button.data("damage-modifier")
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const isMonster = button.data("is-monster")
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// Récupérer l'acteur qui a fait le jet initial
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const actor = game.actors.get(message.rolls[0]?.actorId)
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// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
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let actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
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if (!actor) {
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ui.notifications.error("Actor not found")
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return
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}
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// Pour les boutons de résultat de combat (monster damage)
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if (damageType === "monster" && attackKey) {
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId)
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return
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}
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// Pour les monstres, utiliser prepareMonsterRoll
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if (isMonster || actor.type === "monster") {
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await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
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@@ -217,7 +346,21 @@ Hooks.on(hookName, (message, html, data) => {
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// Lancer les dégâts avec la bonne méthode
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const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
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await actor.prepareRoll(rollType, weaponId)
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId)
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})
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// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
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$(html).find(".roll-damage-btn").each(function() {
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const button = $(this)
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const attackerId = button.data("attacker-id")
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if (attackerId) {
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const attacker = game.actors.get(attackerId)
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// Masquer le bouton si l'utilisateur n'est pas GM et ne possède pas l'attaquant
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if (!game.user.isGM && !attacker?.testUserPermission(game.user, "OWNER")) {
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button.hide()
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}
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}
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})
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})
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@@ -225,6 +368,209 @@ Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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LethalFantasyUtils.pushCombatOptions(html, options);
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});
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// Hook pour ajouter les données d'attaque au message de défense
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Hooks.on("preCreateChatMessage", (message) => {
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const rollType = message.rolls[0]?.options?.rollType
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// Si c'est un message de défense et qu'on a des données en attente
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if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) {
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// Ajouter les données dans les flags du message
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message.updateSource({
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[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
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})
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console.log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
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// Nettoyer
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delete game.lethalFantasy.nextDefenseData
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}
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})
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// Hook global pour gérer l'offre de Grit à l'attaquant après une défense
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Hooks.on("createChatMessage", async (message) => {
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const rollType = message.rolls[0]?.options?.rollType
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console.log("Defense hook checking message, rollType:", rollType)
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// Vérifier si c'est un message de défense
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if (rollType !== "weapon-defense" && rollType !== "monster-defense") return
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// Récupérer les données d'attaque depuis les flags
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const attackData = message.flags?.[SYSTEM.id]?.attackData
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console.log("Defense message confirmed, attackData:", attackData)
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if (!attackData) {
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console.log("No attack data found in message flags")
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return
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}
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const { attackerId, attackRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId } = attackData
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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// Attendre l'animation 3D
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if (game?.dice3d) {
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await game.dice3d.waitFor3DAnimationByMessageID(message.id)
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}
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// Récupérer le défenseur et l'attaquant
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const defender = game.actors.get(defenderId)
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const attacker = game.actors.get(attackerId)
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// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
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// Seulement si l'utilisateur actuel est le propriétaire du défenseur
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let defenderHandledBonus = false
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if (defender?.type === "character" && defenseRoll < attackRoll && !game.user.isGM && defender.isOwner) {
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const hasGritOrLuck = (defender.system.grit.current > 0) || (defender.system.luck.current > 0)
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if (hasGritOrLuck) {
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const bonusRoll = await LethalFantasyUtils.offerGritLuckBonus(
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defender,
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attackRoll,
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defenseRoll,
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attackerName,
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defenderName
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)
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if (bonusRoll > 0) {
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defenseRoll += bonusRoll
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}
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}
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defenderHandledBonus = true
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}
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let attackRollFinal = attackRoll
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let attackerHandledBonus = false
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// Si l'attaquant est un personnage qui perd et a du Grit
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// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
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if (attacker?.type === "character" && attackRollFinal <= defenseRoll && attacker.system.grit.current > 0) {
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// Vérifier si l'utilisateur est un propriétaire non-GM de l'attaquant
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const isAttackerOwner = !game.user.isGM && attacker.testUserPermission(game.user, "OWNER")
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if (isAttackerOwner) {
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console.log("Offering Grit to attacker")
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const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
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attacker,
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attackRollFinal,
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defenseRoll,
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attackerName,
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defenderName
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)
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attackRollFinal += attackBonus
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attackerHandledBonus = true
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} else {
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console.log("Not attacker owner or is GM, skipping Grit offer")
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}
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}
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// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
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// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
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const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && defender.isOwner)
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if (shouldCreateMessage) {
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console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
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await LethalFantasyUtils.compareAttackDefense({
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attackerName,
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attackerId,
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attackRoll: attackRollFinal,
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attackWeaponId,
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attackRollType,
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attackRollKey,
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defenderName,
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defenderId,
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defenseRoll
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})
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} else {
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console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
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}
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})
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// Hook pour appliquer automatiquement les dégâts si une cible est définie
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Hooks.on("createChatMessage", async (message) => {
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// Vérifier si c'est un message de dégâts avec un defenderId
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const defenderId = message.rolls[0]?.options?.defenderId
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const isDamage = message.rolls[0]?.options?.rollData?.isDamage
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console.log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
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if (!defenderId || !isDamage) return
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// Récupérer l'attaquant depuis le roll
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const attackerId = message.rolls[0]?.options?.actorId
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const attacker = attackerId ? game.actors.get(attackerId) : null
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// Déterminer qui doit appliquer les dégâts :
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// 1. Si l'attaquant a un propriétaire joueur, seul ce joueur applique
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// 2. Si l'attaquant n'a que le MJ comme propriétaire (monstre), seul le MJ applique
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const attackerOwners = attacker ? game.users.filter(u =>
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!u.isGM && attacker.testUserPermission(u, "OWNER")
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) : []
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let shouldApplyDamage = false
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if (attackerOwners.length > 0) {
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// L'attaquant a des propriétaires joueurs, seul le premier propriétaire applique
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shouldApplyDamage = attackerOwners[0].id === game.user.id
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} else {
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// L'attaquant n'a que le MJ, seul le MJ applique
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shouldApplyDamage = game.user.isGM
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}
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if (!shouldApplyDamage) {
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console.log("Auto-damage hook: Not responsible for applying damage, skipping")
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return
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}
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console.log("Auto-damage hook: Applying damage as responsible user")
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// Attendre l'animation 3D avant d'appliquer les dégâts
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if (game?.dice3d) {
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await game.dice3d.waitFor3DAnimationByMessageID(message.id)
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}
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// Récupérer le défenseur
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const defender = game.actors.get(defenderId)
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if (!defender) {
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console.warn("Defender not found:", defenderId)
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return
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}
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// Récupérer les dégâts (utiliser rollTotal qui contient le total calculé)
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const damageTotal = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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const weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
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const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
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// Calculer les DR
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const armorDR = defender.computeDamageReduction() || 0
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// Appliquer les dégâts avec armure DR par défaut
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const finalDamage = Math.max(0, damageTotal - armorDR)
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await defender.applyDamage(-finalDamage)
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// Créer un message de confirmation
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const messageContent = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-lethal-fantasy/templates/damage-applied-message.hbs",
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{
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targetName: defender.name,
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damage: finalDamage,
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drText: armorDR > 0 ? `Armor DR: ${armorDR}` : "",
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weaponName: weaponName,
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attackerName: attackerName,
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rawDamage: damageTotal
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}
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)
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await ChatMessage.create({
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content: messageContent,
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speaker: ChatMessage.getSpeaker({ actor: defender })
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})
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})
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog
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152
module/config/d30_results_tables.json
Normal file
152
module/config/d30_results_tables.json
Normal file
@@ -0,0 +1,152 @@
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{
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"d30_dice_results": {
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"30": {
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"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
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"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
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"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
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"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
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"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
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"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
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},
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||||
"29": {
|
||||
"melee_attack": "Gain 1 Grit",
|
||||
"ranged_attack": "Gain 1 Grit",
|
||||
"melee_defense": "Gain 1 Grit",
|
||||
"arcane_spell_attack": "Gain 1 Grit",
|
||||
"arcane_spell_defense": "Gain 1 Grit",
|
||||
"skill_rolls": "Gain 1 Grit"
|
||||
},
|
||||
"28": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"27": {
|
||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
||||
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"25": {
|
||||
"melee_attack": "Bleed, Knock-Back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"21": {
|
||||
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
|
||||
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
|
||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
|
||||
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
|
||||
"skill_rolls": "20 Added to Skill Roll"
|
||||
},
|
||||
"15": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"13": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"11": {
|
||||
"melee_attack": "Flurry Attack or Hit to Miss",
|
||||
"ranged_attack": "Roll 2x Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"10": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"8": {
|
||||
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
|
||||
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
|
||||
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
|
||||
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
|
||||
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
|
||||
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
||||
"ranged_attack": "Roll 2x Double Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"5": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch, or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"3": {
|
||||
"melee_attack": "Triple Damage",
|
||||
"ranged_attack": "Triple Damage",
|
||||
"melee_defense": "DR Tripled including Shield",
|
||||
"arcane_spell_attack": "Triple Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"2": {
|
||||
"melee_attack": "Double Damage",
|
||||
"ranged_attack": "Double Damage",
|
||||
"melee_defense": "DR Doubled including Shield",
|
||||
"arcane_spell_attack": "Double Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"1": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
|
||||
}
|
||||
}
|
||||
@@ -2,3 +2,4 @@ export { default as LethalFantasyActor } from "./actor.mjs"
|
||||
export { default as LethalFantasyItem } from "./item.mjs"
|
||||
export { default as LethalFantasyRoll } from "./roll.mjs"
|
||||
export { default as LethalFantasyChatMessage } from "./chat-message.mjs"
|
||||
export { default as D30Roll } from "./d30-roll.mjs"
|
||||
|
||||
@@ -153,8 +153,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "granted":
|
||||
@@ -268,7 +268,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget)
|
||||
await this.system.roll(rollType, rollTarget, defenderId)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
215
module/documents/d30-roll.mjs
Normal file
215
module/documents/d30-roll.mjs
Normal file
@@ -0,0 +1,215 @@
|
||||
/**
|
||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||
*/
|
||||
export default class D30Roll {
|
||||
/**
|
||||
* Table des résultats D30 chargée depuis le fichier JSON
|
||||
* @type {Object}
|
||||
*/
|
||||
static resultsTable = null
|
||||
|
||||
/**
|
||||
* Définitions des conditions spéciales
|
||||
* @type {Object}
|
||||
*/
|
||||
static definitions = null
|
||||
|
||||
/**
|
||||
* Types de jets supportés
|
||||
* @type {Object}
|
||||
*/
|
||||
static ROLL_TYPES = {
|
||||
MELEE_ATTACK: "melee_attack",
|
||||
RANGED_ATTACK: "ranged_attack",
|
||||
MELEE_DEFENSE: "melee_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise la classe en chargeant la table des résultats
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
static async initialize() {
|
||||
try {
|
||||
const response = await fetch("systems/fvtt-lethal-fantasy/module/config/d30_results_tables.json")
|
||||
const data = await response.json()
|
||||
|
||||
this.resultsTable = data.d30_dice_results
|
||||
this.definitions = data.definitions
|
||||
|
||||
console.log("D30Roll | D30 results table loaded successfully")
|
||||
} catch (error) {
|
||||
console.error("D30Roll | Error loading D30 table:", error)
|
||||
ui.notifications.error("Unable to load D30 results table")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère le résultat d'un jet de D30
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
|
||||
*/
|
||||
static getResult(diceValue, rollType, weapon = null) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||
return null
|
||||
}
|
||||
|
||||
// Validation des paramètres
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||
return null
|
||||
}
|
||||
|
||||
// Convert external rollType to internal rollType
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
|
||||
if (!internalType) {
|
||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
if (!Object.values(this.ROLL_TYPES).includes(internalType)) {
|
||||
console.warn(`D30Roll | Invalid internal roll type: ${internalType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
const resultEntry = this.resultsTable[diceValue]
|
||||
if (!resultEntry) {
|
||||
console.warn(`D30Roll | No entry found for value ${diceValue}`)
|
||||
return null
|
||||
}
|
||||
|
||||
const result = resultEntry[internalType]
|
||||
|
||||
// Retourne null si le résultat est "empty"
|
||||
if (result === "empty" || !result) {
|
||||
return null
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit un rollType externe en rollType interne
|
||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @returns {string|null} Le type interne correspondant ou null
|
||||
*/
|
||||
static convertToInternalType(externalType, weapon = null) {
|
||||
// Attack types - need weapon to determine if melee or ranged
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
||||
}
|
||||
return weapon.system?.weaponType === "ranged"
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - default to melee
|
||||
if (externalType === "monster-attack") {
|
||||
// Check if weapon object has range information
|
||||
if (weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Defense types
|
||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
if (externalType === "spell-attack" || externalType === "spell" || externalType === "spell-power") {
|
||||
return this.ROLL_TYPES.ARCANE_SPELL_ATTACK
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
||||
externalType === "save" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère toutes les informations pour une valeur de dé donnée
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @returns {Object|null} Tous les résultats pour cette valeur ou null
|
||||
*/
|
||||
static getAllResultsForValue(diceValue) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized.")
|
||||
return null
|
||||
}
|
||||
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}`)
|
||||
return null
|
||||
}
|
||||
|
||||
return this.resultsTable[diceValue]
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère la définition d'une condition spéciale
|
||||
* @param {string} definitionKey La clé de la définition (ex: "flash_of_pain")
|
||||
* @returns {string|null} La définition ou null
|
||||
*/
|
||||
static getDefinition(definitionKey) {
|
||||
if (!this.definitions) {
|
||||
console.warn("D30Roll | Definitions are not initialized.")
|
||||
return null
|
||||
}
|
||||
|
||||
return this.definitions[definitionKey] || null
|
||||
}
|
||||
|
||||
/**
|
||||
* Vérifie si un résultat est vide
|
||||
* @param {string} result Le résultat à vérifier
|
||||
* @returns {boolean} True si le résultat est vide
|
||||
*/
|
||||
static isEmptyResult(result) {
|
||||
return !result || result === "empty"
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère un résultat formaté pour l'affichage
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||
*/
|
||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
||||
const result = this.getResult(diceValue, rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
|
||||
return {
|
||||
value: diceValue,
|
||||
rollType: rollType,
|
||||
internalType: internalType,
|
||||
result: result,
|
||||
isEmpty: this.isEmptyResult(result),
|
||||
hasResult: !this.isEmptyResult(result)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Vérifie si la table est chargée
|
||||
* @returns {boolean} True si la table est chargée
|
||||
*/
|
||||
static isInitialized() {
|
||||
return this.resultsTable !== null && this.definitions !== null
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import LethalFantasyUtils from "../utils.mjs"
|
||||
import D30Roll from "./d30-roll.mjs"
|
||||
|
||||
export default class LethalFantasyRoll extends Roll {
|
||||
/**
|
||||
@@ -92,6 +93,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return this.options.D30result
|
||||
}
|
||||
|
||||
get D30message() {
|
||||
return this.options.D30message
|
||||
}
|
||||
|
||||
get badResult() {
|
||||
return this.options.badResult
|
||||
}
|
||||
@@ -100,6 +105,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return this.options.rollData
|
||||
}
|
||||
|
||||
get defenderId() {
|
||||
return this.options.defenderId
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@@ -544,6 +553,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
game.dice3d.showForRoll(rollD30, game.user, true)
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
|
||||
// Récupérer le message D30 correspondant
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
|
||||
let rollTotal = 0
|
||||
@@ -599,8 +616,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = titleFormula
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -862,8 +881,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let toCompare = Math.min(currentAction.progressionCount, max)
|
||||
if (roll.total <= toCompare) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyOK", { name: combatant.actor.name, spellName: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total,
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
@@ -872,8 +900,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyKO", { name: combatant.actor.name, spellName: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total,
|
||||
progressionCount: currentAction.progressionCount,
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -919,16 +957,33 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
if (roll.total <= max) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { isMonster, name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { isMonster, name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total,
|
||||
progressionCount: currentAction.progressionCount
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1132,10 +1187,28 @@ export default class LethalFantasyRoll extends Roll {
|
||||
async _getChatCardData(isPrivate) {
|
||||
// Générer la liste des combatants de la scène
|
||||
let combatants = []
|
||||
if (game?.combat?.combatants && this.rollData?.isDamage) {
|
||||
for (let c of game.combat.combatants) {
|
||||
if (c.actorId !== this.actorId) {
|
||||
combatants.push({ id: c.id, name: c.name })
|
||||
let isAttack = this.type === "weapon-attack" || this.type === "monster-attack" || this.type === "spell-attack" || this.type === "miracle-attack"
|
||||
if (this.rollData?.isDamage || isAttack) {
|
||||
// D'abord, ajouter les combattants du combat actif
|
||||
if (game?.combat?.combatants) {
|
||||
for (let c of game.combat.combatants) {
|
||||
if (c.actorId !== this.actorId) {
|
||||
combatants.push({ id: c.id, name: c.name, tokenId: c.token.id })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ensuite, ajouter tous les tokens de la scène active qui ne sont pas déjà dans la liste
|
||||
if (canvas?.scene?.tokens) {
|
||||
const existingTokenIds = new Set(combatants.map(c => c.tokenId))
|
||||
for (let token of canvas.scene.tokens) {
|
||||
if (token.actorId !== this.actorId && !existingTokenIds.has(token.id)) {
|
||||
combatants.push({
|
||||
id: token.id,
|
||||
name: token.name,
|
||||
tokenId: token.id
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1184,11 +1257,16 @@ export default class LethalFantasyRoll extends Roll {
|
||||
targetName: this.targetName,
|
||||
targetArmor: this.targetArmor,
|
||||
D30result: this.D30result,
|
||||
D30message: this.D30message,
|
||||
badResult: this.badResult,
|
||||
rollData: this.rollData,
|
||||
isPrivate: isPrivate,
|
||||
combatants: combatants,
|
||||
weaponDamageOptions: weaponDamageOptions
|
||||
weaponDamageOptions: weaponDamageOptions,
|
||||
isAttack: isAttack,
|
||||
defenderId: this.defenderId,
|
||||
// Vérifier si l'utilisateur peut sélectionner une cible (est GM ou possède l'acteur)
|
||||
canSelectTarget: game.user.isGM || game.actors.get(this.actorId)?.testUserPermission(game.user, "OWNER")
|
||||
}
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
|
||||
@@ -273,7 +273,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
async roll(rollType, rollTarget, defenderId) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -282,7 +282,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
target: false,
|
||||
defenderId
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
@@ -311,6 +312,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
// Don't roll if the combatant is defeated
|
||||
if (combatant?.isDefeated) {
|
||||
ui.notifications.warn(`${this.parent.name} is defeated and cannot attack.`)
|
||||
return
|
||||
}
|
||||
|
||||
// Get all weapons from the actor
|
||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
||||
|
||||
@@ -122,6 +122,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||
})
|
||||
schema.combatHTH = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2")
|
||||
})
|
||||
|
||||
|
||||
return schema
|
||||
@@ -137,7 +141,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -146,14 +150,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
target: false,
|
||||
defenderId
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
@@ -166,6 +171,18 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
break
|
||||
case "monster-attack-hth":
|
||||
case "monster-defense-hth":
|
||||
case "monster-damage-hth":
|
||||
rollTarget = foundry.utils.duplicate(this.combatHTH[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage-hth") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
// Convertir le type de roll pour utiliser les mêmes handlers que les attaques normales
|
||||
rollType = rollType.replace("-hth", "")
|
||||
break
|
||||
case "monster-skill":
|
||||
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
@@ -237,7 +254,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget)
|
||||
await this.roll(rollType, rollTarget, defenderId)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,6 +278,13 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
// Don't roll if the combatant is defeated
|
||||
if (combatant?.isDefeated) {
|
||||
ui.notifications.warn(`${this.parent.name} is defeated and cannot attack.`)
|
||||
return
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
@@ -271,7 +295,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
|
||||
let roll = new Roll("1D12")
|
||||
await roll.evaluate()
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` })
|
||||
if (game?.dice3d) {
|
||||
@@ -283,8 +306,16 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
let attack = this.attacks[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: this.parent.name,
|
||||
weaponName: attack.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -293,9 +324,41 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
}
|
||||
}
|
||||
// Check Hand To Hand attacks as well
|
||||
if (!hasAttack) {
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
for (let key in this.combatHTH) {
|
||||
let attack = this.combatHTH[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: this.parent.name,
|
||||
weaponName: `${attack.name} (HTH)`,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
token.object?.control({ releaseOthers: true });
|
||||
return canvas.animatePan(token.object.center);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!hasAttack) {
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: this.parent.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
481
module/utils.mjs
481
module/utils.mjs
@@ -1,3 +1,9 @@
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
// Map temporaire pour stocker les données d'attaque en attente de défense
|
||||
if (!globalThis.pendingDefenses) {
|
||||
globalThis.pendingDefenses = new Map()
|
||||
}
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
|
||||
@@ -75,9 +81,468 @@ export default class LethalFantasyUtils {
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
case "requestDefense":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.showDefenseRequest(msg)
|
||||
}
|
||||
break
|
||||
case "offerAttackerGrit":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.handleAttackerGritOffer(msg)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async handleAttackerGritOffer(msg) {
|
||||
const { attackerId, attackRoll, defenseRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId } = msg
|
||||
|
||||
const attacker = game.actors.get(attackerId)
|
||||
if (!attacker) {
|
||||
console.warn("Attacker not found:", attackerId)
|
||||
return
|
||||
}
|
||||
|
||||
const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
|
||||
attacker,
|
||||
attackRoll,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
|
||||
const attackRollFinal = attackRoll + attackBonus
|
||||
|
||||
// Maintenant créer le message de comparaison
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
attackerId,
|
||||
attackRoll: attackRollFinal,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenseRoll
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDefenseRequest(msg) {
|
||||
const attackerName = msg.attackerName
|
||||
const attackerId = msg.attackerId
|
||||
const defenderName = msg.defenderName
|
||||
const weaponName = msg.weaponName || "attack"
|
||||
const attackRoll = msg.attackRoll
|
||||
const attackWeaponId = msg.attackWeaponId
|
||||
const attackRollType = msg.attackRollType
|
||||
const attackRollKey = msg.attackRollKey
|
||||
const combatantId = msg.combatantId
|
||||
const tokenId = msg.tokenId
|
||||
|
||||
// Récupérer le défenseur - essayer d'abord depuis le combat, puis depuis le token
|
||||
let defender = null
|
||||
|
||||
if (game.combat && combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
defender = combatant.actor
|
||||
}
|
||||
}
|
||||
|
||||
// Si pas trouvé dans le combat, chercher le token directement
|
||||
if (!defender && tokenId) {
|
||||
const token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
defender = token.actor
|
||||
}
|
||||
}
|
||||
|
||||
if (!defender) {
|
||||
ui.notifications.error("Defender actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
if (isMonster) {
|
||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
||||
|
||||
if (enabledAttacks.length === 0) {
|
||||
ui.notifications.warn("No enabled attacks available for defense")
|
||||
return
|
||||
}
|
||||
|
||||
// Créer le contenu du dialogue pour monstre
|
||||
let attacksHTML = enabledAttacks.map(([key, attack]) =>
|
||||
`<option value="${key}">${attack.name}</option>`
|
||||
).join("")
|
||||
|
||||
const content = `
|
||||
<div class="defense-request-dialog">
|
||||
<div class="attack-info">
|
||||
<p><strong>${attackerName}</strong> attacks <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="defense-attack">Choose your defense attack:</label>
|
||||
<select id="defense-attack" name="attackKey" style="width: 100%; margin-top: 8px;">
|
||||
${attacksHTML}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
const attackKey = button.form.elements.attackKey.value
|
||||
return attackKey
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
// Si l'utilisateur a validé, lancer le jet de défense
|
||||
if (result) {
|
||||
// Stocker temporairement les données pour le hook preCreateChatMessage
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
}
|
||||
|
||||
console.log("Storing defense data for monster:", defender.id)
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
const equippedWeapons = defender.items.filter(i =>
|
||||
i.type === "weapon" && i.system.equipped === true
|
||||
)
|
||||
|
||||
if (equippedWeapons.length === 0) {
|
||||
ui.notifications.warn("No equipped weapons for defense")
|
||||
return
|
||||
}
|
||||
|
||||
// Créer le contenu du dialogue pour personnage
|
||||
let weaponsHTML = equippedWeapons.map(w =>
|
||||
`<option value="${w.id}">${w.name}</option>`
|
||||
).join("")
|
||||
|
||||
const content = `
|
||||
<div class="defense-request-dialog">
|
||||
<div class="attack-info">
|
||||
<p><strong>${attackerName}</strong> attacks <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="defense-weapon">Choose your defense weapon:</label>
|
||||
<select id="defense-weapon" name="weaponId" style="width: 100%; margin-top: 8px;">
|
||||
${weaponsHTML}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
const weaponId = button.form.elements.weaponId.value
|
||||
return weaponId
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
// Si l'utilisateur a validé, lancer le jet de défense
|
||||
if (result) {
|
||||
// Stocker temporairement les données pour le hook preCreateChatMessage
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
|
||||
defender.prepareRoll("weapon-defense", result)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
let keepOffering = true
|
||||
|
||||
while (keepOffering && currentDefenseRoll + totalBonus < attackRoll) {
|
||||
const currentGrit = defender.system.grit.current
|
||||
const currentLuck = defender.system.luck.current
|
||||
|
||||
// Si plus de points disponibles, sortir
|
||||
if (currentGrit <= 0 && currentLuck <= 0) {
|
||||
break
|
||||
}
|
||||
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${currentDefenseRoll + totalBonus}</strong></p>
|
||||
${totalBonus > 0 ? `<p class="bonus-info">Bonus already added: +${totalBonus}</p>` : ''}
|
||||
</div>
|
||||
<p class="offer-text">You are losing! Spend Grit or Luck to add 1D6 to your defense?</p>
|
||||
</div>
|
||||
`
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defend with Grit or Luck" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") {
|
||||
keepOffering = false
|
||||
break
|
||||
}
|
||||
|
||||
// Lancer 1D6
|
||||
const bonusRoll = new Roll("1d6")
|
||||
await bonusRoll.evaluate()
|
||||
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(bonusRoll, game.user, true)
|
||||
}
|
||||
|
||||
totalBonus += bonusRoll.total
|
||||
|
||||
// Déduire le point de Grit ou Luck
|
||||
if (choice === "grit") {
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${bonusRoll.total}</strong>! (Total defense bonus: +${totalBonus})</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else if (choice === "luck") {
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${bonusRoll.total}</strong>! (Total defense bonus: +${totalBonus})</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
return totalBonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerAttackerGritBonus(attacker, currentAttackRoll, defenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
let keepOffering = true
|
||||
|
||||
while (keepOffering && currentAttackRoll + totalBonus <= defenseRoll) {
|
||||
const currentGrit = attacker.system.grit.current
|
||||
|
||||
// Si plus de points de Grit disponibles, sortir
|
||||
if (currentGrit <= 0) {
|
||||
break
|
||||
}
|
||||
|
||||
const buttons = [
|
||||
{
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
},
|
||||
{
|
||||
action: "continue",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
}
|
||||
]
|
||||
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${currentAttackRoll + totalBonus}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${totalBonus > 0 ? `<p class="bonus-info">Bonus already added: +${totalBonus}</p>` : ''}
|
||||
</div>
|
||||
<p class="offer-text">You are losing! Spend Grit to add 1D6 to your attack?</p>
|
||||
</div>
|
||||
`
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Attack with Grit" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") {
|
||||
keepOffering = false
|
||||
break
|
||||
}
|
||||
|
||||
// Lancer 1D6
|
||||
const bonusRoll = new Roll("1d6")
|
||||
await bonusRoll.evaluate()
|
||||
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(bonusRoll, game.user, true)
|
||||
}
|
||||
|
||||
totalBonus += bonusRoll.total
|
||||
|
||||
// Déduire le point de Grit
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${bonusRoll.total}</strong>! (Total attack bonus: +${totalBonus})</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: attacker })
|
||||
})
|
||||
}
|
||||
|
||||
return totalBonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
||||
console.log("Creating damage button. defenderId:", data.defenderId)
|
||||
// Déterminer le type de dégâts à lancer
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
}
|
||||
}
|
||||
|
||||
const resultMessage = `
|
||||
<div class="attack-result ${isAttackWin ? 'attack-success' : 'attack-failure'}">
|
||||
<h3><i class="fa-solid ${isAttackWin ? 'fa-sword' : 'fa-shield'}"></i> Combat Result</h3>
|
||||
<div class="combat-comparison">
|
||||
<div class="combat-side attacker ${isAttackWin ? 'winner' : 'loser'}">
|
||||
<div class="side-label">Attacker</div>
|
||||
<div class="side-info">
|
||||
<div class="side-name">${data.attackerName}</div>
|
||||
<div class="side-roll">${data.attackRoll}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-vs">VS</div>
|
||||
<div class="combat-side defender ${isAttackWin ? 'loser' : 'winner'}">
|
||||
<div class="side-label">Defender</div>
|
||||
<div class="side-info">
|
||||
<div class="side-name">${data.defenderName}</div>
|
||||
<div class="side-roll">${data.defenseRoll}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${isAttackWin ?
|
||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
</div>
|
||||
`
|
||||
|
||||
console.log("Creating combat result message...")
|
||||
await ChatMessage.create({
|
||||
content: resultMessage,
|
||||
speaker: { alias: "Combat System" }
|
||||
})
|
||||
console.log("Combat result message created!")
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
|
||||
Handlebars.registerHelper('isNull', function (val) {
|
||||
@@ -328,16 +793,26 @@ export default class LethalFantasyUtils {
|
||||
// Message de confirmation
|
||||
let drText = ""
|
||||
if (result.drType === "armor") {
|
||||
drText = ` (Armor DR: ${armorDR})`
|
||||
drText = `Armor DR: ${armorDR}`
|
||||
} else if (result.drType === "all") {
|
||||
drText = ` (Total DR: ${totalDR})`
|
||||
drText = `Total DR: ${totalDR}`
|
||||
}
|
||||
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/damage-applied-message.hbs",
|
||||
{
|
||||
targetName: targetActor.name,
|
||||
damage: result.damage,
|
||||
drText: drText,
|
||||
weaponName: weaponName
|
||||
}
|
||||
)
|
||||
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
rollMode: "gmroll",
|
||||
content: `${targetActor.name} takes ${result.damage} damage${drText} from ${weaponName}`
|
||||
content: messageContent
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000498
|
||||
MANIFEST-000527
|
||||
|
||||
@@ -1,15 +1,8 @@
|
||||
2026/01/12-14:22:56.040680 7fd462ffd6c0 Recovering log #496
|
||||
2026/01/12-14:22:56.051263 7fd462ffd6c0 Delete type=3 #494
|
||||
2026/01/12-14:22:56.051335 7fd462ffd6c0 Delete type=0 #496
|
||||
2026/01/12-14:27:05.789368 7fd4627fc6c0 Level-0 table #501: started
|
||||
2026/01/12-14:27:05.793070 7fd4627fc6c0 Level-0 table #501: 26835 bytes OK
|
||||
2026/01/12-14:27:05.799160 7fd4627fc6c0 Delete type=0 #499
|
||||
2026/01/12-14:27:05.815143 7fd4627fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/12-14:27:05.815173 7fd4627fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at '!items!zFrygJ2TnrxchBai' @ 1178 : 1
|
||||
2026/01/12-14:27:05.815179 7fd4627fc6c0 Compacting 1@1 + 1@2 files
|
||||
2026/01/12-14:27:05.821137 7fd4627fc6c0 Generated table #502@1: 486 keys, 220368 bytes
|
||||
2026/01/12-14:27:05.821151 7fd4627fc6c0 Compacted 1@1 + 1@2 files => 220368 bytes
|
||||
2026/01/12-14:27:05.827440 7fd4627fc6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||
2026/01/12-14:27:05.827535 7fd4627fc6c0 Delete type=2 #489
|
||||
2026/01/12-14:27:05.828221 7fd4627fc6c0 Delete type=2 #501
|
||||
2026/01/12-14:27:05.839529 7fd4627fc6c0 Manual compaction at level-1 from '!items!zFrygJ2TnrxchBai' @ 1178 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.348929 7f14d8ff96c0 Recovering log #525
|
||||
2026/01/19-20:32:07.358983 7f14d8ff96c0 Delete type=3 #523
|
||||
2026/01/19-20:32:07.359059 7f14d8ff96c0 Delete type=0 #525
|
||||
2026/01/19-22:34:04.043006 7f1243fff6c0 Level-0 table #530: started
|
||||
2026/01/19-22:34:04.043050 7f1243fff6c0 Level-0 table #530: 0 bytes OK
|
||||
2026/01/19-22:34:04.052889 7f1243fff6c0 Delete type=0 #528
|
||||
2026/01/19-22:34:04.082744 7f1243fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092309 7f1243fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/04-22:23:04.765915 7f93ebfff6c0 Recovering log #492
|
||||
2026/01/04-22:23:04.775983 7f93ebfff6c0 Delete type=3 #490
|
||||
2026/01/04-22:23:04.776035 7f93ebfff6c0 Delete type=0 #492
|
||||
2026/01/04-22:40:50.964348 7f93e9ffb6c0 Level-0 table #497: started
|
||||
2026/01/04-22:40:50.964370 7f93e9ffb6c0 Level-0 table #497: 0 bytes OK
|
||||
2026/01/04-22:40:50.975783 7f93e9ffb6c0 Delete type=0 #495
|
||||
2026/01/04-22:40:50.986019 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/04-22:40:50.986046 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.466717 7f14da7fc6c0 Recovering log #521
|
||||
2026/01/19-20:23:50.476745 7f14da7fc6c0 Delete type=3 #519
|
||||
2026/01/19-20:23:50.476798 7f14da7fc6c0 Delete type=0 #521
|
||||
2026/01/19-20:32:02.937243 7f1243fff6c0 Level-0 table #526: started
|
||||
2026/01/19-20:32:02.937265 7f1243fff6c0 Level-0 table #526: 0 bytes OK
|
||||
2026/01/19-20:32:02.943907 7f1243fff6c0 Delete type=0 #524
|
||||
2026/01/19-20:32:02.956456 7f1243fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956498 7f1243fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs-system/lf-equipment/MANIFEST-000527
Normal file
BIN
packs-system/lf-equipment/MANIFEST-000527
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000496
|
||||
MANIFEST-000524
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/12-14:22:56.057091 7fd4637fe6c0 Recovering log #494
|
||||
2026/01/12-14:22:56.067553 7fd4637fe6c0 Delete type=3 #492
|
||||
2026/01/12-14:22:56.067610 7fd4637fe6c0 Delete type=0 #494
|
||||
2026/01/12-14:27:05.799253 7fd4627fc6c0 Level-0 table #499: started
|
||||
2026/01/12-14:27:05.799272 7fd4627fc6c0 Level-0 table #499: 0 bytes OK
|
||||
2026/01/12-14:27:05.805798 7fd4627fc6c0 Delete type=0 #497
|
||||
2026/01/12-14:27:05.815153 7fd4627fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/12-14:27:05.828314 7fd4627fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.362345 7f14d9ffb6c0 Recovering log #522
|
||||
2026/01/19-20:32:07.372537 7f14d9ffb6c0 Delete type=3 #520
|
||||
2026/01/19-20:32:07.372596 7f14d9ffb6c0 Delete type=0 #522
|
||||
2026/01/19-22:34:04.165591 7f1243fff6c0 Level-0 table #527: started
|
||||
2026/01/19-22:34:04.165637 7f1243fff6c0 Level-0 table #527: 0 bytes OK
|
||||
2026/01/19-22:34:04.175509 7f1243fff6c0 Delete type=0 #525
|
||||
2026/01/19-22:34:04.175734 7f1243fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.175767 7f1243fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/04-22:23:04.780744 7f93eb7fe6c0 Recovering log #490
|
||||
2026/01/04-22:23:04.790510 7f93eb7fe6c0 Delete type=3 #488
|
||||
2026/01/04-22:23:04.790582 7f93eb7fe6c0 Delete type=0 #490
|
||||
2026/01/04-22:40:50.951234 7f93e9ffb6c0 Level-0 table #495: started
|
||||
2026/01/04-22:40:50.951256 7f93e9ffb6c0 Level-0 table #495: 0 bytes OK
|
||||
2026/01/04-22:40:50.964192 7f93e9ffb6c0 Delete type=0 #493
|
||||
2026/01/04-22:40:50.986007 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/04-22:40:50.986038 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.482057 7f14d8ff96c0 Recovering log #518
|
||||
2026/01/19-20:23:50.491682 7f14d8ff96c0 Delete type=3 #516
|
||||
2026/01/19-20:23:50.491756 7f14d8ff96c0 Delete type=0 #518
|
||||
2026/01/19-20:32:02.944004 7f1243fff6c0 Level-0 table #523: started
|
||||
2026/01/19-20:32:02.944026 7f1243fff6c0 Level-0 table #523: 0 bytes OK
|
||||
2026/01/19-20:32:02.950204 7f1243fff6c0 Delete type=0 #521
|
||||
2026/01/19-20:32:02.956469 7f1243fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956510 7f1243fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000499
|
||||
MANIFEST-000529
|
||||
|
||||
@@ -1,15 +1,8 @@
|
||||
2026/01/12-14:22:56.026652 7fd478fff6c0 Recovering log #497
|
||||
2026/01/12-14:22:56.036317 7fd478fff6c0 Delete type=3 #495
|
||||
2026/01/12-14:22:56.036373 7fd478fff6c0 Delete type=0 #497
|
||||
2026/01/12-14:27:05.805895 7fd4627fc6c0 Level-0 table #502: started
|
||||
2026/01/12-14:27:05.809094 7fd4627fc6c0 Level-0 table #502: 1650 bytes OK
|
||||
2026/01/12-14:27:05.815051 7fd4627fc6c0 Delete type=0 #500
|
||||
2026/01/12-14:27:05.815162 7fd4627fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/12-14:27:05.828330 7fd4627fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at '!items!3cU5wW47VwlEPNqj' @ 736 : 1
|
||||
2026/01/12-14:27:05.828340 7fd4627fc6c0 Compacting 1@1 + 1@2 files
|
||||
2026/01/12-14:27:05.833408 7fd4627fc6c0 Generated table #503@1: 91 keys, 118712 bytes
|
||||
2026/01/12-14:27:05.833433 7fd4627fc6c0 Compacted 1@1 + 1@2 files => 118712 bytes
|
||||
2026/01/12-14:27:05.839289 7fd4627fc6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||
2026/01/12-14:27:05.839370 7fd4627fc6c0 Delete type=2 #494
|
||||
2026/01/12-14:27:05.839480 7fd4627fc6c0 Delete type=2 #502
|
||||
2026/01/12-14:27:05.852151 7fd4627fc6c0 Manual compaction at level-1 from '!items!3cU5wW47VwlEPNqj' @ 736 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.335896 7f14d97fa6c0 Recovering log #527
|
||||
2026/01/19-20:32:07.346053 7f14d97fa6c0 Delete type=3 #525
|
||||
2026/01/19-20:32:07.346120 7f14d97fa6c0 Delete type=0 #527
|
||||
2026/01/19-22:34:04.092377 7f1243fff6c0 Level-0 table #532: started
|
||||
2026/01/19-22:34:04.092412 7f1243fff6c0 Level-0 table #532: 0 bytes OK
|
||||
2026/01/19-22:34:04.101864 7f1243fff6c0 Delete type=0 #530
|
||||
2026/01/19-22:34:04.133480 7f1243fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.133550 7f1243fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/04-22:23:04.753572 7f93ea7fc6c0 Recovering log #492
|
||||
2026/01/04-22:23:04.763198 7f93ea7fc6c0 Delete type=3 #490
|
||||
2026/01/04-22:23:04.763251 7f93ea7fc6c0 Delete type=0 #492
|
||||
2026/01/04-22:40:50.941164 7f93e9ffb6c0 Level-0 table #498: started
|
||||
2026/01/04-22:40:50.941212 7f93e9ffb6c0 Level-0 table #498: 0 bytes OK
|
||||
2026/01/04-22:40:50.951122 7f93e9ffb6c0 Delete type=0 #496
|
||||
2026/01/04-22:40:50.985987 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/04-22:40:50.986053 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.451679 7f14d9ffb6c0 Recovering log #523
|
||||
2026/01/19-20:23:50.462356 7f14d9ffb6c0 Delete type=3 #521
|
||||
2026/01/19-20:23:50.462416 7f14d9ffb6c0 Delete type=0 #523
|
||||
2026/01/19-20:32:02.930994 7f1243fff6c0 Level-0 table #528: started
|
||||
2026/01/19-20:32:02.931037 7f1243fff6c0 Level-0 table #528: 0 bytes OK
|
||||
2026/01/19-20:32:02.937118 7f1243fff6c0 Delete type=0 #526
|
||||
2026/01/19-20:32:02.956440 7f1243fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956479 7f1243fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000529
Normal file
BIN
packs-system/lf-skills/MANIFEST-000529
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000196
|
||||
MANIFEST-000224
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/12-14:22:56.089280 7fd478fff6c0 Recovering log #194
|
||||
2026/01/12-14:22:56.099242 7fd478fff6c0 Delete type=3 #192
|
||||
2026/01/12-14:22:56.099341 7fd478fff6c0 Delete type=0 #194
|
||||
2026/01/12-14:27:05.839539 7fd4627fc6c0 Level-0 table #199: started
|
||||
2026/01/12-14:27:05.839559 7fd4627fc6c0 Level-0 table #199: 0 bytes OK
|
||||
2026/01/12-14:27:05.845408 7fd4627fc6c0 Delete type=0 #197
|
||||
2026/01/12-14:27:05.858412 7fd4627fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/12-14:27:05.864408 7fd4627fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.386680 7f14d97fa6c0 Recovering log #222
|
||||
2026/01/19-20:32:07.397058 7f14d97fa6c0 Delete type=3 #220
|
||||
2026/01/19-20:32:07.397159 7f14d97fa6c0 Delete type=0 #222
|
||||
2026/01/19-22:34:04.082756 7f1243fff6c0 Level-0 table #227: started
|
||||
2026/01/19-22:34:04.082796 7f1243fff6c0 Level-0 table #227: 0 bytes OK
|
||||
2026/01/19-22:34:04.092156 7f1243fff6c0 Delete type=0 #225
|
||||
2026/01/19-22:34:04.092321 7f1243fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092355 7f1243fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/04-22:23:04.807684 7f93ebfff6c0 Recovering log #190
|
||||
2026/01/04-22:23:04.818050 7f93ebfff6c0 Delete type=3 #188
|
||||
2026/01/04-22:23:04.818118 7f93ebfff6c0 Delete type=0 #190
|
||||
2026/01/04-22:40:51.016662 7f93e9ffb6c0 Level-0 table #195: started
|
||||
2026/01/04-22:40:51.016694 7f93e9ffb6c0 Level-0 table #195: 0 bytes OK
|
||||
2026/01/04-22:40:51.026652 7f93e9ffb6c0 Delete type=0 #193
|
||||
2026/01/04-22:40:51.026790 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/04-22:40:51.026806 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.510934 7f14d97fa6c0 Recovering log #218
|
||||
2026/01/19-20:23:50.520501 7f14d97fa6c0 Delete type=3 #216
|
||||
2026/01/19-20:23:50.520578 7f14d97fa6c0 Delete type=0 #218
|
||||
2026/01/19-20:32:02.976313 7f1243fff6c0 Level-0 table #223: started
|
||||
2026/01/19-20:32:02.976359 7f1243fff6c0 Level-0 table #223: 0 bytes OK
|
||||
2026/01/19-20:32:02.982272 7f1243fff6c0 Delete type=0 #221
|
||||
2026/01/19-20:32:02.982509 7f1243fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.982604 7f1243fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000495
|
||||
MANIFEST-000523
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/12-14:22:56.075339 7fd463fff6c0 Recovering log #493
|
||||
2026/01/12-14:22:56.084731 7fd463fff6c0 Delete type=3 #491
|
||||
2026/01/12-14:22:56.084798 7fd463fff6c0 Delete type=0 #493
|
||||
2026/01/12-14:27:05.782342 7fd4627fc6c0 Level-0 table #498: started
|
||||
2026/01/12-14:27:05.782393 7fd4627fc6c0 Level-0 table #498: 0 bytes OK
|
||||
2026/01/12-14:27:05.789274 7fd4627fc6c0 Delete type=0 #496
|
||||
2026/01/12-14:27:05.815132 7fd4627fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/12-14:27:05.828301 7fd4627fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.374730 7f14d8ff96c0 Recovering log #521
|
||||
2026/01/19-20:32:07.384387 7f14d8ff96c0 Delete type=3 #519
|
||||
2026/01/19-20:32:07.384466 7f14d8ff96c0 Delete type=0 #521
|
||||
2026/01/19-22:34:04.031975 7f1243fff6c0 Level-0 table #526: started
|
||||
2026/01/19-22:34:04.032019 7f1243fff6c0 Level-0 table #526: 0 bytes OK
|
||||
2026/01/19-22:34:04.042831 7f1243fff6c0 Delete type=0 #524
|
||||
2026/01/19-22:34:04.082725 7f1243fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092294 7f1243fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/04-22:23:04.794525 7f93ea7fc6c0 Recovering log #489
|
||||
2026/01/04-22:23:04.804229 7f93ea7fc6c0 Delete type=3 #487
|
||||
2026/01/04-22:23:04.804296 7f93ea7fc6c0 Delete type=0 #489
|
||||
2026/01/04-22:40:50.975950 7f93e9ffb6c0 Level-0 table #494: started
|
||||
2026/01/04-22:40:50.975985 7f93e9ffb6c0 Level-0 table #494: 0 bytes OK
|
||||
2026/01/04-22:40:50.985836 7f93e9ffb6c0 Delete type=0 #492
|
||||
2026/01/04-22:40:50.986029 7f93e9ffb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/04-22:40:50.986073 7f93e9ffb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.495445 7f14d9ffb6c0 Recovering log #517
|
||||
2026/01/19-20:23:50.506507 7f14d9ffb6c0 Delete type=3 #515
|
||||
2026/01/19-20:23:50.506583 7f14d9ffb6c0 Delete type=0 #517
|
||||
2026/01/19-20:32:02.950374 7f1243fff6c0 Level-0 table #522: started
|
||||
2026/01/19-20:32:02.950415 7f1243fff6c0 Level-0 table #522: 0 bytes OK
|
||||
2026/01/19-20:32:02.956303 7f1243fff6c0 Delete type=0 #520
|
||||
2026/01/19-20:32:02.956488 7f1243fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956546 7f1243fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
275
styles/chat.less
275
styles/chat.less
@@ -39,3 +39,278 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
.defense-request {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, #3a3930 0%, #2a2920 100%);
|
||||
border: 2px solid #d4af37;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
|
||||
h3 {
|
||||
margin: 0 0 10px 0;
|
||||
color: #d4af37;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 8px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
line-height: 1.4;
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-prompt {
|
||||
margin-top: 12px;
|
||||
padding: 8px;
|
||||
background: rgba(212, 175, 55, 0.1);
|
||||
border-left: 3px solid #d4af37;
|
||||
border-radius: 4px;
|
||||
font-weight: 600;
|
||||
color: #d4af37;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-request-dialog {
|
||||
.attack-info {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
p {
|
||||
margin: 6px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.weapon-selection {
|
||||
label {
|
||||
display: block;
|
||||
margin-bottom: 8px;
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
}
|
||||
|
||||
select {
|
||||
width: 100%;
|
||||
padding: 8px 12px;
|
||||
background: #3a3930 !important;
|
||||
border: 1px solid #d4af37;
|
||||
border-radius: 4px;
|
||||
color: #ffffff !important;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
cursor: pointer;
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #f0e6d2;
|
||||
box-shadow: 0 0 0 2px rgba(212, 175, 55, 0.3);
|
||||
}
|
||||
|
||||
option {
|
||||
background: #3a3930 !important;
|
||||
color: #ffffff !important;
|
||||
padding: 6px;
|
||||
|
||||
&:checked,
|
||||
&:hover {
|
||||
background: #4a4940 !important;
|
||||
color: #ffffff !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.grit-luck-dialog {
|
||||
.combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
p {
|
||||
margin: 6px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
|
||||
.bonus-info {
|
||||
color: #90EE90;
|
||||
font-style: italic;
|
||||
margin-top: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.offer-text {
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.attack-result {
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
margin: 8px 0;
|
||||
|
||||
&.attack-success {
|
||||
background: linear-gradient(to bottom, rgba(139, 0, 0, 0.2) 0%, rgba(100, 0, 0, 0.3) 100%);
|
||||
border: 2px solid rgba(220, 20, 60, 0.6);
|
||||
}
|
||||
|
||||
&.attack-failure {
|
||||
background: linear-gradient(to bottom, rgba(0, 100, 139, 0.2) 0%, rgba(0, 70, 100, 0.3) 100%);
|
||||
border: 2px solid rgba(70, 130, 180, 0.6);
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0 0 16px 0;
|
||||
color: #d4af37;
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
i {
|
||||
margin-right: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-comparison {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 6px;
|
||||
|
||||
.combat-side {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
border-radius: 6px;
|
||||
|
||||
&.winner {
|
||||
background: rgba(0, 255, 0, 0.1);
|
||||
border: 2px solid rgba(0, 255, 0, 0.4);
|
||||
}
|
||||
|
||||
&.loser {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border: 2px solid rgba(255, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.side-label {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
color: #aaa;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.side-name {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.side-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
color: #d4af37;
|
||||
font-weight: 700;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-vs {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
color: #d4af37;
|
||||
font-weight: 700;
|
||||
padding: 0 16px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-result-text {
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
color: #f0e6d2;
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 6px;
|
||||
|
||||
i {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
}
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1084
styles/roll.less
1084
styles/roll.less
File diff suppressed because it is too large
Load Diff
@@ -1,193 +1,291 @@
|
||||
{{!log 'chat-message' this}}
|
||||
{{!log 'weaponDamageOptions' weaponDamageOptions}}
|
||||
<div class="{{cssClass}}">
|
||||
<div class="intro-chat">
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
|
||||
<div class="intro-right">
|
||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<span>Attack roll !</span>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<span>Defense roll !</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<span><strong>Favor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<span><strong>Disfavor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if badResult}}
|
||||
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
|
||||
:
|
||||
{{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.isDamage}}
|
||||
<span><strong>Damage Roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if rollData.damageSmall}}
|
||||
<span><strong>{{localize
|
||||
"LETHALFANTASY.Label.weapon-damage-small"
|
||||
}}</strong></span>
|
||||
{{/if}}
|
||||
{{#if rollData.damageMedium}}
|
||||
<span><strong>{{localize
|
||||
"LETHALFANTASY.Label.weapon-damage-medium"
|
||||
}}</strong></span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<span>Let It Fly attack ! </span>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<span>Point Blank Range Attack !</span>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<span>Beyond Skill Range Attack !</span>
|
||||
{{/if}}
|
||||
|
||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
<!-- Header with character info -->
|
||||
<div class="chat-header">
|
||||
<div class="character-info">
|
||||
<div class="character-avatar">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
<div class="character-details">
|
||||
<div class="character-name">{{actingCharName}}</div>
|
||||
<div class="roll-type-badge">
|
||||
{{#if (match rollType "attack")}}
|
||||
<i class="fa-solid fa-swords"></i>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{/if}}
|
||||
{{#if rollData.isDamage}}
|
||||
<i class="fa-solid fa-burst"></i>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill")}}
|
||||
<i class="fa-solid fa-hand-sparkles"></i>
|
||||
{{/if}}
|
||||
{{upperFirst rollName}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize
|
||||
"LETHALFANTASY.Roll.success"
|
||||
}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize
|
||||
"LETHALFANTASY.Roll.failure"
|
||||
}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize
|
||||
"LETHALFANTASY.Roll.success"
|
||||
}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
|
||||
isFailure
|
||||
}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize
|
||||
"LETHALFANTASY.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
<!-- Roll details and modifiers -->
|
||||
<div class="roll-details">
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="detail-item weapon-name">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/unless}}
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<div class="detail-badge favor-badge">
|
||||
<i class="fa-solid fa-sparkles"></i>
|
||||
<span>Favor</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<div class="detail-badge disfavor-badge">
|
||||
<i class="fa-solid fa-skull"></i>
|
||||
<span>Disfavor</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weaponDamageOptions}}
|
||||
<div class="damage-buttons">
|
||||
<div class="damage-buttons-title">{{localize
|
||||
"LETHALFANTASY.Label.rollDamage"
|
||||
}}</div>
|
||||
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||
{{#if weaponDamageOptions.isMonster}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="monster"
|
||||
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||
data-is-monster="true"
|
||||
title="{{weaponDamageOptions.weaponName}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
Damage:
|
||||
{{weaponDamageOptions.damageFormula}}{{#if
|
||||
weaponDamageOptions.damageModifier
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageS}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="small"
|
||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.weapon-damage-small'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize "LETHALFANTASY.Label.weapon-damage-small"}}
|
||||
</button>
|
||||
{{#if rollData.letItFly}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bow-arrow"></i>
|
||||
<span>Let It Fly!</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
<span>Point Blank</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-target-lock"></i>
|
||||
<span>Beyond Skill</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.damageSmall}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.damageMedium}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if badResult}}
|
||||
<div class="detail-item other-result">
|
||||
<strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>: {{badResult}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<!-- Formula and dice results -->
|
||||
<div class="formula-section">
|
||||
<div class="formula-display">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span class="formula-text">{{titleFormula}}</span>
|
||||
</div>
|
||||
{{#if diceResults}}
|
||||
<div class="dice-breakdown">
|
||||
{{#each diceResults as |result|}}
|
||||
<div class="dice-item">
|
||||
<span class="dice-type">{{result.dice}}</span>
|
||||
<span class="dice-separator">→</span>
|
||||
<span class="dice-value">{{result.value}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<!-- Result section -->
|
||||
{{#unless isPrivate}}
|
||||
<div class="result-section">
|
||||
<div class="main-result">
|
||||
<div class="result-label">Total</div>
|
||||
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
|
||||
{{total}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if D30result}}
|
||||
<div class="d30-result">
|
||||
<div class="d30-header">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span class="d30-label">D30 Special</span>
|
||||
<span class="d30-value">{{D30result}}</span>
|
||||
</div>
|
||||
{{#if D30message}}
|
||||
<div class="d30-message">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||
<span>{{D30message}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="medium"
|
||||
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.weapon-damage-medium'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}
|
||||
</button>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if isSave}}
|
||||
<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{localize "LETHALFANTASY.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fa-solid fa-circle-xmark"></i>
|
||||
{{localize "LETHALFANTASY.Roll.failure"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResource}}
|
||||
<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{localize "LETHALFANTASY.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fa-solid fa-circle-xmark"></i>
|
||||
{{localize "LETHALFANTASY.Roll.failure"}}
|
||||
{{#if isFailure}}
|
||||
<span class="resource-lost">({{localize "LETHALFANTASY.Roll.resourceLost"}})</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isDamage}}
|
||||
{{#if (and isGM hasTarget)}}
|
||||
<div class="target-info">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
{{{localize
|
||||
"LETHALFANTASY.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="private-result">
|
||||
<i class="fa-solid fa-eye-slash"></i>
|
||||
<span>Private Roll</span>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#if weaponDamageOptions}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="damage-buttons">
|
||||
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||
{{#if weaponDamageOptions.isMonster}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="monster"
|
||||
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||
data-is-monster="true"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}} - {{weaponDamageOptions.weaponName}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
Damage:
|
||||
{{weaponDamageOptions.damageFormula}}{{#if
|
||||
weaponDamageOptions.damageModifier
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageS}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="small"
|
||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
Damage Small
|
||||
</button>
|
||||
{{/if}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="medium"
|
||||
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
Damage Medium
|
||||
</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.isDamage}}
|
||||
<div class="damage-result">
|
||||
<ul>
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{#if defenderId}}
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="damage-result">
|
||||
<ul>
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isAttack}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="attack-targets">
|
||||
<ul>
|
||||
<li class="li-select-target">
|
||||
<div>{{localize "LETHALFANTASY.Label.selectTarget"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="request-defense-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
data-token-id="{{this.tokenId}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
36
templates/damage-applied-message.hbs
Normal file
36
templates/damage-applied-message.hbs
Normal file
@@ -0,0 +1,36 @@
|
||||
<div class="fvtt-lethal-fantasy damage-applied-message">
|
||||
<div class="damage-header">
|
||||
<div class="damage-icon">
|
||||
<i class="fa-solid fa-heart-crack"></i>
|
||||
</div>
|
||||
<div class="damage-info">
|
||||
<div class="target-name">{{targetName}}</div>
|
||||
<div class="damage-subtitle">{{localize "LETHALFANTASY.DamageApplied.subtitle"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="damage-details">
|
||||
<div class="damage-amount">
|
||||
<span class="damage-label">{{localize "LETHALFANTASY.DamageApplied.damageDealt"}}</span>
|
||||
<span class="damage-value">{{damage}}</span>
|
||||
{{#if rawDamage}}
|
||||
<span class="damage-raw">({{rawDamage}} raw)</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if drText}}
|
||||
<div class="damage-reduction">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
<span>{{drText}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="damage-source">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
<span>{{localize "LETHALFANTASY.DamageApplied.from"}}
|
||||
{{#if attackerName}}<strong>{{attackerName}}</strong> with {{/if}}
|
||||
<strong>{{weaponName}}</strong>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,7 +22,7 @@
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" value="{{item.enabled}}" data-tooltip="Attack enabled/disabled" />
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
@@ -65,4 +65,54 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Hand To Hand Attacks</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.combatHTH as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="HTH Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.name" value="{{item.name}}" data-tooltip="HTH Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Attack">
|
||||
<i class="lf-roll-small fa-solid fa-hand-fist" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage-hth" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll HTH Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage-hth"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
@@ -291,13 +291,6 @@
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.percent
|
||||
value=system.characteristics.int.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="monster-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||
@@ -307,13 +300,6 @@
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.percent
|
||||
value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
|
||||
44
templates/progression-message.hbs
Normal file
44
templates/progression-message.hbs
Normal file
@@ -0,0 +1,44 @@
|
||||
<div class="fvtt-lethal-fantasy progression-message {{#if success}}progression-success{{else}}progression-failure{{/if}}">
|
||||
<div class="progression-header">
|
||||
<div class="progression-icon">
|
||||
{{#if success}}
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-hourglass-half"></i>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="progression-info">
|
||||
<div class="actor-name">{{actorName}}</div>
|
||||
<div class="progression-subtitle">
|
||||
{{#if success}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.canAct"}}
|
||||
{{else}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.cannotAct"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="progression-details">
|
||||
{{#if weaponName}}
|
||||
<div class="progression-weapon">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span><strong>{{weaponName}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollResult}}
|
||||
<div class="progression-roll">
|
||||
<span class="roll-label">{{localize "LETHALFANTASY.ProgressionMessage.diceResult"}}</span>
|
||||
<span class="roll-value">{{rollResult}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if progressionCount}}
|
||||
<div class="progression-count">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.ProgressionMessage.progressionCount"}} <strong>{{progressionCount}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
Reference in New Issue
Block a user