22 Commits
13.0.6 ... main

Author SHA1 Message Date
1ccc9d2c34 Minor enhancements
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2025-09-04 21:14:14 +02:00
9653672372 Minor enhancements 2025-09-04 20:57:54 +02:00
c8a0dc7168 Update readme.md 2025-07-01 14:28:22 +02:00
0de6a7e051 Update readme.md 2025-07-01 14:11:35 +02:00
eb0ab56794 Fix various issues
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2025-06-30 22:34:57 +02:00
4d96c15066 Add compendium data
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2025-06-30 21:11:23 +02:00
fb5c408bbd Enhance CSS
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2025-06-17 00:40:51 +02:00
eea83aa10e Various fixes
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2025-06-15 16:32:47 +02:00
d03c5f2c1e Various fixes
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2025-06-15 09:37:08 +02:00
1f2d82bd0b Last fixes from tests 2025-06-14 23:45:05 +02:00
151312b994 Fix success/failure computation
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2025-05-30 18:27:37 +02:00
10e668bc71 Fix success/failure computation
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2025-05-30 09:54:58 +02:00
0ee42aef99 Various changes
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2025-05-29 22:41:15 +02:00
ee3a5764f0 Add maintain/duration for maleficas
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2025-05-26 21:01:07 +02:00
28ec390020 Various fixes
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2025-05-26 18:26:55 +02:00
86ee9a44ec Add Enemy sheet
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2025-05-25 22:38:24 +02:00
abfc4e8443 Add Enemy sheet
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2025-05-25 22:04:42 +02:00
707a318bb7 Add Enemy sheet
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2025-05-25 21:56:02 +02:00
368e087e0d Add Enemy sheet
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2025-05-25 21:52:56 +02:00
f2e6415f33 Add Enemy sheet 2025-05-25 21:52:09 +02:00
4aa22195a3 Add Enemy sheet
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2025-05-25 20:44:49 +02:00
7e517bfb12 Add Enemy sheet 2025-05-25 20:43:10 +02:00
54 changed files with 840 additions and 220 deletions

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@@ -1,5 +1,14 @@
# Hellborn Descended RPG
# Hellborn Descended for Foundry VTT
## Description
Enjoy Hellborn and all it's infernal glory on Foundry with this fully operational and detailed system for the greatest VTT in the world!
Hellborn Descended RPG for Foundry VTT is system.
This system & product are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Studio Hex. It uses the following trademarks and/or copyrights:
© 2025 Studio Hex. Content copyright Alkis "Fern" Nteli-Stavrianeas, Eduard Gabriel Schuler. All rights reserved.
Hellborn, Hellborn Descended is a trademark of Studio Hex.
No part of this publication may be reproduced, distributed, or transmitted in any form or by any means without the prior written permission of the copyright holder, except in the case of brief quotations used in reviews or educational purposes.
For inquiries on developing content for this ruleset please contact Studiohexgame@gmail, or either one of the copyright holders on Discord. Feel free to join our Discord server for further inquiries: https://discord.gg/qaWRhdEgBE
Foundry system by Uberwald ( https://www.uberwald.me )

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@@ -212,6 +212,10 @@ i.fvtt-hellborn {
flex-direction: column;
gap: 5px;
}
.fvtt-hellborn .character-main .character-pc .character-right .character-definition .character-definition-pronouns input {
min-width: 21.2rem;
max-width: 21.2rem;
}
.fvtt-hellborn .character-main .character-pc .character-right .character-definition .form-group {
display: flex;
align-items: center;
@@ -417,8 +421,8 @@ i.fvtt-hellborn {
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
min-width: 20rem;
max-width: 20rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .controls {
font-size: 0.7rem;
@@ -426,16 +430,20 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .domain {
min-width: 5rem;
max-width: 5rem;
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .level {
min-width: 3rem;
max-width: 3rem;
min-width: 2rem;
max-width: 2rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .item-img {
width: 24px;
@@ -460,8 +468,8 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .rituals .ritual .ingredients {
min-width: 26rem;
max-width: 26rem;
min-width: 24rem;
max-width: 24rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .rituals .ritual .name {
min-width: 12rem;
@@ -543,20 +551,32 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .properties {
min-width: 21rem;
max-width: 21rem;
min-width: 16.3rem;
max-width: 16.3rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .range {
min-width: 4.5rem;
max-width: 4.5rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .ammo {
min-width: 4.5rem;
max-width: 4.5rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .ammoQuantity {
min-width: 4.2rem;
max-width: 4.2rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .type {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .damage {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .item-img {
width: 24px;
@@ -624,8 +644,12 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .equipments .equipment .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .equipments .equipment .quantity {
min-width: 2rem;
max-width: 2rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .equipments .equipment .item-img {
width: 24px;
@@ -687,6 +711,29 @@ i.fvtt-hellborn {
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-hellborn .tab.character-biography .main-div .aliases {
display: flex;
flex-direction: row;
align-items: center;
margin-bottom: 4px;
margin-left: 4px;
}
.fvtt-hellborn .tab.character-biography .main-div .aliases .form-group {
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
margin-left: 4px;
}
.fvtt-hellborn .tab.character-biography .main-div .aliases .form-group label {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-hellborn .tab.character-biography .main-div .aliases input {
text-align: left;
min-width: 41rem;
max-width: 41rem;
}
.fvtt-hellborn .tab.character-biography .main-div .biodata {
display: grid;
grid-template-columns: repeat(3, 1fr);
@@ -1286,6 +1333,28 @@ i.fvtt-hellborn {
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 4px;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 8rem;
max-width: 8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment label {
min-width: 5rem;
max-width: 5rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas {
display: grid;
grid-template-columns: repeat(1, 1fr);
@@ -1309,9 +1378,21 @@ i.fvtt-hellborn {
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .domain {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .level {
min-width: 2rem;
max-width: 2rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .name {
min-width: 18rem;
max-width: 18rem;
min-width: 10rem;
max-width: 10em;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .item-img {
width: 24px;
@@ -1341,20 +1422,28 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .properties {
min-width: 21rem;
max-width: 21rem;
min-width: 18rem;
max-width: 18rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .type {
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .range {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .ammo {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .type {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .damage {
min-width: 6rem;
max-width: 6rem;
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .item-img {
width: 24px;
@@ -1880,6 +1969,9 @@ i.fvtt-hellborn {
.fvtt-hellborn .tarot-content fieldset {
margin-top: 8px;
}
.fvtt-hellborn .tarot-content fieldset legend {
margin-top: 1rem;
}
.fvtt-hellborn .tarot-content fieldset .form-group {
display: flex;
align-items: center;
@@ -1897,6 +1989,17 @@ i.fvtt-hellborn {
min-width: 12rem;
max-width: 12rem;
}
.fvtt-hellborn .tarot-content fieldset .flexrow,
.fvtt-hellborn .tarot-content fieldset .scrollable-content {
align-items: flex-start;
}
.fvtt-hellborn .tarot-content fieldset .tarot-pic {
margin-left: 1rem;
display: flex;
flex-direction: column;
justify-content: flex-start;
align-items: center;
}
.fvtt-hellborn .tarot-content .header {
display: flex;
}
@@ -2166,6 +2269,11 @@ i.fvtt-hellborn {
display: flex;
align-items: center;
}
.fvtt-hellborn .malefica-content fieldset .form-fields input[type="checkbox"] {
min-width: 2rem;
max-width: 2rem;
text-align: center;
}
.fvtt-hellborn .malefica-content fieldset .form-group input {
min-width: 12rem;
max-width: 12rem;
@@ -2337,6 +2445,9 @@ i.fvtt-hellborn {
color: var(--color-dark-1);
}
.item-to-chat h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
@@ -2348,11 +2459,43 @@ i.fvtt-hellborn {
justify-content: center;
align-items: center;
}
.item-to-chat ul .tarot-spacing {
margin-top: 0.5rem;
}
.item-to-chat ul li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
}
.item-to-chat ul li p {
margin: 0;
}
.item-to-chat .tarot-item-img {
margin-top: 0.5rem;
}
.flavor-text-damage {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
color: var(--color-dark-2);
margin-top: 0px;
align-items: center;
}
.flavor-text-damage .chat-damage-type {
font-weight: bold;
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 0.5rem;
}
.flavor-text-damage h2 {
text-align: center;
margin-top: 4px;
margin-left: 4px;
margin-bottom: 0px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.1);
color: var(--title-color);
}
.dice-roll {
flex-direction: column;
}
@@ -2375,10 +2518,20 @@ i.fvtt-hellborn {
display: flex;
flex-direction: row;
}
.dice-roll .intro-chat h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
}
.dice-roll .intro-chat .intro-img {
padding: 5px;
width: 80px;
align-self: center;
padding: 4px;
max-width: 80px;
min-width: 80px;
align-self: top;
text-align: center;
}
.dice-roll .intro-chat .intro-right {
display: flex;
@@ -2396,6 +2549,12 @@ i.fvtt-hellborn {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
}
.dice-roll .intro-chat .intro-right ul .chat-roll-label {
margin-right: 2rem;
}
.dice-roll .intro-chat .intro-right ul .chat-results-spacing {
margin-bottom: 0.5rem;
}
.dice-roll .intro-chat .intro-right ul .nudge-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 4rem;

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@@ -30,6 +30,11 @@ Hooks.once("init", function () {
documents,
}
CONFIG.Combat.initiative = {
formula: '3d6 + @stats.mind.value',
decimals: 0
};
CONFIG.Actor.documentClass = documents.HellbornActor
CONFIG.Actor.dataModels = {
character: models.HellbornCharacter,

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@@ -64,6 +64,9 @@
"age": {
"label": "Age"
},
"aliases": {
"label": "Aliases"
},
"birthplace": {
"label": "Birthplace"
},
@@ -76,6 +79,9 @@
"hair": {
"label": "Hair"
},
"dod": {
"label": "Date of Death"
},
"height": {
"label": "Height"
},
@@ -334,11 +340,8 @@
"description": {
"label": "Description"
},
"enc": {
"label": "Enc"
},
"techAge": {
"label": "Tech Age"
"quantity": {
"label": "Quantity"
}
}
},
@@ -389,10 +392,10 @@
"combat": "Combat",
"Counters": "Counters",
"creature": "Creature",
"fiendishSuccess": "Fiendish Failure",
"fiendishFailure": "Fiendish Failure",
"satanicSuccess": "Satanic Success",
"bonus": "Bonus",
"penalty": "Penalty",
"bonus": "Upright XP Trigger",
"penalty": "Reversed XP Trigger",
"quote": "Quote",
"current": "Curr.",
"damage": "Damage",
@@ -476,9 +479,27 @@
},
"Malefica": {
"FIELDS": {
"duration": {
"label": "Duration"
},
"maintain": {
"label": "Passive"
},
"choiceMaintainDuration": {
"label": "Passive/Duration"
},
"description": {
"label": "Description"
},
"hasDamage": {
"label": "Has Damage"
},
"damage": {
"label": "Damage"
},
"damageType": {
"label": "Damage Type"
},
"domain": {
"label": "Domain"
},
@@ -559,7 +580,10 @@
"Tarot": {
"FIELDS": {
"bonus": {
"label": "Bonus"
"label": "Upright XP Trigger"
},
"penalty": {
"label": "Reversed XP Trigger"
},
"description": {
"label": "Description"
@@ -622,15 +646,27 @@
},
"Weapon": {
"FIELDS": {
"stat": {
"label": "Stat"
},
"damageStat": {
"label": "Damage Stat"
},
"ammo": {
"label": "Ammo"
},
"ammoQuantity": {
"label": "Ammo Quantity"
},
"cost": {
"label": "Cost"
},
"damage": {
"label": "Damage"
},
"damageType": {
"label": "Damage Type"
},
"description": {
"label": "Description"
},

View File

@@ -211,6 +211,12 @@ export default class HellbornActorSheet extends HandlebarsApplicationMixin(found
if (item.type === "ritual") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-ritual.hbs", item.toObject())
}
if (item.type === "species-trait") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-trait.hbs", item.toObject())
}
if (item.type === "tarot") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-tarot.hbs", item.toObject())
}
const chatData = {
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),

View File

@@ -19,6 +19,7 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
createMalefica: HellbornCharacterSheet.#onCreateMalefica,
createRitual: HellbornCharacterSheet.#onCreateRitual,
createPerk: HellbornCharacterSheet.#onCreatePerk,
modifyAmmo: HellbornCharacterSheet.#onModifyAmmo,
},
}
@@ -90,12 +91,24 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
case "status":
context.tab = context.tabs.status
context.perks = doc.itemTypes.perk
context.perks.sort((a, b) => a.name.localeCompare(b.name))
// Sort the perks by system.role and then by the system.level
context.perks.sort((a, b) => {
if (a.system.role === b.system.role) {
return a.system.level.localeCompare(b.system.level)
}
return a.system.role.localeCompare(b.system.role)
})
break;
case "maleficas":
context.tab = context.tabs.maleficas
context.maleficas = doc.itemTypes.malefica
context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
// Sort the maleficas by system.domain and then by the system.level
context.maleficas.sort((a, b) => {
if (a.system.domain === b.system.domain) {
return a.system.level.localeCompare(b.system.level)
}
return a.system.domain.localeCompare(b.system.domain)
})
context.rituals = doc.itemTypes.ritual
context.rituals.sort((a, b) => a.name.localeCompare(b.name))
break
@@ -157,6 +170,18 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newPerk"), type: "perk" }])
}
static async #onModifyAmmo(event, target) {
const quantity = parseInt($(event.target).data("quantity"))
const itemId = $(event.target).data("item-id")
const item = this.document.items.get(itemId)
if (!item) {
console.warn(`HellbornCharacterSheet: Item with ID ${itemId} not found`)
return
}
const currentAmmo = item.system.ammoQuantity || 0
const newAmmo = Math.max(0, currentAmmo + quantity) // Ensure ammo doesn't go below 0
await item.update({ "system.ammoQuantity": newAmmo })
}
/**
* Handles the roll action triggered by user interaction.

View File

@@ -59,6 +59,7 @@ export const PERK_ROLES = {
"sentinel": { id: "sentinel", label: "Sentinel" },
"slayer": { id: "slayer", label: "Slayer" },
"wretch": { id: "wretch", label: "Wretch" },
"other": { id: "other", label: "Other" },
}
export const MALEFICA_DOMAINS = {
@@ -69,6 +70,7 @@ export const MALEFICA_DOMAINS = {
"speculo": { id: "speculo", label: "Speculo" },
"vinculum": { id: "vinculum", label: "Vinculum" },
"vita": { id: "vita", label: "Vita" },
"other": { id: "other", label: "Other" },
}
export const PERK_LEVELS = {

View File

@@ -84,29 +84,30 @@ export default class HellbornRoll extends Roll {
static async prompt(options = {}) {
let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
let actor = game.actors.get(options.actorId)
switch (options.rollType) {
case "stat":
break
case "damage":
{
let formula = options.rollItem.system.damage
if (options.rollItem?.system?.damageStat && options.rollItem.system.damageStat !== "none" && options.rollItem.system.damageStat !== "") {
let statKey = options.rollItem.system?.damageStat.toLowerCase()
let statValue = actor.system.stats[statKey].value
formula = `${formula} + ${statValue}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `${options.rollItem.name} - Damage Roll`
flavor: `<div class="flavor-text-damage"><h2>${options.rollItem.name}</h2>
<BR><span class="chat-damage-type"><span>${options.rollItem.system.damageType}</span></span></div>`,
});
return
}
case "weapon":
{
let actor = game.actors.get(options.actorId)
options.weapon = foundry.utils.duplicate(options.rollItem)
let statKey = "skin"
if (options.weapon.system.weaponType === "melee") {
if ( options.weapon.system.properties.toLowerCase().match("heavy") || options.weapon.system.properties.toLowerCase().match("oversized")) {
statKey = "flesh"
}
}
let statKey = options.weapon.system.stat.toLowerCase()
options.rollItem = actor.system.stats[statKey]
}
break
@@ -199,7 +200,17 @@ export default class HellbornRoll extends Roll {
options.nbAdvantages = Number(options.nbAdvantages)
options.nbDisadvantages = Number(options.nbDisadvantages)
let diceFormula = `3D6 + ${options.nbAdvantages}D6kh - ${options.nbDisadvantages}D6kh + ${options.rollItem.value}`
let dice = 3;
let keep = ""
if ((options.nbAdvantages !== options.nbDisadvantages) && options.nbAdvantages > 0 || options.nbDisadvantages > 0) {
dice = 3 + Math.abs(options.nbAdvantages - options.nbDisadvantages)
if (options.nbAdvantages > options.nbDisadvantages) {
keep = "kh3"
} else if (options.nbAdvantages < options.nbDisadvantages) {
keep = "kl3"
}
}
let diceFormula = `${dice}D6${keep} + ${options.rollItem.value}`
const roll = new this(diceFormula, options.data, rollData)
await roll.evaluate()
console.log("Roll", rollData, roll)
@@ -219,22 +230,30 @@ export default class HellbornRoll extends Roll {
} else if (this.total >= options.difficulty) {
resultType = "success"
}
// Compute the result quality
this.options.satanicSuccess = false
this.options.fiendishFailure = false
this.options.rollData = foundry.utils.duplicate(rollData)
if (resultType === "success") {
let nb6 = roll.terms[0].results.filter(r => r.result === 6).length
nb6 += roll.terms[3].total === 6 ? 1 : 0
this.options.satanicSuccess = nb6 >= 3
// Check if all results are equal
let workResults = foundry.utils.duplicate(roll.terms[0].results)
// Get the most common result of the roll
let commonResult = workResults.reduce((acc, r) => {
acc[r.result] = (acc[r.result] || 0) + 1
return acc
}, {})
commonResult = Object.entries(commonResult).reduce((a, b) => (a[1] > b[1]) ? a : b)[0]
let nbEqual = workResults.filter(r => Number(r.result) === Number(commonResult)).length
if (resultType === "success" && commonResult >= 4 && nbEqual >= 3) {
this.options.satanicSuccess = true
if (this.options.satanicSuccess) {
resultType = "success"
}
}
if (resultType === "failure") {
let nb1 = roll.terms[0].results.filter(r => r.result === 1).length
nb1 += roll.terms[5].total === 1 ? 1 : 0
this.options.fiendishFailure = nb1 >= 3
if (resultType === "failure" && commonResult <= 3 && nbEqual >= 3) {
this.options.fiendishFailure = true
if (this.options.fiendishFailure) {
resultType = "failure"
}
@@ -242,6 +261,7 @@ export default class HellbornRoll extends Roll {
this.options.resultType = resultType
this.options.isSuccess = resultType === "success"
this.options.isFailure = resultType === "failure"
this.options.results = roll.terms[0].results
}
/**

View File

@@ -112,16 +112,16 @@ export default class HellbornActor extends foundry.abstract.TypeDataModel {
})
schema.biodata = new fields.SchemaField({
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
age: new fields.StringField({ required: true, nullable: false, initial: "" }),
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
height: new fields.StringField({ required: true, nullable: false, initial: "" }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
apparentAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }),
chronologicalAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }),
weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
apparentAge: new fields.StringField({ required: true, nullable: false, initial: "" }),
chronologicalAge: new fields.StringField({ required: true, nullable: false, initial: "" }),
dod: new fields.StringField({ required: true, nullable: false, initial: "" }),
soul: new fields.StringField({ required: true, nullable: false, initial: "" }),
aliases: new fields.StringField({ required: true, nullable: false, initial: "" })

View File

@@ -42,6 +42,21 @@ export default class HellbornEnemy extends foundry.abstract.TypeDataModel {
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
})
// Ailments
const ailmentField = (label) => {
const schema = {
enabled: new fields.BooleanField({ required: true, initial: false }),
label: new fields.StringField({ required: true, initial: label })
}
return new fields.SchemaField(schema, { label })
}
schema.ailments = new fields.SchemaField(
Object.values(SYSTEM.AILMENTS).reduce((obj, ailment) => {
obj[ailment.id] = ailmentField(ailment.label)
return obj
}, {}),
)
schema.defense = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),

View File

@@ -8,6 +8,7 @@ export default class HellbornEquipment extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.quantity = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema

View File

@@ -11,6 +11,14 @@ export default class HellbornMalefica extends foundry.abstract.TypeDataModel {
schema.domain = new fields.StringField({ required: true, nullable: false, choices: SYSTEM.MALEFICA_DOMAINS, initial: "adfectus" })
schema.level = new fields.StringField({ required: true, nullable: false, choices: SYSTEM.MALEFICA_LEVELS, initial: "1" })
schema.time = new fields.StringField({ required: true, initial : "" })
schema.choiceMaintainDuration = new fields.StringField({ required: true, initial : "maintain", choices: {"maintain": "Passive", "duration": "Duration"} })
schema.duration = new fields.StringField({ required: true, initial : "" })
schema.maintain = new fields.StringField({ required: true, initial : "" })
schema.hasDamage = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({ required: false, initial : "" })
schema.damageType = new fields.StringField({ required: false, initial : "" })
schema.range = new fields.StringField({ required: true, initial : "" })
schema.target = new fields.StringField({ required: true, initial : "" })

View File

@@ -9,7 +9,7 @@ export default class HellbornTarot extends foundry.abstract.TypeDataModel {
schema.bonus = new fields.StringField({ required: true, nullable: false, initial: "" });
schema.penalty = new fields.StringField({ required: true, nullable: false, initial: "" });
schema.orientation = new fields.StringField({ required: true, initial: "Upright", choices: {"Upright": {label: "Upright"}, "Downright": {label: "Downright"}} });
schema.orientation = new fields.StringField({ required: true, initial: "Upright", choices: {"Upright": {label: "Upright"}, "Downright": {label: "Reversed"}} });
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.positiveEffect = new fields.HTMLField({ required: true, textSearch: true })
schema.negativeEffect = new fields.HTMLField({ required: true, textSearch: true })

View File

@@ -7,13 +7,18 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.stat = new fields.StringField({ required: true, initial: "skin", choices: {"skin": "Skin", "flesh": "Flesh" }})
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
schema.subType = new fields.StringField({ required: false, initial: "pistols", choices: SYSTEM.RANGED_SUBTYPES })
schema.properties = new fields.StringField({required: true, initial: ""})
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.damageStat = new fields.StringField({ required: true, initial: "none", choices: {"none": "None", "skin": "Skin", "flesh": "Flesh", "heart": "Heart", "mind": "Mind", "soul": "Soul" }})
schema.damageType = new fields.StringField({ required: false, initial : "Physical" })
schema.ammo = new fields.StringField({ required: false, initial: "" })
schema.ammoQuantity = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.range = new fields.StringField({ required: false, initial: "" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -23,4 +28,14 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Weapon"]
prepareDerivedData() {
super.prepareDerivedData();
let actor = this.parent?.actor;
if (actor) {
this.damageFormula = this.damage + (this.damageStat !== "none" ? `+${actor.system.stats[this.damageStat].value}` : "");
} else {
this.damageFormula = this.damage;
}
}
}

Binary file not shown.

View File

@@ -0,0 +1 @@
MANIFEST-000019

View File

View File

@@ -0,0 +1,8 @@
2025/07/01-14:30:17.386227 7f0793fff6c0 Recovering log #17
2025/07/01-14:30:17.395654 7f0793fff6c0 Delete type=3 #15
2025/07/01-14:30:17.395704 7f0793fff6c0 Delete type=0 #17
2025/07/01-14:30:49.376073 7f07923ff6c0 Level-0 table #22: started
2025/07/01-14:30:49.376135 7f07923ff6c0 Level-0 table #22: 0 bytes OK
2025/07/01-14:30:49.383661 7f07923ff6c0 Delete type=0 #20
2025/07/01-14:30:49.406833 7f07923ff6c0 Manual compaction at level-0 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)
2025/07/01-14:30:49.417059 7f07923ff6c0 Manual compaction at level-1 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)

View File

@@ -0,0 +1,8 @@
2025/06/30-22:25:13.089120 7f07937fe6c0 Recovering log #12
2025/06/30-22:25:13.141380 7f07937fe6c0 Delete type=3 #10
2025/06/30-22:25:13.141434 7f07937fe6c0 Delete type=0 #12
2025/06/30-22:34:15.665682 7f07923ff6c0 Level-0 table #18: started
2025/06/30-22:34:15.665712 7f07923ff6c0 Level-0 table #18: 0 bytes OK
2025/06/30-22:34:15.671514 7f07923ff6c0 Delete type=0 #16
2025/06/30-22:34:15.696997 7f07923ff6c0 Manual compaction at level-0 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)
2025/06/30-22:34:15.707753 7f07923ff6c0 Manual compaction at level-1 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -65,12 +65,18 @@
gap: 5px;
.character-definition {
.character-definition-pronouns {
input {
min-width: 21.2rem;
max-width: 21.2rem;
}
}
.form-group {
display: flex;
align-items: center;
margin-bottom: 4px;
}
.splitted {
.splitted {
display: flex;
flex-direction: row;
gap: 4px;
@@ -183,15 +189,15 @@
align-items: center;
gap: 4px;
margin-left: 4px;
.characteristics-label{
.characteristics-label {
color: grey;
font-size:small;
font-size: small;
}
label {
min-width: 4rem;
max-width: 4rem;
}
.spaced-left{
.spaced-left {
margin-left: 0.8rem;
}
input {
@@ -286,24 +292,28 @@
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
min-width: 20rem;
max-width: 20rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.domain {
min-width: 5rem;
max-width: 5rem;
min-width: 4rem;
max-width: 4rem;
}
.level {
min-width: 3rem;
max-width: 3rem;
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;
@@ -329,8 +339,8 @@
max-width: 1.8rem;
}
.ingredients {
min-width: 26rem;
max-width: 26rem;
min-width: 24rem;
max-width: 24rem;
}
.name {
min-width: 12rem;
@@ -417,20 +427,32 @@
max-width: 1.8rem;
}
.properties {
min-width: 21rem;
max-width: 21rem;
min-width: 16.3rem;
max-width: 16.3rem;
}
.range {
min-width: 4.5rem;
max-width: 4.5rem;
}
.ammo {
min-width: 4.5rem;
max-width: 4.5rem;
}
.ammoQuantity {
min-width: 4.2rem;
max-width: 4.2rem;
}
.type {
min-width: 3rem;
max-width: 3rem;
}
.damage {
min-width: 4rem;
max-width: 4rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
@@ -500,8 +522,12 @@
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.quantity {
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;
@@ -569,6 +595,29 @@
}
}
}
.aliases {
display: flex;
flex-direction: row;
align-items: center;
margin-bottom: 4px;
margin-left: 4px;
.form-group {
label {
min-width: 6rem;
max-width: 6rem;
}
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
margin-left: 4px;
}
input {
text-align: left;
min-width: 41rem;
max-width: 41rem;
}
}
.biodata {
display: grid;
grid-template-columns: repeat(3, 1fr);

View File

@@ -70,7 +70,7 @@
align-items: center;
margin-bottom: 4px;
}
.splitted {
.splitted {
display: flex;
flex-direction: row;
gap: 4px;
@@ -165,7 +165,7 @@
}
}
.enemy-column {
display:flex;
display: flex;
flex-direction: row;
gap: 4px;
fieldset {
@@ -191,9 +191,9 @@
align-items: center;
gap: 4px;
margin-left: 4px;
.characteristics-label{
.characteristics-label {
color: grey;
font-size:small;
font-size: small;
label {
min-width: 3.5rem;
max-width: 3.5rem;
@@ -207,7 +207,7 @@
min-width: 4rem;
max-width: 4rem;
}
.spaced-left{
.spaced-left {
margin-left: 0.8rem;
}
input {
@@ -247,7 +247,7 @@
}
}
}
.equipments {
.equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
@@ -279,6 +279,29 @@
}
}
.ailments {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 4px;
.ailment {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 8rem;
max-width: 8rem;
label {
min-width: 5rem;
max-width: 5rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.maleficas {
display: grid;
grid-template-columns: repeat(1, 1fr);
@@ -300,9 +323,21 @@
min-width: 1.8rem;
max-width: 1.8rem;
}
.domain {
min-width: 4rem;
max-width: 4rem;
}
.damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.level {
min-width: 2rem;
max-width: 2rem;
}
.name {
min-width: 18rem;
max-width: 18rem;
min-width: 10rem;
max-width: 10em;
}
.item-img {
width: 24px;
@@ -332,20 +367,28 @@
max-width: 1.8rem;
}
.properties {
min-width: 21rem;
max-width: 21rem;
min-width: 18rem;
max-width: 18rem;
}
.type {
.range {
min-width: 4rem;
max-width: 4rem;
}
.ammo {
min-width: 3rem;
max-width: 3rem;
}
.type {
min-width: 3rem;
max-width: 3rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
min-width: 4rem;
max-width: 4rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
@@ -354,7 +397,6 @@
}
}
}
}
.tab.enemy-biography .main-div {

View File

@@ -8,7 +8,10 @@
display: flex;
align-items: center;
}
.form-group label {
.form-fields input[type="checkbox"] {
min-width: 2rem;
max-width: 2rem;
text-align: center;
}
.form-group input {
min-width: 12rem;

View File

@@ -56,6 +56,9 @@
.item-to-chat {
h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
@@ -66,12 +69,45 @@
margin: 0;
justify-content: center;
align-items: center;
.tarot-spacing {
margin-top: 0.5rem;
}
li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
p {
margin: 0;
}
}
}
.tarot-item-img {
margin-top: 0.5rem;
}
}
.flavor-text-damage {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
color: var(--color-dark-2);
margin-top: 0px;
align-items: center;
.chat-damage-type {
font-weight: bold;
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 0.5rem;
}
h2 {
text-align: center;
margin-top: 4px;
margin-left: 4px;
margin-bottom: 0px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.1);
color: var(--title-color);
}
}
&.dice-roll {
@@ -95,10 +131,21 @@
border-radius: 20px;
display: flex;
flex-direction: row;
h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
}
.intro-img {
padding: 5px;
width: 80px;
align-self: center;
padding: 4px;
max-width: 80px;
min-width: 80px;
align-self: top;
text-align: center;
}
.intro-right {
display: flex;
@@ -114,6 +161,12 @@
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
}
.chat-roll-label {
margin-right: 2rem;
}
.chat-results-spacing {
margin-bottom: 0.5rem;
}
.nudge-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 4rem;
@@ -153,6 +206,7 @@
}
}
}
.result {
display: flex;
flex-direction: column;

View File

@@ -4,6 +4,9 @@
fieldset {
margin-top: 8px;
legend {
margin-top: 1rem;
}
.form-group {
display: flex;
align-items: center;
@@ -21,8 +24,18 @@
min-width: 12rem;
max-width: 12rem;
}
.flexrow,
.scrollable-content {
align-items: flex-start;
}
.tarot-pic {
margin-left: 1rem;
display: flex;
flex-direction: column;
justify-content: flex-start; // aligne le contenu en haut
align-items: center; // ce }
}
}
.header {
display: flex;
img {

View File

@@ -1,6 +1,6 @@
{
"id": "fvtt-hellborn",
"title": "Hellborn -Descended RPG",
"title": "Hellborn - Descended RPG",
"description": "Hellborn - Descended RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hellborn/raw/branch/main/system.json",
"download": "#{DOWNLOAD}#",
@@ -49,6 +49,14 @@
}
},
"packs": [
{
"name": "hellborn-quickstart",
"banner": "systems/fvtt-hellborn/assets/ui/banner_compendium.png",
"label": "Hellborn - Quickstart",
"system": "fvtt-hellborn",
"path": "packs-system/hellborn-quickstart",
"type": "Item"
}
],
"grid": {
"distance": 10,

View File

@@ -17,34 +17,42 @@
</div>
</fieldset>
<fieldset class="biodata">
<fieldset >
<legend>{{localize "HELLBORN.Label.biodata"}}</legend>
<div class="experience">
{{formField systemFields.biodata.fields.gender value=system.biodata.gender rootId=partId disabled=isPlayMode}}
<div class="aliases">
{{formField systemFields.biodata.fields.aliases value=system.biodata.aliases rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.age value=system.biodata.age rootId=partId disabled=isPlayMode}}
<div class="biodata">
<div class="experience">
{{formField systemFields.biodata.fields.gender value=system.biodata.gender rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.age value=system.biodata.age rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.height value=system.biodata.height rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.weight value=system.biodata.weight rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.eyes value=system.biodata.eyes rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.hair value=system.biodata.hair rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.home value=system.biodata.home rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.birthplace value=system.biodata.birthplace rootId=partId
disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.dod value=system.biodata.dod rootId=partId
disabled=isPlayMode}}
</div>
</div>
<div class="experience">
{{formField systemFields.biodata.fields.height value=system.biodata.height rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.weight value=system.biodata.weight rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.eyes value=system.biodata.eyes rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.hair value=system.biodata.hair rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.home value=system.biodata.home rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.birthplace value=system.biodata.birthplace rootId=partId
disabled=isPlayMode}}
</div>
</fieldset>
<fieldset>

View File

@@ -10,18 +10,32 @@
{{#each weapons as |item|}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}} - {{upperFirst item.system.weaponType}}" />
<i class="fa-regular fa-dice"></i>
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<!-- <span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span> -->
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
{{#if (eq item.system.weaponType "melee")}}
<span class="ammoQuantity" > </span>
<span class="ammo" ></span>
{{else}}
<span class="ammoQuantity" data-tooltip="ammoQuantity">
<i class="fa-solid fa-octagon-plus" data-action="modifyAmmo" data-quantity="1" data-item-id="{{item.id}}"></i>
{{item.system.ammoQuantity}}
<i class="fa-solid fa-octagon-minus" data-action="modifyAmmo" data-quantity="-1" data-item-id="{{item.id}}"></i>
</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
{{/if}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{item.system.damageFormula}}</a>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -74,6 +88,8 @@
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>

View File

@@ -19,11 +19,11 @@
</div>
<fieldset class="character-definition">
<div class="flexcol character-definition-pronouns">
{{formField systemFields.pronouns value=system.pronouns rootId=partId disabled=isPlayMode}}
</div>
<div class="splitted">
<div>
<div class="flexcol">
{{formField systemFields.pronouns value=system.pronouns rootId=partId disabled=isPlayMode}}
</div>
<div class="flexcol">
{{formField systemFields.species value=system.species rootId=partId disabled=isPlayMode}}
</div>
@@ -44,7 +44,7 @@
<div>
<div class="flexrow">
<div class="form-group">
<label>Upright</label>
<label><a data-action="toChat" data-item-uuid="{{upright.uuid}}">Upright</a></label>
<input class="trait" type="text" value="{{upright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{upright.id}}"
@@ -56,7 +56,7 @@
</div>
<div class="flexrow">
<div class="form-group">
<label>Reversed</label>
<label><a data-action="toChat" data-item-uuid="{{downright.uuid}}">Reversed</a></label>
<input class="trait" type="text" value="{{downright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{downright.id}}"

View File

@@ -12,11 +12,19 @@
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-action="toChat" data-item-uuid="{{item.uuid}}" data-roll-type="malefica" data-tooltip="{{{item.system.description}}}">
<div class="name" data-action="toChat" data-item-uuid="{{item.uuid}}" data-roll-type="malefica" data-tooltip="{{{item.system.description}}}<br>Time:{{item.system.time}}<br>Duration:{{item.system.duration}}<br>Range:{{item.system.range}}<br>Target:{{item.system.target}}">
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"

View File

@@ -6,23 +6,23 @@
<div class="counters">
<div class="flexcol">
<div>
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
<label>Trauma </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
<label class="spaced-left"> Darkness </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
<label class="spaced-left"> Defense </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
{{formInput systemFields.defense.fields.total value=system.defense.total}}
{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
<label class="spaced-left"> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
</div>
<div class="flexrow characteristics-label">
<label>&nbsp;</label><span>Curr.</span><span>Max</span>
<label>&nbsp;</label><span>Curr.</span><span>Max</span><span>MaxDR</span>
<label>&nbsp;</label><span>Curr.</span><span>Max</span><span>Mal.DR</span>
<label>&nbsp;</label><span>Base</span><span>Armor</span><span>Total</span><span>Resi.</span>
<label>&nbsp;</label><span>Base</span><span>Redu.</span>

View File

@@ -3,11 +3,16 @@
<h2>{{name}}</h2>
<ul>
<li><strong>Domain : {{upperFirst system.domain}}</strong></li>
<li><strong>Level : {{getRomanLevel system.level}}</strong></li>
<li><strong>Time : {{system.time}}</strong></li>
<li><strong>Range : {{system.range}}</strong></li>
<li><strong>Target : {{system.target}}</strong></li>
<li><strong>Domain : </strong>{{upperFirst system.domain}}</li>
<li><strong>Level : </strong>{{getRomanLevel system.level}}</li>
<li><strong>Time : </strong>{{system.time}}</li>
{{#if (eq system.choiceMaintainDuration "duration")}}
<li><strong>Duration : </strong>{{system.duration}}</li>
{{else}}
<li><strong>Maintain : </strong>{{system.maintain}}</li>
{{/if}}
<li><strong>Range : </strong>{{system.range}}</li>
<li><strong>Target : </strong>{{system.target}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>

View File

@@ -5,55 +5,68 @@
{{actorName}}
</div>
<div class="intro-right">
{{#if (eq rollType "stat")}}
<h2>{{localize "HELLBORN.Label.statRoll"}}</h2>
{{/if}}
{{#if weapon}}
<h2>{{weapon.name}}</strong></h2>
{{/if}}
<ul>
{{#if (eq rollType "stat")}}
<li><strong>{{localize "HELLBORN.Label.statRoll"}}</strong></li>
<li><strong>Properties :</strong> {{weapon.system.properties}}</li>
<li>
<span>
<span class="chat-roll-label"><strong>{{localize rollItem.label}} : {{rollItem.value}}</strong></span>
<span>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</span>
</span>
</li>
{{#if (gt nbAdvantages 0)}}
<li>With Advantage !</li>
{{/if}}
{{#if (gt nbDisadvantages 0)}}
<li>With Disadvantages ! </li>
{{/if}}
<li class="chat-results-spacing">Results :
{{#each results as |result|}}
{{result.result}}
{{/each}}
</li>
{{#if isSuccess}}
{{#if satanicSuccess}}
<li class="chat-results-spacing result-satanic-success">
{{localize "HELLBORN.Label.satanicSuccess"}}
</li>
{{else}}
<li class="chat-results-spacing result-success">
{{localize "HELLBORN.Label.success"}}
</li>
{{/if}}
{{/if}}
{{#if weapon}}
<li><strong>Weapon : {{weapon.name}}</strong></li>
<li><strong>Properties : {{weapon.system.properties}}</strong></li>
{{#if isFailure}}
{{#if fiendishFailure}}
<li class="chat-results-spacing result-fiendish-failure">
{{localize "HELLBORN.Label.fiendishFailure"}}
</li>
{{else}}
<li class="chat-results-spacing result-failure">
{{localize "HELLBORN.Label.failure"}}
</li>
{{/if}}
{{/if}}
<li><strong>{{localize rollItem.label}} : {{rollItem.value}}</strong></li>
<li>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</li>
{{#if (eq resultType "unknown")}}
<li class="result-unknown">
{{localize "HELLBORN.Label.unknown"}}
</li>
{{else}}
{{#if isSuccess}}
{{#if satanicSuccess}}
<li class="result-satanic-success">
{{localize "HELLBORN.Label.satanicSuccess"}}
</li>
{{else}}
<li class="result-success">
{{localize "HELLBORN.Label.success"}}
</li>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if fiendishFailure}}
<li class="result-fiendish-failure">
{{localize "HELLBORN.Label.fiendishFailure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "HELLBORN.Label.failure"}}
</li>
{{/if}}
{{/if}}
{{#if isCritical}}
{{/if}}
<li class="chat-results-spacing result-unknown">
{{localize "HELLBORN.Label.unknown"}}
</li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -2,9 +2,9 @@
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>{{system.flavorText}}</strong></li>
<li><strong>Role : {{upperFirst system.role}}</strong></li>
<li><strong>Level : {{getRomanLevel system.level}}</strong></li>
<li><strong><i>{{system.flavorText}}</i></strong></li>
<li><strong>Role : </strong>{{upperFirst system.role}}</li>
<li><strong>Level : </strong>{{getRomanLevel system.level}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>

View File

@@ -2,11 +2,11 @@
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Difficulty : {{system.difficulty}}</strong></li>
<li><strong>Threshold : {{system.threshold}}</strong></li>
<li><strong>Limit : {{system.limit}}</strong></li>
<li><strong>Ingredients : {{system.ingredients}}</strong></li>
<li><strong>N. Attempts : {{system.nbAttempts}}</strong></li>
<li><strong>Difficulty : </strong>{{system.difficulty}}</li>
<li><strong>Threshold : </strong>{{system.threshold}}</li>
<li><strong>Limit : </strong>{{system.limit}}</li>
<li><strong>Ingredients : </strong>{{system.ingredients}}</li>
<li><strong>N. Attempts : </strong>{{system.nbAttempts}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>

30
templates/chat-tarot.hbs Normal file
View File

@@ -0,0 +1,30 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
{{#if (eq system.orientation "Upright")}}
<li><strong>Orientation : </strong>Upright</li>
{{else}}
<li><strong>Orientation : </strong>Reversed</li>
{{/if}}
<li><strong>Quote : </strong>{{system.quote}}</li>
{{#if (eq system.orientation "Upright")}}
<li><strong>Upright XP Trigger : </strong>{{system.bonus}}</li>
{{else}}
<li><strong>Reversed XP Trigger : </strong>{{system.penalty}}</li>
{{/if}}
<li class="tarot-spacing"><strong>Description : </strong>{{{system.description}}}</li>
{{#if (eq system.orientation "Upright")}}
<li class="tarot-spacing"><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
{{else}}
<li class="tarot-spacing"><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
{{/if}}
</ul>
<img class="tarot-item-img" src="{{system.image}}" />
</div>
</div>

9
templates/chat-trait.hbs Normal file
View File

@@ -0,0 +1,9 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li>{{{system.description}}}</li>
</ul>
</div>
</div>

View File

@@ -9,20 +9,20 @@
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
<label class="spaced-left"> Darkness </label>
{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
<label class="spaced-left"> Defense </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
<label class="spaced-left"> Malefic DR </label>{{formInput systemFields.defense.fields.maleficDR value=system.defense.maleficDR}}
<label class="spaced-left"> Res. </label>{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense </label>
{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
</div>
<div class="flexrow characteristics-label">
<label></label><span>Curr.</span><span>Max</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Curr.</span><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max</span>
<label></label>
<label></label>
<label></label>
<label></label><span>&nbsp;&nbsp;&nbsp;Curr.</span><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max</span><span>&nbsp;&nbsp;Mal.DR</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Total</span><span>&nbsp;&nbsp;&nbsp;Resi.</span>
<label></label>
<label></label>
<label></label>
@@ -33,6 +33,19 @@
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
<div class="ailments">
{{#each system.ailments as |item id|}}
<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
{{#if item.enabled}} checked {{/if}}>
</div>
{{/each}}
</div>
</fieldset>
<div class="enemy-column">
<fieldset>
@@ -66,15 +79,25 @@
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
</legend>
<div class="traits">
<div class="maleficas">
{{#each maleficas as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<div class="malefica item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<div class="name" data-roll-type="malefica" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -105,6 +128,8 @@
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">

View File

@@ -5,6 +5,7 @@
</div>
<fieldset>
{{formField systemFields.quantity value=system.quantity}}
{{formField systemFields.cost value=system.cost}}
</fieldset>

View File

@@ -8,8 +8,21 @@
{{formField systemFields.domain value=system.domain localize=true}}
{{formField systemFields.level value=system.level localize=true}}
{{formField systemFields.time value=system.time localize=true }}
{{formField systemFields.choiceMaintainDuration value=system.choiceMaintainDuration localize=true }}
{{#if (eq system.choiceMaintainDuration "duration")}}
{{formField systemFields.duration value=system.duration localize=true}}
{{else}}
{{formField systemFields.maintain value=system.maintain localize=true}}
{{/if}}
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.target value=system.target localize=true}}
{{formField systemFields.hasDamage value=system.hasDamage localize=true}}
{{#if system.hasDamage}}
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.damageType value=system.damageType}}
{{/if}}
</fieldset>
<fieldset>

View File

@@ -27,7 +27,7 @@
{{formInput systemFields.negativeEffect enriched=enrichedNegativeEffect value=system.negativeEffect name="system.negativeEffect"
toggled=true}}
</div>
<div>
<div class="tarot-pic">
<img src="{{system.image}}" class="item-img" data-edit="image" data-action="editImage" data-tooltip="{{localize "HELLBORN.Label.imageTooltip"}}"/>
{{formField systemFields.image value=system.image localize=true }}
</div>

View File

@@ -5,15 +5,20 @@
</div>
<fieldset>
{{formField systemFields.stat value=system.stat localize=true}}
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.subType value=system.subType localize=true}}
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.ammoQuantity value=system.ammoQuantity localize=true}}
{{formField systemFields.ammo value=system.ammo localize=true}}
{{/if}}
{{formField systemFields.properties value=system.properties classes="long-input"}}
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.damageStat value=system.damageStat localize=true}}
{{formField systemFields.damageType value=system.damageType}}
{{formField systemFields.cost value=system.cost}}
</fieldset>