26 Commits
13.0.3 ... main

Author SHA1 Message Date
1ccc9d2c34 Minor enhancements
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2025-09-04 21:14:14 +02:00
9653672372 Minor enhancements 2025-09-04 20:57:54 +02:00
c8a0dc7168 Update readme.md 2025-07-01 14:28:22 +02:00
0de6a7e051 Update readme.md 2025-07-01 14:11:35 +02:00
eb0ab56794 Fix various issues
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2025-06-30 22:34:57 +02:00
4d96c15066 Add compendium data
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2025-06-30 21:11:23 +02:00
fb5c408bbd Enhance CSS
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2025-06-17 00:40:51 +02:00
eea83aa10e Various fixes
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2025-06-15 16:32:47 +02:00
d03c5f2c1e Various fixes
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2025-06-15 09:37:08 +02:00
1f2d82bd0b Last fixes from tests 2025-06-14 23:45:05 +02:00
151312b994 Fix success/failure computation
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2025-05-30 18:27:37 +02:00
10e668bc71 Fix success/failure computation
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2025-05-30 09:54:58 +02:00
0ee42aef99 Various changes
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2025-05-29 22:41:15 +02:00
ee3a5764f0 Add maintain/duration for maleficas
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2025-05-26 21:01:07 +02:00
28ec390020 Various fixes
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2025-05-26 18:26:55 +02:00
86ee9a44ec Add Enemy sheet
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2025-05-25 22:38:24 +02:00
abfc4e8443 Add Enemy sheet
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2025-05-25 22:04:42 +02:00
707a318bb7 Add Enemy sheet
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2025-05-25 21:56:02 +02:00
368e087e0d Add Enemy sheet
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2025-05-25 21:52:56 +02:00
f2e6415f33 Add Enemy sheet 2025-05-25 21:52:09 +02:00
4aa22195a3 Add Enemy sheet
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2025-05-25 20:44:49 +02:00
7e517bfb12 Add Enemy sheet 2025-05-25 20:43:10 +02:00
57706629e1 Add Enemy sheet
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2025-05-25 18:39:57 +02:00
29cb687bbb Add Enemy sheet
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2025-05-25 17:45:30 +02:00
973daae15a Add Enemy sheet 2025-05-25 17:41:32 +02:00
ff180ddd2e PC sheet review + dialog rolls update
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2025-05-25 14:35:18 +02:00
88 changed files with 2330 additions and 2208 deletions

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@@ -1,5 +1,14 @@
# Hellborn Descended RPG
# Hellborn Descended for Foundry VTT
## Description
Enjoy Hellborn and all it's infernal glory on Foundry with this fully operational and detailed system for the greatest VTT in the world!
Hellborn Descended RPG for Foundry VTT is system.
This system & product are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Studio Hex. It uses the following trademarks and/or copyrights:
© 2025 Studio Hex. Content copyright Alkis "Fern" Nteli-Stavrianeas, Eduard Gabriel Schuler. All rights reserved.
Hellborn, Hellborn Descended is a trademark of Studio Hex.
No part of this publication may be reproduced, distributed, or transmitted in any form or by any means without the prior written permission of the copyright holder, except in the case of brief quotations used in reviews or educational purposes.
For inquiries on developing content for this ruleset please contact Studiohexgame@gmail, or either one of the copyright holders on Discord. Feel free to join our Discord server for further inquiries: https://discord.gg/qaWRhdEgBE
Foundry system by Uberwald ( https://www.uberwald.me )

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@@ -30,11 +30,15 @@ Hooks.once("init", function () {
documents,
}
CONFIG.Combat.initiative = {
formula: '3d6 + @stats.mind.value',
decimals: 0
};
CONFIG.Actor.documentClass = documents.HellbornActor
CONFIG.Actor.dataModels = {
character: models.HellbornCharacter,
vehicle: models.HellbornVehicle,
creature: models.HellbornCreature
enemy: models.HellbornEnemy,
}
CONFIG.Item.documentClass = documents.HellbornItem
@@ -53,8 +57,7 @@ Hooks.once("init", function () {
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Actors.registerSheet("fvtt-hellborn", applications.HellbornCharacterSheet , { types: ["character"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hellborn", applications.HellbornVehicleSheet, { types: ["vehicle"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hellborn", applications.HellbornCreatureSheet, { types: ["creature"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hellborn", applications.HellbornEnemySheet, { types: ["enemy"], makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
foundry.documents.collections.Items.registerSheet("fvtt-hellborn", applications.HellbornWeaponSheet, { types: ["weapon"], makeDefault: true })

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@@ -19,6 +19,22 @@
}
}
},
"Enemy": {
"FIELDS": {
"description": {
"label": "Description"
},
"notes": {
"label": "Notes"
},
"flavorText": {
"label": "Flavor Text"
},
"enemyType" : {
"label": "Enemy Type"
}
}
},
"Character": {
"FIELDS": {
"mortality": {
@@ -48,6 +64,9 @@
"age": {
"label": "Age"
},
"aliases": {
"label": "Aliases"
},
"birthplace": {
"label": "Birthplace"
},
@@ -60,6 +79,9 @@
"hair": {
"label": "Hair"
},
"dod": {
"label": "Date of Death"
},
"height": {
"label": "Height"
},
@@ -318,15 +340,25 @@
"description": {
"label": "Description"
},
"enc": {
"label": "Enc"
},
"techAge": {
"label": "Tech Age"
"quantity": {
"label": "Quantity"
}
}
},
"Label": {
"addArmor": "Add Armor",
"addPerk": "Add Perk",
"addRitual": "Add Ritual",
"addSpeciesTrait": "Add Trait",
"addTarot": "Add Tarot",
"addMalefica": "Add Malefica",
"addTrait": "Add Trait",
"newMalefica": "New Malefica",
"newPerk": "New Perk",
"newRitual": "New Ritual",
"newSpeciesTrait": "New Trait",
"newTarot": "New Tarot",
"titleStat": "Stat Roll Dialog",
"difficulty": "Difficulty",
"unknown": "Unknown",
"statRoll": "Stat Roll",
@@ -360,10 +392,10 @@
"combat": "Combat",
"Counters": "Counters",
"creature": "Creature",
"fiendishSuccess": "Fiendish Failure",
"fiendishFailure": "Fiendish Failure",
"satanicSuccess": "Satanic Success",
"bonus": "Bonus",
"penalty": "Penalty",
"bonus": "Upright XP Trigger",
"penalty": "Reversed XP Trigger",
"quote": "Quote",
"current": "Curr.",
"damage": "Damage",
@@ -447,9 +479,27 @@
},
"Malefica": {
"FIELDS": {
"duration": {
"label": "Duration"
},
"maintain": {
"label": "Passive"
},
"choiceMaintainDuration": {
"label": "Passive/Duration"
},
"description": {
"label": "Description"
},
"hasDamage": {
"label": "Has Damage"
},
"damage": {
"label": "Damage"
},
"damageType": {
"label": "Damage Type"
},
"domain": {
"label": "Domain"
},
@@ -530,7 +580,10 @@
"Tarot": {
"FIELDS": {
"bonus": {
"label": "Bonus"
"label": "Upright XP Trigger"
},
"penalty": {
"label": "Reversed XP Trigger"
},
"description": {
"label": "Description"
@@ -593,15 +646,27 @@
},
"Weapon": {
"FIELDS": {
"stat": {
"label": "Stat"
},
"damageStat": {
"label": "Damage Stat"
},
"ammo": {
"label": "Ammo"
},
"ammoQuantity": {
"label": "Ammo Quantity"
},
"cost": {
"label": "Cost"
},
"damage": {
"label": "Damage"
},
"damageType": {
"label": "Damage Type"
},
"description": {
"label": "Description"
},
@@ -640,8 +705,7 @@
"TYPES": {
"Actor": {
"character": "Character",
"creature": "Creature",
"vehicle": "Vehicle"
"enemy": "Enemy"
},
"Item": {
"armor": "Armor",
@@ -650,7 +714,7 @@
"malefica": "Malefica",
"perk": "Perk",
"ritual": "Ritual",
"species-trait": "Species Trait",
"species-trait": "Trait",
"tarot": "Tarot",
"weapon": "Weapon"
}

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@@ -1,8 +1,7 @@
export { default as HellbornWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as HellbornVehicleSheet } from "./sheets/vehicle-sheet.mjs"
export { default as HellbornCharacterSheet } from "./sheets/character-sheet.mjs"
export { default as HellbornEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as HellbornCreatureSheet } from "./sheets/creature-sheet.mjs"
export { default as HellbornEnemySheet } from "./sheets/enemy-sheet.mjs"
export { default as HellbornRitualSheet } from "./sheets/ritual-sheet.mjs"
export { default as HellbornItemSheet } from "./sheets/base-item-sheet.mjs"
export { default as HellbornSpeciesTraitSheet } from "./sheets/species-trait-sheet.mjs"

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@@ -32,7 +32,10 @@ export default class HellbornActorSheet extends HandlebarsApplicationMixin(found
editImage: HellbornActorSheet.#onEditImage,
toggleSheet: HellbornActorSheet.#onToggleSheet,
edit: HellbornActorSheet.#onItemEdit,
delete: HellbornActorSheet.#onItemDelete
delete: HellbornActorSheet.#onItemDelete,
updateCheckboxArray: HellbornActorSheet.#onUpdateCheckboxArray,
toChat: HellbornActorSheet.#toChat,
},
}
@@ -136,7 +139,7 @@ export default class HellbornActorSheet extends HandlebarsApplicationMixin(found
* @param {DragEvent} event The originating DragEvent
* @protected
*/
_onDragOver(event) {}
_onDragOver(event) { }
async _onDropItem(item) {
console.log("Dropped item", item)
@@ -184,6 +187,46 @@ export default class HellbornActorSheet extends HandlebarsApplicationMixin(found
return fp.browse()
}
static #onUpdateCheckboxArray(event, target) {
console.log("Update checkbox array", event, target)
let arrayName = target.dataset.name
let arrayIdx = Number(target.dataset.index)
let dataPath = `system.mortality.${arrayName}`
let tab = foundry.utils.duplicate(this.document.system.mortality[arrayName])
tab[arrayIdx] = target.checked
this.actor.update({ [dataPath]: tab })
}
static async #toChat(event, target) {
const itemUuid = target.getAttribute("data-item-uuid")
const item = fromUuidSync(itemUuid)
if (!item) return
let content = ""
if (item.type === "perk") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-perk.hbs", item.toObject())
}
if (item.type === "malefica") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-malefica.hbs", item.toObject())
}
if (item.type === "ritual") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-ritual.hbs", item.toObject())
}
if (item.type === "species-trait") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-trait.hbs", item.toObject())
}
if (item.type === "tarot") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-tarot.hbs", item.toObject())
}
const chatData = {
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
content: content,
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
}
ChatMessage.create(chatData, { renderSheet: false })
}
/**
* Edit an existing item within the Actor
* Start with the uuid, if it's not found, fallback to the id (as Embedded item in the actor)

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@@ -18,6 +18,8 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
createDeal: HellbornCharacterSheet.#onCreateDeal,
createMalefica: HellbornCharacterSheet.#onCreateMalefica,
createRitual: HellbornCharacterSheet.#onCreateRitual,
createPerk: HellbornCharacterSheet.#onCreatePerk,
modifyAmmo: HellbornCharacterSheet.#onModifyAmmo,
},
}
@@ -89,12 +91,24 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
case "status":
context.tab = context.tabs.status
context.perks = doc.itemTypes.perk
context.perks.sort((a, b) => a.name.localeCompare(b.name))
// Sort the perks by system.role and then by the system.level
context.perks.sort((a, b) => {
if (a.system.role === b.system.role) {
return a.system.level.localeCompare(b.system.level)
}
return a.system.role.localeCompare(b.system.role)
})
break;
case "maleficas":
context.tab = context.tabs.maleficas
context.maleficas = doc.itemTypes.malefica
context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
// Sort the maleficas by system.domain and then by the system.level
context.maleficas.sort((a, b) => {
if (a.system.domain === b.system.domain) {
return a.system.level.localeCompare(b.system.level)
}
return a.system.domain.localeCompare(b.system.domain)
})
context.rituals = doc.itemTypes.ritual
context.rituals.sort((a, b) => a.name.localeCompare(b.name))
break
@@ -124,7 +138,6 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
break
}
console.log("context", context)
return context
}
@@ -153,7 +166,22 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newArmor"), type: "armor" }])
}
static #onCreatePerk(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newPerk"), type: "perk" }])
}
static async #onModifyAmmo(event, target) {
const quantity = parseInt($(event.target).data("quantity"))
const itemId = $(event.target).data("item-id")
const item = this.document.items.get(itemId)
if (!item) {
console.warn(`HellbornCharacterSheet: Item with ID ${itemId} not found`)
return
}
const currentAmmo = item.system.ammoQuantity || 0
const newAmmo = Math.max(0, currentAmmo + quantity) // Ensure ammo doesn't go below 0
await item.update({ "system.ammoQuantity": newAmmo })
}
/**
* Handles the roll action triggered by user interaction.

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@@ -22,7 +22,7 @@ export default class HellbornDealSheet extends HellbornItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -1,35 +1,38 @@
import HellbornActorSheet from "./base-actor-sheet.mjs"
export default class HellbornCreatureSheet extends HellbornActorSheet {
export default class HellbornEnemySheet extends HellbornActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["creature"],
classes: ["enemy"],
position: {
width: 860,
height: 620,
},
window: {
contentClasses: ["creature-content"],
contentClasses: ["enemy-content"],
},
actions: {
createTrait: HellbornCreatureSheet.#onCreateTrait,
createAbility: HellbornCreatureSheet.#onCreateAbility
},
createTrait: HellbornEnemySheet.#onCreateTrait,
createEquipment: HellbornEnemySheet.#onCreateEquipment,
createWeapon: HellbornEnemySheet.#onCreateWeapon,
createMalefica: HellbornEnemySheet.#onCreateMalefica,
}
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hellborn/templates/creature-main.hbs",
template: "systems/fvtt-hellborn/templates/enemy-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
traits: {
template: "systems/fvtt-hellborn/templates/creature-sheet-trait.hbs",
template: "systems/fvtt-hellborn/templates/enemy-trait.hbs",
},
biography: {
template: "systems/fvtt-hellborn/templates/creature-biography.hbs",
template: "systems/fvtt-hellborn/templates/enemy-biography.hbs",
},
}
@@ -38,6 +41,7 @@ export default class HellbornCreatureSheet extends HellbornActorSheet {
sheet: "traits",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
@@ -59,9 +63,6 @@ export default class HellbornCreatureSheet extends HellbornActorSheet {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
@@ -73,15 +74,19 @@ export default class HellbornCreatureSheet extends HellbornActorSheet {
break
case "traits":
context.tab = context.tabs.traits
context.abilities = doc.itemTypes["creature-ability"]
context.abilities.sort((a, b) => a.name.localeCompare(b.name))
context.traits = doc.itemTypes["creature-trait"]
context.traits = doc.itemTypes["species-trait"]
context.traits.sort((a, b) => a.name.localeCompare(b.name))
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.maleficas = doc.itemTypes.malefica
context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
break
}
return context
@@ -93,13 +98,22 @@ export default class HellbornCreatureSheet extends HellbornActorSheet {
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateTrait(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newTrait"), type: "creature-trait" }])
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newTrait"), type: "species-trait" }])
}
static #onCreateAbility(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newAbility"), type: "creature-ability" }])
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
}
static #onCreateMalefica(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newMalefica"), type: "malefica" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
}
/**
* Handles the roll action triggered by user interaction.
*
@@ -117,27 +131,21 @@ export default class HellbornCreatureSheet extends HellbornActorSheet {
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let formula
let roll
switch (rollType) {
case "skill":
let skillId = $(event.currentTarget).data("skill-id");
item = this.actor.system.skills[skillId];
await this.document.system.roll(rollType, item)
case "stat":
{
let statId = $(event.currentTarget).data("stat-id");
item = this.actor.system.stats[statId];
await this.document.system.roll(rollType, item)
}
break
case "creature-damage":
formula = this.actor.system.damage
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage( { flavor: `${this.actor.name} : Damage roll` })
break
case "creature-number":
formula = this.actor.system.numberAppearing
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage({flavor: `${this.actor.name} : Number Appearing roll`})
case "weapon":
case "damage":
{
let li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
await this.document.system.roll(rollType, item)
}
break
default:
throw new Error(`Unknown roll type ${rollType}`)

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@@ -22,7 +22,7 @@ export default class HellbornEquipmentSheet extends HellbornItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -22,7 +22,7 @@ export default class HellbornMaleficaSheet extends HellbornItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -22,7 +22,7 @@ export default class HellbornPerkSheet extends HellbornItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -22,6 +22,8 @@ export default class HellbornRitualSheet extends HellbornItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

View File

@@ -22,7 +22,7 @@ export default class HellbornSpeciesTraitSheet extends HellbornItemSheet {
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

View File

@@ -1,134 +0,0 @@
import HellbornActorSheet from "./base-actor-sheet.mjs"
export default class HellbornVehicleSheet extends HellbornActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["vehicle"],
position: {
width: 680,
height: 540,
},
window: {
contentClasses: ["vehicle-content"],
},
actions: {
createEquipment: HellbornVehicleSheet.#onCreateEquipment,
createWeapon: HellbornVehicleSheet.#onCreateWeapon,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hellborn/templates/vehicle-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-hellborn/templates/vehicle-equipment.hbs",
},
description: {
template: "systems/fvtt-hellborn/templates/vehicle-description.hbs",
},
}
/** @override */
tabGroups = {
sheet: "equipment",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HELLBORN.Label.equipment" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "HELLBORN.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "description":
context.tab = context.tabs.description
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
}
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let li
switch (rollType) {
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
await this.document.system.roll(rollType, item)
}
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
}
}
}

View File

@@ -18,4 +18,10 @@ export default class HellbornWeaponSheet extends HellbornItemSheet {
template: "systems/fvtt-hellborn/templates/weapon.hbs",
},
}
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

View File

@@ -59,6 +59,7 @@ export const PERK_ROLES = {
"sentinel": { id: "sentinel", label: "Sentinel" },
"slayer": { id: "slayer", label: "Slayer" },
"wretch": { id: "wretch", label: "Wretch" },
"other": { id: "other", label: "Other" },
}
export const MALEFICA_DOMAINS = {
@@ -69,6 +70,7 @@ export const MALEFICA_DOMAINS = {
"speculo": { id: "speculo", label: "Speculo" },
"vinculum": { id: "vinculum", label: "Vinculum" },
"vita": { id: "vita", label: "Vita" },
"other": { id: "other", label: "Other" },
}
export const PERK_LEVELS = {
@@ -90,6 +92,20 @@ export const WEAPON_TYPES = {
"ranged": { id: "ranged", label: "Ranged" },
}
export const AMMO_TYPES = {
"blessed": { id: "blessed", label: "Blessed" },
"hollow-points": { id: "hollow-points", label: "Hollow" },
"incendiary": { id: "incendiary", label: "Incendiary" },
"poisoned": { id: "poisoned", label: "Poisoned" },
"rubber": { id: "rubber", label: "Rubber" },
"tesla": { id: "tesla", label: "Tesla" },
}
export const ENEMY_TYPES = {
"mook": { id: "mook", label: "Mook" },
"elite": { id: "elite", label: "Elite" },
"legendary": { id: "legendary", label: "Legendary" }
}
/**
* Include all constant definitions within the SYSTEM global export
@@ -98,12 +114,14 @@ export const WEAPON_TYPES = {
export const SYSTEM = {
id: SYSTEM_ID,
AILMENTS,
ENEMY_TYPES,
STATS,
PERK_ROLES,
PERK_LEVELS,
MALEFICA_LEVELS,
MALEFICA_DOMAINS,
WEAPON_TYPES,
AMMO_TYPES,
DIFFICULTY_CHOICES,
CHOICE_ADVANTAGES_DISADVANTAGES,
ASCII

View File

@@ -84,29 +84,30 @@ export default class HellbornRoll extends Roll {
static async prompt(options = {}) {
let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
let actor = game.actors.get(options.actorId)
switch (options.rollType) {
case "stat":
break
case "damage":
{
let formula = options.rollItem.system.damage
if (options.rollItem?.system?.damageStat && options.rollItem.system.damageStat !== "none" && options.rollItem.system.damageStat !== "") {
let statKey = options.rollItem.system?.damageStat.toLowerCase()
let statValue = actor.system.stats[statKey].value
formula = `${formula} + ${statValue}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `${options.rollItem.name} - Damage Roll`
flavor: `<div class="flavor-text-damage"><h2>${options.rollItem.name}</h2>
<BR><span class="chat-damage-type"><span>${options.rollItem.system.damageType}</span></span></div>`,
});
return
}
case "weapon":
{
let actor = game.actors.get(options.actorId)
options.weapon = foundry.utils.duplicate(options.rollItem)
let statKey = "skin"
if (options.weapon.system.weaponType === "melee") {
if ( options.weapon.system.properties.toLowerCase().match("heavy") || options.weapon.system.properties.toLowerCase().match("oversized")) {
statKey = "flesh"
}
}
let statKey = options.weapon.system.stat.toLowerCase()
options.rollItem = actor.system.stats[statKey]
}
break
@@ -135,11 +136,10 @@ export default class HellbornRoll extends Roll {
fullFormula: formula,
rollModes,
fieldRollMode,
difficultyChoices: SYSTEM.DIFFICULTY_CHOICES,
choiceAdvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
choiceDisadvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
hasTarget: options.hasTarget,
difficulty: "unknown",
difficulty: "0",
nbAdvantages: "0",
nbDisadvantages: "0",
}
@@ -200,7 +200,17 @@ export default class HellbornRoll extends Roll {
options.nbAdvantages = Number(options.nbAdvantages)
options.nbDisadvantages = Number(options.nbDisadvantages)
let diceFormula = `3D6 + ${options.nbAdvantages}D6kh - ${options.nbDisadvantages}D6kh + ${options.rollItem.value}`
let dice = 3;
let keep = ""
if ((options.nbAdvantages !== options.nbDisadvantages) && options.nbAdvantages > 0 || options.nbDisadvantages > 0) {
dice = 3 + Math.abs(options.nbAdvantages - options.nbDisadvantages)
if (options.nbAdvantages > options.nbDisadvantages) {
keep = "kh3"
} else if (options.nbAdvantages < options.nbDisadvantages) {
keep = "kl3"
}
}
let diceFormula = `${dice}D6${keep} + ${options.rollItem.value}`
const roll = new this(diceFormula, options.data, rollData)
await roll.evaluate()
console.log("Roll", rollData, roll)
@@ -220,22 +230,30 @@ export default class HellbornRoll extends Roll {
} else if (this.total >= options.difficulty) {
resultType = "success"
}
// Compute the result quality
this.options.satanicSuccess = false
this.options.fiendishFailure = false
this.options.rollData = foundry.utils.duplicate(rollData)
if (resultType === "success") {
let nb6 = roll.terms[0].results.filter(r => r.result === 6).length
nb6 += roll.terms[3].total === 6 ? 1 : 0
this.options.satanicSuccess = nb6 >= 3
// Check if all results are equal
let workResults = foundry.utils.duplicate(roll.terms[0].results)
// Get the most common result of the roll
let commonResult = workResults.reduce((acc, r) => {
acc[r.result] = (acc[r.result] || 0) + 1
return acc
}, {})
commonResult = Object.entries(commonResult).reduce((a, b) => (a[1] > b[1]) ? a : b)[0]
let nbEqual = workResults.filter(r => Number(r.result) === Number(commonResult)).length
if (resultType === "success" && commonResult >= 4 && nbEqual >= 3) {
this.options.satanicSuccess = true
if (this.options.satanicSuccess) {
resultType = "success"
}
}
if (resultType === "failure") {
let nb1 = roll.terms[0].results.filter(r => r.result === 1).length
nb1 += roll.terms[5].total === 1 ? 1 : 0
this.options.fiendishFailure = nb1 >= 3
if (resultType === "failure" && commonResult <= 3 && nbEqual >= 3) {
this.options.fiendishFailure = true
if (this.options.fiendishFailure) {
resultType = "failure"
}
@@ -243,6 +261,7 @@ export default class HellbornRoll extends Roll {
this.options.resultType = resultType
this.options.isSuccess = resultType === "success"
this.options.isFailure = resultType === "failure"
this.options.results = roll.terms[0].results
}
/**

View File

@@ -1,5 +1,4 @@
export { default as HellbornCreature } from "./creature.mjs"
export { default as HellbornVehicle } from "./vehicle.mjs"
export { default as HellbornEnemy } from "./enemy.mjs"
export { default as HellbornCharacter } from "./character.mjs"
export { default as HellbornEquipment } from "./equipment.mjs"
export { default as HellbornRitual } from "./ritual.mjs"

View File

@@ -59,7 +59,25 @@ export default class HellbornActor extends foundry.abstract.TypeDataModel {
schema.limboes = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.ammo = new fields.StringField({ required: true, nullable: false, initial: "" })
const ammoField = (label) => {
const schema = {
label: new fields.StringField({ required: true, initial: label }),
value: new fields.StringField({ required: true, initial: "" }),
}
return new fields.SchemaField(schema, { label })
}
schema.ammoArray = new fields.SchemaField(
Object.values(SYSTEM.AMMO_TYPES).reduce((obj, ammo) => {
obj[ammo.id] = ammoField(ammo.label)
return obj
}, {}),
)
schema.mortality = new fields.SchemaField({
/* Enabled: Array of 5 boolean field */
enabled: new fields.ArrayField(new fields.BooleanField(),
{ required: true, initial: [false, false, false, false, false], min:5, max:5 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
@@ -94,16 +112,16 @@ export default class HellbornActor extends foundry.abstract.TypeDataModel {
})
schema.biodata = new fields.SchemaField({
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
age: new fields.StringField({ required: true, nullable: false, initial: "" }),
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
height: new fields.StringField({ required: true, nullable: false, initial: "" }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
apparentAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }),
chronologicalAge: new fields.NumberField({ ...requiredInteger, initial: 20, min: 1 }),
weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
apparentAge: new fields.StringField({ required: true, nullable: false, initial: "" }),
chronologicalAge: new fields.StringField({ required: true, nullable: false, initial: "" }),
dod: new fields.StringField({ required: true, nullable: false, initial: "" }),
soul: new fields.StringField({ required: true, nullable: false, initial: "" }),
aliases: new fields.StringField({ required: true, nullable: false, initial: "" })

View File

@@ -1,56 +0,0 @@
import { SYSTEM } from "../config/system.mjs"
import HellbornRoll from "../documents/roll.mjs"
export default class HellbornCreature extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
schema.health = new fields.SchemaField({
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
})
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Creature"]
isEncumbered() {
return false
}
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await HellbornRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

103
module/models/enemy.mjs Normal file
View File

@@ -0,0 +1,103 @@
import { SYSTEM } from "../config/system.mjs"
import HellbornRoll from "../documents/roll.mjs"
export default class HellbornEnemy extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.enemyType = new fields.StringField({
required: true,
initial: "mook",
choices: SYSTEM.ENEMY_TYPES
})
const statField = (label) => {
const schema = {
label: new fields.StringField({ required: true, initial: label }),
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}
return new fields.SchemaField(schema, { label })
}
schema.stats = new fields.SchemaField(
Object.values(SYSTEM.STATS).reduce((obj, stat) => {
obj[stat.id] = statField(stat.label)
return obj
}, {}),
)
schema.flavorText = new fields.StringField({ required: true, initial: "", textSearch: true })
schema.trauma = new fields.SchemaField({
current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
})
schema.darkness = new fields.SchemaField({
current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
})
// Ailments
const ailmentField = (label) => {
const schema = {
enabled: new fields.BooleanField({ required: true, initial: false }),
label: new fields.StringField({ required: true, initial: label })
}
return new fields.SchemaField(schema, { label })
}
schema.ailments = new fields.SchemaField(
Object.values(SYSTEM.AILMENTS).reduce((obj, ailment) => {
obj[ailment.id] = ailmentField(ailment.label)
return obj
}, {}),
)
schema.defense = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
resistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
maleficDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
resilience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.movement = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
reduce: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Enemy"]
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await HellbornRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
traits: this.parent.items.filter(i => i.type === "trait"),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

View File

@@ -8,6 +8,7 @@ export default class HellbornEquipment extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.quantity = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema

View File

@@ -11,6 +11,14 @@ export default class HellbornMalefica extends foundry.abstract.TypeDataModel {
schema.domain = new fields.StringField({ required: true, nullable: false, choices: SYSTEM.MALEFICA_DOMAINS, initial: "adfectus" })
schema.level = new fields.StringField({ required: true, nullable: false, choices: SYSTEM.MALEFICA_LEVELS, initial: "1" })
schema.time = new fields.StringField({ required: true, initial : "" })
schema.choiceMaintainDuration = new fields.StringField({ required: true, initial : "maintain", choices: {"maintain": "Passive", "duration": "Duration"} })
schema.duration = new fields.StringField({ required: true, initial : "" })
schema.maintain = new fields.StringField({ required: true, initial : "" })
schema.hasDamage = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({ required: false, initial : "" })
schema.damageType = new fields.StringField({ required: false, initial : "" })
schema.range = new fields.StringField({ required: true, initial : "" })
schema.target = new fields.StringField({ required: true, initial : "" })

View File

@@ -9,7 +9,7 @@ export default class HellbornTarot extends foundry.abstract.TypeDataModel {
schema.bonus = new fields.StringField({ required: true, nullable: false, initial: "" });
schema.penalty = new fields.StringField({ required: true, nullable: false, initial: "" });
schema.orientation = new fields.StringField({ required: true, initial: "Upright", choices: {"Upright": {label: "Upright"}, "Downright": {label: "Downright"}} });
schema.orientation = new fields.StringField({ required: true, initial: "Upright", choices: {"Upright": {label: "Upright"}, "Downright": {label: "Reversed"}} });
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.positiveEffect = new fields.HTMLField({ required: true, textSearch: true })
schema.negativeEffect = new fields.HTMLField({ required: true, textSearch: true })

View File

@@ -1,55 +0,0 @@
import { SYSTEM } from "../config/system.mjs"
import HellbornRoll from "../documents/roll.mjs"
export default class HellbornVehicle extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.range = new fields.StringField({ required: true, initial: "1d6" })
schema.speed = new fields.StringField({ required: true, initial: "1d6" })
schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
schema.tonnage = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.damages = new fields.StringField({ required: true, initial: "" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Vehicle"]
isEncumbered() {
return false
}
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await HellbornRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

View File

@@ -7,13 +7,18 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.stat = new fields.StringField({ required: true, initial: "skin", choices: {"skin": "Skin", "flesh": "Flesh" }})
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
schema.subType = new fields.StringField({ required: false, initial: "pistols", choices: SYSTEM.RANGED_SUBTYPES })
schema.properties = new fields.StringField({required: true, initial: ""})
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.damageStat = new fields.StringField({ required: true, initial: "none", choices: {"none": "None", "skin": "Skin", "flesh": "Flesh", "heart": "Heart", "mind": "Mind", "soul": "Soul" }})
schema.damageType = new fields.StringField({ required: false, initial : "Physical" })
schema.ammo = new fields.StringField({ required: false, initial: "" })
schema.ammoQuantity = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.range = new fields.StringField({ required: false, initial: "" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -23,4 +28,14 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Weapon"]
prepareDerivedData() {
super.prepareDerivedData();
let actor = this.parent?.actor;
if (actor) {
this.damageFormula = this.damage + (this.damageStat !== "none" ? `+${actor.system.stats[this.damageStat].value}` : "");
} else {
this.damageFormula = this.damage;
}
}
}

View File

@@ -172,16 +172,16 @@ export default class HellbornUtils {
if (level=== "highpowers") return "High";
if (level === "mastery") return "Mastery";
level = parseInt(level);
if (level === 0) return "I";
if (level === 1) return "II";
if (level === 2) return "III";
if (level === 3) return "IV";
if (level === 4) return "V";
if (level === 5) return "VI";
if (level === 6) return "VII";
if (level === 7) return "VIII";
if (level === 8) return "IX";
if (level === 9) return "X";
if (level === 0) return "0";
if (level === 1) return "I";
if (level === 2) return "II";
if (level === 3) return "III";
if (level === 4) return "IV";
if (level === 5) return "V";
if (level === 6) return "VI";
if (level === 7) return "VII";
if (level === 8) return "VIII";
if (level === 9) return "IX";
return level;
})
// Handle v12 removal of this helper
@@ -193,21 +193,4 @@ export default class HellbornUtils {
});
}
static setupCSSRootVariables() {
const era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
let eraCSS = SYSTEM.ERA_CSS[era];
if (!eraCSS) eraCSS = SYSTEM.ERA_CSS["jazz"];
document.documentElement.style.setProperty('--font-size-standard', eraCSS.baseFontSize);
document.documentElement.style.setProperty('--font-size-title', eraCSS.titleFontSize);
document.documentElement.style.setProperty('--font-size-result', eraCSS.titleFontSize);
document.documentElement.style.setProperty('--font-primary', eraCSS.primaryFont);
document.documentElement.style.setProperty('--font-secondary', eraCSS.secondaryFont);
document.documentElement.style.setProperty('--font-title', eraCSS.titleFont);
document.documentElement.style.setProperty('--img-icon-color-filter', eraCSS.imgFilter);
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
}
}

Binary file not shown.

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@@ -0,0 +1 @@
MANIFEST-000019

View File

View File

@@ -0,0 +1,8 @@
2025/07/01-14:30:17.386227 7f0793fff6c0 Recovering log #17
2025/07/01-14:30:17.395654 7f0793fff6c0 Delete type=3 #15
2025/07/01-14:30:17.395704 7f0793fff6c0 Delete type=0 #17
2025/07/01-14:30:49.376073 7f07923ff6c0 Level-0 table #22: started
2025/07/01-14:30:49.376135 7f07923ff6c0 Level-0 table #22: 0 bytes OK
2025/07/01-14:30:49.383661 7f07923ff6c0 Delete type=0 #20
2025/07/01-14:30:49.406833 7f07923ff6c0 Manual compaction at level-0 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)
2025/07/01-14:30:49.417059 7f07923ff6c0 Manual compaction at level-1 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)

View File

@@ -0,0 +1,8 @@
2025/06/30-22:25:13.089120 7f07937fe6c0 Recovering log #12
2025/06/30-22:25:13.141380 7f07937fe6c0 Delete type=3 #10
2025/06/30-22:25:13.141434 7f07937fe6c0 Delete type=0 #12
2025/06/30-22:34:15.665682 7f07923ff6c0 Level-0 table #18: started
2025/06/30-22:34:15.665712 7f07923ff6c0 Level-0 table #18: 0 bytes OK
2025/06/30-22:34:15.671514 7f07923ff6c0 Delete type=0 #16
2025/06/30-22:34:15.696997 7f07923ff6c0 Manual compaction at level-0 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)
2025/06/30-22:34:15.707753 7f07923ff6c0 Manual compaction at level-1 from '!folders!0d8PWsAGxiRfOlkP' @ 72057594037927935 : 1 .. '!items!zCOHBP3SYlGAY6zI' @ 0 : 0; will stop at (end)

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@@ -13,7 +13,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;

View File

@@ -9,7 +9,7 @@
}
.character-main {
background-color: var(--color-light-1);
/*background-color: var(--color-light-1);*/
display: flex;
.character-pc {
@@ -65,22 +65,35 @@
gap: 5px;
.character-definition {
.character-definition-pronouns {
input {
min-width: 21.2rem;
max-width: 21.2rem;
}
}
.form-group {
display: flex;
align-items: center;
margin-bottom: 4px;
}
.splitted {
display: flex;
flex-direction: row;
gap: 4px;
}
label {
max-width: 4rem;
max-width: 5rem;
min-width: 5rem;
}
input {
min-width: 16rem;
max-width: 16rem;
text-align: left;
min-width: 9rem;
max-width: 9rem;
margin-bottom: auto;
}
.trait {
min-width: 13rem;
max-width: 13rem;
min-width: 7rem;
max-width: 7rem;
margin-right: 1rem;
margin-bottom: auto;
}
@@ -108,7 +121,7 @@
}
.character-stats {
background-color: var(--color-light-1);
/*background-color: var(--color-light-1);*/
display: flex;
flex-direction: column;
gap: 5px;
@@ -148,7 +161,7 @@
}
.tab.character-status .main-div {
background-color: var(--color-light-1);
/*background-color: var(--color-light-1);*/
display: grid;
grid-template-columns: 1fr;
legend {
@@ -176,6 +189,17 @@
align-items: center;
gap: 4px;
margin-left: 4px;
.characteristics-label {
color: grey;
font-size: small;
}
label {
min-width: 4rem;
max-width: 4rem;
}
.spaced-left {
margin-left: 0.8rem;
}
input {
min-width: 2.5rem;
max-width: 2.5rem;
@@ -250,7 +274,7 @@
}
.tab.character-maleficas .main-div {
background-color: var(--color-light-1);
/*background-color: var(--color-light-1);*/
display: grid;
grid-template-columns: 1fr;
legend {
@@ -268,24 +292,28 @@
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
min-width: 20rem;
max-width: 20rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.domain {
min-width: 5rem;
max-width: 5rem;
min-width: 4rem;
max-width: 4rem;
}
.level {
min-width: 3rem;
max-width: 3rem;
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;
@@ -311,8 +339,8 @@
max-width: 1.8rem;
}
.ingredients {
min-width: 26rem;
max-width: 26rem;
min-width: 24rem;
max-width: 24rem;
}
.name {
min-width: 12rem;
@@ -340,7 +368,7 @@
}
.tab.character-equipment .main-div {
background-color: var(--color-light-1);
/*background-color: var(--color-light-1);*/
display: grid;
grid-template-columns: 1fr;
legend {
@@ -353,16 +381,26 @@
.limboes {
display: flex;
flex-direction: row;
.limboes-line {
display: flex;
flex-direction: row;
}
.form-group {
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 14rem;
max-width: 14rem;
min-width: 6rem;
max-width: 6rem;
}
.ammo-quantity {
text-align: left;
max-width: 3rem;
min-width: 3rem;
}
input {
text-align: left;
min-width: 8rem;
max-width: 8rem;
}
@@ -389,20 +427,32 @@
max-width: 1.8rem;
}
.properties {
min-width: 21rem;
max-width: 21rem;
min-width: 16.3rem;
max-width: 16.3rem;
}
.range {
min-width: 4.5rem;
max-width: 4.5rem;
}
.ammo {
min-width: 4.5rem;
max-width: 4.5rem;
}
.ammoQuantity {
min-width: 4.2rem;
max-width: 4.2rem;
}
.type {
min-width: 3rem;
max-width: 3rem;
}
.damage {
min-width: 4rem;
max-width: 4rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
@@ -472,8 +522,12 @@
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.quantity {
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;
@@ -492,7 +546,7 @@
}
.tab.character-biography .main-div {
background-color: var(--color-light-1);
/*background-color: var(--color-light-1);*/
display: grid;
grid-template-columns: 1fr;
legend {
@@ -541,6 +595,29 @@
}
}
}
.aliases {
display: flex;
flex-direction: row;
align-items: center;
margin-bottom: 4px;
margin-left: 4px;
.form-group {
label {
min-width: 6rem;
max-width: 6rem;
}
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
margin-left: 4px;
}
input {
text-align: left;
min-width: 41rem;
max-width: 41rem;
}
}
.biodata {
display: grid;
grid-template-columns: repeat(3, 1fr);
@@ -565,11 +642,8 @@
min-width: 14rem;
max-width: 14rem;
}
input .tarot {
min-width: 8rem;
max-width: 8rem;
}
input {
text-align: left;
min-width: 8rem;
max-width: 8rem;
}

View File

@@ -1,700 +0,0 @@
.creature-content {
.sheet-common();
.creature-sheet-common();
overflow: scroll;
}
.sheet-tabs {
background-color: var(--color-light-1);
}
.creature-main {
background-color: var(--color-light-1);
display: flex;
.creature-pc {
display: flex;
gap: 4px;
flex: 1;
.creature-left {
min-width: 180px;
display: flex;
flex-direction: column;
.creature-left-image {
display: flex;
justify-content: center;
align-items: center;
padding-bottom: 8px;
.creature-img {
height: 140px;
width: auto;
border: none;
}
}
.creature-hp {
gap: 2px;
align-items: center;
input {
flex: none;
width: 2.5rem;
margin-left: 2px;
margin-right: 4px;
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
}
.creature-dv,
.creature-dmax {
.form-fields {
flex: none;
}
}
.creature-dmax-edit {
input {
display: flex;
width: 60px;
font-size: calc(var(--font-size-standard) * 1.4);
align-items: center;
justify-content: center;
padding: 0 5px 0 5px;
text-align: center;
}
}
}
.creature-right {
display: flex;
flex-direction: column;
gap: 5px;
.creature-spec {
label {
max-width: 8rem;
}
select {
max-width: 10rem;
}
input {
max-width: 6rem;
}
.dice-2d6 {
max-width: 1.5rem;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.rollable {
}
}
.creature-name {
display: flex;
input {
font-family: var(--font-title);
font-size: var(--font-size-title);
width: 400px;
}
}
label {
min-width: 120px;
}
}
}
.creature-pc-play {
min-width: 500px;
}
.creature-pc-edit {
min-width: 500px;
}
.creature-skills {
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
flex: 1;
.creature-skill {
display: flex;
align-items: center;
.icon-skill {
width: 24px;
height: 24px;
margin-right: 4px;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.rollable {
min-width: 4.5rem;
max-width: 4.5rem;
}
.char-text {
margin-left: 0.5rem;
}
.d100 {
flex: 0;
max-width: 0.6rem;
}
.form-group {
flex: 0;
padding-left: 5px;
.form-fields {
font-size: 1.1rem;
flex: none;
width: 40px;
}
}
}
}
.creature-skill-play {
min-width: 225px;
}
.creature-skill-edit {
min-width: 225px;
}
}
.creature-biography {
background-color: var(--color-light-1);
prose-mirror.inactive {
min-height: 40px;
}
prose-mirror.active {
min-height: 150px;
}
.field-label {
margin-left: 8px;
}
.rank {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 8px;
label {
min-width: 6rem;
}
input {
max-width: 4rem;
}
}
.biodata {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
label {
min-width: 12rem;
}
}
.resources {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
label {
min-width: 8rem;
}
}
.features,
.biodata {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
label {
min-width: 3rem;
}
.feature {
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
}
}
}
.tab.creature-skills {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.skills {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.skill {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12.3rem;
max-width: 12.3rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.score {
min-width: 1.2rem;
max-width: 1.2rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
}
.tab.creature-status {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.bonds {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.bond {
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
}
.type {
min-width: 6rem;
max-width: 6rem;
}
.level {
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.motivations {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.motivation {
display: flex;
align-items: center;
gap: 4px;
min-width: 14rem;
max-width: 14rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.mentaldisorders {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.mentaldisorder {
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 14rem;
max-width: 14rem;
}
.cured {
min-width: 5rem;
max-width: 5rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.injuries {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.injury {
display: flex;
align-items: center;
gap: 4px;
min-width: 16rem;
max-width: 16rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 14rem;
max-width: 14rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
}
.tab.creature-traits {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.traits {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.trait {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.abilities {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.ability {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.psionics {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.psionic {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
}
.tab.creature-equipment {
background-color: var(--color-light-1);
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.encumbrance {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 4px;
input {
max-width: 4rem;
}
.encumbered {
color: red;
font-weight: bold;
}
}
.implants {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.implant {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.weapon {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.armors {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.armor {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.protection {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.equipment {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
prose-mirror.inactive {
min-height: 40px;
}
prose-mirror.active {
min-height: 150px;
}
}

View File

@@ -4,7 +4,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;
@@ -25,7 +24,6 @@
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

489
styles/enemy.less Normal file
View File

@@ -0,0 +1,489 @@
.enemy-content {
.sheet-common();
.enemy-sheet-common();
overflow: scroll;
}
.sheet-tabs {
background-color: var(--color-light-1);
}
.enemy-main {
/*background-color: var(--color-light-1);*/
display: flex;
.enemy-pc {
display: flex;
gap: 4px;
flex: 1;
.enemy-left {
min-width: 180px;
display: flex;
flex-direction: column;
.enemy-left-image {
display: flex;
justify-content: center;
align-items: center;
padding-bottom: 8px;
.enemy-img {
height: 140px;
width: auto;
border: none;
}
}
.enemy-hp {
gap: 2px;
align-items: center;
input {
flex: none;
width: 2.5rem;
margin-left: 2px;
margin-right: 4px;
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
}
.enemy-dv,
.enemy-dmax {
.form-fields {
flex: none;
}
}
}
.enemy-right {
display: flex;
flex-direction: column;
gap: 5px;
.enemy-definition {
.form-group {
display: flex;
align-items: center;
margin-bottom: 4px;
}
.splitted {
display: flex;
flex-direction: row;
gap: 4px;
}
label {
max-width: 5rem;
min-width: 5rem;
}
input {
text-align: left;
min-width: 18rem;
max-width: 18rem;
margin-bottom: auto;
}
.trait {
min-width: 7rem;
max-width: 7rem;
margin-right: 1rem;
margin-bottom: auto;
}
}
.enemy-name {
display: flex;
input {
font-family: var(--font-title);
font-size: var(--font-size-title);
width: 400px;
}
}
label {
min-width: 120px;
}
}
}
.enemy-pc-play {
min-width: 500px;
}
.enemy-pc-edit {
min-width: 500px;
}
.enemy-stats {
/*background-color: var(--color-light-1);*/
display: flex;
flex-direction: column;
gap: 5px;
flex: 1;
.enemy-stat {
display: flex;
align-items: center;
.icon-stat {
width: 24px;
height: 24px;
margin-right: 4px;
}
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.rollable {
min-width: 3.5rem;
max-width: 3.5rem;
}
input {
min-width: 2.5rem;
max-width: 2.5rem;
}
}
}
.enemy-stats-play {
min-width: 120px;
}
.enemy-stats-edit {
min-width: 120px;
}
}
.tab.enemy-traits .main-div {
/*background-color: var(--color-light-1);*/
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.enemy-column {
display: flex;
flex-direction: row;
gap: 4px;
fieldset {
width: 100%;
}
}
.mortality {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12rem;
max-width: 12rem;
label {
min-width: 5rem;
max-width: 5rem;
}
}
.counters {
display: flex;
direction: column;
align-items: center;
gap: 4px;
margin-left: 4px;
.characteristics-label {
color: grey;
font-size: small;
label {
min-width: 3.5rem;
max-width: 3.5rem;
}
span {
min-width: 3rem;
max-width: 3rem;
}
}
label {
min-width: 4rem;
max-width: 4rem;
}
.spaced-left {
margin-left: 0.8rem;
}
input {
min-width: 2.5rem;
max-width: 2.5rem;
}
}
.traits {
display: grid;
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.trait {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12rem;
max-width: 12rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 18rem;
max-width: 18rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.equipment {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.ailments {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 4px;
.ailment {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 8rem;
max-width: 8rem;
label {
min-width: 5rem;
max-width: 5rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.maleficas {
display: grid;
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.malefica {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12rem;
max-width: 12rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.domain {
min-width: 4rem;
max-width: 4rem;
}
.damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.level {
min-width: 2rem;
max-width: 2rem;
}
.name {
min-width: 10rem;
max-width: 10em;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.weapons {
display: grid;
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.weapon {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.properties {
min-width: 18rem;
max-width: 18rem;
}
.range {
min-width: 4rem;
max-width: 4rem;
}
.ammo {
min-width: 3rem;
max-width: 3rem;
}
.type {
min-width: 3rem;
max-width: 3rem;
}
.damage {
min-width: 4rem;
max-width: 4rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
}
.tab.enemy-biography .main-div {
/*background-color: var(--color-light-1);*/
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
}
.splitted-text {
display: flex;
flex-direction: row;
gap: 4px;
fieldset {
width: 100%;
}
}
.deals {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.deal {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12rem;
max-width: 12rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.biodata {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.experience {
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
margin-left: 4px;
}
.form-group {
label {
min-width: 6rem;
max-width: 6rem;
}
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 14rem;
max-width: 14rem;
}
input {
text-align: left;
min-width: 8rem;
max-width: 8rem;
}
}
prose-mirror.inactive {
min-height: 40px;
}
prose-mirror.active {
min-height: 150px;
}
}

View File

@@ -4,7 +4,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;
@@ -22,7 +21,6 @@
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

View File

@@ -5,7 +5,7 @@
@import "mixins.less";
@import "character.less";
@import "vehicle.less";
@import "creature.less";
@import "enemy.less";
@import "weapon.less";
@import "equipment.less";
@import "armor.less";

View File

@@ -1,14 +1,13 @@
:root {
--font-size-standard: 0.9rem;
--font-size-result: 1.4rem;
--background-image-base: linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)),
url("../assets/ui/sheet_background_01.webp");
--background-image-base: url("../assets/ui/sheet_background_01.webp");
--font-primary: "MinionProRegular";
--font-secondary: "MinionProRegular";
--font-title: "SupernaturalKnight";
--logo-standard: url("../assets/ui/pentagram_logo.webp");
--title-color: #f0443c;
--background-box: ##e0dcdc;
--background-box: #e0dcdc;
--color-success: rgb(15, 122, 15);
--color-failure: darkred;
--color-warning: darkorange;
@@ -16,6 +15,10 @@
--color-critical-failure: rgb(141, 32, 231);
}
body {
--color-light-1: rgba(182, 178, 178, 0.6);
--color-warm-1:#f0443c;
}
#logo {
content: var(--logo-standard);

View File

@@ -4,12 +4,14 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;
}
.form-group label {
.form-fields input[type="checkbox"] {
min-width: 2rem;
max-width: 2rem;
text-align: center;
}
.form-group input {
min-width: 12rem;
@@ -26,7 +28,6 @@
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

View File

@@ -69,7 +69,7 @@
}
}
.creature-sheet-common {
.enemy-sheet-common {
label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.0);

View File

@@ -4,7 +4,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;
@@ -27,7 +26,6 @@
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

View File

@@ -4,7 +4,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;
@@ -25,7 +24,6 @@
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

View File

@@ -10,6 +10,7 @@
input,
select {
text-align: left;
background-color: rgba(0, 0, 0, 0.1);
border-color: var(--color-dark-6);
color: var(--color-dark-2);
@@ -53,6 +54,62 @@
color: var(--color-dark-1);
}
.item-to-chat {
h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
}
ul {
list-style-type: none;
padding: 0;
margin: 0;
justify-content: center;
align-items: center;
.tarot-spacing {
margin-top: 0.5rem;
}
li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
p {
margin: 0;
}
}
}
.tarot-item-img {
margin-top: 0.5rem;
}
}
.flavor-text-damage {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
color: var(--color-dark-2);
margin-top: 0px;
align-items: center;
.chat-damage-type {
font-weight: bold;
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 0.5rem;
}
h2 {
text-align: center;
margin-top: 4px;
margin-left: 4px;
margin-bottom: 0px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.1);
color: var(--title-color);
}
}
&.dice-roll {
flex-direction: column;
@@ -70,14 +127,25 @@
border: 0px;
}
.intro-chat {
color:var(--color-dark-1);
color: var(--color-dark-1);
border-radius: 20px;
display: flex;
flex-direction: row;
h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
}
.intro-img {
padding: 5px;
width: 80px;
align-self: center;
padding: 4px;
max-width: 80px;
min-width: 80px;
align-self: top;
text-align: center;
}
.intro-right {
display: flex;
@@ -91,10 +159,16 @@
li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
}
.chat-roll-label {
margin-right: 2rem;
}
.chat-results-spacing {
margin-bottom: 0.5rem;
}
.nudge-roll {
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
margin-left: 4rem;
display: none;
}
@@ -132,6 +206,7 @@
}
}
}
.result {
display: flex;
flex-direction: column;

View File

@@ -4,7 +4,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;
@@ -25,7 +24,6 @@
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

View File

@@ -4,7 +4,9 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
legend {
margin-top: 1rem;
}
.form-group {
display: flex;
align-items: center;
@@ -22,10 +24,19 @@
min-width: 12rem;
max-width: 12rem;
}
.flexrow,
.scrollable-content {
align-items: flex-start;
}
.tarot-pic {
margin-left: 1rem;
display: flex;
flex-direction: column;
justify-content: flex-start; // aligne le contenu en haut
align-items: center; // ce }
}
}
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;

View File

@@ -3,7 +3,6 @@
.item-sheet-common();
.header {
background-color: var(--color-light-1);
display: flex;
img {
width: 50px;
@@ -13,7 +12,6 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
.form-group {
display: flex;
align-items: center;

View File

@@ -1,6 +1,6 @@
{
"id": "fvtt-hellborn",
"title": "Hellborn -Descended RPG",
"title": "Hellborn - Descended RPG",
"description": "Hellborn - Descended RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hellborn/raw/branch/main/system.json",
"download": "#{DOWNLOAD}#",
@@ -34,8 +34,7 @@
"documentTypes": {
"Actor": {
"character": { "htmlFields": ["backstory", "notes", "appearance", "scars", "likes", "dislikes", "fears", "vices", "goals", "ammbitions", "values", "bonds"] },
"monster": { "htmlFields": ["description", "notes"] },
"vehicle": { "htmlFields": ["description", "notes"] }
"enemy": { "htmlFields": ["description", "notes"] }
},
"Item": {
"perk": { "htmlFields": ["description"] },
@@ -50,6 +49,14 @@
}
},
"packs": [
{
"name": "hellborn-quickstart",
"banner": "systems/fvtt-hellborn/assets/ui/banner_compendium.png",
"label": "Hellborn - Quickstart",
"system": "fvtt-hellborn",
"path": "packs-system/hellborn-quickstart",
"type": "Item"
}
],
"grid": {
"distance": 10,

View File

@@ -4,53 +4,53 @@
<fieldset class="biodata">
<legend>{{localize "HELLBORN.Label.experience"}}</legend>
<div class="experience">
{{formField systemFields.experience.fields.current value=system.experience.current type="number" rootId=partId
disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.experience.fields.total value=system.experience.total type="number" rootId=partId
disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.experience.fields.training value=system.experience.training type="number" rootId=partId
disabled=isPlayMode}}
</div>
</fieldset>
<fieldset class="biodata">
<fieldset >
<legend>{{localize "HELLBORN.Label.biodata"}}</legend>
<div class="experience">
{{formField systemFields.biodata.fields.gender value=system.biodata.gender rootId=partId disabled=isPlayMode}}
<div class="aliases">
{{formField systemFields.biodata.fields.aliases value=system.biodata.aliases rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.age value=system.biodata.age rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.height value=system.biodata.height rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.weight value=system.biodata.weight rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.eyes value=system.biodata.eyes rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.hair value=system.biodata.hair rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.home value=system.biodata.home rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.birthplace value=system.biodata.birthplace rootId=partId
disabled=isPlayMode}}
</div>
<div class="experience">
<div class="form-group">
<label>{{localize "HELLBORN.Label.tarot"}}</label>
<input class="tarot" type="text" value="{{tarot.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{tarot.id}}"
data-item-uuid="{{tarot.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{tarot.id}}"
data-item-uuid="{{tarot.uuid}}"><i class="fas fa-trash"></i></a>
</div>
<div class="biodata">
<div class="experience">
{{formField systemFields.biodata.fields.gender value=system.biodata.gender rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.age value=system.biodata.age rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.height value=system.biodata.height rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.weight value=system.biodata.weight rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.eyes value=system.biodata.eyes rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.hair value=system.biodata.hair rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.home value=system.biodata.home rootId=partId disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.birthplace value=system.biodata.birthplace rootId=partId
disabled=isPlayMode}}
</div>
<div class="experience">
{{formField systemFields.biodata.fields.dod value=system.biodata.dod rootId=partId
disabled=isPlayMode}}
</div>
</div>
</fieldset>

View File

@@ -1,95 +1,127 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<div class="main-div">
<fieldset>
<legend>{{localize "HELLBORN.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<fieldset>
<legend>{{localize "HELLBORN.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<i class="fa-regular fa-dice"></i>
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}} - {{upperFirst item.system.weaponType}}" />
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<!-- <span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span> -->
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
{{#if (eq item.system.weaponType "melee")}}
<span class="ammoQuantity" > </span>
<span class="ammo" ></span>
{{else}}
<span class="ammoQuantity" data-tooltip="ammoQuantity">
<i class="fa-solid fa-octagon-plus" data-action="modifyAmmo" data-quantity="1" data-item-id="{{item.id}}"></i>
{{item.system.ammoQuantity}}
<i class="fa-solid fa-octagon-minus" data-action="modifyAmmo" data-quantity="-1" data-item-id="{{item.id}}"></i>
</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
{{/if}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damageFormula}}</a>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.armors"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addArmor"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createArmor"></i></a>{{/if}}
</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="bonus" data-tooltip="Bonus">{{item.system.bonus}}</span>
<span class="resilience" data-tooltip="Resilience">{{item.system.resilience}}</span>
<span class="reduction" data-tooltip="Reduction">{{item.system.reduction}}</span>
<fieldset>
<legend>{{localize "HELLBORN.Label.armors"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addArmor"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createArmor"></i></a>{{/if}}
</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="bonus" data-tooltip="Bonus">{{item.system.bonus}}</span>
<span class="resilience" data-tooltip="Resilience">{{item.system.resilience}}</span>
<span class="reduction" data-tooltip="Reduction">{{item.system.reduction}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.equipments"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "HELLBORN.Label.equipments"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset class="limboes">
<legend>Limbos & Ammo</legend>
{{formField systemFields.limboes value=system.limboes rootId=partId disabled=isPlayMode}}
{{formField systemFields.ammo value=system.ammo rootId=partId disabled=isPlayMode}}
</fieldset>
<fieldset class="limboes">
<legend>Limboes and Ammo</legend>
<div class="limboes-line">
<div class="ammo-item">
<input type="text" class="limboes-name" value="{{system.limboes}}" name="system.limboes"/>
<span class="limboes-quantity">Limboes</span>
</div>
</div>
<div class="ammo-item">
<input type="text" class="ammo" value="{{system.ammo}}" name="system.ammo"/>
<span class="limboes-quantity">Ammo</span>
</div>
{{#each system.ammoArray as |ammo key|}}
<div class="ammo-item">
<input type="text" class="ammo-quantity" value="{{ammo.value}}" min="0" name="system.ammoArray.{{key}}.value" />
<span class="ammo-name">{{upperFirst ammo.label}}</span>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>

View File

@@ -19,43 +19,52 @@
</div>
<fieldset class="character-definition">
<div class="flexcol">
<div class="flexcol character-definition-pronouns">
{{formField systemFields.pronouns value=system.pronouns rootId=partId disabled=isPlayMode}}
</div>
<div class="flexcol">
{{formField systemFields.species value=system.species rootId=partId disabled=isPlayMode}}
</div>
<div class="flexrow">
<div class="form-group">
<label>Trait</label>
<input class="trait" type="text" value="{{trait.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{trait.id}}"
data-item-uuid="{{trait.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{trait.id}}"
data-item-uuid="{{trait.uuid}}"><i class="fas fa-trash"></i></a>
<div class="splitted">
<div>
<div class="flexcol">
{{formField systemFields.species value=system.species rootId=partId disabled=isPlayMode}}
</div>
<div class="flexrow">
<div class="form-group">
<label>Trait</label>
<input class="trait" type="text" value="{{trait.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{trait.id}}"
data-item-uuid="{{trait.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{trait.id}}"
data-item-uuid="{{trait.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
</div>
</div>
<div class="flexrow">
<div class="form-group">
<label>Upright</label>
<input class="trait" type="text" value="{{upright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{upright.id}}"
data-item-uuid="{{upright.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{upright.id}}"
data-item-uuid="{{upright.uuid}}"><i class="fas fa-trash"></i></a>
<div>
<div class="flexrow">
<div class="form-group">
<label><a data-action="toChat" data-item-uuid="{{upright.uuid}}">Upright</a></label>
<input class="trait" type="text" value="{{upright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{upright.id}}"
data-item-uuid="{{upright.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{upright.id}}"
data-item-uuid="{{upright.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
</div>
</div>
<div class="flexrow">
<div class="form-group">
<label>Downright</label>
<input class="trait" type="text" value="{{downright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{downright.id}}"
data-item-uuid="{{downright.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{downright.id}}"
data-item-uuid="{{downright.uuid}}"><i class="fas fa-trash"></i></a>
<div class="flexrow">
<div class="form-group">
<label><a data-action="toChat" data-item-uuid="{{downright.uuid}}">Reversed</a></label>
<input class="trait" type="text" value="{{downright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{downright.id}}"
data-item-uuid="{{downright.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{downright.id}}"
data-item-uuid="{{downright.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
</div>
</div>
</div>

View File

@@ -12,11 +12,19 @@
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="malefica" data-tooltip="{{{item.system.description}}}">
{{item.name}}
<div class="name" data-action="toChat" data-item-uuid="{{item.uuid}}" data-roll-type="malefica" data-tooltip="{{{item.system.description}}}<br>Time:{{item.system.time}}<br>Duration:{{item.system.duration}}<br>Range:{{item.system.range}}<br>Target:{{item.system.target}}">
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -40,8 +48,8 @@
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
<div class="name" data-action="toChat" data-item-uuid="{{item.uuid}}" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<span class="ingredients" data-tooltip="Ingredients">{{upperFirst item.system.ingredients}}</span>
<span class="difficulty" data-tooltip="Difficulty">{{upperFirst item.system.difficulty}}</span>

View File

@@ -4,23 +4,36 @@
<fieldset>
<legend>{{localize "HELLBORN.Label.characteristics"}}</legend>
<div class="counters">
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
{{formInput systemFields.defense.fields.total value=system.defense.total}}
{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
<label> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
<div class="flexcol">
<div>
<label>Trauma </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
{{formInput systemFields.defense.fields.total value=system.defense.total}}
{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
</div>
<div class="flexrow characteristics-label">
<label>&nbsp;</label><span>Curr.</span><span>Max</span>
<label>&nbsp;</label><span>Curr.</span><span>Max</span><span>Mal.DR</span>
<label>&nbsp;</label><span>Base</span><span>Armor</span><span>Total</span><span>Resi.</span>
<label>&nbsp;</label><span>Base</span><span>Redu.</span>
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.perks"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addPerk"}}" data-tooltip-direction="UP"><i
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addPerk"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createPerk"></i></a>{{/if}}
</legend>
<div class="perks">
@@ -29,8 +42,8 @@
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="perk" data-tooltip="{{{item.system.description}}}">
{{item.name}}
<div class="name" data-roll-type="perk" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<span class="flavor" data-tooltip="Flavor text">{{upperFirst item.system.flavorText}}</span>
<span class="role" data-tooltip="Role">{{upperFirst item.system.role}}</span>
@@ -51,7 +64,10 @@
<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
<div class="mortality">
<label>Mortality :</label>
{{formInput systemFields.mortality.fields.current value=system.mortality.current rootId=partId disabled=isPlayMode classes="mortality"}}
{{#each system.mortality.enabled as |mortality idx|}}
<input class="mortality-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
data-name="enabled" {{#if mortality}} checked {{/if}}>
{{/each}}
</div>
<div class="ailments">

View File

@@ -0,0 +1,20 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Domain : </strong>{{upperFirst system.domain}}</li>
<li><strong>Level : </strong>{{getRomanLevel system.level}}</li>
<li><strong>Time : </strong>{{system.time}}</li>
{{#if (eq system.choiceMaintainDuration "duration")}}
<li><strong>Duration : </strong>{{system.duration}}</li>
{{else}}
<li><strong>Maintain : </strong>{{system.maintain}}</li>
{{/if}}
<li><strong>Range : </strong>{{system.range}}</li>
<li><strong>Target : </strong>{{system.target}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>
</div>

View File

@@ -1,58 +1,72 @@
{{!log 'chat-message' this}}
<div class="{{cssClass}}">
<div class="intro-chat">
<div class="intro-img">
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
{{actorName}}
</div>
<div class="intro-right">
{{#if (eq rollType "stat")}}
<h2>{{localize "HELLBORN.Label.statRoll"}}</h2>
{{/if}}
{{#if weapon}}
<h2>{{weapon.name}}</strong></h2>
{{/if}}
<ul>
{{#if (eq rollType "stat")}}
<li><strong>{{localize "HELLBORN.Label.statRoll"}}</strong></li>
<li><strong>Properties :</strong> {{weapon.system.properties}}</li>
<li>
<span>
<span class="chat-roll-label"><strong>{{localize rollItem.label}} : {{rollItem.value}}</strong></span>
<span>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</span>
</span>
</li>
{{#if (gt nbAdvantages 0)}}
<li>With Advantage !</li>
{{/if}}
{{#if (gt nbDisadvantages 0)}}
<li>With Disadvantages ! </li>
{{/if}}
<li class="chat-results-spacing">Results :
{{#each results as |result|}}
{{result.result}}
{{/each}}
</li>
{{#if isSuccess}}
{{#if satanicSuccess}}
<li class="chat-results-spacing result-satanic-success">
{{localize "HELLBORN.Label.satanicSuccess"}}
</li>
{{else}}
<li class="chat-results-spacing result-success">
{{localize "HELLBORN.Label.success"}}
</li>
{{/if}}
{{/if}}
{{#if weapon}}
<li><strong>Weapon : {{weapon.name}}</strong></li>
{{#if isFailure}}
{{#if fiendishFailure}}
<li class="chat-results-spacing result-fiendish-failure">
{{localize "HELLBORN.Label.fiendishFailure"}}
</li>
{{else}}
<li class="chat-results-spacing result-failure">
{{localize "HELLBORN.Label.failure"}}
</li>
{{/if}}
{{/if}}
<li><strong>{{localize rollItem.label}} : {{rollItem.value}}</strong></li>
<li>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</li>
{{#if (eq resultType "unknown")}}
<li class="result-unknown">
{{localize "HELLBORN.Label.unknown"}}
</li>
{{else}}
{{#if isSuccess}}
{{#if satanicSuccess}}
<li class="result-satanic-success">
{{localize "HELLBORN.Label.satanicSuccess"}}
</li>
{{else}}
<li class="result-success">
{{localize "HELLBORN.Label.success"}}
</li>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if fiendishFailure}}
<li class="result-fiendish-failure">
{{localize "HELLBORN.Label.fiendishFailure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "HELLBORN.Label.failure"}}
</li>
{{/if}}
{{/if}}
{{#if isCritical}}
{{/if}}
<li class="chat-results-spacing result-unknown">
{{localize "HELLBORN.Label.unknown"}}
</li>
{{/if}}
</ul>
</div>
</div>

12
templates/chat-perk.hbs Normal file
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<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong><i>{{system.flavorText}}</i></strong></li>
<li><strong>Role : </strong>{{upperFirst system.role}}</li>
<li><strong>Level : </strong>{{getRomanLevel system.level}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>
</div>

14
templates/chat-ritual.hbs Normal file
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<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Difficulty : </strong>{{system.difficulty}}</li>
<li><strong>Threshold : </strong>{{system.threshold}}</li>
<li><strong>Limit : </strong>{{system.limit}}</li>
<li><strong>Ingredients : </strong>{{system.ingredients}}</li>
<li><strong>N. Attempts : </strong>{{system.nbAttempts}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>
</div>

30
templates/chat-tarot.hbs Normal file
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<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
{{#if (eq system.orientation "Upright")}}
<li><strong>Orientation : </strong>Upright</li>
{{else}}
<li><strong>Orientation : </strong>Reversed</li>
{{/if}}
<li><strong>Quote : </strong>{{system.quote}}</li>
{{#if (eq system.orientation "Upright")}}
<li><strong>Upright XP Trigger : </strong>{{system.bonus}}</li>
{{else}}
<li><strong>Reversed XP Trigger : </strong>{{system.penalty}}</li>
{{/if}}
<li class="tarot-spacing"><strong>Description : </strong>{{{system.description}}}</li>
{{#if (eq system.orientation "Upright")}}
<li class="tarot-spacing"><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
{{else}}
<li class="tarot-spacing"><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
{{/if}}
</ul>
<img class="tarot-item-img" src="{{system.image}}" />
</div>
</div>

9
templates/chat-trait.hbs Normal file
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<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li>{{{system.description}}}</li>
</ul>
</div>
</div>

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@@ -1,17 +0,0 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
{{formInput fields.name value=source.name}}
</div>
<fieldset>
{{formField systemFields.isAdvantage value=system.isAdvantage}}
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
toggled=true}}
</fieldset>
</section>

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@@ -1,103 +0,0 @@
<section class="creature-main creature-main-{{ifThen isPlayMode 'play' 'edit'}}">
{{!log "creature-main" this}}
<fieldset>
<legend>{{localize "HELLBORN.Label.creature"}}</legend>
<div class="creature-pc creature-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="creature-left">
<div class="creature-left-image">
<img class="creature-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<fieldset class="creature-hp">
<legend>{{localize "HELLBORN.Label.Stamina"}}</legend>
<div class="flexrow">
Curr. {{formField systemFields.health.fields.staminaValue value=system.health.staminaValue}}
Max {{formField systemFields.health.fields.staminaMax value=system.health.staminaMax rootId=partId}}
</div>
</fieldset>
</div>
<div class="creature-right">
<div class="creature-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="HELLBORN.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<fieldset class="creature-spec">
<legend>{{localize "HELLBORN.Label.Details"}}</legend>
{{formField systemFields.terrain value=system.terrain rootId=partId disabled=isPlayMode localize=true}}
{{formField systemFields.niche value=system.niche rootId=partId disabled=isPlayMode localize=true}}
{{formField systemFields.size value=system.size rootId=partId disabled=isPlayMode localize=true}}
<div class="flexrow rollable" data-roll-type="creature-number">
<i class="fa-regular fa-dice dice-2d6"></i>
{{formField systemFields.numberAppearing value=system.numberAppearing rootId=partId disabled=isPlayMode
localize=true}}
</div>
<div class="flexrow rollable" data-roll-type="creature-damage">
<i class="fa-regular fa-dice dice-2d6"></i>
{{formField systemFields.damage value=system.damage rootId=partId disabled=isPlayMode localize=true}}
</div>
</fieldset>
</div>
</div>
</fieldset>
<fieldset class="creature-skills creature-skills-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "HELLBORN.Label.skills"}}</legend>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_combat.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="combat">{{localize
"HELLBORN.Label.combat"}}</label>
{{formInput systemFields.skills.fields.combat.fields.value value=system.skills.combat.value rootId=partId
disabled=isPlayMode type="number" }}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_knowledge.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="knowledge">{{localize
"HELLBORN.Label.knowledge"}}</label>
{{formInput systemFields.skills.fields.knowledge.fields.value value=system.skills.knowledge.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_social.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="social">{{localize
"HELLBORN.Label.social"}}</label>
{{formInput systemFields.skills.fields.social.fields.value value=system.skills.social.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_physical.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="physical">{{localize
"HELLBORN.Label.physical"}}</label>
{{formInput systemFields.skills.fields.physical.fields.value value=system.skills.physical.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_stealth.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="stealth">{{localize
"HELLBORN.Label.stealth"}}</label>
{{formInput systemFields.skills.fields.stealth.fields.value value=system.skills.stealth.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_vehicles.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="vehicles">{{localize
"HELLBORN.Label.vehicles"}}</label>
{{formInput systemFields.skills.fields.vehicles.fields.value value=system.skills.vehicles.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
<div class="creature-skill">
<img src="systems/fvtt-ftl-nomad/assets/icons/icon_technology.svg" class="icon-skill" />
<label class="rollable" data-roll-type="skill" data-skill-id="technology">{{localize
"HELLBORN.Label.technology"}}</label>
{{formInput systemFields.skills.fields.technology.fields.value value=system.skills.technology.value
rootId=partId disabled=isPlayMode type="number"}}
</div>
</fieldset>
</section>

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@@ -1,50 +0,0 @@
<section class="tab creature-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "HELLBORN.Label.traits"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addTrait"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createTrait"></i></a>{{/if}}
</legend>
<div class="traits">
{{#each traits as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.abilities"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addAbility"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createAbility"></i></a>{{/if}}
</legend>
<div class="abilities">
{{#each abilities as |item|}}
{{!log 'armor' this}}
<div class="ability" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

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templates/enemy-main.hbs Normal file
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<section class="enemy-main enemy-main-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset>
<legend>{{localize "HELLBORN.Label.character"}}</legend>
<div class="enemy-pc enemy-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="enemy-left">
<div class="enemy-left-image">
<img class="enemy-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
</div>
<div class="enemy-right">
<div class="enemy-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="HELLBORN.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<fieldset class="enemy-definition">
{{formField systemFields.enemyType value=system.enemyType rootId=partId disabled=isPlayMode}}
{{formField systemFields.flavorText value=system.flavorText rootId=partId disabled=isPlayMode}}
</fieldset>
</div>
</div>
</fieldset>
<fieldset class="enemy-stats enemy-stats-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "HELLBORN.Label.stats"}}</legend>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="flesh"><i class="fa-regular fa-dice"></i>{{localize
"HELLBORN.Label.flesh"}}</label>
{{formInput systemFields.stats.fields.flesh.fields.value value=system.stats.flesh.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="skin"><i class="fa-regular fa-dice"></i>{{localize
"HELLBORN.Label.skin"}}</label>
{{formInput systemFields.stats.fields.skin.fields.value value=system.stats.skin.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="heart"><i class="fa-regular fa-dice"></i>{{localize
"HELLBORN.Label.heart"}}</label>
{{formInput systemFields.stats.fields.heart.fields.value value=system.stats.heart.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="mind"><i class="fa-regular fa-dice"></i>{{localize
"HELLBORN.Label.mind"}}</label>
{{formInput systemFields.stats.fields.mind.fields.value value=system.stats.mind.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="soul"><i class="fa-regular fa-dice"></i>{{localize
"HELLBORN.Label.soul"}}</label>
{{formInput systemFields.stats.fields.soul.fields.value value=system.stats.soul.value rootId=partId disabled=isPlayMode type="number" }}
</div>
</fieldset>
</section>

175
templates/enemy-trait.hbs Normal file
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<section class="tab enemy-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<div class="main-div">
<fieldset>
<legend>{{localize "HELLBORN.Label.characteristics"}}</legend>
<div class="counters">
<div class="flexcol">
<div>
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness </label>
{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense </label>
{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
</div>
<div class="flexrow characteristics-label">
<label></label><span>Curr.</span><span>Max</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Curr.</span><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max</span><span>&nbsp;&nbsp;Mal.DR</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Total</span><span>&nbsp;&nbsp;&nbsp;Resi.</span>
<label></label>
<label></label>
<label></label>
<label></label>
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
<div class="ailments">
{{#each system.ailments as |item id|}}
<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
{{#if item.enabled}} checked {{/if}}>
</div>
{{/each}}
</div>
</fieldset>
<div class="enemy-column">
<fieldset>
<legend>{{localize "HELLBORN.Label.traits"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addTrait"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createTrait"></i></a>{{/if}}
</legend>
<div class="traits">
{{#each traits as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.maleficas"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
</legend>
<div class="maleficas">
{{#each maleficas as |item|}}
<div class="malefica item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="malefica" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
<fieldset>
<legend>{{localize "HELLBORN.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<i class="fa-regular fa-dice"></i>
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.equipments"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>

View File

@@ -5,6 +5,7 @@
</div>
<fieldset>
{{formField systemFields.quantity value=system.quantity}}
{{formField systemFields.cost value=system.cost}}
</fieldset>

View File

@@ -8,8 +8,21 @@
{{formField systemFields.domain value=system.domain localize=true}}
{{formField systemFields.level value=system.level localize=true}}
{{formField systemFields.time value=system.time localize=true }}
{{formField systemFields.choiceMaintainDuration value=system.choiceMaintainDuration localize=true }}
{{#if (eq system.choiceMaintainDuration "duration")}}
{{formField systemFields.duration value=system.duration localize=true}}
{{else}}
{{formField systemFields.maintain value=system.maintain localize=true}}
{{/if}}
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.target value=system.target localize=true}}
{{formField systemFields.hasDamage value=system.hasDamage localize=true}}
{{#if system.hasDamage}}
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.damageType value=system.damageType}}
{{/if}}
</fieldset>
<fieldset>

View File

@@ -28,9 +28,7 @@
<fieldSet class="dialog-formula">
<legend>Difficulty</legend>
<select name="difficulty" class="roll-difficulty">
{{selectOptions difficultyChoices selected=difficulty localize=true}}
</select>
<input name="difficulty" class="roll-difficulty" type="number" value="{{difficulty}}">
</fieldSet>
<fieldSet class="dialog-formula">

View File

@@ -27,7 +27,7 @@
{{formInput systemFields.negativeEffect enriched=enrichedNegativeEffect value=system.negativeEffect name="system.negativeEffect"
toggled=true}}
</div>
<div>
<div class="tarot-pic">
<img src="{{system.image}}" class="item-img" data-edit="image" data-action="editImage" data-tooltip="{{localize "HELLBORN.Label.imageTooltip"}}"/>
{{formField systemFields.image value=system.image localize=true }}
</div>

View File

@@ -1,19 +0,0 @@
<section class="tab vehicle-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "HELLBORN.Label.damages"}}</legend>
<textarea class="form-control" rows="5" name="system.damages"
data-tooltip="{{localize "HELLBORN.Tooltip.damages"}}">{{system.damages}}</textarea>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
</section>

View File

@@ -1,54 +0,0 @@
<section class="tab vehicle-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "HELLBORN.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
{{#each weapons as |item|}}
{{!log 'weapon' this}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}">{{localize "HELLBORN.Label.damageShort"}} :
{{item.system.damage}}</a>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.equipment"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

View File

@@ -1,54 +0,0 @@
<section class="vehicle-main vehicle-main-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset>
<legend>{{localize "HELLBORN.Label.vehicle"}}</legend>
<div class="vehicle-pc vehicle-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="vehicle-left">
<div class="vehicle-left-image">
<img class="vehicle-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<fieldset>
<legend>{{localize "HELLBORN.Label.Agility"}}</legend>
<div class="flexrow">
{{formField systemFields.agility value=system.agility localize=true}}
</div>
</fieldset>
</div>
<div class="vehicle-right">
<div class="vehicle-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="HELLBORN.ToggleSheet"
data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<fieldset class="capacity ">
<legend>{{localize "HELLBORN.Label.capacity"}}</legend>
<div class="flexrow">
{{formField systemFields.armor value=system.armor localize=true}}
{{formField systemFields.force value=system.force localize=true}}
</div>
<div class="flexrow">
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.speed value=system.speed localize=true}}
</div>
</fieldset>
<fieldset class="cargo">
<legend>{{localize "HELLBORN.Label.cargo"}}</legend>
<div class="flexrow">
{{formField systemFields.crew value=system.crew localize=true}}
{{formField systemFields.cargo value=system.cargo localize=true}}
{{formField systemFields.tonnage value=system.tonnage localize=true}}
</div>
</fieldset>
</div>
</div>
</fieldset>
</section>

View File

@@ -5,15 +5,20 @@
</div>
<fieldset>
{{formField systemFields.stat value=system.stat localize=true}}
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.subType value=system.subType localize=true}}
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.ammoQuantity value=system.ammoQuantity localize=true}}
{{formField systemFields.ammo value=system.ammo localize=true}}
{{/if}}
{{formField systemFields.properties value=system.properties classes="long-input"}}
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.damageStat value=system.damageStat localize=true}}
{{formField systemFields.damageType value=system.damageType}}
{{formField systemFields.cost value=system.cost}}
</fieldset>