Fix success/failure computation
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@@ -386,10 +386,10 @@
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"combat": "Combat",
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"Counters": "Counters",
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"creature": "Creature",
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"fiendishSuccess": "Fiendish Failure",
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"fiendishFailure": "Fiendish Failure",
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"satanicSuccess": "Satanic Success",
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"bonus": "Bonus",
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"penalty": "Penalty",
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"bonus": "Upright XP Trigger",
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"penalty": "Reversed XP Trigger",
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"quote": "Quote",
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"current": "Curr.",
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"damage": "Damage",
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@@ -219,22 +219,32 @@ export default class HellbornRoll extends Roll {
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} else if (this.total >= options.difficulty) {
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resultType = "success"
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}
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// Compute the result quality
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this.options.satanicSuccess = false
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this.options.fiendishFailure = false
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this.options.rollData = foundry.utils.duplicate(rollData)
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if (resultType === "success") {
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let nb6 = roll.terms[0].results.filter(r => r.result >= 4).length
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nb6 += roll.terms[2].total <= 4 ? 1 : 0
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this.options.satanicSuccess = nb6 >= 3
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// Check if all results are equal
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let workResults = foundry.utils.duplicate(roll.terms[0].results)
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// Get the most common result of the roll
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let commonResult = workResults.reduce((acc, r) => {
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acc[r.result] = (acc[r.result] || 0) + 1
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return acc
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}, {})
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commonResult = Object.entries(commonResult).reduce((a, b) => (a[1] > b[1]) ? a : b)[0]
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let nbEqual = workResults.filter(r => Number(r.result) === Number(commonResult)).length
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if (commonResult >= 4 && nbEqual >= 2) {
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nbEqual += (options.nbAdvantages > 0 && roll.terms[2].total === commonResult) ? 1 : 0
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this.options.satanicSuccess = nbEqual >= 3
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if (this.options.satanicSuccess) {
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resultType = "success"
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}
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}
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if (resultType === "failure") {
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let nb1 = roll.terms[0].results.filter(r => r.result <= 3).length
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nb1 += roll.terms[4].total <= 3 ? 1 : 0
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this.options.fiendishFailure = nb1 >= 3
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if (commonResult <= 3 && nbEqual >= 2) {
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nbEqual += (options.nbDisadvantages > 0 && roll.terms[4].total === commonResult) ? 1 : 0
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this.options.fiendishFailure = nbEqual >= 3
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if (this.options.fiendishFailure) {
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resultType = "failure"
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}
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@@ -23,7 +23,7 @@
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<li>Results :
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{{#each results as |result|}}
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{{result.result}}
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{{result.result}}
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{{/each}}
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</li>
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@@ -35,39 +35,37 @@
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{{/if}}
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{{#if (eq resultType "unknown")}}
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<li class="result-unknown">
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{{localize "HELLBORN.Label.unknown"}}
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</li>
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{{else}}
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{{#if isSuccess}}
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{{#if satanicSuccess}}
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<li class="result-satanic-success">
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{{localize "HELLBORN.Label.satanicSuccess"}}
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</li>
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{{else}}
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<li class="result-success">
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{{localize "HELLBORN.Label.success"}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if fiendishFailure}}
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<li class="result-fiendish-failure">
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{{localize "HELLBORN.Label.fiendishFailure"}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "HELLBORN.Label.failure"}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isCritical}}
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{{#if isSuccess}}
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{{#if satanicSuccess}}
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<li class="result-satanic-success">
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{{localize "HELLBORN.Label.satanicSuccess"}}
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</li>
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{{else}}
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<li class="result-success">
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{{localize "HELLBORN.Label.success"}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if fiendishFailure}}
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<li class="result-fiendish-failure">
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{{localize "HELLBORN.Label.fiendishFailure"}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "HELLBORN.Label.failure"}}
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</li>
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{{/if}}
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{{/if}}
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{{#if (eq resultType "unknown")}}
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<li class="result-unknown">
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{{localize "HELLBORN.Label.unknown"}}
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</li>
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{{/if}}
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</ul>
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</div>
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</div>
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