This commit is contained in:
@@ -1302,6 +1302,28 @@ i.fvtt-hellborn {
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height: 24px;
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margin: 4px 0 0 0;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .ailments {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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gap: 4px;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment {
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display: flex;
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align-items: center;
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gap: 4px;
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margin-left: 4px;
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min-width: 8rem;
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max-width: 8rem;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment label {
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min-width: 5rem;
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max-width: 5rem;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment .item-img {
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width: 24px;
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height: 24px;
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margin: 4px 0 0 0;
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}
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.fvtt-hellborn .tab.enemy-traits .main-div .maleficas {
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display: grid;
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grid-template-columns: repeat(1, 1fr);
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11
lang/en.json
11
lang/en.json
@@ -574,7 +574,10 @@
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"Tarot": {
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"FIELDS": {
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"bonus": {
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"label": "Bonus"
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"label": "Upright XP Trigger"
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},
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"penalty": {
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"label": "Reversed XP Trigger"
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},
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"description": {
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"label": "Description"
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@@ -637,6 +640,12 @@
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},
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"Weapon": {
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"FIELDS": {
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"stat": {
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"label": "Stat"
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},
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"damageStat": {
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"label": "Damage Stat"
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},
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"ammo": {
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"label": "Ammo"
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},
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@@ -53,7 +53,7 @@ export const CHOICE_ADVANTAGES_DISADVANTAGES ={
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export const PERK_ROLES = {
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"abbetor": { id: "abbetor", label: "Abbetor" },
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"blade": { id: "blade", label: "Blade" },
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"brawler": { id: "brawler", label: "Brawler" },
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"other": { id: "other", label: "Other" },
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"gunslinger": { id: "gunslinger", label: "Gunslinger" },
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"malefic": { id: "malefic", label: "Malefic" },
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"mastermind": { id: "mastermind", label: "Mastermind" },
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@@ -64,8 +64,7 @@ export const PERK_ROLES = {
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export const MALEFICA_DOMAINS = {
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"adfectus": { id: "adfectus", label: "Adfectus" },
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"animalis": { id: "animalis", label: "Animalis" },
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"carnes ": { id: "carnes", label: "Carnes" },
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"other": { id: "other", label: "Other" },
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"divinus": { id: "divinus", label: "Divinus" },
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"ignis": { id: "ignis", label: "Ignis" },
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"iunctio": { id: "iunctio", label: "Iunctio" },
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@@ -84,12 +84,18 @@ export default class HellbornRoll extends Roll {
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static async prompt(options = {}) {
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let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
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let actor = game.actors.get(options.actorId)
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switch (options.rollType) {
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case "stat":
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break
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case "damage":
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{
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let formula = options.rollItem.system.damage
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if (options.rollItem.system.damageStat !== "none") {
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let statKey = options.rollItem.system.damageStat.toLowerCase()
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let statValue = actor.system.stats[statKey].value
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formula = `${formula} + ${statValue}`
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}
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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@@ -99,14 +105,8 @@ export default class HellbornRoll extends Roll {
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}
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case "weapon":
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{
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let actor = game.actors.get(options.actorId)
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options.weapon = foundry.utils.duplicate(options.rollItem)
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let statKey = "skin"
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if (options.weapon.system.weaponType === "melee") {
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if ( options.weapon.system.properties.toLowerCase().match("heavy") || options.weapon.system.properties.toLowerCase().match("oversized")) {
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statKey = "flesh"
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}
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}
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let statKey = options.weapon.system.stat.toLowerCase()
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options.rollItem = actor.system.stats[statKey]
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}
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break
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@@ -224,16 +224,16 @@ export default class HellbornRoll extends Roll {
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this.options.fiendishFailure = false
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this.options.rollData = foundry.utils.duplicate(rollData)
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if (resultType === "success") {
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let nb6 = roll.terms[0].results.filter(r => r.result === 6).length
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nb6 += roll.terms[3].total === 6 ? 1 : 0
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let nb6 = roll.terms[0].results.filter(r => r.result >= 4).length
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nb6 += roll.terms[2].total <= 4 ? 1 : 0
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this.options.satanicSuccess = nb6 >= 3
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if (this.options.satanicSuccess) {
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resultType = "success"
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}
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}
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if (resultType === "failure") {
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let nb1 = roll.terms[0].results.filter(r => r.result === 1).length
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nb1 += roll.terms[5].total === 1 ? 1 : 0
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let nb1 = roll.terms[0].results.filter(r => r.result <= 3).length
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nb1 += roll.terms[4].total <= 3 ? 1 : 0
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this.options.fiendishFailure = nb1 >= 3
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if (this.options.fiendishFailure) {
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resultType = "failure"
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@@ -242,6 +242,9 @@ export default class HellbornRoll extends Roll {
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this.options.resultType = resultType
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this.options.isSuccess = resultType === "success"
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this.options.isFailure = resultType === "failure"
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this.options.results = roll.terms[0].results
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this.options.advantageResult = roll.terms[2].total
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this.options.disadvantageResult = roll.terms[4].total
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}
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/**
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@@ -42,6 +42,21 @@ export default class HellbornEnemy extends foundry.abstract.TypeDataModel {
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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// Ailments
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const ailmentField = (label) => {
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const schema = {
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enabled: new fields.BooleanField({ required: true, initial: false }),
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label: new fields.StringField({ required: true, initial: label })
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.ailments = new fields.SchemaField(
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Object.values(SYSTEM.AILMENTS).reduce((obj, ailment) => {
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obj[ailment.id] = ailmentField(ailment.label)
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return obj
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}, {}),
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)
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schema.defense = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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@@ -7,12 +7,14 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.stat = new fields.StringField({ required: true, initial: "skin", choices: {"skin": "Skin", "flesh": "Flesh" }})
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
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schema.subType = new fields.StringField({ required: false, initial: "pistols", choices: SYSTEM.RANGED_SUBTYPES })
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schema.properties = new fields.StringField({required: true, initial: ""})
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.damageStat = new fields.StringField({ required: true, initial: "none", choices: {"none": "None", "skin": "Skin", "flesh": "Flesh", "heart": "Heart", "mind": "Mind", "soul": "Soul" }})
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schema.damageType = new fields.StringField({ required: false, initial : "Physical" })
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schema.ammo = new fields.StringField({ required: false, initial: "" })
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@@ -25,4 +27,14 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Weapon"]
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prepareDerivedData() {
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super.prepareDerivedData();
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let actor = this.parent?.actor;
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if (actor) {
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this.damageFormula = this.damage + (this.damageStat !== "none" ? `+${actor.system.stats[this.damageStat].value}` : "");
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} else {
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this.damageFormula = this.damage;
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}
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}
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}
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@@ -70,7 +70,7 @@
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align-items: center;
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margin-bottom: 4px;
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}
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.splitted {
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.splitted {
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display: flex;
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flex-direction: row;
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gap: 4px;
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@@ -165,7 +165,7 @@
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}
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}
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.enemy-column {
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display:flex;
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display: flex;
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flex-direction: row;
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gap: 4px;
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fieldset {
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@@ -191,9 +191,9 @@
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align-items: center;
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gap: 4px;
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margin-left: 4px;
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.characteristics-label{
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.characteristics-label {
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color: grey;
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font-size:small;
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font-size: small;
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label {
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min-width: 3.5rem;
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max-width: 3.5rem;
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@@ -207,7 +207,7 @@
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min-width: 4rem;
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max-width: 4rem;
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}
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.spaced-left{
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.spaced-left {
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margin-left: 0.8rem;
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}
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input {
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@@ -247,7 +247,7 @@
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}
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}
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}
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.equipments {
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.equipments {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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@@ -279,6 +279,29 @@
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}
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}
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.ailments {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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gap: 4px;
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.ailment {
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display: flex;
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align-items: center;
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gap: 4px;
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margin-left: 4px;
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min-width: 8rem;
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max-width: 8rem;
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label {
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min-width: 5rem;
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max-width: 5rem;
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}
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.item-img {
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width: 24px;
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height: 24px;
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margin: 4px 0 0 0;
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}
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}
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}
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.maleficas {
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display: grid;
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grid-template-columns: repeat(1, 1fr);
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@@ -374,7 +397,6 @@
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}
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}
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}
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}
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.tab.enemy-biography .main-div {
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@@ -21,9 +21,9 @@
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<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
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<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
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data-roll-type="damage" data-roll-value="{{item.system.damage}}">
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data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
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<i class="fa-regular fa-dice"></i>
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{{item.system.damage}}</a>
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{{item.system.damageFormula}}</a>
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<div class="controls">
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<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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@@ -21,6 +21,20 @@
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<li>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</li>
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<li>Results :
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{{#each results as |result|}}
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{{result.result}}
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{{/each}}
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</li>
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{{#if (gt nbAdvantages 0)}}
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<li>Advantages : {{nbAdvantages}}, result {{advantageResult}}</li>
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{{/if}}
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{{#if (gt nbDisadvantages 0)}}
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<li>Disadvantages : {{nbDisadvantages}}, result {{disadvantageResult}}</li>
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{{/if}}
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{{#if (eq resultType "unknown")}}
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<li class="result-unknown">
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{{localize "HELLBORN.Label.unknown"}}
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@@ -4,11 +4,21 @@
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<ul>
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<li><strong>Orientation : </strong>{{system.orientation}}</li>
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<li><strong>Quote : </strong>{{system.quote}}</li>
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<li><strong>Bonus : </strong>{{system.bonus}}</li>
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<li><strong>Penalty : </strong>{{system.penalty}}</li>
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{{#if (eq system.orientation "Upright")}}
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<li><strong>Upright XP Trigger : </strong>{{system.bonus}}</li>
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{{else}}
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<li><strong>Reversed XP Trigger : </strong>{{system.penalty}}</li>
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{{/if}}
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<li><strong>Description : </strong>{{{system.description}}}</li>
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<li><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
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<li><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
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{{#if (eq system.orientation "Upright")}}
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<li><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
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{{else}}
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<li><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
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{{/if}}
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</ul>
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</div>
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@@ -33,6 +33,19 @@
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
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<div class="ailments">
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{{#each system.ailments as |item id|}}
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<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
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<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
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{{#if item.enabled}} checked {{/if}}>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<div class="enemy-column">
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<fieldset>
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@@ -5,6 +5,7 @@
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</div>
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<fieldset>
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{{formField systemFields.stat value=system.stat localize=true}}
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{{formField systemFields.weaponType value=system.weaponType localize=true}}
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{{#if (eq system.weaponType "ranged")}}
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{{formField systemFields.subType value=system.subType localize=true}}
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@@ -14,6 +15,8 @@
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{{formField systemFields.properties value=system.properties classes="long-input"}}
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{{formField systemFields.damage value=system.damage}}
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{{formField systemFields.damageStat value=system.damageStat localize=true}}
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{{formField systemFields.damageType value=system.damageType}}
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{{formField systemFields.cost value=system.cost}}
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Reference in New Issue
Block a user