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185
changelog.md
@ -1,4 +1,189 @@
|
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# 11.2
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## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
|
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- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
|
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- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
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|
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## 11.2.2 - Les tendres moments d'Akarlikarlikar
|
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- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
|
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- diminuer les points de coeurs fait perdre du moral
|
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- on peut proposer un tendre moment
|
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- les jets de volonté peuvent être ajustés selon les points de Cœur
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- Fixes
|
||||
- La résistance est de 1 par défaut pour les équipements
|
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- Les armes de créatures sont de nouveau utilisables depuis les tokens
|
||||
- Pas de notifications de signe draconique quand on regarde les TMR sans monter
|
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- Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
|
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- On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
|
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- On ne peut plus donner d'objets d'un acteur à un acteur-token
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- L'état général est correctement calculé, affiché, et utilisé pour les animaux
|
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- On peut ajouter des blessures manuellement aux animaux
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- Le texte de la carte de Tarot "Le Gibet" est corrigé
|
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- Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
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ne bloquent plus les jets de dés
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## v11.2.1 - La technique d'Akarlikarlikar
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- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
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- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
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Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
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## v11.2.0 - Les Terres médianes d'Akarlikarlikar
|
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- Les TMRs sont redimensionables
|
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- Nouveaux graphismes plus lisibles dans les TMRs
|
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- Nouveau code couleur des icônes dans les TMR:
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||||
- noir: case innaccessible
|
||||
- rouge: empêche l'usage du haut-rêve
|
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- vert: bonus de tête de dragon permanent
|
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- bleu: la case doit être vaincue
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||||
- blanc: effet temporaire (sort en réserve, présent des cités)
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||||
- Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires
|
||||
- Fix: Le Tricollet prend deux "L"
|
||||
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
|
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|
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# v11.1
|
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## v11.1.6 - Les dissections de Werther de Zloth
|
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- Fix: on peut de nouveau donner des compétences aux créatures
|
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- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
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||||
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
|
||||
|
||||
## v11.1.5 - Werther de Zloth l'Onirique
|
||||
- Fixes:
|
||||
- la demande de défense ne marchait plus
|
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- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
|
||||
- le souffle trou noir ajoute bien une case de trou noir
|
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- la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve
|
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- l'ajout d'une nouvelle queue ne supprime plus l'insomnie
|
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- Amélioration des jets de vie
|
||||
- un 1 sur le jet de vie est une réussite même si le personnage est dans le coma
|
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- le temps avant le prochain jet est calculé et affiché
|
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- un 20 sur le jet de vie signifie la mort immédiate
|
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- si on dépasse le S.Const, le personnage est bien indiqué comme mort
|
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- pas de jets de vie pour les morts
|
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|
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## v11.1.4 - Werther de Zloth l'Onirique
|
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- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
|
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- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
|
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- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
|
||||
- Fix: Le MJ peut correctement masquer les points de tâche requis
|
||||
- Fix: le jet d'appréciation n'utilise pas la compétence
|
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- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
|
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- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
|
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|
||||
## v11.1.2 - Les vertèbres de Werther de Zloth
|
||||
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
|
||||
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
|
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|
||||
## v11.1.1 - Les fumebols de Werther de Zloth
|
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- Fix: on peut de nouveau afficher les vues détaillées
|
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- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
|
||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
|
||||
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||||
## v11.1.0 - Les choix de Werther de Zloth
|
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- Les options suivantes peuvent être désactivées:
|
||||
- La transformation de stress à Château Dormant
|
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- La récuperation de chance à Château Dormant
|
||||
- La récupération d'éthylisme
|
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- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
|
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- Le jet de moral de Château Dormant
|
||||
- Séparation des véhicules dans leur propre acteur
|
||||
- Séparation des entités dans leur propre acteur
|
||||
- Séparation des créatures dans leur propre acteur
|
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- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
|
||||
- Un nouveau personnage a automatiquement son token relié
|
||||
- corrections de bugs
|
||||
- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
|
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- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
|
||||
- en cas de charge, les particulières sont toujours en force (p125)
|
||||
|
||||
# v11.0
|
||||
## v11.0.28 - les fractures de Khrachtchoum
|
||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
|
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- Lors du changement d'acteur pendant le round
|
||||
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
|
||||
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
|
||||
- le jet de vie est bien fait par le token si besoin
|
||||
- seul les propriétaires peuvent faire les jets de vie
|
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- Amélioration de la fenêtre de jets
|
||||
- le type de dégâts pour les attaques est toujours affiché
|
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- le moral est indiqué avant l'icone d'appel au moral
|
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||||
## v11.0.27 - Khrachtchoum le méticuleux
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- le tooltip dans les TMR reste visible si on ne bouge pas la souris
|
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- le surencombrement n'affecte QUE les actions physiques
|
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- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
|
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- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
|
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|
||||
## v11.0.26 - le crépuscule de Khrachtchoum
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- gestion correcte des TMRs
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- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
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- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
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- les lancers de sorts et lectures de signes sont affichées en premier plan
|
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- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
|
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- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
|
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- Le drag&drop vers la barre de macro est corrigé
|
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- pour les créatures, possibilités d'avoir les attaques ou autres compétences
|
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- pour les personnages, les macros sont créées:
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- pour les compétences
|
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- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
|
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- pour les armes
|
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- deux macros sont créées pour les armes à 1/2 mains
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- deux macros sont créées pour les armes de mélée et lancer
|
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- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
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- les jets de compétences d'attaque des créatures fonctionnent de nouveau
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## v11.0.25 - la vision du rêve de Khrachtchoum
|
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- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
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## v11.0.24 - les couleurs de Khrachtchoum
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- nouvelle carte des TMRs
|
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|
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## v11.0.23 - la lumière de Khrachtchoum
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- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
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- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
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- avec illumination globale (correspondant à une illumination extérieure)
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- quand lampe "allumée" dans la fenêtre du calendrier
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## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
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- Macro pour attaquer avec les compétences de créatures
|
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## v11.0.20
|
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- Macro pour attaquer avec les armes des personnages
|
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## v11.0.17
|
||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
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|
||||
## v11.0.15 - L'apprentissage de Khrachtchoum
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- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
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|
||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
||||
|
||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
||||
|
||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
||||
- Correction des malus de surencombrement
|
||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
||||
|
||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
||||
- possibilité de créer des armes et des compétences de créatures non-mortelles.
|
||||
|
||||
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
|
||||
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
|
||||
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
|
||||
créée au lieu de créer toujours une nouvelle tâche
|
||||
- La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs
|
||||
- la récupération d'endurance en cas d'insomnie est limitée à la moitié
|
||||
- le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement
|
||||
- lorsque le gardien gère la durée des nuits, en cas de rêve de dragon,
|
||||
les heures dormies sont déduites des heures restant à dormir
|
||||
|
||||
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
|
||||
- mode de saisie de l'archétype en vue détaillée
|
||||
- création une nouvelle incarnation depuis l'archétype
|
||||
- réorganisation de la fenêtre de sélection des règles optionnelles
|
||||
- correction de l'affichage du type dans les fenêtres d'objets
|
||||
|
||||
## v11.0.8 - la poigne de Sémolosse
|
||||
- lien vers le changelog
|
||||
|
1
icons/tmr/attache.svg
Normal file
@ -0,0 +1 @@
|
||||
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1
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|
After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 13 KiB |
BIN
icons/voyageurs/personnage.webp
Normal file
After Width: | Height: | Size: 9.1 KiB |
@ -7,33 +7,32 @@ import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueDetaillee: false
|
||||
vueArchetype: false,
|
||||
});
|
||||
}
|
||||
|
||||
@ -55,7 +54,8 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
})
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
@ -79,9 +79,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
});
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
formData.combat = duplicate(formData.armes ?? []);
|
||||
const actor = this.actor;
|
||||
formData.combat = duplicate(formData.armes);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
@ -110,42 +113,47 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||
|
||||
this.html.find('.subacteur-open').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
|
||||
this.openSubActeur(subActorId);
|
||||
})
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
|
||||
this.html.find('.subacteur-coeur-toggle a').click(async event => {
|
||||
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
const coeurNombre = $(event.currentTarget).data('numero-coeur')
|
||||
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
||||
})
|
||||
this.html.find('.subacteur-tendre-moment').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
||||
})
|
||||
this.html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.removeSubacteur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
const subActorId = li.data("subactor-id");
|
||||
this.deleteSubActeur(subActorId, li);
|
||||
})
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||
});
|
||||
@ -153,30 +161,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.encaisser-direct').click(async event => {
|
||||
this.actor.encaisser();
|
||||
})
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
this.html.find('.remise-a-neuf').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
this.actor.remiseANeuf();
|
||||
}
|
||||
});
|
||||
this.html.find('.creer-tache').click(async event => {
|
||||
this.createEmptyTache();
|
||||
});
|
||||
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
|
||||
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||
this.selectTypeOeuvreToCreate();
|
||||
});
|
||||
|
||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||
const blessure = this.getBlessure(event);
|
||||
@ -196,87 +185,44 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
});
|
||||
|
||||
// Equip Inventory Item
|
||||
this.html.find('.item-equip').click(async event => {
|
||||
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
||||
|
||||
// Roll Carac
|
||||
this.html.find('.carac-label a').click(async event => {
|
||||
let caracName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollCarac(caracName.toLowerCase());
|
||||
});
|
||||
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('.chance-actuelle').click(async event => {
|
||||
this.actor.rollCarac('chance-actuelle');
|
||||
});
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('.chance-appel').click(async event => {
|
||||
this.actor.rollAppelChance();
|
||||
});
|
||||
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||
this.actor.astrologieNombresAstraux();
|
||||
});
|
||||
|
||||
// Roll Skill
|
||||
this.html.find('a.competence-label').click(async event => {
|
||||
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.tache-label a').click(async event => {
|
||||
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.meditation-label a').click(async event => {
|
||||
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.chant-label a').click(async event => {
|
||||
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.danse-label a').click(async event => {
|
||||
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.musique-label a').click(async event => {
|
||||
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.oeuvre-label a').click(async event => {
|
||||
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.jeu-label a').click(async event => {
|
||||
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.recettecuisine-label a').click(async event => {
|
||||
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.subacteur-label a').click(async event => {
|
||||
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||
let actor = game.actors.get(actorId);
|
||||
if (actor) {
|
||||
actor.sheet.render(true);
|
||||
}
|
||||
});
|
||||
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||
this.actor.reinsertionAleatoire("Action MJ");
|
||||
});
|
||||
this.html.find('.afficher-tmr').click(async event => {
|
||||
this.actor.changeTMRVisible();
|
||||
});
|
||||
if (game.user.isGM) {
|
||||
// experience log
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.ptreve-actuel a').click(async event => {
|
||||
this.actor.rollCarac('reve-actuel', true);
|
||||
});
|
||||
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
|
||||
|
||||
// Suite empoignade
|
||||
this.html.find('.empoignade-label a').click(async event => {
|
||||
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||
});
|
||||
// Roll Weapon1
|
||||
this.html.find('.arme-label a').click(async event => {
|
||||
let arme = this._getEventArmeCombat(event);
|
||||
this.actor.rollArme(duplicate(arme));
|
||||
});
|
||||
// Initiative pour l'arme
|
||||
this.html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||
@ -287,160 +233,64 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
});
|
||||
// Display TMR, visualisation
|
||||
this.html.find('.visu-tmr').click(async event => {
|
||||
this.actor.displayTMR("visu");
|
||||
});
|
||||
// Display TMR
|
||||
|
||||
// Display TMR, normal
|
||||
this.html.find('.monte-tmr').click(async event => {
|
||||
this.actor.displayTMR("normal");
|
||||
});
|
||||
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||
|
||||
// Display TMR, fast
|
||||
this.html.find('.monte-tmr-rapide').click(async event => {
|
||||
this.actor.displayTMR("rapide");
|
||||
});
|
||||
this.html.find('.repos').click(async event => await this.actor.repos())
|
||||
|
||||
this.html.find('.repos').click(async event => {
|
||||
await this.actor.repos();
|
||||
});
|
||||
this.html.find('.delete-active-effect').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||
this.actor.removeEffect(effect);
|
||||
}
|
||||
});
|
||||
this.html.find('.enlever-tous-effets').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
await this.actor.removeEffects();
|
||||
}
|
||||
});
|
||||
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||
this.actor.updateCaracXPAuto(caracName);
|
||||
});
|
||||
this.html.find('.competence-xp-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('input.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp-sort').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.toggle-archetype').click(async event => {
|
||||
this.options.vueArchetype = !this.options.vueArchetype;
|
||||
this.render(true);
|
||||
});
|
||||
// On competence archetype change
|
||||
this.html.find('.competence-archetype').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
|
||||
}
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => {
|
||||
let reveValue = event.currentTarget.value;
|
||||
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||
});
|
||||
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
|
||||
// On seuil de reve change
|
||||
this.html.find('.seuil-reve-value').change(async event => {
|
||||
console.log("seuil-reve-value", event.currentTarget)
|
||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||
});
|
||||
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
|
||||
|
||||
// On stress change
|
||||
this.html.find('.compteur-edit').change(async event => {
|
||||
let fieldName = event.currentTarget.attributes.name.value;
|
||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.stress-test').click(async event => {
|
||||
this.actor.transformerStress();
|
||||
});
|
||||
this.html.find('.moral-malheureux').click(async event => {
|
||||
this.actor.jetDeMoral('malheureuse');
|
||||
});
|
||||
this.html.find('.moral-neutre').click(async event => {
|
||||
this.actor.jetDeMoral('neutre');
|
||||
});
|
||||
this.html.find('.moral-heureux').click(async event => {
|
||||
this.actor.jetDeMoral('heureuse');
|
||||
});
|
||||
this.html.find('.ethylisme-test').click(async event => {
|
||||
this.actor.jetEthylisme();
|
||||
});
|
||||
|
||||
this.html.find('.jet-vie').click(async event => {
|
||||
this.actor.jetVie();
|
||||
});
|
||||
this.html.find('.jet-endurance').click(async event => {
|
||||
this.actor.jetEndurance();
|
||||
});
|
||||
|
||||
this.html.find('.vie-plus').click(async event => {
|
||||
this.actor.santeIncDec("vie", 1);
|
||||
});
|
||||
this.html.find('.vie-moins').click(async event => {
|
||||
this.actor.santeIncDec("vie", -1);
|
||||
});
|
||||
this.html.find('.endurance-plus').click(async event => {
|
||||
this.actor.santeIncDec("endurance", 1);
|
||||
});
|
||||
this.html.find('.endurance-moins').click(async event => {
|
||||
this.actor.santeIncDec("endurance", -1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||
this.actor.reveActuelIncDec(1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => {
|
||||
this.actor.reveActuelIncDec(-1);
|
||||
});
|
||||
this.html.find('.fatigue-plus').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", 1);
|
||||
});
|
||||
this.html.find('.fatigue-moins').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", -1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
||||
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
|
||||
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
|
||||
}
|
||||
|
||||
getBlessure(event) {
|
||||
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||
return blessure;
|
||||
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
return this.actor.getItem(blessureId, 'blessure');
|
||||
}
|
||||
|
||||
isCompetenceAffichable(competence) {
|
||||
@ -454,6 +304,21 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
super._onDropActor(event, dragData);
|
||||
}
|
||||
|
||||
openSubActeur(actorId) {
|
||||
game.actors.get(actorId)?.sheet.render(true)
|
||||
}
|
||||
|
||||
deleteSubActeur(actorId, li) {
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.deleteSubActeur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectTypeOeuvreToCreate() {
|
||||
let types = RdDItem.getTypesOeuvres();
|
||||
|
1644
module/actor.js
41
module/actor/base-actor-reve-sheet.js
Normal file
@ -0,0 +1,41 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
width: 550
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
|
||||
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
|
||||
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||
|
||||
if (game.user.isGM) {
|
||||
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
512
module/actor/base-actor-reve.js
Normal file
@ -0,0 +1,512 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { RdDRoll } from "../rdd-roll.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
|
||||
const POSSESSION_SANS_DRACONIC = {
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||
name: 'Sans draconic',
|
||||
system: {
|
||||
niveau: 0,
|
||||
defaut_carac: "reve-actuel",
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
* - Entités de rêve
|
||||
* - Créatures de "sang": créatures et humanoides
|
||||
*/
|
||||
export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
value: this.getChanceActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getCaracReveActuel() {
|
||||
return {
|
||||
label: 'Rêve actuel',
|
||||
value: this.getReveActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
|
||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
||||
getForce() { return this.getReve() }
|
||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
||||
getAgilite() { return this.getForce() }
|
||||
getChance() { return this.getReve() }
|
||||
getMoralTotal() { return 0 }
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return 0 }
|
||||
isSurenc() { return false }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
ajustementAstrologique() { return 0 }
|
||||
getMalusArmure() { return 0 }
|
||||
|
||||
getEnduranceActuelle() {
|
||||
return Number(this.system.sante?.endurance?.value ?? 0);
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||
await this.finDeRoundBlessures();
|
||||
await this.$finDeRoundSupprimerObsoletes();
|
||||
await this.$finDeRoundEmpoignade();
|
||||
}
|
||||
|
||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
}
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||
game.actors.get(emp.system.empoigneid),
|
||||
emp
|
||||
))
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCompetence(idOrName, options = {}) {
|
||||
if (idOrName instanceof Item) {
|
||||
return idOrName.isCompetence() ? idOrName : undefined
|
||||
}
|
||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||
}
|
||||
getCompetences(name) {
|
||||
return RdDItemCompetence.findCompetences(this.items, name)
|
||||
}
|
||||
getCompetenceCorpsACorps(options = {}) {
|
||||
return this.getCompetence("Corps à corps", options)
|
||||
}
|
||||
getCompetencesEsquive() {
|
||||
return this.getCompetences("esquive")
|
||||
}
|
||||
|
||||
getArmeParade(armeParadeId) {
|
||||
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
||||
return RdDItemArme.getArme(item);
|
||||
}
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return POSSESSION_SANS_DRACONIC
|
||||
}
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getPossessions() {
|
||||
return this.itemTypes[TYPES.possession];
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[TYPES.empoignade];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||
let competence = this.getCompetence(idOrName);
|
||||
if (competence) {
|
||||
function getFieldPath(fieldName) {
|
||||
switch (fieldName) {
|
||||
case "niveau": return 'system.niveau';
|
||||
case "dommages": return 'system.dommages';
|
||||
case "carac_value": return 'system.carac_value';
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const path = getFieldPath(fieldName);
|
||||
if (path) {
|
||||
await competence.update({ [path]: value });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(statusId) { return true }
|
||||
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
getEffect(statusId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
|
||||
}
|
||||
|
||||
async setEffect(statusId, status) {
|
||||
if (this.isEffectAllowed(statusId)) {
|
||||
const effect = this.getEffect(statusId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(statusId) {
|
||||
const effect = this.getEffect(statusId);
|
||||
if (effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSurprise(isCombat = undefined) {
|
||||
let niveauSurprise = this.getEffects()
|
||||
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
||||
.reduce(Misc.sum(), 0);
|
||||
if (niveauSurprise > 1) {
|
||||
return 'totale';
|
||||
}
|
||||
if (niveauSurprise == 1) {
|
||||
return 'demi';
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() {
|
||||
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
||||
this.system.compteurs.etat.value = 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
||||
const dialog = await RdDRoll.create(this, rollData,
|
||||
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
||||
{
|
||||
name: name,
|
||||
label: label,
|
||||
callbacks: [
|
||||
this.createCallbackExperience(),
|
||||
this.createCallbackAppelAuMoral(),
|
||||
{ action: callbackAction }
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
return dialog
|
||||
}
|
||||
|
||||
createEmptyCallback() {
|
||||
return {
|
||||
condition: r => false,
|
||||
action: r => { }
|
||||
};
|
||||
}
|
||||
createCallbackExperience() { return this.createEmptyCallback(); }
|
||||
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
||||
async _onCloseRollDialog(html) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const carac = this.getCarac()
|
||||
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
||||
|
||||
await this.openRollDialog({
|
||||
name: `jet-${this.id}`,
|
||||
label: `Jet de ${this.name}`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||
rollData: {
|
||||
carac: carac,
|
||||
selectedCarac: carac[selectedCaracName],
|
||||
selectedCaracName: selectedCaracName,
|
||||
competences: this.itemTypes['competence']
|
||||
},
|
||||
callbackAction: r => this.$onRollCaracResult(r)
|
||||
});
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||
const carac = mergeObject(duplicate(this.system.carac),
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
});
|
||||
return carac;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, jetResistance = undefined) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
await this.openRollDialog({
|
||||
name: 'jet-' + caracName,
|
||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||
rollData: {
|
||||
selectedCarac: selectedCarac,
|
||||
competences: this.itemTypes['competence'],
|
||||
jetResistance: jetResistance ? caracName : undefined
|
||||
},
|
||||
callbackAction: r => this.$onRollCaracResult(r)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $onRollCaracResult(rollData) {
|
||||
// Final chat message
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = { carac: this.system.carac, competence: competence }
|
||||
if (competence.type == TYPES.competencecreature) {
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
rollData: rollData,
|
||||
callbackAction: r => this.$onRollCompetence(r, options)
|
||||
});
|
||||
}
|
||||
|
||||
async $onRollCompetence(rollData, options) {
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
||||
if (options?.onRollAutomate) {
|
||||
options.onRollAutomate(rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
||||
let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false })
|
||||
}
|
||||
});
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
$getCompetenceArme(arme, competenceName) {
|
||||
switch (arme.type) {
|
||||
case TYPES.competencecreature:
|
||||
return arme.name
|
||||
case TYPES.arme:
|
||||
switch (competenceName) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||
case 'tir': return arme.system.tir;
|
||||
case 'lancer': return arme.system.lancer;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const attackerId = attacker?.id;
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommages',
|
||||
args: [rollData, show, attackerId]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
});
|
||||
|
||||
await ChatUtility.createChatWithRollMode(this.name, {
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||
const rollData = {
|
||||
alias: this.name,
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
}
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
||||
if (rolled.isPart) {
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
}
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
||||
}
|
||||
|
||||
}
|
41
module/actor/base-actor-sang-sheet.js
Normal file
@ -0,0 +1,41 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
|
||||
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
|
||||
}
|
||||
|
||||
async jetEndurance() {
|
||||
const endurance = this.actor.getEnduranceActuelle()
|
||||
const result = await this.actor.jetEndurance(endurance);
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||
});
|
||||
}
|
||||
|
||||
}
|
280
module/actor/base-actor-sang.js
Normal file
@ -0,0 +1,280 @@
|
||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
* - créatures
|
||||
* - humanoides
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||
|
||||
computeMalusSurEncombrement() {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const nbLegeres = this.nbBlessuresLegeres()
|
||||
const nbGraves = this.nbBlessuresGraves()
|
||||
const nbCritiques = this.nbBlessuresCritiques()
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const santeOrig = duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||
}
|
||||
const perte = compteur.value - result.newValue;
|
||||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||
fatigue = perte;
|
||||
}
|
||||
}
|
||||
compteur.value = result.newValue;
|
||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, 'blessure').length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
|
||||
const sConst = this.getSConst();
|
||||
const vie = this.system.sante.vie.value;
|
||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
||||
const isGrave = this.nbBlessuresGraves();
|
||||
const isEchecTotal = jetDeVie.total == 20;
|
||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
||||
|
||||
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
|
||||
if (isSuccess) {
|
||||
msgText += "<br>Réussi, pas de perte de point de vie."
|
||||
} else {
|
||||
msgText += `<br>Echoué, perte ${perte} point de vie`;
|
||||
await this.santeIncDec("vie", -perte);
|
||||
}
|
||||
if (this.isDead()) {
|
||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
||||
}
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetEndurance(resteEndurance = undefined) {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
}
|
||||
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
||||
|
||||
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
|
||||
malusEthylisme() { return 0 }
|
||||
|
||||
|
||||
}
|
@ -15,14 +15,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return mergeObject(ActorSheet.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueDetaillee: false
|
||||
});
|
||||
}
|
||||
@ -31,7 +27,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
async getData() {
|
||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||
|
||||
this.actor.recompute();
|
||||
this.actor.computeEtatGeneral();
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.actor.id,
|
||||
@ -139,9 +135,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
@ -149,9 +146,16 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event));
|
||||
this.html.find('.recherche').prop("disabled", false);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
|
||||
|
||||
this.html.find('.item-split').click(async event => {
|
||||
const item = this.getItem(event);
|
||||
RdDSheetUtility.splitItem(item, this.actor);
|
||||
@ -167,6 +171,26 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_rechercherKeyup(event) {
|
||||
|
@ -1,6 +1,8 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
@ -9,12 +11,28 @@ import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
static _findCaracByName(carac, name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name);
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return carac.reve;
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return carac.chance;
|
||||
}
|
||||
|
||||
const caracList = Object.entries(carac);
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
|
||||
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
|
||||
@ -50,7 +68,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
if (userId == game.user.id) {
|
||||
const actor = game.actors.get(callData?.actorId);
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
@ -59,17 +77,29 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
return token.actor
|
||||
}
|
||||
}
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
|
||||
static getParentActor(document) {
|
||||
return document?.parent instanceof Actor ? document.parent : undefined
|
||||
}
|
||||
|
||||
/**
|
||||
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
* compétences et monnaies.
|
||||
*
|
||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||
* @param {Object} options optionspour customiser la création
|
||||
*/
|
||||
*
|
||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||
* @param {Object} options optionspour customiser la création
|
||||
*/
|
||||
static async create(actorData, options) {
|
||||
// import depuis un compendium
|
||||
if (actorData instanceof Array) {
|
||||
@ -105,11 +135,49 @@ export class RdDBaseActor extends Actor {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
||||
isCreature() { return this.type == 'creature'; }
|
||||
isEntite() { return this.type == 'entite'; }
|
||||
isPersonnage() { return this.type == 'personnage'; }
|
||||
isVehicule() { return this.type == 'vehicule'; }
|
||||
getCaracByName(name) {
|
||||
switch (Grammar.toLowerCaseNoAccent(name)) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
}
|
||||
return RdDBaseActor._findCaracByName(this.system.carac, name);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user);
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {};
|
||||
if (this.type === "personnage") Object.assign(prototypeToken, {
|
||||
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
});
|
||||
this.updateSource({ prototypeToken });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
this.prepareActorData()
|
||||
this.cleanupConteneurs()
|
||||
this.computeEtatGeneral()
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
async prepareActorData() { }
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@ -118,17 +186,17 @@ export class RdDBaseActor extends Actor {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
listeSuivants(filter = suivant => true) { return [] }
|
||||
listeSuivants(filter = suivant =>true) { return [] }
|
||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||
filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
|
||||
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
||||
findItemLike(idOrName, type) {
|
||||
return this.getItem(idOrName, type)
|
||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||
}
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
|
||||
recompute() { }
|
||||
|
||||
getEncombrementMax() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
@ -144,9 +212,10 @@ export class RdDBaseActor extends Actor {
|
||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object){
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ',
|
||||
args: [object]
|
||||
@ -156,6 +225,16 @@ export class RdDBaseActor extends Actor {
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Item", updates)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
@ -166,7 +245,7 @@ export class RdDBaseActor extends Actor {
|
||||
let item = this.getItem(id);
|
||||
if (item && item.isInventaire()) {
|
||||
const quantite = Math.max(0, item.system.quantite + value);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||
await item.update({ 'system.quantite': quantite });
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,6 +299,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (fromActorId && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'ajouterSols', args: [sols, fromActorId]
|
||||
});
|
||||
@ -262,10 +342,10 @@ export class RdDBaseActor extends Actor {
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
if (!itemVendu) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
return;
|
||||
}
|
||||
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
|
||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
return
|
||||
}
|
||||
@ -318,7 +398,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
verifierQuantite(item, quantiteDemande) {
|
||||
const disponible = item?.getQuantite();
|
||||
const disponible = this.getQuantiteDisponible(item);
|
||||
return disponible == undefined || disponible >= quantiteDemande;
|
||||
}
|
||||
|
||||
@ -367,14 +447,6 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeMalusSurEncombrement() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncombrementMax() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
async computeEncTotal() {
|
||||
if (!this.pack) {
|
||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||
@ -383,6 +455,10 @@ export class RdDBaseActor extends Actor {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
if (!name) {
|
||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||
@ -395,14 +471,15 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async processDropItem(params) {
|
||||
const targetActorId = this.id;
|
||||
const sourceActorId = params.sourceActorId;
|
||||
const itemId = params.itemId;
|
||||
const destId = params.destId;
|
||||
const srcId = params.srcId;
|
||||
const targetActorId = this.id
|
||||
const sourceActorId = params.sourceActorId
|
||||
const sourceTokenId = params.sourceTokenId
|
||||
const itemId = params.itemId
|
||||
const destId = params.destId
|
||||
const srcId = params.srcId
|
||||
if (sourceActorId && sourceActorId != targetActorId) {
|
||||
console.log("Moving objects", sourceActorId, targetActorId, itemId);
|
||||
this.moveItemsBetweenActors(itemId, sourceActorId);
|
||||
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
|
||||
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
|
||||
return false;
|
||||
}
|
||||
let result = true;
|
||||
@ -447,65 +524,35 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
conteneurPeutContenir(dest, item) {
|
||||
conteneurPeutContenir(dest, moved) {
|
||||
if (!dest) {
|
||||
return true;
|
||||
}
|
||||
if (!dest.isConteneur()) {
|
||||
return false;
|
||||
}
|
||||
const destData = dest
|
||||
if (this._isConteneurContenu(item, dest)) {
|
||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
|
||||
return false; // Loop detected !
|
||||
if (moved.isConteneurContenu(dest)) {
|
||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculer le total actuel des contenus
|
||||
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
|
||||
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
|
||||
const encContenu = dest.getEncContenu();
|
||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||
const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||
|
||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||
if (Number(destData.system.capacite) < encContenu + newEnc) {
|
||||
if (placeDisponible < 0) {
|
||||
ui.notifications.warn(
|
||||
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
|
||||
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
|
||||
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
|
||||
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_isConteneurContenu(item, conteneur) {
|
||||
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
||||
for (let id of item.system.contenu) {
|
||||
let subObjet = this.getItem(id);
|
||||
if (subObjet?.id == conteneur.id) {
|
||||
return true; // Loop detected !
|
||||
}
|
||||
if (subObjet?.isConteneur()) {
|
||||
return this._isConteneurContenu(subObjet, conteneur);
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getRecursiveEnc(objet) {
|
||||
if (!objet) {
|
||||
return 0;
|
||||
}
|
||||
const tplData = objet.system;
|
||||
if (objet.type != 'conteneur') {
|
||||
return Number(tplData.encombrement) * Number(tplData.quantite);
|
||||
}
|
||||
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
|
||||
return encContenus.reduce(Misc.sum(), 0)
|
||||
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Ajoute un item dans un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||
if (!conteneur) {
|
||||
// TODO: afficher
|
||||
@ -513,10 +560,8 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
else if (conteneur.isConteneur()) {
|
||||
item.estContenu = true;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': [...conteneur.system.contenu, item.id]
|
||||
}]);
|
||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
||||
onAjouterDansConteneur(item.id, conteneur.id);
|
||||
}
|
||||
}
|
||||
@ -576,19 +621,16 @@ export class RdDBaseActor extends Actor {
|
||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = false;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
|
||||
}]);
|
||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||
await conteneur.update({ 'system.contenu': contenu });
|
||||
onEnleverDeConteneur();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async moveItemsBetweenActors(itemId, sourceActorId) {
|
||||
let itemsList = []
|
||||
let sourceActor = game.actors.get(sourceActorId);
|
||||
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
|
||||
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
|
||||
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
|
||||
let itemsList = [{ id: itemId, conteneurId: undefined }]
|
||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||
|
||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||
@ -601,20 +643,17 @@ export class RdDBaseActor extends Actor {
|
||||
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
||||
// gestion conteneur/contenu
|
||||
if (item.conteneurId) { // l'Objet était dans un conteneur
|
||||
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
||||
let newConteneur = this.getItem(newConteneurId);
|
||||
|
||||
let newItemId = itemMap[item.id]; // Get newItem
|
||||
const newConteneurId = itemMap[item.conteneurId];
|
||||
const newConteneur = this.getItem(newConteneurId);
|
||||
const newItemId = itemMap[item.id]; // Get newItem
|
||||
|
||||
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
||||
let contenu = duplicate(newConteneur.system.contenu);
|
||||
contenu.push(newItemId);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
|
||||
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
|
||||
await newConteneur.update({ 'system.contenu': nouveauContenu })
|
||||
}
|
||||
}
|
||||
for (let item of itemsList) {
|
||||
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
|
||||
}
|
||||
const deletedItemIds = itemsList.map(it => it.id)
|
||||
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
|
||||
}
|
||||
|
||||
_buildMapOldNewId(itemsList, newItems) {
|
||||
@ -640,5 +679,20 @@ export class RdDBaseActor extends Actor {
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||
|
||||
}
|
||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
|
||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||
switch (item.type) {
|
||||
case TYPES.conteneur: return await item.sheet.render(true);
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
import { DialogItemAchat } from "../dialog-item-achat.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
import { RdDCommerce } from "./commerce.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
@ -14,12 +12,9 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||
width: 600,
|
||||
height: 720,
|
||||
tabs: [],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
width: 600, height: 720,
|
||||
tabs: []
|
||||
});
|
||||
}
|
||||
get title() {
|
||||
|
@ -7,18 +7,8 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
if (item.isInventaire('all')) {
|
||||
return true;
|
||||
}
|
||||
return super.canReceive(item);
|
||||
return item.isInventaire('all');
|
||||
}
|
||||
|
||||
getQuantiteDisponible(item) {
|
||||
@ -28,6 +18,7 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
verifierFortune(cout) {
|
||||
return this.system.illimite || super.verifierFortune(cout);
|
||||
}
|
||||
|
||||
async depenserSols(cout) {
|
||||
if (this.system.illimite) {
|
||||
return
|
||||
|
@ -1,20 +1,17 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorCreatureSheet extends RdDActorSheet {
|
||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
width: 640, height: 720
|
||||
});
|
||||
}
|
||||
|
63
module/actor/creature.js
Normal file
@ -0,0 +1,63 @@
|
||||
import { ENTITE_INCARNE } from "../constants.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||
}
|
||||
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == TYPES.competencecreature || item.isInventaire();
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
'system.sante.fatigue.value': 0
|
||||
});
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
isEffectAllowed(statusId) {
|
||||
return [STATUSES.StatusComma].includes(statusId);
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
}
|
||||
await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(attacker)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,20 +1,17 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
width: 640, height: 720,
|
||||
});
|
||||
}
|
||||
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
@ -48,18 +45,17 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
||||
console.log('Delete : ', actorId);
|
||||
this.removeSubacteur(actorId);
|
||||
this.deleteSubActeur(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async removeSubacteur(actorId) {
|
||||
async deleteSubActeur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
||||
}
|
110
module/actor/entite.js
Normal file
@ -0,0 +1,110 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
|
||||
export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
}
|
||||
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getReve() }
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
this.system.sante.endurance.max));
|
||||
await this.update({ "system.sante.endurance.value": endurance })
|
||||
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
||||
return {
|
||||
perte: oldValue - endurance,
|
||||
newValue: endurance
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
async encaisser() {
|
||||
if (this.isNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
}
|
||||
|
||||
isEffectAllowed(statusId) {
|
||||
return [STATUSES.StatusComma].includes(statusId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
}
|
||||
resonnance.actors.push(attacker.id);
|
||||
await this.update({ "system.sante.resonnance": resonnance });
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(attacker)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,23 +1,33 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
width: 640, height: 720,
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
mergeObject(formData,
|
||||
{
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
});
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
28
module/actor/vehicule.js
Normal file
@ -0,0 +1,28 @@
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
|
||||
export class RdDVehicule extends RdDBaseActor {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
|
||||
}
|
||||
isVehicule() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.isInventaire();
|
||||
}
|
||||
|
||||
getEncombrementMax() {
|
||||
return this.system.capacite_encombrement;
|
||||
}
|
||||
|
||||
async vehicleIncDec(name, inc) {
|
||||
if (!['resistance', 'structure'].includes(name)) {
|
||||
return
|
||||
}
|
||||
const newValue = this.system.etat[name].value + inc;
|
||||
if (0 <= newValue && newValue <= this.system.etat[name].max) {
|
||||
await this.update({ [`system.etat.${name}.value`]: newValue })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -14,8 +14,8 @@ export class ChatUtility {
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static notifyUser(userId, level = 'info', message) {
|
||||
const socketData = {
|
||||
@ -71,7 +71,7 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId){
|
||||
if (messageId) {
|
||||
ChatUtility.removeMessages({ messageId: messageId });
|
||||
}
|
||||
}
|
||||
@ -118,9 +118,10 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
static getWhisperRecipientsAndGMs(...names) {
|
||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
||||
return recipients
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
169
module/coeur/rdd-coeur.js
Normal file
@ -0,0 +1,169 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
export class RdDCoeur {
|
||||
static registerChatCallbacks(html) {
|
||||
html.on("click", 'a.accepter-tendre-moment', event => {
|
||||
RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
|
||||
})
|
||||
html.on("click", 'a.refuser-tendre-moment', event => {
|
||||
RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
|
||||
})
|
||||
html.on("click", 'a.perdre-point-coeur-douceur', event => {
|
||||
RdDCoeur.perdreEnDouceur(
|
||||
RdDCoeur.extractInfoCoeur(event),
|
||||
event.currentTarget.attributes['data-actor-id'].value)
|
||||
})
|
||||
}
|
||||
|
||||
static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
|
||||
if (chatMessage) {
|
||||
infoCoeur.chatMessageId = chatMessage.id
|
||||
}
|
||||
else {
|
||||
chatMessage = game.messages.get(infoCoeur.chatMessageId)
|
||||
}
|
||||
ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
|
||||
}
|
||||
|
||||
static extractInfoCoeur(event) {
|
||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
||||
}
|
||||
|
||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||
const sourceActor = game.actors.get(sourceActorId)
|
||||
const targetActor = game.actors.get(targetActorId)
|
||||
if (sourceActor && targetActor) {
|
||||
return {
|
||||
source: {
|
||||
actor: RdDBaseActor.extractActorMin(sourceActor),
|
||||
coeur: sourceActor.getPointsCoeur(targetActorId),
|
||||
},
|
||||
target: {
|
||||
actor: RdDBaseActor.extractActorMin(targetActor),
|
||||
coeur: targetActor.getPointsCoeur(sourceActorId),
|
||||
}
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
|
||||
const actor = game.actors.get(actorId)
|
||||
const amoureux = actor.getSuivant(subActorId)
|
||||
if (toggleCoeur <= amoureux.coeur) {
|
||||
if (toggleCoeur > amoureux.prochainCoeur) {
|
||||
toggleCoeur = amoureux.coeur
|
||||
}
|
||||
else {
|
||||
toggleCoeur = amoureux.coeur - 1
|
||||
}
|
||||
}
|
||||
else if (toggleCoeur <= amoureux.prochainCoeur) {
|
||||
toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1)
|
||||
}
|
||||
actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4)))
|
||||
}
|
||||
|
||||
static async applyCoeurChateauDormant(actor, message) {
|
||||
const newSuivants = duplicate(actor.system.subacteurs.suivants)
|
||||
let count = 0
|
||||
newSuivants.forEach(async link => {
|
||||
const suivant = game.actors.get(link.id)
|
||||
const prochainCoeur = link.prochainCoeur ?? 0;
|
||||
const coeurCourant = link.coeur ?? 0;
|
||||
const diff = prochainCoeur - coeurCourant
|
||||
if (diff < 0) {
|
||||
await actor.moralIncDec(-4);
|
||||
link.coeur = Math.max(0, coeurCourant - 1)
|
||||
link.prochainCoeur = link.coeur
|
||||
message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de Cœur.`
|
||||
count++
|
||||
}
|
||||
else if (diff > 0) {
|
||||
link.coeur = Math.min(prochainCoeur, 4)
|
||||
message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.`
|
||||
link.prochainCoeur = link.coeur
|
||||
count++
|
||||
}
|
||||
}
|
||||
)
|
||||
if (count > 0) {
|
||||
await actor.update({ 'system.subacteurs.suivants': newSuivants });
|
||||
}
|
||||
}
|
||||
|
||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||
if (infoCoeur.target?.actor.id) {
|
||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
||||
content: chatHtml
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
}
|
||||
|
||||
static async accepterTendreMoment(infoCoeur) {
|
||||
const target = game.actors.get(infoCoeur.target.actor.id)
|
||||
if (!target.isOwner) {
|
||||
ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
|
||||
return
|
||||
}
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
|
||||
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
|
||||
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
|
||||
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
||||
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
||||
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
||||
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
|
||||
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
content: chatHtml
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
|
||||
static async refuserTendreMoment(infoCoeur) {
|
||||
const target = game.actors.get(infoCoeur.target.actor.id)
|
||||
if (!target.isOwner) {
|
||||
ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
|
||||
return
|
||||
}
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
content: chatHtml
|
||||
});
|
||||
}
|
||||
|
||||
static async perdreEnDouceur(infoCoeur, actorId) {
|
||||
const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
|
||||
? [infoCoeur.source, infoCoeur.target]
|
||||
: (infoCoeur.target.actor.id == actorId
|
||||
? [infoCoeur.target, infoCoeur.source]
|
||||
: [undefined, undefined]))
|
||||
|
||||
if (amoureux.perteCoeur) {
|
||||
ui.notifications.warn(`Le point de cœur a déjà été perdu`)
|
||||
}
|
||||
else if (amoureux.coeur > 0) {
|
||||
const actor = game.actors.get(actorId)
|
||||
if (actor.isOwner) {
|
||||
await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true })
|
||||
amoureux.perteCoeur = true
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -114,7 +114,7 @@ export class DialogChronologie extends Dialog {
|
||||
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
||||
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
||||
},
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
selected: false
|
||||
}))
|
||||
};
|
||||
|
||||
@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
|
||||
onSelectTmr(event) {
|
||||
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
}
|
||||
|
@ -1,37 +0,0 @@
|
||||
|
||||
export class DialogSelectTarget extends Dialog {
|
||||
constructor(html, onSelectTarget, targets) {
|
||||
const options = {
|
||||
classes: ["rdd-dialog-select-target"],
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Choisir une cible",
|
||||
content: html,
|
||||
buttons: {}
|
||||
};
|
||||
super(conf, options);
|
||||
this.onSelectTarget = onSelectTarget;
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find("li.select-target").click((event) => {
|
||||
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
targetSelected(tokenId) {
|
||||
const target = this.targets.find(it => it.id == tokenId);
|
||||
this.close();
|
||||
if (target) {
|
||||
this.onSelectTarget(target);
|
||||
}
|
||||
}
|
||||
}
|
45
module/dialog-select.js
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
static async select(selectData, onSelectChoice) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
|
||||
|
||||
const dialogData = {
|
||||
title: selectData.title ?? selectData.label,
|
||||
content: html,
|
||||
buttons: {}
|
||||
}
|
||||
|
||||
const dialogOptions = {
|
||||
classes: ["rdd-dialog-select"],
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
}
|
||||
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
|
||||
}
|
||||
|
||||
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
|
||||
super(dialogData, dialogOptions)
|
||||
this.selectionData = selectionData
|
||||
this.onSelectChoice = onSelectChoice
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("li.select-choice").click(event =>
|
||||
this.choiceSelected(this.html.find(event.currentTarget)?.data("id"))
|
||||
)
|
||||
}
|
||||
|
||||
choiceSelected(selectedId) {
|
||||
const selected = this.selectionData.find(it => it.id == selectedId)
|
||||
this.close()
|
||||
if (selected) {
|
||||
this.onSelectChoice(selected)
|
||||
}
|
||||
}
|
||||
}
|
@ -7,20 +7,19 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement,
|
||||
show: show
|
||||
encaissement: encaissement
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
||||
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||
@ -47,8 +46,6 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.rollData = rollData;
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.show = show;
|
||||
this.attackerId = attackerId;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
}
|
||||
@ -67,6 +64,6 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@ -20,14 +20,14 @@ const nomCategorieParade = {
|
||||
export class RdDItemArme extends Item {
|
||||
|
||||
static isArme(item) {
|
||||
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
|
||||
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case 'arme': return arme;
|
||||
case 'competencecreature':
|
||||
case TYPES.arme: return arme;
|
||||
case TYPES.competencecreature:
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
|
||||
return armeData.system.categorie_parade;
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
|
||||
if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return 'competencecreature';
|
||||
return TYPES.competencecreature;
|
||||
}
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
@ -157,23 +157,37 @@ export class RdDItemArme extends Item {
|
||||
}
|
||||
return armeData;
|
||||
}
|
||||
static competence2Mains(arme) {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
}
|
||||
|
||||
static competence1Mains(arme) {
|
||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||
}
|
||||
|
||||
static isArmeUtilisable(arme) {
|
||||
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||
switch (arme.type) {
|
||||
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case TYPES.competencecreature: return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, competences, carac) {
|
||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
||||
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
static ajoutCorpsACorps(armes, actor) {
|
||||
armes.push(RdDItemArme.mainsNues(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
}
|
||||
|
||||
static corpsACorps(mainsNuesActor) {
|
||||
const corpsACorps = {
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
||||
let melee = actor? actor.system.carac['melee'].value : 0
|
||||
return {
|
||||
_id: competence?.id,
|
||||
name: 'Corps à corps',
|
||||
type: TYPES.arme,
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||
system: {
|
||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
@ -181,23 +195,23 @@ export class RdDItemArme extends Item {
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
resistance: 1,
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
};
|
||||
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
|
||||
return corpsACorps;
|
||||
}
|
||||
}
|
||||
|
||||
static mainsNues(mainsNuesActor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||
static mainsNues(actor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
mainsNues.system.cac = 'pugilat'
|
||||
mainsNues.system.baseInit = 4
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
static empoignade(mainsNuesActor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||
|
||||
static empoignade(actor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(actor)
|
||||
empoignade.name = 'Empoignade'
|
||||
empoignade.system.cac = 'empoignade'
|
||||
empoignade.system.baseInit = 3
|
||||
|
@ -8,18 +8,18 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
|
||||
const niveau_max = xp_par_niveau.length - 10;
|
||||
/* -------------------------------------------- */
|
||||
const limitesArchetypes = [
|
||||
{ "niveau": 0, "nombreMax": 100, "reste": 100 },
|
||||
{ "niveau": 1, "nombreMax": 10, "reste": 10 },
|
||||
{ "niveau": 2, "nombreMax": 9, "reste": 9 },
|
||||
{ "niveau": 3, "nombreMax": 8, "reste": 8 },
|
||||
{ "niveau": 4, "nombreMax": 7, "reste": 7 },
|
||||
{ "niveau": 5, "nombreMax": 6, "reste": 6 },
|
||||
{ "niveau": 6, "nombreMax": 5, "reste": 5 },
|
||||
{ "niveau": 7, "nombreMax": 4, "reste": 4 },
|
||||
{ "niveau": 8, "nombreMax": 3, "reste": 3 },
|
||||
{ "niveau": 9, "nombreMax": 2, "reste": 2 },
|
||||
{ "niveau": 10, "nombreMax": 1, "reste": 1 },
|
||||
{ "niveau": 11, "nombreMax": 1, "reste": 1 }
|
||||
{ niveau: 0, nombreMax: 100 },
|
||||
{ niveau: 1, nombreMax: 10 },
|
||||
{ niveau: 2, nombreMax: 9 },
|
||||
{ niveau: 3, nombreMax: 8 },
|
||||
{ niveau: 4, nombreMax: 7 },
|
||||
{ niveau: 5, nombreMax: 6 },
|
||||
{ niveau: 6, nombreMax: 5 },
|
||||
{ niveau: 7, nombreMax: 4 },
|
||||
{ niveau: 8, nombreMax: 3 },
|
||||
{ niveau: 9, nombreMax: 2 },
|
||||
{ niveau: 10, nombreMax: 1 },
|
||||
{ niveau: 11, nombreMax: 1 },
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceArme(competence) {
|
||||
if (competence.isCompetence()) {
|
||||
if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
|
||||
switch (competence.system.categorie) {
|
||||
case 'melee':
|
||||
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeUneMain(competence) {
|
||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
|
||||
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
|
||||
}
|
||||
static isArme2Main(competence) {
|
||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
|
||||
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
|
||||
}
|
||||
|
||||
static isThanatos(competence) {
|
||||
@ -259,13 +258,17 @@ export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static computeResumeArchetype(competences) {
|
||||
const computed = duplicate(limitesArchetypes);
|
||||
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||
|
||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||
.filter(n => n > 0)
|
||||
.forEach(n => {
|
||||
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
|
||||
computed[n].reste = computed[n].reste - 1;
|
||||
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 };
|
||||
computed[n].reste--;
|
||||
computed[n].nombre++;
|
||||
|
||||
});
|
||||
return computed.filter(it => it.reste > 0 && it.niveau > 0);
|
||||
return computed.filter(it => it.niveau > 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const categories = {
|
||||
@ -55,6 +55,20 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
@ -63,6 +77,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
case "parade":
|
||||
return item.system.categorie
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDGemme } from "./rdd-gemme.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
@ -113,7 +113,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
||||
formData.competences = competences.filter(it => it.isCompetenceArme())
|
||||
}
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
@ -157,7 +157,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
|
||||
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs')
|
||||
|| game.user.isGM
|
||||
|| !this.item.isOwned);
|
||||
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
|
||||
@ -195,7 +195,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
|
||||
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }));
|
||||
|
||||
this.html.find('.alchimie-tache a').click((event) => {
|
||||
let actor = this._getEventActor(event);
|
||||
@ -256,7 +257,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
if (this.item.isCompetence()) {
|
||||
const categorie = event.currentTarget.value;
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||
this.item.system.base = level;
|
||||
this.html.find('[name="system.base"]').val(level);
|
||||
}
|
||||
|
@ -220,6 +220,22 @@ export class RdDItem extends Item {
|
||||
isService() { return this.type == TYPES.service; }
|
||||
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isEsquive() {
|
||||
return (this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
|
||||
}
|
||||
|
||||
isCorpsACorps() {
|
||||
return this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
|
||||
}
|
||||
|
||||
isCompetenceArme() {
|
||||
return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
|
||||
}
|
||||
|
||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
@ -395,6 +411,16 @@ export class RdDItem extends Item {
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
}
|
||||
|
||||
getEncContenu() {
|
||||
return this.getContenu()
|
||||
.map(it => it.getRecursiveEnc())
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
getRecursiveEnc() {
|
||||
return this.getEncTotal() + this.getEncContenu()
|
||||
}
|
||||
|
||||
getEncHerbe() {
|
||||
switch (this.system.categorie) {
|
||||
case 'Repos': case 'Soin': case 'Alchimie':
|
||||
@ -404,6 +430,18 @@ export class RdDItem extends Item {
|
||||
|
||||
}
|
||||
|
||||
getContenu() {
|
||||
if (this.isConteneur()) {
|
||||
return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
isConteneurContenu(conteneur) {
|
||||
return this.getContenu()
|
||||
.find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
|
||||
}
|
||||
|
||||
valeurTotale() {
|
||||
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
|
||||
}
|
||||
@ -450,11 +488,11 @@ export class RdDItem extends Item {
|
||||
if (this.actor?.isPersonnage()) {
|
||||
const warn = options.warnIfNot;
|
||||
if (this.getUtilisationCuisine() == 'brut') {
|
||||
return 'Utiliser';
|
||||
return 'Cuisiner';
|
||||
}
|
||||
switch (this.type) {
|
||||
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
@ -465,19 +503,8 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async actionPrincipale(actor, onActionItem = async () => { }) {
|
||||
if (!this.getActionPrincipale()) {
|
||||
return;
|
||||
}
|
||||
if (await actor.actionNourritureboisson(this, onActionItem)) {
|
||||
return;
|
||||
}
|
||||
switch (this.type) {
|
||||
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
|
||||
case TYPES.livre: return await actor.actionLire(this);
|
||||
case TYPES.conteneur: return await this.sheet.render(true);
|
||||
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
|
||||
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
|
||||
}
|
||||
if (!this.getActionPrincipale()) { return }
|
||||
await actor?.actionPrincipale(this, onActionItem);
|
||||
}
|
||||
|
||||
_actionOrWarnQuantiteZero(actionName, warn) {
|
||||
@ -675,7 +702,7 @@ export class RdDItem extends Item {
|
||||
_armeChatData() {
|
||||
return [
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
|
||||
`<b>Force minimum</b>: ${this.system.force}`,
|
||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
@ -760,7 +787,7 @@ export class RdDItem extends Item {
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -769,7 +796,7 @@ export class RdDItem extends Item {
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
|
||||
export class RdDItemArmure extends RdDItem {
|
||||
|
||||
@ -9,7 +9,7 @@ export class RdDItemArmure extends RdDItem {
|
||||
}
|
||||
|
||||
deteriorerArmure(dmg) {
|
||||
if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||
if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||
return;
|
||||
}
|
||||
let deterioration = (this.system.deterioration ?? 0) + dmg;
|
||||
|
@ -115,7 +115,10 @@ export class RdDItemBlessure extends RdDItem {
|
||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||
message.content += ` -- une blessure ${label} cicatrise`;
|
||||
mergeObject(update, {
|
||||
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
system: {
|
||||
gravite: graviteMoindre,
|
||||
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
}
|
||||
});
|
||||
}
|
||||
else {
|
||||
|
@ -42,7 +42,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
|
||||
: '';
|
||||
}
|
||||
|
||||
@ -63,8 +63,8 @@ export class Misc {
|
||||
|
||||
static keepDecimals(num, decimals) {
|
||||
if (decimals <= 0 || decimals > 6) return num;
|
||||
const decimal = Math.pow(10, parseInt(decimals));
|
||||
return Math.round(num * decimal) / decimal;
|
||||
const power10n = Math.pow(10, parseInt(decimals));
|
||||
return Math.round(num * power10n) / power10n;
|
||||
}
|
||||
|
||||
static getFractionHtml(diviseur) {
|
||||
@ -205,6 +205,7 @@ export class Misc {
|
||||
|
||||
const subset = this.findAllLike(value, elements, options);
|
||||
if (subset.length == 0) {
|
||||
console.log(`Aucune ${options.description} pour ${value}`);
|
||||
return undefined
|
||||
}
|
||||
if (subset.length == 1) {
|
||||
|
@ -36,20 +36,18 @@ export class RdDBonus {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||
let dmg = { total: 0 };
|
||||
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
||||
// Specific case management
|
||||
ui.notifications.warn("Calcul de bonus dégats sur esquive !");
|
||||
} else {
|
||||
dmg.dmgArme = RdDBonus._dmgArme(rollData);
|
||||
dmg.penetration = RdDBonus._peneration(rollData);
|
||||
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
|
||||
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
|
||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
|
||||
const dmgArme = RdDBonus._dmgArme(rollData)
|
||||
let dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
penetration: RdDBonus._peneration(rollData),
|
||||
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||
dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
return dmg;
|
||||
}
|
||||
|
||||
@ -93,6 +91,9 @@ export class RdDBonus {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgPerso(dmgActor, categorie, dmgArme) {
|
||||
if (categorie == undefined) {
|
||||
return 0
|
||||
}
|
||||
switch (categorie) {
|
||||
case "Tir": return 0;
|
||||
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const tableCaracDerivee = {
|
||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
@ -58,6 +58,10 @@ export class RdDCarac {
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
}
|
||||
|
||||
static getCaracDerivee(value) {
|
||||
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
||||
}
|
||||
|
||||
static computeTotal(carac, beaute = undefined) {
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
@ -73,7 +77,7 @@ export class RdDCarac {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculSConst(constitution) {
|
||||
return Number(tableCaracDerivee[Number(constitution)].sconst);
|
||||
return RdDCarac.getCaracDerivee(constitution).sconst;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -84,7 +88,7 @@ export class RdDCarac {
|
||||
}
|
||||
|
||||
static getCaracXp(targetValue) {
|
||||
return tableCaracDerivee[targetValue]?.xp ?? 200;
|
||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||
}
|
||||
|
||||
|
||||
@ -97,37 +101,4 @@ export class RdDCarac {
|
||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCarac(system) {
|
||||
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
|
||||
|
||||
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
|
||||
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
|
||||
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
||||
|
||||
let tailleData = tableCaracDerivee[bonusDomKey];
|
||||
system.attributs.plusdom.value = tailleData.plusdom;
|
||||
|
||||
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
|
||||
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
|
||||
|
||||
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
|
||||
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
|
||||
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
|
||||
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
|
||||
|
||||
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
|
||||
|
||||
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
|
||||
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
|
||||
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
|
||||
system.sante.fatigue.max = system.sante.endurance.max * 2;
|
||||
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
|
||||
|
||||
//Compteurs
|
||||
system.reve.reve.max = system.carac.reve.value;
|
||||
system.compteurs.chance.max = system.carac.chance.value;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||
if (!formula) {
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||
}
|
||||
@ -171,8 +171,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
if ((arme.system.unemain && arme.system.competence) ||
|
||||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
||||
if (arme.system.unemain && arme.system.competence) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(1 main)",
|
||||
@ -187,7 +186,7 @@ export class RdDCombatManager extends Combat {
|
||||
arme: arme,
|
||||
infoMain: "(2 mains)",
|
||||
dommagesReel: Number(tableauDommages[1]),
|
||||
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
|
||||
competence: RdDItemArme.competence2Mains(arme),
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
@ -230,7 +229,9 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
@ -258,11 +259,10 @@ export class RdDCombatManager extends Combat {
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade())
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
const competences = actor.itemTypes['competence'];
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade(actor))
|
||||
.concat(RdDItemArme.mainsNues(actor));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
@ -450,7 +450,7 @@ export class RdDCombat {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||
if (turn?.actor) {
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor);
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||||
// TODO Playaudio for player??
|
||||
}
|
||||
}
|
||||
@ -514,8 +514,12 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
static _callJetDeVie(event) {
|
||||
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.jetVie();
|
||||
let tokenId = event.currentTarget.attributes['data-tokenId'].value;
|
||||
let token = canvas.tokens.placeables.find(t => t.id == tokenId)
|
||||
const actor = token?.actor ?? game.actors.get(actorId);
|
||||
if (actor?.isOwner) {
|
||||
actor.jetDeVie();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -541,7 +545,7 @@ export class RdDCombat {
|
||||
}
|
||||
});
|
||||
}
|
||||
html.on("click", '#chat-jet-vie', event => {
|
||||
html.on("click", 'a.chat-jet-vie', event => {
|
||||
event.preventDefault();
|
||||
RdDCombat._callJetDeVie(event);
|
||||
});
|
||||
@ -750,11 +754,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (arme.system.cac == 'empoignade') {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
return;
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
@ -789,8 +793,7 @@ export class RdDCombat {
|
||||
let rollData = {
|
||||
passeArme: randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
coupsNonMortels: false,
|
||||
competence: competence.clone(),
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
@ -821,8 +824,8 @@ export class RdDCombat {
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||
const isForce = !rollData.arme.system.empoignade;
|
||||
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
|
||||
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||||
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
|
||||
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||||
// si un seul choix possible, le prendre
|
||||
if (isForce && !isFinesse && !isRapide) {
|
||||
return await this.choixParticuliere(rollData, "force");
|
||||
@ -886,8 +889,8 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
@ -1045,10 +1048,10 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
||||
carac: this.defender.system.carac,
|
||||
show: {}
|
||||
@ -1126,7 +1129,7 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence.clone(),
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
carac: this.defender.system.carac,
|
||||
@ -1166,7 +1169,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeDeteriorationArme(defenderRoll) {
|
||||
if (!ReglesOptionelles.isUsing('resistanceArmeParade')) {
|
||||
if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) {
|
||||
return;
|
||||
}
|
||||
const attackerRoll = defenderRoll.attackerRoll;
|
||||
@ -1215,7 +1218,7 @@ export class RdDCombat {
|
||||
}
|
||||
}
|
||||
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
||||
if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
||||
if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
||||
let desarme = await RdDResolutionTable.rollData({
|
||||
caracValue: this.defender.getForce(),
|
||||
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
||||
@ -1230,7 +1233,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
||||
const attackerRoll = defenderRoll.attackerRoll;
|
||||
if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||||
if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
|
||||
const impact = this._computeImpactRecul(attackerRoll);
|
||||
const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
|
||||
if (rollRecul.rolled.isSuccess) {
|
||||
@ -1295,7 +1298,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor) {
|
||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||
let formData = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
@ -1304,12 +1307,18 @@ export class RdDCombat {
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
tokenId: tokenId,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
|
||||
ChatUtility.createChatWithRollMode(actor.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: actor.name
|
||||
});
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
alias: actor.name
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
export class RdDConfirm {
|
||||
/* -------------------------------------------- */
|
||||
static confirmer(options, autresActions) {
|
||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
|
||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
|
||||
if (options.bypass) {
|
||||
options.onAction();
|
||||
}
|
||||
@ -47,7 +47,7 @@ export class RdDConfirm {
|
||||
icon: '<i class="fas fa-user-check"></i>',
|
||||
label: options.buttonLabel + "<br>et ne plus demander",
|
||||
callback: () => {
|
||||
ReglesOptionelles.set(options.settingConfirmer, false);
|
||||
ReglesOptionnelles.set(options.settingConfirmer, false);
|
||||
options.onAction();
|
||||
}
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ export class RdDDice {
|
||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
||||
if (options.forceDiceResult?.total) {
|
||||
let terms = await RdDDice._getForcedTerms(options);
|
||||
@ -197,48 +197,25 @@ export class RdDDice {
|
||||
function terms1d100(total) {
|
||||
const unites = total % 10;
|
||||
const dizaines = Math.floor(total / 10);
|
||||
return [{
|
||||
resultLabel: dizaines * 10,
|
||||
d100Result: total,
|
||||
result: dizaines,
|
||||
type: "d100",
|
||||
vectors: [],
|
||||
options: {}
|
||||
},
|
||||
{
|
||||
resultLabel: unites,
|
||||
d100Result: total,
|
||||
result: unites,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
}];
|
||||
return [
|
||||
{ type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total },
|
||||
{ type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total }
|
||||
];
|
||||
}
|
||||
|
||||
async function terms2d10(total) {
|
||||
if (total>20 || total<2) { return undefined }
|
||||
let first = await RdDDice.d10();
|
||||
let second = Math.min(total-first, 10);
|
||||
first = Math.max(first, total-second);
|
||||
return [{
|
||||
resultLabel:first,
|
||||
result: first,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
},
|
||||
{
|
||||
resultLabel: second,
|
||||
result: second,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
}];
|
||||
if (total > 20 || total < 2) { return undefined }
|
||||
const first = await RdDDice.fakeD10(Math.min(10, total - 1));
|
||||
const second = total - first;
|
||||
return [
|
||||
{ type: "d10", result: first, resultLabel: first, vectors: [], options: {} },
|
||||
{ type: "d10", result: second, resultLabel: second, vectors: [], options: {} }
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
static async d10() {
|
||||
let roll = new Roll('1d10');
|
||||
static async fakeD10(faces) {
|
||||
let roll = new Roll(`1d${faces}`);
|
||||
await roll.evaluate({ async: true });
|
||||
return roll.total;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -181,7 +181,7 @@ export class RdDEmpoignade {
|
||||
let rollData = {
|
||||
mode, empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||
competence: attacker.getCompetenceCorpsACorps(),
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
@ -210,7 +210,7 @@ export class RdDEmpoignade {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps").clone()
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||
@ -272,7 +272,7 @@ export class RdDEmpoignade {
|
||||
mode, attacker, defender, empoignade, attackerRoll,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attaqueParticuliere: attackerRoll.particuliere,
|
||||
competence: defender.getCompetence(competenceName).clone(),
|
||||
competence: defender.getCompetence(competenceName),
|
||||
surprise: defender.getSurprise(true),
|
||||
carac: defender.system.carac,
|
||||
selectedCarac: defender.system.carac[carac],
|
||||
|
@ -1,12 +1,17 @@
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
static async createItemMacro(item, slot, armeCompetence = undefined) {
|
||||
const itemName = item.name;
|
||||
let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
name: macroName,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
@ -15,6 +20,59 @@ export class RdDHotbar {
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
static $macroNameSuffix(armeCompetence) {
|
||||
switch (armeCompetence) {
|
||||
case 'unemain': return ' (1 main)';
|
||||
case 'deuxmains': return ' (2 main)';
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
switch (item?.type ?? '') {
|
||||
case TYPES.arme:
|
||||
{
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != '') {
|
||||
if (item.system.unemain) {
|
||||
await this.createItemMacro(item, slot++, 'unemain')
|
||||
}
|
||||
if (item.system.deuxmains) {
|
||||
await this.createItemMacro(item, slot++, 'deuxmains')
|
||||
}
|
||||
}
|
||||
if (item.system.lancer != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
}
|
||||
if (item.system.tir != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
}
|
||||
}
|
||||
return
|
||||
case TYPES.competencecreature:
|
||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||
await this.createItemMacro(item, slot, categorie)
|
||||
return
|
||||
default:
|
||||
case TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
}
|
||||
else if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog for item
|
||||
@ -23,20 +81,19 @@ export class RdDHotbar {
|
||||
*/
|
||||
static initDropbar() {
|
||||
|
||||
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (documentData.type == "Item") {
|
||||
let item = fromUuidSync(documentData.uuid)
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get(documentData.uuid)
|
||||
if (documentData.type == 'Item') {
|
||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||
console.log('DROP', documentData, item)
|
||||
switch (item?.type) {
|
||||
case TYPES.arme:
|
||||
case TYPES.competence:
|
||||
case TYPES.competencecreature:
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
console.log("DROP", documentData, item)
|
||||
if (!item || (item.type != "arme" && item.type != "competence")) {
|
||||
return true
|
||||
}
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
@ -44,12 +101,14 @@ export class RdDHotbar {
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
static rollMacro(itemName, itemType, bypassData) {
|
||||
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
|
||||
if (!actor) {
|
||||
return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
|
||||
}
|
||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||
if (!item) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||
@ -57,10 +116,23 @@ export class RdDHotbar {
|
||||
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case "arme":
|
||||
return actor.rollArme(item);
|
||||
case "competence":
|
||||
return actor.rollCompetence(itemName);
|
||||
case TYPES.arme:
|
||||
return actor.rollArme(item, categorieArme);
|
||||
case TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
||||
case 'empoignade':
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
case TYPES.competencecreature:
|
||||
return item.system.iscombat && !item.system.isparade
|
||||
? actor.rollArme(item, categorieArme)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,7 @@ import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { StatusEffects } from "./settings/status-effects.js";
|
||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
@ -29,11 +29,13 @@ import { Environnement } from "./environnement.js";
|
||||
import { RdDActor } from "./actor.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDCommerce } from "./actor/commerce.js";
|
||||
import { RdDEntite } from "./actor/entite.js";
|
||||
import { RdDVehicule } from "./actor/vehicule.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
||||
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
||||
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
@ -59,6 +61,9 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||
import { RdDItemArmure } from "./item/armure.js";
|
||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
||||
import { RdDCreature } from "./actor/creature.js";
|
||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -68,9 +73,10 @@ import { RdDItemArmure } from "./item/armure.js";
|
||||
export class SystemReveDeDragon {
|
||||
|
||||
static start() {
|
||||
const system = new SystemReveDeDragon();
|
||||
Hooks.once('init', async () => await system.onInit());
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
||||
const system = new SystemReveDeDragon()
|
||||
Hooks.once('init', async () => await system.onInit())
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||
Hooks.once('ready', () => system.onReady())
|
||||
}
|
||||
|
||||
constructor() {
|
||||
@ -90,10 +96,10 @@ export class SystemReveDeDragon {
|
||||
}
|
||||
this.actorClasses = {
|
||||
commerce: RdDCommerce,
|
||||
creature: RdDActor,
|
||||
entite: RdDActor,
|
||||
creature: RdDCreature,
|
||||
entite: RdDEntite,
|
||||
personnage: RdDActor,
|
||||
vehicule: RdDActor,
|
||||
vehicule: RdDVehicule,
|
||||
}
|
||||
}
|
||||
|
||||
@ -149,7 +155,7 @@ export class SystemReveDeDragon {
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
@ -182,11 +188,12 @@ export class SystemReveDeDragon {
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
|
||||
// préparation des différents modules
|
||||
AutoAdjustDarkness.init();
|
||||
RdDTimestamp.init();
|
||||
RdDCalendrier.init();
|
||||
SystemCompendiums.init();
|
||||
DialogChronologie.init();
|
||||
ReglesOptionelles.init();
|
||||
ReglesOptionnelles.init();
|
||||
RdDUtility.init();
|
||||
RdDDice.init();
|
||||
RdDCommands.init();
|
||||
@ -196,12 +203,12 @@ export class SystemReveDeDragon {
|
||||
RdDCompendiumOrganiser.init();
|
||||
EffetsDraconiques.init()
|
||||
TMRUtility.init();
|
||||
await RdDTMRDialog.init()
|
||||
RdDHotbar.initDropbar();
|
||||
RdDPossession.init();
|
||||
TMRRencontres.init();
|
||||
Environnement.init();
|
||||
|
||||
Hooks.once('ready', () => this.onReady());
|
||||
}
|
||||
|
||||
initSystemSettings() {
|
||||
|
@ -39,7 +39,7 @@ export class RdDPossession {
|
||||
let rollData = {
|
||||
mode: "attaque",
|
||||
isECNIDefender: false,
|
||||
competence: competence.clone(),
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
/**
|
||||
* difficultés au delà de -10
|
||||
@ -28,7 +28,7 @@ const reussites = [
|
||||
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
/* -------------------------------------------- */
|
||||
const caracMaximumResolution = 60;
|
||||
const CARAC_MAXIMUM_RESOLUTION = 40;
|
||||
/* -------------------------------------------- */
|
||||
export class RdDResolutionTable {
|
||||
static resolutionTable = this.build()
|
||||
@ -36,7 +36,7 @@ export class RdDResolutionTable {
|
||||
/* -------------------------------------------- */
|
||||
static build() {
|
||||
let table = []
|
||||
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
|
||||
for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
|
||||
table[caracValue] = this._computeRow(caracValue);
|
||||
}
|
||||
return table;
|
||||
@ -126,7 +126,7 @@ export class RdDResolutionTable {
|
||||
rolled.bonus = rollData.bonus;
|
||||
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
||||
|
||||
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
async updateRollResult() {
|
||||
let rollData = this.rollData;
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
rollData.finalLevel = Misc.toInt(rollData.diffConditions) + Misc.toInt(rollData.diffLibre);
|
||||
|
||||
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
||||
carac: rollData.caracValue,
|
||||
@ -129,12 +129,6 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
const diffLibre = Misc.toInt(rollData.diffLibre);
|
||||
|
||||
return diffLibre + diffConditions;
|
||||
}
|
||||
|
||||
async close() {
|
||||
await super.close();
|
||||
|
@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
|
||||
if (dialogConfig.close) {
|
||||
options.close = dialogConfig.close;
|
||||
}
|
||||
@ -37,6 +37,7 @@ export class RdDRoll extends Dialog {
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.getEtatGeneral(),
|
||||
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
||||
amoureux: actor.listeSuivants(it => it.coeur > 0),
|
||||
carac: actor.system.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: 0,
|
||||
@ -45,13 +46,12 @@ export class RdDRoll extends Dialog {
|
||||
use: {
|
||||
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||
libre: true,
|
||||
coeur: undefined,
|
||||
conditions: true,
|
||||
surenc: actor.isSurenc(),
|
||||
encTotal: true
|
||||
},
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
malusArmureValue: actor.getMalusArmure(),
|
||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||
encTotal: actor.getEncTotal(),
|
||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||
surprise: actor.getSurprise(false),
|
||||
@ -85,7 +85,7 @@ export class RdDRoll extends Dialog {
|
||||
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (!ReglesOptionelles.isUsing('tripleSignificative')) {
|
||||
if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
|
||||
facteurSign = Math.min(facteurSign, 4);
|
||||
}
|
||||
return facteurSign;
|
||||
@ -176,6 +176,15 @@ export class RdDRoll extends Dialog {
|
||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.select-suivant-coeur').change((event) => {
|
||||
const selectedActorId = event.currentTarget.value;
|
||||
this.rollData.use.coeur = this.actor.getSuivant(selectedActorId)
|
||||
if (this.rollData.use.coeur) {
|
||||
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('src', this.rollData.use.coeur?.img)
|
||||
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('title', this.rollData.use.coeur?.name)
|
||||
}
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.roll-signedraconique').change((event) => {
|
||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
||||
@ -187,7 +196,7 @@ export class RdDRoll extends Dialog {
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find("[name='coupsNonMortels']").change((event) => {
|
||||
this.html.find("input.check-mortalite").change((event) => {
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
@ -291,22 +300,14 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateRollResult(html) {
|
||||
let rollData = this.rollData;
|
||||
const rollData = this.rollData;
|
||||
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? 'mortel';
|
||||
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
|
||||
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
||||
|
||||
switch (rollData.mortalite) {
|
||||
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
||||
case 'empoignade': dmgText = `empoignade`; break;
|
||||
}
|
||||
|
||||
RollDataAjustements.calcul(rollData, this.actor);
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||
const adjustements = await this.buildAjustements(rollData);
|
||||
@ -315,12 +316,17 @@ export class RdDRoll extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible);
|
||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur img.selected-suivant-coeur"), rollData.ajustements.coeur.visible && rollData.use.coeur != undefined)
|
||||
// HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
|
||||
|
||||
// Mise à jour valeurs
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
|
||||
this.html.find(".dmg-arme-actor").text(dmgText);
|
||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
||||
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
||||
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
|
||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||
}
|
||||
@ -331,30 +337,6 @@ export class RdDRoll extends Dialog {
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
return RollDataAjustements.sum(rollData.ajustements);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_computeDiffCompetence(rollData) {
|
||||
if (rollData.competence) {
|
||||
return Misc.toInt(rollData.competence.system.niveau);
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return Misc.toInt(rollData.competence.system.niveau);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeMalusArmure(rollData) {
|
||||
let malusArmureValue = 0;
|
||||
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
malusArmureValue = rollData.malusArmureValue;
|
||||
}
|
||||
return malusArmureValue;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getTitle(rollData) {
|
||||
const carac = rollData.selectedCarac.label;
|
||||
@ -362,16 +344,19 @@ export class RdDRoll extends Dialog {
|
||||
return carac;
|
||||
}
|
||||
const compName = rollData.competence.name;
|
||||
if (rollData.draconicList && rollData.selectedSort) {
|
||||
return compName + " - " + rollData.selectedSort.name;
|
||||
}
|
||||
// If a weapon is there, add it in the title
|
||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||
if (compName == carac) {
|
||||
// cas des créatures
|
||||
return carac + " Niveau " + niveau
|
||||
return `${carac} Niveau ${niveau}`
|
||||
}
|
||||
const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
||||
return carac + "/" + compName + armeTitle + " Niveau " + niveau
|
||||
if (rollData.draconicList && rollData.selectedSort) {
|
||||
// cas de lancer de sort
|
||||
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||
}
|
||||
if (rollData.arme && rollData.arme.name != compName) {
|
||||
// ajouter l'arme au titre si son nom n'est pas la compétence
|
||||
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||
}
|
||||
return `${carac} / ${compName} Niveau ${niveau}`
|
||||
}
|
||||
}
|
||||
|
@ -43,11 +43,17 @@ export class RdDSheetUtility {
|
||||
item = await RdDItem.getCorrespondingItem(item);
|
||||
}
|
||||
if (actor.canReceive(item)) {
|
||||
if (!actor.prototypeToken.actorLink && actor.token) {
|
||||
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}, c'est un acteur temporaire
|
||||
<br>La suppression de son token entraînera la perte définitive de ${item.name}.`)
|
||||
return
|
||||
}
|
||||
return {
|
||||
destId: destItemId,
|
||||
targetActorId: actor.id,
|
||||
itemId: item.id,
|
||||
sourceActorId: item.actor?.id,
|
||||
sourceTokenId: item.actor?.token?.id,
|
||||
srcId: objetVersConteneur[item.id],
|
||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||
|
@ -1,8 +1,7 @@
|
||||
import { SHOW_DICE } from "./constants.js";
|
||||
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { tmrConstants } from "./tmr-constants.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
@ -12,24 +11,47 @@ import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { PixiTMR } from "./tmr/pixi-tmr.js";
|
||||
import { Draconique } from "./tmr/draconique.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
const TMR_DISPLAY_SIZE = {
|
||||
code: 'tmr-display-size',
|
||||
range: {
|
||||
min: 32,
|
||||
max: 128,
|
||||
step: 8,
|
||||
},
|
||||
def: 64,
|
||||
clamp: (size, inc = 0) => Math.max(TMR_DISPLAY_SIZE.range.min, Math.min(size + (inc * TMR_DISPLAY_SIZE.range.step), TMR_DISPLAY_SIZE.range.max)),
|
||||
get: () => TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def),
|
||||
set: (size) => game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(size)),
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
static async init() {
|
||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||
name: 'Taille des cases des TMR',
|
||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||
scope: "client",
|
||||
config: true,
|
||||
default: TMR_DISPLAY_SIZE.def,
|
||||
type: Number,
|
||||
range: TMR_DISPLAY_SIZE.range
|
||||
})
|
||||
await PixiTMR.init()
|
||||
}
|
||||
|
||||
static async create(actor, tmrData) {
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
|
||||
if (tmrData.mode != 'visu') {
|
||||
// Notification au MJ
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
}
|
||||
|
||||
return new RdDTMRDialog(html, actor, tmrData);
|
||||
}
|
||||
|
||||
@ -38,40 +60,131 @@ export class RdDTMRDialog extends Dialog {
|
||||
const dialogConf = {
|
||||
title: "Terres Médianes de Rêve",
|
||||
content: html,
|
||||
buttons: {
|
||||
closeButton: { label: "Fermer", callback: html => this.close(html) }
|
||||
},
|
||||
default: "closeButton"
|
||||
buttons: {}
|
||||
}
|
||||
|
||||
const dialogOptions = {
|
||||
classes: ["tmrdialog"],
|
||||
width: 920, height: 980,
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 1024,
|
||||
'z-index': 40
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.tmrdata = duplicate(tmrData);
|
||||
this.actor = actor;
|
||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||
this.viewOnly = tmrData.mode == "visu"
|
||||
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
|
||||
this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
|
||||
this.cumulFatigue = 0;
|
||||
this.loadRencontres();
|
||||
this.loadCasesSpeciales();
|
||||
this.allTokens = [];
|
||||
this.rencontreState = 'aucune';
|
||||
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
|
||||
|
||||
this.pixiTMR = new PixiTMR(this, this.pixiApp);
|
||||
|
||||
this.callbacksOnAnimate = [];
|
||||
this.subdialog = undefined
|
||||
this.displaySize = undefined
|
||||
if (!this.viewOnly) {
|
||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
}
|
||||
this.callbacksOnAnimate = [];
|
||||
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
|
||||
this.pixiTMR = new PixiTMR(this, displaySize);
|
||||
this.resizePixiTMR(displaySize)
|
||||
}
|
||||
|
||||
// load the texture we need
|
||||
this.pixiTMR.load((loader, resources) => this.createPixiSprites());
|
||||
resizePixiTMR(displaySize) {
|
||||
if (displaySize != this.displaySize) {
|
||||
this.displaySize = displaySize
|
||||
this.pixiTMR.resizeTMR(displaySize);
|
||||
this._removeTokens()
|
||||
this.allTokens = []
|
||||
this.createPixiSprites()
|
||||
this.pixiTMR.loadAnimations();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
// this.activateTMRSize()
|
||||
this.addTMRMap()
|
||||
this.html.find('div.tmr-size a.tmr-size-zoom-minus*').click(event => {
|
||||
this.$changeTMRSize(-1)
|
||||
});
|
||||
this.html.find('div.tmr-size a.tmr-size-zoom-plus*').click(event => {
|
||||
this.$changeTMRSize(1)
|
||||
});
|
||||
|
||||
|
||||
if (this.viewOnly) {
|
||||
this.html.find('.lancer-sort').remove();
|
||||
this.html.find('.lire-signe-draconique').remove();
|
||||
return;
|
||||
}
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
|
||||
|
||||
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
|
||||
|
||||
// Roll Sort
|
||||
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
|
||||
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
|
||||
|
||||
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
|
||||
|
||||
// Gestion du cout de montée en points de rêve
|
||||
await this.actor.reveActuelIncDec(this.calculCoutMonteeTMR());
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
|
||||
// Le reste...
|
||||
this.updateValuesDisplay();
|
||||
}
|
||||
|
||||
async onDeplacement() {
|
||||
await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
|
||||
}
|
||||
|
||||
addTMRMap() {
|
||||
const tmrCell = document.getElementsByClassName("tmr-map")[0];
|
||||
tmrCell.childNodes.forEach(node => tmrCell.removeChild(node))
|
||||
tmrCell.append(this.pixiTMR.view);
|
||||
}
|
||||
|
||||
$changeTMRSize(inc) {
|
||||
let displaySize = TMR_DISPLAY_SIZE.clamp(this.displaySize, inc)
|
||||
if (displaySize != this.displaySize) {
|
||||
game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(displaySize))
|
||||
this.resizePixiTMR(displaySize)
|
||||
this.render()
|
||||
}
|
||||
}
|
||||
|
||||
async forceTMRDisplay() {
|
||||
this.bringToTop()
|
||||
if (this.subdialog?.bringToTop) {
|
||||
this.subdialog.bringToTop();
|
||||
}
|
||||
}
|
||||
|
||||
async restoreTMRAfterAction() {
|
||||
this.subdialog = undefined
|
||||
await this.maximize();
|
||||
this.bringToTop();
|
||||
}
|
||||
|
||||
forceTMRContinueAction() {
|
||||
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
||||
if (this.subdialog?.bringToTop) {
|
||||
this.subdialog.bringToTop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
setTMRPendingAction(dialog) {
|
||||
this.subdialog = dialog
|
||||
this.forceTMRDisplay()
|
||||
}
|
||||
|
||||
isDemiReveCache() {
|
||||
@ -84,11 +197,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
get sortsReserve() {
|
||||
return this.actor.itemTypes['sortreserve'];
|
||||
return this.actor.itemTypes[TYPES.sortreserve];
|
||||
}
|
||||
|
||||
getSortsReserve(coord) {
|
||||
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
|
||||
return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||
: it => it.system.coord == coord
|
||||
@ -102,9 +215,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createPixiSprites() {
|
||||
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
|
||||
this.updateTokens();
|
||||
this.forceDemiRevePositionView();
|
||||
this.pixiTMR.setup()
|
||||
this.updateTokens()
|
||||
this.forceDemiRevePositionView()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -113,13 +226,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
let tokens = this._getTokensCasesTmr()
|
||||
.concat(this._getTokensRencontres())
|
||||
.concat(this._getTokensSortsReserve());
|
||||
|
||||
for (let t of tokens) {
|
||||
this._trackToken(t);
|
||||
}
|
||||
this._getTokensCasesTmr().forEach(t => this._trackToken(t))
|
||||
this._getTokensRencontres().forEach(t => this._trackToken(t))
|
||||
this._getTokensSortsReserve().forEach(t => this._trackToken(t))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -144,7 +253,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
|
||||
}
|
||||
_getTokensSortsReserve() {
|
||||
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
|
||||
return this.actor.itemTypes[TYPES.sortreserve].map(it => this._tokenSortEnReserve(it));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -165,77 +274,28 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
forceDemiRevePositionView() {
|
||||
this.notifierResonanceSigneDraconique(this._getActorCoord());
|
||||
this.notifierResonanceSigneDraconique(this._getCoordActor());
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
|
||||
_getActorCoord() {
|
||||
_getCoordActor() {
|
||||
return this.actor.system.reve.tmrpos.coord;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async moveFromKey(move) {
|
||||
let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||
|
||||
if (move == 'top') oddq.row -= 1;
|
||||
if (move == 'bottom') oddq.row += 1;
|
||||
if (move.includes('left')) oddq.col -= 1;
|
||||
if (move.includes('right')) oddq.col += 1;
|
||||
if (oddq.col % 2 == 1) {
|
||||
if (move == 'top-left') oddq.row -= 1;
|
||||
if (move == 'top-right') oddq.row -= 1;
|
||||
} else {
|
||||
if (move == 'bottom-left') oddq.row += 1;
|
||||
if (move == 'bottom-right') oddq.row += 1;
|
||||
async deplacementTMR(move) {
|
||||
if (this.subdialog) {
|
||||
return this.forceTMRContinueAction();
|
||||
}
|
||||
|
||||
let targetCoord = TMRUtility.oddqToCoordTMR(oddq);
|
||||
await this._deplacerDemiReve(targetCoord, 'normal');
|
||||
const coordOrig = this._getCoordActor();
|
||||
const coordTarget = TMRUtility.deplacement(coordOrig, move);
|
||||
await this._deplacerDemiReve(coordTarget, 'normal');
|
||||
this.checkQuitterTMR();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
|
||||
|
||||
if (this.viewOnly) {
|
||||
this.html.find('.lancer-sort').remove();
|
||||
this.html.find('.lire-signe-draconique').remove();
|
||||
return;
|
||||
}
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
||||
|
||||
// Roll Sort
|
||||
this.html.find('.lancer-sort').click((event) => {
|
||||
this.actor.rollUnSort(this._getActorCoord());
|
||||
});
|
||||
this.html.find('.lire-signe-draconique').click((event) => {
|
||||
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
||||
});
|
||||
|
||||
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||
|
||||
// Gestion du cout de montée en points de rêve
|
||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
}
|
||||
await this.actor.reveActuelIncDec(reveCout);
|
||||
|
||||
// Le reste...
|
||||
this.updateValuesDisplay();
|
||||
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
||||
await this.manageRencontre(tmr);
|
||||
calculCoutMonteeTMR() {
|
||||
return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -243,7 +303,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (!this.rendered) {
|
||||
return;
|
||||
}
|
||||
const coord = this._getActorCoord();
|
||||
const coord = this._getCoordActor();
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
|
||||
@ -263,7 +323,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
let refoulement = document.getElementById("tmr-refoulement-value");
|
||||
refoulement.innerHTML = this.actor.system.reve.refoulement.value;
|
||||
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
let fatigueItem = document.getElementById("tmr-fatigue-table");
|
||||
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
|
||||
}
|
||||
@ -271,6 +331,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async close() {
|
||||
if (this.subdialog) {
|
||||
return this.forceTMRContinueAction()
|
||||
}
|
||||
this.descenteTMR = true;
|
||||
if (this.actor.tmrApp) {
|
||||
this.actor.tmrApp = undefined; // Cleanup reference
|
||||
@ -278,9 +341,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
||||
}
|
||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
||||
await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
|
||||
this.cumulFatigue)
|
||||
}
|
||||
await super.close();
|
||||
this.pixiTMR.close()
|
||||
this.pixiTMR = undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -293,6 +359,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
switch (action) {
|
||||
case 'derober':
|
||||
await this.derober();
|
||||
this.restoreTMRAfterAction();
|
||||
return;
|
||||
case 'refouler':
|
||||
await this.refouler();
|
||||
@ -305,6 +372,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
break;
|
||||
}
|
||||
await this.postRencontre(tmr);
|
||||
this.restoreTMRAfterAction();
|
||||
}
|
||||
|
||||
async derober() {
|
||||
@ -343,35 +411,27 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$marquerCasesTMR(listCoordTMR) {
|
||||
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
|
||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||
for (let coordTMR of listCoordTMR) {
|
||||
const rect = this._getCaseRectangleCoord(coordTMR);
|
||||
const rectDraw = new PIXI.Graphics();
|
||||
rectDraw.beginFill(0xffff00, 0.3);
|
||||
// set the line style to have a width of 5 and set the color to red
|
||||
rectDraw.lineStyle(5, 0xff0000);
|
||||
// draw a rectangle
|
||||
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
|
||||
this.pixiApp.stage.addChild(rectDraw);
|
||||
this.currentRencontre.graphics.push(rectDraw); // garder les objets pour gestion post-click
|
||||
}
|
||||
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
checkQuitterTMR() {
|
||||
|
||||
if (this.actor.isDead()) {
|
||||
this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
|
||||
this.close();
|
||||
return true;
|
||||
}
|
||||
const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
|
||||
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
? (this.actor.getFatigueRestante() <= this.cumulFatigue)
|
||||
: (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
|
||||
) {
|
||||
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
||||
this.quitterLesTMRInconscient();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this.actor.getReveActuel() == 0) {
|
||||
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
||||
this.quitterLesTMRInconscient();
|
||||
@ -402,7 +462,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
nbRounds: 1,
|
||||
canClose: false,
|
||||
selectedCarac: { label: "reve-actuel" },
|
||||
tmr: TMRUtility.getTMR(this._getActorCoord())
|
||||
tmr: TMRUtility.getTMR(this._getCoordActor())
|
||||
}
|
||||
|
||||
await this._tentativeMaitrise(rencontreData);
|
||||
@ -451,7 +511,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
setTimeout(() => {
|
||||
// TODO: remplacer par une boucle while(this.currentRencontre) ?
|
||||
rencData.nbRounds++;
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
}
|
||||
this._tentativeMaitrise(rencData);
|
||||
@ -531,8 +591,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
await this.maitriserRencontre();
|
||||
}
|
||||
else {
|
||||
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
|
||||
const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
|
||||
dialog.render(true);
|
||||
this.setTMRPendingAction(dialog);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -544,9 +605,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
_presentCite(tmr) {
|
||||
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
||||
if (presentCite) {
|
||||
this.minimize();
|
||||
const caseData = presentCite;
|
||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
|
||||
const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
|
||||
this._utiliserPresentCite(presentCite, present, tmr)
|
||||
this.restoreTMRAfterAction();
|
||||
});
|
||||
this.setTMRPendingAction(dialog);
|
||||
}
|
||||
return presentCite;
|
||||
}
|
||||
@ -572,8 +636,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
presentCite: presentCite
|
||||
};
|
||||
await this._tentativeMaitrise(rencontreData);
|
||||
|
||||
this.maximize();
|
||||
this.postRencontre(tmr);
|
||||
}
|
||||
|
||||
@ -583,16 +645,18 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (rencontre) {
|
||||
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
|
||||
}
|
||||
let locTMR = (this.isDemiReveCache()
|
||||
const coordTMR = (this.isDemiReveCache()
|
||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||
: tmr.label + " (" + tmr.coord + ")");
|
||||
|
||||
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||
this.setTMRPendingAction({ bringToTop: () => { } })
|
||||
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||
this.restoreTMRAfterAction()
|
||||
if (myRoll == 7) {
|
||||
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
||||
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
|
||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||
} else {
|
||||
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
|
||||
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
@ -777,22 +841,22 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _maitriserTMR(rollData, callbackMaitrise) {
|
||||
this.minimize(); // Hide
|
||||
rollData.isTMRCache = rollData.actor.isTMRCache();
|
||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||
close: html => { this.maximize(); } // Re-display TMR
|
||||
},
|
||||
{
|
||||
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
|
||||
callbacks: [
|
||||
this.actor.createCallbackExperience(),
|
||||
{ action: r => { this.restoreTMRAfterAction() } },
|
||||
{ action: callbackMaitrise }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
this.setTMRPendingAction(dialog);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -860,14 +924,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
nettoyerRencontre() {
|
||||
if (!this.currentRencontre) return; // Sanity check
|
||||
if (this.currentRencontre.graphics) {
|
||||
for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
|
||||
this.pixiApp.stage.removeChild(drawRect);
|
||||
}
|
||||
}
|
||||
this.currentRencontre = undefined; // Nettoyage de la structure
|
||||
this.rencontreState = 'aucune'; // Et de l'état
|
||||
// Suppression des dessins des zones possibles
|
||||
this.currentRencontre?.graphics?.forEach(graphic => this.pixiTMR.removeGraphic(graphic))
|
||||
// Nettoyage de la structureet de l'état
|
||||
this.currentRencontre = undefined;
|
||||
this.rencontreState = 'aucune';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -895,8 +956,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isConnaissanceFleuve(currentTMR, nextTMR) {
|
||||
return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
|
||||
isConnaissanceFleuve(tmrApp, nextTMR) {
|
||||
return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
|
||||
TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
|
||||
EffetsDraconiques.isConnaissanceFleuve(this.actor);
|
||||
}
|
||||
@ -906,22 +967,21 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.viewOnly) {
|
||||
return;
|
||||
}
|
||||
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
|
||||
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
|
||||
}
|
||||
if (this.subdialog) {
|
||||
return this.forceTMRContinueAction()
|
||||
}
|
||||
const currentCoord = this._getCoordActor()
|
||||
const currentOddq = TMRUtility.coordTMRToOddq(currentCoord)
|
||||
const targetOddq = this.pixiTMR.computeEventOddq(event)
|
||||
const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq)
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onClickTMRPos(clickOddq) {
|
||||
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
|
||||
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
|
||||
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
||||
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
|
||||
const typeDeplacement = this._calculDeplacement(targetCoord, currentCoord, currentOddq, targetOddq);
|
||||
|
||||
if (this.isDemiReveCache()) {
|
||||
if (this.isTerreAttache(targetCoord)
|
||||
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|
||||
|| deplacementType == 'changeur') {
|
||||
|| typeDeplacement == 'changeur') {
|
||||
// déplacement possible
|
||||
await this.actor.setTMRVisible(true);
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
@ -936,17 +996,17 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
switch (deplacementType) {
|
||||
switch (typeDeplacement) {
|
||||
case 'normal':
|
||||
case 'changeur':
|
||||
case 'passeur':
|
||||
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||
await this._deplacerDemiReve(targetCoord, typeDeplacement);
|
||||
break;
|
||||
case 'messager':
|
||||
await this._messagerDemiReve(targetCoord);
|
||||
break;
|
||||
default:
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||
ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||
}
|
||||
|
||||
@ -975,9 +1035,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
async _messagerDemiReve(targetCoord) {
|
||||
/*
|
||||
TODO: si la case a un sort en réserve, lancer ce sort.
|
||||
TODO:
|
||||
Si la case a un sort en réserve, lancer ce sort.
|
||||
Si la case est le demi-rêve, ne pas lancer de sort.
|
||||
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
|
||||
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
|
||||
si on essaie de lancer un sort (ou bloquer le lancer de sort)
|
||||
*/
|
||||
this.notifierResonanceSigneDraconique(targetCoord);
|
||||
await this.actor.rollUnSort(targetCoord);
|
||||
@ -994,6 +1056,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _deplacerDemiReve(targetCoord, deplacementType) {
|
||||
if (this.subdialog) {
|
||||
return this.forceTMRContinueAction()
|
||||
}
|
||||
if (this.currentRencontre != 'normal') {
|
||||
this.nettoyerRencontre();
|
||||
}
|
||||
@ -1004,7 +1069,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
await this.actor.updateCoordTMR(tmr.coord);
|
||||
|
||||
this.forceDemiRevePositionView();
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
}
|
||||
this.updateValuesDisplay();
|
||||
@ -1019,7 +1084,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
async notifierResonanceSigneDraconique(coord) {
|
||||
if (this.actor.isResonanceSigneDraconique(coord)) {
|
||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||
@ -1043,6 +1108,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async positionnerDemiReve(coord) {
|
||||
if (this.subdialog) {
|
||||
return this.forceTMRContinueAction()
|
||||
}
|
||||
|
||||
await this.actor.updateCoordTMR(coord);
|
||||
this.forceDemiRevePositionView();
|
||||
let tmr = TMRUtility.getTMR(coord);
|
||||
@ -1051,29 +1120,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeEventOddq(origEvent) {
|
||||
console.log("EVENT", origEvent)
|
||||
let canvasRect = origEvent.target.getBoundingClientRect();
|
||||
let x = origEvent.clientX - canvasRect.left;
|
||||
let y = origEvent.clientY - canvasRect.top;
|
||||
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
|
||||
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
|
||||
return { col: col, row: row };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
|
||||
_getCaseRectangleCoord(coord) {
|
||||
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_removeTokens(filter) {
|
||||
const tokensToRemove = this.allTokens.filter(filter);
|
||||
for (let token of tokensToRemove) {
|
||||
this.pixiApp.stage.removeChild(token.sprite);
|
||||
}
|
||||
_removeTokens(filter = it => true) {
|
||||
this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1081,7 +1129,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||
return;
|
||||
}
|
||||
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
|
||||
this.allTokens.push(token);
|
||||
this.pixiTMR.positionToken(token);
|
||||
if (!this.allTokens.includes(token)) {
|
||||
this.allTokens.push(token);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
export class RdDTMRRencontreDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(tmrApp, rencontre, tmr) {
|
||||
constructor(actor, rencontre, tmr) {
|
||||
const dialogConf = {
|
||||
title: "Rencontre en TMR!",
|
||||
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
|
||||
@ -28,23 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
|
||||
|
||||
this.toClose = false;
|
||||
this.tmr = tmr;
|
||||
this.tmrApp = tmrApp;
|
||||
this.actor = actor;
|
||||
this.rencontre = rencontre;
|
||||
this.tmrApp.minimize();
|
||||
}
|
||||
|
||||
async onButtonAction(action) {
|
||||
this.toClose = true;
|
||||
this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
|
||||
await this.actor.tmrApp?.restoreTMRAfterAction();
|
||||
this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
close() {
|
||||
if (this.toClose) {
|
||||
this.tmrApp.maximize();
|
||||
return super.close();
|
||||
async close() {
|
||||
if (this.actor.tmrApp){
|
||||
if (this.toClose) {
|
||||
return await super.close();
|
||||
}
|
||||
else {
|
||||
ui.notifications.info("Vous devez résoudre la rencontre.");
|
||||
return this.actor.tmrApp.forceTMRContinueAction();
|
||||
}
|
||||
}
|
||||
else {
|
||||
return await super.close();
|
||||
}
|
||||
ui.notifications.info("Vous devez résoudre la rencontre.");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import { Misc } from "./misc.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
@ -17,6 +17,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog } from "./actor/experience-log.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@ -28,7 +29,7 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
|
||||
/* -------------------------------------------- */
|
||||
function _buildAllSegmentsFatigue(max) {
|
||||
const cycle = [5, 2, 4, 1, 3, 0];
|
||||
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||
for (let i = 0; i <= max; i++) {
|
||||
const ligneFatigue = duplicate(fatigue[i]);
|
||||
const caseIncrementee = cycle[i % 6];
|
||||
@ -55,7 +56,8 @@ function _cumulSegmentsFatigue(matrix) {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const fatigueMatrix = _buildAllSegmentsFatigue(60);
|
||||
export const MAX_ENDURANCE_FATIGUE = 60;
|
||||
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
|
||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||
|
||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||
@ -74,22 +76,22 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C
|
||||
/* -------------------------------------------- */
|
||||
const definitionsEncaissement = {
|
||||
"mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
|
||||
],
|
||||
"non-mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||
],
|
||||
"entiteincarnee": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
||||
@ -98,7 +100,8 @@ const definitionsEncaissement = {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDUtility {
|
||||
|
||||
// persistent handling of conteneur show/hide
|
||||
static afficheContenu = {}
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
|
||||
@ -121,6 +124,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/archetype.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
||||
@ -163,15 +167,16 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
|
||||
//Items
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
||||
@ -179,25 +184,28 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
||||
// partial enums
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||
// Partials
|
||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||
@ -213,6 +221,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
||||
@ -243,7 +252,8 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
|
||||
@ -278,7 +288,7 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
||||
@ -286,6 +296,7 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||
|
||||
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
||||
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||
|
||||
return loadTemplates(templatePaths);
|
||||
@ -317,24 +328,16 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getNomEthylisme(niveauEthylisme) {
|
||||
let index = -niveauEthylisme;
|
||||
return index < 0 ? 'Aucun' : nomEthylisme[index];
|
||||
}
|
||||
static getNomEthylisme(niveauEthylisme) { return niveauEthylisme > 0 ? 'Aucun' : nomEthylisme[-niveauEthylisme] }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static initAfficheContenu() { // persistent handling of conteneur show/hide
|
||||
if (!this.afficheContenu)
|
||||
this.afficheContenu = {};
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static toggleAfficheContenu(conteneurId) {
|
||||
this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
|
||||
RdDUtility.afficheContenu[conteneurId] = !RdDUtility.afficheContenu[conteneurId];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getAfficheContenu(conteneurId) {
|
||||
if (conteneurId)
|
||||
return this.afficheContenu[conteneurId];
|
||||
return RdDUtility.afficheContenu[conteneurId];
|
||||
return undefined;
|
||||
}
|
||||
|
||||
@ -457,18 +460,15 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSegmentsFatigue(maxEnd) {
|
||||
maxEnd = Math.max(maxEnd, 1);
|
||||
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
|
||||
return fatigueMatrix[maxEnd];
|
||||
static getSegmentsFatigue(maxEndurance) {
|
||||
return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculMalusFatigue(fatigue, maxEnd) {
|
||||
maxEnd = Math.max(maxEnd, 1);
|
||||
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
||||
let segments = cumulFatigueMatrix[maxEnd];
|
||||
for (let i = 0; i < 12; i++) {
|
||||
static calculMalusFatigue(fatigue, endurance) {
|
||||
endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
|
||||
let segments = cumulFatigueMatrix[endurance];
|
||||
for (let i = 0; i < segments.length; i++) {
|
||||
if (fatigue <= segments[i]) {
|
||||
return fatigueMalus[i]
|
||||
}
|
||||
@ -478,7 +478,7 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculFatigueHtml(fatigue, endurance) {
|
||||
return ReglesOptionelles.isUsing("appliquer-fatigue") ? {
|
||||
return ReglesOptionnelles.isUsing("appliquer-fatigue") ? {
|
||||
malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
|
||||
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(fatigue, endurance).html() + "</table>"
|
||||
} : { malus: 0, html: '' };
|
||||
@ -488,7 +488,7 @@ export class RdDUtility {
|
||||
// Build the nice (?) html table used to manage fatigue.
|
||||
// max should be the endurance max value
|
||||
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
||||
let segments = this.getSegmentsFatigue(maxEndurance);
|
||||
const segments = this.getSegmentsFatigue(maxEndurance);
|
||||
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
||||
}
|
||||
|
||||
@ -554,14 +554,14 @@ export class RdDUtility {
|
||||
let formula = "2d10";
|
||||
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "min" + valeurMin;
|
||||
}
|
||||
}
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
|
||||
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "+" + valeurMin;
|
||||
@ -571,7 +571,7 @@ export class RdDUtility {
|
||||
let roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
if (roll.terms[0].results[0].result < valeurMin) {
|
||||
@ -622,25 +622,6 @@ export class RdDUtility {
|
||||
return perte.total;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static currentFatigueMalus(value, max) {
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
max = Math.max(1, Math.min(max, 60));
|
||||
value = Math.min(max * 2, Math.max(0, value));
|
||||
|
||||
let fatigueTab = fatigueMatrix[max];
|
||||
let fatigueRem = value;
|
||||
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
||||
fatigueRem -= fatigueTab[idx];
|
||||
if (fatigueRem <= 0) {
|
||||
return fatigueMalus[idx];
|
||||
}
|
||||
}
|
||||
return -7; // This is the max !
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(callData) {
|
||||
let actor = game.actors.get(callData.id);
|
||||
@ -667,8 +648,9 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
RdDCombat.registerChatCallbacks(html);
|
||||
RdDEmpoignade.registerChatCallbacks(html);
|
||||
RdDCombat.registerChatCallbacks(html)
|
||||
RdDEmpoignade.registerChatCallbacks(html)
|
||||
RdDCoeur.registerChatCallbacks(html)
|
||||
|
||||
// Gestion spécifique message passeurs
|
||||
html.on("click", '.tmr-passeur-coord a', event => {
|
||||
@ -827,7 +809,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
|
||||
static confirmSubActeurDelete(sheet, subActor, htmlToDelete, onSuppression = () => { }) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
||||
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
||||
|
@ -7,7 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
/**
|
||||
* tous les ajustements pouvant s'appliquer.
|
||||
@ -69,8 +69,8 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||
},
|
||||
surenc: {
|
||||
isVisible: (rollData, actor) => actor.isSurenc(),
|
||||
isUsed: (rollData, actor) => rollData.use?.surenc,
|
||||
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
|
||||
isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
|
||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
||||
},
|
||||
@ -80,13 +80,19 @@ export const referenceAjustements = {
|
||||
getLabel: (rollData, actor) => 'Appel au moral',
|
||||
getValue: (rollData, actor) => 1
|
||||
},
|
||||
coeur: {
|
||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac),
|
||||
isUsed: (rollData, actor) => rollData.use.coeur != undefined,
|
||||
getLabel: (rollData, actor) => 'Ajustement de cœur',
|
||||
getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0)
|
||||
},
|
||||
moralTotal: {
|
||||
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
|
||||
getLabel: (rollData, actor) => 'Moral',
|
||||
getValue: (rollData, actor) => actor.getMoralTotal()
|
||||
},
|
||||
astrologique: {
|
||||
isUsed: (rollData, actor) => ReglesOptionelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
|
||||
isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
|
||||
getLabel: (rollData, actor) => 'Astrologique',
|
||||
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
||||
},
|
||||
@ -164,7 +170,7 @@ export class RollDataAjustements {
|
||||
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
||||
}
|
||||
}
|
||||
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements);
|
||||
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,119 +0,0 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
const listeReglesOptionelles = [
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
|
||||
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
|
||||
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
|
||||
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
|
||||
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
|
||||
{ group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
|
||||
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
|
||||
|
||||
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
||||
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
|
||||
];
|
||||
|
||||
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||
|
||||
export class ReglesOptionelles extends FormApplication {
|
||||
static init() {
|
||||
for (const regle of listeReglesOptionelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionelles._getIdRegle(name);
|
||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||
}
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
||||
name: "Choisir les règles optionelles",
|
||||
label: "Règles optionelles",
|
||||
hint: "Ouvre la fenêtre de sélection des règles optionelles",
|
||||
icon: "fas fa-bars",
|
||||
type: ReglesOptionelles
|
||||
});
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static _getIdRegle(name) {
|
||||
return `rdd-option-${name}`;
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "regles-optionelles",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
|
||||
height: 600,
|
||||
width: 450,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Règles optionnelles"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||
it = duplicate(it);
|
||||
it.id = ReglesOptionelles._getIdRegle(it.name);
|
||||
it.active = ReglesOptionelles.isSet(it.name);
|
||||
return it;
|
||||
});
|
||||
formData.regles = regles;
|
||||
formData.groups = Misc.classify(regles, it => it.group);
|
||||
return formData;
|
||||
}
|
||||
|
||||
static isUsing(name) {
|
||||
if (game.user.isGM && uniquementJoueur.includes(name)) {
|
||||
return true;
|
||||
}
|
||||
return ReglesOptionelles.isSet(name);
|
||||
}
|
||||
|
||||
static isSet(name) {
|
||||
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
|
||||
}
|
||||
|
||||
static set(name, value) {
|
||||
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-option").click((event) => {
|
||||
if (event.currentTarget.attributes.name) {
|
||||
let id = event.currentTarget.attributes.name.value;
|
||||
let isChecked = event.currentTarget.checked;
|
||||
game.settings.set(SYSTEM_RDD, id, isChecked);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
128
module/settings/regles-optionnelles.js
Normal file
@ -0,0 +1,128 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
const listeReglesOptionnelles = [
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
||||
{ group: 'Récupération', name: 'transformation-stress', descr: "Transformer le stress durant Château Dormant"},
|
||||
{ group: 'Récupération', name: 'recuperation-chance', descr: "Récupérer la chance durant Château Dormant"},
|
||||
{ group: 'Récupération', name: 'recuperation-ethylisme', descr: "Récupérer l'éthylisme"},
|
||||
{ group: 'Récupération', name: 'recuperation-reve', descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
|
||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||
|
||||
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
|
||||
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
|
||||
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
|
||||
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
|
||||
|
||||
{ group: 'Automatisation', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
|
||||
|
||||
{ group: 'Affichage', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
{ group: 'Affichage', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
|
||||
|
||||
{ group: 'Options alternatives', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
|
||||
{ group: 'Options alternatives', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
|
||||
{ group: 'Options alternatives', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
|
||||
];
|
||||
|
||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||
|
||||
export class ReglesOptionnelles extends FormApplication {
|
||||
static init() {
|
||||
for (const regle of listeReglesOptionnelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionnelles._getIdRegle(name);
|
||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||
}
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
||||
name: "Choisir les règles optionnelles",
|
||||
label: "Règles optionnelles",
|
||||
hint: "Ouvre la fenêtre de sélection des règles optionnelles",
|
||||
icon: "fas fa-bars",
|
||||
type: ReglesOptionnelles
|
||||
});
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static _getIdRegle(name) {
|
||||
return `rdd-option-${name}`;
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "regles-optionnelles",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
||||
height: 650,
|
||||
width: 550,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Règles optionnelles"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||
it = duplicate(it);
|
||||
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
||||
it.active = ReglesOptionnelles.isSet(it.name);
|
||||
return it;
|
||||
});
|
||||
formData.regles = regles;
|
||||
formData.groups = Misc.classify(regles, it => it.group);
|
||||
return formData;
|
||||
}
|
||||
|
||||
static isUsing(name) {
|
||||
if (game.user.isGM && uniquementJoueur.includes(name)) {
|
||||
return true;
|
||||
}
|
||||
return ReglesOptionnelles.isSet(name);
|
||||
}
|
||||
|
||||
static isSet(name) {
|
||||
return game.settings.get(SYSTEM_RDD, ReglesOptionnelles._getIdRegle(name));
|
||||
}
|
||||
|
||||
static set(name, value) {
|
||||
return game.settings.set(SYSTEM_RDD, ReglesOptionnelles._getIdRegle(name), value ? true: false);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-option").click((event) => {
|
||||
if (event.currentTarget.attributes.name) {
|
||||
let id = event.currentTarget.attributes.name.value;
|
||||
let isChecked = event.currentTarget.checked;
|
||||
game.settings.set(SYSTEM_RDD, id, isChecked);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,7 @@ export class SystemCompendiums extends FormApplication {
|
||||
label: "Compendiums système",
|
||||
hint: "Ouvre la fenêtre de sélection des compendiums système",
|
||||
icon: "fas fa-bars",
|
||||
restricted: true,
|
||||
type: SystemCompendiums
|
||||
})
|
||||
}
|
||||
@ -300,11 +301,12 @@ export class CompendiumTableHelpers {
|
||||
table,
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
ChatMessage.create({
|
||||
const messageData = {
|
||||
user: game.user.id,
|
||||
whisper: game.user.id,
|
||||
content: flavorContent
|
||||
}, { rollMode: "gmroll" });
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
}
|
||||
|
||||
}
|
@ -128,7 +128,7 @@ export class AppAstrologie extends Application {
|
||||
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
|
||||
})
|
||||
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
|
||||
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
|
||||
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.onRebuild());
|
||||
|
||||
this.onCalculThemeAstral();
|
||||
}
|
||||
@ -144,7 +144,7 @@ export class AppAstrologie extends Application {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
async onRebuild() {
|
||||
game.system.rdd.calendrier.resetNombresAstraux();
|
||||
|
||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
|
||||
|
||||
export class DialogRepos extends Dialog {
|
||||
@ -7,7 +7,7 @@ export class DialogRepos extends Dialog {
|
||||
if (!actor.isPersonnage()) {
|
||||
return
|
||||
}
|
||||
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
||||
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
||||
actor.system.sommeil = {
|
||||
"nouveaujour": true,
|
||||
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { ENTITE_NONINCARNE } from "./constants.js";
|
||||
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||
import { DialogSelect } from "./dialog-select.js";
|
||||
|
||||
export class Targets {
|
||||
static listTargets() {
|
||||
@ -11,10 +11,7 @@ export class Targets {
|
||||
}
|
||||
|
||||
static extractTokenData(target) {
|
||||
if (!target) {
|
||||
return undefined
|
||||
}
|
||||
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static isTargetEntite(target) {
|
||||
@ -30,11 +27,12 @@ export class Targets {
|
||||
return;
|
||||
default:
|
||||
{
|
||||
const tokens = targets.map(it => Targets.extractTokenData(it))
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
|
||||
tokens: tokens
|
||||
});
|
||||
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
|
||||
const selectData = {
|
||||
title: "Choisir une cible",
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
34
module/time/auto-adjust-darkness.js
Normal file
@ -0,0 +1,34 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
|
||||
export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
||||
|
||||
export class AutoAdjustDarkness {
|
||||
|
||||
static init() {
|
||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||
name: AUTO_ADJUST_DARKNESS,
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
}
|
||||
|
||||
static async adjust(darkness) {
|
||||
if (AutoAdjustDarkness.isAuto()) {
|
||||
const scene = game.scenes.viewed;
|
||||
if (scene?.globalLight && scene?.tokenVision) {
|
||||
await scene.update({ darkness });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static isAuto() {
|
||||
return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS);
|
||||
}
|
||||
|
||||
static async toggle() {
|
||||
const previous = AutoAdjustDarkness.isAuto();
|
||||
await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous)
|
||||
}
|
||||
}
|
@ -5,10 +5,11 @@ import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
|
||||
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
|
||||
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
|
||||
|
||||
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
|
||||
|
||||
@ -51,7 +52,7 @@ export class RdDCalendrier extends Application {
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||
}
|
||||
@ -84,33 +85,22 @@ export class RdDCalendrier extends Application {
|
||||
}
|
||||
|
||||
display() {
|
||||
AutoAdjustDarkness.adjust(RdDTimestamp.getWorldTime().darkness);
|
||||
const pos = this.getSavePosition()
|
||||
this.render(true, { left: pos.left, top: pos.top });
|
||||
return this;
|
||||
}
|
||||
|
||||
_getHeaderButtons() {
|
||||
const buttons = [];
|
||||
if (game.user.isGM) {
|
||||
buttons.unshift({
|
||||
class: "calendar-astrologie",
|
||||
icon: "fa-solid fa-moon-over-sun",
|
||||
onclick: ev => this.showAstrologieEditor()
|
||||
},
|
||||
{
|
||||
class: "calendar-set-datetime",
|
||||
icon: "fa-solid fa-calendar-pen",
|
||||
onclick: ev => this.showCalendarEditor()
|
||||
});
|
||||
return [
|
||||
{ class: "calendar-astrologie", icon: "fa-solid fa-moon-over-sun", onclick: ev => this.showAstrologieEditor() },
|
||||
{ class: "calendar-set-datetime", icon: "fa-solid fa-calendar-pen", onclick: ev => this.showCalendarEditor() },
|
||||
]
|
||||
}
|
||||
return buttons
|
||||
return []
|
||||
}
|
||||
|
||||
/*async maximize() {
|
||||
await super.maximize()
|
||||
this.render(true)
|
||||
}*/
|
||||
|
||||
async close() { }
|
||||
|
||||
async onUpdateSetting(setting, update, options, id) {
|
||||
@ -134,6 +124,7 @@ export class RdDCalendrier extends Application {
|
||||
formData.isGM = game.user.isGM;
|
||||
formData.heures = RdDTimestamp.definitions()
|
||||
formData.horlogeAnalogique = this.horlogeAnalogique;
|
||||
formData.autoDarkness = AutoAdjustDarkness.isAuto()
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -144,6 +135,7 @@ export class RdDCalendrier extends Application {
|
||||
this.html = html;
|
||||
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
|
||||
this.html.find('.toggle-auto-darkness').click(ev => this.onToggleAutoDarkness())
|
||||
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||
this.html.find('.horloge-roue .horloge-heure').click(event => {
|
||||
const h = this.html.find(event.currentTarget)?.data('heure');
|
||||
@ -229,15 +221,8 @@ export class RdDCalendrier extends Application {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
|
||||
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
|
||||
if (showDice != HIDE_DICE) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
|
||||
});
|
||||
}
|
||||
async ajouterNombreAstral(indexDate) {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
valeursFausses: [],
|
||||
@ -272,9 +257,8 @@ export class RdDCalendrier extends Application {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux(showDice = HIDE_DICE) {
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
console.log("Astral rebuild")
|
||||
let newList = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
let dayIndex = this.timestamp.indexDate + i;
|
||||
@ -282,7 +266,7 @@ export class RdDCalendrier extends Application {
|
||||
if (na) {
|
||||
newList[i] = na;
|
||||
} else {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
}
|
||||
}
|
||||
this.nombresAstraux = newList;
|
||||
@ -305,7 +289,7 @@ export class RdDCalendrier extends Application {
|
||||
const oldTimestamp = this.timestamp;
|
||||
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
|
||||
RdDTimestamp.setWorldTime(newTimestamp);
|
||||
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
||||
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionnelles.isUsing("chateau-dormant-gardien")) {
|
||||
await DialogChateauDormant.create();
|
||||
}
|
||||
this.timestamp = newTimestamp;
|
||||
@ -380,7 +364,7 @@ export class RdDCalendrier extends Application {
|
||||
if (request.rolled.isSuccess) {
|
||||
if (request.rolled.isPart) {
|
||||
// Gestion expérience (si existante)
|
||||
request.competence = actor.getCompetence("astrologie")
|
||||
request.competence = actor.getCompetence('Astrologie')
|
||||
request.selectedCarac = actor.system.carac["vue"];
|
||||
actor.appliquerAjoutExperience(request, 'hide');
|
||||
}
|
||||
@ -452,4 +436,9 @@ export class RdDCalendrier extends Application {
|
||||
async showAstrologieEditor() {
|
||||
await AppAstrologie.create();
|
||||
}
|
||||
|
||||
async onToggleAutoDarkness() {
|
||||
await AutoAdjustDarkness.toggle()
|
||||
this.display()
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
|
||||
|
||||
export const WORLD_TIMESTAMP_SETTING = "calendrier";
|
||||
|
||||
@ -15,18 +16,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
|
||||
const ROUNDS_PAR_MINUTE = 10;
|
||||
|
||||
const DEFINITION_HEURES = [
|
||||
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" },
|
||||
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" },
|
||||
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" },
|
||||
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" },
|
||||
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté" },
|
||||
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté" },
|
||||
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne" },
|
||||
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne" },
|
||||
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne" },
|
||||
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver" },
|
||||
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver" },
|
||||
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver" },
|
||||
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" , darkness: 0.7},
|
||||
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" , darkness: 0.4},
|
||||
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" , darkness: 0},
|
||||
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" , darkness: 0},
|
||||
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
||||
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0},
|
||||
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.4 },
|
||||
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.7 },
|
||||
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
||||
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
||||
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
||||
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
||||
]
|
||||
|
||||
const FORMULES_DUREE = [
|
||||
@ -58,6 +59,7 @@ export class RdDTimestamp {
|
||||
type: Object
|
||||
});
|
||||
|
||||
|
||||
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
|
||||
DEFINITION_HEURES[i].heure = i;
|
||||
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||
@ -66,7 +68,6 @@ export class RdDTimestamp {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static hh(heure) {
|
||||
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
|
||||
}
|
||||
@ -156,7 +157,9 @@ export class RdDTimestamp {
|
||||
fields.minute.change(async (event) => await onChangeTimestamp(fields, path));
|
||||
}
|
||||
|
||||
|
||||
static defHeure(heure) {
|
||||
return DEFINITION_HEURES.find(it => (it.heure) == heure % RDD_HEURES_PAR_JOUR);
|
||||
}
|
||||
static findHeure(heure) {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure);
|
||||
@ -237,6 +240,13 @@ export class RdDTimestamp {
|
||||
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
|
||||
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
|
||||
|
||||
get darkness() {
|
||||
const darknessDebut = RdDTimestamp.definition(this.heure).darkness *100
|
||||
const darknessFin = RdDTimestamp.definition(this.heure + 1).darkness *100
|
||||
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
|
||||
return (darknessDebut + darknessMinute)/100
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit le timestamp en une structure avec les informations utiles
|
||||
* pour afficher la date et l'heure
|
||||
|
@ -1,27 +1,64 @@
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export const tmrConstants = {
|
||||
col1_y: 30,
|
||||
col2_y: 55,
|
||||
cellw: 55,
|
||||
cellh: 55,
|
||||
gridx: 28,
|
||||
gridy: 28,
|
||||
// tailles
|
||||
third: 18,
|
||||
half: 27.5,
|
||||
twoThird: 36,
|
||||
full: 55,
|
||||
// decallages
|
||||
center: { x: 0, y: 0 },
|
||||
top: { x: 0, y: -11.5 },
|
||||
topLeft: { x: -11.5, y: -11.5 },
|
||||
left: { x: -11.5, y: 0 },
|
||||
bottomLeft: { x: -11.5, y: 11.5 },
|
||||
bottom: { x: 0, y: 11.5 },
|
||||
bottomRight: { x: 11.5, y: 11.5 },
|
||||
right: { x: 11.5, y: 0 },
|
||||
topRight: { x: 11.5, y: -11.5 },
|
||||
export class TMRConstants {
|
||||
constructor({ size = 64 }) {
|
||||
// tailles
|
||||
this.size = size
|
||||
this.half = this.size / 2
|
||||
this.quarter = this.size / 4
|
||||
this.third = this.size / 3
|
||||
this.twoThird = this.size * 2 / 3
|
||||
this.full = this.size
|
||||
// positions
|
||||
this.col1_y = this.half
|
||||
this.col2_y = this.size
|
||||
this.cellw = this.size
|
||||
this.cellh = this.size
|
||||
this.gridx = this.half
|
||||
this.gridy = this.half
|
||||
// decallages
|
||||
this.center = { x: 0, y: 0 }
|
||||
this.top = { x: 0, y: -this.quarter }
|
||||
this.topLeft = { x: -this.quarter, y: -this.quarter }
|
||||
this.left = { x: -this.quarter, y: 0 }
|
||||
this.bottomLeft = { x: -this.quarter, y: this.quarter }
|
||||
this.bottom = { x: 0, y: this.quarter }
|
||||
this.bottomRight = { x: this.quarter, y: this.quarter }
|
||||
this.right = { x: this.quarter, y: 0 }
|
||||
this.topRight = { x: this.quarter, y: -this.quarter }
|
||||
this.marginx = 1
|
||||
this.marginy = 1
|
||||
}
|
||||
|
||||
decallage(x, y) {
|
||||
return {
|
||||
x: x * this.third,
|
||||
y: y * this.third
|
||||
}
|
||||
}
|
||||
|
||||
computeEventPosition(event) {
|
||||
if (!event.nativeEvent.target.getBoundingClientRect) {
|
||||
return { x: 0, y: 0 }
|
||||
}
|
||||
const canvasRect = event.nativeEvent.target.getBoundingClientRect();
|
||||
return {
|
||||
x: event.nativeEvent.clientX - canvasRect.left,
|
||||
y: event.nativeEvent.clientY - canvasRect.top
|
||||
}
|
||||
}
|
||||
|
||||
computeEventOddq(event) {
|
||||
var { x, y } = this.computeEventPosition(event);
|
||||
return this.computeOddq(x, y);
|
||||
}
|
||||
|
||||
|
||||
computeOddq(x, y) {
|
||||
const col = Math.floor(x / this.cellw)
|
||||
const decallageColonne = col % 2 == 0 ? this.col1_y : this.col2_y
|
||||
const row = Math.floor((y - decallageColonne) / this.cellh)
|
||||
return { col, row, x, y }
|
||||
}
|
||||
}
|
||||
|
||||
// couleurs
|
||||
@ -35,13 +72,15 @@ export const tmrColors = {
|
||||
rencontre: 0xFF0000,
|
||||
casehumide: 0x1050F0,
|
||||
}
|
||||
|
||||
export const tmrTokenZIndex = {
|
||||
sort: 40,
|
||||
tetes: 20,
|
||||
casehumide: 10,
|
||||
conquete: 30,
|
||||
tetes: 20,
|
||||
sort: 30,
|
||||
conquete: 40,
|
||||
rencontre: 50,
|
||||
trounoir: 60,
|
||||
demireve: 70,
|
||||
tooltip: 100,
|
||||
}
|
||||
|
||||
|
@ -163,7 +163,7 @@ const TMRMapping = {
|
||||
C12: { type: "lac", label: "Lac de Fricassa" },
|
||||
D12: { type: "collines", label: "Collines d’Huaï" },
|
||||
E12: { type: "monts", label: "Monts Ajourés" },
|
||||
F12: { type: "necropole", label: "Nécropole de Troat" },
|
||||
F12: { type: "necropole", label: "Nécropole de Throat" },
|
||||
G12: { type: "plaines", label: "Plaines de Lufmil" },
|
||||
H12: { type: "collines", label: "Collines de Tooth" },
|
||||
I12: { type: "gouffre", label: "Gouffre Abimeux" },
|
||||
@ -199,7 +199,7 @@ const TMRMapping = {
|
||||
K14: { type: "necropole", label: "Nécropole d’Antinéar" },
|
||||
L14: { type: "plaines", label: "Plaines de Jislith" },
|
||||
M14: { type: "desolation", label: "Désolation d’Après" },
|
||||
|
||||
|
||||
A15: { type: "cite", label: "Cité de Mielh" },
|
||||
C15: { type: "plaines", label: "Plaines de Toué" },
|
||||
E15: { type: "foret", label: "Forêt des Furies" },
|
||||
@ -227,16 +227,28 @@ export const TMRType = {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const tmrRandomMovePatten =
|
||||
[{ name: 'top', col: 0, row: -1 },
|
||||
{ name: 'topright', col: 1, row: -1 },
|
||||
{ name: 'botright', col: 1, row: 1 },
|
||||
{ name: 'bot', col: 0, row: 1 },
|
||||
{ name: 'botleft', col: -1, row: 1 },
|
||||
{ name: 'topleft', col: -1, row: -1 }
|
||||
]
|
||||
const TMR_MOVE = {
|
||||
"top": { even: { row: -1, col: 0 }, odd: { row: -1, col: 0 }, },
|
||||
"topleft": { even: { row: -1, col: -1 }, odd: { row: 0, col: -1 }, },
|
||||
"topright": { even: { row: -1, col: 1 }, odd: { row: 0, col: 1 }, },
|
||||
"bottomleft": { even: { row: 0, col: -1 }, odd: { row: 1, col: -1 }, },
|
||||
"bottomright": { even: { row: 0, col: 1 }, odd: { row: 1, col: 1 }, },
|
||||
"bottom": { even: { row: 1, col: 0 }, odd: { row: 1, col: 0 }, },
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* --------------------------------------------
|
||||
* Pour comprendre les conversions entre coordonnées
|
||||
* - "TMR" A1, ... M15
|
||||
* - oddq: {col, row}
|
||||
* - axial: { q, r )
|
||||
*
|
||||
* Un site intéressant: https://www.redblobgames.com/grids/hexagons/#distances
|
||||
*
|
||||
* Pour être concis, le code TMR lettre(colonne)-ligne correspond à une grille hexagonale en coordonnées "odd-q"
|
||||
* (lettre => col, ligne => row).
|
||||
*
|
||||
* Pour les calculs de distance, les coordonnées axiales sont beaucoup plus pratiques.
|
||||
*/
|
||||
export class TMRUtility {
|
||||
static init() {
|
||||
for (let coord in TMRMapping) {
|
||||
@ -274,11 +286,11 @@ export class TMRUtility {
|
||||
const tmr = TMRUtility.getTMR(coord);
|
||||
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
||||
}
|
||||
|
||||
static findTMRLike(type, options = {inclusMauvaise:true}) {
|
||||
|
||||
static findTMRLike(type, options = { inclusMauvaise: true }) {
|
||||
const choix = [...Object.values(TMRType)]
|
||||
if (options.inclusMauvaise){
|
||||
choix.push({name: 'Mauvaise'});
|
||||
if (options.inclusMauvaise) {
|
||||
choix.push({ name: 'Mauvaise' });
|
||||
}
|
||||
const selection = Misc.findAllLike(type, choix).map(it => it.name);
|
||||
if (selection.length == 0) {
|
||||
@ -297,7 +309,7 @@ export class TMRUtility {
|
||||
}
|
||||
|
||||
static buildSelectionTypesTMR(typesTMR) {
|
||||
typesTMR = typesTMR?? [];
|
||||
typesTMR = typesTMR ?? [];
|
||||
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
|
||||
.sort()
|
||||
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
|
||||
@ -312,17 +324,33 @@ export class TMRUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getDirectionPattern() {
|
||||
return await RdDDice.rollOneOf(tmrRandomMovePatten);
|
||||
static deplacement(coordOrig, moveName) {
|
||||
const tmrMove = TMR_MOVE[moveName];
|
||||
if (! tmrMove) {
|
||||
ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
|
||||
return coordOrig
|
||||
}
|
||||
const fromOddq = TMRUtility.coordTMRToOddq(coordOrig);
|
||||
const move = TMRUtility.getOddqMove(tmrMove, fromOddq);
|
||||
const toOddq = TMRUtility.addOddq(fromOddq, move);
|
||||
return TMRUtility.oddqToCoordTMR(toOddq);
|
||||
}
|
||||
|
||||
static getOddqMove(tmrMove, oddq) {
|
||||
return oddq.col % 2 == 1 ? tmrMove.odd : tmrMove.even;
|
||||
}
|
||||
|
||||
static async getDirectionPattern(oddq) {
|
||||
const tmrMove = await RdDDice.rollOneOf(Object.values(TMR_MOVE));
|
||||
return TMRUtility.getOddqMove(tmrMove, oddq);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deplaceTMRAleatoire(actor, coord) {
|
||||
const currentOddq = TMRUtility.coordTMRToOddq(coord);
|
||||
const direction = await TMRUtility.getDirectionPattern();
|
||||
currentOddq.col = currentOddq.col + direction.col;
|
||||
currentOddq.row = currentOddq.row + direction.row;
|
||||
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
|
||||
const oddq = TMRUtility.coordTMRToOddq(coord);
|
||||
const direction = await TMRUtility.getDirectionPattern(oddq);
|
||||
const currentOddq = TMRUtility.addOddq(oddq, direction)
|
||||
if (TMRUtility.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
|
||||
return TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
|
||||
} else {
|
||||
return await actor.reinsertionAleatoire('Sortie de carte');
|
||||
@ -359,15 +387,15 @@ export class TMRUtility {
|
||||
*
|
||||
*/
|
||||
static getTMRPortee(coord, portee) {
|
||||
let centerOddq = this.coordTMRToOddq(coord);
|
||||
let centerOddq = TMRUtility.coordTMRToOddq(coord);
|
||||
let caseList = [];
|
||||
for (let dcol = -portee; dcol <= portee; dcol++) { // rows
|
||||
for (let drow = -portee; drow <= portee; drow++) { // columns
|
||||
const currentOddq = { col: centerOddq.col + dcol, row: centerOddq.row + drow };
|
||||
if (this.isOddqInTMR(currentOddq)) {
|
||||
let dist = this.distanceOddq(centerOddq, currentOddq);
|
||||
if (TMRUtility.isOddqInTMR(currentOddq)) {
|
||||
let dist = TMRUtility.distanceOddq(centerOddq, currentOddq);
|
||||
if (dist <= portee) {
|
||||
caseList.push(this.oddqToCoordTMR(currentOddq)); // Inside the area
|
||||
caseList.push(TMRUtility.oddqToCoordTMR(currentOddq)); // Inside the area
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -375,10 +403,6 @@ export class TMRUtility {
|
||||
return caseList;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// https://www.redblobgames.com/grids/hexagons/#distances
|
||||
// TMR Letter-row correspond to "odd-q" grid (letter => col, numeric => row )
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static coordTMRToOddq(coordTMR) {
|
||||
let col = coordTMR.charCodeAt(0) - 65;
|
||||
@ -400,18 +424,14 @@ export class TMRUtility {
|
||||
col >= 0 && col < 13 &&
|
||||
row >= 0 &&
|
||||
(row + col % 2 <= 14)
|
||||
);
|
||||
// if (x >= 0 && x < 13 && y >= 0 && y < 14) return true;
|
||||
// if (x >= 0 && x < 13 && x % 2 == 0 && y == 14) return true;
|
||||
// return false;
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static distanceCoordTMR(coord1, coord2) {
|
||||
let oddq1 = this.coordTMRToOddq(coord1);
|
||||
let oddq2 = this.coordTMRToOddq(coord2);
|
||||
return this.distanceOddq(oddq1, oddq2);
|
||||
let oddq1 = TMRUtility.coordTMRToOddq(coord1);
|
||||
let oddq2 = TMRUtility.coordTMRToOddq(coord2);
|
||||
return TMRUtility.distanceOddq(oddq1, oddq2);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -419,13 +439,13 @@ export class TMRUtility {
|
||||
const axial1 = TMRUtility.oddqToAxial(oddq1);
|
||||
const axial2 = TMRUtility.oddqToAxial(oddq2);
|
||||
return TMRUtility.distanceAxial(axial1, axial2);
|
||||
}
|
||||
|
||||
// const dx = oddq2.col - oddq1.col;
|
||||
// const dy = oddq2.row - oddq1.row;
|
||||
// const abs_dx = Math.abs(dx);
|
||||
// const abs_dy = Math.abs(dy);
|
||||
// const distance = Math.sign(dx) == Math.sign(dy) ? Math.max(abs_dx, abs_dy) : (abs_dx + abs_dy);
|
||||
// return distance;
|
||||
static addOddq(move, oddq) {
|
||||
return {
|
||||
row: oddq.row + move.row,
|
||||
col: oddq.col + move.col
|
||||
}
|
||||
}
|
||||
|
||||
static oddqToAxial(pos) {
|
||||
@ -444,25 +464,9 @@ export class TMRUtility {
|
||||
|
||||
static axial_subtract(a, b) {
|
||||
return {
|
||||
q: a.q- b.q,
|
||||
q: a.q - b.q,
|
||||
r: a.r - b.r
|
||||
};
|
||||
}
|
||||
|
||||
// function axial_to_cube(hex):
|
||||
// var q = hex.q
|
||||
// var r = hex.r
|
||||
// var s = -q - r
|
||||
// return Cube(q, r, s)
|
||||
// }
|
||||
|
||||
|
||||
// /* -------------------------------------------- */
|
||||
// static computeRealPictureCoordinates(coordOddq) {
|
||||
// let decallagePairImpair = (coordOddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
// return {
|
||||
// x: tmrConstants.gridx + (coordOddq.col * tmrConstants.cellw),
|
||||
// y: tmrConstants.gridy + (coordOddq.row * tmrConstants.cellh) + decallagePairImpair
|
||||
// }
|
||||
// }
|
||||
}
|
107
module/tmr/animation.js
Normal file
@ -0,0 +1,107 @@
|
||||
// pixiTMR.animate(pixiApp => pixiApp.ticker.add((delta) => {
|
||||
// if (!sprite.waveAnimation) {
|
||||
// sprite.waveAnimation = {
|
||||
// originx: sprite.x,
|
||||
// movex: 0,
|
||||
// step: 0.03
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// if (Math.abs(sprite.waveAnimation.movex) > 2) {
|
||||
// sprite.waveAnimation.step = -sprite.waveAnimation.step
|
||||
// }
|
||||
// sprite.waveAnimation.movex += sprite.waveAnimation.step;
|
||||
// }
|
||||
// sprite.x = sprite.waveAnimation.originx + sprite.waveAnimation.movex
|
||||
// }));
|
||||
|
||||
// return pixiTMR.square(this.code(),
|
||||
// {
|
||||
// zIndex: tmrTokenZIndex.trounoir,
|
||||
// tint: tmrColors.trounoir,
|
||||
// alpha: 1,
|
||||
// taille: () => pixiTMR.sizes.full,
|
||||
// decallage: {
|
||||
// x: -pixiTMR.sizes.half,
|
||||
// y: -pixiTMR.sizes.half
|
||||
// }
|
||||
// })
|
||||
|
||||
export class TMRAnimations {
|
||||
|
||||
static withAnimation(sprite, pixiTMR, ...animations) {
|
||||
if (animations.length > 0) {
|
||||
animations.forEach(animation =>
|
||||
pixiTMR.animate(pixiApp => pixiApp.ticker.add(delta => animation(sprite, delta)))
|
||||
)
|
||||
}
|
||||
return sprite
|
||||
}
|
||||
|
||||
static rotation(options = { frequence: () => 1, angle: () => 1 }) {
|
||||
return (sprite, delta) => {
|
||||
if (!sprite.tmrConfig) {
|
||||
sprite.tmrConfig = { nextTick: 0 }
|
||||
}
|
||||
sprite.tmrConfig.nextTick -= delta
|
||||
if (sprite.tmrConfig.nextTick <= 0) {
|
||||
sprite.tmrConfig.nextTick = options.frequence(delta)
|
||||
sprite.angle += options.angle(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static changeZoom(range = { min: 0.8, max: 1.2, step: 0.005 }) {
|
||||
return (sprite, delta) => {
|
||||
if (!sprite.tmrConfig) {
|
||||
sprite.tmrConfig = TMRAnimations.startRange(range)
|
||||
}
|
||||
sprite.tmrConfig.current += (sprite.tmrConfig.step * delta)
|
||||
if (sprite.tmrConfig.current < sprite.tmrConfig.min) {
|
||||
sprite.tmrConfig.step = Math.abs(sprite.tmrConfig.step)
|
||||
}
|
||||
else if (sprite.tmrConfig.current > sprite.tmrConfig.max) {
|
||||
sprite.tmrConfig.step = -Math.abs(sprite.tmrConfig.step)
|
||||
|
||||
}
|
||||
const taille = sprite.tmrConfig.current * sprite.taille()
|
||||
sprite.width = taille
|
||||
sprite.height = taille
|
||||
}
|
||||
}
|
||||
|
||||
static verticalAxis(options = { step: 1 }) {
|
||||
return (sprite, delta) => {
|
||||
if (!sprite.tmrConfig) {
|
||||
sprite.tmrConfig = this.startRange({
|
||||
min: -Math.PI / 2,
|
||||
max: Math.PI / 2,
|
||||
step: options.step * Math.PI / 180,
|
||||
})
|
||||
}
|
||||
sprite.tmrConfig.current += (sprite.tmrConfig.step * delta)
|
||||
sprite.width = Math.cos(sprite.tmrConfig.current) * sprite.taille()
|
||||
}
|
||||
}
|
||||
|
||||
static startRange(range) {
|
||||
range.current = TMRAnimations.randomInSegment(range)
|
||||
const min = range.min
|
||||
if (min > range.max) {
|
||||
range.min = range.max
|
||||
range.max = min
|
||||
}
|
||||
return range
|
||||
}
|
||||
|
||||
static outOfRange(range) {
|
||||
return range.current < range.min || range.current > range.max
|
||||
}
|
||||
|
||||
static randomInSegment(range) {
|
||||
const min = range.min
|
||||
const max = range.max
|
||||
const step = range.step
|
||||
return min + (Math.floor(Math.random() / step) * step) * (max - min)
|
||||
}
|
||||
}
|
@ -4,10 +4,6 @@ import { Misc } from "../misc.js";
|
||||
|
||||
export class AugmentationSeuil extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'tete' }
|
||||
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('augmentation du seuil de reve'); }
|
||||
manualMessage() { return false }
|
||||
|
@ -1,22 +1,31 @@
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { PixiTMR } from "./pixi-tmr.js";
|
||||
|
||||
export class CarteTmr extends Draconique {
|
||||
|
||||
constructor() {
|
||||
console.log("Sprite create 1!!!!")
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return '' }
|
||||
match(item) { return false; }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, item) { }
|
||||
|
||||
code() { return 'tmr' }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp' }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.carteTmr(this.code());
|
||||
const img = PixiTMR.getImgFromCode(this.code())
|
||||
const sprite = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
|
||||
// Setup the position of the TMR
|
||||
sprite.x = pixiTMR.pixiApp.screen.x;
|
||||
sprite.y = pixiTMR.pixiApp.screen.y;
|
||||
sprite.width = pixiTMR.pixiApp.screen.width;
|
||||
sprite.height = pixiTMR.pixiApp.screen.height;
|
||||
// Rotate around the center
|
||||
sprite.anchor.set(0);
|
||||
sprite.buttonMode = true;
|
||||
sprite.tmrObject = pixiTMR;
|
||||
return sprite;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,40 +1,38 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { TMRAnimations } from "./animation.js";
|
||||
|
||||
export class Conquete extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'queue' }
|
||||
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('conquete'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, item) { await this._creerConquete(actor, item); }
|
||||
|
||||
code() { return 'conquete' }
|
||||
tooltip(linkData) { return `${this.tmrLabel(linkData)}: doit être conquis` }
|
||||
img() { return 'icons/svg/combat.svg' }
|
||||
tooltip(linkData) { return `Doit être conquis` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/conquete.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(),
|
||||
{
|
||||
return TMRAnimations.withAnimation(
|
||||
pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
color: tmrColors.queues,
|
||||
taille: tmrConstants.full,
|
||||
decallage: { x: 2, y: 0 }
|
||||
});
|
||||
decallage: pixiTMR.sizes.decallage(0, 0),
|
||||
taille: () => pixiTMR.sizes.half,
|
||||
}),
|
||||
pixiTMR,
|
||||
TMRAnimations.changeZoom()
|
||||
)
|
||||
}
|
||||
|
||||
async _creerConquete(actor, queue) {
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
let possibles = TMRUtility.filterTMR(tmr => !TMRUtility.isCaseHumide(tmr) && !existants.includes(tmr.coord));
|
||||
let conquete = await RdDDice.rollOneOf(possibles);
|
||||
await this.createCaseTmr(actor, 'Conquête: ' + conquete.label, conquete, queue.id);
|
||||
await this.createCaseTmr(actor, 'Conquête', conquete, queue.id);
|
||||
}
|
||||
|
||||
async onActorDeleteCaseTmr(actor, casetmr) {
|
||||
|
@ -1,34 +1,30 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class Debordement extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'souffle' }
|
||||
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('debordement'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, souffle) {
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
|
||||
await this.createCaseTmr(actor, 'Debordement: ' + tmr.label, tmr, souffle.id);
|
||||
await this.createCaseTmr(actor, 'Debordement', tmr, souffle.id);
|
||||
}
|
||||
|
||||
code() { return 'debordement' }
|
||||
tooltip(linkData) { return `Débordement en ${this.tmrLabel(linkData)}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/wave.webp' }
|
||||
tooltip(linkData) { return `Débordement` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/debordement.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
const sprite = pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.casehumide,
|
||||
alpha: 0.6,
|
||||
taille: tmrConstants.full,
|
||||
decallage: tmrConstants.center
|
||||
});
|
||||
decallage: pixiTMR.sizes.decallage(0, 2/3),
|
||||
taille: () => pixiTMR.sizes.half,
|
||||
})
|
||||
return sprite;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,12 +1,8 @@
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class DemiReve extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return '' }
|
||||
match(item) { return false; }
|
||||
manualMessage() { return false }
|
||||
@ -18,9 +14,9 @@ export class DemiReve extends Draconique {
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
const sprite = pixiTMR.sprite(this.code(), {
|
||||
color: tmrColors.demireve,
|
||||
tint: tmrColors.demireve,
|
||||
zIndex: tmrTokenZIndex.demireve,
|
||||
taille: (tmrConstants.full * 0.7)
|
||||
taille: () => pixiTMR.sizes.twoThird
|
||||
});
|
||||
pixiTMR.animate(pixiApp => pixiApp.ticker.add((delta) => sprite.rotation -= 0.01 * delta));
|
||||
return sprite;
|
||||
|
@ -1,14 +1,12 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { TMRUtility, TMRType} from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { TMRUtility, TMRType } from "../tmr-utility.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { TMRAnimations } from "./animation.js";
|
||||
|
||||
export class Desorientation extends Draconique {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'souffle' }
|
||||
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('desorientation'); }
|
||||
@ -28,24 +26,27 @@ export class Desorientation extends Draconique {
|
||||
|
||||
code() { return 'desorientation' }
|
||||
tooltip(linkData) { return `Désorientation, cette case n'existe plus !` }
|
||||
img() { return 'icons/svg/explosion.svg' }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/desorientation.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(),
|
||||
{
|
||||
return TMRAnimations.withAnimation(
|
||||
pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.trounoir,
|
||||
color: tmrColors.trounoir,
|
||||
alpha: 1,
|
||||
taille: tmrConstants.full,
|
||||
decallage: { x: 2, y: 2 },
|
||||
});
|
||||
taille: () => pixiTMR.sizes.full,
|
||||
}),
|
||||
pixiTMR,
|
||||
TMRAnimations.rotation({
|
||||
frequence: delta => 2^(2 + Math.random() * 12) * 70,
|
||||
angle: delta => (Math.floor(Math.random() * 2) - 1) * 30
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
async _creerCasesTmr(actor, type, souffle) {
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
let tmrs = TMRUtility.filterTMR(it => it.type == type && !existants.includes(it.coord));
|
||||
for (let tmr of tmrs) {
|
||||
await this.createCaseTmr(actor, 'Désorientation: ' + tmr.label, tmr, souffle.id);
|
||||
await this.createCaseTmr(actor, 'Désorientation', tmr, souffle.id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,14 +9,15 @@ const registeredEffects = [
|
||||
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
||||
*/
|
||||
export class Draconique {
|
||||
static init() {
|
||||
}
|
||||
|
||||
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
|
||||
static isQueueDragon(item) { return item.isQueueDragon(); }
|
||||
static isSouffleDragon(item) {return item.type == TYPES.souffle; }
|
||||
static isSouffleDragon(item) { return item.type == TYPES.souffle; }
|
||||
static isTeteDragon(item) { return item.type == TYPES.tete; }
|
||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||
|
||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
||||
|
||||
static register(draconique) {
|
||||
registeredEffects[draconique.code()] = draconique;
|
||||
if (draconique.img()) {
|
||||
@ -33,6 +34,8 @@ export class Draconique {
|
||||
return registeredEffects[code];
|
||||
}
|
||||
|
||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
||||
|
||||
/**
|
||||
* @param item un Item quelconque
|
||||
* @returns true si l'item correspond
|
||||
@ -78,22 +81,21 @@ export class Draconique {
|
||||
/**
|
||||
* @param {*} img l'url du fichier image à utiliser pour le token. Si indéfini (et si createSprite n'est pas surchargé),
|
||||
* un disque est utilisé.
|
||||
*/
|
||||
*/
|
||||
img() { return undefined }
|
||||
|
||||
/**
|
||||
* factory d'élément graphique PIXI correpsondant à l'objet draconique
|
||||
* factory d'élément graphique PIXI correspondant à l'objet draconique
|
||||
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
|
||||
*/
|
||||
*/
|
||||
token(pixiTMR, linkData, coordTMR, type = undefined) {
|
||||
const tooltip = this.tooltip(linkData);
|
||||
const token = {
|
||||
sprite: this.createSprite(pixiTMR),
|
||||
coordTMR: coordTMR
|
||||
coordTMR: coordTMR,
|
||||
tooltip: tooltip
|
||||
};
|
||||
token[type ?? this.code()] = linkData;
|
||||
console.log("SPRITE: ", token.sprite)
|
||||
//PixiTMR.getImgFromCode()
|
||||
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
|
||||
return token;
|
||||
}
|
||||
|
||||
@ -103,7 +105,7 @@ export class Draconique {
|
||||
*/
|
||||
createSprite(pixiTMR) {
|
||||
if (this.img()) {
|
||||
return pixiTMR.sprite(this.code());
|
||||
return pixiTMR.sprite(this.code())
|
||||
}
|
||||
else {
|
||||
return pixiTMR.circle()
|
||||
@ -118,24 +120,26 @@ export class Draconique {
|
||||
isCase(item, coord = undefined) {
|
||||
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && (coord ? item.system.coord == coord : true);
|
||||
}
|
||||
|
||||
|
||||
find(list, coord = undefined) {
|
||||
return list.find(c => this.isCase(c, coord));
|
||||
}
|
||||
|
||||
|
||||
async createCaseTmr(actor, label, tmr, sourceId = undefined) {
|
||||
const casetmrData = {
|
||||
name: label, type: 'casetmr', img: this.img(),
|
||||
name: label,
|
||||
type: 'casetmr',
|
||||
img: this.img(),
|
||||
system: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
|
||||
};
|
||||
await actor.createEmbeddedDocuments('Item', [casetmrData]);
|
||||
}
|
||||
|
||||
|
||||
async deleteCasesTmr(actor, draconique) {
|
||||
let caseTmrs = actor.items.filter(it => this.isCaseForSource(it, draconique));
|
||||
await actor.deleteEmbeddedDocuments('Item', caseTmrs.map(it => it.id));
|
||||
}
|
||||
|
||||
|
||||
isCaseForSource(item, draconique) {
|
||||
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && item.system.sourceid == draconique.id;
|
||||
}
|
||||
|
@ -20,9 +20,9 @@ import { Grammar } from "../grammar.js";
|
||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||
import { TYPES } from "../item.js";
|
||||
|
||||
|
||||
export class EffetsDraconiques {
|
||||
static carteTmr = new CarteTmr();
|
||||
|
||||
static demiReve = new DemiReve();
|
||||
static rencontre = new Rencontre();
|
||||
static sortReserve = new SortReserve();
|
||||
@ -39,10 +39,13 @@ export class EffetsDraconiques {
|
||||
static pelerinage = new Pelerinage();
|
||||
static periple = new Periple();
|
||||
static urgenceDraconique = new UrgenceDraconique();
|
||||
|
||||
static augmentationSeuil = new AugmentationSeuil();
|
||||
|
||||
static init() {
|
||||
Draconique.init();
|
||||
Draconique.register(EffetsDraconiques.carteTmr);
|
||||
// icône TMR
|
||||
Draconique.register(EffetsDraconiques.demiReve);
|
||||
Draconique.register(EffetsDraconiques.rencontre);
|
||||
Draconique.register(EffetsDraconiques.sortReserve);
|
||||
@ -59,6 +62,7 @@ export class EffetsDraconiques {
|
||||
Draconique.register(EffetsDraconiques.pelerinage);
|
||||
Draconique.register(EffetsDraconiques.periple);
|
||||
Draconique.register(EffetsDraconiques.urgenceDraconique);
|
||||
// effets sans icône TMR
|
||||
Draconique.register(EffetsDraconiques.augmentationSeuil)
|
||||
}
|
||||
|
||||
@ -184,5 +188,4 @@ export class EffetsDraconiques {
|
||||
return EffetsDraconiques.soufflesDragon(actor, 'péage').length > 0;
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -2,6 +2,7 @@ import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Poetique } from "../poetique.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
|
||||
export class EffetsRencontre {
|
||||
@ -9,7 +10,7 @@ export class EffetsRencontre {
|
||||
static messager = async (dialog, context) => {
|
||||
dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
|
||||
}
|
||||
|
||||
|
||||
static passeur = async (dialog, context) => {
|
||||
dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
|
||||
}
|
||||
@ -26,16 +27,25 @@ export class EffetsRencontre {
|
||||
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
|
||||
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
|
||||
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
|
||||
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
|
||||
static $reve_plus = async (actor, reve) => {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
return
|
||||
}
|
||||
await actor.reveActuelIncDec(reve)
|
||||
}
|
||||
|
||||
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
||||
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
|
||||
|
||||
|
||||
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
|
||||
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
|
||||
|
||||
|
||||
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
|
||||
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
|
||||
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
|
||||
@ -50,8 +60,8 @@ export class EffetsRencontre {
|
||||
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
|
||||
await context.actor.chanceActuelleIncDec("fatigue", -perte);
|
||||
}
|
||||
|
||||
static xp_sort_force = async (dialog, context) => {
|
||||
|
||||
static xp_sort_force = async (dialog, context) => {
|
||||
let competence = context.competence;
|
||||
if (competence) {
|
||||
const fromXpSort = Number(competence.system.xp_sort);
|
||||
@ -60,7 +70,7 @@ export class EffetsRencontre {
|
||||
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, `${competence.name} - ${context.rencontre.name} en TMR`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static stress_plus_1 = async (dialog, context) => {
|
||||
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
|
||||
}
|
||||
@ -75,7 +85,7 @@ export class EffetsRencontre {
|
||||
|
||||
static demireve_rompu = async (dialog, context) => {
|
||||
dialog.close()
|
||||
}
|
||||
}
|
||||
|
||||
static sort_aleatoire = async (dialog, context) => {
|
||||
context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
|
||||
@ -128,7 +138,7 @@ export class EffetsRencontre {
|
||||
|
||||
static regain_seuil = async (dialog, context) => {
|
||||
await context.actor.regainPointDeSeuil()
|
||||
}
|
||||
}
|
||||
|
||||
static async $reinsertion(dialog, actor, filter) {
|
||||
const newTMR = await TMRUtility.getTMRAleatoire(filter);
|
||||
|
@ -1,39 +1,32 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class FermetureCites extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'souffle' }
|
||||
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('fermeture des cites'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, souffle) { await this._fermerLesCites(actor, souffle); }
|
||||
|
||||
code() { return 'fermeture' }
|
||||
tooltip(linkData) { return `La ${this.tmrLabel(linkData)} est fermée` }
|
||||
img() { return 'icons/svg/door-closed.svg' }
|
||||
tooltip(linkData) { return `Cité fermée` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/fermeture.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(),
|
||||
{
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
color: tmrColors.souffle,
|
||||
alpha: 0.9,
|
||||
taille: tmrConstants.full,
|
||||
decallage: { x: 2, y: 0 }
|
||||
});
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
decallage: pixiTMR.sizes.decallage(0, 0),
|
||||
taille: () => pixiTMR.sizes.full
|
||||
})
|
||||
}
|
||||
|
||||
async _fermerLesCites(actor, souffle) {
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
let ouvertes = TMRUtility.filterTMR(it => it.type == 'cite' && !existants.includes(it.coord));
|
||||
for (let tmr of ouvertes) {
|
||||
await this.createCaseTmr(actor, 'Fermeture: ' + tmr.label, tmr, souffle.id);
|
||||
await this.createCaseTmr(actor, 'Fermeture', tmr, souffle.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,37 +1,36 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { TMRAnimations } from "./animation.js";
|
||||
|
||||
export class Pelerinage extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'queue' }
|
||||
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('pelerinage'); }
|
||||
manualMessage() { return false }
|
||||
|
||||
async onActorCreateOwned(actor, queue) {
|
||||
async onActorCreateOwned(actor, queue) {
|
||||
let tmr = await TMRUtility.getTMRAleatoire();
|
||||
await this.createCaseTmr(actor, 'Pèlerinage: ' + tmr.label, tmr, queue.id);
|
||||
await this.createCaseTmr(actor, 'Pèlerinage', tmr, queue.id);
|
||||
}
|
||||
|
||||
|
||||
|
||||
code() { return 'pelerinage' }
|
||||
tooltip(linkData) { return `Votre pèlerinage en ${this.tmrLabel(linkData)}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/pelerin.webp' }
|
||||
|
||||
tooltip(linkData) { return `Lieu de pèlerinage` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/pelerinage.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
alpha: 1,
|
||||
taille: tmrConstants.full,
|
||||
decallage: tmrConstants.center
|
||||
});
|
||||
return TMRAnimations.withAnimation(
|
||||
pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
decallage: pixiTMR.sizes.decallage(0, 0),
|
||||
taille: () => pixiTMR.sizes.half,
|
||||
}),
|
||||
pixiTMR,
|
||||
TMRAnimations.changeZoom()
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
async onActorDeleteCaseTmr(actor, casetmr) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
|
||||
}
|
||||
|
@ -1,15 +1,12 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { TMRAnimations } from "./animation.js";
|
||||
|
||||
export class Periple extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'souffle' }
|
||||
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('periple'); }
|
||||
manualMessage() { return false }
|
||||
@ -18,22 +15,25 @@ export class Periple extends Draconique {
|
||||
let terrain = (await RdDDice.rollTotal("1d2")) == 1 ? 'sanctuaire' : 'necropole';
|
||||
let tmrs = TMRUtility.getListTMR(terrain);
|
||||
for (let tmr of tmrs) {
|
||||
await this.createCaseTmr(actor, 'Périple: ' + tmr.label, tmr, souffle.id);
|
||||
await this.createCaseTmr(actor, 'Périple', tmr, souffle.id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
code() { return 'periple' }
|
||||
tooltip(linkData) { return `Votre Périple passe par ${this.tmrLabel(linkData)}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/pelerin.webp' }
|
||||
tooltip(linkData) { return `Etape de périple` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/periple.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
alpha: 1,
|
||||
taille: tmrConstants.full,
|
||||
decallage: tmrConstants.center
|
||||
});
|
||||
return TMRAnimations.withAnimation(
|
||||
pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.conquete,
|
||||
decallage: pixiTMR.sizes.decallage(0, 0),
|
||||
taille: () => pixiTMR.sizes.half
|
||||
}),
|
||||
pixiTMR,
|
||||
TMRAnimations.changeZoom()
|
||||
)
|
||||
}
|
||||
getDifficulte(tmr) {
|
||||
switch (tmr.type) {
|
||||
|
@ -1,37 +1,12 @@
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
|
||||
const tooltipStyle = new PIXI.TextStyle({
|
||||
fontFamily: 'CaslonAntique',
|
||||
fontSize: 18,
|
||||
fill: '#FFFFFF',
|
||||
stroke: '#000000',
|
||||
strokeThickness: 3
|
||||
});
|
||||
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { EffetsDraconiques } from "./effets-draconiques.js";
|
||||
|
||||
export class PixiTMR {
|
||||
|
||||
static textures = []
|
||||
|
||||
constructor(tmrObject, pixiApp) {
|
||||
this.tmrObject = tmrObject;
|
||||
this.pixiApp = pixiApp ?? tmrObject.pixiApp;
|
||||
this.pixiApp.stage.sortableChildren = true;
|
||||
this.callbacksOnAnimate = [];
|
||||
}
|
||||
|
||||
async load( onLoad = (loader, resources) => {} ) {
|
||||
// WIP - Deprecated since v7 : let loader = new PIXI.Loader();
|
||||
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
||||
const texture = await PIXI.Assets.load(img);
|
||||
let image = PIXI.Sprite.from(texture);
|
||||
}
|
||||
onLoad();
|
||||
for (let onAnimate of this.callbacksOnAnimate) {
|
||||
onAnimate();
|
||||
}
|
||||
}
|
||||
|
||||
static getImgFromCode(code) {
|
||||
return PixiTMR.textures[code]
|
||||
}
|
||||
@ -39,117 +14,218 @@ export class PixiTMR {
|
||||
static register(name, img) {
|
||||
PixiTMR.textures[name] = img;
|
||||
}
|
||||
static async init() {
|
||||
await Promise.all(
|
||||
Object.values(PixiTMR.textures)
|
||||
.filter(img => img != undefined)
|
||||
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
|
||||
)
|
||||
}
|
||||
|
||||
animate(animation = pixiApp=>{})
|
||||
{
|
||||
constructor(tmrDialog, displaySize) {
|
||||
this.tmrDialog = tmrDialog;
|
||||
this.callbacksOnAnimate = [];
|
||||
this.sizes = new TMRConstants({ size: displaySize })
|
||||
console.info(`Creation d'Application PIXI pour les TMR de ${tmrDialog.actor.name}`)
|
||||
this.pixiApp = new PIXI.Application(PixiTMR.computeTMRSize(this.sizes));
|
||||
this.pixiApp.eventMode = 'static';
|
||||
this.pixiApp.stage.sortableChildren = true;
|
||||
|
||||
this.tooltipStyle = new PIXI.TextStyle({
|
||||
fontFamily: 'CaslonAntique',
|
||||
fontSize: 16,
|
||||
fill: '#FFFFFF',
|
||||
stroke: '#000000',
|
||||
strokeThickness: 4
|
||||
});
|
||||
|
||||
this.tooltip = new PIXI.Text('', this.tooltipStyle);
|
||||
this.tooltip.zIndex = 1000
|
||||
|
||||
this.pixiApp.stage.addChild(this.tooltip);
|
||||
}
|
||||
|
||||
close() {
|
||||
console.info(`Destruction d'Application PIXI pour les TMR de ${this.tmrDialog.actor.name}`)
|
||||
this.pixiApp.destroy();
|
||||
this.pixiApp = undefined
|
||||
}
|
||||
static computeTMRSize(sizeConstants) {
|
||||
return { width: sizeConstants.cellw * 13 + sizeConstants.marginx, height: sizeConstants.cellh / 2 + sizeConstants.cellh * 15 + sizeConstants.marginy }
|
||||
}
|
||||
|
||||
resizeTMR(displaySize) {
|
||||
this.sizes = new TMRConstants({ size: displaySize })
|
||||
const appSize = PixiTMR.computeTMRSize(this.sizes)
|
||||
this.pixiApp.renderer.resize(appSize.width, appSize.height)
|
||||
this.tooltipStyle.fontSize = Math.max(this.sizes.size / 4, 16)
|
||||
}
|
||||
|
||||
get view() {
|
||||
return this.pixiApp.view
|
||||
}
|
||||
|
||||
setup() {
|
||||
this.carteTMR = EffetsDraconiques.carteTmr.createSprite(this);
|
||||
this.pixiApp.stage.addChild(this.carteTMR);
|
||||
this.carteTMR.isOver = false;
|
||||
this.carteTMR.eventMode = 'static';
|
||||
this.carteTMR
|
||||
.on('pointermove', event => this.onPointerMove(event))
|
||||
.on('pointerdown', event => this.onClickBackground(event))
|
||||
.on('pointerover', event => this.onShowTooltip(event))
|
||||
.on('pointerout', event => this.onHideTooltip(event));
|
||||
}
|
||||
|
||||
async loadAnimations() {
|
||||
for (let onAnimate of this.callbacksOnAnimate) {
|
||||
onAnimate();
|
||||
}
|
||||
this.pixiApp.ticker.start();
|
||||
}
|
||||
|
||||
animate(animation = pixiApp => { }) {
|
||||
this.callbacksOnAnimate.push(() => animation(this.pixiApp));
|
||||
}
|
||||
|
||||
carteTmr(code) {
|
||||
let img = PixiTMR.getImgFromCode(code)
|
||||
const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
|
||||
console.log(code, carteTmr)
|
||||
// Setup the position of the TMR
|
||||
carteTmr.x = 0;
|
||||
carteTmr.y = 0;
|
||||
carteTmr.width = 720;
|
||||
carteTmr.height = 860;
|
||||
// Rotate around the center
|
||||
carteTmr.anchor.set(0);
|
||||
carteTmr.eventMode = 'dynamic'; // PIXI 7 : Not sure ..
|
||||
// This one is deprecated ; carteTmr.interactive = true;
|
||||
carteTmr.buttonMode = true;
|
||||
carteTmr.tmrObject = this;
|
||||
if (!this.tmrObject.viewOnly) {
|
||||
carteTmr.on('pointerdown', event => this.onClickBackground(event));
|
||||
}
|
||||
this.pixiApp.stage.addChild(carteTmr);
|
||||
return carteTmr;
|
||||
addMarkTMR(coordTMR) {
|
||||
const rect = this.getCaseRectangle(TMRUtility.coordTMRToOddq(coordTMR))
|
||||
const markTMR = new PIXI.Graphics();
|
||||
markTMR.beginFill(0xffff00, 0.3);
|
||||
// set the line style to have a width of 5 and set the color to red
|
||||
markTMR.lineStyle(5, 0xff0000);
|
||||
// draw a rectangle
|
||||
markTMR.drawRect(rect.x, rect.y, rect.w, rect.h);
|
||||
this.pixiApp.stage.addChild(markTMR);
|
||||
return markTMR
|
||||
}
|
||||
|
||||
removeGraphic(graphic) {
|
||||
this.pixiApp.stage.removeChild(graphic);
|
||||
}
|
||||
|
||||
sprite(code, options = {}) {
|
||||
let img = PixiTMR.getImgFromCode(code)
|
||||
const texture = PIXI.utils.TextureCache[img];
|
||||
const texture = PIXI.utils.TextureCache[img]
|
||||
if (!texture) {
|
||||
console.error("Texture manquante", code, PIXI.utils.TextureCache)
|
||||
return;
|
||||
}
|
||||
let sprite = new PIXI.Sprite(texture);
|
||||
sprite.width = options.taille ?? tmrConstants.half;
|
||||
sprite.height = options.taille ?? tmrConstants.half;
|
||||
sprite.anchor.set(0.5);
|
||||
if (options.color) {
|
||||
sprite.tint = options.color;
|
||||
}
|
||||
sprite.zIndex = options.zIndex ?? tmrTokenZIndex.casehumide+1;
|
||||
sprite.alpha = options.alpha ?? 0.75;
|
||||
sprite.decallage = options.decallage ?? tmrConstants.center;
|
||||
this.pixiApp.stage.addChild(sprite);
|
||||
return sprite;
|
||||
}
|
||||
|
||||
circle(name, options = {}) {
|
||||
let sprite = new PIXI.Graphics();
|
||||
sprite.beginFill(options.color, options.opacity);
|
||||
sprite.drawCircle(0, 0, (options.taille ?? 12) / 2);
|
||||
sprite.endFill();
|
||||
sprite.decallage = options.decallage ?? tmrConstants.topLeft;
|
||||
this.pixiApp.stage.addChild(sprite);
|
||||
return sprite;
|
||||
let sprite = new PIXI.Sprite(texture);
|
||||
sprite.taille = options.taille ?? (() => this.sizes.half)
|
||||
|
||||
sprite.width = sprite.taille()
|
||||
sprite.height = sprite.taille()
|
||||
sprite.anchor.set(0.5)
|
||||
if (options.tint) {
|
||||
sprite.tint = options.tint
|
||||
}
|
||||
sprite.zIndex = options.zIndex ?? tmrTokenZIndex.casehumide + 1
|
||||
sprite.alpha = options.alpha ?? 1
|
||||
sprite.decallage = options.decallage ?? this.sizes.center
|
||||
this.pixiApp.stage.addChild(sprite)
|
||||
return sprite
|
||||
}
|
||||
|
||||
addTooltip(sprite, text) {
|
||||
if (text) {
|
||||
sprite.tooltip = new PIXI.Text(text, tooltipStyle);
|
||||
sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
|
||||
sprite.isOver = false;
|
||||
// Deprecated : sprite.interactive = true;
|
||||
sprite.eventMode = 'dynamic'; // PIXI 7 To be checked
|
||||
sprite.on('pointerdown', event => this.onClickBackground(event))
|
||||
.on('pointerover', () => this.onShowTooltip(sprite))
|
||||
.on('pointerout', () => this.onHideTooltip(sprite));
|
||||
}
|
||||
circle(code, options = {}) {
|
||||
let sprite = new PIXI.Graphics()
|
||||
sprite.taille = options.taille ?? (() => this.sizes.half)
|
||||
sprite.decallage = options.decallage ?? this.sizes.topLeft
|
||||
sprite.beginFill(options.tint, options.opacity)
|
||||
sprite.drawCircle(0, 0, sprite.taille())
|
||||
sprite.endFill()
|
||||
this.pixiApp.stage.addChild(sprite)
|
||||
return sprite
|
||||
}
|
||||
|
||||
square(code, options = {}) {
|
||||
let sprite = new PIXI.Graphics();
|
||||
sprite.taille = options.taille ?? (() => this.sizes.half)
|
||||
sprite.decallage = options.decallage ?? this.sizes.topLeft
|
||||
sprite.beginFill(options.tint, options.opacity)
|
||||
const size = sprite.taille();
|
||||
sprite.drawRect(0, 0, size, size)
|
||||
sprite.endFill()
|
||||
this.pixiApp.stage.addChild(sprite)
|
||||
return sprite
|
||||
}
|
||||
|
||||
|
||||
onClickBackground(event) {
|
||||
this.tmrObject.onClickTMR(event)
|
||||
}
|
||||
|
||||
onShowTooltip(sprite) {
|
||||
if (sprite.tooltip) {
|
||||
|
||||
if (!sprite.isOver) {
|
||||
sprite.tooltip.x = sprite.x;
|
||||
sprite.tooltip.y = sprite.y;
|
||||
this.pixiApp.stage.addChild(sprite.tooltip);
|
||||
}
|
||||
sprite.isOver = true;
|
||||
if (!this.viewOnly) {
|
||||
this.tmrDialog.onClickTMR(event)
|
||||
}
|
||||
}
|
||||
|
||||
onHideTooltip(sprite) {
|
||||
if (sprite.tooltip) {
|
||||
if (sprite.isOver) {
|
||||
this.pixiApp.stage.removeChild(sprite.tooltip);
|
||||
}
|
||||
sprite.isOver = false;
|
||||
onPointerMove(event) {
|
||||
if (this.carteTMR.isOver) {
|
||||
this.setTooltipPosition(event);
|
||||
this.tooltip.text = this.computeTooltip(event);
|
||||
}
|
||||
}
|
||||
|
||||
setPosition( sprite, oddq) {
|
||||
let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
let dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x;
|
||||
let dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y;
|
||||
sprite.x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) + dx;
|
||||
sprite.y = tmrConstants.gridy + (oddq.row * tmrConstants.cellh) + dy + decallagePairImpair;
|
||||
onShowTooltip(event) {
|
||||
if (!this.carteTMR.isOver) {
|
||||
this.setTooltipPosition(event);
|
||||
this.pixiApp.stage.addChild(this.tooltip);
|
||||
this.tooltip.text = this.computeTooltip(event);
|
||||
}
|
||||
this.carteTMR.isOver = true;
|
||||
}
|
||||
|
||||
onHideTooltip(event) {
|
||||
if (this.carteTMR.isOver) {
|
||||
this.pixiApp.stage.removeChild(this.tooltip);
|
||||
}
|
||||
this.carteTMR.isOver = false;
|
||||
}
|
||||
|
||||
computeTooltip(event) {
|
||||
const oddq = this.sizes.computeEventOddq(event);
|
||||
const coordTMR = TMRUtility.oddqToCoordTMR(oddq);
|
||||
const tmr = TMRUtility.getTMR(coordTMR)
|
||||
if (tmr) {
|
||||
const tmrTooltip = `${coordTMR}: ${TMRUtility.getTMRLabel(coordTMR)}`;
|
||||
const tokenTooltips = this.tmrDialog.allTokens
|
||||
.filter(token => token.coordTMR() == coordTMR)
|
||||
.map(token => token.tooltip);
|
||||
return [tmrTooltip, ...tokenTooltips].reduce(Misc.joining('\n'))
|
||||
}
|
||||
}
|
||||
|
||||
computeEventOddq(event) {
|
||||
return this.sizes.computeEventOddq(event)
|
||||
}
|
||||
|
||||
setTooltipPosition(event) {
|
||||
const oddq = this.sizes.computeEventOddq(event);
|
||||
|
||||
this.tooltip.x = oddq.x + (oddq.col > 7 ? -3 * this.sizes.full : this.sizes.quarter);
|
||||
this.tooltip.y = oddq.y + (oddq.row > 10 ? -this.sizes.size : 0);
|
||||
}
|
||||
|
||||
positionToken(token) {
|
||||
if (token.sprite) {
|
||||
const sprite = token.sprite;
|
||||
const oddq = TMRUtility.coordTMRToOddq(token.coordTMR());
|
||||
|
||||
const decallagePairImpair = (oddq.col % 2 == 0) ? this.sizes.col1_y : this.sizes.col2_y;
|
||||
const dx = sprite.decallage?.x ?? 0
|
||||
const dy = sprite.decallage?.y ?? 0
|
||||
sprite.x = this.sizes.gridx + (oddq.col * this.sizes.cellw) + dx;
|
||||
sprite.y = this.sizes.gridy + (oddq.row * this.sizes.cellh) + dy + decallagePairImpair;
|
||||
}
|
||||
}
|
||||
|
||||
removeToken(token) {
|
||||
if (token.sprite) {
|
||||
this.pixiApp.stage.removeChild(token.sprite)
|
||||
}
|
||||
}
|
||||
|
||||
getCaseRectangle(oddq) {
|
||||
let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
let x = tmrConstants.gridx + (oddq.col * tmrConstants.cellw) - (tmrConstants.cellw / 2);
|
||||
let y = tmrConstants.gridy + (oddq.row * tmrConstants.cellh) - (tmrConstants.cellh / 2) + decallagePairImpair;
|
||||
return { x: x, y: y, w: tmrConstants.cellw, h: tmrConstants.cellh };
|
||||
const decallagePairImpair = (oddq.col % 2 == 0) ? this.sizes.col1_y : this.sizes.col2_y;
|
||||
const x = this.sizes.gridx + (oddq.col * this.sizes.cellw) - (this.sizes.cellw / 2);
|
||||
const y = this.sizes.gridy + (oddq.row * this.sizes.cellh) - (this.sizes.cellh / 2) + decallagePairImpair;
|
||||
return { x, y, w: this.sizes.cellw, h: this.sizes.cellh };
|
||||
}
|
||||
|
||||
}
|
@ -1,35 +1,30 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class PontImpraticable extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'souffle' }
|
||||
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('impraticabilite des ponts'); }
|
||||
|
||||
async onActorCreateOwned(actor, souffle) {
|
||||
const ponts = TMRUtility.getListTMR('pont');
|
||||
for (let tmr of ponts) {
|
||||
await this.createCaseTmr(actor, 'Pont impraticable: ' + tmr.label, tmr, souffle.id);
|
||||
await this.createCaseTmr(actor, 'Pont impraticable', tmr, souffle.id);
|
||||
}
|
||||
}
|
||||
|
||||
code() { return 'pont-impraticable' }
|
||||
tooltip(linkData) { return `${this.tmrLabel(linkData)} impraticable` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/wave.webp' }
|
||||
tooltip(linkData) { return `Pont impraticable` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/debordement.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(),
|
||||
{
|
||||
zIndex: tmrTokenZIndex.casehumide,
|
||||
alpha: 0.6,
|
||||
taille: tmrConstants.full,
|
||||
decallage: tmrConstants.center
|
||||
decallage: pixiTMR.sizes.decallage(0, 2/3),
|
||||
taille: () => pixiTMR.sizes.half,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,31 +1,26 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class PresentCites extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'tete' }
|
||||
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('present des cites'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, tete) { await this._ajouterPresents(actor, tete); }
|
||||
|
||||
code() { return 'present-cites' }
|
||||
tooltip(linkData) { return `La ${this.tmrLabel(linkData)} a un présent` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/gift.webp' }
|
||||
tooltip(linkData) { return `La cité a un présent` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/present.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(),
|
||||
{
|
||||
zIndex: tmrTokenZIndex.tetes,
|
||||
alpha: 0.9,
|
||||
taille: tmrConstants.third,
|
||||
decallage: tmrConstants.topRight
|
||||
decallage: pixiTMR.sizes.decallage(-1, -1),
|
||||
taille: () => pixiTMR.sizes.third
|
||||
});
|
||||
}
|
||||
|
||||
@ -40,7 +35,7 @@ export class PresentCites extends Draconique {
|
||||
else {
|
||||
let cites = TMRUtility.filterTMR(it => it.type == 'cite');
|
||||
for (let tmr of cites) {
|
||||
await this.createCaseTmr(actor, 'Présent: ' + tmr.label, tmr, tete.id);
|
||||
await this.createCaseTmr(actor, 'Présent', tmr, tete.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -49,12 +44,13 @@ export class PresentCites extends Draconique {
|
||||
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
||||
const buttons = {};
|
||||
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
||||
let d = new Dialog({
|
||||
let dialog = new Dialog({
|
||||
title: "Présent des cités",
|
||||
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
|
||||
buttons: buttons
|
||||
});
|
||||
d.render(true);
|
||||
dialog.render(true);
|
||||
return dialog
|
||||
}
|
||||
|
||||
async ouvrirLePresent(actor, casetmr) {
|
||||
|
@ -1,28 +1,26 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class QueteEaux extends Draconique {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'tete' }
|
||||
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes("quete des eaux"); }
|
||||
manualMessage() { return "Vous devrez re-configurer votre Quête des Eaux une fois un lac ou marais vaincu" }
|
||||
manualMessage() { return "Vous devrez re-configurer votre Nouvelle Quête des Eaux une fois un lac ou marais vaincu" }
|
||||
async onActorCreateOwned(actor, tete) {
|
||||
await this.createCaseTmr(actor, "Quête des eaux à déterminer", { coord: 'A0' }, tete.id);
|
||||
await this.createCaseTmr(actor, "Nouvelle Quête des Eaux", { coord: 'A0' }, tete.id);
|
||||
}
|
||||
|
||||
code() { return 'maitrisee' }
|
||||
tooltip(linkData) { return `Quête des eaux, le ${this.tmrLabel(linkData)} est maîtrisé` }
|
||||
img() { return 'icons/svg/bridge.svg' }
|
||||
tooltip(linkData) { return `Quête des eaux, ${TMRUtility.getTMRType(linkData.system.coord)} maîtrisé` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/maitrisee.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.casehumide + 1,
|
||||
color: tmrColors.tetes,
|
||||
decallage: tmrConstants.topRight
|
||||
decallage: pixiTMR.sizes.decallage(0, -2 / 3),
|
||||
taille: () => pixiTMR.sizes.half
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,8 @@
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class Rencontre extends Draconique {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return '' }
|
||||
match(item) { return false; }
|
||||
manualMessage() { return false }
|
||||
@ -14,14 +10,13 @@ export class Rencontre extends Draconique {
|
||||
|
||||
code() { return 'rencontre' }
|
||||
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.system.force}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/rencontre.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.rencontre,
|
||||
color: tmrColors.rencontre,
|
||||
taille: tmrConstants.full,
|
||||
decallage: { x: 2, y: 2 }
|
||||
});
|
||||
decallage: pixiTMR.sizes.decallage(0, 0),
|
||||
taille: () => pixiTMR.sizes.twoThird,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -1,31 +1,29 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
|
||||
export class ReserveExtensible extends Draconique {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
type() { return 'tete' }
|
||||
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes("reserve extensible"); }
|
||||
manualMessage() { return "Vous pouvez re-configurer votre Réserve extensible" }
|
||||
manualMessage() { return "Vous pouvez re-configurer votre Nouvelle Réserve extensible" }
|
||||
async onActorCreateOwned(actor, tete) {
|
||||
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.system.coord)));
|
||||
await this.createCaseTmr(actor, "Nouvelle Réserve extensible", tmr, tete.id);
|
||||
const selectedTMR = await TMRUtility.getTMRAleatoire(tmr => !(tmr.type == 'fleuve' || existants.includes(tmr.coord)));
|
||||
await this.createCaseTmr(actor, "Nouvelle Réserve extensible", selectedTMR, tete.id);
|
||||
}
|
||||
|
||||
code() { return 'reserve_extensible' }
|
||||
tooltip(linkData) { return `Réserve extensible en ${this.tmrLabel(linkData)} !` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/treasure-chest.webp' }
|
||||
tooltip(linkData) { return `Réserve extensible` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/reserve.svg' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.tetes,
|
||||
alpha: 0.7,
|
||||
decallage: tmrConstants.left
|
||||
decallage: pixiTMR.sizes.decallage(-1, 1),
|
||||
taille: () => pixiTMR.sizes.third
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|