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132 Commits

Author SHA1 Message Date
928a60f092 Add flags 2023-03-23 17:03:40 +01:00
e5c2f52b0e Merge pull request 'Version 10.7.3 - Les tisanes de Sémolosse' (#637) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #637
2023-03-23 17:02:56 +01:00
f9391523f8 Version 10.7.3
Les tisanes de Sémolosse
2023-03-23 01:44:35 +01:00
55434762f4 Masquer bonus premiers soins si soins complets 2023-03-23 01:43:41 +01:00
5e6ffc7846 Fix: bonus d'herbe de potion non enchantée 2023-03-23 01:42:48 +01:00
3344e20936 Fix: consommation potion enchantée 2023-03-23 01:41:37 +01:00
5a66e4e741 Fix horloge aiguille des heures
L'aiguille des heures pointe sur l'heure au début de l'heure
draconique, comme pour une montre.

Début couronne, l'aiguille des heures et des minutes sont donc
toutes les deux en haut.
2023-03-21 22:00:24 +01:00
d329724d63 Merge pull request '10.7.2 - les maux de dents de Semolosse' (#636) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #636
2023-03-20 23:32:08 +01:00
8a5405c9f5 Version 10.7.2
les maux de dents de Semolosse
2023-03-20 23:29:46 +01:00
ea992aae46 Fix: récupération des blessures 2023-03-20 23:28:25 +01:00
0bfcfec58f Fix jet carac 2023-03-16 23:17:52 +01:00
88e00c59bc Fix actor 2023-03-16 23:12:08 +01:00
d314dc39a0 Fix actor 2023-03-16 23:10:17 +01:00
30bb803da2 Merge pull request 'v10.7.0 - l'os de Sémolosse' (#635) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #635
2023-03-16 23:09:10 +01:00
dd79e16ea5 Version 10.7.0 2023-03-15 01:29:55 +01:00
83e2d56fd4 Boutons soins&blessures 2023-03-15 01:29:48 +01:00
afc23dfa7b Fix: message sans jet d'endurance 2023-03-15 01:29:48 +01:00
3e189cbe5f Ajout des blessures sur encaissement 2023-03-15 01:29:48 +01:00
d0475e8677 Suppression anciennes blessures 2023-03-15 00:41:48 +01:00
a3694c1673 Cleanup 2023-03-15 00:41:47 +01:00
9e6d5856b1 Gestion des soins avancés
- raccourci soins HUD
- edition rapide des Item blessure
- gestion des taches de soins liées aux blessures
2023-03-15 00:41:47 +01:00
acc880b53f Preparation soins HUD 2023-03-15 00:41:47 +01:00
2598ae3489 Ajout item Blessure 2023-03-15 00:35:22 +01:00
4f5fb63751 Tri alphabétique des constantes 2023-03-15 00:35:21 +01:00
d739a7993a rollCaracCompetence avec dialog 2023-03-15 00:35:21 +01:00
41335cd433 Renommage méthode jet sans dialog 2023-03-15 00:35:21 +01:00
e470d76ea0 Méthode de fenêtre de jet partagée 2023-03-15 00:35:21 +01:00
ffccc819f1 Fix: merge d'options sur token 2023-03-15 00:35:21 +01:00
45bfc69b39 Ajout d'option pour informer si pas de cible
Pour le HUD, on peut vouloir utiliser la cible (soins)
2023-03-15 00:23:21 +01:00
79e9358072 Préparation Calendrier avant migration
Les migrations peuvent avoir besoin du temps courant.
Le calendrier est recréé après.
2023-03-15 00:23:21 +01:00
5cab418e62 Merge pull request 'v10.6.25 - fix erreur synchro astrologie/heure' (#634) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #634
2023-03-14 22:41:45 +01:00
7809f7c21a Version 10.6.25 2023-03-14 22:14:04 +01:00
1bac204071 Fix astrologie 2023-03-14 21:56:59 +01:00
3bf5beb67b Sync merge manuel 2023-03-09 23:49:37 +01:00
ac1da6e979 Update archetype/theme 2023-03-09 23:25:34 +01:00
67735197bc Merge pull request 'Version 10.6.21 - La théière de Pralinor' (#632) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #632
2023-03-08 23:17:45 +01:00
f81dc9a5f5 Version 10.6.21
La théière de Pralinor
2023-03-08 23:08:40 +01:00
a563233d6b Fix: les PNJs peuvent de nouveau dormir 2023-03-08 23:08:40 +01:00
0c11013694 Ajout Aiguille Horloge 2023-03-08 22:48:40 +01:00
77cf72a752 Intégration astrologie
Intégration du thème astral dans les fenêtres d'astrologie
2023-03-08 22:34:05 +01:00
42ed5da2d4 Création de tableaux d'entiers
ajout d'une méthode propre pour construire un tableau d'entiers
consécutifs
2023-03-08 02:00:38 +01:00
5fd3a43b2a Merge pull request 'Version 10.6.20 - Les Oracles de Pralinor: vous mangerez à Couronne' (#631) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #631
2023-03-07 13:32:21 +01:00
1bb710ce83 Version 10.6.20
Les Oracles de Pralinor: vous mangerez à Couronne
2023-03-07 11:13:56 +01:00
80579032ea Ajout de la fenêtre de thème astral
Accessible par macro/depuis les fenêtres d'astrologie
2023-03-07 10:46:31 +01:00
a810e20eca Merge pull request 'Version 10.6.19 - La cerise de Pralinor' (#630) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #630
2023-02-24 09:56:29 +01:00
c6f0aaeba0 Version 10.6.19 - La cerise de Pralinor 2023-02-24 00:50:06 +01:00
3c3be7409d Fix: problème de nombre d'utilisations 2023-02-24 00:38:14 +01:00
f97345e407 Fix: recherche avec droits limités 2023-02-24 00:33:49 +01:00
4cc50fc190 Ajout Haubert d'Oniros 2023-02-18 12:26:58 +01:00
26967fe1cd Merge pull request '10.6.18 - Les insomnies de Pralinor' (#629) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #629
2023-02-17 10:16:29 +01:00
b23dcaace5 Version 10.6.18
Les insomnies de Pralinor
2023-02-17 01:31:18 +01:00
045ee76013 Fix: transfert du moral à chateau dormant 2023-02-17 01:29:21 +01:00
7fed3844b5 Fix: calcul du nombre d'heures dormi
Le calcul était incorrect (5 au lieu de 4), du coup Chateau Dormant
ne se déclenchait pas.
2023-02-17 01:28:30 +01:00
b5571e6c7a Merge pull request 'v10.6.17 - Les désordres de Pralinor' (#628) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #628
2023-02-14 08:13:44 +01:00
b5eac8ccfa Version 10.6.17
Les désordres de Pralinor
2023-02-13 22:49:21 +01:00
673196c644 Fix: trier le contenu 2023-02-11 21:20:12 +01:00
9741028914 Fix: suppression doublons 2023-02-11 20:52:29 +01:00
10daab2bcd Merge pull request 'v10.6.16' (#627) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #627
2023-02-11 17:05:42 +01:00
99d2d38279 Version 10.6.16 2023-02-11 01:24:58 +01:00
e30825db6b Commerce "Liste d'équipement" 2023-02-11 01:24:58 +01:00
10ed4d9382 Corrections d'équipements
Séparation de:
- flèches et carreaux (qui deviennent des munitions)
- Luth et viole
- Burin, gouge, ciseau
- Lime, Râpe
- Alène, poinçon

Ajout de l'herbe à pipe
Ajout de prix à l'herbe de lune (qualité 3 par défaut)

Sang et Liquide deviennent de bêtes objets
2023-02-11 01:24:58 +01:00
2ffa0d8dc7 Fix: utiliser les compétences des humanoïdes
Utiliser les compétences de l'acteur empêchait l'édition des armes
(et objets liés à une compétence) stockées sur un animal, dans un
véhicule, ou dans un commerce
2023-02-11 01:24:58 +01:00
f229537206 Merge pull request 'v10.6.15' (#626) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #626
2023-02-10 21:37:33 +01:00
5c31c7bd7f Version 10.6.15 2023-02-10 21:30:30 +01:00
4cf428f630 Fix: messages et insomnie
Amélioration des messages de sommeil (nombre d'heure, seulement les
récupérations de rêve effectives, ...)

Les insomnies ne durent bien que 12h draconique à partir du prochain
chateau dormant (elles pouvaient durer 3 jours par erreur).
2023-02-10 02:01:55 +01:00
0c1b70f3f0 Fix: recherche dans arbre de conteneurs
On affiche bien tous les conteneurs intermédiaires
2023-02-10 02:01:55 +01:00
b7ea857bb4 Merge pull request '10.6.14' (#625) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #625
2023-02-09 07:22:14 +01:00
0238976ce8 Version 10.6.14 2023-02-08 21:17:20 +01:00
31fd91336a Correction affichage calendrier
Correction de l'affichage incorrect pour Chateau Dormant et
Poisson Acrobate

Nettoyage du css
2023-02-08 21:09:07 +01:00
c70b6c9d5f Dialog chateau-dormant
Pour permettre de pré-remplir les infos de chateau dormant
2023-02-08 21:09:07 +01:00
07d0d92f57 Suppression code commentaire 2023-02-08 00:24:05 +01:00
a2968697f4 Jet de moral neutre sans effet si moral à 0 2023-02-07 21:37:43 +01:00
fb7dbe6ea0 Merge pull request 'v10.6.13' (#624) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #624
2023-02-07 19:28:34 +01:00
59641bf5cf Version 10.6.13
Recherche dans les commerces
2023-02-07 18:08:13 +01:00
4ee4445836 Fix: message sur jet de moral neutre 2023-02-07 18:07:26 +01:00
1a346a21c3 Recherche dans les commerces 2023-02-07 18:07:26 +01:00
c6c0dd43fd Merge pull request 'Recherche dans l'inventaire' (#623) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #623
2023-02-05 23:00:20 +01:00
d69a07d4dd Version 10.6.12 2023-02-05 20:32:47 +01:00
56379a9234 Fix: bouton d'ajout d'objet 2023-02-05 20:30:19 +01:00
fbcc167272 Recherche dans l'inventaire
Par nom ou par type, et dans les contenants
2023-02-05 20:26:51 +01:00
703ab2579d Merge P3 2023-02-03 08:35:02 +01:00
6b7e881bf2 Merge pull request 'v10.6.11' (#621) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #621
2023-02-03 08:34:06 +01:00
dc3ceb1732 Déplacements des effets de rencontre
classe placée dans le dossier "tmr"
2023-02-03 02:23:46 +01:00
7a0132cf8d La griffe morbide donne un poison
Ajouter l'effet "poison: griffe morbide de thanatos" à la victime pour
agir "comme" un poison (sauf qu'un jet de vie jamais positif remplace
l'habituel jet de constitution).
2023-02-03 02:23:46 +01:00
ca1ea5a854 La récupération est bloquée par les maladies
Pas de récupération de vie ou de blessures possibles sous l'effet d'un
poison ou d'une maladie
2023-02-03 02:23:46 +01:00
9bdde92d61 Minot fixes 2023-02-02 08:56:00 +01:00
74313b7fd3 Merge pull request 'fixes' (#620) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #620
2023-02-02 08:55:24 +01:00
9a9399a581 Alchimie: températures et difficulté
- toujours afficher les difficultés des températures/consistances
- renommer "couleur" en "température" à l'affichage
- mise à jour des recettes du compendium
2023-02-02 01:24:42 +01:00
95a7ac73d0 Fix: description en mode edition 2023-02-02 01:21:06 +01:00
ab4c118d12 Fix: Sustentation consommée parfois concaténée 2023-02-02 00:53:32 +01:00
681358238d Merge branch 2023-02-01 10:11:33 +01:00
5511acc876 Merge pull request 'Alignement description en haut' (#619) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #619
2023-02-01 10:10:42 +01:00
2e144851d4 Alignement description en haut 2023-01-31 21:40:35 +01:00
9f24aee1f3 Merge pull request 'Recherche par nom' (#618) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #618
2023-01-31 07:32:09 +01:00
e605ab405a Version 10.6.8 2023-01-30 22:08:11 +01:00
86f69566a6 Recherche par nom
Dans la fenêtre de recherche, possibilité de chercher sur le nom
des objets en plus des autres critères
2023-01-30 22:08:11 +01:00
2561a658f2 Merge pull request 'v10.6.7' (#617) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #617
2023-01-28 20:50:52 +01:00
8a1d1fd253 Version 10.6.7 2023-01-28 18:08:47 +01:00
e42f384d7f Masquer le bouton si pas utilisable
Pour créer un nouvel objet, il faut être "owner"
2023-01-28 16:46:17 +01:00
d381191692 Monnaie pour gérer la fortune 2023-01-28 16:35:45 +01:00
53a7230f1d Fix: Actions dans un conteneur
Les actions dans un conteneur (ouvrir un des sous conteneurs par
exemple) n'étaient pas disponibles.
Ceci était lié à la structure des données contenant les droits
différente pour les items et les acteurs.

La gestion des droits était mélangées et faite de façons différentes.
Maintenant, les "options" dans les données du formulaire contiennent
les informations de droits d'accès et sont utilisées.
2023-01-28 16:34:09 +01:00
4d5651c2d3 Reprise de l'arbre d'inventaire
Soucis lors de l'affichage dans la fenêtre d'un conteneur
2023-01-28 15:43:31 +01:00
61474172a7 Fix: gestion de la fenêtre de vente
les nombre de lots ne marchaient plus (toujourts 1 de proposé)
2023-01-28 11:36:22 +01:00
083806612b Merge pull request 'v10.6.7' (#616) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #616
2023-01-25 10:26:26 +01:00
1c417d02a1 Version 10.6.6 2023-01-24 22:35:39 +01:00
ee9e7d2adb Messages compétences troncs en notifications
Lors d'une création de perso, ça spamme trop le tchat
2023-01-24 22:33:45 +01:00
fa3334273d Fix: ligne de carac vide à cause de la beauté
Une lighne de carac était ajouée lors de l'édition de la beauté.
2023-01-24 22:33:45 +01:00
05b73a41a5 Inversion: Taille puis poids
C'est dans cet ordre dans les scénarios
2023-01-24 22:33:45 +01:00
842243485a Corrections d'armes rudimentaires 2023-01-24 22:12:43 +01:00
1e53f2d9e8 Minot fix 2023-01-24 18:13:27 +01:00
792fcc1b39 Merge pull request 'v10' (#615) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #615
2023-01-24 15:22:36 +01:00
3d914a29c3 Fix: édition de carac créature 2023-01-24 01:43:10 +01:00
7fe7c1e9bd Fix: +dom pas affiché 2023-01-21 19:54:04 +01:00
d86b81fbbc Merge pull request 'v10.6.4' (#614) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #614
2023-01-21 16:57:37 +01:00
22da2807d8 Fix2: update de stress transformé 2023-01-21 00:17:36 +01:00
76e03b07ed v10.6.4 2023-01-20 23:53:03 +01:00
e4098c813b Les remèdes sont bien catégorisés 2023-01-20 23:53:03 +01:00
90aecd6cc0 Suppression compendium taches de soins
Avantageusement remplacé par les boutons de soins
2023-01-20 23:53:03 +01:00
254709f55b Recherche de potion par catégorie 2023-01-20 23:53:02 +01:00
064472dc11 Ajout de l'utilisation 'cuisine' 2023-01-20 23:52:37 +01:00
7a67cb7cea Prise en compte des milieux
Les filtrages par milieux prennent en compte la rareté/fréquence
du milieu
2023-01-20 23:52:09 +01:00
7f051e76be Tri par ordre alphabétique (tous compendiums)
Le tri étati fait séparément pas compendium, du coup, la présentation
des résultats n'était pas toujours pratique
2023-01-20 23:52:09 +01:00
38db7fb7c8 Cas où le stress peut être concaténé
Vu deux fois:
- passage de "29" à "290" en ajoutant 0
- valeur "00"
2023-01-20 23:52:08 +01:00
c448f32bb8 Merge pull request 'v10.6.3' (#613) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #613
2023-01-19 10:50:27 +01:00
e194514965 Taille de titre soins 2023-01-19 02:46:54 +01:00
a790c36618 Soins des blessures
Maintenant, les tâches peuvent être créées directement
dans l'onglet combat, à côté des blessures.

Les tâches des oins sont dans cet onglet
2023-01-19 02:42:25 +01:00
f221bb31eb Version 10.6.3 2023-01-19 01:50:02 +01:00
bdc2d8db3a Fix blocage du round
Les ActiveEffect n'ont pas de system, et causaint une exception
dans la méthode de passage de fin de round
2023-01-19 01:48:41 +01:00
782dc38268 Ajout de message si rencontre perdue
Ajout d'un message pour comprendre comment une rencontre peut
être perdue ( Issue #612)
2023-01-19 01:48:41 +01:00
024e355586 Fix: Affichage d'anciens objets temporels
Les objets temporels créés avant la 10.5.0 ne pouvaient pas être édités
2023-01-19 01:48:41 +01:00
37704558e0 Combat bloqué en cas d'init négative
Le code essayait de modifier le total d'un roll, qui n'est pas un
champ mais une methode get de la classe Roll
2023-01-19 01:48:41 +01:00
d816490839 Expérience sur jets de résistance
Une réussite particulière à un JR de difficulté négative fait
gagner un point d’expérience. On ne gagne qu’un seul point
quelle que soit la difficulté du JR, et cet unique point va
toujours en caractéristique RÊVE, jamais en Draconic.

Pour l'éthylisme, le jet de vie n'est pas un jet d'action, mais de
résistance, limitation à 1 point d'expérience pour lutter contre
l'alcoolisme optimisateur.
2023-01-19 01:48:41 +01:00
133 changed files with 3316 additions and 2340 deletions

1
.gitignore vendored
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@ -1,5 +1,6 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/

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@ -7,47 +7,48 @@
"TypeVehicule": "Véhicule"
},
"ITEM": {
"TypeObjet": "Objet",
"TypeGemme": "Gemme",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeMaladie": "Maladie",
"TypePoison": "Poison",
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe",
"TypePlante": "Plante",
"TypeIngredient": "Ingrédient",
"TypeFaune": "Faune",
"TypeLivre": "Livre",
"TypePotion": "Potion",
"TypeArme": "Arme",
"TypeArmure": "Armure",
"TypeConteneur": "Conteneur",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeService": "Service",
"TypeBlessure": "Blessure",
"TypeCasetmr": "TMR spéciale",
"TypeChant": "Chant",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeConteneur": "Conteneur",
"TypeDanse": "Danse",
"TypeMusique": "Musique",
"TypeOeuvre": "Oeuvre",
"TypeTache": "Tâche",
"TypeExtraitpoetique": "Extrait poetique",
"TypeFaune": "Faune",
"TypeGemme": "Gemme",
"TypeHerbe": "Herbe",
"TypeIngredient": "Ingrédient",
"TypeJeu": "Jeu",
"TypeLivre": "Livre",
"TypeMaladie": "Maladie",
"TypeMeditation": "Méditation",
"TypeMonnaie": "Monnaie",
"TypeMunition": "Munition",
"TypeMusique": "Musique",
"TypeNombreastral": "Nombre astral",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeObjet": "Objet",
"TypeOeuvre": "Oeuvre",
"TypeOmbre": "Ombre de Thanatos",
"TypePlante": "Plante",
"TypePoison": "Poison",
"TypePossession": "Possession",
"TypePotion": "Potion",
"TypeQueue": "Queue de Dragon",
"TypeRecettealchimique": "Recette alchimique",
"TypeRecettecuisine": "Recette de cuisine",
"TypeSort": "Sort",
"TypeMeditation": "Méditation",
"TypeRencontre": "Rencontre TMR",
"TypeService": "Service",
"TypeSignedraconique": "Signe draconique",
"TypeQueue": "Queue de Dragon",
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSort": "Sort",
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
"TypeSouffle": "Souffle de Dragon",
"TypeTache": "Tâche",
"TypeTarot": "Carte de tarot",
"TypeTete": "Tête de Dragon"
},
"EFFECT": {
"StatusStunned": "Sonné",

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@ -13,6 +13,7 @@ import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
/* -------------------------------------------- */
/**
@ -66,9 +67,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
item.system.isHidden = this.options.recherche
? !item.isNomLike(this.options.recherche.text)
: (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
@ -151,33 +152,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
});
// Blessure control
this.html.find('.blessure-control').click(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
// Blessure data
this.html.find('.blessure-soins').change(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
let psoins = tr.find('.blessure-premiers_soins').val();
let pcomplets = tr.find('.blessure-soins_complets').val();
let jours = tr.find('.blessure-jours').val();
let loc = tr.find('.blessure-localisation').val();
let psdone = tr.find('.blessure-psdone:checked').val();
let scdone = tr.find('.blessure-scdone:checked').val();
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
this.html.find('.blessure-soinscomplets-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
// Equip Inventory Item
@ -249,7 +248,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => {
this.actor.rollCarac('reve-actuel');
this.actor.rollCarac('reve-actuel', true);
});
// Roll Weapon1
@ -345,29 +344,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.render(true);
});
this.html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text) {
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
@ -440,6 +416,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
}
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
@ -478,17 +460,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
await this.actor.createItem('tache', 'Nouvelle tache');
}
_optionRecherche(target) {
if (!target.value?.length) {
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
_getEventArmeCombat(event) {
const li = this.html.find(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");

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@ -31,52 +31,54 @@ export class RdDBaseActorSheet extends ActorSheet {
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.recompute();
const userRightLevel = game.user.isGM ? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER : this.actor.getUserLevel(game.user)
const options = duplicate(this.options);
mergeObject(options, {
isGM: game.user.isGM,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
owner: this.actor.isOwner,
});
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
system: foundry.utils.deepClone(this.actor.system),
system: this.actor.system,
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: options,
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
}
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = {
fortune: this.toSolsDeniers(this.actor.getFortune()),
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: await this.actor.computeEncTotal(),
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
return formData;
}
toSolsDeniers(fortune) {
return {
sols: Math.floor(fortune),
deniers: Math.round(100 * (fortune - Math.floor(fortune)))
};
_appliquerRechercheObjets(objets, conteneurs) {
if (this.options.recherche?.text) {
const recherche = this.options.recherche;
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
do {
allVisible.push(...addVisible)
const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id)
addVisible = parentsIds.filter(id => !allVisible.includes(id))
}
while (addVisible.length > 0)
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
}
else {
objets.forEach(it => it.system.isHidden = false)
conteneurs.forEach(it => it.system.isHidden = false)
}
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
@ -122,21 +124,27 @@ export class RdDBaseActorSheet extends ActorSheet {
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name));
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop( "disabled", false );
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@ -161,6 +169,28 @@ export class RdDBaseActorSheet extends ActorSheet {
});
}
_rechercherKeyup(event) {
const currentTarget = event.currentTarget;
const nouvelleRecherche = this._optionRecherche(currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text) {
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
}
_rechercheSelectArea(field) {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
}
getItemId(event) {
return RdDSheetUtility.getItemId(event);
}
@ -169,6 +199,16 @@ export class RdDBaseActorSheet extends ActorSheet {
return RdDSheetUtility.getItem(event, this.actor);
}
_optionRecherche(target) {
if (!target.value?.length) {
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();

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@ -5,6 +5,7 @@ import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
@ -20,16 +21,18 @@ export class RdDBaseActor extends Actor {
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
console.log("RESET ASTRAL", game.user.character);
game.user.character.resetNombreAstral();
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
}
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
static remoteActorCall(callData, userId = undefined) {

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@ -8,7 +8,7 @@ export class DialogItemVente extends Dialog {
const venteData = {
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id ,
vendeurId: item.actor?.id,
prixOrigine: item.calculerPrixCommercant(),
prixUnitaire: item.calculerPrixCommercant(),
prixLot: item.calculerPrixCommercant(),
@ -40,51 +40,62 @@ export class DialogItemVente extends Dialog {
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.setQuantiteIllimite(this.venteData.quantiteIllimite);
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
this.setQuantiteIllimite(this.venteData.quantiteIllimite);
}
async onProposer(it) {
await this.html.find(".tailleLot").change();
await this.html.find(".quantiteNbLots").change();
await this.html.find(".quantiteIllimite").change();
await this.html.find(".prixLot").change();
this.updateVente(this.getChoixVente());
this.callback(this.venteData);
}
updateVente(update) {
mergeObject(this.venteData, update);
}
getChoixVente() {
return {
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
tailleLot: Number(this.html.find(".tailleLot").val()),
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
prixLot: Number(this.html.find(".prixLot").val())
};
}
/* -------------------------------------------- */
setPrixLot(prixLot) {
this.venteData.prixLot = prixLot;
}
setTailleLot(tailleLot) {
// recalculer le prix du lot
if (tailleLot != this.venteData.tailleLot) {
this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
this.html.find(".prixLot").val(this.venteData.prixLot);
}
this.venteData.tailleLot = tailleLot;
// recalculer le nombre de lots max
this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.updateVente({
tailleLot,
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
quantiteMaxLots: maxLots,
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
});
this.html.find(".prixLot").val(this.venteData.prixLot);
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
}
setNbLots(nbLots) {
if (this.venteData.isOwned) {
nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
}
this.venteData.quantiteNbLots = nbLots;
this.updateVente({
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
})
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
}
setQuantiteIllimite(checked) {
this.venteData.quantiteIllimite = checked;
this.updateVente({ quantiteIllimite: checked })
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
}

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@ -1,57 +0,0 @@
export class DialogRepos extends Dialog {
static async create(actor) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,
default: "repos",
buttons: {
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
}
};
super(conf, options);
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async repos() {
await this.html.find("[name='nb-heures']").change();
await this.html.find("[name='nb-jours']").change();
const selection = await this.html.find("[name='repos']:checked").val();
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
console.log("ACTOR", this.actor)
switch (selection) {
case "sieste": {
await this.actor.dormir(nbHeures);
return;
}
case "nuit": {
let heuresDormies = await this.actor.dormir(nbHeures);
if (heuresDormies == nbHeures) {
await this.actor.dormirChateauDormant();
}
return;
}
case "chateau-dormant":
await this.actor.dormirChateauDormant();
return;
case "gris-reve": {
await this.actor.grisReve(nbJours);
return;
}
}
}
}

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@ -12,6 +12,7 @@ export class Environnement {
name: COMPENDIUMS_RECHERCHE,
default: [
SystemCompendiums.getCompendium('faune-flore-mineraux'),
SystemCompendiums.getCompendium('meditations-et-ecrits'),
SystemCompendiums.getCompendium('equipement')
],
scope: "world",
@ -62,7 +63,9 @@ export class Environnement {
const compendiumsElement = await Promise.all(
this.compendiumTables.map(async compTable => await compTable.getContent(itemFrequence, filter))
);
return compendiumsElement.reduce((a, b) => a.concat(b))
const elements = compendiumsElement.reduce((a, b) => a.concat(b));
elements.sort(Misc.ascending(it => it.name))
return elements;
}
async buildTable(itemFrequence, filter = it => true) {

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@ -190,15 +190,6 @@ export class RdDItemCompetence extends Item {
}
}
/* -------------------------------------------- */
static isVisible(item) {
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
}
static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
}
/* -------------------------------------------- */
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
@ -279,7 +270,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static triVisible(competences) {
return competences.filter(it => it.system.isVisible)
return competences.filter(it => !it.system.isHidden)
.sort((a, b) => RdDItemCompetence.compare(a, b))
}

View File

@ -62,6 +62,13 @@ export class Monnaie {
return deniers;
}
static toSolsDeniers(fortune) {
return {
sols: Math.floor(fortune),
deniers: Math.round(100 * (fortune - Math.floor(fortune)))
};
}
static getFortune(monnaies) {
return (monnaies??[])
.map(m => Number(m.system.cout) * Number(m.system.quantite))

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@ -86,25 +86,20 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
let formData = {
id: this.item.id,
title: this.item.name,
id: this.item.id,
type: this.item.type,
img: this.item.img,
name: this.item.name,
system: this.item.system,
isGM: game.user.isGM,
actorId: this.actor?.id,
isOwned: this.actor ? true : false,
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false,
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine()
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
}
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
@ -112,7 +107,7 @@ export class RdDItemSheet extends ItemSheet {
formData.competences = competences;
}
if (this.item.type == 'arme') {
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
}
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
@ -138,12 +133,12 @@ export class RdDItemSheet extends ItemSheet {
if (this.item.type == 'potion') {
await RdDHerbes.addPotionFormData(formData);
}
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
@ -156,7 +151,9 @@ export class RdDItemSheet extends ItemSheet {
super.activateListeners(html);
this.html = html;
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
|| game.user.isGM
|| !this.item.isOwned);
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable

View File

@ -1,4 +0,0 @@
export class RdDItemTache extends Item {
}

View File

@ -31,9 +31,9 @@ const typesInventaire = {
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesEnvironnement = typesInventaireMateriel;
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
@ -176,30 +176,38 @@ export class RdDItem extends Item {
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isBlessure() { return this.type == 'blessure' }
isPresentDansMilieux(milieux) {
return this.getEnvironnement(milieux).length > 0
return this.getEnvironnements(milieux).length > 0
}
getEnvironnement(milieux = undefined) {
const environnements = this.isInventaire() ? this.system?.environnement ?? [] : [];
return environnements.filter(env => !milieux || milieux.includes(env.milieu))
getEnvironnements(milieux = undefined) {
const environnements = this.isInventaire() ? this.system.environnement : undefined;
if (milieux == undefined || !environnements) {
return environnements ?? [];
}
return environnements.filter(env => milieux.includes(env.milieu))
}
getMilieux() {
return this.getEnvironnement().map(env => env.milieu);
return this.getEnvironnements().map(env => env.milieu);
}
getRarete(milieux = undefined) {
getRaretes(milieux = undefined) {
if (this.isInventaire()) {
return RdDRaretes.selonEnvironnement(this, milieux)
const raretes = this.getEnvironnements(milieux).map(env => RdDRaretes.byCode(env.rarete));
if (milieux == undefined && raretes.length == 0) {
return [RdDRaretes.rareteFrequente()];
}
return raretes;
}
return RdDRaretes.rareteFrequente();
return [RdDRaretes.rareteEgale()];
}
getFrequence(milieux = undefined) {
return this.getRarete(milieux)?.frequence ?? 0;
const frequences = this.getEnvironnements(milieux).map(it => it.frequence);
return frequences.length == 0 ? 0 : Math.max(...frequences);
}
getItemGroup() {
@ -253,16 +261,18 @@ export class RdDItem extends Item {
getUtilisation() {
switch (this.type) {
case 'nourritureboisson':
return 'cuisine';
case 'herbe':
case 'faune':
case 'ingredient':
case 'plante':
case 'potion':
switch (this.system.categorie) {
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
case 'Cuisine': return 'cuisine'
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
}
return '';
case 'nourritureboisson': return 'cuisine';
case 'herbe': case 'faune': case 'ingredient': case 'plante':
switch (this.system.categorie) {
case 'Cuisine': return 'cuisine';
case 'Toxique':
case 'Poison': return 'poison';
case 'Toxique': case 'Poison': return 'poison';
case 'Alchimie': return 'alchimie'
case 'Soin': case 'Repos': return 'soins'
}
@ -276,10 +286,7 @@ export class RdDItem extends Item {
switch (this.type) {
case 'nourritureboisson':
return 'pret';
case 'herbe':
case 'faune':
case 'ingredient':
case 'plante':
case 'herbe': case 'faune': case 'ingredient': case 'plante':
return 'brut';
}
}
@ -298,6 +305,13 @@ export class RdDItem extends Item {
return this.parent?.type == 'commerce';
}
isNomLike(texte) {
return Grammar.includesLowerCaseNoAccent(this.name, texte)
}
isNomTypeLike(texte) {
return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte)
}
getQuantite() {
return this.isService() ? undefined : Math.round(this.system.quantite ?? 0)
}

181
module/item/blessure.js Normal file
View File

@ -0,0 +1,181 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../rdd-timestamp.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
}
const TACHES_SOIN_BLESSURE = {
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
export class RdDItemBlessure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
}
prepareDerivedData() {
super.prepareDerivedData();
this.system.labelGravite = this.getLabelGravite()
}
static prepareTacheSoin(gravite) {
const tache = TACHES_SOIN_BLESSURE[gravite]
if (!tache) {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async createBlessure(actor, gravite, localisation = '') {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.labelGravite,
type: 'blessure',
img: definition.icon,
system: {
gravite: gravite,
difficulte: - gravite,
localisation: localisation
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static async createTacheSoinBlessure(actor, gravite) {
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
if (tache) {
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
return taches[0];
}
return undefined
}
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
});
}
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
if (this.parent != actor || actor == undefined) {
return
}
if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
// attente periode
return
}
if (this.system.gravite > 0) {
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
const gravite = this.system.gravite;
const graviteMoindre = gravite - 2;
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
const labelGravite = this.getLabelGravite();
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
if (rolled.isETotal) {
message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
await actor.santeIncDec("vie", -1);
mergeObject(update, {
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
});
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${labelGravite} cicatrise`;
mergeObject(update, {
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
});
}
else {
message.content += ` -- une blessure ${labelGravite} reste stable`;
}
}
await this.update(update);
}
}
peutRetrograder(graviteMoindre, moindres) {
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouveauJour().addJours(this.system.gravite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
if (this.system.gravite <= 0) {
await super.onFinPeriode(oldTimestamp, newTimestamp)
}
}
getImgSoins(gravite, soins) {
let img = 'blessure'
if (gravite > 6) {
img = 'mort'
}
if (gravite <= 0) {
img = 'eraflure'
}
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
}
getLabelGravite() {
return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite
}
static getDefinition(gravite) {
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
.find(it => it.gravite >= gravite);
}
static maxBlessures(gravite) {
return RdDItemBlessure.getDefinition(gravite).max
}
isContusion() {
return this.system.gravite <= 0
}
isLegere() {
return this.system.gravite > 0 && this.system.gravite <= 2
}
isGrave() {
return this.system.gravite > 2 && this.system.gravite <= 4
}
isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6
}
isMort() {
return this.system.gravite > 6
}
}

View File

@ -4,6 +4,7 @@ const RARETE_FREQUENTE = { code: 'Frequente', label: 'Fréquente', frequence: 18
const RARETE_RARE = { code: 'Rare', label: 'Rare', frequence: 6, min: 3, max: 12 };
const RARETE_RARISSIME = { code: 'Rarissime', label: 'Rarissime', frequence: 2, min: 1, max: 4 };
const RARETE_INEXISTANT = { code: 'Inexistant', label: 'Inexistant', frequence: 0, min: 0, max: 0 };
const RARETE_EGALE = { code: 'eqal', label: 'Egal', frequence: 1, min: 1, max: 1 };
const RARETES = [
RARETE_COMMUNE,
@ -15,50 +16,16 @@ const RARETES = [
export class RdDRaretes {
static getRareteByCode(code = undefined) {
static rareteFrequente() { return RARETE_FREQUENTE; }
static rareteEgale() { return RARETE_EGALE; }
static raretes() { return RARETES; }
static byCode(code = undefined) {
return RARETES.find(it => it.code == code) ?? RARETE_FREQUENTE;
}
static getChamp(rarete, field = undefined) {
const selected = this.getRareteByCode(rarete);
return field ? selected[field] : selected[frequence];
return RdDRaretes.byCode(rarete)[field ?? 'frequence'];
}
static rareteFrequente() {
return RARETE_FREQUENTE;
}
static raretes() {
return RARETES;
}
static selonEnvironnement(item, milieux = undefined) {
const list = item.getEnvironnement(milieux);
const freqMax = Math.max(0, ...list.map(env => env.frequence));
const env = list.find(env => env.frequence == freqMax);
if (env) {
return RdDRaretes.getRareteByCode(env.rarete)
}
if (milieux == undefined) {
return RdDRaretes.selonQualite(item)
}
return RARETE_INEXISTANT;
}
static selonQualite(item) {
const qualite = item.system.qualite ?? 0;
if (qualite <= 0) {
return RARETE_COMMUNE
}
if (qualite <= 3) {
return RARETE_FREQUENTE
}
if (qualite <= 6) {
return RARETE_RARE
}
if (qualite <= 9) {
return RARETE_RARISSIME
}
return RARETE_INEXISTANT
}
}

View File

@ -1,4 +1,4 @@
import { EffetsRencontre } from "../effets-rencontres.js";
import { EffetsRencontre } from "../tmr/effets-rencontres.js";
import { RdDItem } from "../item.js";
const tableEffets = [

View File

@ -70,7 +70,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
$changeRarete(event, updated) {
const code = this.html.find(event.currentTarget).val();
const rarete = RdDRaretes.getRareteByCode(code);
const rarete = RdDRaretes.byCode(code);
updated.rarete = rarete.code;
updated.frequence = rarete.frequence;
}
@ -81,21 +81,22 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`);
return
}
const list = this.item.getEnvironnement();
const list = this.item.getEnvironnements();
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${this.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = RdDRaretes.rareteFrequente();
const newList = [...list, { milieu, rarete: rarete.code, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
const added = { milieu, rarete: rarete.code, frequence: rarete.frequence };
const newList = [added, ...list].sort(Misc.ascending(it => it.milieu))
await this.item.update({ 'system.environnement': newList })
}
async onDeleteMilieu(event) {
const milieu = this.$getEventMilieu(event);
if (milieu != undefined) {
const newList = this.item.getEnvironnement().filter(it => it.milieu != milieu)
const newList = this.item.getEnvironnements().filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await this.item.update({ 'system.environnement': newList });
}

View File

@ -0,0 +1,29 @@
import { RdDItemSheet } from "../item-sheet.js";
export class RdDBlessureItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "blessure" };
async getData() {
const formData = await super.getData();
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('[name="premierssoins-done"]').change(async event => {
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('[name="soinscomplets-done"]').change(async event => {
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('[name="system-gravite"]').change(async event => {
const gravite = Number(event.currentTarget.value)
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
});
}
}

View File

@ -29,7 +29,6 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
/* -------------------------------------------- */
prepareConteneurData(formData) {
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
}
@ -44,7 +43,8 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
const dragData = {
actorId: this.actor.id,
type: "Item",
data: item.system
data: item.system,
uuid: item.uuid
};
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
@ -52,7 +52,8 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
async _onDropItem(event, dragData) {
if (this.actor) {
const dropParams = await RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id') ?? this.item.id
const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams);
await this.render(true);
}

View File

@ -6,7 +6,7 @@ export class RdDServiceItemSheet extends RdDItemSheet {
async getData() {
const formData = await super.getData();
formData.disabled = formData.isGM || formData.isOwned ? '' : 'disabled';
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}

View File

@ -288,7 +288,7 @@ class _10_3_0_FrequenceEnvironnement extends Migration {
}
_updatesFrequences(it) {
const rarete = RdDRaretes.getRareteByCode(it.system.rarete);
const rarete = RdDRaretes.byCode(it.system.rarete);
return {
_id: it.id,
'system.rarete': undefined,
@ -416,6 +416,49 @@ class _10_5_0_UpdatePeriodicite extends Migration {
}
}
class _10_7_0_MigrationBlessures extends Migration {
get code() { return "migration-blessures"; }
get version() { return "10.7.0"; }
async migrate() {
const timestamp = game.system.rdd.calendrier.getTimestamp()
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
.map(async (actor) => {
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
const blessures = legeres.concat(graves).concat(critiques);
if (blessures.length > 0) {
await actor.createEmbeddedDocuments("Item", blessures);
}
await actor.update({
'system.blessures.legeres.liste': [],
'system.blessures.graves.liste': [],
'system.blessures.critiques.liste': []
})
}));
}
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
const dateBlessure = timestamp.addJours(-blessure.jours);
const datePremiereRecup = dateBlessure.addJours(gravite);
return {
name: `Blessure ${graviteTexte}`,
type: 'blessure',
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
system: {
gravite: gravite,
difficulte: -gravite,
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
localisation: blessure.localisation,
jours: blessure.jours
}
}
}
}
export class Migrations {
static getMigrations() {
return [
@ -431,6 +474,7 @@ export class Migrations {
new _10_3_17_Monnaies(),
new _10_4_6_ServicesEnCommerces(),
new _10_5_0_UpdatePeriodicite(),
new _10_7_0_MigrationBlessures(),
];
}
@ -447,7 +491,7 @@ export class Migrations {
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
if (isNewerVersion(game.system.version, currentVersion)) {
//if (true) { /* comment previous and uncomment here to test before upgrade */
//if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) => this.compareVersions(a, b));

View File

@ -119,6 +119,17 @@ export class Misc {
}
}
/**
* @returns an array of incremental integers (including from / excluding to).
* if max<min, the array is decrementing integers
*/
static intArray(from, to) {
if (from > to) {
return Array.from(Array(from - to).keys()).map(i => from - i)
}
return Array.from(Array(to - from).keys()).map(i => from + i)
}
static distinct(array) {
return [...new Set(array)];
}

View File

@ -8,13 +8,11 @@ export class RdDAlchimie {
/* -------------------------------------------- */
static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations);
if (matchArray) {
for (let matchStr of matchArray) {
let result = matchStr.match(matchOperationTerms);
//console.log("RESULT ", result);
if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
@ -27,20 +25,19 @@ export class RdDAlchimie {
/* -------------------------------------------- */
static _alchimieCouleur(recette, couleurs, actorId) {
if (actorId) {
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`;
} else {
return `<span class="alchimie-tache">couleur ${couleurs} </span>`;
}
return RdDAlchimie._alchimieLink(recette, couleurs, actorId, 'couleur', 'Température');
}
/* -------------------------------------------- */
static _alchimieConsistance(recette, consistances, actorId) {
if (actorId) {
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`;
} else {
return `<span class="alchimie-tache">consistance ${consistances} </span>`;
}
return RdDAlchimie._alchimieLink(recette, consistances, actorId, 'consistance', 'Consistance');
}
static _alchimieLink(recette, termes, actorId, tacheAlchimie, labelTache) {
const difficulte = RdDAlchimie.getDifficulte(termes);
const link = actorId ? ` <a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="${tacheAlchimie}" data-alchimie-data="${termes}">` : '';
const endLink = actorId ? '</a>' : '';
return `<span class="alchimie-tache">${link}${labelTache} ${termes} (${difficulte})${endLink}</span>`;
}
/* -------------------------------------------- */

View File

@ -1,49 +0,0 @@
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDAstrologieEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let myButtons = {
resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() },
saveButton: { label: "Fermer", callback: html => {} }
};
// Common conf
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
let dialogOptions = {
classes: ["rdd-roll-dialog"], width: 600,
height: 'fit-content',
'max-height': 800,
'z-index': 99999
}
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.updateData(calendrierData);
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async resetNombreAstraux() {
game.system.rdd.calendrier.resetNombreAstral();
await game.system.rdd.calendrier.rebuildListeNombreAstral();
game.system.rdd.calendrier.showAstrologieEditor();
}
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
}
}

View File

@ -1,96 +0,0 @@
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor) {
let dialogData = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, dialogData, dialogOptions) {
const dialogConf = {
title: "Nombres Astraux",
content: html,
default: "saveButton",
buttons: {
saveButton: { label: "Fermer", callback: html => {} }
},
};
super(dialogConf, dialogOptions);
this.actor = actor;
this.dataNombreAstral = duplicate(dialogData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("[name='diffConditions']").val(0);
this.html.find('[name="jet-astrologie"]').click((event) => {
this.requestJetAstrologie();
});
}
/* -------------------------------------------- */
static organizeNombres(actor) {
let itemNombres = actor.listItems('nombreastral');
let itemFiltered = {};
for (let item of itemNombres) {
if (itemFiltered[item.system.jourindex]) {
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
} else {
itemFiltered[item.system.jourindex] = {
listValues: [item.system.value],
jourlabel: item.system.jourlabel
}
}
}
return itemFiltered;
}
/* -------------------------------------------- */
requestJetAstrologie() {
let socketData = {
id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie,
conditions: this.html.find('[name="diffConditions"]').val(),
date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: socketData
});
}
this.close();
}
}

View File

@ -28,7 +28,7 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static dmg(rollData, dmgActor, isCauchemar = false) {
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management
@ -41,7 +41,7 @@ export class RdDBonus {
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
}
return dmg;
}
@ -62,11 +62,8 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static _calculMortalite(rollData, isCauchemar) {
if (isCauchemar) {
return "cauchemar";
}
return isCauchemar ? "cauchemar"
static _calculMortalite(rollData, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite
?? "mortel";

View File

@ -1,17 +1,14 @@
import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js";
import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
const RDD_JOUR_PAR_MOIS = 28;
const RDD_HEURES_PAR_JOUR = 12;
const MAX_NOMBRE_ASTRAL = 12;
const JOURS_DU_MOIS = Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index);
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "./sommeil/app-astrologie.js";
/* -------------------------------------------- */
export class RdDCalendrier extends Application {
@ -41,17 +38,26 @@ export class RdDCalendrier extends Application {
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
this.nombresAstraux = this.getNombresAstraux();
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
}
console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.listeNombreAstral);
console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.nombresAstraux);
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
}
display() {
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
renderTemplate(templatePath, {}).then(html => {
this.render(true);
});
return this;
}
async onUpdateSetting(setting, update, options, id) {
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
this.timestamp = RdDTimestamp.getWorldTime();
this.updateDisplay();
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
}
@ -67,17 +73,17 @@ export class RdDCalendrier extends Application {
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
this.html.find('.calendar-btn-edit').click(ev => {
this.html.find('.calendar-set-datetime').click(ev => {
ev.preventDefault();
this.showCalendarEditor();
});
this.html.find('.astrologie-btn-edit').click(ev => {
this.html.find('.calendar-astrologie').click(ev => {
ev.preventDefault();
this.showAstrologieEditor();
});
this.html.find('#calendar-move-handle').mousedown(ev => {
this.html.find('.calendar-title').mousedown(ev => {
ev.preventDefault();
ev = ev || window.event;
let isRightMB = false;
@ -148,7 +154,7 @@ export class RdDCalendrier extends Application {
});
}
/* -------------------------------------------- */
getListeNombreAstral() {
getNombresAstraux() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
@ -168,8 +174,11 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getCurrentMinute() { return this.timestamp.indexMinute; }
getTimestamp() {
return this.timestamp;
}
getTimestampFinChateauDormant(nbJours = 0) {
return this.timestamp.nouveauJour().addJour(nbJours);
return this.timestamp.nouveauJour().addJours(nbJours);
}
getTimestampFinHeure(nbHeures = 0) {
@ -185,12 +194,8 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getJoursSuivants(count) {
let jours = [];
let indexDate = this.timestamp.indexDate;
for (let i = 0; i < count; i++, indexDate++) {
jours[i] = { label: RdDTimestamp.formatIndexDate(indexDate), index: indexDate };
}
return jours;
return Misc.intArray(this.timestamp.indexDate, this.timestamp.indexDate + count)
.map(i => { return { label: RdDTimestamp.formatIndexDate(i), index: i } })
}
/* -------------------------------------------- */
@ -211,8 +216,8 @@ export class RdDCalendrier extends Application {
}
/* -------------------------------------------- */
resetNombreAstral() {
this.listeNombreAstral = [];
resetNombresAstraux() {
this.nombresAstraux = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
game.socket.emit(SYSTEM_SOCKET_ID, {
@ -232,35 +237,49 @@ export class RdDCalendrier extends Application {
if (indexDate == undefined) {
indexDate = this.timestamp.indexDate;
}
const listNombreAstral = this.getListeNombreAstral();
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
this.nombresAstraux = this.getNombresAstraux();
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral ?? 0;
}
/* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
async rebuildNombresAstraux(showDice = HIDE_DICE) {
if (Misc.isUniqueConnectedGM()) {
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = this.timestamp.indexDate + i;
let na = this.listeNombreAstral.find(n => n.index == dayIndex);
let na = this.nombresAstraux.find(n => n.index == dayIndex);
if (na) {
newList[i] = na;
} else {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
this.listeNombreAstral = newList;
this.nombresAstraux = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
this.notifyChangeNombresAstraux();
}
}
notifyChangeNombresAstraux() {
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_refresh_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
game.actors.forEach(actor => actor.onTimeChanging(this.timestamp, newTimestamp));
const oldTimestamp = this.timestamp;
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
RdDTimestamp.setWorldTime(newTimestamp);
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
await DialogChateauDormant.create();
}
this.timestamp = newTimestamp;
await this.rebuildListeNombreAstral();
await this.rebuildNombresAstraux();
this.updateDisplay();
}
@ -276,6 +295,7 @@ export class RdDCalendrier extends Application {
this.positionnerHeure(Number(calendarSet.value));
}
this.updateDisplay();
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
/* -------------------------------------------- */
@ -292,10 +312,8 @@ export class RdDCalendrier extends Application {
async positionnerHeure(heure) {
const indexDate = this.timestamp.indexDate;
const addDay = this.timestamp.heure < heure ? 0 : 1;
await this.setNewTimestamp(new RdDTimestamp({
indexDate: indexDate + addDay, indexHeure: 0
})
.addHeures(heure))
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay }).addHeures(heure);
await this.setNewTimestamp(newTimestamp)
}
/* -------------------------------------------- */
@ -358,20 +376,16 @@ export class RdDCalendrier extends Application {
}
addNbAstralIncorect(actorId, date, nbAstral) {
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date);
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
}
static ecartHeureChance(heureNaissance, nombreAstral, heure) {
return (heureNaissance + nombreAstral - heure) % RDD_HEURES_PAR_JOUR;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
}
/* -------------------------------------------- */
getAjustementAstrologique(heureNaissance, name = undefined) {
let defHeure = RdDTimestamp.findHeure(heureNaissance);
if (defHeure) {
return RdDCalendrier.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
return RdDTimestamp.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
}
else if (name) {
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
@ -382,16 +396,6 @@ export class RdDCalendrier extends Application {
return 0;
}
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
switch (RdDCalendrier.ecartHeureChance(hn, nbAstral, heure)) {
case 0: return 4;
case 4: case 8: return 2;
case 6: return -4;
case 3: case 9: return -2;
}
return 0;
}
/* -------------------------------------------- */
getData() {
let formData = super.getData();
@ -428,13 +432,13 @@ export class RdDCalendrier extends Application {
if (game.user.isGM) {
dateHTML = dateHTML + "<br>Nombre Astral: " + (this.getNombreAstral() ?? "?");
}
for (let handle of document.getElementsByClassName("calendar-date-rdd")) {
for (let handle of document.getElementsByClassName("calendar-title")) {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = calendrier.heure.label;
}
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
for (const minute of document.getElementsByClassName("calendar-minute-texte")) {
minute.innerHTML = `${calendrier.minute} minutes`;
}
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
@ -465,41 +469,8 @@ export class RdDCalendrier extends Application {
this.editeur.render(true);
}
static buildJoursMois() { return JOURS_DU_MOIS; }
/* -------------------------------------------- */
async showAstrologieEditor() {
const calendrierData = duplicate(this.fillCalendrierData());
this.listeNombreAstral = this.listeNombreAstral || [];
calendrierData.astrologieData = this.listeNombreAstral.map(astro => {
const timestamp = new RdDTimestamp({ indexDate: astro.index });
astro.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }
for (let vf of astro.valeursFausses) {
let actor = game.actors.get(vf.actorId);
vf.actorName = (actor) ? actor.name : "Inconnu";
}
return astro;
});
const nbAstral = this.getNombreAstral()
calendrierData.heures = Array.from(Array(RDD_HEURES_PAR_JOUR).keys());
calendrierData.ajustementsActeur = game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner).map(actor => {
return {
actor,
ajustements: calendrierData.heures.map(heure => {
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure;
return {
heure,
ajustement: RdDCalendrier.ajustementAstrologiqueHeure(hn, nbAstral, heure)
}
})
}
});
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
astrologieEditeur.updateData(calendrierData);
astrologieEditeur.render(true);
await AppAstrologie.create();
}
}

View File

@ -1,6 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
@ -40,35 +39,31 @@ export class RdDCombatManager extends Combat {
static init() {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDCombatManager.pushInitiativeOptions(html, options);
});
Hooks.on("preDeleteCombat", (combat, html, id) => {
combat.onPreDeleteCombat()
});
}
/* -------------------------------------------- */
cleanItemUse() {
for (let turn of this.turns) {
turn.actor.resetItemUse()
}
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
}
/* -------------------------------------------- */
async nextRound() {
this.cleanItemUse();
await this.finDeRound();
return await super.nextRound();
}
/* -------------------------------------------- */
async onPreDeleteCombat() {
await this.finDeRound({ terminer: true });
if (Misc.isUniqueConnectedGM()) {
await this.finDeRound({ terminer: true });
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
.forEach(it => it.delete());
}
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
this.turns.forEach(turn => turn.actor.resetItemUse());
for (let combatant of this.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
@ -111,10 +106,10 @@ export class RdDCombatManager extends Combat {
if (!roll.total) {
roll.evaluate({ async: false });
}
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total, combatant);
const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant);
let id = combatant._id || combatant.id;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: roll.total }]);
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@ -145,9 +140,8 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
base += bonusEcaille;
static calculInitiative(niveau, caracValue, bonus = 0) {
let base = niveau + Math.floor(caracValue / 2) + bonus;
return "1d6" + (base >= 0 ? "+" : "") + base;
}
@ -421,18 +415,11 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
export class RdDCombat {
static init() {
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
}
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_encaisser":
return RdDCombat.onMsgEncaisser(sockmsg.data);
case "msg_defense":
return RdDCombat.onMsgDefense(sockmsg.data);
case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
}
}
@ -443,16 +430,6 @@ export class RdDCombat {
}
}
/* -------------------------------------------- */
static onPreDeleteCombat(combat, options, userId) {
if (Misc.isUniqueConnectedGM()) {
combat.cleanItemUse();
ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
.forEach(it => it.delete());
}
}
/* -------------------------------------------- */
static combatNouveauTour(combat) {
if (Misc.isUniqueConnectedGM()) {
@ -757,15 +734,6 @@ export class RdDCombat {
/* -------------------------------------------- */
async attaque(competence, arme) {
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
// if (nonIncarnee || blurette) {
// ChatMessage.create( {
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
// Il est impossible de l'atteindre.`,
// whisper: ChatMessage.getWhisperRecipients("GM")})
// }
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return;
}
@ -971,9 +939,8 @@ export class RdDCombat {
/* -------------------------------------------- */
_filterArmesParade(defender, competence) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
}
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
switch (competence.system.categorie) {
case 'tir':
case 'lancer':
@ -1328,13 +1295,8 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
isGrave: false,
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true;
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0
}
ChatUtility.createChatWithRollMode(actor.name, {

View File

@ -2,7 +2,8 @@
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogStress } from "./dialog-stress.js";
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
import { DialogStress } from "./sommeil/dialog-stress.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
@ -13,7 +14,6 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js";
@ -77,6 +77,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
@ -331,7 +332,7 @@ export class RdDCommands {
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
if (competence) {
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff);
await actor.doRollCaracCompetence(caracName, competence.name, diff);
}
}
return;
@ -462,13 +463,14 @@ export class RdDCommands {
let name = params[params.length - 1];
if (name == undefined) {
for (let actor of game.actors) {
actor.distribuerStress('stress', stress, motif);
// TODO: ne plus stresser les entités de cauchemar!
await actor.distribuerStress('stress', stress, motif);
}
} else {
//console.log(stressValue, nomJoueur);
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
if (actor) {
actor.distribuerStress('stress', stress, motif);
await actor.distribuerStress('stress', stress, motif);
}
else {
ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
@ -485,5 +487,8 @@ export class RdDCommands {
async tirage() {
FenetreRechercheTirage.create();
}
async sommeil() {
DialogChateauDormant.create();
}
}

View File

@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDItemService } from "./item/service.js";
import { RdDItemMaladie } from "./item/maladie.js";
import { RdDItemPoison } from "./item/poison.js";
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
import { RdDServiceItemSheet } from "./item/sheet-service.js";
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
@ -55,6 +57,7 @@ import { RdDFauneItemSheet } from "./item/sheet-faune.js";
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
import { AppAstrologie } from "./sommeil/app-astrologie.js";
/**
* RdD system
@ -73,21 +76,22 @@ export class SystemReveDeDragon {
this.RdDUtility = RdDUtility;
this.RdDHotbar = RdDHotbar;
this.itemClasses = {
service: RdDItemService,
blessure: RdDItemBlessure,
maladie: RdDItemMaladie,
ombre: RdDItemOmbre,
poison: RdDItemPoison,
queue: RdDItemQueue,
ombre: RdDItemOmbre,
souffle: RdDItemSouffle,
rencontre: RdDRencontre,
service: RdDItemService,
signedraconique: RdDItemSigneDraconique,
rencontre: RdDRencontre
souffle: RdDItemSouffle,
}
this.actorClasses = {
commerce: RdDCommerce,
creature: RdDActor,
entite: RdDActor,
personnage: RdDActor,
vehicule: RdDActor,
commerce: RdDCommerce,
}
}
@ -96,6 +100,8 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
async onInit() {
game.system.rdd = this;
this.AppAstrologie = AppAstrologie;
console.log(`Initializing Reve de Dragon System`);
@ -154,6 +160,7 @@ export class SystemReveDeDragon {
RdDItemSheet.register(RdDPlanteItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet);
RdDItemSheet.register(RdDServiceItemSheet);
RdDItemSheet.register(RdDBlessureItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [
@ -180,7 +187,6 @@ export class SystemReveDeDragon {
RdDUtility.init();
RdDDice.init();
RdDCommands.init();
RdDCombat.init();
RdDCombatManager.init();
RdDTokenHud.init();
RdDBaseActor.init();
@ -274,8 +280,8 @@ export class SystemReveDeDragon {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier = new RdDCalendrier();
new Migrations().migrate();
}
@ -284,13 +290,7 @@ export class SystemReveDeDragon {
RdDDice.onReady();
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
});
game.system.rdd.calendrier = calendrier; // Reference;
game.system.rdd.calendrier = new RdDCalendrier().display();
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {

View File

@ -195,17 +195,6 @@ export class RdDResolutionTable {
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
}
/* -------------------------------------------- */
static isAjustementAstrologique(rollData) {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true;
}
if (rollData.selectedSort?.system.isrituel) {
return true;
}
return false;
}
/* -------------------------------------------- */
static isEchec(rollData) {
switch (rollData.surprise) {
@ -294,12 +283,9 @@ export class RdDResolutionTable {
carac: carac,
difficulte: level,
min: minLevel,
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
rows: Misc.intArray(minCarac, maxCarac+1),
cols: Misc.intArray(minLevel, maxLevel+1)
});
}
static incrementalArray(min, max) {
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
}
}

View File

@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "cauchemar"
dialogConf.default = "entiteincarnee"
dialogConf.buttons = {
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
}
}
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite
}
});

View File

@ -1,9 +1,25 @@
import { DialogSplitItem } from "./dialog-split-item.js";
import { RdDItem } from "./item.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDSheetUtility {
static mergeDocumentRights(options, document, editable) {
const userRightLevel = game.user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: document.getUserLevel(game.user);
let newOptions = {
isGM: game.user.isGM,
isOwned: document.parent ? true : false,
editable: editable,
cssClass: editable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
}
mergeObject(options, newOptions);
return options;
}
static getItem(event, actor) {
return actor.items.get(RdDSheetUtility.getItemId(event))
}
@ -23,7 +39,7 @@ export class RdDSheetUtility {
static async prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
let item = fromUuidSync(dragData.uuid);
if (item.pack && !item.system){
if (item.pack && !item.system) {
item = await RdDItem.getCorrespondingItem(item);
}
if (actor.canReceive(item)) {

View File

@ -5,12 +5,13 @@ import { RdDDice } from "./rdd-dice.js";
export const WORLD_TIMESTAMP_SETTING = "calendrier";
const RDD_MOIS_PAR_AN = 12;
const RDD_JOURS_PAR_MOIS = 28;
const RDD_JOURS_PAR_AN = 336; //RDD_JOURS_PAR_MOIS * RDD_MOIS_PAR_AN;
const RDD_HEURES_PAR_JOUR = 12;
const RDD_MINUTES_PAR_HEURES = 120;
const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
const RDD_MOIS_PAR_AN = 12;
export const RDD_JOURS_PAR_MOIS = 28;
export const RDD_HEURES_PAR_JOUR = 12;
export const MAX_NOMBRE_ASTRAL = 12;
export const RDD_MINUTES_PAR_HEURES = 120;
export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
const ROUNDS_PAR_MINUTE = 10;
const DEFINITION_HEURES = [
@ -46,11 +47,8 @@ const FORMULES_PERIODE = [
{ code: 'jour', label: "Jours", calcul: async (t, nombre) => t.addJours(nombre) },
]
export class RdDTimestamp {
static iconeHeure(heure) {
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure < 9 ? '0' : ''}${heure + 1}.svg`;
}
export class RdDTimestamp {
static init() {
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
@ -63,24 +61,23 @@ export class RdDTimestamp {
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
DEFINITION_HEURES[i].heure = i;
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
}
}
/**
* @param signe
* @returns L'entrée de DEFINITION_HEURES correspondant au signe
*/
static definition(signe) {
if (Number.isInteger(signe)) {
return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR];
}
let definition = DEFINITION_HEURES.find(it => it.key == signe);
if (!definition) {
definition = Misc.findFirstLike(signe, DEFINITION_HEURES, { mapper: it => it.label, description: 'signe' });
}
return definition
static hh(heure) {
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
}
static iconeHeure(heure) {
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${RdDTimestamp.hh(heure)}.svg`;
}
static definitions() {
return DEFINITION_HEURES
}
static formulesDuree() {
@ -91,12 +88,48 @@ export class RdDTimestamp {
return FORMULES_PERIODE
}
static heures() {
return Misc.intArray(0, RDD_HEURES_PAR_JOUR)
}
/**
* @param signe
* @returns L'entrée de DEFINITION_HEURES correspondant au signe
*/
static definition(signe) {
if (signe == undefined) {
signe = 0;
}
if (Number.isInteger(signe)) {
return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR];
}
let definition = DEFINITION_HEURES.find(it => it.key == signe);
if (!definition) {
definition = Misc.findFirstLike(signe, DEFINITION_HEURES, { mapper: it => it.label, description: 'signe' });
}
return definition
}
static imgSigneHeure(heure) {
return RdDTimestamp.imgSigne(RdDTimestamp.definition(heure));
}
static imgSigne(signe) {
return `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>`
}
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR;
if (ecart < 0) {
ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
}
switch (ecart) {
case 0: return 4;
case 4: case 8: return 2;
case 6: return -4;
case 3: case 9: return -2;
}
return 0;
}
static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
@ -219,6 +252,8 @@ export class RdDTimestamp {
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45}
formatDate() {
const jour = this.jour + 1;

View File

@ -285,7 +285,12 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async onActionRencontre(action, tmr) {
async onActionRencontre(action, tmr, rencontre) {
if (!this.currentRencontre){
ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
this.currentRencontre = rencontre;
}
switch (action) {
case 'derober':
await this.derober();
@ -589,6 +594,7 @@ export class RdDTMRDialog extends Dialog {
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
return undefined;
}
}

View File

@ -29,12 +29,13 @@ export class RdDTMRRencontreDialog extends Dialog {
this.toClose = false;
this.tmr = tmr;
this.tmrApp = tmrApp;
this.rencontre = rencontre;
this.tmrApp.minimize();
}
async onButtonAction(action) {
this.toClose = true;
this.tmrApp.onActionRencontre(action, this.tmr)
this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
}
/* -------------------------------------------- */

View File

@ -2,6 +2,7 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
export class RdDTokenHud {
@ -18,29 +19,39 @@ export class RdDTokenHud {
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) {
static async addExtensionHud(app, html, tokenId, isCombat) {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (! (combatant?.actor) ) {
app.hasExtension = true;
// soins
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
}
app.hasExtension = true;
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
}
static async addExtensionHudInit(html, combatant, actions) {
const hudData = {
combatant: combatant,
actions: actionsCombat,
combatant, actions,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
@ -51,48 +62,70 @@ export class RdDTokenHud {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index];
let action = hudData.actions[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
}
});
}
static async addExtensionHudCombat(html, combatant, actions) {
const hudData = { combatant, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex];
const action = hudData.actions[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
const possession = combatant.actor.getPossession(action.system.possessionid);
combatant.actor.conjurerPossession(possession);
}
else {
actor.rollArme(action);
combatant.actor.rollArme(action);
}
});
}
static async addExtensionHudSoins(html, sourceActor) {
const target = Targets.getTarget({ warn: false });
if (target?.actor) {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
sourceActor.rollSoins(target.actor, blessureId)
});
}
}
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
}
});
const controlIconCombat = html.find('.control-icon[data-action=combat]');
if (controlIconCombat.length > 0) {
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
}
});
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
RdDTokenHud.addExtensionHud(app, html, tokenId);
const isCombat = controlIconCombat[0].className.includes('active');
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
}
}
@ -100,9 +133,9 @@ export class RdDTokenHud {
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData));
const list = hud.find('div.rdd-hud-list');
RdDTokenHud._toggleHudListActive(hud, list);
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
list.find('.rdd-hud-menu').click(onMenuItem);

View File

@ -19,9 +19,9 @@ import { RdDRaretes } from "./item/raretes.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
const difficultesLibres = Misc.intArray(0, -11);
const ajustementsConditions = Misc.intArray(-10, 11);
const ajustementsEncaissement = Misc.intArray(-10, 26);
/* -------------------------------------------- */
function _buildAllSegmentsFatigue(max) {
@ -66,38 +66,31 @@ const fatigueMarche = {
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const definitionsBlessures = [
{ type: "legere", facteur: 2 },
{ type: "grave", facteur: 4 },
{ type: "critique", facteur: 6 }
]
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
],
"cauchemar": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
"entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
]
};
@ -139,7 +132,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
@ -149,6 +142,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
@ -201,7 +195,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats.hbs',
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
@ -233,7 +227,10 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
@ -272,13 +269,15 @@ export class RdDUtility {
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('buildConteneur', (objet, templateItem, options) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet, 1, templateItem, options)); });
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
Handlebars.registerHelper('calculerPrixCommercant', item => item.calculerPrixCommercant());
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
@ -393,40 +392,64 @@ export class RdDUtility {
return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
}
/* -------------------------------------------- */
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildConteneur(objet, profondeur, templateItem, options) {
if (!profondeur) profondeur = 1;
if (!templateItem) templateItem = 'actor/inventaire-item.html'
objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && objet.system.contenu.length == 0;
const conteneur = Handlebars.partials[`systems/foundryvtt-reve-de-dragon/templates/${templateItem}`]({
item: objet,
vide: isVide,
ouvert: isOuvert,
options: options
});
const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert, templateItem, options) : '';
return conteneur + contenu;
static prepareOptionsArbreInventaire(item, optionsArbre) {
if (!optionsArbre.profondeur) {
optionsArbre.profondeur = 1
};
if (!optionsArbre.templateItem) {
optionsArbre.templateItem = item.parent?.type == 'commerce'
? "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html"
: "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html";
}
item.niveau = optionsArbre.profondeur;
}
/* -------------------------------------------- */
static buildContenu(objet, profondeur, afficherContenu, templateItem, options) {
if (!profondeur) profondeur = 1;
if (!templateItem) templateItem = 'actor/inventaire-item.html'
objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`;
for (let subItem of objet.subItems) {
strContenu += this.buildConteneur(subItem, profondeur + 1, templateItem, options);
/**
* Construit la structure récursive des conteneurs, avec imbrication potentielle
*/
static buildLigneInventaire(item, options = {}, optionsArbre = { ouvert: false, profondeur: 1 }) {
RdDUtility.prepareOptionsArbreInventaire(item, optionsArbre);
const isConteneur = item.type == 'conteneur';
const inventaire = {
item: item,
vide: isConteneur && item.system.contenu.length == 0,
ouvert: isConteneur && RdDUtility.getAfficheContenu(item._id),
options: options
};
optionsArbre.ouvert = inventaire.ouvert
const ligneObjet = Handlebars.partials[optionsArbre.templateItem](inventaire);
if (isConteneur) {
return ligneObjet + RdDUtility.buildContenuConteneur(item, options, optionsArbre);
}
return strContenu + "</ul>";
return ligneObjet;
}
static buildInventaireConteneur(actorId, itemId, options) {
const actor = game.actors.get(actorId)
const item = actor?.items.get(itemId)
if (item) {
return RdDUtility.buildContenuConteneur(item, options, { ouvert: true, profondeur: 1 });
}
return '';
}
/* -------------------------------------------- */
static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
const profondeur = optionsArbre.profondeur;
optionsArbre.profondeur++;
const lignesContenu = conteneur.subItems.sort(Misc.ascending(it => it.name))
.map(contenu => this.buildLigneInventaire(contenu, options, optionsArbre));
return `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`
+ lignesContenu.reduce(Misc.joining(''), '')
+ "</ul>";
}
/* -------------------------------------------- */
@ -443,10 +466,6 @@ export class RdDUtility {
return ajustementsEncaissement;
}
static getDefinitionsBlessures() {
return definitionsBlessures;
}
/* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);
@ -587,17 +606,10 @@ export class RdDUtility {
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques > 0 ? "Critique" :
encaissement.graves > 0 ? "Grave" :
encaissement.legeres > 0 ? "Légère" :
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
'Aucune'
);
return encaissement;
}

View File

@ -17,6 +17,7 @@ const listeReglesOptionelles = [
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},

View File

@ -0,0 +1,216 @@
import { SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
import { RDD_MINUTES_PAR_HEURES, RDD_MINUTES_PAR_JOUR, RdDTimestamp } from "../rdd-timestamp.js";
export const APP_ASTROLOGIE_REFRESH = `${SYSTEM_RDD}-refresh-astrologie`
export class AppAstrologie extends Application {
static async create(actor = undefined, options = {}) {
if (actor == undefined && !game.user.isGM) {
actor = game.user.character
}
if (!actor && !game.user.isGM) {
console.error("AppAstrologie uniquement accessible pour le MJ, ou depuis un personnage pour un joueur")
}
new AppAstrologie(actor, options).render(true);
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
title: "Astrologie",
width: 'fit-content',
height: 'fit-content',
popOut: true,
resizable: false
});
}
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
getData(options) {
this.appData = super.getData(options)
const calendrier = game.system.rdd.calendrier;
mergeObject(this.appData, {
isGM: game.user.isGM,
isActor: this.actor != undefined,
calendrier: calendrier.getTimestamp().toCalendrier(),
dates: calendrier.getJoursSuivants(10),
heures: RdDTimestamp.definitions(),
actorAstrologie: this.getActorAstrologie(),
gmAstrologie: this.getGMAstrologie(calendrier),
theme: {
signeAstral: RdDTimestamp.definition(0),
signeNaissance: RdDTimestamp.definition(0)
}
})
return this.appData;
}
getActorAstrologie() {
if (this.actor) {
return {
actor: this.actor,
nombres: this._organizeNombresAstraux(this.actor.listItems('nombreastral')),
ajustements: CONFIG.RDD.difficultesLibres,
etat: this.actor.getEtatGeneral(),
astrologie: this.actor.getCompetence('Astrologie')
}
}
return {}
}
_organizeNombresAstraux(nombresAstraux) {
let organized = {};
nombresAstraux.forEach(na => {
if (!organized[na.system.jourindex]) {
organized[na.system.jourindex] = {
listValues: [],
jourlabel: na.system.jourlabel
}
}
organized[na.system.jourindex].listValues.push(na.system.value);
})
return organized;
}
getGMAstrologie(calendrier) {
if (game.user.isGM) {
const nbAstral = calendrier.getNombreAstral()
const heures = RdDTimestamp.heures();
return {
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
}
}
return {}
}
getAjustementActor(actor, nbAstral, heures) {
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure ?? 0;
return {
actor,
ajustements: heures.map(heure => {
return { heure, ajustement: RdDTimestamp.ajustementAstrologiqueHeure(hn, nbAstral, heure) };
})
}
}
getDetailNombreAstral(nombreAstral) {
const detail = duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
return detail;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
})
this.html.find('td.nombre-astral').click(event => {
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
})
this.html.find('tr.heure-naissance').click(event => {
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
})
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
this.onCalculThemeAstral();
}
selectHeureNaissance(heureNaissance) {
this.appData.theme.signeNaissance = RdDTimestamp.definition(heureNaissance);
this.onCalculThemeAstral();
}
selectNombreAstral(nombreAstral) {
this.appData.theme.signeAstral = RdDTimestamp.definition(nombreAstral);
this.onCalculThemeAstral();
}
/* -------------------------------------------- */
async rebuildNombresAstraux() {
game.system.rdd.calendrier.resetNombresAstraux();
await game.system.rdd.calendrier.rebuildNombresAstraux();
}
onCalculThemeAstral() {
const chiffreAstral = this.appData.theme.signeAstral.heure + 1;
const heureNaissance = this.appData.theme.signeNaissance.heure + 1;
RdDTimestamp.definitions().forEach(dh => {
const ajustement = RdDTimestamp.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
this.html.find(`div.astro-ajustement.heure-${dh.hh}`).text(txtAjustement)
});
this.html.find(`select[name="signe-astral"]`).val(this.appData.theme.signeAstral.key)
this.html.find(`select[name="signe-naissance"]`).val(this.appData.theme.signeNaissance.key)
const angleAstrologie = ((chiffreAstral + heureNaissance) * 30) % 360 - 45;
this.html.find(`div.astro-roue div.astro-disque img`).css(this.cssRotation(angleAstrologie));
const timestamp = game.system.rdd.calendrier.getTimestamp();
this.html.find(`div.astro-roue div.astro-horloge-heure img`).css(this.cssRotation(timestamp.angleHeure));
this.html.find(`div.astro-roue div.astro-horloge-minute img`).css(this.cssRotation(timestamp.angleMinute));
}
cssRotation(angleAstrologie) {
const rotation = `rotate(${angleAstrologie}deg)`;
return {
'transform': rotation,
'-ms-transform': rotation,
'-moz-transform': rotation,
'-webkit-transform': rotation,
'-o-transform': rotation
};
}
requestJetAstrologie() {
if (!this.appData?.isActor) {
return
}
let socketData = {
id: this.appData.actorAstrologie.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.actor.getEtatGeneral(),
astrologie: this.actor.getCompetence('Astrologie'),
conditions: this.html.find('[name="diffConditions"]').val(),
date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: socketData
});
}
}
refreshAstrologie() {
this.render(true)
}
async close(options) {
Hooks.off(APP_ASTROLOGIE_REFRESH, this.hookReference);
this.hookReference = undefined
await super.close(options)
}
}

View File

@ -0,0 +1,105 @@
export class DialogChateauDormant extends Dialog {
static async create() {
const date = game.system.rdd.calendrier.dateCourante();
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
const dialogData = {
actors: actors,
date: date,
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
dialogData);
new DialogChateauDormant(dialogData, html)
.render(true);
}
constructor(dialogData, html) {
const options = {
classes: ["rdd-dialog-chateau-dormant"],
width: 600,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "De Chateau dormant à Vaisseau",
content: html,
buttons: {
chateauDormant: { label: "Passer à Vaisseau!", callback: it => { this.onChateauDormant(); } }
}
};
super(conf, options);
this.dialogData = dialogData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('input.sommeil-insomnie').change(event => this.onInsomnie(event));
this._activateListenerOnActorMoral(this.html);
}
_activateListenerOnActorMoral(html) {
html.find(`span.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
onInsomnie(event) {
const sommeilInsomnie = this.html.find(event.currentTarget);
const isInsomnie = sommeilInsomnie.is(':checked');
const sommeilHeures = sommeilInsomnie.parents('.set-sommeil-actor').find('input.sommeil-heures');
sommeilHeures.prop('disabled', isInsomnie);
if (isInsomnie) {
sommeilHeures.val('0');
}
}
async onActorMoral(event) {
const selected = this.html.find(event.currentTarget);
const actorRow = selected.parents('.set-sommeil-actor');
const actorId = actorRow.data('actor-id');
const actor = this.getActor(actorId);
actor.system.sommeil.moral = selected.data('moral');
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actor.system.sommeil)
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
// re-attach listeners for actor row
this._activateListenerOnActorMoral(actorRow);
}
getActor(actorId) {
return this.dialogData.actors.find(it => it.id == actorId);
}
async onChateauDormant() {
const motifStress = this.html.find("form input[name='motifStress']").val();
jQuery.map(
this.html.find('li.set-sommeil-actor'),
it => this.extractConsigneActor(this.html.find(it), motifStress)
).forEach(async consigne => await consigne.actor.prepareChateauDormant(consigne))
}
extractConsigneActor(actorRow, motifStress) {
const actorId = actorRow.data('actor-id');
const actor = this.getActor(actorId);
const insomnie = actorRow.find('input.sommeil-insomnie').is(':checked');
return {
actor,
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
stress: {
motif: motifStress,
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
},
sommeil: {
nouveaujour: true,
date: this.dialogData.finChateauDormant,
insomnie: insomnie,
heures: insomnie ? 0 : Number.parseInt(actorRow.find('input.sommeil-heures').val()),
moral: actor.system.sommeil.moral ?? 'neutre',
}
};
}
}

View File

@ -0,0 +1,87 @@
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
export class DialogRepos extends Dialog {
static async create(actor) {
if (!actor.isPersonnage()) {
return
}
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
actor.system.sommeil = {
"nouveaujour": true,
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
"moral": "neutre",
"heures": 4
}
}
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,
default: "repos",
buttons: {
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
}
};
super(conf, options);
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
/* -------------------------------------------- */
async repos() {
const selection = await this.html.find("[name='repos']:checked").val();
switch (selection) {
case "sieste": return await this.sieste();
case "nuit": return await this.nuit();
case "chateau-dormant": return await this.chateauDormant();
case "gris-reve": return await this.grisReve();
}
}
async grisReve() {
await this.html.find("[name='nb-jours']").change();
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
await this.actor.grisReve(nbJours);
}
async chateauDormant() {
await this.actor.dormirChateauDormant();
}
async nuit() {
await this.html.find("[name='sommeil.heures']").change();
const val = await this.html.find("[name='sommeil.heures']").val();
const sommeilHeures = Number.parseInt(val ?? '0');
await this.actor.dormir(sommeilHeures, { chateauDormant: true });
}
async sieste() {
await this.html.find("[name='sieste.heures']").change();
const siesteHeures = Number.parseInt(await this.html.find("[name='sieste.heures']").val());
await this.actor.dormir(siesteHeures);
}
async onActorMoral(event) {
const selected = this.html.find(event.currentTarget);
const parentDiv = selected.parents().find('.sommeil-actor-moral');
const situationMoral = selected.data('moral');
await this.actor.setInfoSommeilMoral(situationMoral);
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
moral: situationMoral
});
parentDiv.html(htmlMoral);
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
}
}

View File

@ -15,7 +15,7 @@ export class DialogStress extends Dialog {
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
new DialogStress(dialogData, html)
.render(true);
}
@ -50,7 +50,7 @@ export class DialogStress extends Dialog {
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
}
async onSelectActor(event) {

View File

@ -39,18 +39,18 @@ export class Targets {
}
}
static getTarget() {
static getTarget(options = { warn: true }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
}
return undefined;
}
}

View File

@ -3,12 +3,12 @@ import { HtmlUtility } from '../html-utility.js';
import { Misc } from "../misc.js";
import { CompendiumTableHelpers } from '../settings/system-compendiums.js';
import { RdDRaretes } from '../item/raretes.js';
import { Grammar } from '../grammar.js';
const FILTER_GROUPS = [
{ group: 'type', label: "Type d'objet" },
{ group: 'comestible', label: 'Alimentaire' },
{ group: 'categorie', label: 'Utilisation' },
{ group: 'milieu', label: 'Milieu' },
{ group: 'utilisation', label: 'Utilisation' },
{ group: 'rarete', label: 'Rarete' },
{ group: 'qualite', label: 'Qualité' },
{ group: 'enc', label: 'Encombrement' },
@ -16,60 +16,78 @@ const FILTER_GROUPS = [
]
const FILTERS = [
{ group: 'comestible', code: 'comestible', label: 'Comestible', check: item => item.getUtilisation() == 'cuisine' },
{ group: 'comestible', code: 'pret', label: 'Préparé', check: item => item.getUtilisationCuisine() == 'pret' },
{ group: 'comestible', code: 'brut', label: 'A préparer', check: item => item.getUtilisationCuisine() == 'brut' },
{ group: 'comestible', code: 'boisson', label: 'Boisson', check: item => item.isBoisson() },
{ group: 'comestible', code: 'alcool', label: 'Alcool', check: item => item.isAlcool() },
{ group: 'comestible', code: 'immangeable', label: 'Immangeable', check: item => item.isInventaire() && item.getUtilisation() != 'cuisine' },
{ group: 'comestible', code: 'comestible', label: 'Comestible', check: (item, milieux) => item.getUtilisation() == 'cuisine' },
{ group: 'comestible', code: 'pret', label: 'Préparé', check: (item, milieux) => item.getUtilisationCuisine() == 'pret' },
{ group: 'comestible', code: 'brut', label: 'A préparer', check: (item, milieux) => item.getUtilisationCuisine() == 'brut' },
{ group: 'comestible', code: 'boisson', label: 'Boisson', check: (item, milieux) => item.isBoisson() },
{ group: 'comestible', code: 'alcool', label: 'Alcool', check: (item, milieux) => item.isAlcool() },
{ group: 'comestible', code: 'immangeable', label: 'Immangeable', check: (item, milieux) => item.isInventaire() && item.getUtilisation() != 'cuisine' },
{ group: 'categorie', code: 'alchimie', label: 'Alchimique', check: item => item.isInventaire() && item.getUtilisation() == 'alchimie' },
{ group: 'categorie', code: 'soins', label: 'Médical', check: item => item.isInventaire() && item.getUtilisation() == 'soins' },
{ group: 'categorie', code: 'poison', label: 'Toxique', check: item => item.isInventaire() && item.getUtilisation() == 'poison' },
{ group: 'categorie', code: 'autres', label: 'Autres', check: item => !item.isInventaire() || item.getUtilisation() == '' },
{ group: 'utilisation', code: 'alchimie', label: 'Alchimique', check: (item, milieux) => item.isInventaire() && item.getUtilisation() == 'alchimie' },
{ group: 'utilisation', code: 'soins', label: 'Médical', check: (item, milieux) => item.isInventaire() && item.getUtilisation() == 'soins' },
{ group: 'utilisation', code: 'poison', label: 'Toxique', check: (item, milieux) => item.isInventaire() && item.getUtilisation() == 'poison' },
{ group: 'utilisation', code: 'cuisine', label: 'Cuisine', check: (item, milieux) => item.isInventaire() && item.getUtilisation() == 'cuisine' },
{ group: 'utilisation', code: 'autres', label: 'Autres/inconnu', check: (item, milieux) => !item.isInventaire() || item.getUtilisation() == '' },
{ group: "qualite", code: "mauvaise", label: "Mauvaise (négative)", check: item => item.isInventaire() && item.system.qualite < 0 },
{ group: "qualite", code: "quelconque", label: "Quelconque (0)", check: item => item.isInventaire() && item.system.qualite == 0 },
{ group: "qualite", code: "correcte", label: "Correcte (1-3)", check: item => item.isInventaire() && 1 <= item.system.qualite && item.system.qualite <= 3 },
{ group: "qualite", code: "bonne", label: "Bonne (4-6)", check: item => item.isInventaire() && 4 <= item.system.qualite && item.system.qualite <= 6 },
{ group: "qualite", code: "excellente", label: "Excellente (7-9)", check: item => item.isInventaire() && 7 <= item.system.qualite && item.system.qualite <= 9 },
{ group: "qualite", code: "mythique", label: "Mythique (10+)", check: item => item.isInventaire() && 10 <= item.system.qualite },
{ group: "qualite", code: "mauvaise", label: "Mauvaise (négative)", check: (item, milieux) => item.isInventaire() && item.system.qualite < 0 },
{ group: "qualite", code: "quelconque", label: "Quelconque (0)", check: (item, milieux) => item.isInventaire() && item.system.qualite == 0 },
{ group: "qualite", code: "correcte", label: "Correcte (1-3)", check: (item, milieux) => item.isInventaire() && 1 <= item.system.qualite && item.system.qualite <= 3 },
{ group: "qualite", code: "bonne", label: "Bonne (4-6)", check: (item, milieux) => item.isInventaire() && 4 <= item.system.qualite && item.system.qualite <= 6 },
{ group: "qualite", code: "excellente", label: "Excellente (7-9)", check: (item, milieux) => item.isInventaire() && 7 <= item.system.qualite && item.system.qualite <= 9 },
{ group: "qualite", code: "mythique", label: "Mythique (10+)", check: (item, milieux) => item.isInventaire() && 10 <= item.system.qualite },
{ group: "enc", code: "negligeable", label: "Négligeable (jusqu'à 0.1)", check: item => item.isInventaire() && item.system.encombrement <= 0.1 },
{ group: "enc", code: "leger", label: "Léger (0.1 à 0.5)", check: item => item.isInventaire() && 0.1 < item.system.encombrement && item.system.encombrement <= 0.5 },
{ group: "enc", code: "moyen", label: "Moyen (0.5 à 1.5)", check: item => item.isInventaire() && 0.5 < item.system.encombrement && item.system.encombrement <= 1.5 },
{ group: "enc", code: "lourd", label: "Lourd (1.5 à 3)", check: item => item.isInventaire() && 1.5 < item.system.encombrement && item.system.encombrement <= 3 },
{ group: "enc", code: "massif", label: "Massif (3 à 10)", check: item => item.isInventaire() && 3 < item.system.encombrement && item.system.encombrement <= 10 },
{ group: "enc", code: "anemort", label: "Un âne mort (plus de 10)", check: item => item.isInventaire() && 10 < item.system.encombrement },
{ group: "enc", code: "negligeable", label: "Négligeable (jusqu'à 0.1)", check: (item, milieux) => item.isInventaire() && item.system.encombrement <= 0.1 },
{ group: "enc", code: "leger", label: "Léger (0.1 à 0.5)", check: (item, milieux) => item.isInventaire() && 0.1 < item.system.encombrement && item.system.encombrement <= 0.5 },
{ group: "enc", code: "moyen", label: "Moyen (0.5 à 1.5)", check: (item, milieux) => item.isInventaire() && 0.5 < item.system.encombrement && item.system.encombrement <= 1.5 },
{ group: "enc", code: "lourd", label: "Lourd (1.5 à 3)", check: (item, milieux) => item.isInventaire() && 1.5 < item.system.encombrement && item.system.encombrement <= 3 },
{ group: "enc", code: "massif", label: "Massif (3 à 10)", check: (item, milieux) => item.isInventaire() && 3 < item.system.encombrement && item.system.encombrement <= 10 },
{ group: "enc", code: "anemort", label: "Un âne mort (plus de 10)", check: (item, milieux) => item.isInventaire() && 10 < item.system.encombrement },
{ group: "prix", code: "gratuit", label: "Gratuit", check: item => item.isInventaire() && item.system.cout == 0 },
{ group: "prix", code: "deniers", label: "Deniers (étain)", check: item => item.isInventaire() && 0 < item.system.cout && item.system.cout < 0.1 },
{ group: "prix", code: "bronze", label: "Sous (bronze)", check: item => item.isInventaire() && 0.1 <= item.system.cout && item.system.cout < 1 },
{ group: "prix", code: "sols", label: "Sols (argent)", check: item => item.isInventaire() && 1 <= item.system.cout && item.system.cout < 10 },
{ group: "prix", code: "dragons", label: "Dragons (or)", check: item => item.isInventaire() && 10 <= item.system.cout },
{ group: "prix", code: "gratuit", label: "Gratuit", check: (item, milieux) => item.isInventaire() && item.system.cout == 0 },
{ group: "prix", code: "deniers", label: "Deniers (étain)", check: (item, milieux) => item.isInventaire() && 0 < item.system.cout && item.system.cout < 0.1 },
{ group: "prix", code: "bronze", label: "Sous (bronze)", check: (item, milieux) => item.isInventaire() && 0.1 <= item.system.cout && item.system.cout < 1 },
{ group: "prix", code: "sols", label: "Sols (argent)", check: (item, milieux) => item.isInventaire() && 1 <= item.system.cout && item.system.cout < 10 },
{ group: "prix", code: "dragons", label: "Dragons (or)", check: (item, milieux) => item.isInventaire() && 10 <= item.system.cout },
]
function $typeToFilter(type) { return { group: 'type', code: type, label: Misc.typeName('Item', type), check: item => item.type == type }; }
function $filterMilieux(milieux) {
return milieux.map(m => { return { group: 'milieu', code: m, label: m, check: item => item.isPresentDansMilieux(m) } })
return milieux.map(m => {
return {
code: m,
label: m,
check: (item, milieux) => item.isPresentDansMilieux(m)
}
})
}
function $filterRarete() {
return RdDRaretes.raretes()
.filter(it => it.frequence > 0)
.map(r => { return { group: 'rarete', code: r.code, label: r.label, check: item => item.getRarete()?.code == r.code }; });
.map(r => {
return {
group: 'rarete',
code: r.code,
label: r.label,
check: (item, milieux) => item.getRaretes(milieux).map(it => it.code).includes(r.code)
}
});
}
function $filterTypes() {
return RdDItem.getItemTypesInventaire().map(it => $typeToFilter(it));
return RdDItem.getItemTypesInventaire().map(type => {
return {
group: 'type',
code: type,
label: Misc.typeName('Item', type),
check: (item, milieux) => item.type == type
};
});
}
function $getAllFilters(milieux) {
function $getAllFilters() {
return FILTERS
.concat($filterTypes())
.concat($filterMilieux(milieux))
.concat($filterRarete());
}
@ -111,8 +129,10 @@ export class FenetreRechercheTirage extends Application {
}
static async create() {
const milieux = await game.system.rdd.environnement.milieux();
const parameters = {
milieux: await game.system.rdd.environnement.milieux(),
milieux: milieux,
filterMilieux: $filterMilieux(milieux),
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
}
const options = {}
@ -127,17 +147,12 @@ export class FenetreRechercheTirage extends Application {
}
async getData() {
let formData = super.getData();
mergeObject(formData, this.parameters)
return formData;
return mergeObject(await super.getData(), this.parameters)
}
_canDragStart() {
return true;
}
_onDragStart(event) {
console.log('_onDragStart', event)
}
_canDragStart() { return true; }
_onDragStart(event) { }
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
if (game.user.isGM) {
@ -155,17 +170,15 @@ export class FenetreRechercheTirage extends Application {
super.activateListeners(html);
this.html = html;
HtmlUtility.showControlWhen(this.html.find('div.group-filters'), false);
HtmlUtility.showControlWhen(this.html.find('i.filter-group-hide'), false);
HtmlUtility.showControlWhen(this.html.find('i.filter-group-show'), true);
this.showFilterGroup(this.html, false);
this.html.find("a.filter-group-toggle").click(event => {
const groupDiv = this.html.find(event.currentTarget)?.parents('div.filter-group').first();
const visible = groupDiv.find('div.group-filters').first().is(":visible");
this.html.find("a.section-filters-toggle").click(event => {
const groupDiv = this.html.find(event.currentTarget)?.parents('div.section-filters-root').first();
const visible = groupDiv.find('div.section-filters-content').first().is(":visible");
this.showFilterGroup(groupDiv, !visible)
});
this.html.find("input.activate-filter").change(event => this.changeListeFiltresActifs())
this.html.find("input:is(.activate-filter-group,.activate-filter-milieu)").change(event => this.changeListeFiltresActifs())
this.html.find("a.supprimer-filtres").click(async event => this.supprimerFiltres())
@ -178,66 +191,100 @@ export class FenetreRechercheTirage extends Application {
})
}
showFilterGroup(groupDiv, show) {
if (groupDiv) {
HtmlUtility.showControlWhen(groupDiv.find('div.section-filters-content'), show);
HtmlUtility.showControlWhen(groupDiv.find('i.section-filters-hide'), show);
HtmlUtility.showControlWhen(groupDiv.find('i.section-filters-show'), !show);
}
}
supprimerFiltres() {
this.html.find('div.liste-resultats').html('');
return this.html.find('input.activate-filter:checked').prop("checked", false);
this.html.find('input:is(.activate-filter-group,.activate-filter-milieu)').prop("checked", false);
this.html.find('div.liste-resultats-recherche').html('');
this.html.find('.section-filters-text input.recherche').val('');
}
async recherche() {
const table = await this.buildTable();
const htmlResultats = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats.hbs`, { resultats: table });
this.html.find('div.liste-resultats').html(htmlResultats);
const htmlResultats = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs`, { resultats: table });
this.html.find('div.liste-resultats-recherche').html(htmlResultats);
this._dragDrop.forEach(dragDropHandler => dragDropHandler.bind(this.element[0]))
}
async buildTable() {
return await game.system.rdd.environnement.buildTable(it => it.getFrequence(), this.buildCheckedItemsFilter())
const milieux = this.getSelectedMilieux();
const filterItemMilieux = this.buildCheckedGroupFilter(milieux);
const filter = it => filterItemMilieux(it, milieux);
const itemFrequence = it => it.getFrequence(milieux);
return await game.system.rdd.environnement.buildTable(itemFrequence, filter)
}
buildCheckedItemsFilter() {
const byGroup = this.getCheckedFiltersByGroup();
const groupSummaries = Object.entries(byGroup).map(([key, list]) => {
const group = this.parameters.filterGroups.find(g => key == g.group);
const filters = list.map(it => it.code).map(code => group.filters.find(f => code == f.code))
return filters
.map(f => f.check)
.reduce((a, b) => { return it => a(it) || b(it) });;
});
if (groupSummaries.length == 0) {
return it => true;
buildMilieuxFilter(milieux) {
if (milieux) {
return this.buildOrFilter(this.parameters.filterMilieux.filter(it => milieux.includes(it.code)).map(f => f.check));
}
return groupSummaries.reduce((a, b) => { return it => a(it) && b(it) })
return (it, mi) => true;
}
buildFilterRechercheName() {
const recherche = this.html.find('.section-filters-text input.recherche').val();
if (recherche) {
return (it, mi) => Grammar.includesLowerCaseNoAccent(it.name, recherche);
}
return (it, mi) => true;
}
showFilterGroup(groupDiv, show) {
if (groupDiv) {
HtmlUtility.showControlWhen(groupDiv.find('div.group-filters'), show);
HtmlUtility.showControlWhen(groupDiv.find('i.filter-group-hide'), show);
HtmlUtility.showControlWhen(groupDiv.find('i.filter-group-show'), !show);
}
buildCheckedGroupFilter(milieux) {
const filtersList = this.getGroupCheckedFilters()
.map(gf => this.buildOrFilter(gf.filters.map(f => f.check)));
filtersList.push(this.buildMilieuxFilter(milieux));
filtersList.push(this.buildFilterRechercheName());
return this.buildAndFilter(filtersList)
}
buildAndFilter(filters) { return filters.reduce((f1, f2) => { return (it, mi) => f1(it, mi) && f2(it, mi); }); }
buildOrFilter(filters) { return filters.reduce((f1, f2) => { return (it, mi) => f1(it, mi) || f2(it, mi); }); }
changeListeFiltresActifs() {
const byGroup = this.getCheckedFiltersByGroup();
const groupSummaries = Object.entries(byGroup).map(([key, list]) => {
const group = this.parameters.filterGroups.find(g => key == g.group);
const filters = list.map(it => it.code).map(code => group.filters.find(f => code == f.code))
return group.label + ': ' + filters
.map(f => f.label)
.reduce(Misc.joining(', '));;
});
const fullText = groupSummaries.length == 0 ? "" : groupSummaries.reduce(Misc.joining(' - '));
const milieux = this.getSelectedMilieux();
const summariesList = this.getGroupCheckedFilters()
.map(gf => {
return gf.group.label + ': ' + gf.filters
.map(f => f.label)
.reduce(Misc.joining(', '))
});
if (milieux) {
summariesList.push('Milieux: ' + this.parameters.filterMilieux.filter(f => milieux.includes(f.code)).map(f => f.label).reduce(Misc.joining(', ')))
}
const fullText = summariesList.length == 0 ? "" : summariesList.reduce(Misc.joining(' - '));
this.html.find('span.liste-filtres-actifs').text(fullText);
}
getCheckedFiltersByGroup() {
const selectedFilters = jQuery.map(this.html.find('input.activate-filter:checked'), it => {
const element = this.html.find(it);
return { group: element.data('group'), code: element.data('code') };
getGroupCheckedFilters() {
const checkedGroupFilters = jQuery.map(this.html.find('input.activate-filter-group:checked'), it => this.html.find(it))
.map(element => {
return {
group: element.data('group'),
code: element.data('code')
};
}).filter(it => it.group);
const entries = Object.entries(Misc.classify(checkedGroupFilters, it => it.group));
return entries.map(([key, list]) => {
const group = this.parameters.filterGroups.find(g => g.group == key);
const filters = list.map(it => group.filters.find(f => it.code == f.code));
return { group, filters };
});
return Misc.classify(selectedFilters, it => it.group);
}
getSelectedMilieux() {
const milieux = jQuery.map(this.html.find('input.activate-filter-milieu:checked'), it => {
return this.html.find(it).data('code');
});
return milieux.length == 0 ? undefined : milieux
}
async configurer() {
FenetreRechercheConfiguration.create();
}

View File

@ -164,6 +164,10 @@ export class EffetsDraconiques {
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
}
static isSujetInsomnie(actor) {
return actor.items.find(it => ['queue', 'ombre'].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, 'Insomnie')) ? true : false;
}
static isPeage(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
}

View File

@ -1,7 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { Poetique } from "./poetique.js";
import { RdDDice } from "./rdd-dice.js";
import { TMRUtility } from "./tmr-utility.js";
import { ChatUtility } from "../chat-utility.js";
import { Poetique } from "../poetique.js";
import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js";
export class EffetsRencontre {
@ -87,7 +87,7 @@ export class EffetsRencontre {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
}
}
static deplacement_aleatoire = async (dialog, context) => {
const oldCoord = context.actor.system.reve.tmrpos.coord;
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
@ -113,13 +113,13 @@ export class EffetsRencontre {
if (context.rolled.isETotal) {
context.queues.push(await context.actor.ajouterQueue());
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static experience_particuliere = async (dialog, context) => {
await context.actor.appliquerAjoutExperience(context)
}

File diff suppressed because one or more lines are too long

View File

@ -1,198 +1,206 @@
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{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":4,"qualite":0,"cout":0.32,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1674002002071,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Provisions cuites","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh"}},"_id":"1keQMXTZ2iriOuJh","system":{"description":"<p>pain, fromage, viande s&eacute;ch&eacute;e...</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":1,"exotisme":0,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1674002002071,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1674002002071,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3cn9nWtY0Vb1PLTx","name":"Dague de jet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx"}},"system":{"description":"<p>Chaque point de force au dessus de 10 augmente les port&eacute;es de 1m.</p>\n<p>Chaque point de force en dessous de 9 diminue les port&eacute;es de 1m.</p>","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":0,"categorie_parade":"","dommages":"1","penetration":0,"force":"0","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3t0NhMC0cFQyCZGH","name":"Soufflet","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/soufflet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3uWCDH1NOjHJpVo1","name":"Maillet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/maillet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.1,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":7,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"masse"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"4GeV81qoJrjHIgzR","name":"Tournegraisse","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tournegraisse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR"}},"system":{"description":"<p>Cr&egrave;me sirupeuse blanch&acirc;tre.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"4LFXefT0HFpaXQLx","name":"Briquet à silex","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx"}},"system":{"description":"","descriptionmj":"","encombrement":0.08,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"4qPaCKONcrsK6JbQ","name":"Pichet de grès (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pichet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"4qoLpa4shvkgDZRy","name":"Culottes de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/culottes_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"5GOk9cMApM4dBcIU","name":"Casserole de fer (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"65SRmXVcyiG5ZW9l","name":"Cuillère de fer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1674002002073,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":6,"categorie_parade":"haches","dommages":"2","penetration":0,"force":"8","competence":"Hache à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.15,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}},"system":{"description":"<p>1 mesure (20cl) de bi&egrave;re.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y aller, autant manger directement des crottes de chien &agrave; la croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-2,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO"}},"system":{"description":"<p>Fluide.&nbsp;</p>\n<p>Liquide ros&acirc;tre.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA"}},"system":{"description":"","descriptionmj":"","encombrement":0.09,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y aller, autant manger directement des crottes de chien &agrave; la croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-2,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO"}},"system":{"description":"<p>Fluide.&nbsp;</p>\n<p>Liquide ros&acirc;tre.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA"}},"system":{"description":"","descriptionmj":"","encombrement":0.09,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cVZbnh5cYxBx6P5b","name":"Burin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074398967,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Viole","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487920,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"cbwLXpLTEtywFT6b"}
{"_id":"ckKnviu9SHvWgya0","name":"Bougie de cire (2 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dLiMJO6aUkh0EuIZ","name":"Épée dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ"}},"system":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que l&rsquo;esparlongue, pouvant &eacute;galement frapper de taille.</p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":12,"categorie_parade":"epees-longues","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":13,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"8","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"xuk60njqtrSZusSX","name":"Chemise de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206119,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yILNvELKbsz2OOln","name":"Ecritoire","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ecritoire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yO9Vx7tqF8qbZoYw","name":"Besace de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":10,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","type":"conteneur","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":2,"equipe":false},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

View File

@ -88,7 +88,7 @@
{"name":"Noisemûre","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"<p>Fruit du noisem&ucirc;rier, petit arbuste tr&egrave;s ramifi&eacute; vivant en sous-bois &agrave; l&rsquo;ombre des plus grands arbres. La noisem&ucirc;re a ext&eacute;rieurement l&rsquo;apparence d&rsquo;une grosse noisette &agrave; la coquille rouge&acirc;tre et granul&eacute;e. Int&eacute;rieurement, sa chair est tendre, juteuse et sucr&eacute;e.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673792081023,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Soldièze","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/soldieze.webp","system":{"description":"<p><span class=\"fontstyle0\">Gros poisson plat, telle une grande limande ou une sole deau douce.</span></p>","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"eEkKZKqoF0Pk0EUW","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Fricotille","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"<p>Bolet &agrave; pied mince et blanc, et large chapeau pointu blanc &agrave; pois bleus.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673791979385,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Vari&eacute;t&eacute; d&rsquo;ortie non urticante, poussant dans les lieux humides &agrave; l&rsquo;abri de la lumi&egrave;re. Ses d&eacute;coctions sont r&eacute;put&eacute;es souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Fi&egrave;vre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Vari&eacute;t&eacute; d&rsquo;ortie non urticante, poussant dans les lieux humides &agrave; l&rsquo;abri de la lumi&egrave;re. Ses d&eacute;coctions sont r&eacute;put&eacute;es souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Fi&egrave;vre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1676073818889,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"<p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>\n<p>VUE/Alchimie &agrave; -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"}
{"name":"Frimart","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Frimart. Plaine, for&ecirc;t, rivage, 3 kg, 7 sust. Nom parfois donn&eacute; au noisot m&acirc;le quand il est particuli&egrave;rement &eacute;nerv&eacute; (voir ci-dessous).</p>","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, Plaine, Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"hajrJoywOF9iodSL","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
{"name":"Crampe","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Crampe. For&ecirc;t, plaine, 10 kg, 25 sust. Lacrampe est une grosse dinde sauvage vi-vant en lisi&egrave;re de for&ecirc;t ou en sous-bois peu &eacute;pais. La crampe passe sa vie &agrave; essayer deprendre son envol, ce qu&rsquo;elle ne r&eacute;ussit querarement et pour quelques m&egrave;tres. &Agrave; forcede battre inutilement des ailes, les cram-pes s&rsquo;&eacute;croulent p&eacute;riodiquement, en proie &agrave; de terribles douleurs musculaires. C&rsquo;est &eacute;videmment &agrave; ce moment qu&rsquo;elles sont les plus vuln&eacute;rables &ndash; ce que n&rsquo;ignorent pas les pr&eacute;dateurs patients.</p>","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Foret, Plaine","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":46}],"sust":25,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.i2tLFSbg4nXtcD6q"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"i2tLFSbg4nXtcD6q","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
@ -123,5 +123,5 @@
{"name":"Blèmissure","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"<p>Champignon affectant la forme dune éponge, de couleur gris blême, apparaissant sur les troncs des arbres.</p><p>Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj]{Blèmissure}</p><p>Fréquente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673791316842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bécasse","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>B&eacute;casse. Plaine, 400 g, 1 sust.</p>","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":15}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wWdH55gh9ErhJGgt","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
{"name":"Ortigal glauque","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Plante aquatique","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":27},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie"},"effects":[],"flags":{"core":{"sourceId":"Item.wjvaEK4Bq2TwKCFH"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670017184070,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wjvaEK4Bq2TwKCFH","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7 c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de 2000 m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune poss&egrave;de un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire, faute de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les deux cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins. D&egrave;s la dose absorb&eacute;e (bue ou fum&eacute;e), le consommateur doit jouer un JR r-force, c&rsquo;est-&agrave;-dire un jet de points de r&ecirc;ve ajust&eacute; n&eacute;gativement &agrave; la force de l&rsquo;herbe. Si le JR r&eacute;ussit, aucun effet ne se produit\"; s&rsquo;il &eacute;choue, le consommateur gagne imm&eacute;diatement un nombre de points de r&ecirc;ve &eacute;gal &agrave; la force de l&rsquo;herbe, puis en &eacute;change, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de son seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe de lune est parfois trouvable chez les herboristes, mais n&rsquo;est pas bon march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7 c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de 2000 m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune poss&egrave;de un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire, faute de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les deux cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins. D&egrave;s la dose absorb&eacute;e (bue ou fum&eacute;e), le consommateur doit jouer un JR r-force, c&rsquo;est-&agrave;-dire un jet de points de r&ecirc;ve ajust&eacute; n&eacute;gativement &agrave; la force de l&rsquo;herbe. Si le JR r&eacute;ussit, aucun effet ne se produit\"; s&rsquo;il &eacute;choue, le consommateur gagne imm&eacute;diatement un nombre de points de r&ecirc;ve &eacute;gal &agrave; la force de l&rsquo;herbe, puis en &eacute;change, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de son seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe de lune est parfois trouvable chez les herboristes, mais n&rsquo;est pas bon march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":7,"qualite":0,"cout":3,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Autre","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073898671,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Corbeau","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Corbeau. Plaine, 4 kg, 8 sust.</p>","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":71}],"sust":8,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ySY57JWhYS7PWBXv"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ySY57JWhYS7PWBXv","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}

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{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"}
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}

View File

@ -20,6 +20,7 @@
{"name":"Genèfle","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"jl0MvAcVRo63LWg3","system":{"description":"<p>Intoxication suite &agrave; l'ingestion d'un fruit v&eacute;n&eacute;neux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":1,"periodicite":"10 minutes","incubation":"","periode":{"unite":"minute","nombre":10},"remedesconnus":false,"remedes":"-3/ Teinture dÉrozonne +16, Topazoïne +12","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Venin de vipère jaune","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.lUeNPc0ECKqHglbG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"lUeNPc0ECKqHglbG","system":{"description":"<p>Venin de la vip&egrave;re jaune. Il provoque des spasmes musculaires.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":2,"periodicite":"6 rounds","incubation":"","periode":{"unite":"round","nombre":6},"remedesconnus":false,"remedes":"-3\\ Liqueur de Bagdol +14, Topazoïne +10","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fièvre brune","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.nyruCPiWDd8Scv44"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"nyruCPiWDd8Scv44","system":{"description":"<p>La fi&egrave;vre brune est une fi&egrave;vre mortelle v&eacute;hicul&eacute;e par les moustiques de certains marais. Outre un affaiblissement g&eacute;n&eacute;ral, elle provoque la c&eacute;cit&eacute;.</p>\n<p>Ses sympt&ocirc;mes progressifs consistent en hallucinations de taches brunes, puis en saignement des yeux, jusqu&rsquo;&agrave; la c&eacute;cit&eacute; compl&egrave;te qui pr&eacute;c&egrave;de la mort.</p>\n<p>La premi&egrave;re p&eacute;riode indiqu&eacute;e est celle de l&rsquo;incubation, la seconde est la p&eacute;riodicit&eacute; normale. Tant que le malade n&rsquo;a subi aucun dommage, utiliser la p&eacute;riode d&rsquo;incubation (1 heure) ; puis d&egrave;s qu&rsquo;il a perdu un premier point de vie, utiliser la p&eacute;riodicit&eacute; normale (6 heures).</p>\n<p>Les points de VUE perdus ne peuvent &ecirc;tre regagn&eacute;s que quand la maladie est enti&egrave;rement gu&eacute;rie. &Agrave; chaque point de vie regagn&eacute;, jouer un jet de CONSTITUTION ajust&eacute; n&eacute;gativement par les points de vie toujours manquants. Puis selon le r&eacute;sultat:</p>\n<ul>\n<li><strong><em>Particuli&egrave;re&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </em></strong>Regain de 2 points de VUE</li>\n<li><strong><em>Normale et significative</em></strong>&nbsp; &nbsp; &nbsp; Regain de 1 point de VUE</li>\n<li><strong><em>&Eacute;chec et &Eacute;chec particulier</em></strong>&nbsp; Aucun regain</li>\n<li><strong><em>&Eacute;chec total</em>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong>Aggravation, re-perte d&rsquo;un point de VUE</li>\n</ul>\n<p>Si tous les points de vie ont &eacute;t&eacute; regagn&eacute;s et qu&rsquo;il manque toujours un ou plusieurs points de VUE, jouer un jet de CONSTITUTION &agrave; z&eacute;ro toutes les 12 heures, et appliquer les m&ecirc;mes r&eacute;sultats que ci-dessus.</p>\n<p>Une potion d&rsquo;herbes de soin enchant&eacute;e peut faire regagner tous les points de vie une fois la maladie gu&eacute;rie, mais ne fait pas regagner les points de VUE perdus. Si le malade est devenu enti&egrave;rement aveugle au cours de sa maladie, c&rsquo;est-&agrave;-dire si sa VUE est tomb&eacute;e &agrave; z&eacute;ro, il perd d&eacute;finitivement un point de VUE. Quand il regagnera ses points de VUE, il les regagnera tous moins un.</p>\n<h2>Bains de solimonce</h2>\n<p>Une d&eacute;coction de feuilles de solimonce (voir Herbes, p336) utilis&eacute;e en bains d&rsquo;yeux donne un bonus de +4 au jet de CONSTITUTION pour le regain des points de VUE.</p>\n<p>La d&eacute;coction se pr&eacute;pare comme une d&eacute;coction d&rsquo;herbes de soin. Pour baigner les deux yeux, il en faut 10 brins. Le bain doit durer 60 minutes (pour les deux yeux), puis les yeux doivent &ecirc;tre tenus &agrave; l&rsquo;abri de la lumi&egrave;re pendant un minimum de 3 heures. Le mieux est de les fermer et de dormir. Un bain d&rsquo;yeux n&rsquo;est valable que pour un seul jet de CONSTITUTION.</p>\n<p>Dans tous les cas, la fr&eacute;quence des jets est toutes les 12 heures. La d&eacute;coction de solimonce n&rsquo;&eacute;tant jamais bue, un enchantement ne lui conf&egrave;re rien de plus. La solimonce ne gu&eacute;rit pas la fi&egrave;vre brune et ne peut avoir d&rsquo;effet que quand la maladie est enti&egrave;rement gu&eacute;rie.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":6,"periodicite":"1 heure \\ 6 heures","incubation":"1 heure","periode":{"unite":"heure","nombre":6},"remedesconnus":false,"remedes":"-4 \\ Élixir des Gnomes +14, Bitume de Camphre +10","dommages":"1 pt de Vie et 1 pt de Vue"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Griffe morbide de Thanatos","type":"poison","img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","system":{"description":"<p>Ce \"poison\" est causé par une @UUID[Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l]{Griffe morbide de Thanatos}.</p><p>Il n'y a pas de jet de constitution mais un jet de vie. Cet effet de \"poison\" permet de bloquer la récupération, et de rappeler de faire le jet de vie journalier.</p><p>Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"identifie":false,"malignite":0,"incubation":"0","periode":{"unite":"jour","nombre":1},"remedesconnus":false,"remedes":"Aucun remède connu","dommages":"0","active":true},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.OODFRuxbeK0MQta1"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.9","coreVersion":"10.291","createdTime":1675386482054,"modifiedTime":1675387015734,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"pUN57Ma4SJv1kvor"}
{"name":"Bousille","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"qE4IEazgBeRs4uE0","system":{"description":"<p>Intoxication suite &agrave; l'ingestion d'un champignon v&eacute;n&eacute;neux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":5,"periodicite":"6 rounds","incubation":"","periode":{"unite":"round","nombre":6},"remedesconnus":false,"remedes":"-4/ Teinture dÉrozonne +10, Topazoïne +6","dommages":"3 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Hécatombe","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"sSgu1FYK1s1vZinT","system":{"description":"<p>Intoxication suite &agrave; l'ingestion d'un fruit v&eacute;n&eacute;neux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":4,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-5/ Bitume de Camphre +12, Mirobolant +6","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Amanite thanataire","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"sriGtgt3FQkc642z","system":{"description":"<p>Intoxication suite &agrave; l'ingestion d'un champignon v&eacute;n&eacute;neux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":7,"periodicite":"3 rounds","incubation":"","periode":{"unite":"round","nombre":3},"remedesconnus":false,"remedes":"-3/ Tournegraisse +12, Perle de Bjwal +10","dommages":"4 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772492,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"name":"Potion de Dextérité","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.47Wrb4HZnXprP43E"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp","effects":[],"_id":"47Wrb4HZnXprP43E","system":{"description":null,"descriptionmj":"","but":"Augmenter la précision des gestes du buveur.","utilisation":"<p>Boire l&rsquo;int&eacute;gralit&eacute; de la potion sans respirer.</p>\n<p>L&rsquo;effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il conf&egrave;re un bonus de +5 &agrave; tous les jets de DEXT&Eacute;RIT&Eacute;, de Tir et de Lancer, et est suivi d&rsquo;une perte de 1d6 points d&rsquo;endurance.</p>","enchantement":"<p>Si la potion est enchant&eacute;e, l&rsquo;effet magique n&rsquo;a lieu que si un jet de r&eacute;sistance standard est &eacute;chou&eacute;.</p>\n<p>L&rsquo;effet se produit alors dans le round cons&eacute;cutif au jet de r&eacute;sistance (au lieu de 2 minutes) et voit sa dur&eacute;e modifi&eacute;e.&nbsp;</p>\n<p>L&rsquo;effet dure un nombre de minutes &eacute;gal aux points de r&ecirc;ve de la potion, sans perte d&rsquo;endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un sur-effet se produise &nbsp;: la perte totale du go&ucirc;t et de l&rsquo;odorat (ODORAT-GO&Ucirc;T tombe &agrave; z&eacute;ro).</p>\n<p>Pour le regain, jouer tous les matins un jet d&rsquo;ODORAT- GO&Ucirc;T (originel) &agrave; z&eacute;ro et regagner selon le bar&egrave;me des points de t&acirc;che.</p>","manipulation":"<ul>\n<li>Piler &agrave; froid <strong>2 doigts de graisse de carpe</strong> et <strong>4 p&eacute;pins d&rsquo;obyssum vert</strong>, le tout jusqu&rsquo;&agrave; @consistance{lapin} (0).</li>\n<li>Ajouter <strong>une demi-pinte d&rsquo;eau alchimiquement simple</strong> et chauffer jusqu&rsquo;&agrave; @couleur{bleu-vert-glauque} (-3).</li>\n<li>Tirer hors du feu et ajouter <strong>1 p&eacute;pin de boralm</strong>, puis couvrir imm&eacute;diatement &agrave; l&rsquo;abri de la lumi&egrave;re, et laisser reposer au moins une heure.</li>\n</ul>\n<p>Le r&eacute;sultat doit &ecirc;tre un lait verd&acirc;tre parfaitement fluide.</p>\n<p>Si le produit a un aspect granul&eacute;, tout est &agrave; recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mirobolant","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Amalgamer <strong>1 &eacute;caille de miel</strong>, <strong>10 brins de canople</strong> et <strong>10 brins de pif-paf</strong> jusqu&rsquo;&agrave; @consistance{chevre-renard} (-2) et laisser reposer une heure.</li>\n<li>Introduire <strong>4 brins de n&eacute;vropenthe</strong> et travailler &agrave; nouveau jusqu&rsquo;&agrave; @consistance{renard-chevre} (-2) ; laisser encore reposer une heure.</li>\n<li>Introduire la p&acirc;te obtenue dans <strong>1 mesure de brandevin</strong> et porter le tout &agrave; temp&eacute;rature @couleur{bleu} (0).</li>\n<li>Ajouter vivement <strong>2 p&eacute;pins de chramaelium</strong> et remuer lentement, toujours sur le feu, jusqu&rsquo;&agrave; percevoir clairement la temp&eacute;rature @couleur{pourpre} (0).</li>\n<li>Cesser de remuer, tirer hors du feu, couvrir et laisser enti&egrave;rement refroidir (environ une heure).</li>\n</ul>\n<p>R&eacute;ussite : le liquide est clair et sans d&eacute;p&ocirc;t, c&rsquo;est le mirobolant.</p>\n<p>&Eacute;chec : le liquide est trouble.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Reliquéfaction d'Algagath le Vieil","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs","system":{"description":"<p>Noter que l&rsquo;eau obtenue par transmutation &eacute;l&eacute;mentale est &eacute;galement alchimiquement simple.</p>","descriptionmj":"","but":"Obtenir de leau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire une d&eacute;coction de <strong>5 brins de mercurion</strong>, de <strong>satum </strong>ou de <strong>n&eacute;vropenthe </strong>dans <strong>1 pinte d&rsquo;eau filtr&eacute;e</strong>.</li>\n<li>Pousser la chauffe jusqu&rsquo;&agrave; la couleur indiqu&eacute;e selon l&rsquo;herbe utilis&eacute;e et tirer vivement hors du feu. Le contenu du chaudron doit alors g&eacute;lifier progressivement.</li>\n<li>Tester la g&eacute;lification, et quand elle a atteint la consistance indiqu&eacute;e, remettre sur un feu fort.\n<ul>\n<li>Si le travail se reliqu&eacute;fie instantan&eacute;ment, la manipulation a r&eacute;ussi.</li>\n<li>Si la gel&eacute;e durcit davantage, c&rsquo;est perdu.</li>\n</ul>\n</li>\n<li>Filtrer l&rsquo;eau obtenue avec un parchemin de veau, et l&rsquo;utiliser dans toute manipulation requ&eacute;rant de l&rsquo;eau alchimiquement simple.</li>\n</ul>\n<p>La quantit&eacute; obtenue est d&rsquo;une pinte et peut &ecirc;tre fractionn&eacute;e &agrave; volont&eacute;. Selon l&rsquo;herbe utilis&eacute;e, les couleurs et consistances &agrave; obtenir sont les suivantes, suivies entre parenth&egrave;ses de leur diffcult&eacute;.</p>\n<ul>\n<li><strong>Mercurion </strong>: @couleur{pourpre-pourpre-sangue} (-3) ; @consistance{serpent-serpent-chevre} (-3)</li>\n<li><strong>Satum </strong>: @couleur{pourpre-pourpre} (-1) ; @consistance{serpent-serpent} (-1)</li>\n<li><strong>N&eacute;vropenthe </strong>: @couleur{pourpre} (0) ; @consistance{serpent} (0).</li>\n</ul>\n<p>&nbsp;</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Surpotion de Soin","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk","system":{"description":null,"descriptionmj":"","but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"<p>Une surpotion de soin peut &ecirc;tre enchant&eacute;e comme une simple potion, les points de r&ecirc;ve conf&eacute;r&eacute;s &eacute;tant multipli&eacute;s au nouveau bonus pour obtenir la force de la potion en points de gu&eacute;rison.</p>","sureffet":"<p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un sur-effet se produise &nbsp;: un &eacute;puisement se traduisant par la prise imm&eacute;diate de 16 cases de fatigue.</p>","manipulation":"<ul>\n<li>Pratiquer la d&eacute;coction dans <strong>deux mesures d&rsquo;eau alchimiquement simple</strong> (au lieu d&rsquo;eau ordinaire).</li>\n<li>Laisser d&eacute;cocter jusqu&rsquo;&agrave; @couleur{brun-sangue} (-2).</li>\n<li>Tirer alors du feu et jeter dans le liquide <strong>une poign&eacute;e de sable de rivi&egrave;re</strong>.</li>\n<li>Laisser refroidir, puis filtrer pour &eacute;liminer le sable, avant d&rsquo;utiliser ou d&rsquo;enchanter.</li>\n</ul>\n<p>Si le filtrage laisse une trace rouge (teinte v&eacute;ritable) comme un d&eacute;p&ocirc;t de sang, la manipulation a &eacute;chou&eacute; et la potion n&rsquo;a plus aucune vertu.</p>\n<p>Dans le cas contraire, le bonus de la potion est doubl&eacute;.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bitume de Camphre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5","system":{"description":"<p><strong>L&rsquo;huile de pierre</strong> (p&eacute;trole brut) se trouve naturellement &agrave; la surface de certains marais.</p>\n<p>VUE/Alchimie &agrave; z&eacute;ro pour l&rsquo;identifier.</p>\n<p>&nbsp;</p>\n<p>Le <strong>turlupestre </strong>est un grand conif&egrave;re, connu de tout personnage ayant au moins z&eacute;ro en Botanique.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>M&eacute;langer <strong>une demi-mesure d&rsquo;huile de pierre*</strong>, <strong>une demi-mesure de s&egrave;ve de turlupestre*</strong> et <strong>1 &eacute;caille de miel</strong> jusqu&rsquo;&agrave; @consistance{renard-serpent} (-2).</li>\n<li>Ajouter <strong>2 p&eacute;pins de nartha</strong> et porter &agrave; temp&eacute;rature @couleur{gris-gris-bleu} (-3).</li>\n<li>Tirer hors du feu, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>R&eacute;ussite : on obtient une cr&egrave;me sirupeuse, c&rsquo;est le bitume de Camphre.</p>\n<p>&Eacute;chec : le produit se solidifie.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Topazoïne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Plonger <strong>3 &eacute;cailles d&rsquo;ongle d&rsquo;aligate r&acirc;p&eacute;</strong> et <strong>3 p&eacute;pins de boralm</strong> dans <strong>une demi-pinte d&rsquo;eau alchimiquement simple</strong> et porter &agrave; temp&eacute;rature @couleur{gris-pourpre} (-2).</li>\n<li>Couvrir et laisser reposer une heure.</li>\n<li>Ajouter <strong>6 brins de n&eacute;vropenthe</strong> et chauffer &agrave; nouveau jusqu&rsquo;&agrave; temp&eacute;rature @couleur{brun-brun-bleu} (-3).</li>\n<li>Plonger alors <strong>un oeuf de cane</strong> dans le liquide, couvrir et laisser &agrave; nouveau reposer une heure.</li>\n</ul>\n<p>R&eacute;ussite : la coquille de l&rsquo;oeuf est intacte ; c&rsquo;est elle qui, finement broy&eacute;e, fournira 3 doses de topazo&iuml;ne.</p>\n<p>&Eacute;chec : la coquille est fendill&eacute;e ; on peut toujours manger l&rsquo;oeuf dur.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lait de Lune","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Malaxer <strong>une demi-&eacute;caille de fiel de rat</strong> et <strong>2 brins d&rsquo;ailes de libellules</strong> jusqu&rsquo;&agrave; @consistance{cheval-renard-serpent} (-3).</li>\n<li>Incorporer <strong>1 mesure de lait de laie</strong> et chauffer jusqu&rsquo;&agrave; temp&eacute;rature @couleur{gris-vert-glauque-glauque} (-4).</li>\n<li>Tirer prestement hors du feu et ajouter <strong>2 brins de candique</strong>.</li>\n<li>Couvrir, laisser reposer 1 heure, puis go&ucirc;ter.</li>\n</ul>\n<p>R&eacute;ussite : le lait obtenu n&rsquo;a strictement aucun go&ucirc;t, c&rsquo;est le lait de lune.</p>\n<p>&Eacute;chec : son amertume est insupportable.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Teinture d'Erozonne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp","system":{"description":"<p><strong>L&rsquo;&eacute;rozonne </strong>est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique &agrave; -2).</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Introduire <strong>5 brins de pollen d&rsquo;&eacute;rozonne*</strong> dans <strong>une demi-mesure d&rsquo;eau alchimiquement simple</strong> et chauffer jusqu&rsquo;&agrave; temp&eacute;rature @couleur{sangue-pourpre} (-2).</li>\n<li>Ajouter <strong>2 p&eacute;pins d&rsquo;obbadion</strong>, tirer hors du feu et laisser refroidir jusqu&rsquo;&agrave; temp&eacute;rature @couleur{pourpre-sangue} (-2).</li>\n<li>Jeter alors<strong> une petite gemme </strong>(taille de 1 p&eacute;pin) dans le liquide et faire repartir le feu jusqu&rsquo;&agrave; temp&eacute;rature @couleur{pourpre-pourpre} (-1).</li>\n<li>Ajouter <strong>un b&acirc;ton de craie</strong>, tirer hors du feu, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>R&eacute;ussite : on retrouve la gemme intacte, mais pas le b&acirc;ton de craie, au fond d&rsquo;un liquide ros&acirc;tre, la teinture d&rsquo;&eacute;rozonne. La gemme peut &ecirc;tre r&eacute;utilis&eacute;e.</p>\n<p>&Eacute;chec : on ne retrouve ni l&rsquo;un ni l&rsquo;autre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tournegraisse","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW","system":{"description":"<p>La v&eacute;ritable tournegraisse s&rsquo;obtient par simple mac&eacute;ration dans l&rsquo;huile d&rsquo;une glande g&eacute;nitale de tournedent. Toutefois, devant la diffcult&eacute; &agrave; se procurer cet ingr&eacute;dient, les alchimistes ont mis au point un succ&eacute;dan&eacute;.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire bouillir <strong>un oeil de cheval</strong> dans <strong>une demi-pinte d&rsquo;eau alchimiquement simple</strong> jusqu&rsquo;&agrave; obtenir un bouillon de @couleur{sangue} (0).</li>\n<li>Rep&ecirc;cher l&rsquo;oeil, l&rsquo;&eacute;ponger avec un chiffon doux, puis l&rsquo;&eacute;craser et m&eacute;langer dans <strong>2 &eacute;cailles de beurre de jument</strong> jusqu&rsquo;&agrave; @consistance{cheval-cheval} (-1).</li>\n<li>R&eacute;incorporer le tout dans le bouillon, porter &agrave; temp&eacute;rature @couleur{sangue-gris-sangue} (-3), ajouter<strong> 4 p&eacute;pins d&rsquo;obyssum gris</strong>, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>R&eacute;ussite : une graisse blanche et compacte doit flotter sur le liquide, c&rsquo;est la tournegraisse.</p>\n<p>&Eacute;chec : quelques yeux se sont juste form&eacute;s sur le bouillon, au regard faussement constern&eacute;.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Elixir des Gnomes","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>&Eacute;craser<strong> 2 &eacute;cailles de cornes de r&ecirc;ve</strong> dans <strong>2 doigts de jus de lulube</strong> jusqu&rsquo;&agrave; @consistance{hibou} (0).</li>\n<li>M&eacute;langer<strong> 2 autres &eacute;cailles de cornes de r&ecirc;ve</strong> dans <strong>2 &eacute;cailles de pulpe de veloute</strong> jusqu&rsquo;&agrave; @consistance{mouton} (0).</li>\n<li>Amalgamer les deux mixtures en les retravaillant jusqu&rsquo;&agrave; @consistance{hibou-mouton} (-2).</li>\n<li>Incorporer dans <strong>1 mesure de brandevin</strong> et chauffer &agrave; temp&eacute;rature @couleur{bleu-glauque} (-2).</li>\n<li>Tirer prestement hors du feu et ajouter <strong>1 brin de candique</strong>.</li>\n</ul>\n<p>R&eacute;ussite : l&rsquo;ensemble se liqu&eacute;fie instantan&eacute;ment pour donner une belle liqueur violette, l&rsquo;&eacute;lixir des Gnomes.</p>\n<p>&Eacute;chec : le produit g&eacute;lifie en confiture noire, comestible quoique de degr&eacute; 7 d&rsquo;exotisme.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Pulvérisation Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb","system":{"description":null,"descriptionmj":"","but":"Obtenir une gemme alchimiquement pulvérisée pour linclure à lalliage dun objet que lon désire enchanter.","utilisation":"<p>Ne pas oublier que pour l&rsquo;enchantement, l&rsquo;int&eacute;gralit&eacute; de la gemme doit &ecirc;tre utilis&eacute;e. Bien veiller &agrave; recueillir chaque fragment de la poudre obtenue.</p>","enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Plonger <strong>une gemme</strong> dans <strong>une mesure d&rsquo;eau alchimiquement simple</strong> et chauffer le tout jusqu&rsquo;&agrave; temp&eacute;rature @couleur{gris} (0).</li>\n<li>Ajouter alors une quantit&eacute; de <strong>boralm</strong> <strong>&eacute;quivalente, en p&eacute;pins, &agrave; la taille de la gemme</strong>, et continuer la chauffe jusqu&rsquo;&agrave; temp&eacute;rature @couleur{noir} (0).</li>\n<li>&Agrave; ce moment pr&eacute;cis, rajouter <strong>une m&ecirc;me quantit&eacute; de chramaelium</strong>, et continuer de chauffer jusqu&rsquo;&agrave; @couleur{gris-noir} (-2).</li>\n<li>Tirer alors du feu, ajouter <strong>une mesure d&rsquo;eau (alchimiquement simple) froide</strong>, et couvrir &agrave; l&rsquo;abri de la lumi&egrave;re.</li>\n<li>Laisser reposer 7 heures.</li>\n<li>Au bout de ce temps, r&eacute;cup&eacute;rer la gemme et l&rsquo;&eacute;ponger soigneusement avant de la placer au fond d&rsquo;un mortier de marbre. Puis, au moyen d&rsquo;un pilon &eacute;galement de marbre, la frapper d&rsquo;un petit coup sec.</li>\n</ul>\n<p>Sous le choc, la gemme doit se pulv&eacute;riser, litt&eacute;ralement tomber en poussi&egrave;re.</p>\n<p>Si elle reste intacte, c&rsquo;est que l&rsquo;op&eacute;ration a failli quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Disruption Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.j9F7ToKzaGBo48m1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1","system":{"description":null,"descriptionmj":"","but":"Extraire un ingrédient dun autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire chauffer <strong>une livre de minerai</strong> &agrave; sec jusqu&rsquo;&agrave; @couleur{brun-gris-sangue} (-3), et verser dessus <strong>une pinte d&rsquo;eau alchimiquement simple</strong>.</li>\n<li>Reculer pr&eacute;cipitamment pour &eacute;viter le jet de vapeur et m&eacute;langer vigoureusement jusqu&rsquo;&agrave; @consistance{hibou-renard-mouton} (-3).</li>\n<li>Laisser reposer 12 heures &agrave; l&rsquo;abri de la lumi&egrave;re, avant de filtrer le liquide obtenu dans du parchemin de veau.</li>\n</ul>\n<p>Apr&egrave;s &eacute;vaporation &agrave; l&rsquo;air libre, on obtient 10 p&eacute;pins de sel alchimique r&eacute;siduel.</p>\n<p>Si une sorte de colle appara&icirc;t au lieu d&rsquo;une poudre, c&rsquo;est que la manipulation a foir&eacute; quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Potion de Force","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb","system":{"description":null,"descriptionmj":"","but":"Augmenter la force physique du buveur de la potion.","utilisation":"<p>Boire l&rsquo;int&eacute;gralit&eacute; de la potion sans respirer.</p>\n<p>L&rsquo;effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il conf&egrave;re un bonus de +5 &agrave; tous les jets de FORCE pure (ni M&ecirc;l&eacute;e ni Lancer ne sont affect&eacute;s), un bonus de +2 au +dom personnel en M&ecirc;l&eacute;e et de +1 en Lancer, et double le seuil d&rsquo;encombrement.</p>\n<p>La fin de l&rsquo;effet s&rsquo;accompagne d&rsquo;une perte de 2d6 points d&rsquo;endurance.</p>","enchantement":"<p>Si la potion est enchant&eacute;e, l&rsquo;effet magique n&rsquo;a lieu que si un jet de r&eacute;sistance standard est &eacute;chou&eacute;.</p>\n<p>L&rsquo;effet se produit alors dans le round cons&eacute;cutif au jet de r&eacute;sistance (au lieu de 2 minutes) et voit sa dur&eacute;e modifi&eacute;e. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de r&ecirc;ve, le doublement du seuil d&rsquo;encombrement dure autant d&rsquo;heures que de points de r&ecirc;ve, et le tout sans perte d&rsquo;endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un sur-effet se produise &nbsp;: la perte totale du syst&egrave;me pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.</p>","manipulation":"<ul>\n<li>M&eacute;langer &agrave; froid <strong>5 d&eacute;hacoudres de cendre de bouleau </strong>dans <strong>1 mesure de lait de femme</strong> jusqu&rsquo;&agrave; obtenir une cr&egrave;me de @consistance{cheval} (0).</li>\n<li>Ajouter alors <strong>une mesure d&rsquo;eau alchimiquement simple</strong> et faire chauffer jusqu&rsquo;&agrave; @couleur{vert-bleu} (-2).</li>\n<li>Ajouter &agrave; ce moment <strong>3 p&eacute;pins de candique</strong>, tirer hors du feu et m&eacute;langer jusqu&rsquo;&agrave; @consistance{mouton-cheval-serpent} (-3).</li>\n<li>Laisser reposer au moins une heure avant utilisation.</li>\n</ul>\n<p>Le produit obtenu doit &ecirc;tre translucide, signe que la manipulation a r&eacute;ussi.</p>\n<p>S&rsquo;il est opaque, tout est &agrave; recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Huile de Sélikanthe","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire courir un cheval rapide jusqu&rsquo;&agrave; ce qu&rsquo;il soit blanc <strong>d&rsquo;&eacute;cume </strong>et r&eacute;cup&eacute;rer <strong>3 doigts de cette mati&egrave;re</strong>.</li>\n<li>Rep&eacute;rer <strong>un escargot lent</strong> et le tuer proprement.</li>\n<li>Broyer grossi&egrave;rement sa coquille, ajouter l&rsquo;&eacute;cume de cheval et retravailler le tout jusqu&rsquo;&agrave; @consistance{cheval-lapin-serpent} (-3).</li>\n<li>Introduire le produit dans <strong>1 mesure d&rsquo;eau alchimiquement simple</strong>, ajouter le corps de l&rsquo;escargot, et porter le tout &agrave; temp&eacute;rature @couleur{blanc-blanc-noir} (-3).</li>\n<li>Tirer hors du feu, ajouter <strong>10 brins de muscaline</strong>, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>R&eacute;ussite : le corps de l&rsquo;escargot flotte &agrave; la surface d&rsquo;un liquide l&eacute;g&eacute;rement huileux, l&rsquo;huile de S&eacute;likanthe.</p>\n<p>&Eacute;chec : il g&icirc;t tout au fond.</p>\n<p>Dans les deux cas, on peut le consommer en rajoutant un peu de luciane et de b&eacute;jaune.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Potion de Dextérité","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.47Wrb4HZnXprP43E"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp","effects":[],"_id":"47Wrb4HZnXprP43E","system":{"description":null,"descriptionmj":"","but":"Augmenter la précision des gestes du buveur.","utilisation":"<p>Boire l&rsquo;int&eacute;gralit&eacute; de la potion sans respirer.</p>\n<p>L&rsquo;effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il conf&egrave;re un bonus de +5 &agrave; tous les jets de DEXT&Eacute;RIT&Eacute;, de Tir et de Lancer, et est suivi d&rsquo;une perte de 1d6 points d&rsquo;endurance.</p>","enchantement":"<p>Si la potion est enchant&eacute;e, l&rsquo;effet magique n&rsquo;a lieu que si un jet de r&eacute;sistance standard est &eacute;chou&eacute;.</p>\n<p>L&rsquo;effet se produit alors dans le round cons&eacute;cutif au jet de r&eacute;sistance (au lieu de 2 minutes) et voit sa dur&eacute;e modifi&eacute;e.&nbsp;</p>\n<p>L&rsquo;effet dure un nombre de minutes &eacute;gal aux points de r&ecirc;ve de la potion, sans perte d&rsquo;endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un sur-effet se produise &nbsp;: la perte totale du go&ucirc;t et de l&rsquo;odorat (ODORAT-GO&Ucirc;T tombe &agrave; z&eacute;ro).</p>\n<p>Pour le regain, jouer tous les matins un jet d&rsquo;ODORAT- GO&Ucirc;T (originel) &agrave; z&eacute;ro et regagner selon le bar&egrave;me des points de t&acirc;che.</p>","manipulation":"<ul><li>Piler à froid <strong>2 doigts de graisse de carpe</strong> et <strong>4 pépins dobyssum vert</strong>, le tout jusqu’à @consistance{lapin}.</li><li>Ajouter <strong>une demi-pinte deau alchimiquement simple</strong> et chauffer jusqu’à @couleur{bleu-vert-glauque}.</li><li>Tirer hors du feu et ajouter <strong>1 pépin de boralm</strong>, puis couvrir immédiatement à labri de la lumière, et laisser reposer au moins une heure.</li></ul><p>Le résultat doit être un lait verdâtre parfaitement fluide.</p><p>Si le produit a un aspect granulé, tout est à recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296911823,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mirobolant","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Amalgamer <strong>1 écaille de miel</strong>, <strong>10 brins de canople</strong> et <strong>10 brins de pif-paf</strong> jusqu’à @consistance{chevre-renard} et laisser reposer une heure.</li><li>Introduire <strong>4 brins de névropenthe</strong> et travailler à nouveau jusqu’à @consistance{renard-chevre}; laisser encore reposer une heure.</li><li>Introduire la pâte obtenue dans <strong>1 mesure de brandevin</strong> et porter le tout à température @couleur{bleu}.</li><li>Ajouter vivement <strong>2 pépins de chramaelium</strong> et remuer lentement, toujours sur le feu, jusqu’à percevoir clairement la température @couleur{pourpre}.</li><li>Cesser de remuer, tirer hors du feu, couvrir et laisser entièrement refroidir (environ une heure).</li></ul><p>Réussite : le liquide est clair et sans dépôt, cest le mirobolant.</p><p>Échec : le liquide est trouble.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296946706,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Reliquéfaction d'Algagath le Vieil","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs","system":{"description":"<p>Noter que l&rsquo;eau obtenue par transmutation &eacute;l&eacute;mentale est &eacute;galement alchimiquement simple.</p>","descriptionmj":"","but":"Obtenir de leau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul><li>Faire une décoction de <strong>5 brins de mercurion</strong>, de <strong>satum </strong>ou de <strong>névropenthe </strong>dans <strong>1 pinte deau filtrée</strong>.</li><li>Pousser la chauffe jusqu’à la couleur indiquée selon lherbe utilisée et tirer vivement hors du feu. Le contenu du chaudron doit alors gélifier progressivement.</li><li><p>Tester la gélification, et quand elle a atteint la consistance indiquée, remettre sur un feu fort.</p><ul><li>Si le travail se reliquéfie instantanément, la manipulation a réussi.</li><li>Si la gelée durcit davantage, cest perdu.</li></ul></li><li>Filtrer leau obtenue avec un parchemin de veau, et lutiliser dans toute manipulation requérant de leau alchimiquement simple.</li></ul><p>La quantité obtenue est dune pinte et peut être fractionnée à volonté. Selon lherbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.</p><ul><li><strong>Mercurion </strong>: @couleur{pourpre-pourpre-sangue}; @consistance{serpent-serpent-chevre}</li><li><strong>Satum </strong>: @couleur{pourpre-pourpre}; @consistance{serpent-serpent}</li><li><strong>Névropenthe </strong>: @couleur{pourpre}; @consistance{serpent}.</li></ul><p> </p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296857257,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Surpotion de Soin","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk","system":{"description":null,"descriptionmj":"","but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"<p>Une surpotion de soin peut &ecirc;tre enchant&eacute;e comme une simple potion, les points de r&ecirc;ve conf&eacute;r&eacute;s &eacute;tant multipli&eacute;s au nouveau bonus pour obtenir la force de la potion en points de gu&eacute;rison.</p>","sureffet":"<p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un sur-effet se produise &nbsp;: un &eacute;puisement se traduisant par la prise imm&eacute;diate de 16 cases de fatigue.</p>","manipulation":"<ul><li>Pratiquer la décoction dans <strong>deux mesures deau alchimiquement simple</strong> (au lieu deau ordinaire).</li><li>Laisser décocter jusqu’à @couleur{brun-sangue}.</li><li>Tirer alors du feu et jeter dans le liquide <strong>une poignée de sable de rivière</strong>.</li><li>Laisser refroidir, puis filtrer pour éliminer le sable, avant dutiliser ou denchanter.</li></ul><p>Si le filtrage laisse une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a échoué et la potion na plus aucune vertu.</p><p>Dans le cas contraire, le bonus de la potion est doublé.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296815420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bitume de Camphre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5","system":{"description":"<p><strong>L&rsquo;huile de pierre</strong> (p&eacute;trole brut) se trouve naturellement &agrave; la surface de certains marais.</p>\n<p>VUE/Alchimie &agrave; z&eacute;ro pour l&rsquo;identifier.</p>\n<p>&nbsp;</p>\n<p>Le <strong>turlupestre </strong>est un grand conif&egrave;re, connu de tout personnage ayant au moins z&eacute;ro en Botanique.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Mélanger <strong>une demi-mesure dhuile de pierre*</strong>, <strong>une demi-mesure de sève de turlupestre*</strong> et <strong>1 écaille de miel</strong> jusqu’à @consistance{renard-serpent}.</li><li>Ajouter <strong>2 pépins de nartha</strong> et porter à température @couleur{gris-gris-bleu}.</li><li>Tirer hors du feu, couvrir et laisser reposer une heure.</li></ul><p>Réussite : on obtient une crème sirupeuse, cest le bitume de Camphre.</p><p>Échec : le produit se solidifie.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296719531,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Topazoïne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Plonger <strong>3 écailles dongle daligate râpé</strong> et <strong>3 pépins de boralm</strong> dans <strong>une demi-pinte deau alchimiquement simple</strong> et porter à température @couleur{gris-pourpre}.</li><li>Couvrir et laisser reposer une heure.</li><li>Ajouter <strong>6 brins de névropenthe</strong> et chauffer à nouveau jusqu’à température @couleur{brun-brun-bleu}.</li><li>Plonger alors <strong>un oeuf de cane</strong> dans le liquide, couvrir et laisser à nouveau reposer une heure.</li></ul><p>Réussite : la coquille de loeuf est intacte ; cest elle qui, finement broyée, fournira 3 doses de topazoïne.</p><p>Échec : la coquille est fendillée ; on peut toujours manger loeuf dur.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296783589,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lait de Lune","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Malaxer <strong>une demi-écaille de fiel de rat</strong> et <strong>2 brins dailes de libellules</strong> jusqu’à @consistance{cheval-renard-serpent}.</li><li>Incorporer <strong>1 mesure de lait de laie</strong> et chauffer jusqu’à température @couleur{gris-vert-glauque-glauque}.</li><li>Tirer prestement hors du feu et ajouter <strong>2 brins de candique</strong>.</li><li>Couvrir, laisser reposer 1 heure, puis goûter.</li></ul><p>Réussite : le lait obtenu na strictement aucun goût, cest le lait de lune.</p><p>Échec : son amertume est insupportable.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296987431,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Teinture d'Erozonne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp","system":{"description":"<p><strong>L&rsquo;&eacute;rozonne </strong>est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique &agrave; -2).</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Introduire <strong>5 brins de pollen d’érozonne*</strong> dans <strong>une demi-mesure deau alchimiquement simple</strong> et chauffer jusqu’à température @couleur{sangue-pourpre}.</li><li>Ajouter <strong>2 pépins dobbadion</strong>, tirer hors du feu et laisser refroidir jusqu’à température @couleur{pourpre-sangue}.</li><li>Jeter alors<strong> une petite gemme </strong>(taille de 1 pépin) dans le liquide et faire repartir le feu jusqu’à température @couleur{pourpre-pourpre}.</li><li>Ajouter <strong>un bâton de craie</strong>, tirer hors du feu, couvrir et laisser reposer une heure.</li></ul><p>Réussite : on retrouve la gemme intacte, mais pas le bâton de craie, au fond dun liquide rosâtre, la teinture d’érozonne. La gemme peut être réutilisée.</p><p>Échec : on ne retrouve ni lun ni lautre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296801635,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tournegraisse","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW","system":{"description":"<p>La v&eacute;ritable tournegraisse s&rsquo;obtient par simple mac&eacute;ration dans l&rsquo;huile d&rsquo;une glande g&eacute;nitale de tournedent. Toutefois, devant la diffcult&eacute; &agrave; se procurer cet ingr&eacute;dient, les alchimistes ont mis au point un succ&eacute;dan&eacute;.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Faire bouillir <strong>un oeil de cheval</strong> dans <strong>une demi-pinte deau alchimiquement simple</strong> jusqu’à obtenir un bouillon de @couleur{sangue}.</li><li>Repêcher loeil, léponger avec un chiffon doux, puis l’écraser et mélanger dans <strong>2 écailles de beurre de jument</strong> jusqu’à @consistance{cheval-cheval}.</li><li>Réincorporer le tout dans le bouillon, porter à température @couleur{sangue-gris-sangue}, ajouter<strong> 4 pépins dobyssum gris</strong>, couvrir et laisser reposer une heure.</li></ul><p>Réussite : une graisse blanche et compacte doit flotter sur le liquide, cest la tournegraisse.</p><p>Échec : quelques yeux se sont juste formés sur le bouillon, au regard faussement consterné.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296753548,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Elixir des Gnomes","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Écraser<strong> 2 écailles de cornes de rêve</strong> dans <strong>2 doigts de jus de lulube</strong> jusqu’à @consistance{hibou}.</li><li>Mélanger<strong> 2 autres écailles de cornes de rêve</strong> dans <strong>2 écailles de pulpe de veloute</strong> jusqu’à @consistance{mouton}.</li><li>Amalgamer les deux mixtures en les retravaillant jusqu’à @consistance{hibou-mouton}.</li><li>Incorporer dans <strong>1 mesure de brandevin</strong> et chauffer à température @couleur{bleu-glauque}.</li><li>Tirer prestement hors du feu et ajouter <strong>1 brin de candique</strong>.</li></ul><p>Réussite : lensemble se liquéfie instantanément pour donner une belle liqueur violette, l’élixir des Gnomes.</p><p>Échec : le produit gélifie en confiture noire, comestible quoique de degré 7 dexotisme.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297023555,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Pulvérisation Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb","system":{"description":null,"descriptionmj":"","but":"Obtenir une gemme alchimiquement pulvérisée pour linclure à lalliage dun objet que lon désire enchanter.","utilisation":"<p>Ne pas oublier que pour l&rsquo;enchantement, l&rsquo;int&eacute;gralit&eacute; de la gemme doit &ecirc;tre utilis&eacute;e. Bien veiller &agrave; recueillir chaque fragment de la poudre obtenue.</p>","enchantement":"","sureffet":"","manipulation":"<ul><li>Plonger <strong>une gemme</strong> dans <strong>une mesure deau alchimiquement simple</strong> et chauffer le tout jusqu’à température @couleur{gris}.</li><li>Ajouter alors une quantité de <strong>boralm</strong> <strong>équivalente, en pépins, à la taille de la gemme</strong>, et continuer la chauffe jusqu’à température @couleur{noir}.</li><li>À ce moment précis, rajouter <strong>une même quantité de chramaelium</strong>, et continuer de chauffer jusqu’à @couleur{gris-noir}.</li><li>Tirer alors du feu, ajouter <strong>une mesure deau (alchimiquement simple) froide</strong>, et couvrir à labri de la lumière.</li><li>Laisser reposer 7 heures.</li><li>Au bout de ce temps, récupérer la gemme et l’éponger soigneusement avant de la placer au fond dun mortier de marbre. Puis, au moyen dun pilon également de marbre, la frapper dun petit coup sec.</li></ul><p>Sous le choc, la gemme doit se pulvériser, littéralement tomber en poussière.</p><p>Si elle reste intacte, cest que lopération a failli quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296877739,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Disruption Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.j9F7ToKzaGBo48m1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1","system":{"description":null,"descriptionmj":"","but":"Extraire un ingrédient dun autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul><li>Faire chauffer <strong>une livre de minerai</strong> à sec jusqu’à @couleur{brun-gris-sangue}, et verser dessus <strong>une pinte deau alchimiquement simple</strong>.</li><li>Reculer précipitamment pour éviter le jet de vapeur et mélanger vigoureusement jusqu’à @consistance{hibou-renard-mouton}.</li><li>Laisser reposer 12 heures à labri de la lumière, avant de filtrer le liquide obtenu dans du parchemin de veau.</li></ul><p>Après évaporation à lair libre, on obtient 10 pépins de sel alchimique résiduel.</p><p>Si une sorte de colle apparaît au lieu dune poudre, cest que la manipulation a foiré quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297048149,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Potion de Force","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb","system":{"description":null,"descriptionmj":"","but":"Augmenter la force physique du buveur de la potion.","utilisation":"<p>Boire l&rsquo;int&eacute;gralit&eacute; de la potion sans respirer.</p>\n<p>L&rsquo;effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il conf&egrave;re un bonus de +5 &agrave; tous les jets de FORCE pure (ni M&ecirc;l&eacute;e ni Lancer ne sont affect&eacute;s), un bonus de +2 au +dom personnel en M&ecirc;l&eacute;e et de +1 en Lancer, et double le seuil d&rsquo;encombrement.</p>\n<p>La fin de l&rsquo;effet s&rsquo;accompagne d&rsquo;une perte de 2d6 points d&rsquo;endurance.</p>","enchantement":"<p>Si la potion est enchant&eacute;e, l&rsquo;effet magique n&rsquo;a lieu que si un jet de r&eacute;sistance standard est &eacute;chou&eacute;.</p>\n<p>L&rsquo;effet se produit alors dans le round cons&eacute;cutif au jet de r&eacute;sistance (au lieu de 2 minutes) et voit sa dur&eacute;e modifi&eacute;e. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de r&ecirc;ve, le doublement du seuil d&rsquo;encombrement dure autant d&rsquo;heures que de points de r&ecirc;ve, et le tout sans perte d&rsquo;endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un sur-effet se produise &nbsp;: la perte totale du syst&egrave;me pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.</p>","manipulation":"<ul><li>Mélanger à froid <strong>5 déhacoudres de cendre de bouleau </strong>dans <strong>1 mesure de lait de femme</strong> jusqu’à obtenir une crème de @consistance{cheval}.</li><li>Ajouter alors <strong>une mesure deau alchimiquement simple</strong> et faire chauffer jusqu’à @couleur{vert-bleu}.</li><li>Ajouter à ce moment <strong>3 pépins de candique</strong>, tirer hors du feu et mélanger jusqu’à @consistance{mouton-cheval-serpent}.</li><li>Laisser reposer au moins une heure avant utilisation.</li></ul><p>Le produit obtenu doit être translucide, signe que la manipulation a réussi.</p><p>Sil est opaque, tout est à recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296895069,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Huile de Sélikanthe","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Faire courir un cheval rapide jusqu’à ce quil soit blanc <strong>d’écume </strong>et récupérer <strong>3 doigts de cette matière</strong>.</li><li>Repérer <strong>un escargot lent</strong> et le tuer proprement.</li><li>Broyer grossièrement sa coquille, ajouter l’écume de cheval et retravailler le tout jusqu’à @consistance{cheval-lapin-serpent}.</li><li>Introduire le produit dans <strong>1 mesure deau alchimiquement simple</strong>, ajouter le corps de lescargot, et porter le tout à température @couleur{blanc-blanc-noir}.</li><li>Tirer hors du feu, ajouter <strong>10 brins de muscaline</strong>, couvrir et laisser reposer une heure.</li></ul><p>Réussite : le corps de lescargot flotte à la surface dun liquide légérement huileux, lhuile de Sélikanthe.</p><p>Échec : il gît tout au fond.</p><p>Dans les deux cas, on peut le consommer en rajoutant un peu de luciane et de béjaune.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297000664,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Gelée Royale","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.re4yhGa5oqyrkYgV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_geleeroyale.webp","effects":[],"_id":"re4yhGa5oqyrkYgV","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<p>Utiliser <strong>1 mesure de gel&eacute;e royale</strong> sans modification, comme au sortir de la ruche.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Liqueur de Bagdol","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq","system":{"description":"<p>Le <strong>madzagra </strong>est un arbuste des r&eacute;gions chaudes, telle la l&eacute;gendaire Terre de Bagdol dont il est suppos&eacute; originaire. Ind&eacute;pendamment de ses vertus m&eacute;dicinales, ses graines consomm&eacute;es en infusion donnent une boisson cors&eacute;e et tonifiante.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Torr&eacute;fier <strong>2 &eacute;cailles de graines de madzagra*</strong> en les calcinant lentement &agrave; feu nu. Le degr&eacute; de torr&eacute;faction n&rsquo;a aucune incidence sur la recette.</li>\n<li>Quand ils sont bien noirs, moudre les grains jusqu&rsquo;&agrave; @consistance{cheval-cheval} (-1) et mettre la mouture dans un filtre de parchemin au-dessus d&rsquo;un r&eacute;cipient.</li>\n<li>Chauffer <strong>1 mesure d&rsquo;eau alchimiquement simple</strong> jusqu&rsquo;&agrave; temp&eacute;rature @couleur{noir-noir} (-1) et verser lentement sur la mouture. Il doit s&rsquo;en &eacute;couler un liquide noir et odorant.</li>\n<li>Examiner alors le d&eacute;p&ocirc;t demeur&eacute; dans le filtre.</li>\n</ul>\n<p>R&eacute;ussite : l&rsquo;amalgame noir&acirc;tre dessine &ccedil;a et l&agrave; les lettres L et B, le liquide filtr&eacute; est la liqueur de Bagdol.</p>\n<p>&Eacute;chec : on ne lit rien dans le marc. La boisson obtenue est n&eacute;anmoins tonifiante, &agrave; consommer nature ou avec un nuage de lait, avec ou sans sucre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Cristal Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt","system":{"description":"","descriptionmj":"","but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>&Eacute;craser <strong>12 brins de n&eacute;vropenthe</strong> jusqu&rsquo;&agrave; obtenir une bouillie de @consistance{serpent-cheval} (-2) et laisser reposer une heure.</li>\n<li>Saupoudrer la pr&eacute;paration de <strong>4 p&eacute;pins d&rsquo;obyssum gris</strong> et reprendre le malaxage jusqu&rsquo;&agrave; @consistance{serpent-cheval-serpent} (-3).</li>\n<li>Laisser reposer encore une heure. Pendant ce temps, pr&eacute;parer un abri &agrave; proximit&eacute; du lieu de travail, capable d&rsquo;intercepter des projectiles violents, une pile de sacs de sable par exemple.</li>\n<li>Ceci fait, dans <strong>un chaudron bien propre</strong>, faire chauffer &agrave; sec <strong>une livre de sable de rivi&egrave;re</strong> dans lequel on aura introduit<strong> une bille de plomb d&rsquo;un poids de 20 &eacute;cailles</strong>, et remuer l&rsquo;ensemble jusqu&rsquo;&agrave; @consistance{mouton-mouton-mouton} (-3).&nbsp;</li>\n<li>D&egrave;s que la consistance est obtenue, jeter la pr&eacute;paration pr&eacute;c&eacute;dente dans le chaudron et gagner l&rsquo;abri le plus vite possible. L&rsquo;explosion cons&eacute;cutive doit &ecirc;tre extr&ecirc;mement violente.</li>\n</ul>\n<p>Dans les d&eacute;bris d&eacute;chiquet&eacute;s du chaudron (qui doit &ecirc;tre sacrifi&eacute; pour l&rsquo;op&eacute;ration), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.</p>\n<p>S&rsquo;il n&rsquo;y a pas d&rsquo;explosion ou si dans les d&eacute;bris du chaudron on ne retrouve qu&rsquo;une boule de plomb fondue, c&rsquo;est que l&rsquo;op&eacute;ration a &eacute;chou&eacute;.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Sable-Poudre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>M&eacute;langer <strong>3 &eacute;cailles de suie de chemin&eacute;e</strong>, <strong>2 p&eacute;pins de nartha</strong>, <strong>2 p&eacute;pins d&rsquo;obbadion</strong> et <strong>2 p&eacute;pins de chramaelium</strong> jusqu&rsquo;&agrave; @consistance{mouton-lapin-serpent} (-3).</li>\n<li>Faire chauffer <strong>une demi-mesure d&rsquo;eau alchimiquement simple</strong> et y jeter la mixture au moment o&ugrave; elle atteint la temp&eacute;rature @couleur{vert-vert-glauque} (-3).</li>\n<li>Laisser &eacute;vaporer &agrave; l&rsquo;air libre (environ 12 heures).</li>\n</ul>\n<p>R&eacute;ussite : la poudre r&eacute;siduelle obtenue est blanche, c&rsquo;est le sable-poudre.</p>\n<p>&Eacute;chec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de l&rsquo;encre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Perle de Bjwal","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK","system":{"description":"<p>On obtient la <strong>poudre de nacre </strong>par disruption alchimique pratiqu&eacute;e sur n&rsquo;importe quel coquillage (vide).</p>\n<p>Une livre de coquilles donne 4 &eacute;cailles de poudre de nacre.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>M&eacute;langer <strong>2 p&eacute;pins d&rsquo;obbadion</strong>, <strong>2 &eacute;cailles de poudre de nacre*</strong> et <strong>1 &eacute;caille d&rsquo;oeufs de grenouille</strong> jusqu&rsquo;&agrave; @consistance{mouton-renard-serpent} (-3).</li>\n<li>Chauffer <strong>une demi-mesure d&rsquo;eau alchimiquement simple</strong> jusqu&rsquo;&agrave; temp&eacute;rature @couleur{vert-vert} (-1) et verser sur le produit.</li>\n</ul>\n<p>R&eacute;ussite : une fois la vapeur dissip&eacute;e, on d&eacute;couvre de petits granul&eacute;s translucides, ce sont les perles de Bjwal.</p>\n<p>&Eacute;chec : on n&rsquo;obtient qu&rsquo;une flaque g&eacute;latineuse.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Liqueur de Bagdol","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq","system":{"description":"<p>Le <strong>madzagra </strong>est un arbuste des r&eacute;gions chaudes, telle la l&eacute;gendaire Terre de Bagdol dont il est suppos&eacute; originaire. Ind&eacute;pendamment de ses vertus m&eacute;dicinales, ses graines consomm&eacute;es en infusion donnent une boisson cors&eacute;e et tonifiante.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Torréfier <strong>2 écailles de graines de madzagra*</strong> en les calcinant lentement à feu nu. Le degré de torréfaction na aucune incidence sur la recette.</li><li>Quand ils sont bien noirs, moudre les grains jusqu’à @consistance{cheval-cheval} et mettre la mouture dans un filtre de parchemin au-dessus dun récipient.</li><li>Chauffer <strong>1 mesure deau alchimiquement simple</strong> jusqu’à température @couleur{noir-noir} et verser lentement sur la mouture. Il doit sen écouler un liquide noir et odorant.</li><li>Examiner alors le dépôt demeuré dans le filtre.</li></ul><p>Réussite : lamalgame noirâtre dessine ça et là les lettres L et B, le liquide filtré est la liqueur de Bagdol.</p><p>Échec : on ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à consommer nature ou avec un nuage de lait, avec ou sans sucre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296973301,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Cristal Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt","system":{"description":"","descriptionmj":"","but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Écraser <strong>12 brins de névropenthe</strong> jusqu’à obtenir une bouillie de @consistance{serpent-cheval} et laisser reposer une heure.</li><li>Saupoudrer la préparation de <strong>4 pépins dobyssum gris</strong> et reprendre le malaxage jusqu’à @consistance{serpent-cheval-serpent}.</li><li>Laisser reposer encore une heure. Pendant ce temps, préparer un abri à proximité du lieu de travail, capable dintercepter des projectiles violents, une pile de sacs de sable par exemple.</li><li>Ceci fait, dans <strong>un chaudron bien propre</strong>, faire chauffer à sec <strong>une livre de sable de rivière</strong> dans lequel on aura introduit<strong> une bille de plomb dun poids de 20 écailles</strong>, et remuer lensemble jusqu’à @consistance{mouton-mouton-mouton}.</li><li>Dès que la consistance est obtenue, jeter la préparation précédente dans le chaudron et gagner labri le plus vite possible. Lexplosion consécutive doit être extrêmement violente.</li></ul><p>Dans les débris déchiquetés du chaudron (qui doit être sacrifié pour lopération), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.</p><p>Sil ny a pas dexplosion ou si dans les débris du chaudron on ne retrouve quune boule de plomb fondue, cest que lopération a échoué.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675297080400,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Sable-Poudre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Mélanger <strong>3 écailles de suie de cheminée</strong>, <strong>2 pépins de nartha</strong>, <strong>2 pépins dobbadion</strong> et <strong>2 pépins de chramaelium</strong> jusqu’à @consistance{mouton-lapin-serpent}.</li><li>Faire chauffer <strong>une demi-mesure deau alchimiquement simple</strong> et y jeter la mixture au moment où elle atteint la température @couleur{vert-vert-glauque}.</li><li>Laisser évaporer à lair libre (environ 12 heures).</li></ul><p>Réussite : la poudre résiduelle obtenue est blanche, cest le sable-poudre.</p><p>Échec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de lencre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296828382,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Perle de Bjwal","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK","system":{"description":"<p>On obtient la <strong>poudre de nacre </strong>par disruption alchimique pratiqu&eacute;e sur n&rsquo;importe quel coquillage (vide).</p>\n<p>Une livre de coquilles donne 4 &eacute;cailles de poudre de nacre.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Mélanger <strong>2 pépins dobbadion</strong>, <strong>2 écailles de poudre de nacre*</strong> et <strong>1 écaille doeufs de grenouille</strong> jusqu’à @consistance{mouton-renard-serpent}.</li><li>Chauffer <strong>une demi-mesure deau alchimiquement simple</strong> jusqu’à température @couleur{vert-vert} et verser sur le produit.</li></ul><p>Réussite : une fois la vapeur dissipée, on découvre de petits granulés translucides, ce sont les perles de Bjwal.</p><p>Échec : on nobtient quune flaque gélatineuse.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296926695,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"_id":"cM9eo2VuJSCkIZvd","name":"Cécité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.cM9eo2VuJSCkIZvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Cécité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique VUE à la victime. A zéro point de VUE, elle est aveugle. La cécité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute sa VUE.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dK54iZkb7ypIuKwn","name":"Peur thanataire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.dK54iZkb7ypIuKwn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le sort de Peur Thanataire doit être ciblé sur un objet, lequel, et jusqu'à la fin de l'heure de naissance du haut-rêvant, distillera ensuite une peur intense. Toute personne apercevant l'objet en question et manquant un jet de résistance standard r-8, sera contrainte de s'en détourner, ne pouvant supporter de le regarder ni de s'en approcher ou le regarder le(s) round(s) suivant(s), il faudra réussir unjet de VOLONTÉ ajusté négativement aux points de rêve dépensés. Même chose pour le toucher, le prendre, le frapper. Ce jet de VOLONTÉ doit être renouvelé de round en round jusqu'à ce qui réussisse.</p>\n<p>Le haut-rêvant de Thanatos est lui-même immunisé contre les effets de sa peur thanataire. Par ailleurs, comme c'est la seule vue de l'objet qui déclenche la peur, il n'y a aucun effet tant que l'objet est dissimulé, dans une poche par exemple.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN","JR":"r-8","cible":"Un objet","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gZHrkEnR88mEv67I","name":"Griffe de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.gZHrkEnR88mEv67I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Placée en guise d'écaille de pouvoir sur un objet enchanté, la griffe de Thanatos n'est qu'un piège. Son fonctionnement intervient au moment de la maîtrise. Cette dernière est automatique, comme avec les écailles de Narcos, mais au lieu de coûter des points de rêve, elle coûte un nombre de <em>points de vie</em> égal au nombre de griffes, chaque point de vie perdu s'accompagnant d'une perte d'1d6 points d'endurance. Il n'y a pas de jet de résistance. La maîtrise (et la perte de points de vie) a lieu au moment où l'objet contenant la griffe est utilisé selon sa fonction : arme frappant, bague au doigt, bracelet au poignet, etc. Si l'objet n'a pas de fonction évidente, statuette, bibelot, ou s'il n'est qu'une gemme seule, la maîtrise a lieu dès que l'objet est pris dasn la main&nbsp; nue.</p>\n<p>Un objet peut n'avoir qu'une gemme contenant une ou plusieurs griffes de Thanatos, ce n'est alors qu'un piège en soi ; il peut avoir avoir plusieurs gemmes, grâce à Individualité, certaines possédant des pouvoirs réels (écailles de Narcos), et l'une d'entre elles ne possédant que des griffes de Thanatos. La maîtrise de la grifef (perte de points de vie) accompagne alors la maîtrise de chacun des vrais pouvoirs. Le créateur de l'objet, le maîtrisant tacitement, n'a pas à subir de perte de points de vie, mais si l'objet est maîtrisé par quelqu'un d'autre et lui revient, il en subit les conséquences. Les points de vie perdus sont regagnés selon la règle normale.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.</p>\n<p>Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujourd'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.</p><p>Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.</p>","descriptionmj":"<p>Ajouter à la victime un effet de @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.pUN57Ma4SJv1kvor]{Poison: Griffe morbide de Thanatos} pour bloquer la récupération naturelle</p>","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.9","coreVersion":"10.291","createdTime":1667259843442,"modifiedTime":1675386797163,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"tFNWrWlOzCmYPYdG","name":"Possession de Corps","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.tFNWrWlOzCmYPYdG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Pour posséder de corps une victime, le haut-rêvant de Thanatos doit prendre son entière contitution sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de CONSTITUTION de sa victime. Dès qu'il la contrôle entièrement, elle est possédée de corps. Pour posséder une victime ayant une CONSTITUTION de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>\n<p><em>Note</em>. Le haut-râvant ne fait que <em>contrôler</em> la CONSTITUTION de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet physique, et la victime ne se rend même compte de rien.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wGXeubRhLPScDkNF","name":"Possession d'Esprit","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wGXeubRhLPScDkNF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Pour posséder d'esprit une victime, le haut-rêvant de Thanatos doit prendre son entière volonté sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de VOLONTÉ de sa victime. Dès qu'il la contrôle entièrement, elle est possédée d'esprit. Pour posséder une victime ayant une VOLONTÉ de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>\n<p><em>Note</em>. Le haut-rêvant ne fait que&nbsp;<em>contrôler</em>&nbsp;la VOLONTÉ de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet mental, et la victime ne se rend même compte de rien.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wuqqLld48IagimXp","name":"Poing de Thanatos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wuqqLld48IagimXp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le Poing de Thanatos peut être dirigé contre toute créature, humanoïde ou animal. Son effet, instantané, est celui d'un violent coup de poing en pleine tête, ne causant toutefois ses dommages que sur la table des Coups non mortels. Le +dom de l'agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle ainsi que pour les humanoïdes de grande TAILLE qui en possèdent, la protection applicable peut être au maximum de 2 points. Si la victime réussit son JR standard r-8, le haut-rêvant de Thanatos doit jouer un JR r0 (points de rêve à zéro) ou subir l'effet de son sort en retour.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -175,7 +186,7 @@ i:is(.fas, .far) {
}
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
padding: 0 3%;
padding: 0 0.4rem;
}
.system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) {
@ -202,11 +213,13 @@ i:is(.fas, .far) {
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
text-align: right;
max-width: fit-content;
}
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
width: calc(40% - 32px - 1rem);
height: 48px;
max-width: fit-content;
flex: initial;
@ -250,7 +263,10 @@ nav.sheet-tabs .item:after {
/* =================== Autres ============ */
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
.tabs .item.active,
.blessures-list li ul li:first-child:hover,
i.moral-radio-checkmark-off:hover,
a:hover {
text-shadow: 1px 0px 0px #ff6600;
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@ -412,6 +428,7 @@ span.equipement-detail-buttons {
justify-content: center;
text-align: left;
}
.blessure-control {
flex-grow: 1;
flex-direction: row;
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.blessure-inactive {
color:rgba(150, 150, 150, 0.4);
}
.blessure-active-2,
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color:rgba(60, 60, 60, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
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text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
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.blessure-active-critique {
color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
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border: 0;
vertical-align: bottom;
}
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
:is(.button-img,.button-effect-img,.small-button-direction):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
text-shadow: 1px 0px 0px #ff6600;
@ -602,13 +622,13 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-1 {
.flex-grow-1 {
flex-grow: 1;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-2 {
.flex-grow-2 {
flex-grow: 2;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-3 {
.flex-grow-3 {
flex-grow: 3;
}
@ -633,6 +653,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
border: 2;
min-height: 8rem;
padding: 0 3px;
align-items: top;
}
.small-editor {
@ -641,6 +662,13 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
padding: 0 3px;
}
.foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor){
align-items: start;
}
.foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor) .editor.prosemirror{
align-items: normal;
}
.foundryvtt-reve-de-dragon .tox .tox-editor-container {
background: #fff;
}
@ -848,12 +876,127 @@ form.rdddialogchrono input[type=datetime-local] {
color: var(--color-text-dark-primary);
border-radius: 3px;
}
div.theme-astral{
width: 14rem;
margin: 0.4rem;
}
form.dialog-astro {
width: 17rem;
}
div.astro-roue {
position: relative;
left: calc(50% - 6.5rem);
width: 13rem;
height: 13rem;
}
div.astro-roue div.astro-heure {
position: absolute;
width: 1.8rem;
height: 1.8rem;
}
div.astro-roue div.astro-cercle1 {
position: absolute;
background: var(--gradient-daylight);
border: 0.2rem solid rgba(100, 45, 124, 0.6);
border-radius: calc(6rem);
top: calc(50% - 6rem);
left: calc(50% - 6rem);
width: calc(100% - 1rem);
height: calc(100% - 1rem);
}
div.astro-roue div.astro-cercle2 {
position: absolute;
border: 0.1rem solid rgba(100, 45, 124, 0.4);
border-radius: calc(6.1rem);
top: calc(50% - 4.5rem);
left: calc(50% - 4.5rem);
width: calc(100% - 4rem);
height: calc(100% - 4rem);
}
div.astro-roue div.astro-disque {
position: absolute;
border: none;
top: calc(50% - 3.4rem);
left: calc(50% - 3.4rem);
width: calc(100% - 6.2rem);
height: calc(100% - 6.2rem);
}
div.astro-roue div.astro-horloge-heure {
position: absolute;
border: none;
top: calc(50% - 2.5rem);
left: calc(50% - 2.5rem);
width: calc(100% - 8rem);
height: calc(100% - 8rem);
}
div.astro-roue div.astro-horloge-minute {
position: absolute;
border: none;
top: calc(50% - 3.5rem);
left: calc(50% - 3.5rem);
width: calc(100% - 6rem);
height: calc(100% - 6rem);
}
div.astro-roue div.astro-ajustement {
position: absolute;
width: 0.8rem;
height: 0.8rem;
color: hsl(120, 50%, 15%);
font-size: 0.8rem;
text-align: center;
vertical-align: middle;
border-radius: 0.4rem;
background-color: hsla(300, 100%, 95%, 0.3);
}
div.astro-roue div.astro-disque img { border: none; }
div.astro-roue div:is(.astro-horloge-heure, .astro-horloge-minute) img {
border: none;
text-shadow: #403f3e;
}
div.astro-roue div.astro-heure img.astro-heure-img {
width: 2rem;
height: 2rem;
flex-grow: 0;
padding: 0.1rem;
border: 0;
opacity: 0.9;
border: none;
}
div.astro-roue div.astro-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) * 5rem); left: calc(50% - 1rem + cos(-180deg) * 5rem); }
div.astro-roue div.astro-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) * 5rem); left: calc(50% - 1rem + cos(-150deg) * 5rem); }
div.astro-roue div.astro-heure.heure-03 { top: calc(50% - 1rem + sin(-120deg) * 5rem); left: calc(50% - 1rem + cos(-120deg) * 5rem); }
div.astro-roue div.astro-heure.heure-04 { top: calc(50% - 1rem + sin(-90deg) * 5rem); left: calc(50% - 1rem + cos(-90deg) * 5rem); }
div.astro-roue div.astro-heure.heure-05 { top: calc(50% - 1rem + sin(-60deg) * 5rem); left: calc(50% - 1rem + cos(-60deg) * 5rem); }
div.astro-roue div.astro-heure.heure-06 { top: calc(50% - 1rem + sin(-30deg) * 5rem); left: calc(50% - 1rem + cos(-30deg) * 5rem); }
div.astro-roue div.astro-heure.heure-07 { top: calc(50% - 1rem + sin(-0deg) * 5rem); left: calc(50% - 1rem + cos(-0deg) * 5rem); }
div.astro-roue div.astro-heure.heure-08 { top: calc(50% - 1rem + sin(30deg) * 5rem); left: calc(50% - 1rem + cos(30deg) * 5rem); }
div.astro-roue div.astro-heure.heure-09 { top: calc(50% - 1rem + sin(60deg) * 5rem); left: calc(50% - 1rem + cos(60deg) * 5rem); }
div.astro-roue div.astro-heure.heure-10 { top: calc(50% - 1rem + sin(90deg) * 5rem); left: calc(50% - 1rem + cos(90deg) * 5rem); }
div.astro-roue div.astro-heure.heure-11 { top: calc(50% - 1rem + sin(120deg) * 5rem); left: calc(50% - 1rem + cos(120deg) * 5rem); }
div.astro-roue div.astro-heure.heure-12 { top: calc(50% - 1rem + sin(150deg) * 5rem); left: calc(50% - 1rem + cos(150deg) * 5rem); }
div.astro-roue div.astro-ajustement.heure-01 { top: calc(50% - 0.4rem + sin(180deg) * 3.9rem); left: calc(50% - 0.4rem + cos(180deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-02 { top: calc(50% - 0.4rem + sin(-150deg) * 3.9rem); left: calc(50% - 0.4rem + cos(-150deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-03 { top: calc(50% - 0.4rem + sin(-120deg) * 3.9rem); left: calc(50% - 0.4rem + cos(-120deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-04 { top: calc(50% - 0.4rem + sin(-90deg) * 3.9rem); left: calc(50% - 0.4rem + cos(-90deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-05 { top: calc(50% - 0.4rem + sin(-60deg) * 3.9rem); left: calc(50% - 0.4rem + cos(-60deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-06 { top: calc(50% - 0.4rem + sin(-30deg) * 3.9rem); left: calc(50% - 0.4rem + cos(-30deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-07 { top: calc(50% - 0.4rem + sin(0deg) * 3.9rem); left: calc(50% - 0.4rem + cos(0deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-08 { top: calc(50% - 0.4rem + sin(30deg) * 3.9rem); left: calc(50% - 0.4rem + cos(30deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-09 { top: calc(50% - 0.4rem + sin(60deg) * 3.9rem); left: calc(50% - 0.4rem + cos(60deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-10 { top: calc(50% - 0.4rem + sin(90deg) * 3.9rem); left: calc(50% - 0.4rem + cos(90deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-11 { top: calc(50% - 0.4rem + sin(120deg) * 3.9rem); left: calc(50% - 0.4rem + cos(120deg) * 3.9rem); }
div.astro-roue div.astro-ajustement.heure-12 { top: calc(50% - 0.4rem + sin(150deg) * 3.9rem); left: calc(50% - 0.4rem + cos(150deg) * 3.9rem); }
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
background: rgb(245,245,240) url(img/bg_left.webp) no-repeat left top;
}
section.sheet-body{padding: 0.25rem 0.5rem;}
section.sheet-body {
padding: 0.25rem 0.5rem;
}
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
object-fit: scale-down;
@ -988,7 +1131,7 @@ ul, li {
margin: 0;
padding: 0;
}
.sheet input.recherche {
:is(.sheet, div.fenetre-recherche div.section-filters-text) input.recherche {
background-image: url("img/ui/icon-search.svg");
background-position: 0.1rem 0.1rem;
background-size: 1rem;
@ -997,6 +1140,10 @@ ul, li {
max-height: 1.2rem;
}
span.embed-inline {
display: inline-flex;
}
.alterne-list > .list-item:hover {
background: rgba(100, 100, 50, 0.25);
}
@ -1245,27 +1392,36 @@ table.table-nombres-astraux tr:hover {
}
/* ======================================== */
.tokenhudext {
.token-hud-ext {
display: flex;
flex: 0 !important;
font-family: CaslonPro;
font-weight: 600;
}
.tokenhudext.left {
.token-hud-ext.left {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 2.75rem;
right: 4rem;
}
.tokenhudext.right {
.token-hud-ext.soins {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 13.2rem;
left: -5rem;
max-width: 8.5rem
}
.token-hud-ext.right {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 2.75rem;
left: 4rem;
}
.control-icon.tokenhudicon {
.control-icon.token-hud-icon {
width: fit-content;
height: fit-content;
min-width: 6rem;
@ -1274,7 +1430,7 @@ table.table-nombres-astraux tr:hover {
line-height: 1rem;
margin: 0.2rem;
}
.control-icon.tokenhudicon.right {
.control-icon.token-hud-icon.right {
margin-left: 8px;
}
.rdd-hud-menu label {
@ -1548,213 +1704,176 @@ table.table-nombres-astraux tr:hover {
position: absolute;
display: block;
}
.calendar{
min-width: 150px;
grid-row: 1;
grid-column: 1;
.calendar {
min-width: 250px;
width: fit-content;
height: 6rem;
display: grid;
grid-row: 2;
grid-column: 9;
min-height: 5rem;
height: fit-content;
margin: 0;
padding: 0;
border: 1px solid #000;
border-radius: 3%;
background: rgba(0, 0, 0, 0.5);
border-radius: 0.3rem;
background: hsla(0, 0%, 0%, 0.5);
font-family: "GoudyAcc";
z-index: 100;
}
.calendar-hdr{
display: grid;
font-size: 1rem;
margin: 0.1rem;
padding: 0.2rem;
height: fit-content;
width: fit-content;
min-width: 200px;
border-bottom: 1px solid #111;
color: #CCC;
float: left;
}
.calendar-date-rdd {
font-family: "GoudyAcc";
.calendar-title {
grid-column: 1 / span 7;
grid-row: 1;
color: #CCC;
opacity: 90;
font-size: 0.9rem;
text-align: center;
padding: 0;
margin: 0;
border: none;
flex: 1;
}
.calendar-date{
grid-row: 1;
grid-column: 2;
float: left;
text-align: center;
padding-top: 0px;
padding-bottom: 0px;
margin-bottom: 5px;
color: #CCC;
cursor: pointer;
.calendar-options {
grid-column: 8 / span 2;
}
.calendar-date,
.calendar-date-num {
transition: 0.2s;
.calendar-title,.calendar-options{
border-bottom: 1px solid hsla(0, 0%, 80%, 0.5);
}
.calendar-date-num {
grid-row: 1;
grid-column: 2;
float: left;
text-align: center;
padding-top: 0px;
padding-bottom: 0px;
margin-bottom: 5px;
color: #CCC;
opacity: 0;
cursor: pointer;
.calendar-avance-heure {
grid-column: 1 / span 3;
}
.calendar-heure-img{
width: 24px;
height: 24px;
flex-grow: 0;
border-width: 0;
opacity: 90;
color: rgba(255, 255, 255, 0.5);
.calendar-change-heure {
grid-column: 9 / span 1;
}
.calendar-hdr:hover .calendar-date {
opacity: 0;
.calendar-change-heure .calendar-change-heure-grid {
display: grid;
grid-column: 1;
grid-row: 2;
margin: 2px;
grid-row-gap: 3px;
color: hsla(0, 0%, 80%, 0.5);
}
.calendar-hdr:hover .calendar-date-num{
opacity: 1;
}
.calendar-container{
min-width: 250px;
padding-top: 3px;
padding-bottom: 20px;
}
.calendar-btn-container-left{
width: 25%;
.calendar-avance-heure .calendar-avance-heure-grid {
display: grid;
float: left;
grid-column: 3;
grid-row: 2;
margin: 2px;
grid-row-gap: 3px;
color: rgba(0, 0, 0, 0.5);
color: hsla(0, 0%, 80%, 0.5);
}
.calendar-btn-container-right{
width: 15%;
.calendar-avance-heure .calendar-avance-heure-grid:hover {
color: #FFF;
cursor: pointer;
}
.calendar-affiche-heure {
grid-column: 4 / span 4;
grid-row: 2;
}
.calendar-affiche-heure .calendar-horloge {
display: grid;
float: right;
margin: 2px;
grid-row-gap: 3px;
max-width: 100px;
float: left;
padding-top: 0px;
padding-bottom: 0px;
margin: 0 0.3rem 0 0.3rem;
color: #CCC;
text-align: center;
}
.astrologie-btn-edit,
.calendar-btn-edit{
.calendar-affiche-heure .calendar-horloge .calendar-heure-texte {
font-size: 1.1rem;
}
.calendar-affiche-heure .calendar-horloge .calendar-minute-texte {
margin: 0;
}
.calendar-affiche-heure .calendar-horloge .calendar-heure-img{
width: 2rem;
height: 2rem;
float: left;
flex-grow: 0;
padding: 0.1rem;
border: 0;
opacity: 0.9;
color: hsla(0, 0%, 100%, 0.5);
}
.calendar :is(.calendar-astrologie,.calendar-set-datetime) {
grid-row: 1;
grid-column: 1;
}
:is(.astrologie-btn-edit,.calendar-btn-edit,.calendar-btn){
margin: auto;
.calendar :is(.calendar-astrologie,.calendar-set-datetime,.calendar-btn) {
color: hsla(0, 0%, 100%, 0.5);
border: 1px solid rgba(0, 0, 0, 0);
color: rgba(255, 255, 255, 0.5);
}
:is(.astrologie-btn-edit,.calendar-btn-edit,.calendar-btn):hover {
color: var(--color-controls-hover);
.calendar :is(.calendar-astrologie,.calendar-set-datetime,.calendar-btn):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
cursor: pointer;
}
.calendar .calendar-affiche-heure .calendar-horloge a {
border: 1px solid rgba(0, 0, 0, 0);
}
.calendar .calendar-affiche-heure .calendar-horloge a:hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
cursor: pointer;
}
.calendar-1min{
.calendar-avance-heure .calendar-1min {
grid-row: 1;
grid-column: 1;
margin-left: 0.2rem;
}
.calendar-5min{
.calendar-avance-heure .calendar-5min {
grid-row: 1;
grid-column: 2;
}
.calendar-15min{
.calendar-avance-heure .calendar-15min {
grid-row: 1;
grid-column: 3;
margin-right: 0.2rem;
}
.calendar-30min{
.calendar-avance-heure .calendar-30min {
grid-row: 2;
grid-column: 1;
margin-left: 0.2rem;
}
.calendar-60min{
.calendar-avance-heure .calendar-60min {
grid-row: 2;
grid-column: 2;
}
.calendar-1heure{
.calendar-avance-heure .calendar-1heure {
grid-row: 2;
grid-column: 3;
margin-right: 0.2rem;
}
.calendar-lyre{
grid-row: 1;
grid-column: 1;
margin-left: 0.2rem;
margin-right: 0.2rem;
}
.calendar-vaisseau{
.calendar-vaisseau {
grid-row: 2;
grid-column: 1;
margin-left: 0.2rem;
margin-right: 0.2rem;
}
.img-calendar-forward{
color: rgba(255, 255, 255, 0.5);
.calendar-change-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
color: hsla(0, 0%, 100%, 0.5);
vertical-align: bottom;
max-width: 1.2em;
max-height: 1.2em;
border-width: 0;
}
.calendar-btn-container-left:hover{
color: #FFF;
border: 0px solid #000;
cursor: pointer;
}
.calendar-weekday-time{
display: grid;
float: left;
width: 55%;
padding-top: 0px;
padding-bottom: 0px;
margin: auto;
color: #CCC;
}
.calendar-weekday {
grid-column: 1;
grid-row: 1;
text-align: center;
font-size: 1.1rem;
margin: auto;
}
.calendar-time{
grid-column: 1;
grid-row: 2;
text-align: center;
margin: auto;
cursor: pointer;
display: inline-flex;
}
.calendar-nombre-astral{
grid-column: 2;
grid-row: 2;
font-size: 1.1rem;
text-align: right;
margin: auto;
cursor: pointer;
display: inline-flex;
}
.calendar-time-disp{
position: relative;
bottom: 6px;
div.calendar-timestamp-edit select.calendar-signe-heure {
width: max-content;
}
/* Tooltip container */
@ -1962,26 +2081,26 @@ div.vl {
width: 1px;
flex-grow: 0;
}
div.fenetre-recherche div.recherche {
div.fenetre-recherche div.zone-recherche {
display: flex;
}
div.fenetre-recherche div.recherche div.filtres {
div.fenetre-recherche div.zone-recherche div.filtres {
width: fit-content;
min-width: 200px;
float: left;
}
div.fenetre-recherche div.titre-fenetre-recherche {
div.fenetre-recherche div.titre-resultats-recherche {
flex-basis: 0;
max-height: fit-content;
}
div.fenetre-recherche div.liste-resultats {
div.fenetre-recherche div.liste-resultats-recherche {
display: flex;
flex: auto;
flex-flow: row wrap;
flex-direction: row;
align-content: flex-start ;
}
div.fenetre-recherche div.liste-resultats div.resultat {
div.fenetre-recherche div.liste-resultats-recherche div.resultat {
width: fit-content;
margin: 0.2rem 0.5rem;
}

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "10.6.2",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.2.zip",
"version": "10.7.3",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.3.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"compatibility": {
"minimum": "10",
@ -323,22 +323,13 @@
"private": true,
"flags": {}
},
{
"name": "taches-courantes",
"label": "Tâches courantes",
"system": "foundryvtt-reve-de-dragon",
"path": "packs/taches-courantes.db",
"type": "Item",
"private": false,
"flags": {}
},
{
"name": "meditations-et-ecrits",
"label": "Méditations et Ecrits",
"system": "foundryvtt-reve-de-dragon",
"path": "packs/meditations-et-ecrits.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{
@ -347,7 +338,7 @@
"system": "foundryvtt-reve-de-dragon",
"path": "packs/recettes-alchimiques.db",
"type": "Item",
"private": false,
"private": true,
"flags": {}
},
{

View File

@ -179,23 +179,8 @@
"value": 10,
"label": "Endurance",
"derivee": false
}
},
"blessures": {
"legeres": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
},
"graves": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
},
"critiques": {
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
}
"bonusPotion": 0
},
"attributs": {
"plusdom": {
@ -380,23 +365,8 @@
"value": 0,
"label": "Fatigue",
"derivee": true
}
},
"blessures": {
"legeres": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
},
"graves": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
},
"critiques": {
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
}
"bonusPotion": 0
},
"attributs": {
"sconst": {
@ -528,6 +498,16 @@
"label": "Experience",
"isInput": true
}
},
"sommeil": {
"nouveaujour": false,
"date":{
"indexDate": -1,
"indexMinute": 0
},
"insomnie": false,
"moral": "",
"heures": 0
}
}
},
@ -557,7 +537,7 @@
"monnaie", "nourritureboisson", "gemme",
"service",
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
],
"templates": {
@ -626,6 +606,22 @@
"compteur": 0,
"date": 0
},
"blessure": {
"templates": ["temporel"],
"gravite": 0,
"difficulte": 0,
"premierssoins": {
"tache": 0,
"done": false,
"bonus": 0
},
"soinscomplets": {
"done": false,
"bonus": 0
},
"localisation": "",
"jours": 0
},
"maladie": {
"templates": ["description", "temporel"],
"identifie": false,
@ -823,7 +819,8 @@
"points_de_tache_courant": 0,
"nb_jet_echec": 0,
"nb_jet_succes": 0,
"cacher_points_de_tache": false
"cacher_points_de_tache": false,
"itemId": ""
},
"sort": {
"templates": ["description"],

View File

@ -67,7 +67,7 @@
{{!-- Description Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=editable engine="prosemirror"}}
{{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}

View File

@ -44,7 +44,7 @@
</div>
</div>
<div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=editable engine="prosemirror"}}
{{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}

View File

@ -61,7 +61,7 @@
<i class="fa-regular fa-filter"></i> Filtrer
{{/if}}
</a></span>
<span>
<span class="embed-inline">
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
</span>
<span>
@ -89,6 +89,7 @@
{{#if options.isObserver}}{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
@ -146,14 +147,14 @@
<label for="system.age">Age :</label>
<input class="flex-grow" type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.taille">Taille :</label>
<input class="flex-grow" type="text" name="system.taille" value="{{system.taille}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
@ -189,11 +190,11 @@
<article class="flexcol">
<h3>Biographie : </h3>
<div class="form-group large-editor">
{{editor biographie target="system.biographie" button=true owner=options.owner editable=true engine="prosemirror"}}
{{editor biographie target="system.biographie" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div>
<h3>Notes : </h3>
<div class="form-group large-editor">
{{editor notes target="system.notes" button=true owner=owner editable=true engine="prosemirror"}}
{{editor notes target="system.notes" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}

View File

@ -84,7 +84,7 @@
</div>
<div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=true engine="prosemirror"}}
{{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>

View File

@ -0,0 +1,40 @@
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
<span class="blessure-control">
<img class="sheet-competence-img" src="{{img}}" />
<i class="fas fa-skull-crossbones"></i>
{{system.labelGravite}}
</span>
{{#if (gt system.gravite 6)}}
<span class="flexrow"></span>
<span class="flexrow"></span>
{{else}}
<span class="flexrow">
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
{{#if system.premierssoins.done}}
{{#unless system.soinscomplets.done}}
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
{{/unless}}
{{else}}
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
{{/if}}
</span>
<span class="flexrow">
{{#if system.premierssoins.done}}
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
{{#if system.soinscomplets.done}}
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
{{/if}}
{{else}}
<label>Difficulté {{system.difficulte}}</label>
{{/if}}
</span>
{{/if}}
<span>
{{system.localisation}}
</span>
<span class="item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
</span>
</li>

View File

@ -1,27 +0,0 @@
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
data-blessure-type="{{gravite}}"
data-attribute={{key}}
data-blessure-index="{{key}}"
data-blessure-active="{{blessure.active}}">
<span class="blessure-control" title="Blessure {{title}}">
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
{{title}}
</span>
{{#if blessure.active}}
<span class="blessure-soins flexrow">
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
</span>
<span class="blessure-soins flexrow">
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
</span>
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
{{else}}
<span></span>
<span></span>
<span></span>
<span></span>
{{/if}}
</li>

View File

@ -1,18 +1,20 @@
<h4>blessures</h4>
<div>
<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<ul class="item-list alterne-list">
<li class="competence-header flexrow" >
<span>Blessures</span>
<span></span>
<span>Premiers soins</span>
<span>Soins complets</span>
<span>Age (jours)</span>
<span>Localisation</span>
<span>Loc.</span>
<span>Actions</span>
</li>
{{#each system.blessures.legeres.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
{{/each}}
{{#each system.blessures.graves.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
{{/each}}
{{#each system.blessures.critiques.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
{{#each blessures as |blessure|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
{{/each}}
</ul>

View File

@ -1,15 +1,15 @@
<ul class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<label class="carac-label" for="system.beaute">Beauté</label>
<input class="carac-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="carac-xp"></label>
<input class="derivee-value" type="number" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="derivee-value"></label>
</li>
<br>
<li class="caracteristique flexrow list-item">
<label class="flexrow derivee-label">{{system.compteurs.stress.label}}
<a class="stress-test" title="Transformer le stress"><i class="fa-regular fa-moon"></i></a>
</label>
<input class="derivee-value" type="text" name="system.compteurs.stress.value" value="{{system.compteurs.stress.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.stress.value" value="{{system.compteurs.stress.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="derivee-label">{{system.compteurs.moral.label}}
@ -20,37 +20,37 @@
<a class="flex-shrink moral-heureux" title="Jet de moral situation heureuse"><i class="fa-regular fa-face-smile"></i></a>
</span>
</label>
<input class="derivee-value" type="text" name="system.compteurs.moral.value" value="{{system.compteurs.moral.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.moral.value" value="{{system.compteurs.moral.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="derivee-label">{{system.compteurs.exaltation.label}}</label>
<input class="derivee-value" type="text" name="system.compteurs.exaltation.value" value="{{system.compteurs.exaltation.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.exaltation.value" value="{{system.compteurs.exaltation.value}}" data-dtype="number"/>
<label class="derivee-label">{{system.compteurs.dissolution.label}}</label>
<input class="derivee-value" type="text" name="system.compteurs.dissolution.value" value="{{system.compteurs.dissolution.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.dissolution.value" value="{{system.compteurs.dissolution.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="derivee-label chance-actuelle"><a>Chance actuelle</a></label>
<input class="derivee-value" type="text" name="system.compteurs.chance.value" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.chance.value" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="derivee-label">Destinée</label>
<input class="derivee-value" type="text" name="system.compteurs.destinee.value" value="{{system.compteurs.destinee.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.destinee.value" value="{{system.compteurs.destinee.value}}" data-dtype="number"/>
<label class="derivee-label">voyage</label>
<input class="derivee-value" type="text" name="system.compteurs.voyage.value" value="{{system.compteurs.voyage.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.voyage.value" value="{{system.compteurs.voyage.value}}" data-dtype="number"/>
</li>
<br>
<li class="caracteristique flexrow list-item">
<label class="derivee-label">Sustentation</label>
<input class="derivee-value" type="text" disabled value="{{system.attributs.sust.value}}"/>
<input class="derivee-value" type="number" disabled value="{{system.attributs.sust.value}}"/>
<label class="derivee-label" for="system.compteurs.sust.value">mangé</label>
<input class="derivee-value" type="text" name="system.compteurs.sust.value" value="{{system.compteurs.sust.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.sust.value" value="{{system.compteurs.sust.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="derivee-label"></label>
<label class="derivee-value"></label>
<label class="derivee-label" for="system.compteurs.eau.value">bu</label>
<input class="derivee-value" type="text" name="system.compteurs.eau.value" value="{{system.compteurs.eau.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" name="system.compteurs.eau.value" value="{{system.compteurs.eau.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="derivee-label" for="system.compteurs.ethylisme.value">{{system.compteurs.ethylisme.label}}</label>
@ -64,7 +64,7 @@
<br>
<li class="caracteristique flexrow list-item" >
<label class="carac-label">Seuil enc.</label>
<input class="derivee-value" type="text" disabled value="{{system.attributs.encombrement.value}}"/>
<input class="derivee-value" type="number" disabled value="{{system.attributs.encombrement.value}}"/>
</li>
<li class="caracteristique flexrow list-item" >
<label class="carac-label">Bonus dom.</label>
@ -72,15 +72,15 @@
</li>
<li class="caracteristique flexrow list-item" >
<label class="carac-label">Malus armure</label>
<input class="derivee-value" type="text" disabled value="{{system.attributs.malusarmure.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" disabled value="{{system.attributs.malusarmure.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item">
<label class="carac-label" for="system.attributs.protection.value" >Protection naturelle</label>
<input class="derivee-value" type="text" {{#unless options.isGM}}disabled{{/unless}} name="system.attributs.protection.value" value="{{system.attributs.protection.value}}" data-dtype="number"/>
<input class="derivee-value" type="number" {{#unless options.isGM}}disabled{{/unless}} name="system.attributs.protection.value" value="{{system.attributs.protection.value}}" data-dtype="number"/>
</li>
<li class="caracteristique flexrow list-item" >
<label class="carac-label" name="system.attributs.sconst.label">{{system.attributs.sconst.label}}</label>
<input class="derivee-value" type="text" disabled value="{{system.attributs.sconst.value}}"/>
<input class="derivee-value" type="number" disabled value="{{system.attributs.sconst.value}}"/>
</li>
<br>
</ul>

View File

@ -0,0 +1,23 @@
<h4>Soins</h4>
<div>
<a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
<a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
</div>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
{{#if (eq tache.system.competence 'Chirurgie')}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/each}}
</ul>

View File

@ -36,7 +36,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="flexcol form-group medium-editor">
{{editor description target="system.description" button=true owner=options.owner editable=options.isOwner engine="prosemirror"}}
{{editor description target="system.description" button=true owner=options.isOwner editable=options.isOwner engine="prosemirror"}}
</div>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html"}}

View File

@ -1,3 +1,4 @@
{{#unless item.system.isHidden}}
{{#if (ne item.type 'monnaie')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
@ -57,3 +58,4 @@
</span>
</li>
{{/if}}
{{/unless}}

View File

@ -4,6 +4,9 @@
<a class="chat-card-button creer-un-objet">Nouvel objet</a>
<a class="chat-card-button nettoyer-conteneurs">Tout vider</a>
{{/if}}
<span class="embed-inline">
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
</span>
{{#unless system.illimite}}
{{#if calc.surEncombrementMessage}}<b>{{calc.surEncombrementMessage}}</b> &hyphen;{{/if}}
@ -24,13 +27,12 @@
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html"
item=item vide=true ouvert=true options=../options}}
{{/if}}
{{#if (ne item.type 'conteneur')}}
{{buildLigneInventaire item ../options}}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur conteneur 'actor/commerce-inventaire-item.html' ../options}}
{{buildLigneInventaire conteneur ../options}}
{{/each}}
</ul>

View File

@ -6,8 +6,8 @@
<span>{{comp.name}}</span>
</a>
<input class="competence-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
value="{{comp.system.carac_value}}" data-dtype="number"
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
value="{{comp.system.carac_value}}" data-dtype="number"
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" name="{{comp._id}}.niveau"
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"

View File

@ -1,4 +1,4 @@
{{#if system.isVisible}}
{{#unless system.isHidden}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}">
<img class="sheet-competence-img" src="{{img}}"/>
@ -49,4 +49,4 @@
</div>
{{/if}}
</li>
{{/if}}
{{/unless}}

View File

@ -1,6 +1,6 @@
{{#if options.isGM}}
<h3>Notes du MJ : </h3>
<div class="form-group large-editor">
{{editor notesmj target="system.notesmj" button=true owner=owner editable=true engine="prosemirror"}}
{{editor notesmj target="system.notesmj" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div>
{{/if}}

View File

@ -1,4 +1,4 @@
<span>
<div>
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
@ -9,4 +9,4 @@
{{else}}
Aucun effet actif
{{/if}}
</span>
</div>

View File

@ -1,8 +1,8 @@
<div class="flex-group-left header-etats">
<div class="flexcol">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>Sur-encombrement: {{calc.surenc}}</span>
<span>{{calc.resumeBlessures}}</span>
<div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
<div>Sur-encombrement: {{calc.surenc}}</div>
<div>{{calc.resumeBlessures}}</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div>
</div>

View File

@ -1,4 +1,5 @@
{{#if (or @root.options.isObserver (ne item.type 'monnaie'))}}
{{#unless item.system.isHidden}}
{{#if (or options.isObserver (ne item.type 'monnaie'))}}
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
{{#if (eq item.type 'conteneur')}}
@ -21,25 +22,26 @@
</span>
<span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span>
<span class="equipement-actions item-controls">
{{#if @root.options.isOwner}}
{{#unless item.estContenu}}
{{#if (or (eq item.type 'arme') (eq item.type 'armure') )}}
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (ne item.system.quantite 0)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
{{#if options.isOwner}}
{{#unless item.estContenu}}
{{#if (or (eq item.type 'arme') (eq item.type 'armure') )}}
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (ne item.system.quantite 0)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
{{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if @root.options.isOwner}}
{{#if item.system.actionPrincipale}}
<a class="item-action">{{item.system.actionPrincipale}}</a>
{{/if}}
{{#if options.isOwner}}
{{#if item.system.actionPrincipale}}
<a class="item-action">{{item.system.actionPrincipale}}</a>
{{/if}}
{{/if}}
</span>
</li>
{{/if}}
{{/unless}}

View File

@ -1,9 +1,14 @@
<h4>Equipement</h4>
<span class="item-name">
{{#if options.isOwner}}
<a class="chat-card-button creer-un-objet">Nouvel objet</a>
{{/if}}
{{#if options.isGM}}
<a class="chat-card-button nettoyer-conteneurs">Tout vider</a>
{{/if}}
<span class="embed-inline">
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
</span>
{{#if calc.surEncombrementMessage}}<b>{{calc.surEncombrementMessage}}</b> &hyphen;{{/if}}
Encombrement: {{numberFormat calc.encTotal decimals=2}} (max: {{system.attributs.encombrement.value}})
{{#if (regle-optionnelle 'afficher-prix-joueurs')}}
@ -20,11 +25,11 @@
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html" item=item vide=true ouvert=true options=@root.options}}
{{buildLigneInventaire item @root.options}}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this 'actor/inventaire-item.html' @root.options}}
{{buildLigneInventaire conteneur @root.options}}
{{/each}}
</ul>

View File

@ -1,16 +1,18 @@
<h3>Tâches</h3><a class="chat-card-button creer-tache">Nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{#unless (eq tache.system.competence 'Chirurgie')}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/unless}}
{{/each}}
</ul>

View File

@ -3,7 +3,7 @@
<li class="item flexrow">
<label class="derivee-label" for="system.compteurs.experience.value">Stress transformé</label>
{{#if options.vueDetaillee}}
<input type="text" name="system.compteurs.experience.value" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
<input type="number" name="system.compteurs.experience.value" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
{{else}}
<label name="system.compteurs.experience.value">{{system.compteurs.experience.value}}</label>
{{/if}}

View File

@ -1,56 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname">Horoscope</h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<table class='table-nombres-astraux'>
<tr class='table-nombres-astraux-td'>
<th>Date</th>
{{#each astrologieData as |nombreData key|}}
<td class='table-nombres-astraux-td'>{{nombreData.date.jour}}{{timestamp-imgSigneHeure nombreData.date.mois}}</td>
{{/each}}
</tr>
<tr class='table-nombres-astraux-td'>
<th>Nombre astral</th>
{{#each astrologieData as |nombreData key|}}
<td class='table-nombres-astraux-td'>
<ol>
<b>{{nombreData.nombreAstral}}</b>
{{#each nombreData.valeursFausses as |fausseVal key|}}
<li>{{fausseVal.actorName}} - {{fausseVal.nombreAstral}}</li>
{{/each}}
</ol>
</td>
{{/each}}
</tr>
</table>
</div>
<div>
<table>
<tr>
<td></td>
<td><strong>+4</strong></td>
<td><strong>+2</strong></td>
<td><strong>-2</strong></td>
<td><strong>-4</strong></td>
</tr>
{{#each heuresParActeur as |heuresDef name|}}
<tr>
<td><strong>{{name}}</strong>:</td>
{{#each heuresDef as |ajustement|}}
<td>
{{#each ajustement.heures as |heure|}}
{{timestamp-imgSigneHeure heure}}
{{/each}}
</td>
{{/each}}
</tr>
{{/each}}
</table>
</div>
</section>
</form>

View File

@ -1,64 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname">Horoscope</h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<table class='table-nombres-astraux'>
<tr>
<th>Date</th>
{{#each astrologieData as |nombreData key|}}
<th>{{nombreData.date.jour}}{{timestamp-imgSigneHeure nombreData.date.mois}}</th>
{{/each}}
</tr>
<tr>
<th>Nombre astral</th>
{{#each astrologieData as |nombreData key|}}
<td>
<ol>
<b>{{nombreData.nombreAstral}}</b>
{{#each nombreData.valeursFausses as |fausseVal key|}}
<li>{{fausseVal.actorName}} - {{fausseVal.nombreAstral}}</li>
{{/each}}
</ol>
</td>
{{/each}}
</tr>
</table>
</div>
<div>
<table class='table-nombres-astraux'>
<tr>
<th></th>
{{#each heures as |heure|}}
<th>
{{timestamp-imgSigneHeure heure}}
</th>
{{/each}}
</tr>
{{#each ajustementsActeur as |ajustementActeur|}}
<tr>
<td>
<img class="img-signe-heure" src="{{actor.img}}" title="{{actor.name}}" />
{{actor.name}}
</td>
{{#each ajustementActeur.ajustements as |ajustement|}}
<td>{{#if (ne ajustement.ajustement 0)}}
<strong>
{{numberFormat ajustement.ajustement decimals=0 sign=true}}
</strong>
{{else}}
<div class="dimmed">
{{timestamp-imgSigneHeure ajustement.heure}}
</div>
{{/if}}</td>
{{/each}}
</tr>
{{/each}}
</table>
</div>
</section>
</form>

View File

@ -1,47 +1,47 @@
<div id="calendar-time-container">
<div class="calendar">
<div>
<div class="calendar-hdr">
<p id="calendar-move-handle" class="calendar-date-rdd" title="Deplacer">{{jourDuMois}} {{mois.label}} ({{mois.saison}})</p>
</div>
<div class="calendar-title" title="Deplacer">{{jourDuMois}} {{mois.label}} ({{mois.saison}})</div>
<div class="calendar-options">
{{#if isGM}}
<i class="calendar-btn-edit fa-solid fa-calendar-pen" title="Editer"></i>
<i class="astrologie-btn-edit fa-solid fa-moon-over-sun" title="Astrologie"></i>
<i class="calendar-set-datetime fa-solid fa-calendar-pen" title="Editer"></i>
<i class="calendar-astrologie fa-solid fa-moon-over-sun" title="Astrologie"></i>
{{/if}}
</div>
<div class="calendar-container">
{{#if isGM}}
<div class="calendar-btn-container-left">
<div class="calendar-avance-heure">
<div class="calendar-avance-heure-grid">
{{#if isGM}}
<i class="calendar-btn calendar-1min" data-calendar-avance="1" title="Avancer de 1 minute">+1</i>
<i class="calendar-btn calendar-5min" data-calendar-avance="5" title="Avancer de 5 minutes">+5</i>
<i class="calendar-btn calendar-15min" data-calendar-avance="15" title="Avancer de 15 minutes">+15</i>
<i class="calendar-btn calendar-30min" data-calendar-avance="30" title="Avancer de 30 minutes">+30</i>
<i class="calendar-btn calendar-60min" data-calendar-avance="60" title="Avancer de 60 minutes" >+60</i>
<i class="calendar-btn calendar-1heure" data-calendar-avance="120" title="Avancer d'1 heure" >+1h</i>
{{else}}
{{/if}}
</div>
{{else}}
<div class="calendar-btn-container-left">
</div>
{{/if}}
<div class="calendar-weekday-time">
<a class="ajout-chronologie calendar-weekday">
<img class="calendar-heure-img" src="{{heure.icon}}" alt="{{nomHeure}}"/>&nbsp;
</div>
<div class="calendar-affiche-heure">
<div class="calendar-horloge">
<a class="ajout-chronologie">
<img class="calendar-heure-img" src="{{heure.icon}}" alt="{{nomHeure}}"/>
<span class="calendar-heure-texte">{{heure.label}}</span>
</a>
{{#if isGM}}
<p class="calendar-time-disp calendar-time isGM">{{minute}} minutes</p>
<p class="calendar-minute-texte">{{minute}} minutes</p>
{{/if}}
</div>
{{#if isGM}}
<div class="calendar-btn-container-right">
<i class="calendar-btn calendar-lyre fas fa-forward" data-calendar-set="6" title="Avancer à Lyre">
<img class="img-calendar-forward" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd07.svg" alt="Avancer à Lyre"/>
</i>
<i class="calendar-btn calendar-vaisseau fas fa-forward" data-calendar-set="0" title="Avancer au Vaisseau">
<img class="img-calendar-forward" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd01.svg" alt="Avancer au Vaisseau"/>
</i>
</div>
<div class="calendar-change-heure">
<div class="calendar-change-heure-grid">
{{#if isGM}}
<i class="calendar-btn calendar-lyre fas fa-forward" data-calendar-set="6" title="Avancer à Lyre">
<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd07.svg" alt="Avancer à Lyre"/>
</i>
<i class="calendar-btn calendar-vaisseau fas fa-forward" data-calendar-set="0" title="Avancer au Vaisseau">
<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd01.svg" alt="Avancer au Vaisseau"/>
</i>
{{/if}}
</div>
{{/if}}
</div>
</div>
</div>

View File

@ -1,17 +1,18 @@
{{#if isGM}}
{{log this}}
<span>
{{#if (gt endurance 0)}}
De plus, {{alias}} a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}et <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}}
{{#if (gt endurance 1)}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
{{#if (and jetEndurance (gt endurance 1))}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}} {{/if}}
</span>
{{else}}
<h4>{{alias}} encaisse à
<span>
{{numberFormat dmg.total decimals=0 sign=true}}
{{#if (eq dmg.mortalite 'non-mortel')~}}(coups non mortels)
{{~else if (eq dmg.mortalite 'cauchemar')}}(entité de cauchemar)
{{~else if (eq dmg.mortalite 'entiteincarnee')}}(entité incarnée)
{{~/if}}
</span>
</h4>
@ -22,15 +23,16 @@
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
<br>
{{alias}}
{{#if (eq dmg.mortalite 'cauchemar')}}subit le coup
{{else if eraflures}}subit une contusion
{{else if legeres}}subit une blessure légère
{{else if graves}}subit une blessure grave
{{else if critiques}}subit une blessure critique
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
{{else if mort}}vient de mourir
{{else if blessure}}
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
{{else}}subit une contusion
{{~/if~}}
{{else}}s'en sort sans une égratignure
{{~/if~}}
{{~#unless (eq dmg.mortalite 'cauchemar')}}
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
{{#if dmg.loc.label}}
{{#if (gt roll.total 0)}}({{dmg.loc.label}}){{/if}}
{{/if}}
@ -39,7 +41,7 @@
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
{{/if}}
{{#if (ne dmg.mortalite 'cauchemar')}}
{{#if (ne dmg.mortalite 'entiteincarnee')}}
{{#if (gt endurance 1)}}et
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}

View File

@ -1,11 +1,11 @@
<div class="flexcol">
<div class="flexcol calendar-timestamp-edit">
<div class="flexrow">
<label>{{label}}</label>
<input {{#if disabled}}{{disabled}}{{/if}}
class="flex-shrink number-x2"
type="number" data-dtype="Number" min="1" max="28"
name="{{path}}.jourDuMois" value="{{jourDuMois}}" />
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.mois" class="flex-shrink" data-dtype="String">
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.mois" class="calendar-signe-heure" data-dtype="String">
{{#select mois.key}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
@ -16,7 +16,7 @@
<div class="flexrow">
<label></label>
<label>heure</label>
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.heure" class="flex-shrink" data-dtype="String">
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.heure" class="calendar-signe-heure" data-dtype="String">
{{#select heure.key}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}

View File

@ -1,52 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<div class="header-fields">
<h1 class="charname">Astrologie</h1>
</div>
</header>
<label>&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" data-dtype="Number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
<label>&nbsp;&nbsp;Jours</label>
<select name="joursAstrologie" data-dtype="Number">
{{#select joursSuivants}}
{{#each dates as |date key|}}
<option value={{date.index}}>{{date.label}}</option>
{{/each}}
{{/select}}
</select>
<label>Etat Général: {{etat}}</label>
<label>&nbsp;&nbsp;<a name="jet-astrologie">Faire un jet d'Astrologie</a></label>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="astralList">Nombres Astraux</label>
<table class='table-nombres-astraux'>
<tr class='table-nombres-astraux-td'>
{{#each nombres as |nombreData key|}}
<td class='table-nombres-astraux-td'>{{nombreData.jourlabel}}</td>
{{/each}}
</tr>
<tr class='table-nombres-astraux-td'>
{{#each nombres as |nombreData key|}}
<td class='table-nombres-astraux-td'>
<ol>
{{#each nombreData.listValues as |nombreAstral key|}}
<li>{{nombreAstral}}</li>
{{/each}}
</ol>
</td>
{{/each}}
</tr>
</table>
</div>
</section>
</form>

View File

@ -13,7 +13,7 @@
<div class="flexrow flex-group-left">
<label>Nombre de lots</label>
<div class="flexrow">
{{#unless isOwned}}
{{#unless options.isOwned}}
<input name="quantiteIllimite" class="quantiteIllimite flex-shrink" type="checkbox" {{#if
quantiteIllimite}}checked{{/if}} />
<label class="label-quantiteIllimite flex-shrink">disponibles</label>

View File

@ -2,6 +2,7 @@
<option value="Alchimie">Potion d'Alchimie</option>
<option value="AlchimieEnchante">Potion d'Alchimie Enchantée</option>
<option value="AlchimieAutre">Composé alchimique</option>
<option value="Remede">Remède</option>
<option value="Cuisine">Potion de Cuisine</option>
<option value="Repos">Potion de Repos</option>
<option value="ReposEnchante">Potion de Repos Enchantée</option>

View File

@ -1,9 +1,9 @@
<div class="control-icon rdd-combat ">
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
<div class="rdd-hud-list tokenhudext left">
<div class="rdd-hud-list token-hud-ext left">
{{#each actions as |action key|}}
{{#unless action.system.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
<div class="control-icon token-hud-icon rdd-hud-menu rdd-attaque"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">

View File

@ -1,8 +1,8 @@
<div class="control-icon rdd-initiative ">
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
<div class="rdd-hud-list tokenhudext right">
<div class="rdd-hud-list token-hud-ext right">
{{#each actions as |action key|}}
<div class="control-icon tokenhudicon rdd-hud-menu"
<div class="control-icon token-hud-icon rdd-hud-menu"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">
@ -10,7 +10,7 @@
</div>
{{/each}}
{{#each commandes as |commande key|}}
<div class="control-icon tokenhudicon rdd-hud-menu"
<div class="control-icon token-hud-icon rdd-hud-menu"
data-command="{{commande.command}}"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{commande.index}}"

View File

@ -0,0 +1,12 @@
<div class="control-icon rdd-soins ">
<img class="rdd-hud-togglebutton" src="icons/svg/regen.svg" width="36" height="36" title="Soins" />
<div class="rdd-hud-list token-hud-ext soins">
{{#each blessures as |blessure|}}
<div class="control-icon token-hud-icon rdd-hud-menu"
data-blessure-id="{{blessure.id}}"
title="{{blessure.name}}">
<label>Soigner: {{blessure.name}}</label>
</div>
{{/each}}
</div>
</div>

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