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12 Commits

Author SHA1 Message Date
cb896c9813 Fix #160 - Add new values... 2022-11-27 18:54:52 +01:00
7d46699c62 Fix #150 - Message 2022-11-27 16:17:51 +01:00
b5f196f942 #Fix 150 - Message 2022-11-27 16:14:29 +01:00
11270eb450 #Fix 149 2022-11-27 16:12:44 +01:00
60856df818 Char creation process finalized 2022-11-26 21:01:48 +01:00
45e856a30b Char creation process finalized 2022-11-26 21:00:40 +01:00
dad117fc17 Fix #31 - Global perl select 2022-11-26 16:03:11 +01:00
cc0dc9e43c Fix #30 - Global perl select 2022-11-26 12:44:22 +01:00
d484064fdd Fix #144 - New specs 2022-11-26 12:04:23 +01:00
43d4acaea4 Fix #142 - Perks alpha sorted 2022-11-26 12:03:21 +01:00
50f4339454 Fix #29 - Stat selection 2022-11-26 11:20:47 +01:00
109ce4f192 Fix #28 - Spec selection 2022-11-26 11:05:41 +01:00
10 changed files with 888 additions and 335 deletions

View File

@ -62,6 +62,8 @@ export class PegasusActorSheet extends ActorSheet {
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
mt: this.actor.getMT(),
kbv: this.actor.getKBV(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,

View File

@ -134,7 +134,14 @@ export class PegasusActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getMT() {
return PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect)
}
/* -------------------------------------------- */
getKBV() {
return this.system.statistics.phy.value + this.system.statistics.phy.mod + this.system.statistics.phy.bonuseffect
}
/* -------------------------------------------- */
getEncumbranceCapacity() {
return this.system.statistics.str.value * 25
@ -194,12 +201,12 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
getVehicleWeaponModules( activated = false ) {
getVehicleWeaponModules(activated = false) {
let comp = []
if (activated ) {
if (activated) {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated)
} else {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' )
comp = this.items.filter(item => item.type == 'vehicleweaponmodule')
}
return comp;
}
@ -280,6 +287,26 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
/* -------------------------------------------- */
getStatus(statusKey) {
if (statusKey == "nrg") {
return duplicate(this.system.nrg)
}
return duplicate(this.system.secondary[statusKey])
}
/* -------------------------------------------- */
async addStatusBonus(statusKey, value) {
let status = this.getStatus(statusKey)
let effect = duplicate(__bonusEffect)
effect.name = `${status.label} Creation Bonus`
effect.system.affectstatus = true
effect.system.affectedstatus = statusKey
effect.system.effectlevel = value
effect.system.bonusdice = false
effect.system.locked = true
await this.createEmbeddedDocuments('Item', [effect])
}
/* -------------------------------------------- */
isEnhancer() {
@ -459,6 +486,33 @@ export class PegasusActor extends Actor {
let update = { _id: item.id, "data.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
setHandInformation( info) {
this.update( {'system.biodata.preferredhand': info} )
}
/* -------------------------------------------- */
increaseRoleAbility() {
}
/* -------------------------------------------- */
setBonusInformation( info) {
this.update( {'system.biodata.bonusselection': info})
}
/* -------------------------------------------- */
addCDP( value) {
let cdp = this.system.biodata.cdp
cdp += value
this.update( {'system.biodata.cdp': cdp})
}
/* -------------------------------------------- */
addPPP(value) {
let ppp = duplicate(this.system.ppp)
console.log("PPP", ppp)
ppp.availablePPP += Number(value)
this.update({ 'system.ppp': ppp })
}
/* -------------------------------------------- */
@ -755,13 +809,13 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Container is already full !")
return
} else {
this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':containerId }])
this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
}
} else if (object && object.system.containerid) { // remove from container
this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':"" }])
this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }])
}
}
/* -------------------------------------------- */
checkVirtue(virtue) {
let vices = this.getVices()
@ -794,7 +848,7 @@ export class PegasusActor extends Actor {
console.log("Pre-process", item)
if (!item) {
return
return
}
if (item.type != "effect" && __isVehicle[item.type]) {
ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
@ -1414,9 +1468,11 @@ export class PegasusActor extends Actor {
}
if (!this.isToken) {
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
console.log("CHAR", this)
ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
}
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality == 0) {
ChatMessage.create({ content: "This character can no longer spend CDP until their Morality has reached 1 or higher" })
}
if (this.warnMorality != this.system.biodata.morality) {
this.warnMorality = this.system.biodata.morality
}
@ -1478,7 +1534,7 @@ export class PegasusActor extends Actor {
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
if ( stat.bonuseffect + stat.value < 1) {
if (stat.bonuseffect + stat.value < 1) {
stat.value = 1
stat.bonuseffect = 0
}
@ -1536,6 +1592,19 @@ export class PegasusActor extends Actor {
await this.update({ [`data.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
async modStatus(key, inc = 1) {
if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
await this.update({ [`data.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
await this.update({ [`data.secondary.${key}`]: status })
}
}
/* -------------------------------------------- */
async addIncSpec(spec, inc = 1) {
console.log("Using spec : ", spec, inc)
@ -1543,13 +1612,27 @@ export class PegasusActor extends Actor {
if (specExist) {
specExist = duplicate(specExist)
specExist.system.level += inc;
let update = { _id: specExist._id, "data.level": specExist.system.level };
let update = { _id: specExist._id, "system.level": specExist.system.level };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
spec.system.level += inc;
spec.system.level = inc;
await this.createEmbeddedDocuments('Item', [spec]);
}
}
/* -------------------------------------------- */
async addIncPerk(perk, inc = 1) {
console.log("Using perk : ", perk, inc)
let perkExist = this.items.find(item => item.type == 'perk' && item.name.toLowerCase() == perk.name.toLowerCase())
if (perkExist) {
perkExist = duplicate(perkExist)
perkExist.system.level += inc;
let update = { _id: perkExist._id, "system.level": perkExist.system.level };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
perk.system.level = inc;
await this.createEmbeddedDocuments('Item', [perk]);
}
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
@ -1575,6 +1658,9 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async applyAbility(ability, updates = [], directUpdate = false) {
// manage stat bonus
if (!ability.system) {
ability.system = ability.data
}
if (ability.system.affectedstat != "notapplicable") {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
@ -1705,9 +1791,9 @@ export class PegasusActor extends Actor {
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
if (this.system.biodata.morality <= 0) {
/* Remove as per ticket #159if (this.system.biodata.morality <= 0) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
}*/
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
@ -1772,7 +1858,23 @@ export class PegasusActor extends Actor {
if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
this.pushEffect(rollData, effect)
}
}
}
/* -------------------------------------------- */
addRoleBonus(rollData, statKey, subKey) {
let role = this.getRole()
if (role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
}
if (role.name.toLowerCase() == "defender" && subKey == "defence") {
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0,"Defender Role Bonus"))
}
if (role.name.toLowerCase() == "scrapper" && statKey == "com") {
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0,"Scrapper Role Bonus"))
}
}
@ -1839,10 +1941,10 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
@ -1851,7 +1953,7 @@ export class PegasusActor extends Actor {
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
}
}
/* -------------------------------------------- */
@ -1956,6 +2058,7 @@ export class PegasusActor extends Actor {
this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
this.addRoleBonus(rollData, statKey, subKey)
this.processVehicleTargetMessage(rollData)
console.log("ROLLDATA", rollData)
@ -2243,15 +2346,15 @@ export class PegasusActor extends Actor {
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
if ( stat.bonuseffect + stat.level < 1) {
if (stat.bonuseffect + stat.level < 1) {
stat.level = 1
stat.bonuseffect = 0
}
if (stat.currentlevel > stat.bonuseffect+stat.level) {
stat.currentlevel = stat.bonuseffect+stat.level
if (stat.currentlevel > stat.bonuseffect + stat.level) {
stat.currentlevel = stat.bonuseffect + stat.level
}
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
}
}
@ -2395,12 +2498,12 @@ export class PegasusActor extends Actor {
}
}
// NRG max management
if (item.type == "powercoremodule" ) {
if (this.system.statistics.pc.maxnrg != item.system.nrg ) {
this.update( {'system.statistics.pc.maxnrg': item.system.nrg })
if (item.type == "powercoremodule") {
if (this.system.statistics.pc.maxnrg != item.system.nrg) {
this.update({ 'system.statistics.pc.maxnrg': item.system.nrg })
}
}
// Cargo management
if (__isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity()
@ -2531,7 +2634,7 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
async addVehicleModuleEffects( mod) {
async addVehicleModuleEffects(mod) {
let effects = []
for (let effect of mod.system.effects) {
if (!effect.system) {
@ -2545,7 +2648,7 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async removeVehicleModuleEffects( mod) {
async removeVehicleModuleEffects(mod) {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.effectId == mod.id) {
@ -2583,7 +2686,7 @@ export class PegasusActor extends Actor {
this.removeVehicleModuleEffects(mod)
}
} else {
if ( mod.system.activated) {
if (mod.system.activated) {
this.removeVehicleModuleEffects(mod)
} else {
this.addVehicleModuleEffects(mod)
@ -2613,7 +2716,7 @@ export class PegasusActor extends Actor {
let lvChanged = level - arc.maxshieldlevel
arc.maxshieldlevel = level
arc.shieldlevel += lvChanged
if ( arc.shieldlevel <= 0 || arc.shieldlevel > level) {
if (arc.shieldlevel <= 0 || arc.shieldlevel > level) {
arc.shieldlevel = level
}
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
@ -2636,7 +2739,7 @@ export class PegasusActor extends Actor {
let lvChanged = level - arc.maxarmourlevel
arc.maxarmourlevel = level
arc.armourlevel += lvChanged
if ( arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
if (arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
arc.armourlevel = level
}
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
@ -2645,7 +2748,7 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number( PegasusUtility.getDiceValue(currentLevel) ) })
this.update({ 'system.statistics.pc.maxnrg': Number(PegasusUtility.getDiceValue(currentLevel)) })
}
/* -------------------------------------------- */
setTurningArc(currentLevel) {

View File

@ -12,9 +12,9 @@ export class PegasusActorCreate {
type: "character"
});
this.actor.sheet.render(true)
this.actor.computeValue = true // To force value computation
const racesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.race")
this.races = racesPack.map(i => i.toObject())
const rolesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.role")
@ -23,6 +23,10 @@ export class PegasusActorCreate {
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
this.virtues = virtuePack.map(i => i.toObject())
const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
this.vices = vicePack.map(i => i.toObject())
this.showRaces()
}
@ -35,10 +39,10 @@ export class PegasusActorCreate {
step: step,
races: this.races,
roles: this.roles,
nboptionnal: this.raceOptionnalAbilities?.nboptionnal?? 0,
optionnalabilities: this.raceOptionnalAbilities?.optionnalabilities?? [],
nboptionnal: this.raceOptionnalAbilities?.nboptionnal ?? 0,
optionnalabilities: this.raceOptionnalAbilities?.optionnalabilities ?? [],
}
if ( this.raceSelectableStats ) {
if (this.raceSelectableStats) {
formData.numberstats = this.raceSelectableStats.numberstats;
formData.statsonlyonce = this.raceSelectableStats.statsonlyonce;
formData.stats = this.raceSelectableStats.stats;
@ -47,38 +51,38 @@ export class PegasusActorCreate {
}
/* -------------------------------------------- */
getSpecFromRoleStat( role) {
getSpecFromRoleStat(role) {
let specList = []
for(let stat of role.system.statincreasechoice) {
for (let stat of role.system.statincreasechoice) {
if (stat.flag) {
specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
specList = specList.concat(this.specs.filter(spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase()))
}
}
return specList
}
/* -------------------------------------------- */
getPerksFromRole( role ) {
let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
getPerksFromRole(role) {
let perks = this.perks.filter(perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
return perks
}
/* -------------------------------------------- */
processChatEvent( event ) {
async processChatEvent(event) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
if ( step == "select-race") {
let race = this.races.find( item => item._id == itemId);
if (step == "select-race") {
let race = this.races.find(item => item._id == itemId);
this.currentRace = race;
this.actor.applyRace( race);
await this.actor.applyRace(race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
if (race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
} else {
if ( race.system.selectablestats ) {
if (race.system.selectablestats) {
this.manageSelectableStats(race);
} else if ( race.system.perksgained) {
} else if (race.system.perksgained) {
this.manageRacePerks(race);
} else {
this.showRoles()
@ -86,97 +90,97 @@ export class PegasusActorCreate {
}
}
if ( step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId);
if (step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
let update = []
this.actor.applyAbility( ability, update );
this.actor.update( update )
this.actor.createEmbeddedDocuments( 'Item', [ability]);
await this.actor.applyAbility(ability, update);
this.actor.update(update)
this.actor.createEmbeddedDocuments('Item', [ability]);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter( item => item._id != itemId);
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
this.raceOptionnalAbilities.nboptionnal -= 1;
this.processOptionnalAbilitiesStep();
}
if (step == 'select-race-stats') {
let statKey = $(event.currentTarget).data("stat-key");
this.actor.modStat( statKey, 1);
await this.actor.modStat(statKey, 1);
this.raceSelectableStats.stats[statKey].used = true;
this.raceSelectableStats.numberstats -=1;
this.raceSelectableStats.numberstats -= 1;
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.processSelectableStats();
}
if (step == 'select-race-perks') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.racePerks.find( item => item._id == itemId);
this.actor.createEmbeddedDocuments( 'Item', [perk]);
this.racePerks = this.racePerks.filter( item => item._id != itemId);
let perk = this.racePerks.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [perk]);
this.racePerks = this.racePerks.filter(item => item._id != itemId);
this.nbRacePerks -= 1;
if ( this.nbRacePerks == 0 || this.racePerks.length == 0) {
if (this.nbRacePerks == 0 || this.racePerks.length == 0) {
this.showRoles()
} else {
this.manageRacePerks()
}
}
if ( step == 'select-role') {
let role = this.roles.find( item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.actor.applyRole( role );
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec( );
}
if ( step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find( item => item._id == itemId);
this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter( item => item._id != itemId);//Remove selected spec
if( this.nbRoleSpecStart == 0) {
this.showRoleStat( );
} else {
this.showRoleStartSpec( );
this.manageRacePerks()
}
}
if ( step == 'select-role-stat') {
if (step == 'select-role') {
let role = this.roles.find(item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
await this.actor.applyRole(role);
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec();
}
if (step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter(item => item._id != itemId);//Remove selected spec
if (this.nbRoleSpecStart == 0) {
this.showRoleStat();
} else {
this.showRoleStartSpec();
}
}
if (step == 'select-role-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let statKey = $(event.currentTarget).data("stat-key");
this.actor.valueStat( statKey, 1);
await this.actor.valueStat(statKey, 1);
for (let stat of this.roleStats ) {
if ( stat.name.toLowerCase() == statKey.toLowerCase()) {
for (let stat of this.roleStats) {
if (stat.name.toLowerCase() == statKey.toLowerCase()) {
stat.flag = false
}
}
this.nbRoleStat--;
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
if (this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = this.getSpecFromRoleStat(this.currentRole)
this.nbDT2 = 1;
this.nbDT1 = 2;
this.showRoleSpecialisations()
} else{
this.showRoleStat( );
} else {
this.showRoleStat();
}
}
if (step == 'select-role-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpec.find( item => item._id == itemId);
let spec = this.roleSpec.find(item => item._id == itemId);
if (this.nbDT2 > 0) {
this.actor.addIncSpec(spec, 2)
await this.actor.addIncSpec(spec, 2)
this.nbDT2--;
} else {
this.actor.addIncSpec(spec, 1)
await this.actor.addIncSpec(spec, 1)
this.nbDT1--;
}
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
this.roleSpec = this.roleSpec.filter(item => item._id != itemId);//Remove selected spec
if (this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole(this.currentRole)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -186,122 +190,309 @@ export class PegasusActorCreate {
if (step == 'select-role-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.rolePerks.find( item => item._id == itemId);
this.actor.addItemWithoutDuplicate(perk)
let perk = this.rolePerks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
this.rolePerks = []
for (let perk of this.rolePerks) {
if (!excludedPerks.find(it => it.name == perk.name)) {
this.rolePerks.push(perk)
}
}
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.nbPerks--;
this.rolePerks = this.rolePerks.filter( item => item._id != itemId);//Remove selected perk
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.showCharacterEnd()
this.nbGlobalSpec = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalSpec()
}
} else {
this.showRolePerks()
}
}
if (step == 'select-global-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.specs.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1)
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalStat()
}
} else {
this.showGlobalSpec()
}
}
if (step == 'select-global-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statKey = $(event.currentTarget).data("stat-key")
await this.actor.valueStat(statKey, 1)
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalPerk()
}
} else {
this.showGlobalStat()
}
}
if (step == 'select-global-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let perk = this.perks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.statusCount = {}
this.showGlobalStatus()
}
} else {
this.showGlobalPerk()
}
}
if (step == 'select-global-status') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statusKey = $(event.currentTarget).data("status-key")
await this.actor.addStatusBonus(statusKey, 1)
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
this.nbBonusSelection = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showBonusSelection()
}
} else {
this.showGlobalStatus()
}
}
if (step == 'select-bonus-selection') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("bonus-key")
this.forceVirtue = true
if (nextStep == "bonus-statistic") {
this.actor.setBonusInformation("Stats Increased")
this.nbGlobalStat = 2
this.showGlobalStat()
}
if (nextStep == "bonus-specialisation") {
this.actor.setBonusInformation("Specialisations Increased")
this.nbGlobalSpec = 4
this.showGlobalSpec()
}
if (nextStep == "bonus-perk") {
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
this.nbGlobalPerk = 2
this.showGlobalPerk()
}
if (nextStep == "bonus-status") {
this.actor.setBonusInformation("Status Modifiers")
this.nbGlobalStatus = 5
this.statusCount = {}
this.showGlobalStatus()
}
if (nextStep == "bonus-roleability") {
this.actor.setBonusInformation("Role Ability Level Increased")
this.actor.increaseRoleAbility()
this.showVirtue()
}
if (nextStep == "bonus-ppp5") {
this.actor.setBonusInformation("Power Purchase Points")
this.actor.addPPP(5)
this.showVirtue()
}
if (nextStep == "bonus-wealthy") {
this.actor.setBonusInformation("x2 Starting Funds")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
this.showVirtue()
}
if (nextStep == "bonus-heirloom") {
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
this.showVirtue()
}
if (nextStep == "bonus-vehicle") {
this.actor.setBonusInformation("Vehicle")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-mount") {
this.actor.setBonusInformation("Mount")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-sidekick") {
this.actor.setBonusInformation("Sidekick")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-ambidextrious") {
this.actor.setBonusInformation("Ambidextrious")
this.actor.setHandInformation("Ambidextrious")
this.showVirtue()
}
}
if (step == 'select-global-virtue') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let virtue = this.virtues.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [virtue])
this.showVice()
}
if (step == 'select-global-vice') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let vice = this.vices.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [vice]);
if(this.forceEnd) {
this.showCharacterEnd()
} else {
this.showViceQuestion()
}
}
if (step == "select-vice-question") {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("question-key")
this.forceEnd = true
if (nextStep == "vice-next-step") {
this.showCharacterEnd()
}
if (nextStep == "vice-5-cdp") {
this.actor.addCDP(5)
this.showVice()
}
if (nextStep == "vice-vertue") {
this.showVirtue()
}
}
}
/* -------------------------------------------- */
async openItemView( event) {
/* -------------------------------------------- */
async openItemView(event) {
let step = $(event.currentTarget).data("step");
let itemId = $(event.currentTarget).data("item-id");
let itemData
if ( step == 'select-race') {
itemData = this.races.find( item => item._id == itemId );
if (step == 'select-race') {
itemData = this.races.find(item => item._id == itemId);
}
if ( step == 'select-race-optionnal') {
itemData = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId );
if (step == 'select-race-optionnal') {
itemData = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
}
if ( step == 'select-race-perks') {
itemData = this.perks.find( item => item._id == itemId );
if (step == 'select-race-perks') {
itemData = this.perks.find(item => item._id == itemId);
}
if ( step == 'select-race-perks'){
itemData = this.racePerks.find( item => item._id == itemId );
if (step == 'select-race-perks') {
itemData = this.racePerks.find(item => item._id == itemId);
}
if ( step == 'select-role') {
itemData = this.roles.find( item => item._id == itemId );
if (step == 'select-role') {
itemData = this.roles.find(item => item._id == itemId);
}
if ( step == 'select-role-start-spec') {
itemData = this.roleSpecStart.find( item => item._id == itemId );
if (step == 'select-role-start-spec') {
itemData = this.roleSpecStart.find(item => item._id == itemId);
}
if (step == 'select-role-spec') {
itemData = this.roleSpec.find( item => item._id == itemId );
itemData = this.roleSpec.find(item => item._id == itemId);
}
if (step == 'select-role-perk') {
itemData = this.rolePerks.find( item => item._id == itemId );
itemData = this.rolePerks.find(item => item._id == itemId);
}
if (step == 'select-global-spec') {
itemData = this.specs.find(item => item._id == itemId);
}
if (itemData) {
let item = await Item.create(itemData, {temporary: true});
let item = await Item.create(itemData, { temporary: true });
new PegasusItemSheet(item).render(true);
}
}
/* -------------------------------------------- */
manageSelectableStats( race ) {
this.raceSelectableStats = {
manageSelectableStats(race) {
this.raceSelectableStats = {
"race": race,
"statsonlyonce": race.data.statsonlyonce,
"numberstats": race.data.numberstats,
"stats": duplicate(this.actor.data.data.statistics)
"statsonlyonce": race.system.statsonlyonce,
"numberstats": race.system.numberstats,
"stats": duplicate(this.actor.system.statistics)
}
this.processSelectableStats()
}
/* -------------------------------------------- */
async renderChatMessage( formData) {
async renderChatMessage(formData) {
let chatData = {
user: game.user.id,
alias : this.actor.name,
alias: this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* --------------- -------------------- --------- */
manageRacePerks(race) {
if ( !this.currentRace.data.perksgained ) {
if (!this.currentRace.system.perksgained) {
this.showRoles()
return;
}
if ( !this.racePerks) { // First init
if ( this.currentRace.data.perksall) {
if (!this.racePerks) { // First init
if (this.currentRace.system.perksall) {
this.racePerks = duplicate(this.perks)
} else {
this.racePerks = duplicate(this.currentRace.data.perks)
}
this.nbRacePerks = this.currentRace.data.perksnumber;
this.racePerks = duplicate(this.currentRace.system.perks)
}
this.nbRacePerks = this.currentRace.system.perksnumber;
}
let formData = this.createFormData("select-race-perks")
formData.raceperks = this.racePerks;
formData.nbraceperks = this.nbRacePerks;
formData.raceperks = this.racePerks;
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
formData.nbraceperks = this.nbRacePerks;
this.renderChatMessage(formData)
}
/* --------------- -------------------- --------- */
async processSelectableStats() {
// End of race options choice
if ( this.raceSelectableStats.numberstats == 0) {
if (this.raceSelectableStats.numberstats == 0) {
this.manageRacePerks();
return;
}
let formData = this.createFormData("select-race-stats")
let chatData = {
user: game.user.id,
alias : this.actor.name,
alias: this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* --------------- ----------------------------- */
manageOptionnalAbilities( race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.data.nboptionnal,
"optionnalabilities": duplicate(race.data.optionnalabilities),
manageOptionnalAbilities(race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.system.nboptionnal,
"optionnalabilities": duplicate(race.system.optionnalabilities),
}
this.processOptionnalAbilitiesStep()
}
@ -309,76 +500,234 @@ export class PegasusActorCreate {
/* -------------------------------------------- */
async processOptionnalAbilitiesStep() {
// End of race options choice
if ( this.raceOptionnalAbilities.nboptionnal == 0) {
if ( this.raceSelectableStats ) {
if (this.raceOptionnalAbilities.nboptionnal == 0) {
if (this.raceSelectableStats) {
this.manageSelectableStats(this.currentrace);
} else if ( this.currentRace.system.perksgained) {
} else if (this.currentRace.system.perksgained) {
this.manageRacePerks(this.currentRace);
} else {
this.showRoles()
}
} else {
let formData = this.createFormData("select-race-optionnal")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
}
/* -------------------------------------------- */
async showRaces() {
let formData = this.createFormData("select-race")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRoles() {
let formData = this.createFormData("select-role")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* ------------------------------- ------------- */
async showRoleStartSpec() {
if ( !this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
if (!this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase())
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
formData.rolestartspec = this.roleSpecStart
formData.rolestartspec = this.roleSpecStart
formData.rolestartspec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbrolespecstart = this.nbRoleSpecStart;
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* ------------------------------- ------------- */
async showRoleStat( ) {
async showRoleStat() {
let formData = this.createFormData("select-role-stat")
formData.rolestats = []
for(let stat of this.roleStats) {
for (let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
if ( actorStat.value < 5) { // Only below D12
formData.rolestats.push(duplicate(actorStat))
}
}
}
}
//console.log("STAT", this.roleStats, formData)
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRoleSpecialisations() {
let formData = this.createFormData("select-role-spec")
formData.rolespec = duplicate(this.roleSpec)
formData.rolespec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.dt = 1
if (this.nbDT2 > 0 ) {
if (this.nbDT2 > 0) {
formData.dt = 2
}
this.renderChatMessage( formData)
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRolePerks() {
let formData = this.createFormData("select-role-perk")
formData.roleperks = duplicate(this.rolePerks)
formData.roleperks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbperks = this.nbPerks
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalSpec() {
let formData = this.createFormData("select-global-spec")
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 4)
formData.specs = []
for (let spec of this.specs) {
let isOK = true
for (let excluded of excludedSpecs) {
if (excluded.name == spec.name) {
isOK = false
break
}
}
if (isOK) {
formData.specs.push(spec)
}
}
formData.specs.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStat() {
let formData = this.createFormData("select-global-stat")
formData.stats = {}
for (let key in this.actor.system.statistics) {
let stat = this.actor.system.statistics[key]
if (stat.value < 5) {
formData.stats[key] = duplicate(stat)
}
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalPerk() {
let formData = this.createFormData("select-global-perk")
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
formData.perks = []
for (let perk of this.perks) {
let isOK = true
for (let excluded of excludedPerks) {
if (excluded.name == perk.name) {
isOK = false
break
}
}
if (isOK) {
formData.perks.push(perk)
}
}
formData.perks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStatus() {
let formData = this.createFormData("select-global-status")
formData.status = {}
for(let statusKey in this.actor.system.secondary) {
if ( this.statusCount[statusKey] == undefined) {
this.statusCount[statusKey] = 0
}
if ( this.statusCount[statusKey] < 3) {
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
}
}
if ( this.statusCount["nrg"] < 3) {
formData.status["nrg"] = duplicate(this.actor.system.nrg)
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showBonusSelection() {
let formData = this.createFormData("select-bonus-selection")
formData.bonuses = {
"bonus-statistic": { name: "Increase 2 Stats" },
"bonus-specialisation": { name: "Increase 4 Specialisations" },
"bonus-perk": { name: "Choose/Upgrade 2 Perks" },
"bonus-status": { name: "Upgrade 5 status" },
"bonus-roleability": { name: "Role Ability +1" },
"bonus-ppp5": { name: "Gain +5 PPP" },
"bonus-wealthy": { name: "Wealthy (money x 2)" },
"bonus-heirloom": { name: "Family Heirloom (Special Item)" },
"bonus-vehicle": { name: "Starting Vehicle" },
"bonus-sidekick": { name: "Starting Sidekick" },
"bonus-ambidextrious": { name: "Ambidextrious" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVirtue() {
let formData = this.createFormData("select-global-virtue")
let virtues = this.actor.items.filter(it => it.type == "virtue")
formData.virtues = []
for ( let virtue1 of this.virtues) { // Filter existing virtues
let isOK = true
for(let virtue2 of virtues) {
if (virtue1.name == virtue2.name) {
isOK = false
break
}
}
if (isOK) {
formData.virtues.push(virtue1)
}
}
formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVice() {
let formData = this.createFormData("select-global-vice")
let virtues = this.actor.items.filter(it => it.type == "virtue")
let vices = this.actor.items.filter(it => it.type == "vice")
formData.vices = []
for (let vice of this.vices) {
let isOK = true
for ( let virtue of virtues) {
for (let nonVice of virtue.system.unavailablevice) {
if(nonVice.name == vice.name) {
isOK = false
break
}
}
}
for ( let vice2 of vices) {
if(vice2.name == vice.name) {
isOK = false
break
}
}
if (isOK) {
formData.vices.push( vice)
}
}
formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
showViceQuestion() {
let formData = this.createFormData("select-vice-question")
formData.questions = {
"vice-next-step": { name: "Go to next step" },
"vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
"vice-vertue": { name: "Choose a Virtue and a Vice" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
@ -386,7 +735,7 @@ export class PegasusActorCreate {
await this.actor.computeNRGHealth()
this.actor.computeValue = false // To force value computation
let formData = this.createFormData("character-end")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
}

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View File

@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.1.11",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.11.zip",
"version": "10.2.1",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.1.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -168,6 +168,22 @@
</div>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Status Thresholds</label></h3>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
</span>
</li>
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -410,7 +426,7 @@
<h4>Power Purchase Points (PPP)</h4>
</span>
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
data-dtype="Number" />
&nbsp;&nbsp;
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"

View File

@ -134,9 +134,115 @@
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
{{#if (eq step "select-global-spec")}}
<div>Now select a Specialisation at +1DT.
</div>
<table class="table-create-actor">
{{#each specs as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-stat")}}
<div>Now select a Statistic at +1DT.
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-perk")}}
<div>Choose a new perk or add +1DT for en existing one.
</div>
<table class="table-create-actor">
{{#each perks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-status")}}
<div>Now add a +1 bonus to a status
</div>
<table class="table-create-actor">
{{#each status as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-bonus-selection")}}
<div>Select a bonus
</div>
<table class="table-create-actor">
{{#each bonuses as |bonus key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-virtue")}}
<div>Choose a Virtue.
</div>
<table class="table-create-actor">
{{#each virtues as |virtue index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-vice")}}
<div>Choose an available Vice.
</div>
<table class="table-create-actor">
{{#each vices as |vice index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-vice-question")}}
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
</div>
<table class="table-create-actor">
{{#each questions as |question key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
</div>
{{/if}}

View File

@ -1,24 +0,0 @@
{{#if (eq traumaState "none")}}
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}

View File

@ -82,7 +82,7 @@
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>

View File

@ -142,6 +142,7 @@
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>
</div>