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17 Commits

Author SHA1 Message Date
d5f27ae9ea Manage hindrance dices 2023-09-13 08:06:08 +02:00
b81e5ec17e Switch to v11 2023-09-11 20:35:03 +02:00
6a3cb66391 Switch to v11 2023-09-11 20:34:33 +02:00
ba50c86800 Addd gitignore 2023-09-11 20:34:15 +02:00
8cc2380f0a Sync compendiums 2022-11-30 12:00:09 +01:00
efb55ff829 Sync compendiums 2022-11-30 10:06:26 +01:00
502887a820 Fix #169 Add new ability stuff 2022-11-29 21:38:43 +01:00
b5755db5ca Fix #169 Add new ability stuff 2022-11-29 21:21:03 +01:00
8b0685e35d Minor various fixes 2022-11-28 13:58:20 +01:00
9e70a12b98 Minor various fixes 2022-11-28 13:58:04 +01:00
7755d87e48 Fix #160 - Add new values... 2022-11-27 20:39:45 +01:00
fcde81b0a4 Fix #160 - Add new values... 2022-11-27 19:07:54 +01:00
f61e5b4b41 Fix #160 - Add new values... 2022-11-27 19:07:34 +01:00
cb896c9813 Fix #160 - Add new values... 2022-11-27 18:54:52 +01:00
7d46699c62 Fix #150 - Message 2022-11-27 16:17:51 +01:00
b5f196f942 #Fix 150 - Message 2022-11-27 16:14:29 +01:00
11270eb450 #Fix 149 2022-11-27 16:12:44 +01:00
28 changed files with 664 additions and 299 deletions

14
.gitignore vendored Normal file
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@ -0,0 +1,14 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json
/packs/*/
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK

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@ -1,25 +1,28 @@
{
"ITEM": {
"TypeRace": "Race",
"TypeRole": "Role",
"TypeAbility": "Ability",
"TypeSpecialisation": "Specialisation",
"TypePerk": "Perk",
"TypePower": "Power",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeEquipment": "Equipment",
"TypeWeapon": "Weapon",
"TypeEffect": "Effect",
"TypeMoney": "Money",
"TypeVirtue": "Virtue",
"TypeVice": "Vice",
"TypeVehiclehull": "Vehicule Hull",
"TypePowercoremodule": "Power Core Module",
"TypeMobilitymodule": "Mobility Module",
"TypeCombatmodule": "Combat Module",
"TypeVehiclemodule": "Vehicle Module",
"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
"TypePropulsionmodule": "Propulsion module"
}
"TYPES": {
"Item": {
"Race": "Race",
"Role": "Role",
"Ability": "Ability",
"Specialisation": "Specialisation",
"Perk": "Perk",
"Power": "Power",
"Armor": "Armor",
"Shield": "Shield",
"Equipment": "Equipment",
"Weapon": "Weapon",
"Effect": "Effect",
"Money": "Money",
"Virtue": "Virtue",
"Vice": "Vice",
"Vehiclehull": "Vehicule Hull",
"Powercoremodule": "Power Core Module",
"Mobilitymodule": "Mobility Module",
"Combatmodule": "Combat Module",
"Vehiclemodule": "Vehicle Module",
"Vehicleweaponmodule" : "Vehicle Weapon Module",
"Propulsionmodule": "Propulsion module"
}
}
}

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@ -41,6 +41,7 @@ export class PegasusActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
specs: this.actor.getSpecs( ),
config: game.system.pegasus.config,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsLevel: PegasusUtility.getOptionsLevel(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
@ -53,7 +54,7 @@ export class PegasusActorSheet extends ActorSheet {
powers: duplicate(this.actor.getPowers()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
role: duplicate(this.actor.getRole()),
role: this.actor.getRole(),
effects: duplicate(this.actor.getEffects()),
moneys: duplicate(this.actor.getMoneys()),
virtues: duplicate(this.actor.getVirtues()),
@ -62,6 +63,8 @@ export class PegasusActorSheet extends ActorSheet {
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
mt: this.actor.getMT(),
kbv: this.actor.getKBV(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,
@ -352,13 +355,13 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
/*setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
}*/
/* -------------------------------------------- */
async _onDropItem(event, dragData) {

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@ -112,6 +112,14 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
prepareDerivedData() {
if (this.system.secondary.stealthhealth) {
this.update({ "system.secondary": { "-=stealthhealth": null } })
}
if (this.system.secondary.socialhealth) {
this.update({ "system.secondary": { "-=socialhealth": null } })
}
if (!this.traumaState) {
this.traumaState = "none"
}
@ -134,7 +142,43 @@ export class PegasusActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getMT() {
let modifier = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "mt") {
if (effect.system.genre == "positive") {
modifier += effect.system.effectlevel
}
if (effect.system.genre == "negative") {
modifier -= effect.system.effectlevel
}
}
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "mt") {
modifier += effect.system.statusmodifier
}
}
return PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect) + modifier
}
/* -------------------------------------------- */
getKBV() {
let modifier = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "kbv") {
if (effect.system.genre == "positive") {
modifier += effect.system.effectlevel
}
if (effect.system.genre == "negative") {
modifier -= effect.system.effectlevel
}
}
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "kbv") {
modifier += effect.system.statusmodifier
}
}
return this.system.statistics.phy.value + this.system.statistics.phy.mod + this.system.statistics.phy.bonuseffect + modifier
}
/* -------------------------------------------- */
getEncumbranceCapacity() {
return this.system.statistics.str.value * 25
@ -239,14 +283,14 @@ export class PegasusActor extends Actor {
return race[0] ?? [];
}
getRole() {
let role = this.items.filter(item => item.type == 'role')
return role[0] ?? [];
let role = this.items.find(item => item.type == 'role')
return role;
}
/* -------------------------------------------- */
getRoleLevel() {
let role = this.items.find(item => item.type == 'role')
if (role) {
console.log("Role", role)
//console.log("Role", role)
return role.system.rolelevel
}
return 0
@ -445,7 +489,7 @@ export class PegasusActor extends Actor {
async activatePerk(perkId) {
let item = this.items.find(item => item.id == perkId);
if (item && item.system) {
let update = { _id: item.id, "data.active": !item.system.active };
let update = { _id: item.id, "system.active": !item.system.active };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -476,31 +520,38 @@ export class PegasusActor extends Actor {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
let update = { _id: item.id, "data.activated": !item.system.activated }
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
setHandInformation( info) {
this.update( {'system.biodata.preferredhand': info} )
setHandInformation(info) {
this.update({ 'system.biodata.preferredhand': info })
}
/* -------------------------------------------- */
increaseRoleAbility() {
let role = this.getRole()
let level = role.system.rolelevel + 1
this.updateEmbeddedDocuments('Item', [{ _id: role.id, 'system.rolelevel': level }])
}
/* -------------------------------------------- */
addCDP( value) {
setBonusInformation(info) {
this.update({ 'system.biodata.bonusselection': info })
}
/* -------------------------------------------- */
addCDP(value) {
let cdp = this.system.biodata.cdp
cdp += value
this.update( {'system.biodata.cdp': cdp})
this.update({ 'system.biodata.cdp': cdp })
}
/* -------------------------------------------- */
addPPP(value) {
let ppp = duplicate(this.system.ppp)
ppp.availablePPP += value
console.log("PPP", ppp)
ppp.availablePPP += Number(value)
this.update({ 'system.ppp': ppp })
}
@ -575,7 +626,7 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
}
}
let update = { _id: item.id, "data.activated": !item.system.activated }
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
@ -584,7 +635,7 @@ export class PegasusActor extends Actor {
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -625,7 +676,7 @@ export class PegasusActor extends Actor {
for (let spec of specThreat) {
tl += PegasusUtility.getDiceValue(spec.system.level)
}
tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
tl += this.system.nrg.absolutemax /* NO MORE USED + this.system.secondary.health.max + this.system.secondary.delirium.max*/
tl += this.getPerks().length * 5
let weapons = this.getWeapons()
@ -715,10 +766,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyStun(incDec) {
let combat = duplicate(this.system.combat)
let myself = this
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
if (combat.stunlevel >= 0) {
this.update({ 'system.combat': combat })
myself.update({ 'system.combat': combat })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
@ -737,11 +789,12 @@ export class PegasusActor extends Actor {
if (stunAbove > 0) {
ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
}
/* NO MORE AUTOMATION HERE
if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(this.system.secondary.delirium)
let delirium = duplicate(myself.system.secondary.delirium)
delirium.value -= incDec
this.update({ 'system.secondary.delirium': delirium })
}
myself.update({ 'system.secondary.delirium': delirium })
}*/
}
/* -------------------------------------------- */
@ -867,11 +920,11 @@ export class PegasusActor extends Actor {
}
}
if (item.type == 'race') {
if (item.type == "race") {
this.applyRace(item)
} else if (item.type == 'role') {
} else if (item.type == "role") {
this.applyRole(item)
} else if (item.type == 'ability') {
} else if (item.type == "ability") {
this.applyAbility(item, [], true)
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item])
@ -906,7 +959,7 @@ export class PegasusActor extends Actor {
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -1101,7 +1154,7 @@ export class PegasusActor extends Actor {
async updatePerkUsed(itemId, index, checked) {
let item = this.items.get(itemId)
if (item && index) {
let key = "data.used" + index
let key = "system.used" + index
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
item = this.items.get(itemId) // Refresh
if (item.system.nbuse == "next1action" && item.system.used1) {
@ -1193,6 +1246,7 @@ export class PegasusActor extends Actor {
nrg.max += item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
}
/* NO MORE USED
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value -= Number(item.system.features.bonushealth.value) || 0
@ -1210,7 +1264,7 @@ export class PegasusActor extends Actor {
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
}
}*/
this.disableWeaverPerk(item)
PegasusUtility.createChatWithRollMode(item.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
@ -1243,6 +1297,7 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
}
}
/* NO MORE USED
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value += Number(item.system.features.bonushealth.value) || 0
@ -1254,7 +1309,7 @@ export class PegasusActor extends Actor {
delirium.value += Number(item.system.features.bonusdelirium.value) || 0
delirium.max += Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
}
}*/
if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value += Number(item.system.features.bonusnrg.value) || 0
@ -1274,7 +1329,8 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.items.filter(item => item.type == itemType);
let items = this.items.filter(item => item.type == itemType).map(item => item.id)
console.log("Dele....", items)
await this.deleteEmbeddedDocuments('Item', items);
}
@ -1290,14 +1346,11 @@ export class PegasusActor extends Actor {
getTraumaState() {
this.traumaState = "none"
if (this.type == "character") {
let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
if (this.type == "character") {
if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
this.traumaState = "trauma"
}
if (this.system.secondary.delirium.value < negDelirium) {
this.traumaState = "severetrauma"
}
if (this.system.secondary.delirium.status == "trauma") {
this.traumaState = "trauma"
}
if (this.system.secondary.delirium.status == "severetrauma" || this.system.secondary.delirium.status == "defeated") {
this.traumaState = "severetrauma"
}
}
return this.traumaState
@ -1394,6 +1447,7 @@ export class PegasusActor extends Actor {
if (this.isOwner || game.user.isGM) {
let updates = {}
/* No more used
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
if (phyDiceValue != this.system.secondary.health.max) {
updates['system.secondary.health.max'] = phyDiceValue
@ -1422,7 +1476,7 @@ export class PegasusActor extends Actor {
}
if (this.computeValue) {
updates['system.secondary.socialhealth.value'] = socDiceValue
}
}*/
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
if (nrgValue != this.system.nrg.absolutemax) {
@ -1456,9 +1510,9 @@ export class PegasusActor extends Actor {
updates['system.biodata.moralitythreshold'] = moralitythreshold
}
if (!this.isToken) {
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
console.log("CHAR", this)
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality <= 0) {
ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
ChatMessage.create({ content: "This character can no longer spend CDP until their Morality has reached 1 or higher" })
}
if (this.warnMorality != this.system.biodata.morality) {
this.warnMorality = this.system.biodata.morality
@ -1466,11 +1520,11 @@ export class PegasusActor extends Actor {
}
let race = this.getRace()
if (race && race.name && (race.name != this.system.biodata.racename)) {
if (race?.name && (race.name != this.system.biodata.racename)) {
updates['system.biodata.racename'] = race.name
}
let role = this.getRole()
if (role && role.name && (role.name != this.system.biodata.rolename)) {
if (role?.name && (role.name != this.system.biodata.rolename)) {
updates['system.biodata.rolename'] = role.name
}
if (Object.entries(updates).length > 0) {
@ -1483,19 +1537,88 @@ export class PegasusActor extends Actor {
// Update current hindrance level
let hindrance = this.system.combat.hindrancedice
if (!this.checkIgnoreHealth()) {
if (this.system.secondary.health.value < 0) {
if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
hindrance += 3
} else {
hindrance += 1
}
if (this.system.secondary.health.status == "wounded") {
hindrance += 1
}
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
hindrance += 3
}
}
this.system.combat.hindrancedice = hindrance
this.getTraumaState()
this.cleanupPerksIfTrauma()
this.parseStatEffects()
this.parseStatusEffects()
this.parseDamageValues()
await this.parseStatusEffects()
}
}
/* -------------------------------------------- */
getArmorResistanceBonus() {
let bonus = 0
for (let a of armors) {
bonus += Number(a.system.resistance)
}
return bonus
}
/* -------------------------------------------- */
parseDamageValues() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let updates = []
let role = this.getRole() // Get the role for optionnal bonuses
let roleBonus = 0
/* Get MDL bonus */
let meleeBonus = 0
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "mdl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
meleeBonus += Number(e.system.effectlevel)
}
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
for (let w of weaponsMelee) {
let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
if (damage != w.system.mdl) {
updates.push({ _id: w.id, "system.mdl": damage })
}
}
let rangedBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "rdl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
rangedBonus += Number(e.system.effectlevel)
}
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
roleBonus = this.getRoleLevel()
}
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
for (let w of weaponsRanged) {
let damage = roleBonus + Number(w.system.damage) + rangedBonus
if (damage != w.system.rdl) {
updates.push({ _id: w.id, "system.rdl": damage })
}
}
let armorBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == " adrl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
armorBonus += Number(e.system.effectlevel)
}
roleBonus = 0
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
roleBonus = this.getRoleLevel()
}
let armors = this.items.filter(it => it.type == "armor")
for (let a of armors) {
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
if (adrl != a.system.adrl) {
updates.push({ _id: a.id, "system.adrl": adrl })
}
}
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}
@ -1531,11 +1654,13 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
parseStatusEffects() {
async parseStatusEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
let abilities = this.items.filter(ability => ability.type == "ability" && ability.system.statusaffected != "notapplicable")
for (let statusKey in this.system.secondary) {
let status = duplicate(this.system.secondary[statusKey])
let bonus = 0
@ -1544,9 +1669,14 @@ export class PegasusActor extends Actor {
bonus += Number(effect.system.effectlevel)
}
}
for (let ability of abilities) {
if (ability.system.statusaffected && ability.system.statusaffected == statusKey) {
bonus += Number(effect.system.statusmodifier)
}
}
if (bonus != status.bonus) {
status.bonus = bonus
this.update({ [`system.secondary.${statusKey}`]: status })
await this.update({ [`system.secondary.${statusKey}`]: status })
}
}
@ -1557,18 +1687,22 @@ export class PegasusActor extends Actor {
bonus += Number(effect.system.effectlevel)
}
}
for (let ability of abilities) {
if (ability.system.statusaffected && ability.system.statusaffected == "nrg") {
bonus += Number(ability.system.statusmodifier)
}
}
if (bonus != nrg.mod) {
nrg.mod = bonus
this.update({ [`system.nrg`]: nrg })
await this.update({ [`system.nrg`]: nrg })
}
}
/* -------------------------------------------- */
async modStat(key, inc = 1) {
let stat = duplicate(this.system.statistics[key])
stat.mod += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
@ -1576,7 +1710,7 @@ export class PegasusActor extends Actor {
key = key.toLowerCase()
let stat = duplicate(this.system.statistics[key])
stat.value += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
@ -1584,11 +1718,11 @@ export class PegasusActor extends Actor {
if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
await this.update({ [`data.nrg`]: nrg })
await this.update({ [`system.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
await this.update({ [`data.secondary.${key}`]: status })
await this.update({ [`system.secondary.${key}`]: status })
}
}
@ -1627,7 +1761,7 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
@ -1637,18 +1771,27 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
async applyAbility(ability, updates = [], directUpdate = false) {
async applyAbility(ability, updates = {}, directUpdate = false) {
// manage stat bonus
if (!ability.system) {
ability.system = ability.data
}
if (ability.system.affectedstat != "notapplicable") {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
updates[`system.statistics.${ability.system.affectedstat}`] = stat
if (ability.system.affectedstat == "mr") {
let stat = duplicate(this.system.mr)
stat.mod += Number(ability.system.statmodifier)
updates[`system.mr`] = stat
} else {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
updates[`system.statistics.${ability.system.affectedstat}`] = stat
}
}
// manage status bonus
if (ability.system.statusaffected != "notapplicable") {
@ -1657,6 +1800,7 @@ export class PegasusActor extends Actor {
nrg.mod += Number(ability.system.statusmodifier)
updates[`system.nrg`] = nrg
}
/* NO MORE USED
if (ability.system.statusaffected == 'health') {
let health = duplicate(this.system.secondary.health)
health.bonus += Number(ability.system.statusmodifier)
@ -1667,6 +1811,16 @@ export class PegasusActor extends Actor {
delirium.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.delirium`] = delirium
}
if (ability.system.statusaffected == 'socialhealth') {
let socialhealth = duplicate(this.system.secondary.socialhealth)
socialhealth.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.socialhealth`] = delirium
}
if (ability.system.statusaffected == 'stealthhealth') {
let stealthhealth = duplicate(this.system.secondary.stealthhealth)
stealthhealth.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.stealthhealth`] = delirium
}*/
}
if (directUpdate) {
await this.update(updates)
@ -1709,11 +1863,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async applyRace(race) {
let updates = { 'system.biodata.racename': race.name }
updates['system.biodata.sizenum'] = race.system.size
let newItems = []
await this.deleteAllItemsByType('race')
newItems.push(race);
await this.deleteAllItemsByType("race")
newItems.push(race)
console.log("DROPPED RACE", race)
for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability)
@ -1736,7 +1890,7 @@ export class PegasusActor extends Actor {
getIncreaseStatValue(updates, statKey) {
let stat = duplicate(this.system.statistics[statKey])
stat.value += 1;
updates[`data.statistics.${statKey}`] = stat
updates[`system.statistics.${statKey}`] = stat
}
/* -------------------------------------------- */
@ -1761,6 +1915,48 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
computeCurrentHindrances() {
let hindrancesDices = 0
if (this.type == "character") {
if (this.system.combat.stunlevel > 0) {
hindrancesDices += 2
}
hindrancesDices += this.system.combat.hindrancedice
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
if (effect.system.hindrance) {
hindrancesDices += effect.system.effectlevel
}
}
}
if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
hindrancesDices += 2
}
if (this.isVehicleCrawling()) {
hindrancesDices += 3
}
if (this.isVehicleSlow()) {
hindrancesDices += 1
}
if (this.isVehicleAverage()) {
hindrancesDices += 1
}
if (this.isVehicleFast()) {
hindrancesDices += 3
}
if (this.isVehicleExFast()) {
hindrancesDices += 5
}
}
return hindrancesDices
}
/* -------------------------------------------- */
addHindrancesList(effectsList) {
@ -1775,9 +1971,9 @@ export class PegasusActor extends Actor {
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
if (this.system.biodata.morality <= 0) {
/* Remove as per ticket #159if (this.system.biodata.morality <= 0) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
}*/
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
@ -1812,12 +2008,8 @@ export class PegasusActor extends Actor {
/* ROLL SECTION
/* -------------------------------------------- */
pushEffect(rollData, effect) {
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
if ((this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
} else {
if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
}
}
}
@ -1842,7 +2034,23 @@ export class PegasusActor extends Actor {
if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
this.pushEffect(rollData, effect)
}
}
}
/* -------------------------------------------- */
addRoleBonus(rollData, statKey, subKey) {
let role = this.getRole()
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
}
if (role && role.name.toLowerCase() == "defender" && (subKey == "defence" || subKey == "dmg-res")) {
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
}
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
}
}
@ -1929,7 +2137,8 @@ export class PegasusActor extends Actor {
let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.actorId = (this.token) ? this.token.actor.id : this.id
rollData.img = this.img
rollData.traumaState = this.getTraumaState()
rollData.levelRemaining = this.getLevelRemaining()
@ -2019,13 +2228,16 @@ export class PegasusActor extends Actor {
})
}
}
}
}
rollData.hindranceDices = this.computeCurrentHindrances()
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
this.addRoleBonus(rollData, statKey, subKey)
this.processVehicleTargetMessage(rollData)
console.log("ROLLDATA", rollData)

30
modules/pegasus-config.js Normal file
View File

@ -0,0 +1,30 @@
export const PEGASUS_CONFIG = {
healthStatus: {
healthy: { key: "healthy", name: 'Healthy', hindrance: 0 },
injured: { key: "injured",name: 'Injured',hindrance: 0 },
wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' },
severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' },
defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true}
},
deliriumStatus: {
stable: { key:'stable', name: 'Stable', hindrance: 0 },
unstable: { key:'unstable',name: 'Unstable', hindrance: 0 },
trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true },
severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true },
defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true}
},
concealmentStatus: {
hidden: { key:'hidden',name: 'Hidden', hindrance: 0 },
covered: { key:'covered',name: 'Covered', hindrance: 0 },
exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' },
detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'},
located: { key:'located',name: 'Located', hindrance: 0 }
},
confidenceStatus: {
confident: { key:'confident',name: 'Confident', hindrance: 0 },
uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 },
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
}
}

View File

@ -75,7 +75,7 @@ export class PegasusActorCreate {
if (step == "select-race") {
let race = this.races.find(item => item._id == itemId);
this.currentRace = race;
this.actor.applyRace(race);
await this.actor.applyRace(race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if (race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
@ -93,7 +93,7 @@ export class PegasusActorCreate {
if (step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
let update = []
this.actor.applyAbility(ability, update);
await this.actor.applyAbility(ability, update);
this.actor.update(update)
this.actor.createEmbeddedDocuments('Item', [ability]);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
@ -104,7 +104,7 @@ export class PegasusActorCreate {
if (step == 'select-race-stats') {
let statKey = $(event.currentTarget).data("stat-key");
this.actor.modStat(statKey, 1);
await this.actor.modStat(statKey, 1);
this.raceSelectableStats.stats[statKey].used = true;
this.raceSelectableStats.numberstats -= 1;
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
@ -114,7 +114,7 @@ export class PegasusActorCreate {
if (step == 'select-race-perks') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.racePerks.find(item => item._id == itemId);
this.actor.createEmbeddedDocuments('Item', [perk]);
await this.actor.createEmbeddedDocuments('Item', [perk]);
this.racePerks = this.racePerks.filter(item => item._id != itemId);
this.nbRacePerks -= 1;
if (this.nbRacePerks == 0 || this.racePerks.length == 0) {
@ -127,7 +127,7 @@ export class PegasusActorCreate {
if (step == 'select-role') {
let role = this.roles.find(item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.actor.applyRole(role);
await this.actor.applyRole(role);
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.system.statincreasechoice)
@ -137,7 +137,7 @@ export class PegasusActorCreate {
if (step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find(item => item._id == itemId);
this.actor.addIncSpec(spec, 1);
await this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter(item => item._id != itemId);//Remove selected spec
if (this.nbRoleSpecStart == 0) {
@ -150,7 +150,7 @@ export class PegasusActorCreate {
if (step == 'select-role-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let statKey = $(event.currentTarget).data("stat-key");
this.actor.valueStat(statKey, 1);
await this.actor.valueStat(statKey, 1);
for (let stat of this.roleStats) {
if (stat.name.toLowerCase() == statKey.toLowerCase()) {
@ -172,15 +172,15 @@ export class PegasusActorCreate {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpec.find(item => item._id == itemId);
if (this.nbDT2 > 0) {
this.actor.addIncSpec(spec, 2)
await this.actor.addIncSpec(spec, 2)
this.nbDT2--;
} else {
this.actor.addIncSpec(spec, 1)
await this.actor.addIncSpec(spec, 1)
this.nbDT1--;
}
this.roleSpec = this.roleSpec.filter(item => item._id != itemId);//Remove selected spec
if (this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole(this.currentRole) // duplicate(this.currentRole.data.perks)
this.rolePerks = this.getPerksFromRole(this.currentRole)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -191,7 +191,7 @@ export class PegasusActorCreate {
if (step == 'select-role-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.rolePerks.find(item => item._id == itemId);
this.actor.addIncPerk(perk, 1)
await this.actor.addIncPerk(perk, 1)
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
this.rolePerks = []
for (let perk of this.rolePerks) {
@ -199,7 +199,7 @@ export class PegasusActorCreate {
this.rolePerks.push(perk)
}
}
this.rolePerks.sort(function (a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.nbPerks--;
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.nbGlobalSpec = 5
@ -216,7 +216,7 @@ export class PegasusActorCreate {
if (step == 'select-global-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.specs.find(item => item._id == itemId);
this.actor.addIncSpec(spec, 1)
await this.actor.addIncSpec(spec, 1)
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
@ -233,7 +233,7 @@ export class PegasusActorCreate {
if (step == 'select-global-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statKey = $(event.currentTarget).data("stat-key")
this.actor.valueStat(statKey, 1)
await this.actor.valueStat(statKey, 1)
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
@ -250,13 +250,14 @@ export class PegasusActorCreate {
if (step == 'select-global-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let perk = this.perks.find(item => item._id == itemId);
this.actor.addIncPerk(perk, 1)
await this.actor.addIncPerk(perk, 1)
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.statusCount = {}
this.showGlobalStatus()
}
} else {
@ -267,7 +268,8 @@ export class PegasusActorCreate {
if (step == 'select-global-status') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statusKey = $(event.currentTarget).data("status-key")
this.actor.addStatusBonus(statusKey, 1)
await this.actor.addStatusBonus(statusKey, 1)
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
this.nbBonusSelection = 1
@ -286,48 +288,63 @@ export class PegasusActorCreate {
let nextStep = $(event.currentTarget).data("bonus-key")
this.forceVirtue = true
if (nextStep == "bonus-statistic") {
this.actor.setBonusInformation("Stats Increased")
this.nbGlobalStat = 2
this.showGlobalStat()
}
if (nextStep == "bonus-specialisation") {
this.actor.setBonusInformation("Specialisations Increased")
this.nbGlobalSpec = 4
this.showGlobalSpec()
}
if (nextStep == "bonus-perk") {
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
this.nbGlobalPerk = 2
this.showGlobalPerk()
}
if (nextStep == "bonus-status") {
this.actor.setBonusInformation("Status Modifiers")
this.nbGlobalStatus = 5
this.statusCount = {}
this.showGlobalStatus()
}
if (nextStep == "bonus-roleability") {
this.actor.setBonusInformation("Role Ability Level Increased")
this.actor.increaseRoleAbility()
this.showVirtue()
}
if (nextStep == "bonus-ppp5") {
this.actor.setBonusInformation("Power Purchase Points")
this.actor.addPPP(5)
this.showVirtue()
}
if (nextStep == "bonus-wealthy") {
this.actor.setBonusInformation("x2 Starting Funds")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
this.showVirtue()
}
if (nextStep == "bonus-heirloom") {
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
this.showVirtue()
}
if (nextStep == "bonus-vehicle") {
this.actor.setBonusInformation("Vehicle")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-mount") {
this.actor.setBonusInformation("Mount")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-sidekick") {
this.actor.setBonusInformation("Sidekick")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-ambidextrious") {
this.actor.setBonusInformation("Ambidextrious")
this.actor.setHandInformation("Ambidextrious")
this.showVirtue()
}
@ -411,9 +428,9 @@ export class PegasusActorCreate {
manageSelectableStats(race) {
this.raceSelectableStats = {
"race": race,
"statsonlyonce": race.data.statsonlyonce,
"numberstats": race.data.numberstats,
"stats": duplicate(this.actor.data.data.statistics)
"statsonlyonce": race.system.statsonlyonce,
"numberstats": race.system.numberstats,
"stats": duplicate(this.actor.system.statistics)
}
this.processSelectableStats()
}
@ -433,20 +450,21 @@ export class PegasusActorCreate {
/* --------------- -------------------- --------- */
manageRacePerks(race) {
if (!this.currentRace.data.perksgained) {
if (!this.currentRace.system.perksgained) {
this.showRoles()
return;
}
if (!this.racePerks) { // First init
if (this.currentRace.data.perksall) {
if (this.currentRace.system.perksall) {
this.racePerks = duplicate(this.perks)
} else {
this.racePerks = duplicate(this.currentRace.data.perks)
this.racePerks = duplicate(this.currentRace.system.perks)
}
this.nbRacePerks = this.currentRace.data.perksnumber;
this.nbRacePerks = this.currentRace.system.perksnumber;
}
let formData = this.createFormData("select-race-perks")
formData.raceperks = this.racePerks;
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
formData.nbraceperks = this.nbRacePerks;
this.renderChatMessage(formData)
}
@ -473,8 +491,8 @@ export class PegasusActorCreate {
/* --------------- ----------------------------- */
manageOptionnalAbilities(race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.data.nboptionnal,
"optionnalabilities": duplicate(race.data.optionnalabilities),
"nboptionnal": race.system.nboptionnal,
"optionnalabilities": duplicate(race.system.optionnalabilities),
}
this.processOptionnalAbilitiesStep()
}
@ -512,8 +530,6 @@ export class PegasusActorCreate {
async showRoleStartSpec() {
if (!this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase())
//console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
@ -529,7 +545,10 @@ export class PegasusActorCreate {
formData.rolestats = []
for (let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push(duplicate(this.actor.system.statistics[stat.name.toLowerCase()]))
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
if ( actorStat.value < 5) { // Only below D12
formData.rolestats.push(duplicate(actorStat))
}
}
}
//console.log("STAT", this.roleStats, formData)
@ -561,7 +580,7 @@ export class PegasusActorCreate {
/* -------------------------------------------- */
async showGlobalSpec() {
let formData = this.createFormData("select-global-spec")
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 4)
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 5)
formData.specs = []
for (let spec of this.specs) {
let isOK = true
@ -585,7 +604,7 @@ export class PegasusActorCreate {
formData.stats = {}
for (let key in this.actor.system.statistics) {
let stat = this.actor.system.statistics[key]
if (stat.level < 5) {
if (stat.value < 5) {
formData.stats[key] = duplicate(stat)
}
}
@ -616,8 +635,18 @@ export class PegasusActorCreate {
/* -------------------------------------------- */
async showGlobalStatus() {
let formData = this.createFormData("select-global-status")
formData.status = duplicate(this.actor.system.secondary)
formData.status["nrg"] = duplicate(this.actor.system.nrg)
formData.status = {}
for(let statusKey in this.actor.system.secondary) {
if ( this.statusCount[statusKey] == undefined) {
this.statusCount[statusKey] = 0
}
if ( this.statusCount[statusKey] < 3) {
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
}
}
if ( this.statusCount["nrg"] < 3) {
formData.status["nrg"] = duplicate(this.actor.system.nrg)
}
this.renderChatMessage(formData)
}

View File

@ -60,7 +60,6 @@ export class PegasusItemSheet extends ItemSheet {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsStatusList: PegasusUtility.getOptionsStatusList(),
data: itemData.system,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
limited: this.object.limited,
@ -424,7 +423,6 @@ export class PegasusItemSheet extends ItemSheet {
}
}
/* -------------------------------------------- */
async _onDrop(event) {

View File

@ -17,6 +17,7 @@ import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombat } from "./pegasus-combat.js";
import { PegasusItem } from "./pegasus-item.js";
import { PegasusToken } from "./pegasus-token.js";
import { PEGASUS_CONFIG } from "./pegasus-config.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -58,7 +59,8 @@ Hooks.once("init", async function () {
CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem
game.system.pegasus = {
utility: PegasusUtility
utility: PegasusUtility,
config: PEGASUS_CONFIG
}
/* -------------------------------------------- */

View File

@ -70,6 +70,24 @@ export class PegasusUtility {
Handlebars.registerHelper('getDice', function (a) {
return PegasusUtility.getDiceFromLevel(a)
})
Handlebars.registerHelper('getStatusConfig', function (a) {
let key = a + "Status"
//console.log("TABE", key, game.system.pegasus.config[key] )
return game.system.pegasus.config[key]
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
let accum = '';
for (let i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
}
@ -131,10 +149,10 @@ export class PegasusUtility {
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let myDiceTrim = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
name: name, key: myDiceTrim, level: PegasusUtility.getLevelFromDice(myDiceTrim), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDiceTrim}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
@ -146,10 +164,10 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
if (effect?.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
if (effect?.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
@ -160,7 +178,7 @@ export class PegasusUtility {
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
if (hindrance?.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
console.log("Adding Hindrance 1", hindrance, newDicePool)
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
console.log("Adding Hindrance 2", newDicePool)
@ -369,14 +387,9 @@ export class PegasusUtility {
this.optionsDiceList = optionsDiceList;
this.optionsLevel = optionsLevel;
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
}
/* -------------------------------------------- */
static getOptionsStatusList() {
return this.optionsStatusList;
}
/* -------------------------------------------- */
static getOptionsDiceList() {
return this.optionsDiceList;
@ -808,6 +821,12 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async rollPegasus(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
let diceFormulaTab = []
for (let dice of rollData.dicePool) {
@ -820,9 +839,19 @@ export class PegasusUtility {
let myRoll = rollData.roll
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
}
if ( rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
for (let res of rollData.hindranceRoll.terms[0].results) {
if (res.result == 6) {
rollData.hindranceFailure = true
}
}
}
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Final score and keep data
rollData.finalScore = myRoll.total
@ -1042,7 +1071,7 @@ export class PegasusUtility {
}
//rollData.attackerId = this.id
console.log("Target/DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
//defenderActor.addHindrancesList(rollData.effectsList) /* No more used */
}
}
@ -1120,7 +1149,7 @@ export class PegasusUtility {
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
if (visible) {
@ -1128,22 +1157,22 @@ export class PegasusUtility {
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
toApply[friend.actor.id] = existing
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasTacticianBonus()
let hasBonus = applyDef.token.actor.hasTacticianBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeTacticianEffect()
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeTacticianEffect()
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeTacticianEffect()
await applyDef.token.actor.removeTacticianEffect()
}
}
//Delete all effects if no more tacticians (ie deleted case)
@ -1151,7 +1180,7 @@ export class PegasusUtility {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasTacticianBonus()) {
token.actor.removeTacticianEffect()
await token.actor.removeTacticianEffect()
}
}
}
@ -1168,7 +1197,7 @@ export class PegasusUtility {
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
if (visible) {
@ -1179,22 +1208,22 @@ export class PegasusUtility {
existing.names.push(token.actor.name)
}
}
toApply[friend.actor.id] = existing
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasEnhancerBonus()
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeEnhancerEffect()
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeEnhancerEffect()
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeEnhancerEffect()
await applyDef.token.actor.removeEnhancerEffect()
}
}
// Delete all effects if no more tacticians (ie deleted case)
@ -1202,7 +1231,7 @@ export class PegasusUtility {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasEnhancerBonus()) {
token.actor.removeEnhancerEffect()
await token.actor.removeEnhancerEffect()
}
}
}
@ -1225,9 +1254,11 @@ export class PegasusUtility {
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
}
console.log("Ennemies for token", token.actor.name, ennemies)
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
//console.log("Adding ennemy", ennemy.id)
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
@ -1237,30 +1268,31 @@ export class PegasusUtility {
existing.names.push(token.actor.name)
}
}
toApply[ennemy.actor.id] = existing
toApply[ennemy.id] = existing
}
}
}
//console.log("To apply stuff : ", toApply)
for (let id in toApply) {
let applyDef = toApply[id]
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
if (applyDef.add) {
if (!hasHindrance) {
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasHindrance.system.effectlevel) {
await applyDef.actor.removeAgitatorHindrance()
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeAgitatorHindrance()
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
}
} else if (hasHindrance) {
applyDef.actor.removeAgitatorHindrance()
await applyDef.token.actor.removeAgitatorHindrance()
}
}
// Delete all effects if no more agtators (ie deleted case)
// Delete all effects if no more agitators (ie deleted case)
if (agitatorTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
await token.actor.removeAgitatorHindrance()
}
}
}
@ -1278,9 +1310,9 @@ export class PegasusUtility {
this.lastRoleEffectProcess = now
console.log("=========================+> Searching/Processing roles effects")
await this.processTactician()
/*NO MORE USED : await this.processTactician()*/
await this.processEnhancer()
await this.processAgitator()
/*NO MORE USED : await this.processAgitator()*/
}

View File

@ -31,7 +31,7 @@
{"_id":"L8raESAWGjkdXuPx","name":"Spy Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":200,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"LRnQpW6rgkU5NczM","name":"Iron Spike","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NEArhgMy0Ej4vkdE","name":"Horseshoes","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":50,"weight":4,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":100,"weight":2,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711117227,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"NJfceDGC0l6TAeO2","name":"Night Vision Goggles","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":600,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"Nv0T2i5VMoz6UjLy","name":"Rations","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":2,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NwW28ql42bRN8JPB","name":"Torch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":3,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
@ -50,17 +50,17 @@
{"_id":"VsfCjMAN0WDMBBGe","name":"Wand","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":500,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"WD3ly2AuBb093Aum","name":"Computer, Laptop","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1500,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XWx2NMmoEYpPc4uA","name":"Cigarette Lighter","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":100,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"equestrian","cost":100,"weight":3,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":40,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711313199,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"YTck6el8D5R8lCmS","name":"Sleeping Bag","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":25,"weight":7,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Yg44Yrrx5m3ynWUC","name":"Oil Per Litre","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1.5,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZZmHZ8GoBilRmyf2","name":"First Aid Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
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@ -93,5 +93,5 @@
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@ -1,65 +1,66 @@
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{"_id":"V9VZTm0jztOQxZS1","name":"Social [SOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"X66FYt2SVavGHcUP","name":"Dexterity Gyro","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"X66FYt2SVavGHcUP","name":"Dexterity Gyro","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669634075961,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"X85EYqbOGOyOyk4a","name":"Perception [PER] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XMXv4DoIJ4EeUEQJ","name":"Stealth [STL] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aTXjv00HKrZ0kOz9","name":"Extra Arms","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Concealment","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.k07z4J0VzWJVyW5E"}},"_id":"aUbYKh7giBxXOWrZ"}
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[{"name":"Flight [AGI]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","system":{"statistic":"agi","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":""},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669636421359,"modifiedTime":1669636436906,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"FMBH4qGYq2MZw5iK"}],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669636458055,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"auvwjtiN9r9jlS43","name":"Defence [DEF] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bwHIv94lHISxxU5B","name":"Social [SOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cp6l865666pWJZ1Q","name":"Perception [PER] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dMtozTo29eCZSLvN","name":"Physique [PHY] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[{"name":"Radioactive Spit","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","system":{"statistic":"agi","damagestatistic":"special","damage":"0","canbethrown":false,"cost":0,"weight":0,"idr":"0","range":"close","maxrange":"","ao":"","enhanced":false,"enhancedstat":"agi","enhancedlevel":0,"damagetype":"none","itemsize":"0","damagetypelevel":0,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":true,"effects":[],"activated":false,"description":"<p>NRG Cost: 3</p>\n<p>Drag onto Target:</p>\n<p>@UUID[Compendium.fvtt-pegasus-rpg.effects.RzH5QvSanCmD8zT8]{Burning}</p>\n<p>@UUID[Compendium.fvtt-pegasus-rpg.effects.yrJYjyHColPtif8t]{Poisoned}</p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634991241,"modifiedTime":1669635757772,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"m08tBEJTsDeqO3qm"}],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669635771237,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"e4U1spBkNg6bHxMy","name":"Master","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eMsrvbhEqLyWo4l5","name":"Focus [FOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"f90XWV1Jt1Kx0ELd","name":"Reduced Move","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fDuToFiiLNr5CLMf","name":"Mind [MND] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fffy2tzOU9B0eB56","name":"Strength [STR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[{"name":"Bite","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","system":{"statistic":"com","damagestatistic":"str","damage":"1","canbethrown":false,"cost":0,"weight":0,"idr":"0","range":"notapplicable","maxrange":"","ao":"","enhanced":false,"enhancedstat":"","enhancedlevel":0,"damagetype":"piercing","itemsize":"0","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":true,"effects":[],"activated":false,"description":"","aoe":"none"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669634991241,"modifiedTime":1669636656758,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"T858DYefLozowtVL"}],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669636684795,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"h5zbFgislyu171s4","name":"Focus [FOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"hprgdfSobvzQhWp9","name":"Cybernetic Arm","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":2,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"hprgdfSobvzQhWp9","name":"Cybernetic Arm","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-2,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":2,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669634003460,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"hvhH88QJsfwEOWky","name":"Does Not Breathe","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"i8Se94jUfLCgbyYN","name":"Move Rate (Initiative) [MR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.xfW887EGz940gkqm"}}}
{"_id":"lMYftTO5BNDnsvFN","name":"Physique [PHY] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"nMRz1YLmjFed97rA","name":"Brain CPU","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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@ -69,6 +69,7 @@
{"_id":"dSJ6W2MmA06wb9cD","name":"Take the Pain","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":true,"bonusdice":false,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817027,"modifiedTime":1667916817027,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"dgEE4p1JH95EXUz5","name":"Martial Artist - BD to UNARMED DMG ONLY","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"melee-dmg","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"com","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817025,"modifiedTime":1668013554225,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"name":"TELESCOPIC VISION BD","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"per","specaffected":[{"name":"Spot [PER]","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","type":"specialisation","sort":0,"_id":"fBVYpz2SGNW9EFd0","pack":"fvtt-pegasus-rpg.specialisations"}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"per","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1662376253594,"modifiedTime":1667906596738,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"efuTqKqCnZRn6egq","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"name":"Metal Carapace FX: BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":3,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669633926007,"modifiedTime":1669633946640,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"fppVLRrcPB1sxLf0","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"g6mczxPyAY2ODuXN","name":"Rapid Strike BD to atk","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","effects":[],"flags":{},"system":{"type":"physical","genre":"positive","effectlevel":0,"reducedicevalue":false,"stataffected":"melee-atk","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":true,"effectstat":"com","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1667916817026,"modifiedTime":1667916817026,"lastModifiedBy":"26RudOd8Ui76NJhI"},"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"name":"Speed BD to DEF","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":2,"reducedicevalue":false,"stataffected":"mr","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"<p>Increase Level according to Speed Bonus dependant on Power Level.&nbsp;</p>\n<p>See Pegasus Engine CORE RPG</p>","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.1.10","coreVersion":"10.288","createdTime":1669389785320,"modifiedTime":1669389890530,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"h63QwVsBrrrtjsRx","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}
{"_id":"hSlKYB5B36LPCzcz","name":"Firing Solution","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"ranged-atk","specaffected":[{"_id":"Zv5xnsRqv02CgrTC","name":"Gunnery [AGI]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"agi","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.specialisations.P1DutOMWh7ANYH5t"}}}],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"description":"<p>See Vehicle &amp; Mounts Guide</p>","otherdice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{}}

View File

@ -23,8 +23,7 @@
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "10",
"maximum": "10"
"verified": "11"
},
"id": "fvtt-pegasus-rpg",
"packs": [
@ -253,7 +252,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.2.0",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.0.zip",
"version": "11.0.4",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.4.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -171,6 +171,7 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "healthy",
"bonus": 0,
"max": 0
},
@ -180,22 +181,25 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "stable",
"bonus": 0,
"max": 0
},
"stealthhealth": {
"label": "STL Health",
"concealment": {
"label": "Concealment",
"type": "value",
"value": 0,
"ismax": true,
"status": "hidden",
"bonus": 0,
"max": 0
},
"socialhealth": {
"label": "SOC Health",
"confidence": {
"label": "Confidence",
"type": "value",
"value": 0,
"ismax": true,
"status": "confident",
"bonus": 0,
"max": 0
}
@ -446,6 +450,7 @@
"perksgained": false,
"perksall": false,
"perksnumber": 0,
"size": 0,
"perks": [],
"perksrole": "",
"statistics": ""
@ -594,6 +599,7 @@
"armor": {
"statistic": "",
"resistance": "",
"adrl": 0,
"weight": 0,
"cost": 0,
"idr": "",
@ -644,6 +650,8 @@
"weapon": {
"statistic": "",
"damagestatistic": "",
"mdl": 0,
"rdl": 0,
"damage": "",
"canbethrown": false,
"cost": 0,

View File

@ -59,12 +59,6 @@
<div class="stat-item status-block">
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
</div>
<!--
<label class="status-small-label">Active NRG</label>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
-->
</div>
</div>
</div>
@ -168,6 +162,22 @@
</div>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Status Thresholds</label></h3>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
</span>
</li>
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -410,7 +420,7 @@
<h4>Power Purchase Points (PPP)</h4>
</span>
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
data-dtype="Number" />
&nbsp;&nbsp;
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"

View File

@ -239,10 +239,10 @@
{{/if}}
{{#if (eq step "character-end")}}
<div>Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger
and fill in the empty fields in the Bio Tab.<br>
Automated character creation is over.
</div>
<div>
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
</div>
{{/if}}

View File

@ -26,6 +26,7 @@
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
<li>ADRL : {{armor.system.adrl}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
@ -38,6 +39,12 @@
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if weapon}}
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
<li>MDL : {{weapon.weapon.system.mdl}}</li>
{{/if}}
{{#if (eq weapon.weapon.system.statistic "agi")}}
<li>RDL : {{weapon.weapon.system.rdl}}</li>
{{/if}}
{{#if vehicle}}
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
{{else}}
@ -49,13 +56,13 @@
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
{{/if}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{#if hindranceFailure}}
<li><strong>Failed due to Hindrance Dice(s) !!</strong>
{{else}}
{{#if isDamage}}
<li><strong>Damages : {{finalScore}}</strong>
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}
<li><strong>Final Result : {{finalScore}}</strong>
<li><strong>Final Result : {{finalScore}}</strong>
{{/if}}
{{/if}}

View File

@ -1,24 +0,0 @@
{{#if (eq traumaState "none")}}
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}

View File

@ -16,25 +16,32 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Affected stat</label>
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
{{#select data.affectedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat modifier</label>
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affected status</label>
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
{{#select data.statusaffected}}
{{{optionsStatusList}}}
<option value="notapplicable">Not Applicable</option>
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Status modifier</label>
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
@ -45,7 +52,7 @@
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<label name="system.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
@ -62,7 +69,7 @@
</li>
{{#each data.powersgained as |power idx|}}
<li class="flexrow">
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<label name="system.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
</div>
@ -78,7 +85,7 @@
</li>
{{#each data.specialisations as |spec idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
</div>
@ -89,7 +96,7 @@
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
<input type="text" class="input-numeric-short padd-right" name="system.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
@ -99,7 +106,7 @@
</li>
{{#each data.attackgained as |weapon idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
</div>
@ -116,7 +123,7 @@
</li>
{{#each data.armorgained as |armor idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<label name="dasystema.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
</div>

View File

@ -26,13 +26,21 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
<li class="flexrow"><label class="generic-label">Damage Resistance</label>
<select class="competence-base flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number">
{{#select data.resistance}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
{{#if owner}}
<li class="flexrow">
<label class="generic-label">ADRL</label>
<label class="generic-label">{{data.adrl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Location Protected</label>
<input type="text" class="" name="system.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
</li>

View File

@ -82,7 +82,7 @@
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
@ -93,14 +93,15 @@
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>
{{#if data.affectstatus}}
<li class="flexrow"><label class="generic-label">Affected status</label>
<li class="flexrow"><label class="generic-label">Affected status/Auto damage</label>
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
{{#select data.affectedstatus}}
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="mdl">MDL</option>
<option value="rdl">RDL</option>
<option value="adrl">ADRL</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>

View File

@ -14,19 +14,19 @@
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Environment</label>
<div class="medium-editor item-text-long-line">
{{editor data.environment target="data.environment" button=true owner=owner editable=editable}}
{{editor data.environment target="system.environment" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Society/Culture</label>
<div class="medium-editor item-text-long-line">
{{editor data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
{{editor data.society_culture target="system.society_culture" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Outlook</label>
<div class="medium-editor item-text-long-line">
{{editor data.outlook target="data.outlook" button=true owner=owner editable=editable}}
{{editor data.outlook target="system.outlook" button=true owner=owner editable=editable}}
</div>
</div>
@ -52,6 +52,10 @@
</ul>
<ul>
<li class="flexrow">
<label class="generic-label">Size</label>
<input type="text" class="input-numeric-short padd-right" name="system.size" value="{{data.size}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
system.selectablestats}} /></label>

View File

@ -38,6 +38,19 @@
</select>
</li>
{{#if (and owner (eq data.damagestatistic "str"))}}
<li class="flexrow">
<label class="generic-label">MDL</label>
<label class="competence-base">{{data.mdl}}</label>
</li>
{{/if}}
{{#if (and owner (eq data.damagestatistic "pre"))}}
<li class="flexrow">
<label class="generic-label">RDL</label>
<label class="competence-base">{{data.rdl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Item size</label>
<input type="text" class="" name="system.itemsize" value="{{data.itemsize}}" data-dtype="String"/>
</li>

View File

@ -1,25 +1,17 @@
<ul class="status-block">
<li class="item flexrow">
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-medium-label">State</label></span>
</li>
{{#each data.secondary as |stat2 key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<span class="stat-label flexrow status-col-name" name="{{key}}">
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
{{#if (eq key "health")}}
(KOV -{{stat2.max}})
{{/if}}
{{#if (eq key "delirium")}}
(MV -{{stat2.max}})
{{/if}}
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
<select class="padd-right status-small-label" type="text" name="system.secondary.{{key}}.status" value="{{stat2.status}}" data-dtype="String">
{{selectOptions (getStatusConfig key) selected=stat2.status nameAttr="key" labelAttr="name" }}
</select>
</li>
{{/each}}
<li class="item flexrow " data-key="nrg">

View File

@ -87,7 +87,7 @@
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
</div>
@ -100,10 +100,24 @@
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
{{#if hindranceDices}}
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dices</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{/if}}
<div class="flexrow">
@ -142,6 +156,7 @@
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>
</div>