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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
---|---|---|---|
502887a820 | |||
b5755db5ca | |||
8b0685e35d | |||
9e70a12b98 | |||
7755d87e48 | |||
fcde81b0a4 | |||
f61e5b4b41 | |||
cb896c9813 | |||
7d46699c62 | |||
b5f196f942 | |||
11270eb450 |
@ -62,6 +62,8 @@ export class PegasusActorSheet extends ActorSheet {
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levelRemainingList: this.actor.getLevelRemainingList(),
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maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
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disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
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mt: this.actor.getMT(),
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kbv: this.actor.getKBV(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -352,13 +354,13 @@ export class PegasusActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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/*setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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}*/
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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@ -134,7 +134,43 @@ export class PegasusActor extends Actor {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getMT() {
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let modifier = 0
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for (let effect of this.items) {
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if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "mt") {
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if (effect.system.genre == "positive") {
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modifier += effect.system.effectlevel
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}
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if (effect.system.genre == "negative") {
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modifier -= effect.system.effectlevel
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}
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}
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if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "mt") {
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modifier += effect.system.statusmodifier
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}
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}
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return PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect) + modifier
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}
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/* -------------------------------------------- */
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getKBV() {
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let modifier = 0
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for (let effect of this.items) {
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if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "kbv") {
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if (effect.system.genre == "positive") {
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modifier += effect.system.effectlevel
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}
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if (effect.system.genre == "negative") {
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modifier -= effect.system.effectlevel
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}
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}
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if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "kbv") {
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modifier += effect.system.statusmodifier
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}
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}
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return this.system.statistics.phy.value + this.system.statistics.phy.mod + this.system.statistics.phy.bonuseffect + modifier
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}
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return this.system.statistics.str.value * 25
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@ -246,7 +282,7 @@ export class PegasusActor extends Actor {
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getRoleLevel() {
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let role = this.items.find(item => item.type == 'role')
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if (role) {
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console.log("Role", role)
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//console.log("Role", role)
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return role.system.rolelevel
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}
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return 0
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@ -445,7 +481,7 @@ export class PegasusActor extends Actor {
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async activatePerk(perkId) {
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let item = this.items.find(item => item.id == perkId);
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if (item && item.system) {
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let update = { _id: item.id, "data.active": !item.system.active };
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let update = { _id: item.id, "system.active": !item.system.active };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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@ -476,31 +512,38 @@ export class PegasusActor extends Actor {
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await this.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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let update = { _id: item.id, "data.activated": !item.system.activated }
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let update = { _id: item.id, "system.activated": !item.system.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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setHandInformation( info) {
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this.update( {'system.biodata.preferredhand': info} )
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setHandInformation(info) {
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this.update({ 'system.biodata.preferredhand': info })
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}
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/* -------------------------------------------- */
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increaseRoleAbility() {
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let role = this.getRole()
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let level = role.system.rolelevel + 1
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this.updateEmbeddedDocuments('Item', [{ _id: role.id, 'system.rolelevel': level }])
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}
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/* -------------------------------------------- */
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addCDP( value) {
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setBonusInformation(info) {
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this.update({ 'system.biodata.bonusselection': info })
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}
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/* -------------------------------------------- */
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addCDP(value) {
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let cdp = this.system.biodata.cdp
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cdp += value
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this.update( {'system.biodata.cdp': cdp})
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this.update({ 'system.biodata.cdp': cdp })
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}
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/* -------------------------------------------- */
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addPPP(value) {
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let ppp = duplicate(this.system.ppp)
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ppp.availablePPP += value
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console.log("PPP", ppp)
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ppp.availablePPP += Number(value)
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this.update({ 'system.ppp': ppp })
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}
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@ -575,7 +618,7 @@ export class PegasusActor extends Actor {
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ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
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}
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}
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let update = { _id: item.id, "data.activated": !item.system.activated }
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let update = { _id: item.id, "system.activated": !item.system.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
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}
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}
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@ -584,7 +627,7 @@ export class PegasusActor extends Actor {
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId);
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if (item && item.system) {
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let update = { _id: item.id, "data.equipped": !item.system.equipped };
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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@ -867,11 +910,11 @@ export class PegasusActor extends Actor {
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}
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}
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if (item.type == 'race') {
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if (item.type == "race") {
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this.applyRace(item)
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} else if (item.type == 'role') {
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} else if (item.type == "role") {
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this.applyRole(item)
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} else if (item.type == 'ability') {
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} else if (item.type == "ability") {
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this.applyAbility(item, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item])
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@ -1274,7 +1317,8 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async deleteAllItemsByType(itemType) {
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let items = this.items.filter(item => item.type == itemType);
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let items = this.items.filter(item => item.type == itemType).map(item => item.id)
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console.log("Dele....", items)
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await this.deleteEmbeddedDocuments('Item', items);
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}
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@ -1456,9 +1500,9 @@ export class PegasusActor extends Actor {
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updates['system.biodata.moralitythreshold'] = moralitythreshold
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}
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if (!this.isToken) {
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if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
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console.log("CHAR", this)
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if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality <= 0) {
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ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
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ChatMessage.create({ content: "This character can no longer spend CDP until their Morality has reached 1 or higher" })
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}
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if (this.warnMorality != this.system.biodata.morality) {
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this.warnMorality = this.system.biodata.morality
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@ -1494,8 +1538,8 @@ export class PegasusActor extends Actor {
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this.system.combat.hindrancedice = hindrance
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this.getTraumaState()
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this.cleanupPerksIfTrauma()
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this.parseStatEffects()
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this.parseStatusEffects()
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await this.parseStatEffects()
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await this.parseStatusEffects()
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}
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}
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@ -1531,11 +1575,13 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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parseStatusEffects() {
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async parseStatusEffects() {
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
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return
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}
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
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let abilities = this.items.filter(ability => ability.type == "ability" && ability.system.statusaffected != "notapplicable")
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for (let statusKey in this.system.secondary) {
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let status = duplicate(this.system.secondary[statusKey])
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let bonus = 0
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@ -1544,9 +1590,14 @@ export class PegasusActor extends Actor {
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bonus += Number(effect.system.effectlevel)
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}
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}
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for (let ability of abilities) {
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if (ability.system.statusaffected && ability.system.statusaffected == statusKey) {
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bonus += Number(effect.system.statusmodifier)
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}
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}
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if (bonus != status.bonus) {
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status.bonus = bonus
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this.update({ [`system.secondary.${statusKey}`]: status })
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await this.update({ [`system.secondary.${statusKey}`]: status })
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}
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}
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@ -1557,11 +1608,15 @@ export class PegasusActor extends Actor {
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bonus += Number(effect.system.effectlevel)
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}
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}
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for (let ability of abilities) {
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if (ability.system.statusaffected && ability.system.statusaffected == "nrg") {
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bonus += Number(ability.system.statusmodifier)
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}
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}
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if (bonus != nrg.mod) {
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nrg.mod = bonus
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this.update({ [`system.nrg`]: nrg })
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await this.update({ [`system.nrg`]: nrg })
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}
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}
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/* -------------------------------------------- */
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@ -1645,10 +1700,19 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async applyAbility(ability, updates = [], directUpdate = false) {
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// manage stat bonus
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if (!ability.system) {
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ability.system = ability.data
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}
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if (ability.system.affectedstat != "notapplicable") {
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let stat = duplicate(this.system.statistics[ability.system.affectedstat])
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stat.mod += Number(ability.system.statmodifier)
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updates[`system.statistics.${ability.system.affectedstat}`] = stat
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if ( ability.system.affectedstat == "mr") {
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let stat = duplicate(this.system.mr)
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stat.mod += Number(ability.system.statmodifier)
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updates[`system.mr`] = stat
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} else {
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let stat = duplicate(this.system.statistics[ability.system.affectedstat])
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stat.mod += Number(ability.system.statmodifier)
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updates[`system.statistics.${ability.system.affectedstat}`] = stat
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}
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}
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// manage status bonus
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if (ability.system.statusaffected != "notapplicable") {
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@ -1667,6 +1731,16 @@ export class PegasusActor extends Actor {
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delirium.bonus += Number(ability.system.statusmodifier)
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updates[`system.secondary.delirium`] = delirium
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}
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if (ability.system.statusaffected == 'socialhealth') {
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let socialhealth = duplicate(this.system.secondary.socialhealth)
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socialhealth.bonus += Number(ability.system.statusmodifier)
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updates[`system.secondary.socialhealth`] = delirium
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}
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if (ability.system.statusaffected == 'stealthhealth') {
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let stealthhealth = duplicate(this.system.secondary.stealthhealth)
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stealthhealth.bonus += Number(ability.system.statusmodifier)
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updates[`system.secondary.stealthhealth`] = delirium
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}
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}
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if (directUpdate) {
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await this.update(updates)
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@ -1709,11 +1783,11 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async applyRace(race) {
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let updates = { 'system.biodata.racename': race.name }
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updates['system.biodata.sizenum'] = race.system.size
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let newItems = []
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await this.deleteAllItemsByType('race')
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newItems.push(race);
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await this.deleteAllItemsByType("race")
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newItems.push(race)
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console.log("DROPPED RACE", race)
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for (let ability of race.system.abilities) {
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if (!ability.system) ability.system = ability.data
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newItems.push(ability)
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@ -1775,9 +1849,9 @@ export class PegasusActor extends Actor {
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if (overCapacity > 0) {
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effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
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}
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if (this.system.biodata.morality <= 0) {
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/* Remove as per ticket #159if (this.system.biodata.morality <= 0) {
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effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
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}
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}*/
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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@ -1842,7 +1916,23 @@ export class PegasusActor extends Actor {
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if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
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this.pushEffect(rollData, effect)
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}
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}
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}
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/* -------------------------------------------- */
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addRoleBonus(rollData, statKey, subKey) {
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let role = this.getRole()
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if (role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
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rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
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rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
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}
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if (role.name.toLowerCase() == "defender" && subKey == "defence") {
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rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
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rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
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}
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if (role.name.toLowerCase() == "scrapper" && statKey == "com") {
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rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
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rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
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}
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}
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@ -2026,6 +2116,7 @@ export class PegasusActor extends Actor {
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this.addArmorsShields(rollData, statKey, useShield, subKey)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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this.addRoleBonus(rollData, statKey, subKey)
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this.processVehicleTargetMessage(rollData)
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console.log("ROLLDATA", rollData)
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@ -75,7 +75,7 @@ export class PegasusActorCreate {
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if (step == "select-race") {
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let race = this.races.find(item => item._id == itemId);
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this.currentRace = race;
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this.actor.applyRace(race);
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await this.actor.applyRace(race);
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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if (race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
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this.manageOptionnalAbilities(race);
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@ -93,7 +93,7 @@ export class PegasusActorCreate {
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if (step == 'select-race-optionnal') {
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let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
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let update = []
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this.actor.applyAbility(ability, update);
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await this.actor.applyAbility(ability, update);
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this.actor.update(update)
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this.actor.createEmbeddedDocuments('Item', [ability]);
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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@ -104,7 +104,7 @@ export class PegasusActorCreate {
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if (step == 'select-race-stats') {
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let statKey = $(event.currentTarget).data("stat-key");
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this.actor.modStat(statKey, 1);
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await this.actor.modStat(statKey, 1);
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this.raceSelectableStats.stats[statKey].used = true;
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this.raceSelectableStats.numberstats -= 1;
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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@ -114,7 +114,7 @@ export class PegasusActorCreate {
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if (step == 'select-race-perks') {
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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let perk = this.racePerks.find(item => item._id == itemId);
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this.actor.createEmbeddedDocuments('Item', [perk]);
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await this.actor.createEmbeddedDocuments('Item', [perk]);
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this.racePerks = this.racePerks.filter(item => item._id != itemId);
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this.nbRacePerks -= 1;
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if (this.nbRacePerks == 0 || this.racePerks.length == 0) {
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@ -127,7 +127,7 @@ export class PegasusActorCreate {
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if (step == 'select-role') {
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let role = this.roles.find(item => item._id == itemId);
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PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
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this.actor.applyRole(role);
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await this.actor.applyRole(role);
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this.currentRole = role;
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this.nbRoleStat = 2;
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this.roleStats = duplicate(role.system.statincreasechoice)
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@ -137,7 +137,7 @@ export class PegasusActorCreate {
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if (step == 'select-role-start-spec') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let spec = this.roleSpecStart.find(item => item._id == itemId);
|
||||
this.actor.addIncSpec(spec, 1);
|
||||
await this.actor.addIncSpec(spec, 1);
|
||||
this.nbRoleSpecStart--;
|
||||
this.roleSpecStart = this.roleSpecStart.filter(item => item._id != itemId);//Remove selected spec
|
||||
if (this.nbRoleSpecStart == 0) {
|
||||
@ -150,7 +150,7 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-role-stat') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let statKey = $(event.currentTarget).data("stat-key");
|
||||
this.actor.valueStat(statKey, 1);
|
||||
await this.actor.valueStat(statKey, 1);
|
||||
|
||||
for (let stat of this.roleStats) {
|
||||
if (stat.name.toLowerCase() == statKey.toLowerCase()) {
|
||||
@ -172,15 +172,15 @@ export class PegasusActorCreate {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let spec = this.roleSpec.find(item => item._id == itemId);
|
||||
if (this.nbDT2 > 0) {
|
||||
this.actor.addIncSpec(spec, 2)
|
||||
await this.actor.addIncSpec(spec, 2)
|
||||
this.nbDT2--;
|
||||
} else {
|
||||
this.actor.addIncSpec(spec, 1)
|
||||
await this.actor.addIncSpec(spec, 1)
|
||||
this.nbDT1--;
|
||||
}
|
||||
this.roleSpec = this.roleSpec.filter(item => item._id != itemId);//Remove selected spec
|
||||
if (this.nbDT1 == 0 || this.roleSpec.length == 0) {
|
||||
this.rolePerks = this.getPerksFromRole(this.currentRole) // duplicate(this.currentRole.data.perks)
|
||||
this.rolePerks = this.getPerksFromRole(this.currentRole)
|
||||
this.nbPerks = 2;
|
||||
this.showRolePerks()
|
||||
} else {
|
||||
@ -191,7 +191,7 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-role-perk') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let perk = this.rolePerks.find(item => item._id == itemId);
|
||||
this.actor.addIncPerk(perk, 1)
|
||||
await this.actor.addIncPerk(perk, 1)
|
||||
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
|
||||
this.rolePerks = []
|
||||
for (let perk of this.rolePerks) {
|
||||
@ -199,7 +199,7 @@ export class PegasusActorCreate {
|
||||
this.rolePerks.push(perk)
|
||||
}
|
||||
}
|
||||
this.rolePerks.sort(function (a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
|
||||
this.nbPerks--;
|
||||
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
|
||||
this.nbGlobalSpec = 5
|
||||
@ -216,7 +216,7 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-global-spec') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
let spec = this.specs.find(item => item._id == itemId);
|
||||
this.actor.addIncSpec(spec, 1)
|
||||
await this.actor.addIncSpec(spec, 1)
|
||||
this.nbGlobalSpec--;
|
||||
if (this.nbGlobalSpec == 0) {
|
||||
this.nbGlobalStat = 5
|
||||
@ -233,7 +233,7 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-global-stat') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let statKey = $(event.currentTarget).data("stat-key")
|
||||
this.actor.valueStat(statKey, 1)
|
||||
await this.actor.valueStat(statKey, 1)
|
||||
this.nbGlobalStat--
|
||||
if (this.nbGlobalStat == 0) {
|
||||
this.nbGlobalPerk = 1
|
||||
@ -250,13 +250,14 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-global-perk') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let perk = this.perks.find(item => item._id == itemId);
|
||||
this.actor.addIncPerk(perk, 1)
|
||||
await this.actor.addIncPerk(perk, 1)
|
||||
this.nbGlobalPerk--;
|
||||
if (this.nbGlobalPerk == 0) {
|
||||
this.nbGlobalStatus = 1
|
||||
if (this.forceVirtue) {
|
||||
this.showVirtue()
|
||||
} else {
|
||||
this.statusCount = {}
|
||||
this.showGlobalStatus()
|
||||
}
|
||||
} else {
|
||||
@ -267,7 +268,8 @@ export class PegasusActorCreate {
|
||||
if (step == 'select-global-status') {
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
|
||||
let statusKey = $(event.currentTarget).data("status-key")
|
||||
this.actor.addStatusBonus(statusKey, 1)
|
||||
await this.actor.addStatusBonus(statusKey, 1)
|
||||
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
|
||||
this.nbGlobalStatus--;
|
||||
if (this.nbGlobalStatus == 0) {
|
||||
this.nbBonusSelection = 1
|
||||
@ -286,48 +288,63 @@ export class PegasusActorCreate {
|
||||
let nextStep = $(event.currentTarget).data("bonus-key")
|
||||
this.forceVirtue = true
|
||||
if (nextStep == "bonus-statistic") {
|
||||
this.actor.setBonusInformation("Stats Increased")
|
||||
this.nbGlobalStat = 2
|
||||
this.showGlobalStat()
|
||||
}
|
||||
if (nextStep == "bonus-specialisation") {
|
||||
this.actor.setBonusInformation("Specialisations Increased")
|
||||
this.nbGlobalSpec = 4
|
||||
this.showGlobalSpec()
|
||||
}
|
||||
if (nextStep == "bonus-perk") {
|
||||
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
|
||||
this.nbGlobalPerk = 2
|
||||
this.showGlobalPerk()
|
||||
}
|
||||
if (nextStep == "bonus-status") {
|
||||
this.actor.setBonusInformation("Status Modifiers")
|
||||
this.nbGlobalStatus = 5
|
||||
this.statusCount = {}
|
||||
this.showGlobalStatus()
|
||||
}
|
||||
if (nextStep == "bonus-roleability") {
|
||||
this.actor.setBonusInformation("Role Ability Level Increased")
|
||||
this.actor.increaseRoleAbility()
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-ppp5") {
|
||||
this.actor.setBonusInformation("Power Purchase Points")
|
||||
this.actor.addPPP(5)
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-wealthy") {
|
||||
this.actor.setBonusInformation("x2 Starting Funds")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-heirloom") {
|
||||
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-vehicle") {
|
||||
this.actor.setBonusInformation("Vehicle")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-mount") {
|
||||
this.actor.setBonusInformation("Mount")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-sidekick") {
|
||||
this.actor.setBonusInformation("Sidekick")
|
||||
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
|
||||
this.showVirtue()
|
||||
}
|
||||
if (nextStep == "bonus-ambidextrious") {
|
||||
this.actor.setBonusInformation("Ambidextrious")
|
||||
this.actor.setHandInformation("Ambidextrious")
|
||||
this.showVirtue()
|
||||
}
|
||||
@ -411,9 +428,9 @@ export class PegasusActorCreate {
|
||||
manageSelectableStats(race) {
|
||||
this.raceSelectableStats = {
|
||||
"race": race,
|
||||
"statsonlyonce": race.data.statsonlyonce,
|
||||
"numberstats": race.data.numberstats,
|
||||
"stats": duplicate(this.actor.data.data.statistics)
|
||||
"statsonlyonce": race.system.statsonlyonce,
|
||||
"numberstats": race.system.numberstats,
|
||||
"stats": duplicate(this.actor.system.statistics)
|
||||
}
|
||||
this.processSelectableStats()
|
||||
}
|
||||
@ -433,20 +450,21 @@ export class PegasusActorCreate {
|
||||
|
||||
/* --------------- -------------------- --------- */
|
||||
manageRacePerks(race) {
|
||||
if (!this.currentRace.data.perksgained) {
|
||||
if (!this.currentRace.system.perksgained) {
|
||||
this.showRoles()
|
||||
return;
|
||||
}
|
||||
if (!this.racePerks) { // First init
|
||||
if (this.currentRace.data.perksall) {
|
||||
if (this.currentRace.system.perksall) {
|
||||
this.racePerks = duplicate(this.perks)
|
||||
} else {
|
||||
this.racePerks = duplicate(this.currentRace.data.perks)
|
||||
this.racePerks = duplicate(this.currentRace.system.perks)
|
||||
}
|
||||
this.nbRacePerks = this.currentRace.data.perksnumber;
|
||||
this.nbRacePerks = this.currentRace.system.perksnumber;
|
||||
}
|
||||
let formData = this.createFormData("select-race-perks")
|
||||
formData.raceperks = this.racePerks;
|
||||
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
|
||||
formData.nbraceperks = this.nbRacePerks;
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
@ -473,8 +491,8 @@ export class PegasusActorCreate {
|
||||
/* --------------- ----------------------------- */
|
||||
manageOptionnalAbilities(race) {
|
||||
this.raceOptionnalAbilities = {
|
||||
"nboptionnal": race.data.nboptionnal,
|
||||
"optionnalabilities": duplicate(race.data.optionnalabilities),
|
||||
"nboptionnal": race.system.nboptionnal,
|
||||
"optionnalabilities": duplicate(race.system.optionnalabilities),
|
||||
}
|
||||
this.processOptionnalAbilitiesStep()
|
||||
}
|
||||
@ -512,8 +530,6 @@ export class PegasusActorCreate {
|
||||
async showRoleStartSpec() {
|
||||
if (!this.roleSpecStart) {
|
||||
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase())
|
||||
//console.log("SPEC FOUND", this.roleSpecStart)
|
||||
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
|
||||
this.nbRoleSpecStart = 2;
|
||||
}
|
||||
let formData = this.createFormData("select-role-start-spec")
|
||||
@ -529,7 +545,10 @@ export class PegasusActorCreate {
|
||||
formData.rolestats = []
|
||||
for (let stat of this.roleStats) {
|
||||
if (stat.flag) {
|
||||
formData.rolestats.push(duplicate(this.actor.system.statistics[stat.name.toLowerCase()]))
|
||||
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
|
||||
if ( actorStat.value < 5) { // Only below D12
|
||||
formData.rolestats.push(duplicate(actorStat))
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("STAT", this.roleStats, formData)
|
||||
@ -561,7 +580,7 @@ export class PegasusActorCreate {
|
||||
/* -------------------------------------------- */
|
||||
async showGlobalSpec() {
|
||||
let formData = this.createFormData("select-global-spec")
|
||||
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 4)
|
||||
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 5)
|
||||
formData.specs = []
|
||||
for (let spec of this.specs) {
|
||||
let isOK = true
|
||||
@ -585,7 +604,7 @@ export class PegasusActorCreate {
|
||||
formData.stats = {}
|
||||
for (let key in this.actor.system.statistics) {
|
||||
let stat = this.actor.system.statistics[key]
|
||||
if (stat.level < 5) {
|
||||
if (stat.value < 5) {
|
||||
formData.stats[key] = duplicate(stat)
|
||||
}
|
||||
}
|
||||
@ -616,8 +635,18 @@ export class PegasusActorCreate {
|
||||
/* -------------------------------------------- */
|
||||
async showGlobalStatus() {
|
||||
let formData = this.createFormData("select-global-status")
|
||||
formData.status = duplicate(this.actor.system.secondary)
|
||||
formData.status["nrg"] = duplicate(this.actor.system.nrg)
|
||||
formData.status = {}
|
||||
for(let statusKey in this.actor.system.secondary) {
|
||||
if ( this.statusCount[statusKey] == undefined) {
|
||||
this.statusCount[statusKey] = 0
|
||||
}
|
||||
if ( this.statusCount[statusKey] < 3) {
|
||||
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
|
||||
}
|
||||
}
|
||||
if ( this.statusCount["nrg"] < 3) {
|
||||
formData.status["nrg"] = duplicate(this.actor.system.nrg)
|
||||
}
|
||||
this.renderChatMessage(formData)
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,6 @@ export class PegasusItemSheet extends ItemSheet {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
||||
optionsStatusList: PegasusUtility.getOptionsStatusList(),
|
||||
data: itemData.system,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
limited: this.object.limited,
|
||||
|
@ -369,14 +369,9 @@ export class PegasusUtility {
|
||||
this.optionsDiceList = optionsDiceList;
|
||||
this.optionsLevel = optionsLevel;
|
||||
|
||||
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getOptionsStatusList() {
|
||||
return this.optionsStatusList;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getOptionsDiceList() {
|
||||
return this.optionsDiceList;
|
||||
|
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.2.0",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.0.zip",
|
||||
"version": "10.2.5",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.5.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -446,6 +446,7 @@
|
||||
"perksgained": false,
|
||||
"perksall": false,
|
||||
"perksnumber": 0,
|
||||
"size": 0,
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"statistics": ""
|
||||
|
@ -168,6 +168,22 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Status Thresholds</label></h3>
|
||||
</span>
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
|
||||
</span>
|
||||
<span class="item-name-label-header-long">
|
||||
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
|
||||
</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
@ -410,7 +426,7 @@
|
||||
<h4>Power Purchase Points (PPP)</h4>
|
||||
</span>
|
||||
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
|
||||
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
|
||||
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
|
||||
data-dtype="Number" />
|
||||
|
||||
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"
|
||||
|
@ -239,10 +239,10 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq step "character-end")}}
|
||||
<div>Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger
|
||||
and fill in the empty fields in the Bio Tab.<br>
|
||||
Automated character creation is over.
|
||||
</div>
|
||||
<div>
|
||||
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
|
||||
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
|
@ -1,24 +0,0 @@
|
||||
{{#if (eq traumaState "none")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label" >Bonus Dice : </span>
|
||||
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
|
||||
{{#select bonusDicesLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label" >Hindrance Dice :</span>
|
||||
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
|
||||
{{#select hindranceDicesLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
@ -16,25 +16,32 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Affected stat</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
|
||||
{{#select data.affectedstat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat modifier</label>
|
||||
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right" name="system.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
|
||||
{{#select data.statusaffected}}
|
||||
{{{optionsStatusList}}}
|
||||
<option value="notapplicable">Not Applicable</option>
|
||||
<option value="health">Health</option>
|
||||
<option value="delirium">Delirium</option>
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="nrg">NRG</option>
|
||||
<option value="mt">MT</option>
|
||||
<option value="kbv">KBV</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Status modifier</label>
|
||||
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right" name="system.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
||||
@ -45,7 +52,7 @@
|
||||
</li>
|
||||
{{#each data.effectsgained as |effect idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
||||
<label name="system.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -62,7 +69,7 @@
|
||||
</li>
|
||||
{{#each data.powersgained as |power idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
|
||||
<label name="system.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -78,7 +85,7 @@
|
||||
</li>
|
||||
{{#each data.specialisations as |spec idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -89,7 +96,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
|
||||
@ -99,7 +106,7 @@
|
||||
</li>
|
||||
{{#each data.attackgained as |weapon idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
|
||||
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -116,7 +123,7 @@
|
||||
</li>
|
||||
{{#each data.armorgained as |armor idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
|
||||
<label name="dasystema.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -82,7 +82,7 @@
|
||||
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
|
||||
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
|
||||
@ -101,6 +101,8 @@
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="nrg">NRG</option>
|
||||
<option value="mt">MT</option>
|
||||
<option value="kbv">KBV</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
@ -14,19 +14,19 @@
|
||||
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<label class="generic-label">Environment</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.environment target="data.environment" button=true owner=owner editable=editable}}
|
||||
{{editor data.environment target="system.environment" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<label class="generic-label">Society/Culture</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
|
||||
{{editor data.society_culture target="system.society_culture" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<label class="generic-label">Outlook</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.outlook target="data.outlook" button=true owner=owner editable=editable}}
|
||||
{{editor data.outlook target="system.outlook" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -52,6 +52,10 @@
|
||||
</ul>
|
||||
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Size</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.size" value="{{data.size}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
|
||||
system.selectablestats}} /></label>
|
||||
|
@ -142,6 +142,7 @@
|
||||
<option value="none5">===== Other Circumstances</option>
|
||||
<option value="d4">Concentrated<option>
|
||||
<option value="d4">Off Hand d4<option>
|
||||
<option value="d6">Higher Ground d6</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user